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Metroid Prime 2: Echoes FAQ for Metroid Prime 2

Version 1.3 by

12/09/04

                    FAQ for Metroid Prime 2. Version 1.3
                           Last updated 12/02/04
           This FAQ is of course copyright (c) 2004 Josiah Herrington
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents                   [TOP]                |  [W0.1]  |
                                                |__________|

Table of Contents.........................[TOP] Use the above box to keep the
1:  Intro.................................[010] Search code for your current
2:  Legal stuff/Updates...................[020] Location in so you can jump
3:  Overview..............................[030] right back to where you were
4:  Characters............................[040] in the walkthrough without
5:  Frequently Asked Questions............[050] having to search! I always
6:  Playing the game......................[060] make sections start and end
      Controls............................[061] at save spots to make it
      Saving..............................[062] easy for you to follow the
7:  Walkthrough...........................[070] walkthrough knowing you
      Beginning..........................[W0.1] can't play strait through.
      After the first save...............[W0.2]
      The missiles are yours.............[W0.3] You can access any area in
      After U-mos contact................[W0.4] the table of contents by
      After Morph Ball...................[W0.5] Pressing CTRL+F and copy
      Dark Aether Welcomes You...........[W0.6] and pasting the code into
      You have to go back................[W0.7] the find box and it will
      Get the Luminoth weapon............[W0.8] take you right to it!
      After the dark beam................[W0.9]
      After the light beam...............[W1.0]
      After the dark suit................[W1.1]
      In the Torvus Bog..................[W1.2]
      Enter Boost Guardian...............[W1.3]
      After Seeker Missiles..............[W1.4]
      After the Gravity Boost............[W1.5]
      After the Grapple Beam.............[W1.6]
      Torvus Energy Restored.............[W1.7]
      Before the Spider Ball.............[W1.8]
      After the Spider Ball..............[W1.9]
      After the Dark Burst...............[W2.0]
      After the Power Bombs..............[W2.1]
      After the Sunburst.................[W2.2]
      After the Echo Visor...............[W2.3]
      After the Screw Attack.............[W2.4]
      After the Light Suit...............[W2.5]
      After the All Items................[W2.6]
      Before Final Boss..................[W2.7]

8:  Scan list............................[080]
9:  Item list............................[090]
10: Credits..............................[100]
11: Contact Information..................[110]
FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH.......................[111]

*******************************************************************************
                                 1:  Intro
*******************************************************************************
                                   [010]

Hello, I have decided to write a guide on how to beat metroid prime 2, just
because you are a very special person! This guide will cover the awesome game
Metroid Prime 2: Echoes!

Using this guide:
During the course of this guide I will often tell you to go to a place such as:

"Exit the save station room and enter the Hive transport area."

This refers to the actual name assigned to the room by the designers. You will
find the name of a room by highlighting it on your 3D map. So if I tell you to 
go to a specific room and you aren't sure which one it is, open your map and
look at the surrounding rooms! Also, I will often tell you to "Head northest"
or another compass direction. You can access the compass by pressing Z to bring
up your 3D map. It is in the lower right corner.
*******************************************************************************
                              2: Legal stuff/Updates
*******************************************************************************
                                   [020]

This FAQ is mine and is copyright(c) 2002 Josiah Herrington. 
This FAQ, as of now, can only be displayed at:

Gamefaqs (http://www.GAMEFAQS.com)

Game Revolution (http://www.game-revolution.com)

Gamespot(www.gamespot.com)

Sites with easy permission:

IGN(www.ign.com)

www.neoseeker.com

as well as my own website, and may be used for personal use only. 
You may not sell this FAQ or distribute it. Otherwise you may 
not under any circumstances host this FAQ unless I give permission. 
I still reserve all rights to discontinue any site's hosting of this 
FAQ.


*******************************************************************************
                                3: Overview
*******************************************8***********************************
                                   [030]

Metroid prime 2: Echoes is the long awaited sequel to metroid prime.
Metroid prime and metroid prime 2 are the ground-breaking metroid games by
a newbie in the gaming industry, Retro Studios. The very talented people
at Retro managed to make a successful transformation from 2D metroid to 3D
on a scale nobody expected. Now after what seemed like the longest time,
the sequel has been released! Metroid Prime 2 takes place on the
trans-dimensional world of Aether. Samus initially goes there to investigate
the disappearance of the federation ship that pursued a space pirate vessel
into orbit. But when she gets there her ship is damaged and she finds many
things she does not expect.


