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Final Fantasy IV - DS

FAQ/ Walkthrough

(Version: 1.6)
PRINT FRIENDLY VERSION

by verykoolguy2002 

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Final Fantasy IV DS FAQ/Walkthrough (DS)
Time I Started This Guide: 07/25/08
Version: 1.6
Author: Mighty Oracle
E-Mail: verykoolguy2002[at]gmail[dot]com
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------------------------------------
| Table of Contents |
------------------------------------
| 1. Introduction |
| 2. Version History |
| 3. Characters |
| 4. Controls |
| 5. Storyline |
| 6. Game Basics |
| 7. Walkthrough |
| 8. Items |
| 9. Enemies |
| 10. Weapons |
| 11. Armors |
| 12. Headgear |
| 13. Accessories |
| 14. Shops |
| 16. Spells |
| 17. Augments |
| 18. Side Quests |
| 19. Voice Actors |
| 20. FAQs |
| 21. Codes n' Secrets |
| 22. Copyright |
| 23. Contact Info |
| 24. Credits |
|__________________________________|


|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 1. Introduction |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

Final Fantasy IV DS is a remake of the popular Final Fantasy game Final
Fantasy IV. It made its way to the DS on July 22, 2008. It differs from the
original in several ways, being that is in 3D rather than 2D. In addition, the
in-game scenes are voiced by voice actors, rather than you just reading text
on the screen. The story is still the same though, save for an added scene
where Cecil and Golbez are shown with Kluya, and an added scene where Cecil
and Kain are shown as children when they first meet. There are also a few
additional things that were added to this game. All in all, there isn't a
heavy load of new features that would make this game not feel like Final
Fantasy IV.


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| 2. Version History |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

Version 1.6 / (8/19/08) / Sorry for the lack of updates. I've been very busy.
As a result, haven't been able to accomplish much.
Walkthrough up to the Crystal Palace, just as you
enter the crystal room to reach Lunar Subterrane.
Shops section is complete, but unfortunately, the
Augments section remains untouched. Sorry about
that. I made a promise, and should've kept it. All
side quests are done, too.

Version 1.5 / (8/08/08) / Walkthrough is now past the Sealed Cave. In
addition, finished the Sylph Cave and almost all of
The Feymarch. Still haven't typed up the Leviathan
strategy yet, but that'll come with the next update.
Expect the Augments section to be completed fully
with the next update, also.

Version 1.4 (8/04/08) / Walkthrough up to the start of the Sealed Cave. Also,
did some very slight work on the Side Quests section,
and also finally added some Augments in the Augments
section, though only up to Eye Gouge (going
alphabetically, that isn't very far). Be patient; more
will be added next update. Also, corrected some
errors.

Version 1.3 (7/30/08) / Walkthrough up to after you defeat Dark Elf. Also
added three more shops to the Shops section. Also,
since I copy/pasted the Characters and Game Basics
section directly from my FF2 SNES FAQ, there are still
some references to SNES items, terms, and such. These
will be worked out as time goes on, so please be
patient with me. Expect a much bigger update to be
released within the next 24 hours.

Version 1.2 (7/29/08) / Walkthrough up to when you get the Enterprise. Also,
added all Black and White Magic spells. The Shops
section has also been added.

Version 1.1 (7/28/08) / Walkthrough is up to where Cecil becomes a Paladin.
The next update will be a big one, so stay tuned. I
also opted to begin working on the Spells section at
this time. Expect more sub-sections in the next
update, as well as a completed Spells section.

Version 1.0 (7/25/08) / Started the guide.


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| 3. Characters |
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NOTE: Each character has their own special abilities, which I will list after
their biographies.

Cecil: Cecil is the Dark Knight of Baron and captain of the Red Wings, Baron's
royal air force, who has trained under King Baron to use the
Dark Sword. Baron has been a father to Cecil all his life, but lately
something has been wrong with the king. He seeks crystals, and will
kill anyone, even innocent people for a crystal. King Baron gives no
real reason why he must obtain the crystals, but he will resort to any
means to get his hands on them.

Cecil eventually rebels against King Baron, becomes a Paladin after
conquering the darkness within himself, defeats King Baron, who was a
monster all along and not a human, then finally Cecil and his friends
destroy the evil Zeromus, who was the one behind the whole crystal
hunting incidents.


Cecil's Abilities
-----------------

Darkness (Dark Knight)
Descrition: This ability allows Cecil to charge his sword up for a powerful
physical attack. It uses up one turn, so you can't use Darkness
and attack in the same turn (there has to be some balance, you
know). When it becomes Cecil's turn again, however, you can use a
physical attack twice as powerful as the normal one, but at the
cost of some of Cecil's HP. If you use Darkness more than once
without attacking with a physical attack, it won't make a
difference in how long the effect lasts.

Cover (Paladin)
Description: When used, Cecil will take the damage for another party member,
rather than that party member taking the damage from a phyiscal
attack.

Off (Paladin)
Description: When used, this command makes it where Cecil stops taking damage
for that particular partner (only available if Cover is in
effect).

White Magic (Paladin)
Description: This is where all Cecil's magic spells that help your group are
stored.


Kain: Kain is Cecil's best friend, and is also a Dragoon. Dragoons are people
who jump on their foes to attack, basically. Kain and Cecil travel to
Mist Cave to go to Village Mist to deliver a package from the king of
Baron to that village, only to find out that the package will burn the
village completely. Kain is later mind controlled by Golbez (after he
disappears from your group in the Village Mist incident), who is the
supposed main villain at the time, and for much of the game for that
matter. Kain rejoins Cecil a couple times and gets mind controlled a
couple times. Basically, he can't make up his mind who he wants to fight
with.


Kain's Abilities
----------------

Jump
Description: By using this command in battle, Kain will be able to jump in the
air for quite a few seconds, then jump down onto the selected
target to do damage. This command is especially useful in the
earlier parts of the game, but it gets noticably useless mid to
late game.


Rosa: Rosa is a White Mage, and Cecil's friend. After Cecil and Kain go to
deliver the king's package to Village Mist, she is filled with sorrow
and longs for Cecil to return, and she journeys to the desert town of
Kaipo, but ends up with severe fever which can only be cured by the Sand
Pearl. Cecil and two other people (I won't tell you who they are so that
you won't be spoiled) get the Sand Pearl shortly after seeing the sick
Rosa in Kaipo, then they give it to her, she is healed, and then she
joins Cecil and his friends in their quest to stop Golbez from getting
his hands on the crystals.


Rosa's Abilities
----------------

Aim
Description: This command is only accessible if you have a bow and arrow
equipped on Rosa. This allows Rosa to hit the selected target
with an arrow with more accuracy than she would have normally
without this command.

Pray
Description: Rosa prays. Heals 15% of HP and 10% of MP of all party members if
it succeeds.

White Magic
Description: This is where all Rosa's magic spells that help your group are
stored.


Rydia: Rydia is a little girl from Village Mist. Her mother died because Kain
and Cecil, not knowing, killed her mother's dragon in Mist Cave on
their way to Village Mist. Rydia attacks Cecil and Kain for killing her
mother, because not only did she lose her mother, her entire village
was burnt up because of the king's package Cecil and Kain delivered.
After attacking Cecil and Kain, Rydia is taken to Kaipo by Cecil and
she rests there at the Inn for the night, recovers, and joins Cecil in
his quest to stop Golbez after Cecil saves her from some Baron guards
seeking to kill her.

Later, Rydia is swallowed by Leviatan, the legendary beast of the sea,
and she later rescues Cecil from Golbez's clutches and rejoins your
group as an adult with much greater Black Magic than as a kid, and she
even has some new summons (yes, Rydia is a summoner; this wouldn't be a
Final Fantasy game without one). Overall, Rydia is a VERY useful party
member!


Rydia's Abilities
-----------------

Black Magic (Kid/Adult Rydia)
Description: This is where all Rydia's magic attacks that harm enemies/bosses
are stored.

Summon (Kid/Adult Rydia)
Description: This allows Rydia to summon monsters to help you in the current
battle you're in. Some are not useful, but most are. Some summons
heal your group, while others hurt the enemy/boss you are
fighting.

White Magic (Kid Rydia)
Description: This is where all Rydia's magic spells that help your group are
stored.


Tellah: Tellah is an old man who is a sage. He used to know a plethora of very
effective magic spells, but unfortunately, he's forgot almost every
single one of those powerful spells, and only knows a few, and the
ones he does know are rather weak. Tellah first joins Cecil when he
sees that Cecil is a Dark Knight. He asks for Cecil's help because he
needs to defeat a huge octopus with eight tentacles in order to get to
Damcyan Castle, where his daughter, Anna, ran off to to get married to
a bard (who is actually the Prince of Damcyan disguised as a bard)
named Edward.

Tellah did not consent to the marriage of Anna and Edward, and Tellah
feels that something evil is brewing in the direction of Damcyan, and
wants to get there as quickly as possible to see if his feeling is
correct. Cecil and Tellah do eventually make it to Damcyan, where they
find Anna died, because she shielded Edward, who is a coward, from
arrows that threatened to take his life. Tellah then leaves Damcyan in
search for Golbez, who was the one really responsible for taking the
life of Anna (Tellah originally thought it was Edward who had killed
her).

Tellah later rejoins Cecil on Mt. Ordeals in his quest to become a
Paladin, then Tellah regains all the spells he had forgotten, and
becomes a valuable party member for a short time after that!


Tellah's Abilities
------------------

Black Magic
Description: This is where all Tellah's magic spells that harm enemies/bosses
are stored.

White Magic
Description: This is where all Tellah's magic spells that help your group are
stored.

Recall
Description: Allows Tellah to potentially use forgotten spells. It doesn't
always work, though, and he sometimes uses spells he already has.


Edward: Edward is the Prince of Damcyan, though he pretends to be a bard. He
is in love with Tellah's daughter, Anna. Anna shields Edward from some
arrows that threatened to take his life when Baron attacked Damcyan in
search of the crystal there. Edward is blamed by Tellah for Anna's
death, though in truth it was Golbez, not Edward, who killed Anna
(Golbez was responsible for the attack on Damcyan, thus is guilty of
killing her). After Tellah leaves Damcyan, Edward joins Cecil and his
friends in their quest to find the SandRuby to cure Rosa's fever. They
eventually end up finding the SandRuby, then they give it Rosa, she
recovers, joins the group, like you'd expect.

Edward is sent into the water when he and the group encounter the
beast of the sea, Leviatan. Edward is not seen until your group
journeys to Toroia Castle to get the Earth Crystal. Edward is a very
useless character, to be honest, though thankfully you don't get him
for very long.


Edward's Abilities
------------------

Hide
Description: When used, Edward will hide from the enemy/boss you're fighting
like the coward he is. You won't be able to use him at all during
the time of his hiding, but to get him out of hiding, simply
use the Show command, which appears when you hide. Note that
Edward will automatically hide after he is kneeling down (meaning
he is about to die), and you'll never be able to get him to show
himself either, even if you use the Show command.

