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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Dead Space 3 Guide to 100& Completion

Version 1.0 by

02/05/13

Difficulty stacks, so beating Impossible will complete the lower difficulties Hard, Normal, and Casual. Play the game first on Normal and enjoy the game in co-op or with chapter select on the higher difficulties. You'll likely collect over half of the logs, parts, artifacts, etc on this Normal playthrough. Once you go through on NG+ you should take your time and look for what's left over, but also resources to craft supplies, ammo, and upgrades for your suit and weapon. Dead Space 3's New Game+ modes are difficult, but fun.

Prologue
Casual, Normal, Hard, Impossible
1 SCAF Artifact

Chapter 1
Casual, Normal, Hard, Impossible
1 EarthGov Artifact
1 Unitology Artifact
1 Text log
1 Audio log

Chapter 2
Casual, Normal, Hard, Impossible
1 EarthGov Artifact
1 Audio log

Chapter 3
Casual, Normal, Hard, Impossible
1 SCAF Artifact
2 Text logs
2 weapon parts
2 circuits

Chapter 4
Casual, Normal, Hard, Impossible
Optional Mission: CMS Greely
Co-op Mission: CMS Brusilov
2 EarthGov Artifacts
3 SCAF Artifacts
1 Alien Artifact
5 Text logs
3 Audio logs
12 Weapon Parts
1 Blueprint
7 Circuits

Chapter 5
Casual, Normal, Hard, Impossible
Optional Mission: Conning Tower
3 SCAF Artifacts
5 Text logs
4 Audio logs
6 Weapon Parts
6 Circuits
Chapter 6
Casual, Normal, Hard, Impossible
1 SCAF Artifact
1 Audio Log
1 Weapon Part
2 Circuits

Chapter 7
Casual, Normal, Hard, Impossible

Chapter 8
Casual, Normal, Hard, Impossible
1 SCAF Artifact
2 Text logs
2 Audio logs
3 Weapon Parts
1 Blueprint
2 Circuits

Chapter 9
Casual, Normal, Hard, Impossible
Optional Mission: Supply Depot
3 SCAF Artifacts
4 Text logs
7 Audio logs
8 Weapon Parts
3 Blueprints
5 Circuits

Chapter 10
Casual, Normal, Hard, Impossible
1 SCAF Artifact
1 Alien Artifact
1 Audio log
4 Weapon Parts
1 Circuit

Chapter 11
Casual, Normal, Hard, Impossible
Co-op Mission: Archeology
Optional Mission: Armory
1 EarthGov Artifact
3 Unitology Artifacts
4 Text logs
6 Audio logs
9 Weapon Parts
2 Blueprints
10 Circuits

Chapter 12
Casual, Normal, Hard, Impossible

Chapter 13
Casual, Normal, Hard, Impossible
1 SCAF Artifact
4 Weapon Parts
1 Blueprint
1 Circuits

Chapter 14
Casual, Normal, Hard, Impossible
Co-op Mission: Marker Containment
Optional Mission: Disposal Services
Optional Mission: Reaper Barracks
1 EarthGov Artifact
1 Unitology Artifact
3 SCAF Artifacts
2 Alien Artifacts
7 Text logs
4 Audio logs
14 Weapon Parts
3 Blueprints
13 Circuits

Chapter 15
Casual, Normal, Hard, Impossible
2 Weapon Parts

Chapter 16
Casual, Normal, Hard, Impossible
1 Audio log
4 Weapon Parts
1 Blueprint
1 Circuit

Chapter 17
Casual, Normal, Hard, Impossible
Optional Mission: Artifact Storage
1 Unitology Artifact
3 Alien Artifacts
4 Text logs
3 Audio logs
2 Weapon Parts
10 Circuits

Chapter 18
Casual, Normal, Hard, Impossible
2 Alien Artifacts
1 Text log
2 Audio logs
2 Weapon Parts
1 Circuit

Chapter 19
Casual, Normal, Hard, Impossible
1 Alien Artifact
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