Mega Man Legends Walkthru Version 1.0
Written by Anthony Hartley
Note: E-mail Address will change SOON.
SYSTEM: Sony Playstation
TITLE: Mega Man Legends
AVAILABILITY: Japan & North America
(2). Version Updates
(3). Default Controls
(4). Cast Of Characters
(7). KattleLox Island
(8). 1st Corridor
(10). Invasion of the Lego Men
(11). Yass Plains
(12). 2nd Corridor
(13). Clozer Woods
(14). 3rd Corridor
(15). Cardon Forest
(16). 1st Sub-Gate
(17). 4th Corridor
(19). Lake Jyun
(20). 2nd Sub-Gate
(21). 3rd Sub-Gate
(22). Battle of the Gesellschaft
(23). Old City
(24). Main Gate
(26). Last Minute Sub-Quests
(27). Diffuse The Bomb!!
(28). Hot Pursuit
(29). Helping Hand
(31). Jim's Clubhouse
(32). Kids Collection
(33). Sick Wife
(34). Item Round-Up
(35). Battle Of Eden
(36). Normal Items
(37). Special Items
(38). Buster Parts
(40). GameShark Codes
Alright, first off I would like to thank anyone who reads this walkthru
and uses it to the fullest. Second, this walkthru is NOT 100% complete,
nor will it EVER be. However, it does cover almost everything that is in
Also note that this is for the set difficulty level not Hard or Easy.
So you Rent/Buy Mega Man Legends and are enjoying it until a HUGE robot
smashes you into a trillion little parts. So what do you do? Well if
your like me, you look around for some help, namely a FAQ or walkthru of
some sort. Then you cannot find a single one, instead you find a dozen
Resident Evil 2 FAQS, so what now? Thats what I found myself doing, so I
decided to make my own walkthru. This is my first walkthru, but I have
read enough others to get the general idea. Please excuse my constant
references to other games/movies/things, but this game reminds me of a
ton of other... Things... Like how the enemies look like a cross between
Ghost In The Shell and Mischief Makers, and how the towns look like they
are from Earthbound and how the people in the towns look like they are
from Quest 64 and how the Corridors look like Tomb Raider levels. Well
on with the guide!
(2) Version Updates
Version 1.1 9/20/98
- Added Special Item "Helmet"
- Added Newer Title
- Added Subquest Area
- Added numerous tricks
- Added More Gameshark Codes
- Added Character and Location section
- Added Graphs of weapons, items and ratings
- Jammed so much other stuff in it hurts
Version 1.0 9/13/98
- First edition of Walkthru.
- Contains full Walkthru, Controls & Disclaimer
(3) Default Controls
Dual Shock ------N/A
Triangle --------Selected Special Weapon Fire, Kick,
Speed up talk, Cancel.
Circle (Held Down) Dash (If Jet Skates are equipped)
Open Doors, Check, Talk.
X ---------------Jump, Accept
Square ----------Fire Arm Buster
D-Pad Up --------Upward Run
D-Pad Down ------Downward Run
D-Pad Left ------Left Strafe
D-Pad Right -----Right Strafe
Select ----------Overworld/Corridor Map
Start -----------Item Menu
L1 --------------Turn Camera Left
R1 --------------Turn Camera Right
R2 --------------Auto Aim & Lock
Start+Select ----Reset Game (Must be on Menu screen)
(4) Cast Of Characters
MegaMan "Blue Boy" Volnutt
Hero of this game and many others. He was found by Barrel when he was
just a baby. He is now 14 years old and an excellent Digger who works
for the Casket Family. His past is unknown to him and his friends...Or
so he thinks. In Japan, his name is Rock Walnut.
MegaMan's childhood friend and companion. She lost her parents in a dig
when she was a baby. She is now 14 years old and has followed in her
parents footsteps by becoming MegaMan's Spotter. She helps him in his
digs by scanning ruins and is the equipment operator.
Roll's grandfather. He was a well-known and successful Digger. He helps
Roll and Mega Man maintain the Flutter.
Data "Lord Of The Invisible Drum"
MegaMan's little mechanical monkey friend. Data can save and replenish
for MegaMan, as well as advising him on his next move. What secrets
does he hold?
Notorious leader of the Pirate family, the Bonnes, T. Bonne has never
lost before. He has now set his sites on KattleLox island looking for
Tron "Evil Gal" Bonne
Mechanical wiz, she builds up many robots. She is the younger sister of
T.Bonne and often cheers him up. And guess what? She's
14 years old too...
Bomb "Baby" Bonne
Youngest of the Bonnes, despite his big size, he's really just A baby.
Servebots "Lego Men"
Built by Tron, these little robots are quite funny and clumsy.
Former assistant of Barrel while she was in school, she is now
in charge of Kattalox Island and the people living on it as well.
Wily "Mad Genius turned Shrimp Boat Captain"
Don't worry, he may look a lot like the evil Dr. Wily from previous Mega
Man games, but he's a real nice guy! He rents out boats at the Lake Jyun
Chief of the Police, he sometimes has duties for MegaMan to take out.
Robots living in the ruins. Who built them and why? They come in various
forms and are considered deadly.
MegaMan "MegaGirl" Juno
His origin is unclear, but he thinks he can decide either life
or death on the people of Kattelox Island.
Island where it is said a big, but dangerous treasure is
buried... maybe the Mother Lode?
Place full of colorful shops. Hang out of Jim and Gang. South
Important Places: Junk Shop.
Central part of the city. Filled with many Residences. North to Apple
Important Places: Library, Sub-City Portal 2, Servebots Restaurant (??).
Upper City where the Mayor, Ameila, resides along with the City
Inspector. North of Downtown.
Important places: City Hall, Police Station.
Resort part of the city. Wily's Boat shop resides here. West of
Important places: Hospital, KTOX Studios, Art Gallery, Wily's Boats,
Sub-City Portal 3.
Lake west of Uptown. Second Sub Gate resides here.
Important places: 2nd Sub-Gate.
Industrail part of the city, full of dangerous dogs. East of Downtown.
Important places: South door, leading to the Main Gate, rear
entrance of Main Gate, Sub-City Portal 1.
Plains leading to Clozer woods. North of City Hall.
Important places: 2nd Junk Shop, Club House.
West of Yass Fields. Site of Big Dig and 3rd Sub Gate.
Important places: 3rd Sub Gate.
Landing spot for Flutter. South of Apple Market.
Important places: Flutter, Corridor 1 & 3.
Small ruin at the entrance of Apple Market. This is where you
rescue the Junk Shop man.
Ruin you can explore before attacking the Marlwolf. Parts for
the useful Powered Buster can be found there!
Ruin you can explore before Roll rams the fence placed by the
Pirates at the 1st Sub Gate.
Ruin inside 1st Sub Gate. Must have Jump Springs.
Mysterious ruin that has no door, where the "MotherLode" is said to
be buried. You need to activate the Sub-Cities and visit them
before entering the dark corridors of the Main Gate!
"Living" quarters of Reaverbots.
Keys: Sleeper, Dreamer and Watcher that will open the three
closed doors in the Main Gate.
