"A long, long time ago…
When the world was on the verge of being swallowed by shadow…
The tiny Picori appeared from the sky, bringing the hero of men a sword
and a golden light.
With wisdom and courage, the hero drove out the darkness.
When peace had been restored, the people enshrined that blade with
care."
The Legend of Zelda: The Minish Cap WALKTHROUGH
By: Jason Rappaport (GoldenChaos)
v1.1 - Not JUST a walkthrough anymore!
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I. Table of Contents
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I. Table of Contents
II. About this walkthrough.
III. Walkthrough.
1.) Waking up and the Picori Festival!
2.) The Minish Woods and the Minish Village
3.) Dungeon #1 – Deepwood Shrine
4.) Deepwood Shrine boss – Big Green ChuChu
5.) Return to Minish Village
6.) Of Bombs, Hyrule, and Kinstone
7.) To Mount Crenel
8.) Mount Crenel
9.) Mine of Magnificent Melari!
10.) Dungeon #2 – Cave of Flames
11.) Cave of Flames boss – Gleerok
12.) It sparkles! It's… a new sword!
13.) The Sanctuary of Elements
14.) Sleep, shoes, and syrup.
15.) On our way to the third element!
16.) Dungeon #3 – Fortress of Winds
17.) Fortress of Winds boss – Mazaal
18.) The Library and Beyond!
19.) Dungeon #4 – Temple of Droplets
20.) Temple of Droplets boss – Big Octorok
21.) Haunted…
22.) "Source of the Flow"
23.) Pure of Heart
24.) Dungeon #5 – Palace of Winds
25.) Palace of Winds boss – Gyorg Pair
26.) Birth of the Four Sword
27.) Dungeon #6 – The Final Dungeon: Dark Hyrule Castle
28.) The Final Battle – Vaati vs. Link
IV. FAQ.
FAQ-01: General Non-Gaming Questions
FAQ-02: Important/Game Help Questions
VI. Legal Stuff.
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II. About this walkthrough.
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This walkthrough has finally been finished as of January 16th, 2005.
Even without a fancy ASCII logo, this walkthrough will hopefully stand
as one of the good, accurate, specific guides out there. Someone had
said that my guide was so specific, a five-year old could complete The
Minish Cap with this.
This guide is being made specifically for zeldauniverse.net, so there
might be a slim chance of having me approve of other site use of this
guide. However, if you wish to use this guide on your site, please,
PLEASE do not just take it, ask for my permission to use it by e-
mailing me at goldenchaos@zeldauniverse.net. This guide is the result
of hours and hours of work by me, and while some people may think "only
hours?", that opinion tends to change when you are in the position of
working for those "only a couple of hours." And that is couple of
hours, per day ;). Of course, printing it out and passing it on to your
friends who needs help with this game, is completely encouaged :).
This walkthrough is finished! It covers the entire game, so if you do
not wish to have anything in The Minish Cap spoiled for you, please do
not read my walkthrough. I can't be held responsible if you read my
work and found out something you didn't want to know, kay? ^_^.
I hope this walkthrough helps you. If you feel I am missing any
important part in what is already written, please email me. I
appreciate all help on this walkthrough that I can get, because I just
can't make it perfect alone! Also, remember, no version is final!
I also apologize for any and all typos in this guide. My typing style
is not... normal, so don't be surprised if you find quite a few typos
here and there. But worry not, as I am constantly spotting new typos
and fixing them! If you find anything that bothers you in this guide,
typo or not, you can email me and notify me of this using the email
provided above.
This is a GUIDE ONLY! There are no extras in here, no heart piece
locations, figurine list, anything! It is just a pure guide and FAQ! If
you were looking for heart pieces, kinstone fusions, etc., go to
www.zeldauniverse.net or somewhere else. However, you WILL find some
other tidbits and quests in the game located in the FAQ, due to tons
and tons of e-mails.
Hmm... You are probably bored of reading this. On to the walkthrough,
then!
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III. Walkthrough.
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1.) Waking up and the Picori Festival!
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Alright, it's time for Link to awaken once again, and in a brand new
game, The Minish Cap! You probably knew that though, or else you
wouldn't be reading this!
First things first, we must do. Create a new file, with whatever name
you see fit. The game starts with a nice intro. Read it, enjoy it, and
pay attention, because this is the story of the game we're talking
here… if you forgot to read it, it is referenced above.
Now, let's begin Link's adventure, shall we?
Ah, a nice peaceful village. And look, it's Princess Zelda! Here is the
beginning scene, and Link is asleep! You'd probably wonder how he does
that with Master Smith clanging on the newly made sword. Apparently
he'd been up late the night before helping out. We'd better get him up.
Read through the dialogue and, when the time comes, wake him up and
walk Link down the stairs, and then go to the right to get into Master
Smith's room. More dialogue shall begin here, explaining about the
Picori Festival. Apparently, Zelda would like to go with you, and how
can you refuse? After the conversation ends, you shall receive the very
sword Master Smith was working on, the Smith's Sword.
Make sure you don't lose this extremely important delivery!
Now, Zelda will leave, and open the front door. Follow her out the
door, and continue following her until you reach the festival. Once you
are there, she will say that this place looks fun, and run off. Follow
her still, and talk to her. She will get distracted and run off again,
keep following and talking to her until she reaches a stand with three
green tables…
She is the big winner of the drawing! There are three prizes to choose
from, a heart container, a large red rupee, and a teeny tiny shield.
But, unfortunately, you don't get to pick. If you've played Zelda
before, you can probably already guess what Zelda will pick. If not,
then I doubt you'll be surprised by this one.
Have fun with your teeny tiny shield! Princess Zelda gave you this
Small Shield! Hold the button to protect yourself… it IS a little
embarrassing, though. It's so tiny!
Now, go run off and take Master Smith's Sword to the castle. Zelda will
follow you. On the next screen, she will run ahead of you. Follow her
yet again. To find her, just follow the tile path – she will be getting
pelted with nuts from a Business Scrub. Now it's time to put your new
Small Shield to work. When you are able to, stand in front of the Scrub
and hold your shield out to deflect the nut. If you get hit, don't
worry, it doesn't hurt you. When deflected, this will send the nut
hurtling back at the scrub. He will complain about his little disorder,
and run back to his cave. Now, get moving to the castle. Continue to
follow the tile path. When you reach the castle, make your way to the
entrance, and speak with the Minister, Potho. He will take the Smith's
Sword, and Zelda will go, because she must prepare for the award
ceremony.
A fade out, and a fade in, and now the award ceremony begin! A
sparkling blade is being brought, with the blade shoved in what looks
like a large chest. Contrary to what you may be thinking – this is not
the Master Sword. It is the Picori Blade, the sacred blade given to the
hero who drove away the evil. Learn more about the Blade… and read the
dialogue.
Out comes the king of Hyrule, and Zelda. And enter in Vaati, the winner
of the Sword Fighting Tournament. He has earned the right to touch the
blade… but he does something much more. Tossing the guards aside with
ease, he attacks the blade, breaks it in two, and opens the locked
chest, sending monsters and evil into Hyrule! Zelda will try to talk
with Vaati, but she is turned to stone! Too bad, too, your teeny tiny
shield just wasn't strong enough.
Vaati will look in the chest, and to everyone's amazement, it is empty!
And so, Vaati leaves, leaving Hyrule scattered with monsters.
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2.) The Minish Woods and the Minish Village
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Link is asleep again? Well, let's wake him up… again. You are inside
Hyrule castle now, and you can walk out the door to your left. You are
now in the King's room, and a nice long dialogue will begin from here.
They need a person to fix that broken Picori Blade. The Picori are not
just a myth after all, and they need to send someone to get the Picori
to repair the sword. The Picori live within the Minish Woods, and
conveniently, only children can see the Picori. You will get part of
the Picori Blade! This is part of the sword needed to re-forge the
sacred blade – don't lose it! Also, you will be given… the Smith's
Sword! It's a sharp blade made by your grandfather, Master Smith. And
on top of that, you also get a map of Hyrule! Now you can't complain
when you get lost, because you'll never get lost!
Dialogue over… now you can walk out the door below you. Go around the
large middle structure in the next room, it does not matter which way
you go, either way, you end up at the front door. Go out of the castle
after walking through one more room, but this room doesn't need any
directions. There is no possible way you don't know how to get through
this last room.
Now, you are once again in the Hyrule Castle Garden. Leave this garden
by going through the southern exit, and out into North Hyrule Field.
But watch out, because this time around there are monsters roaming the
land. Mostly octoroks, which take only one slash of your sword to kill.
If you feel unsafe, you can always use your shield to deflect their
attacks. Go south, and keep going south. You will reach some workers,
who are trying to repair the area that became damaged in the
earthquake. If you see fit, talk to them. When you are done, make your
way east. Slash at the small trees to open up a path to Lon Lon Ranch.
Lon Lon looks pretty beat up. Make your way south, killing or avoiding
any enemies that may get in your way. Watch out for the groundhogs that
jump out of the ground in groups of six. They will all stand on top of
one another, so slashing the bottom one will bring them all crashing
down – from then on, they are easy to kill. But one may fall on you.
Once you are done enemy-bashing, continue south. You may have seen the
stump near one of the houses at Lon Lon – we'll come back to that
later. You will learn more about these stumps soon.
You are now in the Eastern Hills. Though, you are not going east, you
are still going south. Go down the steps, kill the octorok if you wish,
and then go down until you come across a bridge. This is the entrance
to the Minish Woods, so, enter!
The Minish Woods seem to be a nice, dark place. There are still enemies
scattered about, and a new one to introduce – so be on your guard. Walk
all the way to the right of the screen, crossing the narrow bridge on
the upper right. Now we make our way south, once again.
This area gets a bit foggy, and also has a new enemy to introduce!
Those little green blobs with eyes are ChuChus, and they are made of
what seems to be a jelly substance. They take two hits each, feel free
to have fun with them and/or use them as punching bags. Oh, and they
can flatten themselves out before springing up to attack you – so watch
out if you see a small moving green puddle just ahead of you. Upon
leaving the foggy area, you will see a stump similar to the one you may
have seen back at Lon Lon Ranch… you will come back to this one quite
soon. Walk to your left. You can't go through the log yet, so walk up
through the shallow water, kill the two ChuChus, and head towards the
white structure until you hear a cry for help, which should happen when
you are standing in the middle of a shallow puddle.
If you know this game at all from the Official Art you may have seen,
that thing screaming for help is none other then the Minish Cap itself.
Of course, it does have a real name, but we'll get to that in a moment.
Right now, just get your little green butt back the way you came, though
the foggy area to save him!
This won't be a hard battle, just kill the two octoks. Minish Cap over
there will then say he could have done it on his own. Don't we feel
good for saving him, though? Dialogue will once again take over your
gaming experience, read it… and pay attention… Apparently, he is also
on a curse to break a curse of Vaati's, quote him. He wants to see the
sacred blade break this curse, so he's going to follow you.
And the cap has a name! His name is Ezlo.
Walk in whichever direction you wish, it's going to be hard to get
around with Ezlo trying to follow you without legs. He will stop you
three times for walking too fast. On the third, he will just slam
himself in Link's face, make himself comfortable, and you can be on
your way! Now you can't possibly leave him behind. He will turn into a
regular green hat… but if you ever want to hear him talk to you, press
Select. Personally, I enjoyed it when I talked to him three seconds
after he told me this. He has "superior intuitive sense"!
Make your way back to that old stump we saw earlier. Ezlo will explain
all about these stumps to you. The Minish people are very small… of
course, Link only knows them as the Picori. The Picori's true names are
the Minish. These magical stumps shrink you down to Minish Size: just
jump on one and press R. To go back to normal size, stand next to a
stump and press R.
Jump on the stump and press R to have Ezlo sing you a little Hylian
song, and shrink you down. Now you are just a tiny spec! Also, you can
walk through that log that you couldn't before, so do so.
You will come to a large lake. Yes, this is no longer a puddle to you –
you are Minish-size. You can fall in this water, though it will not
hurt you, it will send you back to where you started. Hop the one of
the clovers and take a ride to the pathway that leads to the Minish
Village. Once there, make your way through the path, and into the
village.
"Pico picori!"? I think we now know how these fellows got their names
that the humans call them. You can't understand a word they are saying!