Show
Description: When Edward is hiding, use this command to bring him back into
the battlefield. Note that this command is useless if Edward
hides due to low HP.

Salve
Description: Allows you to use items on all of your party, thus converting
items from ST to MT.

Bardsong
Description: This command allows Edward to sing a song. Unlike in the other
versions of the game, you can choose which song you want to play.
Each song has a different effect on the enemy. Different songs
are acquired through leveling up.


Yang: Yang is a Karate Master in the kingdom of Fabul. All of the other karate
fighters in the kingdom are only at their training level, whereas Yang
is a master. Yang is first met by your group on Mt. Hobs when he is
ambushed by some bombs. He quickly disposes of those, but then gets
attacked by a huge monster formed of several bombs, then your group
comes to aid, defeats the monster, then Yang joins your group. Yang and
your group then travel to Fabul to stop Baron from obtaining the crystal
from Fabul. They arrive just in time, as a decisive battle takes place
within the walls of the castle.

Yang and your group ultimately win that battle, only to have Golbez
capture Rosa. Golbez also manages to get his hands on the crystal. After
the incident in Fabul, Yang and your group set sail on a boat bringing
them to Baron, where Leviatan, the beast of the sea, appears. Rydia gets
swallowed by Leviatan, and Yang goes after her. Yang is never seen again
until your visit to Baron, where he rejoins your group after you defeat
him in his mind controlled state. I won't spoil anything else about Yang
here, just know that he is one of your best party members, and you'll
have him for a long time.


Yang's Abilities
----------------

Kick
Description: When used, Yang will use a kick to attack all the enemies that
are currently in the battle. This ability is not very useful.
It's not useful because you deal a very low amount of damage to
the enemies when you use this.

Brace
Description: Increases Yang's Defense.

Focus
Description: Raises Yang's Attack Power. Can be stacked (used) up to three
times, meaning each time you use it, your Attack Power goes up.
After you attack once Focus has been used three times, it goes
back to 0, and you have to use it again.


Palom: Palom is a student that trains under the elder of Mysidia in the ways
of Black Magic. Palom is a young boy, who has a twin sister named
Porom. Palom and Porom are sent by the elder of Mysidia to go with
Cecil to Mt. Ordeals, where he wishes to become a Paladin, though in
truth they are not meant to accompany him, but spy on him and if need
be, destroy him (because of his actions in Mysidia in the beginning of
the game). After Cecil becomes a Paladin and arrives back at Mysidia,
Palom and Porom reveal to him that they were sent to spy on him, rather
than accompany him.

After Cecil becomes a Paladin, the elder of Mysidia allows Palom and
Porom to accompany (not spy) Cecil on his way to Baron. Palom and Porom
turn themselves into stone when the walls threaten to crush Cecil and
the others after they defeat Cagnazzo, the Fiend of Water, in Baron.
Palom and Porom aren't seen again until near the end of the game, when
the elder of Mysidia removes their petrification (though you never get
to see the elder remove their petrification). Palom is a great asset to
your group, though you only get him for a short time.


Palom's Abilities
-----------------

Black Magic
Description: This is where all Palom's magic spells that harm enemies/bosses
are stored.

Twincast
Description: If Porom is alive and Palom is alive, you can use this command
with either of the twins to use either Pyroblast or Comet on all
enemies onscreen for good to great damage.

Bluff
Description: Raises Palom's Intellect, making his magic spells hurt more.


Porom: Porom is a student that trains under the elder of Mysidia in the ways
of White Magic. Basically, Porom is a White Mage, unlike her brother
Palom, who is a Black Mage. Porom and Palom were sent by the elder of
Mysidia to spy on Cecil and kill him if need be when he went to Mt.
Ordeals to cast out the darkness within himself and become a Paladin.
Luckily, Porom and Palom never have to lay a finger on Cecil, since he
actually becomes a Paladin and has no evil intentions after that. Porom
and Palom accompany Cecil after his visit to Mt. Ordeals, because the
elder of Mysidia allows them to.

Porom and Palom turn themselves into stone to save Cecil and the group
from walls that threaten to crush them after their fight with Cagnazzo.
Porom and Palom are never seen until near the end of the game, when
they help destroy the Giant of Bab-il (the elder removed their
petrification status, which is how they became alive again) and bring
peace to the world! Porom is definitely a great asset to your team for
the short time that you get her. She is even better than Tellah until
he remembers all the spells he had forgotten.


Porom's Abilities
-----------------

Twincast
Description: If Palom is alive and Porom is alive, you can use this command
with either of the twins to use either Pyroblast or Comet on all
enemies onscreen for good to great damage.

Cry
Description: Lowers the Defense of all enemies on screen by 50% if it is
successful.

White Magic
Description: This is where all Porom's magic spells that help your group are
stored.


Cid: Cid is the engineer in the kingdom of Baron, who makes airships for the
kingdom. Cid was thrown in prison by King Baron for refusing to make an
airship that would be used a killing machine. Cid is eventually released
from prison, and joins your group and gives them a new airship after the
fight with Cagnazzo, with which they can use to travel arond the earth a
lot faster. Cid leaves your group fairly soon after you get him, and he
isn't a very good party member.


Cid's Abilities
---------------

Analyze
Description: When used, this command allows Cid to scan the HP, as well as the
weaknesses of the selected target. Note that you can't use this
command on bosses.

Upgrade
Description: Allows Cid's currently equipped weapon to take on a different
elemental property (i.e. from Earth to Fire).


Edge: Edge is the Prince of Eblan Castle, and he also happens to be a very
arrogant ninja. Edge is first met by your group when he is fighting the
last of the Four Fiends, the Fiend of Fire, Rubicant. Edge is injured in
the fight, and is healed by Rosa. Edge then joins your group, and you
have him for the whole game after that. Edge also likes Rydia. Edge
seeks to defeat Rubicant to avenge his mother and father's death. Dr.
Lugae turned both Edge's parents into monsters, and so Edge blames
Rubicant for that and seeks to kill Rubicant to avenge his parents. Edge
eventually succeeds in defeating Rubicant.

Edge may have extremely weak defense (he's definitely not what you'd
expect for a ninja in terms of defense, that's for sure), but his Dart
command is quite valuable, and that's what makes him a good party member
to have.


Edge's Abilities
----------------

Steal
Description: When used, Edge will attempt to steal an item from the selected
target. This is pretty useful.

Throw
Description: Edge can throw a wide-vareity of weapons at the selected target
when you use this. Be sure you don't use this command unless you
are in a boss fight, otherwise you'll waste items.

Ninjutsu
Description: This is Edge's magic, basically. Edge starts off with very little
ninja skills, In time, however, they grow until he has quite a
few ninja skills at his disposal. This is a fairly useful
ability, especially in the fight against the Four Fiends in the
Giant of Babil.


Fusoya: Fusoya is a Lunarian who lives on the Moon. Fusoya has some connection
with Cecil and Golbez, as well as Zemus, who is the true main villain
of the game (Golbez was suspected to be the main villain throughout
much of the game). Fusoya also an extremely powerful Black Magic user
and White Magic user, and is a very valuable party member for the
short time that you get him.


Fusoya's Abilities
------------------

Black Magic
Description: This is where all Fusoya's magic spells that harm enemies/bosses
are stored.

White Magic
Description: This is where all Fusoya's magic spells that help your group are
stored.


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| 4. Controls |
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Out of Battle Controls
----------------------

A Button: Talk to people, scroll through sentences, examine things, confirm
selected actions

B Button: Exit the menu screen, cancel selected actions, hold B and move the
D-Pad in any direction to dash, dismount Chocobo, get off the
Hovercraft, land the Lunar Whale, the Enterprise, and the Falcon

X Button: Brings up the menu screen

Y Button: Changes the lead party member

L Button: Talk to people, scroll through sentences, go to the next party
member in the Status screen

R Button: Go to the next party member in the Status screen

Start: Does nothing

Select: Does nothing

D-Pad: Moves character, moves cursor, move the cursor to the left when using a
curing spell, and the spell will turn into an MT spell

Stylus/Touch Screen: Hold touch screen to move character


In Battle Controls
------------------

A Button: Confirm selected actions

B Button: Cancel selected actions

X Button: Skips a party member's turn

Y Button: Turn Auto Battle on/off

L Button: Confirm selected actions

R Button: Hold R to run away from battle (not boss battles)

Start: Pauses the game

Select: Does nothing

D-Pad: Moves cursor, if you press left or right when using a spell, depending
on the spell in question or the positions of the enemies or your party
members, you can make the spell you are using become an MT (multi
target) attack

Stylus/Touch Screen: Hold touch screen to move character


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| 5. Storyline |
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The kingdom of Baron, a prosperous, powerful kingdom, has recently begun to
grow corrupt. More specifically, its king has become corrupt, ordering his
followers to kill innocent people in order to obtain Crystals, which he claims
Baron needs for its prosperity. Growng discontent with the king's orders,
Cecil, the leader of Baron's air force the Red Wings, eventually finds the
courage to rebel against the king after he and his best friend Kain, deliver a
package to the village of Mist, where monsters come out and burn the village,
killing all but one person in it, a little girl named Rydia. Seeing this gives
Cecil the courage and motivation to do something to undermine his wicked king.


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| 6. Game Basics |
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There are a lot of game basics in the game, which I will explain within this
section.


Battle System
-------------

The battle system in Final Fantasy II is simple, and works just like most FF
battle systems. You are in a screen where you see enemies on one side, and
your party on the other. There are several types of fights you can get into,
which I will list below (though do note that regardless of what type of battle
you get yourself into, the object remains the same: attack the enemies until
they are defeated, and you'll emerge victorious and gain experience points,
money, and sometimes items):


Preemptive Strike!
------------------

In this fight, your characters are on the right side, while the enemies are on
the left side.


Strike First
------------

In this fight, you get to take your turns first, allowing you to attack the
enemies before they can attack you. This is a very cool battle you can get
yourself into.


Attacked From Behind
--------------------

In this battle, you are attacked from behind, meaning the enemies are on the
east side, and your characters are on the left side. You take less damage from
attacks in this battle, and you also deal less damage.


Surprise!
---------

A surprise battle is where the enemies are on the right, and your group is on
the left. The enemies get to attack first, and your group deals less damage
than normal. This battle can also occur when your characters are on the right
and the enemies on the left, like a normal battle, and the enemies get to
attack first then as well.

NOTE: You can run away from any battle except for a boss battle. Also, when
you run away, you lose a small amount of money.


Menu Screen
-----------

The menu screen is what you'll be using for the entire game, as it's where you
use items, heal your characters, equip weapons and armor, all that good stuff.
I'll explain everything about it below.


Inventory
---------

This is the first option on the menu screen, which you'll be using quite a bit
throughout the game. This option allows you to use items to heal your group's
HP/MP. You can use items such as Potions and Tents here, as well as many other
items.


Use
---

This is the first option of the Inventory menu. This will allow you to use
items on your party members. The items marked in gray are unuseable, while the
ones marked in white are useable items.


