Legend of Zelda: Link's Awakening DX Legend of Zelda: Link's Awakening Walkthrough
Legend of Zelda: Link's Awakening Walkthrough
Links Awakening (Walk through)
After awakening in Tarin and Marin's house (in Mabe village), talk to Tarin to
get your Shield back. Go south to Toronbo Shores to fetch your Sword. Retrieve
the piece of heart (#1) in the well in Mabe Village.
Travel to Mysterious Woods. By going through a wooden stump, you will find a Toadstool.
Take it to the which (at Which's Hut) who'll mix you some Magic Powder (20). Sprinkle
Magic Powder on the raccoon to get rid of it (it transforms into Tarin, is it?).
Now get the
Tail Key from the chest.
While passing through Mabe on your trip to Tail Cave: get the secret seashell
(#1) from the field of bushes, play the Trendy Game to win the Yoshi Doll, trade
the Doll for a Ribbon from the woman at the Quadruplet's House, give the Ribbon
to the small BowWow at Madam MeowMeow's House to receive the Can of Dog Food,
play the Fishing Game and catch the lurker and a piece of heart (#2). (If you're
short of rupies the Trendy Game is a foolproof way of getting more. To win each
time you must time the release of the crane. Here's how to do it: With the B button,
position the crane over the conveyer belt going down. When the object you want,
typically one of the rupies, is at the top of the conveyer belt going up, lower
the crane just slightly with the A button and release the button, and presto...
Stop by at Sale's House of Bananas and trade the Can for some Bananas.
Use the Tail Key to enter Tail Cave (level #1). Inside you'll find the Roc's Feather.
Beating the boss -- a worm-thing that you're supposed to hit the tail of -- earns
you a heart and the Full Moon Cello.
When you return to Mabe, you'll find that the Moblins has attacked the village
and kidnapped the BowWow. Go north through Mysterious Woods to a cave in Tal Tal
Heights to rescue BowWow. On the way, collect the piece of heart (#3) in Mysterious
Woods/Koholint Prairie that you need the Roc's Feather to get at. To defeat the
boss guarding BowWow, wait until he gets dizzy after ramming the wall and each
time, quickly hit him twice with your sword.
Travel with BowWow to Goponga Swamp and enter the Bottle Grotto (level #2). Inside
you'll find the first Power Bracelet (it's guarded by two ghosts in a dark room
at R3C2; to be able to defeat the ghosts you must, well, hint hint, use the Magic
Powder). Since you need Bombs for this level, once you have over 200 rupies, return
to Mabe and buy the Shovel, then buy Bombs. To get the Nightmare's Key you must
pay attention to the stone slab: "First Pols Voice, Last Stalfos" (in plain text:
first kill the rabbit, then the bat, and finally Stalfos, the robed skeleton thing).
Also, grab the pot to make the non-moving platform move. Killing the boss -- a
genie whose bottle must be destroyed first -- earns you a heart and the Conch
On your return trip to Mabe through Mysterious Woods, use the Power Bracelet to
collect the piece of heart (#4) in the wooden stump (the one where you found the
Toadstool), as well as the secret seashell (#2) in the chest. Under the stone
at R6C3 is a genie who'll grant you more magic.
Back in Mabe: return BowWow. Temporarily return to Tail Cave (now that you have
Bombs) and get the secret seashell (#3) from the chest in the secret room (as
shown on page 23 in the Zelda instruction booklet).
Go talk to Richard at Richard's Villa. He'll have you return the five Golden Leafs
from Kanalet Castle. (You don't necessarily have to visit Richard, you can go
directly to Kanalet Castle if you like.)
Go to Kanalet Castle. Give Bananas to Kiki the ape. He/she will call some other
apes who'll build you a bridge (as well as leave you the Stick) so you can get
in. Inside, you'll get the five Leafs by: killing the mad bomber, killing the
raven (first throw a stone to rouse it), killing the first guards inside, killing
the leftmost guard (that you have to use a Bomb to free from the wall), and finally
killing the guy wielding a morning star.
On your trip back to Richard's Villa, stop by at Seashell Mansion and get the
secret seashell (#4) from the bushes nearby to the right.
