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Luigi's Mansion Walkthrough

Version 0 by

05/21/04



Luigi's Mansion Walkthrough

Gamecube

For a comprehensive list of cheats and hints click here.
            __

           |..|     _  _   _   _____  _

           |  |    | || | | | |   _| | |

           |  |    | || | | | |  |   | |

           |  |__  | || | | | |  |_  | |

           |     | |    | | | |  | | | |

           |_____| |____| |_| |____| |_|

  ________

 | ..     |  _____   _____   _____   _   _____   _____

 |        | |  _  | |  _  | |  ___| | | |  _  | |  _  | TM

 |  |__|  | | |_| | | | | | |___  | | | | | | | | | | |

 |  |  |  | |  _  | | | | |  ___| | | | | |_| | | | | |

 |__|  |__| |_| |_| |_| |_| |_____| |_| |_____| |_| |_|



       Walkthrough v3b by Jupe2010@hotmail.com

       +++++++++++++++++++++++++++++++++++++++

       BEWARE this FAQ was written by someone

     who thinks the new Zelda style looks great!

       +++++++++++++++++++++++++++++++++++++++



Contents:

 - Why this game is great

 - Controls

 - Items

 - Menu translations [referral]

 - Types of ghost

 - Catching ghosts

 - General gameplay tips

 - At home with the Professor

 - The map

 - The walkthrough

 - A list of portraits

 - Madame Meiru's Mario Items

 - Sidequests

 - Monetary value

 - After finishing the game

 - The fallible Nintendo

 - Unanswered questions

 - Don't even THINK about it...

 - Please do...

 - Credits

 - Version history



****** NOTE ******

This FAQ was written entirely from my perspective and I cannot guarantee

everything listed here is 100% correct. My Japanese is shakey, at best, so some

bits are very probably misinterpreted. I apologise for any annoyances created

by my incompetence.



---------------------------

 - Why this game is great -

---------------------------

Playing this game gave me a real sense of next-gen gaming that a console like

PS2 totally failed to convey. Amazing graphics, smooth rendering, loading times

shorter than it takes to blink. This game is gorgeous.

You may not like the cartoony style but you have to admit it is exremely well

done. the character animations, the many incidental and secondary animations.

The shadows, the transparency of the ghosts. Everything is just beautiful.

The controls take a little getting used to, but before long you will be an

expert.

Some puzzles make you scratch your head a little but none are unfairly hard.

Is it too short? Yes, a little. Is there any replay value? Once you get to A

rank, no, not much. Is it too easy? Well, if it was you wouldn't be reading

this FAQ,I presume.

Should I get this game? Yes, most defenitely.

Are you being paid by Nintendo to promote this game? I wish...



------------

- Controls -

------------

* Direction stick

Moves Luigi. If you have stated so in the option screen (or pause screen) it

also moves the flashlight and vacuum in the same direction as Luigi walks.

* Directional pad

Nothing. Not used.

* START button

Pauses the game. Allows you to quit (up/down) or switch between control styles

(left/right).

* Yellow stick

Moves the direction of your flashlight or vacuum independantly from Luigi. This

is especially needed when sucking up ghosts.

* B button

While held down, this switches off the flashlight. This is handy to stun

ghosts. Have the flashlight off, walk up close and release. This switches on

the flashlight a lot faster than it would if you were vacuuming. On menu

screens or on the Gameboy Horror, use this buton to go back.

* A button

Call "Maaaaaario!". Check walls. Jostle objects. Open doors. Your all-purpose

action button.

* Y buton

Map screen. On the map screen use up/down to switch floors, left/right to

rotate to an extend. Yellow direction pad to move around. A button to zoom. B

button to go back.

* X button

First person viewmode. Handy for checking hidden areas and warping in mirrors.

* L button

Set the vacuum to blow. Only useful after geting any of the emblems that will

turn your vacuum into a flame thrower, water or ice spray.

* R button

Set the vacuum to suck. Hold down to keep sucking.

* Z button

Satus screen. Check how many gems, items and portraits you have found.



No, Luigi does NOT jump.



---------

- Items -

---------

These are the items you can pick up during the game.

Coin, paper money, gold bar = Money items.

Pearls = Come in three sizes as dropped by Portrait Ghosts.

Gems = Come in three colours. Add up to your final score.

Diamonds = Also come in three colours. Add up to your final score.

Fire emblem = Enables you to use your vacuum as a flame thrower

Water emblem = Enables you to spray water from your vacuum

Ice emblem = Enables you to spray ice from your vacuum

Mushroom = Shrinks Luigi for a period, leaving him vulnerable.



---------------------

- Menu translations -

---------------------

For an excellent menu translation FAQ I refer to Xombe's Translation Guide,

also available on GameFAQs.com



------------------

- Types of ghost -

------------------

* Regular Ghost

These come in many shapes and sizes. All you need to do to catch them is to

flash a torch in their face and suck them up.

* Masked Ghost

To get a masked ghost, first suck off its mask, THEN flash him and vacuum him

up.

* Money Ghost

Okay, I named this one myself. Sometimes, but not very often, when you open a

box or cupboard, a white ghost will pop out and scare you. It will then

disappear forever. If you manage to flash it and suck it up, it will leave

behind a lot of gold and money and in some cases even gems! This can be hard

because they scare Luigi and you only have a split second to react before they

are gone. and when they are gone, they are gone forever.

* Portrait Ghost

These are semi-boss ghosts. When defeated they will become a portrait in your

gallery.

* Boss Ghost

There are four bosses in this game. Each one transports you to a seperate

"arena" when you battle them. After each battle the Professor will print

portraits of the ghosts you've caught and will count all the treasure you've

found so far.



-------------------

- Catching ghosts -

-------------------

The first time you play the game, the process seems a little awkward, but

you'll soon get used to it. First shine a flashlight into the eyes of the ghost

(the closer you are, the better), then when their heart is exposed, start your

vacuum. When they are caught in the vacuum stream, use your yellow pad to aim

at them directly to steal their hitpoints. They will try to shake you off, so

hold on! When their hitpoints are down to 0, you will suck them up.

Sometimes it takes special ways to expose their hearts. For example, the ghosts

with the masks on cannot be blinded, so suck off their masks firs, THEN shine

the torch in their eyes. Others have hearts surrounded by fire, ice or water.

To get rid of that, use elements. For a ghost with a fire heart, spray him with

water first (just a short squirt will be enough), until his heart is exposed,

after which he will act as a normal ghost. When their heart is ice, blast them

with fire. If it's water, blast them with ice.

Portrait ghosts work entirely different, and usually require a puzzle to be

solved before their hearts are exposed (see walkthrough).

A handy tip for catching ghosts is this; Once they are in the vacuum stream,

back away from them, if you can into a corner. Keep your directional pad so

Luigi will try to stay in that corner; this will make it difficult for the

ghosts to swing you from side to?@side. Then wriggle the yellow pad up and down

a little to quickly suck up their hitpoints. Using this technique, you can

easily suck up normal ghosts in one try, and even, with the extra-power vacuum

(see walkthrough), portrait ghosts in one try, leaving huge pearls for you to

pick up.



