Metroid Fusion Fast 100% WalkThrough By: The Red Skull
Table of Contents
I. About Walkthrough
II. Version History
III. Key things to keep in mind
1. Main Deck(First Visit) Morph Ball
2. Sector 1(First Visit) Charge Beam
3. Sector 2(First Visit) Ball Mines/Hi-Jump/Ball Jump
4. Sector 4(First Visit) Speed Boost
5. Sector 3(First Visit) Super Missiles
6. Sector 6(First Visit) Varia Suit
7. Sector 5(First Visit) Ice Missiles
8. Sector 3(Second Visit) Wide Beam
9. Main Deck(Second Visit)
10. Sector 5(Second Visit) Power Bomb
11. Main Deck(Third Visit) Space Jump
12. Sector 2(Second Visit) Plasma Beam
13. Sector 5(Third Visit) Gravity Suit
14. Sector 4(Second Visit) Diffusion Missiles
15. Sector 6(Second Visit) Wave Beam
16. Restricted Area(First Visit)
17. Sector 1(Second Visit) Screw Attack
18. Sector 3(Third Visit)
19. Sector 5(Fourth Visit)
20. Sector 6(Third Visit)
21. Restricted Area(Second Visit)
22. Sector 1(Third Visit)
23. Sector 2(Third Visit)
24. Main Deck(Fourth Visit)
VI. Credits and Aknowledgements
* I. About Walkthrough ^
This walkthrough was made to enable people with the patience and desire
to obtain the ability to beat Metroid Fusion in under 2 hours and
collect all 100 items. This is a fairly difficult task. To be able to
do this you have to move fast. You have to know where your going.
It is HIGHLY suggested that you go ahead and beat the game before using
this walkthrough. For one, if you do that, now you will have a clock
and a checklist for when you press pause. Also it will help you
familiarize with all the rooms, so that you can get through them as
fast as possible.
This is the first Walkthrough i've ever done, and it is not meant to be
detailed. I just wrote down the nessacary information required to
successfully complete the above task. I did write this walkthrough as I
went through the game, but i also did each section 3 or 4 times before
writting it down. The purpose for this is to ensure that i keep my
time down. I suggest you do the same. There are parts of this
walkthrough you may not get, just go ahead and run through the section
without using the walkthrough and after you've gotten past it. Read
the walkthrough and then re-do the section. There are set time goals
that are a nice reminder to see how well your doing. If you start to
fall too far behind, you might as well start over.
It won't be possible to catch up very easily. Beating this game in
under 2 hours with 100 percent is easier if your using an emulator.
So if you can complete this task on your GBA, you definately deserve
bragging rights. I would like anyone that has used my walkthrough,
and it helped beat the game and see Samus half-naked to e-mail me with
their thoughts([email protected]). Thank you for reading, and
enjoy the walkthrough.
* II. Version History *
v2.0 Added Headers, and spaced out walkthrough. Basically made it more
pretty. Also corrected goal times. The First number is my second time
when I tried to perfect the run. Whereas the 2nd number is for those not
trying to get a PERFECT score. It's just a goal for those running
through the game. And, moved around a couple of the items to improve
times. Added VIII. Legalities.(3/19/04).
v1.0 First Version(2/15/04)
* III. Key things to keep in mind *
1. When looking at the map or talking to Adam, it doesn't add to your
time, so you can take your time to plan things out.
2. Run as fast as you can to each area(Although this should be a
no-brainer, just in case).
3. Try to ignore the enemies, or if you can just keep shooting while
4. Wall jumping is much faster than climbing ladders.
5. When you speed boost remember you can store that energy in case you
want to use that some where else.
6. You have missiles, they will work much better than your beam until
you at least have the plasma beam, so use them very liberally. You
shouldn't really need more than 50 for any boss. It's not like you
don't have ample opportunities to refill.
7. Against most of the bosses, be reckless and run after them firing,
you should have enough health. Not a good idea against Yakuza and
* IV. Walkthrough *
| 1. Main Deck(First Visit) |
First things first, after you begin and you can finally move. Go to the first
Navigation room, it will tell you to go to the Quarantine Bay. Go there and
kill the X in that room and return to the Navigation room. He will tell you of
the impending threat, and of the boss on the top right of the Main Deck. Now
Level 0 Locks are open.
Go over and up to the first door on the right, follow the path running past the
x as it appears, past the save room and go to the top to the next navigation
room. The computer will now send you on your way to get your missles. Leave
the navigation room and go up to the elevator. After you leave the elevator
go directly to the 2nd floor and past the navigation room and recieve your
missles. Uh oh power is out. After you leave the navigation room cross along
the 2 platforms in front of you, shoot a missle at the red glowing door and
jump through it.
Follow this path untill you reach your first set of missles. After you
retrieve these, go left into the empty room and across from you is 2 steps that
are 2 blocks high, shoot the top of the taller step to reveal another missle
pack. Leave this room and continue right until you see that big eye thing,
kill it and go into the next room. There will be an energy tank straight in
front of you, after you grab that go to the edge of the platform your standing
on and shoot 2 missles straight up. Go into this corridor and get another
At this point you should have 299 Heatlh and 20 missles. Go down to fight the
boss Arachnus. This shouldn't be a problem at all with that much health. Get
your morph ball upgrade and go along the path as quickly as possible. Run past
the save room and head to the first navigation room you came across at the
begining. The computer will proceed to tell you about how the x have infested
sector one, the enviromental habitat meant to replicate SR388. Exit the
navigation room and go up, morph into a ball and go thru the passage to get
your 3rd missle upgrade. Now continue to the elevator leading to Hall of
elevators. What's this? A Samus look alike? Oh no *rolls eyes*.
| 2. Sector 1(First Visit) |
Go down the elevator to sector 1 and go into the navigation room. "Adam" will
tell you to destroy the 5 stabilizers. Leave the navigation room, and run past
the save and recharge room. Go thru the big room to the bottom right door and
run through this room shooting. When you come to the end fire three missles
and go into the next room.
In the next room Destroy the first Atmospheric Stabilizer and continue into the
next room. Kill the little frog-like things on the ground, roll into a ball
and go right to get your third energy tank. Go right through the door, cross
the gap into the next door on the right, and into the room with the next
Atmospheric Stabilizer. Destroy it and go back into the vertical hallway.
Go one level down and thru the door, run and try to ignore the rhino things,
run into the next room. Go straight down ignoring the pirates. Drop to the
bottom and go right twice, and into the room with the third stabilizer, destroy
it. Go right 3 rooms where the 4th Stabilizer is, go up and grab onto the
ceiling. Go over destroy the stabilizer and go back to the left and enter the
top left door and grab the missles and get out.
Go down and take the door on the bottom right. Kill the space pirates and go up
the verticle shaft go through the door on the top left. Grab the ceiling, kill
the crabs and climb all the way across. Shoot 3 shots at the wall to the
left, drop down and jump up to grab the hole. Drop down(optional Save to the
left). Go up and kill the red eye. Go in the next room and shoot the blue
ball in the hand of the statue and it will turn into the Charge Core-X.
After defeating the Charge Core-X and retrieving your charge shot ability, go
to the top right door and enter it. Go to the center of the room and shoot the
ceiling that sticks out from the rest. Go up and grab onto the ceiling go
across to the left. Fire 1 missile and 2 shots and jump into the hole.
Go in and get the missles, it is very possible to get these missles without
even shooting a bullet and without being hit, you just have to be quick enough.
