The Game Revolution FAQ viewer contains no advertisements.
Please contribute your FAQs.

Castlevania: Portrait of Ruin - DS

FAQ/Walkthrough

(Version: 1.1)
PRINT FRIENDLY VERSION

by Shintaun 
Castlevania: Portrait of Ruin
Written by Shintaun (Matthew Fletcher)
Version 1.1
Created on Notepad Using Courier New, 10 point font.

--------------------------------------------------------------------------
INDEX---------------------------------------------------------------------
--------------------------------------------------------------------------
Introduction---------------------------------------------------------(INTR)
Tips and General Information-----------------------------------------(TIPS)
Walkthrough
Entering the Castle--------------------------------------------------(ENTR)
City of Haze---------------------------------------------------------(HAZE)
Castle After Haze----------------------------------------------------(CAZE)
Sandy Grave----------------------------------------------------------(SAGR)
Castle After Grave---------------------------------------------------(CAVE)
Nation of Fools------------------------------------------------------(FOOL)
Castle after Fools---------------------------------------------------(CAOL)
Forest of Doom-------------------------------------------------------(FOOM)
Castle after Doom----------------------------------------------------(CAOM)
Dark Academy---------------------------------------------------------(DARK)
Revisiting with Owl--------------------------------------------------(FOWL)
Forgotten City-------------------------------------------------------(CITY)
13th Street----------------------------------------------------------(13TH)
Burnt Paradise-------------------------------------------------------(BURN)
Castle after Paradise------------------------------------------------(CASE)
Nest of Evil---------------------------------------------------------(NEST)
Bosses
Boss Battle:Dullahan-------------------------------------------------(DULL)
Boss Battle:Behemoth-------------------------------------------------(BEHE)
Boss Battle:Keremet--------------------------------------------------(KERE)
Boss Battle:Astarte--------------------------------------------------(ASTA)
Boss Battle:Legion---------------------------------------------------(LEGI)
Boss Battle:Stella---------------------------------------------------(STEL)
Boss Battle:Dagon----------------------------------------------------(DAGO)
Boss Battle:Death----------------------------------------------------(DEAT)
Boss Battle:Sisters--------------------------------------------------(SIST)
Boss Battle:Whip's Memory--------------------------------------------(WHIP)
Boss Battle:The Creature---------------------------------------------(CREA)
Boss Battle:Mummy Man------------------------------------------------(MUMM)
Boss Battle:Werewolf-------------------------------------------------(WOLF)
Boss Battle:Medusa---------------------------------------------------(MEDU)
Boss Battle:Brauner--------------------------------------------------(BRAU)
Boss Battle:Dracula and Death----------------------------------------(DRAC)
Boss Battle:True Dracula---------------------------------------------(TRUE)
Nest of Evil Bosses
Boss Battle:Balore---------------------------------------------------(BALO)
Boss Battle:Gergoth--------------------------------------------------(GERG)
Boss Battle:Zephyr---------------------------------------------------(ZEPH)
Boss Battle:Aguni----------------------------------------------------(AGUN)
Boss Battle:Abaddon--------------------------------------------------(ABAD)
Boss Battle:Zombie Trio----------------------------------------------(TRIO)
Boss Battle Doppelganger---------------------------------------------(DOPP)
Quests---------------------------------------------------------------(QUES)
Skills
Subweapons-----------------------------------------------------------(SUBW)
Magic Spells---------------------------------------------------------(SPEL)
Dual Crushes---------------------------------------------------------(DUAL)
Skills: Relics-------------------------------------------------------(RELI)
Miscalaneous
Secrets and Unlockables----------------------------------------------(UNLO)
COPYRIGHT------------------------------------------------------------(COPY)
CREDITS--------------------------------------------------------------(CRED)

--------------------------------------------------------------------------
INTRODUCTION---------------------------------------------------------(INTR)
--------------------------------------------------------------------------
Hello I'm Matthew Fletcher, though you can call me Shintaun. I loved
this game so much that I had to write a walkthrough for it. It's as
spoiler free as you can get while still listing boss names. I hope you
enjoy this walkthrough and have a great day playing this game too.

This guide uses the search function for quick and easy access. Ctrl+F is
how most browsers have it set up. Use the last 6 characters of a line.
Example (ABCD). Only for a section provided.

In this walkthrough I will guide you to all items/breakable walls and
such as early as you can reach them. When I list items I mean list the
found ones found on the ground. I will also list every monster in every
room once. Sorry if it get's annoying seeing those same words over and
over.

Because I do not have a Beastiary nor a Quest Section up as I am currently
in need of a break from this walkthrough, I'll provide you links to current
ones. I take no credit for the information in these guides and I'll list
the username of the people who submitted them. But I suggest you use them
until I get my sections up.

Beastiary
Darth Nemesis
http://db.gamefaqs.com/portable/ds/file/castlevania_por_bestiary_a.txt
DualGreen
http://db.gamefaqs.com/portable/ds/file/castlevania_por_bestiary.txt

Miniature Coming Soon section.
Beastiary
Potentially Fleshing out Boss strategies even more.
Frequently Asked Questions section
Boss Rush Section
Wifi Section
Items and Equipment
Critical Arts
Figuring out which items are in each area. That I forgot to mention at the
item list of each section. >.>;;

If you need to contact me you can email me at shintaun@yahoo.com
I'm also a regular at the Castlevania: Portrait of Ruin boards at gamefaqs.
You'll probably get a quicker responce there. Just put my name in the
title and your sure to catch my attention soon.

The only sites that may use this FAQ are:
www.gamefaqs.com
http://www.honestgamers.com/

--------------------------------------------------------------------------
TIPS AND GENERAL INFORMATION----------------------------------------(TIPS)
--------------------------------------------------------------------------
Candles and other breakable lights. If you use up any mp they are
guranteed to give you Hearts to restore it. However if your full on
mp and you break one it will give you gold. In 1,10,50,100 increments.
If you get a gold ring those increments change to 10,50,100,500 or
50,100,500,1000 for two gold rings.


Johnathan's Sub Weapons.
He get's many ranging from the tried and true Holy Water to even a Pie!
The more you use any Sub Weapon the stronger it gets. But to be more
precise. If you kill an enemy that you hit with a Sub Weapon, you will
get the number of sp that the enemy is worth added to your Sub Weapon.

When you get the maximum amount of sp for a Sub Weapon you will see in
Blue Text MASTERED on the screen. Mastery changes them in various ways.
To know if your Sub Weapon is already mastered or the amount of sp needed
to master it. Pause the game. Go into Guides. Go into Skills.

Charlotte's Spells.
She get's anything ranging from healing and stat boosts to destructive
spells. She has two levels of casting. Half and Full.

Half casting generally get's you much less power and shorter duration
as well. When you summon Charlotte by pressing R she will only do Half
casting. Likewise if you start to cast a spell and let go of Y before
the Glowing Red Bar is fully filled you will only half cast.

Full Casting get's the full effect of any spell. You know the spell is
fully cast when the Glowing Red bar is completely filled before letting
go of Y. She will also shout the spells name. In other words hold down Y
until you have a glowing red bar to do a fully cast spell.

A special note on stat boosting spells.
If you fully cast with Charlotte and summon Johnathon with A before
switching to Johnathan. You will get the full effect for Johnathan! At
this point you can dismiss Charlotte by pressing A and still retain the
effects of the spell.

I'll put in (?) after the name of every important monster. The ? is
replaced by the following and means.
Subweapon=SW, Spell=S, Quest Item=QI. Rare Monster=RM, Great Drop=GD
Mid Boss=MB, Boss=B, Undead=UD, Dual Crush=DC, Relic=R

All Mid Bosses are replaced with normal monsters after you kill them.
The first time you come across a monster I will tell you the Subweapon or
what not that it drops. But only the first time.

All Sub Weapons and Spells are quest items despite being listed as
what they are.

Only the Bosses in the Nest of Evil can be fought multiple times.

You can only kill those with the undead class using Johnathon's
Undead Killer Whip or Charlotte's Sanctuary Spell.

Never sell a quest item. Some of them you can't get back without doing
either clear game or online shopping.

Rare Monsters only appear under certain conditions. I list these the first
time you can see them.

Great Drops are drops I recommend getting.

I think I covered everything important for now.

--------------------------------------------------------------------------
Entering the Castle--------------------------------------------------(ENTR)
--------------------------------------------------------------------------
Enemies: Zombie, Bat, Skeleton(S), Axe Armor(SW), Wight(RM)

Items: Change Cube(R), Call Cube(R), Tome of Arms 1, Short Sword,
Beef Jerkyx2, Knife(SW), Wait Cube(R), Raging Fire(S), Book of Spirits(R),
Head Guard

After the starting Dialogue exit the room to the right.

Welcome to the Castle Entrance. And what castle entrance wouldn't be
complete without it's very own Drawbridge? Drop down and head to the right
to grab the floating blue cube, aptly named Change Cube. These are your
Relics. They let you do more things. This one for example allows you to
switch characters by pressing X.

After that's done go right and jump up the platforms and jump left to grab
the second Relic. This is the Call Cube. Press A so that the weight of you
and your partner cause the switch to lower the drawbridge.

Head right and you'll enter the castle courtyard where you fight two
Zombies. Exit to the right and you'll enter a really small room. Exit
to the right once more.

First room of the castle and you only can kill two zombies and a single
bat here. Oh well go right and drop down to grab Tome of Arms 1 and
head left to grab a Short Sword. Both are better than your current
weapons so equip them. From here on I'll assume your checking new gear
and putting it on as you see fit. Go left and drop down. Attack the wall
on your left. A Beef Jerky should fall out. Exit to the right.

This is a Save room. They will show up on your map as red dots. You can
save at any statue with a Blue Aura. They will also refill your Hp and Mp
free of charge. You can get a refill without saving by saying no when
prompted to save. Exiting and reentering the room will cause the Aura to
return so no worries about limited use. Exit to the left.

Head back up and this time exit to the top right of the room. You can
break a pillar where the cracks are, by attacking it three times. After
you pass through a couple pillars, a Behemoth starts to chase you. Don't
fight! As there is nothing you can do to win. Quickly break through the
pillars and head right. You will reach a dead end. Jump up and grab the
Beef Jerky and stay there until the Behemoth breaks the wall to the right
and leaves. Note after this there will be one Axe Armor and respawning
Zombies in this room. If you kill all the Zombies a Wight will appear!
Exit right.

You get your first Sub Weapon, the Knife. When you use it. You throw two
knives in the direction your facing. To the right is another save room if
you need it. Jump up and exit to the left. In here you fight two Skeletons.
These can drop the Summon Skeleton spell for Charlotte. Exit to the left.

Go left and jump up onto the statue to grab the Wait Cube. Hold down and
press a. Then jump off and push the statue to the left until you partner
can jump without smashing their head into the ceiling. Press X to switch
to your partner and jump up. Go right and obtain Charlotte's first spell
Raging Fire. First, unless the Skeleton's dropped their spell for you. Exit
left.

This room has two Skeletons and an Axe Armor. Axe Armor drops the Axe sub
weapon for Johnathon. It's useful for taking out flying enemies. Exit left.
When you enter the room immediately jump up and into the next room. There
is one Axe Armor here. Grab the Book of Spirits and jump back down into
the previous room.

Head left to grab the Head Guard and then exit to the left. This is a Warp
Room. These will be invaluable in helping you get around different areas.
Return to the previous room and take the bottom right exit. A Talk Scene
will occur here. This is Wind. He will give you quests. Accept his quest
and then head right into the next room.

Another talk scene will occur here. This is Vincent your shop guy. I
recommend buying a map and the Shuriken Sub Weapon for Johnathon. Feel
free to buy another potion if you feel you need it. The Shuriken is one of
the best sub weapons in the entire game. If you throw it while in the air
and at the right distance you can get both shurikens to hit the same enemy.
Once mastered you throw four! I won't give anymore shop recommendations at
this point. I do suggest that you prioritize spells and sub weapons on
your shopping list though.

Go back to Wind and he will give you the Lizard Tail Relic. After another
talk scene exit left. Head down and left and jump on the switch to allow
you to go to the area below. Go to the ledge just above you and head left.
Slide through the gap and enter the room on the left. There will be
dialogue here. After the dialogue enter the portrait.

My Map Percentage was 8.4% for the Castle.
In the menu go to maps to see the % completion you have for each.

--------------------------------------------------------------------------
City of Haze--------------------------------------------------------(HAZE)
--------------------------------------------------------------------------
Enemies: Skeleton(S), Death Mask, Axe Armor(SW), Andras, Slinger,
Zacchino, Forneus, Student Which, Skull Bartender, Mini Devil, Zombie,
Peeping Eye, Wight(RM), Dullahan(B)

Items: Clover Tiara, Kirtle, Leather Cuirass, White Corsage,
Leather Corset, Green Tea Cake(QI), Cream Pie(SW), Rush(DC),
Claymore, Leather Whip, Potion, Holy Lightning(DC), 1000 Gold Bagx2, Mace,
Skill Cube(R), Acrobat Cube(R), Cape, Axe, Moonwalkers, Velvet Ribbon,
Long Sword(QI), Push Cube(R), Thick GlassesQI), Tuxedo Coat,
Gale Force(S), Paper Airplane(SW), Sachertorte(QI), NY Cheesecake(QI),
Mille-feville(QI), Wheat Roll(QI), Sandals, Enamel Pinheels

After the dialogue exit right. You'll be greeted with a Warp. Exit right
again. Here you'll fight a Skeleton and a Death Mask. Exit right. Here
you'll fight a Skeleton. Pick up the Clover Tiara on the ground and then
exit right. Here you'll fight three Skeletons and an Axe Armor. Exit top
left. Here you'll fight an Axe armor. Head left and pick up the Kirtle.
Remember this room! I shall call it the Butchery. Exit right. Now go all
the way to the right and head down. Pick up the Leather Cuirass. Exit down.
Exit right. Here you'll fight an Andras. Exit right.

