In Activision Value Publishing's Secret Service: In Harm's Way, you assume the role of Mark Brophy, a young agent just out of training. Although he is facing his first real protection assignment, Mark has acquired an extensive experience serving with elite units of the U.S. Navy. His weapons proficiency is second to none, and he is able to work both in a team and all alone, against overwhelming odds. The game's start will find Mark assigned to protection duty. What the future brings, only time will tell. The gamers' ultimate goal is to command the Secret Service detail protecting the leader of the free world. As they progress through the game, players uncover an intricate story that follows the main character and his team as they thwart varied assassination attempts.
Video games is such a diverse medium that it is somewhat easy to forget that differing opinions, however alien they may be to your own, are welcome for a critical debate. Recently, a forum user named Melaisis posted a rather interesting article titled “Games Are Not Art.” I won’t go into much detail here, but suffice to say, Melaisis gives the theory that due to the inaccessibility of certain games by the general public, games cannot, all things considered, be art in the sense... read more...