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The World Ends With You - DS

Tin Pin Slammer

(Version: 1.0)
PRINT FRIENDLY VERSION

by Blake_Morse 

Introduction

Tin Pin Slammer (or Tin Pin) is a mini-game enabled when you receive the sticker (S) Tin Pin Versus. Tin Pin can be played against NPC opponents, or, using Mingle Mode, against real opponents. The rewards from the game include pins and MPP. There are books in-game that tell you tips about this game (in the Swag List), but most of the information has been complied onto this page. Tin Pins can also be used as psychs during battle, each with a unique ability as always, though most Tin Pins don't evolve at all. Read on for more information about Tin Pin gameplay, rules, and pin stats.


Rules & Abilities

Tin Pin Slammer is won by knocking all of your opponent's pins off of the battlefield, or having the highest score when time runs out. You gain a point for stunning your opponent's pin with a technique, and you gain two points by eliminating an opponent's pin. If all of your pins are eliminated, your score will be reduced to zero. When one of your pins are eliminated, it will be replaced by the next pin in your deck, going from left to right. When a new pin comes in to play, it will flicker and be unable to act for a short time (invincibility period). During this period of time, enemy attacks will pass through it.

There are four techniques (special moves) which pins can make use of. In order to use these abilities, you must press the D-pad in the direction of the move you wish to use. Each pin has a set amount of times they can use each technique, ranging anywhere from not at all to dozens of times. The techniques are as follows:

Stinger (Right):The stinger causes your pin to enlarge and grow spikes. You can not move your pin while it is in this state. If an opponent's pin touches your pin while the stinger is activated, the opponent's pin will be stunned. The amount of time the stinger lasts varies from pin to pin.

Dive Bomber (Up): When you use the bomber, your pin will leap off the screen and a cross hair will take it's place. You can then direct the cross hair by pressing anywhere on the touch screen. After an amount of time, which varies from pin to pin has passed, your pin will crash down onto the field like a meteor, stunning anything it impacts upon. This does not bypass the stinger effect however, and your pin will be stunned if it collides with somebody using the stinger.

Sledgehammer (Left):When you use the hammer, a hammer will extend from your pin, and rotate around it. If the hammerhead strikes an opponent's pin, the pin will be stunned. However, the handle has no effect. The hammer's duration, rotation speed, number of rotations around your pin, and the handle's length all vary from pin to pin. You can use the hammer to strike a pin that's using stinger to disable the stinger effect and stun it.

Helping Hand (Down): The hand can only be used when your pin has been knocked off of the field. If used early on during your pin's fall to it's demise, a hand will form and knock your pin back onto the field.

Effectiveness Note:Dive Bombing is most effect against the Sledgehammer, the Stinger counters Dive Bombing every time, and the Sledgehammer will crush the Stinger to pieces. Each time you succeed in using a move (excludes the Helping Hand), you will gain one point.


Panels & Fields

Aside from regular panels, there are quite a few field variations and panel differentiations. Each panel/field is separate and unique, so use each one to your advantage!

-Panels-

Red L-Block:Also known as the invisible panel. When you send your Tin Pin into one of these, your pin will become invisible, but that doesn't mean you are invincible, you are still vulnerable to Pin Slams and abilities.

Red Fan: Sends your pin in the air for a brief period. Pins can soar over all obstacles and other pins while airborne

Blue Warping Circle: These panels teleport your Tin Pin to another Blue Warping Circle. Useful for getting away from opponents.

Bricks: These bricks are off the stage, but they act like walls and prevent Tin Pins from falling.

Metal Panels: Metal Panels are extremely slick and can send your pin skyrocketing off the edge if you're not careful.

-Fields-

Jungle:This field does not have any panels, but each panel is replaced with grass and other obstacles. It has a weird awkward shape and has trees, rocks, and bushes. The doodads are usually bouncy once you hit them, so beware.

Large Field:The large field isn't that different from the basic field. This field is longer (vertically) and is the only stage I know that contains bricks.


Pins

This is a list of all pins with Tin Pin-related information. You can sort this table by clicking on the arrows at the top of any column.