Pick up the White Corsage. There is a Save Room to the right. Exit up.
Here you'll fight a Death Mask. Pick up the Leather Corset. Exit up. Here
you'll fight a Zacchino and a Forneus. Funny thing about Zacchino if you
approach him as Charlotte he will bow and hold out a rose for you. Love
at first sight does exist! Exit up. Here you'll fight two Death Masks.
Exit right. Here you'll fight two Axe Armors. Head down until you reach
the bottom of the room. Attack the floor a little to the left of where you
dropped down. Sliding on the ground should do the trick.

It should break and allow you to jump down. Here you'll fight a Student
Witch. Break the bottom right wall. Exit left. Here you'll fight a Skull
Bartender. His blue drink willvheal you. His other drinks do anywhere from
great damage to causing status ailments. Head left and pick up the Green
Tea Cake and the Cream Pie Sub Weapon. Exit right twice. This room is the
Bakery. Grab the Paper Airplane Sub Weapon and then head to the right. See
that Cash register hit it. It should pop open. Now hit the Chandelier
above it.

Depending on the amount dropped into the register you'll get a different
item. You can get Sachertorte, NY Cheesecake, Mille-feville, Wheat Roll.
All in rising coin order. You can't get the other two until later. I'll
tell you when. Any time you don't have any of a type of baked good that
appears here it will pop into existence. For now return to the previous
room and exit up. Exit right. Pick up the Rush Dual Crush. This is your
first Dual Crush. Dual Crushes take a LOT of mp and have a cool down time.
So even if you had enough mp to cast it twice you have to wait for the cool
down. Most Dual Crushes also provide invulnerability time during them.

Exit left. Head up and grab the Claymore. Exit right. Here you'll fight an
Axe Armor. Head right and pick up the Sandals. Exit down. Here you'll
fight two Mini Devils. Exit right. Here you'll fight respawning Zombies
and two Slingers. If you kill enough Zombies a Wight will appear. Exit
right. Here you'll fight a Forneus, a Zacchino and an Axe Armor. Head up
and grab the Leather Whip and the Potion. The potion can be kind of
annoying to get but you can get it now by jumping precisely. Exit right.
Here you'll fight two Forneus. Exit right.

Here you'll fight a Zacchino. The top left room is a Warop Room. Head up
and right to grab the Enamel Pinheels. Exit right. Pick up the Holy
Lightning Dual Crush. Exit left three times. Exit down. Exit left twice.
Here you'll fight a Peeping Eye and five Bats. Exit down. The room to the
left is a Save room. Grab the 1000 Gold Bag. Exit right. In this room have
one of your characters stay in the cart. Attack The switch and immediately
switch to the other character. Exit right. Here you'll fight a Peeping Eye
and three Bats. The room to the top right is a Warp Room. Exit bottom
right. Pick up the Skill Cube Relic. Exit right.

Here you'll fight three Slingers and two Axe Armors. Exit right. Here
you'll fight a Peeping Eye and a Slinger. The room to the right is a Save
Room. Exit top right. Here you'll fight two Slingers and a Forneus. Exit
right. Here you'll fight a Death Mask, two Mini Devils and an Axe Armor.
Head right and pick up the Houppelande. Exit right. Here you'll fight a
Zacchino. Exit right. Here you'll fight two Mini Devils and a Death Mask.
Head to the top left corner and grab the 1000 gold bag. Break the ceiling
immediately above the platform nearest to you and exit up.

Pick up the Nun's Shoes. Do not sell them they are a quest item. Exit down.
Exit right. Here you'll fight a Peeping Eye and a Zacchino. Exit up. Here
you'll fight two Slingers. The bottom right door leads to a Warp Room
and the top right door leads to a Save Room. Exit up. In this room you'll
fight two mini devils. Exit left through the Boss Door.

--------------------------------------------------------------------------
Boss Battle:Dullahan-------------------------------------------------(DULL)
--------------------------------------------------------------------------
Dullahan
Hp: 600 Exp: 500 Sp: 40
Weak: Blunt, Whip, Lightning
Srong: Ice

Attacks
Lunge: He will thrust his Lance forward. If your on a top ledge he will
thrust it at you. You can dodge this easily by not moving if your on the
ground, unless he's really close and walks into you. Or in the case of the
top ledge, running away. It's also his opening move.

Plunge: He jumps forward into the air and thrusts his lance into the
ground. This will create a shockwave of blades that move forward. You can
dodge this by sliding under him if your close enough. If your not jump up
on the ledge and jump up to the next ledge as he lands. After this move he
is stuck for a little while so kick him while he's down!
Note: On hard he doesn't really get stuck. xD

Homing Head: He will put his head on and launch big projectiles at you
that hurt a lot and go where you were at the start of the move. You can
dodge these easily by moving away from where you were at the start of each
attack. Can be prevented by knocking his head out of the way when he goes
to grab for it. This is almost impossible in most cases unless your using
an overhead swinging weapon, Rock Riot spell or the Axe sub weapon.

Spinning Head: He will throw his head and shoot little projectiles in all
directions which also hurt a lot. Move far away when he goes to throw
crouching in a corner always keeps me safe. You can also hit the heads
away. Only occurs when Dullahan manages to do Homing Head.
Note: On hard he will launch big projectiles that spiral sortof outwords
at the same time as this move. I'll leave judging the distance up to you.
But your pretty much going to have to crouch and attack the spinning heads
away once you notice which spot is safe.If your still having problems you
can use a Dual Crush for limited Inulnerability when this move comes up.

Strategies
Johnathon should use Shurikens for some quick damage while keeping enough
mp just in case you need to use a Dual Crush for Invulnerability. Jump
attacking with an overhead swing weapon is a great way to keep Dullahan
from grabbing his head and for dealing damage.

Charlotte should use the Rock Riot spell to cause great damage and keep
Dullahan from grabbing his head.

The Holy Lightning Dual Crush will do a decent amount of damage to
Dullahan but is best saved for if he Grabs his head so that you can damage
him safely without getting hurt.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

When you've killed the Boss you'll get some dialogue. Exit left. Grab the
Acrobat Cube Relic. Exit left. Here you'll fight a Death Mask, three
Slingers and three Mini Devils. Break the floor just ahead of the
first platform. Exit down. Grab the Tuxedo Coat and exit up. Head left and
jump off of your partner to get up on the block. Head up and right from
there and jump off of your partner again so you can grab the Cape. Exit
top left. Here you'll fight a Mini Devil. Grab the Thick glasses. Do not
sell this item it is needed for a quest. Exit right. Exit bottom left.

Here you'll fight an Axe Armor. Exit left. Here you'll fight a Mini Devil
and a Slinger. Exit down. Here you'll fight an Andras and two Axe Armors.
Go left and grab the Axe. Exit up. Move up and jump off your partner to get
Moonwalkers. Exit left. Here you'll fight a Slinger and a Forneus. Exit
down. Here you'll fight two Axe Armors. Exit left. Here you'll fight an
Axe Armor, a Slinger and three Mini Devils. Head up and use the shoulder
jump to get a Velvet Ribbon and the Long sword from the top two corners.
Long Sword is a quest item don't get rid of it! Exit left twice.

Go left and Pick up the Push Cube Relic. Push the Cart to the left and
jump over it. Exit left. Here you'll fight two Andras. Exit to the left.
Here you'll fight eight Axe Armors. Go left at get the Boost Con Spell.
Exit right twice. Exit down. Here you'll fight two Slingers. Grab the Gale
Force Spell and the Mace. Exit the painting and return to Wind.

My Map Percentage was 98.1% for City of Haze.

--------------------------------------------------------------------------
Castle After Haze----------------------------------------------------(CAZE)
--------------------------------------------------------------------------
Enemies: Golem, Skull Archer, Bat, Une, Zombie Dragon(MB), Merman,
Frozen Shade, Slime, Invisible Man, Skelerang(SW), Persephone, Larva,
Catoblepas, Lerajie(SW), Mimic, Great Armor, Behemoth(B), Keremet(B)

Items: Whip Skill 1(R), Combat Knife, Offensive Form(SW), Hp Max Up,
Boiled Starfish, Potion, Ice Fang(S), Don Quixote, Stone of Flight(R),
Partisan, Goggles, Axe Bomber(DC), Iron Leggings, Bathrobe, Nun's Habit

Accept the Supersonic Punch Quest. Go back to the City of Haze and head to
the Butchery. If you don't remember where it's at. Just head to the left
most room that's 3 squares higher on the map, than your starting point. In
this room you should see hanging sacks of meat. Unequip your weapon on
Johnathon and punch the hanging meat. Ground Meat should fall out. Return
to Wind at this point. He will give you the Bullet Punch. A fairly good
fist weapon that strikes twice per attack. It's quite useful so don't sell
it.

Head to the room just before the right most save room on your map. It
should be just after the room where the Behemoth chased you. Just a note
this is where I start counting the enemies again. Jump off your partner's
shoulders to grab the Whip Skill 1 Relic and then exit right twice. Pick
up the Spear and then enter the Boos Door to the right.

--------------------------------------------------------------------------
Boss Battle:Behemoth-------------------------------------------------(BEHE)
--------------------------------------------------------------------------
Behemoth
Hp: 800 Exp: 1000 Sp: 45
Weak: Piercing, Fire, Holy
Strong: Dark

Attacks
Charge: This attack has two variants. In the first one he shows he's going
to charge by puffing a bit of steam and slides his foot along the ground
twice just prior to charging off screen. Dodge this by jumping up onto a
platform and then jumping over him as he runs by. The second version is
where he slides a leg back and then leaps forward before charging off
screen. Dodge this by running forward and sliding under him. After a
little while he will charge back on screen and stop about in the middle of
the room.

Intestinal strike: In this attack he opens hi mouth and his intestines
rush forward to hit you. You can dodge this by either running away if
there is a decent space towards the wall or by crouching next to the wall.

Puke: He tilts his head upwards and pukes at you. You can dodge this by
ducking in the corner or being very close to him.

Strategies
Johnathon's Shurikens are a great way to rack up damage.
Darts are another nice choice since you can keep a distance from the
Behemoth while hurting him. A simple short hop will net you a bulls-eye. A
note about the darts. They are actually doing more damage than they show
if your getting bulls-eyes.

Charlotte's Ice Needle is the best spell you can use on him.
Rock Riot can do similar damage. But is a bit unsafe in comparrisson.

Other than that just attack him. A great weapon is the Spear you find
outside of the Boos Room. Because it has great reach and is piercing.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you kill Behemoth, exit to the right. You can go right but you will
dead end instantly. So head down and break the wall just under the bars.
Go into the room you just opened and grab the Combat Knife. Exit right.
Exit to the bottom left twice. Here you'll fight a Golem and a Skull
Archer. Exit down. Here you'll fight three Une. Exit left. Here you'll
fight an Une and respawning Bats. Exit left. Here you'll fight two Skull
Archers. Exit left. Grab the Offensive Form Sub Weapon. Exit right four
times. Here you'll fight two Frozen Shades and respawning Mud Men.

Exit right. Here you'll fight an Une. Exit right. Here you'll fight a
Golem and 2 Frozen Shades. Break the floor just before the golem and exit
down. Grab the Hp Max up which will give you 15 more Hp and restore any
lost hp for free. Exit up then head right and exit down. Here you'll fight
two Une. Exit left. Here you'll fight an Invisible Man and respawning Mud
Men. Head left all the way to grab Cestus. Exit right twice. Here you'll
fight an Une and respawning Bats. To the right is a Save Room. Down to the
left is a Warp Room. Exit bottom right. Here you'll fight a Zombie Dragon.

Who will act as a Mini Boss. If you're lucky he will give you one of his
drops. Both are great weapons. He is easy just a note here. Hiss breath
attack can be ducked. After he is dead three Mermen replace him if you
return to this room. Exit right. Here you'll fight an Une and respawning
Bats. Exit right. Here you'll fight four Mermen, two Frozen Shades and a
Slime. Exit right. Here you'll fight an Invisible Man and a Bat. Exit
right. Here you'll fight three Slimes, a Frozen Shade, and two Mermen.
Head right and break the pipe to get a Boiled Starfish. Exit up.

Here you'll fight a Slime and respawning Bats. Head up to grab a potion.
Exit right. Here you'll fight respawning Mud Men. Exit to the right. In
this room you'll fight an Invisible Man. Grab the Bandana. Exit left
three times. Here you'll fight two Frozen Shades. Head left and grab the
Ice Fang Spell. Break the ground beneath you and exit down. Grab the Mp
Max up. This will give you 10 more Mp. Exit up twice. Here you'll fight
two Bats and respawning Bats. Head up and grab the Copper plate. Exit up.
Here you'll fight an Invisible Man. Exit left twice.

Here you'll fight a Skull Archer and a Skelerang. Skelerang drops the
Boomerang Sub Weapon. Exit left. A talk scene will occur here. Next time
you enter this room a Persephone will be here. Exit left. Here you'll
fight an Ukoback. To the left is a Warp Room. Exit top right. Here you'll
fight five Persephones. Exit right. Here you'll fight a Skull Archer and a
Skelerang. Head down to grab the Don Quixote. To the right is a Save Room.
Exit top right. Enter the Boss Door on the right.

