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Baldur's Gate & Tales of the Sword Coast Cheats


Baldur's Gate & Tales of the Sword Coast

PC

The following is a complete guide to both Baldur's Gate and Tales of the Sword Coast. For general codes, click here.

________________________________________________________________________________
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   ||    /-|| || || || || ||  ||     ||_.        (( |||==|  /-||  ||  || 
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  _--_-'   /   /  /  ,    ,-_-          -____/   /  , ,/
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    (_-_-   // ,/   ,   /         -____- ,/   / ,-_-   ,

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  Baldur's Gate & The Tales of the Sword Coast

    The Complete Guide
    Version 1.3 (12-16-99)

  by Dan Simpson (manymoose@hotmail.com, ICQ: 185116)

   Email Policy:  If you are going to email me about this game, please put
                  Baldur's Gate as the subject.  Or just Baldur.  Also please
                  realize that I am not hiding cheats or any other information,
                  i.e. everything I know about Baldur's Gate is in this guide.


                              _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                  |
| The most recent version of this FAQ can be found at:                         |
|                                                                              |
|    http://www.gamefaqs.com/                                                  |
|    http://www.cheatcc.com/                                                   |
|                                                                              |
| I have finally finished the FAQ!  It took a longer time than I expected, but |
| I have managed to complete it.  That doesn't mean that I didn't miss things, |
| or that I started something somewhere that I didn't finish.  If you find     |
| something along those lines, please drop me an email.                        |
|                                                                              |
| If you are a webmaster and wish to post this on your web page, please email  |
| me first.  And if you do post this FAQ on your site, please make an attempt  |
| to keep it up to date.  There is nothing worse than getting emails from      |
| people who saw an old version asking about things that are already in the    |
| newer versions.  Well, maybe there are worse things, but it IS annoying!     |
|                                                                              |
| Also this is mostly a sequential walkthrough, which means that it will go in |
| the order that I think is a good one (not necessarily the best way to do     |
| things, but one that worked well for me).  Since a lot of elements in        |
| Baldur's Gate can be done at any time, this presents a few problems.  So     |
| currently I have all the Major Plot points listed as Main Sections, with the |
| smaller areas as Sub-Sections.  This works, but I'm not sure that it is the  |
| best way to go about this.                                                   |
|                                                                              |
| This FAQ looks best in Courier New at about 9 points.                        |
'--------------------=================================-------------------------'

__________________
What's New in 1.3:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  - Added a new subquest (thanks to Andy Miller!)
  - Small Changes

  For a complete Version History, check out the Final Words Section at the end
  of the FAQ.



————————————————————————————————————————————————————————————————————————————————
Table of Contents:
————————————————————————————————————————————————————————————————————————————————

    i.   Introduction
    ii.  The Sword Coast
    iii. Items
    iv.  Spells
    v.   NPC's
    vi.  General Strategies

    Walkthrough

    1.   Candlekeep
         a.  The Crossroads
    2.   Friendly Arm Inn
         a.  Area North of Friendly Arm Inn
    3.   Beregost
         a.  High Hedge
         b.  Area SW of Beregost
         c.  Area S-SW of Beregost
         d.  Area S of Beregost
         e.  Area N of Nashkel
         f.  Temple
    4.   Nashkel
         a.  Carnival
         b.  Area W of Nashkel
         c.  Area N of Gnollish Stronghold
         d.  Gnollish Stronghold
         e.  Area SW of Nashkel
         f.  Area S of Nashkel
    5.   Nashkel Mines (Exterior)
         a.  Nashkel Mines (Interior)
         b.  Area NE of Nashkel Mines
         c.  Area E of Nashkel Mines
    6.   Nashkel Revisited
    7.   Beregost Revisited
         a.  Area E of Temple
         b.  Ulcaster (Area S of Temple)
         c.  Ulcaster Dungeon
         d.  Area S of Ulcaster
    8.   On the Trail of Bandits (Area N of Beregost Revisited)
         a.  Larswood
         b.  Peldvale
    9.   Bandit Camp
         a.  Area E of Larswood
    10.  Back to Beregost
         a.  Area W of High Hedge
         b.  Lighthouse
         c.  Area S of Lighthouse
    11.  Cloakwood Forest
         a.  Cloakwood Forest Two
         b.  Cloakwood Forest Three
         c.  Cloakwood Forest Four
    12.  Cloakwood Mines (Exterior)
         a.  Cloakwood Mines (Interior)
    13.  Gullykin
         a.  Firewine Bridge
         b.  Firewine Ruins
    14.  Baldur's Gate Bridge
         a.  Farm N of Baldur's Gate Bridge
    15.  Baldur's Gate
         a.  Baldur's Gate NE Section
         b.  Baldur's Gate SE Section
         c.  The Harbor, Baldur's Gate S Section
         d.  Baldur's Gate SW Section
         e.  Baldur's Gate Central Section
         f.  Baldur's Gate W Section
         g.  Baldur's Gate NW Section
         h.  Baldur's Gate N Section
    16.  Candlekeep Revisited
    17.  Candlekeep Catacombs
         a.  Candlekeep Catacombs 2
         b.  Candlekeep Catacombs 3
    18.  Baldur's Gate Revisited
    19.  The Ducal Palace
    20.  On the Trail of Sarevok
    21.  The Hidden City

    Tales of the Sword Coast

    1.   Ulgoth's Beard
         a.  The Ice Dungeon
    2.   Durlag's Tower (exterior)
         a.  Durlag's Tower (interior, above ground)
         b.  Durlag's Tower (interior, underground)
         c.  Ulgoth's Beard Revisited (Or the Soultaker and Aec'Letec)
    3.   Werewolves' Island
         a.  Werewolves' Island North
         b.  Shipwreck
         c.  Return to the Village
         d.  Underground Passage
         e.  Ulgoth's Beard Finale

    Appendices

    A.   Monsters & Monster Strategies
    B.   Miscellaneous Information
    C.   The Gods of the Realm
    D.   Guide to Naming Characters
    E.   Character Sounds
    F.   Utilities & Editors
    G.   Non Editor Cheats
    H.   Online Resources

    Final Words...
         Credits
         Version History
         Stinger


--------------------------------------------------------------------------------
i. Introduction
--------------------------------------------------------------------------------

Strange things are happening in the Sword Coast.  The iron has gone bad, every
weapon forged with it is completely worthless.  Bandits plague the Coast
stealing everything else that already isn't ruined.  And people are muttering
that it is all the work of an outside interest bent on domination.  Some say
that it is the Zhentarim, some say that it is the Amnish, although they have
troubles of their own.

Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a
keep of knowledge.  You have never known your parents, instead you were raised
by the Sage Gorion.  You might have remained in this sheltered life forever, had
not fate played its hand.  Because of the growing threat of evil in the world,
Gorion feels compelled to remove you from Candlekeep, and take you to another
hiding place where he will "explain everything".

And so it began...

Baldur's Gate is the latest in a long string of games set in the Forgotten
Realms.  The game uses (for the most part) the AD&D rules to set the gameplay.
It also endeavors to create the sense that you are on an AD&D quest yourself,
and not just playing the game, but rather are in the game.


--------------------------------------------------------------------------------
ii. The Sword Coast
--------------------------------------------------------------------------------

The Sword Coast is located to the south of the thriving city of Waterdeep (the
setting for the game Eye of the Beholder), and just to the north of the nation
of Amn (which you can visit, Nashkel is Amnish).

The only major city in the Sword Coast is the city of Baldur's Gate, while not
so large or grand as the great cities like Waterdeep, is still a decent sized
city.  Beregost is the next largest city, but it barely registers as a large
town.  Nashkel and Gullykin are mere villages.

-- to be filled in later --


--------------------------------------------------------------------------------
iii. Items
--------------------------------------------------------------------------------

Note: Prices are all based on an average reputation, where they neither give you
      the "Hero's Discount" or the "Villain's Markup".  These prices were also
      based on a "Super Charisma", that is, one over 18.  To get a Super
      Charisma start by having 18, and then wear Algernon's Cloak.  The worse
      your charisma, the higher these prices will be!

Note: Mage Scrolls are listed in section iv. Spells, wheras Cleric Scrolls are
      listed here. (this is because you can Write Magic from a Mage Scroll but
      cannot from a Cleric)

Note: Although Inns are open 24 hours a day, most shops close during the night.

Note: Your alignment effects how expensive Raise Dead is going to cost for you,
      depending on the temple that you are in.  If you are an Evil character in
      a Good Temple, it will be quite expensive (10000 gp).

  _____
  Shops (a * indicates that this item is only found in the Expansion Pack)
  ¯¯¯¯¯
  CANDLEKEEP:
    - Candlekeep Inn -- Buys/sells, Drinks, Rest
        Battle Axe               5gp         Quarter Staff               1gp
        Throwing Axe (5)         5           Bastard Sword              28
        Club                     1           Long Sword                 16
        Flail                   16           Short Sword                11
        Mace                     8           2-Hnd Sword                56
        Morningstar             11           Scimitar*                  61
        Composite Long Bow     112           Bullet (20)                 1
        Long Bow                84           Heavy Crossbow             56
        Short Bow               33           Light Crossbow             39
        Dagger                   2           Bolt (20)                   1
        Throwing Dagger (5)      5           Arrows (20)                 1
        Darts (10)               1           Chain Mail                 84
        Halberd                 11           Splint Mail                89
        War Hammer               2           Leather Armor               5
        Sling                    1           Studded Leather            22
        Spear                    1           Small Shield                3
        Buckler                  1           Medium Shield               7
        Large Shield            11           Helmet                      1

    - Temple of Oghma -- Cures, Donations, Buys/Sells, Identifies
      Cures:
        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead               2000
      Sells:
        Potion of Healing       84gp         Antidote                  112gp
        Elixer of Health       560           Stone to Flesh Scroll     168

  FRIENDLY ARM INN:
    - Innkeeper -- Buys/sells, Drinks, Rest
        Battle Axe               6gp         Long Sword                 19gp
        Throwing Axe (5)         6           Short Sword                12
        Club                     1           2-Hnd Sword                63
        Flail                   19           Heavy Crossbow             63
        Mace                    10           Light Crossbow             44
        Morningstar             12           Arrows (20)                 1
        Composite Long Bow     127           Bolts (20)                  1
        Long Bow                95           Bullet (20)                 1
        Short Bow               38           Chain Mail                 95
        Dagger                   2           Splint Mail               101
        Dart (10)                1           Leather Armor               6
        Halberd                 12           Plate Mail                762
        War Hammer               2           Small Shield                6
        Sling                    1           Medium Shield               8
        Spear                    1           Large Shield + 1         2540
        Quarter Staff            1           History/Fateful Coin        2
        Bastard Sword           31           History/Unicorn Run         2

    - Temple of Wisdom -- Cures, Donations, Buys/Sells, Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead               2000

        Items:

        Potion of Healing       84gp         Antidote                  112gp
        .. of Genius           336           Elixer of Health          280
        .. of Mind Focusing    560           Stone to Flesh Scroll     168
        .. of Insight          336

  BEREGOST:
    - Feldepost's Inn -- Buys/sells, Drinks, Rest
        History/Fateful Coin     2gp         Bracers AC8              3360gp
        Amulet + 1            3360           Bullet + 1                 17
        Arrow + 2 (2)           40           Chainmail + 1            1792
        Battle Axe + 1        1680           Medium Shield + 1        1680
        Flail                   16           Bastard Sword + 1        2800
        Comp. Long Bow + 1    2800           Two Handed Sword           56

    - Jovial Juggler -- Drinks, Rest

    - Red Sheaf Inn -- Drinks, Rest (only Peasant and Merchant rooms available)

    - Burning Wizard -- Drinks, Rest

    - Thunderhammer Smithy -- Buys/Sells, Identifies
        Weapons:

        Battle Axe               5gp         Spear                       1gp
        Throwing Axe (5)         5           Quarter Staff               1
        Club                     1           Quarter Staff +1          560
        Flail                   16           Bastard Sword              28
        Mace                     8           Long Sword                 16
        Mace +1               1680           Long Sword +1            1600
        Morningstar             11           Short Sword                11
        Composite Long Bow     112           Short Sword +1            896
        Long Bow                84           Heavy Crossbow             56
        Short Bow               33           Light Crossbow             39
        Short Bow +1          1680           Arrows (20)                 1
        Dagger                   2           Arrows +1 (10)            112
        Dagger +1              336           Arrows of Ice (10)        336
        Throwing Dagger (10)    11           Arrows of Biting (10)     560
        Dart (20)                1           Arrows +2 (10)            201
        Dart +1 (10)            89           Bolt (20)                   1
        Halberd                 11           Bolt +1 (10)              112
        War Hammer               2           Bullet (20)                 1
        Sling                    1           Bullet +1 (10)             89
        Sling +1               112           Light Crossbow/Speed     8960
        Dagger of Venom      11200

        Armors:

        Chainmail               84gp         Medium Shield               7gp
        Splint Mail             89           Medium Shield +1         1680
        Helmet                   1           Large Shield               11
        Leather Armor            5           Buckler                     1
        Leather Armor +1      1120           Full Plate               6720
        Studded Leather         22           Shadow Armor            11760
        Small Shield             3           Plate Mail                672
        Small Shield +1       1120

