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Armored Core: Last Raven Faq / Walkthrough

Version 1.8 by
vhayste
03/08/07

===============================================================================







                          A R M O R E D   C O R E
                        ___________________________
                          ---=================----
                                LAST RAVEN




                         ^^-----------------------^^
                            W A L K T H R O U G H
                         ---=====================---


                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: vhayste@gmail.com






[VERSION HISTORY]

V1.0   07/15/06

--started main walkthrough
--integrated "FIND" system for missions
--added mission path diagrams

V1.2   07/25/06
--finished main walkthrough
--added actual mission times
--added info about other organizations
--added post game unlockables

V1.4   07/26/06

--added parts checklist
--updated mission FIND system
--included "TYPE" category for parts checklist

V1.6   07/28/06

--completed VR ARENA section
--added individual VR ARENA AC setups
--added parts acquired in VR ARENA into the checklist.
--added EX ARENA

V1.8   07/29/06
--complete EX ARENA and individual AC setup
--made final checks, completed faq
--parts list will be included on a separate faq




                          [   C O P Y R I G H T    ]


This faq may be not be reproduced in any form, online or offline under any
circumstances, and is intended only for personal, private use. It may not be
placed on any web site or otherwise distributed publicly without the
author's permission. Please email me just in case you wish to post this faq
to your site. This is protected by copyright and any violations will be
dealt legally.

                +++++++++++++++++++++++++++++++++++++++++++++++++++

 =============
[AUTHOR's NOTE]
 =============

This is my first faq for Armored Core. I really enjoyed the game as much as
I enjoyed several other titles in the same genre. I usually write spoiler free
faqs but I need to make this one an exception. So, if you hate spoilers,
proceed with caution. You have been warned.

I can't guarantee that this would be a 100% guide to everything about the game
but at least I will try to address what I can. Also, should you have questions
don't hesitate to email me. I will try my best to reply personally to you as
soon as possible. Any questions already addressed in this faq will not be
entertained unfortunately.

Also, you can check out other helpful faqs as well from other authors. I also
recommend posting questions in gaming boards.

Note also.. that there are some missions that can really frustrate out of you
and you may seem to get stuck. Just remember to get the best parts you can
afford and tune your AC as situation requires. And also, try not to vent
your anger in your controller, ok?  I almost shattered controller once. XD


Have fun!


 =========================
[ABOUT THE GAME - SYPNOSIS]
 =========================

Story begins after now defunct NAVIS CORPORATION's failure on recovering
ancient weapons technology. The world is left with destruction on its wake.
Three major corporations set rivalry aside to form a mega-corp named as the
"ALLIANCE". A Raven known as Jack-0 stands up against the oppressive rule of
the alliance, and forms an rather small but elite association of Ravens known
as "VERTEX". Jack - 0 declares an all out war within 24 hours with the
Alliance. Evangel, a Raven aligned to the Alliance gathers other Ravens to
fight for the alliance side and to fight Vertex head on. To further complicate
matters, independent warlords join the fray, attacking both sides. You have 24
hours. Your actions will determine your fate and how it ends.

Player plays as an independent Raven caught in the conflict. You have the
choice to complete mission requests issued by opposing parties. The missions
you do will determine the ending of the game. There are multiple mission paths
that lead to six endings.


                +++++++++++++++++++++++++++++++++++++++++++++++++++


 ==============================
[ABOUT THE GAME - ORGANIZATIONS]
 ==============================

ALLIANCE -- A mega corporation formed by former rival companies Crest, Mirage
            and Kisaragi. They say that they're trying to rebuild the world
            to its normal state but Jack-0 deemed them as an oppressive tyrant.
            The Alliance has number superiority in the upcoming battle.

ALLIANCE TACTICAL UNIT -- The military arm of the Alliance, its primary task
            is to defend the Alliance HQ and the suppression of Vertex and
            other independent warlords. Headed by a Raven named Evangel.

CREST INDUSTRIES -- 2nd largets corporation after Mirage, Crest exerted
            tremendous influence during the pre-Alliance days. They are known
            for manufacturing a diverse range of high quality weaponry at
            reasonable costs, and also some of the era's best MT units.

KISARAGI -- A technological innovator during its time, Kisaragi is always at
            the forefront of new inventions and breakthroughs.

            The company's research and development department was extremely
            successful in solving difficult problems and created many
            innovative AC-related parts.

KISARAGI LOYALISTS -- A group of scientists loyal to Kisaragi as a diffrent
            and separate entity. They are known to continuing experiment with
            bio-weapons which Kisaragi originally started in a secret facility.

MIRAGE  --  The largest of the big 3 companies. The parts and weaponry
            developed by the company successfully incorporated many new
            technological advancements, making them extremely popular.

NAVIS Corp  -- tried taking the military weaponry market by introducing
            products that incorporated a new resource they discovered. They
            ceased after the unmanned suicide weapons attack. They are also
            responsible for developing Circ-City and its surrounding areas.

RAVENS  --  an Elite group of mercenaries carrying out special assignments
            requested by the highest bidder using thier ACs (Armored Core)
            machines. They only follow themselves in battle.

RAVEN'S ARK -- Organization used to emply and manage all Ravens around. It
            stood on equal footing with the corporations and guaranteed each
            Ravens' independence. They ceased after the unmanned suicide
            weapons attack.

VERTEX   -- An small group of Ravens formed and lead by Jack-0. Although
            limited in numbers, they have elite Ravens in thier ranks. Vertex
            declared an all-out war against the Alliance within 24 hours.

(further info can be accessed in-game)


                +++++++++++++++++++++++++++++++++++++++++++++++++++


 =================================
[ABOUT THE GAME - MAJOR CHARACTERS]
 =================================

JACK-0 --   Pilot of AC FOXEYE and leader of Vertex. He is 3rd ranker in
            Raven's Ark arena. He formed Vertex to topple the Alliance,
            requiring the aid of some Ravens and thier ACs. During the game he
            requests missions to eliminate some Ravens in his ranks. His real
            intention remain uncertain.

EVANGEL --  Pilot of AC ORACLE and commander of ATU, Alliance's military arm.

ZINAIDA --  Pilot of AC FASCINATOR and is known as the most skilled
            independent Raven around. She doesn't have any alignments on
            either sides and basically fights to survive.

SHEILA CALDWELL -- The player's manager and operator. She was once the
            director of Mirage's Information Department but quit after the
            unmanned weapons attack. She assists the player by  providing
            real-time mission critical updates and status.

ED WEISZ -- A military researcher who gathers and analyzes information for
            Ravens. He used to do this for the corporations before but now
            assists you on getting details about mission requests.


(further info can be accessed in-game)


                +++++++++++++++++++++++++++++++++++++++++++++++++++


 ===============================
[ABOUT THE GAME -- GENERAL NOTES]
 ===============================


MULTIPLE ACs - As soon as you start a new game, you will have 5 ACs for use.
               You can access them from the garage then press SQUARE. They
               have default names (AC01-05) and of course default parts.

               The good thing about having ang setting up multiple ACs is that
               you can have one AC specific for an assigned combat scenario.
               For example you can setup one AC for long range battle only,
               equipped with long range weapons, fcs, etc. Or better, you can
               also create an AC made specifically against another enemy AC.

               Another good point about this is that all your ACs CAN share
               the same parts, as long as you purchased the part or unlocked
               it already. But take note that when the part shared by your
               ACs are broken completely, it will be unequipped from all the
               ACs sharing the part. You need to manually re-equip it again
               after purchasing it.

PART DAMAGE -- During the heat of a really intense battle, individual parts
               take damage and affect your AC's performance significantly.
               There are 3 levels of part damage.

               YELLOW - Damaged part will lose 50% of its performance such as
               cooling, turning ability etc.

               RED - Damaged part will lose 75% of its performance and the
               delayed responses can be noticed obviously.

               COMPLETE - The part will be blown off, losing the part
               completely. So far the parts that can be blown off would be
               the heads and arms. Losing an arm loses the weapon equipped on
               it while losing the head will affect the Ac's radar functions
               and VS ECM ratings. A completely blown core will of course
               completely destroy the AC and fortunately, the legs remain
               intact but the AC's mobility is affected drastically. Back
               units and extensions remain intact.

               A blown part cannot be reequipped again, you need to
               repurchase the part and tune it as necessary.


TUNING --      Heads, Cores, Arms, Legs, Generators and Radiators can be
               individaully tuned to enhance the part and hence, the overall
               AC performance. Do not use the same setup (if you play racing
               games, you should know this) on every mission. If you have
               troubles on completing a mission, use a diffrent setup. Time
               spent on tuning your AC is worth spending than retrying the
               mission over and over again.


PARTS --       You can change individual parts on your AC, to improve overall
               performance. You need to purchase them first before you can
               equip them. Take note of the weight limit of your AC. Overall
               weight is determined by the legs while the arms weight is
               determined by the core. An overweight AC can still fight,
               however boost, jump and mobility drastically. SO, you can't
               just equip your AC with some really cool heavy arms without
               sacrificing some attributes.

               -Optional parts improve your stats and gives additional
               abilities, purchase them whenever you can. They use up slots,
               and the number of slots depends on the core currently equipped.

               -You unlock additional parts by defeating VR ARENA opponents
               and completing specific story missions.

               -Take note of your energy level and cooling. Energy weapons
               consumes some of your energy level when firing rounds, using
               your boost, laser blade, and some particular backup weapons
               and extensions. Also, if your AC's cooling system is not good,
               its easy for it to overheat thus causing energy drop as well.
               Its recommended to balance these two.

BATTLE --      Always be on the move. Staying still will make you an easy
               target and could end the battle quickly.

               Certain tactics apply on the specific battle terrain.

VR TEST ARENA  Whenever you equip a new part or try a diffrent setup, test your
               AC first on the test arena. Its the best way to hone your AC's
               overall performance by testing the diffrent modes available.

               Its a great place to test your piloting skills (which you will
               really gonna need)

INFORMATION -- DO check any new emails and world events notifications you get
               after every mission. These will give you all needed info on
               what's currently happening the game's timeframe. (with the
               exception of the same redundant emails you'll get when you're
               repeating missions)


ENEMY AC AI's  No matter how good your setup maybe, the enemy AI is designed
               to be tuned with a setup that is against yours. Example, if
               your AC is a heavyweight biped with low mobility, your enemies
               will use lighter and faster ACs to frustrate you. In these
               scenarios is where your AC piloting skills are tested. So,
               make sure that you have a fairly well-rounded AC to the test.

               Another thing to note is the OP-I part EXCLUSIVE only to enemy
               Ravens. There is NO way to obtain to part unfortunately. This
               part allows enemy Ravens to fire back weapons without any
               restrictions. (which gives them rather innate advantage of using
               back weapons while hovering accross the field)

RANKING --     To obtain an S rank on a mission, consider the following
               factors:


               TIME  -- how quick you finish the mission

               COSTS -- the repair and ammo cost needed after the mission

               REMAINING AP -- remaining AP of the AC

               PARTS BROKEN -- deduction when a part is broken

               ACCURACY --  rating of how many shots are fired vs shots that
                            landed.              

               Keep in mind that some parts needs to be unlocked by obtaining
               an S rank in the mission. S ranking a mission may vary in
               difficulty of course.

HANGAR UNITS --  Though these sub weapons give additional weight and drain,
                 they can be pretty useful when your main weapon runs out of
                 ammo. In any case that the main weapon is out of ammo, DROP
                 it. This will unload some weight and enable you to use the
                 hangar unit equipped. You can use this as long as your setup
                 allows you to do so.

EXPLOSION DAMAGE After defeating an enemy AC/MT or just simply stomping over
                 vehicles, move away from them. The explosion can cause damage
                 to your AC.

MAP         --   Make good use of it. Green dots are your allies. The yellow
                 line around the mission area is your warning and the red line
                 when crossed completely leaves the area and fails the mission.

                 Enemies are color coded based on elevation. Blue dot is for
                 enemies on higher ground, Red for the same level and Yellow
                 for lower-ground enemies.

                +++++++++++++++++++++++++++++++++++++++++++++++++++


 ===========
[WALKTHROUGH]
 ===========


There are six diffrent endings and end bosses. I will indicate wether the
mission is EASY, NORMAL, HARD, VERY HARD. Missions will be based on the
time frame they occur. Also, there are hidden parts located in the mission
areas. I will try to describe thier location as clear as I can. Also, note
that there are other missions not covered by any of the paths. You need to
restart your game to get to them. I suggest taking either Jack-0 and
Pulverizer 1. There are lesser hard missions and you can get used to the
actual controls (for newbs) and gain enough credits to upgrade parts. Not
to mention the parts you'll acquire while completing the path. The paths are
named after the final bosses you'll encounter. There are also some stray
mission requests not basically covered by any paths.


The paths are the following:

Pulverizer (1)             Leviathan                    
Pulverizer (2)                Evangel            
Zinaida                Jack-O                            


As you finish the routes, you will be able to view diffrent ending movies
during the credits screen. Not much, just wanna mention it. Just use the
CTRL+F function by copying the mission's code then searching it. Its better
than scrolling up and down.



PULVERIZER (1)                           
---------------------------
Eliminate Intruders            0800B
Remove Bridge Defenders        1000D
Pursue Withdrawing MT          1200C
Protect The Cargo              1400A
Destroy AC Vigilance           1600A
Halt Energy Production         1800A
Prevent Reactor Meltdown       2000B
Track Down Evangel             2200C
Eliminate Sorcerer             0000A
Investigate Recent Attack      0200A
Destroy AC Sight Hawk          0400B
Underground Investigation      0400H


PULVERIZER  (2)
---------------------------------
Destroy Military Base          0800A
Escort Allied MT               1000A
Eliminate The Enemy AC         1200A
Battle Challenge               1400C
Destroy The Control Towers     1600F
Destroy Transport Convoy       1600H
Eliminate Enemy Patrols        1800E
Destroy The ECM Devices        1800K
Shutdown Energy Plant          2000D
Protect Warlord's Forces       2200D
Destroy Transport Train        0000E
Defeat The Invading Force      0200F
Destroy AC Heaven's Ray        0400C
Shutdown Internecine           0400I


JACK-O
-----------------------------
Distribution Center Recon      0800C
Acquire The Commodity          1000B
Pursue Withdrawing MT          1200C
Retake Distribution Center     1400B
Recover The Cargo              1400G
Protect Allied Squadron        1600E
Protect Transport Team         1600G
Secure The Terminal Area       1800C
Rescue Allied Force            1800I
Destroy Plant's Defenses       2000C
Protect The Bridge             2200B
Help Allied MT Escape          0000D
Destroy Research Facility      0200B
Shutdown Defense Systems       0400A
Defeat Jack-O                  0400G


EVANGEL
------------------------------
Destroy Military Base          0800A
Escort Allied MT               1000A
Recapture Storage Site         1200B
Investigate Enemy Activity     1400E
Destroy Raging Torrent IV      1600B
Defend Against Assault         1800B
Protect Reactor Core           2000A
Eliminate Targeted Raven       2200A
Eliminate Sorcerer             0000A
Launch Preemptive Strike       0200D
Eliminate AC Intruder          0400F


LEVIATHAN
-------------------------------
Eliminate Intruders            0800B
Destroy AC Sundial             1000C
Recapture Storage Site         1200B
Remove Lab Intruders           1400D
Destroy Enemy Squadron         1600C
Prevent Plant Destruction      1800G
Eliminate Enemy Occupiers      1800M
Protect Reactor Core           2000A
Destroy Air Assault Force      2200F
Eliminate Sorcerer             0000A
Intercept Enemy AC             0200E
Safeguard Industrial Area      0400E
Stop Last Assault Attempt      0400K



ZINAIDA
--------------------------
Distribution Center Recon      0800C
Destroy AC Sundial             1000C
Eliminate The Enemy AC         1200A
Battle Challenge               1400C
Eliminate Enemy Invaders       1600D
Destroy Suspicious Force       1800D
Seize The Airstrip             1800J
Shutdown Energy Plant          2000D
Eliminate Zinaida              2200E
Eliminate Sorcerer             0000A
Defeat The Invading Force      0200F
Attack The Advancing Force     0200G
Eliminate Airborne Force       0400D
Destroy The Internecine        0400J



NON-PATH MISSIONS
---------------------

These missions are not covered by the default paths but do contribute to the
game completion. Some of them are interlaced and you need to do them if you
want to complete the mission log. They are optional.



INVESTIGATE RESEARCH LAB       1400F
-------------------------
Eliminate Intruders            0800B
Remove Bridge Defenders        1000D
Eliminate The Enemy AC         1200A


PROTECT THE ECM DEVICES        1800H
-------------------------
Distribution Center Recon      0800C
Acquire The Commodity          1000B
Pursue Withdrawing MT          1200C
Protect The Cargo              1400A
Destroy AC Vigilance           1600A
Secure The Terminal Area       1800C


DESTROY THE POWER GENERATORS   1800F
--------------------------
Eliminate Intruders            0800B
Remove Bridge Defenders        1000D
Eliminate The Enemy AC         1200A
Battle Challenge               1400C
Eliminate Enemy Invaders       1600D


DESTROY UNDERGROUND FORCE      1800L   
-------------------------
Eliminate Intruders            0800B
Destroy AC Sundial             1000C
Recapture Storage Site         1200B
Remove Lab Intruders           1400D
Destroy Enemy Squadron         1600C
Prevent Plant Destruction      1800G


DESTROY THE BRIDGE             2200G
-------------------------
Eliminate Intruders            0800B
Destroy AC Sundial             1000C
Recapture Storage Site         1200B
Remove Lab Intruders           1400D
Destroy Raging Torrent IV      1600B
Prevent Plant Destruction      1800G
Destroy Underground Force      1800L
Protect Reactor Core           2000A


PROTECT TRANSPORT TRAIN        0000B
-------------------------
Eliminate Intruders            0800B
Remove Bridge Defenders        1000D
Eliminate The Enemy AC         1200A
Battle Challenge               1400C
Eliminate Enemy Invaders       1600D
Destroy Power Generators       1800F
Seize The Airstrip             1800J
Prevent Reactor Meltdown       2000B
Track Down Evangel             2200C


DEFEAT EVANGEL                 0000C     
-------------------------
Distribution Center Recon      0800C
Acquire The Commodity          1000B
Pursue Withdrawing MT          1200C
Protect The Cargo              1400A
Destroy AC Vigilance           1600A
Secure The Terminal Area       1800C
Protect The ECM Devices        1800H
Destroy Plant's Defenses       2000C
Track Down Evangel             2200C


ATTACK DISTRIBUTION CENTER     0000F
--------------------------
Eliminate Intruders            0800B
Destroy AC Sundial             1000C
Eliminate The Enemy AC         1200A
Battle Challenge               1400C
Destroy The Control Towers     1600F
Destroy Transport Convoy       1600H
Destroy Suspicious Force       1800D
Destroy The ECM Devices        1800K
Shutdown Energy Plant          2000D
Eliminate Targeted Raven       2200A


ELIMINATE PLANT INTRUDERS      0000G
----------------------------
Destroy Military Base          0800A
Escort Allied MT               1000A
Recapture Storage Site         1200B
Investigate Enemy Activity     1400E
Destroy Raging Torrent IV      1600B
Defend Against Assault         1800B
Protect Reactor Core           2000A
Eliminate Targeted Raven       2200A


RETRIEVE RESEARCH DATA         0200C
---------------------------
Eliminate Intruders            0800B
Destroy AC Sundial             1000C
Recapture Storage Site         1200B
Remove Lab Intruders           1400D
Destroy Enemy Squadron         1600C
Prevent Plant Destruction      1800G
Eliminate Enemy Occupiers      1800M
Protect Reactor Core           2000A
Destroy Air Assault Force      2200F
Eliminate Sorcerer             0000A


DESTROY THE PULVERIZER
---------------------------
Complete all other missions. Accessed through FREE MISSION option.

----------------------------------------------------
  ==== 08:00
----------------------------------------------------



DESTROY MILITARY BASE [0800A]    

Requester: Vertex
Operation Area: Camp Fortherd
Objective: Destroy the installation
Reward: 0c (Reward will be based on the results)
Actual Time: 08:11


SUMMARY: Involves attacking a poorly defended military installation. The reward
         will be based on the results (damage inflicted)

ENEMIES: ZEKUH, soldiers


EASY: Destroy everything you see and can lock unto. Tents and trucks can be
run over. You can just blade the beams and inside the building. Choppers
will arrive soon, just shoot them down until time runs out.


