LEGEND OF ZELDA: MAJORA'S MASK
FAQ & Walkthrough
Copyright (c) Megan L., 2007-...
Also available at my Legend of Zelda site:
**PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
October 6, 2007
If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:
1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.
2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.
3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.
4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.
Based on memory, Majora's Mask has a new FAQ posted about losing
items through time travel.
Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)
August 28, 2007
Walkthrough now available on Gamesradar.com and Cheatplanet.com
August 20, 2007
Walkthrough now available on SuperCheats.com and Neoseeker.com. Also
added links to my files on these sites from my Geocities site.
August 17, 2007
Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.
*Table of Contents*
Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
[Z1] Version Info
[Z1.1] Latest Version
[Z2] Table of Contents (you're looking at it)
[Z3] Game Information
[Z3.1] Technical Info
[Z3.2] Game Premise
[Z3.3] Time Management
[Z3.4] Decoding My Directions
[Z4] Basic Controls & Actions
[Z4.1] Link's Basic Actions
[Z4.2] Deku Link
[Z4.3] Goron Link
[Z4.4] Zora Link
[Z5] Items, Weapons & Upgrades
[Z5.1] Important Items
[Z5.2] Weapons & Upgrades
[Z6.1] Clock Town
[Z6.2] Southern Swamp & Deku Palace
[Z6.3] Woodfall Temple
[Z6.4] Mountain Village
[Z6.5] Snowhead Temple
[Z6.6] Romani Ranch
[Z6.7] Great Bay Coast, Zora Hall & Cape
[Z6.8] Gerudo Lagoon
[Z6.9] Great Bay Temple
[Z6.10] Ikana Graveyard, Ruins & Valley
[Z6.13] Stone Tower Temple (Reality)
[Z6.14] Stone Tower Temple (Illusion)
[Z6.15] The Moon & 4 Guardian Masks
[Z7] Heart Pieces
[Z8] Bombers' Notebook
[Z9] Mask List
[Z10] Stray Fairies & Great Fairy Fountains
[Z11] Skulltula Houses
[Z12] Enemy Bestiary
[Z13] Boss & Mini-Boss Strategies
[Z14] Getting the 4 Swords & 6 Bottles
[Z15] Side Quests
[Z16] Owl Statue & Frog Locations
[Z19] Keaton Questions
[Z20] Ocarina Songs
[Z21] Secrets & Rumours
[Z22] Ocarina of Time vs. Majora's Mask
[Z23] FAQs & Other Oddities
[Z24] Copyright, Thank-Yous & Contact Info
Genre: Action/Adventure, Fantasy
System: Nintendo 64
ESRB Rating: E (Everyone)
Release Dates: April 27, 2000 (Japan), October 25, 2000 (North America),
November 17, 2000 (Europe)
The Legend of Zelda: Majora's Mask is the second game from the Zelda
series for Nintendo 64. This game is comparable to Ocarina of Time,
the first Zelda game for N. 64. Majora's Mask is a much shorter game,
but is much more challenging.
The object of the game is to recover a stolen mask for the Happy Mask
Salesman in three days. On the way, you will encounter four main
dungeons surrounding the main site, Clock Town. You will also meet many
people with different characteristics and problems. This adventure game
was quite enjoyable and worth the buy. Like Ocarina of Time, it can be
played and enjoyed over and over again.
Unlike Ocarina of Time, Majora's Mask has an ultimate time limit. This
"limit" is a big clock, ticking away at the bottom of the game screen.
The clock shows the day (1st, 2nd or Final), the hours (each full
rotation of the little sun is one hour and it shows you the number with
a red sun for morning/afternoon and a moon for evening) and the sun moving
around the semi-circle represents the ticking minutes (each time it passes
a line on the circle). Each minute on this clock represents 1 second in
real life. Therefore, 1 hour (Zelda time) is 1 minute (our time) and 1 day
(Zelda time) is 1 hour (our time). This clock is not a major problem in
beating the game, but it takes some getting used to.
You can control time by playing on your Ocarina (see the Songs page) or by
doing different activities. You can get Anju's grandmother to read you a
story or you can dance with the scarecrow found at the Astral Observatory
or West Clock Town's Trading Post to pass the time, if you need to.
*Decoding My Directions*
All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left,
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right.
Sometimes I use a short form #x that means number of times to do
something. For example, 2x means "2 times".
You will also notice that at the top of each section of my walkthrough is a
tallied list of important items, weapons, and other things found in the
section, with a total listing beside it separated by //. For example, you
might have found two Heart Pieces in one section and had found two Heart
Pieces in the previous section(s), with a total of 52 in the game, so the
tally would look like this: 2 // 4/52.
*Basic Controls & Actions*
In this game, you can be a normal little boy or transform into a Deku
Scrub, a Goron or a Zora, taking on different strengths, weaknesses and
personalities. Here are the basic controls for each character.
Movement: Use Control Stick. The more pressure on it, the quicker the
Jumping: Done automatically when walking over the edge of a platform
towards a gap.
Climbing: Automatically climbs a short wall while moved in front of it
or jumps when he can reach it easily. Move the Control Stick towards the
wall or ladder to climb. Move the Control Stick up or down to move on a
ladder or, while on a climbable wall, you can also move left or right.
Throwing: Press A while in front of the object to pick it up, then press
A again to drop it. To throw, move the Control Stick in the proper
direction, then press A to throw.
Swimming: While on the surface of the water, use the Control Stick to
move forward. Continually tapping B will move him a little faster.
Diving: You have the ability to dive only 2 metres as normal Link. Press
A to do so. Link will do a graceful dive into water from a certain height
(not too special, but a little tidbit!)
Rolling: Press A with the Control Stick forward.
Backflip: Press the A button with the Control Stick back while Z-Targeting
or holding Z.
Side-jump: Press the A button with the Control Stick moving left or right
and Z- Targeting or holding Z.
Horizontal Slash: Press B while not Z-Targeting
Vertical Slash: Press B while Z-Targeting
Stab: Press A while Z-Targeting with the Control Stick forward
Jump Attack: While Z-Targeting, press A (make sure the sword is already
Shield Use: Press R to raise the shield, then use the Control Stick to
move it a bit.
Ah, the useful tactics of Tatl. This little fairy will fly to objects,
people or enemies when you're close enough. Press Z when Tatl moves to
"Z-Target" the object. Press C-Up to hear Tatl's comment (if she has any).
While Z-Targeting you can perform different moves (see above). Watch the
Blue Icon at the top of the screen. Also look for Tatl to change colour
(blue is for people to speak to, the scarecrow or secret spots, green is
for an object that you can check for information on or read from it and
yellow is for enemies).
Movement: (see Normal Link)
Jumping: Deku Link cannot jump.
Swing Attack: Press A while moving the Control Stick in the proper
direction to attack
Bubble Shooting: Press and hold B to blow a bubble, then release it to
shoot it. The longer you hold the B button down, the bigger the bubble
will be. Don't hold the B button too long or the bubble will pop!
Flying Using a Deku Flower: Press A to dive into a flower while standing
on it. Hold A until yellow pollen is released from the flower, then release
A to fly. Use the Control Stick to move in the proper direction.
Water Hopping: Dekus are so light that they can hop on water for a limited
time, then they eventually sink. Hop on the water, but be sure to eventually
land on lily pads or platforms. Watch the Action Icon (blue icon) at the top
of the screen.
Weaknesses: Deku Scrubs are prone to fire and cannot fly for very long. They
also don't like heights (actually, neither of Link's characters can fall and
land perfectly from great heights, unless you roll up as a Goron.)
Curling: Press A to curl into a ball, then move the Control Stick forward
to charge up a spiked attack (when fully loaded, it uses magic power.)
Punching: Press B to punch. Press it again quickly again and again to give
Pounding: Press A to curl, then press B (while still holding A) to pound the
Weaknesses: Gorons cannot go in deep water because of their weight and, like
all of Link's characters, they don't like great heights, but you can avoid
losing health when falling from great heights. Just press and hold A to curl,
then he can fall from a great height safely.
Diving (from a height): Just move the Control Stick forward over an edge
and, if high enough, he'll take a diving form.
Diving (underwater): Press B to dive while on the water's surface and he'll
Swimming: Press A to swim, then hold it to stay in swimming position. Use the
Control Stick to move while in this position.
Attack: Press B continually to attack like karate.
Boomerang: Press and hold B to aim the boomerang. Release B to unleash the
Protective Barrier: Press and hold R while swimming to bring out the blue
electric barrier to defend yourself against enemies. Press R and B while on
the bottom of the ocean.
Weaknesses: Since Zoras are water-based creatures, they don't like fire or
*Items, Weapons & Upgrades*
Here is a description of each item and weapon in your subscreens used in the
Ocarina of Time- given to you by Princess Zelda, but stolen from Skull Kid.
You get it back from him (see Clock Town walkthrough). Use it to play songs.
Deku Sticks- Found in various, enemies, pots, bushes, etc. Used to light on
fire and light other torches or burn spider webs.
Hookshot- Found in Pirates' Fortress. Used as a weapon or, more often, to
hook onto things or targets.
Lens of Truth- Found in Mountain Village. Used to see things that are
invisible to the naked eye.
6 Bottles- Given to you by completing certain things (see 4 Swords and 6
Magic Potions- Can be bought from Magic Potion Shop in Southern Swamp or the
Magic Beans- Can be bought from the Magic Bean Seller located in a hole in
the Deku Palace grounds or from the Southern Swamp Deku Merchant (as Deku
Link). Costs 10 rupees each, but you get a free sample from the Magic Bean
Seller when you first meet him (doesn't work after playing the Song of Time).
Pictograph Box- Given to you by Koume at the Photo Hut after you save her.
Used to take pictures.
Deeds- Used to complete the Deku Merchant Side Quest. The Land Title Deed
(from Clock Town) and the Swamp Title Deed are pictured.
Moon's Tear- This item is found by gazing through the telescope in the Astral
Observatory and focusing on the top of the Clock Tower. Skull Kid will make
the moon cry a tear. This jewel is then used to get the Land Title Deed from
the Clock Town Deku Merchant.
Shields- You start with the Hylian Shield which is automatically given to
you. You get the Mirror Shield in the Stone Tower Temple. That shield
replaces your first one and reflects light.
Wallets- You start with the Kid's Walllet which holds a maximum of 99 rupees.
Deposit 200 rupees in the West Clock Town bank to receive the Adult Wallet,
which holds a max. of 200 rupees. To get the Giant's Wallet, finish the 2nd
Skulltula House at Great Bay on Day 1. It holds 500 rupees, the ultimate
*Weapons & Upgrades*
Hero's Bow with Normal, Fire, Ice and Light arrows- Found in Woodfall Temple.
Comes with 30 arrows. Win the two Shooting Gallery games to upgrade to 40 and
then 50 arrows in your carrier. Also you get Fire, Ice and Light Arrows from
Snowhead Temple, Great Bay Temple and Stone Tower Temple respectively.
Upgrades: You start with 30 arrows in your quiver. Win the Swamp Shooting
Gallery game (get a perfect score) and your quiver will go up to 40 arrows.
Win the Clock Town Shooting Gallery game and you get 50 arrows, which is the
Deku Nuts- Found in various enemies, pots, bushes, etc. Used to stun enemies.
Can be used as normal Link or as Deku Link when flying.
Bombs- Can be bought at the Bomb Shop in West Clock Town or found randomly in
enemies, pots, bushes, etc. Used to blow up weak walls or as a weapon.
Upgrades: You first buy the Big Bomb Bag in the Bomb Shop which holds 20
bombs. After you stop the thief in North Clock Town you can buy the Bigger
Bomb Bag which holds 30 bombs. To get the Biggest Bomb Bag (40 bombs), you
need 200 rupees and the Bigger Bomb Bag. During the Deku Merchant Side Quest,
visit him as a Goron and he will give you the biggest bag.
Bombchu- Can be bought at the Bomb Shop in West Clock Town or found in a
chest. Used with a timer to blow up faraway things. You set the bombchu down
and it runs towards your target.
Powder Kegs- Can be bought at the Bomb Shop in West Clock Town or at Mountain
Village (cheaper at the Bomb Shop). In order to carry them, you need to be
Goron Link and be approved in Mountain Village (see walkthrough).
Swords- You automatically start with the Kokiri Sword. In Mountain Village,
you can go to the Mountain Smithy and get your sword upgraded to the Razor
Sword which lasts 100 hits or when you play the Song of Time (whichever comes
first). After you win the Goron Races, you get Gold Dust, which can be
exchanged for the Gilded Sword (you get the bottle back). This sword will
never break and it lasts the whole game. After getting all 15 Stray Fairies
from the Stone Tower Temple, the Great Fairy at Ikana will give you the Great
Fairy's Sword, which is a C-Button item and the strongest sword. However,
it's held with both hands, reducing your defense.
Bombers' Notebook- Given to you by the Bombers' leader, Jim, when you give
the password to the kid blocking their hideout in East Clock Town as normal
Link. Shows people that have problems you need to solve and what you have
gained from them (masks, heart pieces, etc.)
Items/Weapons: Clock Town Map, Magic Meter, Bubble Shooting, Ocarina of
Time, Bomber's Notebook, Adult Wallet, Romani Ranch map
Masks: 8 // 8/28- Deku Mask, Great Fairy's Mask, Blast Mask, Bremen
Mask, Mask of Kafei, All-Night Mask, Bunny Hood, Kamaro Mask
Heart Pieces: 6 // 6/52
Empty Bottles: 0 // 0/6
Owl Statues: 2 // 2/10
Songs: Song of Double Time, Inverted Song of Time, Song of Time, Song of
Healing, Scarecrow's Song
After the starting cinema, chop up the bushes to gain rupees (at least 5.)
Enter the cave, then hop across the platforms to the next area. Watch
another cinema. Link is now a Deku Scrub (for the time being)! Now you have
Tatl, a little fairy (like Navi from Ocarina of Time.) Walk up to the closed
door and open it. Tatl will explain how to use the Deku Flowers to launch up
and fly. Dive into the flower and launch to the next platform. Continue to
the next area and use the flowers to fly to the left. On one platform is a
chest with 10 Deku Nuts inside. These are used to stun enemies. You can use
them as human Link or as Deku Link, dropping them on enemies when you fly.
Continue to the cave and enter a room with a lot of machinery. Go up the
left ramp and turn to see two big doors. As you approach them, the Happy
Mask Salesman (also from Ocarina of Time) will appear and explain your quest.
Sounds easy, right? Enter the two big doors to Clock Town, the main area
that you will spend a lot of time in. Tatl will mention about finding the
Great Fairy. First, we need to be able to get around better. You are
currently in South Clock Town. There are also North, East and West parts of
Clock Town. Turn left and go up the stairs to East Clock Town. Continue up
another short set of stairs, then go left to the North area. See that green
guy near the guard? His name is Tingle. Talk to him and buy the *Clock Town
Map* for 5 rupees. The compass on the map will help you learn how to
navigate the four areas of Clock Town. Backtrack to South Clock Town. Near
the guard blocking the south exit is a mailbox and a set of stairs. Go up
them to reach the Laundry Pool. Floating around on the river is a small
fairy. From the bridge, jump to reach it, then quickly get on land (Deku
Scrubs can hop on water for a limited time.) Return to the town and get back
to North Clock Town. Next to a Deku Flower and a small fence is a cave.
Enter it to find the Fairy Fountain. Walk to the edge of the small pool to
re-assemble the Great Fairy of Magic. She grants you a magic power, *Bubble
Shooting* and a *Magic Meter*. You can only use this ability as a Deku
Scrub. Press and hold B to blow a bubble at enemies. The longer you hold
it, the bigger the bubble gets, but holding it too long will pop the bubble.
This ability uses magic, so watch your magic meter when it starts to get low.
Exit the fountain, then test your new ability on that big balloon that the
little boy is trying to hit. Pop the balloon with a bubble, then talk to the
kid (who is quite annoyed!) He will give you access to his gang's hideout,
if you can master their challenge. You must find all five Bombers' gang
members in one day. What they give you is useful, so be quick and find them!
Two of the Bombers' are in this very area. One is hiding behind a tree. You
can hear a little bubble quietly popping when a Bomber is nearby. When you
get close to him, he'll run, so chase him around until you catch him.
Another Bomber is behind the slide. When you find those two, exit this area
and go to East Clock Town. Find the Deku Flower near the jugglers. Launch
into it and fly to the roof on your left. Catch that Bomber! Then, go up
the stairs to the area with the Mayor's Residence. Climb the stairs on the
right to a roof. The Bomber hiding there will be holding a cucco and will
fly down to the ground. Catch him and now there's one more guy to find.
He's easy. Go to West Clock Town and he's just walking around! When you
find all five Bombers, they'll bring you back to North Clock Town and reveal
a five-digit password. Write this down so you'll remember (the password
changes for each game, so I can't tell you what it is!) Now, you can go to
East Clock Town and find a Bomber blocking a cave. This is their hideout.
Talk to him and give him the password (if you do happen to forget it, talk to
any other Bomber besides him and Jim, the leader who's shooting at the
balloon.) He'll let you enter. Go through the water and stay on the shallow
part to avoid the Skulltula at the end. Go right and pop the balloon with a
bubble. Climb the ladder to the Astral Observatory. Go up the colourful
stairs to an old man (he was also in Ocarina of Time.) Talk to him and say
yes when asked to look through the telescope. Move the telescope up with the
Control Stick, then press A to zoom in at the top of the Clock Tower.
There's the Skull Kid! The moon releases an object that drops down outside,
then the Skull Kids wiggles his behind at you! Exit the telescope mode by
pressing B. The old man will explain that the object the moon dropped is
called a Moon's Tear, because it falls from its eye and looks like a tear
(good name, eh?) Go outside through the door at the top here, then walk over
to the Moon's Tear to pick it up. Return to the observatory and go to the
bottom of the stairs. Talk to the Scarecrow, who'll dance to pass the time.
Dance until Night of the Final Day and then ask him about the two songs. You
will learn the Song of Double Time and Inverted Song of Time, then exit to
the sewer and again to East Clock Town. Hurry to South Clock Town and find
the gold Deku Flower. A Deku Scrub will fly in and protect his property.
Talk to him again and when asked to, take out the Moon's Tear. He'll give
you the Land Title Deed, then fly away, leaving you with a flower. Dive into
it and fly to the left onto the Clock Tower. Collect the *Heart Piece*, then
wait until 12:00 a.m., when the tower door opens. Enter to fight a quick
battle with the Skull Kid! Well, it's not much of a battle. Watch the
cinema, then shoot a bubble at the Skull Kid. He drops your Ocarina. Go
pick it up and you'll re-learn the Song of Time (taught by Princess Zelda in
Ocarina of Time.) You cannot possibly beat the Skull Kid at this point, so
play the Song of Time to return to Dawn of the First Day. Smart Tatl
remembers the Happy Mask Salesman, so return through the two big doors to the
machinery room. Talk to the Happy Mask Salesman to learn the Song of Healing
and also to free you of your current state. You also gain the *Deku Mask*,
so you can return to being a Deku Scrub when you need to. Whoops, you don't
have the mask he wanted! Oh, well, that's okay. You'll get it eventually.
Re-enter South Clock Town and look for an *Owl Statue*. It's around the two
big doors, across from a set of stairs, leading to the West side of town.
Hit it with your sword and it will remember this spot (see the Owl Statue
Locations). Now, we can learn about the different people of Clock Town, their
habits and what they need to accomplish before the moon falls. Now that
you're human Link, return to East Clock Town and talk to the kid blocking the
hideout again. Since it's a new day, he obviously doesn't remember you.
Tell him the password again and enter the hideout. Head back to the
observatory and show the Scarecrow your Ocarina. Play any 8-note combination
to "learn" (more like create) the Scarecrow's Song. Write it down as it
doesn't appear on your subscreen. You also need to replay it for the
Scarecrow after every new day to refresh it. Now exit back to Clock Town.
Jim, the leader of the Bombers, blocks you and is quite annoyed (again). He
gives you the *Bomber's Notebook* and you are now a member of their gang.
This notebook is a key side quest to the game. You will meet 20 people
who'll be added to the notebook and help them do certain things to be
rewarded. The Bombers are added to the notebook and their profile in the
notebook is filled! See the Bomber's Notebook section to fill it all in.
Remember: You can only fill it in if you have certain items or do certain
things, plus certain things can only be done at a certain day or time (too
many certains in that sentence?!?!?!). I will mention things in the
walkthrough that are part of the notebook side quest. Now, you can gain some
more masks and a heart piece. Go to North Clock Town and, as human Link, go
to the boxes near the slide. Climb up and jump onto the seat of the slide.
Turn to face the tree, then jump across to get the *Heart Piece*. While
you're here, go back to the Laundry Pool (located off of South Clock Town)
and get that fairy again. Come back to the North area and return the Great
Fairy to normal. Now that you're human Link, she'll give you a human
quality. She gives you the *Great Fairy's Mask*, used to attract Stray
Fairies later in the four dungeons. Exit the Fountain, then play the Song of
Double Time to advance to 6 p.m., then wait until 12:00 a.m. (make sure it's
the First Day.) At 12:00, an old woman will walk in from the exit the guard
is blocking. Stand near the red mailbox and wait until a cinema is shown. A
thief comes by and steals the old woman's bag. Quickly, chase the thief and
slash him with your sword. He'll drop the bag, then exit the area. The old
woman will reward you with the *Blast Mask*, used to bomb cracks if you don't
have any bombs yet. She's also added to your Bomber's Notebook. Quickly, go
back to the Laundry Pool to find a musician sitting on the bench. Talk to
him to gain the *Bremen Mask*, used to mature young animals.
Interesting..... Another mask is in the Mayor's Residence (open between 10
a.m. and 8 p.m. on Days 1 and 2.) Enter the main hall, then go through the
right door. Talk to the woman (she is Madame Aroma, the mayor's wife) and
say yes to her request to gain the *Mask of Kafei*, used to find her missing
son. She is added to your notebook. You can also talk to the fish. He is
Toto, a Zora music manager. He'll also be added to the notebook. If you go
to East Clock Town, look for the Stock Pot Inn (make sure it's the First Day,
between 8 a.m. and 8 p.m.) or the Laundry Pool (Day 2, 1 p.m.) Talk to the
girl at the desk (or on the bench). Her name is Anju and she is engaged to
the missing boy named Kafei. She'll be added to the notebook. You can also
talk to Anju's grandmother, who is in a room on the lower floor and to the
Rosa sisters on the upper floor, if it's during the day (at night, they
practice dancing in West Clock Town.) The following starred section can be
done later or now, up to you. ***Now, go to West Clock Town. You've probably
seen the guy in the little booth, slapping his hands down or gesturing at
you. He's a banker. You can deposit and withdraw rupees in your own account
if you talk to him. For now, you can hold 99 rupees. If you deposit 200
rupees to the banker, he'll give you the *Adult Wallet*, which can hold 200
rupees. Later, you'll get the Giant Wallet from the 2nd Skulltula House.
You can also get a *Heart Piece* from the banker when you deposit 5000 rupees
(it seems like a lot, but when you gain the Giant's Wallet, it'll be
easier.)*** Refer back here when you have the Giant's Wallet, Mask of Kafei
(which you should already have if you've followed my walkthrough), 500 rupees
in your wallet AND stopped the robber on Day 1. Go to the Curiosity Shop in
front of the banker in West Clock Town at 10:00 p.m. on the Final Day. Buy
the *All Night Mask* from the man at the desk. On the Final Day, exit Clock
Town via the south exit (the guard will move if you talk to him). You are
now in Termina Field. Keep moving forward towards a tree with a drawing on
it. A cinema is shown, then you can continue. Go right towards an exit with
a big bird flying over it. Quickly go through that exit to Milk Road. That
bird will steal your items if you're too slow, so move your buns! You'll
notice an *Owl Statue* on one of the paths. Hit it with your sword to
remember the spot. Also, there is a path leading to the Gorman Track. If
you talk to the Gorman Brothers, they'll be added to your notebook (they also
appeared in Ocarina of Time as another character). They're lying about the
milk by the way (if you talk to one of the brothers, he'll mention the Romani
milk being watered down and more expensive in town; NOT TRUE!) Exit to Milk
Road and you'll see a red balloon. Change to Deku Link and shoot it down
with a bubble to talk to Tingle. Buy the *Romani Ranch Map* for 20 rupees,
then go forward to a man, who's finally gotten rid of the big boulder that
was blocking that path (you'll see it later in the game.) Enter Romani
Ranch. Go forward, then right when you reach a fork in the road. Tatl will
notice Epona, your horse that the Skull Kid stole from you. You can't get
her just yet, but you will later. You can talk to the little girl. She's
Romani and she'll be added to your notebook. You can also enter the barn on
the right side and talk to Romani's older sister, Cremia, to add her to the
notebook. Go to the back to the ranch to see a big drawing of cuccos on a
building. Enter the Cucco Shack. Talk to the man sitting against a tree.
His name is Grog and he'll be added to your notebook (he appeared in Ocarina
of Time.) Put on the Bremen Mask and hold B to march around the shack. Find
all 10 chicks and they'll mature into full-grown cuccos. Grog will reward
you with the *Bunny Hood*. This will allow you to run faster and jump
farther (quite useful in some areas.) Exit to the ranch (if you have a lot
of rupees, you can have some fun with the Doggy Racetrack next door to the
Cucco Shack, but if you want to really win, you need the Mask of Truth. I'll
show you how to get it later). Return to Day 1 with the Song of Time. In
West Clock Town, at any time, visit the Swordsman's School. Pay 10 rupees
for the Expert Course and score 30 points for a *Heart Piece*. You must use
the lunge attack (Z+A) on all 10 logs to win. Enter the Post Office in West
Clock Town at 3 p.m. and accept the postman's challenge. Bring some rupees
with you. The first try is free, but then he'll charge you 2 rupees per try.
I highly suggest you wear the Bunny Hood when you talk to him. The game will
be easier to play if you do. Watch the clock and press A when the time reads
10'00 EXACTLY. When you hit it on the nose, you are rewarded with a *Heart
Piece*. To gain another mask and Heart Piece, exit Clock Town on the 1st Day
through the North gate. Play the Song of Double Time to advance to night,
then wait until 12:00 a.m. Look on the mushroom-shaped platforms to see a
dancing man on top. Talk to him to add him to your notebook, then play the
Song of Healing to heal him. He will give you the *Kamaro Mask* to pass on
his dance. Go back to Clock Town and go to the West side at night to see the
dancing Rosa sisters. Put on the mask and press B while in front of them to
do Kamaro's dance. The twins give you a *Heart Piece*. Now, you can advance
to the first dungeon. Exit through Clock Town's South gate to Termina Field
(preferably on Day 1 in the morning, play the Inverted Song of Time to slow
it down). Go straight forward to a tree with the picture on it and then past
it to Southern Swamp.
