Walkthrough/FAQ Version 1.2 1-21-99
V1.0 Created by D.W. 11/14/98
This MediEvil Walkthrough/FAQ is the official property of D. Widmer
copyrighted by international law 1998. It may be reproduced
for personal use only.
Any sale or distribution is prohibited.
If this document is used in the writing of any related document a proper
this text would be appreciated. If any portion of this
text is posted elsewhere,
proper citation would be appreciated also.
I hope that you find this document helpful. If you find anything
that I missed please
email me with a detailed description of what I missed.
I will be glad to add your
info and give you due credit herein. It would be appreciated
if you do not
bastardize this Walkthrough/FAQ, I did work really hard.
Coming in the next version are the Life Bottle Locations, Updates,
Hall of Heroes item order list.
This MediEvil Walkthrough/FAQ WILL be updated in the near future.
The latest version of this Walkthrough/FAQ can be found at:
***** If you know anything that is missing or would like to contribute
to the FAQ, *****
***** please email me ASAP! I am looking for any new info to
flesh this FAQ out *****
***** furthur. Particularly the rumoured PAL codes, Hall of heroes
list, and all *****
***** bottle locations.
III. Quick Reference Section
D. Key Items
A. Dan's Crypt
B. The Hall of Heroes
C. The Graveyard
D. Cemetery Hill
E. Hilltop Mausoleum
F. Return to the Graveyard
G. The Enchanted Earth/Ant's Nest
H. Scarecrow Fields
I. Pumpkin Gorge
J. Pumpkin Serpent
K. Sleeping Village
L. The Enchanted Earth
M. Asylum Grounds
1. First Riddle
2. Second Riddle
3. Third Riddle
4. Fourth Riddle
5. Final Puzzle
N. Inside the Asylum
O. Pools of the Ancient Dead
P. The Lake
Q. The Crystal Caves
R. The Gallows Gauntlet
S. The Haunted Ruins
T. The Ghost Ship
U. The Entrance Hall
V. The Time Device
W. Zarok's Lair
VIa. Game Shark Codes
VIb. PAL Codes
VII. Game Saves!
IX. Closing Notes
1. The Udates section is added!
2. "Asyluum Grounds": Another method for completing the second riddle
3. "The Enchanted Earth": The wall carving from the shadow dungeon
puzzle is explained.
4. "Pumpkin Gorge": The green rune oversight is corrected. (The
bit about the green rune
was something I had noticed but neglected to go back and check,
many people emailed
me about it.)
5. "Asylum Grounds": A Little more about the bishop in the final puzzle.
something I noticed and got ALOT of emails about because I didn't
6. The Gameshark code for the axe was removed because it has bugs.
7. The Zarok, Zorak correction.
8. An interesting fact, Mr. Apple in the good ending.
9. General minor improvements.
1. Added the PAL codes for the cheat menus in the Euro-version of the
2. Added the explanation of the GameShark codes.
3. Added request for missing information.
4. The life refill station in Zarok's Lair.'
5. Numbering for second method of riddle 2 in the Asylum Grounds.
6. Added address for game saves!!
7. Updated Ant's Nest Queen Strategy.
8. Added dragon armour to Zarok/Horseman strategy.
---------------------Ib. BASIC STORY:--------------------
You are Sir Daniel Fortesque, the leader of the army which defeated
the evil warlock,
Zarok. Although you went down in history as the slayer, the truth
was that you were
the first to die by an arrow in the first attack.
The body of Zarok was never found and he returns now. Bringing
the dead back to life
to serve in his unholy army, he incidentally awakens you. You
now have a chance to
earn yourself a place in the Hall of Heroes.
The adventure begins.
--------------------II. BASIC GAMEPLAY:------------------
My only complaint about this game is the camera angle.
There is no option for an active camera. You get used to it though.
A. BUTTONS: These settings can be changed.
Square - charge attack or to throw certain weapons.
X - regular attack.
Triangle - shield, dash when already running.
O (Circle) - Jump.
Left Button - n/a
Right Button - n/a
Left2 Button - turn camera to right.
Right2 Button - turn camera to left.
B. MOVES (not in one button):
Dash - press forward (up) twice quickly.
Long Jump - dash and jump
You can't swim so avoid deep water.
Fire WILL hurt you even though you are just a pile of bones (don't
If you see an off coloured wall or a barrel try breaking it with you
Read the books! They usually give away all of the secrets and help
you to know
what you should be trying to accomplish.
---------------III. QUICK REFERENCE SECTION--------------------
A. RUNES: Used to open doors, gates, etc.
Place them in the hand of corresponding colour.
Green is the earth rune
Blue is the moon rune
White is the time rune
Yellow is the star rune
Red is the chaos rune
B. CHALICES: (see Walkthrough for more detail).
There are twenty chalices in all. If you get them all
will see the good ending after you defeat Zarok.
Dan's Crypt: none
The Hall of Heroes: none
The Graveyard: Off to the side of the angel statue behind some fencing.
until she faces the chalice's gate.
Cemetery Hill: Inside the witches cave. Get the club, break the bookcase,
club on fire, take it to the chalice room with all of the cages
Hilltop Mausoleum: After you give the organ player the music he will
open a part
of the wall revealing the chalice.
Return to the Graveyard:
The Enchanted Earth: Inside the shadow dungeon.
Ant's Nest: Completing this mission credits you a chalice for some
Scarecrow Fields: When you have fixed the harvester it will break through
wall and cut a path through the corn to the chalice.