  HIGH HEDGE
    - Thalantyr -- Buys/Sells, Identifies
        Items:

        Dart +1 (5)             44gp         Potion of Perception      392gp
        Arrows +1 (5)           56           .. of Regeneration        560
        Acid Arrows (5)        280           Potion of Insight         336
        Bolt +1 (5)             56           Potion of Strength        392
        Bolt of Lightning (5)  168           Potion of Freedom         280
        Bolt of Biting (5)     420           .. of Magic Blocking     1680
        Bullet +1 (5)           44           .. of Mirrored Eyes       448
        Potion of Fire Resist  448           Wand of Sleep            1680
        Potion of Healing       84           Wand of Fear             2240
        Elixer of Health       280           Horn of Kazgaroth       10080
        Potion of Cold Resist  280           Claw of Kazgaroth       11200
        Potion of Explosions   504           Robe Good Archmagi      22960
        Potion of Infravision  112           Robe Evil Archmagi      22960
        Potion of Insulation   190

        Protection Scrolls:

        Protection from Acid           840gp
        Protection from Cold           840
        Protection from Electricity    840
        Protection from Fire           840
        Protection from Magic         2240
        Protection from Poison         840
        Protection from Undead         840

        Spells: The spells can be found in the spells section below.

  NASHKEL
    - Temple of Helm -- Cures, Donations, Buys/Sells, Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead*           600-10000

        Items:

        Potion of Healing       84gp         Antidote                  112gp
        Elixer of Health       280           Stone to Flesh            168

        * - Raise Dead costs differently depending on the person's alignment

    - Nashkel Store -- Buys/Sells, Identifies, Steals 33
        Battle Axe               5gp         Long Sword                 16gp
        Throwing Axe (5)         5           Short Sword                11
        Club                     1           2-hnd Sword                56
        Flail                   16           Heavy Crossbow             56
        Mace                     8           Light Crossbow             39
        Morningstar             11           Arrows (20)                 1
        Composite Long Bow     112           Bolts (20)                  1
        Long Bow                84           Bullets (20)                1
        Short Bow               33           Chainmail                  84
        Dagger                   2           Splint Mail                89
        Dart (10)                1           Leather Armor               5
        Halberd                 11           Plate Mail                672
        War Hammer               2           Small Shield                3
        Sling                    1           Medium Shield               7
        Spear                    1           Large Shield +1          2240
        Quarter Staff            1           History/Fateful Coin        2
        Bastard Sword           28

    - Belching Dragon Tavern -- Drinks

  NASHKEL CARNIVAL
    - Tent Merchant (x 2523 y 2837)-- Buys/Sells, Identifies
        Necklace of Missiles  2240gp         Protection/Acid           840gp
        Amulet/Protection +1  3360           Protection/Cold           840
        Shield Amulet          560           Protection/Fire           840
        Ring of Infravision    840           Protection/Electricity    840
                                             Protection/Petrification  840

    - Carnival Shop 1 (x 2827 y 3008)-- Buys/Sells, Identifies, Steal
        Battle Axe               5gp         War Hammer                  2gp
        Throwing Axe (5)         5           Spear                       1
        Club                     1           Quarter Staff               1
        Flail                   16           Bastard Sword              28
        Mace                     8           Long Sword                 16
        Morningstar             11           Short Sword                11
        Dagger                   2

    - Carnival Shop 2 (x 3194 y 3282)-- Buys/Sells, Identifies, Steal
        Throwing Axe (5)         5gp         Heavy Crossbow             56gp
        Composite Long Bow     112           Light Crossbow             39
        Long Bow                84           Arrows (20)                 1
        Short Bow               33           Arrows/Piercing (2)       112
        Throwing Dagger (5)      5           Bolt (20)                   1
        Dart (10)                1           Bullet (20)                 1
        Sling                    1

    - Carnival Shop 3 (x 3246 y 2618) -- Buys/Sells, Identifies, Steal
        Chain Mail              84gp         Small Shield                3gp
        Splint Mail             89           Medium Shield               7
        Leather                  5           Large Shield               11
        Studded Leather         22

  GULLYKIN
    - Temple of Helm (x 350 y 315) -- Cures, Buys/Sells, Donates, Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious              100
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead            600-10000

        Items:

        Potion of Healing       84           Antidote                  112
        Elixer of Health       280           Stone to Flesh Scroll     168

  BALDUR'S GATE
    - Lucky Aello's Discount Store (AR 0800, x 3123 y 1011)
        Oil of Speed           168gp
        Potion of Healing      168
        Antidote                56
        Potion of Perception   392
        Various Cursed Scrolls   1

    - Bar (AR 0800, x 3400 y 1700) -- Rest, Drinks

    - Elfsong Tavern (AR 0800, x 1800 y 2370) -- Rest, Drinks

    - Elfsong Tavern Second Floor -- Buys/Sells, Identifies
        Necklace of Missiles  2240gp         Protection/Cold           840gp
        Amulet/Protection +1  3360           Protection/Electricity    840
        Shield Amulet          560           Protection/Fire           840
        Ring of Infravision    840           Protection/Petrification  672
        Protection/Acid        840

    - Silence Shop (AR 0800, x 3360 y 2000) -- Rest, Buys/Sells
        Dagger                   2gp         Cloak of Protection +1   5600gp
        Leather Armor            5           Dart +1 (5)                44
        Sling                    1           Dart of Stunning (5)      560
        Bastard Sword           28           Sling +1                  112
        Long Sword              16           Potion of Master Thief    448
        Short Sword             11           Potion of Agility         336
        Studded Leather         22           Bullet (20)                 1
        Studded Leather +1    1680           Bullet +1 (20)            179
        Leather Armor +1      1120           Bullet +2 (20)            336

