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The Legend of Zelda: The Minish Cap - GBA

The Legend of Zelda: The Minish Cap FAQ

(Version: 1.1)

by GoldenChaos 
                   "A long, long time ago…
   When the world was on the verge of being swallowed by shadow…
The tiny Picori appeared from the sky, bringing the hero of men a sword   
                     and a golden light.
    With wisdom and courage, the hero drove out the darkness.
 When peace had been restored, the people enshrined that blade with 
                            care."


The Legend of Zelda: The Minish Cap WALKTHROUGH
By: Jason Rappaport (GoldenChaos)

v1.1 - Not JUST a walkthrough anymore!


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I. Table of Contents
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I. Table of Contents

II. About this walkthrough.

III. Walkthrough.
      1.) Waking up and the Picori Festival!
      2.) The Minish Woods and the Minish Village
      3.) Dungeon #1 – Deepwood Shrine
      4.) Deepwood Shrine boss – Big Green ChuChu
      5.) Return to Minish Village
      6.) Of Bombs, Hyrule, and Kinstone
      7.) To Mount Crenel
      8.) Mount Crenel
      9.) Mine of Magnificent Melari!
      10.) Dungeon #2 – Cave of Flames
      11.) Cave of Flames boss – Gleerok
      12.) It sparkles! It's… a new sword!
      13.) The Sanctuary of Elements
      14.) Sleep, shoes, and syrup.
      15.) On our way to the third element!
      16.) Dungeon #3 – Fortress of Winds
      17.) Fortress of Winds boss – Mazaal
      18.) The Library and Beyond!
      19.) Dungeon #4 – Temple of Droplets
      20.) Temple of Droplets boss – Big Octorok
      21.) Haunted…
      22.) "Source of the Flow"
      23.) Pure of Heart
      24.) Dungeon #5 – Palace of Winds
      25.) Palace of Winds boss – Gyorg Pair
      26.) Birth of the Four Sword
      27.) Dungeon #6 – The Final Dungeon: Dark Hyrule Castle
      28.) The Final Battle – Vaati vs. Link

IV. FAQ.
      FAQ-01: General Non-Gaming Questions
      FAQ-02: Important/Game Help Questions

VI. Legal Stuff.


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II. About this walkthrough.
=============================================================
This walkthrough has finally been finished as of January 16th, 2005. 
Even without a fancy ASCII logo, this walkthrough will hopefully stand 
as one of the good, accurate, specific guides out there. Someone had 
said that my guide was so specific, a five-year old could complete The 
Minish Cap with this.

This guide is being made specifically for zeldauniverse.net, so there 
might be a slim chance of having me approve of other site use of this 
guide. However, if you wish to use this guide on your site, please, 
PLEASE do not just take it, ask for my permission to use it by e-
mailing me at goldenchaos@zeldauniverse.net. This guide is the result 
of hours and hours of work by me, and while some people may think "only 
hours?", that opinion tends to change when you are in the position of 
working for those "only a couple of hours." And that is couple of 
hours, per day ;). Of course, printing it out and passing it on to your 
friends who needs help with this game, is completely encouaged :).

This walkthrough is finished! It covers the entire game, so if you do 
not wish to have anything in The Minish Cap spoiled for you, please do 
not read my walkthrough. I can't be held responsible if you read my 
work and found out something you didn't want to know, kay? ^_^.

I hope this walkthrough helps you. If you feel I am missing any 
important part in what is already written, please email me. I 
appreciate all help on this walkthrough that I can get, because I just 
can't make it perfect alone! Also, remember, no version is final!

I also apologize for any and all typos in this guide. My typing style 
is not... normal, so don't be surprised if you find quite a few typos 
here and there. But worry not, as I am constantly spotting new typos 
and fixing them! If you find anything that bothers you in this guide, 
typo or not, you can email me and notify me of this using the email 
provided above.

This is a GUIDE ONLY! There are no extras in here, no heart piece 
locations, figurine list, anything! It is just a pure guide and FAQ! If 
you were looking for heart pieces, kinstone fusions, etc., go to 
www.zeldauniverse.net or somewhere else. However, you WILL find some 
other tidbits and quests in the game located in the FAQ, due to tons 
and tons of e-mails.

Hmm... You are probably bored of reading this. On to the walkthrough, 
then!


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III. Walkthrough.
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1.) Waking up and the Picori Festival!
-----------------------------------------------------------------------
Alright, it's time for Link to awaken once again, and in a brand new 
game, The Minish Cap! You probably knew that though, or else you 
wouldn't be reading this!

First things first, we must do. Create a new file, with whatever name 
you see fit. The game starts with a nice intro. Read it, enjoy it, and 
pay attention, because this is the story of the game we're talking 
here… if you forgot to read it, it is referenced above.

Now, let's begin Link's adventure, shall we?

Ah, a nice peaceful village. And look, it's Princess Zelda! Here is the 
beginning scene, and Link is asleep! You'd probably wonder how he does 
that with Master Smith clanging on the newly made sword. Apparently 
he'd been up late the night before helping out. We'd better get him up. 
Read through the dialogue and, when the time comes, wake him up and 
walk Link down the stairs, and then go to the right to get into Master 
Smith's room. More dialogue shall begin here, explaining about the 
Picori Festival. Apparently, Zelda would like to go with you, and how 
can you refuse? After the conversation ends, you shall receive the very 
sword Master Smith was working on, the Smith's Sword.

Make sure you don't lose this extremely important delivery!

Now, Zelda will leave, and open the front door. Follow her out the 
door, and continue following her until you reach the festival. Once you 
are there, she will say that this place looks fun, and run off. Follow 
her still, and talk to her. She will get distracted and run off again, 
keep following and talking to her until she reaches a stand with three 
green tables…

She is the big winner of the drawing! There are three prizes to choose 
from, a heart container, a large red rupee, and a teeny tiny shield. 
But, unfortunately, you don't get to pick. If you've played Zelda 
before, you can probably already guess what Zelda will pick. If not, 
then I doubt you'll be surprised by this one.

Have fun with your teeny tiny shield! Princess Zelda gave you this 
Small Shield! Hold the button to protect yourself… it IS a little 
embarrassing, though. It's so tiny!

Now, go run off and take Master Smith's Sword to the castle. Zelda will 
follow you. On the next screen, she will run ahead of you. Follow her 
yet again. To find her, just follow the tile path – she will be getting 
pelted with nuts from a Business Scrub. Now it's time to put your new 
Small Shield to work. When you are able to, stand in front of the Scrub 
and hold your shield out to deflect the nut. If you get hit, don't 
worry, it doesn't hurt you. When deflected, this will send the nut 
hurtling back at the scrub. He will complain about his little disorder, 
and run back to his cave. Now, get moving to the castle. Continue to 
follow the tile path. When you reach the castle, make your way to the 
entrance, and speak with the Minister, Potho. He will take the Smith's 
Sword, and Zelda will go, because she must prepare for the award 
ceremony.

A fade out, and a fade in, and now the award ceremony begin! A 
sparkling blade is being brought, with the blade shoved in what looks 
like a large chest. Contrary to what you may be thinking – this is not 
the Master Sword. It is the Picori Blade, the sacred blade given to the 
hero who drove away the evil. Learn more about the Blade… and read the 
dialogue.

Out comes the king of Hyrule, and Zelda. And enter in Vaati, the winner 
of the Sword Fighting Tournament. He has earned the right to touch the 
blade… but he does something much more. Tossing the guards aside with 
ease, he attacks the blade, breaks it in two, and opens the locked 
chest, sending monsters and evil into Hyrule! Zelda will try to talk 
with Vaati, but she is turned to stone! Too bad, too, your teeny tiny 
shield just wasn't strong enough.

Vaati will look in the chest, and to everyone's amazement, it is empty! 
And so, Vaati leaves, leaving Hyrule scattered with monsters.

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2.) The Minish Woods and the Minish Village
-----------------------------------------------------------------------
Link is asleep again? Well, let's wake him up… again. You are inside 
Hyrule castle now, and you can walk out the door to your left. You are 
now in the King's room, and a nice long dialogue will begin from here. 
They need a person to fix that broken Picori Blade. The Picori are not 
just a myth after all, and they need to send someone to get the Picori 
to repair the sword. The Picori live within the Minish Woods, and 
conveniently, only children can see the Picori. You will get part of 
the Picori Blade! This is part of the sword needed to re-forge the 
sacred blade – don't lose it! Also, you will be given… the Smith's 
Sword! It's a sharp blade made by your grandfather, Master Smith. And 
on top of that, you also get a map of Hyrule! Now you can't complain 
when you get lost, because you'll never get lost!

Dialogue over… now you can walk out the door below you. Go around the 
large middle structure in the next room, it does not matter which way 
you go, either way, you end up at the front door. Go out of the castle 
after walking through one more room, but this room doesn't need any 
directions. There is no possible way you don't know how to get through 
this last room.

Now, you are once again in the Hyrule Castle Garden. Leave this garden 
by going through the southern exit, and out into North Hyrule Field. 
But watch out, because this time around there are monsters roaming the 
land. Mostly octoroks, which take only one slash of your sword to kill. 
If you feel unsafe, you can always use your shield to deflect their 
attacks. Go south, and keep going south. You will reach some workers, 
who are trying to repair the area that became damaged in the 
earthquake. If you see fit, talk to them. When you are done, make your 
way east. Slash at the small trees to open up a path to Lon Lon Ranch.

Lon Lon looks pretty beat up. Make your way south, killing or avoiding 
any enemies that may get in your way. Watch out for the groundhogs that 
jump out of the ground in groups of six. They will all stand on top of 
one another, so slashing the bottom one will bring them all crashing 
down – from then on, they are easy to kill. But one may fall on you. 
Once you are done enemy-bashing, continue south. You may have seen the 
stump near one of the houses at Lon Lon – we'll come back to that 
later. You will learn more about these stumps soon.

You are now in the Eastern Hills. Though, you are not going east, you 
are still going south. Go down the steps, kill the octorok if you wish, 
and then go down until you come across a bridge. This is the entrance 
to the Minish Woods, so, enter!

The Minish Woods seem to be a nice, dark place. There are still enemies 
scattered about, and a new one to introduce – so be on your guard. Walk 
all the way to the right of the screen, crossing the narrow bridge on 
the upper right. Now we make our way south, once again.

This area gets a bit foggy, and also has a new enemy to introduce! 
Those little green blobs with eyes are ChuChus, and they are made of 
what seems to be a jelly substance. They take two hits each, feel free 
to have fun with them and/or use them as punching bags. Oh, and they 
can flatten themselves out before springing up to attack you – so watch 
out if you see a small moving green puddle just ahead of you. Upon 
leaving the foggy area, you will see a stump similar to the one you may 
have seen back at Lon Lon Ranch… you will come back to this one quite 
soon. Walk to your left. You can't go through the log yet, so walk up 
through the shallow water, kill the two ChuChus, and head towards the 
white structure until you hear a cry for help, which should happen when 
you are standing in the middle of a shallow puddle.

If you know this game at all from the Official Art you may have seen, 
that thing screaming for help is none other then the Minish Cap itself. 
Of course, it does have a real name, but we'll get to that in a moment. 
Right now, just get your little green butt back the way you came, though 
the foggy area to save him!

This won't be a hard battle, just kill the two octoks. Minish Cap over 
there will then say he could have done it on his own. Don't we feel 
good for saving him, though? Dialogue will once again take over your 
gaming experience, read it… and pay attention… Apparently, he is also 
on a curse to break a curse of Vaati's, quote him. He wants to see the 
sacred blade break this curse, so he's going to follow you.

And the cap has a name! His name is Ezlo.

Walk in whichever direction you wish, it's going to be hard to get 
around with Ezlo trying to follow you without legs. He will stop you 
three times for walking too fast. On the third, he will just slam 
himself in Link's face, make himself comfortable, and you can be on 
your way! Now you can't possibly leave him behind. He will turn into a 
regular green hat… but if you ever want to hear him talk to you, press 
Select. Personally, I enjoyed it when I talked to him three seconds 
after he told me this. He has "superior intuitive sense"!

Make your way back to that old stump we saw earlier. Ezlo will explain 
all about these stumps to you. The Minish people are very small… of 
course, Link only knows them as the Picori. The Picori's true names are 
the Minish. These magical stumps shrink you down to Minish Size: just 
jump on one and press R. To go back to normal size, stand next to a 
stump and press R.

Jump on the stump and press R to have Ezlo sing you a little Hylian 
song, and shrink you down. Now you are just a tiny spec! Also, you can 
walk through that log that you couldn't before, so do so.

You will come to a large lake. Yes, this is no longer a puddle to you – 
you are Minish-size. You can fall in this water, though it will not 
hurt you, it will send you back to where you started. Hop the one of 
the clovers and take a ride to the pathway that leads to the Minish 
Village. Once there, make your way through the path, and into the 
village.

"Pico picori!"? I think we now know how these fellows got their names 
that the humans call them. You can't understand a word they are saying!

