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Mario & Luigi: Partners in Time - DS

Mario & Luigi: Partners in Time FAQ

(Version: 1.03)
PRINT FRIENDLY VERSION

by charmandermaster1015 
-------------------------------------------------------------------------------


                      ===============================
                      Mario & Luigi: Partners in Time
                      ===============================



Written, compiled, and submitted by: charmandermaster1015
Console: Nintendo DS (NDS)
Copyright 2006 Karanhaar Singh.  All Rights Reserved.
Version: 1.03


IMPORTANT:

This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a violation 
of copyright.

This walkthrough is best viewed in Courier New, size 10.


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                               Table of Contents
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Section 1: Controls                                       [s1]


Section 2: Battle Techniques                              [s2]

      Part 1: Jumping
      Part 2: Using Hammers
      Part 3: Bro Items


Section 3: Other Basic Information                        [s3]
      
      Part 1: Brother Moves
      Part 2: Leveling Up
      Part 3: Initial strike
      Part 4: Beans


Section 4: Reference Section                              [s3]

      Part 1: List of Bro Items and Equipment
      Part 2: List of Enemies


Section 5: Walkthrough                                    [s4]

      Part 1: Peaches Castle (first visit)                [p1]
      Part 2: Hollijolli Village                          [p2]
      Part 3: Bowser's Star Cruiser                       [p3]
      Part 4: Peaches Castle (second visit)               [p4]
      Part 5: Toadwood Forest                             [p5]
      Part 6: Shroob's Vim Factory                        [p6]
      Part 7: Peaches Castle                              [p7]
      Part 8: Yoshi's Island                              [p8]
      Part 9: Inside the Giant Yoshi                      [p9]
      Part 10: Peaches Castle                             [p10]
      Part 10a: Castle Sewers                             [p10a]
      Part 11: Gritzy Desert                              [p11]
      Part 12: Koopa Dome                                 [p12]
      Part 13: Under Gritzy Desert                        [p13]
      Part 14: Peaches Castle                             [p14]
      Part 15: Thwomp Volcano                             [p15]
      Part 16: Inside the Volcano                         [p16]
      Part 17: Shroob's Mothership                        [p17]
      Part 18: Toad Town                                  [p18]
      Part 19: Star Hill                                  [p19]
      Part 20: Star Shrine                                [p20]
      Part 21: Castle Sewers (and Peaches Castle)         [p21]
      Part 22: Shroob Castle                              [p22]
      Part 23: Peaches Castle                             [p23]
        

Section 6: Credits and Contact Information                [s6]






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                              Section 1: Controls                          [s1]
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This section will briefly explain how to control all of the characters outside 
of battle and in the menus.




A button:  The A button is mostly used to make Mario jump, but it is also 
frequently used for confirming menu selections and selecting items to use.  
This button is definitely the most common one used in this game.  The A button 
will also scroll through speech bubbles and confirm a status upgrade when you 
level up (like power, speed, etc.).

B Button:  The B button is almost the exact opposite of the A button.  Instead 
of making Mario jump like the A button, the B button will make Luigi Jump.  It 
will also cancel Menu selections when you are paused or in battle.  The only 
similarity between the B and A button is the fact that they both scroll through 
talking scenes and will both confirm bonus status upgrades when you level up.

X Button:  The X button is exactly the same as the A button, except it makes 
Baby Mario jump instead of Mario.  If all four Brothers are together, the X 
button will throw the Babies off the Big Brothers' backs.

Y Button:  The Y button is exactly the same as the B button, except it makes 
Baby Luigi jump instead of Luigi (similar to the relation of the X and a 
button).  If all four Brothers are together, the Y button will throw the Babies 
off the Big Brothers' backs (same as X button).



L (shoulder) Button:  Pressing the L button in menus and when all four Brothers 
are together will do absolutely nothing.  The L button is used to switch powers 
within a set of Brothers.  This means that if you press the L button when you 
only have control of the Babies, they will pull out their hammers and not be 
able to jump until you put them away (by pressing L again).  The L button also 
cancels a selection when you want to upgrade one status after you level up.

R (shoulder) Button: The R button does the exact same things as the L button.



D (control) Pad:  Pressing the up, down or either side of the control pad will 
move the Brothers in that specific direction.  You can also use the control pad 
to navigate through menus.



Start:  Pressing Start will open or close your suitcase (Stuffwell).  This 
button is used to confirm some menu selections.

Select:  Select is not used in this game.



Touch Screen:  There is only one time when you use the touch screen in the 
game, but I won't mention it here as contains a spoiler.  I will tell you that 
it involves rubbing the screen with your stylus.  Make sure your touch screen 
is calibrated, or you may be stuck in one part of the game!






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                           Section 2: Battle Techniques                    [s2]
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There are a lot of ways to improve your battle techniques so you can beat tough 
Bosses, so it is strongly recommended that you read this section before you 
actually go through the walkthrough.


Part 1: Jumping
---------------

Jumping is your standard attack.  Jumping is also the most common technique 
because it deals a good amount of damage, and can be used against a great 
variety of enemies.  DO NOT jump on an enemy if he has a spike, claw, or 
anything else that looks dangerous on his head.  If you do jump on these types 
of guys, the spike or claw will hurt you for one point of damage.  Note that 
you can safely jump on the Fly Guys even if their propellers look dangerous.

If you want to jump in battle, select the red block with the picture of the 
arrow on it when it is your turn.  Now you will jump on the enemy, but you will 
also notice that you will trip over and deal little damage.  This is because 
you have to use something called an action command.

For jumping, the action command is simple as you only have to press the 
Brother's button right when he touches the enemies head.  If you pressed the 
button on time, you will deal a lot more damage and will not trip over like you 
did before.

There is a special trick that you can use if you have all four Brother together 
in battle.  This trick will allow both The Baby and Adult Brother (of either 
Mario or Luigi) to jump on the enemy in only one turn, which I call Baby 
bouncing.  To do this, press the Babies attack button when both of you touch 
the enemies head.  The Baby will jump back to his normal spot, but the Big 
Brother will flip over and step on the enemies head again.  When this happens, 
immediate press that Brother's button to deal even more damage!  Baby Bouncing 
can deal over five times damage of what normal jumping (without using the 
action command) can do.

When you jump, always use the action command even if you are fighting an easy 
enemy.  You may never know when that extra damage you deal can be the 
difference between dying and beating a Boss!



Part 2: Using Hammers
---------------------

You will get hammers when you get around 15% through the game.  When you do, 
you will have to use them against enemies that have spikes or any other 
hazardous thing on their head.  Hammers may be weaker than jumping, but they 
can be used against the spiked enemies.  Never use hammers against airborne 
enemies at it will completely miss them (which means you wasted a turn).

If you want to use your hammer, select the hammer icon when it is your turn, 
and select a target enemy.  When you first attack the enemy with your hammer, 
the hammer's head will probably fall off causing the hammer to deal very little 
damage.  To successfully nail the action command, press the Baby Brother's 
button (X or Y) after he steps in front of the enemy when the hammer shakes.  
If you pressed the button on time, the hammer will smash against the enemy 
dealing a good amount of damage.  If you did not press the button on time, the 
hammer head will fall off, and you will deal a lousy 4 or 5 points of damage.

Like jumping, there is a special technique you can perform if you have all four 
Brothers in battle.  To deal this extra damage, press the Big Brother's Button 
(A or B) when the hammer shakes instead of the Baby Brother's one (X and Y), 
and you will raise the Baby high in the air.  Now the Baby will shake his 
hammer again, so press the Baby's button this time to hit the enemy.

Remember, Hammers are harder to use and weaker than normal jumping, so only use 
hammers if you are fighting a spiked enemy.



Part 3: Using Bro Items
-----------------------

There are many Bro Items to be used in battle.  Some may be stronger than 
others, but they are all useful (Ice Flowers are cheap and very good as they 
reduce the enemy's status).  This section will describe all of the Bro Items 
you can get and how to use them properly.



Green Shell
-----------
Attack Power: Low
Difficulty of Usage: Easy
Bonus: None
Target: One


Description:
Green Shells will be the most common item you will encounter in your quest.  
You will find them in many item blocks as well as from different enemies.

How to use:
Using Green Shells is like playing ping pong with your enemy.  When you first 
use the Green Shell (assuming you initially throw it with Mario), it will 
bounce off the enemy, and will slowly move to Luigi.  Right before the Green 
Shell hits Luigi, press B to kick it back to the enemy, and it will bounce back 
to Mario.  Continue to kick it back and forth, and it will increase speed after 
eight kicks (the word above you will change from 'OK!' to 'Good!').  If you 
successfully kick it eight more times, the work will change to 'Great!', and it 
will move even faster than before.  Continue to kick it a few more times, and 
the Shell will eventually break against the enemy ending your turn.

If you have all four Brothers fighting against an enemy, you can use a special 
trick to increase the damage you give.  When you start kicking the Shell with 
Mario, Baby Mario will ride on top of the shell as you kick it back and forth.  
To deal this extra damage, press X right when the shell hits the enemy to 
command Baby Mario to whack him with his hammer.  This may sound confusing, so 
I will give you the sequence of buttons to press during this attack:

A, X, B, X, A, X, B, X and so on.

Note that if you originally kick the shell with Luigi, Baby Luigi will have to 
deal the extra damage except for Baby Mario.  If you are still having trouble 
with using shells, try it without dealing the extra damage first, and then deal 
the extra damage when you can get a 'Great! At least three times in a row.



Red Shell
---------
Attack Power: High
Difficulty of usage: Easy
Bonus: None
Target: Successive 


Description:
Red Shells are exactly like Green Shells, except they are a lot more powerful 
and can last forever.  These items are sometimes found when you kill enemies, 
but you will mostly find them in item boxes near the end of the game.

How to use:
Use Red Shells the same way as Green Shells.



Bro Flower
----------
Attack Power: Moderate
Difficulty of Usage: Easy
Bonus: Burn
Target: All


Description:
Bro Flowers are your standard Bro Item that can cause a nasty burn.  They are 
fairly cheap and can deal a good amount of damage if you can use them 
correctly.  Some enemies are even weak to fireballs, you can do double the 
damage the them!  Beware that other enemies are resistant to fire.

How to use:
First, select the Bro Flowers from your bag, and be prepared to button mash.  
Assuming you started to attack the enemy with Mario, rapidly press the A button 
to throw fireballs.  When you see the red fireball move to Luigi (and the blue 
one goes to Mario), rapidly press the B button (or you won't deal any more 
damage).  The red fireball will move from Mario to Luigi at random times, so 
keep your ears opened for the beep that indicates that the red Fireball 
switched Brothers.

As I said before, some enemies are weak and resistant to Fireballs, so only use 
Fireballs against enemies if they are not resistant to them or you will only 
deal 1 point of damage!  If you threw Fireballs at an enemy that is weak to 
them, you will deal double your usual damage (you will see the word 'Critical!' 
when you do).  If you burnt the enemy, he will not be able to attack for a few 
turns and will receive damage during that time per turn.

If you want to attack enemies flying in the air, you have to press the Baby's 
Button when the Fireball is with their bigger selves.  Throwing Fireballs with 
the Babies is weaker than throwing them with the Big Brothers, so use them only 
if the other enemies are flying in the air (not when they are on the ground).



Ice Flower
----------
Attack Power: Moderate
Difficulty of usage: Easy
Bonus: Random down (It will sometimes lower the enemy's status)
Target: All


Description:
Just like the Bro Flowers, the Ice Flowers also have enemies that are weak and 
critical to them.  What makes Ice Flowers better than Bro Flowers is their 
ability to lower the enemy's status.  This means that you can make a Boss 
battle a lot easier for you if you lower their attack and defense.

How to use:
Use Ice Flowers the same way as Bro Flowers.



Smash Egg
---------
Attack Power: Moderate
Difficulty of Usage: Moderate
Bonus: Dizzy (and a random item if you successfully used up the egg)
Target: All


Description:
Smash Eggs are fairly hard to use at first, but when you learn how to use them, 
you can deal tons of damage to the enemy.  They are mostly found in Yoshi's 
Island (any surprise there?).

How to use:
After you select Smash Eggs from your items bag (with Mario), press A to kick 
the egg to the enemy and into the air.  Now hold the B button down as the egg 
flies in the air, and release the button when the egg gets about halfway down 
the bottom screen.  If you kick at the right time, the Egg should smash into 
the enemy and fly to Mario again (hold down the A button before you kick it 
again).  Continue to smash the enemies with these eggs, and it will break after 
you get the 'Great!' comment.  If you are lucky, you will get a 1-Up Super or a 
1-Up Mushroom from the Egg, but half the time, you will get nothing.

Unsurprisingly, there is a trick to use if you have all four Brothers fight the 
enemy to cause more damage.  To do this trick, throw the Egg at the enemy for 
the first time to hit the enemy, but press Y instead of B when it reaches Luigi 
(which will make Baby Luigi hit the egg).  This will throw the egg higher into 
the air as it soars back to Mario.  Like you did before, press X instead of A 
to hit the egg with the Baby again, and this will cause the egg to move an 
insanely fast speed to Luigi.  Now kick the egg when it reaches Luigi so it 
hits the enemy for almost double the normal damage.  Note that you have to kick 
slightly earlier because the egg is moving at a faster speed.