Return back through the door on the right of this room. This room contains the
5th and final stabalizer. Destroy it and go to the door on the bottom right.
Go past the barrier into the vertical shaft. Go into the save room on the top
right, shoot the wall that's cracked on the right. Enter it and start wall
jumping up to your next missle upgrade. Now's a perfect time to save.
Save 1 Goal Time*****
0:08 - 0:10
-6(40) Missle Upgrades
-3 Energy Bars
-0 Power Bombs
| 3. Sector 2(First Visit) |
After Completing this, follow the familiar path all the way back to the Sector
1 Navigation Room. Uh oh now it's been discovered that sector 2 has been
infected. Now go back up to the Main Deck and go to the Sector 2 Elevator and
to the Navigation room. Yikes there's an X mimicking Samus, dubbed SA-X. Our
next objective? Unlock the level 1 hatches and retrieve the morph ball mines
upgrade from the data room.
Go out past the recharge room. In this large room go all the way down to the
bottom and go right and go all the way back up. Go through the very top right
door of this big room. Run straight through this room and go right. Go all
the way up and through the door on the top.
Drop down and unlock the Level 1 Hatches. Now head back to the large room and
this time enter the bottom left door. Go through the long room and as soon as
you enter the next room go up in the hole in the ceiling. Go left and get your
morph ball mines.
Leave this room and when you come to the hole that you came through, jump
across it to the ledge and plant a mine, go through the hole and get ur 8th
Missle upgrade. After getting that upgrade, go down and you will notice that
the door you came in here from has been destroyed, so now go across to the left
and plant a mine in the bottom left corner, you will fall down to the next
floor. Roll all the way to the right drop down and kill the enemies. Run to
the left and through the hatch.
When you enter this room go to the to the upper part and lay a mine on top of
the lone block. Use the pillar that comes out of it to jump to the left, shoot
the wall where you see the single block twice. Roll into that hole. In the
next room kill the flying guy and lay a mine 3 blocks to the left of the lone
block. Use the platform to jump up to the missile upgrade. After getting this
go through the maze. After you go through the door at the bottom, follow the
path down to the next level.
When you get into this next room, plant mines on the floor in the middle to go
down. After falling through this hole go left and you will see another
platform like the one you just bombed. Step on it and you will fall through.
Kill these enemies and plant a mine on the bottom right of this room. If you
bombed the correct spot, a huge line of blocks will be destroyed. Follow the
path to a missle upgrade and a wall crawler. After you get this upgrade, to
get out just shoot up from where u picked up your missles. Get out of this
room and go into the door on the bottom right.
Continue along this long blue hallway into the verticle corridor. Go up and
enter the third door on the right. Go right past the save room. Go until you
get the energy tank at the end of the hall. In this room, shoot the floor and
go down to the eye door, defeat it and enter the boss room. Now it is time to
fight the Cyclops Leech, and get your Hi-Jump and Jumpball.
Return to the save room and save if you wnat. After you leave the save room
go left and you will come to a broken door, place a mine next to the door and
go to the room below. Wait up here until the SA-X leaves the room. Now go to
the right and shoot the ground, and go all the way back to the door.
When you enter this vertical shaft, go all the way to the top using the cacoons
as stepping stones. Go into the door on the top right. Go through the second
door and when you enter, fire 2 missles while still running and duck in the
middle of the room to avoid being shot at by the hopper. Now jump up and get
to the ledge on the right. Roll into it and place a mine. Go into the hole
and grab the missle pack in here. Go back to the left and roll through the
hole in the top left wall. Now you will be back into the main hallway of
Go up to the blue door you past by a while ago. Go in and place a mine about
halfway up the wall. Go in and get another missle upgrade. Now it is time to
go to the Navigation room. Dont forget to save.
Save 2 Goal Time*****
0:15 - 0:20
-11(80) Missle Upgrades
-4 Energy Tanks
-0 Power Bombs
| 4. Sector 4(First Visit) |
Adam will tell you that now Sector 4 has been infected as a result of opening
the level 1 hatches. Go to Sector 4 and straight to the navigation room. Now
it is time to go get our Speed boost YIPEEE!!! Trust me this will be your
favorite and most hated ability, unless you've had lots of practice with
shinespark and shoulder charge. Either way, lets head to the left and start
picking up items.
After you leave the recharge room, continue left and go throught the bottom
left hatch. Go left into the big room, and go up where you will bomb the wall
to the left. Start moving across the platforms, until you can go up, and do
so. As you go right you will see a hatch and another path going up, wall jump
up until you see the odd wall on the left, place a mine on it and roll through.
Go all the way left and place a mine, stay in ball form. After the mine blows
up and the wall disappears roll left as far as you can and place another mine.
Grab the missle upgrade. Grab onto the wall and fire 2 missles to the left to
go through the wall. Drop down and jump past the gap. Jump up and shoot
through the wall and get another missle upgrade. Go back and drop down into
the big room.
Now continue to the Upper Left door. After you go through this hatch, there
will be a fork in the road, up or down? Go up and go left, up, right, and keep
following this path to get an energy tank. Go back to where that fork was,
and take the lower path. Shoot up and roll into the recession and place a
mine. Jump on out kill the crab and after the mine blows up, grab on the
ceiling and go across. Jump into the hole in the ceiling. Do not worry about
anything that is in this area, just grab the wall on the left and press up
until you roll into the wall. Grab the missles and leave this area.
After you drop through the ceiling again, place a mine next to the left wall.
After going through the left door, immediatly shoot up and follow that path to
the next door in the upper right side of the room. Go into the save room, fire
shots at the wall and roll through to the next door. Run right on past this
room and continue the path until you see the red eye, kill it and go to fight
your boss. Serris is tricky, but he's pretty easy, get the Speed Boost and go
In the next room go across the top all the way to the right, go down and place
a mine on the left. Kill all the spikey guys, and go all the way left. Run
all the way to the right, and you will fall down after speed boosting through
the floor. Go back to the room with the fork and go down again. Go left to
the room where you went up and instead go left. Make sure you dont stop
running, and speed boost through the wall. Connect to the machine and lower
the water level, go down and get the missle upgrade. Get back up to the blue
door, go through it and in the next room get down on the bottom. Kill the
crabs as quickly as possible, go left and speed boost through the wall on the
Keep running through this room, and press down right at the hole above you to
do a shinespark. Spin jump and grab on to the edge roll through and quickly
get out of ball mode, and shoulder charge left to the missles. After you drop
down go left into the room you just came out of and then run right to get a
speed boost going. Run straight into the next room and break a few blocks.
Go through the hatch into the room right before the recharge room. Go into the
bottom right door instead. Now this might take a few tries, run into the
bottom left room, keep running and jump over the gap, try to avoid hitting the
electrified wires. You will see a Purple Snot like thing start to appear, well
good news, if your fast enough you can go right through him. If you do so, go
all the way left and shoot the wall under the electrified wires to reveal
another missle upgrade.
Grab that, and go back past the big blue snot, go into the hole you jumped
over, roll into a ball and go to the right path. Grab the missles and head
back to the Navigation room.
Save 3 Goal Time*****
0:23 - 0:30
-18(100) Missle Upgrades
-5 Energy Upgrades
-0 Power Bombs
| 5. Sector 3(First Visit) |
Adam will tell you to get a Missle upgrade from a data room in Sector 3 so go
there. It's a good idea to try to Speed boost every where you go, because we
are trying to get the lowest time possible, so now that we have this ability
we're in good shape. Now talk to Adam in Sector 3 and yada yada yada, find
the level 2 hatch lock and get your Super missles. After disconnecting
with the navigation room, run to the right shooting the doors.
