BROKEN SWORD WALKTHROUGH FOR THE PLAYSTATION
Act 1: Paris
First of all, pick up the newspaper and walk to the road works. After Rosso's
interview in the cafe, talk to Nico, the photographer. Ask Nico about the clown
and also about Plantard (the clown's victim), until you are told all that she knows
and she gives you her phone number. Then walk to the road works and give the
newspaper to the workman. Get the tool from the toolbox inside the tent. Walk to
the alley on the right hand side of the cafe square. Use the tool on the manhole
cover. Get the clown's nose from the first sewer. Get the tissue and the scrap of
material from the second sewer. Climb the ladder to the courtyard above. Show
Rosso's card to the concierge, then show the material to the concierge. Ask the
concierge about the jacket, then say goodbye to him and return to the road works.
You should then telephone Nico to obtain her address. Exit the road works to the
right, to the Paris map.
Go to Rue Jarry. Talk to the flower seller to pinpoint Nico's address. Try the door
- you'll find it's stuck. So ask the flower seller about Nico again. Then go to
Nico's apartment. Show the material to Nico and take the photograph. Show her
the nose. Go to the Risee du Monde and show the photograph to the costumier.
Ask him about the clown. Leave the costumier (taking the buzzer with you).
Telephone Todryk the tailor and ask him about Khan (use the photo icon).
Go to the Hotel Ubu. Speak to Piermount about herself and show her the photo.
Try and get the key. Ask Piermount about the key. Talk to Piermount about the
key and the assassin. When the receptionist has left, take the key. Go upstairs. Use
the key on the first door on the right. Open the window and climb out. Enter the
window to the right. Try leaving the room via the door. Once the assassin has
been and gone, search the trousers he left on the bed in order to get the ID card
and match-book. Leave the room through the door. Ask the receptionist about the
safe, then show him the ID card. Show Piermount the ID card, so she helps you
retrieve the manuscript from the safe. Go back to the first room, stand on the
ledge and drop the manuscript to the ground. Leave the hotel (to be searched by
Flap and Guido). Go to the alley behind the hotel and collect the manuscript. Talk
to Nico about the manuscript. Exit to the map and go to the Museum. Examine the
tripod in the centre of the room. Leave the museum, go to the map and then to the
Airport. (Note: You could go back to Nico's apartment first and tell her you're
going to Ireland - this way you'll hear about Peagram before you go). Go to
Act 2: Ireland
If you've come here without talking to Nico, you'll need to talk to O'Brien to find
out about Peagram - O'Brien should be sitting at the far end of the bar. Then go
and talk to Maguire about Peagram and the dig. Go to MacDevitts. Talk to Ron
the poacher, then say `goodbye'. Wait until Ron leaves a snare on the table, then
take the snare when he sneezes - you'll need to be quick. Ask Sean Fitzgerald
about the dig. Ask Doyle about Peagram, the dig and Fitzgerald, and then if he
wants a beer you have to ask him about Fitzgerald again. While Doyle is drinking,
take the towel from under his elbow. Ask Fitzgerald about the dig. Go outside and
ask Maguire about Fitzgerald again. Go back inside and ask Fitzgerald about the
dig, Peagram and the gem. Ask him about the package. When FItzgerald has left
and Maguire has burst in, go back inside. Turn off the beer pumps by throwing
the exposed switch beside the pub door.
Go back into the bar and ask Mick Leary for a drink. Bear in mind, that you'll
need to finish off anything left in your glass if you ordered a drink earlier. Show
him the ID card. Use the snare on the glass washer plug. Go to the cellar and undo
the bolt holding the trapdoor. Go back to the street and open the trapdoor. Return
to the cellar and collect the gem. Turn on the tap and use it to wet the towel.