   Name  Class  Weight  Spin  Ko length  Stinger  Bomber  Hammer  Hand
Pin 001 Ice Blow A 99 00 44 1313 55 00 11
Pin 002 Ice Risers A 99 11 55 1313 33 44 00
Pin 003 Frozen Cool Reaper 99 22 33 1515 44 00 00
Pin 004 Blizzard Cool Reaper 99 33 44 1616 00 00 11
Pin 005 Earthshake B 99 44 44 77 55 44 11
Pin 006 Sexy D B 99 55 44 66 88 44 00
Pin 007 Sexy + B 99 66 66 99 44 77 11
Pin 008 Sexy B B 99 77 44 44 55 99 00
Pin 009 Straitjacket B 99 88 55 00 77 99 22
Pin 010 Blown Kiss Angel 99 99 33 44 77 55 00
Pin 011 D+B A 99 1010 44 00 1111 44 22
Pin 012 Happy Beam A 33 00 44 66 00 1212 00
Pin 013 Natural Magnum A 33 11 33 77 55 00 11
Pin 014 Wonder Magnum A 33 22 33 1111 00 55 00
Pin 015 Beauty Launcher A 33 33 44 55 88 44 11
Pin 016 One Love Magnum A 33 33 33 33 55 88 00
Pin 017 Hounder Magnum A 33 44 33 44 55 77 00
Pin 018 Bear Hug Magnum A 33 44 44 00 1111 66 11
Pin 019 Sparkle Beam A 33 44 55 88 55 33 22
Pin 020 Lil' Terror Bazooka A 33 55 44 77 77 77 00
Pin 021 Angel Magnum A 33 55 33 66 33 88 00
Pin 022 Cutie Beam A 33 55 44 44 88 55 11
Pin 023 Lovely Beam A 33 55 55 1010 44 00 33
Pin 024 Sexy Beam A 33 66 33 00 1010 99 00
Pin 025 Superfine Beam A 33 66 44 44 55 44 11
Pin 026 Playmate Beam A 33 66 33 55 00 77 11
Pin 027 Purity Launcher A 33 77 44 55 99 44 00
Pin 028 Innocence Beam A 33 77 33 66 44 55 00
Pin 029 Pop Pendulum A 33 77 55 33 66 55 33
Pin 030 Casual Pendulum A 33 88 55 77 22 33 33
Pin 031 Love Me Tether A 33 88 44 1010 44 55 00
Pin 032 Pamper me Tether A 33 88 44 1313 00 77 11
Pin 033 Sweet Talk Tether A 33 88 55 1515 44 00 22
Pin 034 Natural Puppy A 33 99 44 44 77 66 00
Pin 035 Frantic C 88 00 33 44 00 1717 00
Pin 036 Blink Step C 88 00 44 77 55 44 11
Pin 037 First Gear C 88 00 44 55 33 55 22
Pin 038 Top Gear C 88 11 44 66 66 66 00
Pin 039 Egg Bomb B 88 11 55 88 88 88 00
Pin 040 Meteor Magnet B 88 11 44 33 1212 33 11
Pin 041 Meteor Hook B 88 22 44 00 1515 44 00
Pin 042 Meteor Spike B 88 22 44 55 1616 00 00
Pin 043 Strong Heart C 88 22 55 55 22 44 33
Pin 044 Strong Spirit C 88 33 22 00 44 66 00
Pin 045 Strong Body C 88 33 44 99 66 33 11
Pin 046 Strong 'n Proud B 88 44 44 1111 00 77 00
Pin 047 Poison Scorpion A 88 44 55 66 1010 00 22
Pin 048 Poison Skull A 88 55 44 1010 33 44 00
Pin 049 Poison Bones A 88 55 44 55 77 77 11
Pin 050 Poison Chains A 88 66 44 66 44 88 00
Pin 051 Rapier Glance A 88 66 44 33 1010 44 11
Pin 052 Love Charge Angel 88 77 44 33 33 33 33
Pin 053 Guardian Angel Angel 88 77 44 88 55 88 00
Pin 054 Archangel Angel 88 88 44 1010 77 00 00
Pin 055 Energy Factor Angel 88 88 33 55 00 55 11
Pin 056 Speed Factor Angel 88 99 44 33 77 77 00
Pin 057 Supply Factor A 88 99 33 00 1010 99 00