--------------------------------------------------------------------------
Boss Battle:Keremet--------------------------------------------------(KERE)
--------------------------------------------------------------------------
Keremet
Hp: 666 Exp: 2000 Sp: 50
Weak: Fire, Ice, Lightning
Strong: None

In order to make this Boss come out you have to attack the pot several
times.

Attacks
Dark Orb: He opens his mouth and a Magic Symbol appears before a big red
and black orb flies out in a straight line. If you hit it several glowing
skulls will rain down causing big damage. You can avoid this by not
jumping into it.
Note: On Hard he can cause the Skull Rain on his own.

Goo Shedding: When he is up he's constantly shedding blobs. These will
Crawl along the ground to the pot. You can dodge these by jumping over
them or destroy them outright with any attack.

Strategies
Push the pot over to a ledge. Put Ice Fang on Charlotte and have Johnathon
attack the pot.(preferably with Bullet Punch) Have Charlotte stand on
the first ledge and spam Ice Fang for a very easy win. I did 70 damage
three times per cast.
Another strategy is to equip your strongest weapon on Johnathon and jump
up and attack while Charlotte attacks the pot non stop. His Axe Sub weapon
will hit twice as well. All in all this way is much less effective than
using Charlotte. And you have to stop from time to time to avoid breaking
the Dark Orbs.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

When your done killing him exit right. Here you'll fight respawning Larva.
Grab the Stone of Flight Relic. Head up to grab the Partisan. Exit right.
Here you'll fight a Catoblepas. Exit right. Here you'll fight three Skull
Archers. Exit top right. Here you'll fight a Great Armor. Exit right. Here
you'll fight two Lerajie. They can drop the Ricochet Rock Sub Weapon! Head
up and grab the Goggles. Then break the top right wall. Exit right. Grab
the Axe Bomber Dual Crush. Exit left twice. Exit bottom right. Here you'll
fight three Lerajie, two Skull Archers and a Mimic.

Head right to grab the Iron Leggings. Be careful some of the ground
vanishes if you stand on it for too long. Drop down through the vanishing
floor next to the leggings. You'll notice this floor will also start to
vanish. Destroy the ground just right of this vanishing floor to get the
Bathrobe. Head left to pick up the Nun's Habit. Exit right. Here you'll
fight four Persephones. The top right room is a Save Room. The bottom left
room is a Warp Room. Exit bottom right. Enter the Portrait.

My map percentage was 32.1% for the Castle.

--------------------------------------------------------------------------
Sandy Grave----------------------------------------------------------(SAGR)
--------------------------------------------------------------------------
Enemies: Mummy, Devil Wheel, Sand Worm(MB), Flying Skull, Ghost(S)
Red Skeleton(UD), Armor Knight(SW), Fleaman, Ectoplasm(S), Spittle Bone,
White Dragon, Mimic, Zombie Dragon, Elgiza, Persephone, Amphisbaena,
Great Ghost(RM) Crossbow Armor(SW), Corpse Weed, Astarte(B)

Items: Hp Max Up, Steel Whip, Clear Skies(S), 2000 Gold Bagx3, Bagh Nahk,
1000 Blades(DC), High Potionx2, Mp Max Up, Diamond Brooch, Bwaka Knife(SW),
Charm Necklace, High Tonic, Steel Ball(SW), Pumpkin Pie, Crystal Necklet,
Glamorous Pumps, Strength Glove(R), Royal Sandals

Welcome to the Desert. Exit right for a Warp Room. Exit Right. Here you'll
fight respawning Mummies. Exit right. Here you'll fight respawning Mummies
and a Devil Wheel. Exit right. Here you'll fight a Sand Worm. Sand Worm
will not return after death. After you kill the Sand Worm stand still
where the Sand Worm was and sink into the next room. Grab the Hp Max up.
Exit up. Exit right. Here you'll fight 3 Red Skeletons that you can't kill
yet. The top right room is a Save room. Head right and pick up the Steel
Whip. Exit bottom right. Exit right.

Here you'll fight one Flying Skull and four Red Skeletons. Exit right. In
this room are some ceiling traps. Approach them to make them fall and then
double jump past them. Exit right. Here you'll fight respawning Ghosts,
nine Bone Pillars and two Armor Knights. Ghost can drop the Summon Ghost
Spell, Armor Knight can drop the Javelin Sub Weapon and I recommend
getting Armor Knight's fairly common weapon drop. Head up and left to get
the Clear Skies Spell and head right to get a 2000 Gold Bag. Exit right.
Here you'll fight a Flying Skull and see the same traps from before.

Exit down. Here you'll fight two Fleamen. Exit left. Here you'll fight two
Ectoplasms and respawning Mummies. Ectoplasm drops the Cure Curse Spell.
Exit left. Here you'll fight five Spittle Bones, a White Dragon and two
Red Skeletons. To the left is a 2000 Gold Bag. Head up and to the right to
grab the 1000 Blades Dual Crash. Break the Pharoah Statue thing for some
quick cash. Exit right three times. Here you'll fight a Mimic. Jump up and
grab the High Potion. Exit right. In this room Boulders slide down a slope.
Make sure to jump over them as they come. Exit down.

Here you'll fight respawning Ghosts, two White Dragons and two Flying
Skulls. Head right and grab the Mp Max up. Exit left. Here you'll fight
respawning Mummies and a Zombie Dragon. Here you'll fight an Elgiza and
respawning Ghosts. Exit left. Here you'll fight two Flying Skulls and
respawning Ghosts. The room to the left is a Warp Room and one room beyond
it is a Save Room. Exit top left. This is a trap room. When your standing
on a switch. It will cause a beam to rain down in the middle except on the
ones with broken lights.

You can inch closer and grab the items without getting hurt by the beam
though. Or you can do a short hop and get it your choice. Move left
grabbing the Diamond Brooch and the 2000 Gold Bag. Exit Left. Here you'll
fight an Amphisbaena. Exit left. Here you'll fight eight Red Skeletons.
Exit up. Exit right five times. In this room there will be some Dialogue.
Next time you enter this room, there will be two Red Skeletons and
respawning Mummies. Exit Right. Here you'll fight seven Red Skeletons, a
Flying Skull and respawning Ghosts.

Head right and jump up into that small space to get the Bwaka Knife Sub
Weapon. Exit right. Here you'll fight a Sandworm and a Corpseweed. The
Sandworm will not return after you kill it. Head right and grab the Bahg
Nahk. Exit left. Exit top left. Exit left. Here you'll fight a Red
Skeleton. Exit left. Here you'll fight a Devil Wheel. Exit left. Here
you'll fight a Devil Wheel and respawning Ghosts. Exit left. This room is
another trap room. Move under the spiked pillars when they raise up. Don't
rush things or you'll regret it. Exit left.

Here you'll fight a Skull Archer. Grab the Pumpkin Pie and head up a bit
higher to grab the Crystal Necklet. The top left room is a Save Room. Exit
bottom left. Here you'll fight a Persephone. Exit left. Here you'll fight
an Elgiza. Exit left. This is a Warp room. Exit left twice. Here you'll
fight an Armor Knight, two Skeletons, a Mimic and a Fleaman. Exit up. Here
you'll fight two Ectoplasms, nine Bone Pillars and respawning Ghosts. Head
left to grab the Steel Ball Sub Weapon. Head up to grab a High Potion. Exit
up. Here you'll fight three Bone Pillars and an Armor Knight. Exit up.

Here you'll fight three Bone Pillars and a White Dragon. Exit right twice.
Here you'll fight an Amphisbaena. Exit right twice. Here you'll fight two
Skull Archers and a Crossbow Armor. Crossbow Armor has The Crossbow Sub
Weapon. Jump onto the Lamp to activate the Switch. Exit down. Here you'll
fight a Flying Skull, a Crossbow Armor, four Fleamen and respawning Ghost.
Head down and grab the High Tonic. Exit down. Here you'll fight respawning
Ghosts. Kill them all and a Great Ghost appears. Killing this monster is a
quest requirement. So kill it now. Head right and grab the Charm Necklace.

Head down a bit and to the right to grab the Glamorous Pumps. Exit up
three times. Here you'll fight three Skull Archers. The bottom left room
is a Warp Room. The top left room is a Save Room. Exit up. Enter the Boss
Door to the left.

--------------------------------------------------------------------------
Boss Battle:Astarte--------------------------------------------------(ASTA)
--------------------------------------------------------------------------
Astarte
Hp: 1500 Exp: 3000 Sp: 50
Weak: blunt, Whip, Piercing
Strong: Fire, Ice, Lightning, Dark, Holy

Attacks
Charm: She'll say Temptation and Hearts will fly out of her at you. If
Johnathon is out he will be Charmed. At this point Johnathon will attack
you using whatever you had on him when he got charmed. Meaning you can't
take off his gear to make him less lethal once it's happened. To dodge
this simply take Johnathon off of the screen by switching to Charlotte.
If Johnathon gets charmed you can use a Dual Crush to get him back.
Note: If you beat this Boss while Johnathon is Charmed you will get to
hear Charlotte make fun of Johnathon. Well sortof.

Tornado: She will pull out what a gold rod and a Tornado will fly out of
it at you. You can dodge this by jumping over it.

Thrust: She slides forward and throws he veil at you to cause damage. You
can dodge this by Jumping up or running away.

Green Orb: She pulls out a staff and jumps up and back spraying green
orbs at an angle. To dodge this either get behind her or run away.

Strategies
1000 Blades is easily the most destructive thing you can do against her
almost killing her outright!
Johnathon's Bullet punch can do quite a number on her with 20 damage per
hit and striking in rapid succession. Back dash canceling his Dart sub
weapon can work nicely and keep you at a safe distance.
His Shurikens can devastate with about 41 damage per hit on a Mastered
Shuriken. So that's 164 damage per throw if you can get all 4 Shurikens to
hit!
Charlotte's Rock Riot and Summon Skeleton can do about 38 with each hit at
this point.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you kill the Boss exit left. Exit down. Here you'll fight a Fleaman,
a Skull Archer and respawning Ghosts. Exit down. Grab the Strength Glove
Relic and push that block out of the way. Exit right two times. Exit down.
Grab the Royal Sandals. Exit the painting.

My map percentage was 98.1% for Sandy Grave. One of the jumps I did was
kinda tricky and all I gained was Map percentage.

--------------------------------------------------------------------------
Castle After Grave--------------------------------------------------(CAVE)
--------------------------------------------------------------------------
Enemies: Larva, Mimic, Lerajie(SW), Ukobake, Hill Guard, Skelerang(SW),
Persephone, Skeleton Flail, Skull Archer, Glasya Labolas(S), Lilith,
Flying Skull, Spittle Bone, Slinger, Invisible Man, Great Armor,
Crossbow Armor(SW), White Dragon, Skeleton Gunman(S)

Items: Mind Boost(S), Srength Boost(S), Poncho, Potion, Tonic, Iron Plate,
Tome of Arms 2, Monocle. Jade Corset, Laurel Brooch, Hp Max Up, Mp Max Up,
Whip Knuckles, Sequined Dress

When you get back into the Castle, exit left. Exit top left three times.
Here you'll fight respawning Larva, a Mimic, two Lerajie and an Ukobake.
Head left to gain the Mind Boost Spell. Exit left. In this room you'll
fight four Skelerangs. Exit left twice. Here you'll fight two Ukobakes.
The left room is a Warp room. Exit top left. Here you'll fight two
Persephones. Exit left twice. Here you'll fight six Hill Guards, three
Skeleton Flails, three Lerajie and two Skull Archers. Make sure to kill a
total of 10 of Hill Guards for a quest.

Head to the top left corner of the room, for the Strength Boost Spell. One
of the upcoming items require you to do a shoulder jump then double jump
to reach.Then head back to the right most steps. Start heading down them
jumping up onto the ledges for the following items. Poncho, Potion and
Tonic. When you reach the bottom, head right and around to get the Tome of
Arms 2. Take the bottom left exit. Here you'll fight three Skelerangs,
four Hill Guards, three Skeleton Flails, Mimic and a Glasya Labolas.
Glasya Labolas drops the Acidic Bubble spell for Charlotte.

Head down the stairs. Jumping up onto the ledges, for the following items.
Monocle and Jade Corset. At the bottom of the stairs head right and go
around to get an Hp Max up. Exit bottom left. Exit left. Here you'll fight
two Skull Archers. Exit bottom right. Here you'll fight five Persephones.
Return to Wind. You should have a couple of his new quests done. Accept
the other quests. Put in the button Combination to perform the Spinning
Art quest. Remember to slide along the directions fast and hold in the
final direction as you press Y. Like you would in a fighting game.

When your done. Exit left. Exit top right. Exit right. Exit up by
performing a Shoulder Jump into a Double Jump. Here you'll fight a Hill
Guard. Exit up. Here you'll fight a Lilith. Let her floating heart attack
hit you. This will curse you. Immediately run back to Wind. This will
complete what should be the only quest on your list. Head back to the room
just before the Lilith. Exit right. Here you'll fight two Flying Skulls.
Exit right. Here you'll fight two Spittle Bones and three Slingers. Break
the wall on the bottom left of this room. Inside is an Mp Max Up.

Exit right. Here you'll fight an Invisible Man and a Great Armor. Exit
right. Grab the Knee Strike Sub Weapon. Exit left twice. Head up to the
glowing block. Have both of your character push it under the ledge. Exit
up. Head right and pick up the Nebula. Exit down. Exit top right. Here
you'll fight respawning Larva. Exit right twice. Here you'll fight two
Liliths and a Crossbow Armor. Exit right. Here you'll fight three Liliths
and a Mimic. Exit down. Exit right twice. We are back in one of the huge
rooms. There are two Hill guards and a Skelerang you couldn't fight before.

