Tales of Symphonia
FAQ/Walkthrough Version 1.23
Author: Alex Eagleson
Began: July 18th, 2004
Completed: July 23rd, 2005
Donations: See legal section
StarOceanDC(at)gmail(dot)com
"Once upon a time there existed a giant tree that
was the source of all mana. A war, however, caused
this tree to wither away, and a hero's life was
sacrificed in order to take its place. Grieving
over the loss, the goddess disappeared unto the
heavens. The goddess left the angels with the
edict: "You must wake me, for if I should sleep,
the world shall be destroyed." The angels bore
the Chosen One, who headed towards the tower that
reached up unto the heavens. And that marked the
beginning of the regeneration of the world."
---------------------------- This is a 100% spoiler-free walkthrough ---------
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Introduction:
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The following is a step-by-step guide to not only making your way through
Tales of Symphonia, but getting the most enjoyment out of it as well. I am
currently writing this guide as I play through the game for a second time,
recording events as they happen, with prior knowledge of each situation in
order to be as clear and concise as I possibly can.
Also I'd like to note that this was the first walkthrough I ever wrote and it
carries kind of a sentimental value with it. While I don't exactly find it to
be the most aesthetically pleasing of my work, I can look back and say that I
think I did quite a good job for a first guide, and I hope you enjoy it too.
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Version History:
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Version 0.5 - Began writing this guide. Guide is fully complete up to
and including the Tower of Mana. (July 20th, 2004)
Version 0.7 - Completed the walkthrough up to and including the
Toize Valley Mine (July 21st, 2004)
Version 1.00 - At 5:47 a.m. I have finally just completed the walkthrough
for the entire game. I cannot believe how much work that was... wow.
(July 23rd, 2004)
Version 1.20 - This marks the end of another three days work, every section
in this guide except "Full Walkthrough", "Legal", and "Credits" were done
in the days leading to this update. 1.20 Represents an update of 0.1 for
each day of work. (July 25th, 2004)
Version 1.21 - Small fixes (spelling etc) (July 25th, 2004)
Version 1.22 - Better titles section, added my email. (August 13th, 2004)
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Controls:
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||--------------------\
O===||Field Map---------- )
||--------------------/
Control Stick - Move player-controlled character
Control Pad - Open Map
A Button - Enter towns and dungeons
B Button - Cancel/Board Rheaird
- Embark/Disembark EC
X Button - Mount/Dismount Noishe (Activates long range mode)
Y Button - Open Main Menu
Z Button - Start skit
L Button/R Button - Rotate the camera left/right
Start/Pause - Toggle world map
||--------------------\
O===||Town/Dungeon Map--- )
||--------------------/
Control Stick - Move player-controlled character
Control Pad - Rotate player controlled character 45 degrees (only while
standing still)
A Button - Action (Speak, Examine, etc.)
X Button - Use Sorcerer's Ring
Y Button - Open Main Menu
Z Button - Start skit
||--------------------\
O===||Battle------------- )
||--------------------/
Control stick - Move player controlled character/Item selection
Control Pad - Select strategic orders
A Button - Attack
B Button - Perform a magic or technique
C Stick - Magic and technique shortcut
X Button - Guard/Cancel magic technique
Y Button - Open Battle Menu
Z Button - Initiate Unison Attack
L Button - Delay magic or technique
R Button - Change target (hold to select a target)
Start/Pause - Pause
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Table of Contents:
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*I have separated the Walkthrough into numerous parts just to be
more organized, neither these parts nor there names actually appear
anywhere in the game.*
1. Characters --------------------------------------------------- Ctrl+f /1
2. General Information/FAQ -------------------------------------- Ctrl+f /2
3. Full Walkthrough --------------------------------------------- Ctrl+f /3
Part I - The Precursor (Disk 1)
i - Iselia Village
ii - Martel Temple
iii - Iselia Village
iv - Iselia Forest
v - Dirk's House
vi - Iselia Village
Part II - The Journey Begins
i - Triet
ii - Sylvarent Base
iii - Triet
iv - Seal of Fire (Triet Ruins)
v - Campfire
vi - Triet
vii - Ossa Trail
viii - Izoold
Part III - Across the Sea
i - Palmacosta
ii - Hakonesia Peak
iii - Palmacosta
iv - House of Salvation
v - Palmacosta Human Ranch
vi - Palmacosta
vii - Thoda Dock
viii - Seal of Water (Thoda Geyser)
ix - Campfire
x - Hakonesia Peak
Part IV - Well On Your Way
i - Asgard
ii - Seal of Wind (Balacruf Mausoleum)
iii - Campfire
iv - Luin
v - Asgard Human Ranch
vi - Luin
vii - Hima
viii - Asgard Human Ranch
ix - Hima
x - Tower of Mana
xi - Campfire
xii - Lake Umacy
xiii - Thoda Geyser
xiv - Lake Umacy
xv - Hima
xvi -- Tower of Salvation
xvii - Sylvarent Base
Part V - Tethe'alla
i - Fooji Mountains
ii - Meltokio
iii- Sylvarent Bridge
iv - Sybak
v - Tethe'alla Bridge
vi - Fooji Mountains
vii - Meltokio
viii - Meltokio Sewers
ix - Meltokio
x - Tethe'alla Bridge
xi - Sybak
xii - Gaoracchia Forest
xiii - Mizuho
xiv - Gaoracchia Forest
xv - Ozette
xvi - Altessa's House
xvii - Toize Valley Mine
xviii - Ozette
xix - Mizuho
xx - Temple of Lightning
xxi - Tethe'alla Base
Part VI - Skies of Tethe'alla
i - The Nest of Flying Dragons
ii - Temple of Earth
iii - Flanoir
iv - Temple of Ice
v - Altessa's House
vi - Altamira
vii - Otherworldly Gate
Part VII - Two Worlds
i - Palmacosta
ii - Palmacosta Human Ranch
iii - Remote Island Human Ranch
iv - Palmacosta
v - Sylvarent Base
vi - Altessa's House
vii - Altamira
viii - Temple of Darkness
ix - Meltokio
x - Temple of Darkness
xi - Linkite Tree
xii - Nova's Caravan
xiii - Balacruf Mausoleum (Seal of Wind)
xiv - Triet Ruins (Seal of Fire)
xv - Dirk's House
xvi - Linkite Tree
xvii - Tower of Mana
xviii - Iselia Human Ranch
Part VIII - Repercussions (Disc 2)
i - Iselia Village
ii - Dirk's House
iii - Altessa's House
iv - Sybak
v - Meltokio
vi - Altamira
vii - Sybak
viii - Mizuho
ix - Ymir Forest
x - Heimdall
xi - Latheon Gorge
xii - SE Abbey
xiii - Tower of Salvation
xiv - Welgaia
xv - Altessa's House
xvi - Flanoir
xvii - Tower of Salvation
Part IX - The Beginning of the End
i - Heimdall
ii - Torent Forest
iii - Heimdall
iv - Dirk's House
v - Tower of Salvation
vi - Derris-Kharlan
vii - Welgaia
viii - Exire
ix - House of Guidance (Southeastern Continent)
x - House of Guidance (Southwestern Continent)
xi - Vinheim
xii - Finale
4. Tech Attacks/Magic ------------------------------------------- Ctrl+f /4
5. Unison Attacks ----------------------------------------------- Ctrl+f /5
6. EX Skills ---------------------------------------------------- Ctrl+f /6
7. Grade -------------------------------------------------------- Ctrl+f /7
8. Side Quests -------------------------------------------------- Ctrl+f /8
I - Colette's Dogs
II - Rebuilding Luin
III - Meltokio Arena
IV - Titles
V - Recipes
VI - Devil's Arms
VII - Meteor Swarm
VIII - Costumes
IX - Kuchinawa
X - Hot Springs
XI - Niflheim
XII - Sword Dancer
XIII - Clara
9. Minigames ---------------------------------------------------- Ctrl+f /9
10. Legal ------------------------------------------------------ Ctrl+f /AA
11. Credits ---------------------------------------------------- Ctrl+f /BB
*All walkthrough sections can be quickly accessed with your browser's search
function (quick key ctrl+f.) Use the Roman numerals simply like this:
If you say wanted to find Iselia Village, it is Part I subsection i, so
search for "I - i" without the quotation marks, including the spaces, and
it will send you right there. Easy.*
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1. Characters /1
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I - Lloyd Irving
II - Colette Brunel
III - Genis Sage
IV - Raine Sage
V - Kratos Aurion
VI - Sheena Fujibayashi
VII - Zelos Wilder
VIII - Presea Combatir
IX - Regal Bryant
o--------------o
| Lloyd Irving |
o--------------o
Gender: Male
Age: 17
Height: 5'8"
Weight: 128 lbs
Class: Swordsman
Race: Human
Hair: Dark Brown/Short Hair
Build: Average
Weapon: Two single-edged swords
Occupation: Student
The central character of the game, Lloyd was found in the woods with
Noishe when he was an infant. He now lives with his adoptive dwarf
father.
o----------------o
| Colette Brunel |
o----------------o
Gender: Female
Age: 16
Height: 5'2"
Weight: 97 lbs
Class: Chosen
Race: Human
Hair: Platinum Blonde/Long Hair
Build: Slender
Weapon: Chakram
Occupation: Student/Chosen
Colette is the game's heroine and Lloyd's childhood friend. Though
normally a bit clumsy and seemingly care-free, she has a strong will
and sense of responsibility hidden underneath her soft appearance --
she bears the weight of the world on her shoulders. She is not the
type who looks to other for protection. If anything, she is bold and
daring in times of need, always willing to sacrifice herself to help
her friends.
o------------o
| Genis Sage |
o------------o
Gender: Male
Age: 12
Height: 4'8"
Weight: 64 lbs
Class: Mage
Race: Elf
Hair: Silver
Build: Slender
Weapon: Kendama
Occupation: Student
This young boy is one of Lloyd's closest friends. He's a child prodigy
-- not only is he the smartest student in the village, he is a talented
mage as well. Because of these abilities, he is overflowing with self-
confidence, to the point of looking down upon others.
o------------o
| Raine Sage |
o------------o
Gender: Female
Age: 23
Height: 5'5"
Weight: 108 lbs
Class: Mage
Race: Elf
Hair: Silver
Build: Average
Weapon: Staff
Occupation: Teacher
Raine is the teacher of the school Lloyd, Colette, and Genis attend.
She is also Genis' older sister. She is asked to join Colette on her
journey because of her knowledge of archeology and the magical arts.
Although normally cool and logical, her passion for archeology gets
the best of her at times.
o---------------o
| Kratos Aurion |
o---------------o
Gender: Male
Age: 28
Height: 6'1"
Weight: 172 lbs
Class: Mage/Swordsman
Race: Human
Hair: Dark Brown
Build: Average
Weapon: Double/edged sword
Occupation: Mercenary
Kratos is a mercenary hired to accompany the chosen on her journey of
regeneration. He is a skilled swordsman -- Lloyd's swordsmanship pales
in comparison. His cool demeanor and logical approach to handling
situations irritate Lloyd, who tends to handle things completely the
opposite way.
o--------------------o
| Sheena Fujibayashi |
o--------------------o
Gender: Female
Age: 19
Height: 5'5"
Weight: 106 lbs
Class: Summoner
Race: Human
Hair: Black
Build: Voluptuous
Weapon: Cards infused with magical energy
Occupation: Assassin
Sheena is an assassin sent from the prospering world of Tethe'alla
to stop Colette from succeeding in her journey of regeneration. If
Colette succeeds in reviving Sylvarent, then Sheena's world will be
ruined. Similar to Colette, Sheena carries the fate of her world on
her shoulders.
o--------------o
| Zelos Wilder |
o--------------o
Gender: Male
Age: 22
Height: 5'10"
Weight: 150 lbs
Class: Mage/Swordsman
Race: Human
Hair: Red
Build: Average
Weapon: Double-edged sword
Occupation: Chosen of Tethe'alla
Zelos is Tethe'alla's chosen one. His good looks, his title, and his
smooth charm make him irresistible with most women. Because of this,
he can be a bit arrogant and egotistical at times. He doesn't take
things too seriously, and thus has a laissez-faire attitude toward his
duties as the chosen.
o-----------------o
| Presea Combatir |
o-----------------o
Gender: Female
Age: Looks around 12
Height: 4'6"
Weight: 53 lbs
Class: Axwoman
Race: Human
Hair: Pink
Build: Typical child's build, but slightly small for her age
Weapon: Ax
Occupation: Woodcutter
Presea works as a woodcutter in place of her sick father. Although
she is small and slender, she manages to heft with ease a heavy ax that
most adults would struggle to lift. This is possible due to the special
Exsphere she has equipped. This special Exsphere however, suppresses
Presea's humanity -- she does not display any sort of emotion at all.