Pocket Chomps
-------------
Attack Power: High
Difficulty of Usage: Moderate
Bonus: None
Target: All


Description:
Pocket Chomps are undoubtedly one of the best Bro Items in the game!  If you 
know how to use them correctly, you can deal hundreds and even thousands of 
damage to enemies and Bosses.

How to use:
Make sure you use Mario to select this attack item, and press A to throw a 
giant Chain Chomp from the small ball.  Now it will start to chase either Mario 
or Luigi as you run past enemies.  As you pass the enemy, make sure you press A 
(or B if Luigi is present) right when you touch the enemies head to deal damage 
and to continue go to the next enemy after you turn around.  Continue to press 
the Brother's button when he jumps on different enemies to do more damage.  One 
wonderful property of the Pocket Chomp is that it gives you a second or even 
third chance if you accidentally miss a jump command.  Unfortunately, when you 
miss an action command, you will trip and get closer to the Chain Chomp.  There 
are no known differences between the normal Chain Chomps and the Chain Chomps 
with the pink bow on its head.  If you trip and get bitten by the Chain Chomp, 
your turn will end.

The trick to use if you have all four Brothers may be tricky, but not as 
distracting as the shells.  As all four Brothers, you will notice that the 
Babies will sit on the top and on the back of the Chain Chomp as it chases each 
Brother.  To deal the extra damage, press the Baby's button (only press the 
Baby's button if he is sitting in the back of the Chain Chomp NOT on top), and 
he will spin hammer the enemy.  Note that it is pointless to spin hammer if the 
enemy flies in the air as all attempts will miss.  If you accidentally press 
the button of the Baby on the Chain Chomp's head, he will hit the chomp causing 
him to chase the Big Brothers a little faster than usual.



Cannonballer
------------
Attack Power: Moderate
Difficulty of Usage: Easy
Bonus: None
Target: One


Description:
Cannonballers will be found early in the game, so they are your best weapon for 
the first few Bosses.  Although they give no bonus, they can deal a crapload of 
damage if you ate a pair of Red Peppers.  Sadly, Cannonballers are fairly 
expensive at 70 coins each.

How to Use:
After selecting the Cannonballer with either Mario or Luigi, all four Brothers 
will be put in a large cannon.  After a brief delay, all of the Brothers will 
be fired from the cannon to the target enemy's head.  Watch the Brothers as 
they shoot out of the cannon as you will have to press their corresponding 
buttons to successfully nail the action command.  The order in which the 
Brothers will come out of the cannon is completely random.



Trampoline
----------
Attack Power: High
Difficulty of Usage: Hard
Bonus: Dizzy
Target: All


Description:
Trampolines may be expensive and tricky to use, but they sure are powerful.  
The added possibility of making the enemy dizzy will definitely encourage 
people to use Trampolines more often.

How to Use:
Use Mario to select the Trampoline from the Bro Item list like usual, and press 
A to start to jump up the trampoline.  When all four Brothers are in the air, 
look at who falls from the sky, get your finger over his Button, and press it 
when he jumps on the enemy's head.  If you successfully jumped on the enemy, 
you will get back on the trampoline and into the air.  Repeat this for all of 
the upcoming Brothers as they fall on their enemies (it will be completely 
random), and you will deal tons of damage.  The thing that makes this attack 
item difficult to use is the fact that it is hard to tell which enemy each 
Brother aims form as they drop down.  This means that Trampolines are best used 
against a single tough Boss.  If you miss an action command, the Brother will 
trip down causing the turn to end (you can deal damage with the other Brother 
as they fall, but only once more for each).



Copy Flowers
------------
Attack Power: High
Difficulty of Usage: Hard
Bonus: None
Target: Successive


Description:
Copy Flowers are considered the most powerful item in the game if you can time 
your jumps quickly and properly.  They may be expensive, but you have no need 
of buying any as you will find tons of them from item boxes during your quest.

How to use:
Copy Flowers are fairly similar to Trampolines, except you only go for one 
target at a time and the Brother move much faster.  So press the Brother's 
button when he jumps on the enemy, and continue pressing the correct button 
with the other copies moving from the left.  The good thing about Copy Flowers 
is that they deal tons of damage to one specific enemy, so they are perfect to 
use against Bosses or other enemies in small groups.  If you miss one action 
command, you will automatically end your turn with no second chance.



Mix Flowers
-----------
Attack Power: High
Difficulty of Usage: Moderate
Bonus: Burn
Target: All


Description:
Mix Flowers are definitely considered the best item in the game, as they can 
deal tons of damage to all of the enemies.  Another good thing about the Mix 
Flowers is that throwing the fireballs is a lot easier to do than timing 
yourselves with Copy Flowers.  Unfortunately, this means that Mix Flowers are 
the most expensive item in the game at 180 coins.

How to Use:
When you first use Mix Flowers as Mario, you will notice that you will have to 
throw fireballs like you had to do with Bro Flowers.  Instead of throwing the 
fireballs at random enemies, you will throw all of them at a giant fireball in 
the center of the air to power it up (it will increase in size as you throw 
more fireballs).  Unlike Bro Flowers, Mix Flowers requires the use of all 
Brothers to throw the fireballs.  So throw the fireballs the same way as you 
did as Bro Flowers, but make sure you watch out as the fireball moves to one of 
the other three Brothers.  If you throw them quickly enough, the giant fireball 
in the upper screen will stay up.  After you miss hitting the giant fireball 
for a couple of times, it will crash down to the enemies dealing a great amount 
of damage to all of them (maximum amount is 999).






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                           Section 3: Reference Section                    [s3]
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This section will contain lists of Mushrooms, Bro Items and Equipment that you 
will encounter throughout the game.  I will also list the base prices of each 
item (if you can buy them at the store).  All of the coin values will be 
modified by your Stache Points (which will get you some nice discounts).


Items
-----
Mushroom            (10 coins)
Super Mushroom      (20 Coins)
Ultra Mushroom      (40 Coins)
Max Mushroom        (80 Coins)
Mushroom Drop       (20 Coins)
Super Drop          (50 Coins)
Ultra Drop          (100 Coins)
1-Up Mushroom       (60 Coins)
1-Up Super          (120 Coins)
Refreshing Herb     (15 Coins)
Red Pepper          (80 Coins)
Green Pepper        (40 Coins)
Blue Pepper         (20 Coins)



Bro Items
---------
Green Shell         (10 coins)
Red Shell           (80 Coins)
Bro Flower          (20 Coins)
Ice Flower          (20 Coins)
Smash Egg           (40 Coins)
Pocket Chomp        (70 Coins)
Cannonballer        (40 Coins)
Trampoline          (120 Coins)
Copy Flower         (160 Coins)
Mix Flower          (180 Coins)



Clothing
--------
Starchy Jeans       (90 Coins)
Patched Slacks      (120 Coins)
Preferred Pants     (280 Coins)
Branded Slacks      (350 Coins)
Egg Pants           (450 Coins)
Shell Slacks        (560 Coins)
Royal Pants         (800 Coins)
Royal Trousers      (950 Coins)


These Clothes can be found in the store in Toad Town:

Mushroom Jeans      (560 Coins)
Stardust Pants      (600 Coins)
Shroom Slacks       (650 Coins)
Star Trousers       (700 Coins)


The following Clothes can only be found in item blocks:

Unarmed Jeans
Wild Trousers
Heart Pants
Puffy Trousers
Secret Jeans
Adult Trousers
Golden Pants
Block Trousers
Stache Jeans
Para Slacks
Rocket Jeans
Space Trousers
100-Point Pants
Supreme Slacks



Badges
------
Training Badge      (80 Coins)
Pep Badge           (100 Coins)
Easy Badge          (100 Coins)
Salvage Badge       (140 Coins)
Wallet Badge        (200 Coins)
Coin Badge          (300 Coins)
EXP Badge           (350 Coins)
Big-DEF Badge       (400 Coins)
Shroom Badge        (400 Coins)
Big-POW Badge       (450 Coins)
Cure Badge          (500 Coins)
Shroom Badge A      (600 Coins)
Drain Badge         (600 Coins)
Counter Badge       (700 Coins)
Cure Badge A        (700 Coins)
Lucky Badge         (700 Coins)
Drain Badge A       (800 Coins)
Cash-Back Badge     (800 Coins)


These Badges can be found in Fawful's Bean Shop:

1-Chance Badge      (10 Beans)
Pummel Badge        (20 Beans)
Stomp Badge         (30 Beans)
Rough Badge         (40 Beans)
Coin Badge A        (50 Beans)
Treasure Badge      (60 Beans)
EXP Badge A         (70 Beans)
Ulti-Free Badge     (90 Beans)


These Badges can be found in the store in Toad Town:

Safety Badge        (800 Coins)
Risk Badge          (700 Coins)
Salvage Badge A     (600 Coins)


The following Badges can only be found in item blocks:

Lucky Badge A
Dire-POW Badge
Dire-Free Badge
Hit-POW Badge
Hit-Free Badge
Dynamic Badge
Dynamic Badge A
Lucky Badge A






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                         Section 4: Other Basic Information                [s4]
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This section will briefly explain the other information you should know before 
starting to read the walkthrough.



Part 1: Brother Moves
---------------------

There are quite a few new Brother Moves you should know, but they will be 
explained in the walkthrough.  Look for the Tutorial sections (separated by a 
line of '*'s) if you want a detailed description of each technique.  Here is 
the list of techniques you will learn in order of appearance:

Hammer Moves
Spin Jump
Bro Roll
Spinning Babies
Baby Cakes

You will have to use these techniques frequently during your quest to save the 
princess, so learn them well!



Part 2: Leveling Up
-------------------

The leveling process is pretty much the same in Super Saga (each status 
randomly raises by 1 to 5) with a bonus raise.  I recommend you to upgrade HP, 
Power, Defense, or Stache, but it is entirely up to you.  When you select a 
status, a spinner will start to spin showing you different numbers, try to get 
the highest number (6 is the highest) to get the best increase.  Remember, you 
should always rotate when upgrading your status.  If you continuously upgrade 
one status on all your characters, they will turn out much weaker than they 
should be!



Part 3: Initial strike
----------------------

Striking your enemy initially is very important if you want to shorten your 
battle.  To do this, you can simply jump on the enemies head to deal damage to 
all of them before the battle even starts.  If you want, you can hammer the 
enemies to get them dizzy when the battle starts, but you can only do this with 
the Baby Brothers



Part 4: Beans
-------------

You may have noticed that there are tons of X markers around the entire map.  
Each of these markers contains a bean each (which can only be dug out after you 
learned the Hammer Moves).  You should collect beans because they will be very 
useful when you want to buy badges from Fawful's Bean Shop (he has some of the 
best badges including the Ulti-Free Badge).  If you want to quickly find a bean 
in my guide, simply search for the term '*BEAN*'.  There are well over 150 
Beans in the entire game (I personally found 150, but I may be missing some).






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                           Section 5: Walkthrough                          [s5]
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This is it, the walkthrough that will guide you through the game.  This 
walkthrough was written in a specific format as follows:



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The text outside of the (~) will contain information that will get you through 
different rooms and areas.  Areas are usually separated by paragraphs (with 
some exceptions).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------
Battle: Enemy will be named here
--------------------------------

Difficulty: Difficulty of the enemy
Health: How many Hit Points the enemy has (this is not an exact value)
Experience Points: How many Experience Points you get from each enemy


This text will describe the enemy, how to defeat it, and how it compares to 
similar enemies.

Possible Items Obtained:  What treasures you can get from this enemy (it will 
list none if you cannot get anything).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I will continue to write how to get through different areas after I describe 
the enemy.  There will only be one description section for each enemy as it 
will waste space if I copy and paste the descriptions through different areas.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Although I tried to remove as many plot spoilers as possible (I do not describe 
the cut scenes), I had to include some minor spoilers for guide completion.  
Because this is my first attempt for writing an RPG, some parts may be 
confusing.  If this is the case, please drop me an email and I will try to fix 
the problem ASAP.

Now without further ado, the walkthrough!



The story starts with creepy aliens invading Mushroom Kingdom.  Watch the rest 
of the starting scene, and you will begin your adventure as Baby Mario and Baby 
Luigi in the castle (present time).  Listen to young Toadsworth and walk up the 
stairs to the next room.  In here, continue to walk up, and you will see three 
dead Toads as you walk further up.  Now Baby Bowser will come out with the 
princess and burn up Toadsworth.  When the Babies try to get back the Baby 
Princess, Baby Bowser will begin to fight you.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------
Tutorial Battle: Baby Bowser
----------------------------

Difficulty: Very Easy
Health: 8
Experience Points: 0


The battle against Baby Bowser is actually a tutorial battle that will teach 
you how to perform action commands.  Listen to Toadsworth after you jump on 
Baby Bowser for the first time, and he will tell you how jump on his head for 
extra damage by pressing X (or the other Brothers' button) right when you jump 
on his head.  This action command is very useful as it will triple the damage 
you would normally give.