A huge hint is given by Ezlo to you, that there is someone in this 
village who understands your language. You can't go in any houses or 
buildings yet, not until you do this first:

Go to the right and north into the path of clovers. At the fork, take a 
right again and go up the narrowest path. You will come to a dock, and 
a large blue building. Enter this building, it's the only one you can 
at this point. Talk to the old Minish man blocking the northern door – 
he is Festari, and also the only one in the village who understands 
your language. Listen to what he has to say, because he will tell you 
where to get the item that allows you to understand Minish speech.

The barrel south of where you are now, go quickly, with the speed of 
someone smaller then a clover! You still can't go into any buildings, 
except for that barrel. Better get that Jabber Nut Festari told you 
about.

Go back through the narrow path, go right, and go north along the new 
path. Cross the bridge that leads to the top of the barrel, and go down 
the ladder. There is a simple puzzle to solve here: if you don't know 
how to move blocks, it is very simple. Just walk up to one, stand on 
the side you want to push it, and walk in the direction you want the 
block to go. It will move. In this case, you want to make it go right 
or left, so you can go get that Nut.

Grab the nut. You will automatically eat it. Now you can understand the 
language of the Minish.

All houses are open to you now, feel free to explore the village and 
talk to Minish folk and such. When you are done with your fun in the 
village, make your way back to that blue building, so we can have a 
nice talk with Festari once again. Minish people now seem to be 
scattered throughout the town…

You need to talk to the elder now about the Picori Blade. He's not hard 
to find – directly to your left, along the wide path, is a yellow-
roofed house. Inside is the elder. Have a talk with him about the 
broken Picori Blade. To repair the sword, you need the four elements – 
and they are scattered about the world. The Elder will mark on your map 
where these Elements reside. Look! One is right where you are, how 
convenient!

Do as the Elder told you now, and speak with Festari once again. He 
will step away from the door, allowing you to enter Dungeon #1, 
Deepwood Shrine.

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3.) Dungeon #1 – Deepwood Shrine
-----------------------------------------------------------------------
Walk out the now open door and back into the Minish Woods. There is 
only one place you can go, and that's north from here. And what do you 
know? You are now back at the strange white structure you saw earlier 
before rescuing Ezlo. On your way, you will see a heart piece, but you 
can't get that when you are your size. Just enter the white building, 
because that is the Deepwood Shrine. As you get close to the entrance, 
everything will appear large again. Enter the dungeon, and beware of 
enemies!

In the first room, you will see two spider webs on either side of you. 
Don't attempt to break them, because it cannot be done. Just go towards 
the next room. But wait, a statue blocks your way! If you remember how 
to push blocks from before, this works quite the same way, just move 
the statue and be on your way to the next room.

Its dark in this room… kill the slugs as a first priority. They can get 
annoying if you just leave them there. You'll notice that the door to 
the north is locked, so we need to get a key. All you have to do is 
step on the switches next to each fire pit, and they will spark to life 
and light up the room. Once all four are lit, a treasure chest will 
appear in the center of the room. Open it to get a small key. Use it to 
open locked doors and blocks. It can be used only in the Deepwood 
Shrine dungeon.

To open the locked door, simply walk up to it and press A. The door 
will open for you. Now, continue on to the next room…

Watch out for falling slugs here. If you hear a dropping noise and see 
a shadow, get ready to dodge. Kill them once they fall so they don't 
make an annoyance of this room. You can see a mushroom in the middle of 
the room – that is where Link needs to be. In order to get there, 
though, you'll have to make a bridge. Walk up to the top right of the 
room to find a pulley. To pull the pulley, stand in front of it, hold R 
down, and walk backwards. When it is completely pulled, the bridge will 
create itself.

Now, the mushroom is something very important in this dungeon: They are 
your human slingshots. They will be used to fling Link across things 
such as water or gaps. To fling Link with a mushroom, grab hold of the 
mushroom with R, and walk back just like you did with the pulley. When 
you feel you are far enough back to be launched far enough to make the 
leap over the water, let go of the D-Pad completely. Link should fly 
across. It is generally a good idea at this point, to only pull up to 
where the tracks end. Later on, the tracks will get longer and there 
will be different distances you have to pull, so it would be a good 
idea to master this little technique.

Once you have successfully tossed Link over the water, go north to the 
next door. Watch out for yet another falling slug!

This room is probably one of the most important ones: It is your portal 
to many different rooms around the dungeon, by use of the large barrel 
in the center of the room. But as it is, that barrel is tied securely, 
so Link has to disconnect it. Go to your right, and avoid the little 
sand monster. They cannot be killed, so don't go off attacking one. 
Walk up the stairs, and press the switch to light the fire. Some leaves 
holding the barrel to the wall will burn, and break. You've released 
half of the vines! Now you need to go to the other side of the room and 
do the same thing. Make your way down the stair, and go into the 
barrel.

The barrel won't budge as it is, still. So walk to the upper left of 
the barrel and go through. Walk to your left, avoiding once again those 
little sand monsters. Now, the stairs are not on the north side of the 
wall, so you don't even need to touch those spots of sand. Go south, 
through the narrow passageway, around and up the stairs. This one is a 
bit different from the last burning. You need to have both switches 
being pressed at the same time, but Link is only one person! Well, 
conveniently placed is another statue, so push it on to the top switch 
if you will. Let Link stand on the bottom switch. Watch the pretty 
lights as the vines burn, and now, the barrel is completely 
disconnected from the wall, and will spin freely.

Go back around, past the sand monsters, and back into the barrel. Whoa! 
It spins when you move! We are going to go to the bottom left exit of 
the barrel. Position link on the left side of the barrel, and run 
downwards! Just keep running until Link exits out the bottom left exit. 
It will happen, and quickly. Once you are out of the barrel, go through 
the door to your left.

You will encounter a new enemy in this room: Those red bugs will attack 
you with a charge, so you'd better start slashing. They take three 
hits. Once it is dead, continue on to the left side of this room. 
You'll see another mushroom, but this time it has two tracks on it! 
What to do? First, make Link pull it all the way back, and far as it 
can go, and make the leap. Break the vases if you desire for rupees and 
such, but what you really want is in the large chest. You will get a 
Dungeon Map! Lighter rooms are ones you have visited, the blinking room 
if your current location. Press up or down on the D-Pad to check 
different floors of the dungeon. Check this on your map screen, located 
on the start menu. This first dungeon is quite small – it has only 
three floors. Now, see that Heart Piece to the right of you? You'll get 
it later. You can't get it now.

Walk back down south to the end of the structure, and jump off but 
simply moving off the edge. Grab hold of the mushroom once again, and 
this time, only pull up to half way (the end of the first marking), 
before releasing. Go through the door to your left.

More falling slugs! Kill them now, because you have another new enemy 
coming your way. It will fly at you, but it isn't much. Slash it with 
your sword until it dies. It takes two hits. Once all the enemies in 
this room are dead, you will notice a switch lying in the upper right 
hand corner of the room. In the upper left corner, you will see a vase. 
Now, don't follow your instinct on this one: Do not break the vase. 
Instead, push it like you would a statue, until it rests on the switch. 
Behold! Another bridge has been created. Walk across it, and into the 
southern room.

Now, push the two statues on the switched to reveal a treasure chest. 
Take note of what Ezlo tells you: To push or pull something (usually 
you pull with this), grab it with R, and move backwards like you do the 
mushroom. You will use this now to get the treasure chest. Pull one of 
the statues out, walk inside the barricade, and pull the statue back on 
its switch to get the chest, which contains another Small Key. Exit 
this room by pushing your way out of the barricade of blocks, and going 
back to the northern room.

The bridge still remains intact here, so just go back across it and 
into the other room that you had come from.

Go through the door on your right, and walk south. Push the block out 
of the way so that you may get passed, and make your way back to the 
Barrel Room.

Enter the barrel again. This time, we want to go to the upper right 
exit. Position Link on the right side of the barrel, and run upwards! 
Do this until he has gone out of the upper right exit, which should 
happen quickly. You have a Small Key now – use it to open the locked 
door to your right, and enter.

You may be unsure of where to go in this room first. Use the mushrooms 
before walking up the stairs. Pull back on the first one up to the edge 
of the tracks, and release. Walk to your left to find a switch you can 
step on. This will create a bridge for easy access to that second 
mushroom. Now, use this second mushroom to launch Link across the gap. 
Break the vases if you feel like it, and then walk into the room on 
your right.

Watch out for falling slugs! Kill them all before continuing, they are 
more then an annoyance here. Now, you can rack your brain forever or 
for five minutes trying to figure this little puzzle out, and I highly 
suggest you do, because it is a bit fun to have a little challenge on 
the first dungeon. But if you can not seem to figure it out, this is 
what you do to get the statue on the switch, with Link able to go into 
the door: First, move the statue on the right one square to the right. 
Then, walk back around to the left statue, and place it on the switch. 
There, that was simple, no? Enter the door above you.

A mini-boss battle! It is you versus three of those red enemies that 
charge at you, so be careful. Use your shield if you need to. Once they 
are defeated, a small key will drop from the ceiling; grab it, and walk 
through the open door to your left.

Just a reminder: If you haven't been saving at this point, I highly 
advise you do, unless you feel like doing this all over again.

We are back in the room that you probably had a hard time deciding 
where to go. Well, now you know that you can just run up the stairs 
from here. Do so, and drop down off the ledge to your right. Break the 
vases if you wish, you may find a heart, which you might need if your 
health is low from fighting. Restoring your health now would be a good 
idea, because you have more of those red enemies to face soon. Walk 
through the door to your left.

Immediately, before anything else, kill those red enemies before they 
go crazy. Once you are done, enter the northern room. This will take 
you down a flight of stairs. In his room, you will see another one of 
those flying bugs, which you should kill off right away, and a switch 
surrounded by vases. Don't break the vases; just push one onto the 
switch. This will manifest another treasure chest, but it is facing 
away from you, you can't get it yet. This chest won't stay here for 
now, but I instructed you to do that just so you know there is a chest 
to get there later, which you will need.

Now, your main objective in this room is to reach that large treasure 
chest. To get to it, push the rightmost block up, and the left block to 
the left. This should open up a path for you to go in and open that 
chest. You will get a Compass! Use it to find the locations of hidden 
items. Check the map screen to see.

Exit this room for now and go back up the stairs. This time, enter the 
western room instead of the northern room. We want to open a door right 
now for later use. Watch out, because those little sand enemies will 
appear, four of them to be exact. They will appear on that first patch 
of sand. Anyways, when you get to it, hit the switch to open the bottom 
door. You need not use it now. Anyways, still avoiding the sand 
enemies, make your way through to the leftmost doors on the screen. If 
you tried to go through the unlocked door, and found yourself bound by 
a spider web, don't worry, because remember: You have a small key! Make 
sure you go through the locked door, unlock it to open it.

Now, you fight your first true mini-boss. It's pretty simple: First, 
hit the worm's nose. Once you have hit the nose and it turns fully 
grey, slash at its swollen red tail. Do this as many times as you need 
to before the worm is dead, and don't hesitate to slash like a maniac 
here. Once dead, the worm will explode, leaving you a green rupee and 
another large treasure chest! Inside this treasure chest is the Gust 
Jar. Hold the button to draw things in, and release it to fire them 
out! Set it to A or B in the items screen, and test it out. Try using 
it on the spider webs around the room, or how about on that door to the 
south?

By all means, use the Gust Jar on the door, go through, and get the 
heart piece that you couldn't before. Now, you'll also be happy to know 
that this jar can be used to suck up sand, and even enemies! Also, the 
longer you hold down the button, the stronger the suction becomes, and 
the blast will also be stronger when you release.

Now, go back to the room full of sand. What do you do with the Gust Jar 
here? Suck up the sand! This will reveal a few switches, two to be 
exact; the switches are located on the left side of the room. Step on 
them to manifest two treasure chests, each containing ten Mysterious 
Shells! You don't know what they are for, yet.

Now, find yet another switch in the sand: The square of sand on the 
other side of the wall that the rightmost switch in the room is. It 
should be above the southern door that you opened earlier. Stepping on 
this switch will create a warp pad on top of the ledge.

Also, now you can kill those annoying sand monsters! Just use the 
suction power of your Gust Jar to suck them until they turn grey and 
dizzy, and then slash them once with your sword.

Once you are completely finished here, exit to the room on your right. 
We are going to do a bit more dust cleaning with the Jar. Suck up all 
the sand in this room, all that surrounds the fire pits. It should 
reveal a switch. Step on the switch to reveal a treasure chest, and 
open then chest to receive 20 more mysterious shells! There is nothing 
hiding under the sand on the right side of the room, so you can just 
ignore it.

Go back out the left door, and then go south from there, avoiding the 
newly spawned sand enemies. You should now be back in the main barrel 
room. Push the block to your left to the left, and kill all sand 
enemies you see right away, sucking up the sand. In the center, you'll 
find yet another switch. Step on it to reveal a chest containing 10 
more mysterious shells.

Time to go back in the barrel. Before we go and break the spider web in 
the barrel, we want to make our way back to the beginning of the 
dungeon. So, exit out the bottom right, and go south. In this room, 
watch out for the falling slug, and make your way east. When you hit a 
pair of blocks, push the top one to the right, and the bottom one into 
the water. Walk south, out of this room. Continue going south, avoiding 
the slugs in the next room. Now, you should be back in the first room 
of the dungeon, push the right statue aside so you can walk into the 
room, and what is there? A warp panel! Step on it, and nab the heart 
piece that it takes you to. Go back in the warp panel. Time to suck up 
some spider webs: suck up the left one first. Go down the stairs. Push 
the block that is below the chest to the right, and open the chest 
which contains a red rupee, worth 20 rupees. Go back up the stairs.

We're not quite ready to face the boss yet. Step on the warp pad and 
teleport again. Jump down off the ledge and make your way back to the 
Barrel Room. Push the block aside, and enter the barrel again. Now, we 
are going to suck up that spider web.

Once that is done, a hole in the barrel will be created. You need to 
fall through this hole. Spin the barrel around, not running too fast, 
until you can see the hole open. Get Link to fall down the hole.

You need to find a way to travel by water, says Ezlo. So, what better 
way then by getting that lily pad to you? Suck it towards you with your 
Gust Jar. Now, once on the lily pad, use gusts of air to push the lily 
pad where you want it to go. In your case, get it to go down the 
waterfall. Continue to push it all the way to the right, and then 
making it go north. Kill any enemies that get in your way.

First, we want to take the path that goes to the right. Dock your lily 
where it needs to be, and walk up the stairs. You need to get a jar on 
that switch. Toss aside all jars except for the third one on the right 
of the middle row. Now, push that vase on the switch, opening the gate 
to the north. Go north.

Kill the enemy in this room if it is there, otherwise, dock your lily 
on the rightmost part of the land, and place a vase on the switch. Now 
is when you can get that chest. You wanted that one bad, didn't you? 
Well, ride your lily over and open it, because inside is the much 
sought after… Small Key!

Just as an advisory: If you haven't been frequently saving, I suggest 
you do so now. You wouldn't want to do this all over again, would you?

Alright. Now, lead your lily back south, and then go west until you 
reach that main river room.

Now, we want to take the northern path here with out lily. Go north, 
and then go to the left, and pump your Gust Jar hard because slugs will 
try and fall on you! Anyways, once you get to the end, open the locked 
door with your newly received Small Key. Go in.

You are now in a room with yet another large chest, and multiple 
mushrooms and such. Pull back on the first mushroom, and launch 
yourself north. Now, you may be thinking, "How can I move now? I am on 
an area completely surrounded by water." Well, fear not, because you 
have the Gust Jar! Suck on the mushroom to the right of you, pulling 
towards you, and once it reaches you it will automatically fling you.

Do this same process for the next mushroom to your right. Now, for this 
next mushroom, you should stand a bit farther away. Suck the mushroom 
to your left from a distance, get flung across the water, and open the 
large chest to get none other then the Big Key! Use it to open big 
doors! This will get you into the boss's room.

Anyways, step on the nearby switch to reveal a red portal. Go in. You 
should now be back in the first room of the dungeon again, no? Well, 
now we need to take the stairs to the right. Suck up the spider web 
there, and go up the stairs.

You know what to do with that mushroom here – from a distance, suck it 
up with your jar, and then let it fling you. Walk around to the bottom 
of the room, do not stand on the shallow water, but stand far away, and 
repeat the process. You should now be in front of the boss's room, time 
to fight. I recommend saving here, if you feel that you might die. For 
health reasons, each vase next to the boss room door has a heart in it. 
More then enough to make you full health again. Now, enter the room!

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4.) Deepwood Shrine boss – Big Green ChuChu
-----------------------------------------------------------------------
Actually, it is a regular size ChuChu, you are just really tiny! 
Apparently, the ChuChu decided to make its home right on top of the 
dungeon, and now you have to fight it. For your convenience, there are 
four jars in the room, each containing one heart.

To kill this oversized green blob, suck on his base support with your 
Jar – it will steadily grow smaller. Once small enough, the ChuChu will 
wobble, and eventually fall. But, it will try to fall on you! So try 
and avoid this, and once it is down on the floor, slash at it with 
everything you've got. The ChuChu will also jump – so don't let it land 
on you. Repeat this as many times as it takes to kill him. Also, take 
note that as he gets closer to death, he will jump more, making it more 
tedious and hard to get his base down to size.

Once defeated, the ChuChu will explode, with his eyes going crazy, and 
in front of you will appear one of the four Elements! You have just 
gotten the Earth Element! The power of the earth is the source of all 
living things. The Earth Element is the embodiment of that power.

Now, grab the heart container, and get out of that dungeon using the 
green warp provided!

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5.) Return to Minish Village
-----------------------------------------------------------------------
Whew! That was quite a fight. Now that you have been teleported back to 
the beginning of the Deepwood Shrine, you can simply make your way out 
the front door and back into the Minish Woods, you've done everything 
you can do here.

Walk past the heart piece… you still can't get it! You will later, 
though.

Go south until you reach the Minish Village, and enter. Remember when 
the Elder said to come back and talk to him after getting the Element? 
Well, you are now doing this. Make your way west to the elder's yellow-
roofed house and have a chat with him. He will give you an important 
tip: Where you are to head next, while also complimenting you on your 
courage.

-----------------------------------------------------------------------
6.) Of Bombs, Hyrule, and Kinstone
-----------------------------------------------------------------------
Your newest destination is Mount Crenel. There, you are to talk to a 
man named Melari. This man is a Minish, and supposedly, according to 
the Elder, there is no Minish better to repair your broken Picori 
Blade. The Elder will send a word to Melari, and wish you luck and bon 
voyage.

But wait, there's more! He will open a door for you on your left – one 
that will get you out of the forest quickly. Take it. Walk through the 
second room, and out the next door. You should be standing outside of 
the Elder's home, on a path that leads to the forest. Go in. Before you 
do anything else, have a talk with the Minish in the nearby teeny tiny 
house: His name is Belari, and he is an inventor and researcher. He 
will give you a helpful item that will allow you to clear away debris 
on your way out of the forest.

Behold the glorious Bomb Bag! Now you can blow up lots of stuff! Now 
you can leave the house.

Link is still tiny! We'll have to fix this. Press R while standing next 
to the stump to enlarge yourself. Ah, it's good to be big again! Walk 
north and examine that tombstone-like object: it will grant you the 
power of the wind, and disappear. I wonder what this could mean? 
Anyways, leave it there for now, and cross the bride to the west. Going 
north here will get you nowhere, because those holes are Minish size. 
So, we are going south. But something blocks our way, something that 
can be blown up. Blow up the tan colored cracked stones with your 
Bombs.

Walk south and cross the bridge to your left, it will take you back to 
the eastern hills. Watch out for some new enemies in here – those 
turtles hide in the grass and will pop out and attack you. They take 
two hits each, so they should be no threat. Now, grab hold of the 
mushroom to your left, and pull back, then launch yourself over the 
crevice. It's time to get tiny again, so jump on the stump and press R 
to shrink Link to Minish size.

Walk into the nearby Minish house to learn about a very important item, 
the Kinstones. There's nothing you can do about it now, but remember 
where this little guy is, because he wants you to come see him when you 
get Kinstones. Be on the lookout for them.

Go out the door and enlarge yourself with the stump. First things 
first, blow up one of those cracked rocks with a Bomb and walk through. 
Go through the northern path created, and now we see a nice big crack 
in the wall. Any guesses on what to do here? Yes, bomb the wall and 
break it open. Walk inside to find a new enemy, Keese, which you should 
kill off right away (1 hit each, but they get annoying), and a blue 
treasure chest, which contains 20 Mysterious Shells! Leave this room.

Walk to your left and go up the stairs, killing any enemies that may 
get in your way. We have also, another new enemy to introduce – 
Peahats. And you can't hurt them, no matter how many times you slash 
your sword at them. To kill them, take out your Gust jar and fire a 
puff of air at them, which will knock them down, leaving them 
vulnerable. From then on, they take two hits. You can also suck them 
into your Jar, and fire them to kill them.

When you have finished disposing of the Peahats, follow the dirt path 
north. First thing you want to have Link do here is blow up the rocks 
with a Bomb. The path back to the entrance of the Minish Woods is open, 
and we can do something that you may have wanted to do for a while. If 
you feel like getting that heart piece, follow the next paragraph. If 
not, skip it.

Enter the Minish Woods and make your way east, across the narrow 
bridge, down the foggy area, go east past the stump, and now take the 
north path through the puddle. Follow the path you took just before you 
met Ezlo – it should lead you right to the Deepwood Shrine. Look how 
small it is! Kill any ChuChus that get in your way, and nab the heart 
piece. Leave the Minish Woods out the way you came.

Now that you're back at the Eastern Hills, let's make our way north. Go 
up, following the path. Oh, but you can't go any further! Mutoh, the 
head carpenter, is blocking your way with his workers. We'll have to 
find another way around. Go back south.

You blew up the cracked rocks already, so walk through that path you 
created before. In this area, those groundhogs will sprout up in packs 
of six again. If you wish, kill them. If not, continue west.

In South Hyrule Field, go south, and then east along the path to reach 
Link's house. Just to the right of Link's house is yet another one of 
those strange tombstone-like objects, just like the one you saw in the 
Minish Woods. It will grant you the power of the wins, again, and 
disappear! Now, cut the small tree's to gain access to Link's house. If 
you need to, you can take a rest at Links house to refill your health 
meter. You can also visit Master Smith, and a chest filled with 20 
rupees. Now, from Link's house, head north to reach the entrance to 
Hyrule, killing any enemies that get in your way.

And what is this? Upon entering Hyrule, we hear of the Kinstones – a 
man in blue, with three children following him, will tell you to see 
how many you can collect. This is the Hurdy-Gurdy Man. You see, 
Kinstones are not whole stones alone; they must be fused together by 
finding matching pieces. This is not a game, though; Hurdy-Gurdy Man is 
here to offer you a free Kinstone Bag! Take it and cherish it. You can 
now carry Kinstone pieces with you. Press Start to view its contents 
from the Quest Status screen. Listen to the blue mans explanation about 
Kinstones. Fusing Kinstones is called, obviously, Kinstone Fusion. 
Supposedly when you fuse two matching Kinstone together, great 
happiness comes to you! When people want to fuse Kinstones with you, 
they will have the Heart floating above their head, as Hurdy-Gurdy does 
now.

Press L in front of a person to fuse Kinstones. The Kinstone Screen 
will pop up, showing your Kinstone, and the other persons Kinstone.

Press A to fuse the Kinstones at the demonstration screen shown to you 
by Hurdy Gurdy. Amazing! They fit! Now, something will appear in South 
Hyrule Field that you can go get now. Follow the map shown to you: it 
will lead you to the now open tree.

We are going to get this little bit of happiness now. Leave Hyrule Town 
for now, and go south until you reach Links house. Stop for a rest if 
you want to, and then continue east. Enter the tree, which shouldn't be 
hard to find (it is located in the very bottom right corner of South 
Hyrule Field), and nab the Piece of Heart! Now, a nice surprise, if you 
have been following this guide correctly, you will get an extra heart 
on your life meter. Exit the tree, and go back north to Hyrule Town.

Another advisory: If you don't feel like doing this all over again, 
please you're your game now… aren't you glad there are reminders?

There are several things you can do in Hyrule Town. To make some money, 
there is a Cucco catching game, brought to you by the woman in the 
bottom right corner of town. Just near the entrance of town, to the 
right, is the town shop, where you can buy bombs, a larger Money Bag, 
and another Small Shield. I recommend getting the Money Bag and more 
bombs, because he will not allow you to get another Shield. If you need 
money, play the Cucco catching game for rupees. Also, when you buy 
things, he will stock his store with more expensive items, such as the 
Boomerang, which sells for 300 rupees. Unless you've been out rupee-
collecting, you can't buy these things yet.

In the bottom left corner, there is a man named Swiftblade, who you can 
train your sword skills with. Train with Swiftblade to learn new 
techniques. They will be very helpful to you in the future. First, he 
will teach you the Spin Attack. It is easy to learn and master – just 
pres and hold the button for your sword until you gather enough energy, 
and release. You will do a 360 degree spin with your sword. On top of 
that, he will give you a scroll, so that you can look at information 
about this technique. When you get your new sword, you will come back 
to learn another technique from him. For now, leave his house.

Now, make your way a northeast of the Town Shop, following the path up 
a flight of stairs. You should reach a small, yellow-roofed bricked 
house, with a ladder going underground to the right of it. Enter this 
house to meet Hagen, the mayor of this fine city. He, apparently, loves 
masks. But you don't care much for that now; just remember that he 
loves masks. Exit out his house to the right, and go underground using 
the latter. Open the treasure chest to reveal a red Kinstone Piece! 
Exit the underground area, go back through the mayor's house, and make 
your way now to Hyrule Castle. Most other buildings around the town are 
not open yet, so there is no real point in exploring them. Other 
buildings include the Library, Game Room, Post Office, etc… you'll 
notice what they are from the unique statue each building has above 
it's roof.

So, you've reached the path to the castle. Anyways, you apparently 
cannot enter. The Guard will not let you pass, so we'll observe a bit. 
Notice another tombstone-like statue next to the castle. Check it, and 
it will grant you the power of the wind again, and disappear… again.

Since we can't go in the castle, we may as well exit the town. Walk 
southwest from where you are now, going back to the 4-way intersection, 
and take the west path across the bride. Continue west until you meet 
up with another Guard – he won't let you pass either! He demands you 
show him a Spin Attack, just to make sure you will be safe out there. 
Show him the Spin Attack you learned, and he will open the path to the 
Trilby Highlands.

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7.) To Mount Crenel
-----------------------------------------------------------------------
Alright, with the path to the Trilby Highlands open, we can get to 
Mount Crenel. Enter the Highlands, and go north. When you hit an 
intersection between a bridge and the normal dirt path, take the dirt 
path west. Continue following the path until you reach a second bridge. 
Cross it, and then go west to the next screen. Do not go north on 
another bridge you may see.

Link has just entered Mt. Crenel's base. If you are starving for 
rupees, go east and climb the tall vine that leads to a red rupee. 
Otherwise, blow up that wall you see as you enter the Base with a 
bomb. Hopefully you restocked when you were at Hyrule Town. When you 
enter the cave, equip your shield and prepare to deflect a nut from 
that scrub. When you hit him, he will explain to you that a friend of 
his south of the Trilby Highlands has something you can use to climb 
Mt. Crenel. So, off we go.

Re-enter the Trilby Highlands. Walk back the way you entered, but do 
not go back to Hyrule Town – continue south, until you see a ladder 
that goes underground. Take this ladder down.

Now, by looking at this room you may find it completely useless to you 
– but look at the right wall. In between the two fire pits is a cracked 
wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself 
once again against nuts. Once you have defeated the Scrub, talk to him. 
He will do you a favor and give you a super deluxe item for a mere 
twenty rupees…

If you bought it, of which you have no choice but to do if you want to 
continue forward, this item is none other then an Empty Bottle! Use it 
to store all sorts of things.

Exit the cave completely, and walk back north through the highlands. 
Make your way back to Mt. Crenel's Base… but on your way stop at the 
steps that lead into the water. Do not go into the water, but do equip 
your newly received Empty Bottle. Press the button you assigned it to, 
and scoop up some water. Now, continue to Mt. Crenel's Base.

You know that little tiny green seed at the base? If you don't it 
should be right in front of you. Sprinkle that water on it, and let it 
grow. Now, you can climb it the mountain. Climb the vine, and head 
north up the stairs. Here you will find something very unique to this 
area – green water. And it will be needed for many things here, so keep 
that Empty Bottle of yours handy.

On this screen, watch out for the jumping spiders. They… obviously 
enough, jump. They take two hits each, so once again, this should be no 
problem for you. Along the top wall of this area you will see boulders 
falling… try your best to avoid them. After you have gone far enough, 
you should start to see a crowd of trees. Hidden, or not so hidden, 
behind these trees is a breakable wall. Bomb it and enter.

This is probably your first encounter with a room like this: This is a 
Fairy Spring. Here you can replenish your heath with one of those 
fairies, or you can catch a fairy in a bottle and save it for later, to 
use it when you'd like, or for it to revive you when you die. Later in 
the game, it is often wise to have a spare fairy or two in bottles, 
which you will get more of.

Now that you are done in there, exit. When you come to a fork in the 
path, take the path to your right, and continue south from there. After 
going as far south as you can go, you should come to another fork. Take 
the left path this time, killing any spiders you may see. Now, if you 
see a wall to bomb, don't blow it up just yet – continue on your merry 
way going left, until you reach an open door leading into the mountain.

Prepare, once again, to defend yourself against the Shrub. When you 
defeat it, he will sell you bombs for 30 rupees per ten bombs, which, 
if you are anything like me, may have accidentally used a few too many 
along the way. If not, then do not accept the bombs from him.

Leave this room, make a right, and then go north, heading to the wall 
you saw before. It's quite bomb-able, so blow it up now. Enter the 
cave. The first thing you want to do is kill the Keese, as they can 
become annoying if you leave them alive. When they have been disposed 
of, grab hold of the nearby red mushroom, and drag yourself back quite 
a distance. Launch Link across the gap, and go down the stairs to the 
north.

New enemy! These iron-masked enemies shouldn't be much of a problem. 
That is, until you pull of that mask they have on. To do so, arm your 
Gust Jar, and vacuum up the masks of the birds. Once the mask is 
successfully pulled off, proceed to slash at them with your sword. They 
take two hits from here. Now, once that is over, continue to move right 
across the room, killing off of these little iron birds as you go. When 
you get to the exit… well, exit.

A new enemy approaches! You've seen ones like these before, but this 
one is a different color. This is a Red ChuChu. It is no tougher then a 
Green ChuChu, but it's red. Therefore, you must know about it, and it's 
newness to you. Move on now towards the whirlwind – Ezlo will tell you 
to jump into it. Follow his instinct, because once you do, you will flu 
up into the air, using him as sort of a parachute. When you are 
launched into the air, try and make your way to the left of the screen, 
where the other whirlwind resides. Land on the other whirlwind first to 
give yourself another boost into the air, and then land safely on the 
ledge.

Continue to head to your left, until you can not go any further. From 
here, head north, across the bridge, to the next screen. Bomb the area 
in between the two trees, to open up a path to a room. In this room 
there are three pink, cracked blocks. Bomb them, and collect the Heart 
Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the 
left chest. You must be pretty happy now! Leave this area, walking out 
of the entrance, back south, and east until you reach a ladder to 
climb. Climb it.

Kill off any enemies in your way, if there are any. Suck up all the 
grey blocks you see around you. Examine this entire ledge – leave not 
one spot unsearched. To the right of the ledge, a small crack should be 
found on the ground. And down near the lower part of the area you 
should find something much better then a crack.

Uncover the large Rock. Use this rock to shrink yourself – they will be 
the new Stumps. Shrink down to Minish Size, and run over to that crack 
you uncovered a bit earlier. Fall down into it. It is a Minish house! 
Nab the Kinstone Piece inside the treasure chest when you first enter. 
Also, for a hint, talk to the Minish standing near you. He will tell 
you what specific kinds of plants like certain types of water: Blue 
Crenel Beans like normal water, while green beans like the special Hot 
Spring Water (Or Mineral Water, if you are playing the American 
version.). This Hot Spring Water is colored green – and you saw it 
near the entrance of Crenel.

Anyways, you are done in this house, so you may leave it. Climb up the 
latter and walk down along the path east to the vine. Climb up, and 
enter the cave. Navigate your way through the simple maze – it really 
is that simple, since there is only one path to take. Be careful not to 
fall off while also killing the bugs around you. When you get to the 
door at the end of this treacherous path, enter it.

Here you will see some moving spikes – try to avoid them at all costs, 
walk around them, whatever you need to do to continue heading north. 
Once you get past this easy obstacle, walk across the bridge, and open 
the chest to get yet another Kinstone Piece! Now, go back the way you 
came, past the spikes, and back through the maze.

You no longer need be Minish Size anymore. Make your way back to the 
stone, and enlarge yourself by pressing R next to the rock. Walk to the 
west, and leave this little area by going down the ladder.

You heard what the Minish said – the hot spring is located near the 
base of Crenel's Base. So now that we are off that area, let's go east, 
shall we? When you hit the end of the area and get to the ledge, take 
the south drop area and jump down off. Walk east from here killing any 
enemies you may encounter, until you get to a wall surrounded by two 
large stone blocks and a fence-type object on the inside of the blocks. 
You should see just enough opening in between the fences and the blocks 
for a door to be there, and there is. Bomb the open area! A door shall 
appear, enter.

In this room, there should be three red ChuChus. Kill them off. Climb 
up the ladder to get up on the plateau above you.

The first thing you'll want to do here is ignore the Minish Portal (We 
will call these rocks/stumps/etc. that shrink you to Minish size Minish 
Portals from this point on.), and bomb the broken stone you see. Now, 
using your awesome Minish shrinking powers, shrink yourself on that 
portal over to your left. You are getting closer to the hot spring 
water, but not there quite yet. Follow the path to your right, and 
enter the even smaller path it leads to. You should now be in full view 
of link, not a two pixel view any more.

Walk along this path, killing any enemies you may see. Watch out for 
small boulders that will fall off ledges above you. Now, you come to a 
large green spring at the end. You still have you empty bottle, so take 
it out and fill your bottle with Crenel Hot Spring Water. It's piping 
hot! Go back through this path and leave this area – we are done with 
the hot spring. Obviously, now, you will want to enlarge yourself with 
the Minish Portal. Do so, and jump off the ledge to your left to go 
down.

Continue south, then west from here, going back to the cave with the 
mushroom. If you do not remember what cave this is, it is to the west, 
and at the fork take the northern path to the cave that resides in 
between whirlwinds. Use the mushroom to once again fling yourself 
across, walk down the steps, avoid the enemies, because you don't have 
to kill them, and exit out the eastern exit. Walk south, jump on the 
whirlwind, and glide west as you did before. Now, continue west, and 
climb the ladder that leads to the Minish Portal you had used long 
before. Use this Minish Portal again, shrink yourself.

Make your way left to the path which leads to the large green seed. 
Enter the path and walk along it as you did the path to the Hot Spring 
Water – kill/avoid any enemies in your way until you reach the seed. 
When you get to the Green Crenel Seed, don't pour your hot spring water 
on it just yet – it's not going to grow just sitting there like that. 
Pick it up and carry the thing, Link is strong enough! Carry it right 
out of the pathway and into the hole in the ground located just to the 
right of the path.

Now, with the seed resting safely in the hole, go back to the Minish 
Portal and make yourself large again. Now, walk over to the seed, and 
sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and 
welcome to Mount Crenel!

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8.) Mount Crenel
-----------------------------------------------------------------------
You've finally made it to the real Crenel. Here, you will see two paths 
to take, one up a ladder and one that leads to your right. You cannot 
take the path up the ladder, which leads to Crenel Wall, because you 
cannot climb the wall yet! The first thing, then, we must do is get the 
tool that will allow you to climb that wall.

Take the path to your right; it is the only way you can go currently. 
Watch out for those two stones you come across soon – they are enemies. 
Those turtle guys have found another way to hide themselves, and it's 
under rocks. To defeat them, suck the rock off of them with your gust 
jar, and then just throw their own stone back at them. They'll die 
instantly. Continue to move to the right… until you reach a bridge 
(From now on, when crossing paths, assume you should kill or avoid 
every enemy in your way.). Take the bridge north, and bomb the wall you 
come up to in order to open a door.

Inside, throw the vases aside, or at the two ChuChus if you wish to get 
rid of them. Open the chest you see before you to get another Kinstone 
Piece! Now, leave this room, going up the steps to your left.

Here we have a new type of ChuChu: Black ChuChus. Unlike Red and Green 
ones, these actually have a specific power of their own. When you try 
and strike them, they become large and spiky, and invulnerable to 
attacks. But when they get small again, they are yours to slash at – 
two hits. When you have killed it, kill the Red ChuChu beside it, and 
bomb up the pink blocks. Move the rightmost block up, and the top one 
up. Kill the second Black ChuChu in the room, and be on your merry way 
south to the next screen.

Here we see something nice – a whirlwind! You should know what to do 
with these. Jump into the first one you see, and glide over the second 
one. Land in it, and then glide onto the ledge west of it. Climb the 
ladder to the north of Link.

On this screen, walk all the way to the right until you find a door you 
can blast open with your bombs, which should be just to the left of a 
sign that reads "Shortcut to bottom." Be prepares to defend yourself – 
another Deku Scrub is here, so have your shield out and ready. He will 
sell you something called the Grip Ring… accept. Now you can easily 
climb cliffs that you could not scale before. You can climb walls that 
look like climbing walls – they should look bumpy, and darker compared 
to other, normal cliff walls.

Walk out of here, and go back to your left. When you reach the ladder 
you came from, climb down. You'll want to jump back down to Crenel Wall 
from here, so go to the left, and jump down the ledge. Make your way 
left still, until you reach a tall climbing wall. Begin to climb, and 
be very careful to watch for falling boulders.

Just avoid the boulders here. They don't knock you off, but they do 
hurt your health. When you begin to climb, hang to the right and 
continue moving to the right, until you see a platform with a sign on 
it you can land on. The sign reads "No bomb throwing." Naturally, you 
are going to want to take out your bombs, and blow up the wall to your 
right. It is the only wall not guarded by fencing. A door will appear – 
enter it.

It is a Great Fairy Spring! To awaken this great Fairy, you will have 
to defy the sign yet again. Throw a bomb right into the spring. The 
Great Fairy will then ask you a question… Did you throw a Golden Bomb 
or a Silver Bomb into the spring? Answer "Neither." And she will reward 
your kindness with a bigger bomb bag. You can now carry thirty bombs! 
Exit the spring and continue your climb up Crenel Wall. At this point, 
it does not matter which path you take to reach the top.

When you reach the top, you will find a new type of spider, which have 
blue tops instead of red. These take three hits each, unlike the red, 
which take two. Before you head north and to your right, to the 
mushroom, to the left until you see a ladder to climb down. Go down it, 
and then go into the door to your right. This man is the Crenel Hermit. 
And he will give you information: When you see strange patterns on a 
wall, bomb it. You may now leave this area, climb back up the ladder, 
and walk northeast until you get to a mushroom.

Pull as far back as you can, and launch yourself! My, my… what is this? 
Has it begun to rain? It has! And a nice music change, as well. 
Anyways, you'll want to step on that Minish Portal you see right now, 
and shrink yourself. Walk south until you reach a small path that can 
be taken by Minish Link. In here, you'll want to watch out for 
raindrops – they can be quite deadly when you are only a two pixel 
Link!

Once you have gotten to the end of the treacherous raindrop path, 
enlarge yourself using the nearby Minish Portal. To your left, you will 
see a boulder resting next to an empty hole. Push it in. Then, make 
your way back right top find another boulder, Navigate the boulder 
around the rocks in a way that will allow you to bring the boulder to 
the left, and over the other boulder you had pushed into the empty 
hole. From there, push it right then up, until you get it to the point 
where it can be pushed into a second empty hole. At this point, walk 
over it, and push the third boulder out of your way so you can climb 
down underground using the ladder.

Make your way south in this room, and go left. Only one of each block 
will move. You have to find that block. The first block is the 
uppermost block – push it in and walk by. The second block is the 
bottommost block, push it and go. The third is a combination of two 
blocks – the bottom block pushed to the right, and the middle block 
pushed upwards. The fourth block should be the bottommost block on the 
right side.

The fifth is quite tricky. Push the rightmost block down, the top block 
right, block below that down, block next to that one right, and then be 
on your merry way out of here.

Whew! It seems like it stopped raining!

Make your way all the way to the right and enter the door. Before you 
launch yourself with that mushroom, suck the vases away from the other 
side of the gap, to they don't stop you from landing. Then, launch, and 
walk down the steps. You can ignore the vases here, and the blocks, 
because they don't do a thing but have some bombs and a rupee inside. 
If you need bombs, get them, because you need one for this next part.

When you reach an unfinished bridge, with a switch on the other end, 
take out a bomb. Pick it up with R, and throw it across the gap at the 
switch. When it explodes, the switch will activate, and the bridge will 
complete itself. Make your way south out of this screen.

Walk around the path and into the next door to your left. Whoopee.

You'll need to push the boulder in here into that empty hole. To get it 
there push it in this order: Down, left, left, down, down, left, left, 
left, up, left, up, left. It will land in the hole, a tune will play, 
and you can push that statue out of your way. Go down the steps.

A treasure chest! Let's get it, shall we?  Push the bottommost block 
left, and then the one above it up. Continue to your left and push the 
block blocking your path to the chest left. Open the chest to find 
another blue Kinstone Piece! You can now exit this room.

It's time to get tiny. So, shrink yourself with the nearby Minish 
Portal, and walk west to go into the Minish sized path. Whew, lots of 
bugs here. Kill them off if you wish, but make your way to the end of 
this path and out the door to the south. You should now be in an area 
called Melari's Mines.

-----------------------------------------------------------------------
9.) Mine of Magnificent Melari!
-----------------------------------------------------------------------
It sure was a pain getting here, eh? You can now finally meet up with 
Melari, who supposedly knows more about fixing up your sword.

It's all perfectly safe from here. So, if you want, converse with the 
Minish people here. If you just want to meet Melari, go right until you 
find stairs to walk down. Go down them, and continue south. Ignore the 
door, and walk west until you reach another flight of stairs you can 
walk down. Do so and go down. Walk north, ignoring the Minish man 
blocking another door – you don't need to go through this yet. It leads 
to outside.

Go down the steps to the north. You are now on the bottom floor, and 
should see a large Minish person standing in front of you, with two 
small ones behind him. Talk to him, for this man is none other then the 
Melari you seek! He is the Master Smith around here. Link will show him 
the broken Blade, and he will fix it up into…

Nothing yet! Repairing this sword takes time – and so, you have time to 
go get another element. Walk west, up the stairs, and talk to the 
Minish blocking the door. He will allow you to pass, and enter the 
Mine. Leave through the exit, and enlarge yourself with the Minish 
Portal. To your right, you should see another tombstone statue thing! 
Check it, and make it disappear.

Walk up the stairs, and enter Dungeon #2, Cave of Flames.

-----------------------------------------------------------------------
10.) Dungeon #2 – Cave of Flames
-----------------------------------------------------------------------
When you first enter, take the door to your right, not the one above 
you, as it leads to a blocked path. On this screen, kill off the Bomb 
enemies, which take only one hit, but will run around after you hit 
them until they decide to explode, so watch out. Once those guys are 
dead, bomb the door to the north open, and walk through.

These turtles in this room are dangerous unless you know how to work 
with them. You sword, bombs, and gust jar will not work for this. You 
need your shield. Take it out and defend yourself when one attacks you 
– after it hits you, it will flip over. Proceed to then slash it with 
your sword, it takes two hits. Kill off the second one, and a large 
blue chest will appear in the center. Open it to reveal a…

Compass! Use it to find locations of hidden items, like you did in 
Deepwood Shrine. Now, walk through the open door to your left.

In this room, try collecting the rupees. You will be surprised when it 
is revealed that one of them is not a rupee, but an enemy called a 
Like-Like! These enemies will grab you and trap you, and you must tap B 
to get yourself out. They take an enormous amount of hits. Just slash 
at them all you can if you absolutely have to. When you are done, walk 
down the steps to the north.

Nothing to do in this room. Go southwest into the next room.

Kill the bomb guy and go up the stairs, then head north. From here, 
continue east, and then south. Go east until you find an open door that 
leads to a room filled with iron-masked birds. Ignore them, and listen 
to Ezlo: Hop in that mine cart! You will go pretty fast, and open a 
wooden door into a room far west.

Continue west, killing all enemies in your way, until you reach a wall 
that can be blasted open with a bomb. Do so, and walk in.

In this room, you have no choice but to kill all five iron-masked 
birds. Kill them off, and a Minish Portal will appear in the center of 
the room! Jump on it and shrink yourself. What is this? No fun 
animation? Oh well, once you are shrunk, walk north, and find the small 
hole with an arrow above it. Walk through.

Those are some pretty big spiky turtles! You probably want to avoid 
them at all costs. Walk across the room with caution and go through the 
door to your right. Continue right in the next room, and go through the 
small Minish door.

You can't get that heart piece yet! Ignore it for now – we'll come back 
and get it later. For now, walk south through the Minish door. Continue 
south in the next room, again, through another Minish door, to enter a 
very misty room.

You can't climb down the stairs, so walk left, and then go south to 
find a small opening in the ledge barricade that you can jump down 
through. Navigate your way around the fire to get to the Minish Portal, 
and enlarge yourself. Now, make your way south across the red stones – 
move fast, as they sink – and nab the Kinstone Piece inside the chest. 
Also, press the switch to open the door below. Make your way back 
across the sinking stones, navigate around the Portal and go up the 
stairs. Open up the big treasure chest to get your Dungeon Map! Now you 
can never get lost!

Go back south and cross two of the red stones south, onto the third 
non-sinking one. Before you step on the sinking stone to your right, 
use your gust jar to rid yourself of the vases on the other side. Then, 
make your merry way across the next few stones and east into the next 
room.

The enemies in this room can actually be rolled up into balls! Just 
point your gust jar at them and hit them with a gust of air. They will 
curl up – but don't push them into the lava, or they will be lost! Pick 
one of the balled enemies up, and throw it into the hole in front of 
the treasure chest in the room. Open the chest and claim 50 rupees for 
yourself! Then, grab another balled enemy and throw it into the hole in 
front of the vases blocking your exit. Toss the vases aside, and walk 
up the stairs. The door is closed though, and there is a switch next to 
a treasure chest that you need to hit. Jump into the whirlwind and fly 
south to the next whirlwind. Once you have hit that, fly north around 
the rock barrier and land safely on the ground. You can't get this 
chest yet – just hit the switch and we will then get the chest.

Once you hit the switch, the door will open. Push the extruding block 
up or down, and then push the treasure chest to the west, and only to 
the west, until it drops in the hole. Open it to get a Small Key! Go 
north through the door, and then east through the next room. Toss the 
vases aside, and continue east. Get in the Mine Cart again, and ride 
back to the iron-masked bird filled room.

You have a small key – open that door to your left! Walk through, and 
across the track bridge. Slash the switch with your sword, and walk 
back across the bridge. Get back in the cart and ride it. You will go 
through many doors, and past the heart piece! You will get it soon, but 
first we need to continue through the door to your left. Have your 
shield ready.

Kill the two spiked turtles, and go through the northern door.

Watch out for those blades on the side of the room – when you pass in 
between them, they will strike. The empty hole will protect you, 
though, because you will fall into it and they are above you. Jump out 
of the hole. Anyways, that mine cart is overturned, you cannot ride it. 
So you will have to make your way across the bridge on your own. Be 
careful, as there are keese flying around.

When you reach the other end, it's time to get that much wanted Piece 
of Heart. Bomb the door to your south and go through, nab the heart 
piece when you get there. Collect two more to increase your life 
energy! Once you have it, go back north. Head north again through the 
next door.

Prepare yourself for a mini boss battle! Go north and drop down – eight 
Black ChuChus will attack you. Kill them off as quickly as you can. It 
shouldn't be too hard of a battle. Now, open the large chest that 
appears to get a whole new item…

The Cane of Pacci! This mystical rod has the power to flip things over. 
Use it to charge up energy in holes and then flip up on out of it!

Continue on west though the next room, and equip your newly acquired 
Cane of Pacci. Break the vases if you wish, and the walk onto the first 
sinking stone. Fire your Cane of Pacci at the next stone, which is 
flipped upside down. It will flip right side up, and you can walk 
across it. When you have crossed, Ezlo will tell you to fire your Pacci 
into the hole south of you. Do so, and then jump in! You will spin a 
few times, and then be launched upwards. Step on the switch to open the 
door, and create a Blue Warp Pad down below you that leads back to the 
beginning of the dungeon.

I suggest you save now – I know you don't want to do all of this over 
again!

Anyways, now that you are all saved, go south. Make sure you don't let 
the blades hit you, and use the Cane of Pacci to flip the cart over. 
Jump in the cart and take a ride. When you have gotten off, walk south 
to the treasure chest. Push it north, and then into the hole. Open it 
to receive a Small Key.

Jump back in the mine cart, and head north again. Head north from that 
room, avoiding the blades again, and jump down the ledge. Use your 
newly gotten Small Key to open the door above you.

In this new room, do not hit the switch that changes the railroad track 
path – go straight to the Minish Portal and shrink yourself. Now we 
have the dangerous part: making your way through the path of moving 
blades without getting hurt! There are places you can stop in between 
the blades, so this shouldn't be too hard, but be careful. Head west 
and cross the path of blades to get to the Minish door.

In this next screen, you don't have to fear those little red guys – 
they don't move yet. Make your way through the maze of red blocks 
(Which you can't really call a maze since there is only one path…), and 
get to the Minish Portal to enlarge yourself. Now you have to fear the 
little red blades buys.

These blades will move in the only direction available to them when you 
walk in front of them, but they move slow, giving you time to escape. 
They do increase in speed as time goes on, if you let them spin too 
long. Don't let one hit you! Make your way back through the almost-maze 
of red blocks, and try to avoid the spinning red blades as much as 
possible.

When you reach the end, flip the nearby cart over with your Pacci 
Powers! You can now ride this cart. So… do so. When you are flung off, 
hit the switch with your sword to change the tack position, and 
immediately get back on the cart. In this next room, do whatever you 
need to do to turn the four enemies into balls. Pick them up, one by 
one, and throw them into the holes in the southeast corner of the room. 
Fill up all four holes, and then grab the pink platform that a switch 
lays on with R. Drag the switch back with R, and then push it north, 
into the hole in the northwest corner. Proceed to then hit the switch, 
and the gates will lower.

Walk up the steps, and jump down the northernmost ledge on the screen 
you see after walking north. A treasure chest should be right in front 
of you. Open it to get a blue Kinstone Piece! You may then push the top 
block to the right to get out. Head south from here, and fire your 
Pacci at the hole. Get in the hole and fire yourself upward to get what 
is in the second treasure chest… a green Kinstone Piece! You can then 
head east to the next screen.

Fire! Blow it out with your Gust Jar. Here you now have a few sinking 
stones that are turned upside down, and one that is not. Stand on the 
one that is not upside down, and fire your Pacci at the upside down 
stone as it passes you by. Ride it north with your gust jar equipped, 
and step on the area that heads east, not the one that goes to the boss 
room. Blow out the fire in your way, and step on the switch to reveal a 
Red Warp Pad that leads to the beginning of this dungeon.

Now, you have to flip that same stone over again, so do so, and then 
ride it back to the beginning of this room. You will then have to flip 
it over again, because it sunk. Once you have it flipped, ride it 
south, and flip the other one quickly. Get on that one. Flip the next 
one in the series, and get on that. Flip all that you need to so that 
you can go east, and then take the northern path. Get to the end of 
that path, and flip another stone. Before you get on it, however, suck 
up those vases with your gust jar. Then ride the stone across and get 
off on the safe area.

This part is pretty tricky, and you might have to time it. You also 
must be quick doing this, so I would read what you have to do before 
going and doing it.

First, get on the first sinking stone. In the middle, when you can, 
flip the stone over. Wait until it passes you again to get on it, these 
stones will sink much slower then other ones you've gotten on. Repeat 
the process for the next few stones, getting on and flipping the next 
one over, waiting and getting on again, until you get to the last 
stone, which you are to ride north and exit this screen.

Walk up the stairs to your left, and jump down one of the ledges to 
your right. Proceed to walk to your right until you come to a screen 
with three moving blades. Maneuver yourself past them, it won't matter 
much if you get hit once or twice, and open the treasure chest to get a 
green Kinstone Piece! Make your way back to the left, trying your 
hardest not to get hurt.

Use your Pacci on the topmost empty hole, and jump into it to launch 
yourself onto the ledge. Go a little bit south, and jump off the ledge 
to Link's left, the one with a whirlwind hovering above it. Use your 
Pacci on this hole as well, and fling yourself into the whirlwind. Make 
your way north and land on the ledge, and then go east until you reach 
another whirlwind. From here, jump into the whirlwind and go southwest 
– this will bring you to another ledge. Make your way east, then south 
to the next screen.

Another whirlwind! Jump in it and navigate your way south to the next 
whirlwind, which you should also jump into. Go south still, until you 
reach a ledge with a treasure chest. Open that chest to gain an 
astounding 100 rupees! Jump north, off this ledge, and use your Pacci 
magic on the empty hole. Launch yourself into the whirlwind and head 
east to land on the center platform. Jump south, into the next 
whirlwind, follow that one west into the next one, go southwest to the 
next whirlwind, and a sharp southwest to land on the safe area in the 
corner of the room. Open that chest to gain yet another green Kinstone 
Piece!

Use your Pacci magic on the empty hole just north of you to launch 
yourself into the whirlwind above. Head northeast into the next 
whirlwind from here, and then northeast again, onto the center 
platform. Open the large chest to receive none other then…

The Big Key! Use it to open big doors! Now you can get into the Boss's 
Chamber. Jump off the ledge to the north of Link, flip the stone to 
your left over, and ride it to the boss's chamber.

-----------------------------------------------------------------------
11.) Cave of Flames boss - Gleerok
-----------------------------------------------------------------------
First, go into the boss room and collect all the hearts you need to 
refill your life. Also, it would be very wise to catch a Fairy in your 
bottle at this moment, as you may die in this fight. When you are 
ready, fall down the large hole in the center of the screen.

This boss is fairly easy, make sure you have your sword and Cane of 
Pacci equipped.

Gleerok will appear out of the lava and attempt to shoot you with 
fireballs. Run around until you can find enough time in between 
fireballs to stop and hit him with a shot of your Pacci magic. You 
cannot hit his neck/head, so you must hit him on his side or back. His 
black shell will then break, and his neck and head will fall down, 
giving you time to go to his neck, walk across it, and slash as much as 
you can at that yellow spike on his body. His head/neck/body will then 
sink into the lava (possibly with you still on it), and the room will 
crumble for a moment. Stones and rocks falling from the ceiling might 
hurt you, so be careful and try to dodge them. He will then rise up 
from the lava again, and shoot fireballs at a more rapid pace. It will 
also be harder to get to his backside to fire a Pacci shot, so you have 
to be quick.

After the second series of hits you give him, the lava 
pool will enlarge to near the edge of the screen when the room 
crumbles. It will then quickly return to normal size, and Gleerok will 
pop out of the lava again for more. On the third and fourth run-
throughs, he will rapidly spit fireballs at one side of the small 
square you have to run around in, covering it with fireballs, though, 
even with all that happening, this shouldn't be much of a fight.

Repeat this until he blows up and dies. All the fire will disappear and 
the lava in the center will harden. And from the sky will fall none 
other then…

The Fire Element! Flames bring light to darkness and warmth to all. The 
Fire Element is the embodiment of that power.

Head north from where you stand, nab the Heart Container, and go in the 
Green Warp Pad to bring yourself back to the beginning of the dungeon.

-----------------------------------------------------------------------
12.) It sparkles! It's… a new sword!
-----------------------------------------------------------------------
You went through all that trouble of getting another element just to 
pass the time of Melari's sword making! Well, now that you have 
finished this time passing, you can go get your new sword. Climb down 
the ladder and into the Minish Portal to shrink Link down to Minish 
size, and then walk east into Melari's Mines.

The clang of Melari pounding on your sword seems to have stopped, 
so go down the stairs to your right and talk to him. You will see a 
nice new green blade sitting on the table beside Melari… that is your 
new sword. Talk to him and he will give you the White Sword! Its 
beautiful white blade sparkles with light! You can put away your 
grandfather's sword now.

Melari will then continue on that you need the rest of the four 
elements to revive the swords power. Contrary to what he says, the 
Minish Elder did not tell you about the Elemental Sanctuary, hidden in 
Hyrule Castle. You are to go here next, so once he is done talking, 
make your way out of the mines and enlarge yourself again.

Jump down the ledge below you, into the empty hole. Get out of the hole 
and walk south down the ladder. Just walk east… all the way across the 
screen until you reach a point where there are two mountain walls you 
can climb – one that goes up, and one that goes down. Go on the one 
that goes down, and make your way… down! One you hit the bottom; go 
down the next wall below you. Once you hit that bottom, do the same 
thing and go down one more wall below you.

Walk south, down the ladder, then down the vine. Make your way east out 
of Crenel. You should now be back at the Trilby Highlands. You know 
this area, so just go east, then south until you get back to Hyrule 
Town.

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13.) The Sanctuary of Elements
-----------------------------------------------------------------------
The first thing that you are going to want to do when reaching Hyrule 
Town is go to Swiftblade's house, to learn a new technique: the Rock 
Breaker. All this does it allow you to break pots with your sword, 
which is a more handy technique then you may think! So, go to south 
Hyrule Town, into the bottom left corner, and into the man's log cabin. 
Get the tiger scroll after learning this technique and get out of his 
house, then head north to Hyrule Castle.

Go through North Hyrule Field, and into the Castle Gardens. Enter 
Hyrule Castle.

When you are in, go north, but then go west. Take the stairs that you 
see up to a platform, and go down the stairs to your north. Head east, 
and then north. Go through the door you come to, north through the 
completely empty gardens, and into the big glowing door. Ezlo will make 
a comment about this, could this perhaps be the Sanctuary? Well, if it 
wasn't the sanctuary, I wouldn't have led you to it, would I? Enter the 
Elemental Sanctuary.

Head north through this first room, there is nothing to do here. In the 
next room, however, the door will shut behind you! Ezlo will lead you 
do the place where you can infuse your blade with the power of the two 
elements you have – that slot right in the middle of the room. Walk to 
that slot, and press A. Your two elements will come out, and force 
newfound power into your blade, turning it red! The powers of Earth and 
Fire Elements have infused your blade!

Now, a large stone tablet will appear behind you. You have the power to 
separate Link into multiple Links… step on one of the glowing pads, and 
charge up a spin attack. Now, you will have to hold that charge until 
the green line in the corner of your screen fills up, and then you will 
also have to walk on the other glowing platform to complete the 
splitting. Ezlo will also make a comment on this, after you are 
finished. Also, your clone will not be there forever – when your charge 
runs out, the clone disappears.

To leave the room, you will have to practice your new cloning 
abilities. But you can only make two clones at this point, and you need 
to hit both switches at the same time. So, charge up your sword, step 
on the rightmost glowing pad of the left set of pads, and the leftmost 
glowing pad on the right set of pads to clone yourself at just enough 
distance to step on both switches. Press R to get rid of the clone, and 
walk out of this room.

Walk back through the empty garden, and into the castle. Go south, back 
up the stairs you came through, and leave the castle. Take Link through 
the castle gardens, and back through North Hyrule Field. You get a 
little surprise here – who is that laughing at you? Why, it seems like 
Vaati! And he mutters something that his old master was the last person 
he expected to see here. Who is his master? Certainly not Link… wait a 
minute, is it Ezlo who is talking back to him? Ezlo seems to have 
created a cap that can grant the wishes of its wearer. And he also 
seems to be on a curse. Vaati has this cap now. And, as thanks to Ezlo 
for making him this cap, he will give you a boss battle with two 
Moblins.

Moblins are pig-like creatures that carry blades with them, so be 
careful. You cannot attack their front, and they will charge at you. 
They take three hits, and do plenty of damage, so be on your guard. 
Once they are dead and rotting, a dialogue will ensue…

It turns out that both Vaati and Ezlo are Minish. Ezlo was once a 
renowned Minish craftsman, and Vaati was his apprentice! Vaati became 
engulfed by evil, and took the cap that was made for Humans only: it 
grants the wishes of the wearer. A flashback will take place, allowing 
you to see exactly what happened first hand. And then, you learn 
something very important about gifts from the Picori/Minish: The Picori 
Blade was one of those gifts, but the Light Force, a source of 
limitless power, was the second. Vaati wants this power.

Anyways, dialogue over! Make your way back into Hyrule Town from here.

-----------------------------------------------------------------------
14.) Sleep, shoes, and syrup.
-----------------------------------------------------------------------
Just a quick footnote before beginning: Kinstones now are as random as 
rupees and Mysterious Shells. They can be found in the grass, and in 
vases. It might be a good idea to begin slashing around for some, 
because they will not be said of in this guide.

Alright, once in Hyrule Town, make your way to the four way 
intersection in the middle of town. From there, go east across the 
bridge, and out to Trilby Highlands. Go south, until you see a ladder 
that you can climb down underground into. Remember this? It's where you 
bought your Empty Bottle from the scrub.

Once inside, you will see glowing pads. You have a new sword now, so 
these pads mean something to you. Charge up your blade, just like you 
did in the Sanctuary, and make a vertical column of two Links. Push the 
large block to the west as far as it can go, until you cannot push it 
further. From there, climb the nearby ladder.

Welcome to the swamp. There are moblins, blue octoroks, the whole works. 
Anyways, in this first screen, head southward, killing off Moblins etc. 
as you go. When you come to an intersection, giving you a choice of 
right or left, go to the rightmost path. Continue right until you meet 
up with the dirt road, and from there, follow it south.

You will enter and area called the Western Wood, and at this point a 
short scene will begin. Look, it's Vaati! In the King's castle? What 
could he be doing there… watch the scene to see him take over the Kings 
body, and order all forces to begin search for the Light Force. This is 
bad... you'd better return to Hyrule Town. But before we go, there is 
something we need to do first.

Head south through the Western Wood. Along the eastern wall, you should 
see a small boulder resting next to an empty hole. This boulder can be 
pushed into the hole to gain easy access to Hyrule Town and the Western 
Wood later one. Push the boulder into the empty hole, and then head west.

Continue west until you see a sign. The sign will say, "^ Castor Wilds; 
Danger! Don't forget your Pegasus Boots!" You don't have the Pegasus 
Boots yet, but you will soon. Follow the arrow on the sign, and go 
north. When you reach a bridge to the west, cross it.

This is the Castor Wilds! Ezlo will say something about the muck, and 
then you can try to cross it. You can't cross the muck without sinking 
under. Because you cannot go anywhere, we are done here for now. Leave 
via the bridge to the east.

Head south now, back to where you came from, and when you reach the 
Castor Wilds sign go east. Continue east until you reach the boulder 
you pushed in the empty hole earlier, and leave east to the next 
screen. You should be back in South Hyrule Field.

In South Hyrule Field, just go straight east until you reach the 
familiar entrance to Hyrule Town. Enter Hyrule Town, and go north until 
you hit the square that is the marker area. To your left should be a 
building with a large shoe on top… it is the third in a series of three 
buildings. Walk into it; you will notice the man working on his shoes. 
But suddenly, as you continue on, he will fall asleep, and also knock a 
pair of shoes of his desk.

Shrink yourself. If you didn't notice already, the vase in the top left 
corner of the store is actually a Minish Portal. Shrink yourself, and 
walk to the small ladder that resides on the shoemaker's desk…

On his desk are Minish! Who would have thought? Speak to them, one will 
tell you that Rem, the shoemaker, needs to be woken up. To clear your 
path, you need the Pegasus Boots. Of course, these Minish folk have 
them, but Rem needs to put the finishing touches on those shoes.

