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Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

Dead Space 3 Guide to 100& Completion

Version 1.0 by

02/05/13
Difficulty stacks, so beating Impossible will complete the lower difficulties Hard, Normal, and Casual. Play the game first on Normal and enjoy the game in co-op or with chapter select on the higher difficulties. You'll likely collect over half of the logs, parts, artifacts, etc on this Normal playthrough. Once you go through on NG+ you should take your time and look for what's left over, but also resources to craft supplies, ammo, and upgrades for your suit and weapon. Dead Space 3's New Game+ modes are difficult, but fun.

Prologue
Casual, Normal, Hard, Impossible
1 SCAF Artifact

Chapter 1
Casual, Normal, Hard, Impossible
1 EarthGov Artifact
1 Unitology Artifact
1 Text log
1 Audio log

Chapter 2
Casual, Normal, Hard, Impossible
1 EarthGov Artifact
1 Audio log

Chapter 3
Casual, Normal, Hard, Impossible
1 SCAF Artifact
2 Text logs
2 weapon parts
2 circuits

Chapter 4
Casual, Normal, Hard, Impossible
Optional Mission: CMS Greely
Co-op Mission: CMS Brusilov
2 EarthGov Artifacts
3 SCAF Artifacts
1 Alien Artifact
5 Text logs
3 Audio logs
12 Weapon Parts
1 Blueprint
7 Circuits

Chapter 5
Casual, Normal, Hard, Impossible
Optional Mission: Conning Tower
3 SCAF Artifacts
5 Text logs
4 Audio logs
6 Weapon Parts
6 Circuits
Chapter 6
Casual, Normal, Hard, Impossible
1 SCAF Artifact
1 Audio Log
1 Weapon Part
2 Circuits

Chapter 7
Casual, Normal, Hard, Impossible

Chapter 8
Casual, Normal, Hard, Impossible
1 SCAF Artifact
2 Text logs
2 Audio logs
3 Weapon Parts
1 Blueprint
2 Circuits

Chapter 9
Casual, Normal, Hard, Impossible
Optional Mission: Supply Depot
3 SCAF Artifacts
4 Text logs
7 Audio logs
8 Weapon Parts
3 Blueprints
5 Circuits

Chapter 10
Casual, Normal, Hard, Impossible
1 SCAF Artifact
1 Alien Artifact
1 Audio log
4 Weapon Parts
1 Circuit

Chapter 11
Casual, Normal, Hard, Impossible
Co-op Mission: Archeology
Optional Mission: Armory
1 EarthGov Artifact
3 Unitology Artifacts
4 Text logs
6 Audio logs
9 Weapon Parts
2 Blueprints
10 Circuits

Chapter 12
Casual, Normal, Hard, Impossible

Chapter 13
Casual, Normal, Hard, Impossible
1 SCAF Artifact
4 Weapon Parts
1 Blueprint
1 Circuits

Chapter 14
Casual, Normal, Hard, Impossible
Co-op Mission: Marker Containment
Optional Mission: Disposal Services
Optional Mission: Reaper Barracks
1 EarthGov Artifact
1 Unitology Artifact
3 SCAF Artifacts
2 Alien Artifacts
7 Text logs
4 Audio logs
14 Weapon Parts
3 Blueprints
13 Circuits

Chapter 15
Casual, Normal, Hard, Impossible
2 Weapon Parts

Chapter 16
Casual, Normal, Hard, Impossible
1 Audio log
4 Weapon Parts
1 Blueprint
1 Circuit

Chapter 17
Casual, Normal, Hard, Impossible
Optional Mission: Artifact Storage
1 Unitology Artifact
3 Alien Artifacts
4 Text logs
3 Audio logs
2 Weapon Parts
10 Circuits

Chapter 18
Casual, Normal, Hard, Impossible
2 Alien Artifacts
1 Text log
2 Audio logs
2 Weapon Parts
1 Circuit

Chapter 19
Casual, Normal, Hard, Impossible
1 Alien Artifact
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