You can also dodge Bowser's flame attack by jumping over it right after he 
spits it out.  Attack Baby Bowser for a few more times, and he will finally get 
killed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After killing Baby Bowser, watch the next (and fairly long) cut scene, and you 
will be moved to present time where everybody is as old as they should be 
(Princess Peach is an adult, etc.).  Finish some more talking, and Mario will 
be sent to get a Refreshroom for the fainted Toadsworth (you need to control 
him).  So head down to the next room, and go to the bottom of this room to see 
a Save Block (you don't need to hit the restore block).  Save your progress, 
and go left to the next room.  Before you continue to get to the Mushroom, you 
should get some goodies first.  So in this long room, get the coin from the '?' 
block to your left, and go up to see two more '?' blocks.  Get the Mushroom 
from the left one and the coin from the right one, and go to the room to your 
upper left.  Head straight down for three more rooms until you are at the 
bottom of the third one.  Go through the door to your left (slightly facing 
diagonally up), and hit the '?' block in the middle of the room to get the 
Refreshroom.

Now with the Refreshroom in stock, go back to the middle room with the Fallen 
Toadsworth, and watch another short cut scene as he gets revived.  Soon, Mario 
will be thrown in a battle against a weird looking green monster (Junior 
Shrooboid).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------
Tutorial Battle: Junior Shrooboid
---------------------------------

Difficulty: Very Easy
Health: 13
Experience Points: 6


Like the battle against Baby Bowser, this is another easy tutorial battle.  
Jump on the Shrooboid like you did to Baby Bowser (using A instead of X because 
you are Mario) so you can succeed with the action command.  Shrooboid will now 
try to spin into you.  If you jump right before he hits you, you will dodge his 
attack, but WAIT!  If you want to counter attack the beast, jump right before 
he starts to move foreword (not when he starts to spin).  If you timed yourself 
correctly, you will jump on him right before he hits you causing him to take 
damage (Toadsworth also explains this).  Keep on attacking the green monster 
until he dies, and you will get 6 Experience Points and level up to level 2.

Possible Items Obtained: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Watch another short cut scene and you will be able to control both Mario and 
Luigi (like in Super Saga).  Now that you are free to walk around, go down to 
the next room, and hit the heart block to your right (if you took damage in 
your previous battle) to heal up.  Save with the Save Block, and go down to the 
garden to watch the cut scene.






===============================================================================
                        Hollijolli Village (past)                          [p2]
===============================================================================


After the Brothers enter the strange time hole, you will go into Hollijolli 
Village (past).  In this strange Village, listen to Stuffwell, and it will show 
you how to get to your item stash.  Follow Stuffwell's instructions on how to 
select Items, Equipment, and Bro Stats, and he will bring you to the top 
screen.  After Stuffwell stops talking, the time hole will close leaving Both 
Mario and Luigi alone in the village.  Walk right, and hit the Save Block to 
save your progress.

Walk to the next part of the Village, and Stuffwell will begin to talk again 
soon.  Listen to the annoying bag and jump up the steps to your right (you can 
make Mario and Luigi jump at the same time if you want to).  After you pass two 
steps, walk up and left to the platform with the '?' block, and hit it to get 2 
Mushrooms.  Walk right to the next platform to get 5 coins by rapidly hitting 
the block, and finally get the useful 1-Up Mushroom from the third plateau.  
Continue to walk right staying on the upper ledge, and Stuffwell will teach you 
how to jump past gaps.  So jump past three small gaps by making the Brothers 
jump at the same time, and you will enter an area with a bunch of Mario and 
Luigi blocks (they all contain a single lousy coin).  Use Mario to hit the two 
'M' blocks, and Luigi to hit the trio of 'L' blocks.  After getting the coins 
from the blocks, walk up the stairs to your upper right to get to the upper 
grassy area.

In here, continue to walk left, and Mario will soon be hit by a random falling 
Toad from the sky.  Watch the rest of the cut scene, and go up the wooden 
bridge to your left after it ends.  Soon you will see some Shrooblets walking 
on the Mushroom and the annoying Briefcase will explain them to you.  Use Mario 
to jump on one of the Shrooblets as Stuffwell will tell you to, and you will 
enter the battle after dealing some initial damage.  Note that if you simply 
walk into the Shrooblets, you will start the battle normally, and if you are 
facing your back to the enemy when he touches you, you might trip when you 
start the battle making you immobile for a few turns.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------
Enemy: Shrooblet
----------------

Difficulty: Very Easy
Health: 7
Experience Points: 2

These little buggers will come in pairs when they attack you.  Like the Junior 
Shrooboid, they will attack you by running into you (which allows for a counter 
attack).  When you fight the first Shrooblet, Stuffwell will show you how to 
control both Brothers in battle (use A for Mario and B for Luigi).  So counter 
their attacks and perform good action commands and you will beat the Shrooblets 
in two turns.

Possible Items Obtained: Mushroom
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After beating the first Shrooblet, kill two more on the Mushroom you are 
standing on, and continue up the wooden bridge to the next Mushroom.  Kill 
another Shrooblet, and walk up the pair of ladders to your right.  Now as you 
continue to go past the Mushrooms, you will hear some strange sounds in your 
distance, and Luigi will be hit by a falling Shrooblet.  Stuffwell will pop out 
again and explain to you about taking damage and how to use items.  So press 
Start when indicated, and use a Mushroom on Luigi located in the items stash.  
After healing your green ally, press B a few times to exit your item stash, and 
to quit the menu.  Now that Stuffwell is gone, continue to go up the wooden 
bridge to your left, and kill the pair of Shrooblets that reside there.  Walk 
up one last wooden bridge, and you will land on a giant Mushroom with three 
Shrooblets.  After killing them, walk to the right of the large Mushroom to 
pass by the short bridge and to enter the actual city.

In here, watch one more short cut scene, walk to the upper right, and enter the 
first house you see in front of you.  Now get the coin from the '?' block in 
the upper left corner of the room, and the three Mushrooms from the M block to 
your right.  Exit the house and continue to walk right until you see the house 
in the intersection.  Enter the house and save your progress with the Save 
Block there.  After saving, exit the house again, and take the left path to get 
to the back of another house where an L block resides.  Use Luigi to get the 
ten coins, and take the lower right path when you get back to the intersection, 
and get to the house underneath the broken one.  In here, use Luigi to rapidly 
hit the L block to get some 10-coin pieces, and get another 10-coin piece from 
the '!' block below it.  Get back out of the house, navigate back to the main 
intersection, and enter the house after you follow the upper right path.  This 
house is the Mayor's, and he will be stuck in the chimney in the back of the 
house.  Listen to the Mayor as he speaks, and jump in the fireplace to make the 
Mayor pop out of the chimney outside his house.  Watch the rest of the cut 
scene, and get back outside the house when he cries for help.  You will shortly 
be thrown into a battle with adult Shroobs.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------
Boss Battle: Three Shroobs
--------------------------

Difficulty: Impossible
Health: 18 each
Experience Points: 0


It is impossible to win this boss battle, because a giant saucer will kill both 
Mario and Luigi after three turns.  So before you get killed, fight like a hero 
and try to kill one of the Shroobs.  When the Shroobs attach, they will use a 
laser gun to shoot one of the Brothers.  To dodge the lasers, make both 
Brothers jump at the same time right after the Shroob shoots (you will know 
when the gun stops spinning).  You can tell which Brother the Shroob is aiming 
for by looking at the gun before it fires.  If the gun sparkles, the Shroob 
will aim for Mario, or else it will aim for Luigi.  After you hopefully kill 
one Shroob, the saucer above you will shoot a giant laser ball at both of the 
Brothers causing them to die.  Try not to get angry when the remaining Shroobs 
tease you, and watch another cut scene that takes place in Baby Bowser's ship 
with the Baby Brothers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






===============================================================================
                            Bowser's Star Cruiser                          [p3]
===============================================================================

After the Babies stop crying, you be in control of the Babies on the bridge.  
Start to walk across the bridge, and a Koopa Guard will show you how to make 
the Babies jump (X for Baby Mario and Y for Baby Luigi).  So jump across the 
crates like the guard told you to, but make sure you get the Mushroom from the 
'?' block above the second lone crate.  Continue to jump across the masses of 
crates, grab the coin from another '?' block, and talk to the second Guard to 
learn how to jump across gaps (although you really don't need it).  Climb up 
the crate stairs in front of you, jump across the gaps, and you will see some M 
and L blocks (doesn't this routine seem familiar?).  Get 10 coins and a 
Mushroom from the M blocks, and a 1 Up Mushroom and a Mushroom Drop from the L 
ones.  Jump off of the bridge after you get the goodies, and go up the rest of 
the pathway to get to the second part of the long bridge.

Like before, jump over the crates as you walk (left this time), get the coin 
from the '?' on the second cluster of crates, and use the stair of crates to 
get past the large cluster.  Walk across the last stretch of the bridge, save 
with the Save Block, and go up the stairs to your left to meet up with Baby 
Bowser and Princess Peach.  Watch the long cut scene with Baby Bowser willingly 
helping out the Big Bros, and you will be left outside sent to save them.  Back 
as the Babies, walk back to the front of the Mayors house, watch a short cut 
scene, and you will fight a battle against two Shroobs.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------
Boss Battle: Two Shroobs
------------------------

Difficulty: Easy
Health: 18
Experience Points: 6


Unlike the last battle against the Shroobs, this one can be won.  Use the X and 
Y buttons (don't forget!) to attack the first Shroob, and Young Toadsworth will 
give you 5 Green Shells.  Now make Baby Mario select the Shell icon at his 
turn, and use a Green Shell to attack the first Shroob again.  To use a shell, 
first press X to release the shell, and it will bounce off the Shroob and head 
to Baby Luigi.  Press Y to make the little tyke kick it, and it will bounce off 
the Shroob and head back to Baby Mario.  Keep kicking it in this way, it will 
get faster and faster, and the word will switch from OK to Good and eventually 
to Great (I know it sound repetitive from my other section, but I am just 
explaining what Toadsworth is telling you).  If you miss kicking the shell, it 
will go away from the battle.  Don't worry if this happens as young Toadsworth 
will give you a Green Shell after every turn.  Keep attacking the Shroobs in 
this way until they die so you can successfully avenge the Big Brothers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Now listen as Young Toadsworth talks about how the town got attacked, and he 
will bring you back to Baby Bowser's ship.  Watch the rest of this long cut 
scene, and you will end up in Bowser's castle when the ship crashes.  Save with 
the Save Block to your right, and continue your adventure by across the path to 
your right.  Now you will enter the part of Bowser's castle that is over a 
giant pool of lava.  Start by getting the two Mushrooms from the '?' block, and 
the 8 eight Green Shells from the L one.  Go across the first bridge, and stomp 
on the Goomba to enter another battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------
Enemy: Goomba
-------------

Difficulty: Very Easy
Health: 10
Experience Points: 3

Goombas act exactly like Shrooblets, except they are faster and have a bit more 
health.  Attack the Goombas by jumping on them to save your stock of Green 
Shells, and counter their attacks by jumping right when they start running 
towards you.  Finish up both Goombas (they are sometimes found in pairs), grab 
your experience points, and you may even get some bonus Mushrooms!

Possible Items obtained: Mushroom
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Take the pathway down to fight another Goomba, go right across another bridge 
when you do, and hit the M block for a 1-Up Mushroom.  Get back to the 
intersection, and go right and up to get to another '?' block.  Hit the block 
to get 4 Green Shells, and kill the Goomba to your right.  Continue across the 
rest of the path, and you will eventually move on to the part of the level with 
a very small bridge above you.

Instead of jumping straight to the bridge above you, you should fight the 
Goombas to your right to build up your experience and fighting skills.  So 
ignore the bridge for now and continue to walk right, and you will be able to 
fight 4 Goombas (7 in battle).  You can also get a pair of Mushrooms and a blue 
coin from the '?' blocks in the middle of the area. After getting the goodies, 
walk back to the left side of the level, and use the three steps to the upper 
left corner of the screen to get on the bridge.  Carefully walk across the 
bridge (DO NOT jump sections to try to get a shortcut or you will fall), jump 
over the gap in the middle of the bridge, and you will eventually get to the 
platform at the end of the bridge.  Go through the door in front of you to get 
to the next area, and jump to the low red bridge when you are here.  Watch the 
cut scene involving the Big Bros meeting up with the Little Tykes, and you will 
regain control of Mario and Luigi.  Jump to the steps to your left, and the 
Babies will start to cry.  Listen to Stuffwell as he talks about the Babies, 
and run into them to put them on your back.  Now you can control the Big and 
the Baby Brothers at the same time!  Continue your adventure by going across 
the stairs to your left, and press the giant blue switch (with the Babies still 
on your back) to your left to open up the giant door in front of you.  Go 
through the door to get to the next area.