After the familiar Capcom FMV you are introduced to the games backdrop
story. Does the guy reading this sound just a little ummm... Anyways
after a good explanation of the backdrop a cut scene appears and *gasp*
Mega Man talks! No more Saturday mourning cartoon voice for you! Mega
Mans voice reminds me of Ranma Saotome, but thats just me. After
watching the Raiders of the Lost Arc cut scene you begin the game. Get
use to your controls here because up ahead are some reaver bots (bad
guys). Notice the map in the upper left corner, that will help you out
later in the game for sure. Now continue forward, listen to Roll (You
can speed up the talking by pressing triangle) and look out for the
onion bots that come out of the wall to the right. Keep your distance
and blow'em away one at a time. You can take a right or continue on to
kill two more bots and get some more Zenny (the currency also used in
Breath of Fire). Go right like Roll says and go through the door. If you
don't then you may end up in a trap, easy trap, but still a trap.
Now some bots will jump out from the pillars. Use the R2 command and
take them out. Continue on until some bots pass you up. Take a right at
the first open door and shoot the big box. Get the zenny and continue.
Pass the force feild and use R2 around the corner. Blast away at the
spider bot and go into the next room. Dispose of the two generators and
open the two orange chest beyond the force field. Equip the helpful
Power Raiser and go back to the first force field. Now prepare for a
Boss: Spike Bot
The trick here is to keep the Bot from moving and turning. Try to keep
him in place. Take him head on, shoot him 3 to 4 times, move to the
right as his arm comes down. Once the explosions are over with, move
back into postion, fire, move to the right and repeat till he is dead.
Not to hard really.
(7) KattleLox Island
After the cut scene of the smokin boss (which is STILL active) and after
the Back to the Future part 2 cut scene, Mega and friends (Roll seems to
be getting her clothing tips from Claire Redfield of Resident Evil 2 and
Barrel reminds me of an odd version of Dr. Light) crash land on
KattleLox island, where the majority of the game takes place.
Since Mega and friends don't seem to be insured, you are going to have
to fix the ship yourself. After some talking, walk over to the pint
sized monkey. Yikes. This guy needs a drum or somethin. Save and talk.
Continue past the brown sign ahead and the watch the police car drive
by. Talk to Barrel (Gramps) and watch him leave. Continue past the sign
again, talk if you want to whoever and enter Apple Market. Check the
garbage pails and plasma boxes for some Zenny and the broken cleaner.
One simple way to get Zenny here is to kik the yellow can by the first
gabage pail, into the back of (not on top of) the Jetlag Bakery counter,
you will get a bonus 1000 Zenny!
Talk, listen to some music and do what you feel like doing. Once you
are ready to proceed go into the Parts Center (Junk store) and talk with
the lady. Say yes and go outside again. Talk and save with Data (The
monkey) if you would like and go into the small hut by the broken wall.
(8) 1st Corridor
Take a left and use R2 to take out the bots on the ledge. Continue down
the ramp and kill ALL the snake bots. They should be easy if you
equipped the power raiser. Now talk to the man and he will run off. You
can leave now, but if you want to get the Rapid Fire, continue through
the door. Watch out for the exploding bots and also destroy the beacon
to deactivate the leg bots. The easiest way is just to run in and out.
Don't bother with the other door at the entrance, it is a waste of time
and power. Leave.
Go out and save if you want to. Go back to the Junk Shop and talk to the
lady. She gives you Mine Parts kit and asks for your name. Say whatever
you like. That guy on the right sure does look like Ramza from Final
Fantasy Tactics, but thats beside the point. Go outside and talk to
Roll. She fixes the kit to make a special weapon. Learn how to use it
and leave. Watch the cut scene of the unsure police officer. Go back
into Apple market and Tip toe over to Jim and the gang using the D-pad
and O button. You can now go into the N (North) door. Watch the strange
cut scene of Tron and the Lego men. Now you are in downtown KattleLox.
Go into the library and listen to that great music. Check the garbage
pails for the broken motor. You can also go down into a sewer that leads
to the 1st corridor. Watch out for all oncoming traffic. In this game,
looking both ways pays off. Go into the next N door. Now this place has
class. Talk to Tron and go anywhere if you would like. Then go to City
Hall (you can't miss it). Talk with an officer to go inside. Once Barrel
blast you ears off with a "HEY! MEGAMAN!", listen to Amelia, the mayor
(who sounds like Ada from Resident Evil 2) and after the talk go out and
watch Tron run from a little mean dog. Poor Tron. Go to downtown and
talk to Tron on the pole. Then talk to the constipated doggie. After the
interesting cut scene go outside watch the liftoff, then talk to Roll.
Then things start to get ugly.
(10) Invasion of the Lego Men
After the cut scene of Roll running inside to Apple Market, follow her.
Save here, because this next part is tough to say the least. Now go into
the Junk shop and buy at least a Range Booster and some defense
equipment. Go north and watch the cut scene (lots of those things seem
to come up in this game). Those Mechs look like something out of Project
A-ko if ya ask me. Here you will encounter your first mission start.
Boss: Tri Bots
Like it says the Bots have special abilities. Red is has firepower (it
shoots double what the others can), Yellow has a high hit point
endurance and Blue is just too fast! What it does not say is that there
is two hover jets that also can kill you. Jump left and right while
firing at a safe distance. After this they will begin to move. Go for
Red first. Chase it down and fire. Easy, just watch out for the constant
firing. Once it goes down, check it for a key, if it has the key then
the mission is over, lucky you. If not then collect the power ups and
Zenny it left behind. You can take out the jets using R2, it makes
things less complicated. Now go for yellow. This guy will stop often and
his aim is good. Run back and forth as much as you can. If the coast is
clear, go up to the pop machine to the north to "refresh" yourself. Once
yellow is gone check it for the Key. If the key is not with it, this is
not your lucky day. Hunt down blue and try to lure him in-between the
buildings to slow him down and shield you from the shots. You can also
plant some explosives to do some serious damage to him.
Boss: Octo Bot
This is the challenging part. Get the key and watch the neat cut scene.
Seems like mean girl has a soft spot for Mega. Your History! Your Toast!
Just you wait! So true. Jump and fire when the bot turns round and
round. Then use R2 when it is standing straight up. Keep your distance
so that the flame waves will be avoidable. You may actually WANT the bot
to blow up the buildings, you heard me right, it may help you later in
the game. When the bot dashes just go under its legs. When it spouts out
the bombs RUN! The machine gun is easy to avoid if you keep moving.
After its defeat watch the toasted Tron getaway.
Go up to Data to save and recharge. Now go north through the skull door.
Watch a fun cut scene. Mega "The Lone Hero" now faces a new mission. You
have to protect 3 buildings now and also yourself. Save City Hall first,
thats your main priority. Take out the red ram bots first, they take
alot of hits so work fast. Then work on the flying bots. The flying bots
have around the same abilities as the earlier color coded mechs so
concentrate your fire on the yellow at first if you can. Just use R2,
they will miss you a lot so don't worry. You can use the bombs they drop
to your advantage. Just make sure they are dropped by a ram bot and
fireworks ensue. The flying bots will often go off screen to fetch more
ram bots, try to avoid this. Once the flying bots are gone, the Ram bots
cannot be dropped in. Ignore the news lady as much as you can, she can
really make you tense up, when you should just remain cool. Take out the
rest of the Ram bots and when the music ends, run over to whats left of
the City Hall.
Boss: Bomb Bot
Now Bomb Bonne comes in. This is not too hard but damaging to say the
least. Time your jumps and stay close to the bot. When it claps, jump
and watch out for the black and yellow pole that comes out at times.