    - Sorcerous Sundries (AR 0800, x 1025 y 1950) -- Buys/Sells 77, Identifies
        Hide Armor               7gp         Antidote                  112gp
        Battle Axe +1         1680           Potion of Clarity         784
        Dart +1 (5)             44           Potion of Cold Resist     280
        Dart of Stunning (5)   560           Potion of Defense         784
        Dart of Wounding (5)   280           Potion of Explosions      504
        Bastard Sword +1      2800           Potion of Firebreath      280
        Long Sword +1         1400           Potion of Fortitude       560
        Arrows +1 (5)           56           Potion of Genius          336
        Arrow of Slaying (1)  2800           Potion of Infravision     112
        Acid Arrows (5)        280           Potion of Insulation      190
        Arrows of Biting (5)   280           Potion of Magic Blocking 1680
        Arrows/Detonation (5) 1680           Potion of Magic Protect  1120
        Arrows/Dispelling (5) 1680           Potion of Magic Shield   1400
        Arrows of Fire (5)     140           Potion of Master Thief    448
        Arrows of Ice (5)      168           Potion of Mind Focusing   560
        Arrows of Piercing (5) 280           Potion of Mirrored Eyes   448
        Arrows +2 (5)          100           Potion of Perception      392
        Bolt +1 (5)             56           Potion of Regeneration    560
        Bolt of Lightning (5)  168           Potion of Insight         336
        Bolt of Biting (5)     420           Potion of Strength        392
        Bolt +2 (5)             84           Potion of Freedom         280
        Bullet +1 (5)           44           Potion of Stone Form      560
        Bullet +2 (5)           84           Protection from Acid      840
        Potion of Fire Resist  448           Protection from Cold      840
        .. of Hill Giant Str   336           Protection/Electricity    840
        .. of Frost Giant Str  840           Protection from Fire      840
        .. of Fire Giant Str  1120           Protection from Magic    2240
        .. of Cloud Giant Str 1400           Protection from Poison    840
        .. of Storm Giant Str 1680           Protection from Undead    840
        Potion of Healing       84           Wand of Fear             2240
        Potion of Heroism      896           Wand of Magic Missiles    560
        Potion of Invisibility 280           Wand of Paralyzation     2800
        .. of Invulnerability 1344           Wand of Fire             9856
        .. of Stone Giant Str  560           Wand of Frost            3360
        Oil of Fiery Burning   560           Wand of Lightning        4480
        Oil of Speed           560           Wand of Sleep            1680
        Elixer of Health       280           Wand/Monster Summoning   5600
        Potion of Absorb       672           Wand of the Heavens      3360
        Potion of Agility      336

    - Maltz's Weapon Shop (AR 0800, x 1111 y 2935) -- Buys/Sells, Ident., Steals
        Battle Axe               5gp         Short Sword                11gp
        Throwing Axe (5)         5           Two Handed Sword           56
        Club                     1           Arrows (20)                 1
        Flail                   16           Bolts (20)                  1
        Mace                     8           Bullets (20)                1
        Morningstar             11           Chainmail                  84
        Dagger                   2           Splint Mail                89
        Halberd                 11           Leather Armor               5
        War Hammer               2           Studded Leather Armor      22
        Sling                    1           Plate Mail                672
        Spear                    1           Small Shield                3
        Quarter Staff            1           Medium Shield               7
        Bastard Sword           28           Large Shield +1          2240
        Long Sword              16

    - Thieves' Guild, Black Lily (only available in Chapter 7!) -- Buys/Sells,
                                                                   Identifies
        Dagger                   3gp         Studded Leather +1       2250gp
        Dart +1 (5)             60           Leather +1               1500
        Dart of Stunning (5)   750           Cloak of Protection +1   7500
        Sling                    1           Potion of Master Thief    600
        Sling +1               150           Potion of Agility         450
        Bastard Sword           37           Potion of Heroism        1200
        Long Sword              22           Potion of Fire Giant STR 1500
        Short Sword             15           .. of Frost Giant (2)    2250
        Bullet (20)              1           Oil of Speed              750
        Bullet +1 (10)         120           Antidote                  150
        Bullet +2 (10)         225           Potion of Magic Blocking 2250
        Arrows of Dispel (5)  2250           Potion of Magic Protect  1500
        Arrows +2 (5)          135           Potion of Magic Shield   1875
        Arrows +1 (10)         150           Potion of Healing         112
        Arrows of Biting (5)   375           Potion of Power          2550
        Leather Armor            7           .. of Cloud Giant STR    1875
        Studded Leather         30

  BALDUR'S GATE SE SECTION
    - Potion Shop (AR 1300, x 2150 y 415) -- Buys/Sells, Identifies, Steals
        Potion of Regeneration 540gp         Antidote                  112gp
        Potion of Insight      336           Potion of Cold Resist     280
        Potion of Freedom      280           Oil of Speed              168
        Potion of Fire Resist  448           Potion of Defense         784
        .. of Hill Giant STR   336           Potion of Healing         168
        Potion of Healing       84           Potion of Infravision     112
        Potion of Invisibility 280           Potion of Insulation      190
        Oil of Fiery Burning   560           Antidote                   56
        Oil of Speed           560           Potion of Magic Protect  1120
        Elixer of Health       280           Potion of Magic Shield   1400
        Potion of Absorbtion   672           Potion of Master Thief    448
        Potion of Agility      336           Potion of Stone Form      560

    - Potion Shop 2 (AR 1300, 825 y 2563) -- Buys/Sells, Identifies, Steals
        Potion of Regeneration 540gp         Antidote                  112gp
        Potion of Insight      336           Potion of Cold Resist     280
        Potion of Freedom      280           Oil of Speed              168
        Potion of Fire Resist  448           Potion of Defense         784
        .. of Hill Giant STR   336           Potion of Healing         168
        Potion of Healing       84           Potion of Infravision     112
        Potion of Invisibility 280           Potion of Insulation      190
        Oil of Fiery Burning   560           Antidote                   56
        Oil of Speed           560           Potion of Magic Protect  1120
        Elixer of Health       280           Potion of Magic Shield   1400
        Potion of Absorbtion   672           Potion of Master Thief    448
        Potion of Agility      336           Potion of Stone Form      560


    - Blade and Stars Inn (AR 1300, x 200 y 666) -- Rests, Drinks

    - Anonymous Inn (AR 1300, x 1700 y 2300) -- Rests, Drinks

  BALDUR'S GATE HARBOR
    - Low Lantern (AR 1200, x 3420 y 3090) -- Rests, Drinks

    - Jopalin's Tavern (AR 1200, x 2675 y 550) -- Rests, Drinks

  BALDUR'S GATE SW SECTION
    - Potion Shop (AR 1100, x 3120 y 600) -- Buys/Sells, Identifies, Steals
        Potion of Regeneration 540gp         Antidote                  112gp
        Potion of Insight      336           Potion of Cold Resist     280
        Potion of Freedom      280           Oil of Speed              168
        Potion of Fire Resist  448           Potion of Defense         784
        .. of Hill Giant STR   336           Potion of Healing         168
        Potion of Healing       84           Potion of Infravision     112
        Potion of Invisibility 280           Potion of Insulation      190
        Oil of Fiery Burning   560           Antidote                   56
        Oil of Speed           560           Potion of Magic Protect  1120
        Elixer of Health       280           Potion of Magic Shield   1400
        Potion of Absorbtion   672           Potion of Master Thief    448
        Potion of Agility      336           Potion of Stone Form      560