A huge hint is given by Ezlo to you, that there is someone in this
village who understands your language. You can't go in any houses or
buildings yet, not until you do this first:
Go to the right and north into the path of clovers. At the fork, take a
right again and go up the narrowest path. You will come to a dock, and
a large blue building. Enter this building, it's the only one you can
at this point. Talk to the old Minish man blocking the northern door –
he is Festari, and also the only one in the village who understands
your language. Listen to what he has to say, because he will tell you
where to get the item that allows you to understand Minish speech.
The barrel south of where you are now, go quickly, with the speed of
someone smaller then a clover! You still can't go into any buildings,
except for that barrel. Better get that Jabber Nut Festari told you
about.
Go back through the narrow path, go right, and go north along the new
path. Cross the bridge that leads to the top of the barrel, and go down
the ladder. There is a simple puzzle to solve here: if you don't know
how to move blocks, it is very simple. Just walk up to one, stand on
the side you want to push it, and walk in the direction you want the
block to go. It will move. In this case, you want to make it go right
or left, so you can go get that Nut.
Grab the nut. You will automatically eat it. Now you can understand the
language of the Minish.
All houses are open to you now, feel free to explore the village and
talk to Minish folk and such. When you are done with your fun in the
village, make your way back to that blue building, so we can have a
nice talk with Festari once again. Minish people now seem to be
scattered throughout the town…
You need to talk to the elder now about the Picori Blade. He's not hard
to find – directly to your left, along the wide path, is a yellow-
roofed house. Inside is the elder. Have a talk with him about the
broken Picori Blade. To repair the sword, you need the four elements –
and they are scattered about the world. The Elder will mark on your map
where these Elements reside. Look! One is right where you are, how
convenient!
Do as the Elder told you now, and speak with Festari once again. He
will step away from the door, allowing you to enter Dungeon #1,
Deepwood Shrine.
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3.) Dungeon #1 – Deepwood Shrine
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Walk out the now open door and back into the Minish Woods. There is
only one place you can go, and that's north from here. And what do you
know? You are now back at the strange white structure you saw earlier
before rescuing Ezlo. On your way, you will see a heart piece, but you
can't get that when you are your size. Just enter the white building,
because that is the Deepwood Shrine. As you get close to the entrance,
everything will appear large again. Enter the dungeon, and beware of
enemies!
In the first room, you will see two spider webs on either side of you.
Don't attempt to break them, because it cannot be done. Just go towards
the next room. But wait, a statue blocks your way! If you remember how
to push blocks from before, this works quite the same way, just move
the statue and be on your way to the next room.
Its dark in this room… kill the slugs as a first priority. They can get
annoying if you just leave them there. You'll notice that the door to
the north is locked, so we need to get a key. All you have to do is
step on the switches next to each fire pit, and they will spark to life
and light up the room. Once all four are lit, a treasure chest will
appear in the center of the room. Open it to get a small key. Use it to
open locked doors and blocks. It can be used only in the Deepwood
Shrine dungeon.
To open the locked door, simply walk up to it and press A. The door
will open for you. Now, continue on to the next room…
Watch out for falling slugs here. If you hear a dropping noise and see
a shadow, get ready to dodge. Kill them once they fall so they don't
make an annoyance of this room. You can see a mushroom in the middle of
the room – that is where Link needs to be. In order to get there,
though, you'll have to make a bridge. Walk up to the top right of the
room to find a pulley. To pull the pulley, stand in front of it, hold R
down, and walk backwards. When it is completely pulled, the bridge will
create itself.
Now, the mushroom is something very important in this dungeon: They are
your human slingshots. They will be used to fling Link across things
such as water or gaps. To fling Link with a mushroom, grab hold of the
mushroom with R, and walk back just like you did with the pulley. When
you feel you are far enough back to be launched far enough to make the
leap over the water, let go of the D-Pad completely. Link should fly
across. It is generally a good idea at this point, to only pull up to
where the tracks end. Later on, the tracks will get longer and there
will be different distances you have to pull, so it would be a good
idea to master this little technique.
Once you have successfully tossed Link over the water, go north to the
next door. Watch out for yet another falling slug!
This room is probably one of the most important ones: It is your portal
to many different rooms around the dungeon, by use of the large barrel
in the center of the room. But as it is, that barrel is tied securely,
so Link has to disconnect it. Go to your right, and avoid the little
sand monster. They cannot be killed, so don't go off attacking one.
Walk up the stairs, and press the switch to light the fire. Some leaves
holding the barrel to the wall will burn, and break. You've released
half of the vines! Now you need to go to the other side of the room and
do the same thing. Make your way down the stair, and go into the
barrel.
The barrel won't budge as it is, still. So walk to the upper left of
the barrel and go through. Walk to your left, avoiding once again those
little sand monsters. Now, the stairs are not on the north side of the
wall, so you don't even need to touch those spots of sand. Go south,
through the narrow passageway, around and up the stairs. This one is a
bit different from the last burning. You need to have both switches
being pressed at the same time, but Link is only one person! Well,
conveniently placed is another statue, so push it on to the top switch
if you will. Let Link stand on the bottom switch. Watch the pretty
lights as the vines burn, and now, the barrel is completely
disconnected from the wall, and will spin freely.
Go back around, past the sand monsters, and back into the barrel. Whoa!
It spins when you move! We are going to go to the bottom left exit of
the barrel. Position link on the left side of the barrel, and run
downwards! Just keep running until Link exits out the bottom left exit.
It will happen, and quickly. Once you are out of the barrel, go through
the door to your left.
You will encounter a new enemy in this room: Those red bugs will attack
you with a charge, so you'd better start slashing. They take three
hits. Once it is dead, continue on to the left side of this room.
You'll see another mushroom, but this time it has two tracks on it!
What to do? First, make Link pull it all the way back, and far as it
can go, and make the leap. Break the vases if you desire for rupees and
such, but what you really want is in the large chest. You will get a
Dungeon Map! Lighter rooms are ones you have visited, the blinking room
if your current location. Press up or down on the D-Pad to check
different floors of the dungeon. Check this on your map screen, located
on the start menu. This first dungeon is quite small – it has only
three floors. Now, see that Heart Piece to the right of you? You'll get
it later. You can't get it now.
Walk back down south to the end of the structure, and jump off but
simply moving off the edge. Grab hold of the mushroom once again, and
this time, only pull up to half way (the end of the first marking),
before releasing. Go through the door to your left.
More falling slugs! Kill them now, because you have another new enemy
coming your way. It will fly at you, but it isn't much. Slash it with
your sword until it dies. It takes two hits. Once all the enemies in
this room are dead, you will notice a switch lying in the upper right
hand corner of the room. In the upper left corner, you will see a vase.
Now, don't follow your instinct on this one: Do not break the vase.
Instead, push it like you would a statue, until it rests on the switch.
Behold! Another bridge has been created. Walk across it, and into the
southern room.
Now, push the two statues on the switched to reveal a treasure chest.
Take note of what Ezlo tells you: To push or pull something (usually
you pull with this), grab it with R, and move backwards like you do the
mushroom. You will use this now to get the treasure chest. Pull one of
the statues out, walk inside the barricade, and pull the statue back on
its switch to get the chest, which contains another Small Key. Exit
this room by pushing your way out of the barricade of blocks, and going
back to the northern room.
The bridge still remains intact here, so just go back across it and
into the other room that you had come from.
Go through the door on your right, and walk south. Push the block out
of the way so that you may get passed, and make your way back to the
Barrel Room.
Enter the barrel again. This time, we want to go to the upper right
exit. Position Link on the right side of the barrel, and run upwards!
Do this until he has gone out of the upper right exit, which should
happen quickly. You have a Small Key now – use it to open the locked
door to your right, and enter.
You may be unsure of where to go in this room first. Use the mushrooms
before walking up the stairs. Pull back on the first one up to the edge
of the tracks, and release. Walk to your left to find a switch you can
step on. This will create a bridge for easy access to that second
mushroom. Now, use this second mushroom to launch Link across the gap.
Break the vases if you feel like it, and then walk into the room on
your right.
Watch out for falling slugs! Kill them all before continuing, they are
more then an annoyance here. Now, you can rack your brain forever or
for five minutes trying to figure this little puzzle out, and I highly
suggest you do, because it is a bit fun to have a little challenge on
the first dungeon. But if you can not seem to figure it out, this is
what you do to get the statue on the switch, with Link able to go into
the door: First, move the statue on the right one square to the right.
Then, walk back around to the left statue, and place it on the switch.
There, that was simple, no? Enter the door above you.
A mini-boss battle! It is you versus three of those red enemies that
charge at you, so be careful. Use your shield if you need to. Once they
are defeated, a small key will drop from the ceiling; grab it, and walk
through the open door to your left.
Just a reminder: If you haven't been saving at this point, I highly
advise you do, unless you feel like doing this all over again.
We are back in the room that you probably had a hard time deciding
where to go. Well, now you know that you can just run up the stairs
from here. Do so, and drop down off the ledge to your right. Break the
vases if you wish, you may find a heart, which you might need if your
health is low from fighting. Restoring your health now would be a good
idea, because you have more of those red enemies to face soon. Walk
through the door to your left.
Immediately, before anything else, kill those red enemies before they
go crazy. Once you are done, enter the northern room. This will take
you down a flight of stairs. In his room, you will see another one of
those flying bugs, which you should kill off right away, and a switch
surrounded by vases. Don't break the vases; just push one onto the
switch. This will manifest another treasure chest, but it is facing
away from you, you can't get it yet. This chest won't stay here for
now, but I instructed you to do that just so you know there is a chest
to get there later, which you will need.
Now, your main objective in this room is to reach that large treasure
chest. To get to it, push the rightmost block up, and the left block to
the left. This should open up a path for you to go in and open that
chest. You will get a Compass! Use it to find the locations of hidden
items. Check the map screen to see.
Exit this room for now and go back up the stairs. This time, enter the
western room instead of the northern room. We want to open a door right
now for later use. Watch out, because those little sand enemies will
appear, four of them to be exact. They will appear on that first patch
of sand. Anyways, when you get to it, hit the switch to open the bottom
door. You need not use it now. Anyways, still avoiding the sand
enemies, make your way through to the leftmost doors on the screen. If
you tried to go through the unlocked door, and found yourself bound by
a spider web, don't worry, because remember: You have a small key! Make
sure you go through the locked door, unlock it to open it.
Now, you fight your first true mini-boss. It's pretty simple: First,
hit the worm's nose. Once you have hit the nose and it turns fully
grey, slash at its swollen red tail. Do this as many times as you need
to before the worm is dead, and don't hesitate to slash like a maniac
here. Once dead, the worm will explode, leaving you a green rupee and
another large treasure chest! Inside this treasure chest is the Gust
Jar. Hold the button to draw things in, and release it to fire them
out! Set it to A or B in the items screen, and test it out. Try using
it on the spider webs around the room, or how about on that door to the
south?
By all means, use the Gust Jar on the door, go through, and get the
heart piece that you couldn't before. Now, you'll also be happy to know
that this jar can be used to suck up sand, and even enemies! Also, the
longer you hold down the button, the stronger the suction becomes, and
the blast will also be stronger when you release.
Now, go back to the room full of sand. What do you do with the Gust Jar
here? Suck up the sand! This will reveal a few switches, two to be
exact; the switches are located on the left side of the room. Step on
them to manifest two treasure chests, each containing ten Mysterious
Shells! You don't know what they are for, yet.
Now, find yet another switch in the sand: The square of sand on the
other side of the wall that the rightmost switch in the room is. It
should be above the southern door that you opened earlier. Stepping on
this switch will create a warp pad on top of the ledge.
Also, now you can kill those annoying sand monsters! Just use the
suction power of your Gust Jar to suck them until they turn grey and
dizzy, and then slash them once with your sword.
Once you are completely finished here, exit to the room on your right.
We are going to do a bit more dust cleaning with the Jar. Suck up all
the sand in this room, all that surrounds the fire pits. It should
reveal a switch. Step on the switch to reveal a treasure chest, and
open then chest to receive 20 more mysterious shells! There is nothing
hiding under the sand on the right side of the room, so you can just
ignore it.
Go back out the left door, and then go south from there, avoiding the
newly spawned sand enemies. You should now be back in the main barrel
room. Push the block to your left to the left, and kill all sand
enemies you see right away, sucking up the sand. In the center, you'll
find yet another switch. Step on it to reveal a chest containing 10
more mysterious shells.