Leave the pub and take the path to the castle gate. Tell the farmer about
Fitzgerald's abduction. Climb the haystack into the castle. Insert the lifting key
into the wall, then click on the gap at the top to climb over. Approach the goat to
the right of the trough (by left-clicking on the ladder). As soon as the goat knocks
you over, click the plough on the far left. When the goat is trapped, go back to the
ladder and enter the excavation. Get some plaster from the sack. Move the stone
slab so it falls on the sand, then raise the slab to expose the holes. Use the plaster
on the holes in the sand. Use the wet towel on the plaster in the sand (if the towel
has dried, return to the cellar and wet it again). Pick up the plaster replica and use
it on the holes in the wall. Enter the secret room.
Act 3: Paris
The first thing you should do, back in Paris, is show the gem to Nico. Then leave
and go to the Police station. Ask Moue about Marquet. Leave and go to the
Hospital. Ask the receptionist about Marquet. Show her your ID. Talk about
Nurse Grendel until she gives you directions. Go down the corridor. Speak to Sam
the cleaner, then unplug the cleaning machine. When Sam leaves, go to the closet
and get the Doctor's coat. Return to the reception area and talk to the guy stood in
the doorway. Go back up the corridor to the ward. Attempt to walk through the
ward. After the patient has stopped you, talk to Benior. Give him the pressure
object, talk to him about it, then tell him to use it on Eric Sopmash (the right-hand
icon of the two available). Walk into Marquet's room, and talk to him about
(Note: When Marquet dies, you'll automatically return to Nico's apartment.)
Go to the MusĂ…Â˝e and speak to Lobineau about the manuscript and the knight until
he tells you about Spain. When the guard is not looking, open the window, then,
when he goes to close it, hide in the sarcophagus. When the raid starts, push the
Act 4: Montfaucon Catacombs
(Note: You can only start here when the juggler appears.)
Talk to the juggler and attempt to juggle. Talk to the gendarme and show him the
red nose. Talk to the juggler and attempt juggling again. When the juggler and the
gendarme leave, use the sewer key to lift the manhole cover and descend beneath
the streets. Examine the rightmost arch. Use the sewer key to break a hole in the
plaster. Pull lever. Examine mechanism. Board boat and move the boom over the
right-hand path. Lower chain. Take the chain hook and attach to the exposed cog.
Board the boat and turn the winch. Enter the next room. Look through the hole in
the wall to see the Templars' meeting. Look through the hole again to see them
leave. Go down the steps. Put the tripod on the stand in the middle of the circle.
Place gem on the tripod.
Act 5: Spain
Use the pressure gauge on the hose pipe near the window where it enters the
house. Go into the house. Go down the passage to the rear of the house. When the
dogs scare George back into the hallway, left-click on the armour. Go upstairs.
Talk to the Countess about everything. Pick up the Bible on the lectern. Examine
the chequer pattern on the lectern. Ask the Countess about it. Talk to the Countess
again, while Lopez is busy fetching the pieces.
The chess puzzle: The white pieces can only be placed on the middle column.
Place the black king in checkmate by placing the bishop at the top, the knight in
the middle, and the king on the square below the knight.
Act 6: Syria
Go up the steps on the right-hand side of the location. Show the matchbook to the
carpet seller. Left-click on the steps to go up to the club. Try to go into the toilets
of the Club Alamut. Read the sign. Ask Ultar about the sign. Return to the main
street again. Look at and talk to Arto, the kebab stall holder near the steps to the
carpet seller. Talk to Nejo about Arto. Offer Nejo the red ball and select YES
when he asks if you mean it. Use the phrase on Arto. Go back and talk to Nejo.
Then go back to the club and give the toilet brush to the club manager. Go into
the toilet, unlock the roller towel and take the towel. Go back to Nejo's stall -
Nejo should now be playing with the ball. Stroke the cat and then ring the desk
bell on the stall's counter. Pick up the broken statuette. Use the tissue on the
statuette. Talk to Duane and sell him the statuette in exchange for a $50 bill. Go
back to the club once again and show Ultar the photograph. Talk to Ultar until he
offers to take George to the Bull's Head Hill, then give him the $50 bill. Meet
Ultar at the truck and give him the roller towel. Take the stick from the bush and
use it on the cut towel. Use the stick/towel on the crack at the cliff edge and climb
down. Examine the niche in the rock until the ring is found and pull it. Search
Klausner's body, look at Baphomet and read the inscription. Don't lie to Khan.