-------------------------

- General gameplay tips -

-------------------------

* CHECK EVERY OBJECT all the time. The great thing about this game is that

almost every object is searchable. Lamps, portraits, cupboards, everything!

They often hold money or gold and sometimes even gems, which all counts up to a

final score.

* When searching objects, do so with your vacuum. That's right. You can walk up

to an object and press A to search it but if you take a little distance and

just aim your vacuum a the object for a short while until it starts shaking, it

gets the same effect. In many ways this is a better method because if money

falls out, it will almost immediately be sucked up. If a ghost pops out you

won't be shocked so much and be of a safer distance. Also some objects will

swing open, causing harm to Luigi (e,g, the fridge in the kichen). Keep this

safe distance.

Of course, to search some items like lamps and ceiling fans, you NEED to use

the vacuum.

* Always water every plant you come across! Even the ones in bedrooms!

Everywhere! Also the little ones on the small balcony of the beginning of the

game. Plants only give up their treasures after watering them, not by

"searching" them. And some plants hold many many goodies!!!

* When checking objects ALWAYS be on your toes for MoneyGhosts.

* Always avoid those annoying purple mushrooms! It is cute to hear Luigi call

Mario in a high pitched voice, but it takes time and you are vulnerable when

small.

* Use any mirror in the game to warp to the entrance hall. Just go into first

person viewmode, look at a mirror and press A. Handy in a few cases, like

quickly travelling from the attic to the basement.

* Before tackling the ghosts of a room or the Boo, get rid of all tablecloths

or bedspreads. You don't want your vacuum stuck on one of these when a ghost is

after you.

* When treasure appears, it eventually disappears again. For this reason go for

the highest value treasure first (gold bars, then money, then coins). Usually

you can get all treasure by vacuuming it all up, but sometimes you won't have

time, say if ghosts are chasing you, so in that case it's best to get the most

expensive items first.

* If you can, search a room BEFORE clearing it and switching on the lights. A

MoneyGhost will only appear in a dark room. For example, in the pool room,

ignore the pool player until you have found all the treasure and the

MoneyGhost, after THAT tackle the pool playing ghost.



------------------------------

- At home with the Professor -

------------------------------

This section often causes some questions. The Prof's home is merely a base, as

it were, where Luigi returns after quiting the game or catching one of the

bosses. While in the gallery section you can check the map and see a few

"undiscovered" rooms. These are sadly not secret rooms. These are just the

other rooms in the Prof's home. While following the training section, pull up

the map and you will see why.

                     ________

                    |        |   TheProfessor's Shack

                    |_  __  _|   --------------------

                      | || |     1. The Prof's house entrance

                      | || |     2. Machine room

                      | || |     3. Training room

                      | || |     4. The Portrait room

     _________________| || |__

    |       2      |    4     |

  __|______________|__________|

 |    1   |          |

 |________|    3     |

          |__________|



1. The Prof's house entrance.

This is where you start every game. The Prof will ask you what to do and you

can choose some things. [a] Go back to the mansion, [b] Train using the vacuum

or [c] go to the gallery.

2. Machine room

This is the long room where Luigi returns after defeating a Boss. Here the Prof

stamps these ghosts into portraits which go in your portrait gallery.

3. Training room

In this room Luigi can learn the basics of vacuum-powered ghost sucking.

4. The Portrait room

Here Luigi can walk around and check all he portraits he has collected. Look at

them using first person viewmode. Walk into the room at the back and press A to

check the jewelled wall at the back. If you have finished the game at least

once this wall will hold the final portrait and a count of how many portraits

you found in total. Press B to look away.

You can also check every portrait you have caught so far by standing in front

of one and pressing A. Marvel at the bad Photoshop filters. Undoubtly these

textures were done by the Nintendo work-experience intern. The portrait closest

to the door near the Professor shows your mansion, and your high score (in

gold) [only after you've finished the game once]

The higher your high score, the more "complete" the mansion in the painting.

Also, if the frame of a painting is gold, it means you did a good catch,

probably meaning you sucked up the ghost in one try or in record time.

To leave his area, speak to the Prof and select the third option.



-----------

- The map -

-----------

Please?@note all the names are my own. My kanji skills aren't good enough to

translate all room names from the game.

When using the walkthrough I will refer to this map with notations like [1F/2],

which means 1st floor, room 2, on these maps. If you get lost, look to what

room the walkthrough refers, and then check it on this map.



       _____

  1___|   2 |        Basement

 |____|__ __|        --------

        | |          1. Well

        | |          2. Shrine

        | |          3. Toxic room

  ______|_|_____     4. Power Generator

 |   3  | |  4  |    5. Ice room

 |______| |_____| 7  6. Storage room

 |      | |______/   7. Staircase [up]

 |  5   | |  6  |

 |______|_|_____|



  _____________________________________

 |      |     2                        |        1F

 |  1   |______________________________|        --

 |      | 3 |  |     5      |     6    |        1. Graveyard

 |      |___|  |____________|__________|        2. Backyard

 |      | 4 |                   |         7     3. Bathroom

 |______|___|___________    ____|________/      4. Toilet

 |      |        |      |  |     11    |        5. Piano room

 |   8  |   9    |   10 |  |___________|        6. Gym

 |______|________|______|  |           |        7. Staircase [up]

 |  12     |     13     |  |    14     |        8. Dog house

 |_________|____________|  |___________|        9. Pool room

 |  15  |                          |      21   10. Cinema

 |______|__________________________|_____/     11. Store room

 |  16  |  17  |    18    |   19   | 20 |      12. Kitchen

 |______|______|          |________|____|      13. Dining room

               |__________|                    14. Ballroom

                            15. Laundry room

                            16. Butler's room  19. Crystal Ball room

                            17. Treasure room  20. Mirror room

                            18. Entrance hall  21. Staircase [down]





         ______________________________         2F

        | 1 |  |     2      |     3    |        --

        |___|  |____________|__________|        1. Bathroom

        | 4 |                   |         18    2. Granny's room

      __|___|_____________    __|________/      3. Dining Room

     |5 |  6   |    7     |  |   8  | 9  |      4. Toilet

  ___|__|______|__________|  |______|____|      5. Balcony

 |      |      |          |  |           |      6. Dressing room

 |  10  |  11  |    12    |  |    13     |      7. Ante room

 |______|______|__________|  |___________|      8. Star room

 |             |          |               19    9. Observatory

 |_____________|___    ___|______________/     10. Master bedroom

 |  14  |  15  |          |   16   | 17 |      11. Study

 |______|______|          |________|____|      12. Reception room

               |          |                    13. Treasure room

                          17. Daughter's room  14. Baby room

                          18. Staircase [down] 15. Twin's room

                          19. Staircase [up]   16. Guest room



         ______________________________         3F

        |                              |        --

        |              1               |        1. Balcony

        |                              |        2. Vase room

  ______|_________________ __ _________|        3. Toy room

 |          |  |          |  |         |        4. Atelier

 |    2     |  |    3     |  |    4    |        5. Armoury

 |__________|  |__________|  |_________|  8     6. Attic

 |          |  |          |  |___________/      7. Rug room

 |          |  |          |  |         |        8. Staircase [down]

 |    5     |  |    6     |  |    7    |

 |__________|__|__________|__|_________|



  _____________________________

 |  |___|    |_____|    |___|  |               ROOF

 |                             |               ----

 |                             |

 |                             |

 |                             |

 |_____________________________|



-------------------

- The walkthrough -

-------------------

This walkthrough is written chronologically, meaning: the adventure is pretty

linear, so this walkthrough is too.

This walkthrough does NOT detail EVERY gem or diamond or treasure to be found,

as that would mean listing almost EVERY object in the house. Just check out all

cupboards, boxes, lamps, plants, etc. And check the SIDEQUESTS section for some

tips on getting some of the bigger diamonds.



*** Level 0

When you first start the game, you will have no vacuum yet. In the entrance

hall, walk around a bit, try a few of the doors until a yellow spectre appears

and drops a key. Pick up the key and follow the yellow ghost up the stairs and

through the door to the north, Enjoy the cutscene that introduces the

Professor. You will leave the mansion and go to the Professor's shack where he

will teach you how to use the vacuum. Go through his teaching simulation.

Then he will take you to the portrait gallery. Look around a bit and go back to

the Prof. Talk to him and choose the third option to leave the gallery, Back

with the Prof, select the first option to go back.... TO THE MANSION!



*** Level 1

Back in the entrance hall, you will see Kinopio standing there, Don't step

directly under the chandelier or it will fall down! Talk to him, and from now

on he can help you save your game. Now the lights are on. Go up the staircase

and through the door to the north, back to the room where you found the Prof.

[2F/12] In this room, after sucking up the treasure, suck the candles on the

north wall until the room is dark. The portraits will come alive and ghosts

will attack you. After you suck up all the ghosts, a chest will appear with the

key to the next room.

[2F/7] Suck up all the ghosts in this room until the magic locks disappear off

the doors. Continue to the next room.

[2F/6] Suck up all the ghosts in this room. Don't forget one of them is hiding

in the left closet, but open the right closest first for a MoneyGhost. After

the light comes on, a key appears on the shelf above the clothes rack. Use your

vacuum to get at it. Continue through the door to the left.

[2F/5] Speak to Kinopio and save your game. Go into first person mode and look

around. Do you see that broken window? We'll get to that later. Return to

entrancehall's upper level and go through the door for which you just got the

key and proceed to the study.

[2F/11] Ah, the game's first "puzzle" and Portrait Ghost, the father of the

house. He is sitting in his chair by the fire but every time you even try to

look at him he dissapears. Turn your back to him and avoid the books that fly

at you. And easy way to get rid of the books is to just suck them up with your

vacuum as they come at you. As soon as the ghost starts yawning, shine your

torch at him and his heart is exposed, so start your vacuum! After you defeat

him, the key to the master bedroom appears. If you want, and you can read

Japanese, you can read the books on the shelves on the north wall. Go to the

master bedroom.

[2F/10] Ah, here we find Mrs. Ghost in front of the mirror. Again, she

disappears when you even look at her. Remember the broken window we saw from

the balcony? Well, you can open the right curtain using your vacuum and a draft

will enter the room. This annoys Mrs. Ghost so she will close he curtain. The

best thing to do is to open the curtain and then shine your torch on her.

She'll moan and at that point her heart will be exposed. Vacuum up Mrs. Ghost

and get the key to the Baby room. Don't forget there is money hidden in her

ceiling fan. Just vacuum it until it starts spinning around and after a while

money will fall out. This goes for most ceiling fans and lamps in the house.

When leaving this room, you will notice noise coming from the Baby room. You

might want to go to the entrance hall first to save your game. Go to the Baby

room.

[2F/14] To wake the baby up, suck the rocking horse until it rocks and the baby

appears on it. Now all you have to do is suck up the ball, aim at the baby and

let go. This will throw the ball at the baby, which will take you to the first

BOSS AREA. If those flying teddies annoy you, get rid of them first by sucking

them up as they fly at you.



*** BOSS 1 - Baby (100)

Baby has three attacks, all of which are easy to avoid.

Attack 1 - He throws giant rocking horses at you. These are easy to avoid if

you walk on the far end?@of the bed toward the direction they are coming from.

E.g., if the rocking horse comes from the right, walk to the left, etc. If he

throws two rocking horses, stay in the middle.

Attack 2 - He will throw a few balls into the bed that bounce around. Avoid.

Attack 3 - He bounces aound the bed. Just stay away, he's quite slow so it's

easy.

To defeat baby, wait for attack #2 to finish. One solitary ball will remain in

the bed. Suck it up with your vacuum, aim at the baby and let go. He is now

vulnerable, so start your vacuum.

Repeat this process until he is gone. Back in his room is a chest with the

level 2 key. Pick up the key and you will go to the Prof's first end-of-level

roundup.



*** Level 2

Back in the entrance hall, walk into he magically sealed door to the north and

see it disappear. Go through and into the hallway beyond. If you check your

map, you will see there is only one place you can go on this floor, the

bathroom to the north, so go there.

[1F/3] Clear the two ghosts until he light comes on. A key will appear on the

shelf to the left. Use your vacuum to get to it. This is the key to the

ballroom, so go there.

[1F/14] Get rid of the ghosts by sucking off their masks and then blinding them

and vacuuming them up. After this the two floor panels will start rotating and

a ghostly couple appears. Look away from them until they do a twirl - this is

when a heart is exposed, so start sucking. After that you'll get the key to the

storeroom behind the ballroom.

[1F/11] First get rid of the ghosts. Now this bit is sneaky. Look in the mirror

and you will see a buton on he opposite wall (you will see this buton better is

you look around he room in 1st person viewmode). Walk to the wall opposite the

mirror and press A - Luigi will press the button and the room will extend. In

the next section of the room, suck the poster off the wall and press the button

to release the Boos.

A lot of people seem to get stuck on the next bit.

Now you have to cach a few Boos before you can continue. See the SIDEQUESTS

section below on how to catch Boos. Go back to the first section of the game,

on the 2nd floor and catch a few Boos. After catching 5 Boos the door to the

toilet on 1F will open. If you want to catch more Boos now or later depends

you. To finish the game you need to catch 40, over time (see walkthrough).

Go to that toilet on 1F.

[1F/4] Speak to Kinopio and open the toiletbowl to get the key to the crystal

ball room. Go there.

