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FEATURED VOXPOP oblivion437
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

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Magical Attack Damage Formulas

The damage formula is basically:
BASE MAGICAL DAMAGE = (ATTACK - DEFENSE) * (MND_STAT + LVL)

Where the above formula uses the following abbreviations:
ATTACK = Attack rating of spell/ability being used
DEFENSE = A small fraction of the defender's total RES - something like [RES/16].
MND_STAT = Attacker's MND for holy elemental attacks, INT for all others
LVL = Attacker's experience level
This is the base formula, and there is also a damage "normalizer" so things don't get completely out-of-whack.





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