*******************************************************************************
                               4: Characters
********************************************8**********************************
                                   [040]

Samus: Your character. Samus s a bounty hunter who wields a deadly Chozo power
suit, is infused with Chozo blood, and works for the federation to maintain
peace in the galaxy and thwart the space pirates, metroids, or various other
baddies. In this game Samus will continue her adventure having received a
job from Federation command to go to the planet Aether and investigate some
missing troops.


Dark Samus: I am currently debating what I should put here...

*******************************************************************************
                                  5: FAQ
*******************************************************************************
                                   [050]

Q: Is this game better or worse than Metroid Prime?
A: In my opinion, it is much better. But that is what reviews are for. I myself
have one on GFAQs.

Q: Will you help me through *insert part of game*
A: Probably not. I say this because if it isn't in my guide, odds are I don't
know about it. Feel free to bring anything to my attention I don't have in my
guide though.

Q: Where can I find Missile/Power Bomb/Beam Ammo/Energy Expansion X?
A: I don't know. If I know where ti is you can be assured it is in the guide.
   If you don't find it here, feel free to tell it to me.

Q: I found an error in your guide, what do I do?
A: E-mail me! I will look into it!

Q: Where are the individual Energy tanks?
A: Search my guide for    etc to find the location of the energy
   tanks.

NOTE! IF you didn't find what you were looking for I VERY STRONGLY recommend 
that you look for help at the GFAQs Metroid Prime 2 board located here: 

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=35785

*******************************************************************************
                             6:  Playing the game
*******************************************************************************
                                   [060]

****************
[061] Controls
****************
The controls are very Simple...they are also in the 
manual, but nobody ever reads the manual, so it's here.

Normal Samus:
Control stick:     Move Samus forwards and backwards; Turn Samus.
A:                 Fire beam weapon. (Hold to charge)
B:                 Jump. (Press twice to space jump)
X:                 Enter Morph Ball mode.
Y:                 Fire missile.
R:                 Manual Fire mode.
L:                 Strafe (With control stick left or right)
Z:                 Bring up 3D map.
START:             Pause and bring up in game menu.

Morph Ball Mode:
Control stick:     Move Samus around.
A:                 Lay Morph Ball Bomb
B:                 Charge boost ball. (Hold to charge)
X:                 Exit morph Ball mode.
Y:                 Lay power bomb.
L:                 Center the camera behind Samus.
R:                 Activate Spider Ball
Z:                 Bring up 3D map.
Start:             Pause and bring up In game Menu.

********************
[062] Saving
********************
In order to save in Metroid Prime 2, as in all other metroid games, you must
find a save station. When you find the save station, enter it. You will be
given the choice to save or not, and your energy will be filled.
When you die you will be taken back to the last save point.
It is advisable that you used them every chance you get.



*******************************************************************************
                               7:  Walkthrough
*******************************************************************************
                                   [070]

Here you will find the walkthrough for the Single Player mode of the game.

[W0.1]

We begin our game with Samus receiving a mission to go to a planet named Aether
and look for missing federation troops. As Samus's ship enters the atmosphere
Lightning strikes it and it is severely damaged. Samus Crash lands onto the 
surface of the planet.. Your adventure begins.

First Whip out for Scan Visor and scan your Ship, the pillars that appear blue
and the box that appears red.