Sort
----

This is located to the east of Use on the Inventory screen. By pressing A,
you can sort your items in a vareity of different ways. You can sort your
items to the point where your consumables will be at the top, or your armor
or weapons will be at the top -- the choice is up to you. You can also move
the icon around to anywhere you want in your inventory.


Key Items
---------

The last command of the Inventory menu. All this does is show you the key
items that you've obtained throughout the game.


Magic
-----

This is the second option on the menu screen, where you'll be able to heal
your group via the use of White Magic. You cannot use Black Magic on the menu
screen; only White Magic.


Equipment
---------

This is the next option on the menu screen, which is where you can equip each
and every one of your characters with weapons, shields, armor, and gauntlets/
rings. After you get a new weapon, shield, armor, or gauntlet/ring for a
particular character, you can equip them on the character that can use them to
make that character more powerful. Just because you find a new weapon doesn't
always mean it's better, though; weapons do have their drawbacks, after all.
This doesn't apply to just weapons, but everything you find.


Abilities
---------

This menu lists your party members' abilities (i.e. your battle commands, like
Attack, Jump, and Items with Kain). You can also equip Augments here (see the
Augments section for more details), and you can also give your party member's
a certain command you want them to use with Auto Battle. To change the Auto
Battle ability of a party member, just move the cursor to the right and over
to the Auto-Battle Command area of the screen. Your cursor should now be on
the "Attack" command, just below the Auto-Battle Command text (note that
Attack appears ONLY if you haven't already given the party member in question
a new Auto Battle ability. This FAQ assumes you haven't fiddled with that just
yet). Press A once the Attack command is highlighted, and then you should be
able to replace Attack with any ability the character in question knows.


Status
------

This menu lists information about your party members. I'll give you a summary
of what you can view here below:


Experience Points
-----------------

Since we're on the subject of experience points, I may as well talk about them
in more thorough detail than I have in this FAQ thus far. After each battle
you win, be it a regular battle or a boss battle, your characters will gain
experience points. If all of your party members are alive after the end of the
battle, everyone of them will gain some experience points. Experience points
are divided between each character, so if a boss gives you 20000 experience
points, all of your party members (if they are alive) won't gain 20000
experience points apiece, but it'll be divided up, where a party of four
people (though the maximum amount of people you can have in your party at one
time is five) would gain 5000 experience points each, which would equal up to
the 20000 the boss gives you.

Anyway, this is one of the options when you click the Status option on the
menu screen. You'll be able to tell how much experience a party member needs
to go to the next level, and you'll also be able to see how much experience
points a party member has gained in total. Experience points, by the way, are
used for leveling up to the next level. Whenever a party member has gained the
required amount of experience he/she needs to go to the next level, that party
member will gain a level.

The maximum level in this game is 99. With each level up (well, almost every
level up, but I'll get to that in a minute), a party members' stats grow
stronger and stronger, making that party member become stronger. At level 70
and up, however, there is a change with level ups. Instead of growing
stronger, your party grows WEAKER. Yes, weaker. Your stats have a chance to
decrease if you level up past level 70, and this weakening trend continues
until you are level 99. This is not a glitch, but it's something that Square
put in this game for some reason unknown to man.

There is a remedy to this, however, but it's a rather annoying one. If you
want to keep having your stats get raised rather than lowered, carefully
monitor your stats at level 71 on up, and if they go down, reset your game
and level up again until your stats go up. Like I said, this is a rather
annoying method, but it's the only remedy to this stupid thing Square put
into this game.


Job/Level
---------

This is another thing you'll see when you visit the Status screen. Job means
what class your character is (for example, Cecil is a Dark Knight, so his job
Dark Knight). Level means your party members' current level.


Name
----

This represents the name of your character (e.g. Cecil).


Stats
-----

On this screen, you can view stats as well. Stats are things like Strength,
Defense, Magic Defense, etc. I'll go into more detail about each one below (in
chronological order).


Strength
--------

This represents how much a party member's physical attack will hurt the
selected target.


Speed
-----

This represents how long a party member has to wait to take a turn in battle.


Stamina
-------

This represents how much a party member can withstand damage from a physical
attack.


Intellect
---------

The stronger the Intellect of a party member is, the stronger their
Black Magic will be.


Spirit
------

The stronger the Spirit of a party member is, the stronger their White Magic
will be.


HP
--

HP means Hit Points, and it represents how much life your character has. The
first HP numbers represent how much HP that party member currently has,
whereas the second HP numbers represent the party member's maximum HP. If a
party member's HP reaches 0, that party member dies, and must be revived via
the use of a Life item, a Life spell, a Life 2 spell, or by resting at an Inn
in a town. You can also keep your HP up and not die by using items such as
Potions,and White Magic spells such as Cure. Always keep your HP up high
throughout the game, and be careful not to die. Also, you can use Tents or
Cottages to recover your HP.


MP
--

MP means Magic Points, and it represents how much magic energy your character
has before he/she can no longer cast magic. The first MP numbers represent how
much MP that party member currently has, whereas the second MP numbers
represent the party member's maximum MP. If a party member's MP reaches 0,
that party member will no longer be able to use magic, and his/her MP must be
restored via the use of an Ether item, an Elixir item, or by resting at an Inn
in a town. It is important to always keep track of your MP, and make sure you
have enough to use magic. Also, you can use Tents or Cottages to recover your
MP.


Attack
------

The higher this number is, the more damage a party member will do with
physical attacks.


Accuracy
--------

The higher the percentage is, the better chance you have of hitting enemies,
and the lower the percentage is, the less chance you have of hitting enemies.


Defense
-------

The higher this number is, the less damage a party member will take from
phyiscal attacks.


Evasion
-------

The higher the percentage is, the less chance the enemy will have of hitting
you with physical attacks, and the lower the percentage is, the better chance
the enemy will have of hitting you with physical attacks.


Magic Defense
-------------

The higher this number is, the less damage a party member will take from
magic attacks.


Magic Evasion
-------------

The higher the percentage is, the less chance the enemy will have of hitting
you with magic attacks, and the lower the percentage is, the better chance the
enemy will have of hitting you with magic attacks.


Party
-----

This is the menu just below the Status menu. In this menu, you can switch the
positions of your party members in battle (i.e. Front and Back Row). If you
have more than 2 characters in need of the back row, you need to use the
Invert option, then use the Reposition option to switch them around.


Settings
--------

This is the menu below the Party menu. In this menu, you can change the Battle
Mode to Active or Wait, change the Battle Speed (the speed that the messages
in battle appear onscreen, or how fast you can move your cursor through the
spell lists and such, can be changed through Battle Speed), Movement (Walk or
Turn), choose whether or not you want subtitles in the in-game cutscenes, and
finally, you can turn the voice acting on or off.


Quicksave
---------

This is the second to last option on the menu screen. By utilizing Quicksave,
you can save your game anywhere, be it in a town or somewhere else. After you
Quicksave, you are forced to turn your DS off. When you reload the game, you
will see the Continue option on the title screen. By choosing it, you will
start back in the same area that you quicksaved in. Note that you have to
choose the Continue option in order to load up your quicksave data. If you
choose Load or New Game, the quicksave data is gone.


Save
----

You can save your game at a Save Point, or on the World Map. You can also use
Tents and Cottages at Save Points and on the World Map. This is the very last
option on the menu screen.


Status Aliments
---------------

There are several status aliments in the game, which can be inflicted on your
party members. They are:


Berserk
-------

This is the first status aliment that can be inflicted upon your group. If a
party member is berserked, that party member will automatically attack with
physical attacks, and you won't be able to control them at all. To cure this,
use a Heal item or an Esuna spell. Note that after a battle is over, if you
still had Berserk on a party member, the effect of Berserk will wear off.


Blind
-----

You'll be able to tell if a character has this status aliment inflicted on
them if they have black goggles on over their eyes. To cure this, use an Eye
Drops item or an Esuna spell. Also, when a party member is in this state,
their accuracy with physical attacks lower. Note that after a battle is over,
if you still had Darkness on a party member, the effect of Blind will wear
off.


Confuse
-------

This means a party member is confused. You'll be able to tell when a party
member has Confuse inflicted upon them by a green circle above their head.
They will also spin around in confusion and attack whoever they wish (in other
words, you can't control them when they are in this state). To counter this,
use a Heal item, an Esuna spell, or simply attack that person with a physical
attack. Note that after a battle is over, if you still had Confuse on a party
member, the effect of Confuse will wear off.


Count
-----

This status aliment is a VERY bad one, but it will definitely happen to you at
least once throughout the entire game, so be prepared. Anyway, sometimes an
enemy will cause a timer to appear above a party member's head. When the timer
reaches 0, that party member dies. To counter this, simply use a Heal item or
an Esuna spell. Note that after a battle is over, if you still had Count on a
party member, the effect of Count will wear off.


Curse
-----

When a party member is cursed, their physical attack power lowers, which is
not good, especially if that party member is a good attacker (e.g. Yang). To
cure this, simply use a Cross item or an Esuna spell. Also, this status
aliment can be recognized by a purple skull above a party member's head. Note
that after a battle is over, if you still had Curse on a party member, the
effect of Curse will wear off. Also, a party member will be kneeling down like
he/she is wounded if they have Curse inflicted on them.


Float
-----

When a party member has Float inflicted upon them, that party member will
float up in the air and will be immune to Earth attacks, such as Quake. To
counter this, if you are on the World Map, enter a town or another place aside
from the World Map or exit the dungeon you are currently in and the effect
will wear off. Note that after a battle is over, if you still had Float on a
party member, the effect of Float will not wear off, but must be cured
manually. Also, you'll see a wing beside a party member on the menu screen if
they have Float inflicted on them.


Mini
----

You'll defnitely be able to tell when a party member has this inflicted upon
them, because they will turn tiny and look like a little kid. To cure this,
use a Mallet item or an Esuna spell. Note that after a battle is over, if you
still had Mini on a party member, the effect of Tiny will not wear off, but
must be cured manually.


Paralyze
--------

When a party member has Paralyze inflicted on them, you'll see two zigzag
lines on that party member (one on each side of that particular party member).
Cure this via the use of a Heal item or Heal spell, or just simply wait until
the effect wears off. Note that after a battle is over, if you still had
Paralyze on a party member, the effect of Paralyze will wear off. Also note
that if all of your party members in battle get paralyzed, you'll get a Game
Over, which is never good.


Petrify
-------

Petrify is the gradual process by which a party member is turned to stone. If
an enemy and/or boss uses a particular move that sets Petrify, they need only
do that move three more times before that party member is turned to Stone. Use
a Gold Needle to cure Petrify during its formative stages. While in Petrify,
the party member in question can still fight.


Pig
---

A party member will turn into a pig if this status aliment is inflicted on
them. When a party member is in this state, that party member cannot use his
or her special abilities, cannot use any form of Black Magic or White Magic,
except for Pig, which is Black Magic. To counter this status aliment, use a
Diet Ration item or an Esuna spell, or use the Pig spell. Note that after a
battle is over, if you still had Pig on a party member, the effect of Pig will
not wear off, but must be cured manually.