This fight should go fairly quick. The missiles Bomb launches are also
pretty harmless. After the fight watch a cool cut scene with Big Bro
Teasel. Crack that neck Bro! Well, if you got through all of this
trouble on your first try, I praise your gaming skills. You now get the
license from the mayor so you can go beyond City Hall. You can tell how
well you protected the city by the condition it is in. If you did not do
a good job protecting the City Hall, the mayors office will be trashed!
The car outside is fixed up and the police are out to "arrest" the
pirates. You can buy more blaster parts now. If you go into the fixed up
car, you can enhance your special weapons too.
(11) Yass Plains
Once you are done, go north of the City Hall. Once outside the N Door,
you are greeted by a tank and a smoking police car. Put 2 and 2
together, plus some Servbots and you get the idea. The best tactic here
is to run. Go,go,go,go,go,go. Shooting the tanks is worthless since they
come back (unless you want the Zenny) and the turrets are hard to aim
at. Going inside the huts are also a waste of time. Now goto the cave
and to the other side of the plains. You now have 2 choices continue
north and get some helpful items or go into the next cave.
(12) 2nd Corridor
Note: You can pass this part up if you like.
If you continue upward on the 2nd Yass Plains screen, you will come
across a hut. Go inside and straight ahead. Take a left and jump over
the bumps in the ground to the orange chest for some Zenny. Continue
through the next door and up the ramp ignoring the chest to the right
(its a trap). Once through the next door take a left into a large room
with exploding bots and flame throwing beacons. Make a right and go up
the ramp to the side. Once on the bridge take out the beacons. To the
right of the bridge is a ledge with a chest. Jump over and take the
Cannon Kit. Now with luck, jump back onto the bridge and continue or go
back. It is a dead end if you continue through the door. Leave.
(13) Clozer Woods
>From the second Yass Plains screen go to the cave. This leads to Clozer
Woods and a BIG boss plus pleanty of tanks. You may want to save before
attempting this. Pass up the tanks and you will transfer to a cut scene
Boss: Drill Bot (MarlWolf)
This can begin to get annoying but just hang in there. First shoot at
the lower treads until they blow. Remember to hit the sides and not the
back. The MarlWolf has a big energy blast that is hard to avoid so work
fast. Also keep your distance because it turns fast. Once the treads are
begin to smoke (which may take awhile) the tanks on the upper levels
begin to fire fulltime. Find a good ledge to climb and take them out!
Now once that is done find a high ledge and jump onto the top platform
of MarlWolf. Begin to fire into the hatch like crazy and avoid the arms
to the side. If you fire fast enough the Servbots that come out cannot
detonate the bomb they carry. Boom.
Teasel leaves on his fish ship, dazed and confused. Climb up out of the
pit and Roll will give you a call. Say yes. Watch the funny cut scene of
Teasel and gang. Talk with the mayor, say yes and get the class A
license. Best of the Best. You can now make donations to the city. Its
nice to see it being rebuilt but not vital to the game. Go outside and
inside the car to talk to Roll. If you got the Cannon Kit, then she can
upgrade it to Powered buster. Leave for Cardon Forest in the support
(14) 3rd Corridor
Note: You can pass this part up if you like.
Once at Cardon Forest go into the valley and once out of it, go to the
left to a small hut. Enter. Keep going forward until you meet up with
some leg bots. Go left and past exploding and tissue bots until you come
to the next door. Go forward and up the ramp. Avoid the twirling Dradle
things (easy) and get ready for a mini-boss
Mini-Boss: Spike Bot 2
Once you get past the dradle things you come to an intersection take the
left. Blow up the boxes and get the goodies inside. Ahead is a copy of
the first boss. You can run and forget about him or fight. If you fight,
run from his pounding rampage and when he stops, avoid the flying
spikes. Not much else to say except don't count on those boxes from
Now take the right door and dispose of the onion bots. Continue until
you come to some more leg bots. Jump up on the platforms, take out the
beacons and open the chest for some Zenny. Go on and down the next
room's ramp. Weave through the room avoiding or disposing of exploding
bots. Continue past 2 doors until you come out on a ledge. Do not open
the chest (trap) but keep going down until you see two boxes in the
wall. Bust through them and get go if you want to go back to the outside
of Apple Market. If not jump down from the ledge with the trapped chest
(15) Cardon Forest
Once past the valley go up to the cave. The women will run off. Enter to
see a familiar tank scene. The hippie mobile now backs you up, but you
shouldn't need it. As a matter of fact if you get in the way, Roll will
run you over! If you get in the back of the car, you will escape back to
the Flutter (The crashed ship). In order for the car to advance, you
must clear the road of tanks. Ignore the turrets and concentrate on the
tanks. Once you get rid of all 4 tanks Roll will ram the gate.
(16) 1st Sub-gate
After a cut scene of the gate unlocking, Mega goes down on an elevator.
Go to the right to see the first large refractor. It seems you need some
starter keys to take out the shield. Go right through the big door to
start the mission. Creepy place. The Jumper bots look like something
straight out of Quake 2. Take out the Corps bots nest for lots of Zenny.
Jump down, go up the ramp and shoot the bridge so it will fall. Jump
across to the next ledge, use R2 on the nest on the other ledge and jump
over once the corps bugs are gone to get the first starter key. Go to
the next ledge, shoot the bridge, jump across blast the nest go into the
doors. The sun bots here can also be taken out with R2. Next to the
conveyor belt, pull the yellow switch on the wall to activate it. Jump
across it, examine the hole in the wall to get a old doll and go forward
and left to the chest with the Grenade kit. Go up the ramp and Roll will
tell a quick story. Nice touch. Now run across the ice platforms. Ignore
the chest for now and continue on. Get the spring set in the chest and
go on. Check the hole in the wall next to the door for an old bone.
Here is an easy puzzle room, just zig zag through the switches and run
through the hallway to pass up the forcefield. At the end of the hallway
is another starter key. Jump off the cliff and look around the pit for a
hole in the wall for some Zenny. Work your way back to the ice
platforms. Let you and the chest fall through the ice onto the conveyor
belt. The spiked gear at the end will destroy the chest leaving only the
last starter key. Check the hole in the wall by the conveyor for some
Zenny and go back to use the control panel. Lower the shield and watch
the funny cut scene (well I think its funny). Go back into the car and
talk with Roll. You can get the Grenade arm from the Grenade kit and the
spring set can give you jump springs (remember to equip!).
(17) 4th Corridor
Note: You can pass this part up if you like.
Leave the car, equip the jump springs and go back into the sub gate. To
the left of the elevator is a ledge you can jump up to. Walk over to the
door and enter. Take out the tissue bots and go straight ahead for the
rollerboard. Then go up the ramp and look in the holes in the walls for
tons of Zenny, blow up the box at the end of hall and open the chest for
Take the car to Cityhall. Time to get the helmet. Go to Yass plains
through the N door and you will notice the tanks and turrets are gone.
Jump up on a one of the small hills and you will notice a house with a
vending machine beside it. Walk in and buy some better items from those
nice folks from the junk store then go back out. Check the Plasma Box to
get the safety helmet. Return to City Hall, Call Roll and have her turn
the Safety helmet into the regular helmet. You now are truly
!!!!! M E G A M A N !!!!!
Now go to the Downtown area and open the W door. Once on the other
side, you will be in Uptown. Whats so up about it? City Hall looks much
better! If you go to KTOX TV you can play some neat mini games and make
some serious zenny.
Quick Mini Game Guide
Just go up to the desk and talk to the lady to play the next two games.