Pumpkin Gorge: In a secret passage in the tunnel on the right of the
you enter the level. Break the wall to the right of the gargoyle
Pumpkin Serpent: At the bottom of the well.
Sleeping Village: Make sure that you don't kill any villagers and find
house with the shadow artifact, not the safe key, outside there
is a stone
wall. Find the hole in the wall above the lake and there
is the chalice.
Asylum Grounds: Next to the Elephant bush near the end of the level.
Inside the Asylum: In the last room across from the major's holding
Pools of the Ancient Dead: Its out in the open on the islets.
The Lake: It is at the bottom of the whirlpool.
The Crystal Caves: It is right at the entrance of the level.
The Gallows Gauntlet: Near the fire gate, you need to open its cage
fifth button which is inside of one
of the cages you opened with the other
The Haunted Ruins: Its on the parapet through the left gate.
The Ghost Ship: Jump in the cage by the windmill type machine.
The Entrance Hall: Down the right staircase early in the level.
The Time Device: It is up on the highest level of the game. You
must take the
tube to get there and it is surrounded by a force field.
Zarok's Lair: none
(Percentage is the amount of damage that the weapon can survive)
1. Arm -
Always part of your arsenal. Can be used as club.
Square Button Attack: can be thrown with a boomerang effect.
2. Small Sword -
Obtained in Dan's Crypt and is your standard weapon.
Square Button Attack: hold to charge for power sweep. More powerful
3. Broad Sword -
Obtained in the Hall of Heroes. More powerful than Small Sword
and may be enchanted
for more power. To enchant it, talk to the gargoyle merchant.
Note that the
enchantment of this weapon quickly dissipates when equipped.
It doesn't matter
if you are using it or not so optimize its usage.
Square Button Attack: same as small sword.
Enchantment percentage: 100%
4. Magic Sword -
Obtained in the Hall of Heroes. More powerful than the swords
Square Button Attack: same as small sword.
5. Club - Obtained in "Cemetery Hill." Used to break off-coloured
boulders, barrels, and to put out fires, etc. Takes damage everytime
it is used.
When 0 is reached the club will break and you will have to get a new
Square Button Attack: charge for big bash. More powerful attack.
6. Hammer - Obtained in the Hall of Heroes. Does not take
Square Button Attack: charge for energy crash. Knocks enemies
back with a pink
7. Throwing Daggers - Obtained in Dan's Crypt. Can be thrown
but are not very
accurate and have a limited range. Refills can be purchased from
Targeting Capabilities: poor
Maximum count: 250
8. Chicken Drumsticks -
Receive from Enchanted Earth witch after Ant's Nest mission.
Used to transform Gatormen in "The Lake" into Roast Chicken.
Can be replenished by
completing the witches mission again.
Targeting Capabilities: poor if any
Maximum count: 30
9. Axe -
Obtained in Hall of Heroes.
Square Button Attack: Use to throw.
Targeting Capabilities: yes
10. Crossbow -
Obtained in Hall of Heroes.
Targeting Capabilities: yes
Maximum Count: 200
11. Longbow -
Obtained in Hall of Heroes. Greater distance than the crossbow.
Targeting Capabilities: yes
Maximum Count: 200
12. Flaming Longbow -
Obtained in Hall of Heroes. Same as longbow but on fire.
Targeting Capabilities: yes
Maximum Count: 100
13. Magic Longbow -
Obtained in Hall of Heroes. Same as Longbow but sends a magical blast
when it impacts the ground or target.
Targeting Capabilities: yes
Maximum Count: 50
14. Spear -
Obtained in Hall of Heroes.
Target Capabilities: yes
Maximum Count: 30
15. Lightning -
Obtained in Hall of Heroes. Non-replenishable weapon. Sends
out powerful lightning
bolts to any enemy within range.
Target Capabilities: anything within range.
16. Good Lightning -
Obtained in Zarok's Lair. Used to strengthen Gallowmere's deceased
17. Copper Shield -
Obtained in "The Graveyard" just before the exit. Destroyed when
percentage reaches 0.
18. Silver Shield -
Obtained in "Return to the Graveyard." Destroyed when percentage
Stronger than copper shield.
19. Gold Shield -
Locations various. Stronger than gold shield.
20. Dragon Armour -
Received after battle with dragon in "Crystal Caves." Provides
immunity to fire and
allows player to breath fire.
D. KEY ITEMS
1. Witch Talisman
Used to summon witches at cauldrons. Obtained in "Cemetery Hill"
witch cave behind
2. Skull Key
Received after you defeat the Stain Glass Demon in the "Hilltop Mausoleum".
open the big door in "Return to the Graveyard."
Collected for the Enchanted Forest's Witch in order to gain Chicken
4. Harvester Part
Found in the "Scarecrow Fields." At the end of the machine trail near
5. Safe Key
Used to open the safe in the large house of the "Sleeping Village"
in order to gain
shadow artifact. Found inside wall of church. (see walkthrough)
6. Shadow Artifact
Found in the safe of the large house in the "Sleeping Village." Used
to open the shadow
7. Shadow Talisman
Found in the Shadow dungeon of the "Enchanted Forest." Used to turn
off the red lasers
behind the pool.
Collected in the "Pools of the Ancient Dead" in order to reach "The
Found in the room to the left under the throne room in the "Haunted
Used to summon the king in the throne room.
A. DAN'S CRYPT:
After you have a club or the war hammer, return here and break the off-coloured
wall that you may have noticed earlier. Inside is some treasure.
Runes: Yellow (Star)
Life Bottle: 1
B. THE HALL OF HEROES:
Ok, I'm writing this because some of my friends had a hard time getting
here for some reason. All you have to do is stand on the golden
circle where you
came in and you will be given the option to leave. Very simple.
Each time that you come here you will gain a new item or some treasure.
C. THE GRAVEYARD:
This place is pretty simple, to get the life bottle, hit the angel statue
the gate in
which ever direction she is facing will open. Do the same for
To get the treasure inside the fence by the big door get onto the ledge
crypts and inch your way along. Towards the end, just before
the bridge you will find
the copper shield.
D. CEMETERY HILL:
First of all, you don't really want to open those boxes with the skull
Its a bomb.
Walk past the lava and when up on the path to the left, jump down to
the area behind
the three boulders blocking the archway. You will get the club
here and then can
proceed into the witches cave. Inside, break the bookcase with your
club, light the
club on fire and go to the room with the cages. Light the altar
in the center by
pounding it with your club.
This will open the doors and you can collect your chalice, an energy
vial, the witch
talisman, and some treasure.
Return to the outside and brave the hill. You can duck into the
stairs cut along the way
but there is some treasure along the main path if you care to collect
it. You can break
the boulders with your club or shield, this will damage your shield
but you periodically
find more shields on the way up. The exit is right there at the
As you are working your way up the hill note that you can smash the
lying around to receive something like three energy vials. Also
note that the
red boulders cannot be blocked by a shield, they will push you.
E. HILLTOP MAUSOLEUM:
Watch out for the little guys with no torches, they will steal your
weapons which you can
reclaim if you kill the little guys or will lose if the guy gets away.
You start out in the chapel and need to break the grave covers with
your club. Fall
down inside the one that shines and your on your way. Break the
glass with your club and
there are a series of tunnels. To your left is a tunnel with
the green (earth) rune and an
energy vial. The floors here will colapse when you collect the
items so run back quickly.
Skip the right tunnel for now and push on ahead at the end you will
use the green rune.
In this room is a door which you need the red (chaos) rune for and
a staircase. Proceed up
the staircase. WATCH OUT FOR THAT LITTLE GUY! and there is a
life refill station here.
Proceed through the door to get the blue rune and the red rune through
the next door.
This is the organ room and there are two energy vials here. Leave
for now, and exit the
stainglass window room through the gate which leads back into the chapel.
Go back down into the tunnels and take the right tunnel this time.
Use your blue rune and
collect the energy vial and then the sheet music.
Go north again and find the organ player again. Give the music
sheet to the organ player
and this will open a secret door giving you the chalice and some treasure.
Go back to
the room where you needed the red rune below and use it. Go down
these steps and
push the burning altar under the frozen heart. You can then proceed
back upstairs to
defeat the stained glass demon.
GLASS DEMON, use your crossbow and when he raises himself up and his
out of his chest, blast away. Don't linger too long or he will
cover you in glass.
In general try to stay on the opposite side of the room from him so
that you can have a
clear shot at him and can avoid the shards that he tosses at you.
Should you defeat him you will gain the skull key. This will
enable you to open the
big door in the graveyard.
F. RETURN TO THE GRAVEYARD:
Same thing as the first time almost, just backwards. First thing
is the secret area, wait
for a coffin to float under the bridge and then stand in the middle
of the bridge.
If you time it correctly you will be able to ride the coffin to the
Along the way here in the part of the level you've already been through
you will find the
silver shield. For what its worth to say, you can smash the disembodied
your hammer and receive a coin.
When you see it come up on your left jump up to receive some treasure
and an energy vial.
To get to the life refill station, jump onto the ledge above the big
door and slowly
inch your way along behind the crypts. Now you can open the big
door using the skull key.
After you do so, go through to the top of the hill and get the yellow
to open the gate. The chalice is located inside. Watch out for
large zombies dropping
from the ceiling.
Inside you will go through some caves which will lead you to cliffs
these cliffs (there are three) there are large stone blocks which you
will need to
push into the stream to fill the break in the bridge.
Return to the bridge and face the Graveyard Guardians.
GRAVEYARD GUARDIANS, they are shadow dogs which run around and occasionally
materialize. When they do, pound 'em with your hammer.
Charging it up and waiting
for them works well.
When you're done you will be able to dash using the triangle button.
>From here you can either go to the Enchanted Earth for the Ant's Nest
G. The Enchanted Earth/ANT'S NEST:
Ok, this place just plain sucks. Well, the first thing to do here
is summon the
witch at the cauldron using the talisman. If you accept her mission
she will shrink
you and send you to retrieve 7 pieces of amber from the ants nest.
When you go there you need to save the little faerie guys as well as
collect the pieces
of amber. The little faerie guy has a really cool voice.
The first thing that you find is a portal which is closed by a white
filmy light. Go
back towards the entrance and find a circular weblike covering of a
break it with your hammer. You will save the first faerie and
he will open the
portal for you.
Once inside the misery really begins. All I can say is that you'll
figure it out but it
takes a lot of time. You should kill all of the larvae as they
will give you money
The little fairies aren't too terribly hard to find. There are
a couple toward the end
of the level which are very close to each other.
At the end of the level you will face the queen ant (spider?)
QUEEN ANT, she's not too difficult but it's a ***** doing it all again
when you die.
Anyway, just avoid her shots, kill the soldier ants, and shoot her
she rears up to call boulders down on you. REMEMBER TO TAKE A FULL
It takes forever if you have to use the throwing daggers. According
to "Rusty Marquardt"
<firstname.lastname@example.org>, you can use the hammer if you must.