Poison
------

When a party member is poisoned, you'll see that party member become purple.
Also, that particular party member will be kneeling down like he/she is nearly
dead. To cure this status aliment, use an Antidote item or a Heal spell. When
a party member is poisoned in battle, that party member will take damage after
each turn. Note that after a battle is over, if you still had Poison on a
party member, the effect of Poison will not wear off, but must be cured
manually. Also, if you walk in a dungeon or on the World Map when you are
poisoned, you'll take 1 damage for each step.


Reflect
-------

Well this isn't really a status aliment by any means, but I'll put it here
since I have no place better to put it. When Reflect is inflicted on a
character (or an enemy, since you yourself can learn this ability), a barrier
will be activated on that party member, which means any magic attack you use
on that party member, be it Black Magic or White Magic, will be reflected off
that particular party member and bounce off and effect another target.

To counter this status aliment, you must wait until it wears off, though
you'll never be able to tell when it wears off, so just use a Cure spell on
that party member to see if it has worn off (be sure it's a weak Cure spell so
it won't heal the enemy a whole lot just incase it does hit the enemy).


Silence
-------

A party member has a bubble-like thing over their head with dots inside the
bubble, so that's how you'll be able to tell that they're silenced. They'll
also be crouching down in their wounded state if they are muted. When a party
member is in Silence status, that party member cannot use magic attacks, be it
Black Magic or White Magic. To counter Silence, use an Echo Herbs item or an
Esuna spell. Note that after a battle is over, if you still had Silence on a
party member, the effect of Silence will not wear off, but must be cured
manually.


Stone
-----

You'll be able to tell when a party member has this on them, because they'll
be totally gray-colored. When a party member is petrified, they can't move for
a short amount of time. Use a Gold Needle item or a Heal spell to counter
this. Note that after a battle is over, if you still had Petrify on a party
member, the effect of Stone will wear off.


Sleep
-----

When a party member is put to sleep, you'll see Z's above the party member's
head. To counter this status effect, use an Alarm Clock item or an Esuna
spell. When a party member is asleep, that party member will be unable to move
for the entire battle unless you cure it off them. Note that after a battle is
over, if you still had Sleep on a party member, the effect of Sleep will wear
off.


Slow
----

When a party member has Slow on them, it will take longer than normal for that
party member's turn to come up. To cure this, simply use a Heal item or a Heal
spell. Note that after a battle is over, if you still had Slow on a party
member, the effect of Slow will wear off.


Stone
-----

A party member will keep turning to stone until they are eventually fully
turned into stone. When that happens, they won't be able to do anything at all
except for sit there. To cure this, use a Heal item or a Heal spell. Note that
after a battle is over, if you still had Stone on a party member, the effect
of Stone will wear off (only if they are not completely turned to stone). Note
also that if all party members become stone, the game is over.


Stop
----

When a party member has Stop status on them, they won't be able to make a turn
at all, and they'll be frozen (not with ice, but they'll just stand there). To
cure this, use a Heal item or Heal spell. Note that after a battle is over, if
you still had Stop on a party member, the effect of Stop will wear off.


Toad
----

A party member will turn into a frog if this status aliment is inflicted on
them. When a party member is in this state, that party member cannot use his
or her special abilities, cannot use any form of Black Magic or White Magic,
except for Toad, which is Black Magic. To counter this status aliment, use a
Maiden's Kiss item or a Heal spell, or use the Toad spell. Note that after a
battle is over, if you still had Toad on a party member, the effect of Toad
will not wear off, but must be cured manually.


Chocobos
--------

In this game are a few types of Chocobos. Chocobos are alternate means of
transportation aside from airships and the Hovercraft. I'll list all of the
Chocobo types below:

NOTE: To get on a Chocobo, walk up to one and press A while facing it. To
dismount a Chocobo, press A on the World Map. Also note that each type
of Chocobo is found in a Chocobo's Forest, which are located in forests
(obviously), which are dark green grassy areas on the World Map. Also,
whenever you are on any type of Chocobo, you won't get yourself into
random encounters.


Black Chocobo
-------------

These Chocobos are rare Chocobos. When you are on one, you'll be able to fly
around the World Map, but unfortunately, you cannot fly over mountains, but
you can land in forests, which is good. Also, this Chocobo doesn't go back to
the Chocobo Forest where you got it from after you dismount it. Instead, it
will stay where you dismounted it at until you get back on it a second time.
After you get on it a second time, it'll fly you back to the Chocobo's Forest
you got it from.


Chocobo
-------

This is the standard Chocobo found in all Final Fantasy games. When you are on
this Chocobo, you'll be able to move about the World Map much faster than you
would on foot. These are extremely common Chocobos. After you dismount it, it
will take itself back to the Chocobo's Forest you got it from.


Fat Chocobo
-----------

Fat Chocobos serve a different purpose in this game than they did in the other
releases of the game. This time, all of the stuff from Namingway and all of
his other variations are stored in the Fat Chocobo. This means that even
though Namingway always changes names and takes on different jobs, you can
still use all of the data and stuff that he has gathered throughout the game.
Fat Chocobo's are found in Dwarven Castle in B1. At the far eastern end of the
room near the exit leading back into the upper reaches of the castle, you'll
see an altar in between two dwarves. Place a Gyshal Green here to summon a Fat
Chocobo. You can use all of the features from Namingway here.


White Chocobo
-------------

These are rare Chocobos, just like Black Chocobos. These Chocobos fully
restore your MP, so that's always good, especially if you are running low on
Tents, Cottages, and Ethers.


Fight
-----

This command is in each battle you get yourself into, and by using it, the
party member that used it will preform a physical attack on the selected
target. Do note that magic users, such as Rydia and Rosa, are not people you
want to have doing the Fight command, as they will deal terrible damage to the
selected target.


Defend
------

Press Right on the D-Pad once during a party member's turn, and this command
will pop up. This allows you to simply defend, rather than attack. The only
time this is useful is when you fight the Dark Knight Cecil on Mt. Ordeals as
Cecil the Paladin.


Swap Rows
---------

Press Right on the D-Pad once during a party member's turn, and this command
will pop up. This allows you to switch your party's row around. For example,
if Cecil is in the front row, and Rydia in the back row, when you use this
command, Rydia will be in front, while Cecil is in the back.


Map
---

Don't confuse this map with the World Map. This map is the map that appears
on the touch screen when you're outside of battle. This map is very useful
when you are in towns and dungeons, as it shows you the location of non-hidden
treasure chests (provided that you have examined the part of the map where the
chests are). If you're outside a town or dungeon, the map is useful for
finding out where to go. The blue arrow-like thing on the map is the current
position of your character. The map also lists the dungeons and towns you've
explored, in addition to the vehicles you've obtained, as well.


|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 7. Walkthrough |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

Here is a complete walkthrough from beginning to end.

NOTE: This walkthrough does not give you directions on how to complete the in-
game touch screen map found in each dungeon. That should be obvious
enough.


Watch the introductory scene, where you'll see the crew of the Red Wings
talking with Cecil, the leader of the Red Wings of Baron. During the middle of
the conversation, the ship is attacked by two monsters. They are easy enough
to defeat it, taking no more than two hits each to take down. After defeating
the monsters, the group arrives at Baron.


Baron Castle
------------

Upon arrival, you won't gain control just yet, but will instead have to sit
through some more dialogue, but this time it isn't voiced. Cecil is greeted by
Baigan, and taken to the throne room, where he gives the king the crystal.
Afterward, there is some more talking, as the king becomes angry at Cecil for
doubting him. Cecil is relieved of his position as commander of the Red Wings.
After Kain comes in and tries to get the king to change his mind, it won't be
long before you finally gain control of Cecil.

Once you gain control, head south and east and you should see a soldier
standing beside a wall with a switch on it. Press the switch to open the wall,
and then go inside and open the three chests for a Tent, 480 gil, and an
Ether. Now, go directly left of where you are and then go up the stairs to
another room. In this small room, you'll encounter Rosa, the White Mage of
Baron. Once Rosa leaves and you regain control, go through the southern exit
in the room and you'll be outside. Once there, go left and north and you'll
encounter Cid, the engineer of Baron.

After Cid leaves and you regain control, head into the nearby left tower. In
there, talk to the rabbit to the left, which is Namingway, although it serves
no real purpose, since there isn't really a reason to change your name. At any
rate, head up the stairs to the left, and then go right in the following room
and talk to the woman standing beside the door. She'll tell you she has
prepared your bed for you, and then she'll move out of the way to let you
through to your room, so go inside. Approach the bed and press A, and a scene
occurs.

After the scene with Rosa and Cecil, you'll see another scene the next morning
with Cecil and Kain, as they exit the castle and head for Mist. Once the long
prologue is over, you'll regain control of Cecil on the World Map.


World Map
---------

While we're supposed to be heading to Mist, let's not go unprepared. Enter the
nearby town of Baron to the east.


Baron
-----

Starting off, go due east and examine the grassy patch near the Inn to get a
Potion. Then, go north from the entrance of town and examine the jar and the
wooden wagon by the building to get two more Potions. Head to the northwest
corner of town and you'll see a girl in a bikini standing by the water. She'll
dance for you if you tell her yes. I'd recommend doing so, as it's quite
amusing, to say the least. :)

Regardless, make your way into the water and then follow the path to a small
square-shaped area of water, where there are two invisible chests. Open them
to get a Bronze Hourglass and a Tent. Now head over to the northeastern corner
of town and then go north and west behind the building. Continue all the way
left, hugging the stone wall. When the path splits south, go south into the
small alcove and open the invisible chest to get a Phoenix Down. Go left and
then you'll find another invisible chest containing a Phoenix Down. Head over
to the Inn and examine the due left of the entrance to get a Potion. Go
upstairs and press the switch on the wall and open the three chests in the
room that's revealed to get a Gnomish Bread, a Tent, and some Eye Drops.

Now, since the Weapon and Armor shop is locked, the only thing left to do is
head over to the Item Shop, or, as it is called in this game, the Sundries.
Once inside the Sundries, buy a Potion or two, a Phoenix Down, and a couple
of Antidotes (a Tent wouldn't hurt, either). In the house at the northwestern
corner of town, you can see Cid and his daughter if you want, but there's no
real reason to. At this point, your business here is done, so exit.


World Map
---------

Go southwest and enter the Chocobo Forest, which is embedded within the small
forest in that area. Once inside, grab a yellow Chocobo, and then once you're
on it, go all the way to the northwestern corner of the map where mountains
are. Dismount the Chocobo by pressing B, then save your game and enter the
cave.


Mist Cave
---------

When you arrive here, you'll be greeted by Namingway, whom you met in the left
tower at Baron Castle. He'll say that he has found a new purpose in life,
which is to make maps, and thus he'll promptly change his name to Mappingway.
Whatever. He'll then give you a map that will allow you to see where you are
currently located in this dungeon. Apparently, there are a boatload of these
maps, and by completing them (discovering all areas in the dungeon), you'll be
rewarded. Eh... whatever.