Time to go back in the barrel. Before we go and break the spider web in
the barrel, we want to make our way back to the beginning of the
dungeon. So, exit out the bottom right, and go south. In this room,
watch out for the falling slug, and make your way east. When you hit a
pair of blocks, push the top one to the right, and the bottom one into
the water. Walk south, out of this room. Continue going south, avoiding
the slugs in the next room. Now, you should be back in the first room
of the dungeon, push the right statue aside so you can walk into the
room, and what is there? A warp panel! Step on it, and nab the heart
piece that it takes you to. Go back in the warp panel. Time to suck up
some spider webs: suck up the left one first. Go down the stairs. Push
the block that is below the chest to the right, and open the chest
which contains a red rupee, worth 20 rupees. Go back up the stairs.
We're not quite ready to face the boss yet. Step on the warp pad and
teleport again. Jump down off the ledge and make your way back to the
Barrel Room. Push the block aside, and enter the barrel again. Now, we
are going to suck up that spider web.
Once that is done, a hole in the barrel will be created. You need to
fall through this hole. Spin the barrel around, not running too fast,
until you can see the hole open. Get Link to fall down the hole.
You need to find a way to travel by water, says Ezlo. So, what better
way then by getting that lily pad to you? Suck it towards you with your
Gust Jar. Now, once on the lily pad, use gusts of air to push the lily
pad where you want it to go. In your case, get it to go down the
waterfall. Continue to push it all the way to the right, and then
making it go north. Kill any enemies that get in your way.
First, we want to take the path that goes to the right. Dock your lily
where it needs to be, and walk up the stairs. You need to get a jar on
that switch. Toss aside all jars except for the third one on the right
of the middle row. Now, push that vase on the switch, opening the gate
to the north. Go north.
Kill the enemy in this room if it is there, otherwise, dock your lily
on the rightmost part of the land, and place a vase on the switch. Now
is when you can get that chest. You wanted that one bad, didn't you?
Well, ride your lily over and open it, because inside is the much
sought after… Small Key!
Just as an advisory: If you haven't been frequently saving, I suggest
you do so now. You wouldn't want to do this all over again, would you?
Alright. Now, lead your lily back south, and then go west until you
reach that main river room.
Now, we want to take the northern path here with out lily. Go north,
and then go to the left, and pump your Gust Jar hard because slugs will
try and fall on you! Anyways, once you get to the end, open the locked
door with your newly received Small Key. Go in.
You are now in a room with yet another large chest, and multiple
mushrooms and such. Pull back on the first mushroom, and launch
yourself north. Now, you may be thinking, "How can I move now? I am on
an area completely surrounded by water." Well, fear not, because you
have the Gust Jar! Suck on the mushroom to the right of you, pulling
towards you, and once it reaches you it will automatically fling you.
Do this same process for the next mushroom to your right. Now, for this
next mushroom, you should stand a bit farther away. Suck the mushroom
to your left from a distance, get flung across the water, and open the
large chest to get none other then the Big Key! Use it to open big
doors! This will get you into the boss's room.
Anyways, step on the nearby switch to reveal a red portal. Go in. You
should now be back in the first room of the dungeon again, no? Well,
now we need to take the stairs to the right. Suck up the spider web
there, and go up the stairs.
You know what to do with that mushroom here – from a distance, suck it
up with your jar, and then let it fling you. Walk around to the bottom
of the room, do not stand on the shallow water, but stand far away, and
repeat the process. You should now be in front of the boss's room, time
to fight. I recommend saving here, if you feel that you might die. For
health reasons, each vase next to the boss room door has a heart in it.
More then enough to make you full health again. Now, enter the room!
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4.) Deepwood Shrine boss – Big Green ChuChu
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Actually, it is a regular size ChuChu, you are just really tiny!
Apparently, the ChuChu decided to make its home right on top of the
dungeon, and now you have to fight it. For your convenience, there are
four jars in the room, each containing one heart.
To kill this oversized green blob, suck on his base support with your
Jar – it will steadily grow smaller. Once small enough, the ChuChu will
wobble, and eventually fall. But, it will try to fall on you! So try
and avoid this, and once it is down on the floor, slash at it with
everything you've got. The ChuChu will also jump – so don't let it land
on you. Repeat this as many times as it takes to kill him. Also, take
note that as he gets closer to death, he will jump more, making it more
tedious and hard to get his base down to size.
Once defeated, the ChuChu will explode, with his eyes going crazy, and
in front of you will appear one of the four Elements! You have just
gotten the Earth Element! The power of the earth is the source of all
living things. The Earth Element is the embodiment of that power.
Now, grab the heart container, and get out of that dungeon using the
green warp provided!
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5.) Return to Minish Village
-----------------------------------------------------------------------
Whew! That was quite a fight. Now that you have been teleported back to
the beginning of the Deepwood Shrine, you can simply make your way out
the front door and back into the Minish Woods, you've done everything
you can do here.
Walk past the heart piece… you still can't get it! You will later,
though.
Go south until you reach the Minish Village, and enter. Remember when
the Elder said to come back and talk to him after getting the Element?
Well, you are now doing this. Make your way west to the elder's yellow-
roofed house and have a chat with him. He will give you an important
tip: Where you are to head next, while also complimenting you on your
courage.
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6.) Of Bombs, Hyrule, and Kinstone
-----------------------------------------------------------------------
Your newest destination is Mount Crenel. There, you are to talk to a
man named Melari. This man is a Minish, and supposedly, according to
the Elder, there is no Minish better to repair your broken Picori
Blade. The Elder will send a word to Melari, and wish you luck and bon
voyage.
But wait, there's more! He will open a door for you on your left – one
that will get you out of the forest quickly. Take it. Walk through the
second room, and out the next door. You should be standing outside of
the Elder's home, on a path that leads to the forest. Go in. Before you
do anything else, have a talk with the Minish in the nearby teeny tiny
house: His name is Belari, and he is an inventor and researcher. He
will give you a helpful item that will allow you to clear away debris
on your way out of the forest.
Behold the glorious Bomb Bag! Now you can blow up lots of stuff! Now
you can leave the house.
Link is still tiny! We'll have to fix this. Press R while standing next
to the stump to enlarge yourself. Ah, it's good to be big again! Walk
north and examine that tombstone-like object: it will grant you the
power of the wind, and disappear. I wonder what this could mean?
Anyways, leave it there for now, and cross the bride to the west. Going
north here will get you nowhere, because those holes are Minish size.
So, we are going south. But something blocks our way, something that
can be blown up. Blow up the tan colored cracked stones with your
Bombs.
Walk south and cross the bridge to your left, it will take you back to
the eastern hills. Watch out for some new enemies in here – those
turtles hide in the grass and will pop out and attack you. They take
two hits each, so they should be no threat. Now, grab hold of the
mushroom to your left, and pull back, then launch yourself over the
crevice. It's time to get tiny again, so jump on the stump and press R
to shrink Link to Minish size.
Walk into the nearby Minish house to learn about a very important item,
the Kinstones. There's nothing you can do about it now, but remember
where this little guy is, because he wants you to come see him when you
get Kinstones. Be on the lookout for them.
Go out the door and enlarge yourself with the stump. First things
first, blow up one of those cracked rocks with a Bomb and walk through.
Go through the northern path created, and now we see a nice big crack
in the wall. Any guesses on what to do here? Yes, bomb the wall and
break it open. Walk inside to find a new enemy, Keese, which you should
kill off right away (1 hit each, but they get annoying), and a blue
treasure chest, which contains 20 Mysterious Shells! Leave this room.
Walk to your left and go up the stairs, killing any enemies that may
get in your way. We have also, another new enemy to introduce –
Peahats. And you can't hurt them, no matter how many times you slash
your sword at them. To kill them, take out your Gust jar and fire a
puff of air at them, which will knock them down, leaving them
vulnerable. From then on, they take two hits. You can also suck them
into your Jar, and fire them to kill them.
When you have finished disposing of the Peahats, follow the dirt path
north. First thing you want to have Link do here is blow up the rocks
with a Bomb. The path back to the entrance of the Minish Woods is open,
and we can do something that you may have wanted to do for a while. If
you feel like getting that heart piece, follow the next paragraph. If
not, skip it.
Enter the Minish Woods and make your way east, across the narrow
bridge, down the foggy area, go east past the stump, and now take the
north path through the puddle. Follow the path you took just before you
met Ezlo – it should lead you right to the Deepwood Shrine. Look how
small it is! Kill any ChuChus that get in your way, and nab the heart
piece. Leave the Minish Woods out the way you came.
Now that you're back at the Eastern Hills, let's make our way north. Go
up, following the path. Oh, but you can't go any further! Mutoh, the
head carpenter, is blocking your way with his workers. We'll have to
find another way around. Go back south.
You blew up the cracked rocks already, so walk through that path you
created before. In this area, those groundhogs will sprout up in packs
of six again. If you wish, kill them. If not, continue west.
In South Hyrule Field, go south, and then east along the path to reach
Link's house. Just to the right of Link's house is yet another one of
those strange tombstone-like objects, just like the one you saw in the
Minish Woods. It will grant you the power of the wins, again, and
disappear! Now, cut the small tree's to gain access to Link's house. If
you need to, you can take a rest at Links house to refill your health
meter. You can also visit Master Smith, and a chest filled with 20
rupees. Now, from Link's house, head north to reach the entrance to
Hyrule, killing any enemies that get in your way.
And what is this? Upon entering Hyrule, we hear of the Kinstones – a
man in blue, with three children following him, will tell you to see
how many you can collect. This is the Hurdy-Gurdy Man. You see,
Kinstones are not whole stones alone; they must be fused together by
finding matching pieces. This is not a game, though; Hurdy-Gurdy Man is
here to offer you a free Kinstone Bag! Take it and cherish it. You can
now carry Kinstone pieces with you. Press Start to view its contents
from the Quest Status screen. Listen to the blue mans explanation about
Kinstones. Fusing Kinstones is called, obviously, Kinstone Fusion.
Supposedly when you fuse two matching Kinstone together, great
happiness comes to you! When people want to fuse Kinstones with you,
they will have the Heart floating above their head, as Hurdy-Gurdy does
now.
Press L in front of a person to fuse Kinstones. The Kinstone Screen
will pop up, showing your Kinstone, and the other persons Kinstone.
Press A to fuse the Kinstones at the demonstration screen shown to you
by Hurdy Gurdy. Amazing! They fit! Now, something will appear in South
Hyrule Field that you can go get now. Follow the map shown to you: it
will lead you to the now open tree.
We are going to get this little bit of happiness now. Leave Hyrule Town
for now, and go south until you reach Links house. Stop for a rest if
you want to, and then continue east. Enter the tree, which shouldn't be
hard to find (it is located in the very bottom right corner of South
Hyrule Field), and nab the Piece of Heart! Now, a nice surprise, if you
have been following this guide correctly, you will get an extra heart
on your life meter. Exit the tree, and go back north to Hyrule Town.
Another advisory: If you don't feel like doing this all over again,
please you're your game now… aren't you glad there are reminders?
There are several things you can do in Hyrule Town. To make some money,
there is a Cucco catching game, brought to you by the woman in the
bottom right corner of town. Just near the entrance of town, to the
right, is the town shop, where you can buy bombs, a larger Money Bag,
and another Small Shield. I recommend getting the Money Bag and more
bombs, because he will not allow you to get another Shield. If you need
money, play the Cucco catching game for rupees. Also, when you buy
things, he will stock his store with more expensive items, such as the
Boomerang, which sells for 300 rupees. Unless you've been out rupee-
collecting, you can't buy these things yet.
In the bottom left corner, there is a man named Swiftblade, who you can
train your sword skills with. Train with Swiftblade to learn new
techniques. They will be very helpful to you in the future. First, he
will teach you the Spin Attack. It is easy to learn and master – just
pres and hold the button for your sword until you gather enough energy,
and release. You will do a 360 degree spin with your sword. On top of
that, he will give you a scroll, so that you can look at information
about this technique. When you get your new sword, you will come back
to learn another technique from him. For now, leave his house.
Now, make your way a northeast of the Town Shop, following the path up
a flight of stairs. You should reach a small, yellow-roofed bricked
house, with a ladder going underground to the right of it. Enter this
house to meet Hagen, the mayor of this fine city. He, apparently, loves
masks. But you don't care much for that now; just remember that he
loves masks. Exit out his house to the right, and go underground using
the latter. Open the treasure chest to reveal a red Kinstone Piece!
