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FEATURED VOXPOP Master_Craig
Welcome Home - PAX AUS 2014
By Master_Craig
Posted on 11/18/14
Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below. Buckle up. This is gonna be...

Marvel Run Jump Smash! Enhancements in Marvel Run Jump Smash

Version 1.0 by
Nebojsa
02/06/14

Along with the special abilities for each character you can also purchase various enhancements to improve your run. They are as follows:
IOS-8 Strength - this protects you from one obstacle or minion. The first level goes for 300 gold, and will last 15 seconds.
Coin Value - this boosts your coin value a certain percentage. To get started with an increase of one percent - yes, one percent - you'll need to spend 300 gold.
Power-Up Duration - this increases the duration of invincibility and Magnet power-ups. It'll cost you 600 coins to start off, doubling your time from .3 seconds to .6. That does make a difference in game though, believe it or not.
Wasp's Wings - this gives you a 390 meter head start on your run, and costs 400 gold. One-time use.
Captain's Shield - this prevents defeat from collision with an obstacle a single time, and costs 200 gold. One-time use.
Doctor Strange's Charm - use this to fill your special attack bar up 50 percent. It's a one-time use for 100 gold.
Protection of Mjolnir - this keeps your special attack bar full as you change back to your SHIELD character. It's a one-time use for 100 gold.
Super Hero's Spirit - this extends your run with your current super hero for 20 seconds, even after you are defeated. It's a one-time use for 300 gold.
More Marvel Run Jump Smash! Cheats and FAQs: