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The Legend of Zelda: Twilight Princess - GameCube

Legend of Zelda: Twilight Princess

(Version: 2.0)

by nintendo_girl21 

 

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                THE LEGEND OF ZELDA: TWILIGHT PRINCESS
                Exclusively for the Nintendo Game Cube
                          By nintendo_girl21
                   Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com

                Also available at my Legend of Zelda site:
                 http://www.geocities.com/zeldaprincess21
              
                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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[Z1]

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                            *Version Info*

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[Z1.1]

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                           *Latest Version*

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Version 2.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are
now going to be posted less often.  *Wipe away a tear*.  Hence, I've
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)


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Version 2.0
September 29, 2007

Added two Secrets.  Added FAQ reply to my Warrior query.

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Version 2.0
September 25, 2007

Added FAQ on restoring Ilia's memory.  Added FAQ on Cave of Ordeals.

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Version 2.0
September 16, 2007

Added FAQ on Death Mountain Howling Stone.

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Version 2.0
September 12, 2007

Added FAQ on hidden treasure chest in Castle Town.  Over 10 000 hits!

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Version 2.0
September 8, 2007

Added FAQ regarding lever pulling in Lakebed Temple.

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Version 2.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com


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Version 2.0
August 26, 2007

Finally played the game through again following my walkthrough.  Any
corrections made are very minor, mostly typos and slight direction
changes.  A couple of instructions were reworded for clarity.  Notice
the version is now 2.0.  Huzzah!

A major addition:  ASCII diagrams for all block sliding puzzles.  Yay!
I've added a section under Mini-Games [Z14].  This is for the puzzle
within Snowpeak Ruins and the three back-to-back (-to-back) puzzles
in Hyrule Field's secret cave (for a Heart Piece).  Hope they clarify
the written instructions, which have been kept within the walkthrough.

Added some notes to Cave of Ordeals.

Added a couple of FAQs.  Thanks for the e-mails!

Added two new Secrets I discovered on my own.

Also added a question of my own under Secrets and also under FAQs.
I would love your opinion on the subject, so send me an e-mail and
let me know what you think.

Wow...nearly 5000 hits to this walkthrough.  Thanks a bunch!

Cheers!

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Version 1.0
August 20, 2007

Walkthrough now available on Neoseeker.com.  Also added links to my
files on these sites from my Geocities site.  Two more dungeons
to go and I'll update the typos and such.  Hope I can read my chicken
scratch writing...


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Version 1.0
August 17, 2007

Walkthrough now available at SuperCheats.com.  I am currently replaying
the game with this walkthrough for about the third time.  Some typos and
such will be updated ASAP.

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Version 1.0
August 13, 2007

Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.

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[Z2]

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                          *Table of Contents*

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Use the bracketed codes to easily find the right section.  To search
for a sub-section, see the bracketed codes tabbed over within each
section below. 

[Z1]   Version Info
       [Z1.1] Latest Version
[Z2]   Table of Contents (you're looking at it)
[Z3]   Game Information
       [Z3.1]  Technical Info
       [Z3.2]  Game Premise
       [Z3.3]  Difference Between Wii & Game Cube Versions
       [Z3.4]  Decoding My Directions
       [Z3.5]  Bare Bones Guide to Completing the Game
[Z4]   Basic Controls & Actions
       [Z4.1]  Link's Basic Actions
       [Z4.2]  Sword-Play
       [Z4.3]  Wolf Moves & Midna
[Z5]   Item & Weapon Information
       [Z5.1]  Important Items
       [Z5.2]  Weapons
       [Z5.3]  Dungeon Items
       [Z5.4]  Collectible Items
[Z6]   Walkthrough
       [Z6.1]  Starting Out at Ordon Village
       [Z6.2]  Forest Temple
       [Z6.3]  Goron Mines
       [Z6.4]  Lakebed Temple
       [Z6.5]  Arbiter's Grounds
       [Z6.6]  Snowpeak Ruins
       [Z6.7]  Temple of Time
       [Z6.8]  City in the Sky
       [Z6.9]  Palace of Twilight/Hyrule Castle
[Z7]   Heart Pieces
[Z8]   Golden Bugs
[Z9]   Poe Souls
[Z10]  Howling Stones & Hidden Skills
[Z11]  Boss & Mini-Boss Strategies
[Z12]  Enemy Bestiary
[Z13]  Cave of Ordeals
[Z14]  Mini-Games
[Z15]  Secrets
[Z16]  FAQs & Other Oddities
[Z17]  Copyright, Thank-Yous & Contact Info

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[Z3]

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                        *Game & Technical Info*

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[Z3.1]

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                           *Basic Game Info*


Genre:  Action-Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo Game-Cube or Nintendo Wii
ESRB Rating: T (Teen)
Player(s): 1
Release Dates: November 19, 2006 (Wii) and December 12, 2006
(Game Cube) in North America; November 24, 2006 (Europe),
December 2, 2006 (Japan)

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[Z3.2]

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                            *Game Premise*


Legend of Zelda: Twilight Princess returns to the gloriously realistic
graphics of Ocarina of Time and Majora's Mask to reconvene the
storyline with Link about a century after Ocarina of Time but before
Wind Waker. Link is a workhand in a rural community called Ordon off
the legendary land of Hyrule when his friends are kidnapped and he
changes into a wolf, becoming revealed as a chosen hero by the gods
that remain as powerful as they did a century ago. The goal, as always,
becomes more complex as the adventure goes on. Link must not only save
his friends from evildoers, but aid the feisty Twilight being named
Midna to find the dark power that can challenge Zant, the evil lord of
Twilight, and possibly rekindle a match of wits and strength against
the ultimate evil figure of Ganondorf.

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[Z3.3]

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              *Difference Between Wii & GameCube Versions*


A major difference between these systems’ versions of Twilight Princess
is the game screen is twisted horizontally so that things on the right
side of the Game Cube version appear on the left in the Wii version,
hence it is important to know what version of a walkthrough you are
reading when playing Twilight Princess. I bought this game before
getting the Wii, so my walkthrough is intended for Game Cube players,
which seems to be a rarity on the Internet sites I have come across.
So, anyway, if you’re so keen on using my super-intellectual and
hilariously entertaining walkthrough on the Wii version, be prepared
to go left when I say go right and so on. Or better yet, find a Wii
walkthrough with my blessing.
 
Another difference between the Wii and GC versions of TP is that you
use the funky Wiimote to fish and fight, which is a cool effect. Also,
because the Wiimote is formatted differently than the traditional
controller for the GC, you will find Midna on the Wiimote’s up button
rather than the GC’s Z-button and a weapon assigned to the B button
rather than Y and X on the GC. That’s it, as far as I know.

**PLEASE NOTE: My walkthrough is written for the Game Cube version of
Twilight Princess. To avoid all confusion and frustration, please
consider this disclaimer.

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[Z3.4]

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                      *Decoding My Directions*


All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left,
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right.

Sometimes I use a short form #x that means number of times to do
something. For example, 2x means "2 times". This is especially used
when referring to Midna jumps, which often require several jumps in a
row.

I also use the shortform B&C for the Ball & Chain item (only after
receiving it, of course!).

You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, weapons, and other things found
in the section, with a total listing beside it separated by //. For
example, you might have found two Heart Pieces in one section and had
found two Heart Pieces in the previous section(s), with a total of 45
in the game, so the tally would look like this: 2 // 4/45.

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[Z3.5]

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          *A Bare Bones Guide to Completing Twilight Princess*


For those of you keen on finishing the game off without the help of
a walkthrough such as this (so then, tell me, why are you at a site
that is devoted to such tomfoolery?), here is a rough list of basic
accomplishments that are necessary to finish the game.  Good luck
trying to fill in the major blanks of this vagueness.

1) Get to the west pond of Faron Woods off Ordon.
2) Visit Princess Zelda at Hyrule Castle as a wolf.
3) Find a sword and shield in Ordon.
4) Find the Faron Light Spirit and restore its light.
5) Complete the Forest Temple and get the Gale Boomerang.
6) Find Eldin Province and restore its light.
7) Navigate Kakariko Village and get the Iron Boots.
8) Complete the Goron Mines and get the Hero's Bow.
9) Find Lanayru Province and restore its light.
10) Get the Zora Armour, Bomb Bag, and Water Bombs.
11) Complete the Lakebed Temple and get the Clawshot.
12) Visit the Sacred Grove for the Master Sword.
13) Complete the Arbiter's Grounds and get the Spinner.
14) Get the Coral Earring from the Zora prince.
15) Complete Snowpeak Ruins and get the Ball & Chain.
16) Give Agitha all your Golden Bugs for wallet upgrades.
17) Complete the Temple of Time and get the Dominion Rod.
18) Donate money at Malo Mart for bridge reparation and Magic Armour.
19) Find the Hidden Village and get the Horse Call from Ilia.
20) Complete the City in the Sky and get the Double Clawshots.
21) Play two rounds of STAR for two arrow upgrades.
22) Find all 60 Poe Souls for Jovani to get a Silver Rupee.
23) Find all 45 Heart Pieces for a complete health meter.
24) Find all 4 Empty Bottles.
25) Find all 7 Howling Stones and Golden Wolves for Hidden Skills.
26) Complete the Palace of Twilight and get the Light Swod.
27) Complete Hyrule Castle and defeat Ganondorf.
28) Go back and finish the Cave of Ordeals for fairy fountains.

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[Z4]

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                      *Basic Controls & Actions*

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[Z4.1]

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                        *Link's Basic Actions*


Walking/Running: Hold Control Stick forward

Jumping: Automatically jumps over gaps while running

Crouching/Crawling: A + Control Sitck up in front of a tunnel

Rolling: Press A with Control Stick forward to roll. If you roll into
an object, you will kick it. If you roll into a wall, you will bang
into it (possibly knocking off something on the wall). A weak wall
will fall.

Hanging: Gently press Control Stick while standing on the edge of a
cliff to dangle on it. To drop off, press A. To climb over,
hold Control Stick up.

Climbing: Press Control Stick up against ladder and hold to climb up.
Press stick down to climb down.

Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use
Control Stick to move while carrying it. Press A while moving to throw.
Press A while still to place down gently.

Grabbing/Pushing/Pulling: Press R while against an object to grab hold.
Push Control Stick forward to push and back to pull.

Swimming: While in the water, use Control Stick to swim. Press A to
dash. There is no time limit on swimming unless you are sinking with
the Iron Boots and not wearing the Zora Armour.

L-Targeting: Press L while close to a person/enemy/sign/important
object to target it (watch for a yellow arrow, it will turn red when
targeted). Press A to speak/read/check/approach.  If targeting an
enemy, hold the L button to defeat one enemy, then automatically target
the next one.
 
Camera Angles: Press C-Stick forward to zoom in and back to zoom out.
Press left/right to rotate camera around Link. Press L to return camera
behind Link (default).

Game Menu: Press Start to access the single game menu which contains
inventories of items (Quivers, Bomb Bags), Golden Bugs, Poe Souls,
Fishing Journal, and Letters.

Skipping Cinemas: During a major cinema, if you wish to skip over it
to regain control of Link, press Start twice.  Only works on longer,
major cinemas.

Using Items/Weapons: Press the Control Pad up to view items and
weapons. Select with the Control Stick and press X or Y to add it to
the two item command buttons.

Using the Map: Press the Control Pad right to view to the map in
full screen. Select with the Control Stick and zoom in and out of the
area with A. Zoom out continually to exit.

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[Z4.2]

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                             *Sword-Play*


Take Out Sword: Press B to remove sword from holster. Press A while
still to replace.

Horizontal Slice: Press B without L-targeting.

Vertical Slice: Press B while L-targeting.

Stab: Hold Control Stick forward and press B repeatedly.

Spin Attack: Press and hold B to gain power. Release B to perform
attack. Alternatively, you can press B and rotate the Control Stick
for a weaker spin attack.

Jump Attack: Press A while L-targeting.

Defend: The shield is aimed automatically while L-targeting.

Sidestep/Backflip: While L-Targeting, push Control Stick left/right
and press A to sidestep. Hold Control Stick down & press A to backflip.

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[Z4.3]

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                         *Wolf Moves & Midna*


Moving: Hold Control Stick in any direction to move. The gentler the
control, the slower he moves

Climbing: Hold Control Stick up to climb up. Press A to drop down.

Attacking: Press A to lunge. When attached to an enemy, press A
continously to deal more damage.

Biting: Press B to bite. While L-targeting a lever, press B to pull it.
 
Senses: Press X to engage senses and see spirits, enemies, and scents.
Press X to disengage.

Dig: Press Y to dig. With Senses on, dig at sparkly holes for small
prizes, at yellow-arrow marked spots for Dark Insects, or to burrow
underground to secret hideouts or under barriers.

Using Midna:  Press Z to call Midna to either perform a Midna jump or
for advice. When you can switch between human and wolf independently,
press Z to warp to portals, and to change back to human.

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[Z5]

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                     *Item & Weapon Information*

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[Z5.1]

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                           *Important Items*

Fishing Rod: Found in Ordon Village by returning the cradle to Uli.
Press item button to take out and throw the line. Press and hold
C-down when the bobber sinks in the water to reel in a catch.

Lantern: Given to you by Coro in Faron Woods. Used to light up dark
areas. Uses Lantern Oil, purchased from Coro or acquired by scooping
up discarded yellow Chu enemies.

Gale Boomerang: Found in Forest Temple by defeating the Baboon mini-
boss. Used to activate pinwheel switches, bring items, enemies or
Golden Bugs towards you, snuff out fire, or knock down items or
enemies from walls.

Iron Boots: Given to you by Bo the mayor in Ordon after winning two
rounds of sumo wrestling. Used to sink down in watery depths, navigate
magnetic walls and ceilings, or simply to slow down your walk across
blustery paths.

Hawkeye: Purchased at Malo Mart in Kakariko Village for 100 rupees.
Used with the Hero's Bow to locate distant objects and enemies to
shoot down from a safe yardage. Especially useful against distant
Moblin Archers.

Bomb Bags: First purchased at Barnes' Bomb Shop in Kakariko Village
for 120 rupees. Holds 30 bombs and can be used with arrows as Bomb
Arrows. A second bag is acquired at Iza's Boat Rental shop at Upper
Zora's River. Water bombs are acquired at Barnes' shop. A Giant Bomb
Bag is acquired by saving the Goron trapped under the big rock in
Zora's Domain.

Wallets: You begin with the general wallet that holds 300 rupees max.
The Big Wallet is acquired by bringing a single Golden Bug to Agitha
in Castle Town. The Giant Wallet is acquired by bringing Agitha all 24
Golden Bugs.

Zora Armour: Given to you by Rutela in Kakariko Village's graveyard.
Used to breathe and swim underwater with ease.

Clawshot: Found in Lakebed Temple after defeating the Dragon Lizard
mini-boss. Used to propel yourself to distant targets and to bring in
distant items or enemies towards you.

Spinner: Found in Arbiter's Grounds after defeating the Undead
Prisoner. Used to navigate open spaces by riding along a spinner track
along walls. Can also be used in special slots as an "egg beater" to
reveal new things.

Coral Earring: Given to you by Prince Ralis at Kakariko Village's
graveyard by showing him the sketch.  Used to attract the Reekfish.

Dominion Rod: Found at the Temple of Time after defeating the Dark Nut
mini-boss. Used to control Guardian and Owl statues to follow your
exact movements and activate switches or break down barriers.

Magic Armour: Purchased at Malo Mart's second location in Castle Town
for 598 rupees after donating 2000 (or the reduced price of 200) to
finance the second store in the southeast corner of the central square.

Horse Call: Given to you by Ilia after she regains her memory in
Kakariko Village. Used to call Epona from anywhere, replacing the
dispersed Horse Grass.

Double Clawshots: Found in City in the Sky after defeating the pair of
Dragon Lizard mini-bosses. Paired with your first Clawshot, used to
reach distant targets and enemies, but also to move from target to
target.

Empty Bottles: Four are found throughout the lands. Used to hold
fairies, fishing bait, or hot spring water. One is given to you by
Sera in Ordon Village, one by Coro in Faron Woods, one fished out of
the pond in Hena's Fishing Hole in Lake Hylia, and one by Jovani in
Castle Town.

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[Z5.2]

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                               *Weapons*

Slingshot: Purchased at Sera's Sundries in Ordon for 30 rupees. Uses
seeds to fling at enemies, especially on spiders covering ivy walls.

Wooden Sword: Given to you by Rusl in Ordon. Used to navigate and save
Talo in Faron Woods. Given to Talo later on to continue.

Ordon Shield: Stolen (!) from the waterwheel house in Ordon. Used as
your central defense weapon until acquiring the Hylian Shield.  Made of
wood, so burns easily if touched by fire or fiery enemies.

Ordon Sword: Stolen (!) from Rusl & Uli's house in Ordon. Used as your
central weapon until acquiring the Master Sword. 

Hylian Shield: Purchased from Malo Mart in Kakariko Village for 200
rupees. Used to replace the Ordon Shield, this one is hard as steel,
will never burn, and is imperative for future battles.

Hero's Bow: Found in Goron Mines. Holds 30 arrows at the outset. Used
as a weapon, and to shoot targets and activate switches. The next two
quivers are acquired in Castle Town at the STAR mini-game (60 arrows,
then 100 arrows).

Master Sword: Found at the Temple of Time in its original pedestal.
Replaces your Ordon Sword, doubling its attack power.

Ball & Chain: Found in Snowpeak Ruins after defeating the Armoured
Lizard mini-boss. Used as a weapon and to shatter icy walls or enemies
like Freezards.

Light Sword: Found in Palace of Twilight by returning the two Sols to
their slots. The strongest sword of them all that can break the barrier
of twilight.

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[Z5.3]

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                            *Dungeon Items*

Boss Door: Big doors blocked by a big lock. Find the Big Key to open
it for the final fight in a dungeon.

Big Key: Found in a fancy black chest within the dungeon, leading to
the boss door.

Blocks/Crates: Can be pushed or pulled. Small crates can be used to
weigh down switches or thrown for small prizes.

Bridges: Platforms held up by ropes that can be cut to release. Some
also have a pinwheel switch, activated with the Gale Boomerang. Also
big bridges like the Eldin Bridge or Great Bridge of Hylia.  In real
life, the Golden Gate Bridge :o)

Chests: Small chests contain minor rewards like rupees and collectable
items. Bigger, fancier chests contain Heart Pieces or bigger rupee
prizes. Black chests contain Big Keys.

Compass: Found in chest within dungeon. Used to show direction on map.
Also shows treasure chests and boss door.

Dungeon Map: Found in chest within dungeon. Used to show floor plans
of dungeon.

Heart Container: A reward after defeating the dungeon's boss. Adds a
full heart to your Life Gauge.

Locked Doors: Collect Small Keys to open these doors.

Pinwheel Switches: Found mainly in the Forest Temple, but also
sporadically throughout. Use Gale Boomerang to activate them, in turn
moving small bridges.