**For some reason the art book decided it was no big deal to just put
all this information about Regal, which is essentially just one giant
spoiler. Read at your discretion.**
o--------------o
| Regal Bryant |
o--------------o
Gender: Male
Age: 33
Height: 6'2"
Weight: 187 lbs
Class: Fighter
Race: Human
Hair: Blue
Build: Large, fairly muscular
Weapon: Greaves
Occupation: Former aristocrat
Regal is a prisoner of the prosperous world of Tethe'alla. Sent to
capture Colette on behalf of the pope, Regal is extremely quiet and
constantly wears a grim expression. The few words that escape his lips
are dignified and carefully thought out. They are perhaps traces of
his aristocratic background.
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2. General Information/FAQ /2
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I - Battle System
II - Skits
III - Memory Gems
IV - Avatar Character
V - Monoliths
VI - S and T Skills
VII - Multiplayer
VIII - Difficulty Levels
----
I - Battle System
----
This game offers a unique battle system, which is one of its primary
appeals to people. To start with the simplest notes in is a real
time RPG, meaning the battles are not turn based, you character moves
where you control him to. Some have compared the battle system to that
of Star Ocean, or too broader but less accurate extent, Kingdom Hearts.
Obviously it's best to just understand how it works, rather than
worrying about what other game it's most like.
To start, while this game takes a very three dimensional look to the
battles, when you control it you'll actually notice it's done in a very
clever two dimensional fashion. Every enemy has its own 2D plane, if
you target an enemy you can run either away or towards it. At any time
you can press the R button to switch to another enemy, and change the
plane you move on. So it may seem like you are moving into the background,
but the camera will change and you will still be moving left and right.
Attacking in this game can depend on your character's combat setting,
which you can choose at the beginning of the game. There are three.
Auto - No control of your character. The AI will fight for you and
you can sit and watch. If you enjoy not playing your games, this setting
is for you.
Semi-auto - You have moderate control. You can still move left and
right. Pressing A will cause you to run up to the enemy you are
targeting and attack it. You will also block automatically
sometimes, however you do not have full control of your ability to
jump.
Manual - Everything is controlled by you. A button will cause you to
swing your sword without moving, control with the analog and jump by
pressing up. I recommend this setting, I find it to be the most
enjoyable to use.
You will also be able to have three other characters accompany you in
battle. These characters will be set to Auto by default and will
perform actions based on the options you have set in the strategy
section of the main menu. They can also be instructed what to do
manually through the menu, or by the C stick.
You can also try and perform large combos in battle, they will
begin to count as you repeatedly hit an enemy without delaying
for more than a second of so between attacks. This combo can
be contributed to by everyone in your party, so practice using
everyone to your advantage. That is about as far as the basics
go.
----
II - Skits
----
Skits are events meant to either further the story, your relationship
with the particular characters, or just entertain you on the whole.
You will know a skit is available when you see the Z button icon
and a name at the bottom left of the screen. At those times
you can press Z to watch a skit. They are unvoiced and can move
rather fast at times so keep your eyes sharp. They can also
be skipped by pressing the start button at any time.
You can go through the entire game without every voluntarily
watching a skit, they are entirely optional.
----
III - Memory Gems
----
Memory gems are special crystals found in most dungeons. The majority
of dungeons will contain one save point near the beginning, and one
broken save point near the end. These broken save points can be
activated by examining them and using a memory gem. One of the enemies
of the particular dungeon you're in will always be holding the memory
gem, it's your job to find which one. (I will tell you which enemy
to defeat to receive the memory gem at the appropriate times in the
walkthrough.)
----
IV - Avatar Characters
----
Your avatar character put simply means the character displayed on screen
that you control while out of battle. To change who this character is
open your menu, press down until you reach the character you want and
press the A button. You will see a little red flag on that character
in the menu, now they will appear on the map. Certain events in the
game require certain characters to be the avatar, so make sure you
understand the concept.
----
V - Monoliths
----
You will find monoliths scattered all over the world map. When you
see one approach it and you will be told that long range mode is
now available for that area. What that means is that you can now
ride Noishe by pressing X on the world map there. The camera will
zoom out giving you a better view of everything.
----
VI - S and T Skills
----
S and T skills refer to your proficiency as either a "Strike" character
or a "Tech" character. Strike characters will have the ability to hit
with singular, powerful blows. Tech characters will be able to hit
with multiple, weaker blows. It will average about to the same in the
end so it comes down to a matter of personal preference. There are just
a few things you have to understand:
Your characters will learn different magic spells and tech attacks
depending on whether they are S or T. If you learn some T spells,
but realize you want to S ones you have to "Forget" the T ones first.
To forget a spell or tech, go into the tech menu, and with your
cursor over the tech/spell press X. You cannot forget techs/spells
which are not influenced by the T/S direction, so don't worry. You
also cannot ever permanently lose something by forgetting so don't
worry too much.
The other important thing to know is how to go from S to T or vice
versa. Which direction you go is based on your EX Skills so check
there first. Hover your cursor over an EX ability and at the top
right of the description is will say either "S-TYPE" or "T-TYPE,"
if your S-TYPE outnumber you T-TYPE you will progress toward S and
vice versa.
The other way to switch easily to equip an accessory called the
Strike Ring. It will send you toward S regardless of your EX
Skills, but you will return to whichever is more prominent once
you take it off. You can learn the skills from one side, and
go to the other, and you will still have them.
----
VII - Multiplayer
----
This game is a single player game at heart, but it does offer the option
to play with friends, and it would be a shame not to take advantage of
it at least once. Actually the real shame is the lack of any concrete
explanation as to how to utilize it, well read on:
To play with more than one person, choose the character you want, for
this example lets say it's Genis in character slot number 2. Go
to the tech menu, select Genis, then press up once to hover your
cursor over his name. From here you can press start to change him
from Manual to Semi-Auto to Auto. Set him to manual. Now plug a
controller into slot 2 and begin a battle, controller two can move
Genis now.
Here's one more important thing, the controller must be plugged into
the controller port corresponding to the character position. So if
Genis is your third character on the list, you have to plug controller
2 into the third slot, even if only playing with two people.
This game can be played with anywhere from 1 - 4 people. Remember
to set the characters back to Auto when your friends leave.
----
VIII - Difficulty Levels
----
This game has three difficulty levels: Normal, Hard and Mania.
Normal and hard can be chosen at the beginning, but you must complete
the game at least once before you can play Mania mode. To change
the difficulty enter you menu, choose "System" then "Customize"
and there will be an option here to cycle between difficulties.
This can also be done in the customization menu on the title screen,
and again when starting a new game.
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3. Full Walkthrough /3
---------------------------------------------------------------------------
**MOST IMPORTANT:
If you EVER get stuck in this game the number one source of information
is also the number one overlooked feature of this game and that is the
synopsis located as the top right option in your main menu. It will
tell you almost everything you need to know, check it often.**
** Please note before I begin that the intent of this walkthrough is to
assist and guide you through the game. It is purposely written so that
it instructs you where to go, not why you go there which is of course the
best means to avoid spoilers. Finally note I will not sacrifice content for
spoilers, so even those who have completed the game once should find
this guide equally as useful as those who have not. The guide WILL be
written primarily for those who wish to get as much as possible out of the
game, and so I would recommend using it in conjunction with an in-
depth guide for receiving titles and recipes, however this of course is not
at all a requirement.**
**Note that people wishing to avoid spoilers, when I say "Do this
and watch the next scene" that implies watching the whole scene
before continuing on to even the next sentence. It's no big deal,
it's just a helpful tip to those who would like the least amount of
spoilers possible**
**Also one final note before I begin, as much as I appreciated the help
of all the walkthroughs form the JP version, I found myself getting stuck
a LOT, something very easy to do in this game if you don't know
exactly where to go. So if it seems like I'm being overly detailed at
times, keep a mind that often it may not seem like it, but those details
are likely very important! My goal is to help people avoid all the
frustration
I went through trying to find the exact insignificant events that allow you
to progress. Anyway thanks for allowing me to make these notes,
and with that said, enjoy Tales of Symphonia!!**
***************************************************************************
* Disc 1 *
***************************************************************************
==========================
Part I - The Beginning
==========================
The game begins with a brief narration.
________________________________________
\_______________________________
I - i - Iselia Village
-----o
Halo:
Apple Gel - 100G
Orange Gel - 200G
Life Bottle - 300G
Magic Lens - 10G
Wooden Blade - 700G
Chakram - 200G
Nova - 600G
Soft Leather - 480G
Boots - 100G
Chicken - 120G
Lettuce - 80G
Tomato - 60G
Bread - 70G
Egg - 50G
After the narration you will find yourself in the local schoolhouse. Here
you will meet many of the game's characters, including your main
character, Lloyd Irving. Following an event you will gain control of
Lloyd. You are free to speak with any of your fellow classmates here,
once you have done so attempt to leave the room. An event with Genis
will occur. Choose the option "It's Research" to gather your party.
Before exiting be sure to examine the hole at the top of the room to
obtain Colette's title "Klutz."
Once outside you will witness a quick event and be free to roam the
town of Iselia. You can quickly familiarize yourself with the save point
right above you, the item shop down the path below you, and the house
where you can be fully healed for free to your right. When you're ready
to progress go past the save point to the north.
Now you encounter you first battle. Nothing too challenging, use it
to get the feel for combat in this game. Same applies to the next battle.
leave Iselia and travel the simple path to the Martel Temple.
________________________________________
\_______________________________
I - ii - Martel Temple
Watch and event and choose the top option. Move up to engage
in another battle, and then another, your first boss battle. Don't
worry if you are having trouble, soon a mysterious stranger will
interrupt the battle. The stranger has the ability to heal which should
make this battle much easier. Another event, choose the top option.
Once you have control of Lloyd again head north to witness a quick
scene, then head down the right path. Here you will encounter a rock
enemy, which can be quickly disposed of. You will notice each time
the rock monster respawns and leaves a block. Defeat another and
push the block through the top centre hole. Now make another and
push a second one down the top centre hole. Descend the stairs to
the bottom where you pushed the two blocks. Push the top block forward
to create a path to the Sorcerer's Ring. Once you have it go back to where
the rock golem was.
(Note the Sorcerer's Ring can be used anytime by pressing X. Not only
does it serve different functions in different dungeons, it also freezes
enemies)
From here go up the stairs to the left and follow the path to the three
treasure
boxes. Once again return to where the rock golem was to find that he's back.
Defeat another to get a box, which should be pushed into the left centre hole.
Next defeat another golem and push the box into the right centre hole.
Descend the stairs and head around the right side of the box on the left you
pushed down. Push it left into the slot and continue up the stairs to Life
Bottle. Now defeat one last golem and push that box into the right centre
hole.
Head down and push it into the slot to the right. Continue up those stairs to
a Panacea Bottle.
Now finally, return to the entrance of the temple and head
north to the door which needed the Sorcerer's Ring. Press X to remove the
seal and enter. Take the warp and witness an event, and a cutscene.
Now it's time to exit the temple, and return to the world map.
________________________________________
\_______________________________
I - iii - Iselia Village
Head down the path to the right, and into the house for an event. Afterwards
head over to Genis' house, which is on the right side of town. You can
get an explanation of cooking, and then ingredients for a sandwich. Yum.
Anyway, head all the way south for an event, and exit Iselia. Take the
northwest path to Iselia Forest. (Also I may have missed this but I believe
you can get the title of "Brotherly Love" for Genis by talking to Raine in
the school.)
________________________________________
\_______________________________
I - iv - Iselia Forest
After an event, head straight along the path. Turn left at the fork to
pick up a treasure box. Go down the right path now to grab the Life Bottle
and continue on for another event. Save and take the left path.
Head around the left side of the compound to meet Genis' friend. During
the scene, choose the top option both times. Afterwards you're told
to find higher ground. Head to the right this time, up to a raised
section beside the cliff. Jump twice, then to the right for an Orange
Gel, and up the left side after. Now watch another scene, and
a quick, easy fight. Now save and head north.
At the three way split head up and then left for an Apple Gel, then
to the right for a Leather Glove which should be equipped on Lloyd.
Back at the split, take the middle one for an apple gel and then go
across the bridge. Grab the 500 Gald and go up, here you will see
an item sitting on a fallen tree above you. Simply go under it, loop
around and run across it to get the Orange Gel. Now leave the forest
to the North.
On the world map, follow the path North to Dirk's House.
________________________________________
\_______________________________
I - v - Dirk's House
Now enter the house and talk with Dirk for a long scene. Choose
the top choice for any option.
