More Reviews
REVIEWS Life is Strange: Episode 2 - Out Review
The secret lives of ordinary American teenagers packs an emotional wallop in the latest installment of Life is Strange.

The Sims 4 Get to Work Expansion Review
Electronic Arts hopes that Get to Work will make you Get to The Sims 4.
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES Interview: Kevin Spacey Is A Part of Call of Duty's Evolution, Says Sledgehammer Games' Dev
At the Call of Duty World Championship, Mike Mejia explains the success of the tournament and how Call of Duty needed to evolve.

BAMF Babes #4: Kitana
She slices she dices she kicks ass!
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

MEMBER BLOG

wildmario wildmario's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
What Happened to Video Game Cheats?
Posted on Monday, May 9 2011 @ 09:33:09 Eastern

In the old days of video games, cheats weren't exactly in your face but once it was known a game had a cheat inside, you would probably try everything else in your power to see if there were other cheats you can fiddle around with. Unlock all characters, level select, infinite lives, sound test, and so much more were up for grabs. Whether cheats were obtained by entering a button code or doing something such as 100% completion, many kids and teens were excited to see what they could unlock. On top of these, you have exploits that weren't intended but can make the game even more wacky and fun.Times have changed and time has not been so kind to video game cheats. What happened to cheats? What happened to the fun stuff that made us come back for more to keep playing?


First, let's talk about what happened to the cheats and what changed them. For a good portion of games, gone are the days where you can have invincibility, infinite lives, or unlocking extra levels. For the most part, games nowadays already have a level select feature that grows as you complete more levels. Lives are pretty much a thing of the past and are exchanged for a more generic health/armor meter. Things like infinite ammo/power ups/health are dwindling in exchange for alternate costumes/skins, artwork, and mainly achievements. Why are these unlockables more common? With more and more games focusing on online multiplayer, many developers feel the replay value lies in there instead of single player and make any unlockables be nothing more than bragging rights and this holds especially true for achievements that you can show off to everyone. With more games focusing with online content, there's no incentive to make hidden content that can make the game too crazy, which can make games unfair for some in a multiplayer setting. A problem with make unlockables be more focused on cosmetics is people can easily show it off on YouTube, making it pointless to see what the next outfit or artwork is in game when you can just do a search online.


Next, why are cheats being pushed to the side completely? Despite video game companies having larger budgets now than they did in the past, most of the budget is focused on making the game look good and making sure the game works properly. With these factors and time being a big constraint, the last thing developers want to do is to test cheats to make sure they don't break the game. Video games are becoming more and more like movies where players only remember the games for the experience while they played and then never pick up the game again unless they want to play again for nostalgia's sake. Games are also being made to cut down on many possible exploits as possible, forcing players to play the way the developers want them to. Ask anyone who played and completed Super Metroid and the majority of them will tell you about the final battle between Samus and Mother brain, but another chunk of the fan base would tell you about how they used the wall jump technique to reach areas they didn't think they could get to or talk about the weird effects they gotten when they messed around with power up combinations. It's no surprise when players got upset that Metroid Prime and Metroid Fusion forced players to stick to the path that the developers intended.


There's really no excuse on why cheats and such can't be used the way they were back then. Not every multiplayer game will have their severs running forever and not everyone will want to keep playing multiplayer. Let's take a look at the Streets of Rage Remake. Except for hidden characters, players can immediately see what cheats and features they can unlock and what they do. Not only this gets the player excited to unlock them but they can choose which ones they want to unlock first, which gets the player to replay the game over and over to rack up points needed to get these cheats. By showing the player what they can unlock, it gives them the incentive to keep playing instead of the player wondering what they can unlock, get it, and then get upset that the content sucks.
comments powered by Disqus

 
More On GameRevolution