With a name like that, it has to rock. What!?! Kik balls and stuffed
doggies at another automated dog chasing some weird guy thats got a
stick up his tail? FUN! This game is the easiest since the auto dog
(woulda been funny if it were rush) doesn't go too fast even on the A
ranking level. Just concentrate, grasshopper, and the Zetsabre will be
yours after 16 points on A ranking. After this Roll can combine this
with the pen-light to give you the Blade arm.
Here you have to shoot a large number of big bouncing rubber balls in a
certin amount of time. Make sure to have your buster on good range, high
rapid rate and descent energy, attack power does not matter. Once you
get the A ranking, the Mysrtic orb is yours. Have roll take the orb and
the Marlwolf shell to make the Shield arm.
You will need the Dash ability to play the next three games.
This should just be to warm you up. Hold down Circle then when in Dash
mode press up on the D-pad for increased speed. Hit as many yellow cones
as you can. Just keep trying and you will get it. You will get the Music
Box after getting a A ranking. Give the Box to Roll by choosing TALK in
the support car and say I won it for you. Cute.
Start off by holding Circle, once in dash mode press up on the D-Pad,
then down and L1 on the turns and don't worry to much about any more
hard turns till the very end. You get the Omni Unit, a desent Buster
This course is hard to remember. Make lots of Hard turns and try to get
lucky by hitting the yellow cones. You will get the Giant Horn which you
will use later at the Art gallery. This one to say the least, is the
hardest Mini game.
Check the garbage pails for zenny and a broken propeller. If you go
back to the car in downtown you can get the Vacuum Arm, which suks up
much needed zenny! Talk to the woman painting up on the hill and say she
needs some red. Now go to the "Dressmaker Hipbone" store in Apple
market, talk to the clerk and say yes to get the lipstick. Give the
lipstick to the painter and now the art museum in the middle of Uptown
is open. Go in check some things out and go upstairs. Talk to the
painter and give her the doll and bone... HEY!!! You quit your laughin
you pervert! Alright now go to Wily's Boats. Yep thats right, old Wily
made it into the game, and in an odd form too. Seems like all the boats
are gone except one, but that one is broke down, talk to one of the
maintenance guys twice. Never fear Roll is here! She will use the Yellow
refractor on the boat (and boy did she get dirty while doing it), Wily
will let you use the boat.
(19) Lake Jyun
Be sure to save with Data, because the next part is tough the first time
through. Enter the boat and you take off for the next sub-gate. Watch
the takeoff and get ready. When you get to the sub-gate, the place is
swarming with enemy subs! The Red subs fire water based torpedoes (the
ones you should look out for) and the yellow subs fire aerial missiles.
This mission takes awhile but just keep up the defense and look around
as much as you can. The jets don't pose to much of a threat but should
still be shot down. After disposing of all of them somethin not so good
Boss: Ness Bot
After all the boats are gone, a cut scene appears and reveals the big
Ness bot. Tron still has that "funny feeling" and then the fight begins.
I would be surprised if you survive this. Since your health is low
already a good idea is just to give up, retreat, save and come back with
full power. Once you do this or keep going, shoot down all the oncoming
missiles. You cannot hurt this bot... Yet. Wait until you get past the
canal then begin to fire at its arm then the back guns and finally the
other arm. Continue to fire as much as possible. Blasters with hi rapid
rates work well here. After the guns and arms are gone shoot the back
cannon. Don't give it a chance to fire, if it does the energy ball much
like the Marlwolf's will hit the boat causing big damage. Just fire as
much as possible and on target. You should do alright. Abandon ship! The
Bonnes get away yet again but remain in high spirits.
(20) 2nd Sub-gate
After the fight you appear directly in front of the 2nd sub-gate. Go in.
Go forward, listen to Roll, fight the red onion bots and search the
holes in the walls for zenny. Keep going down the hall until you reach
the chest with the old hoverjets. Go back and jump up onto the upper
ledge and go into the door. Here you will find the crab bots that can be
shot with your special weapon to be turned over. Take a left keep going,
open the chest for starter key, go back a little, look for a hole in the
wall and get the gatling part (ooohhh baby!). Now take the right path
and check the hole for a ring. Go beyond the doors, past the waterfall,
into the other waterfall to a chest with the 2nd starter key. If you
fall into the lower pit below, you will meet the stealth Jumper bots,
one of the coolest enemies in the game, and most deadly. In the middle
of the pit on a platform you can get the joint plug from the chest. Take
out some random sun bots and go into the middle waterfall, turn right
and go out the other waterfall, jump on the ledge, jump into the next
waterfall and get the last starter key in the chest. Also check the hole
beyond it. Now goto the other side of the middle waterfall and enter
through the door.
Some gator bots will jump out from the water tunnel, so be ready. Pass
them up if you can and go left. This will lead to a small corridor place
and if you keep going, you can get a Rapid striker from a chest. Leave
and go forward instead of into the right path, which is a dead end. Go
past the odd room with the circular thing in the middle to the refractor
room. Roll gives you the good news that the refractor should be able to
repair the flutter! Use the keys lower the shield and exit. Now for the
expectable. Boss time.
Boss: Behemoth Bot
Now this is a boss! Use your most powerful weapons and remember to heal
with canisters frequently. He will leap out at you so jump to the right
or left then jump again to avoid the shockwave. You can only hit him in
the head so use R2 when possible and the jump+fire tactic is the best.
He does not do much else, but you can run around him to gain some space.
Try not to get close, he will do a dumb looking soccer kik and you don't
need that. Afterwards, exit the level to get your much deserved piece of
The Bonnes come up with a smart plan in the next cut scene and then you
come back to the port. Go out and into the car to talk to Roll. She and
Mega fix the Flutter and you now get to see the inside of the craft.
Talk to Gramps to find out about the main gate. Go into the last room
and look around for the bomb schematic in the elegant chest. Then have
Roll give you the Jet Skates from combining the hoverboard and old jet
pack. The joint plug was used to make an adapter plug, which gives you a
much needed third blaster part slot. She also makes the bomb schematic
into the grand grenade weapon. Also TALK to her and say that she can
have the ring (now wasn't that sweet).
(21) 3rd Sub-Gate
Pick the option on the flutter to go to the sub-gate. A simple cut scene
later, you are there. Go forward and down into the pit. Go to your left
and into the door. Listen to how bad Mega's reading skills are and
continue out. Look out for the Jumper Bots! Go to the left and through
the door. Take out the jumper bot and look in the holes in the walls for
a tele-lens. Now go outside and take the right door. Open the chest for
the guidance unit and then drop down to the shadow bots. Blast them when
they are vulnerable and go to the other side, jump up to the ledge and
get the I.D. card from the chest. Check the holes in the platforms for
Zenny and the Antique Bell. Now go into the doors in the center. Go to
the left and get the target sensor out of the chest. Go to the right
path and take a left. Now go right and jump up to the ledge to get an
Ancient book. Return to the right path and go right on the right path
(confused yet?). You will come to a large corridor. Go left to get the
second I.D. Card from the chest and turn on the generator (the machine
in the middle of the room) by walking up and pressing it. Go back to the
room where you first met the shadow bots and enter one of the side wall
doors. Inside you will face/off against 3 spider bots. Move fast, keep
your distance and use R2. The blow out a chunk of the ceiling
(highlighted on the mini-map) with your special weapon. Enter the door,
go down the elevator and prepare.
Bosses: Cerebus Breed Bot
3 Hell hounds will come out of nowhere. Try to get them to circle you,
it makes them easy target practice. Whatever you do, do not get in front
of them. Also move as fast as you can when they start the flame-thrower
thing. Be sure to have PLENTY of energy canisters for this one. After
the fight go on to the next door. Twist around the ledge and get the
last I.D. card. Now go back to the Control room and use the cards. Now
watch the Main Gate open in all its glory, scaring everyone in
AppleMarket, Uptown, City Hall and where ever else. Leave the 3rd Sub-
Gate. Have Roll make the Sniper Scope from the tele-lens and the target
sensor plus she makes the guidance unit into the Active buster, the best
weapon in the game. Now go back to Cardon Forest. Watch the cool and
llloooonnnngggggg cut scene of the 2 crafts.
(22) Battle of the Gesellschaft
Boss: Jet Fleet
Red Bird Jet
If you have the Active Buster equipped this fight just got alot easier.
First you have to take out the 5 or so jets. Blow them away while they
are all in a line and then use R2 to target them.
R2 is about the only way you are going to get a hit in on this mission.
One by one they will drop out of the sky. Then the Fish craft will hover
above you for awhile. Watch the cut scene of the hopeless Bonnes and
then back to action. Fire upon the middle bottom of the craft by using
R2 to look up as it passes by you. Try to take out the bombs that they
shoot out at you the best you can, then fire downward toward the right
wing. Take out as many side guns as you can, then wait for the craft to
switch sides. After all the weak spots are gone they will fire at you
with a huge blast. Fire toward the skull part to destroy the craft.
After this, the Bonnes get away on a cool escape jet. Hopefully you
still have some energy left for the ship because here comes another
battle. Just use R2 and the most powerful weapons you have. The Red Bird
will hit you with a volley of missiles and multiple blast from its guns.
Take the hits and aim as good as you can. The Red Bird Blows up and Roll
feels that they should have gone easy on the Bonnes. Afterwards, Barrel
will talk of the main gate, and you can walk in on Roll while she is
dressing.. Or something to that effect.
(23) Old City
Leave the flutter and head to the junk shop and stock up. Now go to the
E door in the downtown area. You are now in Old City, an industrial
place full of dogs that are serious pains in the rear. Dash and jump
away from them, or kik them either way, they always come back. Go to the
S door and then right. Well there it is, the main gate. R u ready? Good.
If not, I suggest you enhance the active buster and your armor to the
(24) Main Gate
Enter the Main Gate. Inside you will be greeted with some great music
(reminds me of Blaster Master for the NES) and a very bright area. Keep
twisting down the descending tunnel until you come around to a door, you
know you are there because Roll say "Its one big spiral!". Open the door
and get the Buster Unit from the chest. Go into the next door when Roll
becomes out of range. Go in and use the console on the wall to unlock
the sub-cities. Keep going and blast the Cerebus away. Ignore the 2
doors and go down the corridor to the south. A Grey Cerebus awaits along
with some onion bots. Keep going, check the hole in the wall for
Autofire Barrel (!!) and the Bunted Drill in the chest. Go back and to
the right side of the corridor, keep going right, check the hole in the
wall for a shiny red stone then blast the Cerebus from behind! Fun! Go
back and into one of the other doors to get to a corridor area. You will
find a Generator part and a dead end. Go back and go into the final
door. The Cerebus is back so be careful! Dash straight ahead to the next
door. Go outside, you will be back in Old town. Head over to the door
mark 88 (You CANNOT miss it) and enter. Now watch a very entertaining
Boss: Big Bot Bruno
Whoa! Now that is BIG!!!! Alright start off by just jumping left and
right, don't bother firing yet. Then when it turns around, bust through
the fence and walks away, blow it to pieces! It won't know what hit it!
Muhahahahahahahahaha...Sorry... Heal when needed avoid all blast and use
the active buster in the thin stomach area. Hide behind the two black
gates, theonly thing it cannot destroy.
The Bonnes walk away in defeat (yeah right), anyways go down they
opposite gate you came up from to go to the first sub-city.
This has to be the coolest level next to Sub-Gate 2. Its like you walked
on to the set of Terminator 3! Fire and kill ALL enemies, plus beacons
on top of the roofs of the buildings.
Look up and high, the door to the big tower will not open until
everything is gone. Once all the Leg and big mouth bots are gone, the
door will open allowing you to get the Watchers Key. Exit.
Go to the Downtown area and look for another gate. Enter and prepare.
This one is easy if you kill everything from a distance. Go to the Tower
for the Sleeper Key. Exit.
Now go to the Uptown area. You cannot miss this gate. Inside is the
largest bot in the game, its harmless really, but it unleashes tons of
other more dangerous bots so you will have to kill them and the
caterpillar bot. Shoot its hatch at the back when its open and try to
keep up with it. The third half will blow off, continue the same tactic
until it is gone. Go to the central tower to get the Dreamer Key. Exit.
Drop off the Red stone at the museum then call Roll on the Walkie-Talkie
for her to make the Drill arm from the Blunted drill. The Autofire
Barrel and Generator part can be used to make the buster part auto
battery. With the drill arm, you can finally bust down all those dead
ends in all 4 corridors!
(26) Last Minute Sub-Quests
Note: NONE of this has to be done to complete the game, but you are
missing a big chunk of the game is you pass this all up!
Mega Man Legends is filled with lots of sub-quests. You should get them
out of the way now. I put them all in a good order, try to do them in
(27) Difuse the Bombs!!
Before doing I recommend saving. Talk to inspector with fixed police
department (if it was trashed, pay for the repairs). After talking with
the inspector, go to the downtown area.This is a fast paced bomb hunt.
Dash over to the woman in orange talk quickly to her and go for either a
green house by the E door or W door. After this talk to the man in the
construction hat by the Library. You have a 50/50 chance here and if you
miss it, your chances of finding it go way down. One thing that helps is
if all the Houses were mowed down by the Octo Bot. Then you don't have
to climb or go around houses just jump up on the rubble and get the
bomb! This may take some time, don't rush yourself. The first bomb will
give you plastique, which Roll can turn into Power Blaster L.
The second bomb can be turned into the Power Blaster R. After the race
check the garbage pails for the BlureBear parts which can be made to
make the Machine Buster.
(28) Hot Pursuit
Watch the T.V. in the Flutter and go to the Downtown area. Shoot the Red
car in the trunk around ten or so times and the car will explode. I
don't recommentd shooting the police car. Grab the case, toast the lego
men and talk to the inspector. He will give you 20,000 zenny! Also talk
to the officers outside for the real story. Whoops! My bad.
(29) Helping Hand
Talk to the nurse in room 305 at the hospital in Uptown. Then talk to
the girl in the lobby. Like this supposed to *sniff* make you *sob* sad
or something *Honk* excuse me.... Now goto the mayor and talk about the
hospital equipment. Use the 20,000 Zenny on the equipment, go back and
talk to the girl for the Flower Pearl. She sure does say Again weird.
Use the Flower Pearl with the Gatling parts for the Gatling Gun Buster.
Talk with the inspector and talk with the man in the Police HQ lobby
also. Go to Taple Electronic Goods store in apple market, now talk to
the cashier. Run over to the Jetlag bakery and talk. Talk with the
Librian at the Downtown library. Now talk with girl at the Northern
soda pop machine in the Downtown area. Finally talk to kid in red near
the library three times. Look in the garbage pail near him for the Bag.