Head right and hit the switch opening a shortcut. Exit top left. Exit left.
Exit up. Head up and jump onto the ledge where the Mimic was and walk off
to the left then use the Double Jump to get the Whip Knuckles. Head up a
bit more and jump to the right to get an Iron Plate. Exit top right. Here
you'll fight a Crossbow Armor. Exit right. Here you'll fight a Skeleton
Flail and a Lilith. Exit right. Just here for map percent. Exit left. Exit
up. Here you'll fight two White Dragons and three Skeleton Gunmen.
Skeleton Gunman drops the Summon Gunman Spell. Exit up.

Here you'll fight two Lerajie. Head up to get the Sequined Dress. Exit
down twice. Exit left twice. Exit up. Here you'll fight three Skeleton
Gunmen. The room to the bottom left is a Warp Room. The room to the right
is a Save Room. Break the ceiling next to the top left exit. Exit up. Head
up to grab, the Nun's Robes and a Mp Max Up. Exit down. Exit left. Enter
the portrait to the Nation of Fools.

My map percentage for was at 59.2% for the Castle.

--------------------------------------------------------------------------
Nation of Fools-----------------------------------------------------(FOOL)
--------------------------------------------------------------------------
Enemies:Coppelia(QI), Killer Clown(QI), Hanged Bones, Slime, Harpy,
Armor Knight(SW), Lerajie(SW), Spittle Bone, Larva, Flying Armor(GD),
Fleaman, Legion(B)

Items: 2000 Gold Bagx2, Dancer's Blouse, Silk Hat, High Potion,
Hp Max UPx2, High Tonic, Spiked Boots, Caviar, Volcano, Grenade,
Mp Max Upx2, Critical Art(R), Tonic, Cog, Pasta Carbonara, Spaghetti,
Rotten Durian, Corn Soup, Moon Brooch, Battle Jacket

When you arrive, exit right. Here you'll fight two Coppelias. Coppelia
drop Diamond which is needed for a quest. Exit up. Here you'll fight two
Hanged Bones and a Killer Clown. Killer clown drops Joker which is needed
for a quest. Exit left. The room to the left is a Warp Room. Exit up. Exit
right four times. Here you'll fight two Slimes. The room to the right is a
Save Room. Exit down. Grab the 2000 gold bag. Exit right twice. Here you'll
fight a Harpy. Exit right. Here you'll fight two Armor Knights. Exit right.
Here you'll fight a Lerajie, a Killer Clown, and an Armor Knight.

After the first fire ring, jump up onto the slanted wall and follow it for
the Dancer's Blouse. Walk into the building just below the top exit to
find the Silk Hat. Exit up. Here you'll fight two Armor Knights and a
Spittle Bone. Just left of the right exit is a High Potion. Exit right.
Here you'll fight a Slime. Exit top left. Exit left. This is a Save Room.
Exit up. Here you'll fight a Spittle Bone. To the right is an Hp Max UP.
Exit up left. Here you'll fight two Spittle Bones. Exit right. Here you'll
fight two Coppelias. Exit up. Grab the 2000 Gold Bag. Exit left.

Here you'll fight respawning Larva. Exit up. Exit right twice. Exit top
left. Here you'll fight an Armor Knight and a Spittle Bone. Exit up. Here
you'll fight a White Dragon and a Slime. Head left to get a High Tonic.
Head up a bit and to the left to find the Spiked Boots. In about the
middle of the screen is a white block just to the left of a swinging
Guilotene. Attack it to get the Caviar. Exit left. Here you'll fight a
Slime and three Armor Knights. Exit left. Here you'll fight a Slime. You
can't get that item on the screen yet. Exit left twice.

Grab the Volcano Dual Crush. Exit left. Here you'll fight two Coppelias.
Exit left to activate the Warp Room. Exit right. Exit down. Here you'll
fight a Killer Clown. Exit left. Here you'll fight two Slimes. Exit left.
Here you'll fight a Killer Clown. Grab the Mp Max Up. Exit right. Exit
bottom right. Exit right three times. Break the top right wall. It's about
halfway between the ledge and ceiling. Exit right. Grab the Touch and Pop.
Exit left three times. Exit down. Head down and grab the Critical Art. The
room to the right is a Warp Room. The room to the left is a Save Room.

Exit down for a Boss Battle. To start the battle you will have to head
down and grab the Cog.

--------------------------------------------------------------------------
Boss Battle:Legion---------------------------------------------------(LEGI)
--------------------------------------------------------------------------
Legion
Hp: 2000 Exp: 4000 Sp: 50
Weak: Piercing, Fire, Holy
Strong: Dark

Attacks
Shedding: Legion will let several corpses fall. These corpses will walk
in one direction when they land. Any attack will instantly kill them and
they will go away if they touch the wall as well.

Peek-A-Boo Beam: After killing off a section of Legions body a tentacle
will be exposed. It will open the end of the tentacle closest to you and
fire a beam in a small sweeping motion. You can easily avoid this by
moving out of it's small sweeping range.

Spinning Beam: Four of Legions tentacles will open and then go in a
constant beam as he spins. You can avoid this by jumping through the
tentacles as they spin or by running away from the beam. Legion will
reverse the spin about halfway through.

Spread Beam: All tentacles will open at slightly different intervals and
then fire in the order opened. You can avoid this by not being in their
way. Where they fire is fixed with this attack.

Note: When you deal enough damage to Legions Core all of his corpse
sections will fall off.

Strategy
Johnathon's Bible, Javelin and Axe are great ways to peel off Legions
body. Shuriken is the best Subweapon to use after the body is peeled off.

Charlotte's Ice Fang is hands down the best way to peel off Legions body
at this point. When the Body is peeled away Summon Gunman will be the best
spell to use. Ice Fang comes in at a close second.

After the body sections are peeled away 1000 Blades is hands down the
quickest and most effective way to kill Legion.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you kill the Boss. Exit right. Here you'll fight respawning Medusa
Heads. Medusa Head drops the Summon Medusa Spell. Exit right twice. Here
you'll fight two Coppelias. Grab the Tonic. Exit down. Grab the Mp Max Up.
Exit up. Exit left three times. Here you'll fight Flying Armor. Flying
Armor drops the Heaven's Sword. This sword shoots out and returns like a
boomerang. Even if your not on the Hard difficutly this might be a good
investment for you. Exit left twice. Here you'll fight fifteen Fleamen.
Exit up. Grab the Hp Max Up. Exit down. Exit right three times. Exit down.

The room on the right has Spaghetti and the room on the left has Pasta
Carbonara. Make your way down and head to the nearest Warp room. Warp all
the way to the top. Exit left twice. Here you'll fight an Armor Knight.
Exit left. Here you'll fight twelve Fleamen. Head down and grab the Rotten
Durian. Exit left. Here you'll fight two Killer Clowns, a Slime and a
White Dragon. Head down and grab the Corn Soup. Exit down. Here you'll
fight two Armor Knights, a Slime and a Spittlebone. Exit left. Exit down
right. Exit right twice. Here you'll fight a White Dragon.

Exit down. Exit left. Exit down. Here you'll fight twelves Fleamen. Exit
right. Here you'll fight three Coppelias. Exit left. Exit down. Grab the
Moon Brooch. Exit right. Exit down to the Save Room. Exit left twice. Exit
down right. Here you'll fight two Slimes and an Armor Knight. Head down
and to the right, then use the Shoulder Double Jump to get the Battle
Jacket. Exit down. Here you'll fight two Killer Clowns and a Lerajie. Work
your way to the Sub Weapon you saw when you entered. Grab the Grenade
Subweapon. Exit right.

Here you'll fight two Slimes and three Armor Knights. Exit right. Here
you'll fight a Harpy. Exit right twice. Return to the Castle.

My Map Percentage was 100% for the Nation of Fools when I left.

--------------------------------------------------------------------------
Castle after Fools---------------------------------------------------(CAOL)
--------------------------------------------------------------------------
Enemies:Glasya Labolas(S), Skeleton Gunman(S), Skeleton Flail,
Hill Guard, Medusa Heads, Skeleton Gunman, Imp, Crossbow Armor(SW),
Killer Doll, Stella(B)

Items:Tasty Meat, Tempest(S), Slick Boots, Halberd, Taunt

Warp to the top right Warp room which should be a few squares down and
several to the right of your current position. Exit right. Exit top right.
Here you'll fight a Glasya Labolas. Exit right. You should see a pushable
wall with a spring like thing attached to it. Run up to it to start
pushing and then summon your partner to help you push it against the wall
then let it go, it'll stop on the switch. If you can't push it check to
make sure your relics are turned on. In the event that you still can't
push it.

Make sure you have the Push Cube (obtained slightly after defeating
Dullahan in the City of Haze) and the Strength Glove (obtained slightly
after defeating Astarte in the Sandy Grave) relics. Exit right twice.
Here you'll fight two Skeleton Gunmen and a Skeleton Flail. Exit right.
Here you'll fight a Hill Guard. Break the wall to your immediate right to
get the Tasty Meat. Exit up. The bottom right exit leads to a Warp room.
Top left leads to a Save room. Exit top right. Here you'll fight
respawning Medusa Heads. Head up and grab the Tempest Spell.

You will have to do a Shoulder Double Jump to get out. Exit bottom left
twice. Enter the Boss Door to the left. There will be dialogue here. After
that the battle will start.

--------------------------------------------------------------------------
Boss Battle:Stella---------------------------------------------------(STEL)
--------------------------------------------------------------------------
Stella
Hp: 2500 Exp: 0 Sp: 0
Weak: Whip, Piercing, Fire, Lightning
Strong: Ice

Attacks
Thrust: She thrusts at you with her sword. She does this either in an
upper cut fashion if you go over her or by thrusting forward. You can
avoid this by going away from her or even by ducking. Though she tends to
do this more when your in the air.

Secret Furious Wave: She will go to the ground and then scream the name
of the attack before attacking forward that causes a huge green wave to
rush forward. You can dodge this simply by jumping over it.

Dodge: Whenever she just finished an attack she will dodge any Sub Weapon.
But only once per attack cycle because she immediately goes into an attack
after Dodging.

Hurrican Slash: In the middle of the air she will yell Hurricane or There
and then strike downward. This will send out a green wave in the middle of
the air forward. Usually it's best to jump over it.

Crescent Moon: She will slash in several places in the air leaving little
moons in place. They will start spinning towards you in the order they
were created and will go to where you were at the start of their spin.
You can easily avoid them by moving out of the way. No homing here. She
will perform other attacks as the moons fly at you.

Strategy
Charlotte
Tempest is hands down the best non Dual Crush to take her down. It will
hit for 6 times if you do it right. Which is generally letting off Tempest
as Stella does her Furious Wave. She will Dodge but it always goes into
the Tempest from my experience. Another great spell is Summon Gunman
since Stella is almost guaranteed to do her Furious Wave attack if your on
the ground. Most of Charlottes other spells are dodged like mad by Stella
so are pretty worthless.

Johnathon
Nebula's special really racks up damage on Stella however it can be
somewhat annoying to set it up. Attacking with a strong weapon like Long
Spear will generally do more damage over time. Shurikens are realistically
the only Sub Weapon I'd recommend for this fight.

Dual Crushes
I'd only recommend Holy Lightning here it does a ton of damage. Combined
with Tempest during the cool down time of the Dual Crush this is the best
way to kill her.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you beat Stella there will be more Dialogue. Return to Wind at this
point. There will be some dialogue. Equip all 3 pieces of the Nun's set.
Talk to Wind and accept all of his new quests. Complete Zephyr and the
Martial Art. Remember slide from the direction to direction fast and hold
in the final direction as you press Y. Use up most of your mp before or
after talking to him again. You should of completed 5 quests now. Unless
you were fortunate enough to have 777 as the final part of your gold.
Return to the Nation of fools at this point. Go to the bottom left room.

All the way to the left is a statue. Press up at it. You should see quest
successful. Go to any candles you desire at this point and make the final
3 digits of your gold 777. Remember the gold values
Blue=1 gold, Brown=10 gold, Silver=50 gold, and Yellow=100 gold.
You can also sell some items if you'd like. Just don't sell any of the
quest items. When that's done talk to Wind again. You should only have the
Poison vs Poison quest remaining at this point. Return to where you fought
Stella. Exit left.

There will be some dialogue here and your cog will get used. Exit left.
Here is a simple task. You should have the person on the top motorcycle
at the far left at all times for the final part.Have your partner stay on
the top motorcycle as you go up onto the bottom. Immediately start ducking.
After you pass the obstacle that you were to duck under switch to your
partner and duck with them. When you switch to the top for the section
time be prepared to jump over an obstacle and land on the other side on
your motorcycle again. Immediately duck again. Doing this correctly will
cause the motorcycles to destroy the wall.

Break the ceiling in the center of this room. Exit up. Here you'll fight
six Skeleton Gunmen. Grab the Slick Boots. Exit down. Exit left. Here
you'll fight an Imp. Exit left. Ride up the water system and grab the
Halberd. Break the wall to your left and enter it. The actual breaking
point is. Just under the platform statue, that is higher than the bottom
left door area. Enter it. Grab the Viking Helmet. Exit right. The top
right exit is a Warp Room. Right underneath that is a Save room. Exit up.
Here you'll fight a Crossbow Armor and a Killer Doll.

Grab the Taunt Sub Weapon. Exit down. Exit top left. Enter the Forest of
Doom portrait.

My Map Percentage was 69.8% for the Castle.

