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FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Civilization V: Gods and Kings New Units and Buildings

Version 1.1 by
Jonathan_Leack
06/18/12

Austria
 
Unique unit: Hussar
Cost: 150 Production
Combat Type: Mounted
Combat: 34 Strength
Movement: 5
Abilities: No Defensive Terrain Bonuses, Can Move After Attacking, Penalty Attacking Cities (33), Extra
Sight (1), Enhanced Flank Attack
Requires: 1 Horses
Replaces: Cavalry
 
Unique building: Coffee House
Cost: 167 Production
Maintenance: 2 Gold
Bonuses: +5% Production, +2 Production, +25% Great People generation in this City.
Replaces: Windmill

Byzantium

Unique unit #1: Cataphract
Cost: 67 Production or 130 Faith
Combat Type: Mounted
Combat: 15 Strength
Movement: 3
Abilities: Can Move After Attacking, Penalty Attacking Cities (25)
Requires: 1 Horses
Replaces: Horseman
 
Unique unit #2: Dromon
Cost: 37 Production
Combat Type: Naval
Combat: 8 Strength
Ranged Combat: 10 Strength
Range: 2
Movement: 4
Abilities: Cannot Enter Deep Ocean, May Not Melee Attack, Bonus vs Naval (50%)
Replaces: Trireme
 
Carthage
 
Unique unit #1: African Forest Elephant
Cost: 67 Production or 130 Faith
Combat Type: Mounted
Combat: 14 Strength
Movement: 3
Abilities: No Defensive Terrain Bonuses, Can Move After Attacking, Penalty Attacking Cities, Feared
Elephant (Enemy units receive -10% Combat Strength when adjacent), Great Generals 2 (Combat very likely to create great generals)
Replaces: Horseman

Unique unit #2: Quinquereme
Cost: 30 Production
Combat Type: Naval Melee
Combat: 13 Strength
Movement: 4
Abilities: Cannot Enter Deep Ocean
Replaces: Trireme

Ethiopia
 
Unique unit: Mehal Sefari
Cost: 134 Production
Combat Type: Gunpowder
Combat: 34 Strength
Movement: 2
Abilities: Drill 1, Near Capital Bonus (30% stronger while fighting in the capital; bonus falls off as the unit gets further away)
Replaces: Rifleman

Unique building: Stele
Cost: 26 Production
Maintenance: 1 Gold
Bonuses: +2 Culture, +2 Faith
Replaces: Monument
 
Sweden
 
Unique unit #1: Hakkapeliitta
Cost: 123 Production or 240 Faith
Combat Type: Mounted
Combat: 25 Strength
Movement: 4
Abilities: Transfer Movement to General, Great General Combat Bonus (15%), No Defensive Terrain Bonuses,
Can Move After Attacking, Penalty Attacking Cities (33), Formation 1 (+33% Combat Strength vs Mounted units)
Requires: 1 Horses
Replaces: Lancer
 
Unique unit #2: Carolean
Cost: 150 Production
Combat Type: Gunpowder
Combat: 34 Strength
Movement: 2
Abilities: March (Unit will heal every turn, even if it performs an action)
Replaces: Rifleman
 
The Celts
 
Unique unit: Pictish Warrior
Cost: 37 Production or 70 Faith
Combat Type: Melee
Combat: 11 Strength
Movement: 2
Abilities: Foreign Lands Bonus (Combat Bonus outside Friendly Territory), No Movement Cost to Pillage
Perks: Earns 50% of opponents' strength as Faith for kills.
Replaces: Spearman
 
Unique building: Ceilidh Hall
Cost: 134 Production
Maintenance: 2 Gold
Bonuses: +3 Happiness, +4 Culture
Replaces: Opera House
 
The Huns
 
Unique unit #1: Horse Archer
Cost: 37 Production or 70 Faith
Combat Type: Archery
Combat: 7 Strength
Ranged Combat: 10 Ranged Strength
Range: 2
Movement: 4
Abilities: No Defensive Terrain bonuses, May Not Melee Attack, Accuracy 1 (+15% Ranged Combat
Strength against Units in OPEN terrain)
Replaces: Chariot Archer
 
Unique unit #2: Battering Ram
Cost: 50 Production or 100 Faith
Combat Type: Melee
Combat: 10 Strength
Movement: 2
Abilities: Bonus vs cities (+300%), No Defensive Terrain Bonuses, Penalty on Defense (33), Limited
Visibility, Cover 1, City Attack Only
Replaces: Spearman
 
The Maya
 
Unique unit: Atlatlist
Cost: 24 Production or 40 Faith
Combat Type: Archery
Combat: 5 Strength
Ranged Combat: 7 Ranged Strength
Range: 2
Movement: 2
Abilities: May not melee attack
Replaces: Archer
 
Unique building: Pyramid
Cost: 26 Production
Maintenance: 1 Gold
Bonuses: +2 Faith, +2 Science
Replaces: Shrine
 
The Netherlands

Unique unit: Sea Beggar
Cost: 100 Production
Combat Type: Naval Melee
Combat: 25 Strength
Movement: 5
Abilities: Coastal Raider 1 (+20% Combat Strength when attacking Cities. Steal gold equal to 33% of the damage inflicted on a city), Coastal Raider 2, Prize Ships (Defeated enemy naval unit joins your side), Supply (May heal damage Outside of Friendly Territory. 15 HP healed per turn)
Replaces: Privateer
 
Unique improvement: Polder
Yields: +3 Food
Can be built on: Marsh, Flood Plains
More Civilization V: Gods and Kings Cheats and FAQs:

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