Exit the underground area, go back through the mayor's house, and make
your way now to Hyrule Castle. Most other buildings around the town are
not open yet, so there is no real point in exploring them. Other
buildings include the Library, Game Room, Post Office, etc… you'll
notice what they are from the unique statue each building has above
it's roof.
So, you've reached the path to the castle. Anyways, you apparently
cannot enter. The Guard will not let you pass, so we'll observe a bit.
Notice another tombstone-like statue next to the castle. Check it, and
it will grant you the power of the wind again, and disappear… again.
Since we can't go in the castle, we may as well exit the town. Walk
southwest from where you are now, going back to the 4-way intersection,
and take the west path across the bride. Continue west until you meet
up with another Guard – he won't let you pass either! He demands you
show him a Spin Attack, just to make sure you will be safe out there.
Show him the Spin Attack you learned, and he will open the path to the
Trilby Highlands.
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7.) To Mount Crenel
-----------------------------------------------------------------------
Alright, with the path to the Trilby Highlands open, we can get to
Mount Crenel. Enter the Highlands, and go north. When you hit an
intersection between a bridge and the normal dirt path, take the dirt
path west. Continue following the path until you reach a second bridge.
Cross it, and then go west to the next screen. Do not go north on
another bridge you may see.
Link has just entered Mt. Crenel's base. If you are starving for
rupees, go east and climb the tall vine that leads to a red rupee.
Otherwise, blow up that wall you see as you enter the Base with a
bomb. Hopefully you restocked when you were at Hyrule Town. When you
enter the cave, equip your shield and prepare to deflect a nut from
that scrub. When you hit him, he will explain to you that a friend of
his south of the Trilby Highlands has something you can use to climb
Mt. Crenel. So, off we go.
Re-enter the Trilby Highlands. Walk back the way you entered, but do
not go back to Hyrule Town – continue south, until you see a ladder
that goes underground. Take this ladder down.
Now, by looking at this room you may find it completely useless to you
– but look at the right wall. In between the two fire pits is a cracked
wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself
once again against nuts. Once you have defeated the Scrub, talk to him.
He will do you a favor and give you a super deluxe item for a mere
twenty rupees…
If you bought it, of which you have no choice but to do if you want to
continue forward, this item is none other then an Empty Bottle! Use it
to store all sorts of things.
Exit the cave completely, and walk back north through the highlands.
Make your way back to Mt. Crenel's Base… but on your way stop at the
steps that lead into the water. Do not go into the water, but do equip
your newly received Empty Bottle. Press the button you assigned it to,
and scoop up some water. Now, continue to Mt. Crenel's Base.
You know that little tiny green seed at the base? If you don't it
should be right in front of you. Sprinkle that water on it, and let it
grow. Now, you can climb it the mountain. Climb the vine, and head
north up the stairs. Here you will find something very unique to this
area – green water. And it will be needed for many things here, so keep
that Empty Bottle of yours handy.
On this screen, watch out for the jumping spiders. They… obviously
enough, jump. They take two hits each, so once again, this should be no
problem for you. Along the top wall of this area you will see boulders
falling… try your best to avoid them. After you have gone far enough,
you should start to see a crowd of trees. Hidden, or not so hidden,
behind these trees is a breakable wall. Bomb it and enter.
This is probably your first encounter with a room like this: This is a
Fairy Spring. Here you can replenish your heath with one of those
fairies, or you can catch a fairy in a bottle and save it for later, to
use it when you'd like, or for it to revive you when you die. Later in
the game, it is often wise to have a spare fairy or two in bottles,
which you will get more of.
Now that you are done in there, exit. When you come to a fork in the
path, take the path to your right, and continue south from there. After
going as far south as you can go, you should come to another fork. Take
the left path this time, killing any spiders you may see. Now, if you
see a wall to bomb, don't blow it up just yet – continue on your merry
way going left, until you reach an open door leading into the mountain.
Prepare, once again, to defend yourself against the Shrub. When you
defeat it, he will sell you bombs for 30 rupees per ten bombs, which,
if you are anything like me, may have accidentally used a few too many
along the way. If not, then do not accept the bombs from him.
Leave this room, make a right, and then go north, heading to the wall
you saw before. It's quite bomb-able, so blow it up now. Enter the
cave. The first thing you want to do is kill the Keese, as they can
become annoying if you leave them alive. When they have been disposed
of, grab hold of the nearby red mushroom, and drag yourself back quite
a distance. Launch Link across the gap, and go down the stairs to the
north.
New enemy! These iron-masked enemies shouldn't be much of a problem.
That is, until you pull of that mask they have on. To do so, arm your
Gust Jar, and vacuum up the masks of the birds. Once the mask is
successfully pulled off, proceed to slash at them with your sword. They
take two hits from here. Now, once that is over, continue to move right
across the room, killing off of these little iron birds as you go. When
you get to the exit… well, exit.
A new enemy approaches! You've seen ones like these before, but this
one is a different color. This is a Red ChuChu. It is no tougher then a
Green ChuChu, but it's red. Therefore, you must know about it, and it's
newness to you. Move on now towards the whirlwind – Ezlo will tell you
to jump into it. Follow his instinct, because once you do, you will flu
up into the air, using him as sort of a parachute. When you are
launched into the air, try and make your way to the left of the screen,
where the other whirlwind resides. Land on the other whirlwind first to
give yourself another boost into the air, and then land safely on the
ledge.
Continue to head to your left, until you can not go any further. From
here, head north, across the bridge, to the next screen. Bomb the area
in between the two trees, to open up a path to a room. In this room
there are three pink, cracked blocks. Bomb them, and collect the Heart
Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the
left chest. You must be pretty happy now! Leave this area, walking out
of the entrance, back south, and east until you reach a ladder to
climb. Climb it.
Kill off any enemies in your way, if there are any. Suck up all the
grey blocks you see around you. Examine this entire ledge – leave not
one spot unsearched. To the right of the ledge, a small crack should be
found on the ground. And down near the lower part of the area you
should find something much better then a crack.
Uncover the large Rock. Use this rock to shrink yourself – they will be
the new Stumps. Shrink down to Minish Size, and run over to that crack
you uncovered a bit earlier. Fall down into it. It is a Minish house!
Nab the Kinstone Piece inside the treasure chest when you first enter.
Also, for a hint, talk to the Minish standing near you. He will tell
you what specific kinds of plants like certain types of water: Blue
Crenel Beans like normal water, while green beans like the special Hot
Spring Water (Or Mineral Water, if you are playing the American
version.). This Hot Spring Water is colored green – and you saw it
near the entrance of Crenel.
Anyways, you are done in this house, so you may leave it. Climb up the
latter and walk down along the path east to the vine. Climb up, and
enter the cave. Navigate your way through the simple maze – it really
is that simple, since there is only one path to take. Be careful not to
fall off while also killing the bugs around you. When you get to the
door at the end of this treacherous path, enter it.
Here you will see some moving spikes – try to avoid them at all costs,
walk around them, whatever you need to do to continue heading north.
Once you get past this easy obstacle, walk across the bridge, and open
the chest to get yet another Kinstone Piece! Now, go back the way you
came, past the spikes, and back through the maze.
You no longer need be Minish Size anymore. Make your way back to the
stone, and enlarge yourself by pressing R next to the rock. Walk to the
west, and leave this little area by going down the ladder.
You heard what the Minish said – the hot spring is located near the
base of Crenel's Base. So now that we are off that area, let's go east,
shall we? When you hit the end of the area and get to the ledge, take
the south drop area and jump down off. Walk east from here killing any
enemies you may encounter, until you get to a wall surrounded by two
large stone blocks and a fence-type object on the inside of the blocks.
You should see just enough opening in between the fences and the blocks
for a door to be there, and there is. Bomb the open area! A door shall
appear, enter.
In this room, there should be three red ChuChus. Kill them off. Climb
up the ladder to get up on the plateau above you.
The first thing you'll want to do here is ignore the Minish Portal (We
will call these rocks/stumps/etc. that shrink you to Minish size Minish
Portals from this point on.), and bomb the broken stone you see. Now,
using your awesome Minish shrinking powers, shrink yourself on that
portal over to your left. You are getting closer to the hot spring
water, but not there quite yet. Follow the path to your right, and
enter the even smaller path it leads to. You should now be in full view
of link, not a two pixel view any more.
Walk along this path, killing any enemies you may see. Watch out for
small boulders that will fall off ledges above you. Now, you come to a
large green spring at the end. You still have you empty bottle, so take
it out and fill your bottle with Crenel Hot Spring Water. It's piping
hot! Go back through this path and leave this area – we are done with
the hot spring. Obviously, now, you will want to enlarge yourself with
the Minish Portal. Do so, and jump off the ledge to your left to go
down.
Continue south, then west from here, going back to the cave with the
mushroom. If you do not remember what cave this is, it is to the west,
and at the fork take the northern path to the cave that resides in
between whirlwinds. Use the mushroom to once again fling yourself
across, walk down the steps, avoid the enemies, because you don't have
to kill them, and exit out the eastern exit. Walk south, jump on the
whirlwind, and glide west as you did before. Now, continue west, and
climb the ladder that leads to the Minish Portal you had used long
before. Use this Minish Portal again, shrink yourself.
Make your way left to the path which leads to the large green seed.
Enter the path and walk along it as you did the path to the Hot Spring
Water – kill/avoid any enemies in your way until you reach the seed.
When you get to the Green Crenel Seed, don't pour your hot spring water
on it just yet – it's not going to grow just sitting there like that.
Pick it up and carry the thing, Link is strong enough! Carry it right
out of the pathway and into the hole in the ground located just to the
right of the path.
Now, with the seed resting safely in the hole, go back to the Minish
Portal and make yourself large again. Now, walk over to the seed, and
sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and
welcome to Mount Crenel!
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8.) Mount Crenel
-----------------------------------------------------------------------
You've finally made it to the real Crenel. Here, you will see two paths
to take, one up a ladder and one that leads to your right. You cannot
take the path up the ladder, which leads to Crenel Wall, because you
cannot climb the wall yet! The first thing, then, we must do is get the
tool that will allow you to climb that wall.
Take the path to your right; it is the only way you can go currently.
Watch out for those two stones you come across soon – they are enemies.
Those turtle guys have found another way to hide themselves, and it's
under rocks. To defeat them, suck the rock off of them with your gust
jar, and then just throw their own stone back at them. They'll die
instantly. Continue to move to the right… until you reach a bridge
(From now on, when crossing paths, assume you should kill or avoid
every enemy in your way.). Take the bridge north, and bomb the wall you
come up to in order to open a door.
Inside, throw the vases aside, or at the two ChuChus if you wish to get
rid of them. Open the chest you see before you to get another Kinstone
Piece! Now, leave this room, going up the steps to your left.
Here we have a new type of ChuChu: Black ChuChus. Unlike Red and Green
ones, these actually have a specific power of their own. When you try
and strike them, they become large and spiky, and invulnerable to
attacks. But when they get small again, they are yours to slash at –
two hits. When you have killed it, kill the Red ChuChu beside it, and
bomb up the pink blocks. Move the rightmost block up, and the top one
up. Kill the second Black ChuChu in the room, and be on your merry way
south to the next screen.
Here we see something nice – a whirlwind! You should know what to do
with these. Jump into the first one you see, and glide over the second
one. Land in it, and then glide onto the ledge west of it. Climb the
ladder to the north of Link.
On this screen, walk all the way to the right until you find a door you
can blast open with your bombs, which should be just to the left of a
sign that reads "Shortcut to bottom." Be prepares to defend yourself –
another Deku Scrub is here, so have your shield out and ready. He will
sell you something called the Grip Ring… accept. Now you can easily
climb cliffs that you could not scale before. You can climb walls that
look like climbing walls – they should look bumpy, and darker compared
to other, normal cliff walls.
Walk out of here, and go back to your left. When you reach the ladder
you came from, climb down. You'll want to jump back down to Crenel Wall
from here, so go to the left, and jump down the ledge. Make your way
left still, until you reach a tall climbing wall. Begin to climb, and
be very careful to watch for falling boulders.
Just avoid the boulders here. They don't knock you off, but they do
hurt your health. When you begin to climb, hang to the right and
continue moving to the right, until you see a platform with a sign on
it you can land on. The sign reads "No bomb throwing." Naturally, you
are going to want to take out your bombs, and blow up the wall to your
right. It is the only wall not guarded by fencing. A door will appear –
enter it.