If you have questions
about that ask him not me. Also, "Michelle Jackson" <email@example.com>
told me that
there is a nook on the left wall which you can hide in to give more
protection from the
ants, to avoid the green goop the queen spews and from which you can
still shoot the
queen. Again, any questions should be directed to her on this
Upon your completion of these missions you will receive the chicken
drumstick from the
witch and will be transported to the Hall of Heroes by the faerie guy.
At first that's all that you can really do here.
There is no chalice for the Ant's Nest.
H. SCARECROW FIELDS:
A pretty straightforward level. Just remember not to stand in
the corn for long.
You can kill the scarecrows with your broadsword, especially if it
has been enchanted.
You will need to kill them.
If you want to move a cart hit it with your hammer from the side.
When you get to the
green rune gate you will have to fight a metal trog armour. To
kill it shoot the head with
your crossbow, duck between its legs when it gets too close and then
shoot the driver.
You will get the blue rune for defeating him. Take it back to
the house where you came in.
Inside you will find a club and the green rune. Take it back
to the spot where you fought
the metal trog armour. Enter the next pen and fight again to
win the red rune. This one
When you find the barn, just head past it and towards the windmill.
Go through and into
the mill, hide in the holes for safety. Into the razors, to a
life refill station,
through the grain that's like quicksand, through another razor, and
into the circle
with the spinning floor. Run all the way until you are at the
northernmost point of
the circle and you will find the harvester part.
Take it all the way back to the barn. Hit the cart and go through
the hole in the wall.
Bush the bail against the other box and jump up to the switch.
Hit it and the harvester
will be lowered. To activate it, place the harvester part in
It will break through the wall and will clear a path through the corn
to the chalice, a
life bottle and some cash, of course.
Then run through all of the machinery again to get out.
I. PUMPKIN GORGE:
Here's one that'll bug ya. There is a tunnel on your right, inside
you will find the
blue rune. Exit and proceed forward and enter what looks to be a chicken
are bouncing down the plank. There is some treasure inside, an
energy vial and a door
to exit on the side. Go back to the hut with the blue rune lock
and open it. Inside
you need to run on the floor to raise it and you will receive an energy
vial and the
red rune. Take the rune and open the door. To get the green
rune, cross the water with
the mushrooms which lift you up. When you get to the last mushroom
there is a narrow
grey stone path to your right. Jump into this path and you will
be taken to the green
rune. The door that would not open will open now. Use the
green rune to go up the ramp
of the large pillar in the middle of the stage. At the top you
will get the yellow rune
and find the sliver shield. You will see a small house with a
rounded wall, its really
a boulder and you can smash it with your hammer. Enter the house
and you will come out
the door at the bottom where you started. Go around to the left
and enter the first door.
Cross the mushrooms and open the yellow gate.
Here you will have to fight a bunch of tendrils coming out of the ground
to claim the
time rune. To lower the main stalk kill the tendrils. Placing
the white (time) rune in
the hand will open both doors. To the right you will find two
energy vials and alot of
tendrils. You will come to a T in the road. To the right
is the exit and to the left
you wrap back around to the time rune arena. Proceed to the entrance
of the level and find
the tunnel you saw when you started. When you find the gargoyle
merchant, break the wall
to the right of him. It's a long tunnel and you will find the
chalice and a life refill.
Now head back to the exit.
J. PUMPKIN SERPENT:
Use your talisman to summon a witch at the cauldron and she will tell
you to kill
the big pumpkin. Chop all of the pods and then waste the big
pumpkin. Its really
easy. Then go back to the witch and she will give you a dragon
gem. To find the
chalice jump into the well near the entrance of the level. You
will find a box of
treasure and two energy vials as well.
BIG PUMPKIN, the spears do an excellent job. If you use the sword
you may be too close to
K. SLEEPING VILLAGE:
*Do not kill any of the possessed villagers!*
To get the red rune from atop the fountain statue, find the stairs
leading to the
canal and hit the switch to turn off the water. Use the rune
right there to open the
Go inside and break the bookcase to get the mold. If you have
found the blue rune
in one of the other houses take it to the house with the room having
button, barrels, and a fenced off area. Use the rune, push a
barrel onto the button
and go downstairs.
Smash the barrels and go into the room on the right. Proceed
up the stairs in this
room and get the green rune. Take is back downstairs and use
the green rune to
open the fence gate.
Hit the switch and return upstairs to get the major's bust (metal statue
After you have done this Zarok's guards will appear outside and you
to annihilate them.
Go back outside and find the blacksmith's house. Place the mold
in the fire and
then the statue head. Jump up and down on the bellows for a while
and you will
have made the crucifix.
Take the crucifix to the church right across the street and place it
on the crucifix
shaped marking on the wall behind the large altar. This will open a
hole in the wall where you will get the safe key.
The gate in the lake area will then open and hence you should proceed.
take you to the yard of the large house. Kill the guards here
and climb on top of the
shed roofs to get to the house's chimney. Hop inside and hit
the switch, this will
open the gate for the exit. Before leaving the house use the
safe key on the purple
safe to get the shadow artifact.
Leave, find the other gate, and kill a few more guards. Go back
to the large
house and walk through the hole in the stone fence wall to get the
chalice and a
life refill vial. Then you can leave.
The exit is though the stone gate and across the wide bridge.