Back at Richard's Villa, get the secret seashell (#5) from the chest in his cellar.
Dig in front of the owl statue in Richard's field to get the Slime Key.
Use the Slime Key to enter Key Cavern (level #3). Here you'll find the Pegasus
Boots (in a chest at the coordinates R2C3). Defeating the boss -- an eyeball which,
hint hint, you'll have to run down -- gives you a heart and the Sea Lily's Bell.
(I don't know, but I have a spare small key after completing this level, am I
Nearby is a Telephone Booth, and near the booth is a tree. By running into the
tree, using the Pegasus Boots, you'll get a secret seashell (#6). In the single
tree west of Tail Cave is another secret seashell (#7) that you can get with the
Pegasus Boots (you have to run into the tree from the right, not from the top).
Now, again since you now have the Pegasus Boots, visit the Dream Shrine in Mabe
and fetch the Ocarina. Next, talk to Marin (she's at the weathercock) and learn
the "Ballad of the Wind Fish" song.
Travel to Ukuku Prairie. Give the Stick to Tarin(?) to get the Honeycomb. Also
in Ukuku Prairie, under a stone (guarded by three pig guards, at R12C10) is a
secret seashell (#8). Another secret seashell (#9) can be dug out from beneath
the owl statue. To get at the statue, you have to bomb the west wall in the cave
Now travel to Animal Village. On your way, stop by at Martha's Bay, at the corner
towards the mermaid statue. Cut the bush down to collect another secret seashell
In Animal Village, give the Honeycomb to the bear cook. In return youget a Pineapple.
The bear tells you that Marin's song will rouse the lazy walrus, so next is to
fetch her. Use the warp hole to return to Mabe. Surprisingly (or perhaps not so)
she's not at the weathercock. The small boy nearby lets you know she likes to
go to Toronbo Shores. (Actually, she's at the far east of the Toronbo Shores.)
Return via the warp hole with Marin, and rouse the walrus.
With the walrus gone, you're on your way to Yarna Desert. Under a stone at the
absolute southeast corner of the desert is another secret seashell (#11). Also,
in the cave (at R13C16) is a secret passageway that leads to a piece of heart
Defeating the sandworm boss -- by hitting its head -- earns you the Angler Key.
If the key is swallowed by the sand, it drops down into the cave where you got
the piece of heart.
Next stop is the mountains. First, use the Angler Key to make the Angler's Tunnel
appear from behind the waterfall. Second, give the Pineapple to Papahl (who's
lost in the mountains, just as he said he would be). He'll give you a Hibiscus
flower. Third, jump from the top of the mountain to land in front of the Angler's
Tunnel. Fourth, enter!
In the Angler's Tunnel you'll find the Flippers in the left, topmost room. To
defeat the miniboss which roams the shallow water, use the Pegasus Boots and run
him down from behind. To get at the chest with the Nightmare's Key you have to
step on the magic stepping stones. Defeating the boss -- a fish, which you just
hit repeatedly with your sword -- gives you a heart and the Surf Harp.
Exiting from the Angler's Tunnel go east. Enter the cave and dive into the murky
depths of the water within to find a piece of heart (#6).
Return to the Angler's Tunnel and go west. Enter the cave -- Manbo's cave -- and
learn his song, Manbo's mambo. Playing the mambo outdoors takes you to Manbo's
pond, just outside of Crazy Tracy's house. Oh, speaking of Tracy, make sure you
always carry one of her heart restoring elixirs. Playing the mambo in a dungeon
takes you to the entrance. Remember to use it instead of taking the long route.
Just about now a ghost will appear when you travel around. For me it has appeared
both in the Tabahl Wasteland and in the Mysterious Woods. Roam around until it
appears, then first, take it to the house by the bay, and then take it to the
single grave next to the Witch's Hut. While at the grave, dig in the midst of
the fungi near the grave to get a secret seashell (#12). Return to the house by
the bay to get another secret seashell (#13), left there by the ghost.