It is a Great Fairy Spring! To awaken this great Fairy, you will have
to defy the sign yet again. Throw a bomb right into the spring. The
Great Fairy will then ask you a question… Did you throw a Golden Bomb
or a Silver Bomb into the spring? Answer "Neither." And she will reward
your kindness with a bigger bomb bag. You can now carry thirty bombs!
Exit the spring and continue your climb up Crenel Wall. At this point,
it does not matter which path you take to reach the top.
When you reach the top, you will find a new type of spider, which have
blue tops instead of red. These take three hits each, unlike the red,
which take two. Before you head north and to your right, to the
mushroom, to the left until you see a ladder to climb down. Go down it,
and then go into the door to your right. This man is the Crenel Hermit.
And he will give you information: When you see strange patterns on a
wall, bomb it. You may now leave this area, climb back up the ladder,
and walk northeast until you get to a mushroom.
Pull as far back as you can, and launch yourself! My, my… what is this?
Has it begun to rain? It has! And a nice music change, as well.
Anyways, you'll want to step on that Minish Portal you see right now,
and shrink yourself. Walk south until you reach a small path that can
be taken by Minish Link. In here, you'll want to watch out for
raindrops – they can be quite deadly when you are only a two pixel
Link!
Once you have gotten to the end of the treacherous raindrop path,
enlarge yourself using the nearby Minish Portal. To your left, you will
see a boulder resting next to an empty hole. Push it in. Then, make
your way back right top find another boulder, Navigate the boulder
around the rocks in a way that will allow you to bring the boulder to
the left, and over the other boulder you had pushed into the empty
hole. From there, push it right then up, until you get it to the point
where it can be pushed into a second empty hole. At this point, walk
over it, and push the third boulder out of your way so you can climb
down underground using the ladder.
Make your way south in this room, and go left. Only one of each block
will move. You have to find that block. The first block is the
uppermost block – push it in and walk by. The second block is the
bottommost block, push it and go. The third is a combination of two
blocks – the bottom block pushed to the right, and the middle block
pushed upwards. The fourth block should be the bottommost block on the
right side.
The fifth is quite tricky. Push the rightmost block down, the top block
right, block below that down, block next to that one right, and then be
on your merry way out of here.
Whew! It seems like it stopped raining!
Make your way all the way to the right and enter the door. Before you
launch yourself with that mushroom, suck the vases away from the other
side of the gap, to they don't stop you from landing. Then, launch, and
walk down the steps. You can ignore the vases here, and the blocks,
because they don't do a thing but have some bombs and a rupee inside.
If you need bombs, get them, because you need one for this next part.
When you reach an unfinished bridge, with a switch on the other end,
take out a bomb. Pick it up with R, and throw it across the gap at the
switch. When it explodes, the switch will activate, and the bridge will
complete itself. Make your way south out of this screen.
Walk around the path and into the next door to your left. Whoopee.
You'll need to push the boulder in here into that empty hole. To get it
there push it in this order: Down, left, left, down, down, left, left,
left, up, left, up, left. It will land in the hole, a tune will play,
and you can push that statue out of your way. Go down the steps.
A treasure chest! Let's get it, shall we? Push the bottommost block
left, and then the one above it up. Continue to your left and push the
block blocking your path to the chest left. Open the chest to find
another blue Kinstone Piece! You can now exit this room.
It's time to get tiny. So, shrink yourself with the nearby Minish
Portal, and walk west to go into the Minish sized path. Whew, lots of
bugs here. Kill them off if you wish, but make your way to the end of
this path and out the door to the south. You should now be in an area
called Melari's Mines.
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9.) Mine of Magnificent Melari!
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It sure was a pain getting here, eh? You can now finally meet up with
Melari, who supposedly knows more about fixing up your sword.
It's all perfectly safe from here. So, if you want, converse with the
Minish people here. If you just want to meet Melari, go right until you
find stairs to walk down. Go down them, and continue south. Ignore the
door, and walk west until you reach another flight of stairs you can
walk down. Do so and go down. Walk north, ignoring the Minish man
blocking another door – you don't need to go through this yet. It leads
to outside.
Go down the steps to the north. You are now on the bottom floor, and
should see a large Minish person standing in front of you, with two
small ones behind him. Talk to him, for this man is none other then the
Melari you seek! He is the Master Smith around here. Link will show him
the broken Blade, and he will fix it up into…
Nothing yet! Repairing this sword takes time – and so, you have time to
go get another element. Walk west, up the stairs, and talk to the
Minish blocking the door. He will allow you to pass, and enter the
Mine. Leave through the exit, and enlarge yourself with the Minish
Portal. To your right, you should see another tombstone statue thing!
Check it, and make it disappear.
Walk up the stairs, and enter Dungeon #2, Cave of Flames.
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10.) Dungeon #2 – Cave of Flames
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When you first enter, take the door to your right, not the one above
you, as it leads to a blocked path. On this screen, kill off the Bomb
enemies, which take only one hit, but will run around after you hit
them until they decide to explode, so watch out. Once those guys are
dead, bomb the door to the north open, and walk through.
These turtles in this room are dangerous unless you know how to work
with them. You sword, bombs, and gust jar will not work for this. You
need your shield. Take it out and defend yourself when one attacks you
– after it hits you, it will flip over. Proceed to then slash it with
your sword, it takes two hits. Kill off the second one, and a large
blue chest will appear in the center. Open it to reveal a…
Compass! Use it to find locations of hidden items, like you did in
Deepwood Shrine. Now, walk through the open door to your left.
In this room, try collecting the rupees. You will be surprised when it
is revealed that one of them is not a rupee, but an enemy called a
Like-Like! These enemies will grab you and trap you, and you must tap B
to get yourself out. They take an enormous amount of hits. Just slash
at them all you can if you absolutely have to. When you are done, walk
down the steps to the north.
Nothing to do in this room. Go southwest into the next room.
Kill the bomb guy and go up the stairs, then head north. From here,
continue east, and then south. Go east until you find an open door that
leads to a room filled with iron-masked birds. Ignore them, and listen
to Ezlo: Hop in that mine cart! You will go pretty fast, and open a
wooden door into a room far west.
Continue west, killing all enemies in your way, until you reach a wall
that can be blasted open with a bomb. Do so, and walk in.
In this room, you have no choice but to kill all five iron-masked
birds. Kill them off, and a Minish Portal will appear in the center of
the room! Jump on it and shrink yourself. What is this? No fun
animation? Oh well, once you are shrunk, walk north, and find the small
hole with an arrow above it. Walk through.
Those are some pretty big spiky turtles! You probably want to avoid
them at all costs. Walk across the room with caution and go through the
door to your right. Continue right in the next room, and go through the
small Minish door.
You can't get that heart piece yet! Ignore it for now – we'll come back
and get it later. For now, walk south through the Minish door. Continue
south in the next room, again, through another Minish door, to enter a
very misty room.
You can't climb down the stairs, so walk left, and then go south to
find a small opening in the ledge barricade that you can jump down
through. Navigate your way around the fire to get to the Minish Portal,
and enlarge yourself. Now, make your way south across the red stones –
move fast, as they sink – and nab the Kinstone Piece inside the chest.
Also, press the switch to open the door below. Make your way back
across the sinking stones, navigate around the Portal and go up the
stairs. Open up the big treasure chest to get your Dungeon Map! Now you
can never get lost!
Go back south and cross two of the red stones south, onto the third
non-sinking one. Before you step on the sinking stone to your right,
use your gust jar to rid yourself of the vases on the other side. Then,
make your merry way across the next few stones and east into the next
room.
The enemies in this room can actually be rolled up into balls! Just
point your gust jar at them and hit them with a gust of air. They will
curl up – but don't push them into the lava, or they will be lost! Pick
one of the balled enemies up, and throw it into the hole in front of
the treasure chest in the room. Open the chest and claim 50 rupees for
yourself! Then, grab another balled enemy and throw it into the hole in
front of the vases blocking your exit. Toss the vases aside, and walk
up the stairs. The door is closed though, and there is a switch next to
a treasure chest that you need to hit. Jump into the whirlwind and fly
south to the next whirlwind. Once you have hit that, fly north around
the rock barrier and land safely on the ground. You can't get this
chest yet – just hit the switch and we will then get the chest.
Once you hit the switch, the door will open. Push the extruding block
up or down, and then push the treasure chest to the west, and only to
the west, until it drops in the hole. Open it to get a Small Key! Go
north through the door, and then east through the next room. Toss the
vases aside, and continue east. Get in the Mine Cart again, and ride
back to the iron-masked bird filled room.
You have a small key – open that door to your left! Walk through, and
across the track bridge. Slash the switch with your sword, and walk
back across the bridge. Get back in the cart and ride it. You will go
through many doors, and past the heart piece! You will get it soon, but
first we need to continue through the door to your left. Have your
shield ready.
Kill the two spiked turtles, and go through the northern door.
Watch out for those blades on the side of the room – when you pass in
between them, they will strike. The empty hole will protect you,
though, because you will fall into it and they are above you. Jump out
of the hole. Anyways, that mine cart is overturned, you cannot ride it.
So you will have to make your way across the bridge on your own. Be
careful, as there are keese flying around.
When you reach the other end, it's time to get that much wanted Piece
of Heart. Bomb the door to your south and go through, nab the heart
piece when you get there. Collect two more to increase your life
energy! Once you have it, go back north. Head north again through the
next door.
Prepare yourself for a mini boss battle! Go north and drop down – eight
Black ChuChus will attack you. Kill them off as quickly as you can. It
shouldn't be too hard of a battle. Now, open the large chest that
appears to get a whole new item…
The Cane of Pacci! This mystical rod has the power to flip things over.
Use it to charge up energy in holes and then flip up on out of it!
Continue on west though the next room, and equip your newly acquired
Cane of Pacci. Break the vases if you wish, and the walk onto the first
sinking stone. Fire your Cane of Pacci at the next stone, which is
flipped upside down. It will flip right side up, and you can walk
across it. When you have crossed, Ezlo will tell you to fire your Pacci
into the hole south of you. Do so, and then jump in! You will spin a
few times, and then be launched upwards. Step on the switch to open the
door, and create a Blue Warp Pad down below you that leads back to the
beginning of the dungeon.
I suggest you save now – I know you don't want to do all of this over
again!
Anyways, now that you are all saved, go south. Make sure you don't let
the blades hit you, and use the Cane of Pacci to flip the cart over.
Jump in the cart and take a ride. When you have gotten off, walk south
to the treasure chest. Push it north, and then into the hole. Open it
to receive a Small Key.
Jump back in the mine cart, and head north again. Head north from that
room, avoiding the blades again, and jump down the ledge. Use your
newly gotten Small Key to open the door above you.
In this new room, do not hit the switch that changes the railroad track
path – go straight to the Minish Portal and shrink yourself. Now we
have the dangerous part: making your way through the path of moving
blades without getting hurt! There are places you can stop in between
the blades, so this shouldn't be too hard, but be careful. Head west
and cross the path of blades to get to the Minish door.
In this next screen, you don't have to fear those little red guys –
they don't move yet. Make your way through the maze of red blocks
(Which you can't really call a maze since there is only one path…), and
get to the Minish Portal to enlarge yourself. Now you have to fear the
little red blades buys.
These blades will move in the only direction available to them when you
walk in front of them, but they move slow, giving you time to escape.
They do increase in speed as time goes on, if you let them spin too
long. Don't let one hit you! Make your way back through the almost-maze
of red blocks, and try to avoid the spinning red blades as much as
possible.
When you reach the end, flip the nearby cart over with your Pacci
Powers! You can now ride this cart. So… do so. When you are flung off,
hit the switch with your sword to change the tack position, and
immediately get back on the cart. In this next room, do whatever you
need to do to turn the four enemies into balls. Pick them up, one by
one, and throw them into the holes in the southeast corner of the room.
Fill up all four holes, and then grab the pink platform that a switch
lays on with R. Drag the switch back with R, and then push it north,
into the hole in the northwest corner. Proceed to then hit the switch,
and the gates will lower.
Walk up the steps, and jump down the northernmost ledge on the screen
you see after walking north. A treasure chest should be right in front
of you. Open it to get a blue Kinstone Piece! You may then push the top
block to the right to get out. Head south from here, and fire your
Pacci at the hole. Get in the hole and fire yourself upward to get what
is in the second treasure chest… a green Kinstone Piece! You can then
head east to the next screen.