    - Potion Shop 2 (AR 1100, x 2535 y 2317) -- Buys/Sells, Identifies, Steals
        Potion of Regeneration 540gp         Antidote                  112gp
        Potion of Insight      336           Potion of Cold Resist     280
        Potion of Freedom      280           Oil of Speed              168
        Potion of Fire Resist  448           Potion of Defense         784
        .. of Hill Giant STR   336           Potion of Healing         168
        Potion of Healing       84           Potion of Infravision     112
        Potion of Invisibility 280           Potion of Insulation      190
        Oil of Fiery Burning   560           Antidote                   56
        Oil of Speed           560           Potion of Magic Protect  1120
        Elixer of Health       280           Potion of Magic Shield   1400
        Potion of Absorbtion   672           Potion of Master Thief    448
        Potion of Agility      336           Potion of Stone Form      560


    - General Store (AR 1100, x  y ) -- Buys/Sells, Identifies, Steals
        Battle Axe               5gp         Short Sword                11gp
        Throwing Axe (5)         5           Two Handed Sword           56
        Club                     1           Arrows (20)                 1
        Flail                   16           Bolts (20)                  1
        Mace                     8           Bullets (20)                1
        Morningstar             11           Chainmail                  84
        Dagger                   2           Splint Mail                89
        Halberd                 11           Leather Armor               5
        War Hammer               2           Studded Leather            22
        Sling                    1           Plate Mail                672
        Spear                    1           Small Shield                3
        Quarter Staff            1           Medium Shield               7
        Bastard Sword           28           Large Shield +1          2240
        Long Sword              16

    - Inn (AR 1100, x 1100 y 2200) -- Rest, Drinks

  BALDUR'S GATE CENTRAL SECTION
    - Drakon Tavern (AR 0700, x 1560 y 1360) -- Rest, Drinks

  BALDUR'S GATE NE SECTION
    - General Store (AR 0300, x 2180 y 2515) -- Buys/Sells, Identifies, Steals
        Battle Axe               5gp         Short Sword                11gp
        Throwing Axe (5)         5           Two Handed Sword           56
        Club                     1           Arrows (20)                 1
        Flail                   16           Bolts (20)                  1
        Mace                     8           Bullets (20)                1
        Morningstar             11           Chainmail                  84
        Dagger                   2           Splint Mail                89
        Halberd                 11           Leather Armor               5
        War Hammer               2           Studded Leather            22
        Sling                    1           Plate Mail                672
        Spear                    1           Small Shield                3
        Quarter Staff            1           Medium Shield               7
        Bastard Sword           28           Large Shield +1          2240
        Long Sword              16

    - Splurging Surgeon (AR 0300, x 411 y 2885) -- Rest, Drinks

    - Blushing Mermaid (AR 0300, x 200 y 1750) -- Rest, Drinks

  BALDUR'S GATE W SECTION
    - High Hall of Wonders (AR 0600, x 3800 y 940) -- Cures, Donates, Buys/Sells
                                                      Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead              600-10000

        Items:

        Potion of Healing       78           Elixer of Health          262
        Oil of Speed           525           Stone to Flesh Scroll     157
        Antidote               105

  BALDUR'S GATE NW SECTION
    - Helm and Cloak Inn (AR 0100, x 3550 y 2900) -- Rest, Drinks

    - Inn (AR 0100, x 3025 y 1670) -- Rest, Drinks

  BALDUR'S GATE N SECTION
    - Temple of Helm (AR 0200, x 1550 y 1090) -- Cure, Donate, Buy/Sell, Ident.

        Cures:

        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead              600-10000

        Items:

        Potion of Healing       84           Stone to Flesh Scroll     168
        Antidote               112           Elixer of Health          280

    - Three Old Kegs (AR 0200, x 3700 y 2370) -- Drinks, Rest

  ULGOTH'S BEARD (Tales of the Sword Coast)
    - Ulgoth's Beard Inn (x 2360 y 535) -- Buys/Sells, Rest
        Battle Axe               7gp         Arrows (20)                 1gp
        Throwing Axe (5)         7           Acid Arrows (10)          710
        Club                     1           Arrows +2 (10)            255
        Flail                   21           Bolt (20)                   1
        Mace                    11           Bolt +1 (10)              142
        Morningstar             14           Bolt of Lightning (10)    426
        Composite Long Bow     142           Bullet (20)                 1
        Long Bow               106           Bullet +2 (10)            213
        Short Bow               42           Chainmail                 106
        Dagger                   2           Splint Mail               113
        Dart (10)                1           Hide Armor                  9
        Dart +1 (10)           113           Leather Armor               7
        Dart of Stunning (10) 1420           Plate Mail Armor          852
        Halberd                 14           Small Shield                4
        War Hammer               2           Medium Shield               9
        Sling                    1           Large Shield +1          2840
        Spear                    1           Potion of Healing         106
        Quarter Staff            1           Antidote                  142
        Bastard Sword           36           Potion of Mirrored Eyes   568
        Long Sword              21           Cloak of Displacement    4970
        Short Sword             15           Quarter Staff +3         7810
        Two Handed Sword        71           Greagan's Harp           8378
        Scimitar                78           Wand of the Heavens      5325
        Heavy Crossbow          71           Wand of Frost            6177
        Light Crossbow          49           Ring of Invisibility    24850
                                             Greenstone Amulet        4260

  DURLAG'S TOWER (Tales of the Sword Coast)
    - Erdane (x  y )-- Buys/Sells
        Hide Armor               7gp         Bolt +1 (10)              112gp
        Dagger                   2           Bolt of Lightning (10)    336
        Dart (10)                1           Bullet (20)                 1
        Dart +1 (10)            89           Bullet +1 (10)             89
        Dart of Stunning (10) 1120           Bullet +2 (1)              16
        Scimitar                60           Potion of Healing          84
        Arrows (20)              1           Potion of Master Thief    448
        Acid Arrows (10)       560           Potion of Agility         336
        Arrows +1 (10)         112           Potion of Hill Giant      336
        Arrows of Fire (10)    280           Antidote                  112
        Bolt (20)                1           Potion of Perception      392
        Wand of Fire          4928

  _____
  Wands
  ¯¯¯¯¯
    Wands last for 20 uses, and then fizzle away.  Although no way exists to
    directly check how many charges are left in a wand, you can try to sell it
    at a shop.  The more the shopkeeper will pay, the more charges you have 
    left.  You can also use the shopkeeper to recharge the wand (I think), 
    simply sell it to him, and then buy it back.