At this point, Mappingway leaves and you regain control. Head upstairs to the
east, then make your way northwest, where you'll hear a voice telling you to
go back. Open the chest to get a Potion, and continue onward, opening the next
chest you see to get some Eye Drops. Go south from here and then you'll hear
the voice again. Ignore it and head down the nearby set of stairs and open the
chest to get a Potion. Now go back to where you heard the voice and then make
your way north, where you'll find another chest, containing a Tent. Further
up, the voice will be heard once more, and it gives you one final warning.
Ignore said warning and a battle will commence as the mist gathers.


------------------------------------------------------------------
| Boss Battle : |
| Mist Dragon |
| HP: 556 |
| Strengths: N/A |
| Absorbs: Holy |
| Weaknesses: Darkness |
| Experience Points: 1112 |
| Gil: 0 gil |
| Location: Mist Cave |
------------------------------------------------------------------

Strategy: When you remember what he was in the SNES release of this game, the
Mist Dragon is significantly harder, but still easily beatable. The
key here is to try and not program too many attacks at one time,
otherwise you risk hitting the dragon as it turns into mist, which
is what you want to avoid if you want to win this battle. So just
attack the dragon when it is in its original form. The counterattack
the boss does when you attack his mist form is a devastating MT
attack that could deal upwards of 100 damage to each party member.
Have Kain use Jump and Cecil use Darkness. If you do that, this boss
will go down relatively quickly.

After defeating the boss, you'll get some items, assuming that you completed
the touch screen map 100%.


World Map
---------

Remove Kain of his equipment, as he's about to leave you. Then, save your game
and head east into the village of Mist.


Mist
----

Upon entering the village, the box opens and several monsters come out and
burn the town, killing every person except for a little girl. I won't spoil
anymore, so just watch the scene. After it's over, you'll find Cecil on the
ground, along with the girl, who is unconscious. Kain is nowhere to be found.
Cecil says he must take her to place where she can rest, and with that, you
regain control.


World Map
---------

Now might be a good time to level up Cecil, as it will definitely pay off in
the near future. I'd recommend leveling him up to Level 14 or so. If you run
into the sandworm enemy though, do run away, as it has a very potent attack
that can easily kill you at your current state. Enter the nearby town of Kaipo
when you're ready.


Kaipo
-----

Upon arrival, Cecil will rush the girl to the Inn. During the night, the Inn
is broken into by some soldiers and a general from Baron. They ask Cecil to
move away so they can kill the girl, but Cecil refuses, and you enter a
battle. This is a very easy fight, and I will not label it a boss fight. If
you defeat all of the soldiers and only the general remains, he'll run away in
fear. If, on the other hand, you defeat all but one soldier, and the general
is still alive, he won't run away since he still has a soldier with him. You
get more experience points this way, because you can kill the general, whereas
if you do the first method, he's likely to run away.

After winning the battle, a short scene occurs, and at the end of it, you are
introduced to Rydia's summon, Whyt. When you regain control of Cecil the next
morning, buy some items on your way out of the Inn. Be sure to sell off Kain's
old equipment that you should've removed from him before entering Mist. You
should buy at least 10 Potions, and stock up on whatever else you may need.
With that done, enter the house above the Weapon Shop. Inside, you'll meet
Mappingway again. Unfortunately, the little bugger has lost all of his maps in
that huge earthquake that occured in the vicinity of Mist.

At any rate, this guy changes his name to Livingway after babbling about
losing his maps. If you talk to Livingway, he'll show you a bestiary, which is
a detailed list of all of the enemies you've encountered. Even if you've came
across a particular enemy, unless you've slain said enemy, the data on that
enemy will not be revealed to you, even though the name of the enemy is listed
in the bestiary. Once you're done looking at the bestiary, go to the back end
of the room and talk to Rosa, who is sick with desert fever. Apparently, this
fever cannot be cured yet. We'll have to do something about that later on, I
guess. Rosa gives you the Auto Potion Augment after you talk to her.

To see how Augments work, please see the Augments section of this FAQ. Exit
the building and head south to the Weapon Shop. Inside, buy Rydia a Staff or
a Bow. Either one is better than her Rod she currently has. Keep in mind
though that if you buy a Bow, you have to buy Arrows with it. Bows are more
powerful than the Staff, though, so it's up to you, but it's more cost-
efficient to buy a Staff (note though that you don't run out of arrows, so it
really is up to you). Once you're done with buying weapons, exit the shop and
head left and north of the entrance and you'll come across a Fat Chocobo
sitting by a hut near the water.

At this point. Livingway will explain a bit about this Fat Chocobo's purpose,
which is to train Whyt. It's not mandatory to train Whyt, although it
certainly doesn't hurt, either. You can train Whyt now if you want. In any
case, once you're done here, go to the Armor Shop and buy Rydia a Leather Hat.
Then, exit town.


World Map
---------

Out here, save your game and level up Rydia some, as she's incredibly weak
right now. Be sure to place her in the back row before you begin leveling her
up some, though, otherwise she'll die easily. It'd be a good idea to level her
up to at least Level 10 before venturing northeastward into Waterway Entrance.


Waterway Entrance - South
-------------------------

Upon arrival, head north and up the stairs. Open the two chests for a Potion
and a Maiden's Kiss. Now, go back to the entrance, and head all the way left
and in the southwest corner of the area is a chest containing a Tent. Go north
across the bridge and talk to the old man there, and he'll introduce himself
as Tellah the Sage. Tellah senses trouble coming from Damcyan, and he wants to
save his daughter Anna from a supposedly evil bard. When Cecil says that he
too needs to go to Damcyan, Tellah joins your group.

Be sure to place Tellah in the back row, as well. Cross the bridge to the east
and then go south into the water. Once there, go west and north, under the
bridge, and up the stairs to a chest containing an Ether. Now, go back south
and all the way west and you'll run into a large waterfall. Along the left
side of the waterfall is a secret path leading to another room. Inside said
room are three chests, which contain a Dry Ether, an X-Potion, and a Phoenix
Down. Now, make your way back up to the ground area above, and once there, go
to the northwest corner of the room and go up the stairs to the next area.

In this area, go all the way north, then go south into the watery area. Go
south once there and then take a turn to the west and go up the stairs to the
platform, where a chest containing a Potion awaits. After grabbing that, get
off the platform and go up the stairs behind the platform you got off of, then
go north and open the chest for a Potion. Now, the only thing left to do in
this area is go all the way to the southwestern corner of the area (look at
the map) and go through the door leading into another room. In that room, a
cutscene will commence, as Tellah and your group rest for the night. Once the
cutscene is over, save your game at the Save Point in the center of the room,
then go through the northern exit of the room to find yourself in B2 of the
south Waterway Entrance.

In B2, go north and east, cross the bridge, and then go north and open the
chest to get an Ice Rod, which you should equip on Tellah. Now go south and
down the two sets of stairs, and into the water. Go north and up the next set
of stairs you come across, then go through the exit leading to B3. Once in B3,
go west and cross the bridge, and then go south and cross the next two bridges
and open the chest for 580 gil. Go west and open the next chest to get a Bomb
Fragment. Now, make your way to the northwest corner of the room (look at the
map) and go through the door to the next room.

In this room, go all the way left and go through the hole in the wall. Now,
you'll have to travel north, then east, then all the way south to a hidden
path that goes south and contains a chest with a Feathered Cap. It's a very
long walk though, so do be careful, due to the random battles. Give the
Feathered Cap to Tellah. Now, explore the area until the northwestern exit
becomes visible on the touch screen map. Once it does, take the exit, but be
sure to grab the chest containing a Potion before exiting. In the following
room, go west and open the chest for an Ether, then go north and up the stairs
to another chest containing Zeus's Wrath. At this point, head to the southeast
corner of the map, and open the chest there for a Shadowblade.

Equip it on Cecil and exit the south Waterway Entrance, via the exit in the
northeastern portion of the room.


World Map
---------

Use a Tent, save your game, and then enter the nearby cave to the northwest.


Underground Falls
-----------------

Go south and jump off to the area below. The area you drop down to is linear
enough that it doesn't merit explanation. Just grab the chests along the way
out to get a Hades Helm and some Hades Gloves for Cecil. In the next area, go
east and cross the bridge, being sure to open the two chests you come to to
get a Hermes Sandals as well as a Hades Armor. Give that to Cecil and continue
onward. You'll come across the creature Tellah is worried about shortly.


------------------------------------------------------------------
| Boss Battle : |
| Octomammoth |
| HP: 3350 |
| Strengths: N/A |
| Absorbs: Water, Holy |
| Weaknesses: Darkness, Thunder |
| Experience Points: 10050 |
| Gil: 100 gil |
| Location: Underground Falls |
------------------------------------------------------------------

Strategy: This is an incredibly easy fight, in spite of the boss's massive HP.
As shown in the rather poorly-drawn ASCII graph above, the boss is
weak to Darkness and Thunder, both of which you currently possess.
Nifty. So use Darkness with Cecil, then pound him with a physical
attack. With Tellah, use Thunder, and with Rydia, summon Chocobo.
Repeat this and keep healed via Cura until the boss is dead. It will
not take long.

Upon defeating Octomammoth, exit via the waterfall. We're finally done with
this dreaded place...


World Map
---------

Remove Tellah of all of his equipment, then go north and you'll see the Red
Wings fly above Damcyan, and drop bombs on it. Damn those bastards. Save your
game after the scene, and then enter Damcyan Castle.


Damcyan Castle
--------------

Upon arrival, head due east and then north, hugging the wall. You'll
eventually reach a door, which you should go through. In this small room, you
will see a half dead Damcyan soldier lying on the ground before you. Talk to
him, and he'll tell you to guard the treasures from the enemy, and then he'll
die. Press the switch in the northeast corner of the room to open a door that
will lead to the cells containing the chests. Open them to get a Power Bow, a
Feathered Cap, and a Ruby Ring. Oh, be sure to give Rydia Tellah's Ice Rod and
Gaia Armor, since he's about to leave you. After that, go to the southwestern
corner of the room, and you'll find a hidden staircase that leads to another
room.

In here, open the six chests to get a Gold Needle, a Potion, an Antidote, a
Phoenix Down, some Eye Drops, and an Ether. Now, head back to the entrance of
the castle and then head into the throne room, being sure to grab the Tent in
the chest in 2F along the way. Once you reach the throne room, in the
southeast and southwest corners of the room are two pots. The easternmost one
fully restores all party members' MP, and the westernmost one fully restores
all party members' HP. Anyway, talk to Anna, who is the girl lying on the
ground in the center of the room. A cutscene will then commence. During the
cutscene, Tellah blames the bard Edward for Anna's death, and as a result, he
attacks Edward. Anna begs them to stop, and then Anna speaks her last words to
Edward and Tellah, as we find out that a man named Golbez was behind the Red
Wings' attack on Damcyan.

Eventually, Edward joins your group as a means to help you cure Rosa's desert
fever. Unfortunately, Tellah leaves your group.


World Map
---------

Note that you can't save when you are on the Hovercraft, so get off by
pressing B, then save your game and get back on it. Now, ride the craft across
the rocks to the north, then on the continent you reach, go south and land
near the cave there. Before entering, place Edward in the back row, and also
equip the Silver Armlet on him.