Once it's over, run downstairs, save, and talk to Dirk again by the grave
to continue. You receive numerous items, and will be automatically
taken back to Iselia Village.
________________________________________
\_______________________________
I - vi - Iselia Village
Now go to Colette's house (the one on the right where you met with
everyone earlier.) Prepare for another event. Leave the house and
head down to the south of the village to continue it.
Fight a battle, watch more scenes. Now time for a boss battle. It has
some powerful close range attacks. These attacks however
are easy to predict and block. Keep hitting it hard and fast. If
you have the sword rain tech it helps, chain it onto the end of a 3 hit
combo and this boss should go down before you even need to heal.
Finish the event and make your way to the exit of Iselia. Receive the
title of "Drifting Swordsman" automatically as you head out to start
your journey.
================================
Part II - The Journey Begins
================================
Your destination is the desert oasis Triet, located due south of Iselia.
Along the way you can visit the Nova Caravan and house of Salvation, neither
of which are of any real importance at the moment. You will also get a little
tutorial on EX skills.
________________________________________
\_______________________________
II - i - Triet
----------------o
Traveler's Mate:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Holy Bottle - 200G
Magic Lens - 10G
-----------o
Heat Storm:
Knight's Saber - 800G
Flying Disk - 880G
Fine Star - 800G
Rod - 800G
Long Sword - 790G
------------o
Sand Shield:
Soft Leather - 480G
Leather Guard - 280G
White Clock - 800G
Robe - 600G
Ribbon - 240G
Baret - 200G
Wooden Shield - 600G
Leather Glove - 200G
Gloves - 100G
Cape - 100G
Start by heading to the inn (just up and right of the entrance.) Inside go up
the stairs and examine the objects at the end of the hall. This is the first
of
many times you will meet the "Wonder Chef," who is always disguised as a
unique
object, and will teach you a new recipe each time you find him. This time
it's Cabbage Rolls.
Now head out and up the left side of town to the shops. In an automatic
event, choose the top option to learn about customization, and equip
your characters with the best equipment you can afford.
When you're done exploring, head north to the fortune teller in the tent
at the end of the path. Pay her, listen to what she says and return to the
town exit for an event.
Now for a battle, you'll undoubtedly find it easy if you upgraded Lloyd's
weapon. Afterwards, another scene.
________________________________________
\_______________________________
II - ii - Sylvarent Base
Looks like Lloyd's would up in jail. To escape, use the X button to hit
the guard with the Sorcerer's Ring. Examine the panels on the left
of the two cells beside you for a Beast Hide and a save point. Save and
head down the path to the right. Grab the chest just ahead to recover
your equipment, and keep going to encounter two more guards. Easy
fight.
In the next room, examine the pedestal to change the function of the
Sorcerer's Ring. Once the guards leave, your goal is to use your
Sorcerer's Ring to freeze both the guard robots on the two panels on each
side. Allow them to chase you to guide them onto the panels, time it right
and you shouldn't have too much of a problem. Once you've accomplished
this, head into the now unlocked door to the left.
In the door to the left, you'll find numerous enemies. The one to note is the
soldier in the corridor to the north. He holds the memory gem, which works
to unlock save points as described in the general information section above.
Head up the find a treasure chest with a Beast Fang, and the computer
at the upper left works like an item shop. Go back down, and take the left
path. Unlock the save point and save your game. Now for a little puzzle that
seems tricky, but is actually quite simple.
By shooting each of the three pillars with your ring, it moves the circle
around the giant Gamecube by a different number of degrees. 180 for
the top one, 90 for the middle, and 45 degrees for the bottom. To get into
the door to the North simply shoot the top pillar once, and the bottom pillar
once. Head into the now unlocked door at the North and prepare for a
scene.
Boss: Botta
Hp: 4200
Tp: 224
Foot Soldier (x2)
Hp: 823
Tp: 0
Exp: 505
Gald: 1526
Not a particularly hard boss. Be sure to defeat his foot soldiers first, as
like most minions, they can get annoying. A great combination attack you
should have access to right now is 3 attacks + Sword Rain or 3 attacks +
Tiger Slash. Both are effective against this boss. Wail on him with any
combo you have, and block whenever you see him raise his sword.
Kratos should easily take care of any healing you need.
After a short scene, make your way West, back to Triet.
________________________________________
\_______________________________
II - iii - Triet
A scene begins right as you enter town. Once it's over, leave your room
and go upstairs to the first room on the right, to continue it. Leave the
room
and choose the top option. Watch more. Leave the room again... watch
more.
Now it's finally time to go to the Seal of Fire. You've got Raine in your
party now, so make sure to use her. May not seem like it for awhile, but
she's the powerhouse healer you'll be needing from this point on. Do
whatever you need to do and leave Triet. (You can buy better weapons
and armour for your new characters.)
The Seal of Fire is located West of Triet. Looks like a bunch of ruins.
________________________________________
\_______________________________
II - iv - Seal of Fire (Triet Ruins)
Be sure to save outside first.
After a quick event, and battle with a couple fire elementals, you learn
new defensive skills for everyone. These can be extremely helpful,
be sure to set them up in the tech menu. Examine the hole in the ground
for another scene and a new title "Archeological Mania" for Raine.
This is the Seal of Fire, meaning the majority of enemies are
weak to water elemental attacks like Genis' Aqua Edge.
Enter the temple and head up at the first fork. There is a treasure box
containing the first real "hard" enemy so far. It's only hard because
physical attacks can't hurt it, but luckily, you have Genis. So open it.
Miniboss: Fake
Hp: 400
Tp: 50
Simply stay close to him while holding the block button the whole time.
Open the menu and continuously command Genis to keep casting
Stone Blast or really any spell he has. Doing this should give you no
problem.
Now head back and go down at the fork. You'll see a treasure box
covered in stones, use your Sorcerer's Ring to uncover it and collect the
Lemon Gel. Go inside the door just above and fight the enemy, this
is the enemy that holds the memory gem. Afterward go up the little
stairs and light the torch on the wall after a mini tutorial. Once the
platform raises, go down the stairs and light the torch just to the right.
Now leave the room.
Go back up to the fork, and go straight into the door. Head straight
down here to pick up and Apple Gel. Go back and push the lower block
off the edge just ahead of where you entered the room. Run up the path
and collect the 1000 Gald and the Mumei (equip for Lloyd) and Savory.
Go back down and grab the upper block, pushing it over the last one,
so they are beside each other giving you access to another torch. Light
that torch to raise a platform leading to the broken save point. Now go
back to the entrance and up to find two treasure boxes containing a Life
Bottle and a Bracelet (equip for Genis.) Leave the room again.
Head up to where you fought the treasure box and go into the door to the
left. Go up and around to a block, which you should drag and put in the
space beside the treasure box and the torch. Grab the Stiletto (equip for
Kratos) and light the torch. Backtrack a little and make your way across
the platform that just raised. Head up the stairs and follow the path
straight
and turn right just before the broken save for a Circlet (equip for Colette.)
Now use the memory gem on the broken save and save your game. Make
cure Colette is well equipped, even if you don't use her and head into the
warp portal for an event.
Boss: Ktugach
Hp: 5000
Tp: 50
Ktugachling (x2)
Hp:1500
Tp: 180
Exp: 748
Gald: 115
Start off by going to your menu, choosing tech and Genis. Use Y to turn off
all spells except Aqua Edge. Now go after those two minions. You'll have
at least one healer, but the boss can hit pretty heavy so keep in mind your
Hp totals. The AI is not 100% reliable. Remember you can hold block
and press down to activate your guardian shield. Use your best combos
and when the two minions are dead, go after the big guy. If you follow
suggestions he should be dead in no time.
Once this scene is over, Colette will learn a new ability. Remember to
turn all of Genis' spells back on. Exit the ruins, easy task since you've
already made the path. Watch a scene.
________________________________________
\_______________________________
II - v - Campfire
Talk to people here, choosing whichever options you like. Then talk
to Colette for a scene.
________________________________________
\_______________________________
II - vi - Triet
Return to Triet for a quick scene. Raine should acquire the title "Sisterly
Love" here. Rest at the inn and another scene will occur. Now leave Triet.
Follow the edge of the mountains East, on the right side. Follow it until you
see a path, this is your next destination, the Ossa Trail.
________________________________________
\_______________________________
II - vii - Ossa Trail
Enter the Ossa Trail, and almost immediately an event occurs. Choose the
top option and be on your way. Follow the path to the next screen and
around, going left at the fork to pick up a Battle Staff (equip for Raine.)
Continue down the path. Go down the first chance you get and save
your game at the save point and pick up the Apple Gel and Melange
Gel. Follow the path right.
Grab the Orange Gel on your way down. When you reach the bottom
watch a quick scene.
Boss: Clumsy Assassin
Hp: 1800
Tp: 131
Guardian-Wind
Hp: 2000
Tp: 400
Exp: 490 (Approx)
Gald: 378
Take out the guardian first, as it is the more dangerous of the two.
No special weaknesses here, just a good combination of strategic
blocking and offensive attacking is what you need. Keep an eye
on your Hp totals, but if you have both Raine and Kratos, that
should easily hold your weight when it comes to healing. Once
one is dead, the other is a breeze.
Now head inside where the assassin came from. Go right at the
3 way split, then down and get the Black Silver. Go back and
head left this time, then up and get the Fine Guard (equip for
Colette.) Now head down the path to the right, and go up at
the next intersection. Grab the Beast Fang and EX Gem
Lv1. Now it's time to make a choice. The Sword Dancer
is a very challenging optional boss, you may want to wait if
this is your first time through the game, if not, or if you have
a lot of guts, get ready! If you are not fighting him, scroll down
to the three asterisk marker (***). If you are fighting, talk
to it and choose the top option to begin the battle!
Optional Boss: Sword Dancer 1 (@@@)
Hp: 8888
Tp: 38
Exp: 150
Gald: 2000
This guy is hard, but has a weakness. I BARELY beat him at
level 14, but keep in mind that is with the Hp bonus purchased
after beating the game. I'd recommend at least level 18 if you
want to beat him right now. Make sure to have lots of items on hand. He
has lots of Hp and his attacks can kill you in one hit but the catch is...
they're super simple to block! Start the battle by running up to him and
attacking. Be sure to use any kind of 3 attack-tech attack combo you
have. Tiger Slash works good. Once you've done it hold block
IMMEDIATELY. He will always counter attack. This shouldn't deal
too much more than 200-300 damage if blocked, which Raine and
Kratos can heal back. Make sure Genis is always casting spells,
especially mid level spells if you have them, and use those times when
the Sword Dancer is being hit as windows of attack. Remember to
keep blocking blocking blocking. It'll take awhile, but if you're a good
level, and you have lots of Tp healing items, he will go down. For
defeating him you get the Yata Mirror.
***
Anyway, regardless of whether you fought the boss or not, leave the
cave, and go down to exit the Ossa Trail. As you do you will get a
quick guide and Unison Attacks will become available. These can
be activated in battle by pressing Z when the meter is charged.
Save your game (especially if you defeated the Sword Dancer) and head
Southeast to Izoold.
________________________________________
\_______________________________
II - viii - Izoold
----------o
Deep Blue:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Cod - 110G
Squid - 110G
Octopus - 70G
Barley Rice - 60G
Seaweed - 20G
Begin by entering the house just to the right of the Katz expedition
booth. Head to the back right and examine the object on the floor.
This is another Wonder Chef who will teach you the recipe for the Rice
Ball. Now leave and head right to the docks.
At the lower right side, follow the dock down to talk to a man standing
there. He'll refer you to Max, the other man standing beside the boat
just up and to the right. After you talk to him, (he should refuse you
passage.) Talk to the little boy walking around near the docks entrance.
Now go back and into the house left of the Katz expedition. Talk to
the girl and her grandmother. Leave and talk to the man just in front
of their house. Now go back and talk to the girl again. This should
trigger an event. If not, follow these steps again, or talk to more people
at the docks.
When she leaves, head back to Max. You should see a scene, choose
the top option, talk to him and be on your way!
=============================
Part III - Across the Sea
=============================
________________________________________
\_______________________________
III - i - Palmacosta
Walk down and stop at the numerous shops along the way, buying
newer and stronger equipment for your characters. Now head down
for a scene which is unavoidable.
The shop you're looking for is the larger building, the right-most one
of the two located just East of where it occurred. The item you're
looking to buy is the "Palma Potion" for 1000 Gald. You likely
have enough things to sell, if you don't have the cash, so pick it up
and head back to the group.
Now go to the next map at the far right across the bridge for a quick
scene, then enter the large building at the upper left for another scene.
Now exit and head left and leave the city.
A quick note before leaving the city is to set Colette as your
avatar and find a dog wandering around. Speak with the dog then
continue on.