--------------------------------------------------------------------------
Forest of Doom-------------------------------------------------------(FOOM)
--------------------------------------------------------------------------
Enemies:Frog(S), Malachi(S), Killer Bee, Killer Doll, Skelerang(SW),
Red Axe Armor(UD), Lilith, Student Witch, Witch, Bee Hive(QI), Treant(QI),
Blue Crow, Tombstone, Corpseweed, Moldy Corpse(QI), Maneating Plant,
Dagon(B)

Items:Moldy Bread(QI), Cream Puff, Tristan&Isolde, Hp Max Up,
Silver Leggings, Amethyst Corset, Stonewall(SW)

To the right is a Warp room. Exit right twice. Here you'll fight five
Frogs. Frog drops the Summon Frog Spell. Exit right twice. Here you'll
fight five Killer Bees and a Malachi. Malachi drops the Nightmare Spell.
Exit right. Here you'll fight a Red Axe Armor and two Killer Dolls. You
can't kill Red Axe Armors yet. Destroy the walkway in front of the top
left exit to get the Cream Puff. Exit top left. Here you'll fight three
Killer Bees. Exit left. Exit middle right. Here you'll fight four Killer
Bees and two Killer Dolls. Grab the Moldy Bread. This is a quest item do
not sell it. Exit left. Exit top right.

Here you'll fight three Harpies. Exit right. Here you'll fight three
Skelerangs and a Lilith. Exit up. Here you'll fight three Student Witches
and a Witch. The top left exit leads to a Save Room. Exit bottom left.
Here you'll fight a Frog, two Killer Bees and a Bee Hive. Bee Hive drops
the Beehive which is a quest item. Exit left. Exit middle right. Here
you'll fight two Killer Bees and a Bee Hive. There is a Mp Max Up here.
You might not see it though. Since it ties into an earlier one and both
vanish when one is obtained. Research is currently being done on this. Exit
left. Exit top right. Here you'll fight two Killer Bees, a Bee Hive and
Treant. Treant drops Club which is a quest item. Grab the Tristan&Isolde.

Return to the medium sized room two rooms below you. Exit right. Here
you'll fight two Blue Crows. Exit right. Here you'll fight three Student
Witches and a Witch. Exit up. Here you'll fight a Treant. Exit right. Here
you'll fight two Blue Crows. Exit bottom left. Here you'll fight three
Killer Dolls. Exit right. Exit middle left. Here you'll fight four Killer
Bees and a Bee Hive. Exit left. Exit down. Here you'll fight two Killer
Bees, a Bee Hive and a Killer Doll. Destroy the bell in the bottom left
corner. Exit left. Here you'll fight a Treant. Exit right twice.

Here you'll fight three Harpies, four Blue Crows, and five Student Witches.
Work your way around and grab the Hp Max Up. Exit right twice. Here you'll
fight four Blue Crows, a Treant and two Tombstones. Exit right twice. Here
you'll fight two Blue Crows, two Moldy Corpses, and a Corpseweed. Moldy
Corpse drops Amanita which is a quest item. I'll mention the best place to
farm them soon so don't worry too much about it right now. Top right room
is a Warp Room. Exit up. Here you'll fight three Moldy Corpses and a
Dogether. Dogether drops the Stone Circle spell.

To the right is a Save Room. Exit up. Here you'll fight two Blue Crows,
two Harpies and a Dogether. Head right and grab the Silver Leggings.
Return to the previous room and take the top right exit this time. In this
room you'll fight a Corpseweed. Exit to the right. In this room you'll
fight two Blue Crows. Exit right. In this room you'll fight a Red Axe
Armor. Exit right. Here you'll fight two Maneating Plants and a Dogether.
Exit up. Here you'll fight 7 Blue Crows. Head left and grab the Silver
Plate. Exit down. Exit bottom left. Here you'll fight a Maneating Plant.
Exit right. Exit down.

Here you'll fight a Red Axe Armor and a Moldy Corpse. Head down and grab
the Amethyst Corset. Exit left. Here you'll fight a Witch. Exit left. Here
you'll fight two Blue Birds, a Dogether, a Moldy Corpse, a Corpseweed and
a Maneating Plant. Exit left. Push the tombstone out of the way. Exit down.
Now you get to work your way through the darkness. Exit right. Here you'll
fight seven Frogs. Exit right twice. Here you'll fight six Frogs. Exit
right. Exit up. Here you'll fight two Maneating Plants, two Tombstones,
and three Moldy Corpses. Exit left twice.

Destroy the bell and grab the Stonewall Sub Weapon. Exit right twice. Exit
down.(the right one not the left one) Here you'll fight a Moldy Corpse.
This is the best room to farm these guys. Just a simple walk out and back
in. Break the wall on the left for a Rusty Food Tin. The room to the right
is a Save Room. Exit up. Exit right. Enter the Boss Door on the right.

--------------------------------------------------------------------------
Boss Battle:Dagon----------------------------------------------------(DAGO)
--------------------------------------------------------------------------
Dagon
Hp: 1800 Exp: 6000 Sp: 55
Weak: Lightning, Holy
Strong: Ice, Dark
Note: Only way to hurt him is to hit the top head.

Attacks
Leap: Simply put he leaps to the other side. You can stand in the middle
and not get hurt.

Floating Explosives: Dagon will release multiple explosives that float to
the waters surface. When he sucks in the water they will attach to the
ground. You destroy these by doing enough damage to them. If you touch
them they blow up for decent damage.

Water Cannon: Dagon will suck up all the water in the room. He will then
launch it back at you in the form of a Water Cannon. You can avoid this by
Dark Rift and Clear Skies will last more than his entire Water Cannon
sequence. Or you can use Tempest as the Water Cannon is about to hit you.
I advise ducking because Tempest doesn't last long.

Strategies
Charlotte:
Use Tempest where he's going to land when he does Leap and Rock Riot when
he's just sitting there. The only other thing she could really do when not
Negating the Water Cannon is a Str Boost for Johnathon.

Johnathon:
If you picked up a Heaven's Sword from the Nation of Fools then your in
luck. This is the easiest way to kill Dagon especially if you have
Charlotte cast Str Boost. Second easiest way is to use Javelin. Just jump
and throw. You should be able to manage three hits per Javelin. Shuriken
would be a better choice except you can't land all four hits as often due
to Dagon sucking up the water time and time again. You have to be swimming
close to Dagons Head to actually have all four hit.

Dual Crushes:
Holy Lightning does a real number on Dagon. Combine that with Heaven's
Sword during the cool downs. You'll have the best way to take him down at
this point.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After beating Dagon, exit right. Grab the Toad Morph and exit
right. Warp to the start and return to the Castle.

My Map Percentage was 99.2% for Forest of Doom.

-----------------------------------------------------------------------
Castle after Doom-------------------------------------------------(CAOM)
-----------------------------------------------------------------------
Enemies:Harpy, Razor Bat, Succubus(GD), Killer Doll, Medusa Head(S),
Gaibon, Flying Armor(GD), Imp, Slogra, Wyvern, Malachi(S), Spin Devil,
Dead Crusader(GD), Death(B), Stella&Loretta(B), Whip's Memory(B)

Items:2000 Gold Bagx2, Hp Max Upx2, Milican's Sword, Sanctuary(S),
Holy Veil, Thunderbolt(S), Mp Max Upx2, Rose Stem Whip, Blue Cape,
Int Boost(S), Combat Beret, Open Veil, Piercing Beam(S),

Exit right. Exit bottom left. Here you'll fight a Harpy. Exit left twice.
Use Toad Morph to get through the narrow gap and grab two 2000 Gold Bags.
Exit right three times. Ride the water system up to the next door and exit
right three times. Here you'll fight two Razor Bats and a Succubus. Both of
Succubus' drops are great. Exit right. Here you'll fight three Succubi.
Exit right three times. Jump up on the platform next to the right wall.
Double Jump and attack to destroy the wall here. Enter and grab an Hp Max
Up. Exit left. Exit bottom right.

Step on the switch to cool down the flames. They will still hurt you so
don't touch them. Return to Wind now. Unless you haven't killed 1500
enemies at this point you should only have The Gambler quest remaining. If
you picked up the other cards we are missing Spade and Heart. Return to
the City of Haze now. It's the portrait just to the left of Wind. On the
right hand side of the map you should see two very tall rooms. Go to the
right one and take the top left exit. Use Toad Morph to get through the
narrow gap and grab the Milican's Sword.

This brought my map percentage up to 98.7% for City of Haze. Now go to
Sandy Grave. In case you forgot which portrait is Sandy Grave. It's the
one on the far right. Go to the room just above the Bottom Right room.
Use the Toad Morph to get through that small gap at the bottom of the room
to get the Sanctuary spell. Sanctuary allows Charlotte to kill enemies who
have Red in their name. I had 98.7% map percentage when I left Sandy Grave.
Now return to the Nation of Fools portrait. In case you forgot, this
Portrait is just left of the middle of the map.

Go to the top Warp Room and exit right four times. You should be in a two
square room with a narrow path. Use the Toad Morph to grab the Holy Veil.
Return to Wind for some dialogue. Warp to the right most Warp room. By
where you fought Stella. Exit left. Exit top right. Exit right. Here
you'll fight a Killer Doll. Use Toad Morph to get through the narrow
space. Exit up. Here you'll fight three Imps. Exit left. Here you'll fight
respawning Medusa Heads. Head to the top right corner of the room to grab
the Thunderbolt Spell.

Head to the top left corner of the room to grab a Hp Max Up. Exit left.
Here you'll fight a Gaibon. Attack the wall to the left for a Mp Max Up.
This max up ties into another one somewhere. So if one is found the other
vanishes as well. Research being done on it. Exit up. Here you'll fight a
Slogra. Exit up. Here you'll fight two Killer Dolls. Exit left. Here you'll
fight respawning Medusa Heads and a Flying Armor. Head left and grab the
Rose Stem Whip. Exit top right. Here you'll fight three Imps. Exit top
left. Here you'll fight Slogra and a Gaibon. Head to the top left corner
to grab a Blue Cape. The middle right exit is to a Warp Room.

Exit top right. The right room is a Save Room. If you Value your game file
you will not skip the following Boss's Dialogue. It is a common glitch
that if you skip his Dialogue the game won't count him as beaten and you
will not unlock the quests that his death flags. And worse yet if you
saved immediately after taking him down your file can be permanently
ruined in that you won't be able to progress at all. With all that said.
Enter to the Boss Room. There will be some dialogue and the battle will
start.

-----------------------------------------------------------------------
Boss Battle:Death-------------------------------------------------(DEAT)
-----------------------------------------------------------------------
Death
Hp: 4444 Exp: 0 Sp: 0
Weak: N/A
Strong: Dark
Note: Don't skip the dialogue after you beat him or else you'll mess up
your file. He has two types of forms. His Gray form which he starts as
is weaker to magical attacks. His White Form is weaker to physical
attacks.

Attacks
Strike: Death will attack horizontally or vertically depending on where
he is in relation to you. He will either raise his Scythe over head or
will raise it over his shoulder as a warnign he's about to strike. You
can dodge them by jumping over or walking to the side depending on which
way he's attacking from.

Summon Sickles: Several Sickles will spawn at random places and then move
slowly towards you. You can dodge these by jumping over them or moving
to the side depending on how they approach. Dark Rift and Anti Air easily
takes care of them.
Note: Depending on his form the Sickles will be grey or red.

Chain Cage: Death creats a creates a huge spinning cage of Chain arms. He
then throws his Scythe which will bounce around. Use your own discretion
when moving around or jumping over the Scythe. You can walk through the
Chains with no ill effect.

Ensnare: Death will Summon 4 portals which will launch a Chain arm from
time to time. If they grab you you will be stuck and you will have to rely
on your partner to break it in time before Death causes you massive
damage. You can avoid this entirely by sending your parnter into the
center via the touch screen. When Death is about to strike your partner
unsummon them.

Strategies
Charlotte:
Thunderbolt is the best way to damage his Grey Form. Tempest and Summon
Skeleton come in at a close second. Casting Str Boost to help Johnathon
during the White form is advised.

Johnathon:
Out of all your Sub Weapons I'd recommend using only the Bible or
Shurikens on his White Form. Other than that just attack with your
strongest weapon or Heaven's Sword. Johnathon is worthless during the
Grey form.

Dual Crush:
I don't recommend using any Dual Crushes here at all.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you win for the love of all things sane do not skip the dialogue!
After the dialogue. Exit left. Hit the glowing statue thing to activate
the elevator. Exit left. Here you'll fight two Imps and a Killer Doll.
Grab the Int Boost Spell. Exit right. Go down all the way and get into the
bottom part of the elevator. Go up twice and then walk left. Climb up to
grab the Combat Beret. Drop to the bottom to grab the Open Veil. Return
to the elevator and go to the bottom again. Get in the top elevator and go
up once. Exit left three times. Here you'll fight two Succubi.

The top left room is a Warp Room. Grab the Hp Max Up at the bottom of this
room. Exit down. The room to the right is a Save Room. Exit left. Here
you'll fight a Wyvern. Exit left twice. Jump on the switch to blow open a
shorcut. Exit right three times. Exit up. Exit left. Here you'll fight
four Razor Bats and 2 Malachis. Exit left. Exit up. Here you'll fight a
Dead Crusader and a Spin Devil. Dead Crusader drops the Impervious Mail
which has a 50% chance to negate any attack. It's one of my favorite
armors. The best protection I've seen it offer was 14 negates in a row!