Antlion's Den
-------------

Starting off, go west across the bridge and open the chest to get a Spider
Silk. Now, go back right and head south down the stairs, then go west and
north, under the bridge, opening the chest you see to get a Potion. Go to the
southwestern corner of the room (via the map; from now on, when I tell you to
go to a particular location in a given area, just use the map if I say
something like "southwestern corner"), and then go north and open the chests
to get a Tent as well as Potion. Head to the northeastern corner of the room
and open the chest there to get a Gold Needle. Take the southeastern exit in
the room to reach B2.

In B2, go south and east and take the door to the north. In the room you
appear in, go up the stairs and open the chest to get a Lamia Harp. Equip this
on Edward immediately, and then leave the room. Follow the path to the south
and you'll come to a chest very shortly that contains an Antarctic Wind. Go
to the southwestern portion of the area, then go north and up the stairs and
open the chest to get a Shadowblade. Now, go due east to a chest containing an
Ice Rod. If you forgot to remove Tellah of his equipment and he had the Ice
Rod, be sure to give this to Rydia. Otherwise, just sell it later.

Now, go west, south, east, and all the way north and enter the door there. In
this small room, you should be able to complete the map in B1. Go through the
door leading to another small room. In this room, open the three chests to get
a Phoenix Down, an Emergency Exit, and an Ether. Save your game here, as well,
and it might be wise to use a Tent. Exit this room and exit B1 entirely. Once
you're back in B2, go all the way northwest and open the chest to get a Spider
Silk. Then, go east and up the stairs and open the chest there to obtain a
Potion. Now, take the southern exit to reach the Antlion's Nest. In here, go
south and Edward will attempt to grab the Sand Pearl cure from the Anltion. It
will attack him, and Cecil and Rydia quickly come to his aid.


------------------------------------------------------------------
| Boss Battle : |
| Antlion |
| HP: 2000 |
| Strengths: N/A |
| Absorbs: Water |
| Weaknesses: Ice |
| Experience Points: 10050 |
| Gil: 150 gil |
| Location: Antlion's Den |
------------------------------------------------------------------

Strategy: This version of the Antlion is different from the earlier
incarnates. During the battle, his eyes will change color. If they
are white, he'll counter all physical attacks. If they are red, he
will counter all magic attacks. Have Cecil use physical attacks when
his eyes are red (using Darkness when his eyes are white is a good
idea, as damage will be doubled when you get to attack him with
Cecil), have Rydia use Blizzard or summon Chocobo when his eyes are
white (although the former would probably be a better idea, because
it exploits his weakness). Edward should just use the Bardsong Life
Anthem. If you're wondering, it works like Regen, in that it
gradually restores the HP of all your party members as long as it is
in effect. Eventually, the effect will wear off, at which point you
should promptly use it again. Just repeat this process until you
win.

After slaying the Antilon, you'll receive the Sand Pearl. If you want to, use
the Emergency Exit you got at Waterway Entrance. I don't recommend using it
for now, though, as you could save it for a more appropriate time. Really, it
doesn't take very long to get out of Antlion's Den, and if you don't have the
patience to get out manually, well, then simply put, you shouldn't be playing
this game.


World Map
---------

Board the Hovercraft and ride the rocks back to the continent with Damcyan.
Once there, travel southwest of Damcyan and travel across the rocks to the
desert continent with Kaipo. Once there, travel southeast, land the craft,
save your game, then enter Kaipo.


Kaipo
-----

Upon arrival, enter the house where Rosa is, which is the house above the
Weapon's Shop. Once inside, approach Rosa and press A. Scroll all the way down
through the item list and use the Sand Pearl on her. She'll recover from her
desert fever, but still remain a little ill. She'll beg Cecil to let her come
with the group to Fabul to stop the Red Wings from attacking that kingdom, and
eventually, after persuasion from Edward, he agrees. During the middle of the
night, for whatever reason, Edward decides to take a visit to the beach. While
there, he begins to play a song because he is mourning Anna's death. During
this time, he is attacked by a monster, namely a Sahagin. It's very easy to
defeat; just a few attacks will take it down.

After the battle, another cutscene occurs, where Edward says goodbye to Anna
for one last time, as her spirit disappears. Once the cutscene is over and you
regain control, equip Rosa with a Power Bow (if you don't have one, just buy a
Bow from the Weapon's Shop), a Feathered Cap, and a Silver Armlet. Now, exit
the building and head behind the Inn, where you should see a sparkle on the
ground. Examine it to get the Item Lore Augment. Now that you have that, it's
time to head over the Weapon Shop and buy Rosa some Iron Arrows. You only need
to buy one, in spite of what you may think, as you get unlimited arrows upon
buying and/or finding some. After you've equipped Rosa, leave town.


World Map
---------

Board the Hovercraft and ride across the rocks to the left, back to the
continent with Damcyan. From there, hover to the northeast across the rocks,
then get on the continent with Antlion's Den. Travel due east of there and
land near the mountain. Save your game and enter.


Mount Hobs
----------

Go due north and approach the ice sheet. A cutscene will occur, as the group
begs Rydia to melt the ice. She refuses at first, because she hates fire since
Mist was burned down in a fire. Eventually, however, she gives in to Rosa and
Edward and uses Fire to melt the ice sheet. Nifty. With this, Rydia learns
Fire. Cool. Continue onward and take the northwestern exit. In this small
area, you probably already notice the four chests on the touch screen map at
the very bottom of the area. Go down there and open them to get a Tent, a
Potion, a Gold Needle, and 960 gil. Now, backtrack to the entrance of this
area, but rest/save along the way out.

When you reach the first area of the mountain again, go east and through the
door to reach another area. In this area, you'll notice that the entire map
has already been uncovered. Nice. Go east and open the chest to get some Holy
Arrows. Give them to Rosa and heal your group via Cura. You don't get a Save
Point, and there's an upcoming boss battle. Go up the stairs and then you'll
have to view a cutscene, as a karate fighter from Fabul battles some monsters.
You'll have to use this guy, named Yang, to defeat the monsters. Just use Kick
to defeat them. After beating the monsters, you are attacked by a much
stronger enemy, a fireball-like enemy called Mom Bomb.


------------------------------------------------------------------
| Boss Battle : |
| Mom Bomb |
| HP: 13200 |
| Strengths: N/A |
| Absorbs: Fire |
| Weaknesses: Darkness, Ice |
| Experience Points: 4400 |
| Gil: 200 gil |
| Location: Mount Hobs |
------------------------------------------------------------------

Strategy: You've probably noticed the massive amount of HP that Mom Bomb has,
and you're thinking "How the hell am I gonna defeat this?". Well,
don't worry about it, since it's like the fight with Vargas in FFVI,
in that we don't have to take off even a quarter of that amount to
defeat Mom Bomb. Starting off, it seems pretty easy, just one bomb
and all, but the boss has different phases. The first phase is this
one: the second phase is a self-destructing phase, where the boss
self-destructs and damages all your group for massive damage. If you
do not Defend before Mom Bomb does this, you'll most likely die. The
last phase of the boss consists of six enemies, with two different
types of bombs (3 for each of the two types). To defeat the first
phase of the boss, have Cecil attack, have Yang attack or use Focus
and then attack for added damage, have Rosa use Aim, have Rydia use
Blizzard, and have Edward attack. Eventually, Mom Bomb will turn
into a huge cloud of fire. This is the second phase, and it's the
most deadly phase, by far. Keep attacking it in the same manner you
did the first one, and eventually, Yang will state that the creature
is storing energy, and that you should beef up your defenses. At
this point, you only have about a minute or so before all hell
breaks loose. The boss will count down from 5 to 1. After 1, the
boss will self-destruct, damaging all of your party members for
upwards of 300+ damage, and that's IF you have Defend in effect with
each party member. It is strongly recommended that you use Defend
with every party member before Mom Bomb explodes, otherwise you are
only going to survive with Yang, and you'll undoubtedly die at the
third phase.

Now for the third phase. Don't bother bringing back your dead party
members (which are most likely Rydia, Rosa, and Edward), but instead
just go all out. Don't use Focus with Yang, as it isn't needed. Use
either Kick or a regular attack (the latter is probably safer). Just
attack with Cecil as well, not bothering to use Darkness. Keep your
HP up if it gets low, but always have one party member attacking.
The blue fireballs are the stronger of the two types, with the first
type (the orange fireballs) weak enemies that are easy to defeat. As
long as you keep your HP up, you'll be fine.

After the battle, Yang will join your group after he finds out Fabul is about
to be attacked by Golbez and the Red Wings. Heal your group and bring back the
dead party members, then go through the nearby door to reach the next area of
the mountain. In this area, simply make your way to the southern portion of
the map, following the path along the mountain to reach it.


World Map
---------

Follow the path to the east, and eventually, after much walking, you'll reach
Fabul. Save before entering, but don't rest, as you can rest inside.


Fabul Castle
------------

First thing's first. Let's hit up the Weapon Shop. Buy two Lightning Claws for
Yang, and buy Cecil all of the Demon equipment, if you can afford it (which
you should). Now, remove all of Rydia and Rosa's equipment, as you will lose
them both very shortly. After removing their equipment, sell off all of the
old equipment you don't need. You will make tons of cash from it. Be sure to
keep a Silver Armlet, though, so that you can give it to Yang, whose Defense
is severely lacking. Also, be sure to equip him with a Feathered Cap. which
you should have from either Rydia or Rosa. Also, be sure to keep two Ruby
Rings. Once Yang is equipped and your items are sold, exit the Weapon Shop and
head directly west and enter the Inn.

Inside, you'll run into Livingway again. As usual, the loser changes his name,
this time to Recordingway. If you talk to him, you can view all of the
cutscenes you've seen thus far in the game. If you're wondering where his
bestiary went that he had as Livingway, he passed that along to a certain
Chocobo he knows. Interesting, eh? Anyway, go east and buy some items at the
Item Shop. Stock up on a little bit of everything, even if you think you don't
need it. You should have plenty of money after selling your stuff, so spend
it. Don't spend excessively, though, as you'll need this money for later. When
you are done shopping, exit the Inn and go upstairs to 2F.

Head through the door behind the set of stairs that you appear beside, and you
will be outside. Once there, go up the stairs to the left, and enter the west
tower. Once inside, open the chests to get a Bomb Fragment, an Antarctic Wind,
as well as a Potion. Go east and examine the candle near the stairs to get a
Zeus's Wrath. Continuing to the top of the tower will take you to Yang's wife.
She serves no purpose, though. When you're done, head to the east tower. Once
inside, go to 3F, where you'll find a chest containing a Tent. After getting
it, rest in the king's bed, then exit the right tower, being sure to grab the
Bacchu's Wine from the vase in the northeastern portion of 2F.

