| sv_waterdist # |
Set Vertical View when eyes are near water plane. |
| sk_max_smg1_grenade # |
# is new max ammo for SMG grenades |
| air_density # |
Change the density of air. (Add number in place of #) |
| physcannon_cone # |
Changes the radius of the cone used to pick up objects |
| npc_create_aimed |
Creates an NPC (Aiming away from player) |
| Hurtme # |
Damages player by whatever variable you input as # |
| cl_ragdoll_collide 1 |
Enables ragdolls that don't clip through each other, but stack realistically on one another. |
| exec # |
Execute a script file (Input filename in place of #) |
| help $ |
replace $ with a command to get a brief description of it |
| sv_soundemitter_filecheck |
Toggle reporting missing .wav files for sounds |
| sk_plr_dmg_alyxgun # |
# is new damage for Alyx Gun (default 150) |
| sk_plr_dmg_grenade # |
# is new damage value for grenades |
| sk_plr_dmg_357 # |
# is new damage value for the .357 Magnum |
| sk_plr_dmg_crossbow # |
# is new damage value for the crossbow |
| sk_plr_dmg_crowbar # |
# is new damage value for the crowbar |
| sk_plr_dmg_pistol # |
# is new damage value for the pistol |
| sk_plr_dmg_ar2 # |
# is new damage value for the Pulse Rifle |
| sk_plr_dmg_rpg_round # |
# is new damage value for the RPG |
| sk_plr_dmg_buckshot # |
# is new damage value for the shotgun |
| sk_plr_dmg_smg1 # |
# is new damage value for the SMG |
| sk_plr_dmg_smg1_grenade # |
# is new damage value for the SMG's grenades |
| sk_max_alyxgun # |
# is new max ammo for Alyx Gun (default 0) |
| sk_max_grenade # |
# is new max ammo for grenades |
| sk_max_smg1 # |
# is new max ammo for submachine gun |
| sk_max_357 # |
# is new max ammo for the .357 Magnum |
| sk_max_crossbow # |
# is new max ammo for the crossbow |
| sk_max_pistol # |
# is new max ammo for the pistol |
| sk_max_ar2 # |
# is new max ammo for the Pulse Rifle |
| sk_max_ar2_altfire # |
# is new max ammo for the Pulse Rifle's energy orbs |
| sk_max_rpg_round # |
# is new max ammo for the RPG |
| sk_max_buckshot # |
# is new max ammo for the Shotgun |
| net_graph 1 |
a more thorough fps display |
| viewmodel_fov # |
Adjusts size of the weapon you're carrying (54 = default) |
| cl_showpos 1 |
Brings up position display in top right of screen (0 removes it) |
| getpos |
can be used to get current coords for use with setpos |
| skill # |
change skill level (# = 1, 2, or 3) |
| physcannon_maxforce # |
Changes how hard you propel objects with the Gravity Gun |
| physcannon_maxmass # |
Changes how large pulled objects can be |
| physcannon_pullforce # |
Changes how quickly objects are pulled |
| physcannon_tracelength # |
Changes the length that objects can be pulled from |
| host_timescale # |
Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) |
| impulse 76 |
Creates a human grunt. |
| shake |
Creates an earthquake. |
| mat_yuv 1 |
Disables Color Mode |
| crosshair 0 |
Disables Crosshair |
| maps |
Displays map listing |
| mat_yuv 0 |
Enables Color Mode |
| crosshair 1 |
Enables Crosshair |
| +mlook |
Enables mouse look |
| firstperson |
First Person View |
| sv_infinite_aux_power 1 |
Gives infinite power for sprinting, breating underwater, etc. |
| give item_battery |
Gives you 15+ battery |
| give item_healthkit |
Gives you 25+ healthkit |
| weapon_frag |
Gives you a frag grenade |
| impulse 101 |
Gives you all weapons |
| r_screenoverlay effects/combine_binocoverlay.vmt |
Gives you Combine vision during gameplay. |
| give weapon_annabelle |
Gives you Father Gregori's modified shotgun |
| give weapon_alyxgun |
Gives you the 'Alyx Gun' |
| weapon_357 |
Gives you the .357 Magnum. |
| weapon_crossbow |
Gives you the crossbow |
| weapon_crowbar |
Gives you the crowbar |
| give weapon_physcannon |
Gives you the Gravity Gun |
| give item_suit |
Gives you the HEV suit |
| item_healthkit |