In here, make Mario and Luigi step in front of the tall ledge facing right, and 
press X or Y to throw the Babies on the ledge.  Now in control of the Babies, 
walk right, and hit the block that has a picture of a pipe on it (a regroup 
block) to make Mario and Luigi appear next to you.  Make the Babies run into 
the Big Bros, and use all four siblings to step on another blue switch to open 
up another door that leads to an area with lots of blocks.  Now throw the 
Babies off your back by pressing X or Y, and make the Tykes walk through the 
small tunnel in front of you.  In this small room, jump on the wooden bench to 
your left, hit the M block rapidly to get 80 coins (is contains 10-coin 
pieces), and hit the L block to get a 1-Up Mushroom.  Get out of the room when 
you are done, and climb back on Mario and Luigi's back to become a group of 
four again.  Now walk right to the center of the room, and hit all of the 
blocks to get a bunch of goodies.  The first two '?' blocks contain a coin and 
a Green Shell, and the M and L blocks that follow contain a Mushroom drop and a 
few coins (you have to rapidly hit the M block for this one).  The last two '?' 
blocks contain two Mushrooms for the upper one and a bunch of coins for the 
lower one.  After getting all of the goodies, press the large blue switch ahead 
of you to open up yet another door.

This area contains many tall ledges and will require you to frequently throw 
the Babies off your backs.  So walk to the first ledge right in front of you, 
and throw the Babies on top of it.  Ignore the Save Block for now, and hit the 
regroup block to your far left to bring the Big Brothers on the same ledge as 
the Babies.  Climb on their backs, and then save with the Save Block to the 
right of the ledge.  After saving, walk back left to the side of another ledge, 
and throw the Babies so they land on the red platform above you.  Hit the 
purple '!' block directly to your left to bring the red platform halfway down 
to the second ledge, and press A or B to take control of the Big Brothers.  As 
Mario and Luigi, jump to the third ledge using the red platform as a boost, 
pick up the Little Tykes, and press the Blue Switch to open up another door.

After you go through this door, Kamek will come out and will force you to 
battle a Goomba and a Boo.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------
Tutorial Battle: Boos and Goombas
---------------------------------

Difficulty: Easy
Health: 14 for Goombas, 15 for the Boos
Experience Points: 3 for Goombas, 7 for Boos


In this battle, Stuffwell will teach you some piggyback moves to use against 
the Boo.  So follow Stuffwell's instructions and jump to the Boo.  Press X to 
make Baby Mario attack first, and A when Mario land on him shortly after.  Use 
the same attack using Luigi except use Y and B instead of X and A.  After you 
have killed the Boo, Kamek will come out and throw out a Goomba for you to 
fight.

Now Stuffwell will teach you how to use Bros Items with the Babies to aid you.  
Follow his instructions, and make Mario select a Green Shell.  Now when you 
attack the Goomba with the Green Shell, you will notice that Baby Mario will be 
riding the shell as you kick it.  This means that you can deal extra damage to 
the Goomba by pressing X right when you hit him.  I personally recommend you 
not to use the Baby for extra damage too much as it will distract you from the 
kicking and may cause you to miss the shell (I found it best to only deal the 
extra damage for the first four kicks).  After the Green Shell disappears, 
Stuffwell will force Luigi to use up another one.  Attack the Goomba the same 
way as you did before, except use Y to deal the extra damage as Baby Luigi is 
riding the shell this time.

After this shell expires, Stuffwell will leave you to attack another Goomba and 
Boo after Kamek summons them.  Use the shell to attack the Goomba if you wish, 
but DO NOT use it for the Boo!!  As you can see, the Boo is floating from the 
ground, so it is impervious from shells.  When the Boo attacks you, he will 
disappear after a second, and try to hit you from behind.  This might be 
surprising at first but you will get the hang of it after a turn or two.  To 
counter attack the Boo, jump a split second after Boo appears right behind you 
to hit his head.  Finish up the Boo (using the piggyback attack of course), and 
you will finally finish your battle against Kamek's minions.  To top it off, 
the Big Brothers will also level up!

Possible Items Obtained: Mushroom (from Boo)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After Kamek flies away from her horrible defeat, climb up the stairs, walk 
across the wooden bridge, and hit the '?' block for a Green Shell.  Jump on the 
Boo to your left to get into another battle with another new enemy, the Boom 
Guy!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------
Enemy: Boom Guy
---------------

Difficulty: Moderately Easy
Health: 18
Experience Points: 6

The Boom Guy looks like a Shy Guy with a cannon on its head.  You can easily 
kill him by using a Green Shell, but practice dodging his attacks because you 
need to develop those dodging skills of yours.  Attack the Boo first, and the 
Boom guy will walk up to you after the first turn.  The Boom Guy has two 
attacks: a delayed Bullet attack, and a fast Bullet attack.  When he is near 
you, jump when the cannon is about to fire, and you will automatically jump off 
the bullet if he fires a fast one.  If a puff of smoke comes out, quickly jump 
again to dodge the slower bullet that will come out very shortly.  Keep dodging 
the bullets in this way, and jump on his head to knock off his cannon.  The Shy 
Guy will still be alive after you knock out his cannon, but he cannot do 
anything until he calls for another one (it is around a 50% chance that he will 
get another cannon at his turn).  After you kill the Shy Guy and the Boo, the 
battle will end and you will gain some experience!

Battle Tip:  When you hop on the Boo, you will be thrown into a battle against 
two Boom Guys and Boos.  This foursome can be quite dangerous, so use the Green 
Shells to kill off the Boom Guys after you counter the Boos' attacks.  After 
both Boom Guys are killed, go for the Boos as they pose less of a threat.  Stay 
with this battle as you will get quite a bit of Experience points if you win!  
Remember; use Green Shells if there are two or more Boom Guys.


Possible Items Obtained: Green Shell
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Walk across the rest of the bridge, kill another two Boos and Boom Guys for 
experience, and go to the lower left corner to get to the area with the pipe 
that leads to the second part of the castle.  Walk up to the blue pipe, jump on 
it with all four Brothers to go down, and you will pop up in the second part of 
Bowser's castle.

Jump off the pipe here, and save your progress with the Save Block to your 
left.  Continue walking across the path to the upper right to get to the next 
area.  Now hit the '?' block near you to get a pair of Green Shells, and walk 
to the ledge to the right side near the wall.  Throw the Baby Brothers to the 
ledge above you, and make them go through the door to get to a small cave.  
Here, simply hit the purple '!' block to make the bridge near the Big Brothers 
grow.  Control the Babies to make them get back to Mario and Luigi, and walk 
across the bridge when you are in a group of four again.  Across the bridge, 
press the large blue switch to open the door, and enter it to get to the next 
area of this large castle.  Go to the ledge to your upper right again, and 
throw the Tykes to the ledge to get into another cave.

After you enter the cave, hit the purple '!' switch to make another bridge 
form, but don't go back to the Big Brothers yet!  Instead, get the 1-Up 
Mushroom from the '?' block to your right, and kill the two pairs of Goombas 
walking around in the right section of the tunnel (it will take a little longer 
because the Babies are weaker than the Big Bros).  After you kill the enemies, 
get the two 10-coin pieces from the '?' block to add 20 coins to your coin 
stash, and walk until you are near the step that is slightly lower than the 
other ones.  Press A to gain control of the Big Brothers, and the annoying 
Briefcase will pop out again when you see two multi-colored blocks (Split 
Blocks).  Tell Stuffwell you understand how to activate the block to save time, 
and align yourself so Luigi is under the solid block and Mario is under the 
flashing one.  Now make Luigi hit the Solid block (the one to the left), and 
quickly make Mario hit the flashing one when it turns solid (you can use either 
Brother to hit the first block, it doesn't really matter).  If you hit the 
Split Blocks correctly, the energy from the blocks will create another step in 
the cave the Babies are in.  Now make the Babies jump up the stair case, and 
move them so they are under the Split Blocks like you did for the Big Brothers. 
Use Baby Luigi to hit the solid block, and Baby Mario to hit the flashing one 
when it turns solid.  You will see one of the platforms to your far right 
descend.  Now get out of the small cave through the left door, and climb on the 
Big Brothers' backs to continue your adventure.  Continue to walk right, but 
don't climb up the platforms yet.  Like you did at the long and skinny bridge 
area, kill the enemies on the ground to gain experience.

Beware of the flying bullets from the Boom Guy before you enter the second 
battle (if you get hit from the back, you can trip!)  Kill the pair of Boom 
Guys in this battle, and hit the '?' block to your right to get two more coins. 
Now go a little bit back, and hop up the platforms to get to the upper ledge.  
Quickly dodge the bullet from another Boom Guy, and kill the trio of Boom Guys 
when you enter the battle.  After killing the Boom Guys, walk to the wall above 
you, and throw the Babies to the ledge.  Don't enter the cave in front of you 
as it will only lead you back to the cave with the second set of Split Blocks.  
Instead, jump up the few stairs to your left, and hit another pair of Split 
Blocks to make yet another bridge appear.  Get back to your Big Brothers on the 
ground, walk across the bridge, and hit the large blue switch to open up the 
large door.

You will finally enter the final area where the blue pipe leads back to the 
final part of the castle.  Because the Pipe is blocked for now, walk around the 
cage to the upper right corner where a '?' resides.  Get the 20 coins from that 
block, and walk to the opposite side where you will see a new block (a giant 
Shine Sprite block).  Don't hit the block yet as it will not do anything, and 
throw the Babies to the ledge above you instead.  Enter the cave and you will 
find out that it is pitch dark.  Make Mario hit the shine block first, and a 
Shine Sprite will pop out underneath the Babies.  Use Baby Mario to activate 
the Shine Sprite, and quickly walk across the bridge in front of you before the 
light fades away.  Do not fall in the spiked pits or hit the Big Shine block 
with the wrong Brother, or the Babies will have to start all over again!  If 
you were quick enough, you should be able to go to the third illuminated 
platform near the upper left corner of the cave.  Hit the Big Block again using 
the correct Brother, and walk across the bridge to your right to get to the 
next illuminated platform.  Hit the big shine block and the small block again 
to light up the room, and walk past the small illuminated platform to the large 
one at the bottom right corner (go straight across the rest of the bridge when 
the room turns dark again).  Exit the cave with the Babies, and drop to the 
ground to be inside the large cage.  Hit the unique treasure chest block to get 
a Sparkling Shard (that looks like a cone)!  Now the giant gate in the cage 
will open allowing the Big Brothers to enter.  Become a party of four again, 
and go through the door in front of you to get to the small room with the blue 
pipe.  Ignore the regroup block as you are already a party of four, and go down 
the blue pipe to the final part of the Castle.

In this area, save with the Save Block to your right, walk across the bridge, 
and continue to walk right to get to the next area.  In here, jump up the 
staircase without falling down, and press another large blue switch to get to 
the room with another Time Portal.  Watch the short scene involving the Young 
Toadsworth, and you will automatically be transferred back to the Princess 
Castle in present time.






===============================================================================
                            Peaches Castle (present)                       [p4]
===============================================================================

Finally now that you are back in the castle, exit the room you are in, and 
navigate back to the Professor in the back of the castle.  You can save your 
progress with the Save Block and hit the Heart Block (to heal) if you need to.  
When you meet up with the professor, he will explain to you that you collect a 
Cobalt Shard and need to get 5 more.  Stuffwell will briefly explain to you 
about badges after a new Time Portal opens, and you will regain control of the 
group.  Now walk down to the garden, and go through the door to your left to 
get into another hallway.  Go into the upper room, and jump into the Time Hole 
to get to Toadwood Forest.  Before you actually play the level, you will see a 
short cut scene involving the two Toadsworths (Young and Old).






===============================================================================
                              Toadwood Forest (past)                       [p5]
===============================================================================

Toadwood Forest is a creepy place with various monsters and Toads changed into 
trees.  So walk off the deck you are standing on, and save you progress with 
the Save Block.  After hitting the Save Block, go right to enter the next area. 
Now get the 6 Bro Flowers from the upper left corner of the area, and get the 
pair of Mushrooms from the '?' block to your right.  You will see some hollow 
tree trunks scattered around this area (each had some goodies (or an enemy) 
hiding inside it).  Now throw the Babies into the first tree trunk, and get the 
Mushroom Drop from the M block and the 100-coin piece from the '?' block.  This 
giant coin will shoot out of the tree trunk to the ground, so quickly use the 
Big Brothers to grab it before it disappears.  After getting the goodies, use 
the yellow trampoline to get back out, and climb on Mario and Luigi's back to 
continue your adventure.  Walk up to the second tree truck ahead of you, and 
throw the Babies in there to encounter a new enemy, the Koopeleon.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------
Enemy: Koopeleon
----------------

Difficulty: Moderately Easy
Health: 20
Experience Points: 6

The Koopeleon is a strange enemy that attacks just like the Goombas with only 
one major difference; they turn invisible when they attack.  To counter attack 
these enemies, look at the small dust cloud from the invisible enemy and jump 
right when it moves forward.  If you fail to counter attack (meaning if you get 
hit or completely miss the Koopeleon), he will stay invisible until you hit him 
again.  Try not to get hit by these enemies as their attack power is pretty 
strong against the Babies.  I don't recommend you to use the Green Shells (or 
the Bro Flowers yet) against the Koopeleon because they only deal 1 damage per 
turn and will probably not kill them (unless you kick the shell perfectly).  
Finish off the Koopeleon(s) and you will get a lot of experience points and 
some money!