Pots: Break with sword or simply throw them, often for rupees or
collectable items.

Sealed Doors: A wooden beam or bars often block doors in dungeons.
Defeat enemies or activate switches to release it.  Or just bash the
wooden beamed ones with your trusty sword, or (if feeling dangerous),
head :o)

Small Key: Found in chests within dungeon. Used to unlock doors.

Switches: Three kinds. Pressure switches only require one jump on it
from you. Constant pressure switches need a weightier object (crate,
pot, Armos statue) to hold presssure. Simultaneous pressure switches
need to be activated at the same time by you and an Armos Statue/crate/
pot.

Torches: Used to illuminate dark rooms. Use Lantern to light up.

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[Z5.4]                                 

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                         *Collectible Items*


Arrow: Used as weapons or to activate switches.

Bomb: When you get your own batch, used to destroy blockage, attack
enemies or activate switches.

Fairy: Found in pots or Light Spirit Fountains after beating every
tenth level of the Cave of Ordeals. Used to refill 8 hearts of Life
Gauge. Collect in Empty Bottles to summon when Life Gauge is empty.

Hearts: Found in pots or left by enemies. Used to refill Life Gauge.

Rupees: Found in pots, grass or chests, left by enemies, or received
by generous people. Keep in wallet to purchase goods. Different
colours represent different amounts. Green= 1, Blue= 5, Yellow= 10,
Red= 20, Purple= 50, Orange= 100, Silver= 200.

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[Z6]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                             *Walkthrough*

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[Z6.1]

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                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                    *Starting Out in Ordon Village*
 

Items/Weapons:  Fishing Rod, Slingshot, Wooden Sword, Lantern, Ordon Shield,
Ordon Sword
Heart Pieces:  1  //  1/45
Poe Souls:  0  //  0/60
Golden Bugs:  0  //  0/24
Empty Bottles:  2  //  2/4
Howling Stones:  1  //  1/7
Hidden Skills:  Ending Blow

Your adventure begins with a simple task of delivering a sword to Hyrule
Castle.  Simple enough, right?  Uh, sure, if you want to think of it that
way.  Your neighbour Fado calls for you to help herd his goats using your
ever-ready companion Epona.  But where is she?  Go northwest to a back area
of the village.  Head forward then left to a grove with a pond where you'll
meet up with the mayor's daughter, Ilia, and Epona.  After a short cinema,
talk to her, then pick up the nearby horse grass to play that old-time song
from Ocarina of Time to tame Epona.  Mount Epona, then head east through the
gate, then south back to the village.  Head south again to reach the main
area of Ordon.  There are several houses along here, but none too important
at the moment.  Head south past the mayor's house to the ranch.  Agree to
help Fado to start a mini-game of sorts, though it's mainly practice for now. 
Drive the goats into the barn by herding them on Epona.  Just press A to
group them together and then race them into the barn.  The key is to drive
several goats at once to avoid re-herding.  Anyhoo, finish that up and Fado
will set up jumping fences to use at your leisure.  Practice jumping if you
want, then exit by jumping the north fence to return to the village.  Save to
advance to the next day.  Three kids, Talo, Malo, and Beth will call for you
now.  Head outside and talk with them to learn about a new item available for
sale at Sera's Sundries: a slingshot.  Head south to the village and talk to
the guy at right about the bee's nest, then go inside the pink shop to meet
Sera, who's too sad to serve you because her cat ran away.  O-kay...Talk to the
guy at the bee's nest again for a super-funny cinema!  Head south to the
mayor's house just before the ranch.  Talk to him and suddenly a goat will
charge out of the ranch.  This is a good opportunity to start your strength
training.  Press A when prompted to lift and gently settle the goat down. 
Now you can pet it.  Awww...Now to continue our cat hunt...I mean rescue.  Near
the pink shop, just to the south is a small cliff where a man will prompt you
to L-Target him.  Do so to "learn" their method of communication.  Climb up
to him and he will show you where Sera's puddy-tat is hiding out.  Jump to
the next cliff and use the Hawk Grass to summon a hawk.  Cool!  Target the
beehive that the guy threw rocks at before (high on a tree left of the shop),
then release the hawk to safely knock down the hive and spill Bee Larva, used
as fishing bait (though not yet).  From your cliff spot, jump to the shop's
roof, then across two new cliffs to find more funky Hawk Grass.  Use it to
summon another bird and aim across the river to a monkey jumping up and down
on a rock.  Aim right at the monkey and release to nab a baby's cradle. 
Carry it to the house by the bridge where a pregnant lady named Uli is
standing.  Follow her (or jump ahead of her as she's rather slow) to her
house to earn the Fishing Rod.  Now, what do cats like more than Kibble? 
Stand at the dock on the east side of the river by the waterwheel house.  Set
your Fishing Rod to an item button, then press it to take it out.  Use that
button to fish with the C-Stick.  When the bobber sinks into the water, press
and hold the C-Stick down until you bring up a fishie.  Now that you have the
cat's attention, fish again and the cat will nab it and bring it on home for
dinner.  Sweet!  Collect 30 rupees in your wallet by exploring the village. 
To earn dough, smash pots and pumpkins, climb up ledges, bang into trees
until you rack up enough cash.  Visit the shop to be rewarded with a Bottle
filled with milk.  Buy the awesomely new Slingshot for 30 rupees.  Once you
have it, head north back to your house.  Rusl, Uli's husband and carpenter
extraordinaire, passes you by, mentioning a gift at your house.  Speak with
the kids to enter a practice round.  Use the Slingshot to hit all the red &
white targets and the two scarecrows.  Nab the spider clinging to the ladder,
then climb up to your house.  Open the chest once inside to get the Wooden
Sword, then head back outside.  Talk to the kids again to enter another
practice round.  Here they will teach you (indirectly) to fight using the
classic swordplay moves from previous Zelda games.  Suddenly, a monkey appears
and they all chase after it.  Mount Epona and head northwest to the back road. 
Speak with Beth, then keep going along the road to find Malo by a bridge.  Over
the bridge, keep going north into Faron Woods (part of Faron Province).  Head
forward, jumping the fence, and into a clearing with a waterfall.  Head right
through a tunnel to a fork in the road, then right to reach Coro, a lantern/
lamp oil salesman.  Talk to him to get the Lantern.  Use it to light his
campfire.  Be sure to press A immediately after use to salvage as much Oil as
you can.  Purchase Oil if you want (though you'll have to drain your bottle of
milk and have some cash on hand).  Backtrack to the fork and head right towards
the entrance to the Forest Temple.  Dismount Epona as it's too dark for her to
pass and defeat the Deku Baba to continue through the tunnel, collecting its
Deku Nuts.  You'll come across Talo's little wooden sword as you head through. 
Use your Lantern sporadically to navigate the tunnel.  Light any torches you
come across to avoid constantly using the Lantern.  Head northwest, fighting
the Keese and Deku Baba on the way.  When you reach a spider-webbed dead end,
use the Lantern to burn the webs and continue to do so along the path.  Head
into the light at the end to the outside.  Be wary of the Deku Babas and
Moblins that guard this area.  Use the wooden sword and/or slingshot like a
maniac to fend them off.  Your map shows two red dots.  Head northeast to the
first, a small tunnel.  Nab the Keese with your slingshot and enter it.  Defeat
all the baddies here and open the small chest for a Small Key.  Light the two
torches by the chest to make another one appear.  Climb up and open it for a
*Heart Piece*, your very first (of 45).  Head back outside and go west to the
second area marked on the map.  In the southwest part is a locked gate. 
Defeat the two Moblins in front, unlock the gate with your key, and then nab
the third one.  Take the tunnel there to the next area.  Head north through
the area and defeat the Moblins here to attract the attention of Trill, a
parrot manning a little shop.  If you want cheap Lantern Oil and Red Potion,
dip your bottle into one of the cauldrons and pay what you want at the till. 
If you don't pay, you'll get away with it, however Trill won't let you come
back.  Best to pay what you can afford.  Continue onwards to the Forest
Temple entrance.  Follow the winding path to reach Talo and a monkey trapped
in a cage by two Moblins.  Defeat them, then slam the cage with your sword to
free the captives.  You'll then return to Ordon Village ranch.  Summon Epona
with the Horse Grass and talk to Fado to begin.  He gives you three minutes
to bring in 20 goats.  Herd them in as best you can and forget about the
ticking clock as this is still just for fun.  After that, skedaddle north
over the fence to the village where a cinema will play with the mayor and
Ilia.  Don't feel bad, just make up for it.  Head north to your house.  Now
that you have your Lantern, head inside your house and down the ladder to the
dark basement.  Use your Lantern to light the way to a chest and open it for
a Purple Rupee (worth 50).  Outside, Talo and Malo will block your path
unless you give up your Wooden Sword.  Do so, then follow the path northwest
to the back road.  Head left to the spring where the gate locks you out. 
Retreat to the west side of the gate, south on the map to find a small
tunnel.  Follow it along to the spring where a long cinema ensues and the
main conflict of the story begins.  Ilia and Colin are nabbed by ugly freaks
of nature and Link is knocked unconscious.  Oh yeah, and Epona is frightened
off.  And then the true metamorphosis...Link becomes a wolf.  Save when
prompted to begin the flipside phase of this section.  You're trapped in a
prison cell.  Try wandering around until you are introduced to Midna, a
Twilight being who becomes your constant companion throughout the game.  She
is similar to other Zelda game companions, but this one is no fairy!  She
will break your leg shackle, allowing you to move.  Beat up the boxes in the
corner of the cell, then dig through the hole left behind to escape.  Midna
will now ride you as long as you are a wolf (which will be until the end of
this section of my walkthrough).  Head into the next cell on the right and
approach the lever hanging from the ceiling.  L-Target it and "attack" it to
pull it down and open the door out.  Head into the sewers all the way until
Midna points out the misty balls of light that you will find throughout the
game in Wolf form.  Practice using your Senses to listen to the ghosts'
thoughts.  Spooooky...Remember to turn your Senses off when not in use.  Head
north, then west at the fork.  Defeat the tiny Shadow Beings here and avoid
falling in the deep parts of the water as you're completely helpless against
them there.  Climb the ledge and pull that lever to open a grating below. 
Follow it through a tunnel and smash the box for goodies.  Back in the
sewers, go east and pass through the small opening to a lever.  Pull it and
defeat the miniature Shadow Being and smash the box for loot.  Head east to
reach another fork, then south.  Pull the lever at the path's end to fill the
area with more water.  Swim over the spikes and head north, passing another
ghost, and continue north from the fork, defeating two Beings.  Activate the
lever at the end of the path.  Defeat more Beings, then head down the tunnel
for more goodies from yet another box.  Come back to the sewers and go west
at the fork.  Pull the second lever here to open another gate which drains
the water.  Head east from the fork to the end of the path where Midna will
zip through the bars and taunt you to follow her.  Just right of the bars is
a small tunnel.  Crawl through it, nab some prizes from the skulls, and pass
the ghosts to meet up with Midna.  Head east to a winding staircase with some
broken parts.  Head up, jumping the first gap, and you will immediately
