More Reviews
REVIEWS Loadout Review
What do you really expect of a shooter these days? Loadout probably already has it somewhere in gobs of gameplay, but you won’t hear me saying it’s worth your time.

Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES Yakuza 5: Good Game With a Few Pacing Problems [Hands-on Preview]
I like this, but will others be OK with the change?

GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

Fire Emblem: Awakening Skills Guide

Version 1.00 by
Jonathan_Leack
02/15/13

Archer
Prescience: If unit attacks first, Avoid and Accuracy +15.
Skill +2: Skill +2.

Assassin
Lethality: One-hit kill to enemy unit (ineffective against units equipped with Shadowgift skill). Probability of triggering = (Skill/4).
Pass: Unit can pass through enemy-occupied spaces.

Barbarian
Gamble: Accuracy -5 and Critical +10.
Mug: If you attacked and defeated a enemy, you get Gold(small) with (Luck)%.

Berserker
Axefaire: Strength +5 if equipped with axe.
Wrath: If current HP < max HP/2, critical +20.

Bowknight
Bowbreaker: Avoid and Accuracy +50 if facing enemy equipped with bow.
Rally Skill: Temporarily enhances allies' Skill.

Cavalier
Discipline: Earned weapon experience is doubled.
Outdoor Fighter: Hit and Avoid +10 when fighting outdoors.

Cleric
Healtouch: All healing staff actions taken by unit boosted by an extra +5 HP.
Miracle: Units survive lethal attacks if HP is higher than 1.Probability of triggering is equal to (Luck).

Dancer
Luck +4: Luck +4.
Special Dance: After dance, temporarily enhances allies' Power, Magic, Defense, and Resistance.

Dark Flier
Galeforce: If unit attacks and defeats an enemy, the unit can take a single additional move that turn.
Rally Movement: Temporarily enhances allies' Movement.
Relief: Heals 20% of HP each turn if no units are within three spaces.

Dark Knight
Life Absorb: If unit attacks and defeats enemy, unit regenerates Health equal to (Max HP/2).
Slow Burn: In the first 15 turns, Accuracy and Avoid + (current turn).

Dark Mage
Anathema: -10 Avoid and Dodge for all enemies within three spaces.
Hex: Avoid -15 on all adjacent enemies.

Demon Fighter
Quick Slash: Attack +10 during player's turn.
Resistance +10: Resistance +10.

Falcon Knight
Lancefaire: Strength +5 if equipped with lance.
Rally Speed: Temporarily enhances allies' speed.
Relief: Heals 20% of HP each turn if no units are within three spaces.

Fighter
HP +5: Max HP +5.
Zeal: Critical +5.

General
Pavise: Damage from swords, lances and axes reduced by a percentage equal to (Skill).
Rally defense: Temporarily enhances allies' Defense.

Grandmaster
Ignis: Adds half of either Magic or Strength value to the other value. Probability of triggering = (Skill).
Rally Spectrum: Temporarily enhances allies' all status.

Great Knight
Luna: Enemy defense and resist reduced by half. Probability of triggering is equal to (Skill).
Support Block: Dual Guard probability +10%.

Great Lord
Aether: Use Sol and Luna in succession. Probability of triggering = (Skill/2).
Rightful King: Increases trigger rate of unit's skills by 10%.
Royal Weapon: +10% bonus on probability of probability-relying skills.

Griffon Rider
Carrier: Movement +2 if paired with another unit.
Deliverer: Movement +2 when paired with another unit.
Lancebreaker: Avoid and Hit +50 if facing enemy equipped with lance.

Hero
Armsthrift: Attacks don't expend a weapon use. Probability of triggering = (Luck *2).
Axebreaker: Avoid and Accuracy +50 if facing enemy equipped with axe.
Patience: Hit and avoid +10 while unit is being attacked.
Sol: Restore HP(damage/2) with (Skill)%.

Knight
Defense +2: Defense +2.
Indoor Fighter: Hit and avoid +10 when fighting indoors.

Lord
Charm: Hit and Avoid +5 to all allies standing within three spaces.
Dual Strike+: Dual Strike trigger rate increased by 10%.
Rightful King: Increases trigger rate of unit's skills by 10%.

Manakete
Odd Rhythm: Hit and Avoid +10 on odd-numbered turns.
Wyrmsbane: Special effectiveness on dragon-attribute enemies.

Mage
Focus: Critical +10 when there are no allies within three spaces.
Magic +2: Magic +2

Mercenary
Armsthrift: Attacks don't expend a weapon use. Probability of triggering = (Luck *2).
Patience: Hit and avoid +10 while unit is being attacked.

Myrmidon
Avoid +10: Avoid +10.
Vantage: If current HP < max HP/2 and you are attacked, you attack first.

Paladin
Aegis: Damage from arrow and magic attacks reduced by % equal to unit's Skill.
Defender: All stats +1 when paired with another unit.

Pegasus Knight
Refresh: If no units nearby, regenerates 10 Health.
Speed +2:  Speed +2.

Priest
Healtouch: All healing staff actions taken by unit boosted by an extra +5 HP.
Miracle: Units survive lethal attacks if HP is higher than 1.Probability of triggering is equal to (Luck).

Sage
Rally Magic: Temporarily enhances allies' Magic.
Tombfaire: If you use magic, Firepower bonus +5.

Sniper
Accuracy +20: Accuracy +20.
Bowfaire: Strength +5 if equipped with bow.

Sorcerer
Tomebreaker: If enemy uses magic, Avoid and Accuracy +50.
Vengeance: Firepower bonus +(max HP-current HP)/2 with (Skill*2)%.

Swordmaster
Astra: Unit attacks 5 times at 50% damage. Probability of triggering = (Skill /2).
Avoid +10: Avoid +10.
Swordfaire: If you equip sword, Firepower bonus +5.

Tactician
Solidarity: Critical and avoid-critical +10 on adjacent allies.
Veteran: If double, earned EXP is x1.5.

Taguel
Beast Buster: Attacks against beast-class enemies are especially effective.
Even Rhythm: Hit and Avoid +10 on even-numbered turns.

Thief
Locktouch: Unit can unlock chests and doors without a key.
Movement +1: Movement +1.

Trickster
Acrobat: All terrain is treated as plains for movement purposes.
Lucky Seven: +20 to both Avoid and Hit for the first seven turns.

Troubadour
Demoiselle: All male allies within three spaces receive Avoid and Dodge +10.
Resistance +2: Resistance +2.

Valkyrie
Rally Resistance: Temporarily enhances allies' Resistance.
Support Boost: You get extra bonus when paired up.

Villager
Aptitude: Adds 20% likelihood that each stat will increase during level up.
Underdog: When enemy's level is bigger, avoid and accuracy +15.

War Cleric
Renewal: Regenerates 30% of max HP.

War Monk
Rally Luck: Temporarily enhances allies' Luck.
Renewal: Regenerates 30% of max HP.

Warrior
Counter: Returns damage equal to damage received by attacking enemy.
Rally Strength: Temporarily enhances allies' Strength.

Wyvern Lord
Deliverer: Movement +2 when paired with another unit.
Quick Burn: Hit and Avoid +15 at the beginning of the battle - wears off gradually over 15 turns.
Swordbreaker: If enemy equip sword, Accuracy and Avoid +50.

Wyvern Rider
Strength +2: Strength +2.
Tantivy: If no allies nearby, Accuracy and Avoid +10.
More Fire Emblem: Awakening Cheats and FAQs: