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Civilization V: Gods and Kings Technology Tree (IMAGE)

Version 1.0 by
Jonathan_Leack
06/18/12

CLICK TO ENLARGE

Ancient Era
Agriculture: Construct a Farm
Pottery: Granary, Shrine
Animal Husbandry: Reveals Hoses on the map, Construct a Pasture
Archery: Archer
Mining: Construct a Mine, Chop Down a Forest
Sailing: Work Boat, Trireme, Create Fishing Boats
Calendar: Stonehenge, Stone Works, Construct a Plantation
Writing: Library, The Great Library, Allows Embassies to be established at other civilization’s capitals
Trapping: Circus, Construct a Camp
The Wheel: Chariot Archer, Water Mill, Construct a Road
Masonry: Walls, The Pyramids, Construct a Quarry, Clear a Marsh
Bronze Working: Spearman, Barracks, Remove Jungle

Classical Era
Optics: Lighthouse, The Great Lighthouse, Allows land units to embark and cross water tiles. All units which enter friendly territory gain this ability.
Horseback Riding: Horseman, Stable, Circus Maximus
Mathematics: Catapult, Courthouse, The Hanging Gardens
Construction: Composite Bowman, Colosseum, Terracotta Army, Construct a Lumber Mill
Philosophy: Temple, National College, The Oracle
Drama and Poetry: National Epic, Ampitheater
Currency: Mint, Market, Petra
Engineering: The Great Wall, Aqueduct, Construct a Fort, Allows bridges over rivers
Iron Working: Swordsman, Heroic Epic, The Colossus, Reveals Iron on the map

Medieval Era
Theology: Garden, The Hagia Sophia, Great Mosque of Djenne
Civil Service: Pikeman, Chichen Itza, Food from the Farm increased by 1 on tiles with access to Fresh Water, Allows Open Borders treaties
Guilds: National Treasury, Machu Picchu, Construct a Trading Post, Enables conversion of Production to Wealth
Metal Casting: Forge, Workshop
Compass: Galleass, Harbor, Fishing Boats Gold yield improved by 1
Education: University, Oxford University, Angkor Wat, Enables conversion of Production to Research, Allows Research Agreements
Chivalry: Knight, Castle, Alhambra, Allows Defensive Pact treaties
Machinery: Crossbowman, Ironworks, Faster movement on Road
Physics: Trebuchet, Notre Dame
Steel: Longswordsman, Armory

Renaissance Era
Astronomy: Caravel, Observatory, Faster embarked movement, Allows embarked units to cross oceans
Acoustics: Opera House, Sistine Chapel
Banking: Bank, The Forbidden Palace, Constabulary
Printing Press: Theatre, Leaning Tower of Pisa
Gunpowder: Musketman, Himeji Castle
Navigation: Frigate, Privateer, Seaport
Architecture: Hermitage, The Porcelain Tower, Taj Mahal
Economics: Windmill, Camp Gold yield improved by 1, Customs House Gold yield improved by 1, Polder Gold yield improved by 2, Polder Production yield improved by 1
Metallurgy: Lancer, Arsenal, The Kremlin
Chemistry: Cannon, Manufactory Production yield improved by 1, Mine Production yield improved by 1, Quarry Production yield improved by 1

Industrial Era
Archaeology: Museum, The Louvre
Scientific Theory: Public School, Academy Science yield improved by 2, Lumber Mill Production yield improved by 1
Industrialization: Gatling Gun, Factory, Big Ben, Reveals Coal on the map Rifling: Rifleman
Military Science: Cavalry, Military Academy, Brandenburg Gate
Fertilizer: Pasture Food yield improved by 1, Plantation Food yield improved by 1, Food from the Farm increased by 1 on tiles with NO access to Fresh Water
Biology: Hospital, Reveals Oil on the map, Construct a well
Electricity: Hydro Plant, Stock Exchange, Police Station, Reveals Aluminum on the map
Steam Power: Ironclad, Faster embarked movement
Dynamite: Artillery

Modern Era
Refrigeration: Submarine, Stadium, Create Offshore Platform
Radio: Broadcast Tower, Eiffel Tower, National Intelligence Agency
Replaceable Parts: Great War Infantry, Military Base, Statue of Liberty
Flight: Triplane, Great War Bomber
Railroad: Neuschwanstein, Construct a Railroad
Plastics: Infantry, Research Lab, Cristo Redentor
Electronics: Carrier, Battleship
Ballistics: Anti-Aircraft Gun, Machine Gun
Combustion: Destroyer, Landship

Atomic Era
Penicillin: Marine, Medical Lab
Atomic Theory: Reveals Uranium on the map, The Manhattan Project, Academy Science yield improved by 2
Radar: Bomber, Fighter, Paratrooper
Combined Arms: Tank, Anti-Tank Gun, Pentagon
Ecology: Solar Plant, Sydney Opera House, Recycling Center
Nuclear Fission: Atomic Bomb, Nuclear Plant
Rocketry: Mobile SAM, Rocket Artillery, Apollo Program
Computers: Helicopter Gunship, Great Firewall

Information Era
Telecommunications: Nuclear Submarine, Bomb Shelter, CN Tower
Mobile Tactics: Mechanized Infantry
Advanced Ballistics: SS Booster, Nuclear Missile, Guided Missile
Satellites: SS Cockpit, Hubble Space Telescope, Reveals the entire map
Robotics: Missile Cruiser, Spaceship Factory
Lasers: Jet Fighter, Modern Armor
Globalization: United Nations
Particle Physics: SS Engine
Nuclear Fusion: Giant Death Robot
Nanotechnology: SS Stasis Chamber
Stealth: Stealth Bomber
Future Tech: A repeating technology that will increase your score each time it is researched
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