Next scan the center of the membrane that is blocking your path. Now use your
weapon to blow it out of the way. Do the same for the other two membranes.
Scan the door, then shoot it to make it open.
Scan the three pointed object in front of you then proceed left to scan the
large door then back and to the right into the large hole. Break out the
scan visor and scan the gate in front of you. Now scan the console to the
left of the gate. continue through and look to the right to scan a console and
open the large door blocking you. Enter the room. Scan the consoles if you
want then step into the map hologram to get the area map. Blow the large
membrane out of the way and shoot the door open. Scan the splinter drones
that are crawling around, then waste them. Scan the dead troopers if you
wish, then proceed through the next door. Scan the corpse leaning against
the wall then move to the left and kill the two splinter drones before
they can escape. Scan the corpse they were eating. Next enter morph ball
mode and roll under the gate. Quickly slay the two splinter drones. Scan the
dead troopers and consoles if you wish, then go into morph ball mode and
roll through the tunnel. Lay a bomb against the grate to blow it out of the way
and proceed. Run to the other side of the room as you emerge and after scanning
anything you wish to scan, scan the bomb slot. enter morph ball mode and roll
under the slot. Lay a morph ball bomb to pop yourself into the slot, then
another to energize the slot. Good news! The power to the console in the former
room is restored! Head back! BAD NEWS! Zombie troopers! Scan them, and then
whip out your beam weapon and slay them. these foes die in one charge shot.
Enter morph ball mode and go back through the tunnel. Crud! More zombie troops.
Slay them. If you lost any health, blow up crates to find health packs.
Scan a health container, then go under the gate in morph ball mode, and scan
that console. The door will open and more zombie troopers will come out. Slay
them all and proceed through the next door. Get past the crates to the next
door. Go through. The door will lock and Samus will find Dark Samus
opening a dark portal. Head through the dark portal. You will find Dark Samus
manipulating phazon amongst a hoard of the ing. The protective barrier gets
smaller and smaller and Samus becomes poisoned. You will automatically go back
through the light portal. Well crud, those creatures stole your gear. Now all
you have left are your beam, charge beam, and morph ball! Proceed through the
tunnel. Enter morph ball mode and go through the tunnel to be greeted at the
end by some more zombie troopers. Now blow up the crates and find the door
behind them. Enter that door and enter the save station. Save your game.

***********************
After the first save
     [W0.2]
***********************

Exit the save station room and enter the Hive transport area.
Scan the console and step into the hologram. Once you have reached the top,
go left, and scan the console to open the armor on the door locks. Blow
off the door locks. Go through the gate and stay on the elevated area while
scanning the small red console ahead of you. the winch will move the huge
crate out of your way. Run past there hugging the right and quickly get on the
elevated ground again. Scan the beetle and kill it while ignoring the
splinters that exploded onto the ground. They cannot reach you while you are on
the elevated ground. Turn and scan the splinters as they are on the ground then
pick them of from safety up here. Continue on up the ramp, and scan the console
that will be on your left when you reach the top. Now hold R to manually aim,
and aim up really high and shoot the locks. Continue on and kill the beetle
as you go through the door. Scan the corpse on the right and continue through
the hole VIA your morph ball. Continue through the door. A cutscene will
trigger. Hey look, it's that crate you moved earlier! Walk past it on the
left side of it and kill the splinter. Walk towards the large wall type thingy.
 Kill all of the splinters and scan the small console. The crate will move
again. Now turn and scan the cocoon above the door inside the cage behind you.
Shoot the cable to bring the crate down and hop across. Go through the door and
stop and scan the grate above. Continue on and scan the red object to the left.
Kill the splinters and go through the door. Continue on and kill the two
splinters. Scan the corpse on the ground and continue on. Scan the small
console to activate the distress beacon then go on. Be wary of the corpses as
they turn to possessed troopers. (AKA zombie troopers) Dispose of them and go
through the door. Slay the splinters and scan the turret on the roof. Blow is
away with a charge shot after you scan it. Enter morph ball mode and take the
tunnel at the base of the alien tree to the right. Scan the corpse next to the
console then scan the console. Roll back out and under the gate taking care not
to get smashed under it. Exit through the door and approach the ship to view a
rather unnerving cutscene. After it is over scan all the bodies and the ship.
Scan the consoles inside of the ship and when you are ready to fight break the
large weapons crate and get the missile back. Dark splinters will arrive.
Scan one and then kill them all. Don't forget to dodge.
After you kill them get the map from inside the ship if you didn't already and
use the ship as a jumping point to get to the ledge. Walk around and scan the
small blue circle on the ground and then scan the small red console to activate
the orb cannon. Enter morph ball mode and roll into the hologram. Hop from the
ledge it fired you onto down to the lower ledge and use a missile to break open
the door. As you enter look to the left of the large gate and scan the corpse.
Enter the small tunnels in morph ball mode. Who wants to go down the freaky
tunnel first? ME! When you get down unroll and scan a war wasp before killing
them all. Look up and find the console. This is easier with your scan visor
as it is bright red when in scan mode. Enter the hologram in morph ball mode.
Go through the door and kill the war wasps that attack and scan the war wasp
hive. Turn to the left and scan the wall. Shoot a missile at it to weaken it.
Next shoot a missile at the war wasp hive to the right. Go over to the orb
cannon and scan the panel to the left of it hidden in the rock wall. Enter
morph ball mode and roll into the hologram. After you are shot through the wall
turn and look up on that ledge across from you and, after killing any living
war wasps, shoot a missile at the hive. Then continue into the hole you were
shot into and enter morph ball mode and get on the morph ball track.
Go across and scan the body. Enter the door and scan the console to bring the
elevator online. Enter the hologram. Once you reach the top you will get a
message from your armor computer about a save station. FINALLY!
Get the heck in and save!


***********************
The missiles are yours
     [W0.3]
***********************
Well now that you have saved you won't have to do all that again if you die!
Go back out and through the door. Walk in and you will have to fight 6 dark
splinters. After you defeat them the alpha splinter will fall into battle.

BOSS BATTLE!!!

Alpha splinter
Difficulty rating: 2/10
Speed: Very high
HP: Low.
Reminder: Remember to scan BOTH the alpha splinter AND the dark alpha splinter.
Strategy: After you damage the splinter some it will become a dark alpha
splinter and it's HP bar will appear. This boss is extremely quick so you need
to be on your toes. The boss has a very simple attack pattern. First he will
charge up and shoot dark energy, then he will charge you with lightning quick
speed. Both can be avoided by constantly strafing. Use your charge beam and/or
rapid firing of your power beam to dispose of this boss.

After he dies he will leave behind the "unknown alien technology."
head forwards and through the door and scan the small console to activate the
elevator. Enter the hologram. Ride the elevator up and go through the door.
Scan the large object from a distance. Then go forwards for a nice cutscene.
Finally, something that doesn't want to kill you.
After the cutscene scan U-mos and the lore behind you. Exit and take the
elevator down and then scan the translator on the right. Go through the door.
Scan the lightfliers and then kill them. Go through the next door.
Scan the small console to bring the elevator on line and break the containers
if you need missiles. Take the elevator down. Go through the door and scan the
translator to continue. Continue and splinters will attack and a dark rift will
open. Try to kill as many of the splinters as you can before they become dark
and then kill the rest. Try to do so from an elevated location where they
cannot hit you. Now look around for a door that is locked by a missile barrier
close to you. 


Blow it open and take the energy tank inside! Congratulations!

You just doubled your health! You now have 199 HP! Go into the door left of
where you got the energy tank. Continue on and kill the beetle things and enter
morph ball mode. Go through the small tunnel and come out the other side.
Go through the door and scan the bridge you knocked down earlier. Go across it.
Now go all the way down the ramp. Scan the translator to open it. Scan the
corpse of J-fme. Continue through the door. Scan the spiny plants growing here
and continue out the door. Scan the Lumites and the grass. continue through for
a cutscene. Guess what door you are headed too. Step down and a worm will come
up from underground. Scan it and shoot both ends of it to kill it while
avoiding the acid it spits at you. Go forwards to the door with a missile lock
and use a missile to blow it open and open a save spot. Save!