Fire! Blow it out with your Gust Jar. Here you now have a few sinking
stones that are turned upside down, and one that is not. Stand on the
one that is not upside down, and fire your Pacci at the upside down
stone as it passes you by. Ride it north with your gust jar equipped,
and step on the area that heads east, not the one that goes to the boss
room. Blow out the fire in your way, and step on the switch to reveal a
Red Warp Pad that leads to the beginning of this dungeon.
Now, you have to flip that same stone over again, so do so, and then
ride it back to the beginning of this room. You will then have to flip
it over again, because it sunk. Once you have it flipped, ride it
south, and flip the other one quickly. Get on that one. Flip the next
one in the series, and get on that. Flip all that you need to so that
you can go east, and then take the northern path. Get to the end of
that path, and flip another stone. Before you get on it, however, suck
up those vases with your gust jar. Then ride the stone across and get
off on the safe area.
This part is pretty tricky, and you might have to time it. You also
must be quick doing this, so I would read what you have to do before
going and doing it.
First, get on the first sinking stone. In the middle, when you can,
flip the stone over. Wait until it passes you again to get on it, these
stones will sink much slower then other ones you've gotten on. Repeat
the process for the next few stones, getting on and flipping the next
one over, waiting and getting on again, until you get to the last
stone, which you are to ride north and exit this screen.
Walk up the stairs to your left, and jump down one of the ledges to
your right. Proceed to walk to your right until you come to a screen
with three moving blades. Maneuver yourself past them, it won't matter
much if you get hit once or twice, and open the treasure chest to get a
green Kinstone Piece! Make your way back to the left, trying your
hardest not to get hurt.
Use your Pacci on the topmost empty hole, and jump into it to launch
yourself onto the ledge. Go a little bit south, and jump off the ledge
to Link's left, the one with a whirlwind hovering above it. Use your
Pacci on this hole as well, and fling yourself into the whirlwind. Make
your way north and land on the ledge, and then go east until you reach
another whirlwind. From here, jump into the whirlwind and go southwest
– this will bring you to another ledge. Make your way east, then south
to the next screen.
Another whirlwind! Jump in it and navigate your way south to the next
whirlwind, which you should also jump into. Go south still, until you
reach a ledge with a treasure chest. Open that chest to gain an
astounding 100 rupees! Jump north, off this ledge, and use your Pacci
magic on the empty hole. Launch yourself into the whirlwind and head
east to land on the center platform. Jump south, into the next
whirlwind, follow that one west into the next one, go southwest to the
next whirlwind, and a sharp southwest to land on the safe area in the
corner of the room. Open that chest to gain yet another green Kinstone
Piece!
Use your Pacci magic on the empty hole just north of you to launch
yourself into the whirlwind above. Head northeast into the next
whirlwind from here, and then northeast again, onto the center
platform. Open the large chest to receive none other then…
The Big Key! Use it to open big doors! Now you can get into the Boss's
Chamber. Jump off the ledge to the north of Link, flip the stone to
your left over, and ride it to the boss's chamber.
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11.) Cave of Flames boss - Gleerok
-----------------------------------------------------------------------
First, go into the boss room and collect all the hearts you need to
refill your life. Also, it would be very wise to catch a Fairy in your
bottle at this moment, as you may die in this fight. When you are
ready, fall down the large hole in the center of the screen.
This boss is fairly easy, make sure you have your sword and Cane of
Pacci equipped.
Gleerok will appear out of the lava and attempt to shoot you with
fireballs. Run around until you can find enough time in between
fireballs to stop and hit him with a shot of your Pacci magic. You
cannot hit his neck/head, so you must hit him on his side or back. His
black shell will then break, and his neck and head will fall down,
giving you time to go to his neck, walk across it, and slash as much as
you can at that yellow spike on his body. His head/neck/body will then
sink into the lava (possibly with you still on it), and the room will
crumble for a moment. Stones and rocks falling from the ceiling might
hurt you, so be careful and try to dodge them. He will then rise up
from the lava again, and shoot fireballs at a more rapid pace. It will
also be harder to get to his backside to fire a Pacci shot, so you have
to be quick.
After the second series of hits you give him, the lava
pool will enlarge to near the edge of the screen when the room
crumbles. It will then quickly return to normal size, and Gleerok will
pop out of the lava again for more. On the third and fourth run-
throughs, he will rapidly spit fireballs at one side of the small
square you have to run around in, covering it with fireballs, though,
even with all that happening, this shouldn't be much of a fight.
Repeat this until he blows up and dies. All the fire will disappear and
the lava in the center will harden. And from the sky will fall none
other then…
The Fire Element! Flames bring light to darkness and warmth to all. The
Fire Element is the embodiment of that power.
Head north from where you stand, nab the Heart Container, and go in the
Green Warp Pad to bring yourself back to the beginning of the dungeon.
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12.) It sparkles! It's… a new sword!
-----------------------------------------------------------------------
You went through all that trouble of getting another element just to
pass the time of Melari's sword making! Well, now that you have
finished this time passing, you can go get your new sword. Climb down
the ladder and into the Minish Portal to shrink Link down to Minish
size, and then walk east into Melari's Mines.
The clang of Melari pounding on your sword seems to have stopped,
so go down the stairs to your right and talk to him. You will see a
nice new green blade sitting on the table beside Melari… that is your
new sword. Talk to him and he will give you the White Sword! Its
beautiful white blade sparkles with light! You can put away your
grandfather's sword now.
Melari will then continue on that you need the rest of the four
elements to revive the swords power. Contrary to what he says, the
Minish Elder did not tell you about the Elemental Sanctuary, hidden in
Hyrule Castle. You are to go here next, so once he is done talking,
make your way out of the mines and enlarge yourself again.
Jump down the ledge below you, into the empty hole. Get out of the hole
and walk south down the ladder. Just walk east… all the way across the
screen until you reach a point where there are two mountain walls you
can climb – one that goes up, and one that goes down. Go on the one
that goes down, and make your way… down! One you hit the bottom; go
down the next wall below you. Once you hit that bottom, do the same
thing and go down one more wall below you.
Walk south, down the ladder, then down the vine. Make your way east out
of Crenel. You should now be back at the Trilby Highlands. You know
this area, so just go east, then south until you get back to Hyrule
Town.
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13.) The Sanctuary of Elements
-----------------------------------------------------------------------
The first thing that you are going to want to do when reaching Hyrule
Town is go to Swiftblade's house, to learn a new technique: the Rock
Breaker. All this does it allow you to break pots with your sword,
which is a more handy technique then you may think! So, go to south
Hyrule Town, into the bottom left corner, and into the man's log cabin.
Get the tiger scroll after learning this technique and get out of his
house, then head north to Hyrule Castle.
Go through North Hyrule Field, and into the Castle Gardens. Enter
Hyrule Castle.
When you are in, go north, but then go west. Take the stairs that you
see up to a platform, and go down the stairs to your north. Head east,
and then north. Go through the door you come to, north through the
completely empty gardens, and into the big glowing door. Ezlo will make
a comment about this, could this perhaps be the Sanctuary? Well, if it
wasn't the sanctuary, I wouldn't have led you to it, would I? Enter the
Elemental Sanctuary.
Head north through this first room, there is nothing to do here. In the
next room, however, the door will shut behind you! Ezlo will lead you
do the place where you can infuse your blade with the power of the two
elements you have – that slot right in the middle of the room. Walk to
that slot, and press A. Your two elements will come out, and force
newfound power into your blade, turning it red! The powers of Earth and
Fire Elements have infused your blade!
Now, a large stone tablet will appear behind you. You have the power to
separate Link into multiple Links… step on one of the glowing pads, and
charge up a spin attack. Now, you will have to hold that charge until
the green line in the corner of your screen fills up, and then you will
also have to walk on the other glowing platform to complete the
splitting. Ezlo will also make a comment on this, after you are
finished. Also, your clone will not be there forever – when your charge
runs out, the clone disappears.
To leave the room, you will have to practice your new cloning
abilities. But you can only make two clones at this point, and you need
to hit both switches at the same time. So, charge up your sword, step
on the rightmost glowing pad of the left set of pads, and the leftmost
glowing pad on the right set of pads to clone yourself at just enough
distance to step on both switches. Press R to get rid of the clone, and
walk out of this room.
Walk back through the empty garden, and into the castle. Go south, back
up the stairs you came through, and leave the castle. Take Link through
the castle gardens, and back through North Hyrule Field. You get a
little surprise here – who is that laughing at you? Why, it seems like
Vaati! And he mutters something that his old master was the last person
he expected to see here. Who is his master? Certainly not Link… wait a
minute, is it Ezlo who is talking back to him? Ezlo seems to have
created a cap that can grant the wishes of its wearer. And he also
seems to be on a curse. Vaati has this cap now. And, as thanks to Ezlo
for making him this cap, he will give you a boss battle with two
Moblins.
Moblins are pig-like creatures that carry blades with them, so be
careful. You cannot attack their front, and they will charge at you.
They take three hits, and do plenty of damage, so be on your guard.
Once they are dead and rotting, a dialogue will ensue…
It turns out that both Vaati and Ezlo are Minish. Ezlo was once a
renowned Minish craftsman, and Vaati was his apprentice! Vaati became
engulfed by evil, and took the cap that was made for Humans only: it
grants the wishes of the wearer. A flashback will take place, allowing
you to see exactly what happened first hand. And then, you learn
something very important about gifts from the Picori/Minish: The Picori
Blade was one of those gifts, but the Light Force, a source of
limitless power, was the second. Vaati wants this power.
Anyways, dialogue over! Make your way back into Hyrule Town from here.
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14.) Sleep, shoes, and syrup.
-----------------------------------------------------------------------
Just a quick footnote before beginning: Kinstones now are as random as
rupees and Mysterious Shells. They can be found in the grass, and in
vases. It might be a good idea to begin slashing around for some,
because they will not be said of in this guide.
Alright, once in Hyrule Town, make your way to the four way
intersection in the middle of town. From there, go east across the
bridge, and out to Trilby Highlands. Go south, until you see a ladder
that you can climb down underground into. Remember this? It's where you
bought your Empty Bottle from the scrub.
Once inside, you will see glowing pads. You have a new sword now, so
these pads mean something to you. Charge up your blade, just like you
did in the Sanctuary, and make a vertical column of two Links. Push the
large block to the west as far as it can go, until you cannot push it
further. From there, climb the nearby ladder.
Welcome to the swamp. There are moblins, blue octoroks, the whole works.
Anyways, in this first screen, head southward, killing off Moblins etc.
as you go. When you come to an intersection, giving you a choice of
right or left, go to the rightmost path. Continue right until you meet
up with the dirt road, and from there, follow it south.
You will enter and area called the Western Wood, and at this point a
short scene will begin. Look, it's Vaati! In the King's castle? What
could he be doing there… watch the scene to see him take over the Kings
body, and order all forces to begin search for the Light Force. This is
bad... you'd better return to Hyrule Town. But before we go, there is
something we need to do first.
Head south through the Western Wood. Along the eastern wall, you should
see a small boulder resting next to an empty hole. This boulder can be
pushed into the hole to gain easy access to Hyrule Town and the Western
Wood later one. Push the boulder into the empty hole, and then head west.
Continue west until you see a sign. The sign will say, "^ Castor Wilds;
Danger! Don't forget your Pegasus Boots!" You don't have the Pegasus
Boots yet, but you will soon. Follow the arrow on the sign, and go
north. When you reach a bridge to the west, cross it.
This is the Castor Wilds! Ezlo will say something about the muck, and
then you can try to cross it. You can't cross the muck without sinking
under. Because you cannot go anywhere, we are done here for now. Leave
via the bridge to the east.
Head south now, back to where you came from, and when you reach the
Castor Wilds sign go east. Continue east until you reach the boulder
you pushed in the empty hole earlier, and leave east to the next
screen. You should be back in South Hyrule Field.
In South Hyrule Field, just go straight east until you reach the
familiar entrance to Hyrule Town. Enter Hyrule Town, and go north until
you hit the square that is the marker area. To your left should be a
building with a large shoe on top… it is the third in a series of three
buildings. Walk into it; you will notice the man working on his shoes.
But suddenly, as you continue on, he will fall asleep, and also knock a
pair of shoes of his desk.
Shrink yourself. If you didn't notice already, the vase in the top left
corner of the store is actually a Minish Portal. Shrink yourself, and
walk to the small ladder that resides on the shoemaker's desk…
On his desk are Minish! Who would have thought? Speak to them, one will
tell you that Rem, the shoemaker, needs to be woken up. To clear your
path, you need the Pegasus Boots. Of course, these Minish folk have
them, but Rem needs to put the finishing touches on those shoes.
