How do you quantify good and evil? In most games that have a "morality" system built into them, this is based on points leading to either good or evil based on conversations and actions. It seems strange that a concept such as this, which has no tangible base in reality, can be simply calculated up and made into a major feature of a video game, and personally, I doubt that it really adds more enjoyment to games. Playing through a BioWare rpg like Mass Effect or... read more...
How do you quantify good and evil? In most games that have a "morality" system built into them, this is based on points leading to either good or evil based on conversations and actions. It seems strange that a concept such as this, which has no tangible base in reality, can be simply calculated up and made into a major feature of a video game, and personally, I doubt that it really adds more enjoyment to games. Playing through a BioWare rpg like Mass Effect or... read more...