The next part can be confusing as it is non linear and can be done in
many different ways. this may sound good but people have been
known to find themselves stuck and have no clue where their next
destination is. You are free to choose your own path, but the guide
will continue on the path I recommend most, leaving you with the
most amount of experience before a more challenging boss fight.
If you are ready, head all the way North to a place called Hakonesia
Peak. When I say North I mean NORTH. It's quite far up, you'll
know you're on the right track if you cross a bridge, and pass another
House of Salvation. It looks like a path into the mountains, when you
reach it, enter.
________________________________________
\_______________________________
III - ii - Hakonesia Peak
Follow the pass and enter the house. Speak with the man there for a
quick event and leave. Once again another event, in which you learn
something new about Palmacosta. Time to head all the way back there.
(It's to the South in case you've forgotten already)
________________________________________
\_______________________________
III - iii - Palmacosta
Quickly enter and head back to the area in front of Dorr's residence
for a scene. Now for a battle... you'll waste those pathetic underlings.
In the item shop, watch another scene and head back out to the
town square in front of Dorr's residence.
On the right you should see two buildings, well head inside the right-
most one of those two. During this scene choose the top option.
When you have control again examine the funny looking pole thing
under the stairs to meet the Wonder Chef and learn to make
Omelets! Head up the stairs and into the first door on the right to
for a quick review, I'm not sure if this has any bearing on the test
itself, but it's fun. Now go to the next room for the test.
If all has gone well, once the test is over the two students should
receive the same grade and Genis' will get the new title "Honor Roll."
Before you leave head to the right-most room on the first floor, talk
to the man behind the counter and answer "Yes" to becoming a
waitress. You have to memorize some things here. I believe
how good you do reflects how much money you make, but
either way Colette should receive the title "Turbo Waitress."
Now leave town and again go towards Hakonesia Peak, but stop
at the House of Salvation along the way.
________________________________________
\_______________________________
III - iv - House of Salvation
Head forward for an event, in which you should choose the top
option, then enter the house for another event, again the top option.
That's all to do here now, but now that you know about Chocolat,
head for the Palmacosta Human Ranch. If you open your map
(press left or right on the D-pad on the world map), the farm
is located on that blackish splotch on the right side of the continent,
should be almost directly right of the House of Salvation, however
you must go south a bit in order to get around the mountains. Just
follow the Southeast trail from the House of Salvation, and cure around
the mountains to the left.
________________________________________
\_______________________________
III - v - Palmacosta Human Ranch
Go up and to the right to trigger a scene. You do have a choice here
but your best bet is the top option, so choose it. Now go up,
and battle your way through the gate and into the base.
Examine the pedestal here to change the function of the Sorcerer's
Ring. Go into the right door, and use the Sorcerer's Ring. Examine
the terminal to get a White Silver, and then the pedestal to activate a
bridge. Across to your right is a vending machine that can both heal
you full and sell items, be sure to take advantage of it.
Use the Sorcerer's Ring and examine the terminal at the top left for
and Orange Gel, and the pedestal at the top right for another bridge.
It may look like it's a dead end, but activate the Sorcerer's Ring
and pick up the life bottle. Now go back, if you haven't killed the
enemy beside the vending machine by now, do so, as he carries
a "Purple Card." Use your ring again to turn off the upper bridge,
then cross the left one and turn it off as well. The reason will become
apparent later. Now go back to the main hall.
Go into the left door and defeat the guard there to receive the memory
gem for this dungeon. Use the Sorcerer's Ring to find an Apple Gel
in this room. Activate it again and head down the bottom left path,
you should be able to find two Orange Gels and a Life Bottle in this
general area. Now head back to the main hall.
Use your ring to make the warp portal appear above the pedestal, and
use it. Now head up, save your game and go into the door on the right.
Activate your ring, and you should see a sparkle with a box near the
bottom. Push the box down and grab the item for an EX Gem Lv2.
Be sure the ring is activated and move the box at the top with a sparkle
in it, and grab the Mage Cloak (equip for Genis.) With the radar on,
examine the pedestal to make a bridge, cross it, go down the stairs and
watch a quick scene. You should now have a Red Card. Go across
the bridge again and deactivate it. Now head back to the save point.
Take the left door this time for another event and a Blue Card. Exit
to the right.
Now activate your ring and go into the portal North of the save point,
now you have to deal with a ton of confusing teleporters, the following
is the best route to take: (Note you may see many sparkles through
this, but the majority are alarms with enemies, it is best not to pick
them up.) Beginning from the room you end up in after you
use the first portal:
Be sure to activate your ring each time:
1. West Portal
2. North Portal
3. North Portal
Assuming you deactivated all the bridges after you left, there should
be a spiral path leading up to a Panacea Bottle you can see with the
Sorcerer's Ring. Return, activate the ring and go into the centre portal,
choose to return to the connecting path, save, and use the following
path (start by entering the portal above the save point.)
1: West Portal
2. West Portal
3. South Portal
4. North Portal
5. North Portal
6. West Portal
7. North Portal
8. West Portal
Watch a scene, easy battle and another scene. Once it's over, follow
Chocolat and enter the North Portal. A slightly longer event occurs
now, another easy battle, and then...
Boss: Magnius
Hp: 8500
Tp: 120
Whip Master
Hp: 2300
Tp: 60
Bowman:
Hp: 2100
Tp: 40
Exp: 739
Gald: 2124
It's probably implied by now, but the subordinates must die first. They
go down quick and will just get annoying otherwise. As for Magnius
himself, it's just a matter of slowly beating him down, he's not particularly
hard, he just blocks a lot. He also has numerous attacks that will send
flying, keep in mind the block button will land you on your feet when
timed well. Hopefully Genis has some mid-magic by now, but even if
not, combos and low level magic should take him out in no time.
Following the fight is another scene. You'll be taken out automatically
so you don't have to worry about backtracking. Time to return once
again to Palmacosta.
________________________________________
\_______________________________
III - vi - Palmacosta
Head into Dorr's residence for an event. When it's over
go down the stairs for another, longer one. Once again
get ready...
Boss: Kilia
Hp: 10,000
Tp: 400
Exp: 500
Gald: 500
Another not-too-hard boss. She casts a lot of magic, but it's just weak
stuff. Normally I'd recommend a healthy combination of attacking and
blocking, but she rarely blocks, which gives you little reason not to
mash out those attack combos over and over. Eventually she'll change
forms, but she still has the same weak attacks, except they're physical
instead of magical now, which you can likely defend better against
anyway. Should be no problem.
Afterwards, an event occurs, choose the top option when prompted.
You will receive a pass that will enable you to cross Hakonesia Peak.
At this point you should be strong enough to take on the Seal of Water,
so your next destination is the Thoda Geyser, accessible via the
Thoda Dock. The Thoda Dock is located just around the mountain
East of the Palmacosta Human Ranch, on the shoreline.
________________________________________
\_______________________________
III - vii - Thoda Dock
This place is very similar to a House of Salvation. Inside you can go
upstairs to rest and save. After doing so talk to the women at the
counter to rent a boat, watch a scene and sail away!
________________________________________
\_______________________________
III - viii - Seal of Water (Thoda Geyser)
Upon arrival head over, up the stairs on the right side and examine the
pedestal for an event.
Set Colette as your avatar and speak with the dog wandering around
in this place.
You should now enter the Thoda Geyser.
Even at a decent level, the Thoda Geyser can prove to be quite a
challenge so there are a couple recommendations I'd like to make
first.
Turn off all Genis' spells except for lightning, and thunder blade if
you have it. Being a water temple most enemies are weak to
electricity. Secondly, set lightning for all of Genis' and Kratos'
union attack slots. When you use Tiger Blade with Lloyd during
a unison attack, it does a powerful finishing combo with the lightning
especially helpful here. Finally I highly recommend that you
go after the water elementals first in every battle (they're the
magic casting blue spheres) as they're magic can be pretty
devastating. Now begin.
Go down the stairs and grab the Mermaid's Tear. Continue down the
stairs and head left-up a bit to grab the Life Bottle and Circlet (do not
examine the pedestal yet.) Head to the bottom and take the right exit.
Out here grab the Stun Bracelet and fight the fish enemy, as he holds
the memory gem and open the treasure for another Circlet. Go down
and into the room to the left. Here you see a box, and a switch under
the door you came in. Push the box onto the switch and go back out
all the way up to the room with the pedestal. Now go down the bottom
left door.
This may be hard to miss but on the right, you can go between the two
large pillars for a White Silver and Orange Gel. Return left again and
use your Sorcerer's Ring to set the two torches ablaze. They are
located on each side of the large urn. Now go back to the pedestal,
and this time change the function of your Sorcerer's Ring. Once again
head out the bottom left exit.
Now that you can propel water with your ring, notice the scale in front
of the urn. Shoot water into the right side of the scale, this should bring
down the door, only for it to be thwarted by the box you used to keep
it from closing. Once that occurs, go all the way back down to where
you pushed the box. At the end of the path there is another scale, once
again shoot water onto the right side. A platform should raise just to
the left of the large urn and torches. That's your destination so
backtrack all the way up there again.
Head straight down from the bottom left door of the pedestal room
after you go through, it's hard to see but this is the broken save point.
Use your memory gem and save the game. Now head up and left and
go through the warp portal.
An event occurs after you go through the portal. Watch it and if
Colette is not in your party, make sure to put her there and equip her
(you are automatically given a chance. Now get ready to fight.
Boss: Adulocia
Hp: 10,000
Tp: 248
Amphitra (x2)
Hp: 2300
Tp: 120
If you think I begin every boss guide with "Ok this fight is easy" this
is where you find out you're wrong. This fight can be really hard. You
absolutely MUST defeat her underlings first and you should have
prepared Genis' spells as I described above. Save all unison attacks for
Adulocia herself. Start by pounding on the two Amphritas until they
die, you may sustain a lot of damage during this time, remember to
activate guardian, hold block and press down. When it gets down
to you and Adulocia, let loose any unison attacks you have built up.
Tempest if a fairly effective tech attack, and thunder blade is a great
spell. Make sure your healers stay stock with Tp and don't be afraid
to block. Despite this probably being the hardest battle yet, it's
no different than any other, in that in due time you attacks will put her
away. You just may have a harder time keeping your Hp up.
Once she's done away with watch another scene and make your
way back out of the Thoda Geyser and another event.
________________________________________
\_______________________________
III - ix - Campfire
Only a quick scene occurs here, you have no control.
When you regain control, you'll be back at the Thoda Geyser exit. Save
and jump on the washtub to return to the mainland. Now with your
pass in hand, and the Seal of Water completed, it's time to head to
Hakonesia Peak.
________________________________________
\_______________________________
III - x - Hakonesia Peak
Quickly head up to the gate. After a quick pass verification you're
on your way to the other side on the continent!
==============================
Part IV - Well on Your Way
==============================
You certainly are well on your way by now. To your North is another
House of Salvation, follow the path West from there to reach your
next stop, Asgard. Save before entering.
________________________________________
\_______________________________
IV - i - Asgard
-----o
Gale:
Pork - 120G
Beef - 140G
Chicken - 120G
Juicy Meat - 200G
Beef Strips - 80G
Cabbage - 60G
Lettuce - 80G
Mushroom - 60G
Potato - 50G
Onion - 60G
Radish - 60G
Carrot - 60G
Barley Rice - 60G
Panyan - 70G
Roll - 70G
White Satay - 200G
Red Satay - 200G
Black Satay - 200G
Egg - 50G
Cheese - 60G
Kelp - 40G
--------o
Typhoon:
Masamune - 1500G
Slicer Ring - 1380G
Duel Star - 1180G
Gem Rod - 1550G
Steel Sword - 1380G
Hydra Dagger - 2200G
--------o
Cyclone:
Ring mail - 1800G
Fine Guard - 900G
Mage Clock - 1500G
Feather Robe - 920G
Iron Helm - 1200G
Iron Gauntlet - 1200G
Kitchen Mittens - 1000G
Paralysis Charm - 4000G
----------o
Whirlwind:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Holy Bottle - 200G
Dark Bottle - 200G
Magic Lens - 10G
Stone Charm - 4000G
If you're hurt, rest at the inn just to the left when you enter, or if you
prefer to shop around, there's at least three inns in this town. Don't
forget to stop and shop at the equipment shop located just North
from the top of the first set of stairs.
First things first head up and down the little set of stairs to the right.
Keep
going right onto the next map, and go up the larger set of stairs just to the
North. On your right should be a large house with a girl named Aisha
inside. Go in and head upstairs. Examine the little object beside the bed
and poof, the Wonder Chef appears teaching you the recipe for Meat
Stew. Now leave the house and head left back to the main area and go
up the large stairs to the North.
