First type $testcheats=1 . Then type giveall() to receive all
weapons and ammo.
NOTE: This only works if you are the Host.
The blaster may not be the strongest weapon or the best to hit with, but it
will never run out of ammo and while indoors, it almost always hits something
(sometimes that's something is you).
Scout armour: When in scout armour you can pilot all tanks and planes, therefore
you should take the role of a pilot, take a blaster and spinfusor and a energy
pack so if you get shot down you will be able to get back to the base for another
plane or tank. Suggestion: Mine laying is also a good idea, as is sniper
or stealth operative (ala the cloak pak.)
Is the best, you can pilot almost everything and carry almost any weapon and
you have medium speed. Suggestion: Use the Blaster, Plasma rifle, Granade
launcher and machine gun.
The turret armour, only use it if you plan to defend or have a buddy to trasport
you, its best to be with two or more other units. Suggestion: Always
have fusion mortar as it is one of the best weapons in the game.
This is a suicide move that isn't for the faint of heart. Equip yourself with
scout armor and energy pack, plasma rilfe, chaingun, whiteout granades & mines
then take a Shrike or wildcat depending on what you want and how good you are
and the terrain. when you are really close to the base, make sure you have some
turbo, aim beside the entrance and then charge as if satan was chasing you.
Jump off before you hit the wall and the defense turrets sould go for the Wildcat/shrike.
Grab the flag and when you hit the entrance again turn round and run backwards,
lay the mines, and finaly throw the granades, now use the jetpack to get back
to the base.
Use the Mobile Base:
Spawn the moblie base building and drive it to a key lockation. Example:
If the flag is away from the base you place the mobile base as close to the
flag as you can. If there is only a thin road or canyon that leads to the flag
put the base there and make sure there is at least one unit that is at the base,
with a repair pack as it is gonna take a lot of punisment.
As a little dose of real life, snipers always work better in teams of 2's. This
holds true in Tribes 2, as the scout is the only one that can use the sniper
rifle but isní¯Â¿Â½t that good in close quarters, it would be good to have someone
to back him up. Example: One scout armour with energy pack, mines whiteout
granade, laser rifle, blaster and spinfusor. And one assault armour with ammo
pack, mines standard grenades, plasmagun, chaingun, blaster and missile launcher.
Get to a distant point so you can avoid cross-fire. Make sure you are well elavated,
then lay all the mines you have in front of you. Now have the scout start sniping,
and sometimes use the laser designator so the assault armour can use his missle
launcher. If the enemy gets to close you should try to hold your ground, but
after five or seven sniper kills you should change position so they dont find
In Siege and CTF missions, your base is the key position, if you have a good
base defense you can have every one on your team attack without worry.
The main problem with turrets is that you caní¯Â¿Â½t place them to close to one another,
thus turrets supporting turrets is hard to get.
The basic turret, you can have four and they shoot hard, if the base only
has one real eantrance then thats the plase to put them, make sure the turrets
can se each other so they can support them, two or three hits from these turrets
should knock í¯Â¿Â½em.
Ther spider klamp can be put on walls and roofs, place them high to get the
plus in killing,
just trust me!
What Role to Play:
Tribes 2 is a game where you are supposed to work as a team and with the help
of your teammates, win the game. But during the fast and furious gaming on the
net its hard to get orginized. But Tribes 2 is still a team game. A team game
doesn't mean you must attack all at once with syncronized plans and advanced
tactics. A team game is "helping out" and "doing what you think is best for
the team" knowing what you are good at is the only thing you need to know, do
that thing and give it your best. If you can pilot do just that, is you are
a good sniper, be one or bomber. Or maybe you're good at defending a post then
do that, just remember to help out if someone needs help.
Turbo Grav Cover:
If you are running a bot game you will find it difficult to get any cover fire
from your friend bots when piloting a bomber or transport. But if you get near
to one and press "v" to bring up the speech box you can say "Cover me". Now
just get into a Turbo Grav and they will automatically become a tailgunner.
Be carefull when carrying a flag when on stealth mode. The enemys can't see
you but they will shoot at the flag.
Shielded Flag Carrier:
When making a break for the enemy flag do not underestimate the shields of the
Mobile Base. You can drive right in, get the flag and drive out again without
the shields even faltering.
Be An Editor..No Really!:
The way into the editor that is stated in the instruction book is WRONG! The
correct way can be found at the sierra webpage or: Push ~ and type open.editor();
and press enter. This is the Official way, off the sierra troubleshooting website. It has also been
revealed you can just press Alt + E to open the editor.
Want to help out a friendly bomber! Jump into the tailgunner seat with Juggernaut
armour and an repair pack. Make sure you have a rocket launcher, ELF gun, Shocklance
and flare grenades. When the pilot starts his bombing run you will probably
hear a loud tone indicating that some one shot a missile at you. Use the flares
to distract the missiles, and if you do get hit, use the repair pack to repair
the bomber your in (in midair!!). Also, if a Shrike tries to shoot you down
you can use the ELF to slow him down, the rockets to blow him up or the Shocklance
to shock him (do this right and you will sent the Shrike spinning out of control).
Thanks to Revolution readers Chodaboy2, Pyro, uNCLE sAM, Tony R, Pyromaniac and Ghostmaker!