PART(S): WH05M-SYLPH (RARM)

     --  Inside the crate on the 2nd level of the unfinished building.

-----------------------


ELIMINATE INTRUDERS [0800B]

Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Eliminate the intruders
Reward: 60,000c
Actual Time: 08:03

SUMMARY: An unknown force invaded the Industrial Area of Circ-City. Although
         small in number, they need to be dealt with firmly. Eliminate all
         intruders.

ENEMIES: MT08-OSTRICH, CR-MT85M

EASY: Another easy mission. Boost towards the first Ostrich and destroy it.
Now head right and eliminate the other two targets. Reinforcements will arrive
from your starting position. Head back and intercept them. Shoot them as you
near them then just use your laser blade to kill them quickly.


PART(S): RASETSU

      -- From your starting position, turn back and jump in the arch above the
         large hatch. I recommend just tracing this back after defeating the
         the Ostrichs since you will fail the mission if they escape. If you
         can get the weapon quickly, then it should be not a problem.

--------------------------


DISTRIBUTION CENTER RECON [0800C]

Requester: Alliance Headquarters
Operation Area: Diorgan Distribution Center
Objective: Investigate the enemy facility.
Reward: 136,000c
Actual Time: 08:20


SUMMARY: An Alliance facility has been overrun. You will be sent to conduct a
         reconnaisance. Feel free to eliminate enemy targets

ENEMIES: CR-MT77M, CR-MT83RS

VERY HARD: If this is your first mission then good luck. A starter AC is no
match for him no matter how good your piloting skills are. Take note of the
dual LX cannons in his back. These are really powerful pair of laser cannons
that can break parts easily. Thundestrike is a killer machine in close combat
and in your current situation, it would be best to avoid him for your first
path. I would recommend to deal with him after you beaten at least one or two
paths, so that you can have better paths and overall AC performance.


HARD: Avoid fighting him in close combat. You need to have good mobility here.
A lightweight leg and arm would do. Tune energy defense for the head,core and
leg part to max, aim accuracy for the arm, booster heat for booster, normal
cooling for the radiator and energy output for the generator.

For an FCS, I recommend using the VOLUTE 2. And equipping dual weapons will,
preferably SHADE (my favorite) and GAST. Choose your optional parts for
higher defense, stability and increasing sight lock.



PART (S): CR-WBW78R -- Behind one of the generators in your right (when facing
      Bolt initially)


      JIKYOH -- Defeat Bolt / AC THUNDERSTRIKE


----------------------------------------------------
  ==== 10:00
----------------------------------------------------


ESCORT ALLIED MT [1000A]

Requester: Independent Warlord
Operation Area: Hordess Mining Site
Objective: Escort MT ally to safety.
Reward: 80,000c
Actual Time: 10:01


SUMMARY: An MT squad has been sent by an Independent warlord and is trapped
         in the site. They need help on escorting one of thier MT's to safety.

Enemies: U03M-TERMITE  


EASY: You need to escort the MT to the tunnel's end. Just stay close to your
target since Termites crawl down from the open areas after you passed them.
Your lase blade should be powerful enough to kill them in one hit and also
avoid friendly fire. On the tunnel's end, the last swarm of termites will crawl
down from the mountainside, just get rid of them to finish the mission.

------------------------

ACQUIRE THE COMMODITY [1000B]

Requester: Jack-O
Operation Area: Hordess Mining Site
Objective: Acquire the commodity.
Reward: 0c
Actual Time: 10:18


SUMMARY: Jack-0 requests you to get the commodity promised by a warlord.

ENEMIES: MT08H/M-OSTRICH, CR-MT98G, CR-MT85B


NORMAL:  Destroy the MT's you encounter. On the end of the tunnel you will face
an AC...


Start the battle by entering the tunnel. To avoid loss of AP, play hide and
seek with him. Peek a bit from the tunnel and hit him with you weapon as soon
as you get a lock on. A GERYON cannon is recommended for fair range. Just
repeat the steps to win.



PART(S): CR-YWH05R3 (LARM)
         -- complete mission

         YWH07-DRAGON (LARM)
         --reward by defeating boss AC

--------------------

DESTROY AC SUNDIAL [1000C]


Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy AC Sundial
Reward: 64,000c
Actual Time: 10:14


SUMMARY: This AC has been a thorn for Vertex for quite sometime now. You need
         to deal with her to bring a serious blow to Alliance's ranks.

ENEMIES: ZEKUH, AC SUNDIAL


VERY HARD: You will have a hard time if this is your starting path. This AC is
a hover type which gives her mobility, making it easier for her to evade your
shots and land successful hits on you. Not to mention that there a couple of
ZEKUH choppers above that adds frustration since they keep on tracking you
with thier machine guns. Oh, I forgot to mention that she is utilizing an
OB core, enabling her to overboost to safety and get into good shooting
position.

You need to be really good on evading missiles. She got a lot of them. You need
to have a setup that deals with mobility and some solid shell defense. Not to
mention a wide FCS. She doesnt fly that much so just keep pace with her.

You need to tune max cooling for head, core, legs and radiator. Max the booster
speed, then condensor capacity for the generator. Remember to concentrate on
her, ignore the choppers for the meantime.

She has a reloadable WYRM sniper rifle to take you out adistance and a PIXIE2
machine gun for close combat. It is recommended to equip dual weapons since it
is nearly impossible to blade her. If you confront her for the first time,
then I recommend doing your best and if you can't beat her still, try beating
an easier path.

Just don't stand still and eat up those missiles.



PART(S): WH10M-SILKY (RARM)
         --reward by defeating boss AC

---------------------


REMOVE BRIDGE DEFENDERS [1000D]

Requester: Evangel
Operation Area: Ruga Tunnel
Objective: Eliminate the enemy defenders.
Reward: 60,000c
Actual Time: 10:10

ENEMIES: CR-MT83RS, MT08H-OSTRICH

SUMMARY: The Alliance Tactical Unit needs you to secure a vital transport route
         by eliminating enemy forces guarding the bridge.


EASY: You need to take out a total of 5 MTs. A sniper rifle is helpful but
not necessary in this mission. Just take out all the enemies to complete the
mission. Just be careful on jumping from one bridge to another.


----------------------



----------------------------------------------------
  ==== 12:00
----------------------------------------------------


ELIMINATE ENEMY AC [1200A]

Requester: Independent Warlord (No Data)
Operation Area: Area-R11 AC Garage
Objective: Eliminate the enemy AC.
Reward: 104,000c
Actual Time: 12:16


ENEMIES: AC SOUTH NAIL / AC BULLET LIFE


SUMMARY: Mission request comes from an independent warlord involving the
         elimination of an AC that is attacking thier facility. No further
         information was provided by the client.


(VERY) VERY HARD: As indicated above you will face two ACs. But fortunately not
at the same time. You will face them one at a time but hey, it still bad news.
I wouldnt recommend this path for your first playthrough.

Try tuning your head, core, legs and radiator to max cooling, accuracy for the
arms, booster heat for the booster and energy output for the generator.
Again, mobility is needed here. You may want to equip some decoy pods and some
missiles. For the FCS, use the VOLUTE2 since it has a good lock-on time. You
need to beat these guys in a damage race.

Genubi is a reversed-legged bipe that has a Linear rifle (that has fair amount
of knockback power) and a sniper rifle. He also have some micro-missiles that
can be avoided by using buildings for cover.

One weakness of Genubi is that he needs to stop to fire his linear or sniper
rifle. You have a split-second to react and evade the shot, giving you an open
shot to hit him. He can be annoying since he loves to leap around the place.
The structures around you can be either helpful or not. Its good to have a
mobile AC here since you will need to do a lot of boosting around.


After defeating him, you will have another cutscene. If you're almost dead
when you reach this point, consider yourself dead with... Rim Fire.


This Quad is equipped with dual FINGERS. This guy can actually fly while
raining a thousand bullets at you. Your best bet is to lure him between/near
the buildings so that you can have more chances to hit him. Most of the time,
he will get stuck but will stay there. Try not to get caught yourself. Also,
the SYLPH back cannons he has actually has can add more threat to you. Even if
its not that powerful, its a fair addition to his arsenal.

DO NOT FIGHT THIS BOSS IN CLOSE COMBAT. The FINGERS can chip away a lot of HP
in a really fast speed. Stay away from him and use decoy pads or missiles as
needed.

Good Luck. If not, just plan your revenge after you finish at least one path.


PART(S): B04-BIRDIE2
         --from the starting point look for the container nearest to the
         mountainside. Its not that obvious.

         YH15-DRONE (H)
         --defeat AC SOUTH NAIL

         WH03M-FINGER (LARM)
         --defeat AC BULLET LIFE

------------------------------

RECAPTURE STORAGE SITE [1200B]

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Eliminate all invaders
Reward: 80,000c
Actual Time: 12:22


ENEMIES: MT09ROE-OWL, CR-MT85B/BP, CR-MT98G  

SUMMARY: The facility plays a vital role for the Alliance, and must be
         protected. Several enemies made it inside and the Alliance Tactical
         Unit wants them eliminated.


EASY: This is pretty much the reverse path of the "Pursue Withdrawing MT"
mission. A rifle and a blade would pretty much do the job here. Take care of
the enemies along the way. The commander is on the last door, with a couple
of CR-MT98Gs as bodyguards. Kill them all to complete mission.


PART(S): WB21M-DRYAD
         --above the commander's room, in the topmost level.


------------------------------

PURSUE WITHDRAWING MT  [1200C]

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Pursue the withdrawing MT
Reward: 80,000c
Actual Time: 12:15

ENEMIES: CR-MT06SB, RAT, TAP-LT6, MT11-STARLING (mission target)

SUMMARY: The ATU requests you on conducting a recon and pursue the MT. Feel
free to eliminate enemies along the way but refrain from damaging the MT.


EASY: There are a few things you can do here, either follow the MT and take
the damage or just simply blade the smaller enemies. It is not necessary to
kill them all just don't lose track of the MT. Upon reaching the end of the
path, cutscene occurs, and mission completes.



----------------------------------------------------
  ==== 14:00
----------------------------------------------------


PROTECT THE CARGO   [1400A]

Requester: Alliance Headquarters
Operation Area: Garav Desert
Objective: Secure crash site and protect cargo
Reward: 92,000c
Actual Time: 14:05


Enemies: CRANWELL, CR-AH79

SUMMARY: An Alliance Transport carrying precious cargo has been shot down.
         You will need to protect the cargo at all costs.


EASY: You will need at least a D grade sniper rifle with B+ range. Not to
mention a FCS with ND and fair locktime. There are 3 targets you need to
protect. You shouldn't have too much problem in this mission.


PART(S): CR-E82SS2
         -- in the eastern part of the map, surrounded by explosives

         CR-WBW98LX
         --from your starting point, destroy the helicopter remains.

----------------------------

RETAKE DISTRIBUTION CENTER  [1400B]

Requester: Alliance Tactical Unit
Operation Area: Diorgan Distribution Center
Objective: Eliminate the occupation force
Reward: 100,000c
Actual Time: 14:07

Enemies: CR-MT85M, MT08M-OSTRICH, MT11-STARLING, soldiers

SUMMARY: ATU wants to retake the enemy occupied facility due to its vital
         location.

EASY: You need to kill every enemy in the area. In the end of the facility, two
plasma-firing Starlings are located on each side of the area, so take them out
one by one. If you come near them they will "super jump" out to safety but
you can lure them in between buildings to trap them or restrict thier movement.

----------------------------

BATTLE CHALLENGE [1400C]

Requester: Zinaida
Operation Area: Camp Fortherd
Objective: Destroy AC Fascinator
Reward: 0c
Actual Time: 14:09


ENEMIES: MT08M-OSTRICH, CR-AH79, AEW360R, Zinaida, Shade

SUMMARY: Challenge requested by Zinaida.


HARD: I would recommend using dual CR-WBW98LX back cannons. To compliment to
the weight, you can use handguns as your arm weapons. Max the cooling of your
head, core, arms, legs and radiator. A WS FCS with good lock time will help
also.

There will be a cutscene. But before you and Zinaida starts the battle,
a group of enemy MTs and choppers intervene. You will fight side by side for
the meantime until reinforcements arrive.

SHADE / AC STRATUS

This AC is tank-legged would mean cannon restrictions will be cancelled. You
need to look out for his grenade launchers since not only they stun but also
deal a great deal of heat stress. Although he CAN dodge, he's still a lot
slower compared to the other ACs you have fought or will be fought.

If you notice his arsenal is more on upclose, solid attack damage. So you can
use your LX to bring him down.


PART(S):  CR-LHT92
          -- defeat boss AC

----------------------------

REMOVE LAB INTRUDERS [1400D]


Requester: Alliance Headquarters
Operation Area: Triton Ecoactivity Center
Objective: Eliminate the intruders
Reward: 88,000c
Actual Time: 14:16

ENEMIES: CR-MT85BP, MT08-OSTRICH

SUMMARY: Alliance wants to eliminate the enemy occupying the facility.


EASY: Just equip a rifle and laser blade; kill all enemies to complete mission.

----------------------------

INVESTIGATE ENEMY ACTIVITY [1400E]

Requester: Vertex
Operation Area: Tartrus Headquarters
Objective: Investigate and disrupt enemy activity
Reward: 98,000c
Actual Time: 14:08

ENEMIES: ECM trucks, MT10-BAT, 86FV, ZEKUH, soldiers

SUMMARY: There is a large scale Alliance activity in the area. The mission is
         primarily a recon but you may eliminate targets that will intervene.

NORMAL: It is recommended to have a good VS ECM rating here. Otherwise, you
need to be good in aiming your weapons. Get rid of the ECM devices first
(trucks with radar dishes) to minimize the radar disruption effect.

Once taken care off, more enemies will appear but they should pose not much of
a threat since you can efficiently lock-on. Destroy the remaining targets to
complete mission.

----------------------------

INVESTIGATE RESEARCH LAB [1400F]


Requester: Independent Warlord (Green Horn)
Operation Area: Triton Ecoactivity Center
Objective: Clear defenses, activate control device
Reward: 108,000c
Actual Time: 14:02

ENEMIES: AMIDAS, U03M-TERMITE

SUMMARY: The facility is conducting some highly-classified research, probably
         bio-weapons. Investigate the facility and get rid of defenses along
         the way.


EASY: Blade the termites you encounter along the way. After deactivating the
lock, the bioweapons (AMIDAS) will be released. You need to dispose them
all to end the mission.


PART(S): YH13-LONGHORN
         --in the 3rd room with the AMIDAS; after activating the switches
backtrack through the straight path until you reach a dead end. Take the door
in your right.

----------------------------

RECOVER THE CARGO [1400G]

Requester: Alliance Headquarters
Operation Area: Garav Desert
Objective: Recover the cargo.
Reward: 136,000c
Actual Time: 15:15

SUMMARY: A Allied cargo transport was shot down and the cargo is most unlikely
         to be there. They want you go to the crash site and attempt to recover
         the cargo.

ENEMIES: MOLE

NORMAL: You need to destroy all enemies. The enemies go underground protecting
them from attacks. They can be annoying since they can fire pulse blasts and
they can attack you all at once.

You need to wait for them to resurface. A rifle with D+ attack power should get
rid of them in one shot or two. Destroy them all to end mission.

----------------------------



----------------------------------------------------
  ==== 16:00
----------------------------------------------------


DESTROY AC VIGILANCE [1600A]

Requester: Alliance Headquarters
Operation Area: Garav Desert
Objective: Destroy AC Vigilance
Reward: 68,000c
Actual Time: 16:00

SUMMARY: Mission request involves eliminating a Raven working for Vertex.

ENEMIES: AC VIGILANCE
ALLIESA: AEW360R


VERY HARD: Just follow the normal tuning for cooling, booster heat and energy
output. It is also recommended to use dual weapons in this one. You will be
facing one of the toughest pilots. Your allies will help you out but do not
expect them to hold off Vigilance on thier own.

For additional distraction, a solid EO core would be good. Not to mention
maxing out the cooling of head, core, arms and legs (standard vs AC setup),
energy output for the generator, normal cooling for the radiator, booster heat
for the booster.

By this time, you should know how to do a "bunny hop" (jumping while strafing)
and firing your weapons at the same time. Usually I tend to push 3 buttons at
the same time (I'm more efficient with the other control type)

Remember to be aggressive in this one. Even a good pilot will have a hard time
dealing with 3 opponents at the same time. Take note also that Triturate is
not using a standard arm but rather laser arms that deal intensive heat stress.
Not to mention the linear gun that can is really accurate and high stun.


PART(S): WL-MOONLIGHT
         --defeat Vigilance

----------------------------

DESTROY RAGING TORRENT IV [1600B]


Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy AC Raging Torrent IV.
Reward: 84,000c
Actual Time: 16:07


SUMMARY: Mission request involves eliminating an AC that is giving them a hard
         time.

ENEMIES: MT09E-OWL, AC RAGING TORRENT IV


VERY HARD: A slow but long-ranged attacker backed up by ECM MTs. Tough one.
You need to take down the OWLs first since you will have a hard time targeting
and landing successful, much needed hits. Remember that one mistake and all
3 of them can drain your AP fast. The Owls are easy targets so take them out
first to reduce the ECM field.

For your setup, max the VS ECM tuning for the head, energy defense for the
core, arms and legs. Use the standard tuning for the generator and radiator.

Caspian also utilizes some EOs paired with GAST AND SHADE(2?). Since he is
slow moving, getting up close and scoring a few solid hits in his face should
be somewhat easy. Just keep on pounding him (and avoid getting pounded
yourself) and the battle will end.

Again, if you have troubles on defeating this one, practice more.


PART(S): YASYA (B)
         --defeat Raging Torrent

-----------------------------

DESTROY ENEMY SQUADRON [1600C]

Requester: Vertex
Operation Area: Airsul Dam
Objective: Eliminate the enemy invaders
Reward: 96,000c
Actual Time: 16:12


ENEMIES: ZEKUH, CR-AH79

SUMMARY: An enemy squadron is heading towards one of thier key facilities.
         Vertex cannot commit any more forces to intercept them since they
         are busy reinforcing the frontlines. They can't let the Dam to be
         occupied, however.


NORMAL: This should be fairly manageable. You need to equip a sniper rifle
B+ range and at least D+ attack power. Just make sure none of them escapes.
The best vantage point would be the actual top of the dam itself. Three
escapes and mission fails.

-----------------------------

ELIMINATE ENEMY INVADERS [1600D]

Requester: Vertex
Operation Area: Airsul Dam
Objective: Eliminate the enemy invaders
Reward: 60,000c
Actual Time: 16:12


SUMMARY: An enemy invasion force is dispatched to capture one of Vertex's
         key facilities. Vertex cannot commit any more forces to intercept them
         since they are busy reinforcing the frontlines. They need your help on
         intercepting the enemies - on your own.

ENEMIES: ZEKUH, AC GAMBIT, AC SUDDEN DROP


(VERY)VERY HARD:

You may want to heavily modify you AC into a hover type. If you can afford
the WALRUS2 hover legs (or a more effective hover set if possible ), it would
be very helpful in this mission. If not, try to earn enough credits. You will
transverse through bodies of waters so a hover leg will be most efficient here.

Since hover legs have lower overall weight capacity, you may want to change
your core and arms to something lighter. Just tune the WALRUS' cooling to max.
Have max cooling for your head, arms and core; energy output for the generator.
I recommend equipping a blade here and just use a normal D rifle.

The first part of the mission seemed to be easy. But after shooting down the
ZEKUH choppers, you will face Wanton Busker and his AC GAMBIT.


VS. AC GAMBIT

This AC is designed for long-ranged combat. He WILL stay in the waters, with
almost the same movement patterns. Since you're using the same hover legs,
you will have an advantage of getting close to him and chip his AP away.
The real annoyances will be the orbit weapons. His sniper rifle and handgun
wouldnt be much of a trouble since you will gonna get busy with your blade.


After killing him, his comrade will arrive during a cutscene. Your 2nd, tougher
part of the mission starts. He has dual sniper rifles and some missile launchers
that can be evaded effeciently.

Close combat is your best chance to win. He is fast so dont expect to blade
him. But you can harass him if you have missile subweapons, specially micros.
Just keep on the offensive and he should go down.

VS. AC SUDDEN DROP

Another AC built for speed, evasion and long range combat. Avoid going too far
from him since he can chip you AP quickly. Vola-Volant loves to jump while
shooting. And also, there are some instances that he will just stand still.
Take the oppurtunity to score some sure hits. You can do that as well when he
is in midair.