Dont stop we're trying to speed boost. Keep running and do not jump. You
will fall through the wall in front of you and keep pressing right, you will
hit another wall and you should fall down to the bottom level of this Main
room. When you hit the ground. Do not go right. This is imperitive because
the timing on this move has to be just right if you wanna keep your time down.
Start running left. While shooting the blocks when you get into the next room,
jump as soon as you start speed boosting. If you timed it correctly you will
go through this wall, but you will also go through the floor in the next room.
Go down in there and shoot the ceiling to reveal another Missle upgrade. Go
back out of here the way you came, go to the right of the room. Wait until the
floor forms over again. Start running to the left when you hit the 2nd hump on
the ground, jump. You will go through the wall on the top. Go up there and
get into the hole, lay a mine, go in and unlock the level 2 hatches.
Go to the far left of this room turn around, shoot the door, and start running.
Jump when you hit the 2nd hump to go through the wall and into the next room.
Remember try to ignore any enemies you come across. Go across the floor
shooting the walls in front of you so they disappear. When you get into the
next room go up to where the first wall guy is. Roll underneath him and you
will fall down, open the gate and run over to the door.
Speed boost to the right and as soon as the floor breaks out beneath you turn
around and run to the left until the floor breaks up underneath you. Go into
the door to your right and head up to another door on the top left of the
verticle shaft. When you get into this room, bomb the 2nd block up roll
through and get your next missle upgrade. Bomb the block above you and head up
to the door on the top right.
When you come in here, drop down from the step, shoot a few missile, then start
running to the right. Keep shooting missiles, and when you get to the end of
the room, shinespark. Open the door and shoulder charge through it. You will
run into a green door, open it and download your Super Missile upgrade.
When leaving this room keep running left, right before you get to the door in
the next room press down to shinespark. Shoot the door and shoulder charge
through. You will go all the way left and hit the door that is now destroyed.
This will cause the Security Robot to start making some noise upstairs. Now
run to the right to the hole you flew over. Go in and go right past the save
and recharge rooms. When you get into the next room immediately press L and R
and fire a missle let go of l and fire 4 more missles, grab your missle
Go left and recharge if you need to. Go back towards the Data room. Now it's
time to fight the security robot. HURRAY!!! After defeating the security
robot. Go up and on to the next floor. Start running left and shinespark
right before the door. Shoot the door and shoulder charge through. Start
bombing the bottom left of this room to get to the energy tank. Drop down and
follow the path left and go straight to the Save/Recharge/Navigation rooms.
And talk to Adam. It's time to head to Sector 6.
| 6. Sector 6(First Visit) |
After ariving in Sector 6 talk to Adam. After talking to Adam and finding out
about the Cold-X. Go to the left of the Navigation room and start running to
the right shooting the doors to get a speed boost. Get a shinespark right
before leaving the Recharge room. Shoulder charge through the door, and you
will hit another door. Shoot it and go through.
In this next room, go down to the bottom of room, dont kill the big blue snot.
Instead lay a mine about 3 blocks up on the bottom left. Go through and get
the missile upgrade. Now destroy the big blue snot. After destroying him get
up on the step and place a mine 3 blocks up on the right wall. Go in here,
while still up on the ledge jump up to the right and lay a mine 2 blocks from
the top. It will blow up a line of blocks, go in and grab your Energy Tank.
Leave here and go up to the door.
While running through this room angle ur shot up and shoot the Cold-X and head
into the the verticle shaft to the right. When entering this room do the same
thing and shoot the next Cold-X, and go straight down to the very bottom and go
into that door.
In the next room angle up and shoot one of the 2 top blocks. Do not shoot the
bottom block because it contains an Cold-X. Jump over that block and grab the
wall. Move down and fire missles at the wall to the left and jump through.
Move left and jump over the gap while shooting the Cold-X. Go down and through
the lower left hatch.
As soon as you enter this room angle up run and shoot. You will speed charge
through the wall. Try not to grab onto the wall in front of you and just drop
straight down. Head left and shoot the Cold-X and through the to the room with
an Energy Tank in it. After grabbing the Energy Tank place a mine where the
Go into this recession and go into the door in the room below. When you get
into the next room go to the right and lay a mine at the right and fall into
the tunnel below. Roll all the way to the left to see the SA-X come through
the door. "She" will lay a power bomb. Don't worry if you get hit it's only
20 dmg, but you shouldn't if you stay all the way to the left. After that go
to the right, wait until you here her do a screw attack down to the room below,
keep walking to the right untill you drop through the floor. When you hit the
ground run left away from the SA-X.
Now shoot the wall on the bottom left of this room and follow the path to the
left. Now the SA-X should be gone, and hopefully you weren't shot at all. In
the next room shoot the block in the middle of the floor and go down. Shoot
the 2nd block from the left and you will fall all the way to the floor. To
avoid being hit by any of the Cold-X kneel down and shoot to the left and roll
into the hole you just made.
When you enter this room, get up and angle up and shoot the 3 colorful
grub-like things on the ceiling. jump up and roll into the hole. Lay mines
until you get the missle upgrade. Now go back into the other room. Shoot the
3rd and 4th blocks up and go through there to the door. If you did this all
correctly you shouldn't have seen a single Cold-X and thus, no dmg either. In
the next room kill the red eye, and head into the data room. There's a Core-X
taking away your upgrade. After it leaves the room go to the right and into
the boss room.
You will receive the Varia Suit after beating the Barrier Core-X. Now you can
withstand Cold and Hot Temperatures. And you can absorb the Cold-X. Now head
to the right through 2 doors and head up. Go through the door on the left.
You will see a missle pack on the ground, run towards it but the floor will
break under your feet, so to be safe, jump to it, as your falling press left
and you will grab onto the wall at some point. In this room the ceiling is
sort of jagged except on spot thats smooth. Shoot that spot and grab the
hidden missle upgrade. Get out of this room and go to the right and head back
up the wall again. This time taking the door on the right.
In this room to save some time, shoot the floating ball and the slug with
missles and jump to the wall and jump from there to the left. In this room
follow the narrow path into the big room. When you drop down, get out of morph
ball mode. Jump to the right and wall jump off the wall just above the hole
you came out of. Wall jump up until you can grab onto the right wall. Keep
going up and go left. Head left into the door at the top left of this room. If
you recall this is the vertical shaft that we just ran right on through. Head
up and enter the first door on the right that you see.
Continue right and get into the next room where there is a fake missle upgrade.
Kill it and place a couple mines at the bottom right of this room. Grab the
missle upgrade and go back to the Navigation room.
Save 4 Goal Time*****
0:32 - 0:40
-26(140) Missile Upgrades
-8 Energy Tanks
-0 Power Bombs
| 7. Sector 5(First Visit) |
Now it's time to head to Sector 5. When you get there, obviously talk to Adam
and find out whats going on. After heading right past the recharge room, fall
off the edge and quickly press left to latch onto the wall on the left as far
up as possible. Shoot 2 missles to the right, jump to the right, kill the
crab, and crawl through the hole.
Go through to the next room. In this sector it's quite all right to be very
liberal with your missles, i know i was. Anyway in the next room go down right
up right down and finally get to the door on the bottom right of this room.
In this next room go right and fall through the floor and onto the 2nd tier of
this room, go back to the left. Shoot the floor below you and go through. See
the door to the left? Go in it.