Exit right. Here you'll fight a Spin Devil and two Flame Demons. Exit
right. Here you'll fight a Wyvern. Exit up. Here you'll fight a Dead
Crusader, a Spin Devil and a Succubus. Head to the top left corner and
grab the Piercing Beam Spell. Exit up. Here you'll fight two Flame Demons.
Exit left. Here you'll fight two Spin Devils and a Ruler's Sword. Exit
left. Here you'll fight a Dead Crusader. Jump up onto the 2nd left
platform. And break the wall. Inside is a Mp Max Up. Exit bottom left.
Here you'll fight two Succubi. Exit right. Exit top right.

Here you'll fight a Final Guard. Both of his drops are great. He drops the
Sub Weapon Defensive Form and the Final Sword. Final Sword is the
physically strongest overhead swing sword in the game. The best way to
kill him for his drops is to first hit him with 1000 Blades. They throw 50
knives each will do 1 dmg. However unless your REALLY CLOSE all 50 won't
hit because when the move ends all airborne daggers vanish. So don't be
that close and cast Luck Boost when you finish with the daggers. 1-3 hits
should be all it takes from here. Exit right.

The top right room is a Save Room and the bottom right is a Warp Room.
Exit Down. Here you'll fight a Dead Crusader. Exit up. You can exit up for
some dialogue. Exit top left. Enter the Boss Room. After some dialogue the
fight begins.

--------------------------------------------------------------------------
Boss Battle:Sisters--------------------------------------------------(SIST)
--------------------------------------------------------------------------
Stella
Hp: 2500 Exp: 0 Sp: 0
Weak: Whip, Piercing, Fire, Lightning
Strong: Ice
Note: Dies if Loretta dies.

Attacks
Strike: A simple overhead strike. As she starts to swing she flies at you.
You can dodge this simply by moving in the opposite direction.

Ice Blade: Loretta starts to spin gathering ice and Stella moves in front
of Loretta. Loretta then surrounds Stella's blade in ice. This attack
causes massive damage. Also like her strike she will move towards you.
The range of her movement is rather limited and her Ice Blade shatters on
impact with the ground. So moving away from her is your best bet. Behind
being the better option.

Loretta
Hp: 2500 Exp: 0 Sp: 0
Weak: Whip, Piercing, Fire
Strong: Ice
Note: Dies if Hp Stella dies. If you hit her enough during one of her
spells you'll cancel it.

Attacks
Ice Fall: A huge magic dais appears above Loretta and huge shards of ice
drop down. Since the ice always falls directly below dodging is fairly
easy. Just move away from the dais if you like.

Blizzard: A magic dais appears in front of Loretta which shoots several
large snow flakes at you. You can dodge this by going behind her.

Blizzard Wolves: Like Blizzard but only does more damage and in the shape
of wolf heads. She only does this during Critical Hp and you can dodge it
by going behind her.

Ice Shield: Loretta starts to spin and gains an aura as an ENORMOUS ice
cube appears. All it does really is push you around. You can slide under
it if you'd like. Stella will slice through the Ice eventually.

Strategies
Have Charlotte start casting Sanctuary immediately and move Johnathon
forward. They always go after the player controlled Character. So keep
Charlotte on screen as you keep the Sisters distracted. What don't have
Sanctuary? Go to Sandy Grave and in the room one above the bottom right.
Is a room with a rolling Boulder. Use Toad Morph to go through the narrow
passage at the bottom of the room. Killing the Sisters will result in a
Game Over.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you win there will be some dialogue. If you've mastered the Shuriken
you can easily handle an Optional Boss that you just got access to. I will
list it now. You access this fight by leaving the room you beat the
Sisters in and then returning to it and talking to them. Say your ready
and prepare to fight. Johnathon will be by himself here.

--------------------------------------------------------------------------
Boss Battle:Whip's Memory--------------------------------------------(WHIP)
--------------------------------------------------------------------------
Whip's Memory
Hp: 5000 Exp: 0 Sp: 0
Weak: Dark
Strong: Holy
Note: His attacks hurt A LOT.
Attacks
Whip Lash: A simple attack with the whip. Jump over it or move away your
choice.

Cross: He throws a cross at you. Jump over it or move away your choice.

Axe: He will throw an Axe if you jump over him and he isn't prepared to
do anything else. Keep moving in a direction while airborne and it should
miss.

Knife: He throws two knives at you. He uses this as a counter attack to
any Sub Weapon thrown parallel to the ground. You can avoid this by
jumping over it.

Dash Strike: He jumps up slightly and back and then zooms across the
ground VERY fast. Jump over him to avoid it.

Grand Cross: Stay real close to him for awhile and he will glow and do
this move.

Holy Water: He throws holy water at you that trails forward. You can jump
over it or run away your choice. He will only do this if you hurt him
enough.

Strategies
Mastered Shuriken is the best way to go. Chances are your mp is not going
to last long enough for your Shurikens to kill him. So you might want to
bring some ethers if that's all you plan on doing.

The Nebula whip is another great plan. As it has incredible range so you
can keep your distance. However the damage leaves something to be desired.
I prefer Heaven's Sword to it as you can deal much more damage due to the
Heaven's Sword being able to hit multiple times. If you do use this method
I advice you to use the Offensive Form Sub Weapon for added damage.

Another great method is the Cream Pie Sub Weapon. It is an attack that
arcs down when thrown. So you can be a respectable distance as you throw
it. The fact that it does Dark damage and costs almost no mp helps
considerably.

And an insanely cheap method. Equip the Spiked boots to increase your drop
kicking damage and just drop kick him like mad. If he pauses for any
reason flee behind him. Because he's either going to throw an axe or
initiate Grand Cross! This method is humorous but can be boring and take
awhile. It probably is most fun when used to pass time while your mp
restores itself for more Shurikens.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

If you still can't beat him. Wait until you either Level up some more,
obtain the Holy Mail or obtain the Ancient Armor. Both armors are found
later and I'll remind you about their usefulness then. If you won, then
congrats. You have the best whip in the game! Regardless of whether you
win or lose return to Wind. There will be some dialogue. However if you
won against the Whip's Memory then it's dialogue takes priority and the
other one won't happen until you visit Wind again.

Time for quests again! You should have only the Build your power quest
complete. Time to ditch your money! Oh Vincent. What's this another
dialogue? You can cure him if you want. It only impacts his appearance and
a few lines in the ending. You can beat him up and make him run away
crying now. So torture! Ahem. Get rid of your gold. Once Abandon Greed is
complete. Save your Game and Yes I'm serious. Turn off your Ds and change
the game clock. Change your Ds Time to either 00:00 or 12:00. Turn the
game back on and talk to Wind.

This should leave Defeat the Ghoul King, The Gambler and Build your
Strength 2. All other quests should be done by now if you've been picking
up all the quest items as I point them out. Return to the Sisters and Exit
left. You should be in a room with 5 portraits. Enter the right most one
to Dark Academy.

My Map Percentage was 94.7% for Dracula's Castle.

--------------------------------------------------------------------------
Dark Academy---------------------------------------------------------(DARK)
--------------------------------------------------------------------------
Enemies:Mandragora, Dead Warrior(GD), Toad, Alura Une, Fleaman,
Wakwak Tree, Dragonfly, Black Crow(S), Lightkeeper, Minotaur(GDx2),
Vapula(S), Old Axe Armor(GD), Ghoul, Heavy Armor(SW&GD), Witch,
Aliorumnas(GD), Ruler's Sword, Lesser Demon(GD), Final Guard(SW&GD),
Student Witch, Malphas, Demon Head, The Creature(B)

Items:Owl Morph(S), Gold Plate, Hp Max Up, Flame Whip, Noodle Bunx2,
Divine Storm(DC), Mp Max Up, New York Steak, 2000 gold bag,

Exit left for a Warp Room. Exit left twice. Here you'll fight two Toads,
three Mandragoras, and a Dead Warrior. Dead Warrior drops Samurai Plate
which is one of the best Armors in the game. Exit left. Here you'll fight
a Mandragora. Exit left. Here you'll fight four Toads, two Alura Une, and
two Wakwak Tree. Wakwak spawns Fleamen. Exit left twice. Here you'll fight
two Dragonflies and two Black Crows. Black Crow drops the Summon Crow
Spell. The top left room is a Save Room. Exit bottom left. Here you'll
fight two Black Crows and a Lightkeeper. Exit left. Exit Middle Right.

Grab the Owl Morph Spell. Now that you have this there is no reason why in
any portrait you can't get 100% map. Exit left. Exit top right. Here
you'll fight four Black Crows and a Minotaur. Minotaur drops Bullova which
is the second best axe in the game and he drops Hercules Ring. Hercules
Ring makes it so that you don't get stunned when hit so it's incredibly
useful. Head right and grab the Gold Plate. Exit left twice. Here you'll
fight a Vapula. Vapula drops the Hex Spell. This is one of the best spells
in my opinion. Exit left twice. Use the Owl Morph to exit up.

Here you'll fight three Imps and two Old Axe Armors. Old Axe Armor drops
the Ancient Armor which when worn causes the wearer to take 10% hp damage
rounded down. So at most you can survive 10 hits from anything without
curing! This should make your fight against Whip's Memory a cakewalk. Exit
bottom Left. Here you'll fight five Ghouls and a Heavy Armor. Heavy Armor
drops the Wrecking Ball Sub Weapon and the best Defensive armor. Sadly the
armor comes with a speed penalty. Head left and grab the Hp Max Up. Exit
right. Exit down. Here you'll fight three Imps.

Head down and break the bell then grab the Flame Whip. Exit bottom left.
No the ghost doesn't mean anything. Exit right. Exit top left. Here you'll
fight a Minotaur. Head left and grab the Noodle Bun. Exit right. Exit up.
Exit top left. Here you'll figth two Witches and two Aliorumnas.
Aliorumnas drops the Dalmatica which is ideally the best Armor for
Charlotte's spells. Exit left. Here you'll fight a Ruler's Sword. Break
the cracked ceiling and Exit up using Owl Morph. Grab the Divine Storm Dual
Crush. Exit down. Exit left.

Here you'll fight three Dragonflies and a Lesser Demon. Lesser Demon drops
the Skull ring. Which is the best ring for raising Int. Only useful during
Mental Training 3 quest. Due to the curse effect. Get if you want. Also
can be used for the over coming the curse quest. Break the edge of the
second platform to get Powdered Milk. Exit left. Here you'll fight a Final
Guard. Exit left. Here you'll fight a Toad and a Dragonfly. Exit middle
right. Here you'll fight three Toads. Head right and grab the Mp Max Up.
Exit left. Exit bottom right.

Here you'll fight a Minotaur and a Black Crow. Exit right. Here you'll
fight two Student Witches. Exit bottom left. We'll be back here soon. Exit
right. Exit Bottom Right. Here you'll fight two Witches and four Student
Witches. Exit left. Exit top right. Here you'll fight a Malphas. Exit
right. Here you'll fight three Witches. The room to the right is a Save
Room. Exit bottom left. Here you'll fight nine Imps. Exit left. Break the
bottom right wall and enter it. Here you'll fight a Malphas. Head right
and grab the Mercury Boots. Exit left. Exit bottom left.

Here you'll fight two Black Crows and a Dead Warrior. Notice the Hanging
Skeleton? It will sometimes have flesh when you enter. Exit left. Here
you'll fight two Dragonflies. The top right room is a Warp Room. Exit
middle right. Here you'll fight two Minotaurs. This is the best room to
gain Sp. Especially if you have two Master rings a whopping 80 sp per fight
is nice. They even die fast for you, especially with the Flame Whip or the
upgraded Vampire Killer's critical art. Now that you've reached this room
I'll tell you something.

You need to master Cross, Bible, Holy Water, and Javelin for quests. I
know you don't have the Cross yet but you will soon. Exit left three times.
Here you'll fight two Black Crows. Those bloody hand prints are nice but
there's nothing hidden to them. Exit left. Here you'll fight three Toads,
a Minotaur and a Dragonfly. Exit left. Here you'll fight a Demon Head and
two Lightkeepers. Exit left twice. Here you'll fight four Ghouls and a
Vapula. Exit left. Break the Platform just above you as you enter.
Grab the New York Steak. The bottom left room is a Save Room.

Exit top right. In this room you'll fight twelve Black Crows. Head right
and grab the 2000 gold bag and the Noodle Bun. Exit left. Enter the Boss
door at the bottom right.

--------------------------------------------------------------------------
Boss Battle:The Creature---------------------------------------------(CREA)
--------------------------------------------------------------------------
The Creature
Hp: 4000 Exp: 5000 Sp: 60
Weak: Whip, Piercing
Strong: Lightning

Attacks
Stomp: The Creature kneels before jumping up and forward a bit. You can
dodge this by moving either way.

Missile: The Creature's elbow opens to reveal a missile. This missile
will be launched to where you were when his elbow opened. You can dodge
this by Jumping away. Spells like Dark Rift and Clear Skies negate this
attack.
Note: Clear Skies will just cause the missile to blow up instantly. If you
are within the blast range you will still get hurt.

Lightning: The Creature will extend both of his arms forward and shoot
Lightning wherever you were standing when he extended his arms forward.
You can avoid this by moving moving a decent distance from where you were.
Note: If you were in the air when he positions his arms he will shoot it
there.

Machine Gun: The Creature's elbow opens to reveal a Machine gun. He will
do a sweep down and then back up. You can double jump over the bullets.
Spells like Dark Rift and Clear Skies negate this attack. Weapon attacks
can destroy the bullets. So a whip can make a good shield too. Holding in
the whip lets the whip fall down as a Shield and when a bullet would hit
your head just have to tap up and it's stopped.