plummet (sorry).  Defeat any Beings in your way and take the stairs again,
pausing at the gap you opened up.  Midna will now demonstrate her coolest
ability (you know, besides riding you like the Lone Ranger).  Whenever you
reach an impassable gap, Midna's profile will flash at the bottom of the
screen.  Press Z when that happens to activate her jumping ability, L-Target
her continually and jump again as many times as it takes to clear the gaps
that follow.  Climb some more and use Midna's jump whenever prompted to. 
Pass the first rope to reach the top of the stairs.  Use the rope there to
carefully walk it across.  Continue climbling and Midna jumping to reach the
very top of the staircase.  Nab the Keese here, then stand on the pile in the
northwest area.  Midna jump 4x to reach a tunnel, which you follow outside. 
More aware of your surroundings now?  Jump out to land safely and head north. 
Right of the ghost is a ledge and a crate to use as a stepping stone.  Push
the crate against it, then climb up and hop forward.  Jump down from here
where you'll be ambushed by a Shadow Bird.  That is one ugly mug.  Just keep
attacking whenever it drops down at you and pummel the snot out of it.  Keep
heading north where another Shadow Bird will attack.  This spot is rather
tight, so jump the gap to a wider area and fight it to the death.  At the far
north is a large gap you can't possibly jump.  At left is a platform where
Midna will prompt you.  Use her to jump 3x to a roof.  Run along the top and
nab the Shadow Birds that fly by (the roof is stable along the sides, so you
should be relatively safe).  Head through the window.  Once inside, take the
staircase to the top and through the door to meet Princess Zelda.  She gets
more human and less cartoony with age, don't you think?  After a pep talk,
leave and attempt to take the stairs down.  A light and an approaching guard
stalls you, so Midna will interfere and take you back home.  Great, you're
home but your friends aren't really going to recognize you with sharp fangs
(all the better to eat you with, my dear...he he he).  Head south to your house
where Midna will ask you to find her a sword and shield for her secret quest. 
All too happy to help.  Defeat the Moblins on guard here and dig for buried
treasure using your Senses if you want (that goes for any underworld area
when you're a wolf).  A squirrel will give you a good tip on talking to other
animals.  Head south to the actual village.  The carnage has not settled well
on the town, so be wary of getting caught.  First to get the Shield which is
stored at Malo's house, the one with the waterwheel.  Head towards the house
on the east side to find the mayor speaking with Malo's dad.  Huddle in the
bushes and sneak forward until you can listen in on their conversation, but
without getting spied.  Well, after the talk, they spy you anyway and run
off.  Chickens...Now to find a way inside.  Head to the pink shop you accessed
before and step into the lit-up pumpkin patch.  Sera's husband will spy you
and send a hawk your way.  This is necessary to access the shield, so fend it
off or take a small beating.  After that little escapade, shuffle over to the
north side of the shop to a rock where Midna will prompt you to jump to the
roof.  Leap over to the ledge to scare off the guy.  Not so brave now, are
ya?  Use the Midna Jump 2x to reach the roof and head through the window. 
Jump down onto the table and use the Midna Jump to a loft.  Bang into the
wall 2x to knock down the Shield and collect it.  Bravo!  Use the window to
exit back to the village where Rusl is now lurking about with a lantern.  Uh-
oh, daddy-o.  Carefully navigate to the west side to Rusl and Uli's house,
avoiding the lamplight.  Use your Senses on the left side of the house and
dig your way under the house's foundation.  Grab the sword off the couch,
then dig your way back outside.  Again, avoid Rusl's lamplight and head north
to your house, then northwest to the back road.  Head left to the spring
where you were attacked and you will encounter a rather large Shadow Being. 
This will become routine throughout the game.  Defeat the Being with your
wolf attacks.  It is especially key to latch onto the being and (gulp) bite
him several times in a row.  Once it's defeated, a warp portal will open in
the sky, which will also be a key proponent in the game later on.  You will
then meet with Ordona, a Light Spirit who will direct you to Faron Province. 
Head north across the bridge and all the way forward to find the wall of
Twilight.  Agree to have Midna pull you through to the underworld of Faron. 
You better get used to this dreary mood lighting as several levels of play in
the game has this look to its underworld.  Head north until you are cornered
by three Shadow Beings.  Midna will take off to judge how you handle this. 
Unfortunately without her, it's pretty bad.  Just attack two Beings and
suddenly an ugly sound will make them come back to life.  Ugh...Beat one Being
down, then Midna will rejoin you and teach you a great attack move.  Use
Midna's full-blown attack to immediately down the other two Beings.  Another
portal is created.  Head north some more towards the waterfall area where a
misty shape (kind of like those ghosts from the prison) appears.  "Check" out
the shape with A to meet Faron, another Light Spirit whose power has been
taken and broken into individual Light Tears scattered throughout this area. 
You receive a Vessel of Light to retrieve these tears by defeating the Dark
Insect that holds each tear.  Got it?  Each bug/tear appears on the map, but
I'll guide you through them all, just because I'm soooo generous :o)  Head
through the tunnel east and defeat the Deku Baba to clear some room.  Use
your Senses to spot two bugs.  Defeat the bugs and make sure you touch the
tear to collect it (1, 2).  Remember to remove your Senses ability once you
get the Tears.  Continue down the tunnel and a bug will scurry under the
Forest Temple gate.  You'll get it later.  Go right to Coro's shop and on the
north side are two crates against the wall.  With your Senses on, bang into
them and get the bug/tear (3).  At the opposite side is a ramp.  Climb it and
use Midna's jump to reach the window and head inside.  With your Senses on,
talk to Coro to make two bugs appear.  Beat them both for two Tears (4, 5). 
Climb back up and through the window.  Head back southwest to the fork in the
road.  At the gate, sense the sparkly spot and dig under the gate.  Sense the
two bugs and beat them for two tears (6, 7).  Head forwards to the path to
the Forest Temple.  Head down this tunnel to the next area.  This is the open
area with those two red dots, remember?  The purple fog is dangerous, so
avoid it at all costs.  With your Senses on, go right to spot two bugs on the
wall.  Bang into the wall to knock them down and...whoa, they FLY!  Right. 
Just jump attack them and get the two tears (8, 9).  Near the wall is a tree
stump.  Stand there and Midna jump 4x to a safe area.  Go up the ramp at
right and do another Midna jump (3x).  Use your Senses to spot three bugs and
nab all of them (10, 11, 12).  To the west, do a super-fast Midna jump 8x. 
Do another very fast Midna jump from there 3x.  Head up to find a swinging
tree trunk.  Time your Midna jump to avoid getting whacked by it.  Do a Midna
Jump again on the other side 7x.  Use your Senses to spot two more bugs. 
Actually, you don't really see them, per se.  They're underground, so dig at
the spots with precise timing to bring them up, then beat them for two Tears
(13, 14).  Head through the west path to the entrance to the Forest Temple. 
Defeat the three Shadow Beings here.  Remember, nab one individually, then
use Midna's energy field attack to get the other two.  Head north (sorry, no
business for Trill) and up the winding path.  Use your Senses to find a caged
monkey and two bugs.  Beat the two baddies for the last two tears (15, 16) to
be automatically rerouted to Faron.  You are changed back into your human
form (finally) and lo and behold, Link is now garbed in green and dyed his
hair to the traditional blonde look.  Sweet!  You are also equipped with the
sword and shield.  Now you must navigate the Forest Temple as human Link. 
Head through the east tunnel and right to Coro's shop.  Talk to him to get
the key to the gate blocking the temple.  It is imperative to invest in a
bottle of oil here.  Believe me, you'll need it.  For 100 rupees, you get
your second bottle.  If you want, you can get your other bottle filled or
just get the Lantern refilled for cheaper money.  Unlock the gate and enter
the tunnel.  Head through the tunnel, either in the dark or with the Lantern
(VERY sparingly) to reach the other side.  Whatever torches you lit
previously reappear lit here.  Convenient...Walk to the edge of the fog and
whip out your lantern.  That pesky monkey you rescued will steal it for the
time being.  Follow the monkey as he clears a path through the fog.  Stay a
few steps behind him to avoid being hit by unwanted fog.  Also, defeat any
enemies that appear along the way, but please don't harm the poor chimp.  At
last, you reach the gate, and the Lantern is returned to you...empty.  Dang
fool.  Hope you have that spare bottle of oil.  Use it now to refill the
Lantern, then follow the leader monkey inside.  Defeat any Moblins along the
way.  You may spot a piece of bridge here, which will come into play later (I
bet you're itching to know...).  Head north, stop at Trill's for cheap oil or
red potion (I prefer the oil myself for safe-keeping) and head towards the
winding path.  Here, you'll encounter the Golden Wolf who will become an
important distant partner in the future.  He will bring you to a cloudy part
of Hyrule Castle (taken from Ocarina of Time).  The Golden Wolf is a guise
for a chunky Warrior who will teach you the Hidden Skills.  This first one is
token, the others require you to find the Howling Stones, which I will
definitely point out along the way.  You trust me, right?  Anyway, follow the
Warrior's instructions to learn the Ending Blow, an awesome attack.  Press A
("Finish") when your enemy is down to do him in.  You return to the path. 
Follow it up and defeat the Moblin guards.  Burn the web with your Lantern,
then enter the temple.