Possible Items Obtained: Green Shell
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Now exit out of this tree trunk and meet up with the Big Brothers like you did 
before.  Throw the two Babies into the last tree trunk to your far left, get 
the coin and 100-coin piece, and get out of the truck after you make the Big 
Brothers get the coin.  As a group of four again, walk up the path in front of 
you to get to the area where you first meet the first toad stuck in a tree.  
Listen to what he says about the Princess getting captured, and the Brothers 
will automatically dodge the laser bullets from the Flying saucers.  Now that 
you have control of the Brothers again, walk to the tree trunk to your left, 
and send the Little Tykes down there to get a Super Mushroom and another 100-
coin piece.  Exit out of the tree trunk, regroup with your Bigger Brothers, and 
continue your adventure by going through the path to your right.

Hit the L block in front of you to get another 6 Bro Flowers, and kill three 
Koopeleons after stepping on the one in the field.  Now walk to the upper right 
corner of the screen with another hollow tree trunk, and throw the Baby 
Brothers in there to get to two more '?' blocks.  Get the three Green Shells 
from the right block and the 100-coin piece from the left one (remember that 
the large coin disappears after a few seconds).  Exit using the yellow 
trampoline, get back on the bigger Brothers, and walk straight down until you 
drop on a Boo Guy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------
Enemy: Boo Guy
--------------

Difficulty: Easy
Health: 17
Experience Points: 8

The Boo Guys may look kind of like the Boos, but they attack in a different 
way.  When they attack, they will move forward between Mario and Luigi, quickly 
point a finger at both Brothers, and will temporarily split into two Boo Guys.  
The Brother he pointed to first will be his victim, so make sure you make the 
right Brother jump when he attacks.  An easy way to dodge his attack is to make 
both set of Brothers jump at the same time.  To counter attack the Boo Guys, 
make both Brothers jump after he completes splitting into two.  Finish off the 
Boo Guys (and the two or three Koopeleons in this case), and continue your 
adventure.

Possible Items Obtained: Mushroom, Super Mushroom, 1-Up Mushroom
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After beating the Boo Guy for the first time, walk left, and hit the '?' block 
for another 3 Bro Flowers.  Throw the Tykes into the tree trunk to your left, 
and make them jump on the strange looking pipe to fight another battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------
Enemy: Elasto-Piranha
---------------------

Difficulty: Moderately Hard
Health: 30
Experience Points: 16

When you first fight this enemy, the battle will seem to drag on, but hang in 
there for the experience points.  Elasto Piranha attacks by spitting out a slow 
moving fireball from his mouth.  This may pose a problem as he spits it from a 
different height every turn and it deals a lot of damage (~10 to the Babies!).  
First watch the shadow of the fireball to see which Brother it is aimed to, and 
jump when the fireball when is a little more than halfway down the bottom 
screen to jump over it (jump a little later if it is heading to Baby Luigi).  
Keep jumping on the Piranha to chip away his health, and you will finally kill 
him after three or four turns.

Note: DO NOT use Bro Flowers against this enemy as it will only deal 1 point of 
damage no matter how many fireballs you throw!

Possible Items Obtained: Bro Flower
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After this long battle, use the trampoline to get back to the Brothers, and 
walk down to the lower part of the area to fight another Boo Guy and some 
Koopeleons.  After you kill these guys, continue walking right to get to the 
next area.  In here, kill another set of Boo Guys and Koopeleons, and drop down 
the lower left side of the area to get under another L block.  Hit it to get a 
1-Up Mushroom, kill another set of Boo Guys and Koopeleons, and use the regroup 
block to your right if you need it.  Walk left across the rest of the path to 
get to the next area.  When you enter this area, you will immediately notice 
that there are six small empty blocks surrounding a larger one.  You will also 
notice that there are many hollow trees scattered round this place (none you 
can access though).  Ignore all of these blocks for now, and walk to the bottom 
left corner where you will see a hollow tree truck that is accessible to the 
Babies.  So throw them down there to get them to a large underground tunnel 
with many enemies and blocks.

Now that you have control of the little Tykes, move them right across the long 
winding tunnel, and hit the first Fire Block when you see it at the first 
intersection.  The fire from the block will shoot out of one of the tall tree 
trunks, and land in one of the small blocks at the surface.  Take a right turn 
at the intersection, kill the Koopeleons that reside there, and hit the second 
Fire Block when you reach the right side of the cave.  Continue your run by 
taking the pathway in front of you, and make sure you hit the next two Fire 
Blocks as you continue walking across the path.  Now fight another Elasto-
Piranha below you (make sure you heal with a Mushroom if you are low on 
health), and hit the fifth Fire Block after you navigate past the sharp turn in 
the middle of the room.  Kill yet another Elasto-Piranha, hit the last Fire 
Block after you walk a little bit more, and get back to the intersection after 
the final stretch of walking.  Walk back to the center of the tree trunk, get 
out using the trampoline as usual, and run into the Big Brothers to become a 
group of four again.

Now that the blocks in the middle of the area contain fire, you can hit them 
all to bring them to the center large block.  So do so, and you will notice the 
fireball in the middle block will grow larger after every small one reaches it. 
After you hit the sixth small block, the middle block will be flashing red with 
fire.  Hit the block and watch as the giant fireball burns down the trees that 
were previously blocking your pathway to the Blue Pipe.  Get back to the 
previous area, and walk up to the upper center of it to see the burnt down 
trees.  Walk across the newly made pathway, walk across the bridge, and jump 
down the Blue Pipe to get to the next part of the level (the courtyard of the 
Shroob's Vim Factory).

Remember to save immediately after you enter this part of the level using the 
Save Block to your right.  After hitting the Save Block, walk up the path by 
jumping up the stairs to get to the next area.  In here, talk to another Toad 
stuck in the tree in front of you to learn that the factory is ahead, and walk 
to another hollow tree trunk to your right.  Heal the Babies if they are low on 
health, and kill the Elasto-Piranha at the bottom of the tree trunk.  After 
getting your 16 Experience Points, get out of the tree trunk to meet up with 
the Big Brothers, and kill the 6 Koopeleons in front of you.  now get back top 
the left side of the area near another tree trunk, and throw the Tykes down 
there to get a 100-coin piece from the '?' block and a pair of unarmed jeans 
from the M block.  The unarmed jeans are not that great of a pair of pants, but 
put them on one of the Babies if they have a high defense or HP status (it 
increases power but greatly reduces defense).  Get back out of the tree trunk, 
meet up with the big Brothers, and continue your adventure by going up the 
pathway ahead of you.  Kill the two Boo Guys and the Elasto-Piranha when you 
reach the intersection (to fight this battle, step on the Boo Guy in the 
intersection).  Continue walking up the path, any you will see a pair of 
saucers fly over you when you enter this area.

Instead of continuing forward, take a right turn when you see the regroup block 
to get to the next area.  When you first enter this area, you will notice that 
most of the ground to your right is covered up in spikes.  Ignore the spiked 
area for now, kill the Boo Guys and Elasto Piranhas near the hollow tree trunk, 
and get the five coins in the '?' block on the small ledge in front of you.  
After getting the last coin, walk back down, and throw the Babies into the tree 
trunk.  To your direct right, you will encounter a different block with 
shifting arrows.  Before you hit the block, take control of the Big Brothers, 
and make them stand on the orange platform over the spiked pit.  When the arrow 
on the shifting block points to the right, quickly make the Babies hit it, and 
the platform will start to move in that direction.  Let the platform move right 
until you see another pathway, and hit the arrow block again (now with a 
picture of a rectangle) to stop it from moving.  Now make the Big Brothers walk 
up the pathway, hop up the stairs to your left, and hit the L block to get a 
Wallet Badge.  This badge is not all that useful (as you should not be running 
away from any battles), but equip it anyway to somebody in case you 
accidentally start to run away (you will drop no coins when running).  Now with 
the Wallet Badge equipped, walk back to the orange platform, and make the 
Babies move it right again.  Stop when you see a second pathway ahead of you, 
and kill the Elasto-Piranhas after stepping on the pipe.  After killing the 
tough enemies, walk across the long bridge to get to the next area.

In this area, walk to the left, and hit the regroup block to bring the Babies 
back to where you are.  As a group of four again, walk to the blue box to your 
right, and throw the Babies on it to get 3 Bro Flowers from the '?' block.  Now 
walk all the way left to the tree trunk, and throw the Babies in there to get a 
100-coin piece and 2 Green Shells from the two '?' blocks.  Use the trampoline 
to get back to the surface, and walk to the Split Block in the center of the 
area.  To hit the block, make Mario and Luigi jump, and press X and Y to make 
the Babies jump when the Big Brothers are at their highest point in the air.  
If you jumped high enough, you should hit the Split Block causing four more 
Split Blocks to appear.  Hit the four blocks in the proper order (Baby Luigi, 
Baby Mario, Luigi, Mario), and the laser will power up one of the claws near 
the front entrance.  Get back as a group of four, and walk up the path to your 
left to get to the next area.

Ignore the purple '!' block to your left for now and kill the two sets of 
enemies as you continue across the path (both depicted by a green pipe).  
Continue to walk left, throw the little Tykes down the tree trunk, and get the 
Big Brothers on another orange platform before you hit the block.  This spiked 
pit will have one deadly trap, a golden platform.  Unlike the normal cliffs, 
the platform you are riding on will not stop when you hit this platform, but it 
will go under it causing the Brothers to get pushed off.  So hit the arrow 
block when it faces right, make sure you make Mario and Luigi jump over the 
golden platform when it appears, and jump to the ledge when the spiked pit 
ends.  Simply hit the Purple Switch to make a cliff rise from the ground to 
your far left, and jump into the spiked pit to get sent back to the left of the 
area near the tree trunk.  Now get the Babies out of the trunk, climb on the 
backs of Mario and Luigi to get back together, and use the newly risen cliff to 
your left to get to the next area.

This is another area with the second set of Split Blocks, but you should get 
another set of goodies before you hit it.  Get the 1-Up Mushroom from the L 
block to your left and the coin from the '?' block, and throw the Babies into 
the tree trunk to your left to see another two '?' blocks.  Grab the Mushroom 
and the 100-coin piece from both blocks, get the Babies out of the trunk, and 
hit the Split Block in the center of the room like you did before.  Remember 
the order of the Brothers to hit the blocks from last time, and the laser will 
fire to power up the second claw near the front entrance of the Factory.  After 
powering up the claw, walk down the path to the bottom right corner to get to 
the final (and quite long) spiked pit area.

Like before, throw the Tykes into the tree trunk, and get the Big Brothers on 
the orange platform to your left.  Start by moving straight down until you hit 
the small platform, and move right from there to see a pair of '?' blocks below 
you.  Move a little more down to get stopped by the platform, get the 2 Green 
Shells and the coin from the blocks, and move a little bit left when you get 
back on the orange platform.  When you are between the two pieces of brown 
land, start to move down, and you will eventually see an M block on a golden 
platform.  Manually stop the platform before you get pushed off, and get the 1-
Up Super from the M block, and go back left when you get back on the orange 
platform. Keep moving left until you get stopped by another piece of ground, 
grab the coin there, and continue to go down until you see the L and '?' block 
on two different golden platforms.  Get the 3 Bro Flowers from the '?' block 
and the Wild Trousers from the L one, and move down to another pair of golden 
platforms with two '?' blocks.  Hit the left block to get a 10-coin piece, and 
rapidly hit the right one to get five coins.  Finally, move the orange platform 
to the lower right corner to get stopped by the ground, and walk across the 
pathway right to get back to the area with the Toad in the tree telling you 
where the factory is.  Before you go and attack the factory, go down the 
pathway in the center of the area, and save with the Save Block in the first 
area with the Blue Pipe.  After you save, walk back up your path until you 
reach the entrance of the Factory (you can now pass the two circular platforms 
over the water).  Step on the blue pipe when you enter the first room of the 
factory to enter the second floor.