If you have enough rupies, now's the time to buy the Bow, before entering Catfish's
Maw (level #5). If you don't have the rupies, temporarily return to Mabe once
you do (you will get enough rupies in this level). To get the Hook Shot you must
defeat the skeleton miniboss in several different rooms. The corner stones of
the rooms tells you in which order to enter them (in order the rooms are at R5C6,
R4C8, R1C6, and R1C2). You must dive into the water to get the Nightmare's Key.
Defeating the boss -- a worm-thing appearing from the walls that you have to drag
out from the wall with the Hook Shot and hit repeatedly with your sword -- earns
you a heart and the Wind Marimba.
Again go to Animal Village and give the Hibiscus to Ms. Goat who'll give you a
Letter in exchange. Take the letter to Mr. Write and he'll give you a Broom. Return
to Animal Village and give the broom to Ulrira's wife who in return gives you
a Fishing Hook. What will the Fishing Hook become? Actually, it will become the
Mermaid's Necklace if you stop by at the fisherman under the bridge to the island
in Martha's Bay. Return the Necklace to the mermaid, and she'll let you take a
Scale from her tail. Insert the Scale into the mermaid statue and you'll find
the Magnifying Lens. You'll need this at the end!
Now that you have the Hook Shot, go into the underground cave near the ghost's
grave (you can enter it from a grave in the cemetery as well) and get the piece
of heart (#7).
Get the secret seashell (#14) from under the bush on the island in the lake in
Ukuku Prairie. (How many prepositions were there in that sentence?)
If you have 300 rupies, go to the Signpost Maze and follow the instructions given.
Pay Mamu to learn the Frog's Song of Soul. If you haven't, I'd suggest you get
the money by playing the Trendy Game in Mabe.
Next is Face Shrine (level #6). Actually, there are two shrines. First go south
and retrieve the Face Key from the first shrine (the boss is easily defeated by
shooting 12 arrows into it from a distance.) Use the Key to raise the second shrine
from the ground. Inside, go to the left first. Here you'll find the level-2 Power
Bracelet (you will have to Bomb a wall to get to it). You will also find a stair
which goes outside, where you'll find a secret seashell (#15) in a chest. I had
troubles finding the map; it's in a chest which appears once you have defeated
the three magicians that's in the room. Defeating the boss gives you a heart and
the Coral Triangle.
>From now on, you will need the help of the rooster. Unfortunately, it's dead,
so you need to resurrect it. Its body lies buried under the weathercock in Mabe.
Push at the weathercock and a stairway is revealed (and no, it is not possible
to move the weathercock until you have conquered level 6). Play song #3 to resurrect
Before you take on the next level, it would be nice to have the level-2 Sword,
wouldn't it? Therefore, now's the time to collect the remaining secret seashells.
Up the mountain you go. First, while you're in the mountains, stop by at the Henhouse,
enter the cave nearby and retrieve the Bird Key. Now, get the secret seashell
(#16) from under the stone at the end of the bridge going right. Get another secret
seashell (#17) from the chest on top of the mountain (just continue to the right).
To get at the chest, you have to Bomb a wall inside the mountain. The three remaining
secret seashells are: (#18) under the bush on the small island in the south of
Martha's Bay, (#19) is hidden in the ground in front of the owl statue near the
bridge, under which the fisherman was, and (#20) is in the earthen room to the
immediate left of the entrance to Kanalet Castle (the one you need to take the
rooster for a ride to get at). Now that you have all 20 secret seashells, stop
by at Seashell M!
ansion and collect the level-2 Sword, with which you can shoot lightning bolts
when your heart containers are full.
Speaking of hearts, in the cave to the northeast of Animal Village is another
piece of heart (#8) giving you a new heart container.
Another thing you'd want to do before doing anything else is to go to Toronbo
Shores and the cave there. As of a sudden, there's this dude there who will trade
you the Boomerang for whatever is in your B button (I recommend you trade him
the Shovel, or the Feather). Use the Boomerang to clear the field of bushes to
the south of Martha's Bay (at R16C10) so you can land there with the rooster and
take the stairway down to the genie which will grant you more Bombs (or alternatively,
more Arrows, if you say no to his first offer). It's entirely up to you if you
want to keep the Boomerang or trade back your original item. The Boomerang is
pretty nifty to have though, since it saves you a lot of Bombs when you are to
toggle crystal switches, for instance.