Go about 3 or 4 steps into it, turn around and shoot the door. Start running
to the right while shooting, just in case that flying crab like thing wants to
hit you. You will speed boost just in time to break the floor and go down to
the next floor. Go left and to the bottom of this room. Head right and
finally go through the hatch on that side.
When you enter immediately place a mine, while waiting for the mine to blow get
your missiles ready, as soon as the mine blows, fire a few missiles as you
head towards the door. After you go through the door, you will see two pillars
in the background. Line yourself up with the left one as your falling and
shoot down. You should fall right on through and down next to a large odd
looking block. Go into the hatch on the left side of this room.
Now just keep running left until you reach the security room. Unlock the
Level 3 hatches and head left. This room is a bit of a pain. Kill the crab
things that are in the way with missles. Grab the X-Parasites before they can
reform to create another crab. Keep heading up and open the yellow door into
the save room. Go right into that large room, instead of going right after
this room, go up one floor and go right towards the data room. Get your ice
missiles and head right.
In this next room go to the center and shoot straight down. Drop through the
hole for a while then press right to grab onto the right wall. You will see
the floating cockroaches, shoot the one on top while he's floating past the
center. Jump on top of him and and jump to the room just above. Kill the x
mimmicking an energy tank, then place mines to the left of where it was
standing to reveal a real energy tank. Try to grab the energy tank and get
out before the mine block reforms.
Leave this room and drop to the bottom of the verticle shaft. At the bottom
roll into a ball and go to the right, jump up and hold right and you will enter
a little tunnel in the wall. When you enter this room go to the right and
shoot the ceiling. Jump through it, kill the crab. DO NOT GRAB THE X. Let
the x form into a blue starfish thing, get close to it, let it jump. While
it's in the air, freeze it with your missile. Now use that as a platform to
jump up to the left platform. Kill the crab, and same as the last one DO NOT
GRAB THE X. Wait for it to form into a Floating cockroach. Freeze it while
it's towards the middle. If you look to the top of the room, there will be a
small 3 block recession in the ceiling shoot the one in the middle to reveal
the missles, and jump up to grab them.
Now you can leave this room and go back through the yellow hatch to the left
of the long verticle shaft. Now that weird block you saw earlier will get
bigger, wait for that and shoot it with a missle. Jump on top of it and shoot
up to create the hole in the ceiling from earlier. Go into the hatch on the
left. Kill the crab, DO NOT GRAB THE X. It will form into another crab, kill
it and let the weird block thing get bigger from the parasite infecting it.
Freeze the pillar and go all the way to the right of the platform. Run to the
left through the hatch, picking up enough speed to get a speed boost. When you
reach the end press down to create the shinespark. and Shoulder charge up. Go
through the level 3 hatch to your right. Now your once again back into the big
room. Go up one leverl of this room and go all the way to the right and shoot
the wall to reveal a semi-secret room. Jump up onto the ledge and shoot left,
go into the hole and roll to the left.
Now head all the way back into the giant room. Head up, left, down, and left
through the yellow hatch. Kill the giant crab with a pair of missiles. Now
roll into a ball, and Ball jump up to the top right corner, and lay a mine, if
you were close enough you should have also revealed the missle upgrade. Grab
the missle upgrade and get out before the mine block comes back. Now go left
and everything is flashing go recharge and get talk to Adam.
| 8. Sector 3(Second Visit) |
Now you only have 6 minutes to do this(rolls eyes). Considering it only takes
about 2 minutes to do this project, no problem. It should take you exactly 15
seconds for you to get to sector 3. When you get there run straight through
the nav/save/recharge rooms while picking up your speed boost. Run right off
the edge and fall down through the blocks like before, but go right this time.
Go around the barrier as before, just as before go the long verticle shaft.
Run right off the edge and hold right. You should just barely miss the 2nd
wall worm. Fall down to the bottom avoiding all the Enemies and avoid stopping
as well. When you get in the next room go ahead and jump as far as you can
right into the lava and jump right on out again. Shoot 2 missles to kill the
flying enemy. Grab hold of the ceiling and hold up and left at the same time,
just in case you get hit by a fire pillar you'll grab onto the ceiling again.
When you get to the end of the 2nd ceiling grab. Fire two missiles, you won't
be able to see it, but you will hit the flying bird and kill it, now go all the
way to the left and through the hatch.
In the next room, coax the first wall worm out and freeze it, now jump off of
it to the right and get on top of the ledge, go through the door. Ignore this
room and go past it. In the next room, coax the bottom worm out, freeze it,
and freeze the 2nd one. Use these as stepping stones to get to the door above.
This room is a pain. First you need to try to freeze the worm BEFORE he comes
shooting out. Kill the fire guy on the ceiling and go up to the 2nd floor.
Continue to the third floor and jump over the odd part or you'll fall through.
Dont worry about taking dmg, the boss is extremely easy. After you jump over
the odd part of the floor fire a missile to freeze the worm so that he doesn't
jump out at you and go down to the bottom and open the door. Go past this
In the next room jump up and go left, kill the hoppers and the eye. Go through
the door and kill the "scientist" He will now become a Wide Core-X. After
killing him you can now step onto the control panel and avert the imminent
danger. After all that is done you should have still had 4 minutes left on
the clock. Now head all the way back to the Navigation room.
| 9. Main Deck(Second Visit) |
Adam will tell you about the habitation deck. Hurray it's time to return to
the Main deck. Go to the main deck and head to the navigation room. Go past
that and go up until you see the two green doors, take the one on the left. Go
up the elevator. Freeze and climb the 2 wall worms to the top head to the left
past the door. Go as far left as you can and shoot the ground. GO right all
the way to the door. Do not go through the door, instead turn around and speed
boost to the end. You will go through the ground at the end. Now go to the
right and get the missile upgrade.
Go back to the left, and jump into the secret tunnel in the wall. Go in and
use the wall worms to get to the top. Open up the habitation hatch and see
your friends from Super Metroid. Now head right and go back to the navigation
room. Talk to Adam. Go left up and back towards the elevator to the "Hall of
Elevators" On your way to that elevator, pick up a speed charge and run past
the elevator and get the missile upgrade. Head back to sector 5 and talk to
Save 5 Goal Time*****
0:42 - 0:50
-30(160) Missile Upgrades
-9 Energy Upgrades
-0 Power Bomb upgrades
| 10. Sector 5(Second Visit) |
Our other favorite upgrade will now be downloaded at the same data room. Get
the power bomb upgrade and jump for joy, cause now you can get just about every
upgrade in the game, except for the ones the require the screw attack. In
fact, over 1/3 of the items that you can receive require the power bomb to
Go right and drop to the bottom of the long shaft. Go left and lay a power
bomb. Drop down to the room below and go left through the door. Jump over the
pillar in the middle of the room. Lay a power bomb and stay in ball mode. As
soon as the power bomb blows up jump up into the top hole roll through and run
left dodgeing the shots from the SA-X(If your fast enough you won't even get
shot once). Go through the hatch and your in the clear.
Lay a power bomb and get the upgrade. Kill the Purple crab on the wall and
collect the red X. Go up into the room above and lay another power bomb. Go
up and use the cockroaches as steps to get to the room above. Go in and
collect another power bomb upgrade.
After this is done, go to the security room and continue past. Lay a power
bomb on the Second floor, climb up and you will see a ladder on the left side.