This is really one of the really hard missions so its just normal to try it a
few times before winning.


PART(S):  KANGI
          --defeat boss AC GAMBIT

          CR-YC99UL
          --defeat boss AC SUDDEN DROP


-----------------------------

PROTECT ALLIED SQUADRON [1600E]

Requester: Independent Warlord
Operation Area: Airsul Dam
Objective: Escort squadron and destroy enemy units
Reward: 108,000c
Actual Time: 16:12


ENEMIES: CR-MT77M, AEW360R, CENTAUR-AA, soldiers
ALLIES: CR-AH79 (defense target)

SUMMARY: Mission requests involves escorting allied invasion force to reach
         thier destination.

It is recommended to have a set of hover legs here, EO core, long range FCS
and dual weapons, preferably one is a sniper rifle. Just kill every single
enemies you find - and quick. The Centaur AA guns has two waves meaning after
you kill one, there will be another one replacing it. Take them down since
they can shoot down your allies fast.


PART(S): CR-WB03LGL2

         --Obtain an S rank for this mission (all allied units survive)

---------------------------
DESTROY THE CONTROL TOWERS [1600F]

Requester: Independent Warlord
Operation Area: Airsul Dam
Objective: Destroy the control towers
Reward: 80,000c
Actual Time: 16:12


ENEMIES: SPORE, CENTUAR-AA, CR-MT07LM

SUMMARY: Mission request involves targeting and destroying control towers
         vital for hydroelectric production in the dam.


EASY / VERY HARD: If you take a long time to complete this mission then this
would be easy. Just play around ignoring targets but getting rid some of the
enemies.
z
However, if you destroyed the targets quickly, you will need to face 2 enemy
ACs. After the first enemy AC arrives, you will have the choice to evade
battle and return to your starting/escape point. If you're confident that you
can take them down, then do so. That's additional bounty and more credits.

You may want to heavily modify you AC into a hover type. If you can afford
the WALRUS2 hover legs (or a more effective hover set if possible ), it would
be very helpful in this mission. If not, try to earn enough credits. You will
transverse through bodies of waters so a hover leg will be most efficient here.

Since hover legs have lower overall weight capacity, you may want to change
your core and arms to something lighter. Just tune the WALRUS' cooling to max.
Have max cooling for your head, arms and core; energy output for the generator.
I recommend equipping a blade here (if you want to do an AC battle)
and just use a normal D rifle.


VS. AC GAMBIT

This AC is designed for long-ranged combat. He WILL stay in the waters, with
almost the same movement patterns. Since you're using the same hover legs,
you will have an advantage of getting close to him and chip his AP away.
The real annoyances will be the orbit weapons. His sniper rifle and handgun
wouldnt be much of a trouble since you will gonna get busy with your blade.
Just take him down quick.


VS. AC SUDDEN DROP

He has dual RS and RS2 sniper rifles and some missile launchers that can be
evaded effeciently. Don't expect an easy time with him, though.

Another AC built for speed, evasion and long range combat. Avoid going too far
from him since he can chip you AP quickly. Vola-Volant loves to jump while
shooting. And also, there are some instances that he will just stand still.
Take the oppurtunity to score some sure hits. You can do that as well when he
is in midair.

Close combat is your best chance to win. He is fast so dont expect to blade
him. But you can harass him if you have missile subweapons, specially micros.
Just keep on the offensive and he should go down.

Just like Sheila says, you can retreat if the situation goes bad.


PART(S):  YWL03LB-TAROS
          --from the starting point, its on the right side of the Y-fork, on
          top of the ledge

          KANGI
          --Defeat AC GAMBIT

          CR-YC99UL
          --Defeat AC SUDDEN DROP


------------------------------

PROTECT TRANSPORT TEAM [1600G]

Requester: Independent Warlord
Operation Area: Old Nire Industrial Area
Objective: Ensure the safety of the transport team
Reward: 110,000c
Actual Time: 17:06

ENEMIES: CR-MT83RS, CR-MT77RO, CR-MT06SB, MT08M-OSTRICH, soldiers

SUMMARY: Mission request involves protecting a transport convoy for an
         Independent Warlord. Make sure to prevent losses or if not just
         minimize the damages.


NORMAL:

Equip dual weapons for this mission and an EO core would be helpful as well.

Eliminate the enemies quick. Get rid of the 77ROs then crush the
soldiers. Wait for the 83RS to appear then boost towards the initial group
of transport trucks. Destroy the Ostrichs quickly then get rid of the
approaching 83RS's. Watch where you shoot to avoid hitting your own guys.
Then, stand by the doors near the transport's exit tunnel and as soon as it
opens, deploy the EOs and begin shooting the 06SBs.


PART(S): JIREN
         --S rank the mission (all transport trucks survived)


--------------------------------

DESTROY TRANSPORT CONVOY [1600H]

Requester: Jack-O
Operation Area: Old Nire Industrial Area
Objective: Destroy all transport vehicles
Reward: 0c
Actual Time: 17:06

ENEMIES: AC METIS, AC NIFLHEIM

SUMMARY: Destroy the transport convoy. Make sure that not a single one of them
         escapes.

HARD:



VS. METIS

As soon as the mission starts, Mumu will intercept you. METIS is not
that tough if you already defeated several much harder ACs before her. She may
be fast and agile but that's the tradeoff for her low defense. She has a
parrying blade RASETSU that is hard to land but deals awfully lot damage and
heat stress when it connects. Just make sure that you take care of her fast
since another AC is already on its way.

Dual weapons, preferably machine guns and an EO core should deal with her
quickly. Once done, get ready for Cerberus Garm


VS. NIFLHEIM

He has RPX large rockets, armed with Shade and CR-WH01HP handgun. Large
rockets as you know it, packs a punch so avoid getting hit by it. The shade
rifle has really good damage potential but if you prefer to use an CR-WBW98LX
cannon to deal with him, it should end the battle quickly. Just keep moving
since Garm's subweapons takes time to lock on.

Make sure that you destroy all the transport trucks and don't let any of them
reach the other end of the tunnel. If things get tough, you can just head to
the escape point indicated in the map.

PART(S):  CR-H06XS-EYE4
          --complete mission

          YH14-STING
          --defeat AC METIS

          YC08-ICURUS
          --defeat AC NIFLHEIM


--------------------------------------------------



--------------------------------------------------
  ==== 18:00
--------------------------------------------------


HALT ENERGY PRODUCTION [1800A]

Requester: Alliance Tactical Unit
Operation Area: Seil Hydroelectric Plant
Objective: Destroy all energy production equipment
Reward: 113,000c
Actual Time: 18:20


ENEMIES: RAT, MT08M-OSTRICH, soldiers

SUMMARY: This facility plays a vital role on supplying power to the enemy
         forces and disabling it will be a huge blow to thier overall
         productivity. Feel free to clear out the defenses.


NORMAL: Just find the targets and destroy them. The facility itself is large
so a head with auto-map function would be helpful. This mission has an optional
second phase so if you wanted to do that, equip back units with good VS ECM
performance.

After destroying the targets, you will have an urgent mission request. To take
this mission, head to the escape point indicated on the map. If you'ds rather
stay, just wait for a minute or two until Sheil informs you that the mission
is a success.


XXXXXXXXXXXXXXXX
OPTIONAL MISSION
XXXXXXXXXXXXXXXX

NOTE!: IF you fail the optional mission, you need to complete the first mission
again.

Requester: Alliance Tactical Unit
Operation Area: Sinus Airstrip
Objective: Clear the airstrip of enemy interference

ENEMIES: SSGB03-WALNUT, MT09ROE-OWL

SUMMARY: An Alliance transport plane needs to land in the airstrip but is
         having a hard time due to the ECM field surrounding the area. Clear
         the area of ECM interference before the plane reaches the airfield.

NORMAL: You can't target normally and your radar doesnt work porperly courtesy
of ECM devices around the area. MT OWLS are the ones responsible for the
interference. Just get rid of them quick before the plane reaches aistrip
range.



----------------------------

DEFEND AGAINST ASSAULT [1800B]

Requester: Vertex
Operation Area: Walter Material Storage Site
Objective: Halt the enemy invasion.
Reward: 104,000c
Actual Time: 18:28


ENEMIES: U03M-TERMITE, CR-MT06SB

SUMMARY: The enemy has exposed an underground route and will use it to launch
         an invasion. Eliminate the intruders and don't let them get past.


EASY: Hold them off. A ND FCS will work well here. Don't let a single enemy
to escape or get past. After defeating the last enemy wave, you will be
notified about an urgent mission request. Stay put if you dont want to do the
mission, let the timer run out. Otherwise, proceed to the upper level.


XXXXXXXXXXXXXXXX
OPTIONAL MISSION
XXXXXXXXXXXXXXXX

NOTE!: IF you fail the optional mission, you need to complete the first mission
again.

Requester: Vertex
Operation Area: Sinus Airstrip
Objective: Destroy the transport before it lands on the airstrip


ENEMIES: MT10-BAT, STORK
ALLIES:  SSGB03-WALNUT


NORMAL:  Make sure that you kill all enemies in range. Once the target bird
         enters sight range, give it all you've got. The presence of your
         allies helps a lot here.


PART(S): CR-R92
         --in the farthest room in the west. (open map to confirm location)

         107D-MEDUSA2
         --farthest vehicle in the east

---------------------------

SECURE THE TERMINAL AREA [1800C]

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Create a diversion/secure terminal area
Reward: 131,000c
Actual Time: 18:13


ENEMIES: CR-MT98G, TAP-LT6


VERY HARD: The grenade gun wielding T98Gs are hard to down not to mention that
thier weapons can burn your AC to overheat. After a while, another enemy AC
appears.


VS. CLOWN FACE

Machine gun, grenade gun and EO core. Imagine those variety of weapons pounding
you. You need to equip your own EO core, set max shell defense for your head,
arms and legs. Equip dual weapons and for back weapons, equip something that
will provide addtional firepower. He moves a lot just like other mobile ACs.
Stay on your feet and just shoot your weapons as soon as you get a lock on.
If you defeated several ACs before him, you should find him less threatening.
However that doesnt change the fact that he is still dangerous so dont let your
guard down.


PART(S): KARURA
         --at the end of final sewer, eastern side

         CR-H0X5-EYE3
         --Defeat AC CLOWN FACE


--------------------------

DESTROY SUSPISCIOUS FORCE [1800D]

Requester: Evangel
Operation Area: Garav Desert
Objective: Destroy the suspicious force
Reward: 142,000c
Actual Time: 18:22


ENEMIES: MOLE, AC ORACLE

SUMMARY: Mission issued directly by Evangel. It involves investigating an
         unknown force in the Garav Desert. He prefers not to go alone.


VERY HARD: Similar to the "Recover Cargo" mission request, you'll be back in
same area infested with annoying moles. You and Evangel will fight side by
side. I advise just let him waste his ammo against the Moles, while you avoid
getting hit. As soon as the last mole is destroyed, he will turn on you and
open fire.


VS. AC ORACLE


Behold the wielder of linear guns, Evangel. Linear guns are my favorite since
thier projectile look cool, not to mention decent attack power and good stun
effect. But that's bad news on your end. Oracle is a very agile AC and unless
you can keep up with him, most likely you'll eat up most of the linear blasts.
He excels in close range combat and is very accurate.

One of his dealiest weapons is the MOONLIGHT blade. It has really excellent
range and he is well-versed in using the blade so watch out. Hopefully, his
ammo should be low now and his EO will not be a factor anymore.

Keep on moving and stay offensive. Good thing is that after dealing a certain
amount of damage to Evangel, the battle ends. He will leave the area.


PART(S): WH10M-SILKY (LARM)
         --S RANK the mission (avoid losing too much AP. Its really difficult
           but try at least.)


-------------------------

ELIMINATE ENEMY PATROLS [1800E]


Requester: Independent Warlord
Operation Area: Seil Hydroelectric Plant
Objective: Eliminate all enemy patrol units
Reward: 138,000c
Actual Time: 18:07


ENEMIES: CR-MT91L2, MT09E-OWL, soldiers

SUMMARY: The client wants to capture the facility and use it as a bargain chip.
         Eliminate all patrols guarding the area.

NORMAL: Your radar is jammed again for this mission. So, you should have
a head with automap functions, a good VS ECM rating, a good LARM weapon and a
blade should suffice.

Locate all the enemies and eliminate the enemy patrols you find along the way.
Just avoid destroying the defense targets accidentally. Clear the area of
enemies and the mission should end.


PART(S): KUJAKU
         --in the top level room where four defense targets are located


         D03-CODON
         -- S rank the mission.


-------------------------

DESTROY THE POWER GENERATORS [1800F]

Requester: Kisaragi Loyalists
Operation Area: Triton Ecoactivity Center
Objective: Destroy the main power generators
Reward: 98,000c
Actual Time: 18:14


SUMMARY: Mission request involves disabling the facility by destroying its
         power generators. You need to exit mission area after meeting the
         objectives.

ENEMIES: AMIDA

EASY: Equip a head with bio-sensor functions and a good laser blade.

Head to the targets and destroy them. You can blade the enemies along the
way. And also, before destroying the last target, open your map and plan your
escape route so that you will spend lesser time escaping the place.


PART(S): YH13-LONGHORN
         --S rank this mission; (have at least 85-90% of the enemies killed
           and shorten mission completion time.)

-------------------------

PREVENT PLANT DESTRUCTION [1800G]

Requester: Vertex
Operation Area: Seil Hydroelectric Plant
Objective: Disable all explosive charges
Reward: 132,000c
Actual Time: 18:26


ENEMIES: UO3M-TERMITE, AEW360R, soldiers

SUMMARY: The facility has been inflitrated and the perpetrators plan to
         detonate the charges they planted on vital generators within the
         plant. Disarm the explosives without damaging the generators they
         are attached to.


NORMAL: You have approximately 5 mins and 30 secs to disable all charges. If
you have cleared several missions in this facility, the whole place should
be familiar. Just check your map every so often to plan the shortest route.
Take out a few enemies blocking your path. Mission completes after disabling
all charges.

PART(S): NICHIRIN (RARM)
         --S rank this mission; low mission time and some enemies destroyed

------------------------

PROTECT ECM DEVICES [1800H]

Requester: Alliance Headquarters
Operation Area: Tartrus Headquarters
Objective: Protect the ECM devices
Reward: 112,000c
Actual Time: 19:14


ENEMIES: SPORE, MT10-BAT, AEW360R, CR-AH79

SUMMARY: Mission request involves protecting the ECM devices from enemy attacks


NORMAL: Equip a sniper rifle, a strong blade (ELF3) and some backup weapons.
The ECM devices are easy to destroy so kill every enemy you see as fast as
possible. A ND FCS with excellent lock speed is recommended to take out targets
adistance and fast.

Take out airborne enemies with the rifle and just blade the larger MTs. It
would normally take 1-2 slashes to take them out. You can use whatever setup
that will work for you as long as you consider long ranged and fast attacks.

------------------------

RESCUE ALLIED FORCE [1800I]

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Rescue the allies and secure the facility
Reward: 90,000c
Actual Time: 19:26


SUMMARY: The Allied squad sent to the site has been decimated by an unknown
         force and you are requested to rescue the survivors. Find them deep
         inside the facility.

ENEMIES: AMIDA


EASY: This is a straightforward path, just slash the bugs out of your way.
      Mission completes after defeating all enemies and reaching allied target.


-------------------------

SEIZE THE AIRSTRIP [1800J]

Requester: Alliance Tactical Unit
Operation Area: Sinus Airstrip
Objective: Eliminate the enemy defenses
Reward: 158,000c
Actual Time: 19:02


SUMMARY: Capturing this facility will give the Alliance a good vantage point
         on launching an attack against Vertex. Eliminate the airfield's
         defenses.

ENEMIES: CR-MT85B/BP, CR-A82, SSGB03-WALNUT
ALLIES: MT11-STARLING


NORMAL: Destroy the turrets first. Then get rid of the other MTs deployed in
the area. Your allied MT units should've arrived already. They will assist the
offensive but just take care of the remaining targets.

Aiborne A82 warships will come last, just shoot them down to complete mission.


PART(S): MIROKU
         --S rank the mission (Destroy every single enemy, all allies
                              must survive)
------------------------

DESTROY THE ECM DEVICES [1800K]

Requester: Independent Warlord
Operation Area: Tartrus Headquarters
Objective: Destroy all ECM devices
Reward: 74,000c
Actual Time: 19:14


SUMMARY: Mission request involves taking out the ECM devices deployed by the
         Alliance. Operations has been disrupted for some time now because
         of them.

ENEMIES: MT10-BAT, SPORE, CR-MT83RS, 86FV


NORMAL: You only need to destroy four ECM trucks. They are not indicated on the
radar so you need to manually find them. Thier locations, from your starting
position would be:

1. inside the dome, northwest corner behind the small pyramid
2. inside the dome, southeast corner
3. outside the dome, on the eastern side
4. outside the dome, on the northwest corner, near the mission line.

If you take time, reinforcements will arrive. It will start as a small
deployment of Spores and 86FVs. Then Bats will be deployed. Try to destroy
3 of the targets but save one for the meantime. Kill some reinforcements to
get an S.



PART(S): WH11PU-PERYTON (RARM)
         --S rank the mission (Destroy 3 of the four targets to have the
           reinforcements appear, get rid of them for some more points and
           just destroy the last ECM after killing a fair number of enemies)

------------------------

DESTROY UNDERGROUND FORCE [1800L]

Requester: Vertex
Operation Area: Walter Material Storage Site
Objective: Eliminate the intruders
Reward: 0c
Actual Time: 19:11


SUMMARY: Bioweapons are deployed via underground tunnel to attack the Vertex
         HQ. They can't deploy any more units so they're requesting for your
         help defending the perimeter... alone.

ENEMIES: AMIDAs


NORMAL:  There wil be multiple Amidas here which could be a problem if you get
stuck or dont get rid of them immediately. Just use a long range FCS to strike
them adistance or just blade them when in range.

Equip a head with bio-sensor and night vision capabilities. A C range rifle
will do the trick. Remember that you can't see them adistance so to prevent
unnecessary AP loss, the long range FCS should help a lot here.

Just keep on killing targets until you clear the area.

-------------------------

ELIMINATE ENEMY OCCUPIERS [1800M]

Requester: Alliance Headquarters
Operation Area: Diorgan Distribution Center
Objective: Eliminate the enemy occupiers
Reward: 135,000c
Actual Time: 19:15

SUMMARY: Mission request involves recapturing an enemy occupied Alliance
         facility.

ENEMIES: AEW360R, CR-MT07LM, MT08M-OSTRICH, SSGB03-WALNUT, AC PINCH BECK


VERY HARD: Advance slowly while taking out the enemies along the way. You may
want to avoid unnecessary damage since you will be facing an AC in the end of
the path.

Vs. AC PINCH BEAK


First, use the buildings as your cover. You need to take out those Walnut
grenadiers stationed on the walls. They will make the AC fight harder if you
let them live. Mollycoddle uses an LB3 blade when you get close to him but will
also deploy his rifle and back cannons if you go mid-range or far from him.

So, that means you need to win a damage race. This battle is really hard since
he uses his weapons well and is accurate in most of his shots. Luring him to
the buildings will give you breathing space, just don't get stuck and be an
easy target.

As long as you're mobile and you can lock on him fast, you'll definitely land
more shots and win the battle eventually. Good luck!


PART(S): CR-WH01SP (LARM)
         --defeat boss AC




----------------------------------------------------
  ==== 20:00
----------------------------------------------------




PROTECT REACTOR CORE [2000A]

Requester: Vertex
Operation Area: Duerr Energy Plant
Objective: Eliminate the unmanned attack force
Reward: 98,000c
Actual Time: 20:12

SUMMARY: The Alliance plans an assault the power plant using unmanned units.
         They probably want to reach the core by entering through the exhaust
         vents. Prevent the enemies from reaching thier objectives.

ENEMIES: U05-FLEA


EASY: You need to equip only dual sniper rifles with B+ range, a ND FCS with
fast lock-on time, and/or any back units or head that gives additional radar
range. Also, equip optional parts that increase sight lock and radar range if
possible.

From your starting posistion, head straight until you reach the corner of the
mission area, by the wall. In this position, make sure that you can see both
towers.