OK, now go to the Eagle's Tower (level #7) in the east of the mountains. Here
you get the level-2, Mirror Shield. To get to the fourth floor you have to pay
attention to the stone slab message: "The riddle is solved when the pillars fall."
(What you do is that you take the cannonball and throw it onto the four pillars
on the second floor and the fourth floor will fall down into the third floor!)
Defeating the boss gives you (as always) a heart, and the Organ of Evening Calm.
Head to the left of the mountain. In the room that you get to when you take the
stairs going down at R1C8, Bomb the south wall to get a piece of heart (#9).
Continue going left. Under a stone is a stairway down to a third genie. This one
will grant you more Arrows (or Bombs, depending on what you did at the previous
Play the #3 song to awaken the guardian of Turtle Rock (level #8). Kill it, and
enter. The stone slab says: "Fill all the holes with the rock that rolls, this
(+) is the key." This refers to the thing that starts rolling out floor tiles
when you push it. It can be controlled by you pushing the joypad! The crystal
switch that you're unable to find is in a secret room at R6C7. You'll find a stair
which leads out and to a piece of heart (#10). You'll also find the Magic Rod,
which you need to melt the ice. Defeating the boss earns you a heart and the Thunder
So, now you have all the eight instruments. Rush to the egg and play the Ballad
of the Wind Fish, what else!? An opening into the egg appears. You enter, but
you can't seem to get anywhere. What to do? What to do? Well, Ulrira advices you
to go to the Library, so why don't you do so. Using the Magnifying Lens you are
now able to read the small print of the book of secrets. Here you'll find the
directions to travel once you're inside the egg's maze. (Note: these directions
vary from game to game, so if you quit the game for the day, you will have to
return to the library to get new directions.) Finally, you stand in front of your
last opponent, or rather opponents. They say: "We were born of nightmares... To
take over this world, we made the Wind Fish sleep endlessly! If the Wind Fish
doesn't wake up, this island will never disappear! We would have been the masters
of this place... But you had to come here and disrupt our plans! Heh heh! You
can never defeat us!!! Let's rumble!!
All bosses up until now have been rather cheesy, but the nightmares are quite
tough. There are six of them (or perhaps it is only one, which has six stages).
To defeat them, I suggest you: First : Use Magic Powder (3 times) Second: Strike
the lightning bolts with your sword (4 times) Third : Stand still and just chop
at the end of the tail (8 times) Fourth: Run into it with the Pegasus Boots (6
times) Fifth : Run into it with the Pegasus Boots (1 time) Sixth : Shoot arrows
at the eyeball (some 15-20 times)
Climb the stairs before you, and... you have completed the game!
Here's what the owl says, again:
"Hoot! Young lad, I mean... , the hero! You have defeated the Nightmares! You
have proven your wisdom, courage and power! ... ... ... ... As part of the Wind
Fish's spirit, I am the guardian of his dream world... But one day, the Nightmares
entered the dream and began wrecking havoc. Then you, , came to rescue the island...
I have always trusted in your courage to turn back the Nightmares. Thank you,
... My work is done... The Wind Fish will wake soon. Good bye... Hoot! ... ...
... ... ... ... ... ..."
And what the Wind Fish says: "I AM THE WIND FISH... LONG HAS BEEN MY SLUMBER...
IN MY DREAMS... AN EGG APPEARED AND WAS SURROUNDED BY AN ISLAND, WITH PEOPLE,
ANIMALS, AN ENTIRE WORLD! ... ... ... ... BUT, VERILY, IT BE THE NATURE OF DREAMS
TO END! WHEN I DOST AWAKEN, KOHOLINT WILL BE GONE... ONLY THE MEMORY OF THIS DREAM
LAND WILL EXIST IN THE WAKING WORLD... SOMEDAY, THOU MAY RECALL THIS ISLAND...
THAT MEMORY MUST BE THE REAL DREAM WORLD... ... ... ... ... COME, ... LET US AWAKEN...
TOGETHER!!" "PLAY THE EIGHT INSTRUMENTS! PLAY THE SONG OF AWAKENING!!"
Thanks to Revolution readers!
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