***********************
After U-mos contact
     [W0.4]
***********************
Now continue into the save room further and enter the morph ball tunnel. Head
against the current of the sand until you get to the end. Scan the tree and
head back because you can't get the missile expansion yet. Head out of the to
the right and forwards. Go across the ledge and use a missile to knock over the
large rock. Scan the fast flying creatures and then open rapid fire on their
flight path to kill them. Continue on, past the translator, and take out the
next rock pillar with another missile and fire on the bat's paths to kill them.
Head across the bridge and to the left and when you get to the gate, turn and
hop to the large rock. From there go past the three plants and hop off the rock
and cross the bridge taking out the bats. Continue through the door. Roll up
and go through the pipe. When you come out the other end, go through the door
and be prepared for combat. As the pirates appear fire a charge shot and a
missile to finish off the one on the ground. Then stand under the pillar that
the 2nd pirate is on while firing at the third on the ledge. Once you have
killed the third, back away from the pillar and shoot the pirate with a charge
beam and finish him with another. Go forwards and hop up on the ledge. Go ahead
hopping up the platforms until you find the area with a crystalline root. Look
to the right to scan the creature, and then left to go in the door. Roll up
into the orb cannon and then through the pipe and when you fall down the other
side, scan the corps and grab the missile expansion behind it. Now head back
into the cannon and to the other side. Head back out the door. Slaw the bug
thing by shooting a missile at it then shooting it really fast, or slip past
it. Hop up the platforms to the top and scan the statue. Then look to the left
and shoot a missile at the base of the pillar. Walk across the bridge it just
made and shoot the door open with a missile. Enter and scan the shreikbats as
you come around the corner. Go through the door and into the large round
ominous arena.

BOSS BATTLE!!!
Bomb Guardian!

Difficulty: 2/10
HP: Low
Speed: Average.
Reminders: Scan it before it becomes dark.
Strategy: Be wary of it's bomb attacks. Fight it like you would a normal sand
digger but more carefully. Basically what you want to do is dodge away from him
and shoot his tail until he reads his head up and stays still. Then shoot a
charge shot at his head. A fully charged Charge shot should remove about 1/3
of his HP! Repeat this until he dies. Be careful, because if you don't shoot
his head with a charge shot, he will spew bombs EVERYWHERE. and when I say that
I mean it. You WILL be hit if he does that. Try to dodge behind him and
remember missiles will hurt his tail also.

Collect the morph ball bombs!

Roll up and go by one of the gates and lay a bomb to destroy it.
Go find the gate that is clockwise from the dark gate and counter clockwise
from the light gate. Enter it and scan the statue. Roll up into morph ball mode
and lay a bomb to hop into the slot. Loy a bomb to energize it.
Go out the door and forwards and past the machine and scan the hologram to get
a very insightful message. Go back through the door and lay more bombs to make
the room reverse again. Go through the door. Roll around the perimeter until
you get to the door on the opposite end. Go through said door. Kill the
shreikbats and go through the door to head left. Scan the translator and
go through to grab a missile expansion. YAY! Exit and hop off to the ground.
Head back to mining station access. Roll into morph ball mode and enter the
pipe. When you get to the middle, lay a bomb above the hologram. 


When it blows fall into the hologram for an energy tank! DOUBLE YAY!

Now go back down and head to the nearby save point. SAVE!

***********************
After morph Ball
     [W0.5]
***********************

Now head out of the save area and across to the translator. Scan it and bomb
the rock with a morph ball bomb. Enter to get the map.
Exit to the main area again and head back up the steps and scan the Luminoth
lore across the first rock bridge. Now continue to Mining Station Access.
From there continue to mining station A and to Portal Access A which is at
three o'clock from where you come out of mining station access. Go back in
the cannons and then roll through and fall down the other side. Go out the door
to portal terminal and be prepared to fight. Kill some pirates and watch the
others become possessed. Scan the possessed pirates and kill them. They are 
MUCH tougher than normal pirates though, so beware. Use missiles and charge
shots to take them out. Break the crates in the upper right corner for health,
and scan the lore in the upper left. Now get on the raised platform and bomb
jump to the bomb switch. Lay a bomb to activate the ball lift. Ride it up and
bomb the switch at the end to release some war wasps and edit the location of
the mechanism. Continue rolling and come out the other end and shoot the war
wasps. Hop across the platform that lowered and across to the ledge. Roll up
into morph ball mode and ride the ball-o-vator. Roll across and fall down and
bomb the switch. Continue on and shoot the war wasps. Hop across the raised
platform and into the hole. Bomb jump your way up and then bomb jump up again.
Be wary of the creatures. Bomb the switch. Make your way to the end of the room
and scan the small red orb thing to activate the dark portal.
Welcome to dark Aether.
Hop down to the next safe zone. Next shoot the sparkling energy in front of you
to activate a temporary safe zone. Go there and over to the safe zone on the
left. Activate the bomb slot to open the door here and the corresponding door
in light Aether. Scan the light Crystal and the weird black plant looking
things. Now head through the door. Quickly go and shoot the light to make a
safe zone. Hop down to the normal safe zone and scan the ing drones. Shoot them
all. Move to the right side of the force field and shoot the temporary safe
zone ahead. Run to there. Missile the door open and pass through. Open the door
and dash through to the safe zone. Kill the ing drone. Go to the left of the
safe zone and shoot the light to activate the temporary safe zone. Dash to it,
kill the drone, shoot and dash to the next safe zone. Hop down to the next safe
zone and save at the save point.