[1F/19] Look at the crystal ball and speak to Madame Mieru. Behind her chair is

a wedge of cheese. If you click on it in 1st person viewmode a yellow mouse

will appear which, when sucked up, will give you many coins and often a gem

too. Go through the door to the right,

[1F/20] In this room invisible ghosts appear, You can only tell where they are

by their reflection in the mirror or the dustclouds they make when they appear.

Suck up all the ghosts and a red chest will appear. This holds the FIRE EMBLEM.

With this emblem, walk up to the torch in the room, jostle it and a fire sprite

will appear. Suck it up to get fire power! Now, by pressing L1 you can use your

vacuum as a flame thrower. There are several of these torches dotted around the

mansion.

Suck up a fire sprite and light the candles in the room to open the door again.

Go back to the crystal ball room.

[1F/19] Back in the Crystal ball room, light the candles in the four corners of

the room?@and a key will appear on one of the pillars. Get it using your

vacuum. This is the key to the laundry room.

[1F/15] Defeat all the ghosts for a chest with gold and money, Then open the

washing machine to find Mario's hat. This is the first of the 5 MARIO ITEMS we

need to find for Madame Mieru.

Now go to the invisible ghost that is stalking the northern part of the hallway

on the 1st floor. You can see it is holding a candlestick. Light his candles

using your flame thrower and an insane butler ghost will appear. Follow him to

the laundry room. He will go to the butler's room so follow him there.

[F1/16] Wait until the butler settles down in his chair, then flash and suck

him. You will get the key to the piano room. There is usually a blue gem hidden

in the bucket in the corner.

Now if you want treasure, although this is not neccesary to finish the game,

you might want to visit the secret treasure room to the right of this room.

Stand near the right wall and go into first person viewmode. Look around until

you see a mousehole. Click on it and a mist will appear. Leave first person

viewmode and walk into the mist to get sucked into the next room.

[F1/17] There are some treasue chests here and some ghosts with icy hearts.

Give them a short burst of the flame thrower to melt their hearts and then

vacuum them up as usual. Just treasure and a Boo here. The chest that appears

after getting rid of all ghosts holds a blue, red and green gem, as well as

treasure.

Go to the piano room.

[F1/5] Activate all instruments individually by walking up to them and pressing

A. Don't forget the drums are three seperate instruments. Now walk up to the

piano and a girl appears. She will play a famous Mario tune and you have to

guess what game it's from. Unless you know Mario games well and speak Japanese,

it's guess work, I'm afraid. If you guess wrong, leave the room and start over.

If you guess right, sheet paper will attack you. Suck up the paper, use your

flashlight on the girl when she grabs her head and suck her up. You will get

the key to the dining room.

[F1/13] First suck up the bananaskins. Then light the candles on the table

using your flame thrower. Suck some of the jelly from the table. Two butlers

will appear, try to suck them up. Now suck up the rest of the jelly (NOTE: wait

until the slob has stopped eating before sucking the jelly). The big fat ghost

will get angry and spit fire at you. Avoid his fireballs until he slumps down

on the table, exhausted. Now start vacuuming. When he is defeated you get a

chest full of goodies and a big diamond! Go through the door to the left.

[F1/12] In the kitchen, pots will rattle and fly at you. Just suck them up with

your vacuum. There is likely to be a MoneyGhost in the left oven. Open the

fridge, but be careful! The door can slam in your face and hurt you! A frozen

ghost pops out. Blast him with fire until his heart has thawed then get him as

per usual. After him a chest will appear with the WATER EMBLEM. Now you can

suck up water sprites and spray water. Get a water sprite from he running tap

and extinguish the burning door. After the fire is out, go through it into the

backyard with the doghouse. Don't forget you can get a gem by blasting the pot

in the oven with your flame thrower.

[F1/8] Wake the dog and avoid him a while. A butler will appear. Defeat the

butler who will drop a big bone for the dog. If the dog manages to grab you,

shake him off. After the big bone is dropped, the dog will try to eat it, at

which point you can attack it and suck it up.

At this point you might want to water the plant for the first time!

Walk to the doghouse, go into 1st person viewmode, click on the opening to

create a mist. Walk into that mist to get into the graveyard, although you

might want to go back and save your game first.

[1F/1] Don't forget to knock on the drainpipe for a gem. Knock on some graves

for health until three ghosts appear to throw bones at you. Suck up the three

ghosts. Now walk up to the big headstone at the end for the second boss.



*** BOSS 2 - Shadow (100)

This one isn't too difficult either, once you figure out what to do. The purple

shadow is the one to get, but it creates black copies of itself that attack

you. Suck up a black shadow until it turns into a ball that sicks to your

vacuum nozzle. Then find the purple shadow (easy if you follow the long black

shadows it creates because it gives off light) then aim the black ball at him

and let go. Be careful not to hold the black ball too long or it will explode

and hurt you. It will be hit by the ball and be vulnerable, so start sucking.

Be careful of the other black shadows as you are thrown about trying to get

him. Repeat until finished.

You will appear in the graveyard where a huge chest containing the level 3 key

awaits you.



*** Level 3

If you are following the SIDEQUESTs, you now might want to return to [F1/8] to

water the plant a second time. If you don't do this now, after the next boss

the plant will be dead.

Otherwise go the the magically locked door at the end of the corridor to the

north that leads into the backyard which will now magically open. Go to the

backyard.

[1F/2] Here, don't forget to water the plants around the fountain for some

goodies and a gem. Clear away all the hanging ghosts for a chest full of

treasure. Walk to the right until you come to a well. Go down this well.

[Basement/1] Walk to the right and see a cutscene where Mario is stuck in a

painting! Walk back and a ghost appears with the key to the gym. Climb out of

the well.

[1F/2] Continue right until you come across a birdhouse. Jostle the birdhouse

and MARIO's LETTER falls out. Continue right until you come across a small

shed. Knock on he side of it for the door to open (otherwise it will hit Luigi

in the face) and speak to Kinopio. Continue right and enter the gym.

[1F/6] In he middle of the room a weightlifter is unsuccessfully trying to lift

weights. Stand near a punchbag and hit it by pressing A so it will swing and

hit the ghost (beware of the backswing!!!). The ghost will start coming at you,

waving his arms like a little girl, so swing another punchbag to hit him. After

he is hit three times you can flash him and vacuum him. If he recovers, just

swing a punchbag again. After he is defeated you get a chest full of goodies

and a diamond.

Before you leave, check a training bike on he right hand side for a moneyghost.

Then go to the walking excercise machine at the left hand side of the room.

Walk into it and Luigi will walk on top of it. Do this a while and a key will

pop out. This is the key to the door just outside, effectively creating a

shorcut for you. Now leave the gym and go upstairs.

Once upstairs, you'll see another door on fire. Spray water on it and go

through it.

[2F/3] In this dining room crockery will fly at you and a few ghosts appear.

Suck up the ghosts and a chest will appear on the table. Now walk to the right

hand side of the room onto a tile that will flip Luigi onto the ceiling. Walk

left and onto a tile that will drop him again, on the table, so you can get to

the chest. This chest contains the FREEZE EMBLEM. Luigi can now suck up freeze

sprites and have an ice spray. Grab a freeze sprite from the ice bucket on the

table and leave the room.