  _________________________________
  Jewels, Gems, and Other Valuables
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    I've listed the selling prices here so that you can prioritize what to keep
    and what to toss if your inventory gets too cluttered.  Never keep anything
    silver, they are far too common and almost worthless.

      Gems:            selling price
      Andar              15gp
      Aquamarine         75
      Black Opal        150
      Bloodstone         25
      Chrysoberyl        35
      Diamond           500
      Emerald           750
      Fire Agate          5
      Garnet            175
      Horn Coral         62
      Iol                20
      Jaspar             17
      King's Tears     2000
      Lynx Eye            7
      Moonbar           187
      Moonstone          25
      Pearl             100
      Rogue Stone      2500
      Shandon            45
      Skydrop            20
      Sphene            112
      Star Diopside      47
      Star Sapphire    1000
      Sunstone           12
      Tchazar            17
      Turquoise           2
      Water Opal        175
      Waterstar          40
      Ziose              30
      Zircon             45

      Necklaces:
      Agni Mani          20gp
      Bloodstone        150
      Bluestone          15
      Gold               30
      Laeral's Tear    3000
      Pearl             500
      Rainbow Obsidian   25
      Silver              5
      Studded w/Zios     75
      Tiger Cowrie       27

      Rings:
      Angel Skin         50gp
      Bloodstone         30
      Fire Opal         250
      Flamedance         62
      Gold               20
      Greenstone          5
      Jade               40
      Onyx               25
      Ring (plain)        5
      Silver              2

  __________
  Misc Items
  ¯¯¯¯¯¯¯¯¯¯

    Ankheg Shells -- can be made into an armor (AC 1), which costs 4000gp
      (Thunderhammer Smithy, Beregost).  Or you could sell them for 500gp.
      Note: You can only sell shells once!  After that you can't even get him to
            make you an armor!
    
    Wyvern Heads -- give the first to Keldath Ormlyr (priest at temple) for 2000
      gp, then sell any others to Thalantyr (mage at high hedge, or elsewhere)
      for 500 gp each.

    Winter Wolf Pelts -- sell these in the shop in Nashkel for 500gp each, no
      limit to how many you can sell.  You can also sell these to Officer Vai
      (at least as long as she is accepting Scalps)


--------------------------------------------------------------------------------
iv. Spells
--------------------------------------------------------------------------------

This section tells you where you can buy spells, and for how much.  Spells have
all been sorted Alphabetically, so the list you see here won't match the order
that the seller has.

HIGH HEDGE
  - Thalantyr
      Armor                          112
      Blindness                      112
      Burning Hands                  112
      Charm Person                   112
      Chill Touch                    112
      Chromatic Orb                  112
      Color Spray                    112
      Detect Invisibility            224
      Flame Arrow                    336
      Friends                        112
      Grease                         112
      Hold Person                    336
      Horror                         224
      Identify                       112
      Infravision                    112
      Invisibility                   224
      Larloch's Minor Drain          112
      Luck                           224
      Magic Missile                  112
      Mirror Image                   224
      Protection from Evil           112
      Protection from Petrification  112
      Resist Fear                    224
      Shield                         112
      Shocking Grasp                 112
      Skull Trap                     336
      Sleep                          112
      Strength                       224
      Vampiric Touch                 336

BALDUR'S GATE
  - Sorcerous Sundries
      Agannazar's Scorcher           224gp
      Armor                          112
      Blindness                      112
      Blur                           224
      Burning Hands                  112
      Chaos                          560
      Charm Person                   112
      Chill Touch                    112
      Chromatic Orb                  112
      Clairvoyence                   336
      Color Spray                    112
      Confusion                     1344
      Detect Evil                    224
      Detect Invisibility            224
      Dimension Door                1344
      Dire Charm                     336
      Dispel Magic                   336
      Fireball                      1008
      Flame Arrow                    336
      Friends                        112
      Ghost Armor                    336
      Ghoul Touch                    224
      Grease                         112
      Greater Malison                448
      Haste                         1008
      Hold Person                    336
      Horror                         224
      Identify                       112
      Infravision                    112
      Invisibility                   224
      Knock                          224
      Know Alignment                 224
      Larloch's Minor Drain          112
      Lightning Bolt                1008
      Luck                           224
      Magic Missile                  112
      Melf's Acid Arrow              224
      Minor Globe/Invulnerability   1344
      Mirror Image                   224
      Monster Summoning I            336
      Monster Summoning II          1344
      Non-Detection                  336
      Otiluke's Resilient Sphere     448
      Polymorph Self                 448
      Protection from Evil           112
      Protection from Petrification  112
      Protection/Normal Missiles    1008
      Remove Curse                   448
      Resist Fear                    224
      Shield                         112
      Shocking Grasp                 112
      Skull Trap                     336
      Sleep                          112
      Slow                           336
      Spirit Armor                   448
      Stinking Cloud                 224
      Strength                       224
      Vampiric Touch                 336
      Web                            224

ULGOTH'S BEARD
  - Ulgoth's Beard Inn
      Defensive Harmony              568
      Emotion                        568
      Greater Malaison               568
      Improved Invisibility         1704
      Mental Domination              568gp
      Protection from Lightning      568
      Remove Curse                   568


--------------------------------------------------------------------------------
v. NPC's
--------------------------------------------------------------------------------

Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will
stay put wherever you put them.  To see the X,Y coordinate of where you are,
press "L".  The top left of any map is (x 0 y 0).

Special Abilities are those abilities that that character intrinsicly has.  Some
of them they have before they join you, others they gain later.

Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
      them to join.

Pairs: (you can't have one without the other)
    Khalid --  Jaheira
    Xzar   --  Montaron
    Minsc  --  Dynaheir
    Eldoth --  Skie
  Note: To get one of these in the pair without the other, simply send the other
        person into a building (the person you want to get rid of), and then
        reform the party to kick them out.  This way they can't come up to you
        and talk to you.

Here's the party I like:

  You -- as a Lawful Good Fighter
  Kivan -- give him a Composite Long Bow +1, or the Long Bow of Marksmanship,
           and the Bracers of Archery; and you have a really effective sniper.
  Minsc -- a very good warrior
  Dynaheir -- a good mage, plus if you get her at the right level, she starts
              with Fireball.
  Yeslick -- a good cleric (you could also sub in Branwen or Viconia here)
  Safana -- you need a thief, and I like Safana.  (you can also sub in Imoen
            here)

And here are some interesting party combinations:

  Have Minsc, Dynaheir and Edwin in the same party.  Since Edwin wants to kill
  Dynaheir, Minsc gets all surly and protective.

  Viconia and Kivan have a love-hate relationship, and also Viconia is very
  dimissive about Xan.