===============================================================================
                              Shroob's Vim Factory                         [p6]
===============================================================================

In here, save again with the Save Block to your right, and step on the large 
blue switch in front of you to enter the next room.  Now watch the short cut 
scene as the Hammer Brothers speak 1337, and as Mario and Luigi get trapped.  
Soon you will be thrown in your first true boss battle against both Hammer 
Brothers.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------
Mini-Boss Battle: Hammer Bros
-----------------------------

Difficulty: Moderate
Health: 100 each
Experience Points: 80

These Brothers are quite tough enemies because they have quite a bit of HP and 
hammer attacks that might be difficult to dodge.  Use Bro Flowers against these 
two Brothers as they are fairly effective, but don't use Green Shells (they 
only deal 1 point of damage per hit).  The Hammer Brothers has one attack, but 
there are two variations of it and it is fairly powerful.  For this attack, one 
Hammer Brother will hit the other one causing him to fly into one of the 
Babies.  Before you jump to dodge the other Hammer Brother, watch the hands of 
the other one hitting him.  If the Hammer Brother hits the other one with the 
hammer, jump to dodge the attack, but DO NOT jump if he hits the other one with 
his hands. If one of the Hammer Brothers die or get burnt, the other Brother 
will use his hammer to attack you.  The hammer will fly into the air, bounce 
off the ground and will try to hit you.  Jump right when the hammer hits the 
ground to dodge it, but be careful as he will throw two or three per turn.  
Keep dodging their attacks and clobbering them with fireballs, and they will 
soon both die giving you a lot of experience!

Possible Items Obtained: Mushroom Drop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After this battle, the strange antennas on the Hammer Brothers will fall off 
allowing them to speak correctly again.  Watch the rest of the cut scene and 
Both Brothers will give you a hammer and teach you how to use them.


*******************************************************************************
----------------------
Tutorial: Hammer Moves
----------------------

Now that you got your hammer, press R to whip it out, and hammer all five 
crates in front of you by pressing X.  After this, the second Hammer Brother 
will show you how to dig in the ground and go under gate.  So walk near the 
gate when the Hammer Brothers stop talking, press Y to get the Babies ready to 
dig, and press Y again to go underground.  Now navigate through both gates, and 
get back out of the ground when you get near another set of crates.  Hammer 
through both crates, dig under one more metal gate, and press R again to put 
away your hammers.  Now jump up the stairs and hit the purple '!' block and the 
Hammer Brothers will tell you about Beans and let you go (you will now be able 
to dig the X markers to get beans).
*******************************************************************************


Back in the second room, jump on the big yellow switch to your left, and you 
will enter a room with a few more crates and gates.  Drill under another gate 
and break through 6 more crates.  Go through the door to get to the next area.  
In here, go through the gate in front of you, and hit the '?' block to get 
three more Mushrooms (remember to put away your hammers!).  Get back out of the 
small room, walk to the middle right corner of the room (through the small 
hallways), and drill through another gate to get to another small room.  Here, 
hop up the staircase in front of you, and walk down the right path (on the 
wall) to get to the lower right room.  Grab the coin and the 3 Green Shells 
from both '?' blocks, and use the hammer to hit the red switch in the upper 
right corner of the small room you are in.  Now one of the steps in the upper 
left corner will jut out.  After this, jump back up the stairs to the top of 
the wall again, walk left across the thin pathway, and jump over the hallway to 
fall in the small room with the second red switch.  Hit the switch using the 
hammer again to get the blue step out, drill through the gate, and jump up 
another short step of stairs to get back outside the room (off the walls).  
Navigate to the upper left corner if you aren't already there, and go through 
the vent pipe to your direct left to get into the vents.  In here, take the 
pathway down at the intersection, and hit the '?' blocks to get the 2 
Refreshing Herbs.  Walk back up the path, and you will soon see a strange 
looking Spiny in front of you.  When you encounter this bug, you will be thrown 
in another tutorial battle with the Hammer Brothers teaching you some new 
hammer moves.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------
Tutorial Battle: Spiny Shroopas
-------------------------------

Difficulty: Moderate
Health: 20
Experience Points: 2

At the start of this battle, one Hammer Brother will instruct you to select the 
hammer icon, so do so.  Baby Mario will walk up to the Spiny Shroopa, and pull 
out his hammer behind him.  Press X again when the hammer shakes, and you will 
hit the Shroopa for around 5 points of damage.  Repeat this for Baby Luigi 
using Y instead of X, and both Shroopas will attack you.  Hold both the X and Y 
button to pull them behind you, and strike right after he jumps to hit you.  
You can use Bro Flowers against these guys as they are effective, but don't use 
if for this battle so you can improve your hammering skills.  Be careful, if 
these guys hit you, you have a slight chance of getting poisoned, which will 
damage you for every turn until you use a refreshing herb (or at the end of the 
battle).  Keep attacking the Shroopas in this way until they die.  Be careful, 
in later battles as the Shroopas may attack you twice in one turn (even after a 
counter attack).

Possible Items Obtained: Green Shell
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After this quick battle, continue to walk across the vent, and hammer the Spiny 
Shroopa to make him dizzy when you enter the battle.  After killing him, take 
the pathway to your lower left, and hit the '?' block to get a quick Mushroom 
drop.  Get back to the intersection to take a right turn then left turn, and 
kill another Shroopa to practice your hammering.  Now continue forward out of 
the pipes, and land on the ground near two more gates.  Drill through the one 
to your left, kill another Shroopa, and go through the door to get to a small 
room.  Now kill another set of Shroopas again, move to the bottom of the room 
with the three blocks, and hit them to get a 10-coin piece, two Green Shells, 
and another set of unarmed jeans (don't put them on).  Move back to the upper 
left corner of the room, and drill through the X in the ground to get a *BEAN*. 
Now press Pause, and Stuffwell will teach you how to count beans.  So follow 
his instructions by going to the items tab, and press the right button to move 
to beans.  Stuffwell will stop talking, so exit the pause menu.  Now get back 
to the north part of the room with two gates, go through the right one, and 
enter the door to your right to get to the next room.

As you enter this room, you will immediately notice that there is a giant tree 
in the middle of the room trapping the Big Brothers, and that there are four 
red orbs scattered from the tree.  So whip out your hammer, and whack all of 
the orbs to break them and to free the Brothers from their trap.  Both sets of 
Brothers will quickly rejoice and be met by two more Shroobs.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------
Tutorial Battle: Spiny Shroopas (with Big Brothers)
---------------------------------------------------

Difficulty: Easy
Health: 20
Experience Points: 2

This battle will be similar to the last tutorial battle, except the Hammer 
Brothers will show you how to hammer on your Big Brothers' back.  To fight like 
this, select the hammer icon, and press A when the hammer shakes for the first 
time, and press X when it shakes again.  If you did this correctly (the hammer 
head doesn't fall off), you should significantly deal more damage than before.  
Now another Spiny Shroopa will take the dead ones place (after you use the 
Luigi Brothers to attack), leaving you to battle two again.  Fight both Shroopa 
until whey die.  Note that Spiny Shroopas will execute a different attack of 
only the Big Bros are present.  This attack will involve the Shroopa rolling 
into you, so jump twice quickly to dodge the rolled up Shroopa (you should jump 
twice because he might stop for a second, then hit you in an attempt to trick 
you). 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After you kill the annoying Shroopas, walk to the upper right corner of the 
room, and throw the Taters up the ledge near the red switch.  Whack the switch 
to open up the red gate, and go through it after you meet up with your Big 
Brothers.  Go through the door to your right to get to the first area (where 
you meet the 1337 Brothers), and step on the large blue switch in the upper 
right corner to get to the next room.  In this room, you will see two new 
enemies, but make sure you get the 4 Cannonballers from the M block to your 
right.  Now go ahead and step on the enemy that looks like a Golden Shroob to 
enter a new battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
Enemy: Dr. Shroob
-----------------

Difficulty: Moderate
Health: 29
Experience Points: 18


When you enter this battle, Dr. Shroob will walk up to you and shoot two laser 
balls at you.  Do dodge this attack, make both Brothers jump when the laser 
ball is halfway towards you, but don't step on it (they are powerful).  After 
this attack, Dr. Shroob will either pull out a red Mushroom (that will make him 
grow in the next turn), or a black Mushroom (that will shrink him).  If you 
attack him again while he is holding the Mushroom, he will drop it and it will 
fall away.  Although it is impossible not to knock the Mushroom away (unless 
you run away and press L), I will quickly tell you what happens when he eats up 
either Mushroom.  If Dr. Shroob eats the red Mushroom, he will grow gigantic 
and will try to run into you.  Now whip out your hammers but DO NOT swing too 
early!  Dr. Shroob runs slowly which will throw off many people and cause them 
to swing early.  Swing your hammers right before he touches you to counter 
attack him (don't get hit as he deals a lot of damage).  The black Mushroom is 
a similar deal, except he shrinks to a minuscule size and will deal little 
damage if he runs into you.  So keep attacking Dr. Shroob (both shells and Fire 
Flowers are effective), and he will die giving you your deserved Experience 
Points.

Possible Items Obtained: Mushroom Drop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After beating this new enemy, kill another two Spiny Shroopas, and the second 
Dr. Shroob near the door.  Before you go through the door, quickly walk back to 
the silver saucers (with a Lakitu hanging on to it), and let it dispense more 
Spiny Shroopas.  Fight them all to get more experience points, and jump to hit 
the saucer to fight him in battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------
Enemy: Lakitufo
---------------

Difficulty: Moderately Hard
Health: 26
Experience Points: 18


Lakitufo is an annoying enemy that will always fight you with two Spiny Shroopa 
companions.  This guy has two different attacks, one that can be devastating 
(kind of).  The first attack is his headbutt.  Lakitufo will move its ship 
towards you, and jump off the ship to attack you.  Jump right after he jumps to 
dodge his attack (you better dodge it as this attack deals a lot of damage).  
His second attack will involve throwing a spiked ball at you.  When he does, 
deflect this ball by hammering right when it hits the ground, or it will cause 
you to take damage AND will put another Spiny Shroopa on the field.  Because 
Lakitufo has this kind of power, attack him first (jumping is good, fireballs 
are great, and shells are useless).  After Lakitufo is out of the way, kill the 
rest of the Shroopas to finish the battle.

Possible Item Obtained: Cannonballer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After killing this annoying enemy, go through the door to the upper left corner 
of the room to get to the next area.  Before you go down the blue pipe, get 
another *BEAN* by drilling the X in the lower right corner of the room, and 
regroup with the block if necessary.  You will end up in the next floor of this 
factory near a Save Block and another regroup block.  But before you save, get 
another *BEAN* in the lower left corner of the room.  Now that your file is 
saved, go through the door to get to the next area, and use the Babies to drill 
through the gate in front of you.  In this small room, simply kill the Spiny 
Shroopa, and hit the red switch in the upper left corner.  Exit the room, meet 
up back with your Bigger Brothers, and get the pair of refreshing herbs in the 
L block in the upper left corner.  Now go back to the upper right corner, fight 
all of the Spiny Shroopas that fall from the Lakitufo, and kill the Lakitufo 
itself after it gets out of Shroopas (you don't have to wait if you are low on 
health).  Go through the door you previously opened, and enter the door to your 
right to get to the next area.

In here, continue to walk right, ignore the closed doors ahead of you, and kill 
the Shroopas and Lakitufo.  Now throw the Babies on the ledge in the wall near 
the force field, and make them walk into the cave where Shroopas and red 
switches reside.  Kill the Shroopa, hit the switch on the wall to deactivate 
the force field, and make the Big Brothers walk to a set of two Split Blocks.  
Hit both blocks using any Brother, and the force from them will create a bridge 
over the electrified pit near the Babies.  Use the bridge to safely cross the 
pit, and go through the fence to get to another red switch shortly after.  This 
switch will deactivate another force field, so move the Big Brothers forward, 
kill another Dr. Shroob, and continue to walk until you are under another set 
of Split Blocks (both are holographic for now).  Take back control of the Baby 
Brothers, get the *BEAN* right outside of the cage with the red switch, and 
walk underneath another pair of Split Blocks.  Hit them first with the Babies, 
than with the Big Brothers to make a platform rise out of the ground in the 
cave with the Babies.  Use the platform to hop on the ledge, and to exit the 
cave.  Now walk left, hammer the four crates in your way, and you will 
eventually see two red switches after a long walk.  Hit both switches to open 
the doors beneath you, drop back to the ground, and go through the left one to 
get to the next area (make sure you get the Big Brothers back with the Babies 
before you do).

In this skinny room, simply walk up, grab another *BEAN* near the wall to your 
right, and kill another Dr. Shroob.  After killing him, go through the door at 
your left to enter a room with a different kind of '?' block.  Before you hit 
it, use the Babies to get the *BEAN* at the lower right corner.  Now get back 
with the Bigger Brothers, and use the Babies as an extra jump to hit the '?' 
block with a strange orb surrounding it (High Coin Block).  Now the '?' block 
will split up into A, B, X, and Y blocks (They will hover over Mario, Luigi and 
the Babies respectively). Now a glowing orb will randomly move between the 
blocks.  Hit each letter block when the orb powers it up to get 10 coins from 
it.  You have to quickly hit the blocks correctly to get the most coins (a good 
amount is ~35 hits and the max is 50).  After getting hundreds of coins, get 
back out of the room, and walk in the right door when you reach the 
intersection (of 2 doors) again.  Now on the left side of the long hallway, hit 
the L block to get 4 Cannonballers, and kill the Lakitufo and the Spiny 
Shroopas ahead of you.  Keep walking forward, kill another set of Dr. Shroobs, 
and get the 3 Bro Flowers from the M block.  Get another *BEAN* from the X on 
the ground before you exit through the door to your right.