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[Z6.2]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Forest Temple*


Items/Weapons:  Gale Boomerang, Epona, Iron Boots, Hylian Shield
Heart Pieces:  5  //  6/45
Poe Souls:  0  //  0/60
Golden Bugs:  6  //  6/24
Empty Bottles:  0  //  2/4
Howling Stones:  1  //  2/7
Hidden Skills:  Shield Attack

Head north to the room ahead and defeat the Deku Babas and Moblin guard. 
Smash the cage with your sword to free a monkey.  These little guys become
important later on (so much suspense...can you handle it?).  Use your slingshot
to take down the spiders on the wall and climb the ivy, then open the door
where the monkey gestures.  Head straight down the stairs and up to meet a
Big Skulltula.  Defeat it by hitting its back or stab under its front, then
use your cool, new Ending Blow move.  Light all four torches with your
Lantern to make a platform rise up.  Head up it and open the chest at right
for the Dungeon Map, then head through the door there.  In a short cinema,
you'll meet a baboon who will chop down the bridge here, nearly obliterating
the poor monkey.  Head back a room as you can't proceed through here just
yet.  In the center of the room is a central platform with doors on all
sides.  The monkey will climb up a rail, acting as a rope between you and the
doors.  Jump east, swing, and land on that side, then enter the door there. 
At left, there's a new enemy that can be equally helpful and annoying.  Use
your shield to jumpstart the bomb, then pick it up and throw it at the
boulders.  Smash the pots on the other side to meet Oocoo, a weird little
bird creature that will become your link to the outside world.  You'll
probably never use her, but she can warp you out of the dungeon.  At the
opposite end, burn the web with your Lantern and enter this part of the room. 
Follow the monkey to the north side.  It will stop and shiver in fear for a
while.  Either that or it has to pee.  Anyhoo, head through the north door. 
When the bridge ahead of you aligns properly, run across it north and head
through the door.  Open the chest at left for a Small Key, then head back two
rooms.  Ah, now you see the monkey's fear...a Big Skulltula hangs between here
and the east platform.  Shoot it down with your slingshot to do it in.  Head
east with your monkey pal and through the locked door.  Head left over the
bridge which will crumble after you pass it.  Head down to the bottom and
press A at the cage to watch the freed monkey bang into the cage.  Monkey
see, monkey do.  Bang into the cage 3x to free the second monkey, then defeat
two Moblins that appear.  Head up the ramp to the broken bridge where the two
chimps will form a link.  Swing from them both to the other side and head
back through the door.  Go through the cave and back to the main area.  Use
the one monkey to swing back to the middle platform, then another monkey will
swing you to the west side.  Burn the webbing with your Lantern and head on
through the door.  In the area below, defeat the two big Deku Babas to get
them out of your way.  Climb the ramp in the northwest right to a Spider
Bomb.  Set it off and throw the bomb west over the top of the gap while L-
targeting the big plant thing below that will blow up.  Set the bomb off
again and carry it over that gap and chuck it over the ledge to the boulder
blocking a door.  When it clears, head through it.  Take the ramp down and
roll into the two pillars for a goodie and a chest with a Small Key.  The
bridge ahead has an enemy hiding and popping up from the tiles.  Just dash
along the left side safely to reach a grid of sorts made up of tiles and
torches.  Carefully light the two unlit ones to create stairs.  Climb up,
knock out the big spider, and free the monkey with your key.  Head back a
room and look right immediately to see another ivy wall covered with spiders. 
Shoot them down, then climb the wall and go through the door.  You'll spot a
key, which is then swallowed up by a big ugly Deku Baba/eater plant
hybrid...well, how you would you explain it?  Target the Deku Baba head and use
your Shield to determine a safe reachable distance and slash it when it
lunges at you.  When that part of it dies, find a Spider Bomb, set it off,
then toss it into the eater plant while L-targeting to pick up the Small Key. 
Open the monkey's cell at the south end for chimp #4.  Head back a room and
go right immediately to find another Spider Bomb.  Carry it east and drop it
off the ledge right into the mouth of another eater plant.  Drop into its
hideout and open the chest for a *Heart Piece*.  Take the east door back to
the main area.  Swing to the center platform and head through the north door. 
Now you can cross the broken bridge with four monkeys along its gap.  Swing
across using each monkey, grab some items from the plants, then head through
the door to fight your first mini-boss, the Baboon.  That's Mr. Baboon to
you.  First, defeat all the big Deku Babas in front of you, then approach the
series of pillars.  The Baboon uses a boomerang as its only weapon, jumping
from pillar to pillar.  When it stops on one, bang into it to knock him off-
balance, and, as your Shakespeare teacher would say "hoisting him with his
own petard" (or getting banged by his own boomerang).  When he lands, slash
with your sword to, um, spank the monkey.  Continue this strategy until he
bails leaving behind the Gale Boomerang, which now becomes yours.  This is a
pretty cool item (though not as cool as the Spinner, coming your way later
on...so much to look forward to).  You'll notice that the door you came through
is barred shut.  Now is the time to practice seducing the currents...Ahem,
target the pinwheel with the boomerang and then release.  Repeat two times to
unseal the door.  Head through if you please.  No monkey business this time,
so head west immediately to see more closely that these bridges have little
pinwheels on them.  Aha!  Target the first bridge's pinwheel with the
boomerang to straighten it out, then take it across.  Repeat the process on
the next bridge to cross it to another trapped monkey and a Moblin guard. 
Easily defeat the guard and free the monkey by targeting the webbing with the
boomerang.  Uh, you're welcome?  Head south, activating one, possibly two
more bridge(s), and head through the door there.  Drop off the ledge and head
far west on the upper level of the room.  Head through the northwest door. 
You've been here before, but now you have a new item to reveal more secrets. 
Bwa ha ha...Cross the tiled bridge on the left side safely, then use the
boomerang to snuff out the two lit torches.  The stairs will drop revealing a
chest with a *Heart Piece*.  Head back a room and then through the east door to
find your monkeys have returned to do your bidding.  Swing to the middle
platform and you'll see some webbing surrounding you.  Use the boomerang to
target and release pots and a chest.  Open that for the Compass.  Swing to the
east side and through the door.  Go right through the tunnel, cross the
platforms, then cross the bridge to the southeast to find an enclosed chest and
a Z-shaped pattern on the floor.  Use the boomerang to activate each pinwheel
on the four pillars, starting in the lower right, following the pattern.  Open
the chest for the Big Key to access this dungeon's boss.  Head through the
north door.  Run across the bridge when it is properly aligned for you to find
a monkey pal who will guide you north.  Head through the door with him.  Use
the boomerang to activate the pinwheel on the bridge and cross it, heading
north through the door.  Five monkeys stand waiting on platforms with three
missing places.  Do the math...now you get it?  Head left to the bridge and
activate its own pinwheel to rotate it.  Head onto the next bridge and hit
its own switch.  Head west and defeat the Moblin there.  Use your slingshot
or boomerang to nab the spiders on the ivy wall (an activity I never *yawn*
grow bored of).  Climb the wall to the very top, then left.  With the C-
stick, adjust the camera to check below you and hop off when you have a
platform under you (or just drop off into oblivion...nyah).  At left is another
wall with a single spider, so nab it and climb that wall to the top and
right.  Defeat the Moblin there and enter the door.  Defeat two big Deku
Babas in the center of this area and one more against the ivy wall
(again?!?).  Now, here's a cool little trick...Use your boomerang to activate
and hold the Spider Bomb at north.  Throw it south into the mouth of the
eater plant to destroy it.  Head south where it was and open the chest for a
Small Key.  Back on the previous platform, use the boomerang to TARGET the
Spider Bomb and then the boulder over the wall.  Release control and watch
the bomb "float" over to the boulder, knocking it off.  Climb this wall,
defeat the Moblin and the big Deku Babas on the ceiling, knocking them down
with the boomerang.  Stand on the edge of the wall so you spot the Spider
Bomb below.  Bring it to you with the boomerang and place it by the boulder
here to blow it up and free the sixth monkey.  Two more to go.  Head back a
room, where your new pal will rejoin his friends.  Drop down to the main
level of the room, get on the east bridge, and activate its own pinwheel to
turn it.  Get on the next bridge to the south, hit its own pinwheel, then
head through the south door.  Activate the bridge's switch, then stand on the
bridge and hit its own switch again.  Head through the west door.  Defeat the
Big Skulltulas hanging from the ceiling, knocking them down first with your
slingshot or boomerang.  Use the Lantern to burn the front right spider web
on the ground and fall through its hole to land next to a monkey cage.  Use
your sword to bash in the cage and save your second-last pal.  If you want a
red rupee (worth 20), use a Spider Bomb to destroy the eater plant that
guards it.  On the west side, climb the ivy pillar and head back a room. 
Cross the bridge east and head through the locked door, using your key.  If
you want to reek some revenge on those nasty tile enemies, use the boomerang
to unearth them.  Anyway, head northeast and down through a tunnel.  At the
end, drop down and defeat the Big Skulltula and the spiders on the...c'mon,
guess...ivy wall.  Climb up and use the boomerang to activate two pinwheels
bookending another monkey cell to free the last chimp.  Huzzah!  Defeat the
Deku Baba on the opposite end and head back a room, activating a bridge to
cross back to the monkey reunion room at north.  Now that you have all eight
congregated together, they will form a ridiculously long monkey "rope" to
swing you across to the boss door.  Do that, capture a Fairy in your bottle
from a pot there, and unlock the boss door at the end of the hall.  Time to
fight your first boss.  Excited?  This is Diababa, Twilit Parasite.  Notice
its subtitled name, a tradition from Ocarina of Time.  This fight works in
two stages.  First, stay safely out of range of the big Deku Baba heads and
use the boomerang to target first a Spider Bomb, then a head to fead it the
TNT.  Repeat on the other head to move into stage two where a giant head (I
guess those other "heads" were like hands) appears.  Target the head and
avoid its slime attack until the Baboon appears.  You can never trust a
monkey...except him.  He carries a Spider Bomb and swings across the area on a
rope.  Target the swinging baboon, then the Diababa head to make booming
contact.  The eye is exposed (ew) on the ground where you can perform your
fencing techniques (um, slash it).  After that escapade, you receive a piece
of the Fused Shadow that Midna is attempting to reassemble.  Pick up the
Heart Container, then exit through Midna's portal (say Yes to leave).  Save
when prompted and you will return to Faron the Light Spirit, who will direct
you to Eldin Province.  Time to revisit 'ole Hyrule Field.  Head east through
the tunnel and north from Coro's shop (refill oil if needed) to Hyrule Field. 
Head north, beating the Moblins and to receive nice panoramic shots of the
field.  Follow the path north to see a cliff at right and a tree below at
left.  Head towards the tree and spot a little glow on its trunk.  That's a
Golden Bug.  You'll find these throughout your travels and eventually will
hand them over to a "buggy" collector (he he he).  Catch this one by picking
it off the tree with A or if it gets by you, slowly approach it and press A. 
This one is a *Male Beetle*.  Oh yeah, they also reappear later, so if you
pick it up again, the game will know (it...knows...ALL!).  Take the cliff path
now to a fork with a tree stuck in its way.  Use the boomerang to target a
*Heart Piece* on its limbs and bring it in for the taking.  Head east towards
Eldin Province.  You'll be cornered by a postman who brings you a letter
about the postal service.  He pops up now and then with notes of very little
importance.  Keep heading east, then left at the north fork to a pond.  On
the northern most tree on the eastward cliff is a second Golden Bug.  Use the
boomerang to bring in the *Female Beetle*.  Follow the road back south and
east to the wall of Twilight.  Midna will bring you in.  Now you're a wolf
again.  Yay!...try not to contain your excitement.  Head north along the road
to find the wooden sword you let Talo borrow.  Use your Senses and press A by
the sword to sniff it and learn the Youths' Scent.  Activate your Senses
again to see a thin fog of the scent along the road.  Use the A button to
charge forward and follow the scent until you are stopped by three Shadow
Beings.  Defeat one, then use Midna's energy field attack to do in the other
two.  You'll come to an empty chasm.  Hmm...Midna will invite you to use her
warp ability.  Remember those portals that Shadow Beings leave behind when
you defeat them?  Those now act as warp portals.  Cool...so use Midna's warp
and head to North (N.) Faron Woods.  You appear directly in front of the
missing bridge.  Approach it and use Z to call Midna.  Ask her to warp it and
select the Eldin Province sub-map, then the Kakariko Gorge portal.  Follow
