The Sims: Makin' Magic
Create sim and build a normal house with a door to the outside to have the "Mystery Man" (an NPC) come to your house. He will drop off a box. Have one of your Sims open the MagiCo's Magical Starter Kit. A message will appear, telling what it is. Then, you will get three objects ("A Hole In the Ground", "The Start Here Spell Book" and a "Truly Charming End Table" with a "Spellbound Wand Charger"). Also, there will be objects in the box that you will have to add to your inventory (a Magic Wand, Butter, Toadstools, Toad Sweat, and 35 MagiCoins). These objects will help you start on your mission to the world of the arcane.
Make new family members out of Pets:
Want new family members for your Sim but don't want to go through the hassle of throwing a party or going on a date or getting married or moving in? Well, first have the Sims: Unleashed expansion pack. Then have your Sim adopt a dog or cat. When your Sim gets back home with their new pet, look in the spell book and get the ingredients for the last spell (one of the ingredients is pet treats). Then put the ingredient into your wand charger and charge your wand with the spell. Call your sims pet in and cast the spell on them. Presto! A new family member! (You can't control what they will look like, but if your lucky they might have maxium Logic skill points.)
Enter --motherlode-- to gain $50,000
Thanks to Revolution readers Andrew Crisologo, katie, and Artemisia!