This is another room where you have to use the Babies to navigate the orange 
platform across a pit.  So kill the Dr. Shroob below you, regroup with the 
regroup block if needed, and throw the little Tykes on the ledge near the wall 
in front of you.  As the Babies, enter the cave, get another *BEAN* in the 
upper left corner, and stand under the arrow block.  Get the Big Brothers on 
the platform, and use the Babies to hit the arrow block so the platform moves 
right.  The Big Brothers will automatically be stopped near a purple '!' 
switch, so hit it to build another bridge over the electrified pit in the cave 
with the Babies.  Don't cross the bridge just yet, and hit the arrow block so 
the platform moves around the piece of ground and near another cluster of 
blocks.  Grab the 1-Up Mushroom and 3 Green Shells from the two lower blocks (M 
and L), and get the pair of Mushrooms and 5 coins from the M block and '?' 
block above you.  Now move the orange platform right until it hits the pink 
ground, and hit the two Split Blocks with the Big Brothers to your right (near 
the big blue switch).  The power from the Split Blocks will build another 
bridge over another electrified pit in the cave.  So take control of the Babies 
one last time, walk across the first bridge, and kill the Spiny Shroopa.  After 
you kill the first one, walk across the second bridge, kill yet another Spiny 
Shroopa, and go through the door to your lower right corner to get out of the 
cave.  Jump off the ledge, meet up with the Big Brothers, and step on the blue 
switch to open up the door in front of you.

This is a small room with only a Save Block.  Before you save, use a Mushroom 
drop to heal all four Brothers back to full health, and equip the Babies with 
the Unarmed Jeans.  Now save (trust me, you really need to), and step on 
another blue switch to enter a differently colored room (the floor is blue 
instead of pink).  Watch the short cut scene involving a Swiggler powering up 
some saucers, and you will shortly enter a battle against him.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------
Boss Battle: Swiggler
---------------------

Difficulty: Moderately Hard 
Health: 250 
Experience Points: 198


When you fight Swiggler, you will immediately notice that there is a pair of 
Dr. Shroobs near him.  Don't attack the Shroobs just yet, but use a 
Cannonballer against him or simply jump (Fire Flowers are relatively 
ineffective).  After your first round of attacks, dodge the lasers from both 
Dr. Shroobs (they will pull out different Mushrooms), and Swiggler will attack. 
For his first attack, Swiggler will pound the ground three times causing shock 
waves.  Make Mario and Luigi jump at the same time before the waves hit you to 
dodge them (don't step on them), and Swiggler will use his second attack 
against you.  For his second attack, Swiggler will walk up in front of one 
Brother and spit a toxic cloud at him.  Hammer the cloud twice (or with precise 
timing, once) to get rid of the cloud before it damages you.  Dodge another 
cloud when Swiggler spits it at the other Brother, and it will be your turn to 
attack (Swiggler will also pull out a green drink).

Before you attack, look at booth Dr. Shroobs and see what they are holding.  If 
one of them is holding a poison Mushroom (black), jump on him to make the 
Mushroom bounce out of his hands and into the drink.  Now that the drink is 
poisoned, use the other Brother to attack Swiggler (now is the time to use 
Cannonballers or Green Shells), and dodge both attacks from the Dr. Shroobs.  
On Swiggler's turn, he will drink up the poisoned drink and will cause him to 
turn green and to greatly lower his defense!

DO NOT attack a Dr. Shroob if he is holding the red Mushroom, or it will 
recover 86 of Swiggler's HP!  Now that he is sick, use another Cannonballer 
against the Swiggler, and he will recover after your turn ends.  Now that 
Swiggler is OK, he will drink up another green drink (not poisoned this time) 
and power up a pair of saucers on the upper screen.  Now both saucers will 
shoot energy balls at you, so dodge them by jumping when they enter the bottom 
screen (don't jump too late).

Keep attacking Swiggler in this way (poison him when you can), and you will 
eventually kill him for a lot of Experience Points.  Don't worry about the Dr. 
Shroobs, as they will die when Swiggler does.

Possible Items Obtained: 1-Up Super
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After you beat Swiggler in this long, hard battle, he will explode leaving you 
the second cobalt star shard.  Now that you have two shards, Baby Bowser will 
spin around you and steal both shards (OH NO!).  After this tragedy, you will 
be teleported back to Peach's Castle in the real world.






===============================================================================
                           Peaches Castle (present)                        [p7]
===============================================================================

Before you exit this room, meet up with the little Tykes (they are separated), 
and throw them on the bookshelf near the door to your right.  Drill the X to 
the right for a *BEAN* and the X on the left for another *BEAN*.  From this 
room you are in, walk back to the main hall with the Save Block (you don't need 
the Heart Block as you are automatically healed after a Boss Battle), and save. 
Although the indicator on the map will tell you to get to the Professor, walk 
to the upper right corner of the castle (first floor) to the two shops.  If you 
haven't already, get the coin and Mushroom from the two '?' blocks in the 
hallway that is right of the Professor.


-------------------------------------------------------------------------------
First Shop Stop (2000 coins):


From the items shop, grab 5 Super Mushrooms, 5 Mushroom Drops and 5 1-Up 
Mushrooms. In the Bro Item section, grab 5 Cannonballers (the other items will 
be easily found on your quest).  After these purchases, you should have ~1400 
coins left.

From the equipment shop, get two pairs of Branded Slacks for the Big Bros and 
two more pairs of Preferred Jeans for the Tykes.  This purchase will cost over 
1000 coins, but it is well worth it to keep the Brothers alive.  Now get the 
EXP badge and the Coin Badge from the Badges section if you have enough money, 
and equip them to Mario and Luigi.  Don't get the other badges as they are 
utterly useless.

After these purchases, you will probably be broke, so you can sell the Wafer 
Slacks and Silky Pants if you want to get a few more coins.
-------------------------------------------------------------------------------


After buying all of your items, walk back to the Professor, and talk to him.  
He will tell you about new Time Holes that have been popping up, and he will 
show you the correct one to enter to get back the shards.  Before you go for 
the time hole on the second floor, walk into the garden to see the two 
Toadsworth trying to impress Baby Peach.  Now they will spin to stop the crying 
of the princess, and Luigi will ask them to learn their move.  You will soon be 
transported into a tutorial stage to practice your new move, the Spin Jump.


*******************************************************************************
-------------------
Tutorial: Spin Jump
-------------------

After the Toads stop talking, press R to prepare your technique, and press B to 
hover in the air when you are near the first spiked pit.  Move across the pit, 
and repeat for the next three pits.  When you meet up with the Toadsworths 
again, they will leave you back in the garden free to go.
*******************************************************************************


If you want to get some extra beans:

Because you have learned to get beans from the ground by digging, you can get 
the beans you missed from the previous areas.  Although you are not required to 
get each bean, you should as they will definitely help you when you can use 
them to buy items from the secret bean shop.  If you are wondering, there are 8 
beans in Bowser's Castle (past), and no beans in Hollijolli village (past).

In Bowser's castle, there are around two beans in every area (they are usually 
found on bridges). After you get all 8 beans [*BEAN*, *BEAN*, *BEAN*, *BEAN*, 
*BEAN*, *BEAN*, *BEAN*, *BEAN*], get back out of Bowser's castle and back into 
the garden to continue your adventure.


After getting the extra beans:

From the garden, navigate to the left set of stairs, and walk behind it to get 
near a '?' block.  Hit it to get a Mushroom, and walk up the first flight 
stairs to get near another '?' block.  Hit that to get another 10 coins, walk 
up the second flight of stairs, and hit the large blue switch to enter the 
second floor of the castle.  In this room, take the pathway right when you walk 
up near the Toad, and pass by the first bookcase when you are in the Library.  
Throw the Tykes to the ground, and use the stepstool to get on top of the 
second bookcase you see.  Now spin jump top the bookcase to your left, get the 
training badge from the '?' block, and get back to the bookcase you jumped on 
using the spin jump technique again.  Get on the Bookcase in front of you, and 
spin jump to your right to get to another case with a '?' block.  Grab the coin 
from the block, and spin jump across two more bookcases to get under yet 
another '?' block.  Hit the block to get a super Mushroom, drop back to the 
ground (you cannot spin jump back to the previous bookcase), use the stepstool 
to get back on the second bookcase, and spin jump right until you get on the 
fourth one.  Now follow the arrow up, and spin jump forward to get on a ledge.  
Walk right across the ledge, hit the M block to get a 1-Up Super, and walk back 
left across the ledge until you see the Regroup Block.  Use it to get back with 
the Little Brothers, and jump into the portal to your left to teleport to 
Yoshi's Island (Past).






===============================================================================
                          Yoshi's Island (past)                            [p8]
===============================================================================

When you first enter Yoshi's Island, walk across the bridge to your right to 
get to the next island, and read the tilted sign.  Don't go looking for the egg 
now, and follow the giant footprints to your right to get into a small house.  
Hit the L block for a Shroom Badge (which is not that useful), and save with 
the Save Block before leaving this hut.  Now back in Yoshi's Island walk the 
middle of the grass, and jump over the ledge to get to another hut.  When you 
enter this hut, you will meet a new Koopa (Kylie Koopa, the Ace Reporter).  
Listen to what this Koopa has to say, and you will take control of the Babies.  
Jump up the yellow trampoline to your upper right, and you will see four Yoshis 
in the attic of the Hut (two standing, and two ducking).  Continue to watch the 
cut scene, and the Yoshis will panic and run out of the hut.  When you see the 
Giant Pink Yoshi outside the hut, Mario and Luigi will run back inside leaving 
you to see the rest of the cut scene.

Now walk back outside the hut when you take control of the Brothers, and listen 
to Kylie before she leaves.  Walk to the left side of the hut, and use the 
Babies to get another *BEAN* from the ground near the platform.  Use the Big 
Brothers to jump onto the roof, and spin jump to the roof of the next house.  
Grab 10 coins from the '?' block, drop back to the ground, but don't meet up 
with the Babies just yet.  Make the Babies walk forward (diagonally right) 
until you see another X near the closed hit.  Drill it to get another *BEAN*, 
and meet up with the Big Brothers once again to continue your adventure.  Now 
back as a group of four again, walk into the hut in the lower right corner of 
the upper ledge to see Kamek.  After she runs away to find snacks for Baby 
Bowser, use the Babies to jump up the yellow trampoline to get into the attic 
near two '?' blocks.  Hit both blocks to get 2 Smash Eggs and 20 coins, drop 
back to the bottom of the hut, and climb on the Big Brothers' backs.  When you 
leave, you will hear Kamek scream.  Watch the rest of the cut scene, and you 
will be in control of the Brothers again after Kamek opens up the locked door.  
Go through the door in the upper left corner, gat the 2 Smash Eggs from the '?' 
block, and save with the Save Block.  

After saving, exit the hut through the door on the backside, and follow the 
footprints across the bridge to the next small island.  In here, throw the 
Babies off your back, and make them jump up the trampoline in the lower right 
corner.  You will land on a cloud near a '?' block with a blue button on it.  
Simply walk to the block, and hit the blue button to bring it down near the Big 
Brothers.  Use the Big Brothers to hit the block which contains a 100-coin 
piece, and get the Babies back on the Brothers back (get off the cloud).  Now 
walk into the next island to your left, get another *BEAN* from the X in the 
upper left corner near the hut's entrance, and enter the hut to see another cut 
scene.  After this cut scene, you will exit the hut through its backside. Now 
you will get on a small island with a Regroup Block and blue pipe.  Hit the 
regroup block if needed, get the *BEAN* from the ground to the left of the 
pipe, and go down the pipe to get to the second part of Yoshi's Island.

In here, save with the Save Block to your left, and go across the bridge to 
your right to get on another island.  Watch another short cut scene, and Kamek 
will leave after setting portions of the world on fire!  After this, throw the 
Babies off your backs, and walk them to the fountain in front of you.  Now Baby 
Mario will start to drink up the water, and will cause Stuffwell to pop out and 
explain to you about his new water spitting ability.  The number above Baby 
Mario will show how mush spit ammo you have, and you have to use Baby Luigi's 
hammer to cause hit to spit one drop out.  This new ability is useful for 
putting out fires (hint, hint), but Baby Mario will move slower and will not be 
able to jump when he is tubby (after drinking water).