Gives you the large health kit (25HP) |
| weapon_ar2 |
Gives you the Overwatch Standard Issue Pulse Rifle |
| weapon_pistol |
Gives you the pistol |
| weapon_rpg |
Gives you the RPG |
| weapon_shotgun |
Gives you the shotgun |
| give item_healthvial |
Gives you the small health vial (10HP) |
| weapon_smg1 |
Gives you the SMG |
| r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt |
Gives you weird vision during gameplay. |
| buddha |
Health never goes below 1 |
| sk_plr_num_shotgun_pellets # |
Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
| give item_battery |
Increases suit charge by 15 points. |
| kill |
Kills yourself (I hardly see use for this) |
| mat_numtextureunits # |
Limit the number of texture units. (Add number in place of #) (0=Default) |
| physcannon_megacannon 1 |
Makes your Gravity Gun a Super Gravity Gun |
| setpos |
Move player to specified origin |
| sk_npc_dmg_shotgun # |
NPC's do # damage with shotgun |
| sk_npc_dmg_ar2 # |
NPC's do # damage with the pulse rifle |
| sk_npc_dmg_smg1 # |
NPC's do # damage with the smg |
| play demo_name |
Plays demo.(change demo_name to the demo you want to be played) |
| record demo_name |
Records a demo of all the user's actions within the game until the "stop" command is issued. |
| mat_fullbright 1 |
removes all shadows (a 0 restores them) |
| impulse 203 |
Removes the item or NPC you are pointed at |
| mat_depthbias_normal 1 |
See through walls |
| sv_gravity # |
Set Gravity (Add number in place of #)dsp_explosion_effect_duration # |
| dsp_explosion_effect_duration # |
Set length of confusion/ear-ringing effect(Add number in place of #) |
| sv_stopspeed # |
Set Minimum Stopping Speed on ground (Add number in place of #) |
| sv_friction # |
Set World Friction (Add number in place of #) |
| sv_bounce # |
Sets bounce multiplier for physically simulated object collisions |
| Developer 1 |
Sets developer mdoe to on |
| Developer 0 |
Sets developer mode to off |
| Developer 2 |
Sets developer mode to verbose |
| sv_maxvelocity # |
Sets Maximum Velocity of any moving object (Add number in place of #) |
| cl_showfps 1 |
Show FPS rate |
| status |
shows some game info, incl. current map |
| setang |
Snap players eyes to a specified pitch yaw |
| ch_createjeep |
Spawn a Jeep |
| ch_createairboat |
Spawn an airbot |
| impulse 82 |
Spawns a Jeep |
| weapon_bugbait |
Spawns a Pherapods. |
| give item_ammo_357 |
Spawns ammo for the .357 magnum |
| give item_ammo_crossbow |
Spawns ammo for the Crossbow |
| give item_box_srounds |
Spawns ammo for the Pistol |
| impulse 83 |
Spawns an Airboat |
| give item_ammo_ar2_altfire |
Spawns energy grenades for the Overwatch Pulse Rifle |
| give item_rpg_round |
Spawns grenades for the RPG |
| give item_ml_grenade |
Spawns grenades for the RPG |
| give item_ar2_grenade |
Spawns grenades for the SMG (strangely enough) |
| give item_ammo_ar2 |
Spawns primary fire ammo for the Overwatch Pulse Rifle |
| give item_box_mrounds |
Spawns primary fire ammo for the SMG |
| give item_box_buckshot |
Spawns shells for the 12-gauge shotgun |
| stop |
Stops recording the current demo. |
| sv_infinite_aux_power 0 |
Takes away infinite power for sprinting, breating underwater, etc. |
| thirdperson |
Third Person View |
| npc_create |
This creates Non-Player Characters. Guide to these characters are a bit below. |
| prop_debug |
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
| mat_yuv 0 |
Turn off Black and White mode |
| mat_yuv 1 |
Turn on Black and White mode |
| sv_cheats 1 |
Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. |
| ai_disable |
Turns Non-Player Characters off. Type again to resume. |
| cl_drawhud 0 |
Turns off your HUD |
| cl_enablehud 0 |
Turns off your HUD |
| cl_drawhud 1 |
Turns on your HUD |
| cl_enablehud 1 |
Turns on your HUD |
| sv_unlockedchapters # |
Unlocks Chapters 1 through # |