After exiting the east tower, head back into 2F in the actual castle, then go
north into the throne room. A cutscene will commence, and shortly after, the
castle will be attacked by the Red Wings. Damn. You'll now have to face a
series of battles, albeit easy ones. You should get through them without any
problems. After the battles are over, you'll be in the crystal room, where a
cutscene occurs. Kain attacks Cecil, and Cecil is wounded. At this point,
Golbez enters the room. Yang and Edward try to attack Golbez, but he blasts
them away. Rosa then enters the room, and Kain is ashamed. Eventually, both
Kain and Golbez run off with the Crystal.

Once the scene is over and you regain control, exit the crystal room and you
will appear in the throne room again. Once there, examine the nearby jar to
the southwest to get some Hermes Sandals. After getting that, head to the
opposite end of the room, then go due east through a secret passage in the
wall. Open the three chests you come to to get a Spider Silk, a Demon Shield,
and an Ether. Equip the Demon Shield on Cecil right away. Now, head over to
the Inn and rest. It'll be free of charge. The group decides to go to Baron
by sea, as its sea power is relatively weak. The next morning, the King of
Fabul tells you that a ship has been prepared for you at the eastern pier. He
will also give you the Deathbringer sword, which you should give to Cecil.
With that, exit Fabul.


World Map
---------

On the World Map, remove Yang of all of his equipment, then head north of the
castle and get on the pier you see there. You'll automatically board the
board, as a cutscene occurs. As the group says their farewells to Yang's wife,
she'll give you a Counter Augment. The cutscene continues onboard the ship.
The group runs into Leviathan, master of the seas. The beast throws Rydia
overboard, and Yang dives into the water to save her. Edward is injured during
the incident. Eventually, the scene fades as Cecil washes up ashore,
unconscious. When he comes to, he'll find that he's alone. Rydia, Yang, and
Edward are gone. This sucks... ;_;

Save your game when you get on the World Map, then head east to the nearby
town of Mysidia.


Mysidia
-------

There are a few black and white mages that will cast spells on you if you talk
to them. One turns you into a frog, another turns you into a pig, and another
turns you tiny. If you want to walk around like that, go for it. The mage that
turns you into a frog is a black mage on the east side of town near the Inn.
The one that turns you into a pig is located in the Inn, disguised as a
dancer. If you watch her dance, she turns you into a pig. Just talk to her
again and you'll be turned back to normal. Finally, the mage that turns you
tiny is located in the northwestern corner of town by the water near the Hall
of Prayer. At any rate, once you're done messing around with the mages in
town, head due north of the entrance and enter the Hall of Prayer. Inside,
approach the elder and a long cutscene will commence. Cecil wishes to repent
of his past, and so he volunteers to go to Mt. Ordeals as a means to become a
Paladin, a warrior of light.

The elder sends two mages to accompany Cecil to the mountain: Palom and Porom.
Palom is a black mage, and Porom is a white mage. Once the scene ends and you
regain control, use and equip the Counter Augment on Cecil. See the Augments
section of the FAQ to see how to use Augments. Once you do that, head over to
the Armor Shop and buy the Lustrous Helm and the Gauntlets. If, in the
unlikely event that you have enough to buy the last piece of equipment, the
Knight's Armor, do so. If not, it's fine, as we can buy it in the not too
distant future.

Now, buy a Wizard's Hat, a Gaia Gear, and a Silver Armlet, as you'll need them
soon. Go next door to the Weapon Shop and buy a Flame Rod. Then, exit Mysidia.


World Map
---------

I'd recommend leveling up Palom and Porom for a bit, as they're each only at
Level 10, a far cry from any of your party members in the game at this point.
I recommend leveling them up to at least Level 15. I leveled them up to Level
20. When you're done, follow the long path all the way east and rest/save by
the mountain there, then enter it.


Mount Ordeals
-------------

Go left and you'll encounter a wall of fire that impedes your path further up
the mountain. Lucky for us, we've got Palom with us. Palom quickly douses the
fire with Blizzard, and then brags about it. Porom hits Palom on the head as a
means of disciplining him, and then the scene switches to Golbez, Kain, and
Rosa, who is held captive. Golbez sends one of the Four Fiends of Elements,
Scarmiglione, to stop Cecil from becoming a Paladin. Crap, this looks bad. >_<
When you regain control, follow the straight-foward path up the mountain,
opening the two chests you come across to get two Potions. Go through the door
at the top of the area.

In this next area, follow the path up the mountain. You'll run into Tellah,
who apparently came to the mountain to obtain the magic spell Meteor, in order
to kill Golbez and avenge Anna. After a short cutscene where Cecil and Tellah
talk, Tellah joins your group, since you're both at the mountain for a
particular reason. Sweet! Now that Tellah has joined your group, be sure to
place him in the back row. You should have Palom and Porom in the back row, as
well. Also, be sure to equip Tellah with the stuff you bought for him in
Mysidia. Now, head through the nearby door into the next area. In that area,
go all the way west, then go north and up the stairs you come across.

Open the chest you see to get an Ether. Now, go back down the stairs and head
east and north and follow the path up the mountain. You'll come across a door
at the northwestern corner of the area, so enter it. In this next area, go
north and east and cross the bridge, then rest/save at the Save Point. Now, go
back to the west, then go north and up the stairs, then go west and you'll
encounter the source of the hissing noise we've heard since we arrived in this
area of the mountain. Talk about creepy. This guy's like a zombie, or
something. I dunno, he's definitely zombie-esque. Whatever. This guy attacks
you, and we have to beat him down. I've been itching for a fight. Have you? ;)


------------------------------------------------------------------
| Boss Battle : |
| Scarmiglione/Skullant (x4) |
| HP: (Scarmiglione) 1230 |
| HP: (Skullant) 400 |
| Strengths: (Scarmiglione) Darkness |
| Strengths: (Skullant) Darkness |
| Absorbs: (Scarmiglione) Ice |
| Weaknesses: (Scarmiglione) Fire, Holy |
| Weaknesses: (Skullant) Fire, Holy |
| Experience Points: (Scarmiglione) 3690 |
| Experience Points: (Skullant) 400 |
| Gil (Scarmiglione): 250 gil |
| Gil (Skullant): 0 gil |
| Location: Mount Ordeals |
------------------------------------------------------------------

Strategy: This is a very simple fight. Both Scarmiglione and the Skullants
that accompany him are susceptible to Fire-based attacks. You may
have Fira in your arsenal with Palom, which will quickly put these
guys to rest. Even if you don't have Fira, Twincast alone is enough
to win the day. Have Tellah MT Fire all of them, have Cecil attack
Scarmiglione only, and have Palom and Porom use Twincast. Just watch
your HP, as Scarmiglione counters with Thunder, and the Skullants
use Drain. All in all though, this is a rather easy battle.

After the battle, go back and rest/save at the Save Point. Once you're rested
up and have saved the game, go back to the area you fought Scarmiglione in and
prepare for another boss fight. Before crossing the bridge, though, be sure to
go to the Party screen, select the Invert option, and then move Cecil to the
back row, and Tellah, Palom, and Porom to the front row. You'll see why in a
minute. Now, cross the bridge. This time, we fight Scarmiglione's true form.


------------------------------------------------------------------
| Boss Battle : |
| Scarmiglione |
| HP: 7046 |
| Strengths: Darkness |
| Absorbs: Earth, Ice, Poison |
| Weaknesses: Fire, Holy |
| Experience Points: 28184 |
| Gil: 300 gil |
| Location: Mount Ordeals |
------------------------------------------------------------------

Strategy: Okay, this could very well be the hardest boss battle you've faced
thus far in the game, but only if you aren't sufficiently prepared.
He has a significant amount of HP, he has a plethora of powerful
attacks, as well, both physical and non-physical. Cecil is pretty
much useless in this fight, since Scarmiglione is resistant to
Darkness. Even if you use Darkness with Cecil, you won't be dealing
out a whole lot of damage, so I wouldn't bother with using Darkness,
just have Cecil heal. Have Tellah use Cura on Scarmiglione (yes, on
Scarmiglione). Since he's undead, this will damage him instead of
heal him. Have Porom use Cura on him, as well. Finally, have Palom
use Fira. If you don't have Fira, this changes the whole strategy.
In the case that you don't have Fira, you should have Palom and
Porom use Twincast and hope you get Pyroblast, as that will deal
massive damage to Scarmiglione. Tellah should still use Cura if
you're using this different strategy, and Cecil should still heal.
Regardless of whether or not you have Fira and have to use a
different strategy because of it, take a few turns to heal your
group, as Scarmiglione has some powerful physical attacks that won't
take long to wear you down. Use an MT Cura, preferably. In addition
to powerful physical attacks, Scarmiglione has some pretty potent
non-physical attacks, as well. He can inflict Curse on a party
member, he can inflict Poison on a party member, and he can also put
Blind, Curse, Silence, Sleep and Slow on you, via a potent MT spell
called Gas. Not all of the aforementioned status aliments are
guaranteed when he uses Gas, but nonetheless, this is a very potent
attack, very hard to heal yourself from before he kills you.

Hopefully you have the required items to heal from that attack. If
you do, quickly heal the status aliments and get your group back
into shape and continue the assault (the Esuna spell also works, but
it may be unavailable due to Silence). When Scarmiglione is almost
dead is when he likes to use Gas, so if you can recover from it, you
have basically won. You can also use Slow on him if you're having
too much trouble.

Once Scarmiglione goes down, unequip Cecil, and then go west and approach the
structure there. At this point, a very long cutscene occurs, as Cecil talks to
his "father". Eventually, Cecil is forced to confront his dark self, which is
the Dark Knight. When you enter combat against the Dark Knight, just use
Defend until you win the battle. Once you win, Cecil has officially become a
Paladin. Nice. In addition, Tellah has recalled all the spells that he had
forgotten. Things are definitely looking up! Once you regain control, equip
Cecil with the Paladin equipment you bought in Mysidia. Now, go back to the
Save Point and rest/save. Now, it's time to level up Cecil, seeing as how he
is only Level 1. I'd suggest getting him anywhere between Level 15 and 20.
Before you do though, be sure to switch your group's row back to the way it
was before you fought Scarmiglione.

After he gets about Level 12 or so, kill off the rest of your party members,
and then just solo with Cecil. It makes leveling much faster. Rest/save once
you are done leveling, then make your way to the previous floor of the
mountain, and then go down a bit, until you're about half way down the area
(see the map to tell when you're about half way down). At this point, go east
and you should see a sparkling object on the ground. Examine it to get the
Curse Augment, which, as you may have already guessed, teaches Curse to a
party member. If you want to use it now, I'd suggest using it on Palom, but if
you want to save it for later, by all means. After getting the Curse Augment,
exit the mountain via Teleport with Tellah.


World Map
---------

Travel across the long westward path all the way back to Mysidia. Enter it
when you come to it.


Mysidia
-------

Starting off, if you couldn't afford all of the Paladin equipment, buy what
you couldn't afford and equip it on Cecil right away. Also, be sure to sell
the items you don't need (i.e. your equipment you had as a Dark Knight). Once
you're done buying and selling, head to the Hall of Prayer and speak with the
elder. He'll be surprised that you became a Paladin, and he even went as far
as to send Palom and Porom with Cecil in order to spy on him to make sure he
really intended to become a Paladin. Cecil is then told about the Mysidian
legend, but the elder says he doesn't know what it means. Once the scene ends
and you regain control, restock on some items and then head to the eastern end
of town and enter the building there known as The Devil's Road.