Make your way to the bahroom on the 2nd floor.

[2F/1] Who says Nintendo has no sense of humour. Look through the shower

curtain and see a lovely ghost having a bath. Open the curtain using your

vacuum and see a whale of a ghost being shocked. Fantastic. Spray her with ice

unil her hear is exposed and suck her up. You will get the key to the pool room

on the 1st floor. Go there.

[1F/9] Once in the pool room, wait for the guy to shoot the balls. Three balls

will fly through the room. Suck one up, aim it at the pool player and then let

go. Hit him three times like this, shine your torch and suck him up. Should he

recover, you only have to hit him once more. Once defeated he will leave a

chest wih goodies and a diamond. Don' forget the ceiling fan and the hidden

MoneyGhost in this room. Go through the door to the right, into the cinema.

[1F/10] Hit the projector to make it run. Ghosts will appear that again are

invisible. Use the way their shadow falls on the screen as an indication of

where they are, or, more handy, the dustclouds they make when they appear.

After defeating them, a chest conaining MARIO's GLOVE appears. For fun try to

suck the canvas off the movie screen. Underneath is a Boo poster. "Get out of

here!"

Return to the 2nd floor, but make sure you grab a fire sprite along the way. Go

to the star room.

[2F/8] Light all the candles on all the candlesticks and ghost will appear.

Clear the room of ghosts and you will be able to go through the door to the

right.

[F2/9] Look into the Telescope to see the moon. Now the room is somewhat

different. Walk out and try to suck up a shooting star. Aim it at the moon and

let go. If successfull, the moon will blow up revealing a path. Follow the path

to get MARIO's STAR. Leave this room through he starroom and go back into the

hallway. Now go to Granny'sroom.

[2F/2] Knock her balls of wool off the table. Suck up a ball, aim it at her and

let go. There are only three balls and you have to hit her three times, so if

you miss, leave the room and try again. Once she is hit three times, suck her

up and get the key to the Twins' room. Leave this room and go to the toilet.

[2F/4] Open the toilet bowl to release a ghost with a heart of fire. Spray him

with water and suck him up to get a chest full of goodies. Suck he poster off

the wall for another Boo poster. Leave and go to the twin's room.

[2F/15] In the twin's room you have to make the two airplanes from the ceiling

turn. The blue one is blown away by your vacuum and the red one is pulled

towards the vacuum. If you climb the bed it is slightly easier. After a few

rotations, two or three, the twins appear. Speak to them, select the first

option, that you will play hide and seek with them. Leave the room and come

back in to see some boxes.

The following comes from quite a few sources that have emailed ne with this

little tip:

To find out which boxes the twins are hiding in, blow at them with your vacuum.

If the box vibrates, one of the twins is inside, otherwise it is empty. You

might have to blow fire or water, but as I haven't checked this out yet, I am

not sure.

If at any time you open an empty box, leave the room and come back in again to

try over. If you find both twins, they will attack you. One is on a plane,

dropping bombs, the other on a racecar.

Suck away either vehicle until the kid is floaing around

and then suck him up. Once both twins are defeated you get MARIO's SHOE.

It's amazing how many people get stuck at this point.With the 5 Mario items, go

back to Madame Meiru on the 1st floor.

[F1/19] Speak to Madame Meiru ONCE FOR EVERY MARIO ITEM YOU HAVE, so that

means, speak to her FIVE times. With each items she is able to channel some

information. It all comes down to Bowser, who resurrected King Terasa, who is

very VERY powerful. Mario warns Luigi in his letter to be afraid of King

Terasa. His power his great but he is afraid of the vacuum. (handy!).

After speaking to Madame Meiru (this will ake some time), she will be able to

attack you. Flash her and suck her up and she will leave behind another key.

Leave her room and go up the stairs to the 2F dining room.

[2F/3] Grab an ice sprite and leave the room.

Go up the stairs to the attic.

[3F/7] In this room are some ghosts with water hearts, so use the ice spray on

them before sucking them up. If they don't appear automatically, jostle the

animal heads on the wall. After you've cleared this room of ghosts you will get

the key to the big balcony. Leave throught the door to the left and head out to

the balcony.

If you have not yet caught at least 20 Boos, a Boo will appear and kick you

out. Charming. Go around the mansion and catch some more Boos. When you have

atleast 20, you can go through onto the balcony.

[3F/1] This is one huge balcony. There are some Boos here, so walk up to them

and touch them.



*** BOSS 3 - Boos (15)

A first you will see one big Boo. Quickly grab an ice sprite, then go after the

Boo. Suck at him with your vacuum until you have him in what feels like a

tractor beam, or something. Then use this to push him into one of the unicorn

statues and he will explode into 15 small Boos. Use the ice spray to freeze a

small Boo, then suck it up. The more small Boos you suck up he smaller and

faster the Big Boo will become, until eventually it is only a handful of small

Boos. At this point it gets tricky to spray them with ice. Short bursts of the

ice spray sometimes cause an ice projectile, with which you can get them from

afar. When only one small Boo remains he won't transform into a Big Boo

anymore. Just try to ice him and suck him up. After you have defeated all the

small Boos, a chest appears with the level 4 key.

Note that the 15 Boos that make up this Boss stage are counted in your overall

Boos score. These are 15 of the 50 Boos you were looking for!!!



*** Level 4

If you are following the SIDEQUESTs, you now might want to return to [F1/8] to

water the plant one last time to get a huge gold diamond. Also, return to

[3F/1] and water the plants there with the water spray. One of them holds a

huge red diamond!!!

[3F/1] Go to the door to the very left of the balcony. The magic seal with

disappear but what now? Lightning strikes the house and all electricity is

gone, filling every room with ghosts again!!!

Make your way through the house, all the way back to one of the earlier rooms,

the dressing room.

[F2/6] Turn away from the mirror and you'll see a guy standing in front of it.

Wait until he?@motions and his heart appears, then quickly turn around and

catch him. Once caught, a chest appears with a key in it. This is the key to

the power generator room. Go there.

[Basement/4] Walk to the red switch and press A. The power will come back on

and a chest appears. Get the chest for a key to the basement storage room. Go

there.

[Basement/6] First you might want to vacuum up the piles of dirt so you have

room tomove. Then rattle the two barrels to get the ghosts out and catch them.

After that a chest appears with the key to the toy room.

Go all the way to the 3rd story balcony again and proceed to the attic.

[3F/6] Open the trunks to reveal he skeleton ghosts and defeat them for a chest

full of treasure. Go north to the toy room.

[3F/3] In this room, acivate the clocks by knocking on them. Don't forget the

one on the table to the left. Once activated the toy soldiers will come to

life. To defeat them try to get close to them and keep vacuuming until the key

in their backs fall out, after which you can suck them. But be carefull! Their

reach is quite long! Once defeated a door will open with an elevator to he

roof. Go there.