As your climbing the ladder you will end up climbing in an area thats only 1
block wide, jump off the ladder here, and wall jump back up and grab onto the
This is much faster than climbing which is very slow. Now go through the
yellow door at the top and go right twice. In this room go up and lay a power
bomb. Go into the room to the left. Get up on the platform and wait for the
cockroach to get to the center, jump up and freeze it with a missle, roll into
a ball, and jump on top of it. Roll across it and into the hole on the left.
Do the same for the next cockroach. Go to the left and get your Power bomb
Now head back to the right and go to the upper left door. It's this very large
room again, but this time roll to the left and lay a power bomb. Roll through
and go back to the navigation room. Adam will now tell you to go back to your
ship. Start heading there.
| 11. Main Deck(Third Visit) |
When you start heading up the elevator it will break down. Shoot to the right
until you break 5 blocks. Roll into a ball and head right. Lay a power bomb
while your falling through the ground. Get up to the top path after the it
blows up and kills the enemies, now roll into a ball and jump into the hole.
You will now see the infamous Ridley. He will crumble and turn into a Core-X.
After he crumbles you will see a hole in the ground, roll into it.
When you fall down lay a power bomb and wait for it to blow up. Head left
through the hole and while your following the path lay another power bomb.
Get the power bomb upgrade, and go back into the room. Avoid the enemies, and
get to the next room. Lay a power bomb, and get the missle upgrade. head back
to your ship.
After talking to Adam, run left and power bomb the wall that stops you from
running left. Go in and roll into a ball. Fall down, when you hit the floor
angle down and run to the right shooting the ground. In this large room, do
not drop down, instead shoot the vines on top and walk across them, go all the
way to the right and go into the door just below you.
In this next room, just run past everything and grab the Energy Tank. Go into
the next room, angle down shooting the ground as you run. Kill the Pirate and
shoot down. Drop down, go right and kill the pirate. angle down and shoot
the floor AGAIN!!! Go down kill the pirate and crouch down and shoot left,
roll through to grab the missiles.
Go back to the right and drop down. Kill this pirate and go down into the next
room(how annoying). Lay a power bomb in here, and continue along the path to
the left. Kill the eye. And go Destroy Yakuza. After you get your Space
Jump you should be up in the air, stay in the air, and keep jumping. Go up
and go left and turn on the auxillery power. Go left and into the Navigation
room. From here space jump up towards the top where the little path to Sector
2 is, lay a power bomb while in the air. Go into the tunnel and continue.
| 12. Sector 2(Second Visit) |
Go left and drop down, uh oh SA-X. Freeze her, roll into a ball and go into
the next room when you enter lay a power bomb and jump over the pillar, hide
right next to the pillar. When SA-X jumps over freeze her. Jump over her,
turn around and freeze her. Run into the next room. Angle up and keep
shooting while running to the left. Go into the door, and hide from the SA-X.
Go back into the next room and fire a missile on the 3rd block from the left.
After the missile block is gone, keep shooting down. Go down into the next
room. Go left. Jump up and shoot the vines. Don't release any of the wasps.
Just shoot straight down to get to the door. Now go through 2 more doors.
Start space jumping up to the left. You will see a path way to the right,
shoot the wall underneath that to reveal a path to a Power bomb.
After getting that go to the door at the top right of this large room. Go past
the save room and the next room. When you get into the long horizontal
corridor you should be speed boosting, now press down and shoulder charge
through the ceiling.
Lay a power bomb and head to the right. Go up and kill the Red Eye. Now it's
time to fight with Nettori. After you have the plasma beam. Head into the next
room. Go to the bottom and shoot to the right and kill the two wasps. Go as
far right as you can without going into the pit. Open the door to your left
and run all the way left shooting.
After you go through your second door, press down to shinespark just before you
drop down. Now shoulder charge straight up. Go all the way to the top and go
to the right hatch.
Kill all the spikeys. Jump at the wall holding right to roll into a secret
tunnel. Grab the energy tank on the other side of the pillar jutting out of
the ceiling. Head straight left from here to go back to the Navigation room.
Save 6 Goal Time*****
0:52 - 1:00
-32(170) Missile Upgrades(16 More to go)
-11 Energy Tanks(9 More to go)
-5(20) Power bombs(17 More to go)
| 13. Sector 5(Third Visit) |
Adam will now tell you that there's been a disturbance in Sector 5, so go
there. Go right past the recharge room and drop down. Go to the large room
to the right. When you enter, drop off the ledge so your as far left as you
Now start running to the right shooting angled down to kill the starfish on the
floor. Right before you hit the wall shinespark. Jump up towards the door.
Now Shoulder charge throught the door. You will go right for quite a while
until you hit a wall.
Keep going right until you reach the broken door. Shoot the ground below you
and go to the bottom and through the door on the right. Run through here
killing everything and head to the upper level and in the door on the top left
of the room. Now go up and through the door on the right. Shoot and kill the
first crab and shoot the ceiling it was latched onto, this should open up the
Jump through and head left. Grab the Power Bomb pack thats in here. Go right
and up, but instead of going into the hatch, place a power bomb and go left.
Don't enter the hatch, instead place another power bomb to reveal another power
As soon as you manage to get this upgrade, use the recharge room if nessacary.
Go back to the right and head down to the door below. Go in and head up. Kill
the red eye. In the next room, place a power bomb and follow the upper path to
get the energy tank. After grabbing the energy tank it's time to fight the
After you have the Gravity suit, open the door, but don't go through, instead
go to the right of this room and start running left and speed boost through
the wall in the next room and speed through the room after that. Go down and
back into the room with the 3 space pirates. Go left one more room.
When you get to the long verticle shaft go up and grab onto the latch on the
right. While your falling charge up a diffusion missile. Jump from the ledge
and fire the missile to the left. Space jump over to the left and grab onto
the side and roll in. DO NOT POWER BOMB. Go along the middle path ball
jumping the whole way.
You will eventually go through the ground to the section above. Keep ballin
jumping right. If you fall through you will have just enough time to jump
through the hole before it covers up get the Energy Tank and get out and go
back to the room to the right.
Kill everything in here, and head to the door on the left. Instead of going in
run to the right and speed through the door. As soon as you bust through 2
walls press down to shinespark. Go to the middle of the two walls you broke
and shoulder charge up, now you can run to the right and into Sector 4.
| 14. Sector 4(Second Visit) |
While running through this first room, right to the end of the platform, jump
up and through the wall, go through that first door. After entering that first
door go down to the 2nd door on the right. Go to the end and get the missile
upgrade. Leave this room and jump over the gap. Jump at the wall directly
across from that door, roll into the secret tunnel and get the power bomb
This will be our last visit to sector 4 so we need to make sure we get
everything. After you have this power bomb go down to the bottom of the
verticle shaft. Go into the left door. When you get inside the yellow tunnel
lay a power bomb and you will see that above you are some missile blocks.
Blow those up and go up into the next room. You will see a gigantic lobster
like thing. Dont worry about him. Instead shoot some blocks near the top on
the right. Roll in and get some more power bombs.
Head back to the lobster and shoot the wall to the left at the same spot as on
the right. Head left from there. When you get to the end lay a mine and drop
down. On the next level you will see some vent like blocks. Lay a power bomb
above the third one from the left. Go in and drop all the way down. Lay
another power bomb, do a ball jump to the right. There will be an invisible
tunnel to the right just one block up.
After rolling through that you will fall down pretty far. Go up to the ledge
on the left and roll through. If you were fast enough the block on the left
won't have reformed. Hopefully. Drop down into the security room and unlock
the level 4 locks.