     --------------
     |        (1) |      () -- towers
     |            |       S -- starting point
     |      S     |       P -- position here
     |           P|
     |  (2)       |
     --------------

There are already 2-3 targets on the first tower. You dont really need to move
too much, you just need to move your sight lock. Scan the tower by moving the
sight lock up and down. The Fleas can be taken out with one sniper shot. If
your FCS and range is long enough, you should be able to get a lockon to the
position I mentioned. Alternately scan both towers to prevent any targets from
reaching the vents.

Destroy the 5-6 waves of fleas and the mission completes.


----------------------

PREVENT REACTOR MELTDOWN [2000B]

Requester: Vertex
Operation Area: Duerr Energy Plant
Objective: Eliminate the intruders
Reward: 108,000c
Actual Time: 20:27


SUMMARY: Intruders have breached the facility and the reactor is reaching
         critical levels. Secure the area to prevent the reactor from meltdown.

ENEMIES: AMIDA, flying AMIDA, U05-FLEA


NORMAL: You need to tune max cooling of your main parts, you'll really need it.
Also, if you a SAISUI extension available, equip it. This will recharge lost
energy.

Clear the enemies you encounter along the path. The real annoyance would be the
flying AMIDAs. Avoid rushing into open spaces since most probably they contain
these flying  critters. You can just blade the Fleas and Amidas. You need to
destroy the targets. As soon as you reach the lower levels where the circuit
breakers are located, the temperature will start to rise rapidly. Quickly find
the targets and destroy them. If your energy level is critically low and
activate the SAISUI to recover it. This should give you more time to lower the
temperature levels.

PART(S): KONGOH
         --after destroying the first two targets, look for an open shaft by
         the ceiling. Its in the top room, by the door. If you can destroy all
         targets first then quickly grab the part, that would be better since
         boosting all the way up consumes much needed energy with the area in
         heat is not really recommended.

-----------------------

DESTROY PLANT'S DEFENSES [2000C]

Requester: Alliance Tactical Unit
Operation Area: Duerr Energy Plant
Objective: Destroy all enemy defenses
Reward: 132,000c
Actual Time: 20:03


SUMMARY: Taking out Vertex's main powerplant could hamper their war efforts.
         You are requested to eliminate the plant's defenses, so that the
         invasion force could set in.

ENEMIES: MT09ROE-OWL, MT11-STARLING, SPORE


NORMAL: You need to eliminate every enemy in the mission area. Take care of the
        airborne targets first. If you have a good VS ECM rating, you should
        still be able to get a lock-on despite of the Owls' jammers.

        Get rid of the owls after downing the spores. Just be careful when
        facing the Starlings. They jump high, so fire only when they're on the
        ground.


PART(S): WH03M-FINGER (RARM)
         --S rank the mission (avoid too much AP loss)

------------------------

SHUTDOWN ENERGY PLANT [2000D]

Requester: Alliance Tactical Unit
Operation Area: Duerr Energy Plant
Objective: Destroy the power supply controls
Reward: 112,000c
Actual Time: 20:18


SUMMARY: Taking out Vertex's main powerplant could hamper their war efforts.
         You are requested to infiltrate the facility and manually destroy
         the power supply controls.

ENEMIES: CR-MT06SB, GURENGE, soldiers


NOTE!: There are two possibilities in this mission. You can finish this easily,
or very hard. You need to defeat an AC to get the CR-WH01SP part, however.


EASY: The Gurenge flamers can cause instant overheat in your AC. An ELF3
strike can dispatch these guys. Just take out the four generators indicated.
On your way out, an enemy AC will attack you.


VS. PANZER MESSIAH

His AC is composed primarily of old generation parts with some little upgrades.
Just ignore him and escape. Mission completes.



VERY HARD: The Gurenge flamers can cause instant overheat in your AC. An ELF3
strike can dispatch these guys. Just take out the four generators indicated.
On your way out, an enemy AC will attack you.


VS. PANZER MESSIAH

His AC is composed primarily of old generation parts with some little upgrades.
You shouldn't have much problem with him. He uses an LB2 blade when he gets the
chance and the area is somewhat confined so take care not to take too much hit
from him.

After defeating G. Faust, head back to the entrance and a cutscene occurs.


VS. TANK PULVERIZER


All Pulverizers are dangerous, and this one is no diffrent. He has the highest
defense however and the slowest. Use this weakness to pummel him from adistance
using micromissiles and/or EOs. Still watch out for the dual plasma blasts and
the Moonlight blades this enemy utilizes. Defeat the Pulverizer to end the
mission


PART(S): FUTEN
         --in the dead end room with two GURENGE MT's

         CR-WH01SP (RARM)
         --Defeat Panzer Messiah.



----------------------------------------------------
  ==== 22:00
----------------------------------------------------


ELIMINATE TARGETED RAVEN [2200A]

Requester: Vertex
Operation Area: Garav Desert
Objective: Destroy AC Thunderstrike
Reward: 80,000c
Actual Time: 22:43

ENEMIES: AC THUNDERSRIKE


VERY HARD: He is still as dangerous as ever, using the dreadful LX back cannons
and has dual weapons as well. EO cores would be helpful in this fight, as well
as a high energy defense tuning. Equipping dual weapons will help you in the
offensive. Just keep moving, side step/bunny hop/ hover while strafing and
targetting him. Deploy the EOs early in the battle to soften Bolt up. You need
to have an agile AC to keep up with him and about eating everything that he
throws at you.

By all means avoid getting hit by the LX. It can chip a whole lot of AP and
can also break a part, most of the time the core or the arms. As long as most
of your shots land successfully, you should take him down in a while.


PART(S): JIKYOH
         -- defeat Thundestrike.

----------------------

PROTECT THE BRIDGE [2200B]

Requester: Alliance Tactical Unit
Operation Area: Ruga Tunnel
Objective: Protect the bridge's anchor point
Reward: 108,000c
Actual Time: 22:18


SUMMARY: Mission request involves protecting a bridge vital for a transport
         route. Repel the enemy's attempt to destroy the bridge.

ENEMIES: U03M-TERMITE, SPORE


NORMAL: You need to kill all enemies. Take out the Spores when they appear,
and avoid hitting the defense target yourself.

------------------------

TRACK DOWN EVANGEL [2200C]

Requester: Alliance Headquarters
Operation Area: Hordess Mining Site
Objective: Destroy AC Oracle
Reward: 114,000c
Actual Time: 22:25

SUMMARY: Evangel's treachery wouldn't go unpunished. Track him down in the
         location provided.

ENEMIES: AEW360R, CR-WA69BZ, CR-WR81B2, soldiers


EASY: Evangel is not in the area, so any setup would do. Just equip a blade
and a rifle. Defeat all enemies to complete mission.


PART(S): CR-I92FMM2
         --in the top of the cliff, in the last group of enemies.

---------------------

PROTECT WARLORD'S FORCES [2200D]


Requester: No Data
Operation Area: Hordess Mining Site
Objective: Protect allied units
Reward: 128,000c
Actual Time: 22:25


SUMMARY: No data available from the client, possibly from a warlord. Mission
         request involves protecting the remaining forces in the Hordess Mining
         site from an Alliance attack. The Alliance thinks that they are
         harboring Evangel which they do not.

ENEMIES: JELLYFISH, MT10-BAT
ALLIES: CENTUAR-AA (defense targets)


NORMAL: One annoying thing to look up for is that the defense targets you're
supposed to be protecting is SO fragile. A couple of shots is enough to turn
them to scrap metal. There are three groups you should be protecting. Mission
fails when all defense targets are destroyed.

Just use a rifle against the Jellyfishes and blade for the Bats. You really
need to kill the enemies quickly. An EO core and a D+ attack weapon will help.
The last wave is somewhat hard since they will appear on your starting point,
which will definitely destroy two of your Centaur allies there. The Bats will
always go after the defense targets and tend to ignore you so if you failed
the mission once, just anticipate where the enemies will appear.


PART(S): YWH07-DRAGON (R)
         --Last container past the 3rd group of Centaurs.

------------------------

ELIMINATE ZINAIDA [2200E]

Requester: Jack-O
Operation Area: Camp Fortherd
Objective: Destroy AC Fascinator
Reward: 0c
Actual Time: 22:31


HARD: This will be your battle against Zinaida without any interference. But,
she is really more an aerial fighter. FASCINATOR is a lightweight AC with
superb agility and mobility for a biped. During battle, her common tactic is
to fly directly almost above you while firing and strafing. This makes it
harder to hit her and evade most of her attacks. Her PIXIE machine gun has a
lot of ammo and although its damage is not that powerful it is really accurate.

She will deploy her missiles only when she runs out of machine gun ammo. And
also she almost never uses her blade. You should keep up with her agility and
mobility by using a setup built for the same categories. Use handguns with
power and range equivalent of a rifle as your main weapons. Dual weapons is a
must, not to mention tracking micromissiles. Just like your initial fight with
Evangel, you just need to bring Zinaida's AP to certain amount and the battle
automatically ends.


PART(S): YWH14PU-ROC4
         --complete mission

         WH08RS-FENRIR (RARM)
         --S rank the mission. Do your best to avoid too much AP loss. Its
         really tough but possible.   

--------------------------------

DESTROY AIR ASSAULT FORCE [2200F]

Requester: Vertex
Operation Area: Camp Fortherd
Objective: Destroy the enemy assault force
Reward: 138,000c
Actual Time: 22:14


SUMMARY: A large airborne invasion fleet has been deployed by the Alliance to
         attack Circ-City, Vertex requests your assistance on intecepting them
         on an advanced location.

ENEMIES: C06-STORK, CR-A82, GUSHAWK, MT09E-OWL


NORMAL: Just like your normal ground-to-air missions, you should have a ND FCS
with fast lock time. Rechargable EO's (Gaea core) will definitely help. You
may equip a C+ attack and range sniper rifle and a SHADE, GAST, or SPECTER on
the other hand. You can also include micromissiles as your back weapons to
bring down the larger birds quick. Just equip also the optional parts the
increase sight lock, radar range and lock on cancellation pulses.

There would be several waves here and the STORK transport planes drops a couple
of OWL ECM MTs if you didnt shot them down in time. Get rid of them fast.

The GUSHAWKS are F22-like fighters that are not that fast to hit and take down
fortunately. One or two shots should suffice to shot them down. And also, the
A82 bombers may take more hits before getting destroyed.

Make sure that none of the enemies get past your mission area or at least try
to prevent too many to targets to get through.


--------------------------------

DESTROY THE BRIDGE [2200G]


Requester: Independent Warlord
Operation Area: Ruga Tunnel
Objective: Destroy the bridge's anchor point
Reward: 108,000c
Actual Time: 22:18


ENEMIES: CR-MT83RS, CR-MT98G, JELLYFISH, MT08-OSTRICH  


NORMAL: Have a sniper rifle and a laser blade. Take out the the Jellyfishes
then you may snipe the MTs or just blade them. Some reinforcements will arrive
if you take the mission too long to finish. You can just slash the support
beams to destroy the bridge.

--------------------------------



----------------------------------------------------
  ==== 00:00
----------------------------------------------------



ELIMINATE SORCERER [0000A]

Requester: Jack-O
Operation Area: Versurs Highland
Objective: Destroy AC Banshee
Reward: 0c
Actual Time: 00:41


ENEMY: AC BANSHEE

HARD: The machine gun arms this guy has is only good in close range. Try
moving away from Sorcerer and strike him adistance. A good dual rifle should
outdamage him. His other subweapons are primarily rockets and missiles which
you can evade and or counter with missile defense.

If you have EO cores, it would help but not necessary. You can equip a WS FCS
to get a better chance to lock this enemy. Just apply the normal vs AC tactics
you've learned during the past AC battles.



PART(S): YWH13M-NIX (RARM)
         --complete mission

         CR-WA91MSM
         --Defeat AC BANSHEE

         WR24L-SHADE2
         --from your starting position, boost back a little. Its in your right.

------------------------------------------

PROTECT TRANSPORT TRAIN [0000B]

Requester: Alliance Tactical Unit
Operation Area: Ruga Tunnel
Objective: Ensure the transport train's safe passage
Reward: 120,000c
Actual Time: 00:26

ENEMIES: CENTAUR-AA, HORSETAIL4, MT08H-OSTRICH

NORMAL: Destroy the Centaurs first then deal with the Ostrichs. Take down the
Horsetail4s fast before they blow the train up.

----------------------------

DEFEAT EVANGEL [0000C]


Requester: Alliance Headquarters
Operation Area: Area-R11 AC Garage
Objective: Destroy AC Oracle and other resistance
Reward: 104,000c
Actual Time: 00:30

ENEMIES: AC ORACLE, MT08M-OSTRICH


VERY HARD: Destroy the minor MTs then you'll face....

vs BULLET LIFE

Apparently, Evangel is not here and you'll need to defeat Rim Fire instead.
If you defeated him during the one of the earlier easier paths, you should know
the tactics. If not, try to stay away from him. He loves to bunny hop while
showering you with Finger machine gun bullets and micromissiles. Do not battle
him up close. You can lure him behind the buildings but careful not to get
stuck yourself.

Outdamage him using dual weapons while bunny hopping. This will ensure you'll
not gonna eat all those bullets and be a scrap metal yourself.


PART(S): WH03M-FINGER (L)
         --defeat AC BULLET LIFE

----------------------------

HELP ALLIED MT ESCAPE [0000D]

Requester: Alliance Tactical Unit
Operation Area: Old Nire Industrial Area    
Objective: Secure the spy's escape route
Reward: 108,000c
Actual Time: 00:14


SUMMARY: Mission request involves escorting an Alliance spy to safety. He has
valuable info and was able to steal and MT. Protect him until he reaches the
escape point.

ENEMIES: CR-MT77RO, CR-MT83RS, CR-MT85B, soldiers
ALLY: MT11-STARLING


EASY: Just clean area of enemies, dont let any of them alive. Stomp on those
pesky foot soldiers and other MTs as well. You shouldn't have a hard time on
this mission.

----------------------------

DESTROY TRANSPORT TRAIN [0000E]

Requester: Independent Warlord
Operation Area: Ruga Tunnel
Objective: Destroy the transport train
Reward: 108,000c
Actual Time: 00:26

SUMMARY: Mission request involves destroying an important Allied transport
train carrying much needed supplies for allied troops.

ENEMIES: CR-MT07LM, CR-MT85BP


NORMAL: If you want to finish this mission quickly, fly to the other side of
        the bridge, and get rid of the MTs blocking your path. You may want to
        wait for the train inside the tunnel, deploy your RPX and AIM it
        towards the train's direction. The RPX deals massive damage when it
        connects but has really poor firing interval. Just keep on firing
        your LARM weapon and the RPX to immediately destroy the train.


PART(S): CR-WH01HP (R)
         -- S rank the mission. Equip dual weapons or an ELF3 blade, EO core,
         and an RPX large rocket back unit. You need to defeat EVERY single
         enemy here, QUICKLY. You will have approximiately 10-15 seconds before
         the train arrives, and another 6-9 seconds before it reaches the other
         end of the tunnel and escapes.

----------------------------

ATTACK DISTRIBUTION CENTER [0000F]

Requester: Independent Warlord
Operation Area: Diorgan Distribution Center
Objective: Destroy the generators
Reward: 112,000c
Actual Time: 00:38


ENEMIES: 86FV, CR-MT06SB, JELLYFISH, MT08M-OSTRICH, MT11-STARLING,
         SSGB03-WALNUT, soldiers

HARD: You need to get to the elevator before the time runs out. Avoid
unnecessary battles to reach the first objective quickly. Upon reaching the
elevator, you will need to head outside and destroy the four generators. But
be warned, there are a lot of enemies waiting here. Defeat all of them then
just destroy the generators to complete mission.


PART(S): LN01-SEAL
         -- S- rank the mission; Aside from the main generators, destroy the
         small generators shown during the briefing. Take out enemies along the
         way, while evading as much AP loss as possible. Destroy the main
         generators then the remaining enemies. Its really hard to S this
         mission so its alright to get frustrated.

----------------------------

Eliminate Plant Intruders [0000G]

Requester: Vertex
Operation Area: Seil Hydroelectric Plant
Objective: Eliminate the intruders
Reward: 102,000c
Actual Time: 00:52

SUMMARY: The plant has been breached and Vertex wants to eliminate the
         plant intruders.

ENEMIES: AMIDA, flying AMIDA


NORMAL: You need to take out the bioweapons again. Equip a head that has a
bio-sensor, a blade, and just a strong RARM weapon. The real annoyance here
would be the flying Amidas. An EO core would help, alongside with other parts
that has strong energy defense. Tuning max energy defense will help as well.


PART(S): FUNI
         --Take the elevator before door B-01, and look at the object farthest
         from the door.

----------------------------



----------------------------------------------------
  ==== 02:00
----------------------------------------------------


INVESTIGATE RECENT ATTACK [0200A]

Requester: Alliance Tactical Unit
Operation Area: Tartrus Headquarters
Objective: Investigate the recent attack
Reward: 156,000c
Actual Time: 02:13

ENEMIES: QUAD-LEG PULVERIZER

HARD: Pulverizers are tough as they can be and this one is no diffrent. They
have similar attacks, such as dual plasma blasts and 2-3 Moonlight laser blade
arms that deals MASSIVE damage. The battle area is large which will give you
much needed breathing space. However, like most tough units, Pulverizers are
somewhat weak vs micromissiles. Note the you will always have a second to
respond when the pulverizer deploys its blades. Immediately boost away to avoid
getting slashed. You can hide behind the buildings to evade the plasma bursts.
Just stay mobile, you will most likely land more hits than he do. Defeat him
to complete mission.


PART(S): WH08RS-FENRIR (L)
         --S rank the mission. Finish the mission quickly and avoid unnecessary
         AP loss and ammo consumption.

-------------------------

DESTROY RESEACH FACILITY [0200B]


Requester: Alliance Headquarters
Operation Area: Triton Ecoactivity Center
Objective: Activate the backup generators and escape
Reward: 121,000c
Actual Time: 02:20


SUMMARY: Mission request involves levelling a secret research facility to
         the ground. Alliance intel suggests that illegal bioweapons research
         has been ongoing.


ENEMIES: CR-MT77RO, flying AMIDA


HARD: Defeat the enemy MTs, go to the elevator. Take out the flyers before
they take chunks of your AP. Also, check out your location everytime you set
the charges to plan your escape route. After planting the final charge, a timer
activates and you need to escape the facility within less than 3 minutes.
When you reach the open area, an enemy AC will ambush you. Here you can choose
wether you leave the place or fight.


VS AC METIS


Mumu is rather fragile but quick. Several solid direct hits should take out
her Ac in no time. Just deploy the EOs and just strafe-jump while firing.
Her parrying blade is not that threatening as long as you move around, and her
shotgun is not that effective in long range combat either.

Just make sure that the battle duration does not reach the 45-50 second
threshold, to have time allowance to reach the escape point.

PART(S): YH14-STING
         --defeat AC METIS

-------------------------

RETRIEVE RESEARCH DATA  [0200C]

Requester: Kisaragi Loyalists
Operation Area: Triton Ecoactivity Center
Objective: Retrieve the research data and escape
Reward: 98,000c
Actual Time: 02:34


SUMMARY: Mission request involves retrieving important research material from
the facility. Client is a group of Kisaragi scientist still loyal to the old
corporation.

ENEMIES: U03M-TERMITE, CR-MT85M, flying AMIDA


HARD: This mission requires speed and coordination. The annoyances here are the
flying AMIDAS; they fire rapid pulse blasts and they usually hover close to you
making them harder to it... not to mention that they eat your AP fast.

Get high energy defense parts and tuning. Equip an EO core, bio-sensor and
automap head, and a fairly strong weapon. The MTs doesnt pose much resistance
and the fact that the Amidas regenerate for some time is awful.

Take the elevator to start mission. After exiting the elevator, note that there
are waiting flyers ahead. So, have your weapon ready, turn around, boost
backwards so that you will be able to lock on the bugs earlier.

After getting rid of the Amidas, head to the topmost terminal. You will need to
escape this place in a very small amount of time so get used to the area by
checking the map every so often. After accessing the last terminal, the
facility will initiate a self-destruct sequence and you need to leave the area.

Bad news is you really have limited time so don't waste it. More bad news is
that enemies will block your path. Just fight your way to the escape point
before time runs out.