the bridge across and continue tracing the scent up to Kakariko Village. 
Right of the closed gate is a place to dig, so do that to get on its other
side.  Follow the scent right into the village.  Defeat the Shadow Beings as
usual to free Eldin, another Light Spirit who will give you another Vessel of
Light to find the Tears of Light stolen by the Dark Insects...again.  This will
become old hat VERY soon.  Activate your Senses again and follow the scent to
a house.  At the window, listen in to the conversation.  North of the
building is a deadened tree.  Use Midna's jump 3x to reach the roof and fall
through the weak hole.  Activate your Senses and watch the cinema.  They're
not scared of you, because they can't see you, Mr. Invisible.  After that,
pick up the stick and light both ends with the fire.  Head around either end
of the circular perimeter and hop across each gap, lighting the candles along
the way (four total).  This opens a passage to the basement, so drop on in. 
Head north to the main room here and use your Senses to find three bugs. 
Attack all to gain the Tears (1, 2, 3).  At the far north end, use the Midna
jump 3x to escape the cellar and reach the graveyard.  Use your senses again
to spot a bug underground.  Dig him out and nab it (4).  Head west back into
the village.  Take the path westwards to a ramp with a sign marked "Dead
End".  Yeah, right.  Just like in Ocarina of Time, it's a ruse to check it
out.  But first, look right of the ramp and head through the opening in the
side of the building there.  It's an abandoned general store which will soon
be converted by the capitalist Malo.  Climb out and climb the shelves to the
corner and nab the bug hiding in the pot (5).  Head back through the opening
to the village.  Now you can climb the "Dead End" ramp to find another sign
about the "dangers" of jumping the gap.  Like the daredevil you are, take a
running jump across, using A to dash, and head through the door to a vacant
hotel.  Drop off to the bottom floor and you'll probably figure out that the
bug is crawling around in the unsanitary oven.  Pick up the wood (deja vu?)
and light it from the burning torch, then set the oven's fire to free the bug
and pounce on it (6).  Take the east doorway to the bar, defeating the
Twilight Moblins.  The chest has a red rupee (worth 20).  Take the stairs,
nab another Moblin, then go through the north door.  Use your senses to spy
the bug on the wall.  Climb the bed and bang into the wall to set it off
flying.  Grab it in mid-air (7), then head back over the counter to the oven
room and climb the shelves to exit.  Drop off the ledge and head east.  On
the south-side buildings, climb the rusty coop, then to the small building. 
Jump north across the gaps and through the hole in the third roof.  Push the
crate along its track to reveal a bug (8).  Use Midna's jump 2x at the closet
to exit.  Head north to the next building at east, which is a renovated Bomb
Shop.  At the north end, climb the garbage cans to shack and do a dash-jump
through the window (ouch).  Climb the stairs to the second floor and bang
into the wobbly closet to reveal another Bug (9).  Climb the back of the
fallen wardrobe, then up the ledges to the window and out.  Take the ramp and
go right up the stairs, using your senses to spot a bug crawling into a
shack.  Head inside where it has entered another oven.  Let's cook it...Use the
stick, light it, and then set the oven alight.  Um, this is part of a BOMB
shop, right?  Aaaahhh!  Follow Midna outside as the shack explodes,
obliterating three bugs for you to collect (10, 11, 12).  Climb the winding
path by the explosion site to find another building.  Use your senses to spot
a digging place in its corner and...dig in.  Smash the pots here to get a bug
(13), then head back outside.  That's all the bugs this village has to offer,
so let's skedaddle and find the last three.  Jump down and head north to the
end of the village with an east path towards Death Mountain.  Take the east
road now.  Take the ramp at right and use Midna's jump 2x, then climb the
path where you'll find a Goron ghost.  Head north to another wall blocking
your way.  Climb the crates at left to reach the top.  This area is somewhat
hazardous and annoying as the steam geysers may hit you (though not hurt
you).  That just steams me up (he he he).  Bad jokes aside, there is a bug
crawling underfoot, so dig with your senses on and pounce on it (14).  In the
northeast you'll find a stone slab, the first *Howling Stone* which summons a
Golden Wolf to appear and, when found as human Link, will teach you a new
Hidden Skill.  Press A at the stone and a series of notes appear.  Follow its
pattern and begin howling to its beat, this one being high/middle/low.  If
you fail, it will highlight the notes you hit correctly in blue, so just keep
trying and remember to hold notes for the correct length and don't touch the
control stick for middle notes.  When you have it, you'll need to howl it
again and the Golden Wolf will appear on your map.  I'll direct you to him
later on.  Now back to wolf Link.  Head north from the Howling Stone and
among the geysers to eventually find four Shadow Beings.  Here's the solution
for this fight: defeat one of the three Beings in the open, then nab the
isolated one.  Back in the open, use Midna's energy field attack on the
remaining two Beings to secure a new warp portal.  After that, head north
some more to spot a bug on the gate (with Senses on, of course).  Bang into
the wall to knock it down (15).  One more to go...Right of the gate is a ledge
to stand on and from there perform a Midna jump, timing it carefully to avoid
the geyser.  Head south along the cliff, watching out for falling lava rocks,
and those pesky geysers.  Defeat the Shadow Bird that lurks about, then climb
the narrow cliff wall on the left.  When you can, do another Midna jump. 
Head forward some more and drop off to a hot spring.  Use your Senses to spot
the last bug (16) and to be warped back to Eldin.  You are again transformed
back to human Link and Eldin will ask you to approach the Goron tribe as to
the whereabouts of the second Fused Shadow.  The kids will finally be
reunited with you, but unfortunately you cannot take them home just yet. 
Head north, then east down the path towards Death Mountain.  Climb the rope
mesh covering the wall and approach the Goron blocking your way.  When he
rolls towards you, you can try to stop him like you did with the goat in
Ordon Village, however this guy is much, much stronger and you'll fall down,
go boom.  Hard.  Retreat back to Kakariko Village where you'll meet Renado
and he gives you a tip on confronting the Gorons.  Now, would Nintendo be so
cruel as to send you all the way back home from here without your precious
horse?  I think not...Head south and Epona will suddenly appear.  You must
regain her trust and try to control her.  Use the control stick and hold it
in the direction left or right alternately as prompted on the screen until
the "Seize" command appears, then press A to win her back.  Ride Epona out
the southwest exit into Hyrule Field.  Before returning home, there are two
Golden Bugs to be had.  Remaining in Eldin Province, just before the bridge
in front of you coming out of Kakariko, head left of the bridge to a tree
surrounded by flowery shrubs.  Search the grass carefully to find that
special golden glow and pick up the *Female Pill Bug*.  Cross the bridge and
halt just on its other side.  In the left corner (facing Kakariko) of the
bridge is the *Male Pill Bug*.  Now that was easy.  Ride to the southwest
corner of Eldin Province to find a small series of jagged rock pillars.  On
the tallest pier is a *Heart Piece*.  Use your boomerang to retrieve it,
completing your first assembled Heart Container.  Congrats.  Now head to
Ordon Province, following the map formation south all the way.  From the
road, head south, then across the bridge, and west to the pond area to find
the Golden Wolf.  Approach him to begin your second tutorial with the
Warrior, who will teach you the Shield Attack, but first you must demonstrate
the Ending Blow.  The Shield Attack uses the R-button to strike the enemy,
leaving him vulnerable to a sword attack.  'Nuff said.  Head back to the road
and south into the village.  At the south end is the Mayor's house.  He will
spot you outside and take you in.  The trick to confront the Gorons is to
equal their strength by learning sumo wrestling.  You'll need to go through
two rounds with the Mayor in order to earn an imperative tool to equal the
Gorons.  My strategy in sumo is to sidestep immediately from the start, slap
the opponent, then grab and push until he breaks free, then sidestep again
and continue the pattern.  This should work out for you, hopefully.  After
two rounds of play, the Mayor will give you an item.  Open the chest for the
Iron Boots.  These are great not just for wrestling hefty Gorons but
navigating the almost entirely magnetized dungeon we are approaching.  Sweet! 
Head back out and take Epona through to the ranch.  Talk to Fado 2x to begin
yet another game of goat herding.  This doesn't require much more skill than
before, however there is a time limit.  Herd 20 goats in three minutes for a
*Heart Piece*.  It's free to try if you happen to mess up *giggle*.  Now it's
time to return to Kakariko.  Head back out to Hyrule Field and follow the map
to the village, hopping the fence.  There will be a somewhat frightening
cinema of that big ugly Moblin dude attacking the village.  Colin will take a
blow for Beth and be temporarily kidnapped and unconscious.  D'oh!  Ride
north and over the gate to chase King Bulbin into Hyrule Field.  Now begins a
mini-boss fight that will recur a couple more times during the game.  The
first round involves catching up with the big guy, who is easily noticeable
for his girth and the big stick with Colin tied up.  The best strategy here
is to push the limit of Epona's speed by using up all the spurs that appear
on the screen.  While riding towards Bulbin, take out your sword and charge
up a spin attack.  When you're close to Bulbin, release the attack for a
major wallop.  When the spurs run out, you will slow down, but keep your eyes
on Bulbin so you can catch up again when the spurs charge up.  When he's
"defeated" (not really), he rides to Eldin Bridge in the northeast.  Follow
him there to enter a second phase.  This is right out of Robin Hood...Ride
Epona as fast as possible towards Bulbin as he charges towards you along the
bridge.  At the last possible second, move to either side of Bulbin and slash
with your sword.  This may take a couple more tries, but it's not too
difficult.  You can also try charging up a spin attack if you want (two spin
attacks beats him).  It takes a couple of trips across the bridge, but
eventually Bulbin falls off into the abyss, miraculously surviving to return
later.  Enjoy the awesome shot of Link and Epona in the sun.  You
automatically warp back to Kakariko where Colin is safe, but exhausted. 
There are a couple of chores to complete while here, so listen up.  During
the daytime (if it's night, wait outside in Hyrule Field until morning
dawns), you'll notice that Malo has re-opened the general store.  His mug is
plastered on signs in front, so you can't miss it.  Head inside and talk to
him in front of the wooden shield on the counter.  He's such a mini-me...Buy
the Hylian Shield for 200 rupees.  This is very important to have, so
scrounge up your rupees.  If you're short, try returning to Ordon Village and
smash things, or explore Hyrule Field's trees and shrubs.  Equip your new
shield in the pause menu.  Exit the store and head east behind Renado's house
to the graveyard (sans Epona).  In the northeast under a tree is a Golden
Bug.  Pick up the *Male Ant*, then head back to the village.  His partner is
situated in one of those houses along the road.  To the east, look for the
third house going north (it's the one without boards across the door).  The
*Female Ant* lurks lazily on the floor here.  Back in the village, head
north, then east back to Death Mountain.  Now we return to seek revenge...Climb
the rope wall again and approach the Goron.  Quickly equip the Iron Boots and
press A with great timing to overpower the Goron and toss him off the wall. 
Oof...how do you like a sore bum?  Remove the Iron Boots to walk further up the
mountain where you'll pass more Gorons attempting to throw you off.  Repeat
the process while wearing the boots to knock them off.  If you want to fend
off the arrow-shooting Moblins in the next area, use the Hawk Grass to summon
a hawk to beat them up.  Personally, I just run like my pants were on fire. 
Keep heading north to the widespread area you may remember from your wolf-
trotting days.  Watch the Gorons as they boost themselves up the mountain. 
Interesting...Approach a Goron on the lower level and use your shield to stun
him temporarily and slash with your sword to make him roll back.  Stand on
him to be boosted up and direct yourself onto the ledge above.  Sometime
between these steps, a huge rock pillar will come barreling down from the
sky, smack into the ground.  That will be key later on.  Head south on the
next level of the mountain to another Goron.  Repeat the same process to be
boosted up.  When you come to a path of steam geysers, use the Iron Boots to
safely pass through them.  Head up the cliff, avoiding or throwing the
rolling Gorons aside.  Use two more Goron boosts to reach the entrance to
their haven.  Inside, you'll be ambushed by a group of Gorons, who will then
retreat as their leader, Gor Coron approaches.  He will challenge you to a
sumo match.  Funny he should mention that.  The first round is impossible to
win as you are without your Iron Boots.  After the round, put on your Iron
Boots and ask him for a rematch.  Use the same strategy as the Mayor to
finally win.  He will ask you to save their leader, Darbus in the mines. 
Head north through the door to enter the next dungeon.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                             *Goron Mines*