After you leave the security room, space jump up the verticle shaft holding to
the right. You will go inside of a small indentation. Roll into a ball and
go through a small hole. In this room, lay a power bomb near the bottom. Dont
grab the parasite-x Let them reform into 2 Golden Crabs. Kill them and go
into the next room. There will be an energy tank in there.
Just lay a power bomb to find it easily. Go back to the verticle shaft and
head through the red door. Head right until you enter a second yellow tube.
Lay a power bomb, drop down and get your missile upgrade. Go back up and
continue right. Follow the path and as always try to ignore the enemies. You
will pass one red door and continue completely through that room.
In the next room go right to where the save room is, but do not enter. Just
continue along the path. go all the way up to the top of this room. And go
through the door on the right, keep going right until you can not go right
anymore. Then speed boost left to break through the ground two rooms over.
Head into the next room. Speed boost all the way to the right. Do a
shinespark before you reach the end and shoulder charge through the ceiling
where you see the indentation. Grab the power bomb, come back down and go
through the door. In this room go up as fast as you can and grab onto the top
ladder and fire a missile upwards, space jump into the hole.
Go left and down into the data room. Get the defussion missiles and go left.
Instead of going to the recharge room head left 2 rooms. Lay a power bomb as
soon as you walk in and stay as a ball and roll left. When you drop down lay
another power bomb. Roll left and grab the power bomb upgrade. Now head back
to the Navigation room.
Save 7 Goal Time*****
1:00 - 1:10
-14 Energy Tanks
-12(34) Power Bombs
| 15. Sector 6(Second Visit) |
Adam will proceed to inform you about the Security Robot. Head on over to
sector 6. After hooking up with the computer. Run to the right and just as
last time, speed boost through the Recharge room and immediately hit down.
Shoulder charge through this room. Follow the path until you get to the
Start heading down and go into the first door on the left that you see. In
this room, when you jump over the little block in the middle of the room. Lay
a power bomb. As you wait for it to blow, kill all the enemies and get them
out of the way. Go into the red door to your left. In this room, drop down
and go right. After you go into the next room you will fall through a bunch
of pit blocks.
After falling head into the door to your left. Follow the path all the way
until you reach a red door. After you enter that door. Open it and run to
the left. Press down to shinespark right before you hit the barrier. Shoulder
charge to the right. Once through the door, shinespark, and shoulder charge
Head back to the room you fell into after all those pit blocks. Time to
destroy the Security Robot again. After killing the Security Robot and
retrieving your Wave beam head left back to the barrier from before. Now head
into the Restricted Area
| 16. Restricted Area(First Visit) |
After you come in here, just run as far left as you can. Until you hit a
wall, now head up to the red door, open it and go to the right of this room.
You will hear an explosion. Go back down to the room below to see an SA-X
Destroying things. After the Metroid attack her you will have 60 seconds to
escape. Space jump hugging the right side.
You should be able to get out of this perdicament in less than 10 seconds. Go
into the door and watch the restricted area get released into space. Now go to
the Navigation room. Now you will find out that there are as many as 10 SA-X
aboard. But don't worry, you won't see any of them until your ready to beat
the game. He will tell you to get going.
Head into Sector 1 where you will fight Ridley for like the 10 millionth time.
And as always get the screw attack from him.
| 17. Sector 1(Second Visit) |
When you get into the next room hold R to charge up your missile, When you get
on top of the big bar in front of you angle down and release. Grab the energy
tank and continue along your way. After this go past two doors leading to the
right. In this room angle down as you run and shoot the ground.
After you drop down, go left and you will see a Hermit Crab. Lay a power bomb.
Then lay another one but move away from it or you will absorb the Parasite.
Don't wanna do that. Now the X will form into an armor Crab. Kill that with
one missile. Wait for the X to form into a Pirate. You have to shoot this one
in the back. So keep jumping to coax him into jumping. Then shoot him before
he turns around, 2-3 shots to kill. If you shoot a charge shot at him as he
forms, you might get lucky. Now the door to the right should be open.
Get the power Bomb inside. Now head up to the top of the room above. Lay a
mine and continue up and left through the next door. Go left to the wall, lay
a power bomb, then lay another one. Kill the two pirates and head left. Go
down and into the bottom left door. Go through this room. Use a diffusion
missile if your having trouble.
Time to fight Ridley(My favorite boss). After getting the Screw attack it's
time to go throughout the entire Station and get all the items we missed. Now
head all the way back to the room where you shot the floor. Dont go all the
way down, instead shoot a diffusion missile at the wall on the right. Go into
the hole and into the hatch on the right. Follow the path to the verticle
shaft with nothing but space pirates.
When you get to the top go into the hatch on the left. Go left until you reach
a verticle shaft with Space pirates. Head to the top and take the door on the
left. Go into the lava and go left until see the missile upgrade in the
middile of the room, grab that, then roll into the ball and drop to the floor
of the lava. Roll to the right and grab the missile upgrade there, then go to
the top left of this room and grab the final missile upgrade of sector 1.
Drop down and go through the green door below. Head up. When you come out of
the lava there will be 3 ledges, 2 on the right and 1 on the left. Get on the
one on the left and jump at the wall to roll through. Head into sector 3.
| 18. Sector 3(Third Visit) |
When you enter hit down just before the wall to shinespark. Break the wall and
then shoulder charge to the left to pick up the missile upgrade. Drop down and
head to the right of the platform and speed boost left. When you get to the
door, shinespark, open the door and shoulder charge through it. When you stop
flying, lay a power bomb. Go into the new pathway and get the power bombs.
Fall through the pit blocks to the left and into the main room. Head down to
the bottom and go through the bottom right door. You should know what to do
here by now. When you drop down lay a power bomb. Go to the room on the left
and get the power bomb upgrade. Now head into the long verticle shaft and drop
straight down like you did when the place was blowing up.
Take the green door on the left. Space jump all the way across into the next
room. When in here roll into a ball and power bomb the left corner. This is a
bit of a maze, so i'll walk you through it. When you drop in go right, if you
fall, jump back up go up into the right and jump up through the invisible hole
on the top right. Now fall all the way down, head left in morph ball go up
and from here it's simple.
Grab the power bomb and head back to the verticle shaft. Go through the other
green door and lay a power bomb. Grab the missiles on the top of the center
block. Go right and through the hatch. Open the barrier with your wave beam.
Now space jump to the top right corner of this room and grab the energy tank.
Go left from there in morph ball mode and get the missile upgrade.
>From here get into the lava and go right. Screw attack the wall and clear it
out of the way. Run back to the left to where the slope of the hill starts.
Run back to the right getting a speed boost as you go. Shinespark before you
hit the wall. Shoulder charge all the way up. You will get a Power bomb
upgrade. Now drop down through the hole you just made and hold left.
Now you should see a power bomb upgrade in front of you. Screw attack through
the ceiling and back down through the ceiling past the barrier. Grab the power
bomb upgrade and head back up. Go left twice and you should recognize this
room. As always pick up speed and shoulder charge through the door.
When you get back into the large red room. Take the second door up from the
bottom left. Space jump all the way through this room and into the hatch.
Pick up the missile upgrade and bomb the wall behind it. Go right to the edge
and run left shooting. Shinespark before you hit the end. Shoulder charge up
and space jump to the Energy Tank.
When you get back down start Screw attacking the ground around the center drop
down. And go into the hatch, Before going to sector 5 lay a power bomb. Grab
the power bomb upgrade up there and then head to sector 5.
| 19. Sector 5(Fourth Visit) |
When you get in immediatly screw attack up through the ceiling at the top right
corner. Go up and screw attack the space pirates. Space jump hugging the left
side and go through the ceiling. Lay a power bomb and then shoot the 2
barriers. Get the power bomb upgrade and head back down. Go down through the
floor and head right.