After this short tutorial, you should have 3 drops of water left, so make the 
Babies walk across the bridge to your right to see the first fire.   Now spit 
at the fire (only once) to put it out, get rid of your other water drops, and 
walk back on the Big Brothers' backs.  As a group of four, walk across the fire 
free bridge, and go up the grass to get to the next part of the island you are 
on.  In here, hit the L block to get some more Smash Eggs, and hit the '?' one 
for a coin.  Walk up a little bit, and you will meet up with a new type of 
enemy, the Pidgit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------
Enemy: Pidgit
-------------

Difficulty: Moderate
Health: 30
Experience Points: 18


When you start this first battle, you will see a Bird on a Carpet Flying in the 
air and eventually swooping towards you.  This is Pidgit's first (and fairly 
easy to dodge) attack.  The only tricky part about dodging this attack is the 
fact that Pidgit may attack you from the front or behind; either way, jump when 
he is halfway down the bottom screen and you will successfully counter attack 
him.  Be careful, sometimes the Pidgit will shortly stop halfway down the 
bottom screen in an attempt to trick you!  To tell if the Pidgit is going to 
jump or not, look at him before he dives to you. If he quickly jumps, he will 
try to trick you, but if he doesn't, he will perform a consistent sweep.  Avoid 
this by jumping after he passes the halfway point of the screen.  Another good 
tip is to watch the Pidgit's shadow to see which Brother he is attacking.

The Pidgit with white bags near them will give you a lot more coins if you beat 
them in battle.  Kill them quickly because they have a tendency of fleeing away 
from you!  Fireballs are fairly effective against the Pidgit, but don't use the 
Green Shells for obvious reasons.  Keep attacking the Pidgits in this way, and 
you will finally beat them.

Possible Items Obtained: Mushroom Drop, Smash Egg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After killing the first Pidgit, go left to kill another one, and walk back to 
the right side to see a trampoline.  Throw the Babies to jump to the large 
cloud above you, and hit the M block for 6 more Smash Eggs after you get 
control of the Babies.  Drill the X in the upper right corner for another 
*BEAN*, pull out your hammers, and hit the strange white puffy bug to fight 
another new enemy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
Enemy: Gnarantula
-----------------

Difficulty: Easy
Health: 30
Experience Points: 15


When you first encounter the Gnarantula, don't go and jump on him yet.  Before 
you attack him, you should know that there are two types of Gnarantulas.  One 
has a yellow bug underneath the white coat (this one is safe to jump on), while 
the other one has a green pointy bug under it (not safe to jump on).  The coat 
will fall off the Gnarantula only after you jump on him (and possibly get poked 
if there is a pointy bug under it).

To stay on the safe side, use your hammers against the Gnarantulas (Bro 
Flowers are moderately effective while shells are better).  When the Gnarantula 
attack, they will walk up to you, jump twice, and try to hit you.  Counter 
attack this attack by hammering when the bug is halfway down from his second 
jump.  Continue attacking these bugs until they die.  Note that Gnarantulas are 
sometimes paired up with the annoying Pidgits.

Possible Items Obtained: Smash Egg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After killing the Gnarantula, hit the '?' block for 20 coins, and hit the L 
block for a useful 1-Up Super.  Drill the X in the bottom left corner for 
another *BEAN*, drop back down the hole to get on the ground, and meet up with 
the Big Brothers.  Now walk up the slant, jump up the stairs, and continue on 
the pathway to get to the next island.  In here, take a right turn at the 
intersection, and you will get on another island with the second fire.  This 
fire is on a ledge, so you cannot douse it from the ground, but you can always 
use the cloud above you.  So throw the Babies off your back, jump up the yellow 
trampoline to the cloud, and kill the two Gnarantulas there.  After killing 
them, get the 10 coins from the L block, and the Heart Pants from the '?' one.  
Equip the pants to the Baby with less Health and Defense, and you will see 
three Xs around you.  Get the *BEAN* from the upper left one, another *BEAN* 
from the lower left one, and finally get the last *BEAN* from the X in the 
middle of the clouds.  After getting the goodies, make Baby Mario drink up a 
drop of water from the fountain in the upper right corner, and make him spit it 
in the pipe near the arrow (this arrow is located at the bottom part of the 
cloud near the blue pipe block).  After the fire is doused below you, drop back 
down to the ground, meet up with the Big Brothers, and hit the orange '!' 
switch that was on the ledge with the fire.

Hitting this switch will cause the '!' block outline to be solid, so it will 
now be possible to jump up to the high ledge.  Now walk back to the 
intersection, take a left turn this time, and drop in the pit near the large 
orange '!' block.  Before you jump up the block, kill the Pidgit that is 
hovering above you, and regroup with the regroup block if you are separated 
(you shouldn't be).  Now jump up to the high ledge using the orange block, and 
walk across the bridge to get to the next island.

This island is full of tall platforms, one which has the fire.  Before you go 
to tackle the fire, grab the two Mushrooms in the '?' block below you, and use 
the little Tykes to get the *BEAN*.  Now make the Babies get another *BEAN* 
from the lower left corner of the ground, and use Luigi to get up to 70 coins 
from the L block.  Read the sign ahead of you to learn that you need to use the 
Spin Jump technique, but make sure you make the Babies get two more beans.  One 
*BEAN* is in the upper right corner, and the other *BEAN* is in the upper left. 
Now get back as a group of four, and hop up the stairs near the upper ledge to 
see a few holes.  When you walk to the low fence to the left side of the ledge, 
use the Babies to dig through it, and to pop out when you enter the cave.  In 
here, kill another set of Gnarantulas (no Pidgits in here), and hit the '?' 
block for another two Smash Eggs.  Jump up the ledge to your right, kill 
another annoying Gnarantula, but ignore the water fountain for now.  Instead, 
walk down, and rapidly hit the '?' block on a small platform to get a few 
coins.  Now get back to the water fountain, and drink two drops of water.  Get 
back to the part where the '?' block used to be, and align yourself so you are 
directly facing one of the wooden pipes.  Spit out one drop of water through 
the pipe to douse the fire on the left platform.  Spit the other drop of water 
through the other pipe below you to douse that fire ball as well.  After both 
fireballs are out, take control of the Big Brothers, stand in front of the 
wooden pipe, and spin jump backwards to land on the first platform.  From here, 
spin jump to the platform to your left (by going diagonally down), and hit the 
green '!' block when you land.

This will cause the second '!' block to turn solid.  Don't go to get the Babies 
yet, and spin jump right across the platforms to get back to the wooden bridge. 
Back on the island with the '!' blocks, drop back down the pit, and regroup 
with the regroup block to get back as a group of four.  Now use the green '!' 
block to get on the ledge, kill the Pidgit there, and go through the pathway to 
your right to get to the next area.  In here, walk right across the path, hit 
the '?' block on the platform to get 10 coins, and continue up the path to get 
to the fiery part of the island.  When you enter this part of the island, you 
will immediately notice that there are three yellow pipe blocks in the middle.  
You have to hit these blocks so that the pipes will align with each other and 
allow a drop of water to reach the fire.  To do this, hit the lower left block 
once, hit the lower right block three times, and the upper block twice.  After 
the pipes are aligned, throw the Babies off your backs, and get them on the 
cloud above you using the trampoline.  On the cloud, drink one drop of water 
from the fountain, and spit out that drop when you are facing the arrow near 
the blue pipe block.  If you aligned the blocks correctly, the drop should 
douse the flame giving you access to the blue '!' switch.  Get the Babies down 
from the cloud, make them meet up with the Big Bros, and hit the switch to make 
the blue '!' block solid.  Go back across the pathway to get back to the island 
with the three blocks.

Back here, jump on the ledge in front of you, and use the blue block to get on 
the upper part of the island (near a '?' block and a new enemy).  Hit the block 
to get three Green Shells, and jump on the strange human to start up a new 
battle against him.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
Enemy: Coconutter
-----------------

Difficulty: Moderately Hard
Hit Points: 50
Experience Points: 20


These guys will usually come in pairs and are very annoying.  The best items to 
use against them are Green Shells, but you can use Bro Flowers against them if 
you have none.

These Coconutter has two different attacks and one healing ability.  The 
Coconutter will attack you from behind for both attacks, so watch your back if 
you want to dodge them.  The first attack involves throwing a spear to you.  
You can easily tell when a Coconutter will throw a spear when his eyes twinkle. 
To dodge this attack, jump immediately when the spear loops across the screen 
and is visible from the left side.  Try not to hit it because it will still 
hurt you.  For the second attack, the Coconutter will spit a needle at you from 
behind again.  To dodge this attack, jump about 1 second after he prepares his 
shot (don't jump too early as this is a common mistake), but make sure you 
don't jump on the needle itself.

One of the annoying techniques the Coconutters can perform is healing his 
comrades.  This power might take two turns (the first is facing the Spear into 
the air), but he will summon a healing rainstorm by the second turn.  If the 
Coconutter tries to summon a rainstorm, try your best to kill him before he 
does (don't jump on him or use a Bro item like Cannonballers because the spear 
will hurt you).

Continue to attack the Coconutters with Green Shells and jumping until they 
die, and you will be nicely rewarded with Experience Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After beating the Coconutters, walk up the rest of the pathway, and you will be 
in the area with the blue pipe.  Regroup if you need to, and go down the pipe 
to get to the last part of the island.  In here, walk up the pathway, save with 
the Save Block, and continue up until you get to the next island.  This island 
has two different pathways that lead to the same place.  One has some enemies 
crawling around waiting to attack you while the other one requires proper use 
of the Spin Jump.  You will eventually take both pathways (you need to take the 
Spin Jumping one to get across the area), but you should go to the enemy 
infested area first to get some experience.  Now start by walking left across 
the long stretch of grass without using any of the tall platforms, hit the '?' 
block for 10 coins, and walk directly into the next area.  Hit the second '?' 
block here for another three Green Shells, and fight both Coconutters (usually 
grouped up with Pidgits) to get your promised experience.  After fighting both 
Coconutters, throw the Babies off your backs, and jump up the trampoline to get 
on another cloud.  Here, kill the Gnarantulas (paired up with Pidgits again), 
and get the coin from the left '?' block and the two Smash Eggs from the right 
one.  Finally, get the *BEAN* from the upper right corner of the cloud, and the 
second *BEAN* from the lower left corner, and get off the cloud through the 
hole in the upper left corner.  When you land on the upper ledge near the 
Pidgit, immediately switch your control to the Big Bros, and walk back right 
until you are back at the platforms you previously ignored.

From here, jump up the two steps, and spin jump across the tall platform to the 
twister.  Now both Mario and Luigi will spin faster, and will able to move a 
longer distance.  So spin out of the tornado left, and you will land on a ledge 
seeing Kamek.  She will see you, get scared and will fly away.  Now follow her 
by continuing across the path, and spin into another tornado when you get to 
the second part of the island.  Like before, use the extra spin to go left 
across the long gap, and you will meet the little Tykes here.  Get them on your 
back, and kill another Pidgit that is flying over your heads.  After killing 
him, jump up the cliffs ahead of you (to your left), and go up the pathway to 
get to the next island.  Here, fight both of the Coconutters walking around, 
and get the 3 Green Shells from the '?' block in the lower left corner.  Now 
jump up the cliffs in front of you, and use the twister to spin jump to the 
tall platform to your right (remember to throw off the Tykes from your back).  
On this cliff, kill another Pidgit, get the 1-Up Mushroom from the L block, and 
hit the purple '!' block near the fire.  This will cause a piece of the cliff 
to lower allowing the Babies to access a hidden tunnel.  So get the Babies on 
the lowered cliff and drill through the metal fence to get into the small cave.

In here, grab the 10 coins from the '?' block, kill the Gnarantulas in front of 
you, and go left across the steps to get to another yellow trampoline.  Jump up 
the trampoline to get on a really tall cliff, and kill the Pidgit to your right 
(it will be tough) near the water fountain.  After killing the Pidgit, drink up 
a drop of water, drop down the right side of the cliff to get back to the Big 
Brothers, but don't fall in the ditch near the fire!  If you fall in the short 
ditch, you will not be able to douse the fire and will have to get back to the 
fountain on the tall cliff.  Instead, stay on the upper part of the cliff, 
align yourself behind the fire (not to close), and spit out the water to put it 
out.  Now spit out the rest of the water if you have any, get back with the Big 
Brothers, and walk up the pathway you opened to get into the next area.

In here, kill the Coconutter ahead of you, and continue to walk left across the 
pathway.  Kill another Coconutter and another annoying Pidgit, throw the Babies 
off your back, and jump up the stairs until you are on the tall cliff (ignore 
the trampoline at your left).  Now you will see a twister moving back and forth 
above the wide gap (between the two tall platforms).  Your goal is to spin into 
the twister right when it moves towards you, and use its extra power to go past 
the gap.  When you are successfully on the platform near the big blue button, 
take control of the Babies, and make them jump up the trampoline to the left of 
the first tall cliff.  Now that you are on the long cloud, drill the X right 
above the hole to get a *BEAN*, and hit the '?' switch to get a pair of Super 
Mushrooms.  After getting these goodies, kill another Gnarantula (paired up 
with a Pidgit), get another *BEAN* from another X, and hit the '?' block to get 
tree Smash Eggs.  Fight against another Gnarantula, grab another *BEAN*, and 
hit the third '?' block for 3 Cannonballers (do you smell a boss battle coming 
up?).  After getting all of these goodies, fall down the gap at the right end 
of the cloud, and meet up with t