PART(S): WH11PU-PERYTON (L)
         --S rank the mission (avoid too much AP loss. S ranking this mission
         is really hard because of the Amida flyers. Just use the setup and
         tuning recommended and just try again if needed)

-------------------------

LAUNCH PREEMPTIVE STRIKE  [0200D]

Requester: Vertex
Operation Area: Tartrus Headquarters
Objective: Destroy the enemy force
Reward: 170,000c
Actual Time: 02:45


SUMMARY: An alliance force has positioned already to launch a massive attack
against Vertex HQ. You are requested to launch a preemptive strike against
them to halt thier advance towards Circ-City. The type and number of the
force is unknown, proceed with caution.

ENEMIES: 86FV, soldiers, MT-Leviathan

HARD:  Equip a micromissile launcher and a radar back unit. You need to have a
good VS ECM rating here. Also, just equip a normal blade and rifle. I recommend
using the E02RM-GAR extension. Tune the head to max VS ECM, max aim accuracy
for the arm, cooling for the legs, core and radiator. A long range FCS with
S grade locktime is a must.


The initial set of enemies are just easy. Just save your ammo with them by
slashing or stomping them. When the enemy soldiers start talking, find a
place to hide for the meantime.

The alliance will deploy thier secret weapon in an attempt to turn the tide of
war... the LEVIATHAN.


VS. MT LEVIATHAN


Thank goodness this is not an AC. But that doesnt lower the threat against this
biggie. Its airborne and well armed. It can repel rounds from most weapons, and
the fact it fires missile salvoes and high energy pulse blasts. Good thing,
this is not an open area, so the missiles can be warded off by the pyramids and
the dome itself.

Like most large and thick shelled enemies, they lack missile defense. That is
when micromissiles come in. Although they take some time to lock on, just track
the Leviathan's movement from adistance and when its clear, fire away. Just
remember to get out of its way since it will fire pulse blasts towards you will
can break parts in a few direct hits. Its not that fast so the micromissiles
will definitely hit its target without any problems.

Just repeat the steps and you shoule be able to bring this down on the first
try.

PART(S): CR-WR81B2 (RARM)
         --S rank the mission; (Avoid too much AP loss and make sure most of
           your shots land successfuly)

-------------------------

INTERCEPT ENEMY AC [0200E]

Requester: Jack-O
Operation Area: Camp Fortherd
Objective: Destroy the enemy AC
Reward: 0c
Actual Time: 02:26


SUMMARY: The alliance has sent an AC to attack. Intercept the AC and destroy
it if neccessary.


ENEMY: AC ORACLE


VERY HARD: This enemy is tough. He is deadly accurate and his linear weapons
stuns a lot. Not to mention that after recovering from a stun, he will rush
and blade you. The area has a lot of spots you can use as cover but most likely
you will still be pummeled if you're not careful. Linear weapons also can break
parts with a few direct hits.

He is good in midrange but deadly in close range. So, for better chances, you
need to use orbit weapons. Use an EO and and orbit weapon (HARPY, HARPY2) and
some fairly accurate arm weapons. Equip dual weapons here since you wont be
able to use your laser blade even if you want to. Handguns would be a nice
sub for blades.

He seldomly deploys his backcannon but remain cautious. Just like other ACs
before him, he is good in jump-strafing or bunny hopping. You need to master
the same skill to keep it up with him. Otherwise, you'll be easy picking.

Applying the tactics mentioned, you should be able to defeat him. I personally
took 5 attempts and a couple of hours experimenting with diffrent tunings and
setup before I managed to beat him.


PART(S): YWL16LB-ELF3
         --complete the mission

         CR-WR93RL  
         --defeat ORACLE

-------------------------

DEFEAT THE INVADING FORCE  [0200F]

Requester: Vertex
Operation Area: Garav Desert
Objective: Defeat the invading force
Reward: 168,000c
Actual Time: 02:07


SUMMARY: An enemy force has been deployed to attack. Intercept them in the
desert to halt thier advance.

ENEMIES: MT08M-OSTRICH, CR-MT9107LM, SPORE, QUAD PULVERIZER


VERY HARD: The hard part here is the actual visibility. A long range FCS will
be helpful partnered with improved radar range. Take care of the MTs and just
be careful when clearing the area since the enemies may seem to just appear
out of nowhere. Scan your horizons first to check the nearest enemy location.
Once the enemies are cleared up, a new challenger appears.

VS. QUAD PULVERIZER

If you encountered a pulverizer before, you already know how dangerous and
deadly they are. And also their shared weakness. The dual pulse blast must be
evaded as much as possible and especially the MOONLIGHT blades.

Again, micromissiles are your best bet here. You need to get a clear, red
lock-on to ensure that the missiles will hit. 5-7 sets of micros partnered with
accurate weapon arms will take this enemy down.


PART(S): CR-WB03MV
         S rank the mission; ( kill all MTs, avoid too much AP loss)

-------------------------

ATTACK THE ADVANCING FORCE [0200G]

Requester: Jack-O
Operation Area: Garav Desert
Objective: Defeat the invading force
Reward: 0c
Actual Time: 03:13


SUMMARY: An enemy force has been deployed to attack. Intercept them in the
desert to halt thier advance.

ENEMIES: AEW360R, CR-MT91L2, MOLE, AC FOXEYE


HARD: You need to deal with the ECM interference in the whole mission. To
counter its effects, just tune your head to max VS ECM and equip a back unit
that further improves VS ECM rating.

Take care of the enemy MTs. After defeating them, Jack-0 will arrive... to
battle.


VS. FOXEYE

Good thing his own FCS and radar is jammed here. He has no special moves or
setup we should look out for but do not expect an easy fight here nevertheless.
His arm weapons are strong but can be anticipated adistance.

If your VS ECM rating is 450+ then you should be able to get more accurate
lock-ons. Just do the standard vs AC tactics and you should be able to defeat
him.

After his HP goes down to a certain level, the battle will end and he will
leave the area. Mission completes.


PART(S): YWH13M-NIX (LARM)
         --complete mission

         WH04HL-KRSW (RARM)
         --S rank the mission; (avoid too much AP loss, defeat Jack-0 in lesser
         time)

-------------------------------



----------------------------------------------------
  ==== 04:00
----------------------------------------------------



SHUTDOWN DEFENSE SYSTEMS [0400A]

Requester: Alliance Tactical Unit
Operation Area: Old Nire Industrial Area
Objective: Destroy the energy supply pods
Reward: 130,000c
Actual Time: 04:29

SUMMARY: Circ-City's defenses are giving the Allied forces a hard time to get
through. Destroy the energy pods powering the massive railguns installed within
the city.

ENEMIES: CR-MT98G, CR-MT83RS, soldiers; AC SIGHT HAWK


HARD: Run over the foot soldiers. The target should be indicated on the map.
The railguns are dangerous themselves so keep on moving while advancing.
Destroy the ground targets and the reinforcements. The energy pods are beside
the railguns themselves. Aim and destroy the targets or just boost up then
slash it. After that, Crow arrives and you got yourself another AC battle.
Good thing is that you can either escape or battle Crow. Just head to the
escape point. You will miss the AC part though.


Vs. SIGHT HAWK


You need to stay mobile here. You will need to backboost or bunny hop a lot.
Since the area is somewhat confined, both of your movement is restricted.
Just keep on firing and you should outdamage him. Head to the escape point
after the battle.


PART(S): CR-H95EE
         --defeat SIGHT HAWK


------------------------------

DESTROY AC SIGHT HAWK [0400B]

Requester: Alliance Tactical Unit
Operation Area: Versurs Highland
Objective: Destroy AC Sight Hawk
Reward: 98,000c
Actual Time: 04:45


NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION
TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game)

VERY HARD: Or that is how I felt. Sight Hawk has rather low AP and defense
and you should be able to take him down. The most annoying fact is the
limitless KAMIKAZE MTs crashing all over the place, not to mention they chose
you as their target and will keep on homing on you. AND... not only Sight Hawk
is not being hit by the suicide MTs but once a Kamikaze hits you, expect 2-3
more to follow. AND...they do make your AC stagger, leave high heat and break parts early. You
are also a free target for Crow while you are being hit by the Mts.

Anticipating them using the map would give you a chance to evade but certainly,
you need to divide your attention on fighting Sight Hawk.  There really is no
perfect setup to assist you with this one, but above average piloting skills
and a lot of luck.

Tune cooling to max for your head, core, legs and radiator. Aiming accuracy for
arms, booster heat for booster, condenser capacity for the generator.

A solid EO core would be helpful on this one, and also dual rifles. You will
need to make this battle quick so a lighweight setup should suffice since you
need to move a lot here. Just don't stand still even for a second. Keep firing
away and you may achieve victory.

PART(S): CR-H95EE
         --defeat SIGHT HAWK

------------------------------

DESTROY AC HEAVEN's RAY [0400C]

Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Destroy AC Heaven's Ray
Reward: 165,000c
Actual Time: 04:29


SUMMARY: The Alliance has sent an AC and you are requested to intercept the
intruder and get rid of him.

ENEMY: AC HEAVEN'S RAY


VERY HARD: Avoid fighting up close since he loves using the blade up close.
This part of the battle is tough, since you can't move much due to the limited
space. Just keep him on your lock always, as much as possible and avoid getting
stuck when you bunny hop. He sometimes gets stuck himself which opens a window
of oppurtunity for you to score some sure hits. Avoid his tight spread shotgun
since it always have part-breaking and overheating potential. As long as you
attack away from him and apply what you learned here, you should do fine.

If you had a hard time with Jouser, then the mission is not yet over. Meet
the new challenger.


VS. Biped Pulverizer.


This Pulv is the fastest unit you have faced yet. It has three MOONLIGHT arms
that it can deploy while charging towards the enemy. It has rapid blast laser
but it needs to stay still to use it. Just stay away from it, while firing
your micromissiles or orbit cannons away. Also you can cancel its attempt to
fire its laser by hitting it successfully  before unloading and firing the
weapon. Just stay away as much as you could, careful not to get cornered since
it will follow you often. You dont want to lose 1000+ AP in a single hit.

Just be aggressive, so that you can outdamage the Pulv. Mission completes
after downing the enemy.

PART(S): MF04-COWRY
         --Defeat AC HEAVEN'S RAY
------------------------------

ELIMINATE AIRBORNE FORCE [0400D]

Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy the enemy's airborne forces
Reward: 142,000c
Actual Time: 04:06


SUMMARY: The Alliance has sent a large airborne fleet in an attempt to level
Vertex's HQ to immediately end the war. Intercept thier fighters.

ENEMIES: GUSHAWK squadrons


HARD: You will face upgraded version of Gushawk squadrons. They are better
armed but you can still down them in one or two shots. The only threat in this
mission is that since they appear in swarms, you need to evade several
missiles all at once.

Just like other Ground-to-Air missions, sniper rifles combined with long ranged
FCS will make your job easier. Also, AMS will help on repelling some of the
missile attacks but don't eat a lot of them.

Just boost away to evade missiles otherwise stand still and keep on shooting
them down adistance.


PART(S): CR-WB87GLL
         --S rank the mission. (Just kill enemies without wasting too much
         shots or losing too much AP)

------------------------------

SAFEGUARD INDUSTRIAL AREA [0400E]


Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Destroy the invading enemy force
Reward: 108,000c
Actual Time: 04:27


SUMMARY: The Alliance has sent an AC and you are requested to intercept the
intruder and get rid of him.

ENEMIES: MT09ROE-OWL, MT08-OSTRICH, AC HEAVEN'S RAY

HARD: Avoid fighting up close since he loves using the blade up close.
This part of the battle is tough, since you can't move much due to the limited
space. Just keep him on your lock always, as much as possible and avoid getting
stuck when you bunny hop. He sometimes gets stuck himself which opens a window
of oppurtunity for you to score some sure hits. Avoid his tight spread shotgun
since it always have part-breaking and overheating potential. As long as you
attack away from him and apply what you learned here, you should do fine.

A set of enemies will appear if you managed to defeat Jouser quickly. Otherwise
if you took time struggling and survived... no more reinforcements, mission
completes.


PART(S): MF04-COWRY
         --Defeat AC HEAVEN'S RAY

------------------------------

ELIMINATE AC INTRUDER [0400F]


Requester: Vertex
Operation Area: Underneath Circ-City
Objective: Eliminate the enemy intruder
Reward: 162,000c
Actual Time: 04:51


SUMMARY: An uknown AC has infltrated the city. Vertex doesnt know what its
capable of but they think that the infiltrator is Evangel. Take him down.


HARD: Behold the wielder of linear guns, Evangel. Linear guns are my favorite
since thier projectile look cool, not to mention decent attack power and good
stun effect. But that's bad news on your end. Oracle is a very agile AC and
unless you can keep up with him, most likely you'll eat up most of the linear
blasts. He excels in close range combat and is very accurate.

One of his dealiest weapons is the MOONLIGHT blade. It has really excellent
range and he is well-versed in using the blade so watch out. But another
deadly weapon has been added to his arsenal, the CR-WH98GL grenade launcher.
One good thing is even if he has dual back units, his mobility has not been
affected at all.

The area is quite large but it doesnt mean that you are safe from his attacks.
He's still as accurate as ever and nevertheless deadly. You need to keep on the
offensive. After damaging him quite a bit, a scene occurs. You need to go down
through the broken vent.

The second part of the mission starts.

++++++++++++++++++++++++++++++++++++
Operation Area: Underneath Circ-City
Objective: Destroy the Internecine


You need to destroy the 6 generators powering up this large structure. The
targets cannot be locked into and they fire back. You need to keep on moving
to avoid getting pummeled by several lasers. You can boost up and slash it with
a laser blade or shoot it but since you need to recharge your energy after
jumping up, you may still get hit with thier lasers...

Just work fast on destroying the generators and mission completes.


PART(S): CR-YWB05MV2
         --S rank the mission (again, avoid too much AP loss and)

------------------------------

DEFEAT JACK-0 [0400G]


Requester: Evangel
Operation Area: Underneath Circ-City
Objective: Destroy AC Fox Eye
Reward: 0c
Actual Time: 05:01

SUMMARY: The Alliance has located Jack-0's whereabouts. He seems to know a lot
about the Pulverizer attacks. Pursue him underneath Circ-City and deal with
once and for all.

ENEMY: AC FOXEYE


EASY: This is the easiest final mission. Jack-0 starts the battle with his
left arm broken, not to mention other damages his AC may have suffered.
He is slow and has poor mobility so you shouldnt have too much of a problem
here (compared to all the missions you need to undergo before reaching this
mission) Defeat him and the mission ends.


PART(S): WB18M-CENTAUR
         --defeat AC FOXEYE

------------------------------

UNDERGROUND INVESTIGATION  [0400H]


Requester: Alliance Tactical Unit
Operation Area: Underneath Circ-City
Objective: Investigate the area beneath Circ-City
Reward: 180,000c
Actual Time: 05:03


SUMMARY: There are some hints about something hidden beneath Circ-City. Jack-0
disappeared and they are suspecting he knows something about what's under.
You are requested to investigate the area.


ENEMY: SUPER BIPED PULVERIZER


HARD: When you enter the area, the place may seem empty... until you'll see a
lot of enemies appearing in the radar and homing towards you. There is no place
to hide so you need to move a lot here. You know how frustrating these MTs can
be so move like there's no tomorrow.

Fortunately.. after a minute the bombardment will be over, and a door will
open. Enter the door, and enter the broken shaft after the cutscene.


Second part of the mission starts.

+++++++++++++++++++++++++++
Operation Area: Underneath Circ-City
Objective: Destroy the Pulverizer


Its a biped Pulv that has major enhancements in terms of speed and attack power
(including a new attack and more AP). Note that their weakness is still the
same: micromissiles. The Pulv needs to stand still to execute its major attack
so If your AC is equipped with an EO core, deploy it alongside with Orbit
Cannons, and micros. This should give you a headstart on damaging it.

You may need to move a lot here since this Pulv will always attempt to slash
you to death by rushing towards you. Keep away from it at all times while
firing all you got.


PART(S): YH08-MANTIS
         --S rank the mission; (Its really tough to obtain an S rank here since
         no matter what you do, you'll always lose AP. You just need to avoid
         losing too much AP and missing too much shots)

------------------------------

SHUTDOWN INTERNECINE  [0400I]

Requester: Jack-O
Operation Area: Underneath Circ-City
Objective: Destroy the Internecine
Reward: 0c
Actual Time: 05:12

ENEMY: PULVERIZERs

NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION
TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game)


(VERY) VERY HARD: I sought help for this one also. Taking note of the
Pulverizers' weakness against micros, I just equipped dual micromissile
launchers as back units with large ammo storage. An extension to synch those
missiles will be a good addition as well. Since micromissile launchers are
quite heavy, you need to equip lightweight but fairly powerful weapons as
well. Handguns should suffice yet if you tend to miss many shots, you'll run
out of ammo. You need to boost a lot here since you be against airborne Pulvs
which makes them more agile, dangerous and lethal.


VS. Hover Pulverizer


Upon entering the area, you will see Jack's AC badly damaged. Soon he crumbles
to bits and the camera focuses on the aerial Pulv. And somehow, managed to
inflict damage on it as well.

Take note that this enemy evades in an eyeblink by dashing. Also it will send
orbit cannons to shoot at you (which is invisible, by the way). You will see
the Pulv hovering still when it is about to do that. That is the time also
to get a red lockon for your micromissiles. This will cancel its attack.
Well, I can only describe its basic attack patterns and recommended weapons
but the rest is still up to you.

Cutscene occurs. Enter the broken shaft and the first part of the mission
completes.


SHUTDOWN INTERNECINE (2)
Operation Area: Underneath Circ-City
Objective: Destroy the Internecine


Your misery is far from over. You still need to face another Pulv and is the
strongest variant you have to face yet. It is another airborne Pulv that
resembles a spider maybe but has exceptional offensive capability. After the
scene with Zinaida you will fight it.

It's attacks include:

1. Rapid fire laser rounds, similar to a machine gun, UNAVOIDABLE.
2. Multiple homing lasers powerful but somewhat slow and predictable.
3. Dual plasma bursts.
4. Moonlight slash (most of the time above you and with great heat stress)
5. Pulv encloses itself inside an energy sphere, immune to all kinds of
   attacks then releasing very destructive rays all over the place. Hard to
   avoid and seriously damaging.

Now, it may be godly but it shares the same weakness as the other Pulvs...
micros. Hopefully you should still have quite plenty of them. This enemy has
a lot of AP (probably 10000+ or so) and getting a clean shot without getting
hit is somewhat challenging or almost impossible.

If you're tracking is good and your FCS' locktime is excellent, you should
get a red lock-on within 1 1/2 secs. This should give you ample time to react
whatever the Pulv is throwing at you.

By the time you finished this...hopefully, your AC probably has two arms and
the head severed. Not a good shape to finish a mission but hey, you're a god
if you finished the battle with everything intact! XD

Congratulations, Last Raven.

PART(S): CR-C06U5
         --complete the mission

         CR-WL06LB4
         --S rank the mission; avoid too much AP loss and defeat both
           Pulverizers (it sounds easy but it isn't)

------------------------------

DESTROY THE INTERNECINE [0400J]

Requester: Jack-O
Operation Area: Underneath Circ-City
Objective: Destroy the Internecine
Reward: 0c
Actual Time: 05:12

NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION
TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game)


(VERY) VERY HARD:


WHAT'S WITH THE ALMOST IMPOSSIBLE AND NECK BREAKING MISSIONS??!!!!


There is no setup I can recommend here basically because I
have problems myself. You need dual weapons using SOLID rounds. You need to
setup your AC mostly for aerial combat to keep up with your enemy. A wide
range sight lock will help achieving better lock ons. Skill on tracking a fast
enemy is a must on this mission.

Set your generator to max EN output, booster heat for the booster and max
cooling for the radiator.

Start the mission by going down the broken shaft. Follow the path and soon
you'll encounter those pesky little suicide MTs coming towards you. They do
follow random patterns although they can be shot down. But generally you will
be inflicted with considerable amount of damage and heat.

Keep advancing (like a madman murmuring "...damn...") until you reah an
intersection on your left. Oops.. you're not safe yet... You need to get pass
those laser lines and the charging Kamikazes...

You need to walk as you cross the corridors of death. This way you can monitor
your path easier. Once you see the shaft leading further down, take it to
begin the next part of the mission.

If you played Evangel's route already, this should be similar. You need to
destroy the 6 generators quickly. They do shoot laser projectiles back so
strafe-boost to destroy all generators. After destroying it, you already
completed...


the second part of the mission. Get ready for the last part.

