More Reviews
REVIEWS World of Tanks (PS4) Review
Modern warfare shooters are a dime-a-dozen, so why not jump behind the “wheel” of a ten-ton behemoth and incorporate strategy to decimate the enemy?

Attractio Review
In the year 3275, the most exciting thing to do is watch people move boxes around a room. If this truly is the future, please end me now!
Release Dates
NEW RELEASES Mighty No. 9
Release date: Out Now

Arslan: The Warriors of Legend
Release date: Out Now

Factotum 90
Release date: Out Now

Aegis of Earth: Protonovus Assault
Release date: 03/01/16


LATEST FEATURES The New Hitman Is Still Hitman, But Its Episodic Nature Might Subdue Reviewers
How will reviewers grade this?

A Skill Tree Build Guide for Every Class in XCOM 2
Punish the alien opposition with perfectly built Grenadiers, Psi Operatives, Rangers, Specialists, and Sharpshooters.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Borderlands 2 Action Cooldown Equation

Version 1.00 by

10/20/12

Action Cooldown Equation FAQ


This isn't a complicated FAQ, but it's good to know if you're wondering about how positive cooldown rates actually works so that you don't overspend on skill points and overequip mods with cooldown rate bonuses.

I originally through that relic of a cooldown rate of +25% would cut off the cooldown rate of the Action Skill by one-fourth, but that's not how it works. So after a little experimentation, here's the actual formula:

Total Cooldown (seconds) = Base Cooldown / Cooldown Rate - Cooldown Bonus

The Base Cooldown is indicated within the Action Skill description of each character's skill tree. For example, the Commando's Base Cooldown is 42 seconds.

The Cooldown Rate starts at 1.00 and every percentage point of bonus cooldown rate increases this number for 0.01. So if you equip a mod with a cooldown rate of 28%, the Cooldown Rate is 1.28. All bonus cooldown rates are additive.

The Cooldown Bonus is exclusive to the Gunzerker, who has the Get Some skill in the Berserk branch of his skil tree. This lowers the Cooldown by 0.6 seconds per hit (once every three seconds). This bonus is of course subtracted from the total cooldown.

So, for example, if a Commando has a character mod with +30% Cooldown Rate, 4 points in Resourceful for a +20% Cooldown Rate, and a Proficiency Relic with +25% Cooldown Rate, then:

Total Cooldown = 42 seconds / (1.00 + .30 + .20 + .25) = 42 / 1.75 = 24 seconds.

This effectivelyreduces the Sabre Turret's cooldown by 18 seconds, which is a hefty bonus.

On further analysis, though, each percentage point of bonus cooldown rate has a smaller and smaller effect. In the above example, if the +25% Relic was unequipped, it would only increase the total cooldown to 28 seconds. This difference in 4 seconds might not be worth the mod slot at all.

However, I think it's worth gettting up to a +25% cooldown rate overall, particularly for the Commando and Mechromancer who have very long base cooldown rates. For both these characters, it would effectively reduce the cooldown by more than 10 seconds.

Of course, it's up to you whether you think Cooldown Rate is that necessary. It may be more important for you to increase the duration of the Action Skill instead of reducing the cooldown time. You might even consider doing both.
More Borderlands 2 Cheats and FAQs:

More On GameRevolution