*Southern Swamp & Deku Palace*
Items/Weapons: Woodfall Map, Pictograph Box
Masks: 0 // 8/28
Heart Pieces: 4 // 10/52
Empty Bottles: 1 // 1/6
Owl Statues: 2 // 4/10
Songs: Sonata of Awakening, Song of Soaring
Get rid of the bats and, if nighttime, the Wolfos. Climb the tree on the
vine ladder to get a *Heart Piece*. Go right to see Tingle in a red balloon.
Shoot a bubble at it to bring him down. Buy the *Woodfall Map* for 20 rupees
(if you're out of money, find a red rupee in the chest inside the nearby
hole.) Go past Tingle to enter another area. Go right and hit the *Owl
Statue* with your sword. Then, climb up the ladder to the hut. If you have
the Land Owner's Paper from Clock Town (the exchange you had with the Deku
Scrub, giving him the Moon's Tear), exchange the paper for the Swamp Title
Deed and the flower. As Deku Link, launch up to the roof of the hut and
collect the *Heart Piece*. Then, go left of the hut through the swamp (I
suggest you go across as Deku Link, but be sure to land on the green lily
pads or he'll drown.) Keep going until you see some pots with steam rising
(a nearby sign will say the potion shop is ahead.) Go through the green area
to the Potion Shop. If it's Day 2, you will see a cinema of a witch leaving
the shop. Go behind the shop to an entrance leading to a forest (like the
Lost Woods in Ocarina of Time!) Put on your Bunny Hood and talk to the
monkey. Follow him through the woods (he moves quickly and can fool you into
following the wrong path, so be quick and careful.) When you reach a couple
of other monkeys and an old woman, stop. Talk to her and she'll ask for
something (notice that she is one half of Twinrova from Ocarina of Time.)
You don't have it, but knowing that she's in trouble will help you. If you
saw the cinema of a witch leaving the shop, find her in the forest and talk
to her. Otherwise, exit the woods and enter the Potion Shop. Talk to the old
hag at the desk (the other half of Twinrova.) She will give you an *Empty
Bottle* with Red Potion inside to take to her sister. Exit and re-enter the
woods. Follow the monkey again to the old woman and give her the potion when
she asks for it (don't press the C-Button it's on before talking to her or
Link will drink the potion!) If you do happen to accidentally drink it, go
back to the Potion Shop and the lady will give you another potion for free.
When you give the potion to the old lady in trouble, she is revived and will
leave. Exit the woods and you'll be confronted by some monkeys. One of them
will mention that his brother is in trouble. After talking to them, follow
them back to the last area before the potion shop. As Deku Link, hop back to
the first hut (called the Photo Hut) where the Deku was sitting and enter the
building. As human Link, talk to the old lady through the hole in the little
cove and she'll give you a *Pictograph Box*, plus a free boat cruise. At the
end of the lovely cruise, say yes to disembarking, then change to Deku Link.
Follow the monkey inside to the Deku Palace. As Deku Link, walk forward to
the Deku guards and talk to them. They will let you enter to see the monkey
being punished. Go straight forward to the royal chamber. Talk to the king
and the monkey to learn more about the kidnapping of the Deku princess. Use
the Pictograph Box to take a good picture of the king (you'll need it later),
then exit. That monkey re-appears to explain about the secret entrance to
the Woodfall Temple. Before we enter the temple, you need some Magic Beans.
Enter the left entrance, then carefully go through the maze, avoiding the
Deku guards. If you get caught, you can re-enter the same maze again. Just
talk to the Deku Guards. Go around the maze until you come to a hole at the
end. Drop down and go into the cove to meet the Magic Bean Salesman (also
from Ocarina of Time.) Talk to him to get a free Magic Bean sample. Go to
the patch of soft soil nearby and plant the bean. It won't grow without
water, so use your empty bottle to get some spring water from the little pond
there. Pour the water on the soil and voila! Ride the bean plant to the
treasure chest and open it to gain a red rupee (worth 20 rupees.) Talk to
the Magic Bean Salesman again to buy another bean for 10 rupees. You may
want to buy a couple more, just in case and re-fill your bottle with spring
water. Exit the hole, then either backtrack to the main hall of the Deku
Palace, or get caught and re-enter the hall. Either way, go through the
other entrance and avoid the guards. At the end is a *Heart Piece*.
Backtrack or get caught and go in front of the two Deku guards blocking the
hall's entrance. Go right, using the lily pads to hop across as Deku Link,
then change to normal Link and plant one of your Magic Beans in the soft soil
patch. If it's the 2nd Day, it's raining, so the plant will automatically
grow. If it's not the 2nd day, use spring water from your bottle. Ride the
plant to the top, then launch into the Deku flower. You're on the top level
of the palace grounds. You must stay on the top level. Fly to the Deku
Flower on the moving platform, then use bubbles to get rid of the Deku Scrub
shooting nuts at you. Continue along until you land on a platform with a
hole in it. Go through and you're above the main hall that you walked
through before! Continue launching into flowers and flying until you reach
another platform. Enter the hole and you're in the cage with the monkey that
was captured. Talk to him and he'll basically tell you off! Take out your
ocarina (pipes as Deku Link) and he'll quietly teach you the Sonata of
Awakening. You'll be thrown out when the guards hear you play, but now you
can enter the Woodfall Temple! After you're thrown out, go right, hopping
across the lily pads, but instead of going straight through, go right and hop
on the platform. Use the Deku Flower to launch to the entrance. Once
outside in the next area, use the Deku Flower to launch up and get rid of
those annoying mosquitoes (if you happen to fall down, you'll need to re-
route or play the Song of Time and return here through Deku Palace.) Fly
from flower to flower, then fly onto a big log. Hop over to the last flower,
then fly onto another platform. The owl (also from Ocarina of Time) will
talk to you about the owl statues, then fly off. Read the notes carved in
the rock to learn the Song of Soaring. This song will take you to the owl
statue locations that you hit your sword with, whenever you're stuck
somewhere, lost or whatever. Anyway, continue flying in front of the
waterfall, then enter Woodfall. Go right, across the water to the walkway.
Watch out for those charging enemies. Use your shield and sword as normal
Link (it's easier than using the bubble shooting as Deku Link.) Then, once
the enemy is gone, get rid of the Deku Scrub and use the flower it leaves
behind. Fly to the next walkway. Make your way around until you reach a
walkway with a gold and brown treasure chest (there is another treasure chest
nearby that has just rupees inside.) Open the chest for a *Heart Piece*,
then fly to the centre platform. Hit the *Owl Statue* with your sword to
remember the spot. If it's not Day 1, play the Song of Time and then warp
back to Woodfall. You'll need as much time as you can get. Stand on the Deku
symbol in the middle. Play the Sonata of Awakening as Deku Link to reveal
the Woodfall Temple. Use the Deku Flower to fly over to the entrance (you'll
just make it across!) Enter the first temple of the game. In each of the
four dungeons in the game, you must find 15 Stray Fairies, then after the
temple is back to normal, you need to find the Fairy Fountain and return the
Great Fairy to her normal self. You'll then be rewarded with something.
Okay, got all that?
Items/Weapons: Hero's Bow, Large Quiver, Spin Attack, Bomb Bag, Largest
Quiver, Big Bomb Bag
Masks: 2 // 10/28- Odolwa's Remains, Mask of Scents
Heart Pieces: 9 // 19/52
Empty Bottles: 0 // 1/6
Owl Statues: 0 // 4/10
Songs: Oath to Order
Once inside the Woodfall Temple, play the Inverted Song of Time to slow down
time (if you haven't already). It's very helpful. Wear the Great Fairy Mask
to attract Fairy # 1. Use the Deku Flower to launch and fly to the right.
Open the treasure chest on the platform to get Fairy # 2 (it must touch you
to gain it.) Fly across to the next platform, then fly towards the back of
the upcoming platform, avoiding the Skulltulas. Enter the door to the main
room of the dungeon. Go left, down the ramp. Beat the Deku Baba at the bottom
to gain Fairy # 3. As Deku Link, use the red Venus Flytrap plants and go
around to the other side of the centre platform. Before entering the door
there, go to the platform with all the pots on it. Break them and receive
Fairy # 4. Continue through the open door. Use the Deku Flower in the middle
of the room, then fly left to the treasure chest. Open it for a Small Key,
then use the flower again to fly straight forward. Enter the door. Use the
Deku Launchers to launch up on the Snappers when they cross over your flower
(make sure they see you or they won't move.) When all 3 are gone, open the
chest that appears for the Dungeon Map. Exit this room and the last one to
return to the main room. Go around to the locked door and open it, using the
key. Push the grey block forward, then go around the path to a Skulltula.
Defeat it to get Fairy # 5. Continue forward along the path, then push the
block forward again. Continue back around to where the Skulltula was. Put on
your Bunny Hood, then light a Deku Stick, using the lit torch. Race to the
unlit torch to open the door. Quickly, put away the stick to save it or the
gnats will bite you (they're attracted to the fire.) Enter the door, then use
the Deku Flowers again to get rid of the 2 mosquitos. When they're gone, open
the treasure chest that appears for the Compass. Exit back to the last room.
Put on your Bunny Hood again and light another Deku Stick. Run up the stairs
on your left and then, go right across the platforms (the Bunny Hood also
makes you jump farther), burning the cobweb at the end. Quickly, put the
stick away, then beat the Deku Babas to gain more Deku Sticks or Deku Nuts.
Go up the stairs (he walks automatically once you get close to them). Defeat
all the Black Boes in the dark room to make a treasure chest appear. Open it
for Fairy # 6. Light a Deku Stick using the lit torch in the centre and wear
the Bunny Hood to quickly light all three torches around the room. Once
they're all lit, the door opens. Make your way through the room, using the
Deku flowers, avoiding the mosquitos, to the left. Go through to the top
level of the main room. As normal Link, step on the switch to your left, to
make a couple of ladders appear. Go right and pop the bubble to free the
fairy, then either walk into it or wear the Great Fairy Mask to attract it
(that's Fairy # 7.) Go back to where the switch was and enter the door behind
it. Go right, then through the open door to engage in a battle with a mini-
boss, Metal Dinalfos. He's very easy (see the boss section for details.) When
he bites the dust, open the treasure chest that appears to gain the *Hero's
Bow*, already equipped with 30 arrows. Exit to the last room. Test out the
new bow on your left by hitting the eyeball switch. This makes the Deku
Flower in the middle of the room move up and down. Then, shoot the beehive,
left of the eyeball switch to free a Stray Fairy. Wear the Great Fairy Mask
to attract Fairy # 8. As Deku Link, launch into the Deku Flower in front of
the door that led to the mini-boss and fly onto the Deku Flower in the middle
of the room. Fly again to the door across from you and enter to meet another
mini-boss, Gekko. He's a bit tougher than the Metal Dinalfos, but still
pretty easy. Again, see the boss section. When Gekko is defeated, he turns
into a frog (you'll use the frog later to get a Heart Piece, but you can't
get it now). Enter the door that has a fence around it and open the colourful
chest for the Boss Key. Backtrack to the top level of the main room. Use your
bow and shoot an arrow through the lit torch to light the torch on the centre
platform. The platform will rise and start spinning (it looks like a flower.)
Jump onto the spinning flower and take out your bow. You have to time this
one. Shoot an arrow through the lit torch in the centre to light the unlit
torch across the room (it's next to the platform where the Stray Fairy in a
bubble was.) When the torch is lit, the barred door opens. Jump over where
the door is, then launch into the Deku Flower. Fly to the torch that you lit
(don't land right on it or you'll lose a life.) Step on the switch next to
the torch as normal Link to make a treasure chest appear. Drop down into the
water (it's no longer poisonous) and make your way up the ramp to the chest.
Open it for Fairy # 9. Now that the water isn't poisonous and you have your
Hero's Bow, go back to the room with the stone block, which is left down the
ramp into the door. Shoot an arrow at the beehive on the bottom of the high
platform, then wear the Great Fairy's Mask to get Fairy # 10. Then, shoot an
arrow at the bubble below the walkway, then wear the Great Fairy's Mask to
attract and gain Fairy # 11. Exit back to the main room, then climb up the
ladder to the top floor. Find the door with the Deku Flower in front and
enter (it's the door that you opened by shooting an arrow through the flame
to the un-lit torch across the room.) This can be tough, but make it easier
for yourself. Use arrows to get rid of the Skulltulas waiting for you on the
ceiling and the dragonflies. Then, go down the ladder and use the Deku Flower
to launch to the right platform (a cove in the wall.) Get the fairy there
(Fairy # 12.) Then, fly over to the third right cove and get Fairy # 13. Fly
up again to the right and get Fairy # 14 from yet another cove. Finally, from
the right-most cove, use an arrow to pop the bubble over the flaming statue,
then wear the Great Fairy's Mask to attract Fairy # 15. Now, you have all the
Stray Fairies. We'll get them back in the Fairy Fountain later. Now, using an
arrow, hit the crystal switch across from you. Quickly, turn into Deku Link
and fly over to where the switch is. Hop onto the statue, then across to the
Boss Door. Turn into normal Link and enter the door to battle Odolwa. See the
boss section for details on defeating him. Once he's gone, collect the Heart
Container, then step into the blue light to get *Odolwa's Remains*, one of
four Guardian Masks. Now you will learn the Oath to Order from the weird-
sounding guardian. Very interesting... After defeating Odolwa, the poison
water is restored to normal and you are transported to another area. Slash
the vines on that tree with your sword, then enter and talk to the Deku
Princess. She will ask you to carry her back to the Deku Palace. Use your
empty bottle to hold her inside. Tight squeeze! Exit this area, cross the
path to the next area, then hop into the water below. Continue through the
entrance to the Deku Palace. As Deku Link, talk to the guards who'll let you
through. Go straight to the Royal Chamber and the Princess will ask to be
dropped off in front of the king (her father). In front of the king, drop her
out of the bottle and the monkey will be freed. Kudos is given and you are
also given a gift that must be picked up. Exit the palace, outside where the
two guards are. Go right, across the swamp and enter the cave. This is the
Deku Shrine. As normal Link, talk to the butler. He will give you a special
gift if you follow him. Put on the Bunny Hood and quickly follow the butler
through the maze. At one point, you'll need to shoot a crystal switch with an
arrow to put out the flames. All the other obstacles are fairly self-
explanatory. At the end, he will reward you with the *Mask of Scents*. Step
into the blue light to be transported outside. Depending on the day, you may
need to redo tasks, such as saving Koume in the forest, beating Odolwa and
taking the picture of the Deku King. If it's Day 1, you can go to the boat
cruise centre and give the pictograph to the man there for a Heart Piece. If
not, you'll need to do it again. You can also show him a picture of his son,
Tingle, for a *Heart Piece* or, later when you've already gotten it, you can
get a Silver Rupee. Now, talk to the old hag inside and she'll offer you a
free boat cruise with a twist. Using your bow, you must hit 20 targets by the
time the cruise is over. Make sure you don't hit the witch 10 times or you
automatically lose. If you lose, she'll charge you rupees to play again, so
be careful and precise! When you finally win, you get a *Heart Piece*. Exit
this area of Southern Swamp and backtrack to the main entrance where Tingle
is. Go through the other entrance to the Swamp Shooting Gallery. This game is
fun, but costs 20 rupees a try. Shoot all the enemies (birds, scrubs and
wolfos) to win. Be sure to get the hidden scrubs (one is on the left on top
of a stone wall and the other is on tree to the right.) If you happen to miss
some enemies at one point, they will re-appear again later. When you win, you
receive the *Large Quiver* that holds 40 arrows. Play again and win to get a
*Heart Piece*. Now, before moving on to the next dungeon, return to Woodfall
(fly to the owl statue.) Turn and face the wall. See the hole? As Deku Link,
dive into the flower and land on a pillar with another flower. Launch and fly
up into the cave. As normal Link, walk to the fountain and all 15 stray
fairies will combine to form the Great Fairy. She will grant you a new sword
technique, the *Spin Attack*. Now, return to Clock Town. Go to the West side
and enter the Bomb Shop (it's across from the banker.) Buy the *Bomb Bag* for
50 rupees. On Day 1, stop the burglar in North Clock Town again. Head back to
the Bomb Shop and buy the *Big Bomb Bag*. Now, you can get your horse back
(later)! In East Clock Town, play the Shooting Gallery and win the *Largest
Quiver*. Win a second time for a *Heart Piece*. Play the Song of Time and
go back to Day 1. On all three days, play at the Deku Playground in North
Clock Town (use the Deku flower to reach the hole inside the fenced-in area).
Win all three days to get a *Heart Piece*. There's a similar activity at
Honey & Darling's in East Clock Town. Play a different game each of the
three days and win all three for a *Heart Piece*. Collect the Land Title
Deed in South Clock Town (by trading the Moon's Tear) and enter the Stock Pot
Inn via the roof (use the Deku flower nearby and enter the door) between
midnight and 6 a.m. of any day. On the bottom floor in a cove that acts as a
bathroom, a hand will pop out and ask for paper. Give him the deed and
you'll get a *Heart Piece*. In the Astral Observatory where you get the
Moon's Tear, peer in the telescope and look for a Deku Merchant flying around
the Clock Tower. Follow him with the telescope until he lands in a hole.
Exit out the east gate to Termina Field and search by the trees surrounding
the back of the observatory. Drop through the hole and talk to the Deku.
Refuse his first offer of 150 rupees, then pay 100 rupees for the *Heart
Piece*. Lastly, in Termina Field, at the south end, drop through the hole
hidden by the Deku Baba in the tall grass by the entrance to Milk Road.
Defeat the Peahat inside with arrows for a *Heart Piece*. Return to Day 1
and play the Inverted Song of Time to slow down time. Stock up on arrows and
bombs. Head back to North Clock Town and exit through the North Gate to
Items/Weapons: Snowhead Map, Lens of Truth
Masks: 2 // 12/28- Goron Mask, Don Gero Mask
Heart Pieces: 1 // 20/52
Empty Bottles: 0 // 1/6
Owl Statues: 2 // 6/10
Songs: Goron Lullaby
Go down the ramp to the snow area and search for a hole by the mushroom-
shaped platforms. Drop through and fight two Dodongos by shooting arrows at
their tails. Defeat both for a *Heart Piece*. Back outside, climb up the
ramp ahead, then up another one. Shoot the icicle at the top (Tatl will let
you Z- Target it) with two arrows, then enter the new area. Go straight, then
follow the map left. Bomb the big snowballs blocking your path and continue
to the Mountain Village. You should see an *Owl Statue* near the small
bridge. Hit it to remember your spot. If you want to, you can talk to the
hungry Goron nearby. You'll save him later. Go behind the log cabin and enter
another area. Watching for Wolfos that pop up, go over the bridges and stop
to buy the *Snowhead Map* from Tingle for 20 rupees (if he's not on the
ground, pop his balloon.) Continue across and into the next area. Go around
the snow-covered houses and drop to the lowest level. Walk around and you'll
find Kaepora Gaebora, the wise owl who also appeared in the Ocarina of Time
game. Follow him over the big gap by jumping on the feathers he drops. He'll
lead you to a cave. Enter and open the big chest for the *Lens of Truth*. You
can use it in this cave and bomb the boulders (the left one has some rupees
in a chest.) Exit and use the Lens of Truth to see the winding path. Follow
it to the end and, if you still have the Lens on, you can see a ghost! Talk
to him, then follow him when he asks you to. Don't keep the Lens on too much
or you'll lose a lot of magic power. You can see his shadow on the ground and
use it as a guide when the Lens is turned off. He'll stop and wait for you at
different points. When he stops, turn on the Lens of Truth and he'll
continue. At one point, you need to hop across ice platforms to a wall. Use
the Lens of Truth to see a ladder. Go right, left and right at the ladder
"forks". You'll eventually make it to the Goron Graveyard. Talk to him again
to learn he is Darmani, a deceased Goron King. Play the Song of Healing to
heal him. You'll now receive the *Goron Mask*! Put the mask on to become the
reincarnation of Darmani. Read the tombstone to learn basic moves (or see my
Basic Controls and Actions page for info.) Pull the back of the tombstone to
fill the area with hot water. Fill up a bottle with hot water and exit the
area quickly. Turn back to normal Link and dump the hot water on the frozen
Goron (the one in ice.) Go back to the last area with the hot water and
refill another bottle. Quickly, wearing your Bunny Hood, head out and back to
the area where you got the map before the water cools down. Go to the lower
ground and find the snowball that seems bigger to Tatl (he'll fly to it and
turn green.) As Goron Link, punch the snowball to reveal an old frozen Goron
(he's called the Goron Elder.) Still as Goron Link, dump the hot water on him
to revive him. Talk to him 2 or 3 times. He won't do much for you,
unfortunately, after that long trip to save him, but it will help for later.
Head back to the last area where you got the Lens of Truth. On the lower
grounds, search for the Goron Shrine (it's a big, hard door with a sign next
to it.) Do a Goron Stomp to open the door. Enter! You'll hear an annoying
crying baby. Head up to the top and go through the opening. Talk to the
crying baby, then exit. Head back to the Goron Graveyard and fill another
bottle with hot water. With the Bunny Hood on, quickly head back to the map
area, where you'll find the Goron Elder frozen solid again (that same
snowball.) Punch the snowball as Goron Link and revive him with the hot water
as Goron Link. Talk to him twice and you'll mention the crying baby and the
old Goron will teach you part of the Goron Lullaby. He doesn't remember the
rest of it. That's okay, he is old after all! Head back to the Goron Shrine
and play the Goron Lullaby (the part that you know) in front of the baby
Goron. The baby will sing the rest and the song will be complete. Almost
every Goron in the shrine will fall asleep! The torches will be lit in the
baby's room. As normal Link, wearing the Bunny Hood, light a Deku Stick, then
run around and light all the torches in the shrine. When you do, the
chandelier on the ceiling will start spinning. As Goron Link, in front of the
baby's room, roll towards the chandelier and build up speed. When you're
fully loaded, roll over the small ramp into the chandelier. Try to break the
spinning pots. One of them will drop a big piece of meat. As Goron Link,
carry the meat out of the shrine and go back to the area where the hungry
Goron was. Throw the meat up there and the Goron will reward you with the
*Don Gero Mask* (a frog.) When you're finished that, you are ready to start
the next dungeon, Snowhead Temple. While in this area, after freeing the
hungry Goron, go over the small bridge to a new area. As Goron Link, roll
over the gaps and watch out for the snowballs! Make your way through and hit
the *Owl Statue* at the end so you don't have to go through that last area
again! A big Goron is blocking the entrance to the temple. Take out your
Ocarina (drums as Goron Link) and play the newly learned Goron Lullaby. The
Goron will fall asleep and fall off the edge of the cliff! Go up the path,
avoiding snowballs and Wolfos. At the top, enter Snowhead Temple.
Items/Weapons: Fire Arrows, Big Magic Meter, Razor Sword, Gilded Sword,
Biggest Bomb Bag
Masks: 1 // 13/28- Goht's Remains
Heart Pieces: 3 // 23/52
Empty Bottles: 1 // 2/6
Owl Statues: 0 // 6/10
I suggest slowing down time with the Inverted Song of Time. In the first
room, get rid of those annoying white Boes. Then, as Goron Link, push the
block forward to create a path. Get rid of the Wolfos, then go through the
open door. Line yourself up with the bridge and time it so you'll roll over
the bumps, avoiding the Freezards' cold breath. If you fall, just climb that
ladder to the top and start again. When you're at the end, change to normal
Link and try to nab that Stray Fairy under the middle pillar under the bridge
(she's in a bubble) with an arrow, then wear the Great Fairy Mask to attract
her to you for Fairy # 1). Burst the bubble under the platform in front of
you, then wear the Great Fairy's Mask to get Fairy # 2. Then go right through
the opening (not the door). Open the chest to receive the Dungeon Map and
collect Fairy # 3 in the corner of the room. Go back to the last area and
enter the other door to your right. Go through the gold-bordered door.
Looking left, you'll see a stack of 2 grey blocks against the wall. Pull them
out to reveal a secret cove. Open the small chest inside to get a Small Key.
Push and pull the stack of blocks to the end of the small snow-covered floor
and a chest will appear out of your reach. That's a Stray Fairy, but you'll
get it later. Exit back to the last area. Take the stairs next to the blue-
bordered door to the lower level. As Goron Link, find a switch on a small
lava pit. Step on it to make a small chest appear. Open it to get Fairy # 4.
Go back up the stairs nearby and through the blue door. Head over the bridge
or take the ladder at the bottom. Go back to the room before this one with
the Wolfos. Open the locked door with your key. Open the chest for the
Compass, then bomb the wall up ahead. Take the stairs up to a room with many
icicles on the ceiling. Watch where you step, but get up on the platforms.
Using the Lens of Truth, you can see an opening in the right wall. Using the
Bunny Hood, jump through it and open the chest for Fairy #5. Jump back out
and climb onto a platform. Shoot the centre icicle twice with arrows and it
will break the ice block in the middle. Climb up and onto the platform ahead.
Punch the giant snowball as Goron Link and open the chest for a Small Key.
Enter the locked door below using your key. Using the Lens of Truth, see the
Stray Fairy on the ceiling. Pop the bubble, then wear the Great Fairy Mask to
attract it (Fairy #6). Here's a little puzzle that involves switching between
human and Goron Link and doing some Goron Stomping (and running!). First, nab
all the white Boes to make things easier (when you get the Fire Arrows, melt
the ice barrier at left for a shortcut to the door). Then, Goron Stomp the
first circular platform near the entrance, which will cause a smaller
platform to rise up. Hop over to the raised green one nearby and Goron Stomp
that one. Then, Goron Stomp the 2nd yellow one. As normal Link, go to the
green switch on the snowy ground and jump to the open door. Quickly, enter
the door before it gets blocked off again. Roll across the bridge and over
the gap to the other side. Carefully, roll over the snow against the wall.
Instead of entering that door, turn around and roll across another gap. Enter
the door at the end to battle a mini-boss, Wizrobe (Phase 1). See the boss
section for details. When he's space dust, collect the *Fire Arrows* in the
chest. Drop to the lower level with the platform and doors with the colourful
borders (sorry about the pain, Link!) and shoot Fire Arrows at the ice-
covered openings. Go through the green-bordered door that's next to the gold
one. Using the Fire Arrows, melt all three Freezards (ice-blowing enemies.)
When they're gone, a chest appears. Open it for Fairy #7. Shoot Fire Arrows
at the torches to light them (there are 3 in total). This opens another door.
Enter it and Goron Stomp the platform to rise the main platform. Exit to the
last room and then again. Drop to the very bottom of the main room and then
climb the stairs. Go through the blue-bordered door and back a room, then
through the door across that was locked before. Push the block forward
against the wall. Climb to the top and enter the door. Hop across to the
other side. Open the chest that you couldn't reach to get Stray Fairy # 8.
Go back and toss a bomb at the wooden crate nearby to release the fairy.