[ROOF] Around the campfire are some masked ghosts. Get them the usual way. Afer

that two more ghosts appear with frozen hearts, so use your flame thrower on

them and catch them. Then a ches appears on top of the left chimney. In it is

the key to the armoury. Go down the elevator again to the toy room, then make

your way to the armoury.

[3F/5] First open the boxes for treasure and some ghosts. Now go to the suits

of armour and push them. Be careful!The ones with the maces drop their arm

which could hurt Luigi. About half of the suits of armour will make a ghost

appear when jostled, so work your way through the suits and the ghosts until

they are all gone and the light comes on. Open the chest that appears for the

key to the toxic room in the basement. Go through the door to the north to get

to the vase room.

[3F/2] Suck up an ice sprie, then push the blue vase somewhere in the middle. A

ghost will appear and asks you if you want to play wih/challenge him/her.

Select he first option. It will disappear and pop out of a random vase. Quickly

blast it with the ice spray! Do his 6 orso times and it will attack you, so

start that vacuum! When you have defeated it, a chest will appear with gold and

a diamond. Go back to he roof using the elevator in the toy room.

[ROOF] Climb up the right chimney and drop down into it.

[2F/13] Another hidden treasure room with a few ghosts and lots of gold. Go

crazy. Once all ghosts have been defeated, a chest with a key to the guest room

appears. To leave this room suck the cloth off the mirror and use it to warp to

the entrance hall.

Although not neccesary for finishing the game, let's go to the guest room on

the second floor.

[2F/16] Grab a fire sprite and light the two candles on either side of the

painting on the wall. A load of ghosts will appear. After this first wave

another set of ghosts appear but these all have a fire heart, so make sure you

quickly grab a water sprite and spray these ghosts wih water. When finished,

grab a fresh water sprite and go through the door to the right to the

up-side-down bedroom.

[2F/17] Spray the little girl on the bed with water three times. She then wakes

up and you can figh her. It is probably best to suck up her two dolls first,

just to get them out of the way. Should she recover and go back to sleep, a

single spray of water will wake her up again. After she is defeated, leave the

room. A loud noise will startle Luigi. Go back into the room to find it the

right side up again. Now you can open the chest and get treasure and a diamond.

Go to the basement toxic room.

[Basement/3] First get rid of the ghosts. Then suck up an ice sprite and spray

the toxic pool until it freezes over. Then walk to the other side and Luigi

will turn the wheel to stop the water. Now go to the chest and get the key to

the ice room. Go there.

[Basement/5] Grab a fire sprite and light the two campfires in the corner with

your flame thrower. This will wake up some ghost. Atack the ghost's icy shell

with your flame thrower, avoiding its attacks, until the shell is gone. Should

you get hit by his attack, wriggle around until the ice is gone. When the

shellis gone, attack him. Once defeated you get the key to the atelier.

Go way back up to the attic to the atelier.

[3F/4] This is a lenghty battle. The painter will make his paintings come to

live, one by one, creating three of each ghost to attack you for each painting.

Go through all the ghosts and eventually the painter himself becomes

vulnerable. Suck him up and when he is gone a key will appear from his painting

of a chest (cool). This is the key to the shrine!!

It is probably best to save your game at this point and make sure you are

stocked up on health and have aleast 40 Boos (otherwise you will be sent back

to the entrance Hall).

[Basement/2] Once inside he shrine vacuum the chandelier for an extra gem,

It has been pointed out to me the candles, on the right side,  opposite the

lion's head statue also contain treasure.

Walk up to the front to confront King Terasa.



*** BOSS 4 - Bowser / King Terasa (500)

You are transported to the roof where a humungous Bowser appears to scare the

hell out of poor Luigi.

This Boss battle can be annoying.

First, Bowser will throw three spiked balls around. You need to grab one of

these by starting your vacuum and slowly walking straight INTO one of the

balls, as they are too heavy to slide towards you. Once one is stuck you have

to time it's release carefully. Bowser will appear, bend down and start to open

his mouth. Quickly walk backwards and release he ball so it hits Bowser in the

face before he attacks. His head will explode and fall off.

BEWARE: You can only try this one attack afer Bowser releases the spiked balls.

You have no time to try it again because they will explode. You have to wait

until he throws three new ones. Also, when you catch a ball but Bowser jumps

into the air, quickly let go and run. You won't have enough time to use it and

it might explode in your face!!!

Once you have blown Bowser's head off, King Terasa will appear. Start vacuuming

him quickly, but beware of Bowser's floating head that is now shooting  ice at

you!

After a while King Terasa will crawl back into his Bowser shell and continue

his attack. Repeat until dead.

Be careful! After you have taken enough hitpoints off King Terasa his Bowser

head will go back on BACKWARDS. He will stomp around the roof doing massive

damage until he can turn his head around. The best place to be here is to hide

on either side of the big chimneys as Bowser is too big to get there.

Once you have sucked all he hitpoints off Terasa you WIN!



Enjoy the end sequence and the credits. Make sure you check your rank on the

last screen!



-----------------------

- A list of portraits -

-----------------------

This is a list of all the portraits that can be "captured" during the game.

Also listed are the locations of where to find these ghosts/portraits in

reference to the map earlier on in this FAQ. If you are missing a portrait,

check out which one by pressing Z for the status screen and then scroll to the

right, check in this list where to find it and then check on the map where that

is. This is in case you don't want to read through the whole walkthrough to

find out what you missed.



 #1 -The reading father, Papara, age 42

He likes reading books and now he is a ghost he is still reading books. Before

he became a ghost he was a novelist.

Location: [2F/11] The Study



 #2 - The mother in front of the mirror, Mamara, age 34

Her hobby is saving money secretly. She always uses too much cosmetics and is

greedy. Recently her hair has become grey.

Location: [2F/10] Master Bedroom



 #3 - The selfish baby, Babyra, age 1

Every night he cries. He doesn't sleep enough. Actually, he was born a ghost.

Location: [2F/14] Baby room *** BOSS ***



 #4 - The dancing couple, Mr. and Mrs. Gruten, age ???

They are both famous party dancers. Now they are annoyed because they can't

feel their footsteps when dancing.

Location: [1F/14] Ballroom



 #5 - The wandering butler, Se Nobastian. age 72

A long time ago his master's will said he had to guard the mansion. Now he is a

ghost and is still guarding the grounds.

Location: [1F/16] Butler's room



 #6 - The gorgeous pianist, Pian, age 26

She plays the piano fluently but her character is very harsh, from a well-to-do

upbringing. Surprisingly she likes playing games.

Location: [1F/5] Piano room



 #7 - The mysterious fortune teller, Madame Meiru, age ???,

With her clairvoyance she can see 49 says into the future. She has sharp ears

and a sharp wit.