Pin 058 Chaos A 88 1010 44 44 88 55 11
Pin 059 Pavo Real A 88 1212 44 55 88 33 11
Pin 060 Lightning Moon A 55 00 44 11 99 1010 00
Pin 061 Lightning Storm A 55 00 44 77 33 88 11
Pin 062 Burning Cherry A 55 11 44 55 1212 00 00
Pin 063 Burning Melon A 55 11 55 00 1212 55 22
Pin 064 Burning Berry A 55 22 44 33 1212 33 00
Pin 065 Aqua Monster B 55 22 44 55 44 88 11
Pin 066 Aqua Ghost B 55 33 44 88 66 44 00
Pin 067 Aqua Demon B 55 33 44 88 44 33 11
Pin 068 Cornered Rat B 55 44 33 55 44 77 00
Pin 069 Blast Warning A 55 44 44 00 1111 66 11
Pin 070 Candle Service A 55 55 44 33 1414 33 00
Pin 071 Shock Warning A 55 55 44 77 1010 00 11
Pin 072 Kinetic Warning C 55 66 44 55 1010 33 00
Pin 073 Impact Warning B 55 66 55 00 2323 00 22
Pin 074 Storm Warning C 55 77 44 44 66 66 11
Pin 075 Electric Warning B 55 88 44 66 77 44 00
Pin 076 Teleport Warning C 55 99 44 1010 00 77 00
Pin 077 Shout A 55 99 44 00 66 99 11
Pin 078 Psych Support A 55 1010 33 33 77 77 00
Pin 079 Stopper Spark A 55 1111 44 00 1010 44 22
Pin 080 Mus Rattus A 55 1212 33 55 55 66 00
Pin 081 Masamune A 77 00 44 99 00 88 11
Pin 082 Onikiri A 77 00 55 44 77 33 22
Pin 083 Nenekiri A 77 11 55 99 99 99 00
Pin 084 Kanesada A 77 11 33 00 55 88 11
Pin 085 Enju A 77 22 44 66 88 44 00
Pin 086 Yoshimitsu A 77 22 33 00 88 88 00
Pin 087 Ichimonji B 77 33 44 1010 44 33 00
Pin 088 Nikkari B 77 33 66 1111 88 66 11
Pin 089 Mikazuki B 77 44 44 1212 33 44 00
Pin 090 Shiro B 77 44 55 1414 44 00 22
Pin 091 Unjo B 77 55 44 1515 00 22 00
Pin 092 Izanagi B 77 55 55 1616 00 55 11
Pin 093 Murasame A 77 66 44 00 77 1010 00
Pin 094 Rakuyo A 77 66 44 99 99 00 11
Pin 095 Kusanagi A 77 77 44 44 77 77 00
Pin 096 Ohabari A 77 77 44 1414 00 55 11
Pin 097 Zantetsu B 77 88 33 1010 33 44 00
Pin 098 Mitama B 77 88 44 00 44 1515 00
Pin 099 Izanami A 77 99 33 00 1010 55 00
Pin 100 Onmyo A 77 99 44 55 44 55 11
Pin 101 Konohana A 77 1010 66 33 44 33 44
Pin 102 Konohana Sakuya A 77 1010 44 88 44 55 00
Pin 103 Jupiter of the Monkey A 77 1212 55 77 00 99 22
Pin 104 Long Live the Rock C 1010 00 33 55 55 33 11
Pin 105 Long Live the Ice B 1010 11 44 00 99 1010 00
Pin 106 Long Live the Floe B 1010 22 44 33 44 77 22
Pin 107 Eyes Full of Hope B 1010 33 33 33 33 44 11
Pin 108 Eyes Full of Light B 1010 44 44 99 88 00 11
Pin 109 Hot Gaze C 1010 55 44 55 1414 00 00
Pin 110 Sizzling Gaze C 1010 66 55 00 1414 44 22
Pin 111 Cold Stare B 1010 77 33 88 33 66 00
Pin 112 Icy Stare B 1010 88 55 55 44 55 33
Pin 113 Wassup Thunder! B 1010 99 44 33 99 77 00
Pin 114 Wassup Lightning! B 1010 1010 44 00 99 66 11
Pin 115 Wassup Voltage! B 1010 1111 44 33 66 66 11
Pin 116 Indestructo Man A 1010 1313 44 00 1010 44 22
Pin 117 Hip Snake A 1010