Attract Fairy # 9. Use a Fire Arrow to melt the giant ice block, then step on
the switch, push the block forward, right and then up to reach the chest with
Fairy # 10. Go back 2x and across the bridge. Melt the Freezards, then melt
the ice block to open the chest with a Small Key inside. As normal Link, hop
over to the room where you got the Dungeon Map. Stand on the platform and
shoot a fire arrow at the Freezard to get him out of the way, then shoot the
ice-covered eyeball switch to raise the platform you're standing on. Using
the Lens of Truth, you can see a line of blocks in the air. Climb each one
and hop across to a cove. Open the chest for Fairy #11. Get back up on the
high floor of the room and enter the door. Now you are in the main room in
its new position. Roll against the snow piles on the wall or use the small
ladder. Punch the ice layers on the platform. Shoot the ice-covered opening
with a Fire Arrow, then enter it. Punch another ice layer on the platform.
Roll over the snow-covered wall (carefully). Punch yet another ice layer,
then enter the locked door using the key you have. Defeat the Eenos (snowball
throwing enemies). Use the Lens of Truth to see a Stray Fairy. Pop the
bubble, attract it with the Great Fairy Mask (Fairy #12), then enter the next
door (shoot a fire arrow at the ice). Beat the two Dinalfos to collect two
Stray Fairies (one for each enemy; that's Fairy #13 and Fairy #14). Go
through the door to the next area. Drop to the platform below, in the middle.
To get the last Stray Fairy, burrow into the flower as Deku Link and using
the Lens of Truth, fly down and right to the opening with the chest and a
Deku Flower in front and SLOWLY drop into it (#15). Make your way back up to
the 4th floor bridge. Punch the big snowballs blocking a path (as Goron
Link). Follow the path to the next room. Roll over the gap to the Boss Door.
We don't have the Boss Key yet, so, as Deku Link, dive into the flower and
fly below to the door with two icicles next to it (to your left when your
back is to the Boss Door). Enter the open door to fight Wizrobe again in
Phase 2. See the boss section for details. When he disappears, go through the
open door and collect the Boss Key from the colourful chest. Backtrack up the
stairs and roll across the gap and open the door with the Boss Key for the
battle with Goht. See the boss section for details on beating this fun boss
(no, that is not a typo, he's actually fun to beat!) Collect the Heart
Container, then step into the blue light to get the 2nd Guardian Mask,
*Goht's Remains*. Once you finish that temple, Mountain Village is returned
to normal. Go to the Great Fairy Fountain on the first level of Snowhead
Temple for the *Big Magic Meter*. Now, you can get a few things. If you beat
Goht after Day 1, play the Song of Time, then the Inverted Song of Time, warp
to Snowhead, warp to the boss by using the platform in the very first room
and beat Goht again. Otherwise, on Day 1, slow down time by playing the
Inverted Song of Time. Go to the area where the Goron Shrine is and find the
cave with the big Goron inside that sells powder kegs (look for the sign).
He'll train you in order to use them. Take the keg and throw it over the
steps one by one until you're outside. Go forward on the ramps and turn
right. Go through the opening into the area with Tingle. Go over the bridges
and stop at the end of the last one. Turn right. Throw the keg up each step
and place it in front of the boulder. Talk to the baby Goron and he'll
explain what is behind the boulder. When it blows up, you can enter the Goron
Races. This is kind of fun. Go inside and talk to the baby again. Roll
through the obstacles (trees, bombs and bumps in the track) and hit the green
pots for magic refills. Finish in first place to win a new *Empty Bottle*
with Gold Dust inside! Cool. Now what do we do with that? If you have the
Adult Wallet (earned after depositing a total of 200 rupees in the bank) and
100 rupees in your wallet, first go back to the Goron with the powder kegs to
be approved. Get one free powder keg, then head back to the area before the
main village with the log cabin. As normal Link, enter the cabin on Day 1.
Talk to the guy and the weird metal one. He'll fix your Kokiri sword to a
*Razor Sword*. Exit and play the Song of Double Time. Advance to Dawn of Day
2. Enter and get the Razor Sword. Talk to him again and give him the bottle
of Gold Dust when prompted to. He'll fix your sword again. Exit and advance
to Dawn of the Final Day. Enter and he'll give you the *Gilded Sword* along
with your empty bottle back. Before moving on to the next dungeon, you can
play the Treasure Chest Game in East Clock Town. Play as Goron Link to win
the *Heart Piece*. In Termina Field, find four holes (under a rock between
the north and west ends; near the Milk Road entrance by the tall grass; on
the left side of the back of the observatory; and in the north end on the
right side where snow meets grass). As Goron Link, play the Goron Lullaby to
each red Gossip Stone. On the fourth one, you'll get a *Heart Piece*. In
the Deku Merchant side quest, get the Swamp Title Deed and head to the area
of Snowhead off the Goron Shrine. When you find the merchant, first talk to
him as a Goron and pay 100 rupees to exchange for the *Biggest Bomb Bag*. As
a Deku, give him the Swamp Title Deed and use the flower to reach a *Heart
Piece*. Now, you should return to Dawn of the First Day and continue on.
Masks: 1 // 14/28- Romani Mask
Heart Pieces: 1 // 24/52
Empty Bottles: 1 // 3/6
Owl Statues: 0 // 6/10
Songs: Epona's Song
I figured I'd make a separate page in the walkthrough for this part. Since
you have the Goron Mask, ability to hold Powder Kegs and the Hero's Bow, you
can get your horse, Epona, back! First, start over at Day 1. Play the
Inverted Song of Time to slow down time. Get 50 rupees in your wallet and
head to West Clock Town's Bomb Shop. As Goron Link, talk to the goron inside.
Buy a Powder Keg for 50 rupees. Warp to Milk Road and place the keg next to
the big boulder that the guy is hacking at. Enter the ranch as normal Link.
Take the right path at the fork and Tatl will again recognize your horse.
Talk to Romani (the little girl outside) and she will name you Grasshopper!
She will also let you practice for when "they" come. You will be on Epona.
Shoot all 10 orange dummies in under 2 minutes. You win *Epona* back along
with the song to call her from anywhere in Termina Field, Epona's Song. Once
you learn that, you are also "recruited" to stop the real aliens tonight at 2
a.m. That's a long time from now. You can head over to Mamamu Yan's Doggy
Racetrack. Talk to the lady and then select a dog. Show the dog to the lady
and bet 50 rupees on the dog to win. If your dog comes in 1st place on that
bet, you win a *Heart Piece*. If it comes in at least 5th place, you win some
rupees back. It's easier to win when you get the Mask of Truth later on.
I'll remind you about that when you get it. The idea is to keep picking
confident dogs and you'll eventually get it (a tidbit: I won the Heart Piece
in my first file without the Mask of Truth!) Anyway....play the Inverted Song
of Time again and restore the time speed to normal. Play the Song of Double
Time to advance to 6:00 p.m. Now, you need to wait until 2:00 a.m. You can
enter the house and talk to Romani and her sister, Cremia for a while.
Practice jumping and running with Epona. At 2:00 a.m., Romani will come out
of her house and enter the barn to protect the cows. You do not need to use
Epona when hunting the aliens. You can wear the Bunny Hood and run around
shooting them as long as you stay near the barn. I find that easier. Just
remember to peek behind the barn every once in a while and watch your map for
the little white dots (those are the aliens). The aliens appear at 2:30 a.m.
and stop attacking at 5:30 a.m. Romani rewards you with a new *Empty Bottle*
filled with milk. You are finished Romani's entry in the Bombers' Notebook.
Play the Song of Double Time to advance to 6 p.m. on Day 2. Talk to Cremia,
who is making a delivery to the Milk Bar. Say Yes to her offer for a ride.
When she warns you about the attackers, take out your bow and shoot the two
guys continually until you make it out. Cremia rewards you with the *Romani
Mask*, which is used to enter the Milk Bar at night (it opens at 10 p.m.) You
are finished here!
*Great Bay Coast, Zora Hall & Cape*
Items/Weapons: Great Bay Map
Masks: 2 // 16/28- Zora Mask, Stone Mask
Heart Pieces: 1 // 25/52
Empty Bottles: 0 // 3/6
Owl Statues: 2 // 8/10
Make sure you're at Dawn of Day 1 and play the Inverted Song of Time to slow
down time. Now that you have Epona back, head through the West Gate in West
Clock Town. Call Epona and ride down the sandy path. Jump over the fences
until you reach Great Bay. Dismount at the watery area. See all those
seagulls? They're surrounding a Zora who is drowning. Swim behind him and
push him to shore. He takes a few steps and then collapses. Talk to him and
he'll sing his last song, explaining what is happening in Great Bay. Play the
Song of Healing to heal him. When he's gone, you get the *Zora Mask* so you
become the reincarnation of Mikau, a member of the Zora band, the Indigo-Gos
(remember Toto, their manager from the Mayor's Residence?) You can read his
memorial to learn how to use Zora abilities. Swim up to the building in the
water ahead. Hit the *Owl Statue* as normal Link to save that spot and buy
the *Great Bay Map* from Tingle for 20 rupees. If you climb the ladder and
enter the Marine Research Lab, you'll notice a big empty aquarium. You need
to find 7 Zora eggs and put them in there when you find them. You should have
3 or 4 empty bottles by now. If not, check the 4 Swords and 6 Bottles page
and see if you can get one you missed. It's okay if you only have a couple,
but you'll need to do some backtracking when your bottles are full with eggs.
Anyway....go back to the beach and go right to another area. See the fin on
that area across the water? Swim over there, then dive down to the bottom.
Watch out for the bony fish and Like- Likes. Enter the shark's mouth to get
to Zora Hall. You can't do too much here, but you can learn about the Indigo-
Gos band members (Lulu, Japas, Evan and the drummer). Go right to the Zora
Shop's door, then go left to Zora Cape. There is Lulu, but she won't talk to
you. Hit the *Owl Statue* as normal Link to remember your spot. Before we
continue, go back to Clock Town (warp). Buy a Red Potion from the Trading
Post in West Clock Town and it will go into one of your bottles. Head through
the East Gate and call Epona. Go through the opening to Ikana Valley. Jump
the fences, then stop. See that circle of rocks? Take out the Lens of Truth
and use it to see a solider stuck in there. Talk to him with the Lens on and
he'll ask for your help. When prompted to, give him the bottle with potion.
He will reward you with the *Stone Mask*. This will prevent some enemies from
seeing you. You can also head back to Snowhead Temple, defeat Goht again
(unless you already have in this day's agenda) and visit the area with
Tingle. Dive in the water as Zora Link and collect the *Heart Piece* from
the chest. Warp back to Great Bay Coast and swim around in the first area.
Look for a waterfall with a couple of Like-Likes around and a bunch of tall
spiny things in the water. If you find a Zora, you've gone too far. You can
also see 4 boards underwater with skull and crossbones on them. Bang into
them as Zora Link and one of them will reveal an entrance. This is the
Gerudo's Hideout. Enter the cave and continue on....
Masks: 2 // 18/28- Mask of Truth, Circus Leader's Mask
Heart Pieces: 10 // 35/52
Empty Bottles: 1 // 4/6
Owl Statues: 0 // 8/10
Songs: New Wave Bossa Nova
Change back to normal Link and put on the Stone Mask. Jump into the water,
then hop on a boat when a guard comes by. Take a Pictograph of the guard
(you'll need it later). When you come towards a platform, jump off and onto
it. Switch to Goron Link and pound the switch to open an underwater area. As
normal Link, with the Stone Mask on, hop into the water. Change to Zora Link
and dive down. Nearby is the opening (look for orange swirls in the water,
then go just a bit forward from it, it's a big tunnel with a gold border).
Swim into the opening. Once inside, dive down, pounding the board and you are
in a maze. Okay, here's how to get out of it. Pull the stone block towards
you as far as it will go. Go left and bang into the board to break it. Go
right, breaking another board, and push the stone block as far as possible.
Go right, then left twice and you're free! Step onto the orange swirls and
you're pushed up to another type of maze, but not as hard (even though the
last one wasn't all that hard!) Avoid the orange swirls and the spiked bombs.
Walk on the bottom. If you get into the orange swirls, you'll be pulled back
into the main area of the Pirate's Fortress and have to re-do the stuff
before. When you're at the end, surface and go through the door. Almost the
same room as the last one. Avoid the spikes and climb up on the ramp. You can
see a Heart Piece in a caged-in room. Climb up the left ramp and bang into
the barrels on the left. Quickly, step on the switch to open the door to the
*Heart Piece*, put on the Bunny Hood and run to it. After you collect it,
step on the switch behind you to open the door again. Go back up that ramp
and shoot the diamond switch with an arrow then, as Zora Link, dive into the
water nearby and swim through the opening to a new room before it closes.
Swim over the orange swirl, then climb the ladder. This next room has a
switch on the wall blocked by a gate, a switch on the floor and a grate.
Stand on the floor switch to open the gate blocking the other switch. Scoot
over to the grate and shoot the switch with an arrow before it closes up
again. A water spout will act as an elevator pushing you up. Climb the ladder
and you'll see a telescope. You can look through it to see the Gerudos
walking around their hideout. Turn and shoot an arrow at the switch across
from you. The door below will open, so enter it. Wear the Stone Mask and go
around the bend, then through the opening. Now you're in the area that you
may have seen through the telescope in the last room. Wearing the Stone Mask,
go to the centre of the area and climb the ladder. Cross the bridge to the
other side and enter the door. Walk forward and a cinema will start. You'll
hear a couple of Gerudos talking. After it's done, shoot an arrow through the
barred window at the beehive. The bees will scare away the guards. Exit to
the bridge outside and turn right. Drop down a level to another door. Enter
it and you're in the room where those guards were just now. Open the big
chest for the *Hookshot*! This is useful for hooking onto targets and other
things. In this room, hookshot to the wooden board above the aquarium. As
Zora Link, dive down and scoop up the Zora Egg into a bottle. Climb out and
exit back to the outside area with all those guards around. Keep the Stone
Mask on all the time while around these guards or they'll see you. Go to the
northwest part of this big area and hookshot on the black and white targets.
Enter the door and walk past the guard. Enter another door and a Gerudo Guard
will come out to fight. Just fight her like you do the Wolfos. Use the sword
to attack and the shield to defend. After she's defeated, enter the door with
the torches on either side of it and you'll find the Second Zora Egg in
another aquarium. Dive down as Zora Link and scoop it up in another bottle.
Backtrack to the big outdoor area. Go to the right side of the area and find
another door. Enter and go past the guard. Go through another door to fight
another Gerudo Guard. Same strategy as before. When she's gone, enter the
other door and collect the Third Zora Egg in another bottle. You might be out
of bottles by now, but you can play the Song of Soaring and warp to Great
Bay, then drop the eggs off in the big aquarium in the Marine Research Lab
any time. When you return to the Lagoon, hitch a ride on a pirate boat
(wearing the Stone Mask), get off on the platform at left, hookshot to the
black & white target, go up the ramp and into the big guard infested area.
Head to the back of the settlement in the northeast corner of the map.
Hookshot up to the last door. Walk past the guard outside and into the room.
Pass the guards in this small room. Open the chest for a Silver Rupee, then
go through the next door. Go through the room and fight the Gerudo Guard.
Collect the Fourth Zora Egg. Warp to Great Bay and drop off all the Zora Eggs
you have (4 total). In the first area of Great Bay on the beach, find the
Fisherman's Hut. Remember that Pictograph you took of a Gerudo Pirate? If you
don't have it, just go back to the first area of the fortress and take a
picture of a guard. Talk to the guy, then to the seahorse and give the guy
the picture when prompted to. He'll give you the seahorse in one of your
bottles. You need to drop the seahorse off at Pinnacle Rock. Swim out in the
water in the first area of Great Bay and look for two big pillars sticking
out of the water. Sink down near there and walk forward. You are transported
to Pinnacle Rock. Drop the seahorse off and talk to him. He'll lead you to
the area where you can help him. Follow him (he'll stop at each sign). You
need to defeat all the sea snakes in the underwater area ahead to free the
seahorse's friend. Look in all of those holes to find them. Be careful and
stand next to them, not in front of them, because he pokes his head out and
might attack you. The ones at the bottom of the lake are easy, because you
can stand on land, but the others are a bit trickier. You need to stand in
the hole just next to them. Hit them with your boomerang twice to defeat
them. Not every hole has a Zora Egg in it, but three of them do. Collect each
Zora Egg found. After you beat all the sea snakes, the seahorses will appear
and be reunited. They reward you with a *Heart Piece*. Head back to the
Marine Research Lab (just float up to the top and walk forward. He'll
reappear at Great Bay. Just go forward and swim) and put the remaining Zora
Eggs into the big aquarium. The scientist will summon you to the front of the
tank. Take out your guitar and play the song after it shows up. The new song
is called the New Wave Bossa Nova. This song will get you to Great Bay
Temple. Now, go out and collect 4 fish in each of your bottles. Come back to
the lab and drop each fish into that other tank with the two weird-looking
fish in it already. One fish will eat all the small fish, then grow big and
eat his pal! He'll blow you a *Heart Piece* kiss! Play the Song of Time and
save your game. Now that you have the Hookshot, you can collect a few things
before actually entering the temple ahead. After 10 p.m., enter the Milk Bar
in East Clock Town by wearing your Romani Mask. Talk to Toto as human, Deku,
Goron, and Zora Link and play the notes as instructed to. You will
eventually play Ballad of the Wind Fish, a classic Zelda tune, and Gorman
will give you the *Circus Leader's Mask*. Exit through the west gate and
head towards Great Bay. Find a boulder in the sand and bomb or Goron punch
it to enter. Shoot the beehives on the roof of the cave, then dive down as
Zora Link to collect a *Heart Piece*. Get the Scarecrow's Song from the
observatory, then warp to Mountain Village. Head towards Snowhead and get
over the first gap as a Goron. Walk towards the second gap, then use the
Lens of Truth to see a series of ice platforms. Hop across them till you
reach a big gap. Play the Scarecrow's Song to summon him, then hookshot to
him and get the *Heart Piece*. Warp to Great Bay Coast and head into the
eastern area on the beach off Zora Hall. Head past the Zoras on the beach to
a stretch of sand with some broken branches. Hookshot to the closest tree
above, then across more trees to Waterfall Rapids. As Zora Link, dive into
the water and meet up with the beaver jet-skiing on the water. Sink down and
talk to him to race. Get through 20 rings in the course in 2 minutes, then
race the big brother beaver through 25 rings to win an *Empty Bottle*. Exit
the area, then re-enter and talk to them on the platform. Race through 20
rings in 1 1/2 minutes, then 25 rings in 1 1/2 minutes to win a *Heart Piece*.
Outside the beavers' home, dive into the waterfall pond and defeat the Like-
Like with your shock attack (R+B) for a *Heart Piece*. With the Scarecrow's
Song still activated, buy a Magic Bean from the salesman in the Deku Palace
maze and fill a bottle with spring water. In Great Bay, head towards the
Pirate's Fortress to a stretch of lands with platforms higher up. Look for a
hookshot target and pull yourself up there. Continue hookshotting to a soft
soil spot. Plant the bean, then water it and use the plant to reach a
distant platform. Play the Scarecrow's Song, then hookshot to him and get
the *Heart Piece*. Now warp to Zora Cape and head back into Zora Hall. As a
Zora, find the drummer inside his dressing room. Hookshot to the tree and
read the diary. Write down or memorize both parts of the song (should be A,
C-down, C-right, A and C-down, C-right, C-left, C-down). Exit and find Japas
(the guitarist)'s room. Write down both of Japas' parts and play your own
after each of his. The song should be C-right, C-right, C-down, A, A, C-
down, C-right, A, C-left, C-left, C-right, C-down, C-down, C-right, C-left,
C-down). With the entire song's tune, find Evan (the pianist)'s room and as
human Link, play the entire song standing by Evan to win a *Heart Piece*.
While here, in the Deku Merchant side quest, bring the Mountain Title Deed
into Lulu's room and, as Goron Link, show it to the merchant. Use the Deku
flower to reach the *Heart Piece* above. Whew! Now, you have the ability to
complete the 1st Skulltula House if you want to now. See my section on that.
You'll win the *Mask of Truth*. Remember that the mask is useful to get the
Heart Piece at the doggy racetrack at Romani Ranch. Now, on Day 1
preferably, slow down time, then warp to Zora Cape and, as Zora Link, play
the New Wave Bossa Nova to Lulu. She will sing and a huge turtle will appear
to take you to Great Bay Temple. Hookshot to the palm tree on his back and
away you go!
*Great Bay Temple*
Items/Weapons: Ice Arrows, Double Defense
Masks: 1 // 19/28- Gyorg's Remains
Heart Pieces: 2 // 37/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 8/10
When you first enter, shoot a fire arrow at each of the torches in the room
to make a chest appear. Open it for Fairy #1. Enter the door ahead. You are
in the a machinery room that controls the flow of water throughout the
temple. Turn left and look up. See the Skulltula? Shoot it with an arrow,
then wear the Great Fairy's Mask to gain Fairy #2. As Zora Link, dive down to
the bottom of the water. Look below the platform you were just standing on.
Pop the bubble and collect Fairy #3. Look for a switch underwater (it looks
like a key). Push or pull it and it will disappear. You'll also hear a
confirmation sound. You've turned on a water spout and activated the other
elevator next to the entrance. Swim back to the entrance and take the other
elevator. Get rid of the Skulltulas then, as Zora Link, jump on the water
spout when it's low enough. Hop to the platform, then through the opening to
the next room. This room has a rotating blade in the middle, but they act as
platforms, not really blades. The water is being turned around, too. From
here, go down to the perimeter below and look down into the water. Do you see
the pot in the middle of the floor below? Shoot it with an arrow, then wear
the Great Fairy's Mask to gain Fairy #4. Another fairy is in this room. Look
for barrels on top of a high platform. Hookshot to them (hook onto the
barrels), then bang into it for Fairy #5. As Zora Link, jump into the water
in the centre and dive down. The current will push you into a room, but you
need to be on the level of openings just above the floor, not the ones on the
floor. When you enter, you should see a chest. Get up onto a platform and
hookshot to the chest. Open it for the Dungeon Map. Look across from the
chest and hookshot the pots to break them. A Stray Fairy comes out of one of
them. Wear the Great Fairy's Mask and collect Fairy #6. Now, dive down and
hit the hands blocking the opening with your boomerang. Go through that
opening. Get rid of all the Deku Babas on the lily pads, then hop up onto
one. You should see another Deku Baba across from a door. Get rid of him and
a chest appears. Open it for Fairy #7. Hop over to the door and enter. Shoot
the bomb dog with an arrow. Hookshot to the gold chest and open it for the
Compass. Dive into the water as Zora Link and get rid of the Deku Babas and
the hand. Open that chest for a Small Key. Shoot the pot among the two hands
and wear the Great Fairy Mask to attract Fairy #8. Take the vent next to the
door (sink down) to return to the main room. Find another opening on the
bottom level with a red pipe going into it (current should push you in).
Float up and climb the red pipe. Enter the locked door using your key. Fill
up on arrows, magic, hearts, etc. from the pots and the Chuchus. Enter the
next door to engage in a fight with Wart, a mini-boss. See the Boss section
for help. When he blows up, open the chest that appears for the *Ice Arrows*.
Backtrack to the last room. Go down the red pipe and shoot the Octorok in
front of you with an Ice Arrow to freeze him into an ice block. Hop across it
and over to the switch. Push it and it will disappear, causing the red pipe
to start pumping. That is actually your goal in this temple, to activate all
the pipes. Now, exit through the vent in the wall to the main room. Float up
and hop onto a platform. Hop onto one of the rotating blade platforms, then
climb to the connecting platform. See the water flowing over the ladder?
Shoot the water at the grate above with an Ice Arrow to freeze the water.
Climb the ladder and enter the door. Hookshot to the barrel to the left. Use
Ice Arrows to create platforms to the switch by shooting them into the water.
You may need the Bunny Hood to make the last jump. Turn the key to activate
the pipe. Hookshot back to the barrel, then look right. Shoot Ice Arrows into
the water towards the wall. Get as close to the wall as you can, then quickly
look up and hookshot to the target on the ceiling. Look around for a chest
and open it for Fairy #9, then exit back to the last room. Sink down in the
water again and return to the room where you got the Dungeon Map. Hookshot to
the chest again. This time, look towards the door and use the Ice Arrows to
make platforms in the water (yet again). Go through the door at the end.
Shoot an ice arrow at the clear Chuchu to make a big ice block. Push the
block towards the centre platform. Climb up to the switch and turn it to
activate the pipe. Exit to the last room. Go back to the room where you got
the Compass. Shoot Ice Arrows in the water to create platforms and hop over
to that room across the water with icicles, next to the gold window. Shoot
the ice with a Fire Arrow, slash the icicles, then enter the door to fight
Gekko again (remember him from Woodfall Temple?) See the boss section on how
to defeat him. He turns into a frog, which I'll bring up again to get a Heart
Piece. When Gekko goes bye-bye, go through the open door and get the Boss Key
from the beautiful chest. Exit this room (use the gold window to get over).
Hop into the water on the left side of the room. The current will push you
back into the main room. Head back to the first room with the machinery that
powers the water flow in the temple. See the hookshot target on the ceiling?
Hookshot to it and you'll land on a fountain spouting water. Hop to the
nearby platform with the key-like switch. Turn it once, then drop down and
turn the yellow switch above water. Head to the last room with the blade in
the middle. Head through the underwater path with red and green pipes leading
into it. It shouldn't be too hard to get in, because the current should push
you towards it. Avoid the hands trying to grab you on the left and enter the
next room. Climb onto the platform on the right side, then wait for the
elevator to drop. Climb on, then jump to the spinning axel. Try to keep your
balance and hop to the platform moving towards you. While standing on it,
look at the right wall. You can just see a torch and a chest inside a little
cove. Hookshot to the chest and open it for Fairy #10. Get back onto that
last platform and let it take you to the other side. Look up the ceiling and
shoot an Ice Arrow at the sewer dripping water. The axels turning will freeze
and allow you to cross over them. Hop onto the big blade, then onto the
middle of the machine, then up the right small blade. See the hole on the
wall high up? Hookshot the chest and open it for Fairy #11. If you can't get
back onto the big blade, you need to shoot a Fire Arrow at the ice you just
froze and repeat the last steps you took. Anyway, when you're back on the big
blade, hop to the door on the left. Enter it to a "play room". Well, sort of.
There's a few big see-saws in here. Stand on the one furthest from you on the
left. Shoot a Fire Arrow at the ice above the other side of the see-saw to
lift your side up. Hop to the other see-saw nearby and again fire an arrow at
the ice above this see-saw. Turn the key-like switch, then walk along the
pipe as Zora Link. Climb the one part, then turn right to the end. Drop to
the right. Hookshot to the chest and open it for Fairy #12. There is another
fairy in this room. At the first see-saw, shoot a fire arrow at the ice. Dive
down the hole as Zora Link. Bang into a barrel for Fairy #13. Reset the see-
saw by shooting an ice arrow at the flowing water. Climb to the down end and
shoot a fire arrow at the ice. Jump to the door. Enter it. Return to the main
blade room. Find the opening with the green pipe and go through it (it's on
the bottom level underwater). Climb up the pipe sticking out of the water and
up to the switch. Turn it to raise the water from the fountain leading to the
Boss. Before you enter, there are 2 Stray Fairies in this room. One is under
the switch (stand on the pipe and fire an arrow to pop the bubble, then wear
the Great Fairy Mask for #14) and the other is on the right side of the room.