Location: [1F/19] Crystal ball room



 #8 - The eating machine, Ta Han, age 30

He likes eating more than 3 meals. His stomach is huge and he eats too much but

is never full up.

Location: [1F/13] Dining room



 #9 - The ever-hungry guard dog, Spooky. age 4

He is always very hungry and will bite anything. If he thinks he can eat it he

will bite it. His bite is an inevitability.

Location: [1F/8] Backyard with doghouse



#10 - The cemetary's black shadow, Shadoma, age ???

The ghost is made from all the mansion's bitterness and nobody knows how to

defeat it.

Location: [1F/1] Graveyard *** BOSS ***



#11 - The bodybuilder, Maddy, age 26

He loves muscles and lillies. He can lift heavy weights. His favourite flowery

word is 'purity'.

Location [1F/6] Gym



#12 - The showering beauty, Miss Bunya, age ???

6 years ago she came second in the Ms. Ghost competition. Now she has less

modelling jobs but is still veru beautiful.

Location [2F/1] Bathroom



#13 - The scarf-knitting Granny, Babara, age 76

When she became a ghost she continued knitting the scarf, which is now more

than 800 meters long.

Location: [2F/2] Granny's room



#14 - The lonely gambler, Paul Long, age 29

He is a billiards master. He is the "Legend of the Gambler" but nobody has seen

him gamble.

Loaction: [1F/9] Pool room



#15 - The twin brothers, Won & Ted, age 5

Usually they play Hide & Seek together. They both hide, so the game never

finishes.

Location: [2F/15] Twins' room



#16 - The giant ghost, Jumbo Terasa, age ???

A lot of shy and timid Terasas together make a big body, so the attitude is

also more agressive.

Location: [3F/1] Balcony *** BOSS ***



#17 - Bottleghost, Sebon, age ???

He likes antiques, so he collects antiques to live in. But where does he go to

the toilet?

Location: [3F/2] Vase room



#18 - The dreaming girl, Su Pee, age 7

She sleeps a while but then she realises she has been sleeping forever.

Location: [2F/17] Daughter's room



#19 - The unsuccessfull painter, Senior Puji, age 59

In 30 years he has never sold a ghost painting. Stubbornly, he is still

painting. He does not yield to fate.

Location: [3F/4] Atelier



#20 - The resident in the dark, Yaminof, age 45

He appears in the dark and never speaks. His background is also "in the dark".

Location: [2F/6] Dressing room



#21 - The toy army, Puppet Army, age ???

A long time ago the Mansion's master collected toys. The toys got spirit and

turned into ghosts.

Location: [3F/3] Tpy room



#22 - The cold climber, Alp, age 30

I don't know why, exactly, but he is freezing in his room. He is a ghost but he

suffers the heat.

Location: [Basement/5] Ice room



#23 - Bowser / King Terasa, age ???

Location: [Basement/2] Shrine *** BOSS ***



------------------------------

- Madame Meiru's Mario Items -

------------------------------

Madame Meiru will command you to find 5 items that belong to your brother

Mario. With each item she can channel herself to the spirit world and provide

you with information. After you have found all five items and spoken to her

five times, you can attack her for a key. These are the items and where to find

them:



#1 - Mario's Hat - In the washing machine in the laundry room [1F/15]

#2 - Mario's Letter - In the birdhouse in the backyard [1F/2]

#3 - Mario's Star - In the observatory [2F/9]

#4 - Mario's Glove - In the cinema room [1F/10]

#5 - Mario's Shoe - After beating the twins [2F/15]



--------------

- Sidequests -

--------------

During the game there are many little things to do that not neccesarily have

anything to do with the plot or are not neccesary to finish the game, But they

are fun and often leave big rewards which all go to getting an A ranking.



* Catching 50 Boos

After releasing the Boos (see walkthrough) you will be able to check most rooms

that have been cleared of ghosts (ie. ones where the light is on) for hidden

Boos. A little light on top of your Gameboy Horror display at the bottom of the

screen will flash yellow. Walk around a room until it flashed quicker and it

will turn red when you are close to the hidden Boo. (If the light is blue it

means there is no Boo in this room)

Once you find a location try to rattle him out by either vacuuming the place or

knocking on it by pressing A. One of three things will happen.

1 - A bomb will drop out and you will hear a Boo giggle: RUN!

2 - A ball with a Boo-face painted on it appears with a Boo giggling.

Har-de-har

3 - A Boo appears.

When a Boo appears he will have hitpoints, like any other ghost, except he is

not stuck in your vacuum beam. The hitpoints range from 30 to 300. Start

sucking!

After you have sucked up a Boo, the Professor will page you and you can save

your game.

Sometimes, in the process of catching a Boo, the Boo will leave the room. You

can easily follow it to the room he flew to and, if you were quick enough, he

will still be there, so you can continue vacuuming him. If you are a little

slow, he will have hidden himself in his new location. This means, even if you

have cleared a certain room of its Boo before, this new Boo can take residence

there. Also it means at one point there could be multiple Boos hidden in one

room. Just use the light indicator to find them. For this reason it is usually

handy to clear a set of rooms first, before going after the Boos. For example,

the four rooms on the left hand side of the attic: the Boos there have a high

number of hitpoints and will switch rooms often!!! It's far easier to clear

these four rooms first and then go get the Boos. This is also true for the

basement.

Resetting the game will reset the Boos' locations and hitpoints.

After getting the 50th Boo you will receive a large gold diamond.



* Watering the flower

Just before the 2nd boss (read the walkthrough), near the doghouse, you will

see a small bud in the ground. This is aproximately beneath the small balcony

of the 2nd floor. Next to it is a tap with a watersprite. By this time you will

have the Water Emblem, so suck up a sprite and water the bud. It will sprout

leaves. (It helps if you clear the area of ghosts first, so you can do this in

peace, without being attacked).

Now, return to this area after defeating the 2nd boss. Water the plant again

and it will grow into a large flower.

After defeating the 3rd boss (see walkthrough) and BEFORE beating the end boss,

go back to this area and?@water the plant again. It will pop open and reveal a

mass of gold and a large gold diamond will fall out.



* Beating the 100,000,000 Gold mark (ie. getting an A rank)

You need a lot of gold and money to beat the 100,000,000 mark, so try to do all

of this...

- Suck every pot, vase, cupboard and chandelier. Any object in any room. A lot

of them hold coins or paper money, sometimes even a gem. Even if you have been

to a room before, sometimes certain items are restocked (though not often).

- Be aware of MoneyGhosts (see Types of Ghost).

- Catch ALL PortraitGhosts (see Types of Ghost). The ones that don't further

the plot or leave behind a key will leave behind a chest full of gold and money

and a big silver diamond!

- Water all plants you come across! Some hold money, some hold gems. One even

holds a big red diamond!

- Catch the gold mouse! Sometimes a gold mouse will appear. If you suck it up

it will leave behind a lot of gold and money and sometimes a gem. Gold mice

only appear in the dark! Also, some rooms have hidden wedges of cheese. Looking

at a cheese in 1st person viewmode and clicking on it will produce a gold mouse

to catch.