Despite my position on having a spoiler free walkthrough, the I feel
obligated to tell you there is a boss coming up. The reason being that
if any point in the events following those that occur at the top of the
stairs, you so choose the save the game, it is possible to find yourself
stuck in Asgard with a boss to fight and no way to level. The boss is
not particularly hard, but don't risk finding yourself at too low a level.
Mentioning an upcoming boss in a game like this where they're thrown
at you like candy is no big spoiler anyway, but regardless, please
continue.
After a scene, even while Raine continue to speak you have control of
Lloyd. Head around behind the large stone structure for another event.
Now return to Aisha's house where you got the recipe (this is also
Linar's house. After an event return to the large stairs and ascend.
More scenes for you to watch. After these scenes, something
appears:
Boss: Windmaster
Hp: 10,000
Tp: 220
Exp: 1325
Gald: 800
Be sure to go into your tech menu for Genis' and turn off all wind based
spells, as this is a wind elemental boss. Use magic like Stalagmite to
pack a good punch, while comboing with Lloyd and Kratos. His
spinning attack can cause some massive damage, but it's predictable
and blocking it renders it virtually ineffective. Remember unison attacks
can be a great source of damage, and can really rack the combo meter
up if used at the end of an already large combo.
After the boss is defeated, you will get a scene and a Map of Balacruf.
When you regain control of Lloyd head back up to Linar's house.
After the scene, leave the house and head for the exit of Asgard.
Now that you have the map of Balacruf, it's time to go there. The path
is pretty much straight East and across a bridge, following the path right
there.
________________________________________
\_______________________________
IV - ii - Seal of Wind (Balacruf Mausoleum)
Quick tip before beginning. There are traps in here that can damage
your party outside of battle. It's not uncommon to find yourself at
death's door at the beginning of a battle, so be sure to keep track
of your current Hp at all times.
Head in and make an immediate left to the end of that path and grab the
chest containing 1800 Gald. Now head up and watch a scene to enter
the temple.
Start by going right, try to time it right to run over the spike belt without
being porked. Head up a bit and ascend the stairs. There is an enemy
hidden from view on the landing, however you should fight it as it holds
the memory gem. Now backtrack to the beginning and go right, for a
Beast Fang and the save point. Unlock it and save your game. Now go
back to the stairs and head up.
Turn left at the top and light the torch just above the box with your
Sorcerer's Ring, then push the box over the edge. Go down and push
the box on top of the switch to stop the air from blowing. Head back
up the stairs and go North this time. Light the torch and go across the
bridge to the left which will take you back to the beginning.
This time head up past the spike crushers, which are significantly easier
to dodge. You can try to light the torch at the top but it will blow out.
Go left and follow the path around, lighting the two torches in front
of the door to open it. Keep on the path down the stairs to the right
and down at the bottom to find another box. Push it like last time onto
the nearby switch, and grab the Iron Guard and Blue Ribbon. Afterward
head down to the bottom, grab the Beast Hide and light the torch. You
can return to light that torch now, however lighting these only serves to
give hints to an upcoming puzzle, if you plan to just read the answer,
you need not bother. If not, make a big circle and light the torch
now that the breeze is gone. The hints are on slabs next to the torches.
Anyway when you're ready, head down the stairs below the exit door
and change the function of the Sorcerer's Ring. Now go through the
door at the top and watch a quick scene.
Eliminate the two enemies as they will just get in the way. If you wish
to try the puzzle yourself, please do so, if not, the answer is as follows:
Start with this combination: (Activate them with the Sorcerer's Ring)
1. Red
2. Green
3. Yellow
4. White
5. Blue
This will break the wall on the right side. Grab the EX Gem Lv2. Use
the ring on each fan a second time to stop them. Now turn on the
following:
1. Blue
2. Red
3. Yellow
4. White
5. Green
Now the left side is open, grab the Blue Ribbon and input this final
combination:
1. Red
2. Yellow
3. Green
4. White
5. Blue
At this point I would very highly recommend going back and saving
your game. It really is worth it. Once you've done so, return to
this room and exit by the door to the North for a quick scene. Set
up Colette if you aren't using here, then it's time for:
Boss: Iapyx
Hp: 14,000
Tp: 88
Exp: 1324
Gald: 2000
This boss is similar to the one from the Thoda Geyser as it can be
extremely taxing on your party, and really use a lot of your items.
Hopefully you've got plenty to spare because you'll likely need them.
There is however a helpful tactic to use against him. You may notice
most of his attacks hit fairly low, well they won't hit at all if you're
spinning yourself high up in the middle of a Tempest tech attack. Three
swings of your sword followed by a tempest will often have the added
bonus of dodging his attack so keep that in mind. Also removing
all tech attacks for Colette except Angel Feathers is a wise move.
Once the battle ends, and the scene is over, be sure to heal all your
characters' Hp and Tp using items. Make your way back towards
the entrance for another surprise event.
Boss: Resolute Assassin (Sheena)
Hp: 4500
Tp: 164
Guardian-Lightning
Hp: 5500
Tp: 400
Exp: 550
Gald: 700
Go after the guardian first. It may have more Hp, but it has the
unfortunate property of having virtually no defense, especially
when targeted by water based attacks. It should go down
quick, and with it gone, Sheena will soon follow. The only thing
that makes this battle remotely hard, is that you are forced to
fight it after another boss battle without the chance to heal.
Hopefully you were able to save a few items from the last fight
and will win this with little problem.
A couple scenes here, just leave the temple.
________________________________________
\_______________________________
IV - iii - Campfire
Nothing much to do here but sit and listen. As soon as you can, exit
to the world map.
Now you should head for the town of Luin. It's to the North of the
House of Salvation to head there and use it as a reference point, from
there follow the path North on your map. If you go over a bridge, it
means you've gone too far. (Note I refer to a different bridge than
the one you took to get to Balacruf.)
________________________________________
\_______________________________
IV - iv - Luin
There is an automatic event that occurs immediately after you enter
the town. Proceed on the path leading up and follow it left to the next
map. An important scene occurs here, and it is very important
that you choose the top option, otherwise you may change the course
of the next section of the game and become completely lost.
You should now have Sheena in your party. Exit the town by the
upper left bridge.
The time has come to head to the Asgard human ranch. It's quite easy
to locate. Follow the past that leads away from Luin while moving and
facing Northeast. Within seconds the ranch should be in view,
pathetically attempting to shroud itself in the forest. When you reach
the ranch, enter it.
________________________________________
\_______________________________
IV - v - Asgard Human Ranch
Watch a couple of scenes until you have control of your character. When
you do, head up to the upper right, and navigate between the boxes for a
treasure chest containing a Beast Hide, then go inside the base. The
upper right door is blocked, so take the upper left door. Now for an
event.
Afterwards, grab the White Robe above you and go down, around left
and save your game. Proceed onward left, and take the path to the
treasure box containing an Iron Bracelet. From here get back on the
main path, head up and watch a scene. Once it ends, leave the farm
to the left. Return to the Luin for now.
________________________________________
\_______________________________
IV - vi - Luin
Just a short scene here. Watch it and be on your way. Go left
and return to the world map.
Time to head to the village of Hima, located across the bridge to the
West. Follow the path West until it ends, when it does head due South.
Follow the edge of the mountains around to the right until you see a
dirt path. That path leads up to Hima.
________________________________________
\_______________________________
IV - vii - Hima
---------------o
Crimson Canyon:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Holy Bottle - 200G
Magic Lens - 10G
Sinclaire - 2100G
Moon Robe - 1400G
Tartan Ribbon - 1600G
Iron Bracelet - 800G
Leather Cape - 400G
When you enter town, make your way down to the first building, this
is the inn. Inside head into the room to the right of the save point and
examine the smoking pot at the top of the room. The Wonder Chef
will appear and teach you to make Risotto. Now leave and be sure to
buy the best equipment available from the merchant to the right of the
inn. Now speak with the woman on the stairs for an event.
Leave and head up the path behind the house for another scene. You
should receive the Desian Orb. Now that you have the information you
need, head back to the Asgard Human Ranch.
________________________________________
\_______________________________
IV - viii - Asgard Human Ranch
When you enter the ranch, examine the large boulder right in front of
you. Now you'll have access to the ranch, so fight a quick battle and
watch a scene.
Now you'll have to split your party into two teams. Both will have to
fight at least a bit, but the game makes sure all your party members
are nearly equally leveled, so you shouldn't have a problem splitting
up any way you like. You would still be better off putting your
more powerful characters with Lloyd, especially a healer.
Now as Lloyd's team, take the upper left door out of the room. Run
all the way back and pick up the Cleric's Hat. Then in the next hall
to the left, run back and grab the Pellets and Lamellar Leather. At
the front of the screen on the left is a terminal, examine it and choose
to shut down. Now head back to the main room.
Save your game and go out the bottom left door. Examine the pedestal
to change the function of your Sorcerer's Ring. Run down and take a
left onto the moving conveyer belt. See those six glowing cylinders in
the machine to your left? Well you have to destroy these using your
new more powerful Sorcerer's Ring, so position yourself at the bottom
of the conveyer belt and time your shots as you move along with the
belt. If you seem to have any problems it can be done rather quickly
by trial and error just pounding the X button and going back to try
until all three are hit. When done go down around the bottom of the
path.
Go and defeat the soldier walking aimlessly beside the treasure
chest you should have opened last time. He's holding the memory
gem for this dungeon.
Your goal here is the same as it was on the other side. Stand on
the conveyer belt and use your ring to destroy the remaining three
cylinders. When finished go up the stairs and then ascend the now
stopped conveyer belt, grab the hard-to-spot treasure box next to
the North door for an EX Gem Lv2, and head into the North door.
Use the memory gem to save your game and attempt to go into the
warp portal. This will prompt the change to your other party.
As the other team, there's an inconspicuous exit at the bottom right
of this room, so go out there. Fight a battle and make your way
out the door at the bottom. The guard has moved since your last
visit so squeeze into the tiny opening between the boxes on the right.
Push the first box you encounter two panels right, then move around
it and put it back where it was. Now grab the upper right box, pull it
down once, then move above it and push it down once more. Go
to the left of it now, pull it left once, run around to the right and push
it left again. Now you are free to pull the upper right block down
twice and run up into the door.
Head right and up. Grab the Card of Earth from the treasure box.
Now stand near the panel in the floor and examine it, the door will
move across. Go into the room on the left for a quick scene. Exit
through the door on the left. Pick up the Stun Charm and activate
this panel as well. Return to the room on the right, then leave via
the South exit.
From here, go down and around left. Fight the robotic drone in the
room you opened up, and activate this switch. Now head back
down and do the same thing, except on the go right at the intersection.
Fight another robotic drone and activate the panel. Upon completion
you will regain control of Lloyd's team.
Be sure to save, then enter the portal. Time for a scene, and another:
Boss: Kvar
Hp: 10,000
Tp: 340
Energy Stone (x2)
Hp: 5500
Tp: 100
Exp: 2280
Gald: 3795
Take out those damn drones. They will never let you be until they're
dead, so put everything you have into it. The faster they go down, the
easier the fight. Kvar will be doing his stupid lightning attack, the only
attack he seems to know besides the occasional Spark Wave. Luckily
once you defeat the drones, you can slow his attacks down a lot by
pounding his skull in with your best combos. Being a mage, he rarely
if ever blocks, so use that to your advantage. The block button won't
have much use in this fight.
When the battle is over, there's a couple of scenes, and then you'll find
yourself in Asgard. Leave this place, you want to be in Hima so head
to the world map and start your long walk Northwest.
________________________________________
\_______________________________
IV - ix - Hima
Enter and go towards the inn for an event and receive the key to the
Tower of Mana. That's all to do here for now, so leave. Start by
doubling back across the bridge in front of Luin, as you cross it,
assuming you're facing forward you should see some mountains. These
mountains are blocking the Tower of Mana, your destination, so go
towards them, around the right side, and ahead you should see the
tower. Enter it.
________________________________________
\_______________________________
IV - x - Tower of Mana
When you enter, go in the door and witness an event. Now choose
someone to go with you other than Colette, Kratos is a good choice.
Run up the spiral stairs a long way. The second enemy on your way up
holds the memory gem for this dungeon, so be sure to get it. At the top
grab the Armet Helm from the treasure box and go in the door. Now
it's puzzle time.
I find the mirror puzzles here to be one of the few fun puzzles to try and
figure out in this game, so feel free to do so. Of course the answers are
still below. For this room it's rather simple:
Run up and shoot fire from your Sorcerer's Ring to burn the red curtain.
Push the box into the centre of the room so that it reflects the beam of
light into the beacon on the right and opens the door on the left. Now
proceed. Examine the panel just below the doorway in this room.
Afterwards you will have control of the other party. Another simple
mirror puzzle:
Like the last one, except burn the curtain on the left, and place the
block in the centre to reflect the light to the top. Follow the beam
of light into the door. Time for the fun puzzle, if you can't figure it
out here's the solution:
Begin by burning the curtain. Push the block on the lower right up
once. This should reflect it into one of the three beacons. Go up to
that beacon that is being hit, and move the block one panels above it
left twice, and down enough so that it is resting between the two
remaining beacons. Remember where this block was, one panel
above the activated beacon? Take the box at the bottom left all the
way up and put it where this one was sitting. The light should now
be reflected left. Finally take the remaining block you haven't touched
yet, and put it two spaces left of the one you just set, so it reflects the
beam downward into the one resting between the final two beacons.
If all has been done correctly it should split both ways and activate
all three. Here, for your benefit is an ASCII representation:
|-|<<<|-|
v O
v ^
v ^
v ^
O<<<|-|>>O ^
^
^
^
^
C >>>>>>>>>>>>>>>>|-|
The panels of course are not to scale, this is just about what it
will look like, with C being the curtain, arrows being the light,
|-| being the boxes and O's being the beacons. Anyway go North,
grab the Moon Robe, Lunar Guard, EX Gem Lv2 and save your
game and go in the door. Don't miss the Stinger Ring at the top
right of this room, then enter the East door, and South door in the
next room. Climb the spiral stairs and enter the door at the top.
Take the West door and pick up the EX Gem Lv2, and the Iron
Mail. Proceed across the magic bridge to the left for an event and
a switch back to Lloyd's party.
Go up a bit and use the memory gem on the broken save point,
then save the game. Proceed across the bridge to the left and make
a Z pattern upward to reach the other group. Once reunited take
the warp portal and prepare for another event. After which of
course:
Boss: Iubaris
Hp: 16,800
Tp: 1500
Exp: 2650
Gald: 2500
Luckily no drones to take care of this time, just a fairly easy boss
if you picked up all the best equipment in Hima and the tower. Tempest,
or better yet Psi Tempest if you have it will help, and will pretty much all
of Genis' spells. He has more Hp than any other boss you've faced so
far, but you should be dealing more damage so it evens out. Keep
hitting him with your heaviest attacks... and there's not much to say,
he'll be dead in no time.
Following the next scene, you are afforded the luxury of running out
of the tower manually. The next part however if important. Whichever
way you choose to get back down, when you reach the main hall, you
must examine the bookshelf at the upper left corner. Doing so will
award you the book needed in order to perform the healing. Leave
the tower for another scene, which you are undoubtedly expecting now
after every seal.
________________________________________
\_______________________________
IV - xi - Campfire
Nothing much to do here, but an extremely important scene.
Now you may think it's time to return to Hima, but I'll save you the trip
and single speech bubble telling you the book is not enough, your next
stop is Lake Umacy.
Lake Umacy is located almost directly Southeast of the Tower of Mana.
It can also be easily located by following the main path to exactly half
way between Luin and Hakonesia Peak and just going Northeast for
a few seconds. It looks like a small lake hidden between a mountain
and some trees. It shouldn't be too hard to locate.
________________________________________
\_______________________________
IV - xii - Lake Umacy
Enter Lake Umacy to watch a brief scene. With the new information
you now have it's time to head back to the Thoda Geyser. If you've
forgotten where it is, bring up your map and check. You'll have to
head back across Hakonesia Peak and make your way there, so
do so now, head to Thoda Dock and cross by washtub. It's free
this time!
________________________________________
\_______________________________
IV - xiii - Thoda Geyser
This is much easier now that you've already set everything up, all
you need to do is head to where you fought the boss last time you
were here. Up the magic path, and into the cave to find your way
down to the warp portal you took to the boss last time. Be sure
to save before you go in, you may also want to be sure Sheena
is optimally equipped. Go into the warp portal for a scene, after
which there is:
Boss: Undine
Hp: 13,000
Tp: 320
Exp: 2110
Gald: 765
She can be fairly hard is your level is too low. She uses a lot of magic
so this is really another one of those fights where it's better to hit harder
and faster than worrying about blocking. Be sure to turn off all Genis'
spells other than Thunder Blade, and also make sure Sheena is not
equipped with the Card of Water. I find that this boss' Hp will deplete
quite quickly, so even is she is doing a number on your party,
hopefully Kratos/Raine can keep their Hp up. (Especially Raine if she
has learned the Nurse spell by now.)
After another scene leave the Thoda Geyser, and now with your
new summon in hand, venture back to Lake Umacy. Time for
a long trip North.
________________________________________
\_______________________________
IV - xiv - Lake Umacy
An event occurs automatically once you enter Lake Umacy. After
this Raine should learn the Resurrection spell and gain the title of
"Grand Healer." Now it's time to leave Lake Umacy.
At this point you have the option of returning to the Balacruf
Mausoleum and Triet Ruins to obtain two new summon spirits,
Sylph and Efreet. You will not be able to progress in the game
later unless you have these two spirits so whether you get
them now or later is you choice. One thing to note is that if
you wait, they actually get harder with more Hp. It would be
a good idea to get them now. For boss strategies go to sections
VII - xiii and VII - xiv. The Hp totals will not be correct for
this point, but you can still read the information based on
getting the summon spirits from these temples.
(Also if you would like quick access to these sections ctrl+f
and search for "~~~" without the quotation marks. I will
put a marker at that section.)
Also at this point while you are backtracking, you can return
to Dirk's house to receive an EX Gem Lv3. It's a long way to
go for this item, of which you get many later, but this is the
earliest you can get one.
Regardless of what you choose, after, return to Hima.
________________________________________
\_______________________________
IV - xv - Hima
First thing to do when you reach Hima is to go into the inn. There will
be an event that occurs in the lone room up the stairs. Now leave the
inn and go all the way up the hill at the back, and watch a scene at the
top. Following that you can speak to everyone, but the only person
you actually have to talk to is Colette. Choose the bottom choice to
proceed and watch another couple of scenes. You will automatically
receive the Assassin's Ring. Make absolutely sure to save the
game in the inn, then go up the hill to the back and choose the top
option. When you reach the top it's a quick scene and you're on your
way. It doesn't matter who you ride with, just choose someone you
like.
________________________________________
\_______________________________
IV - xvi - Tower of Salvation
It's a one way path here, so you won't have any problem. At the
end of the walkway warp up and prepare yourself for a long scene.
Everything after this sentence is pretty much one big spoiler for the
to be sure to watch all of it before reading past this point.
Boss: Remiel
Hp: 16,000
Tp: 258
Exp: 2795
Gald: 1840
It's a good thing he doesn't block too often otherwise you'd be having
a really hard time with this guy. He's not too hard to hit, but his attacks
can be devastating. If you see a magic spell start to form around you
I'd recommend opting to run out of the way rather than take the full
fit of it just to squeeze in a bit more damage on him. This fight may tax
your remaining items a bit, but use them if you need to. Keep in mind
Raine just learned the resurrection spell, so if you run out of life bottles
it's still not over.
Another scene here, again I recommend waiting until you're actually
thrust into a boss fight before reading any of this to avoid any possible
spoilers.
Boss: Kratos
Hp: 22,500
Tp: 1500
Exp: 3739 (Approx)
Gald: 2900
Yes, Kratos is indeed your enemy here. The first thing to note
is that it doesn't matter if you win or lose in this fight. The events
following will not change. For those who want to win anyway, it's
definitely possible and you will be rewarded with an EX Gem Lv3.
He's strong and fast, there's no real strategy here. The higher your
level and how well stocked with items you are will make all the
difference. This fight is a good example of one where blocking can
make all the difference.
More events, more of the same, and once again:
Boss: Yggdrasil
Hp: 40,000
Tp: 3000
Exp: 0
Gald: 0
Don't waste items trying in vain to stay alive. As far as I know this guy
can't be beaten. Anyone playing through with Exp x10 modifier is free
to prove me wrong, but as far as I'm concerned, just put down the
controller and watch the slaughter. Following your demise the game
continues as normal.
Long scene here, lots to watch, take it all in. When all is said and done
proceed to the next section.
________________________________________
\_______________________________
IV - xvii - Sylvarent Base
When you have control of Lloyd again, head immediately right and up
and into the door to the right after a battle. Below you is a vending
machine to stock up. Then head East, save and go into the door.
Puzzle time.
Start by changing the function of your Sorcerer's Ring by examining the
pedestal. Now head up the stairs at the lower left and go down. It is
possible to do this and miss the treasure boxes, so follow these
instructions:
Look at the brown box closest to where you came down the stairs.
Push it one panel left, and pull it one panel down. Now run to the
right and bring the other brown box over placing it to the right of
the first brown box, and completing a walkway to the grey box above.
Now go up, push the grey box off to edge to the right, and go back
down. Take that grey box now and push it into the open slot to the
right of the blue panel, between the two treasures and the raised
part below it. Now one at a time, bring the two brown boxes
and form a bridge between the raised part you can access with
the bottom set of stairs, and the raised part below the two
treasures. You should now be able to go up the stairs a walk
right and up to the treasures for a Straw Hat and an EX Gem
Lv2. Go back down.
Forget the brown boxes, take the grey one out and place it on top
of the blue panel. This will open stairs that head down to the lower
level. Before you go down them note where you originally created
the bridge with the boxes, there is a brown square on the floor four
panels in size. Bring the brown boxes back and put one at the top left
of this square, and the other at the bottom left. Now go down the
stairs above.
When you go down, there will be a split where the stairs go left and
right. Go right, and push the block down into the water. Then go left.
You should see a spinning pillar at the top, use your Sorcerer's Ring
and shoot it with electricity, then go down and operate the terminal
at the bottom left. It will bring down the elevator which you have
already set up the brown boxes on to make a bridge, so cross. Now
shoot the spinning pillar in the middle of this section and operate the
terminal just up the stairs. Proceed up into the now water-less
canal and push the block left onto the panel. The gate lowers so
shoot the spinning pillar to open the door up the stairs and to the South
so head up and go through it. Time for another scene.
Now go left and up for another scene. Watch the scene before reading
ahead.
=======================
Part V - Tethe'alla
=======================
________________________________________
\_______________________________
V - i - Fooji Mountains
Save your game and head down the path. Pick up the EX Gem Lv2
and continue down and around. When you reach the next screen take
the two left paths for a Cool Orbit and a Card of Fire, then keep going
right for a scene. On the world map head straight North and enter the
city of Meltokio.
________________________________________
\_______________________________
V - ii - Meltokio
--------o
Belteon:
Apple Gel - 100G
Lemon Gel - 1000G
Orange Gel - 200G
Pineapple Gel - 1200G
Melange Gel - 500G
Panacea Bottle - 150G
Life Bottle - 300G
Anti-Magic Bottle - 1000G
Flare Bottle - 1000G
Guard Bottle - 1000G
Acuity Bottle - 1000G
Syrup Bottle - 1000G
Holy Bottle - 200G
Dark Bottle - 200G
Magic Lens - 10
Poison Charm - 4000G
Paralysis Charm - 4000G
------o
Axios:
Nimble Rapier - 2800G
Ogre Sword - 3000G
Ray Thrust - 3000G
Cool Orbit - 2250G
Silver Sword - 2600G
Card of Fire - 2700G
Card of Earth - 2400G
Francesca - 3200G
---------o
Trupelos:
Splint Mail - 3000G
Elven Protector - 3000G
Druid Cloak - 2700G
Misty Robe - 2200G
Straw Hat - 1000G
Striped Ribbon - 1400G
Gold Circlet - 1000G
Omega Shield - 1600G
Claw Gauntlet - 1000G
Lapis Bracelet - 1400G
Heavy Boots - 3000G
Enter Meltokio for an automatic event. This will probably be the first
chance you've had to update your equipment in quite awhile, so head
up the first set of stairs and after a scene, head left to the weapon
shop. Once you've made your purchases don't leave yet, examine
the funny cat statue at the back left corner and the Wonder Chef
appears! It seems he's transcended the boundaries of Sylvarent
to teach you the recipe for Steak. When you've done that, exit and
go to the opposite side on the right for the armour shop.
Another thing to note is that in this world you can buy more powerful
healing items as well. They're expensive, but head back down the
stairs and go into the item shop at the right to stock up on whatever
you can.
Now head up the next set of stairs in the middle. Turn an immediate
right and go to the next section where there are many mansions.
Enter the second one from the left and go up the stairs. On the
left side of this hall is an object to examine. When you do the
Wonder Chef will appear and tech you the recipe for Fruit
Cocktail Once you do this, leave the house and head back left.
If you're ready to progress then go up to the top and try to enter the
castle to trigger a scene. The church is to the left so go there now
and watch another scene. Then leave to continue it.
When you're in the castle make your way left, then up two flights of
stairs and into the door. Attempt to enter the double door-ed room
for another scene. Choose the top option. Now leave the castle
and go left into the church. Once you have Zelos return to the world
map.
You'll see a large bridge to the North, that's your next destination.
________________________________________
\_______________________________
V - iii - Tethe'alla Bridge
Following a scene, begin to run across the bridge. It's extremely long
and may seem at times like it's looping, but it ends. On the other side,
go North to the village of Sybak.
________________________________________
\_______________________________
V - iv - Sybak
-------------o
Student Mart:
Apple Gel - 100G
Lemon Gel - 1000G
Orange Gel - 200G
Pineapple Gel - 1200G
Melange Gel - 500G
Panacea Bottle - 150G
Life Bottle - 300G
Syrup Bottle - 1000G
Holy Bottle - 200G
Dark Bottle - 200G
Magic Lens - 10
-----------------o
Student Supplies:
Ogre Sword - 3000G
Kotetsu - 3300G
Ray Thrust - 3000G
Mythril Ring - 3400G
Aqua Brand - 3600G
Battle Ax - 3600G
Pointed Hat - 1300G
Bridal Gloves - 1200G
Quick event here. There's more shopping to be done at the counter
at the upper left corner. If you're running low on money, you can
always do the tasteless trick of putting Zelos as your avatar and talking
to all the women for lots of free goodies.
Anyway, go into the top building. In between the two bookshelves
on the upper wall is an interesting looking object, examine it and
the Wonder Chef will teach you to make Fried Rice. Exit the library
and go down to the left, the large building here is the research academy.
Enter it. Now watch the next scene, during which Colette should
obtain the title "Ill-fated Girl."
The man you have to speak to next is the man just to the left of
the equipment counter. Speak to him for a quick scene and return
to the research academy. Talk to the person blocking the door and go
inside. Now head into the West door and into the second door you
pass in this next hallway for another scene. With Lloyd, go back to
the front hall. Now for another event, where you should receive a map.
Take the hidden door out of there.
Time to leave town and head back to the Tethe'alla bridge.
________________________________________
\_______________________________
V - v - Tethe'alla Bridge
Begin your long trek back across the bridge and watch the scene at
the end. After the battle, take your recovered party members and head
for the Fooji mountains (where you first came to Tethe'alla.)
________________________________________
\_______________________________
V - vi - Fooji Mountains
After a quick event, follow the path back up the same way you came
down the first time. Nothing has really changed except the enemies,
be sure to save your game when you reach the top. Now go North
and watch the scene. Then of course...
Boss: Pronyma
Hp: 18,000
Mp: 750
Exp: 3000
Gald: 1500
A fine example of a boss for which an all out offensive does the trick.
If you and Zelos can just keep comboing her, she'll rarely even get the
chance to get an attack off. Even if she does don't expect much
damage to come out of it. One note to make is that she uses the beast
tech so if you're knocked back by it, remember to quickly hit X to
correct yourself and get right back to attacking her. You really shouldn't
have any problems.
At the end of the next event, once again run down the mountain. Now
return to Meltokio.
________________________________________
\_______________________________
V - vii - Meltokio
This is a just a quick scene, and an introduction to your next destination.
________________________________________
\_______________________________
V - viii - Meltokio Sewers
This whole place is one big puzzle. Start by following the path around
to the pedestal and change the function of your Sorcerer's Ring. You
now have the ability to shrink. Those blue panels lying around will
return you to normal size, and be sure to watch out for enemies when
you are small, obviously it makes them seem a lot bigger. Anyway
shrink yourself and cross the spider web and go up the stairs. At the
top be sure to kill the enemy as he holds the memory gem for this
dungeon.
The path takes you around to a split. Go down the stairs, and around
behind there is a hidden treasure chest that is hard to see. Open it for
a spirit ring and head back up the stairs and to the right. There will
be a quick scene, when it's over open the box and take the Ex Gem
Lv3. Now go up the stairs twice and head forward for another quick
event.
First you may note the little hole in the wall beside the trash compactor,
shrink yourself and go inside. Watch out for the enemy, grab the Great
Ax and go back out. When you've bee returned to normal size
examine the controls on the left side of the garbage compactor, and
it will churn out a block. Grab it and pull it all the way down to the
bottom, you'll have to move around to the other side and push. Send
it right off the edge at the bottom that it's already aligned with. You'll
note there is an opening just to the right as well, make another block
and push it off there. Finally of the three openings on the left side, push
one final third block off the middle one.
After that go all the way back downstairs until the bottom where you
opened the hidden treasure chest. To your top right, you can see the
path is now complete with the two blocks you dropped so shrink and
go across it. Turn the blue wheel to open the blue door and head
back up to go through it.
When you've gone through the door, ahead of you is the save point
which you should unlock and save your game. Now go left and down
the stairs. There is a brown box in the water here, get into it and
float back to the first map. (You have to be shrunk to get in.) Turn
the red wheel and return. Instead of going back into the blue door,
go to the top, to the right of the garbage compactor where the red
door opened and head inside.
You are now on the ceiling of the other area. Start by creating a block
from the new trash compactor. Start pushing it down the path that
goes over top of the whole map. Here's the trick to getting it around
a corner:
Push it right onto the corner panel and shrink yourself. Run across
the spider web and touch the blue panel to grow again. Now pull it
one panel in the new direction, shrink once again and go back over the
spider web. Return to normal size and continue to push it in the new
direction.
You only have to do this once until you come to a corner with no
spider web. Just push it off the edge to the right. It should land
nicely and connect the previously broken path below. The get
there, go back through the door to the first map and into the blue door
you previously opened. Now as you approach the save point, go down
the stairs to the right. Begin to cross the small walkway on the right
side of the wall, it's a dead end if you go straight so make the first left
turn. Go up the stairs and shrink to fit between the bars. Open the
gate to the cage and run back all the way out, and up into the red door
leading to the ceiling again.
A new spider web has appeared where there was none before, so
create another block and bring it down to where you pushed it off last
time, but now continue to push it up to the next corner, and then right
again once more. Push it off of this side to the right and it should land
right beside the cage. As you may have expected, backtrack down
to the cage again (this time just go around the path the right at the save
point since you already opened the door.)
When you reach it, push the block onto the square switch and the
bridge will move across. Despite this bridge just appearing, you
have to go back up to the ceiling, as the bridge only leads to a broken
path. Create one final block and push it all the way to the last corner.
Now push it off the right side. Of course head all the way back
around to the save point, go right and up past the cage, up the stairs
to where the block is waiting for you.
Before moving it be sure to shrink and go into the little hole in the wall,
grab the EX Gem Lv1 and go back out. Now push the block off the
edge that's just south of the blue panel. Now you can finally cross
the bridge. Do so, then shrink and walk to the yellow switch, turn it
and head back. Save your game and proceed up through the yellow
door that just opened.
All you have to do is go left, and open the box for 2500 Gald, then
down the stairs and head up. There is a path leading under the
waterfalls that requires you to shrink to cross. When you reach the
other side prepare for a scene. Now for a simple battle with some
smelly convicts. Another event here, then head up the stairs. The
chest here is another optional enemy, open it to fight:
Miniboss: Fake
Hp: 2800
Tp: 250
Once again physical attack are meaningless to this thing. Simply
use your time to command Genis' to use his most powerful spells,
as well as Zelos casting if you're using him, and Raine use Photon.
Lloyd will take a backseat to the action here, but the fight isn't too
hard. You receive an Elixir for defeating it.
Now go upstairs and leave the sewer.
________________________________________
\_______________________________
V - ix - Meltokio
The laboratory, which is your destination is located just to the right
of the main stairs in town, through the gate. Inside watch the scene that
occurs. Now leave and go up the main stairs in town, then the next
ones that lead to the castle area. Head onto the map to the right with
all the mansions. Zelos' is the second one from the left. Go inside for
a scene. Talk to the butler and choose the first option, and another
event. Return to the Elemental Research Laboratory and after the
scene, leave Meltokio.
To get out, go back to the sewers. Fortunately you now have the option
to "Quick Jump" and avoid running through the whole thing again. Now
when you're back on the world map go to the Tethe'alla bridge again.
Elemental Cargo Control Explanation:
A Button: Move forward
B Button: Embark/disembark (on a dock only)
Control Stick: Tilt <- and -> to turn
C Stick: Tilt ^ v to move forward and backward
________________________________________
\_______________________________
V - x - Tethe'alla Bridge
When you enter, head to the right for a short event. Go down the stairs
and talk to Kuchinawa to board the boat. Now cross the ocean and
dock, then return to Sybak. The dock if you have trouble finding it,
is just to the right of the bridge.
________________________________________
\_______________________________
V - xi - Sybak
After a scene, return to the secret path to the basement of the facility.
It's the manhole at the bottom left of the facility section if you've
forgotten. Speak with Kate inside to learn of your next destination.
Leave via the secret exit once again and return to the world map.
The Gaoracchia Forest is located Northeast of Sybak, go there now.
________________________________________
\_______________________________
V - xii - Gaoracchia Forest
A quick reminder to keep in mind for this forest, when fighting the
flowers you'll probably get uppercut a lot. A quick tap of X while
in the air will have you on your feet when you land. Anyway...
You'll encounter a battle right away. Afterwards head up and change
function of the Sorcerer's Ring at the pedestal. The light can be used
to melt vines. Take the right path at the fork. Keep heading right, and
go stand in the patch of flowers for awhile. Notice it charges your light
meter. When it's full, head up. You can see the bottom of a treasure
box covered in vines on this path, use your Sorcerer's Ring to burn the
vines and access the Phoenix Rod. Now go right. Head down the path
a bit and you will notice a large vine-hump on the right side. Dissolve
it and get the Witch's Robe. Now dissolve the vines just above you
and head to the right. Along the path uncover the treasure box to
obtain an Angel Bracelet. Continue down and take the right path.
Recharge your light here, and dissolve the vine that blocks your path.
Be sure to defeat the enemy beside the vine to get the memory gem.
Now head down, and Southwest through the vine. You'll come to
another fork head Southeast this time and uncover the chest next to
the path. It cannot be opened now, but you can come back later to
obtain a powerful weapon. Continue to go down-right along the path
ignoring the split to the left until you hit the save point. Now save your
game and make a decision: (A decision maybe better made later,
because it is possible to return, and this boss is hard! If you're lower
than level 35, don't even consider it.)
Remember the optional boss Sword Dancer on the Ossa Trail? Well
you can choose to fight the sword dancer two right now. You can only
fight him if you defeated the first one. If you wish to do so, go back
up to the fork and head left this time. Down the trail sits the darkened
skull you may remember. Speak to it to and choose the top option
to trigger the fight: If you are not fighting him, scroll down to the
three asterisk marker (***).
Optional Boss: Sword Dancer 2 (@@@)
Hp: 33,333
Tp: 4444
Exp: 8568 (Approx)
Gald: 15,000
Wow. He hits hard, and your attacks hit anything BUT that. You're
pretty much fodder here. For the first time this game I'd recommend
an All Divide item. It'll make the battle even longer but it'll negate some
of the massive damage this guy can dish out. In terms of actual strategy
mine worked pretty well, I didn't use an All Divide, or even that many
items, I just focused on using Genis' magic and unison attacks for the
most damage I could. I'd recommend a party of Lloyd, Genis', Raine
and Zelos. Go into the strategy menu for each character and set them
up like this:
Genis - Attack Freely, At Once, Don't Pursue
Raine - Attack Freely, Heal, Don't Pursue
Zelos - Attack Freely, Heal, Skills/Magic
Turn off all spells for Genis' except for Spread.
Now head into battle, everyone will be fine with what they're doing,
Genis' will be casting spread very rapidly and doing good damage with
each one. As Lloyd you have two main goals. Build up your unison
meter and keep the other three stocked with Tp. Hopefully you have
at minimum 10 - 15 Pineapple Gels. Blocking is very important when
building your unison meter, you will die from a single wave of attacks,
almost guaranteed. Predict them and block them, and hit as quickly as
you can. Lloyd will deal very little damage but that's ok, the main
power is Genis and unison attacks. I had the following unison attacks
set up: Lloyd - Tiger Slash for left and right buttons, Genis - Raging
Mist for all, Raine - Photon for all and Zelos - Lightning for all. The
lightning and Tiger Slash will finish with a very powerful combo and
the Photon and Raging Mist will deal good damage. Each of my
unison attacks did an average of 3500-4000 damage. Keep it up
and you will beat him. Personally I found him to be rather easy with
the above setup, all my characters were at level 38.