Pop the bubble with the Zora boomerang. You'll have to swim through the vent
and catch it (#15) while the current pushes you out, then backtrack to this
room. When you've done that, you can cross over to the big door and enter the
next room to the Great Bay Temple boss Gyorg. See the boss section for
details on frying this fish. Collect the Heart Container and step into the
blue light when he's defeated. You receive the *Gyorg's Remains* guardian
mask. One more dungeon to go! First, return the Stray Fairies to the Great
Fairy Fountain in Great Bay. On the beach across from Zora Hall, hop the
platforms, then hookshot to the tree, then across more trees to a blocked
cave. Bomb the boulder, then enter to receive *Double Defense*. There is a
hole next to the fountain. If you bomb the boulder over it and enter, you get
free Bombchu from the chest inside. Now for a few Heart Pieces. With Gyorg
defeated, find the sign near a boat by way of Pirate's Fortress. Ride the
boat, then hookshot to the tree. Talk to the pirate there to play his
Jumping Game (must be any time but late night or early morning). You win a
*Heart Piece* for that game. Also, you can complete the Frog side quest for
a Heart Piece. First, warp to Snowhead and re-defeat Goht to restore spring
to the mountains. At the pond off the log cabin, wear Don Gero's Mask and
talk to the frog. He will ask you to find four of his friends to complete
the group. In Clock Town, one sits in the Laundry Pool, another in Southern
Swamp (must finish boat cruise to retreat through the area) atop a log, re-
defeat Gekko in Woodfall Temple for a frog, and the last one is for defeating
Gekko in Great Bay Temple. Once they are all found, return to Mountain
Village and with the Don Gero Mask on, talk to the frogs to perform a song
and win a *Heart Piece*. Now, continuing on...
*Ikana Graveyard, Ruins & Valley*
Items/Weapons: Giant Wallet, Stone Tower Map
Masks: 3 // 22/28- Captain's Hat, Garo Mask, Gibdo Mask
Heart Pieces: 6 // 43/52
Empty Bottles: 0 // 4/6
Owl Statues: 1 // 9/10
Songs: Song of Storms
Save and go back to Day 1. Stock up on arrows, bombs and such then, from
Clock Town, take the East Gate. Call Epona and ride her through the opening
to the road to Ikana. Hop the fences, then go left. Climb up and go forward
to Ikana Graveyard. Head past the graves to a skeleton head at the fence.
Play the Sonata of Awakening to awaken him. Now you must battle him, but it's
not a long battle nor a hard one :o) Just slash him or shoot arrows at him
whenever possible. If you are stopped by a line of fire, defeat the
Stalchildren to move on. If he makes it to the end of the path safely, he
goes back to sleep and you have to try again. When he is soundly defeated, he
gives you a treasure then salutes you. Hookshot to the chest and open it for
a new mask: *Captain's Hat*. This is useful for talking to Stalchildren in
the 2nd Skulltula House and the graveyard at night. Warp to Night of the 1st
Day. At the graveyard, put on the new Captain's Hat and talk to the
Stalchildren guarding a grave. When you talk to them, they think of you as
their leader. They ask whether they should continue guarding or open the
grave. Tell them to open it, then hop down inside. Hop across the platforms,
through the opening to the next area. Defeat all the bats and receive a
purple rupee from the chest. Shoot fire arrows at all the unlit torches to
unlock the door ahead of you. Enter it to find an Iron Kunckle. He's pretty
strong, but not too hard to beat. Slash him with your sword to start the
battle, then continue slashing, but backflip when he goes to strike you with
his weapon. After a few slashes, he will lose armour and charge at you
faster. Continue slashing and ducking attacks until he is defeated. A ghost
songwriter will appear. Read the gravestone that appears to learn the Song of
Storms (also from Ocarina of Time). On Day 2 at night, get the Stalchildren
to open the grave again and use the Lens of Truth inside. Head through the
door and defeat all enemies while crossing the path. Bomb the wall at left,
then fight the Iron Knuckle through the door for a *Heart Piece*. Now you
can complete the 2nd Skulltula House in its entirety. Make sure it's Day 1
and at the earliest time, slow it down, then head through the small building
next to the Fisherman's Hut in Great Bay. See my Skulltula Houses page for
details. Complete it on Day 1 (day or night) for the *Giant Wallet* and be
sure to get the *Heart Piece* inside by talking to all the Stalchildren in
the house using the Captain's Hat to learn the order in which to shoot arrows
at the coloured masks. When you have it, shoot them in that order and get
the prize. Now that you have the Giant Wallet, remember to buy the All-Night
Mask and get that 5000 rupee deposit to the bank for a Heart Piece (I
mentioned it before in the Clock Town section). With the All-Night Mask,
visit Anju's grandmother in the inn any time before night on Day 1 or 2.
Wear the mask when you talk to her and listen to the first story. Answer
with the first choice for a *Heart Piece*. Talk to her again and listen to
the second story, then pick the second choice for another *Heart Piece*.
Warp to Milk Road. Make sure you have Epona and at least 10 rupees. Head to
the Gorman Ranch and speak to the two Gorman Bros. They challenge you to a
race (pay them 10 rupees). Race them once around their track and win to get
the *Garo Mask*. Head back to the road to Ikana and go right after the
fences. When you stop at the wall, a person wearing a Garo mask will stop
you. Dismount Epona and put on the Garo Mask. He will make a tree appear so
you can head to Ikana Valley. Hookshot to the tree and make your way forward
to the Valley. Watch out for boulders and gun-powder enemies during the day
or Blue Bubbles at night. Don't wear your Garo Mask while walking around the
Valley or you'll be randomly attacked by Garo enemies. They're easy to beat
but it gets annoying when they keep showing up. Go forward to a couple of
Octoroks popping out of the water. Shoot Ice Arrows at them to freeze them
into ice blocks. Hop to the platform. Hookshot to the trees and make your way
up to the higher part of the Valley. Hit the nearby *Owl Statue* with your
sword. Walk forward, then turn left. Walk up the ramp, look up and shoot
Tingle down. Buy the *Stone Tower Map* for 20 rupees, then go right to the
end. Head into the Ghost Hut and pay 30 rupees to fight the four poes. Use
arrows or sword & shield on the first three (two of them you'll fight at
once). For the last Poe (Meg), shoot an arrow at the one that spins to
differentiate between the clones. You'll win a *Heart Piece*. Also in
Ikana, in the Deku Merchant side quest, take the Ocean Title Deed to the
merchant off Sakon's Hideout for a gold rupee. Use the Deku Flower to fly to
the *Heart Piece* across the chasm. See the dried out lake? Walk inside the
opening in the wall. Stand at the pool inside and another ghost songwriter
appears, but he is evil. When he's finished talking, quickly play the Song of
Storms (or you'll lose health). Water fills the lake outside and the evil
ghost is defeated. The Music Room outside is playing now that water has
filled the area. Go back outside and try to enter the Music Room. The girl
doesn't let you in, so place a bomb at the door and run away to the ramp and
wait for her to come outside. When she's a good distance away from the shop,
quickly enter it. When you're inside, go down the stairs and walk towards the
closet. A monster comes out, but it looks rather weird. Play the Song of
Healing to cure the man from the curse placed on him. You reunite the girl,
Pamela, and her father, plus you get the *Gibdo Mask* which allows you to
sneak past Gibdos and Redeads easily because they see you as one of them.
Let's continue on...
Items/Weapons: Mirror Shield
Masks: 0 // 22/28
Heart Pieces: 1 // 44/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 9/10
Songs: Elegy of Emptiness
Before continuing, you need a bottle of milk, 5 Magic Beans, 10 Deku Nuts, a
fish (catch it in your bottle; find one in Stock Pot Inn's kitchen), 10 bombs
and 1 empty bottle. When you have those, come back to Ikana Valley. Walk up
the ramps on the left side, but instead continue left to a big hole with a
ladder leading down. Climb down to the Underworld. Wear your Gibdo Mask at
all times. Talk to the Gibdo blocking the door to your right. Give him the 5
Magic Beans to go through the door. Give the next Gibdo on the right the 10
Deku Nuts and continue through the door. Give the next Gibdo the 10 bombs to
pass through his door. Walk past the moving blades to the centre of the room.
A Big Poe appears. Shoot arrows at him and when he's defeated, collect the
ghost in your empty bottle. Exit this room and go back to the second room
(where you gave a Gibdo Deku Nuts). Talk to the other Gibdo and give him the
fish. Pass through his door and give the next Gibdo the Big Poe ghost. Go
through to the last room, timing it carefully. Give the last Gibdo the milk
and you are finished. Open the last door and shoot Fire Arrows at the four
unlit torches. Collect the *Mirror Shield* from the chest that appears. This
shield will replace your Hylian Shield and has the same capabilities as the
old one, but it also reflects light. Deposit any rupees you have in your bank
account (so you don't lose them), then play the Song of Time. Go back to Dawn
of the 1st Day in Clock Town. Buy a Giant Bomb from the Goron in the Bomb
Shop (costs 50 rupees). Hang onto it, because you'll need it later. Warp to
Ikana Valley's owl statue and go to the right side where a big wall is. Next
to it is a crack in the wall. Enter the crack to Ikana Ruins. First, hit the
diamond switch on your left to get light pouring in. Reflect the light on
your Mirror Shield and aim it at the sun block across from you. Eventually,
the block will disappear. Go forward and enter the door on your left. Put on
your Gibdo Mask and the Redeads will dance! Shoot the frozen eyeball switch
to your left with a Fire Arrow. Go through the newly unlocked door. Change to
Deku Link. This can be tricky. Quickly, hit the switch in front of you and
the tall floor will rise to the ceiling. Run to the very end of the room and
let the ceiling fall again. This is the hard part (sometimes). Hit the
diamond switch nearby to raise the floor again. Scoot over to the Deku Flower
(it's easier to take the 2nd flower from the barred door) and fly to the
platform on the left. Change back to normal Link to step on the switch,
opening the door. Head through it. Change back to Deku Link and fly to the
left platform in the corner of the room. Change back to normal and step on
the switch. Shoot arrows at the Skulltulas on the ceiling to clear them out.
Use the Lens of Truth to see a hidden platform. Keep hopping to the door (you
might need to wear the Bunny Hood to make the last two jumps safely). Enter
it (duh!), then quickly run past the Blue Bubbles so you don't lose your
sword ability (if you do, it's only for a short time). Head up the stairs and
through the door to reach the roof. Hop to the pillar with the Deku Flower on
it. If you shoot a bubble at the crystal switch and use the Deku Flowers to
fly, you can reach a *Heart Piece* at the end. Launch and fly to the pillar
with a switch on it. As normal Link, step on it. Drop down and re-enter the
Ruins. Wear the Gibdo Mask again to make the Redeads dance. This time, shoot
a Fire Arrow at the other frozen eyeball switch to open the right door. Use
the Mirror Shield and the light to burn the Floormaster enemy. Aim the shield
at the sun block to make it disappear. Wear the Gibdo Mask to pass the
Redeads and go into the next room. Say hello once again to Wizrobe. He fights
the same way every time, but this time with fire. Do the usual: fight the
real one, then find the real one among the clones. When he's gone, go through
the next door past the Redeads (get hearts from the pots), then forward to
the roof. As Goron Link, get that Bomb Keg you got before we came here. Turn
the corner and place the keg on the cracked circle. It blows up to reveal a
hole. Hop down it. Change back to normal Link and reflect the light with your
Mirror Shield on the sun block. Pass the Redeads and continue through the
door to a boss (King Igos and Company). See the boss section for help on
beating him. When he and his two guards are just bobbing heads, watch the
funny cinema and you will learn the Elegy of Emptiness. This will help you in
the next section. Proceed then...
Masks: 0 // 22/28
Heart Pieces: 0 // 44/52
Empty Bottles: 0 // 4/6
Owl Statues: 1 // 10/10
Return to Ikana Valley (if it's late in time, return to Day 1 and warp to
Ikana's owl statue). On the upper land of Ikana (where the owl statue is), go
to the right of the dried out lake and enter Rockville. It's a really tall
mountain that you must climb to reach the last temple, using the new song you
learned, the Elegy of Emptiness. Jump across the blocks as normal Link and
step on the switch. If you get off, the switch resets. While on the switch,
play the Elegy of Emptiness to "clone" yourself (though I have to say that
the clones are much uglier than the real Link!) Hookshot to the next
platform, bomb the Beamos enemy and, after changing to Goron Link, play the
song again while standing on the switch. Goron Link is cloned. Change back to
normal Link and hookshot to the next platform. Do the same thing, this time
as Zora Link (in case you wondered, Deku Link is too light to hold down the
switch, so you will only be cloned in 3 different forms). Jump across the
blocks and you will see three switches. Step on each one, cloning yourself in
the 3 forms, then hookshot to the next platform. Clone normal Link on the
switch and then hookshot to the next one. Bomb the Beamos to get him out of
the way, then clone Goron Link on the switch. Hookshot to the next one. Clone
Zora Link on the switch, then, as normal Link, jump across the blocks to the
other side. Again, clone each of your 3 forms on each of the 3 switches.
Hookshot to the next platform (watch out for the falling rocks). Hookshot up
two times. Hit the *Owl Statue* so that you don't have to go through all that
again. Clone each of your 3 forms on each of the 3 switches, but in the order
of right, left, centre (as the owl statue faces them) to align the blocks in
the right order. Jump across the blocks and enter the owl's mouth to Stone
*Stone Tower Temple (Reality)*
Items/Weapons: Light Arrows
Masks: 0 // 22/28
Heart Pieces: 0 // 44/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 10/10
Once inside the temple, get rid of the two dragonflies and bomb dog. Shoot an
arrow at the eyeball switch to make a chest appear. Hookshot to it and open
it (Fairy #1). Take the ladder back up. Go through the left door. Get rid of
the bomb dogs in this room, they're a nuisance. More cloning switches. Clone
normal and Zora Link on the first two small switches, then clone Goron Link
on the big switch. As normal Link, go back to the beginning of this room and
bomb the cracked wall. Ram the big wooden crates to break them, then carry a
small crate to the last switch near the closed gate. Drop the crate there to
open it. Go through it to the next room. Slash the bushes for goodies. Bomb
the patched ground without bushes and drop through the hole. Shine your
Mirror Shield on the sun block. Hookshot to the target up high and open the
chest for Fairy #2. chest across the lava and open it for the map. Change
into Goron Link so you can walk on the lava and defeat the four small statues
to make another chest appear. Open it for a small key. Go back up the stairs
and use the key on the locked door. Change to Zora Link and swim in the water
to a hand enemy. Let him grab you and through you up onto the platform above
him. Open the chest for another small key. Back in the water, swim under the
hand enemy to the next room. Find a switch underwater and step on it to
activate a chest you'll find again later. Climb up to a strip platform in the
middle of the room. As normal Link, stand under the light and reflect the
light off your shield onto the mirror ahead of you. Hold it for about 10
seconds, then run to the mirror and reflect its light onto the sun block.
Destroy the bomb dog and then open the chest for the Compass. Shoot a Fire
Arrow at the frozen eyeball switch above the door near the compass to reveal
a chest you'll find again later. Go back to the strip and through the locked
door at the end. Change to Goron Link and punch out the three sections of the
pillar at the front of the room. Get rid of all the Black Boe enemies and
then quickly change to normal Link and reflect the light off your shield onto
a mirror. Just like last time, hold it for a while, then head to the next
closest mirror and reflect the light on the sun block. Open the chest for
Fairy #3. Also, reflect light on the first sun on the right wall for Fairy
#4. Now, go through the next door. Change to Deku Link and fly, using the air
circulation as a guide. Fly left immediately and open the chest for Fairy #5.
Change to Goron Link and drop to the bottom. Pound the switch there and roll
between the pillars left and around to the chest before it goes back into
flames. Open the chest for Fairy # 6. As Deku Link, propel yourself on the
air vents around to the door and enter to fight a mini-boss, Ghost of Garo.
See boss section for details. After he's gone, open the chest for the *Light
Arrows*. Go through the open door. If you fall, hookshot to the target. Hop
to the platform and quickly defeat the Hiploop enemy with a bomb and sword
slash. Jump right to a grate, place a bomb near a crystal switch seen through
the grate below. The switch activates a chest. Open it for Fairy # 7. Go
through the door up ahead. Defeat the Eyegore by firing an arrow at it when
its eye turns yellow. Go through the open door, which takes you to the
beginning of the temple. Save (if it's late) and start over at Day 1. Return
to Rockville via the owl statue. Clone yourself in your 3 forms on the
switches, again in the order right, left, centre (facing the temple). But
this time, while outside, shoot a Light Arrow at the red switch on the temple
and it flips upside down. Now enter the temple, this time in Illusion.
*Stone Tower Temple (Illusion)*
Items/Weapons: Great Fairy Sword
Masks: 5 // 27/28- Giant Mask, Twinmold's Remains, Keaton Mask,
Postman's Hat, Couple's Mask
Heart Pieces: 4 // 48/52
Empty Bottles: 0 // 3/6
Owl Statues: 0 // 5/10
You will notice the temple is similar, but very twisted from the first time
you entered it :o) Go through the right door. Shoot a Light Arrow at the sun
block (now that you have these arrows, you can shoot the sun blocks instead
of the annoying light reflection with the shield). Change to Deku Link and
fly using the air circulators to the right and open the chest found there for
Fairy # 9. Fly left and up to a platform and defeat the Hiploop enemy as
normal Link with a bomb and sword slash. Take the window cove, step on the
switch and a chest appears on the strip. Open it for a small key. Fly again
to the very top left of the room (see the map diagram for help). Open the
locked door there with your key. Shoot a light arrow at the red switch to
turn the temple right side up temporarily. Change to Goron Link and walk
across the lava (you will be unharmed). Shoot the red switch again with a
light arrow and the temple is flipped again. Go through the door, push the
block at right as far as possible, and shoot the next red switch to turn the
temple back again. Push the block so it's in the middle of the room, aligned
with the doors. Shoot the switch again to flip the temple and push the block
down to the lower plane (level) and forward as far as possible. Flip the
temple and push it into the hole. Climb up to the ledge and go through the
next door to fight a mini-boss, Wizzrobe. See boss section for details. When
he's defeated, a chest appears. Hookshot to it and open it for Fairy #10. Go
through the door there and change to Deku Link. Launch and fly to the other
side of the room and enter the next door. Hookshot or shoot arrows (takes
two, avoid the left one) at the spiked balls to make them explode. Fly to the
small platform, avoiding the moving pots. Hookshot to the chest above the
door at left & enter. Go through the next door to fight yet another mini-
boss, Gomess. See boss section for details. When he's gone, go through the
new door and open the fancy chest for the boss key. Go back three rooms to
the one with the Poes flying around. Fly to the hole in the left wall. As
normal Link, wear the Stone Mask so the enemies don't see you. Step on the
switch, clone yourself on it, then hookshot to the chest that appeared and
open it for a small key. Exit the cove and go back to the last room. Turn
right immediately and enter the door along the narrow path. Wear the Stone
Mask and hop to the left platform. Step on the switch and a chest appears on
the ceiling. Hookshot to the new chest behind you, shoot a Light Arrow at the
sun to reveal a chest you'll find later. Enter the locked door. Another mini-
boss, this time a bigger version of Eyegore. See boss section. Open the chest
that appears for the *Giant Mask*, which you will need to use when fighting
the temple boss. Go through the open door. Hookshot to the chest above (from
the point-of-view of the right corner), then hookshot to the target. Drop
down to the boss door. Hope you have a lot of magic, otherwise stock up with
the pots near the boss door. The Giant Mask uses magic. Go through the door
and then jump through the hole to fight Twin-Mold. See boss section. When you
defeat them, collect the heart container and the *Twin-Mold's Remains*
guardian mask when you step into the blue light. Before moving on, there are
five remaining Stray Fairies in Stone Tower Temple that are easier to get
now. Warp back to Stone Tower and enter the tower in Illusion mode. Open the
chest near the boss warp for Fairy #11. Go right and through the door there.
Fly directly across as Deku Link. Use the air vents if necessary. Open the
chest for # 12. Shoot a Light Arrow at the sun to reveal a chest. Exit the
temple and flip it to Reality mode. Re-enter and go forward and down across
from the sun is a chest with # 13. Go right through to the first water-filled
room. First, shoot the sun block at left with a Light Arrow and bomb the
Beamos enemy. Open the chest for Fairy # 14. Go under the hand enemy to the
second water-filled room and sink to the underwater platform with the chest.
Open it for # 15. Now you can exit and take the fairies to the Great Fairy
Fountain in Ikana Valley (off the ravine to the extreme right). You get the
*Great Fairy Sword*, a C-button sword that is a nice item. Now to fill in
some blanks. You can now complete Anju and Kafei's side quest. It's easiest
to visit my Side Quests page for info on that. During the quest, you will
receive the *Keaton Mask*, *Postman's Hat*, an *Empty Bottle* and the
*Couple's Mask*. For the final bottle, visit Ikana Graveyard at night on the
Final Day. Use the Captain's Hat and get the Stalchildren to open the grave.
Head inside to find Dampe the gravekeeper (from Ocarina of Time). Talk to
him and keep Z-targeting him to have Tatl act as his "light" to find digging
spots. Have him dig until you find three blue flames. Once finished on the
bottom floor, guide him up to two digging spots on the upper floor. Once all
flames are exposed, fight the Big Poe with arrows, then open the chest for
the sixth and final *Empty Bottle*. With the new masks from Anju and Kafei's
quest, use Keaton's Mask and pick up the centre bush in a cluster in North
Clock Town or on Milk Road. Answer the trivia questions to win a *Heart
Piece* (see my Keaton's Questions page for a cheat sheet). With the Couple's
Mask on, visit the Mayor's Residence and head through the left door. Talk to
the mayor to break up the meeting and win a *Heart Piece*. With the
Postman's Hat on, check a mailbox and the first one you check has a *Heart
Piece* inside. Back in Ikana Valley, head left in the river, battling the
current and get up on the left. Inside the cave, shoot the sun with a Light
Arrow and enter to face four previous mini-bosses. Fight all four for 100
rupees each and a *Heart Piece*. Now it's time to fly to the moon!
*The Moon & 4 Guardian Masks*
Masks: 1 // 28/28- Fierce Deity Mask
Heart Pieces: 4 // 52/52
Empty Bottles: 0 // 6/6
Owl Statues: 0 // 10/10
I must say you have done a great job to get this far. Give yourself a pat on
the back *pat pat pat* Okay, on to the final part of the game. Ready? First,
as per my tradition, the Master Checklist. Make sure you have the following
in your subscreens: 20 Normal Masks, 4 Guardian Masks, 3 Character Masks,
completed Bombers' Notebook, Arrows (Fire, Ice, Light and 50 max.), Lens of
Truth, Hookshot, Bombs (max. 40), Powder Kegs, Bombchu, 6 Empty Bottles,
Gilded Sword, 7 Great Fairy upgrades (Magic Meter, Bubble Shooting, Great
Fairy Mask, Spin Attack, Big Magic Meter, Double Defense, Great Fairy Sword),
Ocarina of Time, Pictograph Box, Mirror Shield, Giant Wallet (max. 500
rupees), and 52 Heart Pieces, making 20 total heart containers in your health
meter. There should be one empty spot for a mask in the bottom right, coming
your way soon. Move ahead to Day 3 at 6:00 p.m. in South Clock Town. Play
the Inverted Song of Time and slow down time (I suggest doing especially if
this is your first time playing the game all the way through). If you don't
have the Land Title Deed for the gold Deku flower, go to the Bombers' Hideout
and get the Moon's Tear (you should know how to do this by now!) Give the
Moon's Tear to the Deku and get the Land Title Deed for the flower. As Deku
Link, fly to the left after shooting out of the flower onto a ledge on the
Clock Tower. Play the Inverted Song of Time again and speed up time to
normal. Wait until 12:00 a.m. The tower opens and you can climb the stairs
inside. A short cinema will play. Now that you have all 4 Guardian Masks from
the dungeon bosses, play the Oath to Order. Another cinema plays and you are
on the Moon! Hmmm...quite Earth-like :o) And no more time limit! But the only
way you can leave is to finish the game here or play the Song of Time and
start the Moon walkthrough over again. There are 4 children running around a
tree up ahead and one sitting against it. They are wearing the Guardian Masks
and the one sitting is wearing Majora's Mask. Talk to the child wearing
Odolwa's mask. He will ask you to play hide-and-seek (kind of like the
Bombers' game). He will ask you for a mask. Give him one of your 20 normal
masks (for example: the All-Night Mask or the Garo Mask). I suggest you keep
the Bunny Hood until you're finished all the guardian dungeons, because you
do need to run and catch the kids running around the tree and it makes things
easier. Anyway, he will hide in the Odolwa Guardian Dungeon. Once here,
change to Deku Link. Burrow into the flower and launch to the side platform
(either one). Burrow into another flower and time it so you can land safely
on the spinning platform. Launch to the next platform. Dive in again and time
it so you land on the yellow flower on the spinning platform & quickly dive
into that one to avoid the rod. Launch & go right to the *Heart Piece*. Head
to the door on the left and enter. You found the hider! Give him (her?) a
normal mask to exit back to the field. Find the child wearing the Goht mask
and give him two normal Masks to go to the Goht Guardian Dungeon. Once here,
change to Goron Link and charge your magic power (hit the pots) until it's
full. Centre yourself with the strip in front of you & roll forward. When
your spiked roll is intact, you can let go of the Control Stick. I suggest
doing that when you're flying over the gap. Hold A & he will bounce off the
chests. When you go through 2 green pots, your magic is re-filled, but now
you need to manually control Link without the help of the treasure chests to
make the next two gaps. Carefully move him right & over the gap, then left &
over another gap, then STOP! Go forward & refill your magic from the 3 green
pots. Go forward from there & line yourself up with another long strip. To
get the Heart Piece, roll forward & let go of the Control Stick when he's
fully charged & let him go all the way forward to the *Heart Piece*. To find
the hiding kid, return to the start. Go through the whole thing again
(sorry!) up to the 3 green pots. This time, roll on the strip & let go of A
once over the first gap. Go left over the narrow bridge & turn around. Roll
over the bridge & over another gap to a door. Inside is the kid. Give him two
normal masks to return to the field. Find the child wearing the Gyorg mask.
Give him three normal masks to go to the third dungeon. Change to Zora Link
and sink to the bottom of the watery floor. The current will push you along.