L. THE ENCHANTED EARTH:
When you come back, go up the tree lifts to the giant bird's nest and
green rune take it to the corresponding gate and cross the stream.
The rune is inside one
of the eggs so you will have to push it over the edge to get the rune
couldn't figure this out so that's why I'm bothering to mention it)
Use the artifact to open the shadow gate. Upon entering you are
presented with a
There are four buttons on the floor and a carving on the wall which
helps to solve the
puzzle if you know how to read it. On this carving you see depicted:
fire at the top,
earth to the left, water to the right, and air at the bottom.
If you read the picture
like a book, left to right and then down to the next line, etc., you
will have the
correct combination. The order that I had previously noted is
correct but this explains
why. The order is: fire, earth, water and then air. This
releases the spirits and
opens the cages.
It is here that you get the shadow talisman (mask) and later you will
come back to
collect the chalice. Exit and watch out for those nasty demons!
Kill three of them
and the gate will open back into the level. All of the cages
are now open. Be sure
to enchant your sword.
You can now use the shadow talisman to turn off the red lasers preventing
from entering the area behind the pool.
Upon entering you will receive the yellow (star) talisman and will
face two flying
WINGED DEMONS, they are nasty and will tilt the floor on which you
stand. The good old
crossbow does the most effective job. The flaming crossbow ain't
After you beat them the platform raises, be sure to refill your life
at the top. Cross
the bridges and fall into the hole. You will land back in the
level in the seemingly
useless hollow tree from before.
Kill the remaining demons and then return to the shadow dungeon to
The broadsword works quite effectively against the demons. Use
the yellow rune
M. ASYLUM GROUNDS:
1. First riddle - "At night they come without being fetched, by day
the are lost
without being stolen."
smash all of the star shaped trees. The first is near the entrance,
the second is directly ahead of that against the gate. The third
is near the bell,
hang a left in the maze and then zigzag to the graves and bell.
The fourth is
across from that in the little area with the red grass shaped like
a star and the bush
that throws fireballs at you. Now return to the entrance of the maze
and hang a right.
2. Second riddle - "I live for laughter, I live for the crowd, without
it I am nothing."
turn all of the metal faces toward the clown bush. To do so turn
them all except the middle one until they are one turn away from facing
Stand so that you can hit two at once and set them up and then the
I recommend using your small sword to turn the faces as you can hit
To find this area, go into the maze, left, and around the corner to
where the two
grey brick walls are. The left one will be gone.
According to an email from Trevor, each face has a different length
of time for which
it will remain facing the clown. If you figure these times out
you can hit them in
order from the longest time to the shortest to complete the puzzle.
He didn't tell me
what order that is but it's an option to explore if you so choose.
I recieved another email recently which suggested the order of the
faces to be 1,2,4,5,3
from left to right
3. Third riddle - "Face like a tree, skin like the sea, a great beast
I be, yet vermin
this one takes some figuring. Find the octopus bush near the
fish shaped grass. Go back to the two grey stone walls that you
saw in the maze,
the second one will have opened and that is where you go. Anyway,
octopus plant and get the rune.
Return to the entrance, use the rune, and get the mouse to follow you.
towards the elephant bush after you have killed all of the crazy Women.
to avoid the grey cats (I know they look like rats).
4. Fourth riddle - "I tolerate the moon and stars, I can't abide the
sun, Banish me with
torch light and you'll see me turn and run."
enter the new part of the maze and find the grate, it will be open
so drop inside. You land in a room with a moon carved in the
floor. Go outside
and push all of the lamps next to the angel windows on the walls of
room. Enter the room again and viola!
5. Final Puzzle - You now have to find your way out. Go back to
the new area of
the maze and find the chess board. Hit each piece to move it
to its respective colored
Each hit moves the piece one block in whichever direction. You
can move them
diagonally. Just wait till they get near where you want them
to go. The little
green bastard is the worst one. It seems that only likes to move
diagonally as many
people have pointed out to me. Use your hammer or whatever suits
I have another theory about the green bishop but that'll have to wait
until I have some
really free time. Maybe in the next version.
The chalice for this level is out in the open and cannot be missed.
Its right next
to the elephant bush.
N. INSIDE THE ASYLUM:
There are four rooms of evil dead and crazies here that you must defeat.
strategy was to use the broadsword and square-button-move constantly
and just walk around
to avoid the crazies from getting to close to you. If you have
a turbo button this
helps immensely. In the third room which is circular in shape,
just do as I said
before and walk around so that the crazies are following you and you'll
In the fifth room is the mayor, some cash and the second dragon gem.
oh yeah, and
the chalice too. :)
O. ANCIENT POOLS OF THE DEAD:
The big fat knights can only be killed by being pushed into the muck.
You must bring the ferryman eight lost souls. To do so you must
collect the eight
golden helmets floating about. Unfortunately, whenever you collect
a helmet the
bridges nearby will collapse.
There are six helmets on the islets and two after you open the gate.
You have to be REALLLLLLLY careful when jumping in this level.
Collect the red rune out on the islets, the chalice is here as well.
You will use the
red rune at a gate to the left of the gargoyle merchant, way to the
right in a very general
There is a life bottle to be gained as well as a box of treasure and
two energy vials
on the right after you come through the gate.
Be very careful as you approach the carts as the camera angle will
change and it is easy to run off into the muck by accident.
Pass the carts and go down the slope to collect the last helmet.
The carts will roll
after you and then lots of soldiers will appear. Have fun (sarcasm).
After you leave this area you must kill a number of small flying knights.
Flaming Longbow works very effectively against them. Collect
the chalice and return
to the ferryman. Give him the helmets and you're off.
P. THE LAKE:
Collect the red and green runes, watch out for the eyes and kill them
can. Return to the catwalks and find the sharp corner.
It is a purple metal piece,
there is a pole sticking up right in the middle of it. Hit it
'cause its really a switch
which will move the metal piece so that you can get onto the other
it twice because the first direction will take you to a dead end.
You will take your
runes and place them in crystal machines around the whirlpool which
will stop the
whirlpool. There are three machines.
After you have stopped the whirlpool you can jump down inside and collect
treasure. The chalice is down here.
My suggestion for killing the gatorguys is to crouch behind your shield
the axe. You can also throw the chicken drumstick at them to
turn them into roast
chicken which you can use to refill your life bottles.
Once you get outside again you will find the yellow rune, and the switch
that opens the
gate and lots of eyes.
Return to the first island, enter the house and use the yellow rune
to exit when you
get back outside.
Q. CRYSTAL CAVES:
This level is pretty standard really.
The first thing that you see is the chalice so return for it when you
have filled it.
Remember to go behind the waterfall. You will have to take the
two dragon gems
that you already collected and place them in eyes of the dragon relief,
holes in the wall.
DRAGON, ok, he sticks his head out of the holes and you have to pound
on the ground
to knock rocks down from the ceiling. And my god, he sounds just
like Sean Connery
in dragon heart. Excuse me while I hurl!
Anyway, when you kill him you will get the dragon amour. Return
to the exit.
R. THE GALLOWS GAUNTLET:
First off, you need to use the dragon amour to get through the fire
When you pass through the fire gate there are four buttons on the floor
open all of the cages except the chalice cage. The fifth button
is in the main hall
in one of the cages that you just opened. Kill enough of the remaining
collect the chalice and then use the yellow rune to exit the level.
S. THE HAUNTED RUINS:
First thing to do is get the chickens out of the fenced area and over
to the pile of
grain near the drawbridge. Just walk behind them 'till they get
there but don't
scare them off.
Anyway, when they eat it all the drawbridge will be lowered.
Upon getting up
onto the wall, collect the red rune to the left.
Your second task here is to free the farmers. To do so you must
kill the demons
before they sacrifice the three farmers. Lightning does an excellent
job of taking
out the demons. If you find that one of the demons always gets
away, fall as you
are using the lightning and quickly switch to your magic longbow and
aim at him.
You must put out the fires BEFORE freeing the farmers. Use the
hammer a few
times on each fire. Then, to release the farmers step on the
button. This will also
open the gates for you.
*A note about lightning - once you use it up its gone for good*
If you go through the gate on the left you will find a pool of oil
which you will
cross later and the chalice on a parapet along with an energy vial.
The gate on the right leads to a wall where there are two energy vials.
along are two more vials. Now you can use the red rune on the
gate at the steps below
If you catch on fire crossing the bridge just equip the dragon amour
and you'll be
When you enter the kings chamber you learn that you must find his crown
summon his ghost.
You must fall into the trap door in the floor, it has a yellow emblem
Upon entering the nether regions of the castle you will find two doors.
to the left houses the crown and the volcano's floodgate. The
door on the right has
the exit to the surface and a life refill station.
Enter the king's chamber again and use the crown.
You are now dropped to a large room where you must defeat two
stone giants, hit
the floodgate switch and escape within 2 minutes.
STONE GIANTS, to defeat the giants, equip the dragon amour and blow
them off the edge.
Be sure to pick up the green rune.
After you defeat the giants and kill a few
demons you will need to place it in the oil room across from the main
door. It is on your right as you come out of the giants room.
Now you need to
collect the chalice and manage to escape. Get the chalice and
then cross the oil
pool (purple) below the chalice parapet.
Thankfully, if you do die attempting escape you will restart at the
When you do cross the spot where the oil was you need to hit the switch
the boulder to fall onto the catapult so that it will break the wall.
You then need
to jump on the catapult yourself. If you are running low on time
and life just leave
the damn treasure.
T. THE GHOST SHIP:
**WARNING: This level WILL drive you mad!!**
**Make sure that you have full life vials when you enter this level**
The crew skeletons are worthless so just avoid them and go for the officers.
They're the ones wearing blue jackets. Kill them and all of the
fall. The blue rune is in the crow's nest with the first officer.
Before crossing the moving floor boards you will want to use the blue
you started out to open the door. Inside you will find the yellow
(star) rune, an
energy vile and a gargoyle merchant.
If you fall into the holes where the floor boards are moving up and
down you'll be
alright because there is a lower room with some treasure.
When you get across to where the rolling barrels are use the yellow
rune to open
the door the next crow's nest.
To open the next door you need the red rune which is down to the right
You will have bounce across some nets and if you fall you will land
in a room
with large barrels. There are two hard-to-see exits from this
room. The first on
the right will take you to two energy vials and the right will take
you to another
room with large cannons. In some places you can duck. For
the last cannon run
and then use your dash (triangle button while running).
Work your way past them and get an energy vial. Taking the ramp
up will bring
you back to having to cross the nets again.
When you get across you can either continue via the swinging planks
moving window shutters. If you cross the planks the camera angle
bad and you will have to drop onto the moving windmill like machine.
miss you will either fall to your death or land on the bridges where
the two energy vials outside of the large barrel room.
I suggest crossing the shutters. If you do so you will find a
life refill station.
proceed to the right and you will fight a few of the crew. If
you kill them then the
barrels will break and you can go after the officer. Killing
him will open the door.