Grab: If you are really close he will move his arm back and then grab you.
After he picks you up he causes an explosion. You can avoid this by moving
away when he pulls his arm back.

Strategies
Johnathon:
Heavens Sword is a nice choice since it can hit 3 times per throw if done
right. If you have the unlocked Vampire Killer it's critical art does very
good damage.
As for sub weapons Holy Water or Shurikens your best bet.
You'd have to try to not be able to get all 4 Shurikens to hit. And Holy
water hits multiple times.

Charlotte:
Dark Rift is an awesome spell especially if your controlling Johnathon.
Since it sucks in all of The Creatures Projectiles and can deal decent
damage to The Creature.
Salamander does a great deal of damage if you could afford to buy it.
Time Stop...This is so unbelieavably cheap. You cast it and then use
Johnathons Sub Weapon Bwaka Knife/Boomerang right next to The Creature.
Time Stop will have the weapon perpetually stopped and deal damage at an
insane rate. You can only have one Boomerang out but you can have three
Bwaka Knives!!! So short hop and pull them out for insane damage.

Dual Crush:
1000 Blades does an insane amount of damage. The best time to start this
is as The Creature starts to do Machine Gun jump over him and start. The
second best time is when he jumps. Just move behind him and let it rip.
Sadly this way you'll probably be hit out of it but he dies fast enough
anyways.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you win Exit right twice and return to the Castle.

My Map Percentage was 100% for Dark Academy.

--------------------------------------------------------------------------
Revisiting with Owl--------------------------------------------------(FOWL)
--------------------------------------------------------------------------
Enemis:

Items:Aura Blast(SW), All Boost(S), Sachertorte(QI), Healing Mail, Kaiser
Knuckles, Lorica, Dark Gate(DC)

Alright now that we can fly let's get those items we couldn't before. Also
all portraits we've completed should have 100% map when we finish. First
go to the bottom of the Elevator room. If you forgot where that is. It is
only a few squares right of The Save point near the 5 portrait room.
Transform into the Owl and fly up the left shaft to get the Aura Blast Sub
Weapon. Next go to the room that is just right of the left most section of
the map. Transform into the Owl and fly up and then to the left. This put
my Castle Map up to 95.1% Grab the All Boost Spell.

Now return to the City of Haze. That would be the portrait next to Wind.
Return to the room where you did that Cart puzzle. It will be the longest
room on your map. Break the ceiling around the middle of it. Transform
into the Owl and fly up. Grab the Sachertorte and head left to grab the
Healing Mail. This put my City of Haze map at 100%. Return to the castle
and go to the Sandy Grave this time. It is the bottom right portrait. Head
to the room left of the first Save Point. Transform into the Owl and fly
to the upper left part of the room to grab the Kaiser Knuckles.

Now go to the Rolling Boulder room. It's one up from the bottom right room.
Transform into the Owl and fly up the right shaft. Grab the Lorica. This
put my Sandy Grave map at 100%. Return to the Castle. Now go to the Forest
of Doom. Go to the room thats two down and one right of the middle Warp
Room. Break the ceiling at the right of the room. Transform into the Owl
and fly up. Grab the Dark Gate Dual Crush. This put my Forest of Doom map
at 100%. Return to the Castle. This time go to Wind. You should have two
quests beaten on that list. Spear of Legend and Build your Strength 2.

Now get your intelligence up to 100. I'll list the best Intelligence
boosting gear for this. We'll be using Charlotte.

Dalmatica=10 Int found in store or from Aliorumnas
Holy veil=10 Int found in Nation of fools. 4 rooms to the right of the top
warp.
Succubus Boots=4 Int dropped by Succubus.
Skull Ring=6 Int dropped by Lesser Demon or Paludamentum=5 int from store.
INT Boost=30 Int.
This will give you at most a 66 Int boost. It is impossible to do this
quest on level cap 1 and 25 from fresh start before defeating the Final
Boss.

After finishing this quest Mental Training 4 becomes available. Equip
Johnathon with Stonewall and hold R to have him use it. Then talk to Wind
as Charlotte. Build Your Strength 3 should appear but you should have all
5 cakes if you've been following my walkthrough if not I'll list them for
you.

Green Tea Cake. To get this break the floor just right of the first Save
Point in the City of Haze. God down and then left for it.

Sachertorte, NY Cheesecake, Mille-feville, Wheat Roll. These four are in
the Bakery which is behind a breakable wall. This wall is the right wall
of the room just to the right of where you got your Green Tea Cake. Hit
the register and then hit the chandelier. Depending on the value of the
coin dropped you'll get a different pastry once per game per coin type.
There are other places with cakes but this is the simplest list you can
get. Basically anything that you'd find in a bakery works for this quest.

Just note that if you have one of the items in your posession they won't
show up in the display case for you to get. But will reappear in the
instance that you have none of it. So you are guaranteed to be able to get
these four cakes for the quest.

After you take down that quest Build your Strength 4 shows up. Have
Johnathon use Stonewall again while Charlotte talks to Wind. Make sure
to accept the other quests. Now return to the Dark Academy. Go to the room
just right of the 2nd Warp Room. Wait near the start of the room. I wait
at the Podium. After a little bit a ghost should appear and the quest is
done. Return to Wind. This should leave three quests left. Find the King
of Birds, Defeat the Ghoul King and The Gambler. Return to the 5 portrait
room. This time go to the Forgotten City. Which is the far left portrait.

--------------------------------------------------------------------------
Forgotten City-------------------------------------------------------(CITY)
--------------------------------------------------------------------------
Enemis:Mummy, Devil Wheel, Demon Head, Flame Demon, Poison Worm(MB),
Dodo(QM), Quetzalcoatl, Armored Fleaman(S), Fleaman, Ghost(S), Gorgon(GD),
Old Axe Armor(GD), Ectoplasm(S), Lesser Demon(GD), Elgiza, Jack O'Bones,
Red Skeleton(UK), Tanjelly, Yorick(QD), Mummy Man(B)

Items:Eye for an Eye(S), Super Tonic, Curry, Super Potion, Attica Helmet,
Griffon Wing(R), Princess Tiara, Meteor(DC), Book of Death, Platinum
Corset, 2000 Gold Bagx2, Venus Brooch, Mp Max Upx2, Hp Max Up,

Exit left for a Warp Room. Exit left twice. Here you'll fight respawning
Mummies. Exit left. Here you'll fight two Devil Wheels. Exit left. Here
you'll fight a Demon Head and two Flame Demons. Exit left. Here you'll
fight a Poison Worm. Poison Worm will not return after death. Exit left.
Here you'll fight respawning Mummies and can fight a Dodo. Dodo will
appear randomly in this room. Run to the middle and if Dodo is there kill
it quickly because it will instantly start to run away. Some great ways to
kill it are Shuriken and half casted Time Stop. Make sure to kill Dodo to
complete a quest. Exit left. Here you'll fight a Quetzalcoatl.

Head left and grab the Eye for an Eye Spell. Exit right twice. Go to the
quick sand and sink into the next room. Exit down. Here you'll fight Laura.
Fans of Phantasy Star will probably notice that she looks exactly like Nei
from Phantasy Star 2. Exit right. Exit down. Here you'll fight respawning
Ghosts and two Armored Fleamen. Armored Fleamen turn into normal Fleamen
upon death. This is natural. Armored Fleaman drops the Berserker Spell.
The top left room is a Save room. The bottom left room is a Warp Room.
Here you'll fight respawning Ghosts and an Old Axe Armor.

Head right and grab the Super Tonic. Exit down. Here you'll fight two
Ectoplasm and three Armored Fleamen. Head down and grab the Curry. Exit
down. Here you'll fight three Lesser Demons and an Ectoplasm. Head right
and grab the Super Potion. Exit up four times. Exit left twice. Exit down.
Here you'll fight two Armored Fleamen. Exit down. Here you'll fight an Old
Axe Armor and an Armored Fleaman. Head down and right and grab the Attica
Helmet. Exit down. Here you'll fight a Quetzalcoatl. Exit down. Here
you'll fight respawning Ghost and an Old Axe Armor. Exit down.

Here you'll fight two Demon Heads. Exit down. Here you'll fight three
Lesser Demons. The top right room is a Save Room. Transform into the Owl
and fly to the top left corner. Grab the Griffon Wing Relic. Exit bottom
right. Exit right. Here you'll fight two Quetzalcoatl. Exit right. Here
you'll fight a Gorgon and a Laura. Gorgon drops the Mirror Cuirass which
makes you immune to stone. Head right and grab the Princess Tiara. Exit
left. Exit down. Here you'll fight respawning Ghosts. Exit right. You'll
be in another rolling boulder room. Transform into the Owl.

Go through the narrow passage to the right and grab the Meteor Dual Crush.
Return to the start of the room and fly up the left shaft this time. Grab
the Book of Death. Exit right. Here you'll fight three Lesser Demons. Exit
right. Here you'll fight respawning Ghosts and three Ectoplasms. Exit left.
Here you'll fight two Elgiza. Exit left. Here you'll fight three
Lightkeepers and a Gorgon. Head left and grab the Platinum Corset. Exit
right three times. Here you'll fight two Jack O'Bones. Exit right. Here
you'll fight a Jack O'Bones, three Blood Skeletons and respawning Ghosts.

Exit down. Here you'll fight a Demon Head. Exit right. Here you'll fight
respawning Mummies. The room to the right is a Warp Room. The room after
that is a Save Room. Exit left. Exit up twice. Here you'll fight a
Tanjelly. Exit left. Here you'll fight a Demon Head and two Jack O'Bones.
Exit left. Here you'll fight an Old Axe Armor, three Tanjelly and two Jack
O'Bones. Head left and grab the 2000 Gold Bag. Then head up and grab the
Venus Brooch. Exit right twice. Exit up. Here you'll fight two Jack
O'Bones and a Gorgon. Exit left.

Here you'll fight two Tanjelly and two Quatzalcoatl. Head up and grab the
Mp Max Up. Exit right three times. Here you'll fight two Ectoplasms and
two Lesser Demons. Exit right. Here you'll fight three Demon Heads. Head
to the top right corner and grab the 2000 Gold Bag. Exit top left. Exit
left. Here you'll fight Yorick. Yorick drops the quest item Spade. Exit
left. Here you'll fight a Quetzalcoatl. Exit left. Here you'll fight a
Quetzalcoatl. Exit left twice. The top left room is a Save Room. Fly up
the shaft to grab a Mp Max Up and a Hp Max Up. Exit up.

Here you'll fight three Jack O'Bones. Exit left. Here you'll fight a Laura
and a Mimic. Exit right three times. Stand on the switch to open the
short cut. Exit left twice. Exit down. Enter the Boss Door at the bottom
left.

--------------------------------------------------------------------------
Boss Battle:Mummy Man------------------------------------------------(MUMM)
--------------------------------------------------------------------------
Mummy Man
Hp: 4500 Exp: 5000 Sp: 60
Weak: Piercing, Fire, Holy
Strong: Dark

Attacks
Block Spikes: Three blocks appear and push you against the right wall.
They will then extend spikes towards the wall. You can dodge this by
jumping over it.

Wrappings: Mummy Man extends his arms and his bandages go out towards
you slowly and homes in on your location. You can dodge this by jumping
over him after he starts his attack. Clear Skies can stop this attack.

Teleport: Mummy Man unwraps and then wraps himself back together in a
different spot. Nothing damaging about this move so no worries.

Homing Blocks: Several blocks move out and then position themselves around
you. One block will turn red and then fly towards you. Then another until
they all have had a go at you. To avoid this move just dodge them as they
come at you one by one, which usually means jumping over them. He does
this move mainly when your right next to him. He uses up blocks for the
background to this move. When they start getting low new blocks slide
down. Clear Skies can stop this attack.

Strategies
Johnathon:
Shuriken and Holy water make great choices here as they both can hit four
times.
Back dash caneling Darts also is a good option since you'll get a
bulls-eye from being at ground level.
As for weapons Kaiser Knuckles, Heavens Swor, Flame Whip, Unlocked Vampire
Killer or even your best Axe are great choices for this Boss.

Charlotte:
Time Stop and then place 3 Bwaka Knives right on the Boss. This will deal
insane damage to him.
Salamander does a great deal of damage to this Boss. If you could buy it.
Tempest and Summon Gunman can deal a decent amount of damage here but
nowhere near Salamander. There are several attack spells that do decent
damage but these are all I felt were worth mentioning.

Dual Crushes:
1000 Blades does insane damage here easily over 2000 depending on your
level. Other than that I wouldn't recommend any Dual Crushes.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

After you win Exit left. You'll be in a portrait room. Exit left for a
Warp Room. Exit left. Grab the Holy Mail. This armor is useful for the
Whip's Memory fight if you still haven't beat him. Return to Wind you
should have the Find the King of Birds quest done. Leaving two quests on
your list. This time go to the 13th Street Portrait. Which is the second
from the left in the Five Portrait room.

My Map Percentage was 100% for Forgotten City.