There is a *Heart Piece* to be found. Follow the caves left, left, right,
left to get to the piece. Use the warp cave behind it to return to the
beginning safely. If you miss the Heart Piece and really want to get it,
change to Goron Link and sink in the water. You can start over again (*thanks
to Sara for the tip*). From the beginning, go through the caves left, left,
right, right to find the child. Give him three normal masks to return to the
field. Okay, final dungeon, then the final battle. Find the child wearing the
Twinmold mask and give him four normal masks to go to the last dungeon.
You'll have to fight some mini-bosses here. Go through the door and fight the
Metal Dinalfos. When you finish him off, go through to the Ghost of Garo.
Beat him, then hookshot to the chest. Open it for some arrows. Go through the
next two doors to fight an Iron Kunckle. When he's gone, collect the bombchus
from the chest. Take out a Bombchu, wait a couple of seconds, then release
and blow up the crack, then shoot the eyeball switch. Take the ladder up and
go to the next room. Collect the *Heart Piece*. Get a bombchu over the crack
in the ceiling. Then, shoot the eyeball switch with a Fire Arrow. Then you'll
find the kid. Give him your last four normal masks to return to the field.
This time, talk to the kid sitting against the tree. Say Yes and receive the
*Fierce Deity Mask* which changes you to the adult Oni Link, then you'll
enter the final battle with Majora's Mask. See the boss section for details
on defeating the final boss. You have now completed the game, brave warrior.
*CONGRATULATIONS* Watch the happy cinema. I won't give away any details, but
I do like happy endings *sniff, blows nose* :o)
Heart Pieces are found or rewarded when you do something. Some require a
great deal of time and rupees. 4 Heart Pieces make up 1 container, which is
added to your Health Meter. In this game there are 52 heart pieces to make 14
heart containers. Added to the 3 heart containers you start with and 4 heart
containers from the bosses in the dungeons, you're left with 20 hearts in
your health meter. Here are the pieces, where to find them, what to do and
what you need to get it:
1) In North Clock Town, when you're back to being human Link, climb the box
near the slide that you can reach. Carefully jump to another box, then over
to the top of the slide. Turn and jump onto one last platform, then into the
tree for the piece.
2) In East Clock Town, give the Bomber the password to enter the hideout. Go
to the Astral Observatory and say yes to look in the telescope. Move it up
and zoom in to the top of the Clock Tower to see Skull Kid. After you're
finished there, go out the door and collect the Moon's Tear. Backtrack to
South Clock Town and give the Moon's Tear to the Deku Merchant at the gold
flower. You get the Land's Title Deed in exchange, plus the flower. As Deku
Link, dive into the flower and fly left to the platform on the Clock Tower.
Collect the heart piece.
3) Make sure you have some Rupees in your wallet. Go to West Clock Town and
enter the Swordsman School. Pay 1 Rupee and try the Beginners' Course. When
you finish practicing, pay 10 rupees for the Novice Course, which is actually
a mini-game. Cut all the logs by using Z- Targeting, then A (the lunging
slash.) Remember to draw your sword first before the logs come up. I always
forget to do that, then I wonder why he rolls towards the log! Anyway, when
you master the Novice Course (get 30 points), you receive the piece as a
4) In West Clock Town, deposit Rupees to the banker. Keep depositing until
you have 200 rupees in your account. You'll receive the Adult Wallet, which
holds a maximum of 200 rupees. Keep depositing until you reach 5000 rupees
(!!!) You receive a Heart Piece. Suggestion: Master the 2nd Skulltula House
at Great Bay on Day 1 to get the Giant's Wallet, which holds a maximum of 500
rupees. Another suggestion: Shoot the big bird at the entrance to Milk Road
from southern Termina Field. Stay a good distance away or he'll steal your
items! If you have the Stone Mask, you can stand near him and he won't see
you. Use Fire, Ice or Light arrows if possible (it won't take as long to
shoot him down.) You gain an instant 200 rupees (a Gold Rupee.) You can also
find some treasure chests that hold a Silver Rupee in them. One is in the
Bombers' Hideout. Go in from East Clock Town (you might need to give the
Bomber the password), go left right away and hug the left wall to avoid the
Skulltula. Climb up on the left cove and bomb the wall (using bombs or the
Blast Mask with your shield, to avoid loss of health.) You can also get the
Room Key from the Stock Pot Inn at 2:00 p.m. and get it a chest in the room
or, on the Final Day, go in the Employees' Room to get 100 rupees from the
chest. Or, you can hop across the roofs using the Bunny Hood in South Clock
Town (start on the roof of the Milk Bar, then hop across the targets above
Honey and Darling's Gaming Center door) to get a rupee from the chest. The
Curiosity Shop will buy bottled items: Gold Dust/Chateau Romani/Big Poe for
200 rupees, Fish/Fairy for 20 rupees. So many choices!!!
5) In West Clock Town on Day 1 or 2 from 6 p.m. until midnight, play the
Postman's training mini-game (first try is free, afterwards he charges 2
rupees per game.) When you stop the clock on EXACTLY 10'00 you get the Heart
Piece. A great tip: Wear the Bunny Hood when you talk to him to make the
6) In West Clock Town on Day 1 or 2 from 6 p.m. until 6 a.m., wear Kamaro's
Mask and dance in front of the Rosa sisters to gain the piece.
7) In North Clock Town or Milk Road any day, any time, wear Keaton's Mask and
pick up the centre bush among the bushes. A yellow fox named Keaton will
appear. Talk to him and answer all his questions about characters, locations,
etc. to win the Heart Piece (see Keaton's Questions for the answers.)
8) Get the Moon's Tear, then exchange it for the Land Title Deed. On any of
the three days from midnight until 6 a.m., give the deed to the hand in the
Stock Pot Inn's bathroom on the bottom floor. He'll give you a Heart Piece.
In case you don't know how to get the Moon's Tear and Land Title Deed, see
Side Quests, Deku Merchants.
9) When you get the Couple's Mask (see Side Quests, Anju and Kafei), go to
the Mayor's Residence and talk to him while wearing the mask. He'll give you
a Heart Piece.
10) After getting the Postman's Hat (see Bombers' Notebook page under
Postman), wear it and check a mailbox. The first one you check has a Heart
Piece inside. Afterwards, all have a Green Rupee.
11) After getting the All-Night Mask (see Bombers' Notebook page under Man
from Curiosity Shop), go to the Stock Pot Inn on the bottom floor, first door
(Day 1 or 2, from 6 a.m.-6 p.m.) Talk to Anju's grandmother while wearing the
mask and listen to the first story. When she asks you a question, pick the
first choice. She'll give you a Heart Piece.
12) Same as # 11, only listen to the second story and pick the second choice.
You will get another Heart Piece.
13) In East Clock Town's Shooting Gallery, pay 20 rupees per game (you must
have the Hero's Bow.) Shoot all the red Octoroks and beat the high score to
get a new Arrow Carrier. Play again and get a perfect score of 50 to get the
14) Make sure you have the Hero's Bow and Bomb Bag before doing this one. Go
to Honey and Darling's Gaming Center in East Clock Town on Day 1. Pay 10
rupees to play their game. Blow up all the targets with bombchus to win a
Purple Rupee. Come back on Day 2 and win the Bomb Basket game for a Purple
Rupee. Come back again on Day 3 and win the Target Shooting game to get the
15) As Goron Link, go to the Treasure Chest Game in East Clock Town. Pay 30
rupees and find the treasure chest. Open it for a piece of heart.
16) In North Clock Town on Day 1, use the Deku Flower to fly over the small
fence next to the Fairy Fountain. Go down the hole and pay 10 rupees to play
in the Deku Playground. Fly around and collect all the rupees on the moving
platforms. Break the time record to win a Purple Rupee. Come back on Day 2
and win again (different set-up than Day 1.) Come back once again on Day 3
and win the hardest set-up yet to get the Heart Piece.
17) Go through the Bombers' Hideout in East Clock Town to the Astral
Observatory. Look in the telescope to see a Deku Scrub fly in a hole in the
ground (wait a little while and you'll see him fly near the Clock Tower.)
Exit back to Clock Town and go through the South or East gate. Look for the
hole near the back of the Observatory. Jump in and talk to the Deku Scrub.
Decline his first offer of 150 rupees, then accept the 100 rupee offer for
the Heart Piece.
18) Go through the North Gate at Clock Town. Go down the ramp to the snow-
covered ground. Look for a hole under a mushroom-shaped platform. Go down and
battle two big Dodongos (use bombs or arrows.) You get 50 rupees for each.
When they're both gone, you get the Heart Piece.
19) There are four holes in Termina Field with a few Gossip Stones inside, a
big one, then 3 smaller ones. As Goron Link, enter each hole and play the
Goron Lullaby to each big one to make it red. When all 4 stones are red, you
get the Heart Piece. Here is where each hole is:
a) Under a rock between North and West Termina Field
b) Near the entrance to Milk Road, next to tall grass
c) On the left side of the back of the Observatory
d) In North Termina Field where snow and grass meet on the right side.
20) In South Termina Field, in the tall grass before Milk Road's entrance,
there is a hidden hole near a Deku Baba. Fall down it and battle the peahat.
You can only beat it when it comes alive and flies. If it stays still, come
back later on in the game when you have more items. Shoot arrows at it until
it's gone, then collect the Heart Piece.
21) On the way to Great Bay, a rock is stuck in the ground. Punch it as Goron
Link or bomb it to break the rock. Jump down the hole. Shoot the beehives on
the ceiling and one of them has a Heart Piece inside that falls in the water.
Get rid of the enemies, then sink down as Zora Link to collect the piece.
22) In the first area of Southern Swamp, get rid of the Keese, then climb the
vines on the tree to get the Heart Piece at the top.
23) If you have the Land Title Deed from Clock Town's Deku Merchant, climb
the ladder leading to the Photo Hut and turn left. Give the deed to the
Swamp's Deku Merchant when prompted to. He'll give you the Swamp Title Deed
and the flower. As Deku Link, dive into the flower and fly onto the roof of
the hut. Collect the Heart Piece up there.
24) After you defeat Odolwa and save the Deku Princess, return to the Photo
Hut. Kotake will offer you a boat cruise with a twist. Shoot the target on
her broomstick 20 times throughout the cruise to win the Heart Piece. BUT,
don't shoot her! If you do up to 10 times, you automatically lose and must
pay rupees to play again.
25) On Day 1, when you see the Deku King in the palace, use your Pictograph
Box to take a good picture of him. Or, if you're near Tingle, take a picture
of him instead. Either one will win you a Heart Piece at the Photo Hut (give
the picture to the big guy at the desk when prompted to.) Tingle is his son,
so that's how you win with a picture of Tingle.
26) In the Swamp Shooting Gallery, pay 20 rupees per game and shoot ALL of
the enemies (look for two scrubs hiding; one is on the tree branch to the
right and the other is on the stone wall to the left.) Get a perfect score
and win a new Arrow Carrier. Play again and win to get the Heart Piece.
27) Go through the Inner Palace Garden (the left entrance when you pass the
two guards at the door) and avoid the guards. Collect the Heart Piece at the
28) When you go around the walkways, defeat the enemies and use the Deku
Flowers to fly all the way around. Collect the Heart Piece in the gold and
brown chest (there is a brown chest with a rupee inside, but continue on to
find the other treasure chest.)
29) First, go to the Astral Observatory in the Bombers' Hideout back in Clock
Town. Talk to the Scarecrow and say no to dancing and no to learning the
songs (those two songs are listed on my Songs page.) Take out your Ocarina
when he's finished talking and play any 8 notes in a row (remember these
because they won't appear on your subscreens.) He'll appear when you play
that song in the proper spot. Go to Mountain Village. Before you defeat Goht
(the boss of Snowhead Temple), go to the area with the ramps (from the area
with the log cabin, go over the small bridge) that you have to go across to
get to the temple (later on you don't if you hit the owl statue at Snowhead).
As Goron Link, go over the first gap and forward in front of the next. Use
the Lens of Truth to see a hidden path. Take the path until it ends, then
play the Scarecrow's Song (the 8 notes you made up.) Use your Hookshot on the
scarecrow, then collect the Heart Piece.
30) In Mountain Village on the bottom level, look for the Deku Merchant. As
Deku Link, give him the Swamp Title Deed when prompted to and he'll give you
the Mountain Title Deed, plus the flower. Dive in and fly to the ledge behind
you. Collect the Heart Piece.
31) After you defeat Goht and restore the Mountain Village to normal, go to
the area where Tingle and the Wolfos are. As Zora Link, sink to the bottom of
the water below and look for a treasure chest with a Heart Piece inside (it's
near the exit of this area.)
32) After defeating Odolwa (to get frog c) and Goht, use the Don Gero Mask
(see Walkthrough) to talk to the frog near where the hungry Goron was. His 4
friends are missing and will come here if you talk to them, wearing the mask.
You've probably seen those frogs around. Here is where to find them:
a) In Clock Town's Laundry Pool near the tree
b) When you defeat Gekko in Woodfall Temple, he turns into a frog
c) In Southern Swamp, where the Octoroks are, on a log
d) When you defeat Gekko again in Great Bay Temple, he turns into another
When you find all of the frogs, return to the Mountain Village and talk to
them. They sing a cute song and give you a Heart Piece.
33) In eastern Great Bay, where Zora Hall is, swim to the beach surface and
you'll see pots on top of some logs and a couple of Zoras standing around (if
it's the right time of day.) Go past them to some broken branches on the
ground. Stand on them and use the Hookshot on a palm tree above you. Keep
moving up until you reach a tunnel. Enter it to the Beavers' Home. You'll see
a beaver motoring around on the water. As Zora Link, hop in the water and
he'll sink down to the bottom. He'll let you race him through 20 rings as a
test. You don't actually beat him by getting ahead of him, but by going
through all 20 rings. When you win, his older brother will race you through
25 rings in a quicker time. When you win, you get an empty bottle. Exit, then
re- enter the area. Climb up on a platform and talk to them again. Race the
younger brother, then the older brother to win the Heart Piece.
34) Near the Beavers' Home (see # 33 above), you should see a waterfall. Sink
to the bottom as normal Link and defeat the Like-Like and skeleton fish for
the Heart Piece.
35) In the 2nd Skulltula House, in the room with the four laughing
Stalchildren sitting at the table, wear the Captain's Hat and talk to them.
Then, find the two Stalchildren in the library. Talk to all of them to learn
an order of colours. These are masks in that first room with the Stalchildren
at the table. Return there and shoot the masks in the proper order with
arrows. The grate will open and you can collect the Heart Piece.
36) Before defeating Gryorg in Great Bay Temple, go to the Pirates' Fortress
and wear the Stone Mask so no one will see you. Stand on a boat with a pirate
and use the Pictograph Box to take a picture. Return to Great Bay and find
the Fisherman's Hut next to the Skulltula House. Give the picture to the
sailor when prompted to. Take the seahorse in one of your empty bottles and
release it at the entrance to Pinnacle Rock. Talk to him and he'll guide you
to the right area (sink down as Zora Link to follow him.) His friend is in
trouble with some sea sharks (eels.) Sink down to the bottom of that huge
hole and defeat each eel using your boomerang. The bottom ones are easy, but
the top ones are a bit harder. You need to stand in the hole with them and
use the boomerang. When they're all gone, the seahorses will be re-united and
you'll be rewarded with the Heart Piece.
37) Catch 4 fish in empty bottles, then bring them to the Marine Research Lab
(where the Owl Statue is.) Stand on the smaller tank and release the fish.
One fish will eat them and eventually turn big, popping a Heart Piece out for
38) First, go to the Astral Observatory in Clock Town and play an 8-note song
to the scarecrow. Remember those notes, then go near the Pirate's Fortress
and look up to see a Hookshot target. Hookshot up and look for more targets
to hook onto. Keep moving up until you reach a soft soil spot. Plant a Magic
Bean inside, then water it with a bottle of Spring Water. Use the plant to
ride over to a platform, then play the Scarecrow's Song to summon him.
Hookshot over to him and collect the Heart Piece.
39) After you defeat Gryorg and things are back to normal in Great Bay, go
towards the Pirate's Fortress and look for a sign near a boat. Make sure it's
not early morning or night. Hop on the boat and get your hookshot ready. The
boat will move you towards a small platform with a palm tree on it. Hookshot
it on the fly and talk to the sailor. He'll let you play the Jumping mini-
game. Pay 20 rupees per game and jump to the platform with the lit torch. You
have plenty of time, but if you fall off into the water, you automatically
lose. When you get 20 jumps correct, stop and let time pass. You win the
Heart Piece. Pretty easy, eh?
40) Before you defeat Gyorg, in Zora Hall, find the room with the drummer
inside. Hookshot to the tree on the ledge above him and read the journal as
Zora Link to learn two parts of a song. Remember these, then exit. Find the
room with the guitarist (Japas) and take out your guitar. Play the first part
that you learned after he plays, then play the second part after he plays
again. Remember the whole song (his parts and your parts together.) Exit and
find the pianist's room. Enter as Zora Link, then remove your mask. Talk to
the guy, then take out your ocarina and play the all the parts together.
He'll take the song but you get a Heart Piece.
41) Go into Lulu's room and, as Goron Link, talk to the Deku Merchant. Give
him the Mountain Title Deed and he'll give you the Ocean Title Deed, plus the
flower. As Deku Link, dive into the flower and fly to the ledge nearby.
Collect the Heart Piece.
42) While going into different rooms, you should eventually see a Heart Piece
on the other side of a gate. As Goron Link, go up the ramp across from the
piece and bash the barrels. Step on the switch to lift the gate for a limited
time. Quickly, change to normal Link and wear the Bunny Hood. Make your way
to the piece and collect it. Step on the switch on this side of the gate to
open it so you can exit.
43) While on the road, stand near the wall and wear the Garo's Mask. The guy
sitting on top of the wall will let you up. Hookshot to the tree and make
your way to Ikana Valley. Go right (past Sakon the Thief running around) and,
as Zora Link, talk to the Deku Merchant. Give him the Ocean Title Deed as
prompted. He'll give you a Gold Rupee and the flower. As Deku Link, dive into
the flower and fly to the platform ahead of you with the Heart Piece and
Gossip Stone on it. Collect the piece.
44) When you first enter Ikana Valley, hop in the water with the Octoroks and
go left, battling the current. Get up on the left side and enter the cave.
Shoot the sun with a Light Arrow and enter the door. Talk to the ghost-like
guy and he'll let you face 4 enemies that you've fought before in the game.
Go through each door and fight each of the mini-bosses (Metal Dinalfos, Wart,
Wizrobe and Ghost of Garo.) You might not be able to enter some of the doors
if you're low on hearts. Make sure you have a good stock of arrows. You get
100 rupees for each fight completed. When you beat all four mini-bosses, come
back to the first room and the ghost-like guy will re-appear and give you a
45) In Ikana Valley, when you're up on the top level, enter the Ghost Hut and
take the Ghost Collector's Challenge. Pay 30 rupees per try. Defeat all 4 Poe
sisters (Amy, Beth, Meg and Joelle) for the Heart Piece. Use arrows and your
sword/shield. Fight one poe, then two at once, then another one appears. The
last one (Meg) is harder as she duplicates. Just look for the one that spins
around once at the beginning, then use your arrows on her.
46) On Day 2 at night, enter the graveyard (instead of hookshoting to the
tree, climb the short wall and enter the area.) Wear the Captain's Hat and
when asked, tell the Stalchildren to open the grave. Jump down and use the
Lens of Truth. Enter the door. Defeat the bats and Skulltulas, making your
way across the path. Bomb the left wall and enter the door to fight Iron
Kunckle. Defeat him for the Heart Piece.
47) When you're outside the castle on the roof, look for a few tall platforms
and a crystal switch on top of the leftmost one. Hit the switch with a bubble
as Deku Link, then hop over and use the Deku Flowers to make your way to the
Heart Piece. By the way: If you get the Heart Piece and have not yet
completed the Ikana Ruins, you'll have to backtrack and start again.
48) At the back of the ranch, next to the Cucco Shack, is the Doggy
Racetrack. Bring lots of rupees and make sure you have the Mask of Truth (see
the 1st Skulltula House.) Talk to the lady there, then choose your dog to bet
on. Wear the Mask of Truth to hear how good the dog is. Pick one that sounds
very confident, then go back to the lady and bet at least 50 rupees on the
race. The winner of the race is random, but if you pick the better sounding
dog, you at least have a chance to get in the top 5 and win more rupees. Win
the race on the large bet and you get a Heart Piece.
49) In the Odolwa Dungeon, as Deku Link, fly to the left platform. Time your
next landing to land on the gold flower, then quickly dive into it to avoid
the blade. Fly out and go to the right platform for the Heart Piece.
50) In the Goht Dungeon, be prepared for a hard one! As Goron Link, line
yourself up on the track and push the Control Stick forward. Try to stay
straight. Build up speed until he's spiky, then let go of the Control Stick,
but keep the A button pressed. Watch Goron Link bounce off the chests. When
you go through two green pots, be ready to move the Control Stick. Turn right
on the sharp curve, then left. When you reach three green pots, let go of the
A button to stop. See the Heart Piece (or at least a straight track)? Line
yourself up, nice and centred, then build up speed and roll over the short
ramp all the way to the piece of heart. Way to go!
51) In the Gyorg dungeon, sink down as Zora Link and the current will push
you. Go left, right, left and finally, left to the Heart Piece. To get back
to the entrance, use the warp behind the Gossip Stone. If you miss the Heart
Piece, try sinking as Goron Link to restart (*Thanks Sara for the tip*).
52) In the Twinmold Dungeon, defeat all the bosses. You'll come to a room
with a crack in the wall. Set a Bombchu down, then shoot it with an arrow
when it goes over the crack to blow it up. Shoot the switch with an arrow,
then enter the door. Ta-Da! The last Heart Piece!
To get the Bombers' Notebook, get the Stray Fairy from the Laundry Pool in
South Clock Town. Then, go to North Clock Town into the Fairy Fountain and
get the Bubble Shooting ability with a Magic Meter. Exit back to the last
area and pop the big balloon that the little boy is shooting at with a
bubble. Talk to him and he'll ask you to find all the Bombers in 24 hours.
Two are in this area (one behind a tree and one behind the slide), one is in
West Clock Town, one is on the Milk Bar roof (holding a cucco) and the last
one is on top of the Stock Pot Inn's roof (use the nearby flower and go left
to catch him.) Once you find them all, you will learn the password that gets
you into the Bombers' Hideout (it changes for each game). When you become
normal Link, give the password to the kid blocking a tunnel in East Clock
Town. Enter the hideout, then immediately exit back. Jim, the Bombers'
leader, will appear and give you the Bombers' Notebook.
Whew! Okay, here is what you need to do to completely fill the Bombers'
Here is the format I'm following: Who (name of person), Where (place to find
them), When (time and day to meet them), Things you Need (what you need to
finish their entry) How (what you have to do) and What (what you receive.)
1) Who: Bombers- Secret Society of Justice
Where: North Clock Town
When: Any day, any time
Things you Need: Bubble Shooting Ability with Magic Meter
QUEST 1: Do the above instructions (getting the password.)
QUEST 2: Do the above instructions (getting the notebook.)
2) Who: Anju- Stock Pot Inn worker
To make things easier, just go to the Side Quests page.
3) Who: Kafei- strange youth from Laundry Pool
To make things easier for you, just go to the Side Quests page.
4) Who: Man From Curiosity Shop- pretty self-explanatory :o)
Where: Curiosity Shop in West Clock Town.
When: Day 3, 10:00 p.m.
Things you Need: Mask of Kafei, Giant Wallet, 500 Rupees in your wallet, need
to stop burglar in North Clock Town on Day 1 (see Old Lady from Bomb Shop's
What you do: Buy the mask in the shop.
What you Get: All-Night Mask
5) Who: Old Lady from Bomb Shop- picks up bomb bags and delivers them to her
Where: North Clock Town
When: Day 1, 12:00 a.m.
Things you Need: Nothing in particular
What you Do: When the old woman walks by, a burglar will steal her bag. Chase
him down and slash him with your sword before he disappears.
What You Get: Blast Mask
6) Who: Romani- little girl from ranch
Where: Romani Ranch
When: Day 1, 6 a.m.-6 p.m.
Things you Need: Hero's Bow, Goron Mask, need to be approved from Mountain
Village to carry powder kegs (see walkthrough), at least 50 Rupees in wallet.
How: As Goron Link, buy a Powder Keg from the Goron in the Bomb Shop for 50
Rupees. Warp to Milk Road and use the keg to blow up the big boulder blocking
the entrance to Romani Ranch. Talk to Romani as normal Link and she'll tell
you about "them" (aliens that come at night and steal their cows.) She'll let
you practice by shooting all 10 orange dummies in a certain time limit.
She'll let you use Epona to ride and use your bow to shoot them all down.
What: When you win, she'll teach you Epona's Song and you have your horse
When: Day 1, 2:00 a.m.
Things you Need: Hero's Bow, Epona (see QUEST 1), possibly Bunny Hood.
How: Get on Epona and wait until Romani comes outside. She'll go inside the
barn to protect the cows. When you see the aliens appear, quickly run around
and shoot them down (remember, that they are behind the barn as well). You
might not necessarily need Epona to do this (although you need her in order
for Romani to know you!) You can also use the Bunny Hood and Hero's Bow. Just
stand in front of the barn and shoot the aliens when they come near you.
Every once in a while, peek behind the barn. Use the map and look for white
lights. I find this strategy so much easier than using Epona. Shoot them down
until 5:30 a.m.
What: When you save the ranch, you are rewarded with a new bottle filled with
7) Who: Cremia- young girl from ranch (Romani's sister)
Where: Romani Ranch
When: Day 2, 6 p.m.
Things you Need: Hero's Bow and have completed Romani's entry on the same
How: Cremia will be leaving to deliver milk to the Milk Bar, going along Milk
Road. Talk to her. She'll ask you to help her, since the Gorman Brothers
follow her and try to break her milk bottles. Use the bow to get them to back
off while on the ride.
What: When you finish, Cremia gives you the Romani Mask and, sometimes
(though I've never seen it), Cremia supposedly hugs you!
8) Who: Mayor Dotour- mayor of Clock Town
Where: Mayor's Residence in East Clock Town.
When: Day 1 or 2 from 10 a.m. to 8 p.m.
Things you Need: Couple's Mask (see Side Quests for Anju and Kafei's quest.)
How: Take the left door to the Mayor's Office. Talk to the mayor while
wearing the Couple's Mask. You will receive a Heart Piece for ending a great
9) Who: Madame Aroma- Mayor Dotour's wife
Where: Mayor's Residence
When: Day 1 or 2, 10 a.m. to 8 p.m.
Things you Need: Nothing in particular
How: Go to the right door in the Mayor's Residence and talk to the lady. Say
yes when asked to look for her son, Kafei. You will receive the Mask of
Where: Milk Bar
When: Day 3, 6 p.m. to 6 a.m. Things you Need: Express Mail to Mama (see Side
Quests for Anju and Kafei's quest), Romani Mask (not necessary depending on
time; see Postman's entry.)
How: There are two ways to give this to Madame Aroma. Here is the one way.