 Cheese locations:

   * Madame Meiru's room, behind her chair [1F/19]

   * 1F dining room, underneath a chair [1F/13]

   * In the study, behind the desk [2F/11]

   * 2F dining room, in the back of the room [2F/3]

   * In the rug room, behind a chair. [3F/7]

- Follow the other side quests (see above) for the big gold diamonds.

- Become a master vacuum user. When sucking up Portrait Ghosts they will drop

pearls. The longer you can hold on to one of these ghosts the more and bigger

pearls they drop. Ranging from small, to medium to LARGE pearls. Obviously, the

large pearls are very expensive but for these you need to be able to suck up

one of these ghosts in ONE effort! Good luck!



------------------

- Monetary value -

------------------

This is a list showing the value of the various items you can pick up during

your adventure.

         Coin = 5,000 G

  Paper money = 20,000 G

     Gold bar = 100,000 G

  Small Pearl = 50,000 G

 Medium Pearl = 100,000 G

    Big Pearl = 1,000,000 G

     Blue gem = 500,000 G

    Green gem = 800,000 G

      Red gem = 1,000,000 G

Clear diamind = 2,000,000 G

  Red diamond = 5,000 G (after all that trouble!!!)

 Gold diamond = 20,000,000 G



You can see why it's worthwhile catching all the Boos.



----------------------------

- After finishing the game -

----------------------------

Do you get any extras? Well, no, not really. Your saved game icon will now

contain a little green box listing how many times you have finished the game.

Also, when speaking to the Prof before going back to the mansion, you will see

an extra option has appeared. The 2nd option is the new one and basically

allows you to replay the mansion with a slightly more powereful vacuum. The

first option just means replay he game as-is.

Maaaaayyyybe if you finish the game an X number of times something happens, but

to be honest, I doubt it.



-------------------------

- The fallible Nintendo -

-------------------------

Every FAQ should have a bugs section, I recon. But that is quite hard for this

game. The only things I came across are very nitpicky, but here they are.

* A VERY slight drop in framerate in room [Basement/6] when rushing through and

stepping on the pad to warp Luigi to the ceiling. Seriousness: absolute zero

* In the well, [Basement/1] you can vacuum or spray fire/water/ice through the

wall into nullspace by walking up to the left or back wall and pressing L or R.

Or is there a secret I am missing? Nah, probably not. Seriousness: A little

below absolute zero

* Occasional plane clipping of shadows and the torch's lightbeam. A little

below a little below absolute zero

* Picking up a green gem on the small balcony [2F/5], as it was being picked

up, Kinopio started talking to me. I declined for him to save my game and

continued going through the gem-pick-up routine, during which Kinopio started

talking again. his endless loop was only broken afer I told Kinopio to save my

game. Seriousness: on a scale of a billion? Probably a 2 and a half.

* When fighting Boss 3, the 15 Boos, and defeaing 14 of them, the last one

suddenly disappeared. No giggling, no sighting. Seemed I was stuck in this boss

arena. After running around a while, a few minutes later, he suddenly appeared

again. I guess I iced him outside the arena and he fell down into nullspace

until he defrosted and had to fly all he way back again. Seriousness: Tsk. That

could have been potentially bad!

* Not really a bug, just a fun little fact. A "mansion" in Japan is usually

just an apartmentblock or block of flats with small apartments. Beware those of

you moving to Japan thinking they have landed on their feet getting a room in a

"mansion". Aternatively, I wonder what the Japanese are making of this game.

"Luigi's Mansion? Looks more like a big house to me." Oh well.

* This rather outrageous bug has been reported to me from several sources. One

even sending me some photos taken of the game, as proof. It might be an

elaborate hoax, but it sounds pretty real.

Constant23@aol.com writes: "[...]  i was at boo/bowser. now i just thought

"peice of cake, i'll just suck up boo and... what the?!?" i had him down to 194

HP and all of a sudden he comes very close to my TV screen and LOW, i dodged

bowser's ice blast and ran smack into boo's crown by some freak

accident. so boo isn't dead (still has his 194 HP) and i have his jewel and it

triggers the end of the battle. bowser drops over, but all the while boo is

sitting there near the ground with his Hp showing, and then the fight just

ends. it sends me to the ghost dump room and we dump the ghosts in the vat as

usual... but there's NO BOO AND NO BOWSER HEAD. so i thought, "oh how strange"

and watched the paintings drop... but i am MISSING the painting of bowser in

the ending. we never got to turn mario's painting back into mario, and now it

seems i am stuck. i can now enter boo's lair and walk right up to

the mario painting... but i can't seem to get the game to go any further. i can

send you screen caps if you like, because here's the part even i couldn't

believe (as if this could get any more bizarre)... there is NO chandalier in

boo's lair like there was before... as in, the one with the gem in it... and

there is what looks like a severed LUIGI ARM! no, it doesn't just LOOK like

it, it IS a severed luigi arm. what in the WORLD have i done, and now is there

any way for me to continue, as i was just about to snag the LAST GOLD PAINTING.

i am so sad. i am gonna go catch the last 10 boos, but somehow i think i broke

the game."

Few other sources have told me or the GameFAQs message board the exact same

thing, and if it happens to you, apparently you are stuck and need to restart

the game.

* Gareth Stevenson writes: "I think I may have found a minor bug in the Piano

room. If you activate all the instruments and press A on the bookcase to make

some text appear, the music will stop, but the musical notes will continue

coming from the instruments - even after you bypass the text."

If you have found any repeatable bugs, please let me know.



------------------------

- Unanswered questions -

------------------------

If you can answer any of these questions, please email me!

* What happens when you get all golden portraits?

* Is the a maximum amount of diamonds / gems / gold?



--------------------------------

- Don't even THINK about it... -

--------------------------------

* Don't email me with other gameplay questions. If it's not in this FAQ it is

probably not in the game or I don't care.

* Don't make up stupid lies about the game. I've played it and finished it,

remember? Why try to convince ME that Mario is a playable character? Maybe

someone on the message boards will believe you.

* Don't copy any part of this FAQ or redistribute it in any way. The FAQ is

only available AS-IS from GameFAQs.com and a few other websites that have my

express permission.



----------------

- Please do... -

----------------

* Please email me with any extra tips or information I have missed out on.

* Please email any corrections, if I have printed false information.



-----------

- Credits -

-----------

Written by Jupe2010 jupe2010@hotmail.com

With many thanks to the guys on the GameFAQs message boards who helped fill in

a few blanks, most notably Xombe and Odie and others.

For emailing me information and tips, thanks to Constant23@aol.com, Gareth

Stevenson, Alex Deas, Matt Benson, Raz, Ben Wood, Tom Goodchild,

Thanks also for those emailing me complementing me on the FAQ. I am glad to

hear a lot of people found it useful, making this a humanatarian effort, rather

than a geeky waste of time.  :)



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