An AC equipped with a Python rail gun and a NIX with some missile launchers
appears...ZINAIDA!!! Not only her armanents are upgraded but her AC parts are
enhanced as well. (Knowing this fact makes me hate the game or the people
behind the game.. sigh.. sorry for the ranting..)

Alright, common sense kicks in and you know you have to fight the hell out of
her. Having half of your AP gives you a fighting chance. Just dont let her
hit you too many times or all the hard work will be lost.

"Skill on tracking a fast enemy is a must on this mission. " As I mentioned,
Zinaida is pretty much an annoying aerial fighter. She stays in the air a lot,
only lands to recharge a little bit (although I heard that Zinaida's condenser
capability in this battle is INFINITE...geesh). But expect not to go easy on
you. Expect machine gun bullets distracting you while she is charging her
highly-accurate railgun and missiles. The problem here is since she moves a
lot, you will have difficulty getting a clean shot while you get your butt
kicked. The only way is to keep up with her by staying on the move, giving
you chances to land successful shots to her while evading. Try mastering
skill of boost-jumping while having a constant lockon and firing dual weapons
in midair. This will help a lot in surviving this nearly impossible mission.

You will definitely have a problem defeating her. But if you managed to beat
earlier paths and AC bosses, she should pose as a challenge to you.


PART(S): CR-YC03U4
         --Complete the mission

         YWH16HR-PYTHON
         --Defeat AC FASCINATOR

------------------------------

STOP LAST ASSAULT ATTEMPT [0400K]


Requester: Vertex
Operation Area: Versurs Highlands
Objective: Destroy the enemy's airborne forces
Reward: 148,000c
Actual Time: 05:08


SUMMARY: This is a last assault launched by the alliance. The results of this
battle determines the victor of this war.

ENEMIES: GUSHAWK fighters, LEVIATHAN MTs


HARD: You will face several Gushawk fighter squads here. Just equip a Shade2
rifle and long range FCS primarily. Also, you need to equip dual homing micro
missile launchers as your back units. Just evade the missiles they fire and
make sure that you bring down some of them when thier making thier attack
runs. Conserve your missile ammo as much as possible. Use them if you feel
the need though.

After taking down the fighters, you will face massive flying MTs codenamed
"LEVIATHAN". There is two of them and if you faced them before during other
paths, you should know that they have rather low missile defense.

Their main attacks are multiple missiles volleys and pulseblasts if you stayed
nderneath them when they do thier attack runs. Just make sure that you have
a red lockon before releasing your own missiles, make every shot count. DO
concentrate on one MT at a time to make it easier. And alosAfter defeating the large
MTs, another one comes in.


VS LEVIATHAN+

An enchanced version of the first two. It can send more missile swarms which
will keep you busy. Same tactics are applied here but there is a possibility
that you'll be low on ammo. Just give it everything that you have left. Just
make sure that you dont eat all the Leviathan is throwing at you since its
attack has been boosted as well. You can use decoy pods to create a diversion
and have some clean shots. Just repeat the steps mentioned for the first two
MTs and you should emerge victorious here.


PART(S): YWB3SL-GERYON3
         S-rank the mission; avoid too much AP loss. Kill the bosses as quick
         as you possibly can.

------------------------------

DESTROY THE PULVERIZER [0400L]

Requester: ?
Operation Area: Internecine
Objective: Destroy the Pulverizer
Reward: 600,000c
Actual Time: ?

NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION
TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game)

This is only a bonus/ optional mission after completing other missions in the
mission log. And unlike other missions, this is not available normally by
accessing the information option. This can only be accessed by accessing the
"FREE MISSION" option.


VERY, VERY, VERY HARD: You'll be a madman to battle this one. You're a god if
you defeat this Pulv. Nah, Im just exagerrating. But seriously, this mission
is really hard and almost impossible. The pulv you gonna face is the ULTIMATE
version in terms of attack, defense, speed and AP. You gotta get yourself
ready since I can recommend any winning setup here, I apologize.



VS SUPER AERIAL PULVERIZER


This is similar to the aerial pulverizer covered on another mission path. It
has its own AMS (anti-missile system) and fires LX-like laser beams that has
huge blast radius and deal tremendous damage. It usually fires it 5-6 times
per batch. Some of the basic attacks of other pulvs are still retained and
also their weakness to micromissiles. Stat-wise, this Pulv is really hard to
crack.

You will notice that it is charging for its powerful beam attack when it just
stays still and light is forming in its core. You will have split seconds to
react and avoid getting hit by boost-strafing/jumping. One hit from it has
tremendous damage, stun, part-breaking capability, and heat stress. Not to
mention that due to the stun effect, you have almost no time to evade the
remaining shots, which guarantees a quick game over.

Just evade its attacks keep a constant swarm of micros coming in. Make sure
that your shots count since it can evade pretty well, too.


PART(S): CR-H06SR2
         --S rank the mission; keep your AP to half by the end of the battle,
           dont miss too many shots.


                +++++++++++++++++++++++++++++++++++++++++++++++++++


 ===================
[POSTGAME UNLOCKABLES]
 ===================


FREE MISSION -- This option becomes available after successfully completing
                at least one path. It allows you to redo the missions you
                previously completed and increase your ranking and earn
                credits.


EX ARENA     -- This option becomes available after successfully completing
                at least one path. Similar to the VR ARENA but this is where
                you fight the boss ACs you defeated during the missions.
                You gain the enemy AC's emblem.


SECRET MISSION  Complete other normal missions including the ones not covered
                by the default paths. Access this mission thru FREE MISSION
                option. Acquire emblem # 42.



                +++++++++++++++++++++++++++++++++++++++++++++++++++



 ===============
[PARTS CHECKLIST]
 ===============

This section is a brief summary of the parts you will acquire by completing
certain mission requirements. Details on getting these parts are discussed
in the main walkthrough. Also added are parts acquired by defeating certain
VR ARENA opponents.




  ---===== 08:00 =============---------------------

   MISSION                               PART(S)          PART TYPE


1: Destroy Military Base            WH05M-SLYPH           R-ARM WEAPON

2: Eliminate Intruders              RASETSU               R-ARM WEAPON

3: Distribution Center Recon        CR-WBW78R             DUAL B-UNIT
                                    JIKYOH                EXT


  ---===== 10:00 =============---------------------


4:Acquire The Commodity             CR-YWH05R3            L-ARM WEAPON
                                    YWH07-DRAGON          L-ARM WEAPON

5:Destroy AC Sundial                WH10M-SILKY           R-ARM WEAPON



  ---===== 12:00 =============---------------------


6: Eliminate The Enemy AC           B04-BIRDIE2           BOOSTER
                                    YH15-DRONE            HEAD

7: Recapture Storage Site           WB21M-DRYAD           B-UNIT



  ---===== 14:00 =============---------------------



8: Protect The Cargo                CR-E82SS2             EXT
                                    CR-WBW98LX            B-UNIT

9:  Battle Challenge                CR-LHT92              LEG (HOVER)



  ---===== 16:00 =============---------------------

10: Protect Allied Squadron         CR-WB03LGL2           B-UNIT

11: Destroy The Control Towers      YWL03LB-TAROS         BLADE
                                    CR-YC99UL             CORE
                                    KANGI                 OPTIONAL

12: Destroy AC Vigilance            WL-MOONLIGHT          BLADE

13: Destroy Raging Torrent IV       YASYA                 B-UNIT (ORBIT)

14: Protect Transport Team          JIREN                 EXT

15: Destroy Transport Convoy        CR-H06XS-EYE4         HEAD
                                    YH14-STING            HEAD
                                    YC08-ICURUS           CORE



  ---===== 18:00 =============---------------------


16: Defend Against Assault          CR-R92                RADIATOR
                                    107D-MEDUSA2          B-UNIT

17: Secure The Terminal Area        KARURA                B-UNIT
                                    CR-H0X5-EYE3          HEAD

18: Destroy Suspicious Force        WH10M-SILKY           L-ARM WEAPON

19: Eliminate Enemy Patrols         KUJAKU                GENERATOR  
                                    D03-CODON             OPTIONAL

20: Destroy Power Generators        YH13-LONGHORN         HEAD

21: Prevent Plant Destruction       NICHIRIN              R-ARM WEAPON

22: Seize The Airstrip              MIROKU                FCS

23: Destroy The ECM Devices         WH11PU-PERYTON        R-ARM WEAPON

24: Eliminate Enemy Occupiers       CR-WH01SP             L-ARM WEAPON



  ---===== 20:00 =============---------------------


25: Prevent Reactor Meltdown        KONGOH                GENERATOR

26: Destroy Plant's Defenses        WH03M-FINGER          R-ARM WEAPON

27: Shutdown Energy Plant           FUTEN                 EXT
                                    CR-WH01SP             R-ARM WEAPON


  ---===== 22:00 =============---------------------


28: Track Down Evangel             CR-I92FMM2             INSIDE

29: Protect Warlord's Forces       YWH07-DRAGON           R-ARM WEAPON

30: Eliminate Zinaida              YWH14PU-ROC4           R-ARM WEAPON
                                   WH08RS-FENRIR          R-ARM WEAPON


  ---===== 00:00 =============---------------------


31: Eliminate Sorcerer             YWH13M-NIX             R-ARM WEAPON
                                   CR-WA91MSM             ARM
                                   WR24L-SHADE2           R-ARM WEAPON

32: Defeat Evangel                 WH03M-FINGER           L-ARM WEAPON

33: Destroy Transport Train        CR-WH01HP              R-ARM WEAPON

34: Attack Distribution Center     LN01-SEAL              LEG (HOVER)   

35: Eliminate Plant Intruders      FUNI                   EXT



  ---===== 02:00 =============---------------------


36: Defeat The Invading Force      CR-WB03MV              B-UNIT

37: Investigate Recent Attack      WH08RS-FENRIR          L-ARM WEAPON

38: Retrieve Research Data         WH11PU-PERYTON         L-ARM WEAPON

39: Launch Preemptive Strike       CR-WR81B2              R-ARM WEAPON

40: Intercept Enemy AC             YWL16LB-ELF3           BLADE
                                   CR-WR93RL              R-ARM WEAPON

41: Attack The Advancing Force     YWH13M-NIX             L-ARM WEAPON
                                   WH04HL-KRSW            R-ARM WEAPON


  ---===== 04:00 =============---------------------


42: Shutdown Defense Systems       CR-H95EE               HEAD

43: Destroy AC Sight Hawk          CR-H95EE               HEAD

44: Eliminate Airborne Force       CR-WB87GLL             R-ARM WEAPON

45: Safeguard Industrial Area      MF04-COWRY             FCS

46: Eliminate AC Intruder          CR-YWB05MV2            B-UNIT

47: Defeat Jack-O                  WB18M-CENTAUR          B-UNIT

48: Underground Investigation      YH08-MANTIS            HEAD

49: Shutdown Internecine           CR-C06U5               CORE
                                   CR-WL06LB4             BLADE

50: Destroy The Internecine        CR-YC03U4              CORE
                                   YWH16HR-PYTHON         R-ARM WEAPON

51: Stop Last Assault Attempt      YWB3SL-GERYON3         B-UNIT

52: Destroy The Pulverizer         CR-H06SR2              HEAD





  ---===== V R    A R E N A=============---------------------



        PILOT   / AC                   PART                   TYPE



53: Leandro  / AC WARP TIME         CR-WH01HP              L/R-ARM WEAPON

54: No. 2448 / AC CROW PREDATOR     CR-YWH05R3             L-ARM   

55: Warlord  / AC TICKTOCK          ANANDA                 RADIATOR

56: Sir Fire / AC DIRTY SLIME       CR-B83TP               BOOSTER

57: Certainty/ AC GRIM BEAST        YWH14PU-ROC4           L/R-ARM WEAPON

58: Crimson  / AC BABY'S BREATH     WH04HL-KRSW            L/R-ARM WEAPON

59: Susanoo  / AC APRIL FOOL'S      YA10-LORIS             ARM

60: Moonlight/ AC NEON MIGHT        WR22PL-OGRE2           R-ARM WEAPON

61: Moody M. / AC NOVA-RG           YH12-MAYFLY            HEAD

62: Daemon   / AC LUCIFER           CR-YC010/UL2           CORE


               +++++++++++++++++++++++++++++++++++++++++++++++++++


 ========
[VR ARENA]
 ========


This is a great place to earn credits and test your skills. You need to fight
your way up, against 30 diffrent ACs and pilots. Difficulty increases as you
proceed. Aside from the pot money you'll get from emerging victorious, you'll
get the defeated AC's emblem as well.


--================================ [] [] [] ==============================--

30th: SKA

Bet: 10,000c
Pot: 20,000c/12,000c
Stage: Training Space


AC TRIGGER HAPPY 99
________________________


Head  --------  CR-YH70S2
Core ---------  CR-C69U
Arms ---------  CR-A71S2
Legs ---------  LH02-LYNX2
Booster ------  CR-B69
FCS ----------  CR-F69
Generator ----  CR-G69
Radiator -----  CR-R69
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    SYAKATSURA
B-Unit L ---    WB03R-SIREN
R-ARM ----      CR-WH01HP
L-ARM ----      CR-WH01HP
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Middleweight, two-leg AC equipped with guns on both arms. The setup has
potential, but targeting is something that still needs work. ]


EASY: Tune your parts to max shell defense, grab a blade and a rifle. This
enemy is an entry-level. Just get near him and balde him to death.


--================================ [] [] [] ==============================--

29th: QUOTA

Bet: 12,000c
Pot: 24,000c/14,400c
Stage: Open Arena


AC ALIE

________________________


Head  --------  YH13-LONGHORN
Core ---------  CR-YC99UL
Arms ---------  CR-A72F
Legs ---------  CR-LH77A
Booster ------  B01-BIRDIE
FCS ----------  MF02-VOLUTE
Generator ----  CR-G84P
Radiator -----  RO2-HAZEL2
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    NONE
B-Unit L ---    NONE
R-ARM ----      YWH14PU-ROC4
L-ARM ----      CR-WL79LB2
H-Unit R -----  WH06PL-ORC
H-Unit L -----  NONE
Optional -----  NONE


[Heavyweight, two-leg model with relatively poor armor ratings
given its weigt designation. Close-range combat offers its only hope
for success]


EASY: This guy is slow, just try taking him out adistance with dual grade D+
weapons. The ROC4 and LB2 blade deals considerable damage in close quarters
combat so be careful.


--================================ [] [] [] ==============================--


28th A.U. RICK

Bet: 14,000c
Pot: 28,000c /16,800c
Stage: Arena


AC MARIGOLD

________________________


Head  --------  CR-H97XS-EYE
Core ---------  CR-C75U2
Arms ---------  A01-GALAGO
Legs ---------  LN02-SEALION
Booster ------  NONE
FCS ----------  MF03-VOLUTE2
Generator ----  G01-LOTUS
Radiator -----  CR-R69
EXT ----------  NONE
Inside  ------  I05D-MEDUSA
B-Unit R ---    WB21M-DRYAD
B-Unit L ---    NONE
R-ARM ----      WR11RS-GARUM
L-ARM ----      WL02R-SPECTER
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Hover-leg AC design that achieves a good balance between mobility
and offensive capability. Unit is most deadly when attacking from
mid-range]


EASY: This AC has low defense ratings and has poor accuracy. You can abuse
this weakness by showering it with continous fire while following it around.



--================================ [] [] [] ==============================--

27th AUBREY VION
Bet: 16,000c
Pot: 32,000c/19,200c
Stage: Site - 5


AC RELIC II

________________________


Head  --------  CR-H84E2
Core ---------  C01-GAEA
Arms ---------  A03-GIBBON
Legs ---------  CR-LH96FA
Booster ------  B01-BIRDIE
FCS ----------  MF03-VOLUTE2
Generator ----  CR-G84P
Radiator -----  CR-R69
EXT ----------  CR-E81AM
Inside  ------  NONE
B-Unit R ---    WB27O-HARPY2
B-Unit L ---    CR-WB73MP
R-ARM ----      WR01R-SHADOW
L-ARM ----      WL05RS-GOLEM
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE

[Heavyweight, two-leg AC designed for long-range combat. The
unit's lack of speed is offset by its well-rounded weapon selection]


EASY: The EO cores and the Orbit Cannons will be the ones dealing most of the
damage here. Although the setup is set for long distance combat, A. Vion seems
to be inffecient in using the AC properly. Just peg him with continous shots
or you can even blade him to achieve victory.


--================================ [] [] [] ==============================--

26th LEANDRO

Bet: 30,000c
Pot: 60,000c/36,000c
Stage: Military District
Reward: CR-WH01HP


AC WARP TIME

________________________


Head  --------  CR-H73E
Core ---------  YC07-CRONUS
Arms ---------  A03-GIBBON
Legs ---------  CR-A88FG
Booster ------  CR-B81
FCS ----------  MF03-VOLUTE2
Generator ----  G01-LOTUS
Radiator -----  CR-R69
EXT ----------  E02RM-GAR
Inside  ------  NONE
B-Unit R ---    MAGORAGA
B-Unit L ---    CR-WB72M2
R-ARM ----      WR02M-PIXIE
L-ARM ----      CR-WL74M
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Lightweight reverse-joint AC design that uses missiles as its
primary means of attack. Mobile combat tactics help keep opponents
guessing]


NORMAL: Due to the AC's high mobility and agility, you will rather have a
hard time landing shots. The buildings here provide much needed cover, so
unless you're an accurate shooter, bring lots of ammo and reloads. Make him
waste his ammo then attack.


--================================ [] [] [] ==============================--


25th GENIE

Bet: 34,000c
Pot: 68,000c/40,800c
Stage: Training Space


AC NINJA
________________________


Head  --------  CR-H97XS-EYE
Core ---------  C02-URANUS
Arms ---------  A05-LANGUR
Legs ---------  LH10-JAGUAR2
Booster ------  CR-B81
FCS ----------  MF03-VOLUTE2
Generator ----  CR-G91
Radiator -----  CR-R69
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    KARURA
B-Unit L ---    NONE
R-ARM ----      CR-WR84S
L-ARM ----      YWL16LB-ELF3
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Lightweight, two-leg AC design that performs well in close-range combat
situations. Primary weapons are core EO and left-arm equipped laser blade]

Avoid fighting too close since he loves deploying his laser blade, not to
mention his shotgun. The Karura micros are avoidable yet getting hit by those
can chip a lot of AP. Just maintain distance and you should do fine.


--================================ [] [] [] ==============================--

24th TOOTHPICK

Bet: 38,000c
Pot: 76,000c/45,600c
Stage: Open Arena


AC FRACTURE
________________________


Head  --------  CR-H98XS-EYE2
Core ---------  CR-C98E2
Arms ---------  CR-A92XS
Legs ---------  CR-LH84L2
Booster ------  B03-VULTURE2
FCS ----------  CR-F91DSN
Generator ----  CR-G91
Radiator -----  R02-HAZEL2
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    KWB31B-PEGASUS
B-Unit L ---    WB31B-PEGASUS
R-ARM ----      WH04HL-KRSW
L-ARM ----      CR-WL69LB
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Lightweight, two-leg model equipped with auxillary boosters.
Equipped laser rifle offers good firepower, but doesn't mesh well with
the lightweight design]


As far as you may have obrserved, the KRSW is one of the most lethal weapons
in the game. Although low in defense and AP, there is always a threat of
Toothpick outdamaging you, killing you quick before you kill him. Use dual
weapons as needed and also an EO core.

Note that this enemy has low stability and weapons with good stun works well
on scoring a few free shots at him.


--================================ [] [] [] ==============================--

23rd TANK ALLURE

Bet: 42,000c
Pot: 84,000c/50,400c
Stage: Arena


AC KILLER BEAGLE
________________________


Head  --------  H10-CICADA2
Core ---------  CR-C83UA
Arms ---------  CR-WA74GR
Legs ---------  LT03-GRIZZLY
Booster ------  NONE
FCS ----------  CR-F91DSN
Generator ----  FUDOH
Radiator -----  R03-LINDEN
EXT ----------  NONE
Inside  ------  CRI79DD
B-Unit R ---    CR-WBW78C
B-Unit L ---    CR-WBW78C
R-ARM ----      NONE
L-ARM ----      NONE
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Tank-leg AC design with emphasis on solid-round defense
performance. The unit's grenade launching weapon arms are capable of
inflicting heavy damage]

Tank ACs has low energy defense, low turning ability, speed and mobility. This
tank Ac is no diffrent. Although the grenade launchers can deal massive dmg
and instant overheat, you easily out manuever him and chip his AP using your
blade. Don't attempt to attack him infront.