After you are done playing Mega Man P.I. go back to the Police HQ and
talk with the Inspector for the Support Arm.
(31) Jim's Clubhouse
Go to Yass Plains and look for a house with Jim and gang inside. Talk
with Jim, say yes and go to the City Hall area. Talk to the man in hard
hat by bank. Get the pickax and return it to Jim. Play some mini games,
enhance some special weapons, anyhting to kill time. Return. Not bad,
not bad at all. They need a saw. Talk to same man that gave you a pick,
then look around some garbage pails in the Downtown area. Return to Jim
after you get the saw. Kill some more time. Hey hey! I like these guys
style! Talk to Jim, then check the pile to the right for a Marlwolf
(32) Kids Collection
Go Cardon Ruins area, find a girl on the mound and look around the trees
to find a icky beetle just squirming there. Pick it up (ew) and take it
to the Jim. Give him the beetle, look in the pile for the heater. Now go
to the second part of yass plains and check by a mound near the corridor
entrance for another beetle. Take it back to Jim, get the broken circuit
from the pile. Now go behind the Junk store in Yass Plains where you got
the helmet and pick up the red flat object, the comic book. Why couldn't
all the items spin like that? Take it to Jim, say yes, get the X buster
out of the pile.
(33) Sick Wife
Talk to the Grocer man at Apple market. His wife is missing. Go out to
the Cardon Forest and look around the 3rd corridor entrance (not inside,
outside) for a women who looks like she is sobbing agains't the cliff.
Choose to take her to the hospital. Watch the neat camera angle go out,
go back in and talk to the guy in the orange cap for the sun-light.
(34) Item Round-Up
Time to round up all those loose items left in the corridors and sub
gates. Bascally the only ones left should be in the 3rd Sub Gate. Equip
the Drill Arm, you will need it. Once inside go to the center of the
corridor (the place with the tall platforms, Shadow bots and doors on
almost each side of the room). Once inside go into the middle door
through the huge pillar. Take a right then a left to go to a very
different corridor. Here you probley got the anchient book earlier.
Drill through the big stone wall on the left and jump up on the small
opening above to get the Blaster Unit R and Weapon plans from the hole
in the wall and the chest. Now goto the right side and take out the
wall. Jump up on the ledge and get the RapidFire Barrel from the chest.
Continue on and up the ramp. Pass up the Jump bot, time yourself on the
pendelums then take out the boxes from a distance. Check each side of
the ledge for the holes in the walls for Zenny.
Drop down off the ledge go up the next ramp and go left for the chest
with more Zenny. Drop off that ledge and continue on. Avoid the
exploding bots until you come to the last ledge. Jump up to it and open
the chest for even MORE Zenny! Now turn 180 and go down the unexplored
hall. Go through the door and turn the crab bot over. Keep going past
the hall to your right, check the hole in the wall for a Shiny Object.
Now go down the right hall avoiding the pendelums and keep going. Once
through the next door go right. Pass up the shadow bot and go into the
next room, open the chest for the Old Launcher (Finally). Turn around,
go forward, left, left,right,right and right (Dis way, No dat way!) to
get to a treasure filled room. Just open the middle one the other two
are traps. Ignore the stone wall the other way when heading back, it
just leads to the 2nd Sub gate. Go back to the left door you have not
entered yet. Enter it and go right for a chest with the pen-light
inside. Break open the first set of stone walls and check the hole in
the real wall for some Zenny. Repeat this with the next two sets of
stone walls, while avoiding the shadow bots, to get even more Zenny and
the Main Core Shard. Sorry if this is confusing the place is big. Now
that all this is done go back out the way you came and exit the 3rd Sub
gate (one long trip). Once back outside and in the Flutter have Roll go
to work. She will give you the Spread Buster for the Old Launcher, Arm
Support and Anchient Book. She also takes the Broken Circuits, Main Core
Shards and Sun-light to make the Omni-Unit Omega. The RapidFire Buster
is used for the Machine Gun Buster plus she should put together anything
else from the bonus games. Not to mention the Prism Crystal from the
Gallery for getting all the items. The crystal is used with the Weapon
plans and X-Buster to make the Shining Laser. Whew!
(35) Battle Of Eden
Well, this is it. Make yourself as powerful as possible and go back to
the main gate. Once in the spiral section, go all the way down to the
bottom. Open the door and enter. Use the 3 keys on the doors to the
right. Go up to the door and watch the important cut scene. Afterwards,
blow away the big mouth bot in front of you and turn over the crab bots.
Open the chest for the power stream buster part, which makes your
busters attack power MAX. Go on and check out the pretty refractor. Take
a left, dispose of the Sun bots and then take a right. After the horde
of sun bots are gone, enter the final room. Data is here. This is the
Final save point and energy boost. Save here. You can go back up and to
anywhere you want, don't worry.
Final Boss: Mega Man Juno
OK, this is it! Price boy (or girl as I like to call him) has some fast
and powerful attacks, make sure you have full canisters and all that
jazz. He will begin with a piledriver, fire and jump away. When he says
"Ready?" he will execute a double arm laser, try to keep in the center
when this happens. Fortunately his endurance is low so give'em all ya
got from the start.
After finally defeating him, he will go into a back armor machine ala
sigma style. Dash around and run around him in circles nail him with a
volley of active buster shots. The fight will go fast if you do it
Watch and interact with the ending and stay after the credit to see a
"Surprise". Timing in the game does not effect a thing, so take as long
as you like. Some things may be missing from this Walkthru is so, please
contact me (my e-mail address should change withen in the week so hold
it until the newer version comes out with my new e-mail addy). You can
change the diffculty from Normal to Hard. Once you beat it on Hard, you
can change it to Easy. Easy gives you one amazing Blaster you will have
to see for yourself. IT ROCKS!!!
(36) Normal Items
Ancient Book 3rd Sub-Gate
Spread Buster Special Weapon (With Old Launcher + Arm Supporter).
Antique BellClozer 3rd Sub-Gate
Gift to the Museum.
Arm Supporter Police Station
Spread Buster Special Weapon. (With Old Launcher and Anciant Book)
Reward for finding the Bag.
Autofire Barrel Main Gate
Auto Battery Buster Part (With Generator Part).
Give it to the Inspector.
Beetle Cardon Ruins Area
Give it to the kid in the Club House.
Blunted Drill Main Gate
Drill Arm Special Weapon.
Blurebear Parts Downtown Garbage Pail
Machine Buster Special Weapon.
Power Blaster R Buster Part. After finding one the the
Bomb Schematic Barrel's room in the Flutter
Grand Grenade Special Weapon.
Broken Circuit Club House
Omni-Unit Omega Buster Part (With Sun-Light + Main Core Shard). In
exchange of the Stag Beetle.
Broken Cleaner Apple Market Garbage Pail
Vaccuum Arm Special Weapon. (With Broken Motor + Broken Propeller)
Broken Motor Downtown Garbage Pail
Vaccuum Arm Special Weapon. (With Broken Cleaner + Broken Propeller)
Broken Propeller Uptown Garbage Pail
Vaccuum Arm Special Weapon. (With Broken Motor + Broken Cleaner)
Camouflage Shield Junk Shop
Makes you invisible for a time.
Cannon Kit 2nd Corridor
Powered Buster Special Weapon.
Comic Book Lying behind the Junk Shop in Yass Plains
Give it to the kid in the Club House.