When he offers to let George go in return for his word, agree to shake hands but
select the buzzer in the grace period. While Khan is down, jump off the cliff.
Act 7: Montfaucon Church
Show the tarnished chalice to the priest. Then let him clean it. Examine the right
hand tomb lying against the rear wall (use left button to read biblical references).
Examine scroll in the statue's hand. Interact lens with scroll. Talk to the priest
again to recover the chalice. Go to the museum and talk to Lobineau about
Baphomet. Go to the Baphomet site from the Paris map
Act 8: The Excavation at the Institut Nerval
Go down the steps to the lobby. Left click on the door on the right-hand side
(toilet). Ask the guard for the keys (toilet brush icon). Use the keys on the toilet
door. Pick up the soap from the sink. Use the bunch of keys on the soap to make
an imprint of the excavation room key. Use the plaster on the soap. Use the soap
on the taps to wet the plaster and make copy of the excavation key. Go back to the
lobby and give the keys back to the guard. Go outside and try to use the plaster
key on the painter's pot. Go back down to the lobby and phone Nico. Go back and
talk to the painter about the phone. Dip the plaster key in the paint pot to make it
look real. Go back down to the lobby and examine the thermostat on the left hand
wall. Ask the guard about the thermostat. Left click on the thermostat to turn it to
cold - the guard then puts his gloves on. Get the keys back from the guard. Use
the painted key on the keys to swap it for the `real' excavation room key. Then
give the keys back to the guard - with his gloves on, he can't feel the fake key.
Try to use the excavation key on the left-hand side door. Phone Nico again and
wait for any developments. Go back to the lobby and use the excavation key on
the left-hand side door to enter the excavation room. Use the polished chalice on
the patch on the lower floor, to see the anatomorphic projection; this
automatically sends you back to Nico's apartment. Now you can access Spain
again on the map of Europe.
Act 9: Spain
Take the mirror from the utility room. Talk to the Countess. Go to the mausoleum
and examine the candle. Use the window hook to close the window. Use the tissue
on the hook and ignite it with the lectern candles. Light the candle with the
burning tissue to get a stone key. Take the Bible.
Give the Bible to the Countess and get her to look up the references. Talk to
Lopez about wells and how to find them. Take hazel twig from the tree by utility
room window and show it to Lopez. Examine the lion's head and pull the tooth.
Move away IMMEDIATELY. Examine the exposed wall. Use the mirror on the
shaft of light coming down the well to illuminate the keyhole in the wall. Locate
the keyhole by touching the secret door again, and then use the stone key on the
door. After returning to Nico's, George can go to the Airport and head off to
Act 10: Train
You should try and leave the compartment so the guard makes a visit. Leave the
compartment and head down the left hand corridor. After confronting Guido, who
pops his head around a compartment door, continue all the way to the far left-
hand end of the train. After George reacts to Eklund, go all the way back to your
compartment. Go to the second compartment and talk to Geordie on the left. Open
the window and climb through it. Head to the right, along the roof of the train.
Enter the baggage car. When Guido is thrown off the train, pull the brake cord.
Attempt to leave the carriage. After talking to Nico, leave the carriage.
Act 11: Scotland
While in the church tower, turn the handle on the wheel mechanism to break it
off. Take the cog and the spindle. Examine the rubble until you find a second cog.
Use both of the cogs on the demon. Use the handle on the demon. Enter the crypt
and walk through to the far exit. And last but not least... to foil the grand master's
plans, throw the (nearest) torch on the gunpowder.
Extra special thanks to Revolution reader Anthony Nicolaou!