--------------------------------------------------------------------------
13th Street----------------------------------------------------------(13TH)
--------------------------------------------------------------------------
Enemies:Lightkeeper, Buster Armor, Mothman, Aliorumnas(GD), Ripper,
Jack O'Bones, Red Axe Armor(UD), Ghoul King(QM), Dead Warrior(GD),
Old Axe Armor(GD), Vapula(S), Heavy Armor(SW&GD), Malphas, Ghost Dancer,
Amalaric Sniper(GD), Final Guard(SW&GD), Demon, Werewolf(B)

Items:Shogun Helmet, Kugelhopf, Gateau Marron, Hp Max Upx2, Gateau Fraise,
Wheat Roll, Langues de Chat, Samurai Leggings, Mille-feville, Mp Max Up,
2000 Gold Bag, Wedding Dress, Steel Greaves, Winged Boots

Exit left for a Warp Room. Exit left. Here you'll fight two Buster Armors
and a Lightkeeper. On the alternate modes a Bone Ark and a Vapula will
also be here. As you head left a Train will appear and attempt to push you
out of the room. You can handle this two ways. The cool way and the so so
way. The cool way is to start pushing the Train and then pull out your
partner and both of your push. You have to summon your partner to push
almost instantly. You'll cause the train to slow down and then halt to a
complete stop where it will vanish. The other way is to use the Critical
Art of an Axe type Weapon or even Alucards Spear to make you jump through
the roof and let the Train pass by.

Break the ceiling just a bit to the right of the left Buster Armor. Exit
up. Here you'll fight a Mothman. Grab the Shogun Helmet and then head left
to grab the Kugelhopf. Exit down. Exit left. The room to the left is a
Save Room. Exit up. Here you'll fight two Aliorumnas. Exit left twice.
Here you'll fight two Ghouls. Exit up. Here you'll fight three Red Axe
Armors, a Ripper and a Jack O'Bones. Head to the top left corner of the
room for a Gateau Marron. Exit right. Here you'll fight respawning Ghouls.
A Ghoul King will spawn last. Head right for the Assassin's Cape.

Exit left twice. Here you'll fight two Dead Warriors. Break the ground
beneath the movable cart. Exit down. Break the bottom right wall. Exit
left. Here you'll fight three Mothmen. Head left and grab the Hp Max Up.
Exit right twice. Here you'll fight nineteen Rippers. Head right and grab
the following Gateau Fraise, Wheat Roll and Langues de Chat. Exit left.
Exit up. Exit left. Here you'll fight three Aliorumnas. Exit up. Here
you'll fight two Rippers. Exit left. Here you'll fight an Aliorumnas, two
Red Axe Armors, and two Rippers. Exit bottom right.

Here you'll fight a Nyx. Nyx drops the quest item Heart. This should be it
for the Gambler quest. Grab the Super Potion. Exit left twice. Here you'll
fight two Red Axe Armors and three Old Axe Armors. Exit down. Here you'll
fight a Vapula. Exit down. Here you'll fight a Mothman and a Nyx. Exit
down. The room to the right is a Save Room. Exit left. Here you'll fight a
Heavy Armor and respawning Ghouls. A Ghoul King will spawn last. Exit left.
The room to the left is a Warp Room. Exit up. Here you'll fight three Red
Axe Armors, two Aliorumnas, two Nyx, and a Skeleton Blaze.

Go to the middle left of the room and grab the Samurai Leggings. Exit left.
Here you'll fight three Aliorumnas. Exit left twice. Here you'll fight
nine Ghost Dancers. Go to the top right of the room to grab the
Mille-feville. Go left to grab the 2000 Gold Bag. Exit left. Here you'll
fight a Malphas. Exit up. Here you'll fight a Final Guard. Head right and
grab the Hp Max Up. Exit left. Here you'll fight an Aliorumnas and a Ghost
Dancer. Exit down. Here you'll fight a Ghost Dancer and two Amalaric
Snipers. Amalaric Sniper drops the Blessed Ankh which boosts the effect of Hp
recovery items by 50%. Exit up. Exit left twice.

Here you'll fight two Amalaric Snipers and seven Ghost Dancers. Go to the
top right corner and morph into the Owl or Toad. Exit top right. Here
you'll fight four Aliorumnas and seven Nyx. Head right and grab the
Wedding Dress. Exit left. Break the floor on the left side. Exit down.
Grab the Shaman Ring. Exit up. Exit left. Exit down. Here you'll fight a
Mothman. The top left room is a Save Room. The bottom left room is a Warp
Room. Exit down. Here you'll fight two Mothmen and respawning Ghouls. The
last spawn will be a Ghoul King. Exit right.

Here you'll fight four Amalaric Snipers and six Ghost Dancers. Head right
and grab the Mp Max Up. Exit right. Here you'll fight four Aliorumnas,
three Rippers and respawning Ghouls. The last spawn will be a Ghoul King.
Exit right. Here you'll fight three Ghost Dancers. Exit right. Here you'll
fight a Demon. Head right and grab the Steel Greaves. Break the wall to
the right. Exit right. Grab the Winged Boots. Exit left five times. Exit
up twice. Enter the Boss Door to the left.

--------------------------------------------------------------------------
Boss Battle:Werewolf-------------------------------------------------(WOLF)
--------------------------------------------------------------------------
Werewolf
Hp: 4500 Exp: 6000 Sp: 60
Weak: Whip, Piercing, Fire, Holy
Strong: Blunt

Attacks
Rushing Slash: Rushes towards you and then slashes with his claws. Run
away or jump over him to dodge. Jumping over causes him to do the Uppercut
instead.

Rising Uppercut: If your in the air as he's rushing towards you he will do
a rising slash. You can dodge this by either moving a bit away from him
as he starts the uppercut or going behind him.

Lampost Javelin: Werewolf grabs a Lamp post and throws it at you. The
throw is at a set distance and starts fairly high. So stepping a bit
close to the Werewolf is the best way to dodge.

Head Bite: If your really close to the Werewolf he will pull his arm back
and then grab you followed by biting your head. You can dodge this by
moving away when he pulls his arm back.

Pack Call: Werwolf starts howling. Soon you'll see wolves jump on screen.
They will charge mindlessly in the direction your in. You can avoid them
by jumping over them or by attacking them once to make them go away.

Strategies
Johnathon:
Holy Water, Shuriken, Kunai, and Bible are all great choices due to
Werewolf's size and shape. Each will easily hit quite a few times.
Darts when backdash canceled are a great choice here as well since you can
bulls-eye while standing.
As for weapons The Flame/Vampire Kill Whips and Heavens Sword are good.
Other than that your strongest weapon should do a good number too.

Charlotte:
Time Stop with 3 Bwaka Knives placed on the Boss does insane damage.
Salamander does great damage here. Due to the casting time you might want
to have Johnathon occupy the Boss for a bit.
Hex, Summon Gunman, Raging Fire, Ice Fang, Tempest, and Explosion are all
good spells to use here.

Dual Crush
1000 Blades does an insane amount of damage. None of the other dual
crushes are worth doing since simple spells can top their damage easily.

--------------------------------------------------------------------------
Boss Battle Complete------------------------------------------------------
--------------------------------------------------------------------------

Exit left twice you'll be in another portrait room. Return to Wind now.
Defeat the Ghoul King, S Rank Hunter and The Gambler should be done.
Unless you haven't killed 3000 enemies yet. Accept the other quest and
return to 13th Street. Go to the left Warp Room. Exit right. Exit up.
Exit right three times. Exit down. Now head right and press up at the
Cross. Return to Wind. Pray before the Cross should be done. You should
only have the Nest of Evil quest left. The Undead Killer you received
from the S Rank Hunter quest allows Johnathon to kill the enemies with
Red in their name.

This time go to the Burnt Paradise Portrait. Which is second from the
right in the Five Portrait Room.

My Map Percentage was 100% for 13th Street.

--------------------------------------------------------------------------
Burnt Paradise-------------------------------------------------------(BURN)
--------------------------------------------------------------------------
Enemies:Vice Beetle, Dead Warrior(GD), Minotaur(GDx2), Tanjelly, Ripper,
Armor Knight(SW), Guillotiner, Buster Armor, Gorgon(GD), Skeleton Tree,
Medusa Head(S), DoubleAxe Armor(GD), Jack O'Bones, Yorick(QI),
Dead Warrior(GD), Medusa(B)

Items:Cure Posion(S), Bakatwa, Gold Leggings, Artemis Shoes, Hp Max Upx2,
Mp Max Upx2, Ice Cream, Engagement Ring, Super Tonic, Tinned Spinach,
Spoiled Milk, Great Axe, Financier, Truffle, Jet Black Whip

Exit left twice. Here you'll fight two Vice Beetles. The room to the left
is a Warp Room. Exit bottom right. Here you'll fight two Dead Warriors.
Exit down. Here you'll fight two Minotaurs. Exit left. Here you'll fight
two Tanjellies. Exit left three times. Here you'll fight two Tanjellies,
two Armor Knights and a Vice Beetle. Go to the top left and grab the Cure
Poison Spell. Exit down. Here you'll fight a Guillotiner, three Rippers a
Tanjelly and a Vice Beetle. Go left to grab the Bakatwa. Go down one
platform and left to grab the Gold Leggings. Exit left.

Here you'll fight a Tanjelly, two Buster Armor and an Armor Knight. Go to
the top of the room to grab the Artemis Shoes. Exit down. Exit left twice.
You'll be in a Save Room. Exit down. Here you'll fight a Gorgon. Exit
right. Here you'll fight four Rippers. Exit down. Here you'll fight three
Vice Beetle. Exit down. Here you'll fight three Rippers. Grab the Hp Max
Up. Exit up. Exit left. Here you'll fight two Skeleton Trees and three
Buster Armor. In the rare event that you came here first out of the Five
Portraits. Use the Skeleton Trees to get up. Exit left.

Here you'll fight respawning Medusa Heads. Exit up. Grab the Mp Max Up.
Exit down three times. Here you'll fight a DoubleAxe Armor. DoubleAxe
Armor drops the Berserker mail which boosts your attack considerably. Exit
right twice. Exit down. Here you'll fight two Jack O'Bones. Head right and
down to grab the Ice Cream. Exit right. Here you'll fight three Rippers.
Head to the bottom left corner to grab the Engagement Ring. Exit down.
Here you'll fight a Tanjelly and a Vice Beetle. Exit right. Transform into
either the Owl or the Toad to grab the Super Tonic. Exit right twice.

Here you'll fight four Rippers. Exit right. Here you'll fight three
Yoricks and two Skeleton Trees. Exit down. Exit right. Here you'll fight
two Tanjellies. The room to the right is a Save room. The room to the
bottom left is a Warp Room. Warp to the top Warp Room. Exit right. Exit
top right. Exit right twice. Here you'll fight a Guillotiner. The room to
the right is a Save Room. Exit down. Here you'll fight a Tanjelly. Exit
right three times. Here you'll fight respawning Medusa Heads, a Tanjelly,
an Armor Knight and a Vice Beetle.

Head to the top right to grab the Tinned Spinach. Exit down. Here you'll
fight a Tanjelly and two Jack O'Bones. Head into the house right
underneath you to grab the Spoiled Milk. Go right to grab the Great Axe.
Exit right. Here you'll fight a Guillotiner, an Old Axe Armor and a
DoubleAxe Armor. Exit down. Exit right twice. You'll be in a Save Room.
Exit down. Here you'll fight a Gorgon. Exit left. Here you'll fight a
Guillotiner. Exit down twice. Here you'll fight four Rippers. Grab the Hp
Max Up. Exit up. Exit right.

Here you'll fight two Skeleton Trees and three Buster Armors. Exit right.
Here you'll fight respawning Medusa Heads. Exit up. Grab the Mp Max Up.
Exit down three times. Here you'll fight a Dead Warrior. Exit left twice.
Exit down. Here you'll fight two Vice Beetles and two Jack O'Bones. Head
down and grab the Financier. Exit left. Here you'll fight a Tanjelly, an
Armor Knight, and a Guillotiner. Head to the top left corner to grab the
Tome of Arms 3. Exit down. In this room you'll fight a Vice Beetle,
two Armor Knights and two Tanjellies. Exit left.

Here you'll fight respawning Medusa Heads. Exit left twice. Here you'll
fight four Rippers. Break the box and grab the Truffle that falls out.
Exit left. Exit down. Enter the Boss Room to the left.

--------------------------------------------------------------------------
Boss Battle:Medusa---------------------------------------------------(MEDU)
--------------------------------------------------------------------------
Medusa
Hp: 3500 Exp: 6000 Sp: 60
Weak: Holy
Strong: Dark

Attacks
Stone Stare: Medusa goes to the back of the room and yells petrify. This
will turn you to stone and if your already stoned it will hurt you. You
can avoid this by turning away from her when she yells petrify. Mirror
Cuirass which is dropped by Gorgon makes you immune to this move.

Serpent Strike: Medusa's upper body turns into a Snake head that will
lunge at you. You can avoid this attack by jumping up when she starts to
pull back. This will make her attack upwards.

Snake Arm Bite: Medusa's positions an arm above her and below her. Then
she lunges forward as her arm turns into a snake. You can dodge this by
running away from her and jumping as she gets close.

Medusa Spawn: Medusa covers her eyes and several Medusa Heads fly out
forward covering a big portion of the screen. You can destroy the heads.
Big spells like Tempest, Chain Lightning or any spell that functions
similar will work great here.

Tail Crawl: The screen will shake briefly and then Medusa's tail will
snake in and out of the ground fairly fast. You can avoid this move by
standing around where her tail went into the ground.

Strategies
Johnathon:
Wrecking Ball is the best Sub Weapon here. As it constantly hits over your
head at a decent speed.
Axe and Bible are a good choice as Medusa is above you constantly.
Cross is another good choice as you can get it to hit a decent number
of times. Shuriken is for once an option that I don't recommend as
consistently hitting with more than one shuriken is probably going to get
you hit.
As for weapons I recommend your strongest Whip as it is easily the best
weapon for handling Medusa Heads and can deal decent damage to Medusa.

Charlotte:
Timestop and placing 3 Bwaka Knives on the Boss deals insane damage.
Salamander does a great