See the Postman's entry for the other. She's sitting at the bar. Talk to her
and give her the mail when prompted to.
What: She will reward you with a new bottle with Chateau Romani, a special,
expensive milk that replenishes magic power.
QUEST 3: (see Postman's entry.)
10) Who: Toto- manager of Zora band, The Indigo-Gos.
Where: Milk Bar
When: Day 1 or 2, 10 p.m. to 6 a.m.
Things you Need: Romani's Mask, Deku Mask, Goron Mask, Zora Mask
How: Enter the bar at night wearing Romani's Mask. Talk to Toto as normal,
Deku, Goron and Zora Link to do sound tests for each instrument. Play the
notes he gives you each time.
What: After completing a song (seems to be Ballad of the Wind Fish from
another Zelda game), Gorman, who has been listening to you, gives you the
Circus Leader's Mask.
11) Who: Gorman- leader of the Gorman Troupe
See Toto's entry (it's the same as Gorman's)
12) Who: Postman- a very serious public servant
Where: Post Office
When: Day 1 or 2, 3 p.m.- Midnight
Things you Need: Some rupees in your wallet, Bunny Hood (not necessary but
How: Talk to him wearing the Bunny Hood. Complete a training mini-game
(wearing the Bunny Hood makes the clock shorter). Stop the clock on 10'00
What: Rewarded with Heart Piece.
Where: Any mailbox
When: Day 1 immediately after the night meeting with Anju (see Anju's entry).
Things you Need: Letter to Kafei (see Anju's entry).
How: Deposit the letter in any red mailbox.
What: Postman delivers letter to Kafei. Allows you to meet Kafei (see Kafei's
Where: Post Office
When: Day 3, 6 p.m.-6 a.m.
Things you Need: Express Mail for Mama (see Kafei's entry).
How: Give the mail to the postman and he'll deliver it to Madame Aroma in the
Milk Bar. Follow the postman there and wait for him to come out and stop
outside the East Gate.
What: He gives you the Postman's Hat, since he is fleeing from town.
13) Who: Rosa Sisters- twin dancers from the Gorman Troupe
Where: West Clock Town
When: Day 1 or 2, 6 p.m.-6 a.m.
Things you Need: Kamaro's Mask (see Kamaro's entry).
How: Put on the mask and dance in front of the sisters.
What: Receive Heart Piece.
14) Who: ????- hand from bathroom
Where: Stock Pot Inn in East Clock Town (once inside: bottom floor, first
door on the left)
When: All three days, Midnight-6 a.m.
Things you Need: Land Title Deed (see Side Quests, Deku Merchants) or Letter
to Kafei (see Side Quests).
How: When prompted, give him the deed. Hmmmm....wonder what that's for????
What: Receive Heart Piece
15) Who: Anju's Grandmother- lives with granddaughter, tells stories, very
Where: Stock Pot Inn in East Clock Town (once inside: bottom floor, first
door on the right)
When: Day 1 or 2, 8 a.m.-6 p.m.
Things you Need: All Night Mask (see Man from Curiosity Shop's entry).
QUEST 1: How: Wear the mask, then talk to her. Listen to the first story.
Pick first choice.
What: Receive Heart Piece.
How: Same as above, only listen to the second story. Pick second choice.
What: Receive Heart Piece.
16) Who: Kamaro- ghost dancer
Where: Termina Field (take North Gate from Clock Town), standing on mushroom-
When: All three days, Midnight-6 a.m.
Things you Need: Song of Healing
How: Talk to Kamaro, then play Song of Healing to heal him.
What: Receive Kamaro's Mask
17) Who: Grog- cucco breeder
Where: Romani Ranch, Cucco Shack
When: All three days, 6 a.m.- 8 p.m.
Things you Need: Bremen Mask (see Guru-Guru's entry).
How: Wear the mask, then march around collecting all 10 chicks. When you find
them all, they all mature to cuccos.
What: Receive Bunny Hood.
18) Who: Gorman Brothers- suspicious horse trainers
Where: Gorman Track (on Milk Road)
When: All three days, 6 a.m.-6 p.m.
Things you Need: Epona (see Romani's entry, QUEST 1), at least 10 rupees.
How: Talk to them while on Epona to race. Pay 10 rupees per race. Avoid the
sand pits and NEVER use all your carrots up. Win the race.
What: Receive Garo's Mask.
19) Who: Shiro- soldier who doesn't stand out
Where: Ikana Road (take Clock Town's East Gate), near entrance to Ikana
When: Any day, any time
Things you Need: Lens of Truth, a bottle of Red Potion
How: Use the Lens of Truth to see him sitting among a circle of stones. Talk
to him and, when prompted to, give him the potion.
What: Receive Stone Mask.
20) Who: Guru-Guru- musician with the Gorman Troupe
Where: Laundry Pool
When: Day 1 or 2, 6 p.m.-6 a.m.
Things you Need: Nothing in particular
How: Just talk to him.
What: Receive Bremen Mask.
Found: Clock Town, when you get your Ocarina back and revisit the Happy Mask
Purpose: To change into Deku form
Purpose: To change into Goron form
Found: Great Bay Coast after breaking the curse on Makau.
Purpose: To change into Zora form
Found: Clock Town, Laundry Pool, talk to Guru-Guru
Purpose: To tame small animals, particularly cuckoos
Found: Ikana Graveyard, after defeating the Skeleton & Minions
Purpose: To talk to skeletons
Found: Romani Ranch/Milk Road, after helping Cremia deliver milk
Purpose: To enter the Milk Bar/Latte at night
Found: North Clock Town, after saving the old lady's bomb bag from the robber
Purpose: To bomb something
Don Gero Mask
Found: Mountain Village, after you give the cold Goron the rock meat
Purpose: To talk to the small frogs
Found: Gorman Brothers farm, after winning their horse race
Purpose: To get to Ikana Canyon and to avoid attacks from Ikana ninjas
Found: Stone Tower Temple, after defeating the mini-boss, Eyegore
Purpose: To become larger and defeat the Stone Tower Temple boss, Twin-Mold
Found: East Clock Town, after the postman delivers the express mail to Madame
Aroma at the milk bar
Purpose: To open mailboxes
Mask of Kafei
Found: Mayor's Residence, right room, from Madame Aromas after agreeing to
find her missing son, Kafei
Purpose: To find the missing boy, Kafei
Found: Ikana Valley, Music Box Shop, after breaking the curse on Pamela's
Purpose: To get by Gibdos safely
Great Fairy Mask
Found: North Clock Town, Great Fairy Fountain, after returning the stray
fairy from the Laundry Pool to the fountain
Purpose: To coax stray fairies that are out of reach
Circus Leader's Mask
Found: East Clock Town, Milk Bar, after your quartet performance moves Gorman
Purpose: Not very much. An option for it is to make contact between Gorman
and his two farmer brothers, but it doesn't get you anything
Found: Termina Field, north end, after breaking the curse on the ghost of
Kamaro the dancer
Purpose: To make a dance for the Rosa Sisters
All Night Mask
Found: Curiosity Shop, after stopping the robber on Day 1 in North Clock
Town, purchase for 500 rupees on the night of Day 3
Purpose: To stay awake during Anju's grandmother's stories
Fierce Deity Mask
Found: Moon, after you get the heart pieces from each of the dungeons the
children hide in and find them inside, talk to the kid sitting against the
Purpose: To transform into Oni Link and have the ultimate power to fight
Majora's Mask. An awesome mask!
Mask of Scents
Found: Southern Swamp, Deku Palace, after racing the Deku Butler
Purpose: To capture odd scents. The only scent you can capture are the magic
mushrooms in Southern Swamp's back forest for Kotake to make blue potion.
Found: Ikana Canyon, after saving the guard
Purpose: To become as plain as stone, invisible to most enemies
Found: East Clock Town, Stock Pot Inn, after completing the Anju & Kafei side
Purpose: To proclaim a wedding, break up the argument at the Mayor's
Residence and get a Heart Piece from Mayor Dotour
Mask of Truth
Found: Skulltula House #1, after finding all the spiders and breaking the
curse on the man there
Purpose: To read the minds of dogs and win at the Doggy Racetrack at Romani
Found: Laundry Pool, Kafei's room, from the man from the Curiosity Shop,
while completing the Anju & Kafei side quest
Purpose: To summon Keaton and do his trivia
Found: Romani Ranch, from Grog, after taming the chicks to become cuckoos
with the Bremen Mask
Purpose: To speed Link up. Very useful mask!
*Stray Fairies & Great Fairy Fountains*
Below are where to find all 15 Stray Fairies in each of the 4 temples and
where to find all the Great Fairy Fountains. The Stray Fairies are listed in
the order in which you will find them in the walkthrough.
1) In front of you when you first enter the temple. Wear the Great Fairy's
Mask to attract it.
2) On the right platform in the first room in a treasure chest.
3) In the main room with the centre platform and red Venus Flytraps, defeat
the Deku Baba below the left ramp.
4) In the right corner of the main room, break the pots.
5) In the room with the stone block, shoot the bubble below the walkway, then
wear the Great Fairy's Mask.
6) In the stone block room, shoot the beehive on the bottom of the high
platform, then wear the Great Fairy's Mask.
7) In the stone block room, defeat the Skulltula in the left corner along the
8) Get rid of all the Black Boes in the dark room and get the fairy from the
treasure chest that appears.
9) In the room before the mini-bosses, shoot the beehive next to the eyeball
switch, then wear the Great Fairy's Mask.
10) In the main room on the highest floor, pop the bubble next to the barred
door (that door leads to the room before the boss, Odolwa.)
11) Use the Deku Flower near Fairy # 10 to fly over to the torch nearby. Step
on the switch as normal Link to make a treasure chest appear. Go down to the
bottom floor and up the ladder. Open the chest for the fairy.
12) In the room before the boss (Odolwa), over the flame is a bubble. Pop it
with an arrow, then wear the Great Fairy's Mask.
13) On the first right platform (same room as # 12).
14) On the first left platform.
15) On the third left platform.
Great Fairy Fountain: In Woodfall, you'll see a big hole in the wall near the
centre platform. Fly over to it using a Deku Flower to enter the Fountain.
What you Receive: Magic-charged sword spin attack.
1) Under the bridge in a bubble. Shoot it from the other side of the bridges
where the openings are and wear the Great Fairy's Mask.
2) Under the entrance to the room with the Dungeon Map. Pop the bubble and
wear the Great Fairy's Mask.
3) In the room with the Dungeon Map on the bottom level, on your right when
4) In the main pillar room at the very bottom in the lava pit, step on the
switch as Goron Link and open the chest that appears.
5) In the room where you get the first key, push the two-block tower to the
end of the room. A chest appears on top of a high platform. When you get to
the room with the Compass, you can climb up and enter a door, then jump
across to get the fairy.
6) In the same room as the Compass, push the block to another platform. Throw
a bomb at the wooden crate nearby to release the fairy. Wear the Great
Fairy's Mask to get it.
7) In the room with the Compass, melt the ice block in the far left corner.
Step on the switch. Move the block to a platform. Climb up and open the
8) In the room with the icicles on the ceiling and the snow platforms, use
the Lens of Truth to see a hole in the wall. Jump to the chest to get the
9) In the room where you pound a few switches as Goron Link (there are also a
few white Boes), use the Lens of Truth and look up at the ceiling. Shoot the
bubble to free the fairy, then wear the Great Fairy's Mask.
10) In the room with three Freezards and three unlit torches with a lot of
platforms, melt the Freezards and open the chest that appears (the torches
need to be lit to open a door to a switch that is pounded to move the central
11) On the top level of the room with the Dungeon Map, use the Lens of Truth
to see the small platforms. Hop across them to the fairy in a chest.
12) In the room with all the Eenos (snow enemies that throw snowballs), use
the Lens of Truth to see a fairy trapped in a bubble in the secret cove in
the wall. Pop the bubble, then wear the Great Fairy's Mask to get the fairy.
13) At the last room before you get up to the Boss, beat the Dinalfos and he
releases a fairy.
14) Beat the other Dinalfos (see # 14) and he also releases a fairy.
15) Stand on the bridge on the 4th floor and use Deku Link to burrow into the
flower. Use the Lens of Truth and SLOWLY drop with the flower propeller to
Great Fairy Fountain: At Snowhead Mountain, play the Goron Lullaby and go
across to the front of the mountain. You should see a big hole in the
mountain on the bottom level of it. Enter it and there's the Fountain!
What You Receive: Biggest magic meter.
Great Bay Temple:
1) In the very first room, light all 4 torches and open the chest that
2) As Zora Link, sink to the bottom of the second room and pop the bubble
under the platform you first stand on to release the fairy.
3) In the same room as # 2, turn left and defeat the Skulltula for a fairy.
4) In the room with the rotating blade, hookshot to a barrel and bang into it
for a fairy.
5) From a platform in the same room as # 4, look down and you'll see a pot in
the centre of the underwater rooms below. Shoot the pot with an arrow and use
the Great Fairy Mask to get the fairy.
6) In the room with the Dungeon Map, stand next to the chest with the map and
use the hookshot to break the pots opposite you. Use the Great Fairy Mask to
7) In the room with the Deku Babas on lily pads, defeat all the enemies and
then hookshot to the chest that appears to get the fairy.
8) In the room with the Compass, turn right from the entrance. Use the
hookshot on the pot guarded by the Dexihands, then attract the fairy with the
Great Fairy Mask.
9) In the room where you shoot ice arrows into the water to reach the switch
to push/pull, stand on the platform with the barrels, then shoot ice into the
water going towards the wall. Aim your hookshot at the target in the hole on
the grated ceiling.
10) In the room with the big spinning axle, freeze it, then jump onto the big
blade. Jump to the centre of the machine, then hookshot to the chest high up.
Collect the fairy.
11) In the same room as # 11, stand on the moving platform and hookshot the
torch across the room in a little cove. Open the chest for the fairy.
12) In the room with all the see-saws, after you push/pull the switch, change
to Zora Link. Run up the pipe and jump into the small fenced-in area. Open
the chest for the fairy.
13) In the same see-saw room, as Zora Link, dive down into a hole under a
see-saw end and bash the barrel for a fairy.
14) In the room before Gyorg (the Boss), look in the vent on the right side
of the room. You need to hop in and catch it while being pushed back to the
underwater area in the blade room.
15) Shoot the bubble in the little cage and wear the Great Fairy's Mask to
get the last fairy.
Great Fairy Fountain: In the Great Bay near Zora Hall, look for a few
platforms with a palm tree on each one. Hookshot to each tree, then bomb the
boulder to open the Fairy Fountain.
What You Get: Double Defense (you receive half the amount of the damage you
Stone Tower Temple:
1) In the first room of the temple, shoot the eyeball switch and get the
fairy from the chest.
2) In the room with the Dungeon Map (and the Armos statues), hookshot to the
target on a high platform, then open the chest.
3) In the room with the mirrors and the annoying Black Boes, use the Mirror
Shield (or Light Arrows, when you have them) on the sun block. Open the
4) In the same room as # 2, reflect light on a sun on the right wall to make
a chest appear. Voila!
5) In the room with the vents that propel Deku Link, fly to the left from the
first vent and open the chest.
6) In the same rom as # 5, stand on the lava bottom as Goron Link. Pound the
switch, then carefully make your way to the chest before it's engulfed in
7) In the room with the masked Hiploop, beat him, then jump to the right onto
a grate. Place a bomb near a crystal switch you can see below through the
grating. The bomb makes activates the switch which makes a chest appear.
8) After beating the Eyegore, you get a fairy from a chest.
9) When the temple is right side up, go to the second water room (quite
spacious). Sink to the bottom as Zora Link and destroy the spikes. Step on
the switch, then flip the temple upside-down. Come back to that room which is
now filled with vents for Deku Link. Fly up to a switch and use the Elegy of
Emptiness as normal Link to hold it down. Fly over to the platform as Deku
Link and open the chest.
10) When you beat Wizrobe, hookshot to the chest and open it for a fairy.
11) In the main room (right side up), drop down that little space in the
middle. Shoot a Light Arrow at the sun crest to reveal a chest. You can't get
it now, so turn the temple upside-down. Come back to the main room and open
the chest next to the boss warp.
12) While in Illusion mode (the temple is upside-down), go to the east room
and fly directly across as Deku Link. Use the air vents if necessary. Open
13) Shoot the sun with a Light Arrow in the first room after hookshotting to
the chest on the ceiling (just before the Eyegore mini-boss) in Illusion
mode. In Reality mode, go forward and down to the chest across from the sun.
14) In the water room with the Beamos around, let the Dixihand throw you up
onto the platform. Bomb the crystal switch to reveal a chest. Shoot a light
arrow at the sun block on the other side of the room and get the fairy.
15) In the air vent room in Illusion mode, shoot a light arrow at the sun to
reveal a chest. In Reality mode, swim as Zora Link to the underwater platform
with a chest.
Great Fairy Fountain: In Ikana Canyon on the bottom level, go into the water
below and swim to the very right to a cave with the fountain.
What You Receive: Great Fairy Sword.
Skulltula House #1
Location: Woodfall Temple. In the first area where the boat cruise drops you
off. To the far right. Use a lit Deku Stick or Fire Arrow to burn the web
covering the entrance.
What You Need: Deku Mask, Zora Mask, 2 bugs in bottles, 1 bottle of water,
magic beans, hookshot, Bunny Hood, Sonata of Awakening song.
Reward: Mask of Truth.
1) Go down the ramp and to the right, in the water.
2) Going up and down a pillar on the same side of the room as #1.
3) Break pots on left side of the room.
4) Use bugs on soft sand on left wall of room.
5) Use bugs on soft sand on right wall of room.
6) Break crate in west room for 2 spiders.
7) Break another crate, same room as #6.
8) Climb the ladder. Wear Bunny Hood and jump to the middle wedge or use the
hookshot on it.
9) On the high walkway, behind the torch.
10) Under the walkway, between the middle wedge and the wall, peeking out
while moving across.
11) Go through the door. To the left on the pillar.
12) As Deku Link, launch and fly to the gold statue with a flower. Land there
and hookshot the spider high up on the left wall.
13) Fly to the other side of the room. Use bugs on the soft soil on the right
14) Go through the door. Look up and shoot the beehives for 2 spiders.
15) See #11. Drop down to collect both.
16) Play Sonata of Awakening to sleeping Deku. Slash the grassy part of the
wall. At the end of a tunnel is the spider.
17) Break small pots.
18) Bang into big pots for 2.
19) See # 15
20) Fly in gold Deku Flower to the top ledge. Hookshot spider.
21) Go through the door. Hookshot spider across the room on the gold wall.
22) Shoot a beehive on the ceiling.
23) Hit the crystal switch. Climb the ladder that appears. Spider is on high
wall over the opening.
24) Get spider on pillar across the room.
25) Plant magic bean in the soft sand and water it to grow a plant, or use
the Bunny Hood and ride/hop to the opening on the left side. Enter the door.
There is a spider in the grass.
26) Another one in the grass.
27) Bang into the tree for 3.
28) See #26.
29) See #26.
30) Shoot the beehives for the last one.
Skulltula House # 2
Location: Great Bay Coast. In the first area of Great Bay. Next to the
Fisherman's Hut. Once inside, bomb the wall.
What You Need: Hookshot, Captain's Hat (for a Heart Piece), at least 1 bomb,
Hero's Bow, Fire Arrows, Goron Mask.
Reward: If completed on Day 1 within 24 hours, the Giant Wallet. If not,
1) In the first tunnel, 2 spiders. Use hookshot.
2) See #1.
3) Behind the first cobweb in the first room after the tunnel. Use a Fire
Arrow to burn the web, then hookshot to get the token.
4) Hookshot the target and enter the door to the actual house. In this room,
bang into or Goron punch the barrels for 2.
5) See #4, but this barrel has a web over it. Use a fire arrow on it first.
6) On the west wall, crawling in and out of a mask.
7) On a ceiling beam. Hookshot.
8) Shoot a fire arrow at the web over the west door. Go in to the library. On
the right wall is a painting across from the door you entered. Hookshot it
and behind it is a spider.
9) On top of a bookshelf near the entrance. Climb the bookshelf to get it.
10) Pull out a small bookshelf from against the wall. Behind it is a hole in
the wall with a spider.
11) Pull a large bookshelf in the southwest area to find two behind it.
12) See #11.
13) Behind another painting in the south area with a diamond-shaped hole
behind it. Climb a bookshelf to see it.
14) On a ceiling beam near # 13.
15) Exit the library and head towards the basement of the house. One is on a
beam at the foot of the stairs above the big pots. You can only see its legs.
16) Inside a pot on top of a crate before the stairs.
17) North wall of room. Burn the web first, then hookshot token.
18) Inside a large mask. It will peek out and that's when you hookshot it.
19) Bang the large barrel next to the first door.
20) Enter the northwest room (burn the web to enter it) which looks a storage
room with canoes. Bang the large crate to the right of the door.
21) On the wooden beam above the canoes. Shoot a Fire Arrow at it first.
22) Behind the canoes on the wall.
23) Southern area of room. Bang large crate. Walk through the hole and
hookshot the spider above it inside.
24) Stand on the crate next to #23 and hookshot the target slightly right to
reach the rafter. It's in a pot.
25) Exit the room and go back to the basement. Enter the east room with a
bunch of laughing skeletons around a table. They won't harm you. Bang the
barrel in the top left corner. See Heart Piece list (#35).
26) Goron stomp while on the table and 3 spiders fall from the chandelier.
27) See #26
28) See #26
29) Behind a painting near the barrel from #25.
30) Behind some cobwebs on the ceiling on the west side.
To exit the house, go back to the first area. Hookshot the target up ahead
and, as Goron Link, roll up the steep ramp.
Found in Stone Tower Temple. Touch the statue to make it come to life. Slash
it with your sword, then MOVE! It blows up!
Found in Stone Tower Temple and Rockville. Blow it up with a bomb or the
Blast Mask. This machine has a rotating eye that will shoot an extended laser
beam if it sees you.
Found in Stone Tower Temple, Ikana Graveyard and Ghost Challenge mini-game.
Use your shield to block its attacks, then use arrows or your sword on it.
Found in Snowhead Temple, Woodfall Temple and Stone Tower Temple. Slash them
with your sword.
Blue/Red Flame Bubbles (skulls)
Found in Termina Field. Don't let them touch you or you'll lose your sword
ability for a little while! Shoot them with arrows.
Found in Termina Field, Stone Tower Temple and Great Bay Temple. Chuchus are
bubbles. Red ones leave a heart behind, green ones leave a magic bottle
behind and blue ones (clear) can be used as ice blocks when hit with an Ice
Arrow. Use your sword on them.
Found in Mountain Village. A couple of sword slashes or other hits will beat
Found in Termina Field, Woodfall Temple, Great Bay Temple and
Southern Swamp. Plants that come in three forms: small (the top sticks out of
the ground), tall (stays tall and sits there) and attack (ones that charges
at you.) There are also ones that sit on lily pads in Great Bay Temple. Use
your sword or arrows on them.
Found in Great Bay Temple and Stone Tower Temple. They grab you and throw you
away from them if you get too close. Use arrows or Zora Link's boomerang on
Found in Termina Field. Big but dumb fire-breathing dragons. Slash them with
your sword, bomb them or shoot arrows at their tail. Don't let them see you
or you'll get torched.
Found in Woodfall and Woodfall Temple. These guys use an electric shock on
their tails when they see you. Shoot them with arrows or bubbles (as Deku
Found in Termina Field and Snowhead Temple. A snowy creature that throws
snowballs at you. Use your sword or fire arrows.
Found in Stone Tower Temple. These hands stay on the ceiling and grab you
when their shadow lands on you. If you hear a windy sound and see a shadow
under you, MOVE! Slash them with your sword or use the Mirror Shield,
reflecting light on them. Sometimes they can break up into three small hands,
so quickly get rid of those new hands before they grow bigger!
Found in Snowhead Temple. They blow icy breath at you. Slash them with your
sword or use Fire Arrows.
Found in two Skulltula Houses (one in Southern Swamp and the other in Great
Bay.) These spiders are now found in houses by the dozens! Use your hookshot
or sword to get rid of them, then collect the token they leave behind.
Collect all 30 in both houses to get two good prizes. This time, the spiders
move a bit faster and don't stay in the same spot all the time.
Found in many areas. They are annoying birds that swoop down to hit you.
Pretty harmless. They only take one hit before they're defeated.
Found in Woodfall and Stone Tower Temple. These guys are annoying because
they're fast. It's easier to use your sword on them. In the temple, these
guys wear a white mask, so bomb them first to knock it off.
Keese (normal, ice and fire)
Found in many areas. Keese are bats but they can be just plain bats or carry
fire or ice to harm you. Use arrows to shoot them down.
Found in Termina Field near Great Bay's entrance. These guys are fast! Use
your shield to block them or just ignore them and run away!
Found in Great Bay. These guys are gross! They're big globs looking for you
as their main course. Don't get too close or they'll eat you, possibly taking
an item before they spit you back out! Slash them with your sword when their
mouth isn't pointing at you. If they steal an item, just defeat them to get
Found in Woodfall and Deku Palace. These plants shoot nuts at you. Slash them
with your sword or, in the palace, shoot them with bubbles since they're
further away from you.
Found in Great Bay Temple and Ikana Valley. Octoroks are water-based
creatures that shoot rocks at you (hence their name.) Shoot them with arrows
to get rid of them or, in most cases, you need to shoot Ice Arrows at them to
freeze them and use them as stepping stones.
Poe (see Big Poe)
Found in Stone Tower Temple and the road leading to Ikana. They look like
dogs with a bomb on their backs. When they see you, they chase you down, then
blow up. Use your shield to make them fall back and explode (thanks Gary for
the tip). Also, if you're riding Epona, they will run into you and explode
without hurting you.
Found in many areas. These guys are bigger than Gold Skulltulas. Slash their
back when they turn around or use arrows on their front.
Found in Woodfall Temple and Woods of Mystery. These guys move fast, but,
oddly enough, are actually turtles! Use your shield to block them. Bomb them
out of their misery!
Found in 2nd Skulltula House and Ikana Graveyard. They don't harm you at all.
You can talk to them while wearing the Captain's Hat.
Found in Termina Field near Milk Road entrance. These birds steal your items
if you get too close. Shoot them with arrows from a distance to gain a Gold
Rupee. Also, you can wear the Stone Mask so you can stand close by, but they
won't see you. Six fire/ice/light arrows does it every time while wearing the
Stone Mask (*thanks David for the tip*).
Found in Snowhead Temple, Mountain Village and Southern Swamp (at night.)
These guys appear when you walk near their spot and they chase after you,
taking swipes. Slash them with your sword and use your shield to defend.
*Boss & Mini-Boss Strategies*
Level of Difficulty:
*= very, very easy
**= pretty easy
****= very hard
*****= super hard
Skull Kid (mini-boss in Clock Town)
Easy fight. You can't even call it a fight, really. Z-target the Skull Kid
and, as Deku Link, shoot a bubble at him. Just one. That's it! Grab your
Ocarina that the Skull Kid drops.
Reward: You get your ocarina back and re-learn the Song of Time.
Metal Dinalfos (mini-boss in Woodfall Temple)
Another easy battle. Slash the Dinalfos with your sword and backflip to avoid
his fire blast. He also has a weak sword attack.
Reward: Hero's Bow with 30 arrows.
Gekko (mini-boss in Woodfall Temple)
A little more difficult. Slash Gekko until he summons his turtle friend. He
will ride it and attempt to flatten you. Change to Deku Link and burrow into
a flower. When Gekko runs over the flower, launch up and he will fling off
the turtle and climb on the walls. Change to normal Link and try to Z-target
him. Once targeted, fire arrows until you hit him. Continue this process a
few more times. Gekko ends up turning into a small frog, which helps you in
getting a Heart Piece later.
Reward: Potential Heart Piece and boss key.
Odolwa (Woodfall Temple boss)
You only require the sword to do this battle. Odolwa is a tall warrior and
has a powerful sword. Slash his legs and use your shield to protect you from
the sword. He may call upon spiders to attack you. They are a good source of
hearts. He may also make a ring of fire, which you cannot get through. Just
keep slashing his legs whenever possible. You can use arrows as well if it's
easier for you (thanks Gary for the tip).
Reward: Heart Container, Odolwa's Remains guardian mask, learn Oath to Order
Wizrobe- Phase 1 (mini-boss in Snowhead Temple)
Wizrobe is a wizard that has one attack mode: shooting a ball of ice at you.
He appears and disappears using the teleport pads. The easiest way to beat
him is to stand in one spot at all times and use your arrows to fire at him.
The first part of the battle is easy as he appears in one spot. After a
while, he will clone and appear in all the pads, but only one Wizrobe is
real. Shoot the real one.
Reward: Fire Arrows
Wizrobe- Phase 2 (mini-boss in Snowhead Temple)
Wizrobe is back. Same deal as the last fight, except there are more
teleporting pads and, therefore, more clones in the second half of the
battle. Use the same strategies as before.
Difficulty: * 1/2
Reward: Boss key
Goht (Snowhead Temple boss)
This is a wickedly fun battle!! Shoot a fire arrow at the frozen boss to
start the fight. This is the best roller coaster ever. Change to Goron Link
and roll around the circular area. Bang into Goht with your spiked shell and
he will send a blue shockwave at you. Avoid it and repeat this process. He
will then start throwing bombs and rocks and pillars will grow out of the
ground. Avoid all of this and continue banging into him. If you bang him
enough times in a row, he will fall and all you need to do is roll into his
body continuously. It will be hard the first time you battle him, but if you
continue playing the game over and over again, you'll love it!!
Difficulty: *** (first try), ** (afterwards)
Reward: Heart Container, Goht's Remains guardian mask
Gerudo Guard (mini-boss of Gerudo Lagoon x3)
You will fight 3 guards in 3 different rooms, but they all have the same
mannerisms. Use your shield to protect and slash with your sword when
possible. Don't take too long to win and don't use the big A-button slash
(where he uses two hands on the sword and lunges forward). If you take too
long to beat her, she will trap you and you'll have to re-enter the lagoon.
Reward: Each time you beat a guard, you get one of the Zora Eggs from a tank,
three in total.
Wart (mini-boss of Great Bay Temple)
This boss is pretty tough. It's a big eyeball with many bubbles surrounding
it. First, look up and stare into its eye to get the battle started. Shoot a
fire arrow at the bubbles to separate them, then slash them as they bounce
around. Get rid of all or almost all the bubbles. Shoot a standard arrow into
Wart's big eye. After a few hits to the eye, he moves very quickly around the
room, banging into walls and maybe you! Shoot at the eye when you can. After
a few more hits, Wart explodes, so watch out.
Reward: Ice Arrows
Gekko-yet again (mini-boss of Great Bay Temple)
Gekko is back and he's a bit harder than he was in Woodfall Temple. No turtle
this time. Instead, he throws hard bubbles at you like Frisbees. Dodge the
bubbles and slash him. He'll then take all the bubbles and fly to the
ceiling. Get into a corner and shoot an ice arrow at the big bubble with
Gekko inside before he lands on you and traps you in the bubble, where you
are defenseless against his attacks. Once you hit the bubble with an ice
arrow it freezes (of course) and crashes to the ground, restoring the bubbles
for him to throw at you. Continue slashing.
Difficulty: ** 1/2
Reward: Potential Heart Piece, boss key.
Gyorg (Great Bay Temple boss)
This is one annoying and very, very difficult boss (sorry!) Make sure you
have a lot of hearts and maybe even a couple of bottled fairies to revive you
if you extinguish all your hearts. Gyorg is a big fish that jumps out of the
water to attack you on a platform and then, while underwater, bangs into the
platform if you don't attack him fast enough. While Gyorg is underwater,
shoot an arrow at him. He is stunned and now is your chance to attack. Change
to Zora Link and dive down to the bottom. Use your shock attack to cause
damage. Quickly swim back to the platform. This is the hardest part, because
Gyorg usually grabs you before you get up and, right out of the movie Jaws,
chews you up a bit, before spitting you out. Continue the arrow and shock
attacks until he releases a school of attack fish. Ignore them and continue
attacking Gyorg until he is defeated.
Reward: Heart Container, Gyorg's Remains guardian mask.
Skeleton & Minions (mini-boss of Ikana Graveyard)
Play the Sonata of Awakening to awaken the mini-boss. Follow him through the
path, shooting arrows at him whenever possible. When you pass certain points,
he puts up a fire wall and sends two "minions" after you. Defeat them to
extinguish the wall. If you get close to the big skeleton, slash him with
your sword. The arrows slow him down.
Reward: Captain's Hat
Iron Knuckle (mini-boss of Ikana Graveyard, inside the grave)
This enemy is tough, but I love to fight these guys, especially a few at
once! Lucky for you, you only have to fight one. He's heavily equipped and
has thick armour, but he's slow. Z-target him and hold it for the entire
fight. Slash him and then quickly backflip to avoid his attack (all he does
is take a swing at you with his sword). After a few hits, he loses his armour
and is a bit faster, but weaker without protection. Slash him some more until
he is defeated.
Reward: Song of Storms ocarina song
Wizrobe- yet again (mini-boss of Ikana Ruins)
This guy doesn't give up. Gotta give him credit for that. This time, he
shoots fire and the attack is a bit more widespread than the ice from
Snowhead Temple. Use the arrow attack, as usual. Again, he clones himself.
Hit the real Wizrobe.
Reward: Nothing :o(
King Igos and Company (Ikana Ruins boss)
This boss seems like a mini-boss, but technically, he's the last boss in
Ikana Ruins, so he's really the boss. The king sits through the first part of
the fight, releasing his two guards to fight you. Shoot fire arrows at the
two windows to burn the curtains. These guys have a weakness for bright
light. Slash with your sword, then stand under a light patch and reflect the
light off your shield onto each of the guards to incinerate them. Work on one
guard until he's gone, then finish off the other one. When they're both gone,
the king fights you. He is tougher than the guards and has 3 attacks. He can
leap at you with his sword, decapitate himself and throw his head at you or
blow his poisonous breath. Just attack with your sword until he's weak, then
reflect the light on him. A funny cinema follows the battle.
Difficulty: ** 1/2
Reward: Elegy of Emptiness ocarina song
Ghost of Garo (mini-boss of Stone Tower Temple)
This enemy's main attack is with fiery swords. Let him bounce into the air,
then after he lands, slash with your sword, especially when he stands there
for a bit, then quickly block with your shield as he rebounds right away. He
will disappear and reappear near you, so heads up!
Reward: Light Arrows
Wizrobe-again?!? (mini-boss of Stone Tower Temple)
This guy is back (was there any doubt?) There is a VERY easy way to beat this
guy. If you stand under that structure with the iron gate blocking the one
side, Wizrobe can only attack you from one pad and that is when you can fire
an arrow at him. I always use this method, but if you find that boring, just
do the usual. He clones himself again. Yadda yadda yadda...
Difficulty: * (if you use the easy method), *** (if you use the usual method)
Reward: Stray Fairy
Gomess (mini-boss of Stone Tower Temple)
This guy reminds me of Dracula with the bats all over him. Shoot a light
arrow at him to scatter the bats, then slash him with your sword. Use your
shield to block his scythe attack. Repeat this process until his demise.
Reward: Boss key
Eyegore (mini-boss of Stone Tower Temple)
This battle doesn't even have its own room! It's like a big enemy that you
need to beat to get by him. If you get close to him, he fires a laser attack.
When his eye turns yellow, fire an arrow at it. Be quick, because his attacks
are almost constant.
Difficulty: ** 1/2
Reward: Giant Mask
Twin-Mold (Stone Tower Temple boss)
These "molds" are flying dragons, but this battle is not as hard as it seems.
You need to wear the Giant Mask through the battle. You should have a good
stock of magic. Slash the head and tail of both molds. That's it. If you run
out of magic, the mask is automatically removed, but there are pots with
magic jars to replenish and you can smash the small pillars as Giant Link for
magic as well.
Difficulty: ** 1/2
Reward: Heart Container, Twin-Mold guardian mask
Majora's Mask (final boss)
This battle is pretty fun and if you have the Fierce Deity Mask, you can
transform into Oni Link and the battle is extremely easy with Oni Link's
laser attack and sword. If you decide to fight as normal Link or you didn't
get the Oni Mask, here's a guide. There are three phases of the battle. In
the first phase, he has several tentacles that he snaps at you occasionally.
Use your shield to defend yourself and shoot an arrow at his back whenever
possible. After a few hits, the four guardian masks fly around as well. Use
your shield to reflect the mask's laser attack at the masks. When all four
masks are gone, reflect the laser at Majora's Mask. After that, he transforms
into the second phase: Majora's Reincarnation. He grows arms and legs and
dances around the arena (notice his pirouettes and Michael Jackson's
moonwalk), sometimes stopping and bouncing these energy balls around. Slash
his legs whenever possible. Then he enters the third and final phase:
Majora's Wrath. He is even bigger and uses two whips to attack you, which can
reach across the entire room. Use your shield to defend and use arrows or
your sword on its legs. After a while, the mask releases spinning spiked tops
at you, which can blow up. Ignore them and shoot or slash the mask until it
is defeated. Congratulations! Now enjoy the brilliant final cinema.
Difficulty: As normal Link: *** (phase 1), ** (phase 2), ***(phase 3),
***(overall). As Oni Link: all phases and the battle overall- *
Reward: You beat the game!
*4 Swords & 6 Bottles*
1) You start with the Kokiri Sword, so that's easy.
2) Complete the following: On Day 1, slow down time; defeat Odolwa and Goht
(Woodfall and Snowhead Temples); have the Hero's Bow and at least 1 bottle;
compete in the Goron Races and win the Gold Dust; have at least 200 rupees in
your wallet (which means having the Adult Wallet); after all that, return the
time to normal speed.
3) Go to the Mountain Village and enter the log cabin with your Kokiri Sword
on Day 1. Pay the smithy 100 rupees to upgrade to the Razor Sword. Exit the
cabin and advance to Day 2.
4) Pick up the Razor Sword. Talk to him again to upgrade to the Gilded Sword.
Pay another 100 rupees and give him the gold dust. Exit and advance to Day 3.
Pick up your new sword and bottle.
5) Go back to Day 1 and your Gilded Sword is in your status from now on!
6) To get the Great Fairy's Sword, which does not replace the Gilded Sword,
but instead is used as a C-button item, you need to find all 15 stray fairies
in Stone Tower Temple and visit Ikana's Great Fairy Fountain. See Stray
Fairies page for help.
1) After you get your ocarina back, go to Southern Swamp and behind the
Potion Shop is the forest. Talk to the monkey in front and follow him to
Kotake, who has fallen (and can't get up). Go to the Potion Shop and talk to
Koume to get a free bottle of red potion. If you're a good hero, you'll give
the red potion to Kotake. You get to keep the bottle.
2) After you beat Goht in Snowhead Temple, get permission to carry the powder
kegs by doing the task (see walkthrough for Mountain Village). After you have
access to the giant bomb kegs, use one to get into the Goron Races. Carry one
from the guy that gave you the task to the area where Tingle is. At the end
of the area, turn right and throw the bomb up each of the steps to the top.
Place it in front of the giant boulder. Compete in the Goron Races. When you
come in first place, you win Gold Dust inside a bottle.
3) At Romani Ranch, when you help Romani defeat the alien creatures, you win
a bottle of milk.
4) In Great Bay, in the second area on the beach, go far left, still on the
beach and hookshot to the high tree. Continue hookshoting until you reach a
cave. As Zora Link, enter it to the Beavers' Hideout. Jump into the water and
approach the beaver. Race him and make sure you get through all 20 rings.
That is the goal, since you can't actually cross the finish line before the
beaver. If you win, you need to race his brother through 25 rings. Win that
race and you get a bottle. If you exit the hideout and race them both again
and win both times, you get a Heart Piece.
5) On Day 3, go to Ikana Graveyard at night. Wearing the Captain's Hat, order
the skeletons to break the gravestone they are guarding. Drop down the hole
and meet Dampe, the gravekeeper. Talk to him and he'll let you help him
search for "treasure" by using Tatl as his light. Dampe is extremely slow, so
Z-target him and slowly make your way to each sand pit. He'll dig each one
you approach. Your goal is to dig up three blue flames. After you finish on
the bottom floor, get Dampe onto the elevating platform and guide him up to
the top floor. There are two pits up there and one of them is a flame. Once
all three flames are exposed, a big Poe appears. Fight him using arrows. When
he's gone, a chest appears. Open it for a bottle.
6) In Anju and Kafei's Quest (see Side Quests), give the Express Mail to
Kafei's mother in person and you get a bottle filled with Chateau Romani.
Here is the step-by-step trading sequence to get a Gold Rupee at the very end
and Heart Pieces along the way:
1) In East Clock Town, give the Bomber blocking the tunnel the password that
you learned. Enter the tunnel and go straight through. Stay on the shallow
water to avoid the Skulltula. Pop the balloon with arrows or with bubbles as
Deku Link. Climb the ladder and then the colourful stairs to the man with the
telescope. Talk to him and say yes to looking into the telescope. Look up and
press A to zoom in on the top of the Clock Tower. The Moon drops an object.
After you're finished looking, go through the door here and pick up the
Moon's Tear. Backtrack to Clock Town and go to the South area. Find the gold
Deku Flower and a flying Deku will appear. Talk to him again and, when
prompted to, give him the Moon's Tear. He'll give you the Land Title Deed and
the flower. As Deku Link, you can dive into this flower and go left to get
the Heart Piece on the ledge on Clock Tower.
2) In Southern Swamp, go to the Photo Hut. On your left is a Deku hiding in a
flower. Talk to him as normal Link and, when prompted to, give him the Land
Title Deed. He'll give you the Swamp Title Deed and the flower. As Deku Link,
dive into the flower and get the Heart Piece on the roof of the hut.
3) In Mountain Village, look for the gold flower on the bottom floor in the
area near the Goron Shrine. If you have the Bigger Bomb Bag from Clock Town's
Bomb Shop, you can trade that bag and 200 rupees with this merchant for the
Biggest Bomb Bag (as Goron Link). Anyway, as Deku Link talk to him and, when
prompted to, give him the Swamp Title Deed. In exchange, you get the Mountain
Title Deed and the flower. Dive in and collect the Heart Piece on the ledge
4) In Zora Hall, go into Lulu's dressing room (the far left room) as Zora
Link. As Goron Link, talk to the Deku hiding in the flower. When prompted to,
give him the Mountain Title Deed. In exchange, you get the Ocean Title Deed
and the flower. As Deku Link, dive into the flower and collect the Heart
Piece on the nearby ledge.
5) In Ikana Valley during the daytime, go right, past Sakon the Thief, under
the overhang to the Deku. As Zora Link, talk to him and give him the Ocean
Title Deed, when prompted to. In exchange, you get a Gold Rupee and the
flower. As Deku Link, dive into the flower and collect the Heart Piece on the
ledge across from you.
Anju and Kafei's Quest:
You need to have the following to complete this side quest: Garo's Mask,
hookshot, owl statue at Ikana Valley hit.
Here is the step-by-step sequence to re-unite Anju and Kafei-
1) On Day 1, at 10:00 a.m., go to the Mayor's Residence, then through the
right door. Talk to the lady and say yes to looking for her missing son.
You'll receive the Mask of Kafei.
2) On Day 1, at 2:00 p.m., go to the Stock Pot Inn and talk to Anju as normal
Link (without the Kafei Mask). Say yes when asked if you have a reservation
(liar, liar, pants on fire :o) ) and she'll give you a Room Key. Go to the
second floor and open the second door on your right. Open the treasure chest
for a Silver Rupee.
3) Immediately following Step 2, go back to the front desk and listen to the
conversation between Anju and the Postman. With the Kafei Mask on, talk to
Anju. She'll ask you to meet her in the inn kitchen at 11:30 p.m. tonight.
4) Get to the kitchen on the bottom floor of the inn by 11:30 p.m. Anju is a
bit late getting there (she's there around 12:00 a.m. and will wait for you
until 6:00 a.m.) Talk to her as normal Link and she'll explain that the
letter she got today was from Kafei, the missing person, who is actually her
fiancee. She'll ask you to deliver her reply to him in the morning.
5) Exit the inn and put the letter into a red mailbox right away
(technically, it's morning already, so you're not breaking her promise!) Play
the Song of Double Time to advance to Day 2. At 3:30 p.m., the postman will
deliver the letter to the boy in the Laundry Pool. Watch him deliver the
letter, then enter the door there right after the boy does. Climb the stairs,
then talk to the boy and he'll reveal his true identity. He is Kafei and has
been put under a spell by the Skull Kid, changing him to a child. He gives
you the Pendent of Memories to give to Anju.
6) Immediately following Step 5, go to the Stock Pot Inn and give the Pendent
of Memories to Anju. She will wait for Kafei.
7) Return to the Laundry Pool at 1:00 p.m. on Day 3. Kafei is no longer
there, but the Man from the Curiosity Shop is. He'll give you Keaton's Mask
(the first time you get this far in the side quest) and Express Mail to Mama.
You need to mail that letter yourself in person to Madame Aroma or give it
directly to the Postman for him to deliver to her.
8) On Day 3, you can get this letter to Madame Aroma two ways, both I suggest
you do in order to fill that section of the Bombers' Notebook. If you haven't
done this quest in full before, deliver the mail yourself. Wear Romani's Mask
and enter the Milk Bar at 6 p.m. and give the letter to Madame Aroma. She'll
give you a new bottle filled with Chateau Romani. Slow down time before doing
step #9. If you've already completed the entire quest, do everything up to
this step, but take the letter to the Post Office at 6 p.m. and give it to
the Postman. Follow him to the Milk Bar and wait until he comes back out. He
has been given orders by Madame to flee, so he gives you the Postman's Hat.
*NOTE*: You cannot complete step 9 in time by giving the mail to the Postman.
9) Immediately after deliving the express mail, warp to Ikana Valley and
quickly, on the lower level, go past the Deku in the flower. Behind the rocks
nearby is Kafei. Get to him before 7 p.m. Talk to him and he'll tell you
about the thief (Sakon) that stole his wedding ceremony mask. Wait until
Sakon enters his lair (make sure that he doesn't see you, but if he sees you
before 7 p.m., that's okay) Kafei will follow him. You go in as well. Kafei
finds his mask but sets off a device that runs a conveyer belt, moving the
mask away. Kafei can't enter the door and step on that switch at the same
time. Quickly, step on the switch and Kafei will enter the door. Now you
control both characters! As Kafei, push one of the blocks on the switch.
Then, as Link, slash the Deku Baba. As Kafei, step on yellow switches
(avoiding red ones) to slow down the conveyor belt, then step on the blue
switch. As Link, slash the two Deku Babas. As Kafei, push the far left block
down. Press the yellow switch (after the switch comes back up, keep running
back to press it again.) Push the middle block on the red switch, then
quickly press the yellow switch again. Push the middle block down on the blue
switch. As Link, get rid of the Wolfos. As Kafei, push the far right block
down away from the door and go through. Press the switch. As Link, quickly
press the final switch to stop the mask from falling through the hole. If the
mask does fall, you'll have to play the Song of Time and re-start the whole
quest over again from Step 1!
10) After Kafei gets the Sun Mask back, hurry back to Clock Town (you can
warp there) and go to the Stock Pot Inn by 5:00 a.m. Go to the Employees'
Room on the top floor, 1st door. Anju is waiting for Kafei. Meanwhile, you
can open the chest for a Silver Rupee. Around 5:30 a.m., Kafei appears and
the happy couple are re-united. You are given the Couple's Mask as a token of
their gratitude. Whew! A long but worthwhile quest :o)
*Owl Statue & Frog Locations*
1) Clock Town- On the left side of the Clock Tower in the South, across from
the entrance to West Clock Town.
2) Milk Road- Through the south exit of Clock Town, go straight and right,
past the big flying bird. It's on the left side, just before the entrance to
the Gorman Bros. farm.
3) Southern Swamp- To the far right of the area with the boat cruise/tourist
4) Woodfall Temple- On the platform with the Deku symbol where you open up
5) Mountain Village- In the north end of the village, past the small bridge.
6) Snowhead Mountain- At the very beginning of the area with the mountain
entrance to the temple, just to the right.
7) Great Bay- Across the ocean at the platform with the hook on top, where
the Marine Research Lab is.
8) Zora Cape- Accessed from inside Zora Hall, outside where Lulu stands and
you travel to Great Bay Temple, just to the left.
9) Ikana Valley- On the top level of the area to the left in front of the
ramp and Underworld entrance.
10) Rockville- At the very top of the mountain, in front of the entrance to
Stone Tower Temple.
After you get the Don Gero mask, you can talk to the frogs scattered around
the worlds. You must have completed Woodfall and Snowhead Temples on the same
day first. Here are the locations of the frogs:
1) Clock Town- At the Laundry Pool near the tree.
2) Southern Swamp- On a log on the way to the Palace. You can see it while on
the boat cruise, but you can't get it until Woodfall Temple is finished.
3) Woodfall Temple- After defeating Gekko, he turns into a frog.
4) Great Bay Temple- Beating Gekko again this time turns him into another
The frogs are on lilypads on the small river in Mountain Village where the
log cabin is. Talk to them with the Don Gero Mask on and they will sing a
song, giving you a Heart Piece.
*Shops & Vendors*
Location: North Clock Town
Hours of Operation: 24 hrs/day
Goods (Prices): Clock Town map (5 rupees), Woodfall map (40 rupees)
What You Should Get From Here: Clock Town map (maps are always cheaper in the
area they map out, so don't get the Woodfall map yet)
Location: West Clock Town
Hours of Operation: 24 hrs/day, except for a 1-hr. break at 9 p.m.
Goods (Prices): 30 Arrows (30 rupees), 50 Arrows (40 rupees), 1 Deku Stick
(10 rupees), 10 Deku Nuts (30 rupees), 1 Fairy (50 rupees), 1 Green Potion
(30 Rupees), 1 Red Potion (30 rupees), 1 Hero's Shield (80 rupees), 1 fish
(free from pond)
What You Should Get From Here: Whatever you need to stock up on. I recommend
the free fish!
Location: West Clock Town
Hours of Operation: 24 hrs/day
Goods (Prices): Bomb bag (50 rupees), 10 bombs (30 rupees), 10 Bombchu (40
rupees), Bigger bomb bag (90 rupees if you stopped the robber in North Clock
Town), Powder Keg (50 rupees, talk to the Goron)
What You Should Get From Here: Bomb bag, bigger bomb bag, bombs (if you need
to stock up), bombchu (to have it added to your status), powder keg
Location: East Clock Town
Hours of Operation: 10 p.m.- 6 a.m.
Goods (Prices): Milk (20 rupees), Chateau Romani (200 rupees), provide your
What You Should Get From Here: Either one if you need it to replenish.
Location: West Clock Town
Hours of Operation: 10 p.m.- 6 a.m.
Goods (Prices): All-Night Mask (500 rupees)
What You Should Get From Here: All-Night Mask (need the following: stop
robber in North Clock Town on Day 1, have Giant Wallet, 500 rupees, Mask of
Kafei); if you need quick rupees, the man will buy items off you. Gold Dust,
Chateau Romani or Big Poe brings in 200 rupees. A fish or fairy brings in 20
Southern Swamp/Milk Road:
Location: Milk Road
Hours of Operation: 24 hrs.
Goods (Prices): Romani Ranch map (20 rupees), Great Bay (40 rupees)
What You Should Get From Here: Romani Ranch map
Gorman Bros. Farm
Location: Milk Road (first entrance to the left)
Hours of Operation: 6 a.m.- 6 p.m.
Goods (Prices): Milk (50 rupees)
What You Should Get From Here: Nothing! It's a rip-off. You can get stronger
milk for 20 rupees at the Milk Bar/Latte.
Location: Southern Swamp
Hours of Operation: 24 hrs.
Goods (Prices): Woodfall map (20 rupees), Snowhead map (40 rupees)
What You Should Get From Here: Woodfall map
Magic Bean Salesman
Location: In a hole in a maze in the Woodfall Palace
Hours of Operation: 24 hrs/day
Goods (Prices): Magic beans (10 rupees for 1)
What You Should Get From Here: Beans, whenever you need them
Magic Hags' Potion Shop
Location: Southern Swamp
Hours of Operation: 24 hrs/day
Goods (Prices): Red Potion (20 rupees), Green Potion (10 rupees), Blue Potion
(60 rupees after you bring Magic Mushrooms)
What You Should Get From Here: Potions, if you want to replenish
Location: Area from village, north of the log cabin
Hours of Operation: 24 hrs/day
Goods (Prices): Snowhead map (20 rupees), Romani Ranch map (40 rupees)
What You Should Get From Here: Snowhead map
Location: Mountain Village
Hours of Operation: 24 hrs.
Goods (Prices): Razor Sword upgrade (100 rupees), Gilded Sword upgrade (100
rupees and Gold Dust)
What You Should Get From Here: Razor Sword, Gilded Sword.
Location: Inside Goron Shrine on bottom floor
Hours of Operation: 24 hrs/day
Goods (Prices): 10 Bombs (40 rupees), 10 Arrows (40 rupees), Red Potion (80
What You Should Get From Here: Whatever you need to stock up on, but the
prices are steep until you beat Snowhead Temple. Then those items are 10, 20
and 50 rupees each respectively.
Powder Keg Holder
Location: Mountain Village
Hours of Operation: 24 hrs/day
Goods (Prices): Powder Keg (50 rupees)
What You Should Get From Here: Powder Keg, if you need one. You can also get
one at Clock Town's Bomb Shop from another Goron.