  Put Yeslick and Kagain together to see just how different two Dwarves can be.
  Yeslick DESPISES Kagain.

  Safana and Coran.  Coran will flirt shamelessly with Safana, and she will
  rebuff his every attempt, quite humorously.

  Quayle and Tiax.  These two really don't like each other.  Plus they're
  fairly amusing on their own.

  Faldorn and Jaheira don't like each other either.  Funny how they are both
  Druids.

  Put Eldoth, Skie, and Garrick together for a wild Love Triangle.  Heh.

And now the BIG LIST of every NPC complete with a description, and where they
are.  This list is sorted by alignment, Good first, then Neutral, and Evil last.

GOOD:          S  D  C  I  W  Ch       Race        Class           Alignment
  Ajantis      17 13 16 12 13 17      Human       Paladin         Lawful Good
    Ajantis is a simple person, all he wants to do is vanquish evil.
    Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
    Where he is:  Farm N of Friendly Arm Inn (x 1572 y 3139)

  Dynaheir     11 13 16 17 15 12      Human       Invoker         Lawful Good
    Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc in your
    party.  She is also linked to Minsc and if one leaves, the other does too.
    She makes a good mage because she already knows such spells as Fireball.
    Special Abilities: Slow Poison
    Where she is:  Gnollish Stronghold (x 2529 y 1440)

  Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
    You find Yeslick in the Cloakwood Mines, and all he wants to do is help.
    How noble.
    Special Abilities:  Dispel Magic
    Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)

  Imoen        9  18 16 17 11 16      Human        Thief         Neutral Good
    Imoen automatically will join you immediately after Gorion's death.  Unless
    you run away, that is.  Sometimes she comes with a Wand of Magic Missiles,
    now who did she steal that from?

  Khalid       15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
    See Jaheira below for a description.
    Where he is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

  Minsc     18/93 15 15 8  6  9       Human        Ranger        Neutral Good
    Minsc's life partner Dynaheir was kidnapped by Gnolls, and he wants your
    help to get her back!  If you don't rescue her in a timely fashion, Minsc
    will leave.
    Special Abilities: Berserk, Charm Animal
    Where he is: Nashkel (x 3387 y 1957)

  Alora        8  19 12 14 7  10     Halfling       Thief        Chaotic Good
    You'll find Alora burglarizing the Hall of Wonders at night.  Agree to stand
    watch for her, then talk to her twice more and she'll offer to join.
    Where she is: Baldur's Gate W Section (AR 0600, x 1600 y 2200)

  Coran        14 20 12 14 9  16     Half-Elf    Fighter/Thief   Chaotic Good
    Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so do that
    immediately or he will leave.  After you beat the wyverns, he will stay
    forever.
    Where he is:  Cloakwood 1, On a Bridge (x 1515 y 691)

  Kivan     18/12 17 14 10 14 8        Elf        Ranger         Chaotic Good
    Kivan wants to hunt some bandits.  If you kick him out of the party, he
    stays gone for good!
    Special Abilities: Charm Animal
    Where he is:  High Hedge (x 3652 y 1472)


NEUTRAL:       S  D  C  I  W  Ch       Race        Class           Alignment
  Xan          13 16 7  17 14 16       Elf       Enchanter      Lawful Neutral
    Xan is a depressing person, but he is a capable mage (although he has the
    very large flaw of not being able to cast such spells as Magic Missile and
    Fireball!) and he has a Moonblade.  If you're overly rude to him he'll leave
    and never return.
    Where he is:  Nashkel Mines Interior (Fourth Level, Cave  x 793 y 588)

  Branwen      13 16 15 9  16 13      Human       Cleric         True Neutral
    To get Branwen in your party all you have to do is to free her from the
    Petrification enchantment that was placed on her by the Mage Tranzig.  Free
    her using a Stone to Flesh spell (you can buy them in Nashkel for 168gp or
    from Zeke at the Carnival for 500gp).
    Special Abilities:  Spiritual Hammer
    Where she is:  Nashkel Carnival (x 3253 y 2882)

  Faldorn      12 15 11 10 16 15      Human        Druid         True Neutral
    Faldorn wants to free the forest from the evils of the Iron Throne, which
    has taken up residence in the Cloakwood Mine.
    Special Abilities:  Summon Dread Wolf
    Where she is:  Cloakwood 3, In the Druid Shrine (x 639 y 2885)

  Jaheira      15 14 17 10 14 15    Half-Elf   Fighter/Druid     True Neutral
    Jaheira and Khalid were good friends of Gorion, and will go with you every-
    where.  However, if you say "No" to them the first time they want to join,
    you won't be able to get them.  Ever.
    Where she is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

  Skie         11 18 15 15 8  13     Human         Thief         True Neutral
    When you first enter the NW Area in Baldur's Gate Eldoth (if he is with you)
    will offer to take you up to Skie's father's estate.  Go inside the estate
    and you will find Skie.  She will only join you if Eldoth is with you,
    otherwise she thinks that you are thieves come to kill her.
    Where she is:  NW Section (AR 0100, x 1170 y 1625)

  Garrick      14 16 9  13 14 15      Human         Bard        Chaotic Neutral
    Garrick will join you only after you finish the Silke subquest in Beregost.
    Where he is:  Beregost, by the Burning Wizard Inn (x 2564 y 2284)

  Quayle       8  15 11 17 10 6       Gnome  Cleric/Illusionist Chaotic Neutral
    Quayle is an insulting little person, who will join up for no apparant
    reason.  No matter which direction you say that you are going, he is going
    that way too.  Can't get him until the Cloakwood mines are clear.
    Special Abilities:  Invisibility
    Where he is:  Baldur's Gate Bridge (x 486 y 797)

  Safana       13 17 12 16 9  17      Human        Thief        Chaotic Neutral
    Safana wants to find some treasure in the Flesh Golem cave, and afterwords
    she will stay with you forever.
    Special Abilities: Charm Animal
    Where she is:  Lighthouse (x 3750 y 2390)

EVIL:          S  D  C  I  W  Ch       Race        Class           Alignment
  Edwin        9  10 16 18 9  10      Human       Conjurer        Lawful Evil
    Edwin wants your help in hunting down and killing Dynaheir.  If you talk to
    Edwin with Dynaheir in your party you would think that he would attack, or
    at the least wouldn't want to join, but he will.  Although he has some bad
    things to say about Dynaheir.  If you refuse him with Dynaheir in your party
    he leaves forever.
    Special Abilities:  Extra Spells, 1st and 2nd Levels
    Where he is:  Nashkel (x 2883 y 2959)