For defeating him you get a Yasakani Jewel and a heck of a lot of
experience points. Now return to the save point and save your game!
***
From the save point head down to the next map. A scene will
automatically occur. Then afterwards:
Boss: Convict
Hp: 12,000
Tp: 320
Exp: 2250
Gald: 1500
If you just beat the Sword Dancer 2, you definitely don't even need to
read this, however in the more likely scenario that you did not, he's
still a piece of cake anyway. His attacks are slow and fairly weak,
and he's hit by your combos far more often than he blocks. Just
juggle him a bit while Genis' pounds on him with magic, and one or
two unison attacks later, he'll be toast.
After the battle, witness a quick event and take the lower exit to
the world map. From here Mizuho is really the only place you can
go, a mere few steps from the forest.
________________________________________
\_______________________________
V - xiii - Mizuho
-------o
Toyama:
Apple Gel - 100G
Lemon Gel - 1000G
Orange Gel - 200G
Pineapple Gel - 1200G
Melange Gel - 500G
Mizuho Potion - 1000G
Magic Lens - 10
Shiden - 4000G
Shuriken - 4000G
Spell Card - 1350G
Card of Water - 1600G
Card of Earth - 2400G
Card of Fire - 2700G
Card of Lightning - 3500G
Card of Wing - 3800G
Manji Seal - 10,000G
Water Spider - 5000G
Drain Charm - 4000G
An event will occur when you enter. Once it ends head into the house
in the middle of town. Now for another scene, at the end of which
Lloyd should receive the title of "Gentle Idealist." Now go back into
the chief's house and examine the wooden object just up from the door.
The Wonder Chef will appear and teach you the recipe for Ramen.
Now exit the house.
Just left of the path leading to the chief's house is the weapon booth,
be sure to upgrade to all the best stuff you can buy. Also buy a
Mizuho Potion here. Just let it sit in your inventory, it'll save you
running all the way out of a dungeon and back here at a later time.
Leave Mizuho and go back into the forest.
________________________________________
\_______________________________
V - xiv - Gaoracchia Forest
All you have to do is go up and take the right path onto the world map.
From here cross the bridge and head straight into the village of
Ozette (it's a bit hidden by the trees.)
________________________________________
\_______________________________
V - xv - Ozette
Go up the path and to the left. Head down the stairs to the left and
inside the inn. Examine the parrot to the right of the counter and the
Wonder Chef will appear to teach you how to make Tenderloin.
The equipment shop is the house at the upper right if you need some
stronger armour.
Make Colette your avatar and find the two dogs in this town.
Now go to the bottom right of town and head down the path. A scene
will occur. Once it's over leave Presea's house and take the path out
of town to the left.
Out here the only place you can possibly go, other than back into town
is Altessa's House, so do so.
________________________________________
\_______________________________
V - xvi - Altessa's House
All there is here is one scene to watch. Afterwards leave. Now your
is to make your way to the mine. Start by passing through to the other
side of Ozette. Back on the map again, instead of crossing the bridge
go to the right and follow land around to the Northeast. You will
eventually come to a dock, when you do board your ship.
Go almost straight North, with a bit of East. It's easy to locate the dock
on your map, press left or right on the D-pad. The dock is located at
the tip of the lowest point the land reaches and the bottom right of the
map. Right at the end of that large peninsula. You should have no
trouble finding it.
After docking head North, veering left when you approach the
mountains. The entrance to the mine should easily be visible so head
inside of it.
________________________________________
\_______________________________
V - xvii - Toize Valley Mine
Once you enter you're immediately thrust into an event. Naturally
a problem arises and of course...
Boss: Defense System
Hp: 12,000
Tp: 100
Auto Repair Unit
Hp: 5500
Tp: 0
Orbit (x2)
Hp: 3000
Tp: 500
Guard Arm (x4)
Hp: ??? (unable to target with Magic Lens)
Tp: ??? (unable to target with Magic Lens)
Exp: 4310
Gald: 1600
This is an odd boss, mainly because there's so many things, and it has
been a long time since you've fought a boss with underlings. Go after
the Orbits and Auto Repair Unit first, as they are the easiest to take
down. The auto repair unit will revive itself after awhile so deal as
much damage as you can to the Defense system while it's down. The
guard arms aren't really enemies, just things that attack you while
you're smashing away at the door. They shouldn't be too much of
a problem though, in fact this whole boss is kind of a push-over.
When it's disabled, turn right around and go back to where you fought
it. Down on the tracks, hiding behind a mine cart on the lower left is
a hard to see treasure box containing an EX Gem Lv1. Now go into
the mine.
Up and to the right you will see a switch and a moving platform. Also
if you stand at the edge you will see a raised platform with a picture of
and arrow pointing to the left. Your objective is to hit this with your
Sorcerer's Ring as you pass by it on the moving platform. Now it will
go up instead of to the right. Take it and get off at the top. Be sure to
defeat the enemy in front of the large door here to get the memory gem
for this dungeon. Now take the elevator below you to the bottom.
Go to the very bottom right of this area to find the pedestal. Examine it
and change the function of your Sorcerer's Ring. You now have the
ability to drop bombs. Be careful as they will hurt you if you are too
close when they explode. Head up the makeshift wooden ramp on the
left and grab the Saint Rapier. Then head up further to grab the Sand
Saber. Now return to the top on the elevator.
When you reach the top head left and drop a bomb beside the large
boulder. Return to the bottom of the elevator and change the function
of you Sorcerer's Ring back to normal. Back up the elevator again
you can quickly hop across where the boulder used to be. Ride the
moving platform and shoot the arrow to change the platform back
to moving across left and right. Now you need to be able to drop
bombs again so go down the elevator one final time and change the
function of your Sorcerer's Ring again. Finally go up, hop over, and
ride the moving platform across to the right side and enter the door.
If you know a more efficient way of doing this, by all means please
do so.
In here drop a bomb to blow up this giant boulder as well. Go forward
and to the left to open a box with Iron Greaves in it. Continue North
and blow up the next boulder. Go up and left, then down into the
lower area and activate the switch. Now head up and destroy this
boulder as well. Ahead of you are two more boulders, one on each
path. Destroy them both and go down the middle wooden ramp.
There's a little gnome guy here to talk to. Give him the Mizuho
Potion I told you to buy, and bypass a long out-of-the-way trek back
here later. Grab the treasure containing a Silk Robe and go back up
the ramp.
Head left and down the path, keep going down the wooden ramp and
activate the next switch. We're now in the little pit area just right of
where you entered this room in case you've become lost along the way.
Anyway go over to the right, there's a hidden treasure box containing a
Battlesuit. Go up the ramp and head right. Blow up this boulder and
proceed up at the fork. Once again blow this boulder and head left
to use the memory gem and save your game. Now head to the right.
There's a little scene here with a large boulder. The next part is pretty
simple. To make it easier, be sure to have a EX Gem Lv2 on Lloyd,
and set up the "Personal" EX skill on him. Now you run faster. Go
down and around, be sure not to turn the switch off. There's a weird
spinning block here. What you have to do is lead it back to the other
path with the boulder. When you've had it follow you about half way
make a mad dash for the activation panel. Once you've done that
sprint into the little side area so you aren't hit and watch as the spinning
slab becomes the settled dust. You can take the elevator, but for a
couple hundred damage, just get hit by the boulder it'll land you where
you want to be, and a lot faster too.
When you land grab the treasure chest for a super pellets. Time
to obtain your first darkness weapon, simply examine the broken pieces
of the spinning slab. Now go up, grab the Thunder Cape, and take
the elevator. Go across to the right, dodging the boulder. Hit the switch
to deactivate it and continue downward.
When you come to the bridge, head down the stairs and right for
an EX Gem Lv3. Back up and across the bridge is a quick scene.
A simple tap of X makes short work of these boxes, the ore is in the
ones on the far right. Collect it and head out of the mine!
On the world map, get in your boat and be on your way back
to Ozette.
________________________________________
\_______________________________
V - xviii - Ozette
When you approach the middle of town and scene will begin
automatically. An easy battle begins here and the scene continues.
Choose the top option when prompted.
You will now be asked to quick jump. If you are collecting recipes
choose "no", if not then choose "yes". If you chose no keep reading.
Enter Presea's house and examine the bear statue at the end of the bed
in the left room. The Wonder Chef will appear and teach you the recipe
for Gratin. Now leave Ozette via the main entrance and go into the
forest. Go down past the pedestal and when you're on the world map
again, enter Mizuho.
________________________________________
\_______________________________
V - xix - Mizuho
Enter the chief's house and speak with him. After a scene leave the
chief's house and find Sheena at the Northwest corner of town. Speak
with her and after the next event, leave Mizuho.
Your destination is the Temple of Lightning, go to the dock you set off
of to go to the mine, and just go straight North. The Temple of
Lightning is located on the island directly North from that dock.
________________________________________
\_______________________________
V - xx - Temple of Lightning
To start, head up to a split with many paths. Watch out for the
electricity, you'll take damage if it hits you. At the fork you will see
three paths straight ahead out you, take the left path. At the end
examine the lightning rod to activate it. Go back down and take the
right path. Activate this lightning rod as well. Return to the fork and
take the centre path. As you step on the button lightning should
strike the pedestal on the right rather than the one in front of you.
Since you can keep moving ahead now, deactivate the lightning rod.
Go back down and deactivate the one on the right. Now when you
return to step on the switch lightning will hit the left rod since it is the
only one active and destroy the box in your path. Go back to the left
path and continue on to a pedestal, and change the function of your
Sorcerer's Ring.
Back at the fork in the middle of the room, head East all the way down
to the end. Now that you can shoot electricity with your Sorcerer's
Ring, you can destroy the two boxes up the North path. Do so and
avoid the electricity to get the Silver Guard. Take the West path
at the fork this time and head up to save your game. Finally now
you can take the middle path up, past the switch in the floor to the next
room.
Before going forward, proceed up either the stairs on the left or the
right to the very top. There will be three boxes stacked on top, each of
a different colour. You can destroy the bottom box with your ring, so
do it. Return to the ground and proceed forward, through the box and
into the door.
In this large room take the stairs up to your left and into the door. You
will have to navigate slowly here to avoid falling off the edge, but it's not
too hard. When you reach the top go in the door, and then into the
next door below you. Run along to the end of the path but don't
touch the lightning rod yet. First use your Sorcerer's Ring to break
open the box floating on your right to drop a treasure chest. Now
examine the lightning rod. When you drop grab the EX Gem Lv3 and
head around to the other side. Do the same thing here for a Duel Helm.
Before you do it one more time run to the end of the path left to drop
another treasure box down below that you can pick up later. Now
return and shoot the box, dropping one final time for a Thunder Scepter.
Now activate the lightning rod in the centre, it now attracts the lightning
instead of the one in the bottom of the room. Now go it the door.
This one's a little more challenging than the last one. Follow the path
until you come to the point where you go down a set of stairs. Here,
instead of going up the ones on your left at the bottom, head to the
right and go up to find a hidden treasure box. Just move slowly until
you see the "Examine" icon at the bottom right of your screen. Grab
the spirit and then fall off the edge on purpose.
You're now in the room just before the main room, go back into the
door at the North. Now you can take the stairs down to the bottom
of this room without any risk. When you get down deactivate the
lightning rod and go up the set of stairs on the right to examine the
pedestal and change the function of your Sorcerer's Ring for a second
time. You now have the ability to destroy yellow boxes. Go back up
and head back down and into the door back South out of the room.
In here climb the stairs on the left, and destroy the two yellow blocks
as you go, however don't go in the door. Proceed to the top again to
destroy the yellow box now sitting at the bottom of the large stack.
When you go back down, take the right path and go into the door leading
East out of the room. Follow the dark path to the top of the room and exit,
here you will be able to destroy the yellow block and drop the pedestal
down to a lower section of the room. Return to the dark room and
fall on purpose.
From here go back to the first hall of the temple. Run to the West at the
fork again and save your game. You'll notice below you, you can now
destroy the two yellow blocks and grab the Shining Star. Once you
have it run all the way back to the large main room, two maps North.
Now if you go up to the right, you'll notice the machine now has a
lightning rod on top of it, examine the machine to activate the rod.
Now head up the stairs on the far left, taking the EX Gem Lv2 from
the treasure box you dropped and navigating through the dark room.
When you reach the top go up the small set of stairs and across the
bridge to the right, then down and into the door. Once again another
dark room to go through. When you reach the bottom head up the
path and deactivate the lightning rod there. This will leave the one on
the machine as the only one remaining, so it will have power restored.
Return to the dark room and make your way back up and out the door.
Now instead of crossing the bridge, take the small stairs and run back
to the machine. Once you've examined it, do not start the machine
otherwise you'll b