Defense Shield Junk Shop
Makes you invincible for a time.
Energy Canteen Junk Shop
Tank used to store energy for later use.
Energy Square In ruins
Depending on the size, they refill your Life Bar energy.
Extra Pack Junk Shop
Adds one energy unit to your Energy Canteen. (Up to 99)
Flak Jacket Junk Shop
Absorbs 1/4 of your damage.
Gift to Roll.
Flower Pearl Hospital
Gatling Gun Special Weapon. (With Gatling Part)
Reward for helping Hospital girl.
Gatling Part 2nd Sub-Gate
Gatling Gun Special Weapon. (With Flower Pearl).
Generator Part 2nd Corridor
Auto Battery Buster Part (With Autofire Barrel).
Giant Horn KTOX Studio
Gift to the Museum.
Technical Race Class A price.
Grenade Kit 1st Sub-Gate
Grenade Arm Special Weapon.
Guidance Unit 3rd Sub-Gate
Active Buster Special Weapon.
Hyper Cartridge Junk Shop
Refills your current Special Weapon.
Joint Plug 2nd Sub-Gate
Adapter Plug Special Item.
Kevlar Jacket Junk Shop
Absorbs 1/2 of your damage.
Kevlar Jacket Omega Junk Shop
Absorbs 3/4 of your damage.
Life Gauge Junk Shop
Add one bar to your Life Bar.
Main Core Shard 3rd Sub-Gate
Omni-Unit Omega Buster Part (With Sun-Light + Broken Circuit).
Marlwolf Shell Club House
Shield Arm Special Weapon. (With Mystic Orb)
Reward for helping the kids.
Music Box KTOX Studio
Gift to Roll. Straigt Race Class A price.
Mystic Orb KTOX Studio
Shield Arm Special Weapon. (With Marlwolf Shell) Balloon Fantasy Class A
Old Bone 1st Sub-Gate
Gift to the Museum.
Old Doll 1st Sub-Gate
Gift to the Museum.
Old Heater Club House
Gift to the museum. In exchange of the Bettle.
Old Hoverjets 2nd Sub-Gate
Jet Skates Special Item (With Rollerboard).
Old Launcher 3rd Sub-Gate
Spread Buster Special Weapon (With Arm Supporter + Old Launcher).
Old Shield Corridor ???
Gift to the Museum.
Pen Light 3rd Sub-Gate
Blade Arm Special Weapon (With Zetsabre).
Pick Man near City Hall
Help the kids Club House.
Power Blaster L Buster Part. After finding on the
the two bombs.
Prizm Crystal Museum
Shining Laser Special Weapon (With X Buster + Weapon Plans). Reward for
giving the Giant Horn to the Museum.
Rapid Fire Barrel 3rd Sub Gate
Machine Gun Buster Part.
Refractor Shard or Zenny Everywhere
Used as money, the bigger they are, the more they worth!
Ring 2nd Sub-Gate
Gift to Roll.
Rollerboard Corridor 4
Jet Skates Special Item (With Old Hoverjets).
Safety Helmet Box in Yass Plains
Helmet Special Item.
Saw Man near City Hall, then Downtown
Help the kids Club House.
Shield Repair Junk Shop
Repairs your Life Shield.
Shiny Object 3rd Sub Gate
Gift to the Museum.
Shiny Red Stone Main Gate
Gift to the Museum.
Splash Mine Kit Junk Shop
Reward for helping the Junk Shop Man.
Spring Set 1st Sub-Gate
Jump Springs Special Item.
Stag Bettle Yass Plains second screen
Give it to the kid in the Club House.
Omni-Unit Omega Buster Part (With Broken Circuit + Main Core Shard).
Reward for helping the Grocer's Wife.
Target Sensor 3rd Sub-Gate
Sniper Scope Buster Part (With Tele-Lens).
Tele-Lens 3rd Sub-Gate
Sniper Scope Buster Part (With Target Sensor).
Taken from the Bank Robbers.
Weapon Plans 3rd Sub Gate
Shining Laser Special Weapon (With Prizm Crystal + X Buster).
X Buster Club House
Shining Laser Special Weapon (With Prizm Crystal + Weapon Plans).
In exchange of the Comic Book.
Zetsabre KTOX Studio
Blade Arm Special Weapon. (With Pen Light) Beast Hunter Class A price.
(37) Special Items
Name Location (Combination)Description
Energy Canteen Junk Shop
Energy Tank you can refill at the Junk Shop.
The more Extra Packs you'll buy, the more units of energy it will
contain. (Up to 99)
Helmet Yass Plains
Protects your head better. Don't forget to equip it!
(Rollerboard + Old Hoverjets)Allows you to dash, making
you go faster. Don't forget to equip it!
(Spring Set)Makes you jump higher. Don't forget to equip it!
Armor Junk Shop
Protects your body better. Don't forget to equip it!
(Joint Plug)Allows you to equip three Buster Parts
instead of two.
Blue Refractor Prologue Corridor
Yellow Refractor 1st Sub-Gate
Used for powering up the Lake Jyun Boat.
Red Refractor 2nd Sub-Gate
Used for powering up the Flutter.
Class A Licence City Hall
Given by the Mayor after you beat Bomb
Bonne. Allows you access to the Portals 2 and 3.
Class B Licence City Hall
Given by the Mayor after you beat the
Marlwolf. Allows you access to the three Sub-Gates.
Citizen Card Cardon Woods
Given by a police officer after Roll fix the
Support Car. Allows access to the city.
Walkie-Talkie Support Car
Given by Roll in the Support Car after you got the Class B Licence.
Taken from one of the three Servebots tanks. Allows
access to the City Hall.
Cardon Keys 1st Sub-Gate
Three Starter keys allowing you to lower the shield around the Yellow
Lake Jyun Keys 2nd Sub-Gate
Three Starter keys allowing you to lower the shield around the Red
ID Cards 3rd Sub-Gate
Three access cards allowing you to activate the Main Gate.
Sub-Cities Keys One in each three Sub-Cities
Sleeper, Dreamer and Watcher keys allowing you to enter the deepest
corridors of the Main Gate.
(38) Buster Parts
Name Location (Combination)Ratings
Auto Battery(Autofire Barrel + Generator Part) ENG MAX
Blast Unit Junk Shop ATK+1, ENG+2
Blaster Unit Omega Junk Shop ATK+2, ENG+3
Blaster Unit R 3rd Sub-Gate ATK+2, RNG+2, RPD+2
Buster Max Given when you begin the Easy Mode
ATK MAX, ENG MAX, RNG MAX, RPD MAX!