  Kagain       16 12 20 15 11 8       Dwarf       Fighter         Lawful Evil
    Kagain runs a Mercenary business, and one of his caravans has disappeared.
    Help him recover it, and you get to keep what you find.  Goodie.  Take him
    to the Area S of the Friendly Arm Inn and he will get disgusted with looking
    for Caravans, but will still stay in your party.
    Where he is:  Beregost (Shop North of Feldepost Inn) (x 1549 y 2031)

  Eldoth       16 12 15 13 10 16      Human         Bard         Neutral Evil
    Eldoth wants to join you so that he can "rescue" his lover Skie from her
    father in Baldur's Gate.
    Special Ability:  Create Poison Arrows
    Where he is:  Cloakwood 3 (x 3181 y 3492) (in the forest)

  Montaron     16 17 15 12 13 9      Halfling  Fighter/Thief     Neutral Evil
    Montaron is the dumb half of Montaron and Xzar, and goes where Xzar goes.
    Where he is:  Crossroads (E of Candlekeep) (x 4515 y 2707)

  Viconia      10 19 8  16 15 14     Drow Elf     Cleric         Neutral Evil
    When you first encounter Viconia she asks you to help her with a small
    matter of the Flaming Fist trying to kill her.  Help her out and she offers
    to join.  However, if you turn Viconia down when she asks to join, she
    vanishes forever.  Once she joins your reputation goes down 2.
    Special Abilities:  50% Magic Resistance
    Where she is:  Peldvale (x 447 y 731)

  Shar-Teel 18/58 17 9  14 7  11      Human       Fighter        Chaotic Evil
    When you first meet up with Shar-Teel she challenges your "Best Male
    Fighter" (this seems to be randomly chosen) to a duel.  If you don't have a
    Male in your party, you can't get her.  If you turn her down, she leaves
    forever.
    Where she is:  Area E of Temple (x 273 y 303)

  Tiax        9  16 16 10 12 9        Gnome      Cleric/Thief    Chaotic Evil
    Tiax is a very bizarre fellow who believes that he will one day "ascend" to
    become the ruler of the Realms.  He thinks that that is his "destiny" as
    foretold to him by Cyric.
    Special Abilities:  Summon Ghast
    Where he is:  Baldur's Gate SW Section (AR 1100, x 1440 y 1610)

  Xzar         14 16 10 17 16 10      Human     Necromancer      Chaotic Evil
    Xzar and Montaron will join you on the crossroads right out of Candlekeep,
    and they want to go investigate the Nashkel mines (who doesn't).  He's also
    extraordinarily insane.
    Where he is:  Crossroads (E of Candlekeep) (x 4577 y 2693)


--------------------------------------------------------------------------------
vi. General Strategies
--------------------------------------------------------------------------------

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Play as Multiplayer, even if Alone:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  It is quite beneficial to play every game as a multiplayer (although it does
  create a bit of a hassle).  It gives you the benefit of being able to create
  all 6 players in your party rather than depending on NPC's, and you can also
  Export and Import characters in and out at any time.  To create a Multiplayer
  game just click the Multi Player button.  At the next menu click "Connect".
  Now you have to set the type of Multi Player (the top button), using Serial is
  fairly easy (although it requires that you have some Networking installed...)
  Now click "Create Game" (whenever you are playing by yourself in the
  Multiplayer always use "Create Game", never use "Join Game"!).  Name the
  session to whatever you want, and enter in your own name.  Finally click "New
  Game".  Now you can create as many characters as you want.  Then once they are
  all created, click the little skull icon by each created characters, and then
  click the "Done" button.  Voila!

  Another good effect of playing in the Multiplayer is that you can look at your
  inventory while paused!

________________________
Charisma is your friend:
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  So what does Charisma really get you?  Well if you have a low charisma you may
  not be able to get NPC's to join you, if you pass a quest, the treasure may
  not be as good as it normally would be, (or there may be no treasure at all!)
  and shops WILL charge you more.  So don't skimp out on the charisma.

__________________________
Low Dexterity, Not So Bad:
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  If your stats just aren't turning out so good, consider skimping on Dexterity.
  Why?  There are Gaunlets of Dexterity out there that bring you up to a full
  18!  Don't skimp out too much since as you still have to fight to get those
  gauntlets.  You can find the Gauntlets at the entrance to the Gnollish Strong-
  hold (see the Nashkel and Gnollish Stronghold sections for more information).
  And if you skimp out on a LOT of Dexterity you will want to get down there as
  soon as possible!  The downside of this strategy is if you find a Book that
  increases your Dexterity, it will increase your old Dexterity.  So if you had
  a 3 before, and an 18 with the Gauntlets, you'll get a 4 base and still have
  18.

_________________
Fighting Battles:
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  Let them come to you.  When you first see an enemy, your first instinct may be
  to run over to it and slaughter it.  Well don't.  Let it come to you, and
  attack it there.  This way if there are 50 more of these creatures, they won't
  see you and won't attack.  You can then pick off each creature one at a time.
  This is especially useful in dungeons where the enemies may be more difficult.
  So when you first see an enemy (let's say that it's a Battle Horror), turn off
  the AI (it's the left button in the bottom right corner of the screen), and
  let him come up to you.  You should also have your archers/mages hit the enemy
  with everything they can, but don't move any closer to the enemy!  The last
  thing that you want is to fight TWO Battle Horrors at the same time!

  Also realize that some monsters (like Vampiric Wolves) require that you hit
  them with Magic Weapons only.  You should never use Magic Arrows on a normal
  creature; you should save the arrows for enemies that need them, such as
  Battle Horrors, Demonknights, etc.

  Area spells can take out a lot of enemies without them even knowing that you
  are there.  Suppose for a moment, that you are walking along, and a Gnoll
  comes to attack you.  You immediately stop, wait for him to come to you and
  kill him.  Well, where there is one Gnoll there are probably more, so you
  launch a fireball in the direction that the Gnoll came from, and immediately
  hear the screams of dying Gnolls.  This is a great way to cut enemies down
  quickly, but you probably want to save your fireballs for bigger enemies than
  the common Gnoll. (fry the Dryads instead!)  Another good example is if you
  are attacked by an NPC assasin of some sort.  If you are out in the wild, it's
  likely that there is a party of them, so you launch a Fireball (or a
  Cloudkill) and kill them before they even know you exist.

___________
Save a Lot:
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  There are 3 times when you should definately save the game.  When you win a
  battle, before you go to sleep, and everywhere else.  You never know when you
  will go to a new area, have your best warrior charmed, and have half your
  party killed.  So save often.  Also don't just save over the same slot over
  and over, use at least 10 slots.  This is especially necessary in Durlag's
  tower.  This also me
	  
	  



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