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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Fire Emblem: Awakening Skills Guide

Version 1.00 by
Jonathan_Leack
02/15/13

Archer
Prescience: If unit attacks first, Avoid and Accuracy +15.
Skill +2: Skill +2.

Assassin
Lethality: One-hit kill to enemy unit (ineffective against units equipped with Shadowgift skill). Probability of triggering = (Skill/4).
Pass: Unit can pass through enemy-occupied spaces.

Barbarian
Gamble: Accuracy -5 and Critical +10.
Mug: If you attacked and defeated a enemy, you get Gold(small) with (Luck)%.

Berserker
Axefaire: Strength +5 if equipped with axe.
Wrath: If current HP < max HP/2, critical +20.

Bowknight
Bowbreaker: Avoid and Accuracy +50 if facing enemy equipped with bow.
Rally Skill: Temporarily enhances allies' Skill.

Cavalier
Discipline: Earned weapon experience is doubled.
Outdoor Fighter: Hit and Avoid +10 when fighting outdoors.

Cleric
Healtouch: All healing staff actions taken by unit boosted by an extra +5 HP.
Miracle: Units survive lethal attacks if HP is higher than 1.Probability of triggering is equal to (Luck).

Dancer
Luck +4: Luck +4.
Special Dance: After dance, temporarily enhances allies' Power, Magic, Defense, and Resistance.

Dark Flier
Galeforce: If unit attacks and defeats an enemy, the unit can take a single additional move that turn.
Rally Movement: Temporarily enhances allies' Movement.
Relief: Heals 20% of HP each turn if no units are within three spaces.

Dark Knight
Life Absorb: If unit attacks and defeats enemy, unit regenerates Health equal to (Max HP/2).
Slow Burn: In the first 15 turns, Accuracy and Avoid + (current turn).

Dark Mage
Anathema: -10 Avoid and Dodge for all enemies within three spaces.
Hex: Avoid -15 on all adjacent enemies.

Demon Fighter
Quick Slash: Attack +10 during player's turn.
Resistance +10: Resistance +10.

Falcon Knight
Lancefaire: Strength +5 if equipped with lance.
Rally Speed: Temporarily enhances allies' speed.
Relief: Heals 20% of HP each turn if no units are within three spaces.

Fighter
HP +5: Max HP +5.
Zeal: Critical +5.

General
Pavise: Damage from swords, lances and axes reduced by a percentage equal to (Skill).
Rally defense: Temporarily enhances allies' Defense.

Grandmaster
Ignis: Adds half of either Magic or Strength value to the other value. Probability of triggering = (Skill).
Rally Spectrum: Temporarily enhances allies' all status.

Great Knight
Luna: Enemy defense and resist reduced by half. Probability of triggering is equal to (Skill).
Support Block: Dual Guard probability +10%.

Great Lord
Aether: Use Sol and Luna in succession. Probability of triggering = (Skill/2).
Rightful King: Increases trigger rate of unit's skills by 10%.
Royal Weapon: +10% bonus on probability of probability-relying skills.

Griffon Rider
Carrier: Movement +2 if paired with another unit.
Deliverer: Movement +2 when paired with another unit.
Lancebreaker: Avoid and Hit +50 if facing enemy equipped with lance.

Hero
Armsthrift: Attacks don't expend a weapon use. Probability of triggering = (Luck *2).
Axebreaker: Avoid and Accuracy +50 if facing enemy equipped with axe.
Patience: Hit and avoid +10 while unit is being attacked.
Sol: Restore HP(damage/2) with (Skill)%.

Knight
Defense +2: Defense +2.
Indoor Fighter: Hit and avoid +10 when fighting indoors.

Lord
Charm: Hit and Avoid +5 to all allies standing within three spaces.
Dual Strike+: Dual Strike trigger rate increased by 10%.
Rightful King: Increases trigger rate of unit's skills by 10%.

Manakete
Odd Rhythm: Hit and Avoid +10 on odd-numbered turns.
Wyrmsbane: Special effectiveness on dragon-attribute enemies.

Mage
Focus: Critical +10 when there are no allies within three spaces.
Magic +2: Magic +2

Mercenary
Armsthrift: Attacks don't expend a weapon use. Probability of triggering = (Luck *2).
Patience: Hit and avoid +10 while unit is being attacked.

Myrmidon
Avoid +10: Avoid +10.
Vantage: If current HP < max HP/2 and you are attacked, you attack first.

Paladin
Aegis: Damage from arrow and magic attacks reduced by % equal to unit's Skill.
Defender: All stats +1 when paired with another unit.

Pegasus Knight
Refresh: If no units nearby, regenerates 10 Health.
Speed +2:  Speed +2.

Priest
Healtouch: All healing staff actions taken by unit boosted by an extra +5 HP.
Miracle: Units survive lethal attacks if HP is higher than 1.Probability of triggering is equal to (Luck).

Sage
Rally Magic: Temporarily enhances allies' Magic.
Tombfaire: If you use magic, Firepower bonus +5.

Sniper
Accuracy +20: Accuracy +20.
Bowfaire: Strength +5 if equipped with bow.

Sorcerer
Tomebreaker: If enemy uses magic, Avoid and Accuracy +50.
Vengeance: Firepower bonus +(max HP-current HP)/2 with (Skill*2)%.

Swordmaster
Astra: Unit attacks 5 times at 50% damage. Probability of triggering = (Skill /2).
Avoid +10: Avoid +10.
Swordfaire: If you equip sword, Firepower bonus +5.

Tactician
Solidarity: Critical and avoid-critical +10 on adjacent allies.
Veteran: If double, earned EXP is x1.5.

Taguel
Beast Buster: Attacks against beast-class enemies are especially effective.
Even Rhythm: Hit and Avoid +10 on even-numbered turns.

Thief
Locktouch: Unit can unlock chests and doors without a key.
Movement +1: Movement +1.

Trickster
Acrobat: All terrain is treated as plains for movement purposes.
Lucky Seven: +20 to both Avoid and Hit for the first seven turns.

Troubadour
Demoiselle: All male allies within three spaces receive Avoid and Dodge +10.
Resistance +2: Resistance +2.

Valkyrie
Rally Resistance: Temporarily enhances allies' Resistance.
Support Boost: You get extra bonus when paired up.

Villager
Aptitude: Adds 20% likelihood that each stat will increase during level up.
Underdog: When enemy's level is bigger, avoid and accuracy +15.

War Cleric
Renewal: Regenerates 30% of max HP.

War Monk
Rally Luck: Temporarily enhances allies' Luck.
Renewal: Regenerates 30% of max HP.

Warrior
Counter: Returns damage equal to damage received by attacking enemy.
Rally Strength: Temporarily enhances allies' Strength.

Wyvern Lord
Deliverer: Movement +2 when paired with another unit.
Quick Burn: Hit and Avoid +15 at the beginning of the battle - wears off gradually over 15 turns.
Swordbreaker: If enemy equip sword, Accuracy and Avoid +50.

Wyvern Rider
Strength +2: Strength +2.
Tantivy: If no allies nearby, Accuracy and Avoid +10.
More Fire Emblem: Awakening Cheats and FAQs:

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