Buster Unit Portal 2 ATK+1, RNG+2
Buster Unit Omega Junk Shop ATK+3, RNG+3
Gatling Gun(Gatling Part + Flower Pearl) ATK+1, ENG+4, RNG+1
Laser Junk Shop ATK+4
Machine Gun(Rapidfire Barrel) ENG+3, RPD+1
Omni-Unit Curve Race Class AATK+1, ENG+1, RNG+1, RPD+1
Omni-Unit Omega(Main Core Shard + Sun-Light + Broken Circuit)
ATK+2, ENG+2, RNG+2, RPD+1
Power Blaster L(Plastique) ATK+2, RNG+1
Power Blaster R(Bomb) ATK+2, RPD+1
Power Raiser Prologue Ruin ATK+1
Power Raiser Alpha Junk Shop ATK+2
Power Raiser Omega Junk Shop ATK+3
Power Stream Main Gate ATK MAX
Range Booster Junk Shop RNG+1
Range Booster Alpha Junk Shop RNG+2
Range Booster Omega Junk Shop RNG+3
Rapid Fire Corridor 1 RPD+1
Rapid Striker 2nd Gate RPD+2
Sniper Range Junk Shop RNG+4
Sniper Scope(Target Sensor + Tele-Lens) ATK +1, RGN+5
Sniper Unit Junk Shop ENG+1, RNG+2
Sniper Unit Omega Junk Shop ENG+2, RNG+3
Triple Access ???????? ENG+1, RNG+1, RPD+1
Turbo Battery Junk Shop ENG+4
Turbo Charger Junk Shop ENG+1
Turbo Charger Alpha Junk Shop ENG+2
Turbo Charger Omega Junk Shop ENG+3
Left and Right Kick
Basic attacks when outside a hostile area or when you don't equip a
Always equipped on the left arm, limitless ammo. You can equip it with
two Buster Parts. (Three with the Adapter Plug).
Right kick, when you don't equip a Special Weapon. Weak.
Powered Buster Cannon Kit
One of the best Special Weapon you'll use
most of the game. Enhance it as soon as possible! Poor firing rate,
Grenade Arm Grenade Kit
Throws one grenade at a time.
Vacuum Arm Broken Motor + Broken Propeller + Broken Cleaner
Used for sucking Refractor Shards and Energy Cubes without effort.
Upgrade it to the max in the beginning and you'll be able to get items
from really far away! Harmless.
Blade Arm Zetsabre + Pen Light
Slashes with an energy blade, poor range.
Splash Mine Mine Parts Kit
Drops mine in front of you. First Special Weapon.
Machine Buster Blumebear Parts
Weapon with a high rate of firing, but not powerful.
Drill Arm Blunted Drill
Close range weapon, can also be used to destroy walls!
Spread Buster Old Launcher + Arm Supporter + Ancient Book
Throws multiple bombs at a time.
Active Buster Guidance Unit
Homing missiles. When fully enhanced, it's the best weapon. But it's
Grand Grenade Bomb Schematic
Throws bigger grenades than the Grenade Arm.
Shield Arm Mystic Orb + Marlwolf Shell
Creates an energy field in front of you. Harmless.
*Shining Laser* Prizm Crytal + Weapon Plans + X Buster
Shoots a continuous laser, very destructive!
(40) GameShark Codes
And now for those intelligent people (cheaters) here are two codes that
will insure your completion of the game. Codes Made & Tested on 2.00
Version Game Shark. Note: I have not varified all codes, so please do
not e-mail about failed codes.
1J Joker Command D00C0C26 ????
1 Infinite Zenny 800C1B2C 423F
2 Infinite Life 800B521E 00C4
Equipped Buster Parts Slot Position Modifier Codes
3 Slot 1 300B5600 00??
4 Slot 2 300B5601 00??
5 Slot 3 300B5602 00??
Buster Parts Slot Position Modifier Codes
6 Slot 1 800B5604 00??
7 Slot 2 800B5606 00??
8 Slot 3 800B5608 00??
9 Slot 4 800B560A 00??
10 Slot 5 800B560C 00??
11 Slot 6 800B560E 00??
12 Slot 7 800B5610 00??
13 Slot 8 800B5612 00??
14 Slot 9 800B5614 00??
15 Slot 10 800B5616 00??
16 Slot 11 800B5618 00??
17 Slot 12 800B561A 00??
18 Slot 13 800B561C 00??
19 Slot 14 800B561E 00??
20 Slot 15 800B5620 00??
21 Slot 16 800B5622 00??
22 Time 00:00 800C1B1C 0000
23 Have All Normal Items
24 Have All Special Items
25 Have All Special Weapons [Note 3]
26 Equipped Special Weapon Modifier [Note 1]
27 Equipped Special Weapon Always Active Modifier [Note 1]
28 None Event Based Special Items [Note 2]
29 Mega Buster Always Enabled
30 Infinite Special Weapon Power (BPC)
31 Invincible MegaMan
32 Invisible MegaMan
33 Cameleon Net Always Active
34 Defense Shield Always Active
35 Infinite Health Boat & Airship [Note 4]
36 Air Walker
37 Mega Jump
Quantity Digits to Accompany Character & Stage Modifier Codes
00 - Nothing
01 - Blaster Unit Omega
02 - Sniper Unit Omega
03 - Laser
04 - Sniper Range
05 - Turbo Battery
06 - Power Raiser Omega
07 - Range Booster Omega
08 - Turbo Charger Omega
09 - Blast Unit
0A - Sniper Unit
0B - Power Raiser Alpha
0C - Range Booster Alpha
0D - Turbo Charger Alpha
0E - Power Raiser
0F - Range Booster
10 - Turbo Charger
11 - Buster Max
12 - Power Stream
13 - Blaster Unit R
14 - Buster Unit Omega
15 - Omni-Unit Omega
16 - Auto Battery
17 - Sniper Scope
18 - Rapid Striker
19 - Gatlin Gun
1A - Omni-Unit
1B - Power Blaster R
1C - Power Blaster L
1D - Machine Gun
1E - Triple Access
1F - Buster Unit
20 - Rapid Fire
21 - Helmet
Quantity Digits to Accompany Equipped Special Weapons Modifier Codes
0 - Kick
1 - Mega Buster
2 - Machine Buster
3 - Powered Buster
4 - Drill Arm
5 - Grenade Arm
6 - Spread Buster
7 - Vacuum Arm
8 - Active Buster
9 - Blade Arm
A - Grand Grenade
B - Splash Mine
C - Shield Arm
D - Shining Laser
(37 codes total)
Note 1: These codes are to be used with have all Special Weapons code!
Note 2: It seems to mess up when you give the red crystal to Roll early
in the game....also the citizen cards still don't work nor does the
other crystal...Use the code to give you the only special items that
work early in the game! Just active code save it and turn the code off!
Note 3: Since Roll is the one that has to equip the weapons before you
can even use them...Use the Equipped Special Weapon Modifier
code to remedy that problem!
Note 4: Game did a funky thing for me on this. It may lock up at the
Capcom FMV and start playing random sounds!
Mega Man Legends is copyright 1997 by Capcom. This walkthru is not
associated or indorsed by Capcom in any way. You may freely distribute
this Walkthru for noncommercial purposes if it is not altered in anyway
and I am credited. Please do not drink and read this WalkThru at the
same time. Thank You.
Capcom... I can't remember why though.
Sony, for making the best CD Console system to date.
And now for the important people, the players....
- CJayC For keeping this Walkthru at
- Stone For keeping this Walkthru at the
- Yuri Dieujuste For keeping this Walkthru at
the Playstation Network
- Anthony Newman (Genji) for giving the location
of the Helmet.
- Vic Jimenez for also giving the location of
the Helmet and more shark codes.
- Bio Ice for location of helmet and help on special sub quests.
- Big Ol' Thanx to Tommy Boyer for numerous graphs,
locations and character info.
- Michael Klucher for more info on the Helmet.
Thank YOU for reading (and playing), I hope this walkthru helps in any
way it can. Some (VERY few) items are still missing. If you would like
to improve this walkthru in any way send suggestions, changes and
comments to Antookis@worldnet.att.net: E-mail Address will Change SOON.
Thanks to Revolution readers Me LoCo 12 and Anthony Hartley!