Keep an eye on the Super Combo meter just below the character's health bar. Pulling off elaborate moves fills it quickly, while taking damage depletes it rapidly.
When the Super Combo meter is full, press the button, do as much damage and swipe as many enemies as possible.
Quickly attacking a variety of enemies will make you more difficult to hit so don't stay in one place for too long.
Full Super Combo meter doesn't carry over to new levels so use it.
Swipe with two fingers to begin combos, which are more powerful than one finger strikes.
If you click the Combos button you can view individual moves and the required swipes to pull them off. You can also equip different combos by pressing the SWAP button.
Swipe and hold to perform a charge attack.
Be on the lookout for exclamation points directly above an enemy. This signals an attack. Tap the screen to counter.
Official Tips From The Game Bakers
Athough the default controls and tutorials have you hold the device with one hand and swipe with the other you can also play by holding the device in two hands, like a portable console, and swipe with both thumbs.
Don't trigger a combo until you've blocked and countered, or you might cancel your counter before it starts and get hit while performing the new combo attack!
Use two fingers to tag enemies during the SUPER move. Both inputs are recorded, and you can score twice as many points using two fingers instead of one.
Always counter bombs since by countering bombs, you basically score "free points" that you couldn't have scored otherwise it's always better to counter bombs.
Swipe an enemy while he is juggled to do the Air Attack. The Air Attack deals three times the damage.
Increase the combo meter by doing the following: hit enemies, blocking.
Getting hit and waiting too long between hits breaks the combo streak.
Super Meter will fill faster if you have a wide variety of attacks.
Each time you use an attack you haven't used yet in the combo streak, it will fill a large chunk of the Super Meter.
The Super Meter can be filled several times for a bonus multiplier.
The score of each hit equals: attack score X combo streak X hit damage.
The basic score for an attack depends on the type of attack: normal attack (five points), counterattack (three points), 100 percent charged attack (10 points), combo (10 points), air attack (15 points), super combo hits (20 points).