Go all the way back to the very large room that got destroyed before you had to
fight Nightmare. Get as far right as you can inside the pit. Start running to
the left while shooting. Just before you hit the edge, shinespark. Shoulder
charge up on the right side of the hole. After you hit the ceiling space jump
up through the hole. Open the door to the left.
Next go right killing everything. Go as far right as possible and hopefully
you will have picked up a speed boost. Press down to to create a shinespark.
Shoulder Charge left and through the door. You should pick up the missile tank
and go through the wall and pick up the power bomb upgrade. Now go back to the
right and drop to the bottom of the large room.
Go left through the yellow hatch and go left one more room. Grab the missile
upgrade. Now screw attack the wall on the left and go to Sector 6.
| 20. Sector 6(Third Visit) |
When you enter screw attack the wall and go down. Go into the second door on
the left again. This time screw attack the small black in the middle. Head
left and after killing everything and speed boost to the right through the
hatch. Shinespark and shoulder charge through the wall to your right. This
room is tricky. DO NOT OPEN THE DOOR. LEAVE IT CLOSED!!!
Anyway. To do this room, head up to the right when you get to the first hole,
stand on the edge so that one foot is hanging over. Fire one beam. Now jump
to the other side and shoot left while hanging over the edge. Go to the second
hole and jump over. Hang off the edge to the left and shoot left. Go to the
right and hange off the edge and shoot right. Jump over and shoot left. Now
go left as far as you can. Speed boost to the right and shinespark.
Shoulder charge right and pick up the energy tank. Now get to the right side
of the platform and run left. Shinespark and enter the hatch, Shoulder
charge to the left through the wall. Go back into the room that you just ran
Destroy the block again, kill everything and open the red door. Run towards
the door on the right and get a shinespark. Get up against the door and
shouldercharge to the left. When you hit the wall shoot down. Look on the
ground you will see some small block like things. Start running and counting
the blocks, as soon as you get a speed boost, shinespark.
Go back to the 5th block and shoulder charge up on the right half of that
block, get the power bombs and jump down. Go left to where the brown pillar
in the background is. Run right and shinespark. This can be a bit tricky.
Shoulder charge left into the slant so that you start running. But Jump
before you hit the bridge, space jump to the left and above the wall. When
above the wall, stop jumping and land on top of the floor, you'll fall through
and see the power bomb.
After getting this shoot the floor to the right and drop down. Go to the sixth
block on the ground and then come back to the left shinespark and shoulder
charge up. Go back to the right and shinespark before you hit the end. You
need to Shoulder charge through the door. When you hit the red door, go down
and through the next room. Be careful not to fall through the pit blocks.
Rather Screw attack the wall in front of you. Go in past the hatch, lay a
power bomb, and do your best to get the power bomb. This can be difficult.
Roll over and when you fall on top of the pit blocks get out of ball mode and
jump until you can grab onto the ledge, roll in and grab the power bomb. Now
screw attack the floor and go right, open the barrier and get the missile
upgrade. Now go all the way back to the restricted area.
| 21. Restricted Area(Second Visit) |
When you get in, start running left picking up a speed boost. Go past the
save room. After you open and go through the next door. Press down to
shinespark. Go to the center and shoulder charge up. If you were in the
correct spot you should go right through the power bomb. Now Adam will yell
at you for a little bit, but no worries, he ends up being on your side in the
end. Now go back up to sector 1.
| 22. Sector 1(Third Visit) |
Go ALL the to the verticle shaft with nothing but the space pirates, space jump
up and go into the right door this time. Go right past the room with the
environmental stabalizer. You should pick up a speed boost right as you go
through the door.
Shinespark and shoulder charge up as soon as you get into the next room. Go
through the hatch on the left. Go all the to the left until you fall down
through some pit blocks. When you roll under the pillar lay a mine and let it
blow up the wall. Now head left to the save room.
Save 8 Goal Time*****
1:15 - 1:30
-44(230) Missiles(4 More)
-18 Energy Tanks(2 More)
-25(58) Power Bombs(7 More)
Now inside the save room open the door and get to the left side. Start
running to the right shooting the enemies when you enter, open the door and
through the wall in the next room. shinespark in the next room, do a screw
attack to the right and kill the crab. Go to the right wall and Shoulder
charge up to yet another power bomb.
Run back to the save room, picking up a speed boost, when you get into the save
room, shinespark and open the door, go past the stairs, then shoulder charge
into the stairs and speed boost to the right. Shinespark right when you go
through the second door, space jump up to the door on the left, shoot it and
shoulder charge through.
When you get towards the end shinespark, get into the pit and shoulder charge
up. Get the energy tank and go back down and through the top right door. Head
right until you can't go right any more now go up left and up to the top of
this verticle shaft.
Go left past 3 more hatches. Jump up to the green door and go right. Screw
attack the ceiling and get the power bomb. Now jump against the right wall
and roll through into sector 2.
| 23. Sector 2(Third Visit) |
When you enter shinespark right before you hit the wall, screw attack it, grab
the missile upgrade, then shoulder charge to the right. Go in past the hatch
and go down. Go into the top right door of the large room.Go all
the way to the security room and Screw attack the top left wall. Go in here
and into the next room. DO NOT TOUCH THE GROUND EXCEPT WHERE I TELL YOU TOO!!!
Start space jumping. Go over the first pillar, and under the second and over
the third. Drop into the hole but dont hit the ground. Keep space jumping
left over to the power bomb. Now space jump right and go out of the hole and
head left and grab the energy tank. Fortunately if you fall on your way to
the energy tank you can jump up fast enough to get out and keep space jumping.
Now leave this room, and get back into the large room. Roll into a ball and go
through the small opening in the bottom right of this room.
Go into the door at the bottom. Go into the next room and lay a power bomb and
go down this shaft and into the first door on the left.
Now you need to avoid doing a screw attack and killing these guys. Or at least
the 2 on top. First jump up and grab the ceiling wait for them to both be
going left. Fire a diffusion missile down on the second one, do your best to
balljump on top of it and to the next one, and then balljump up to the power
bomb. you will fall down, lay a mine and grab the power bomb here. When you
hit the bottom, lay a mine and get out of this room.
Now go to the next door down on the left. Go in and space jump to the left to
get the missile upgrade. Go down and get into the room just below. Lay a
power bomb on entrance, grab the missile and go back to the verticle room.
When you get into the verticle shaft take the first door on the right and go
through into the door on the bottom right. After entering here lay a power
bomb and go down and right into the save room. Go all the way to the boss
room where you fought the Cyclops Leech. Now Screw attack the wall in the
upper right corner. Go through and into the next room.
Drop down and lay a power bomb. Run to the right, then right back to the left
and shinespark. This is sort of tricky. Space jump up, press up to get out
of spinning, then shoulder charge right, into the missile upgrade. after
getting that, you'll have a tough time with this next project. Run to the
right and shinespark. Jump up to the next platform and shoulder charge left.
Shinespark when you get to the end. Repeat this until you reach the power
Now go back to the save room you ran through. Go left, up and then go all the
way right until your in the Main deck.
| 24. Main Deck(Fourth Visit) |
When you get here all you have left to do is get one power bomb and beat the
game. Hurray =). Go all the way up towards that first navigation room, but
instead of going that way, head up to the top and through the green door on
the right. Get the power bomb in there.
