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Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

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Tips and Tricks

Relax, enjoy and dive into the game without reading anything about it beforehand.
Look for cranks or circles as these visual cues will always indicate a movable object. Cranks / wheels, which rotate a related world piece, and protruding circles, which indicate that you can move the entire object which has circles on it. The direction of the circles indicates which way the object can be moved.
Areas controlled by cranks can only be moved when Ida is not standing on them.
Areas moved via protruding circles can be adjusted at any time, even if Ida is on top of them, and they are often used to move Ida to a new location.
Look for buttons, stairs, ladders, and doorways these you cannot interact with directly, but Ida can. If you’re having trouble finding the correct path, see if there is a button Ida can step on, a doorway she can enter, or a set of stairs or ladder she can climb.
Most levels will appear impossible at one point or another, but they are not. Keep tweaking the movable parts of the world and if you don’t see any, look closer.
Crow People won’t hurt you but they will block you from moving forward. You can get around them or move them out of your way.

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