Again I suggest using the run-around-hitting-the-square-button-like-crazy-method
for killing the crew.
You now can face the captain of the ship.
GHOST CAPTAIN, to kill him you will need to light your club on fire
to light the cannons.
Fire them continually at the captain. Kill the crew as they will
come back to life.
To obtain the chalice, ride the windmill again and jump into the hanging
you will be taken up higher into the masts and will receive the chalice
energy vials. One to the left and one to the right.
To exit this precarious level return to where you fought the captain.
U. THE ENTRANCE HALL:
Down the right stairwell is the chalice.
That's all there is to this level. It's a token level.
Use this level to refill your life bottles.
V. THE TIME DEVICE:
Go to the left and out into the small clocks. You will wrap around
and be behind
Hit the switch and grab the white (time) rune.
Get on top of the large clock by dash-jumping from one of the brain
things on the
right. Walk up the ramp and use the white (time)
rune to remove the metal eyeball. When you get to the next butterfly
a clock will
drop and you must adjust the large clock to open it. Note the
time on this clock
that drops and adjust the large one using the two buttons.
Now pass through the butterfly gate and you will find a large spinning
Get up on the track around the machine and go off to the right.
Well you've found
the red rune in the middle of rolling clocks.
Get back on the track around the spinning machine and cross the bridge
where you found the red rune. From the butterfly it is the bridge
on the left.
When you get there, there is a tube that you can jump up into to get
to a higher level.
Up here there is the chalice and a device which will shut off the electric
in the level.
Only problem is that the shutoff only lasts for 3 seconds and the chalice
in some type of glass.
The green rune is also up here off to the left encased in a force field
Hit the gravestone with the skull on it which turns off the electricity
and quickly also
hit one of the laser funnels so that the path of the current is broken.
will now go off throughout the level until you turn it back on.
Collect the green rune to
the left, go back to where you came in, walk to the butterfly on the
right side and note
the time on the clock that drops.
Get back up onto the large clock. Adjust the time using the buttons
to correspond with
the butterfly's dropping clock time. This will open the butterfly
Inside the force field will be gone and you can get the life bottle.
There is also a
life refill station around the corner to the right.
Get back on top of the large clock and proceed north, you will need
to open the
butterfly gate again.
Proceed north across the bridge to the red rune door where you will
find the train.
Here you will also find the green rune door so open it.
Push the straight arm of the machine until it points at the exit.
Now jump on the
arm and walk up to the train.
Jump on the spikey part of the train and you are on your way.
The train will stop and you can collect the blue rune to your left.
Kill all of the
Jump back on the train and it will back up.
Now open the blue door, and turn the machine so that the train faces
the blue door
and the straight arm faces the entrance to the room. Get on the
train as before.
When you arrive at your destination, there is a life refill station
to your left.
If you go down the path in front of the track you will find a switch
to open half
of the exit level door.
The path behind the track leads to another switch which opens the other
Get back on the train and now you can go for the chalice. To
the left of the
chalice platform is a small house out in the darkness with two bags
of gold on
its roof. To get to these, step off the edge onto the triangle
There is also a pillar to the left of where you found the green rune.
JhonnyK, you can jump off and land there. I have had a hard time
doing it so good
Before you do that though you'll want to grab your chalice. To
break the glass hit
all of the laser funnels until they form a square and the beam will
start up again
and break the glass. I know it makes no sense but it works.
You now have all of the chalices, that makes twenty and you can now
get the good
W. ZAROK'S LAIR:
The only thing here is the fight. When you enter his chamber open
the chests to
the right and left of you. To the right you will find the good
lightning. Using this
will damage you but protect your army. Find the life refill station
first then stand
on the grey circle to call your army. *NOTE* This life refill
station WAS there when
I played it. My version was a US version NTSC. Some people
have reported that it was
not there when they played through.
SKELETAL ARMIES, you mustn't let your army perish or the game is over.
When they turn
yellow or red, they are about to die and need to be zapped with the
There is no limit of uses for the good lightning so zap away!
You'll get the hang
Just run around holding the X button and you should be alright.
Keep an eye out
for skeletons turning yellow or red and help them.
After you win the skeleton battle all of your remaining skeletons will
energy vials, collect them quickly.
According to 'James' <firstname.lastname@example.org>, the dragon armour
is helpful in your battles
against Zarok and his skeletal horseman. Equipping it adds protection
from the horseman's
fireballs and should be coupled with the Gold sheild. The fire
that you can spew from
the suit apparently does very effective damage.
SKELETAL HORSEMAN, when his shield is up you can't hurt him so just
avoid him until he
starts running around. When he does, nail him with the magic
repeatedly. *see above
ZAROK, he turns himself into a funny lizard-like creature.
He has a force field about him most of the time. Use you magic
broadsword and run
around him in circles. Occasionally his shield will drop and
he will rear up on his
hind legs. When he does so, chop away at him. It will take
some time and patience,
remember to not get too close to him. *see above
After you defeat him you will see a short FMV and then the credits roll.
not bad because they show clips from the game as well as animation
designs from the conceptualizing of the game characters and moments.
We have found two endings so far. One where a bird carries Dan
to his crypt and he lies
down. You will get this ending if you did not collect all of
If you did collect them you will get the second ending. The FMV
will be of Dan at the
Hall of Heroes partying.