Syrup lives in the Minish Woods, finding Syrup's hut is your next task. 
Syrup has something that you could use to wake up Rem. The spot where 
Syrup lies will be marked on your map with a red checkmark, so you'd 
now best be off to that spot. Walk out of the Minish area, enlarge 
yourself, and get out of this shoe store…

You might want to walk into the inn, now. It is the rather large 
building that was previously closed. It is located to the east of where 
you are, has two stories and a green roof. Enter the bottom floor, and 
walk up to the counter. Pay for a 50 rupee room, and when you awake, a 
treasure chest shall appear. Inside the chest will be a green Kinstone 
Piece! Once you are done, exit the room. We won't pay for the next few 
nights right now: Come back when we need another healing. For now, exit 
this place.

Head south, and exit Hyrule Town. Take the quick route and just head 
straight east until you reach the Eastern Hills. Head towards the 
bridge that enters the Minish Woods, but do not go in. Instead, go 
north. When you see a pair of octoroks, just head to your right, you 
will see an empty hole. Get out your Pacci, and charge the hole for 
jumping. Get in, and launch. From here, you may walk east.

What a surprise! Link has entered the Minish Woods, but there is only 
one way to go: Inside the tree. Enter the tree. Once in the first room, 
go down the steps and you will be in the room of none other then…

The Great Fairy! She will ask you to do something completely 
outrageous, and dump all of your rupees in the Adventurer's Spring! 
Answer "Sure," and she will ask if you really want to do this. Of 
course, say "Yes." She will reward your kindness now, with…

A Big Wallet! Now you can carry more rupees! Alright, leave this room, 
and exit the tree, and exit the Minish Woods! Head north even further, 
and go to Lon Lon Ranch. Head north until you reach Malon, and her 
worried Father. Her father has lost the key to the house, so it is your 
job to get it. Shrink yourself using the nearby Minish Portal above 
you, and enter the house via the Minish Door next to the human size 
door. In this room is a vase Minish Portal, so use it to enlarge Link.

Now, the Key is hidden in this room. The upper right corner of vases 
holds the key; just break them with your sword to find it. You can also 
now operate the ranch door.

Shrink yourself, and exit the house. Enlarge yourself by going to the 
Minish Portal around the back of the house, and then talk to Malon's 
frantic father. He will thank you lots for finding the key, so you are 
now also welcome to use the area of the farm behind his house. Enter 
his house. Walk into the next room of the house, east, and out the 
door.

The first thing you probably want to do here is head northwest, to 
find a cave. In here, charge your sword and stand on two glowing pads 
horizontal to each other. Push the large block with both Links, and 
grab the 50 rupees in the chest. Exit this cave, and head east.

Continue east until the screen shifts to a new one, and then take the 
dirt path north. Heading west, and when you get to it push the boulder 
into the empty hole, which is just west of another empty hole. Now that 
this boulder has been pushed in, go to the second hole and use your 
Pacci on it, then launch yourself upward. Here, make good use of the 
Minish Portal nearby you, and shrink yourself down to size.

Head to the right, across the Minish size bridge. Fall down the 
hole/crack you find at the end of this bridge, and open the chest 
inside that room for a red Kinstone Piece! Exit this room, go back 
across the bridge, and enlarge Link.

See that whirlwind just south of you? Well, make use of it! It's time 
to jump onto that whirlwind and just head straight south. From here, on 
this new platform, go to your right Continue east, and hop into the 
next whirlwind you see. Again, head south, and go over the small area 
of water that was blocking your way before. Take the path east.

You should now be in Lake Hylia, so follow the darker path down the 
screen. Take the exit to your left – and head left through Lon Lon 
until you find a boulder to push into and empty hole. Push it in, and 
then go back into Lake Hylia. Take the path south into the next screen.

Head south once more, and then go up the stairs to your right. Head 
east, and when you reach a vibrant looking pink hut, enter it.

This is Syrup the Witch's Hut. She makes potions, and has a mushroom! 
You can always buy a bottle of Blue Potion from her for 60 rupees; you 
may need some later on. But for now, we want that mushroom sitting on 
the floor. Grab it with A, and talk to Syrup, who is stirring a potion 
in the northern part of the room.

This item is a wake-up mushroom! One whiff and you're wide awake, its 
stench chases away those nasty sleepies, so it's perfect for waking up 
the shoe maker, Rem. Pay Syrup 60 rupees to get the mushroom, and be on 
your merry way out of here, and back down the stairs from whence you 
came.

Before heading north to the exit, head west. All the way west, and take 
the path south to find a Piece of Heart! If you have been following 
this guide correctly, you should have three pieces of heart right now. 
Now head back north, and out of the Minish Woods. Enter Lon Lon Ranch 
from the next screen.

Go up the stairs and hop into the whirlwind to your left. Glide 
northwest from here, until you land on a platform. Jump down to the 
south, and push the boulder into the empty hole nearby. If you wish to 
speak to the creature punching the cliff next to you, called a Goron, 
you may, but all he states is that he needs more friends to help bust 
up the wall. So now, having that job done, exit this tiny area and head 
north.

You want another heart on your life, don't you? Its sure been a while, 
so let's fill in that last empty space in our heart pieces… on the most 
northern part of Lon Lon Ranch, following the dirt path north, is an 
empty hole. Shoot it with your Pacci and launch yourself up. Head north 
to the next screen.

Welcome to Veil Falls! Here, head north, then down the steps to your 
right. Continue east until you find the heart piece. Whew, we finally 
have a nice new heart container finished off! Go back the way you came, 
and out of Veil Falls, and into Lon Lon Ranch once again.

Head south, along the dirt path, killing all annoying enemies in your 
way. When you see a vertical line of cracked rocks to your left, blow 
them up. Enter that screen. This is a nice little shortcut back to 
Hyrule Town.

Once back in town, head south down the steps, and then head to the left 
to get back to the Shoe Store. Once inside, talk to the sleeping Rem 
with A, and Link will pull out the ever-trusty wake-up mushroom. 
Grateful to you for waking him up, he will tell you that you may have 
some shoes from him. He will add the finishing touches on the Pegasus 
Boots, and give them to you. Hold the button to run faster then the 
wind! Now that we have these, we can successfully make our way through 
the Swamp, so we're on our way to the third element!

-----------------------------------------------------------------------
15.) On our way to the third element!
-----------------------------------------------------------------------
Alright, head toward the four way intersection at the north part of 
Hyrule Town. When you reach the four-way intersection, head west, and 
out into the Trilby highlands.

In the Trilby Highlands, head south, and climb down the ladder that 
leads underground. This is the same area where you purchased the empty 
bottle from the shrub, only now you know what those glowing pads are 
for. Charge up your White Sword, and then make two Links, going in a 
vertical line. Push the large stone to your left to the left, until it 
cannot be pushed further. Exit to your north by climbing the ladder.

The new or not so new enemy around this area is Blue octoroks. They are 
nothing special, seeing as they are the exact same as Red ones. Kill 
them with one hit. When you are done with the slashing fun, bomb the 
area to your north and enter the door you created. You should come upon 
a nice treasure chest, which comes complete with a red Kinstone Piece!

Exit this room via the south exit, and head south through the field. 
You should come upon a Moblin, so kill it off fast. When Link comes to 
an intersection, take the right path, and then go north up the stairs, 
killing all enemies in your way. Push the boulder into the empty hole, 
opening an easy path back to Hyrule Town when you need it.

Head south until you get to the next screen. You should once again be 
in the Western Wood, where you first saw Vaati take over the King's 
body. Head south from here. You will encounter a new enemy here: The 
raven. They are nothing, so when they fly at you, slash at them and 
kill them. When you reach an intersection on the southern area of the 
screen, take the path that goes right. You need the Pegasus Boots for 
this path, which you just received. When you get to a sign, go north 
until you reach a bridge. Take the bridge west.

You are now back in the Castor Wilds. This is the swampland, and that 
green stuff isn't water, it is muck. You can walk into it as you once 
did, but staying in too long causes you to sink and drown as you know. 
Luckily, we have out Pegasus Boots! Jog across the muck east, after 
heading a bit north and having Ezlo explain things to you.

>From here, take the muck south, and then before you sink completely, 
turn to your left and start up the boots. Here, we encounter a new 
enemy: Snakes. They aren't hard, and take two hits. But they will run 
fast at you. Make your way now, up the northwest path. Ignore the 
peahat, and enter the cave above you.

In this room, go down the steps. From here, just head east, killing all 
snakes in your way, until you reach another door to your north. Enter, 
and go up to the nearby treasure chest. It will disappear! And in its 
place will be your newest of foes: The Darknut.

Darknuts can be a pain to defeat, but you might want to get used to 
killing them, because you'll be doing quite a bit of it later in the 
game. The trick is, after the swing at you, run around to their back 
and hit their cape. After a multitude of hits, it will die, and the 
treasure chest will reappear. Inside it is the miraculous Golden 
Kinstone Piece! Look at the sparkles…

Anyways, you can leave this area now. Head back out of the cave, and to 
your left you should see a vine. Slash away whatever blocks your path, 
and climb the vine. Take the northern bridge, which heads northeast. 
When you get to the end, climb down the vine below Link. Take Link 
northwest from here, under the bridge.

To your right, we have a nice little lake of muck. Continuing right, 
across this muck, are various objects you could bump into, and finally 
a Minish Portal, in the forum of a stump. You need to get to that 
stump, so using your Pegasus Boots, get across that muck any way you 
can. Shrink yourself using the Minish Portal, and head west through the 
hollow log, until Link enters a path.

Another Lily Pad! You might remember this from Deepwood, it's the same 
concept. Get out your gust jar and begin to force the lily across the 
path. There are three large flowers in your path, a Red one, a Blue 
one, and a Yellow one, but you can just ignore them, they do nothing. 
You just have to maneuver around them. When you reach the end, exit 
this place. Fall down the nearby crack/hole that you see.

Blue beetles! And they are running fast! Kill them off as fast as you 
can. They take two hits each, so it shouldn't be too much of a problem. 
But when you get anywhere near these, they will spin and charge at you, 
hurting you, so be careful. When all are defeated a large blue chest 
shall appear in the center of the room, containing…

A Bow! Now you can take out enemies from afar!

This is your newest weapon, and you will need it plenty of times here. 
But of course, to use a Bow you need Arrows, and lucky you, you are 
already stocked full! You can, at this point, carry up to 30 arrows. 
Exit this area, make your way back through the river path, and enlarge 
yourself with the portal.

Make your way back across the muck, and then focus your attention on 
the large statue with one eye. Upon shooting these statues with your 
arrows, it will awaken, but you must shoot the eye. After they awaken, 
they must be shot in the eye three more times before they are 
destroyed. Practice your bow and arrow skills on this monster, and then 
climb up the vine that was uncovered.

Note: If you ever need more arrows, there is a cave just northeast from 
the statue you just killed. There will be a Deku you must defeat, and 
he will then sell extra arrows to you for 30 rupees, of course for a 
full quiver.

Alright, you climbed up the vine, now go to the whirlwind. Hop in, and 
glide south, when you reach the blue water, try to turn left so that 
you land on land. Once you've landed, head west and then south. You 
will come to a nice, large lake of muck. Equip your Pegasus Boots.

Now, enter the muck and head south, and make a turn west so that you 
are now standing in front of thee large statues. These three statues 
have a purpose: To fuse Golden Kinstone Pieces with you. You already 
have one of them, so walk up to the rightmost statue, and press L to 
start the fusion. Select the correct Kinstone piece to fuse with the 
statue, of which there should only be one selection possible because 
you only have one Golden Kinstone.

The statue will jump, and the rock just below you will start to crack. 
We need to get the other two Golden Kinstone Pieces! Now, glide across 
the muck all the ways east, make no turns. You will come across one of 
the gravestone type objects, which you should look at and let 
disappear. Also, there will be a boulder to your north that you can 
push into an empty hole, so do so. Now, prepare to fight another 
statue.

Awaken the statue nearby you, and get rid of it quickly. Then, climb up 
the vine that was uncovered. Head across the only bridge available to 
you, and then hop into the whirlwind you see. Using the same maneuver 
you did before, going south and then making a turn, you will get to 
another patch of land, which is actually right next to the vine! Cut 
the grass and push the boulder into the empty hole for easy access now 
back to where you came.

Enter the cave, and open the chest for your second Golden Kinstone 
Piece! Make your way now out of this area and back west, making no 
turns along the muck. Position yourself in front of the middle statue 
now, and press L to fuse Kinstones. Select the only Golden Kinstone 
Piece you have, and fuse. The statue will jump, and the rock will break 
even more!