--================================ [] [] [] ==============================--

22nd GABE GLOW

Bet: 46,000c
Pot: 92,000c/55,200c
Stage: Site-S


AC BAD NEWS
________________________


Head  --------  CR-H72S3
Core ---------  CR-C75U2
Arms ---------  WA02-CETUS
Legs ---------  LF02-GAVIAL
Booster ------  B03-VULTURE2
FCS ----------  CR-F91DSN
Generator ----  G02-MAGNOLIA
Radiator -----  ANANDA
EXT ----------  CR-E69SS
Inside  ------  BIKUNI
B-Unit R ---    WB13RO-SPHINX
B-Unit L ---    NONE
R-ARM ----      CETUS
L-ARM ----      CETUS
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Quad-leg design outfitted with heavy firepower weapon arms. Mobile
combat maneuvers and electronic contermeasures are used to trip
opponents up]

Quad AC with linear weapon arms. It creates high heat stress when hit. Since
quads are known for high turning ability and mobility, it is best to be always
on the move here. This enemy AC can easily outdamage you, so again, stay
mobile while firing  continous shots. You can also blade this guy to death.


--================================ [] [] [] ==============================--

21st NO.2448

Bet: 70,000c
Pot: 140,000c/84,000c
Reward: CR-YWH05R3


AC CROW PREDATOR
________________________


Head  --------  H11-QUEEN
Core ---------  C01-GAEA
Arms ---------  A11-MACAQUE
Legs ---------  LH03-COUGAR2
Booster ------  CR-B83TP
FCS ----------  MONJU
Generator ----  G02-MAGNOLIA
Radiator -----  R02-HAZEL2
EXT ----------  FUNI
Inside  ------  I05D-MEDUSA
B-Unit R ---    MAGORAGA
B-Unit L ---    CR-WB91LGL
R-ARM ----      CR-WR93RL
L-ARM ----      WL-MOONLIGHT
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg model with high performance ratings in
nearly all areas. Weapon diversity enables unit to engage targets
effectively at any range]

Another tough opponent utilizing the cheat device, OP-I. This enables ACs to
fire back cannons freely without restrictions. Keep fighting adistance so that
you can anticipate his shots and evade as needed. Use an EO core for
additional damage, and some rapid fire weapons.

You can also try showering him with missiles early. His AP is not that high
but he can take you down early if not careful.


--================================ [] [] [] ==============================--

20th MAL & DAL
Bet: 75,000c
Pot: 150,000c/90,000c
Stage: Training Space


AC JACKPOT
________________________


Head  --------- H09-SPIDER
Core ---------- CR-C06US
Arms ---------- CR-WA69BZ
Legs ---------- LR03-ORYX2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- G01-LOTUS
Radiator ------ CR-R92
EXT ----------  E02RM-GAR
Inside  ------  NONE
B-Unit R ---    CR-WB85RPX
B-Unit L ---    SYAKATSURA
R-ARM ----      NONE
L-ARM ----      NONE
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Heavyweight, reverse-joint AC design equipped with hard-hitting
bazooka weapon arms. Unit's energy defense capability is relatively
low]


The solid rounds from the RPX missiles and the bazooka arms does hurt a lot.
Be always on the move even those weapons are quite inaccurate and has poor
firing intervals. Fight him from a distance he should go down after a while.


--================================ [] [] [] ==============================--

19th ZORRO-X
Bet: 80,000c
Pot: 160,000c/96,000c
Stage: Open Arena


AC RABBIT'S FOOT
________________________


Head  --------- YH14-STING
Core ---------- CR-YC03U4
Arms ---------- CR-A92XS
Legs ---------- CR-LH80S2
Booster ------- B02-VULTURE
FCS ----------- CR-F82D2
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    CR-YWB05MV2
B-Unit L ---    YWB35L-GERYON3
R-ARM ----      WH04HL-KRSW
L-ARM ----      WL14LB-ELF2
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg AC design with emphasis of offensive
performance. Over relaince on its two high-powered energy weapons has
proven troublesome]

The KRSW he has is really powerful and HEAVY. Not to mention the Geryon3 back
cannon which serves like a weaker, on-slot LX version. Those two weapons add
weight to a middleweight AC further decreasing its mobility and turning
ability.

The vertical missiles are accurate, but somewhat predictable. You can create
a lightweight biped and just boost-strafe around him while firing. He will
have a hard time tracking you since he is using a ND FCS in such space..


--================================ [] [] [] ==============================--


18th PRISCILLA
Bet: 85,000c
Pot: 170,000c/102,000c
Stage: Arena


AC MERCILESS
________________________


Head  --------- YH14-STING
Core ---------- YC07-CRONUS
Arms ---------- CR-A94FL
Legs ---------- CR-LN91HM
Booster ------- ---
FCS ----------- CR-F73H
Generator ----- CR-G91
Radiator ------ CR-R92
EXT ----------  CR-E82SS2
Inside  ------  SYAMANA
B-Unit R ---    WB06M-SPARTOI
B-Unit L ---    NONE
R-ARM ----      WR05L-SHADE
L-ARM ----      CR-YMH05RS
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Exceptionally quick hover-leg AC design specifically geared
toward mobile combat tactics. Capable of executing relentless attacks
from mid-range]


If you manage to use the SHADE, you'll know its damage potential. Hover ACs
has low defensive capabilities and somehow their boost is limited. This should
not be a problem unless you get hit by its weapons regularly. Note also that
hover legs can be broken easily so just keep hitting her until she slows down
for the final shots.



--================================ [] [] [] ==============================--

17th MR. KEEPLESS
Bet: 90,000c
Pot: 180,000c/108,000c
Stage: Site - S


AC JETTER
________________________


Head  --------- CR-YH85SR
Core ---------- CR-C75U2
Arms ---------- CR-A69S
Legs ---------- CR-LH92S3
Booster ------- B02-VULTURE
FCS ----------- CR-F91DSN
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    WB11M-HYDRA
B-Unit L ---    CR-WB78GL
R-ARM ----      WH13M-NIX
L-ARM ----      YWL16LB-ELF3
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I

[Middleweight two-leg AC design with respectable firepower and good
close in rushing preformance. Overall mobility is somewhat lacking]


Another AC equipped with the magical device, OP-I. The grenade launcher paired
with this can be really dangerous. The NIX machine gun deals considerable
damage from close/middle range. The ELF3 is something to look out for as well.
He is quite aggressive since he tends to rush in a lot, charging towards you
with weapons blazing.

Dual weapons will help and also, you can use a solid EO core. Just outdamage
him and victory is yours.


--================================ [] [] [] ==============================--


16th WARLORD
Bet: 100,000c
Pot: 200,000c/120,000c
Stage: Born City
Reward: ANANDA


AC TICKTOCK
________________________


Head  --------- H10-CICADA2
Core ---------- CR-C89E
Arms ---------- CR-WA69MG
Legs ---------- LR04-GAZELLE
Booster ------- CR-B81
FCS ----------- MF04-COWRY
Generator ----- FUDOH
Radiator ------ ANANDA
EXT ----------  E06RM-GAR2
Inside  ------  CR-I80BD2
B-Unit R ---    MAGORAGA
B-Unit L ---    CR-WB73MV
R-ARM ----      NONE
L-ARM ----      NONE
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE

[Lightweight, reverse-joint AC equipped with missile launchers for
long-range battles and machine gun weapon arms for short-range fights]


Ticktock has a well-rounded selection of weaponry. The machine gun arms does
eat up AP fast, similar to the FINGER's damage potential in close range. If
you stay away, he will switch on using missiles, which can be countered with
AMS cores or simply avoided.

He loves to jump boost a lot, and the buildings around the area provide cover
and annoyance as well. You can stay away, chipping his AP with successful
shots or rush in while he's firing his missiles. Either way, just avoid
getting hit a lot and you'll come out victorious.

--================================ [] [] [] ==============================--

15th FLIP-FLOP
Bet: 110,000c
Pot: 220,000c/132,000c
Stage: Training Space


AC 0-MICRON
________________________


Head  --------- YH15-DRONE
Core ---------- YC08-ICURUS
Arms ---------- CR-A94FL
Legs ---------- LH09-COUGAR2
Booster ------- CR-B81
FCS ----------- CR-F82D2
Generator ----- CR-G91
Radiator ------ NONE
EXT ----------  CR-E81AM
Inside  ------  CR-I80BD2
B-Unit R ---    WB11M-HYDRA
B-Unit L ---    CR-WB78GL
R-ARM ----      CR-WR93RL
L-ARM ----      FUTEN
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg design equipped with a shield and various solid round
weaponry. Unit's firepower effectively raises opponent's temperature levels]


He is similar to Crow in terms of weapon selection. Fliflop (what a stupid
name...) tends to use overboost to either engage and deploy his linear rifle
or backboost to fire his Hydras.

He has a Futen shield that protects him from energy rounds so avoid using
weapons that utilizes those. The linear rifle is also something to look out
for since it has good damage potential and great stun, not to mention its
capability to break parts fairly easily.

Keep moving while feeding him with your own shots. If you managed to beat Crow
you should be able to beat him as well.


--================================ [] [] [] ==============================--

14th REVERSE
Bet: 120,000c
Pot: 240,000c/144,000c
Stage: Open Arena


AC SCARLET SPIDER
________________________


Head  --------- H09-SPIDER
Core ---------- C04-ATLAS
Arms ---------- CR-A72F
Legs ---------- LF04-LIZARD
Booster ------- B05-GULL
FCS ----------- MF04-COWRY
Generator ----- FUDOH
Radiator ------ RAGORA
EXT ----------  NONE
Inside  ------  I05D-MEDUSA
B-Unit R ---    CR-WB82SG2
B-Unit L ---    CCR-WB75RP
R-ARM ----      WH07M-PIXIE3
L-ARM ----      YWH13M-NIX
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Heavyweight quad-leg design built to withstand a great deal of punishment.
Unit is capable of inflicting massive amounts of damage at close-range]


High defense ratings but low mobility and speed. His slug gun produces high
heat stress when hit not to mention his NIX machine gun. Pretty much he is
efficient in close combat so stay far from him and just give unload everyting
to him.


--================================ [] [] [] ==============================--

13th  -1 (minusone)
Bet: 130,000c
Pot: 260,000c/156,000c
Stage: Arena


AC QUARTZ CLOCK
________________________


Head  --------- CR-H06XS-EYE4
Core ---------- CR-YC010/UL2
Arms ---------- CR-A88FG
Legs ---------- CR-LH99XS
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  ANOKU
Inside  ------  NONE
B-Unit R ---    NONE
B-Unit L ---    CR-WB87GLL
R-ARM ----      CR-YWH05R3
L-ARM ----      YWL16LB-ELF3
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Lightweight, two-leg AC designed as a high-speed, quick-stirke
unit. Poor defense stats prevent it from faring very well in prolonged
encounters]


A very agile and fast unit. To trade off with its exceptional speed is its
low defense ratings. He really exhausts his ammo rather quickly so you
shouldnt have problems taking him down. He may be good at rushing and using
the elf blade sometimes but that's it. He uses the OB function efficiently as
well.

Just remember not to take all he's throwing at you. You can also evade most
of the time during the start of the battle to make him waste his ammo then
just give 'im all you got after that. All in all, he is an easy catch.


--================================ [] [] [] ==============================--

12th BIG FAT DADDY
Bet: 140,000c
Pot: 280,000c/168,000c


AC PARADISO
________________________


Head  --------- CR-H81S4
Core ---------- CR-C89E
Arms ---------- A09-LEMUR2
Legs ---------- CR-LRJ90A2
Booster ------- B02-VULTURE
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ CR-R92
EXT ----------  CR-E73RM
Inside  ------  CR-I79DD
B-Unit R ---    KARURA
B-Unit L ---    CR-WB69RA
R-ARM ----      CR-WH05RLA
L-ARM ----      CR-YWH05R3
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Heavyweight, reverse-joint AC design emphasizing defensive
capability. The unit performs best when engaging opponents from mid-
range]


Comparing to his reverse-joint counterparts in the arena, BFD has very solid
defense stats and also some really good loadup. His extension synchs with his
Karura missiles which will definitely give you a hard time. He uses his rifles
quite well, using combinations to keep on the offensive.

There is always a tradeoff for an exceptional rating. Since he has high def
and good weapons, his overall mobility and speed is somewhat restricted. His
stability is also affected as well, so weapons with good stun (linear rifles)
or just plain good close quarters weapons should do the trick. You can always
outmanuever him. Just don't let your guard down since he knows how to use his
weapons well.


--================================ [] [] [] ==============================--

11th SIR FIRE
Bet: 150,000c
Pot: 300,000c/180,000c
Stage: Underground Works
Reward: CR-B83TP


AC DIRTY SLIME
________________________


Head  --------- CR-H97XS-EYE
Core ---------- CR-C75US
Arms ---------- CR-A71S2
Legs ---------- CR-LH80S2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- G01-LOTUS
Radiator ------ ANANDA
EXT ----------  CR-E90AM2
Inside  ------  NONE
B-Unit R ---    WB04M-NYMPHE2
B-Unit L ---    CR-WB78GL
R-ARM ----      WR04M-PIXIE2
L-ARM ----      CR-WL69LB
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg design built to achieve a healthy balance
between mobility and firepower. Weapon load out is geared toward mid-
range combat]


This is enemy has high ammo loadup. His AC is built for endurance battles so
be careful when taking him out. He rarely uses his grenade launcher, but does
use his PIXIE machine gun quite often. Equip dual weapons and optional EO core
for good results.


--================================ [] [] [] ==============================--

10th CREZNER
Bet: 160,000c
Pot: 320,000c/192,000c
Stage: Training Space



AC BROKEN STONE
________________________


Head  --------- YH08-MANTIS
Core ---------- C05-SELENA
Arms ---------- A07-LEMUR
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MONJU
Generator ----- KUJAKU
Radiator ------ FURUNA
EXT ----------  NONE
Inside  ------  I07D-MEDUSA2
B-Unit R ---    CR-WB94MB2
B-Unit L ---    CR-WB75SG
R-ARM ----      CR-WH05BP
L-ARM ----      WL13L-GORGON
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  NONE


[Heavyweight, tank-leg AC brisling with a wide selection of hard-
hitting weapons. Lack of mobility is offset by the unit's exceptional
firepower]


A tank AC that doesn't boost and has really poor turning ability. You can just
close in and blade him to death. Just make sure that you dont attack him
head-on. His weapons can definitely take out a large amount of AP.


--================================ [] [] [] ==============================--

9th CARICATURE
Bet: 170,000c
Pot: 340,000c/204,000c
Stage: Open Arena


AC LIFE IS MINE
________________________


Head  --------- YH15-DRONE
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- YLH11-VIXEN
Booster ------- B03-VULTURE2
FCS ----------- MF04-COWRY
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  SYAMANA
B-Unit R ---    CR-WB91LGL
B-Unit L ---    NONE
R-ARM ----      WH10M-SILKY
L-ARM ----      WL-MOONLIGHT
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Lightweight, two-leg design equipped with a devastatingly powerful
blade. The unit's mobility enables it to run circles around opponents]


A typical fast moving AC. He uses his linear gun to distract you and will
just rush in with his Moonlight. His energy machine gun, SILKY consumes a lot
of energy and has rather large spread which makes it inaccurate.

He also tends to consume his energy completely, forcing him to recharge. Use
this oppurtunity to hit him hard.


--================================ [] [] [] ==============================--

8th BARRY MANX
Bet: 180,000c
Pot: 360,000c/216,000c
Stage: Arena



AC B.BOSS
________________________


Head  --------- CR-H05XS-EYE3
Core ---------- C06-EOS
Arms ---------- A06-GIBBON2
Legs ---------- CR-LH81AP
Booster ------- B04-BIRDIE2
FCS ----------- MIROKU
Generator ----- KUJAKU
Radiator ------ RAGORA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    CR-WB85MPX
B-Unit L ---    CR-WB85MPX
R-ARM ----      CR-WR88G2
L-ARM ----      CR-WL95G
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Heavyweight, two-leg design that is more about style than function. Unit
equips some hard-hitting weapons, but is lacking in defense and mobility]


This is another easy enemy. The MPX launchers are really slow, a basic AMS
should be able to take care of it. His arm weapons has really bad firing
intervals and shot velocities which gives you time to react and attack him
while he's open. Although hard-hitting when it connects, his weapons shouldn't
pose much of a problem if you have a fast setup. Just laugh at this one.


--================================ [] [] [] ==============================--

7th BJ
Bet: 190,000c
Pot: 380,000c/228,000c
Stage: Site - S


AC CASCADE
________________________


Head  --------- CR-H06SR2
Core ---------- CR-C90U3
Arms ---------- CR-A92XS
Legs ---------- CR-LH80S2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  I07D-MEDUSA2
B-Unit R ---    CR-WB82RP3
B-Unit L ---    WB11M-HYDRA
R-ARM ----      YWH16HR-PYTHON
L-ARM ----      CR-WL06LB4
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg AC model with exceptional handling performance. The
unit's diverse weapon load out enables it to fight effectively at any range]


This AC looks familiar... anyways, this enemy adapts to your skills and
tactics so don't stick with the same attack patterns. Also note that he is
really efficient in using his weapons at any range making him a well-rounded
enemy to boot.

The Python railgun looks cool and has good stun, part breaking potential. One
good thing also is that while charging it, it can be cancelled with a laser
blade attack. He knows that so don't just blindly rush in and attempt to score
a free hit when he is charging his Python.

His AI is good so try you best to keep up with him. If you managed to get this
far, then put all your skills to the test since he is a toughie.


--================================ [] [] [] ==============================--

6th CERTAINTY
Bet: 200,000c
Pot: 400,000c/240,000c
Stage: Abandoned Factory
Reward: YWH14PU-ROC4


AC GRIM BEAST
________________________


Head  --------- H02-WASP2
Core ---------- CR-C90U3
Arms ---------- A03-GIBBON
Legs ---------- CR-LF93A2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F91DSN
Generator ----- KUJAKU
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    CR-WB78GL
B-Unit L ---    CR-WB72CGL
R-ARM ----      CR-WR88G2
L-ARM ----      YWH13M-NIX
H-Unit R -----  CR-WH01HP
H-Unit L -----  NONE
Optional -----  OP-I


[Quad-leg AC model equipped with an abundance of hard-hitting weaponry.
Close-range attacks using a grenade launcher are its forte]

Like Rim Fire, this quad AC tends to fly a lot while hurling its load on you.
The area is large and has some good hiding points so use them as necessary.
No specific tactic to be applied here since you already made it this far.

Just don't take most of his Grenade launcher shots and you're good.


--================================ [] [] [] ==============================--

5th CODE:CRIMSON
Bet: 220,000c
Pot: 440,000c/264,000c
Stage: Marine Base
Reward: WH04HL-KRSW (LARM)



AC BABY'S BREATH
________________________


Head  --------- YH12-MAYFLY
Core ---------- CR-C98E2
Arms ---------- A05-LANGUR
Legs ---------- CR-LH80S2
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    MAGORAGA
B-Unit L ---    CR-WB78GL
R-ARM ----      CR-WR93RL
L-ARM ----      CR-WL69LB
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg AC design that completely forgoes defensive
stats in favor of increased attack capability. Unit performs best at
mid-range]


Another linear rifle weilder here. Although he's not abusing the weapon too
much compared to No.2448, don't expect an easy time with him. The GL on his
back may be threatening but he rarely deploys it.

Again, you need a fast, dual weapon setup here since most likely, you'll
struggle in a damage race to win against this foe. You can also lock him with
missiles from adistance to safely chip some of his AP away.


--================================ [] [] [] ==============================--

4th SUSANOO
Bet: 240,000c
Pot: 480,000c/288,000c
Stage: Dune
Reward: YA10-LORIS


AC APRIL FOOLS
________________________


Head  --------- CR-YH85SR
Core ---------- CR-C83UA
Arms ---------- A06-GIBBON2
Legs ---------- LN04-WALRUS2
Booster ------- NONE
FCS ----------- CR-F82D2
Generator ----- CR-G91
Radiator ------ CR-R92
EXT ----------  CR-E73RM
Inside  ------  SYAMANA
B-Unit R ---    WB14RG-LADON
B-Unit L ---    WB20M-EMPUSA2
R-ARM ----      WR14R-PHANTOM
L-ARM ----      WH01R-GAST
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Hover-leg AC model designed to offer balanced performance stats. The unit is
highly mobile and performs best in mid-range encounters]


This is the only remaining hover leg AC that you will encounter in the arena.
You primary objective is to destroy his legs, which will drastically affect
his turning and moving ability. You can then abuse your weapons to finish him
off. His weapon setup is diverse but not that damaging unless you tend to get
hit often. Standard vs AC tactics should work here.