Inside, step inside the transporter to be transported to Baron.


Baron
-----

When you arrive here, head to the Inn. Inside, exit the building you're in and
then head over to the Inn at the southeast side of town. Inside, go upstairs
and go left. You'll see Yang along with some Baron Guards. Talk to Yang and he
will send the aforementioned Baron Guards to attack you. They aren't too hard,
just be careful of their counterattack, which will turn you Mini. To negate
this problem, just use Twincast with Palom and Porom, and don't attack with
anyone else. Twincast will eliminate them in one hit. Next up is Yang. Yang
uses Kick throughout the fight, but it doesn't hurt too much. Just use Firaga
with Tellah, Twincast with Palom and Porom, and have Cecil attack. He'll go
down very quickly.

After the fight, Yang comes to his senses, saying that he remembers that they
were attacked by Leviathan. Apparently, Rydia was swallowed by Leviathan, but
Edward's whereabouts are unknown. Hmm... The group decides to spend a night at
the Inn. During the conversation they have before going to sleep, Yang gives
Cecil a Baron Key, which will enable us to reach Baron Castle via a waterway
in the east side of town. Sweet! Before we go, though, head over to the north
side of town and unlock the Weapon and Armor Shop via the Baron Key. Once you
unlock it, buy Yang two Ice Claws and two Fire Claws (he should already have
two Lightning Claws). Then, go to the Armor Shop and buy Yang a Headband. Give
that to him right away.

Now, notice the wooden box in the far southeast corner of the shop? Stand
along the left side of it, then hug the wall and you'll find a secret passage
in the wall leading to behind the counter in both the Weapon Shop and the
Armor Shop. Open the chest behind the counter of the Armor Shop to get 2000
gil. Next up is the counter behind the Weapon Shop. Open the chest there to
get Zeus's Wrath. With this, exit town.


World Map
---------

Go southwest and enter the Chocobo Forest there. You'll encounter Recordingway
there, and he'll change his name to Campingway. He'll also ask for you to give
him some Tents. Go ahead and do so, as we can buy some later. Now, grab a
Chocobo and ride it northwest to the Mist Cave. Get off the Chocobo once you
reach the cave, then go through it and then when you emerge on the World Map,
go east and enter the town Mist, the town you burned in the beginning of the
game.


Mist
----

Upon arrival, head east and north, going past the Inn. Get on the east side of
the platform that has the Inn on it, and then head north and examine the two
small bushes near the trees there to get a Bomb Fragment. Now, go directly
south and you'll see a group of trees. Go east and you'll be able to go
through a hidden path in the trees. When you emerge from that path, open the
two invisible chests around here to get two more Bomb Fragments. Now, go to
the northwest corner of the town and enter the building there. Inside, go
through the fireplace and you'll find a secret passage. Take it and you'll
find a room that contains two chests; one has a Gold Hairpin, and the other
some Clothing. The Clothing is useless, but equip the Gold Hairpin on Porom.

That's not all of the hidden items in here. Go to the southeast corner of the
room and then go south to find another secret passage. Follow this secret
passage to reach two more chests. Open them to get a Ruby Ring and a Polymorph
Rod. I suggest equipping the Polymorph Rod on Tellah. Go ahead and exit Mist
now. The shops contain nothing of importance.


World Map
---------

Make your way back through Mist Cave, and then go back to Baron again.


Baron
-----

Head over to the Weapon and Armor Shop again, and you'll run into Campingway.
As usual, he changes his name, this time to Jammingway. Whatever. Once you're
done with him, exit the Weapon and Armor Shop, then head east and enter the
building to the south of Cid's house (in the northwestern corner). Once inside
that building, you'll notice a chest on the touch screen map. Go through the
secret passage along the wall to the east, and open it to get 1000 gil. Now,
go back to the entrance of the building, and go down the stairs to reach the
Ancient Waterway.


Ancient Waterway
----------------

Once here, head all the way south, then east at the split, and open the chests
you come across to get a Hi-Potion, an Ether, and Zeus's Wrath. Now head over
to the northeastern corner of the area, then go through the door leading to
the next area of the waterway. In the next area, go east and south at the path
split, then after you can't go south anymore, hug the wall to find a secret
passage. It'll lead to a chest containing a Bronze Hourglass. Go south and at
the end of the path, hug the wall to find another secret passage. Follow it to
another small area of this room. Go north there and open the chest to get a
Spider Silk.

Now, hug the western side of the wall and go through the secret passage again.
Make your way back to the very first part of this area, where you entered at.
From there, hug the eastern side of the wall and you'll find another secret
passage that leads to another small enclosed area. Hug the eastern side of the
wall in this small area to find yet another secret passage. When you reach yet
another new part of this area, go south and then north, opening the chest you
come across to get some Hermes Sandals. After you get that, hug the southern
end of the wall and you'll find another secret passage. Follow it east to the
final part of this area. Go north and through the door to finally be out of
this area of the waterway.

You should now be at B2. Go to the north end of the room, but don't take the
exit. Instead, go left through a secret passage in the wall, and open the
chest to get an Ether. Go back through the secret passage and go through the
door into the next area. In this area (which is B1), there are two exits: one
to the northwest, and one to the northeast. Take the northwestern one for now,
and you'll appear in a room with a Save Point. Get on the Save Point, then go
east through a secret passage in the wall. Open the chest to get an Ancient
Sword. Although this sword has 5 less Attack Power than the Mythgraven Blade
you currently possess, it does inflict Curse upon enemies, so it's up to you
on whether or not you want to equip it.

I personally would pass, and just sell it for money later, but it's up to you.
At any rate, save your game after getting the Ancient Sword, and then exit
this room. Now, go ahead and take the northeastern exit to reach Baron Castle.


Baron Castle
------------

When you arrive here, go all the way south, then when the path splits to the
east, you should see some stairs in the water leading up into the castle. Go
up said stairs, then go due north, past the door, and enter the west tower.
Once inside, make your way up to the top, where you'll be able to rest in
Cecil's room. After resting, exit the west tower and head all the way south,
back to the door I told you to ignore earlier. Don't go in it, but go due east
of there, and go through that door. From there, make your way into the main
part of the castle (1F). Once inside, equip Yang with two Ice Claws, then
equip Counter on Cecil again. Now, head east and you'll encounter Baigan, the
guy who was with King Baron in the beginning of the game.

Baigan will say that he's going to join you and help you fight, but Palom and
Porom sense that something is amiss. Baigan denies their accusations at first,
but then transforms into a monster and attacks you.


------------------------------------------------------------------
| Boss Battle : |
| Baigan/Left Arm/Right Arm |
| HP: (Baigan) 4247 |
| HP: (Left Arm) 1800 (?) |
| HP: (Right Arm) 1800 (?) |
| Strengths: (Baigan) N/A |
| Strengths: (Left Arm) N/A |
| Strengths: (Right Arm) N/A |
| Absorbs: (Baigan) N/A |
| Absorbs: (Left Arm) N/A |
| Absorbs: (Right Arm) N/A |
| Weaknesses: (Baigan) Ice |
| Weaknesses: (Left Arm) N/A |
| Weaknesses: (Right Arm) N/A |
| Experience Points: 21235 |
| Gil: 350 gil |
| Location: Baron Castle |
------------------------------------------------------------------

Strategy: In spite of Baigan having three body parts, this fight really isn't
too bad. You should ignore the arms, and just aim for the main body.
The arms regenerate as long as the main body is alive, so attacking
them is useless. Have Cecil attack, have Tellah use Blizzaga on
Baigan's body. Once you do, he will cast Reflect on himself, meaning
you can't use magic spells on him, or else they'll bounce off him
and in turn hit you. Have Palom and Porom use Twincast to compensate
for the Reflect. You should have Yang use Focus three times, and
then attack Baigan for a good bit of damage. An alternate thing to
do with Tellah is to cast Bio instead of Blizzaga, which will drain
Baigan's HP gradually throughout the fight. However, he's weak to
Ice, so I'd recommend using Blizzaga. You could also use Haste on
your group in order to keep up with Baigan, since he gets a lot of
turns due to being three separate body parts. In addition, Baigan
casts Haste on himself later on in the fight, giving you more reason
to cast Haste on your group. Baigan also inflicts Blind on your
group at times, but that shouldn't be too much of a problem, unless
it is done to Yang or Cecil, in which case you should promptly heal
it. I wouldn't risk using Blizzaga a second time after you do it
once, since you never know when Reflect has wore off. If you're
going to do it again, wait at least a minute and a half to two
minutes, just to be safe.

Once Baigan's body is destroyed, his arms will explode, just like
how Mom Bomb exploded and hit your group for massive damage. Quickly
kill off the arms before this happens.

NOTE: Before venturing onward to the next boss, note that this is your last
chance to give Palom and Porom the necessary Augments in order to gain a
great Augment later on. You need to give them each at least one Augment,
and a total of 3 Augments altogether (i.e. give Porom 1 Augment, and
Palom 2 Augments). If you don't do this now, you miss out on something
good later. Just warning you. The Augment I'm referring to is Dualcast.
See the Augments section for information on other Augments you can get
during your visit to Mysidia just after we defeat the upcoming boss.

Once Baigan has been defeated, go back and rest in Cecil's room, then head
back to the Ancient Waterway and save your game. Then, make your way back to
Baron Castle again. Once there, remove Palom and Porom of their equipment.
After that, go to 1F where you encountered Baigan. Then, head north of where
Baigan was, and then go through the few doors that will ultimately lead to the
throne room. Once inside, King Baron talks to Cecil, telling him that he looks
like he's gotten stronger from his journey. He'll also say notice that Cecil
has become a Paladin, and then he'll be quick to say that that isn't good.
He'll then reveal his true form, which is Cagnazzo, the Fiend of Water.


------------------------------------------------------------------
| Boss Battle : |
| Cagnazzo |
| HP: 10477 |
| Strengths: N/A |
| Absorbs: Water |
| Weaknesses: Ice, Thunder |
| Experience Points: 53285 |
| Gil: 400 gil |
| Location: Baron Castle |
------------------------------------------------------------------

Strategy: This is quite a difficult fight, and Cagnazzo is quite impressive
when you consider what he was in the other releases of this game.
First of all, let me start by explaining that Cagnazzo is only weak
to Ice _ONLY_ when the water isn't surrounding him. If the water IS
surrounding him, then that's the only _ONLY_ time he's weak to
Thunder. He'll start off without water surrounding him. However,
that quickly changes, and he'll summon water to his feet shortly
after the battle begins. To negate this, have Palom use Thundara.
Thundaga with Tellah also works, and is far more effective. Have
Porom use an MT Haste on the entire group when the battle starts.
This will give Palom and Tellah the speed they need to quickly
invoke Thundara and Thundaga. You have to quickly attack Cagnazzo
with a Lightning-elemental attack when he put