Syrup lives in the Minish Woods, finding Syrup's hut is your next task.
Syrup has something that you could use to wake up Rem. The spot where
Syrup lies will be marked on your map with a red checkmark, so you'd
now best be off to that spot. Walk out of the Minish area, enlarge
yourself, and get out of this shoe store…
You might want to walk into the inn, now. It is the rather large
building that was previously closed. It is located to the east of where
you are, has two stories and a green roof. Enter the bottom floor, and
walk up to the counter. Pay for a 50 rupee room, and when you awake, a
treasure chest shall appear. Inside the chest will be a green Kinstone
Piece! Once you are done, exit the room. We won't pay for the next few
nights right now: Come back when we need another healing. For now, exit
this place.
Head south, and exit Hyrule Town. Take the quick route and just head
straight east until you reach the Eastern Hills. Head towards the
bridge that enters the Minish Woods, but do not go in. Instead, go
north. When you see a pair of octoroks, just head to your right, you
will see an empty hole. Get out your Pacci, and charge the hole for
jumping. Get in, and launch. From here, you may walk east.
What a surprise! Link has entered the Minish Woods, but there is only
one way to go: Inside the tree. Enter the tree. Once in the first room,
go down the steps and you will be in the room of none other then…
The Great Fairy! She will ask you to do something completely
outrageous, and dump all of your rupees in the Adventurer's Spring!
Answer "Sure," and she will ask if you really want to do this. Of
course, say "Yes." She will reward your kindness now, with…
A Big Wallet! Now you can carry more rupees! Alright, leave this room,
and exit the tree, and exit the Minish Woods! Head north even further,
and go to Lon Lon Ranch. Head north until you reach Malon, and her
worried Father. Her father has lost the key to the house, so it is your
job to get it. Shrink yourself using the nearby Minish Portal above
you, and enter the house via the Minish Door next to the human size
door. In this room is a vase Minish Portal, so use it to enlarge Link.
Now, the Key is hidden in this room. The upper right corner of vases
holds the key; just break them with your sword to find it. You can also
now operate the ranch door.
Shrink yourself, and exit the house. Enlarge yourself by going to the
Minish Portal around the back of the house, and then talk to Malon's
frantic father. He will thank you lots for finding the key, so you are
now also welcome to use the area of the farm behind his house. Enter
his house. Walk into the next room of the house, east, and out the
door.
The first thing you probably want to do here is head northwest, to
find a cave. In here, charge your sword and stand on two glowing pads
horizontal to each other. Push the large block with both Links, and
grab the 50 rupees in the chest. Exit this cave, and head east.
Continue east until the screen shifts to a new one, and then take the
dirt path north. Heading west, and when you get to it push the boulder
into the empty hole, which is just west of another empty hole. Now that
this boulder has been pushed in, go to the second hole and use your
Pacci on it, then launch yourself upward. Here, make good use of the
Minish Portal nearby you, and shrink yourself down to size.
Head to the right, across the Minish size bridge. Fall down the
hole/crack you find at the end of this bridge, and open the chest
inside that room for a red Kinstone Piece! Exit this room, go back
across the bridge, and enlarge Link.
See that whirlwind just south of you? Well, make use of it! It's time
to jump onto that whirlwind and just head straight south. From here, on
this new platform, go to your right Continue east, and hop into the
next whirlwind you see. Again, head south, and go over the small area
of water that was blocking your way before. Take the path east.
You should now be in Lake Hylia, so follow the darker path down the
screen. Take the exit to your left – and head left through Lon Lon
until you find a boulder to push into and empty hole. Push it in, and
then go back into Lake Hylia. Take the path south into the next screen.
Head south once more, and then go up the stairs to your right. Head
east, and when you reach a vibrant looking pink hut, enter it.
This is Syrup the Witch's Hut. She makes potions, and has a mushroom!
You can always buy a bottle of Blue Potion from her for 60 rupees; you
may need some later on. But for now, we want that mushroom sitting on
the floor. Grab it with A, and talk to Syrup, who is stirring a potion
in the northern part of the room.
This item is a wake-up mushroom! One whiff and you're wide awake, its
stench chases away those nasty sleepies, so it's perfect for waking up
the shoe maker, Rem. Pay Syrup 60 rupees to get the mushroom, and be on
your merry way out of here, and back down the stairs from whence you
came.
Before heading north to the exit, head west. All the way west, and take
the path south to find a Piece of Heart! If you have been following
this guide correctly, you should have three pieces of heart right now.
Now head back north, and out of the Minish Woods. Enter Lon Lon Ranch
from the next screen.
Go up the stairs and hop into the whirlwind to your left. Glide
northwest from here, until you land on a platform. Jump down to the
south, and push the boulder into the empty hole nearby. If you wish to
speak to the creature punching the cliff next to you, called a Goron,
you may, but all he states is that he needs more friends to help bust
up the wall. So now, having that job done, exit this tiny area and head
north.
You want another heart on your life, don't you? Its sure been a while,
so let's fill in that last empty space in our heart pieces… on the most
northern part of Lon Lon Ranch, following the dirt path north, is an
empty hole. Shoot it with your Pacci and launch yourself up. Head north
to the next screen.
Welcome to Veil Falls! Here, head north, then down the steps to your
right. Continue east until you find the heart piece. Whew, we finally
have a nice new heart container finished off! Go back the way you came,
and out of Veil Falls, and into Lon Lon Ranch once again.
Head south, along the dirt path, killing all annoying enemies in your
way. When you see a vertical line of cracked rocks to your left, blow
them up. Enter that screen. This is a nice little shortcut back to
Hyrule Town.
Once back in town, head south down the steps, and then head to the left
to get back to the Shoe Store. Once inside, talk to the sleeping Rem
with A, and Link will pull out the ever-trusty wake-up mushroom.
Grateful to you for waking him up, he will tell you that you may have
some shoes from him. He will add the finishing touches on the Pegasus
Boots, and give them to you. Hold the button to run faster then the
wind! Now that we have these, we can successfully make our way through
the Swamp, so we're on our way to the third element!
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15.) On our way to the third element!
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Alright, head toward the four way intersection at the north part of
Hyrule Town. When you reach the four-way intersection, head west, and
out into the Trilby highlands.
In the Trilby Highlands, head south, and climb down the ladder that
leads underground. This is the same area where you purchased the empty
bottle from the shrub, only now you know what those glowing pads are
for. Charge up your White Sword, and then make two Links, going in a
vertical line. Push the large stone to your left to the left, until it
cannot be pushed further. Exit to your north by climbing the ladder.
The new or not so new enemy around this area is Blue octoroks. They are
nothing special, seeing as they are the exact same as Red ones. Kill
them with one hit. When you are done with the slashing fun, bomb the
area to your north and enter the door you created. You should come upon
a nice treasure chest, which comes complete with a red Kinstone Piece!
Exit this room via the south exit, and head south through the field.
You should come upon a Moblin, so kill it off fast. When Link comes to
an intersection, take the right path, and then go north up the stairs,
killing all enemies in your way. Push the boulder into the empty hole,
opening an easy path back to Hyrule Town when you need it.
Head south until you get to the next screen. You should once again be
in the Western Wood, where you first saw Vaati take over the King's
body. Head south from here. You will encounter a new enemy here: The
raven. They are nothing, so when they fly at you, slash at them and
kill them. When you reach an intersection on the southern area of the
screen, take the path that goes right. You need the Pegasus Boots for
this path, which you just received. When you get to a sign, go north
until you reach a bridge. Take the bridge west.
You are now back in the Castor Wilds. This is the swampland, and that
green stuff isn't water, it is muck. You can walk into it as you once
did, but staying in too long causes you to sink and drown as you know.
Luckily, we have out Pegasus Boots! Jog across the muck east, after
heading a bit north and having Ezlo explain things to you.
>From here, take the muck south, and then before you sink completely,
turn to your left and start up the boots. Here, we encounter a new
enemy: Snakes. They aren't hard, and take two hits. But they will run
fast at you. Make your way now, up the northwest path. Ignore the
peahat, and enter the cave above you.
In this room, go down the steps. From here, just head east, killing all
snakes in your way, until you reach another door to your north. Enter,
and go up to the nearby treasure chest. It will disappear! And in its
place will be your newest of foes: The Darknut.
Darknuts can be a pain to defeat, but you might want to get used to
killing them, because you'll be doing quite a bit of it later in the
game. The trick is, after the swing at you, run around to their back
and hit their cape. After a multitude of hits, it will die, and the
treasure chest will reappear. Inside it is the miraculous Golden
Kinstone Piece! Look at the sparkles…
Anyways, you can leave this area now. Head back out of the cave, and to
your left you should see a vine. Slash away whatever blocks your path,
and climb the vine. Take the northern bridge, which heads northeast.
When you get to the end, climb down the vine below Link. Take Link
northwest from here, under the bridge.
To your right, we have a nice little lake of muck. Continuing right,
across this muck, are various objects you could bump into, and finally
a Minish Portal, in the forum of a stump. You need to get to that
stump, so using your Pegasus Boots, get across that muck any way you
can. Shrink yourself using the Minish Portal, and head west through the
hollow log, until Link enters a path.
Another Lily Pad! You might remember this from Deepwood, it's the same
concept. Get out your gust jar and begin to force the lily across the
path. There are three large flowers in your path, a Red one, a Blue
one, and a Yellow one, but you can just ignore them, they do nothing.
You just have to maneuver around them. When you reach the end, exit
this place. Fall down the nearby crack/hole that you see.
Blue beetles! And they are running fast! Kill them off as fast as you
can. They take two hits each, so it shouldn't be too much of a problem.
But when you get anywhere near these, they will spin and charge at you,
hurting you, so be careful. When all are defeated a large blue chest
shall appear in the center of the room, containing…
A Bow! Now you can take out enemies from afar!
This is your newest weapon, and you will need it plenty of times here.
But of course, to use a Bow you need Arrows, and lucky you, you are
already stocked full! You can, at this point, carry up to 30 arrows.
Exit this area, make your way back through the river path, and enlarge
yourself with the portal.
Make your way back across the muck, and then focus your attention on
the large statue with one eye. Upon shooting these statues with your
arrows, it will awaken, but you must shoot the eye. After they awaken,
they must be shot in the eye three more times before they are
destroyed. Practice your bow and arrow skills on this monster, and then
climb up the vine that was uncovered.
Note: If you ever need more arrows, there is a cave just northeast from
the statue you just killed. There will be a Deku you must defeat, and
he will then sell extra arrows to you for 30 rupees, of course for a
full quiver.
Alright, you climbed up the vine, now go to the whirlwind. Hop in, and
glide south, when you reach the blue water, try to turn left so that
you land on land. Once you've landed, head west and then south. You
will come to a nice, large lake of muck. Equip your Pegasus Boots.
Now, enter the muck and head south, and make a turn west so that you
are now standing in front of thee large statues. These three statues
have a purpose: To fuse Golden Kinstone Pieces with you. You already
have one of them, so walk up to the rightmost statue, and press L to
start the fusion. Select the correct Kinstone piece to fuse with the
statue, of which there should only be one selection possible because
you only have one Golden Kinstone.
The statue will jump, and the rock just below you will start to crack.
We need to get the other two Golden Kinstone Pieces! Now, glide across
the muck all the ways east, make no turns. You will come across one of
the gravestone type objects, which you should look at and let
disappear. Also, there will be a boulder to your north that you can
push into an empty hole, so do so. Now, prepare to fight another
statue.
Awaken the statue nearby you, and get rid of it quickly. Then, climb up
the vine that was uncovered. Head across the only bridge available to
you, and then hop into the whirlwind you see. Using the same maneuver
you did before, going south and then making a turn, you will get to
another patch of land, which is actually right next to the vine! Cut
the grass and push the boulder into the empty hole for easy access now
back to where you came.
Enter the cave, and open the chest for your second Golden Kinstone
Piece! Make your way now out of this area and back west, making no
turns along the muck. Position yourself in front of the middle statue
now, and press L to fuse Kinstones. Select the only Golden Kinstone
Piece you have, and fuse. The statue will jump, and the rock will break
even more!
One more Kinstone to go, so let's head back east. Head north, through
the path that you had created earlier by pushing a boulder into an
empty hole. Climb the vine, and walk south across the bridge. Here you
will see another statue, so prepare for a fight. This one might be a
bit harder then other, since you will have to do it sideways, and there
are also borders on this platform that can hurt you, so proceed to
awaken with caution.
After killing, walk across the bride and open the chest to receive a
Blue Kinstone Piece! Sorry, it's not the Golden one just yet. Also, if
you see any red rupees, they are Like-Likes. Kill them if you wish,
they take many hits, though.
Walk back across the bridge, and now go across the northern bridge,
which actually should be the only one you can take. From here, do not
go down the vine, but go across the next bridge to your left, or above
you. Here, also do not go down the vine, and take the bridge above
you/to your right.
No going down the vine! Take the bridge to your right and then head
down the vine there. Be prepared, though, to awaken another statue.
Once dead, use you Pegasus Boots to go across the muck north of you,
and the head east. Continue, heading northeast, until you reach a cave.
Enter.
A treasure chest! Open it for the final Golden Kinstone Piece. Exit the
cave.
>From here, just head south until you hit a patch of grass blocking a
boulder and an empty hole. Slash away the grass, and push the boulder
in. Now, cross over and make your way northeast, under the bridge. Kill
the statue northeast of you again, and climb the vine, again. Jump into
the whirlwind, and head southwest like you did once before.
Now, head south until you reach a large tombstone surrounded by grass.
Slash away the grass, and get in front of the tombstone. Push it
forward to reveal a staircase! Go down these steps.
The first thing to do in this room is grab the heart piece that is
right next to you. Now, walk up to who looks to be Swiftblade…
It is Swiftblade the First, Spirit of the Swordsman! If you train with
him, he will teach you amazing skills. But you cannot train with him
yet – you need all seven tiger scrolls! You only have two, so leave
this place.
Okay, head across the muck pond south, to reach the three statues yet
again. Go to the leftmost statue, and press L to fuse Kinstones. Select
the only Golden Kinstone Piece you have. The Mysterious Statue will
turn happy, and he will crumble up the stone completely for you! Walk
south past where the large stone used to be.
Welcome to the Wind Ruins! Walk up the stairs and south, and you will
notice your newest foe: A weird pink thing? Wait, upon closer
examination this is no pink thing… it is a soldier! These soldiers are
called Iron Automata (But that's a lot to type every time you see one!
So, we'll just call them IA from here.). When awakened, slash it with
your sword or shoot it with arrows. It takes four hits. When it is
killed, head north, and then south, down the steps.
You will see a Minish Portal, so use it and shrink yourself. Head north
to the crack/hole in the ground and fall through to enter a Minish
house. Open the chest inside this house to get a Red Kinstone Piece!
Talk to the Minish if you want, and he will reveal why the IA were
built and that there is also a switch inside that turns them on or off…
But that can't be, there is no switch in this house. Get out of the
house, and head straight for the IA nearest you, to your right! If the
switch is inside… then it is in the only inside we can get to – it's
head. Climb up the tiny ladder the rests on the IA's shield, and enter
its head to find a switch. Slash the switch with your sword to turn on
the IA, which will begin to glow and make sounds.
Enlarge yourself now and prepare for a fight with an IA. It shouldn't
be too hard, now that you know how it works. When dead, head north,
then around the wall and head south. If you see an enemy that comes out
of the ground, kill it, it takes two hits. These types of burrowing
enemies are common in water areas.
Also, push the boulder to your left into the empty hole, for easy
access later on. Now, head east onto the next screen.
Nothing to do here, so kill the spiders and go up the ladder to the
next screen.
Here, your path is blocked by some sort of small statue! All you have
to do is kill the spiders – no big deal, and the pathway will open.
Head north, and up the stairs, and then east to the next screen.
Here is a Minish Portal! Shrink yourself, and head back a screen, west.
>From here, continue west and jump down the ledge as Minish Link, and
then continue south. You may think there is no way to go, but on the
far west side of the screen is a vine in between the wall and a large
stone ruin. Climb down it.
Now, on this screen, you will see three vines that are possible for you
to climb down. Climb down the middle vine. You will land on an area
that leads right to a small Minish opening, so walk west and enter.
In here, kill the bugs that get in your way, and head west into the
next room. Here is yet another maze that you cannot fail to get across
on because there is only one path, so make your way across and head
east to the next room.
Kill off the bug, and head east yet again, into the next room. In here,
head north, and go into the room on your left. Look, a Piece of Heart!
Nab it, and get out of here, going back the way you came. If you have
been following this guide correctly, you should only need two more
heart pieces before getting a full container.
Now that you are outside the cave, assuming you went back the way you
came as was said, climb back up the vine to your right, and from this
screen, climb up the vine to your far left. Here, you might not see it
at first, but there is a vine to climb up on the far right of the
screen, just next to the steps. Climb up it, and go around to the next
screen and enlarge yourself with the Minish Portal.
In here, head south, killing any and all snakes you see. Once all
snakes have been killed, shrink yourself again using the Minish Portal.
Also, slash away any tall grass that gets in the way of your path to
the IA. Now, head for the IA as Minish Link, and climb up the IA's
shield again. Slash the switch and turn it on.
Head out, enlarge Link with the Minish Portal to the north of you, and
go kill the IA. Once dead, head north and push the nearby boulder into
the empty hole, for easy access later on. Head south from here, to be
in an area with four IAs!
One of them will awaken right away, and move to block a southern route.
But the other three are active and ready for a fight – so kill them
all, and it will open an area that holds two treasure chests to your
right. One chest contains 100 rupees, and the other contains 50
Mysterious Shells!
Anyways, head now for the Minish Portal nearby you. Shrink Link, and
head for the IA, which is now no longer blocking the southern route.
Enter the IA's head, and slash the switch to turn it off. Now, enlarge
Link.
Head to the southern pathway, killing all enemies in your path. Slash
all rocks, because some of them are those turtle enemies that love to
disguise themselves. Though, no foes here should be much of a problem
for you, and once all are killed, a path to the north will open. Head
through it, onto the next screen.
Kill off the enemies here if you want, but you want to go north again,
up the stairs, into Dungeon #3 – Fortress of Winds.
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16.) Dungeon #3 – Fortress of Winds
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Welcome to the Fortress! As soon as you walk in, you already have a
choice of three doors to go through. Just go through the one straight
ahead of you, the middle door.
Break the skulls open for hearts if you wish, and walk down the steps.
New enemies! These are Skeletons, jumping ones too! They take two hits,
so kill them off while you can. You need arrows now… so equip your bow.
If you need more arrows, break the skeletons resting at the bottom of
this room. Head upwards, and face one of the two statues in this room,
it does not matter which. Kill it with arrows, and be on you merry way
around and up the stairs to your right or left.
You will get the dungeon map when you open this chest! As the norm;
lighter rooms are ones you have visited, the blinking room is where you
are. Now that you have the map, go back up the stairs of this room,
since you cannot go any further here.
Exit out of this room as well, and head left following the path to a
new room. Slash the skulls for hearts if you wish, then walk down the
stairs. Here are some Keese, and some Jumping Skeletons. Kill them off,
and try not to fall down the hole, which will bring you back to the
room below, which you just left!
Head north now, and focus your attention not on the eye on the left
wall, but on the skulls on the right wall. They will attack you, since
they are a trap, so be ready. Kill them off, and collect the loot
inside, then focus your attention on the eye hanging on the left wall.
It is surrounded by little stubs that will not let you pass by and get
near the eye! So, you have your arrows equipped: shoot the eye from a
distance, meaning shoot it from the right. It will close, unlocking the
nearby door. Go through it.
A mini boss battle! Well, not exactly, but it is four Skeletons. It
should not be too hard a battle, you can just blindly swing your sword
and they will die. The door to the south will then open, so go through
it.
Just south of Link is a nice patch of green rupees – but beware, one is
a green rupee LikeLike, which as you might know takes one rupee at a
time from you if caught, and takes plenty of hits. Kill it if you wish
to receive a five rupee prize, and then continue south. You will see a
small enemy traveling with an electric current around it, so be careful
to not let it shock you. Continue now east, and grabbing the rupees
along the way, but be careful about the red rupee – it is a red rupee
LikeLike, which also takes rupees from you, more then one I might add.
Kill it as fast as you can.
Go towards the ladder south of Link, and head upwards. You cannot do
anything in this room, so go west and into the room above you.
Moving platforms, hurray! You need to shoot both eyes on the northern
wall, but there is a catch – if you shoot one, you must shoot the other
before it opens again, or that door to the north will not unlock. Use
the platform that only moves side to side to complete this task, and
time your shots well. If successful, the door will open. Enter.
There are two sleeping statues here, but they won't awaken until you
press both of those round switches at the same time. Above you are some
of the glowing pads… charge up your blade and step on the leftmost pad
of the right group of pads. Walk under and around the leftmost statue
and then step on the leftmost pad of the leftmost group of pads. You
should now be just the right distance for you and the Link close to hit
the switches at the same time, so do so. The statues will awaken, so be
ready! Once you have killed both statues, a large chest will appear,
containing the Compass! Now you can find all the treasure in this
dungeon easily. There happen to be six left here.
Exit the room and get on the platform that moves side to side. Make
your way east across the room and transfer over to a platform moving
vertically. Again, you will see two eyes on the eastern wall. Shoot
them, just like you did the last eyes, and the door to the right of you
will open. Enter.
Killing off the snakes is your first task here, and getting rid of the
skulls that rest on top of the glowing pads is your second. Charge up
your blade and make a vertical column of Links. Head to your right, and
push the top large block as far as it can go. If you run out of power,
charge up your blade again and make another vertical column of Links.
This time, head to the right again, and move down just a bit, so that
you may push the bottom large block to the left. This will clear a path
for you to make a horizontal row of Links. Charge up your blade, and
make one, then head to the right and push the large block upwards, all
the way.
There is a lever here. Pull it with R, downwards. A key will fall down
a floor… two floors! Fall down yourself, and get that key. Then, head
south out of this room.
Head all the way east from here, until you reach the rightmost door.
Walk in, and head up the stairs, ignoring the tiny Minish Door to your
right. In this room, you will see a treasure chest on the left side.
Break the skulls and open it, avoiding the electric enemy, to get a
blue Kinstone Piece! Walk south, and pull the lever up with R. The door
at the bottom of the room should open, but you don't want to leave yet.
Walk over to the right side of the room, breaking the skulls, etc. Pull
the lever here, to make a treasure chest appear. Inside is another blue
Kinstone Piece! Now you may head south out of this room.
Head down south through this room, and go up the ladder. You can't get
this chest just yet.
You can't get the chest in this room, either, so just hurry north
through the door. There are two switches in this room that must be
pressed at the same time. Conveniently places in the room to Link's
left are some glowing pads, which from now on will be called a Four
Area (FA), and one glowing pad will be an FP (Four Pad). The reason
behind this naming is partially because typing up glowing pads every
time doesn't make too much sense, as you will se later in the game. You
will see the reason behind the name I gave it later.
Anyways, move into the room on your left. There are three skulls
sitting on the Four Area! Two of them which will attack you. Kill them
off, and then proceed to kill the IA next to it. Once all enemies are
dead (Ignore the second IA, it is off.), charge up your sword, and step
on the leftmost Four Pad. Walk around the other FP's, and step on the
rightmost FP. Now you have two Link's, the perfect distance apart from
each other. Make your way back into the rightmost room and hit the
switches to open the door.
In here is a Minish portal! So, shrink Link, and walk back south, and
then back west. Continue west through the room and make your way to the
IA. Walk up its shield, and turn the IA on. Make your way now, a bit
south, and go through a small opening in the barricade that blocks the
path to the Minish portal in this room. Enlarge yourself, and push the
block under you to the right to make your way out of this walled area.
Proceed to fight, and kill, the IA, revealing a lever. Pull the lever
to see yet another key fall. Follow it! Fall down.
You got the small key, but we are not done here just yet. Head back
north up the stairs, and get back to the room where you had to hit the
two switches. Go north and shrink yourself in the Minish portal, and
then fall down the hole that you just jumped down about two seconds
ago! As Minish Link, head through the Minish door to your right.
In here is yet another Minish portal. Enlarge yourself, and nab the
Piece of Heart! If you have been following the guide correctly, you
should have three heart pieces now.
Caution: Save! Save with all your might, because you would hate to do
this entire dungeon over again, right? …It rhymes, too, so you just