Now head to the large room where you first got your missiles. Fight and kill
SA-X. Now go to the top left and turn on the self-destruct sequence. You have
3 minutes to make it out alive. Head to your ship and kill the Omega Metroid.
Congratulations!!! You beat the game in under 2 hours and 100 Percent =) In
fact you should have had a time of about 1:40. Great job. By the way, my
second "perfection" run was 1:24
See you next mission!
* V. Bosses *
This one is pretty simple, do not shoot his back. Use missles when he's
looking at you, if he swipes at the air, prepare to jump, because he's about
to shoot a sonic wave like thing at you. If he spits out fire, jump to the
side and grab onto the bar and wait for him to roll and hit the wall. When he
does this, jump over him and get ready to fire more missles. After about 15
missles he will turn into the Core X. Shoot this with your missles 3 times and
you will have your morph ball, but you have to make sure you only shooting it
when it's not flashing, or you'll waste missles.
Get your missles ready and shoot the eye when it appears. Until the eye
appears, run around and dodge the Core. When the eye appears he will shoot a
charge shot at you, so try and fire the missle and jump out of the way of the
shot. Takes about 4 missles to destroy this one.
Hi-Jump and Jumpball
Get your missles ready. Stand in the middle of the room, and as the leech
comes closer to you, keep moving away from it, until it jumps over you, now
stay in this spot. Wait until he jumps into the air and stops. As he's
stopped he will open up at the bottom. Quickly run underneath him and fire 2
missles at the eye. Get out of the way before he hits the ground. If he
catches you inside of him, just lay a mine and you will pop right out. Every 2
hits he will get a little bit smaller, this will happen 3 times, then as he is
at his smallest form, it takes 3 shots and he will become the Core-X. 4 Hits
and the Core-X is defeated and you have your Hi-jump and Jumpball abilities
I find that the easiest way to fight Serris is to latch onto the ceiling and
shoot missles straight down as he passes through, every so often he will go up
there and hit you, but if you continue this pattern you shouldn't be in any
danger of dieing. Grab on the celing just above the 2nd platform on the right.
If and when he jumps up to hit you up there, the best thing to do(if you have
the reflexes) is to turn and fire the missle right into his face. After 5 hits
he will turn into Core-X. 5 more hits and you will receive your Speed Boost
This is the easiest fight in the game. You shouldn't even take one point of
damage. As soon as he jumps out at you run all the way to the left. Look at
the ceiling, grab hold of the ceiling so that her arm is directly under the
line between the 2nd and 3rd block, also make sure your facing to the right.
Wait for the robot to come all the way left and crash into the wall. Fire 3-5
missles straight down, go right and jump down. Go to the right and grab the
ceiling right in the middle of the 2nd block from the right, make sure your
facing left. Don't worry the fire will not hit you. Wait for him to come over
and do the same thing but this time drop off to the left. Go back to the same
spot you were in at the begining, the fire will miss you. Repeat this process
until he is dead. Should take about 3 rounds of missle firing. 10 hits in
total. He will then walk off to the right. Try to kill him when he's on the
right side, it is suggested to just hit him 3 times every time he gets beneath
you. This way it'll take less time for him to walk to the right.
I think the quickest way to kill this guy is to charge up you charge beam and
when he comes at you jump into him and shoot at it. This way you can by-pass
the things floating around it. After about 5 hits he's dead and you probably
took about 200 dmg, considering you have about 900 health, thats nothing,
especially since you gain 500 health after grabbing the Varia Suit. Now Just
kill the Core-X, this one takes 6 hits to destroy, and now you have a varia
This guy is pretty simple. After you shoot the scientist run to the right.
When it attacks you, jump over it and go the left. When the eye appears shoot
a missile and jump over it. Go to the right wait for it to come at you, jump
over it again and shoot the eye. Repeat this until you've shot it 4 times and
retrieve your wide shot ability.
This one can be a pain. At the start stand to the side of the middle. After
the fire comes down to the ground jump to the other side of the fire to avoid
Yakuza when he comes down. Now whenever he's running around roll into a ball
and sit in the corner, but when he stops run beneath him, if he opens up his
mouth fire a barage of bullets at him until you get shot by the fire. Now try
and hide. Don't let him catch you, it does about 200 dmg to you in total.
After 2 or 3 rounds of bullets he will will lose his legs and become a bouncing
head. Get in the corner angle up and sit there firing missiles, you have
plenty of them, so just keep shooting until he becomes the Core-X. Shoot that
6 times and now you will have your space jump.
This guys pretty easy. Get up on the right platform, fire an huge quantity of
missiles. When one of the little balls gets close to you, just jump up and
fire a normal shot to the left, and start shooting missiles to the right again.
After about like 50 of them, he will break up and start shooting plasma beams
at you, stay standing on the second platform and keep firing the barage of
bullets. you can dodge the plasma beams or not, it's up to you, but if you
just stand there and shoot he'll die farely quickly. After he becomes the
Core-X, jump to the right and do the same pattern you did for the Wide Core-X.
The DREADED Nightmare. Everyone that has ever played this game HATES this
mother trucker. Hopefully we won't have too much trouble with how much health
we have. Run under him and shoot missiles at his...genitles...until he turns
them on...(sorry, I have to pause and laugh...genitles HAHAH)...anyway, Do
charge shots and destroy his gravity disrupter. After it begins to flash jump
up and grab the ladder on the left. Line up with the head and wait for his
mask to blow off. Fire missiles galore until he knocks you off. He will go
up and circle around, Jump over him, now try to float close to the ladder when
he comes back around, he SHOULD stop and start shooting at you again, this time
you should be able to kill him. He will turn into a Core-X. Shoot this guy
about 6 times to recieve the gravity suit. When all is said and done, you did
so well you should have only taken about 400 dmg.
This time he isn't so easy. As soon as you enter the room, lay a power bomb,
and grab onto the ceiling. He will get into the middle of the room and start
firing missiles. Shoot at these to destroy them. Now line yourself up with
the first boulder-like object in the ground and he should run over and smash
into the wall. Start firing down. When he begins to shoot missiles move to
the right the distance thats a little over one of his jumps. Destroy the
missiles and then after he jumps move to the left and fire missiles at him.
Repeat this until he's dead. After he becomes the Wave Core-X, do the
regualar, shoot him in the eye when it appears.
Pretty easy fight. Use your charge beam and just shoot at his body, avoid
hitting the tail though. After 15-20 hits he will scream and turn into the
Core-X. Kill it with 6 hits and retrieve your Screw attack.
EASY!!! When you enter the room go to the top left and you will hear an
explosion. Drop down. Do charge shots on her and avoid being hit yourself.
After about 20 hits she will drop down and form into a big monster thats even
easier. When she does this, get up next to it angle up and shoot charge shots.
It will jump up and over you. Turn around angle up and shoot charge shots.
She will repeat this pattern a bunch of times. After a few hits, she's down
for the count. Now it's time to kill the Core-X. Do the same as usual about
5-6 hits. I was able to beat SA-X with only taking 80 dmg. No problem at all.
Another easy fight. When he comes in he will swipe at you and take you down
to 1 health. SA-X will come in and start shooting. The Metroid will kill her.
Grab the Ice Upgrade. Now hold L and run in and shoot a fully charged shot and
two more shots. If he falls back in pain, shoot three more. After shooting
the shots, fall back and wait for him to swipe. Keep doing the same pattern
until he's dead. Now your ship will come in and save you.
Extra special thanks to Revolution reader The Red Skull!