I recieved an email from Paul Donovan who claims that he was a programmer
involved in the
making of MediEvil. I am inclined to believe him. This
is what he said about the apple
with the hat in the end: "The apple wearing a red origami hat pictured
in the credits is
Mr Apple. He was an apple that I bought for lunch one day which Matt
nicked and kept on his desk. Katie Lea (mapper) made him a paper
hat. He lasted about
9 months without rotting due to the magical powers of the hat.
Something to do with
pyramids I guess..."
I will have to check this out myself. He told me a few other interesting
things if I can
figure out a place to add them appropriately I will.
***IMPORTANT NEW INFO!***
According to info found at GameSages (http://sages.ign.com/), there
is an expanded version
of the ending. I have not checked this out myself and am not
aware of the exact details
but here is how to check it out for yourself: (this is an exact transcription
To get the expanded ending get all the cups (19) in all 19 boards and
then go back to
the Enchanted Earth and use the rune to summon the witch at the pot.
Become small an
go into the ant hill. Rescue All the faires and get at
least seven pieces of amber.
Kill the ant queen and once you leave, the witch will give you a drumstick
and the fairy
will grant you passage to the hall of heroes. You will
see your statue solidified.
Then beat the game to see the extra part at the end.
Submitted by John Grivas (Metros@accesshub.net)
-----------------------VIa. GAME SHARK CODES:-------------------------
These codes were located at GameShark.com
I did not make these or use these but I have presented them for your
Because there has been some confusion about these codes I will explain
For those of you inexperienced at gaming, to enter these codes requires
you purchase a Playstation accessory called a Game Shark. I believe
plugs into the parallel port on the back of the Playstation.
With it equipped,
when you press the power button you will automatically be presented
with a special
screen for inputting these codes. I believe that sums it up so
PLEASE DO NOT ASK
ME ANYTHING ELSE ABOUT THEM. Refer any furthur questions on the
For Small Sword
For Broad Sword
For Magic Sword
For Throwing Dagger
*WARNING* It has been reported by Chan Aun that the Axe code will cause
some bugs in
the "Ancient Pools of the Dead" and "Asylum Grounds" which either
the level impossible or insane. So use this code at your
Press [Select] For Axe
For Chicken Drumstick
For Long Bow
For Flaming Bow
For Magic Bow
For Good Lightning
For Chaos Rune
For Earth Rune
For Moon Rune
For Star Rune
For Time Rune
For Copper Shield
For Silver Shield
-------------------VIb. PAL Codes-------------------
Ok, for those of you not familiar with terms of the videogaming world,
is the video format in Britain as opposed to NTSC used in the US and
These codes were taken from Secrets of the Sages. The webpage
is located at:
**THEY ONLY WORK IF YOUR COPY IS A PAL VERSION (that will be stamped
on it, otherwise
it will be a NTSC version)**
To open the cheat menu for the European Version:
Pause the game, hold L2 and press Down, Up, Square, Triangle, Triangle,
Down, Up, Square, Triangle. (DUST TO DUST). (Submitted by Meatmaker@aol.com)
SUPER CHEAT MENU
Pause the game, then hold L2 and press Triangle, Circle, Triangle,
Triangle, Left, Circle, Up, Down, Right, Circle, Left, Left, Triangle,
Left, Left, Triangle, Circle, Down, Circle, Circle, Right (TO TOOT
LOUD ROLL TROLL TO
Submitted by Meatmaker@aol.com
**THEY ONLY WORK IF YOUR COPY IS A PAL VERSION (that will be stamped
on it, otherwise
it will be a NTSC version)**
These were transcibed directly from GameSages so it is as much as I
know on the
subject so PLEASE DO NOT ASK. I have never played the PAL version
and most likely
never will. All emails pertaining to these codes will be
-------------------VII. Game Saves--------------------
Ok, this is for the VERY technical only. I am not about to sit
down and explain it all.
If you have questions, try the webmaster of http://www.dexchange.net/playstation/medievil.html
as that is where you will find the files.
Iain Noble <71154.3234@CompuServe.COM> I consulted his meager
FAQ while playing
through the game. I did not transcribe anything from his
Jhonny K for tip on how to get the chalice in the "Time Device."
Tom (lil' man) for the secret area in "Return to the Graveyard."
Trevor Ash <email@example.com> Trevor sent me numerous emails.
He added updates
2 and 3.
Chan Aun <firstname.lastname@example.org> Notified me of the Axe Code bug,
update No.6 v1.1
Paul Donovan (programmer) thanks for the complements and the game!
the Zarok, Zorak correction, No.7, and Mr. Apple, No.8 of V1.1
GameShark.com for the Shark codes.
GameSages (http://sages.ign.com/) for the PAL code info and the expanded
"Rusty Marquardt" <email@example.com> for the hammer on
the Ant Queen.
DexDrive for his game saves. (http://www.dexchange.net/)
"Michelle Jackson" <firstname.lastname@example.org> Ant's Nest hiding place.
'James' <email@example.com> for the advice about the dragon
armour and Zarok.
--------------------IX. CLOSING NOTES---------------------
Any questions may be directed to XARDION <firstname.lastname@example.org>
This document is copyrighted ©1998 D.Widmer.
For personal use and reproduction only. Any mass reproduction
is prohibited for sale or any other reason. If this document
is used in the writing
of any related document a proper citation of this text would be appreciated.
portion of this text is posted elsewhere, proper citation would be
Thanks for reading!
MediEvil is a trademark of Sony Computer Entertainment America Inc.
Many thanks to FAQ author Xardion and Revolution reader Phikapx!
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