Items/Weapons:  Hero's Bow, Hawkeye, Bomb Bag, Bomb Arrows, Second Bomb Bag,
Giant Bomb Bag, Big Wallet, Zora Armour, Water Bombs, Third Bomb Bag
Heart Pieces:  9  //  15/45
Poe Souls:  0  //  0/60
Golden Bugs:  13  //  19/24
Empty Bottles:  1  //  3/4
Howling Stones:  1  //  3/7
Hidden Skills:  Back Slice

Take the winding ramp down and hop across the platforms, avoiding lava
pillars that leap out unexpectedly.  Smash the boards of the wall made of
wire and head forward.  You'll spot a heavy duty switch to the right.  With
your Iron Boots equipped, step on it to temporarily snuff out a horizontal
lava pillar blocking your way.  Quickly run by it, slashing the boards, to
reach another switch.  Again, step on it with the Iron Boots underfoot to
deactivate a second fire pillar.  Head north quickly, then turn around and
come back south to a ladder.  Climb up and jump to the ledge ahead.  At the
south end is another switch guarded by a Fire Slug.  Beat it, then activate
the switch to turn off yet another fire pillar.  Quickly hop over and run
north towards where the pillar was and around the corner.  Hop down to the
ledge, beat some more Fire Slugs, then examine the sealed door here.  Climb
to the platform opposite the tall structure and jump to it.  Equip the Iron
Boots to pressurize it, opening the door.  Need I say, head on through.  Head
forward to a big platform connected to several others.  Go east at the fork,
beat the Moblins lurking about, and open the chest for a Small Key. 
Backtrack and go west to a rotating platform.  Obviously, wait until it's
safe to jump forward and do so.  One more of those and then head through the
locked door there.  Head left down the ramp to some more platforms.  These
never stop coming, do they?  Defeat the Dodongo by slashing its tail, dodging
its fiery breath attack.  Look to the east at the platforms in the lava. 
Timing your jumps well to avoid the lava pillars, navigate forward to safe
ground.  Beat another Dodongo, head west, defeat another Dodongo, then check
out the moveable wall.  Pick up the handle and pull it all the way back until
it won't budge.  Keep pulling it steady and watch the lava geysers across the
room through the wire mesh in the wall.  When they cease, drop the handle and
run across the platforms to the east corner, then turn and head towards the
wall as it closes in, and through the door.  Equip your Iron Boots and sink
into the water, carefully keeping an eye on your oxygen meter.  Surface any
time it gets low.  Head through the opening in the wire cage and step on the
switch to activate a magnetic field that pushes you up to the ceiling.  Told
you it would be magnetic in here...Walk around the platform to become right
side up and go through the door.  Talk to the Goron Elder, Gor Amoto, to
receive a shard of the Big Key to the dungeon's boss.  Open the chest behind
him for the Dungeon Map and a smaller chest behind that for a red rupee
(worth 20).  At left is a ladder to climb.  Take the platform until you see
some pots.  Smash them to free Oocoo, who will again offer her warping
services (which you'll likely never use...sorry).  Head through the door east. 
Use the Iron Boots and walk along the magnetic wall and beat any Fire Slugs
in your way.  Head through the door on the other side.  At the end of this
platform is a switch.  Stand on it with the Iron Boots to be propelled to the
ceiling.  Head to the northeast to find a chest below you.  Drop when you
have safe ground below and open it for a *Heart Piece*.  Get back on the
ceiling (never thought I'd use those words in a Zelda game) and head to the
east side (the middle of the map) to a high ledge with two torches burning. 
Drop off safely to the door and head through where you'll be introduced to a
crane room.  Defeat the Moblins ahead and any Fire Keese that appear. 
Activate the switch with your Iron Boots to activate a crane that is also
magnetic.  Head to the east platform, equip the Iron Boots, and wait for the
crane to pass over to become attached.  Ride to the north end and jump off. 
Defeat the Moblins and Fire Keese ahead and activate another switch with the
Iron Boots on.  Wait for the crane and ride it further north.  Drop down, nab
two Moblins, then enter the door.  Defeat the Tektites with your boomerang
and sword or slingshot.  Swim to the northeast and then wear the Iron Boots
to sink down.  Open the chest for a Small Key.  Surface in the water and swim
to the southwest corner.  Sink in the water to a block and push it forward to
get inside the metal cage.  Surface and climb up to the ledge, climbing
another north.  Step on the switch with the Iron Boots to activate a magnetic
field in the metal cage.  Swim to the field and wear the boots to be
propelled up (now THIS never gets tiring...really).  Head north along the
ceiling to a dead end and drop to a platform.  Head east to another
platform...and another switch.  Perfect.  Activate the switch (I think you know
how by now) and, in a brilliant plot twist, a magnetic beam glows
horizontally below you.  Gulp.  Walk off the edge wearing the Iron Boots to
be pulled to the wall.  Head north as far as possible, then drop sans boots. 
Open the chest here for a red rupee (worth 20).  Slash the blue diamond
switch with your sword to temporarily remove a gate blocking the next door. 
Drop west and run through the door before it closes.  Defeat the two Moblins
and, ignoring the rotating red-eye statues (recognizable Beamoses to Zelda
veterans).  At the west end, climb the magnetic wall to the fork and go left,
dropping to a chest with a *Heart Piece*.  Drop to the floor, climb the wall
again, and go right to the end.  Use the sword to slash the rope holding up a
small bridge.  Drop to it and enter the locked door.  Head forward, smashing
the wooden planks blocking you.  Shield the Moblin arrow attacks and head
north as far as possible, then west to a another Beamos statue.  Carefully
run past when the red eye is away from you and open the chest in the corner
for a Small Key.  Run east of the catwalk carefully across a crooked plank
and through the locked door.  Wait for the rotating platform to steady, then
jump across to the ledge.  At left is a long platform with magnetic strips (I
think they look like Listerine Pocket Paks, but what do I know?).  One side
has three and another has one.  Wait for the side with three to face up, then
run to the first strip and equip the Iron Boots to stay on it as it rotates. 
Continue this to reach the second and third strips, then safely reach the
ledge on the other side.  Head through the door here to meet the next Goron
Elder, Gor Ebizo, for another key shard and to proceed towards a fantastic
prize.  Okay...open the chest right of him for....you ready?...a YELLOW
RUPEE!!  Worth 10.  Yeah, sorry, that's not the big prize.  Take the ladder
and go west through the door.  To your left is a magnetic strip on the wall. 
Head south along it as it bends west, walk to the spot above the door, and
drop.  At the east end is another yellow rupee (worth 10) in a small chest. 
Again, not the big prize.  At the west end of the ledge is another door to
venture through.  Head forward and jump to a large magnetic disc propelled
out of the lava to meet your next mini-boss, Biggoron.  The name means
absolutely nothing...nah, just kidding, he's huge.  And that factors into
this fight.  Avoid the edges of the disc that may tip and send you flying
into the hot stuff.  Wait until he tries to hit you, then slash with your
sword.  Keep it up until he rolls up into a ball, then it's time to party. 
Get to a safe spot near the edge of the disc and equip the Iron Boots.  Like
the sumo wrestling games before, press A when prompted to lift and toss him
into the lava.  Repeat this until he gives in.  Head south through the door
and open the chest for the Hero's Bow with 30 arrows.  Awesome, now we can
shoot things (humanely, of course)!  Use the arrow to break the rope at the
top of the stone slab behind the chest.  Head across the new bridge to a new
room.  At the south end, approach the sleeping Beamos to awaken it.  You had
to run and hide before, now it's payback!  Use an arrow and shoot at the red
eye to break it, creating a statue.  Do this for all the Beamoses in the room,
then pull the Beamos along the west path.  In the nook behind it is a chest
with the Compass.  Pull aside any other statues for small prizes if you want. 
Be sure to pull the east one to continue through the door behind it.  Speak
with the last Goron Elder for the third and final key shard, assemblng the Big
Key.  Open the chest behind him for a purple rupee (worth 50).  Go back a
room and head south behind the statue through the door.  Head forward,
knocking off any Fire Keese with your newly acquired Bow.  Bang into the
dented fence here to continue.  Jump over to a ledge, nabbing the Fire Slugs
in your way.  On the next platform is a Dodongo.  It might be better for you
to shoot arrows at it from here until it's defeated then jump over.  On the
next platforms, defeat the Fire Slugs from afar with arrows, moving to the
west side of the room.  Look on the ceiling to find a Dodongo walking upside
down (he he he).  It would be best to get it from here with arrows, rather
than on the ceiling where you will soon be.  In the southwest, step on the
switch with your Iron Boots on to be propelled to the ceiling.  Head north
and check for an opening in the wall at west.  Hit the blue crystal switch
with your arrow to activate it and open the gate below you.  Drop safely down
and head through the door.  Jump to the south ledge and open the chest for a
purple rupee (worth 50).  Head back and look north to a small bridge held up
by ropes.  Use your bow & arrow to cut it down, then run across to a switch. 
Use those trusty Iron Boots to activate it, ride the crane that follows north
and head through the door there.  Defeat the new Pollywog enemies with your
arrows.  Head north to the locked gate and fire an arrow at the blue crystal
switch to the east to open the gate.  Run through it, nab the Moblins here
and then use arrows to break the red eyes of the Beamoses that spin before
you (hypnotically, I might say).  Head north through the door.  From afar,
use your bow to pick off the Moblin Archers (tiny specks in the distance,
look for the fire of their arrows to spot them).  Defeat any regular Moblins
in your way as you head forwards to the west/middle area.  Nab the Beamos
with an arrow and pull it to reveal a tunnel behind it.  Head through it to
navigate the upper level of this area.  Face north and remaining wary of the
TNT barrels in the vicinity, pick off the Moblin Archers in the distance.  If
you shoot their TNT barrel, you'll pick them all off at once in a nice little
mushroom cloud.  Head right and activate the switch to start a crane moving. 
Drop off this ledge at right and allow the crane to carry you around to the
northwest.  While staying connected to the crane, shoot an arrow at the rope
holding up a big rock.  When it's safe, drop down and go east to get some
arrows and a fairy to keep in a bottle as you are approaching the boss door
very soon.  Head through the door off the stone bridge.  Defeat the Moblin
Archers with your arrows and the regular Moblins as usual.  At the south end
is another stone bridge.  Again, cut the rope with an arrow and defeat the
mob of Moblins on the other side.  Isn't that cute...I made a joke.  Head to
the boss door and break on through...to the other side, that is :o)  This is
Fyrus, Twilit Igniter.  Basically a hyped-up King Kong (or maybe Donkey
Kong?).  This battle is fought within a single phase, but requires two
important items to be used.  Run to a temporarily safe spot and shoot an
arrow at the glowing eye on Fyrus.  Find the handle on his shackles and pick
it up.  Equip the Iron Boots and pull the chain to trip him up.  Lastly, run
to his exposed eye and slash with your sword to deal damage.  Repeat this
pattern until he reverts back to Darbus, his true self.  You get the second
Fused Shadow and a Heart Container.  Once you have those two things, you can
speak with Darbus, though it's mostly pointless jabber, then head through
Midna's portal.  Save to continue onwards.  You'll meet up with Eldin, who
will direct you to Lanayru Province, your next stop.  Before moving on, let's
complete some nifty little side quests.  You're in Kakariko Village right
now, so head north to the newly renovated Bomb Shop (look for the sign). 
Talk to the Goron in front and say yes to his offer for a lift.  Climb on his
back, facing the shop and launch to the roof.  Head up the ramps at right to
reach what is called the Highest Building (please don't say you wonder why). 
Talk to the Goron there to be launched up to the high ledge.  Climb the
ladder and talk to Talo at top.  Agree to his question to begin a small mini-
game.  You'll be removed to the ground by the spring where Malo will also
participate in the game.  You'll shoot two close red & white targets, then a
faraway pole.  The targets