Great Bay Coast:
Location: Great Bay Coast, across the ocean in front of the Marine Research
Hours of Operation: 24 hrs/day
Goods (Prices): Great Bay map (20 rupees), Stone Tower map (40 rupees)
What You Should Get From Here: Great Bay map
Location: Zora Hall
Hours of Operation: 24 hrs/day
Goods (Prices): 1 Hero's Shield (90 rupees), 10 Arrows (20 rupees), Red
Potion (60 rupees)
What You Should Get From Here: Anything you need to stock up on, though the
prices are a bit steep.
Location: Ikana Canyon
Hours of Operation: 24 hrs/day
Goods (Prices): Stone Tower map (20 rupees), Clock Town map (40 rupees)
What You Should Get From Here: Stone Tower map
**= fair to good
****= very fun
*****= fasten your seatbelts!
Post Office- Timing Game
Location: West Clock Town
Hours of Operation: 9 a.m.- 3 p.m., Days 1 and 2
Price: 2 rupees (first try), 10 rupees afterwards
Object: To stop the clock on EXACTLY 10'00
How To Play: Talk to the Postman while he's in "training" in the post office.
Pay 2 rupees and watch the clock. Time it right and press A when the clock is
at 10 seconds.
Strategies: Wear the Bunny Hood when you talk to him and it slows down the
clock, making it easier to get.
Prize(s): Heart Piece; afterwards rupees.
Fun Meter: * 1/2
Location: West Clock Town
Hours of Operation: 24 hrs., except on Day 3
Price: 1 rupee for Amateur Course, 10 rupees for Novice Course
Object: To learn new skills and for the novice course, to chop down all the
logs and earn 30 points.
How to Play: Choose your course and pay the fee. The amateur course has
lessons on different skills in combat and swordsmanship. The novice course is
the mini-game. You have to chop down all the logs that appear and earn 30
Strategies: For the amateur course, just follow his instructions exactly as
said and you shouldn't have a problem. For the novice course, remember to
draw your sword first! I have done this numerous times and wonder why Link
rolls towards the log instead of hacking it. Anyway...remember that. Also, to
earn the maximum number of points, you need to slice the swords with the
lunge attack (A + Control Stick up with sword drawn).
Prize: Heart Piece for first completion of amateur course
Strategies: * 1/2
Location: West Clock Town
Hours of Operation: Tickets- 6 a.m.- 5:59 p.m., Exchanges- 6-11 p.m.
Price: 10 rupees
Object: Like a real lottery, to have the winning numbers that are drawn.
How to Play: Buy a ticket and select your 4 numbers. Come back during
Exchange time and see if your numbers were drawn.
Strategies: Play once and then write down the winning numbers. Reset to Day 1
and play again, picking the winning numbers from the other day. This worked
Prize(s): 50 rupees
Fun Meter: * 1/2
Deku Flying Game
Location: North Clock Town; Deku Playground
Hours of Operation: 24 hrs.
Price: 20 rupees
Object: To collect all the rupees on the small moving platforms, breaking
previously set records, three days in a row.
How To Play: Talk to a Deku and pay 20 rupees. Burrow into a flower and
launch out. Fly to each platform and collect the rupees as quickly as
Strategies: The best way to win is to conduct a pattern for yourself and
follow it each time.
Prize(s): 50 rupees for both wins on Days 1 and 2; Heart Piece on Day 3 win.
Fun Meter: *** 1/2
Honey and Darling- Bombchu Gallery, Basket Bomb and Target Shooting
Location: East Clock Town
Hours of Operation: 6 a.m.- 10 p.m.
Price: 20 rupees
Object: To win all three games three days in a row.
How To Play: Talk to the dancers, Honey and Darling and pay 20 rupees each on
Days 1, 2 and 3. The first game is Bombchu Gallery where you place bombchus
down and they crawl to the targets on the wall. The second game is Basket
Bomb. Like the sport of basketball, throw the bombs into the baskets hanging
on the wall while the platform moves. The third game is Target Shooting. Fire
arrows at each target on the wall while the platform moves. The trick to all
three is that you cannot get off the platform to do the tasks.
Strategies: For the bombchu game, try to line up with the target before you
drop the bombchu. If you are relatively straight with it, you will hit it.
For the bomb basket game, again line yourself up with the basket before
throwing the bomb. For the arrow shooting game, you have a sniper view, so
its much easier. Use the Control Stick to guide the sniper while the platform
is moving. Do it slowly so you don't lose control.
Prize(s): 50 rupees on Days 1 and 2; Heart Piece on Day 3.
Fun Meter: *** 1/2
Clock Town Shooting Gallery
Location: East Clock Town
Hours of Operation: 6 a.m.- 10 p.m.
Price: 30 rupees
Object: To hit all the red octoroks while avoiding the blue ones and beating
How To Play: Pay 30 rupees and fire arrows at the red octroks
Strategies: You cannot possibly beat this game the first time you play. You
need to develop a pattern and think very fast. You can't even think about
where the octorok will appear, you have to know where it is before it
Prize(s): First time you get them all, Largest Quiver (50 arrows). Second
time, Heart Piece. If you do it a third time or break the record, but don't
get them all, 50 rupees.
Fun Meter: *****
Treasure Chest Game
Location: East Clock Town
Hours of Operation: 6 a.m.- 10 p.m.
Price: 20 rupees
Object: To get to the chest through the wall maze that appears
How To Play: Pay 20 rupees and walk on the checkered floor. If you get
trapped, go around and try another way.
Strategies: Play as Goron Link, because that's how you get the Heart Piece.
Walk anywhere and when a wall appears, move quickly around it. If you get
trapped, get to a safe spot and try another path.
Prize(s): Heart Piece for Goron Link; 50 rupees for other Link forms
Fun Meter: * (personally, my least favourite)
Southern Swamp Shooting Gallery
Location: Southern Swamp, to the left in the first area
Hours of Operation: 6 a.m.- 6 p.m.
Price: 20 rupees
Object: To hit all the enemies that appear within the time limit
How To Play: Pay 20 rupees and shoot the enemies that appear. You will see
Strategies: Remember to get the Deku high up on the left stone wall and on
the right tree branch, as well as all the enemies that appear in the main
area. Also, remember that the birds appear on the left and then the next time
they come, is on the right. Two wolves appear, one in the back and one in the
front, always moving from left to right. Dekus appear in a row of 5.
Prize(s): If you get them all, you first get the Large Quiver (40 arrows),
second time: Heart Piece; otherwise 50 rupees if you break a record or get
them all again after getting the Heart Piece.
Fun Meter: ****
Koume's Boat Cruise Shooting Game
Location: Southern Swamp- Boat Cruise/Tourist Centre
Hours of Operation: 24 hrs.
Price: free for first try; costs you rupees afterwards
Object: To hit the target on Koume at least 20 times and not hit Koume more
than 5 times.
How To Play: Pay inside the boat cruise/tourist centre at Koume's window
after you finished Woodfall Temple and beat Odolwa and saved Koume from the
forest. Use arrows on Koume's target, but try not to hit her.
Strategies: Steady your aim with the Control Stick slowly. Don't aim too high
or you'll hit Koume. She moves around, so watch that, too.
Prize(s): Heart Piece for first win; rupees afterwards
Fun Meter: ***
Romani Ranch/Milk Road:
Location: Romani Ranch, back of the farm, left door.
Hours of Operation: 6 a.m.- 8 p.m.
Price: bet anywhere from 10-50 rupees
Object: To pick the dog that will win the race.
How To Play: Talk to Mamamu Yan (the lady) and she'll let you pick a dog.
Pick up the dog you think will win and go up to the lady. Confirm your choice
and then choose your wager. Watch the race (your dog has an arrow pointing at
Strategies: Save your money and play the game when you have the Mask of
Truth. Wearing the Mask of Truth allows you to read the thoughts of the dogs
and, therefore, pick a more likely winner. Choose a dog with the most
Tip from David C. Barber: If you bet 80 rupees at the dog track, your dog
only has to finish second to win the 150+ prize. Since most dogs that start
out saying "Ruff" tend to run in the top 5 anyway, you'll almost always at
least get your bet back. If you have the Giant Wallet and already put your
5000 rupees in the bank for that HP, you can withdraw 500 again and run a lot
of races until you win.
Prize(s): 1st place with a 50-rupee bet- Heart Piece (the biggest prize);
otherwise rupees if you come in 1st-5th place.
Fun Meter: ***
Location: Gorman farm, located off Milk Road
Hours of Operation: 6 a.m.- 6 p.m.
Price: 10 rupees
Object: To race both Gorman brothers on your horse, Epona and win.
How To Play: First, you need to get Epona, your horse, back. When you do, you
talk to the Gorman brothers while on your horse to race them. Pay 10 rupees
Strategies: Don't eat up all your carrots, because it'll really slow down
your horse and it will take a while to get them refilled. Use all but 1 or 2,
then wait a bit and it will refill one at a time. Avoid the sand pits,
because you can get stuck with them. You can hop the fences if you have the
right timing and carrot energy.
Prize(s): Garo Mask
Fun Meter: ***
Romani's Shooting Practice
Location: Romani Ranch
Hours of Operation: Day 1, when you open the entrance to the ranch
Object: To pop all the balloons within the time limit
How To Play: Talk to Romani after you open the ranch to become her assistant.
Say yes to practicing and, while on Epona, draw your bow and shoot all the
orange alien balloons within the time limit.
Strategies: This game isn't too hard. Keep your bow drawn and, if you need to
turn around, put it away and move first.
Prize(s): Epona is returned to you.
Fun Meter: **
Location: Mountain Village
Hours of Operation: Whenever you open the cave
Price: free to compete
Object: To race the other Gorons, dodge trees, bombs and other Gorons and
come in first.
How To Play: Get a Powder Keg and bomb the race entrance, which is in the
area with Tingle at the beginning of the area on the right side, up the
steps. Talk to the little Goron once inside and you automatically enter. Hold
the A button to curl up and hold the Control Stick up to power up.
Strategies: Get a head-start by rolling just before "GO!" appears. Speed up
and collect magic jars from the pots. Avoid the trees, bombs and other
Gorons, otherwise you'll collide and have to power up again.
Prize(s): Gold Dust in a bottle (if you win on Day 1)
Fun Meter: *****
Fisherman's Jumping Game
Location: Great Bay Coast
Hours of Operation: after 6 p.m. and after you defeat Gyorg
Price: 10 rupees
Object: To jump on the island that has a lit torch 20 times and not fall off.
How To Play: Go along the beach to the right of the Marine Research Lab until
you see a lit torch and a boat. Jump on the boat and take out your hookshot.
When you approach a palm tree, hookshot to it on the fly. Talk to the
fisherman and pay him 10 rupees. Jump to the island with the lit torch. You
must get 20 correct jumps in the time limit to win.
Strategies: This game does not have a full view of all the islands at once,
so it's hard to turn around and see which island is lit and then jump to it
when the clock is ticking. My advice would be to take your time, because you
have a lot of it. Jump carefully and don't go too fast, otherwise you'll lose
control and fall in the water.
Prize(s): Heart Piece for first win; rupees afterwards.
Fun Meter: **
Location: Great Bay Coast, Waterfall Rapids
Hours of Operation: 6 a.m.- 6 p.m.
Object: To swim through all the rings within the time limit and in order.
How To Play: As Zora Link, approach the beaver and race through 20 rings. If
you win, you need to race his brother through 25 rings to win a bottle. Exit
and come back in. Race the one beaver and then the other. Win both times and
you win a Heart Piece.
Strategies: Follow the beaver and hold down the A button to swim your fastest
at all times. Go through all the rings in the order in which they appear.
Prize(s): Bottle; Heart Piece
Fun Meter: ****
Zora Game Site
Location: Great Bay Coast, just off Waterfall Rapids
Hours of Operation: All 3 days, 6 a.m.- 6 p.m.
Price: Free; fine for broken pots if you don't hit them all
Object: To hit all the pots in one shot.
How to Play: As Zora Link, use your boomerang weapon and aim strategically to
break all the pots at once.
Strategies: It's all about angles.
Fun Meter: * 1/2
Location: Ikana Village, top level, left of cave
Hours of Operation: 24 hrs.
Price: 30 rupees
Object: To defeat all 4 Poes.
How To Play: Pay 30 rupees and enter the arena. Defeat Amy, then Beth and Jo
together, then finally Meg.
Strategies: Have a lot of hearts in case battling is not your strong point.
Shoot Amy with arrows. Beth and Jo are both coming at you, so use your shield
to block and slash with your sword. Like in Ocarina of Time, Meg appears in
multiples. Shoot an arrow at the real Meg, who spins once when she first
Prize(s): Heart Piece
Fun Meter: **
Keaton is located at two places:
1) North Clock Town- To the left of the slide
2) Milk Road- To the right of the owl statue.
Keaton can be summoned when you wear the Keaton Mask and pick up the middle
bush in the plant arrangement. Keaton will then ask you trivia questions
about characters, events and places in the game. If you answer all the
questions correctly, you win a Heart Piece. If not, exit the area, re-enter,
summon him again and you can try it again.
Here are the trivia questions and answers, in no particular order:
Q: How old is Tingle, the map salesman?
Q: How many members are there in the Zora band, The Indigo-Go's?
Q: What weapon does Romani, the girl at the ranch, use to practice?
Q: What is the name of the mayor of Clock Town?
Q: What is the name of the festival that is to be held in Clock Town?
A: Carnival of Time
Q: What instrument does the Skull Kid play?
Q: What time does Romani, the girl at the ranch, go to bed?
Q: How many tiny cow figurines are there in Clock Town?
Q: What is the name given to you by Romani, the girl at the ranch?
Q: Who is the leader of the Bombers gang?
Q: What does the owner of the Bomb Shop call his mother?
Q: What is the name of the singer in the Zora band, The Indigo-Go's?
Q: How many mailboxes are there in Clock Town?
Q: Is Tingle the mapmaker left-handed or right-handed?
Q: What is the name of the song that Romani, the girl at the ranch, teaches
A: Epona's Song
Q: What is Anju, the innkeeper, bad at doing?
Q: How many cows are there at Romani Ranch?
Q: What is the name of the vintage milk sold at the Milk Bar?
A: Chateau Romani
Q: What color of trunks does Tingle the mapmaker wear?
Q: What is the name of Anju's father?
Q: What bad habit does Anju, the innkeeper, have?
A: She's quick to apologize
Q: What is the name of Clock Town's inn?
A: Stock Pot Inn
Q: Mikau is of which Race?
Q: How many cuccos are there in the barn at Romani Ranch?
Q: At what time does Romani, the ranch girl, wake up?
Q: Darmani is of which race?
Q: How many balloons does Romani, the girl at the ranch, use during practice?
Q: Where does Cremia, manager of Romani Ranch, try to deliver her milk?
A: Milk Bar
Q: Once it's completed, how tall will the festival tower at the carnival be?
A: Four Stories
Q: What are the magic words that Tingle created? Tingle, Tingle... what?
Song of Time
Notes to Play: C-Right, A, C-Down
Purpose: To save status and restart at Day 1.
Song of Healing
Notes to Play: C-Left, C-Right, C-Down
Purpose: To remove a curse and create a mask.
Sonata of Awakening
Notes to Play: C-Up, C-Left, C-Up, C-Left, A, C-Right
Purpose: To awaken someone who is asleep.
Song of Soaring
Notes to Play: C-Down, C-Left, C-Up
Purpose: To warp to owl statues that you've activated.
Ode to Order
Notes to Play: C-Right, C-Down, A, C-Down, C-Right, C-Up
Purpose: To call the guardian masks towards the end of the game.
Notes to Play: A, C-Right, C-Left, A, C-Right, C-Left, C-Right, A
Purpose: To make Gorons fall asleep.
Notes to Play: 8 notes you can make up
Purpose: To call upon the scarecrow for help in reaching a platform or
New Wave Bossa Nova
Notes to Play: C-Left, C-Up, C-Left, C-Right, C-Down, C-Left, C-Right
Purpose: To calm Lulu and open the Great Bay Temple.
Song of Storms
Notes to Play: A, C-Down, C-Up, A, C-Down, C-Up
Purpose: To make it rain.
Elegy of Emptiness
Notes to Play: C-Right, C-Left, C-Right, C-Down, C-Right, C-Up, C-Left
Purpose: To clone yourself in one of 4 forms: normal, Deku, Goron and Zora.
Song of Double Time
Notes to Play: C-Right, C-Right, A, A, C-Down, C-Down
Purpose: To speed up time by 1/3.
Inverted Song of Time
Notes to Play: C-Down, A, C-Right
Purpose: To slow down time by 1/3
Deku Link: Horns
Goron Link: Drums
Zora Link: Guitar
*Secrets & Rumours*
The difference between secrets and rumours is that secrets actually exist in
the game and are possible to achieve. Rumours are things that are said to
exist, but don't, no matter what you read on the Internet. Sure, it's fun to
try rumours, but most rumours don't reveal anything. Feel free to e-mail me
more secrets and rumours. I'll have to try them out for myself to see if they
work before I post them on my site. Please be specific in your instructions
when you e-mail me. If I post them on my site, I'll gladly give you credit
- You can touch wandering butterflies with a Deku Stick and they will turn
into small red fairies, re-filling your health and magic meters!
- You can play Epona's Song to a cow and get one of your bottles filled with
- You can chop up big signs (the square ones) with your sword, then play Song
of Healing to fix them!
- You can use your sword on the cuccos, then it will call their friends and
attack you (losing health)!
- Epona the horse is invincible! You can cut up plants, destroy enemies, hit
the edges of trees and get cuccos to chase after you without losing health!
- Have you seen these small gray statues with an eye on them? They're called
Gossip Stones. Tatl says that their gaze stares into your mind. If you wear
the Mask of Truth and talk to them, they'll give you a useful hint or fact.
- On the night you are riding the carriage with Cremia, you can stop the
Gorman Brothers from attacking you by wearing the Circus Leaders Mask (From
Bill Draves)- thanks to David C. Barber for pointing out that it will only
work if you do the carriage ride a second time, since it's impossible to have
the Circus Leader's Mask before the Romani Mask :o)
- As regular Link play the Song of Double Time until the Final Night. Wait
until there are five minutes left, the go to the Sword Training School in
West Clock Town. There will be a sign on the platform that says he's on
vacation or something. Now you can go on his platform. There will be a wooden
wall directly in front of you. Cut it with your sword and he will be cowering
in the corner (From Dark Link)
- During the mini game with the Postman where you have to stop the timer
exactly on 10 seconds. Use the bunny hood so the timer will always stay on.
This will help you get the heart piece easily.
- You can use the Gold Dust to get the Gilded Sword or you can sell it at the
Curiosity Shop for 200 rupees.
- You can be Oni Link outside of boss battles. Here are the steps (From
1. One the first day, between the hours of 2:18pm & 9:10pm, talk to Anju in
the Stock Pot Inn in Clock Town while wearing Kafei's Mask. Promise to her
that you'll meet her for a late night rendezvous.
2. Later on, between 11:30pm to 8:00am, use the Deku mask then use the deku
flower to get onto the roof of the Stock Pot Inn, then enter inside. Switch
back to Link then meet Anju in the kitchen and promise to meet Kafei. You
will receive a letter.
3. Mail the letter immediately, using a postbox outside of the inn.
4. On the 2nd day, between 3:00pm & 3:40pm, in the southwest part of town,
the postman will deliver the mail to Kafei.
5. Immediately enter Kafei's house as soon as he comes out, which is in the
back of the Curiosity Shop & wait for him. Talk to him to receive the Pendant
6. Hurry back to the Stock Pot Inn & give the Pendant of Memories to Anju.
7. On the 3rd day, from 6:00pm to 7:00pm, in the Ikana canyon, you will find
Kafei hiding behind the fallen stone pillars. Hide behind the pillars that
Kafei is behind, or put on the stone mask & wait till Sakon comes to open his
8. Now, before entering Sakon's hideout, play the Inverted Song of Time
9. Put on a mask, any mask, and enter Sakon's hideout.
10. Now, read carefully, you will be switching from Kafei to Link, when you
switch to Kafei, press start, then put the Fierce Deity Mask on the C button
that on the mask you're wearing is assigned to and continue the maze. When it
comes your time again to play as Link, he will automatically transform in Oni
11. When and if you complete the maze, you can walk around Ikana as Fierce
Deity Link. UNFORTUNATELY, you cannot take off the mask, and you can't use
any items, that includes the Ocarina of Time, and other masks, weapons too
like the hookshot and bow, so on & so on. Which just leaves you a measley 5
minutes to enjoy this. You can go to Ikana Graveyard.
13. Fear not, for you are not trapped in Ikana. As soon as the maze is
completed, you are at the entrance of Sakon's hideout. There is a river right
in front of you. Jump in and go into the water cave on your right, which
leads to the potion shop near the Deku Kingdom. (IMPORTANT): Do not enter any
houses or shops. You can enter, but you cannot get out. Also, if you go to
Clock Town, the guards will not let you leave. And one more! Do not talk to
the Bomber Kids. The game will freeze.
- Inside the Bomber's Hideout, if you go to the left and bomb the wall, there
is a chest with a silver rupee (100 rupees) inside.
- Shooting the large bird in front of the entrance to Milk Road gives you a
gold rupee (200 rupees). Just make sure you stand a good distance away or
he'll steal your items. Unless you wear the Stone Mask, then he cannot see
- Enter the Milk Bar/Latte and have a drink of their famous Chateau Milk.
Then enter the Goron Races, and you will be supercharged! You should not run
out of energy! (From Daphne Vigil)
- After getting Double Defense from the Great Fairy in Great Bay, Link waves
good-bye to her. It seems she's the only one he waves to. He also waves good-
bye in the same manner to the big Deku Scrubs in the cinema after he is
healed and subsequently receives the Deku Mask.
These are things said that I've found to be untrue. (R= Rumour, A= Answer):
R: You can get the Triforce.
A: No, you can't. Pictures you see of him holding the Triforce are from the
Japanese Zelda games or LoZ: Wind Waker for Nintendo GameCube where you need
to get the Triforce to beat the game! Pictures of the Triforce coloured
yellow in the Quest Status Subscreen are fake. I have tried a few different
instructions from people to get the Triforce. IT DOESN'T WORK!
*Ocarina of Time vs. Majora's Mask*
I cannot say which game is better, because I think they are both excellent.
Majora's Mask does have more mini-games and side-quests and is also faster,
but Ocarina of Time is also very magical and entertaining. Judge for yourself
which is the better game. If you're as big a gamer as I am, you will love
Here is a chart of characters that appear in both games (OoT/MM):
Master carpenter/Builder's boss
Graveyard kid/Bomber Gang
Talon/Milk Bar janitor
Ingo/Gorman Brothers & Circus Leader
Skull Kid/Skull Kid
Navi/Tatl & Tael
Master carpenter's son/Grog
Little Richard dog owner/Mamamu Yan dog racing lady
Happy Mask Shop owner/Happy Mask Shop owner
Man on roof in Kakariko Village/Trading Post worker at night
Koume & Kotake/Koume & Kotake
Fishing Pond guy/Trading Post day worker & Man from Curiosity Shop
Flying carpet guy at Haunted Wasteland/Swordsman School guy
Treasure Ches game guy/Fisherman at Great Bay
Bombchu Bowling girl/Treasure Chest Game girl
Lake Hylia scientist/Marine Research Lab scientist
Gerudo guards/Gerudo pirates
Old Hag in Potion Shop/Anju's grandmother
Red and blue-clothed laughing men from Kakariko Village/Jugglers
Bazaar guy/Southern Swamp Shooting Gallery guy
Deku mask judges/Deku Palace guards
Deku mask head judge/Deku King
Bombchu Shop guy/Bomb Shop guy
Jogging man in Market/Sakon the Thief
Old lady in Market/Old lady from Bomb Shop
Dancing couple in Market/Honey and Darling
Blue-dressed old man in Kakariko Village/Astral Observatory guy
Guy on Kakariko Village roof/Night worker at Trading Post
Death Mountain entrance guard/Shiro
New characters in Majora's Mask: Kafei, Mayor Dotour, Madame Aroma, Tingle,
Rosa sisters, Deku Princess, Mayor's Office secretary, hand from Stock Pot
Inn bathroom, Stock Pot Inn worker on Day 2, Clock Town Shooting Gallery
worker, Japas, Evan, drummer
Absent characters from Ocarina of Time: Ganondorf, Zelda (except in Song of
Time flashback), Impa, Rauru, Saria, Mido, the Kokiris, Great Deku Tree,
*Thanks to Sara for the beggar/banker addition*
If you see any characters that are in both games and are not listed here,
send me an e-mail. I will give you credit for finding any.
*FAQs & Other Oddities*
**THIS FAQ WILL BE EDITED WHEN THE E-MAIL IS RECOVERED*
Q: [paraphrased]: How can I save my items from getting lost when
returning to Dawn of the First Day?-- from Larry
A: In short, you can't. Rupees can be deposited in the Castle Town
Bank and kept safe as you time travel. All major items/weapons and
songs (except the Scarecrow's Song) are kept in your subscreens.
However, arrows, bottle contents, bombs, Deku seeds/sticks, and other
collectible items are emptied. You'll need to refresh your supply
every time you return to Dawn of the First Day. Annoying, but
necessary, I'm afraid.
Q: When are more FAQs going to be listed? -- from nintendo_girl21
A: When more people e-mail me with questions! Sheesh (lol).
*Copyright, Thank-Yous & Contact Info*
This walkthrough is copyright (c) Megan L., 2007-...
This walkthrough is authorized to appear on the following sites:
My own Geocities site: www.geocities.com/zeldaprincess21
This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).
Legend of Zelda is a registered trademark of Nintendo and I am not directly
affiliated with the corporation. Of course, you knew that already, right?
I would like to thank Nintendo for creating such excellent games.
Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used
throughout the game and for the inspiration to make my own Zelda walkthroughs.
Thanks to all the Zelda sites out there for spending so much time in making
their walkthroughs and FAQs.
Thanks again to Geocities for hosting my web sites.
Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.
Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at gamesradar.com and cheatplanet.com
...for posting my walkthroughs.
Thanks to the following who added secrets & such:
Sara- Heart Piece #51 tip, beggar/banker on OoT vs. MM
David C. Barber- Doggy Racetrack tip
Bill Draves- Circus Leader's secret
Dark Link- Swordsman's secret
Gary- Real Bombchu tip
Daphne Vigil- Goron Races/Chateau Romani secret
JRocha321- Oni Link secret
Thanks to the following for their FAQs:
My Other Sites, also known as shameless advertising ;o)
Megangirl's Home Page
My Mario Site
Please do. I can really only be reached by e-mail at
mlynch2[at]rogers.com. Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid). The brackets and "at" are there only to avoid additional
spam e-mail. I get enough of those already as it is.
**A REPLY MAY TAKE UP TO 1 WEEK**
E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc. If you need additional help with the game, please keep e-mails
as detailed as possible. Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**
Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section. I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.
....oh, no, not again...
....these cheap, lame scroll jokes are just bogus....
....just leave, go....
....AAAAUUUGGGHHH!!!! Save yourself from the painful scroll joke!!
...Are you saving me? Am I free to go?
<3 My Hero <3 *kissie kissie*