--================================ [] [] [] ==============================--

3rd MOONLIGHT
Bet: 260,000c
Pot: 520,000c/312,000c
Stage: Spaceport
Reward: WR22PL-OGRE2


AC NEON MIGHT
________________________


Head  --------- H09-SPIDER
Core ---------- YC08-ICURUS
Arms ---------- CR-A89AG
Legs ---------- CR-LT81A2
Booster ------- NONE
FCS ----------- CR-F91DSN
Generator ----- KUJAKU
Radiator ------ FURUNA
EXT ----------  JIREN
Inside  ------  I07D-MEDUSA2
B-Unit R ---    CR-WBW98LX
B-Unit L ---    CR-WBW98LX
R-ARM ----      WH08RS-FENRIR
L-ARM ----      WH02RS-WYRM
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Tank-leg AC with excellent long-range combat performance. The
unit's arsenal includes multiple energy-based weapons capable of
inflicting heavy damage]


This tank AC is loaded up with really dangerous arsenal. KRSW for arms and
the deadly LX cannon for the back. Although slow, a single hit from any of
those main killer weapons can deal massive AP loss, not to mention high heat
stress and part breaking potential.

You can try to stay close to him, as long as you dont attack infront. A good
blade should finish him with a few direct strikes. Or, if you choose to stay
far, have a good supply of missiles and just pound him off with that.

Just avoid getting hit too much since his weapons can end the battle quickly.


--================================ [] [] [] ==============================--

2nd MOODY M.
Bet: 280,000c
Pot: 560,000c/336,000c
Stage: Central River
Reward: YH12-MAYFLY


AC NOVA-RG
________________________


Head  --------- H10-CICADA2
Core ---------- YC07-CRONUS
Arms ---------- A09-LEMUR2
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  JIKYOH
Inside  ------  I07D-MEDUSA2
B-Unit R ---    NONE
B-Unit L ---    WB06M-SPARTOI
R-ARM ----      WR09HL-SPIRIT
L-ARM ----      CR-WL88S2
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg model built for speed and agility. Unit is
capable of carrying out deadly high-mobility attack runs using its
equipped laser rifle]


Low visibility is one of your main problems here. Not to mention that the
enemy is really annoyingly fast. He is really efficient in changing into
diffrent ranges that makes him hard to hit; he can also switch and use weapons
effectively at any range. He lacks missile defense but due to his speed, you
will have a hard time scoring a hit on him.

Your chance of success? You need to switch weapons frequently . Moving a lot
will help to evade his attacks but can also make your targeting tough unless
you really good at tracking fast moving enemies.

Dual weapons, an EO core, lightweight setup and some missiles will help out.
Mostly, it will be your piloting skills (and luck) to beat this guy.



--================================ [] [] [] ==============================--

1st DAEMON
Bet: 300,000c
Pot: 600,000c/360,000c
Stage: Cyber Space
Reward: CR-YC010/UL2



AC LUCIFER
________________________


Head  --------- CR-H06XS-EYE4
Core ---------- CR-C98E2
Arms ---------- A09-LEMUR2
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  SYAMANA
B-Unit R ---    CR-WB91LGL
B-Unit L ---    CR-WB91LGL
R-ARM ----      WH10M-SILKY
L-ARM ----      YWH13M-NIX
H-Unit R -----  NONE
H-Unit L -----  NONE
Optional -----  OP-I


[Middleweight, two-leg AC design with an overall high level of performance.
The unit's close-range aerial combat ability is exceptional]


Alright, this guy is a flyer. And, just like the top 4 ACs before him, they
all use OP-I. The dual Gls on his back are deadly accurate in close quarters
and they really stun hard. His energy and solid machine gun rounds eats AP
fast in the same range so avoid getting pegged by those weapons up close. The
area itself is somewhat large and you and your opponent can be both trapped
by the pillars and the upside down pyramids.

The common mistake I observed with agile, flying ACs is that when they get
cornered in a tight location, they just tend to boost there. That happens to
Daemon most of the time, as long as you keep distance from him. Just use a
fast middle-weight setup that can match his speed. You can even copy his
primary parts setup if you  want to. (From head to radiator) The thing is, you
can definitely equip stronger weapons on both arms.

Equip optional parts that improve solid and energy defense, stability
primarily. Don't forget to tune your individual parts as well.




                +++++++++++++++++++++++++++++++++++++++++++++++++++




 ========
[EX ARENA]
 ========

This is the place where you can battle the story related ACs. You must defeat
them during a mission path to unlock them. Although you can't get any parts
or credits when beating them, you can still win their emblem (I don't know
what other importance it may have aside from unlocking the secret emblems)


--================================ [] [] [] ==============================--


EVANGEL



UNLOCK: Defeat him in "Eliminate AC Intruder"


AC ORACLE
_____________________________

Head  --------- H-11 QUEEN
Core ---------- CR-C89E
Arms ---------- A09-LEMUR2
Legs ---------- LH07-DINGO2
Booster ------- CR-B81
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    CR-WBW98G
B-Unit L ---    CR-WBW98G
R-ARM ----      CR-WR93RL
L-ARM ----      WL-MOONLIGHT
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--


G. FAUST
UNLOCK: Defeat him in "Shutdown Energy Plant"


AC PANZER MESSIAH
_____________________________

Head  --------- CR-YH70S2
Core ---------- CR-C75U2
Arms ---------- CR-A82SL
Legs ---------- CR-LH73SSA
Booster ------- B01-BIRDIE
FCS ----------- KOKUH
Generator ----- G01-LOTUS
Radiator ------ CR-R76
EXT ----------  BYAKUE
Inside  ------  NONE
B-Unit R ---    CR-WB75RP
B-Unit L ---    CR-WB73RA2
R-ARM ----      CR-WR76RA
L-ARM ----      WCR-WL79LB2
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

CASPIAN
UNLOCK: Defeat him in "Destroy Raging Torrent IV "


AC RAGING TORRENT IV
_____________________________

Head  --------- CR-H9SEE
Core ---------- C05-SELENA
Arms ---------- A03-GIBBON
Legs ---------- CR-LH96FA
Booster ------- B03-VULTURE2
FCS ----------- CR-F73H
Generator ----- KUJAKU
Radiator ------ FURUNA
EXT ----------  NONE
Inside  ------  I05D-MEDUSA
B-Unit R ---    WB19M-HYDRA2
B-Unit L ---    WB26O-HARPY
R-ARM ----      WR24L-SHADE2
L-ARM ----      WH01R-GAST
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

GREEN HORN
UNLOCK: Defeat him in "Acquire The Commodity"

AC HOTSPUR
_____________________________

Head  --------- CR-H84E2
Core ---------- CR-C83UA
Arms ---------- A06-GIBBON2
Legs ---------- LT02-BOAR2
Booster ------- NONE
FCS ----------- MF04-COWRY
Generator ----- KUJAKU
Radiator ------ CR-R92
EXT ----------  E07AM-MORAY
Inside  ------  CR-I79DD
B-Unit R ---    WB33PL-SKYLLA2
B-Unit L ---    WB14RG-LADON
R-ARM ----      WR07M-PIXIE3
L-ARM ----      WH10M-SILKY
H-Unit R -----  NONE
H-Unit L -----  WL12PU-ARGOS2

--================================ [] [] [] ==============================--


JACK-0
UNLOCK: Defeat him in "Defeat Jack-O"

AC FOXEYE
_____________________________

Head  --------- H07-CRICKET
Core ---------- C04-ATLAS
Arms ---------- CR-A72F
Legs ---------- LH13-JACKAL2
Booster ------- B02-VULTURE
FCS ----------- MONJU
Generator ----- KUJAKU
Radiator ------ FURUNA
EXT ----------  CR-E92RM3
Inside  ------  I07D-MEDUSA2
B-Unit R ---    WB18M-CENTAUR
B-Unit L ---    WB18M-CENTAUR
R-ARM ----      WH04HL-KRSW
L-ARM ----      CR-WL95G
H-Unit R -----  NONE
H-Unit L -----  NONE

--================================ [] [] [] ==============================--

JOUSTER
UNLOCK: Defeat him in "Safeguard Industrial Area "

AC HEAVEN'S RAY
_____________________________

Head  --------- CR-H06XS-EYE4
Core ---------- C04-ATLAS
Arms ---------- CR-A72F
Legs ---------- CR-LH89F
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  CR-E73RM
Inside  ------  SYAMANA
B-Unit R ---    WB06M-SPARTOI
B-Unit L ---    CR-WB82SG2
R-ARM ----      WH10M-SILKY
L-ARM ----      CR-WL88LB3
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

CERBERUS GARM
UNLOCK: Defeat him in "Destroy Transport Convoy "

AC NIFLHEIM
_____________________________

Head  --------- YH08-MANTIS
Core ---------- YC08-ICURUS
Arms ---------- A07-LEMUR
Legs ---------- CR-LH94A2
Booster ------- CR-B81
FCS ----------- MONJU
Generator ----- G03-ORCHID
Radiator ------ CR-R92
EXT ----------  NONE
Inside  ------  I03RN-CORAL
B-Unit R ---    NONE
B-Unit L ---    CR-WB85RPX
R-ARM ----      WR05L-SHADE
L-ARM ----      CR-WH01HP
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

MOLLYCOODLE
UNLOCK: Defeat him in "Eliminate Enemy Occupiers "

AC PINCH BEAK
_____________________________

Head  --------- CR-H97XS-EYE
Core ---------- CR-C90U3
Arms ---------- CR-A71S2
Legs ---------- CR-LH89F
Booster ------- CR-B83TP
FCS ----------- CR-F82D2
Generator ----- CR-G84P
Radiator ------ CR-R92
EXT ----------  CR-E81AM
Inside  ------  CR-I94DD2
B-Unit R ---    CR-WB78GL
B-Unit L ---    CR-WB78GL
R-ARM ----      CR-WR76RA
L-ARM ----      CR-WL88LB3
H-Unit R -----  CR-WH98GL
H-Unit L -----  NONE

--================================ [] [] [] ==============================--

MUMU
UNLOCK: Defeat her in "Destroy Transport Convoy "

AC METIS
_____________________________

Head  --------- YH15-DRONE
Core ---------- YC07-CRONUS
Arms ---------- CR-A88FG
Legs ---------- LH10-JAGUAR2
Booster ------- B02-VULTURE
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  RURI
Inside  ------  CR-I75FM
B-Unit R ---    WB04M-NYMPHE2
B-Unit L ---    WB22M-DRYAD2
R-ARM ----      RASETSU
L-ARM ----      CR-WH76S
H-Unit R -----  WH06PL-ORC
H-Unit L -----  NONE

--================================ [] [] [] ==============================--

SORCERER
UNLOCK: Defeat him in "Eliminate Sorcerer "

AC BANSHEE
_____________________________

Head  --------- H09-SPIDER
Core ---------- CR-C89E
Arms ---------- CR-WA69MG
Legs ---------- LH02-LYNX2
Booster ------- B02-VULTURE
FCS ----------- KOKUH
Generator ----- CR-G91
Radiator ------ CR-R92
EXT ----------  IWATO
Inside  ------  CR-I78R2
B-Unit R ---    WB23RO-CACUS
B-Unit L ---    CR-WB72M2
R-ARM ----      NONE
L-ARM ----      NONE
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

SHADE
UNLOCK: Defeat him in "Battle Challenge"

AC STRATUS
_____________________________

Head  --------- CR-H06SR2
Core ---------- CR-C83UA
Arms ---------- CR-A98A2
Legs ---------- CR-LHT92
Booster ------- NONE
FCS ----------- CR-F82D2
Generator ----- G01-LOTUS
Radiator ------ RAGORA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    CR-WB87GLL
B-Unit L ---    WB04M-NYMPHE2
R-ARM ----      CR-WH05BP
L-ARM ----      CR-WL88S2
H-Unit R -----  NONE
H-Unit L -----  NONE

--================================ [] [] [] ==============================--


PRINCIPAL
UNLOCK: Defeat him in "Destroy AC Sundial"

AC SUNDIAL
_____________________________

Head  --------- H09-SPIDER
Core ---------- CR-C840/UL
Arms ---------- CR-A72F
Legs ---------- CR-LN99M2
Booster ------- NONE
FCS ----------- CR-F91DSN
Generator ----- CR-G91
Radiator ------ CR-R92
EXT ----------  CR-E73RM
Inside  ------  SYAMANA
B-Unit R ---    WB18M-CENTAUR
B-Unit L ---    WB18M-CENTAUR
R-ARM ----      WR04M-PIXIE2
L-ARM ----      WH02RS-WYRM
H-Unit R -----  NONE
H-Unit L -----  CR-WH01HP

--================================ [] [] [] ==============================--

BOLT
UNLOCK: Defeat him in "Eliminate Targeted Raven" or "Distribution Center Recon"

AC THUNDERSTRIKE
_____________________________

Head  --------- H04-CICADA
Core ---------- CR-C90U3
Arms ---------- A09-LEMUR2
Legs ---------- CR-LRJ90A2
Booster ------- B04-BIRDIE2
FCS ----------- MF03-VOLUTE2
Generator ----- KUJAKU
Radiator ------ CR-R92
EXT ----------  NONE
Inside  ------  I05D-MEDUSA
B-Unit R ---    CR-WBW98LX
B-Unit L ---    CR-WBW98LX
R-ARM ----      WR05L-SHADE
L-ARM ----      WL15L-GRIFFON
H-Unit R -----  NONE
H-Unit L -----  WH11PU-PERYTON

--================================ [] [] [] ==============================--

RIMFIRE
UNLOCK: Defeat him in "Eliminate The Enemy AC" or "Defeat Evangel"


AC BULLET LIFE
_____________________________

Head  --------- H01-WASP
Core ---------- CR-C69U
Arms ---------- A07-LEMUR
Legs ---------- LF03-GAVIAL2
Booster ------- B05-GULL
FCS ----------- KOKUH
Generator ----- KUJAKU
Radiator ------ CR-R92
EXT ----------  FUNI
Inside  ------  I07D-MEDUSA2
B-Unit R ---    MAGORAGA
B-Unit L ---    CR-WB69CG
R-ARM ----      WH03M-FINGER
L-ARM ----      WH03M-FINGER
H-Unit R -----  WH05M-SYLPH
H-Unit L -----  WH05M-SYLPH

--================================ [] [] [] ==============================--

TRITURATE
UNLOCK: Defeat him in "Destroy AC Vigilance"

AC VIGILANCE
_____________________________

Head  --------- H03-BEETLE
Core ---------- CR-C90U3
Arms ---------- WA01-LEO
Legs ---------- LF04-LIZARD
Booster ------- B03-VULTURE2
FCS ----------- KOKUH
Generator ----- KUJAKU
Radiator ------ ANANDA
EXT ----------  JIREN
Inside  ------  I05D-MEDUSA
B-Unit R ---    CR-WB91LGL
B-Unit L ---    CR-WB85RA3
R-ARM ----      NONE
L-ARM ----      NONE
H-Unit R -----  NONE
H-Unit L -----  NONE

--================================ [] [] [] ==============================--

VOLA-VOLANT
UNLOCK: Defeat him in "Destroy The Control Towers " or
                      "Eliminate Enemy Invaders"

AC SUDDEN DROP
_____________________________

Head  --------- CR-H05XS-EYE3
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- LR04-GAZELLE
Booster ------- CR-B81
FCS ----------- CR-F91DSN
Generator ----- G03-ORCHID
Radiator ------ ANANDA
EXT ----------  JIKYOH
Inside  ------  NONE
B-Unit R ---    WB06M-SPARTOI
B-Unit L ---    WB20M-EMPUSA2
R-ARM ----      CR-WR81RS2
L-ARM ----      CR-YH05RS
H-Unit R -----  NONE
H-Unit L -----  NONE

--================================ [] [] [] ==============================--

WANTON BUSKER
UNLOCK: Defeat him in "Destroy The Control Towers " or
                      "Eliminate Enemy Invaders"

AC GAMBIT
_____________________________

Head  --------- H10-CICADA2
Core ---------- CR-C83UA
Arms ---------- CR-A94FL
Legs ---------- LN04-WALRUS2
Booster ------- NONE
FCS ----------- MONJU
Generator ----- G01-LOTUS
Radiator ------ ANANDA
EXT ----------  JIKYOH
Inside  ------  NONE
B-Unit R ---    CR-WB73MV
B-Unit L ---    WB27O-HARPY2
R-ARM ----      WH02RS-WYRM
L-ARM ----      WH09H-WRAITH
H-Unit R -----  WH05M-SYLPH
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

CROW
UNLOCK: Defeat him in "Shutdown Defense Systems " or "Destroy AC Sight Hawk "



AC SIGHT HAWK
_____________________________

Head  --------- CR-H95EE
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH99XS
Booster ------- B03-VULTURE2
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  NONE
Inside  ------  NONE
B-Unit R ---    WB13RO-SPHINX
B-Unit L ---    KINNARA
R-ARM ----      CR-WH79M2
L-ARM ----      YWH07-DRAGON
H-Unit R -----  NONE
H-Unit L -----  NONE



--================================ [] [] [] ==============================--

ZINAIDA
UNLOCK: Defeat her in "Destroy The Internecine "

AC FASCINATOR
_____________________________

Head  --------- CR-H98XS-EYE2
Core ---------- CR-C06U5
Arms ---------- CR-A92XS
Legs ---------- LH03-COUGAR2
Booster ------- B02-VULTURE
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
EXT ----------  FUNI
Inside  ------  SYAMANA
B-Unit R ---    KINNARA
B-Unit L ---    CR-WB78RP2
R-ARM ----      WR07M-PIXIE3
L-ARM ----      CR-WL79LB2
H-Unit R -----  NONE
H-Unit L -----  NONE

--================================ [] [] [] ==============================--

ZUBEN EL GENUBI
UNLOCK: Defeat him in "Eliminate The Enemy AC"

AC SOUTH NAIL
_____________________________

Head  --------- YH15-DRONE
Core ---------- CR-YC03U4
Arms ---------- CR-A88FG
Legs ---------- CR-LRJ84M
Booster ------- CR-B81
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ R01-HAZEL
EXT ----------  CR-E73RM
Inside  ------  NONE
B-Unit R ---    WB05M-SATYUROS
B-Unit L ---    NONE
R-ARM ----      CR-WR05RLA
L-ARM ----      CR-YH05RS
H-Unit R -----  NONE
H-Unit L -----  NONE


--================================ [] [] [] ==============================--

OMEGA
UNLOCK: Defeat him in "Secure The Terminal Area "

AC CLOWN FACE
_____________________________

Head  --------- H01-WASP
Core ---------- CR-H84E2
Arms ---------- A11-MACAQUE
Legs ---------- LR03-ORYX2
Booster ------- B02-VULTURE
FCS ----------- CR-F73H
Generator ----- G01-LOTUS
Radiator ------ ANANDA
EXT ----------  CR-E92RM3
Inside  ------  BIKUNI
B-Unit R ---    WB06M-SPARTOI
B-Unit L ---    CR-WB72CGL
R-ARM ----      CR-WBW94M2
L-ARM ----      CR-WL95G
H-Unit R -----  NONE
H-Unit L -----  NONE


                +++++++++++++++++++++++++++++++++++++++++++++++++++


I will create a separate faq dealing with the parts specifically. This is to
prevent the main walkthough getting too large for the readers to download and
for me to concentrate better on creating a comprehensive faq of the parts.


                +++++++++++++++++++++++++++++++++++++++++++++++++++

                                C R E D I T S
                               _______________
                             ___________________


Thanks,



....primarily to all the gaming sites that hosted my authored faqs. I really
appreciate it.

....also to all the Filipino gamers that are actively participating and
contributing, helping their fellow gamers alike.

....my beautiful gamer friend Aist_Genevie for contributing and helping me out
with the individual setups and parts of story and VR arena ACs. You helped out
a lot! Thanks girl!

....to my family, especially to my brother and sister on helping on this
faq's completion.

....to my friends, family and office mates.


and to you for reading!

--------------------------------------------------------------------------------

Submitted by vhayste - Created 7/28/06


 
 
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