One more Kinstone to go, so let's head back east. Head north, through 
the path that you had created earlier by pushing a boulder into an 
empty hole. Climb the vine, and walk south across the bridge. Here you 
will see another statue, so prepare for a fight. This one might be a 
bit harder then other, since you will have to do it sideways, and there 
are also borders on this platform that can hurt you, so proceed to 
awaken with caution.

After killing, walk across the bride and open the chest to receive a 
Blue Kinstone Piece! Sorry, it's not the Golden one just yet. Also, if 
you see any red rupees, they are Like-Likes. Kill them if you wish, 
they take many hits, though.

Walk back across the bridge, and now go across the northern bridge, 
which actually should be the only one you can take. From here, do not 
go down the vine, but go across the next bridge to your left, or above 
you. Here, also do not go down the vine, and take the bridge above 
you/to your right.

No going down the vine! Take the bridge to your right and then head 
down the vine there. Be prepared, though, to awaken another statue. 
Once dead, use you Pegasus Boots to go across the muck north of you, 
and the head east. Continue, heading northeast, until you reach a cave. 
Enter.

A treasure chest! Open it for the final Golden Kinstone Piece. Exit the 
cave.

>From here, just head south until you hit a patch of grass blocking a 
boulder and an empty hole. Slash away the grass, and push the boulder 
in. Now, cross over and make your way northeast, under the bridge. Kill 
the statue northeast of you again, and climb the vine, again. Jump into 
the whirlwind, and head southwest like you did once before.

Now, head south until you reach a large tombstone surrounded by grass. 
Slash away the grass, and get in front of the tombstone. Push it 
forward to reveal a staircase! Go down these steps.

The first thing to do in this room is grab the heart piece that is 
right next to you. Now, walk up to who looks to be Swiftblade…

It is Swiftblade the First, Spirit of the Swordsman! If you train with 
him, he will teach you amazing skills. But you cannot train with him 
yet – you need all seven tiger scrolls! You only have two, so leave 
this place.

Okay, head across the muck pond south, to reach the three statues yet 
again. Go to the leftmost statue, and press L to fuse Kinstones. Select 
the only Golden Kinstone Piece you have. The Mysterious Statue will 
turn happy, and he will crumble up the stone completely for you! Walk 
south past where the large stone used to be.

Welcome to the Wind Ruins! Walk up the stairs and south, and you will 
notice your newest foe: A weird pink thing? Wait, upon closer 
examination this is no pink thing… it is a soldier! These soldiers are 
called Iron Automata (But that's a lot to type every time you see one! 
So, we'll just call them IA from here.). When awakened, slash it with 
your sword or shoot it with arrows. It takes four hits. When it is 
killed, head north, and then south, down the steps.

You will see a Minish Portal, so use it and shrink yourself. Head north 
to the crack/hole in the ground and fall through to enter a Minish 
house. Open the chest inside this house to get a Red Kinstone Piece! 
Talk to the Minish if you want, and he will reveal why the IA were 
built and that there is also a switch inside that turns them on or off…

But that can't be, there is no switch in this house. Get out of the 
house, and head straight for the IA nearest you, to your right! If the 
switch is inside… then it is in the only inside we can get to – it's 
head. Climb up the tiny ladder the rests on the IA's shield, and enter 
its head to find a switch. Slash the switch with your sword to turn on 
the IA, which will begin to glow and make sounds.

Enlarge yourself now and prepare for a fight with an IA. It shouldn't 
be too hard, now that you know how it works. When dead, head north, 
then around the wall and head south. If you see an enemy that comes out 
of the ground, kill it, it takes two hits. These types of burrowing 
enemies are common in water areas.

Also, push the boulder to your left into the empty hole, for easy 
access later on. Now, head east onto the next screen.

Nothing to do here, so kill the spiders and go up the ladder to the 
next screen.

Here, your path is blocked by some sort of small statue! All you have 
to do is kill the spiders – no big deal, and the pathway will open. 
Head north, and up the stairs, and then east to the next screen.

Here is a Minish Portal! Shrink yourself, and head back a screen, west. 
>From here, continue west and jump down the ledge as Minish Link, and 
then continue south. You may think there is no way to go, but on the 
far west side of the screen is a vine in between the wall and a large 
stone ruin. Climb down it.

Now, on this screen, you will see three vines that are possible for you 
to climb down. Climb down the middle vine. You will land on an area 
that leads right to a small Minish opening, so walk west and enter.

In here, kill the bugs that get in your way, and head west into the 
next room. Here is yet another maze that you cannot fail to get across 
on because there is only one path, so make your way across and head 
east to the next room.

Kill off the bug, and head east yet again, into the next room. In here, 
head north, and go into the room on your left. Look, a Piece of Heart! 
Nab it, and get out of here, going back the way you came. If you have 
been following this guide correctly, you should only need two more 
heart pieces before getting a full container.

Now that you are outside the cave, assuming you went back the way you 
came as was said, climb back up the vine to your right, and from this 
screen, climb up the vine to your far left. Here, you might not see it 
at first, but there is a vine to climb up on the far right of the 
screen, just next to the steps. Climb up it, and go around to the next 
screen and enlarge yourself with the Minish Portal.

In here, head south, killing any and all snakes you see. Once all 
snakes have been killed, shrink yourself again using the Minish Portal. 
Also, slash away any tall grass that gets in the way of your path to 
the IA. Now, head for the IA as Minish Link, and climb up the IA's 
shield again. Slash the switch and turn it on.

Head out, enlarge Link with the Minish Portal to the north of you, and 
go kill the IA. Once dead, head north and push the nearby boulder into 
the empty hole, for easy access later on. Head south from here, to be 
in an area with four IAs!

One of them will awaken right away, and move to block a southern route. 
But the other three are active and ready for a fight – so kill them 
all, and it will open an area that holds two treasure chests to your 
right. One chest contains 100 rupees, and the other contains 50 
Mysterious Shells!

Anyways, head now for the Minish Portal nearby you. Shrink Link, and 
head for the IA, which is now no longer blocking the southern route. 
Enter the IA's head, and slash the switch to turn it off. Now, enlarge 
Link.

Head to the southern pathway, killing all enemies in your path. Slash 
all rocks, because some of them are those turtle enemies that love to 
disguise themselves. Though, no foes here should be much of a problem 
for you, and once all are killed, a path to the north will open. Head 
through it, onto the next screen.

Kill off the enemies here if you want, but you want to go north again, 
up the stairs, into Dungeon #3 – Fortress of Winds.

-----------------------------------------------------------------------
16.) Dungeon #3 – Fortress of Winds
-----------------------------------------------------------------------
Welcome to the Fortress! As soon as you walk in, you already have a 
choice of three doors to go through. Just go through the one straight 
ahead of you, the middle door.

Break the skulls open for hearts if you wish, and walk down the steps. 
New enemies! These are Skeletons, jumping ones too! They take two hits, 
so kill them off while you can. You need arrows now… so equip your bow. 
If you need more arrows, break the skeletons resting at the bottom of 
this room. Head upwards, and face one of the two statues in this room, 
it does not matter which. Kill it with arrows, and be on you merry way 
around and up the stairs to your right or left.

You will get the dungeon map when you open this chest! As the norm; 
lighter rooms are ones you have visited, the blinking room is where you 
are. Now that you have the map, go back up the stairs of this room, 
since you cannot go any further here.

Exit out of this room as well, and head left following the path to a 
new room. Slash the skulls for hearts if you wish, then walk down the 
stairs. Here are some Keese, and some Jumping Skeletons. Kill them off, 
and try not to fall down the hole, which will bring you back to the 
room below, which you just left!

Head north now, and focus your attention not on the eye on the left 
wall, but on the skulls on the right wall. They will attack you, since 
they are a trap, so be ready. Kill them off, and collect the loot 
inside, then focus your attention on the eye hanging on the left wall. 
It is surrounded by little stubs that will not let you pass by and get 
near the eye! So, you have your arrows equipped: shoot the eye from a 
distance, meaning shoot it from the right. It will close, unlocking the 
nearby door. Go through it.

A mini boss battle! Well, not exactly, but it is four Skeletons. It 
should not be too hard a battle, you can just blindly swing your sword 
and they will die. The door to the south will then open, so go through 
it.

Just south of Link is a nice patch of green rupees – but beware, one is 
a green rupee LikeLike, which as you might know takes one rupee at a 
time from you if caught, and takes plenty of hits. Kill it if you wish 
to receive a five rupee prize, and then continue south. You will see a 
small enemy traveling with an electric current around it, so be careful 
to not let it shock you. Continue now east, and grabbing the rupees 
along the way, but be careful about the red rupee – it is a red rupee 
LikeLike, which also takes rupees from you, more then one I might add. 
Kill it as fast as you can.

Go towards the ladder south of Link, and head upwards. You cannot do 
anything in this room, so go west and into the room above you.

Moving platforms, hurray! You need to shoot both eyes on the northern 
wall, but there is a catch – if you shoot one, you must shoot the other 
before it opens again, or that door to the north will not unlock. Use 
the platform that only moves side to side to complete this task, and 
time your shots well. If successful, the door will open. Enter.

There are two sleeping statues here, but they won't awaken until you 
press both of those round switches at the same time. Above you are some 
of the glowing pads… charge up your blade and step on the leftmost pad 
of the right group of pads. Walk under and around the leftmost statue 
and then step on the leftmost pad of the leftmost group of pads. You 
should now be just the right distance for you and the Link close to hit 
the switches at the same time, so do so. The statues will awaken, so be 
ready! Once you have killed both statues, a large chest will appear, 
containing the Compass! Now you can find all the treasure in this 
dungeon easily. There happen to be six left here.

Exit the room and get on the platform that moves side to side. Make 
your way east across the room and transfer over to a platform moving 
vertically. Again, you will see two eyes on the eastern wall. Shoot 
them, just like you did the last eyes, and the door to the right of you 
will open. Enter.

Killing off the snakes is your first task here, and getting rid of the 
skulls that rest on top of the glowing pads is your second. Charge up 
your blade and make a vertical column of Links. Head to your right, and 
push the top large block as far as it can go. If you run out of power, 
charge up your blade again and make another vertical column of Links. 
This time, head to the right again, and move down just a bit, so that 
you may push the bottom large block to the left. This will clear a path 
for you to make a horizontal row of Links. Charge up your blade, and 
make one, then head to the right and push the large block upwards, all 
the way.

There is a lever here. Pull it with R, downwards. A key will fall down 
a floor… two floors! Fall down yourself, and get that key. Then, head 
south out of this room.

Head all the way east from here, until you reach the rightmost door. 
Walk in, and head up the stairs, ignoring the tiny Minish Door to your 
right. In this room, you will see a treasure chest on the left side. 
Break the skulls and open it, avoiding the electric enemy, to get a 
blue Kinstone Piece! Walk south, and pull the lever up with R. The door 
at the bottom of the room should open, but you don't want to leave yet. 
Walk over to the right side of the room, breaking the skulls, etc. Pull 
the lever here, to make a treasure chest appear. Inside is another blue 
Kinstone Piece! Now you may head south out of this room.

Head down south through this room, and go up the ladder. You can't get 
this chest just yet.

You can't get the chest in this room, either, so just hurry north 
through the door. There are two switches in this room that must be 
pressed at the same time. Conveniently places in the room to Link's 
left are some glowing pads, which from now on will be called a Four 
Area (FA), and one glowing pad will be an FP (Four Pad). The reason 
behind this naming is partially because typing up glowing pads every 
time doesn't make too much sense, as you will se later in the game. You 
will see the reason behind the name I gave it later.

Anyways, move into the room on your left. There are three skulls 
sitting on the Four Area! Two of them which will attack you. Kill them 
off, and then proceed to kill the IA next to it. Once all enemies are 
dead (Ignore the second IA, it is off.), charge up your sword, and step 
on the leftmost Four Pad. Walk around the other FP's, and step on the 
rightmost FP. Now you have two Link's, the perfect distance apart from 
each other. Make your way back into the rightmost room and hit the 
switches to open the door.

In here is a Minish portal! So, shrink Link, and walk back south, and 
then back west. Continue west through the room and make your way to the 
IA. Walk up its shield, and turn the IA on. Make your way now, a bit 
south, and go through a small opening in the barricade that blocks the 
path to the Minish portal in this room. Enlarge yourself, and push the 
block under you to the right to make your way out of this walled area. 
Proceed to fight, and kill, the IA, revealing a lever. Pull the lever 
to see yet another key fall. Follow it! Fall down.

You got the small key, but we are not done here just yet. Head back 
north up the stairs, and get back to the room where you had to hit the 
two switches. Go north and shrink yourself in the Minish portal, and 
then fall down the hole that you just jumped down about two seconds 
ago! As Minish Link, head through the Minish door to your right.

In here is yet another Minish portal. Enlarge yourself, and nab the 
Piece of Heart! If you have been following the guide correctly, you 
should have three heart pieces now.

Caution: Save! Save with all your might, because you would hate to do 
this entire dungeon over again, right? …It rhymes, too, so you just 
have to save!

Alright. Now, we need to get out of this room enlarged, don't we? Head 
toward the left side of