***********************
Dark Aether welcomes you
       [W0.6]
***********************
Shoot and dash through the door you are facing after saving and shoot the light
for a temporary safe zone. Scan the temporary safe zone light.
Dash to the permanent safe zone and ing warriors will spawn! Scan them and take
them down! Be sure to stay in the safe zone.  Use charge shots to kill it and
hide behind the light post whenever it shoots energy at you. When it dies, be
happy. Dash to the next safe zone and scan that awesome little creature, the
lightbringer. It makes safe zones! Awesome! Follow it staying in the field to
the next safe zone. Turn right and shoot the temporary safe zone and hop to it.
Look left and see the lightbringer. Follow it to the temporary safe zone.
activate said temporary safe zone. Go through the door. Enter the safe zone.
Enter morph ball mode and roll through the tunnel. Pause in the safe zone to
heal and continue through the next tunnel to the next safe zone. Shoot the door
then dash through and shoot the temporary safe zone to activate it. Heal and
dash to the safe zone.

BOSS BATTLE!!!
Jump Guardian
Difficulty: 5/10
Speed: Fast
HP: Med/High
Reminder: The light pole is your very best friend.
Strategy: It's attack pattern is pretty simple. It will fire beams of energy
at you and will jump and slam down making a very damaging shockwave. Basically
you need to leap the shockwave and hide behind the pole when it is shooting
energy at you. while you are hiding, charge up your charge shot and pop out and
shoot it at him. The lower his health is the more he will jump around making it
harder to damage him. Continue shooting him till he dies.

Collect the space Jump Boots!

Jump to the safe zone on the ledge and enter the normal door. enter the door
and dash as fast as possible through ignoring the light bug thingy. Dash
through the next door and activate the temporary safe zone for some respite.
Stay there and heal repeatedly activating the temporary safe zone when it
starts to turn off. Make your way across to the portal place and stand in the
safe zone under it. Scan the red orb thingy to make the portal active. Enter
the portal to transport back to light Aether. Be prepared for Space Pirates.
A charge shot and missile for each will finish them all. Head across the room
to the door that was closed before and enter the door and lay a bomb in the
slot to open a missile expansion. continue on to reach a save station. Save!

***********************
You have to go back...
       [W0.7]
***********************
Head out the door to the mining Plaza, then through mining station access over
to mining station A. Once you get there, hop up the crates and the pillars and
watch out for the lumites. Once you are at the top, hop up the statue of that
hero you scanned earlier. Now turn to what is your left when facing the gate
and hop into the alcove. Go inside and scan the Lore. Now turn to the left and
scan the small console. A gate will open and you should hop back down onto the
statue and then up onto the new ledge and into the door. Charge up a charge
shot and sneak up and fire it at one of the containers and a massive explosion
will engulf the space pirates next to it. Shoot a missile at the door to open
it. Head through to Central Mining Station. Be prepared to fight with pirates
here. Hit each of the pirates that are in front of you with a missile and a
charge shot to slay them and then shoot a couple charge shots at the one on the
ledge to the right. Continue on and two more pirates will drop down. Shoot the
one on the left with a charge shot and a missile, then the one on the right.
Now two troopers will get into giganterific turrets and start shooting large
plasma shots at you. Hide behind one of the windmills and charge up a charge
shot and after both plasma blasts hit the windmill, pop out and shoot one of
the turrets with it and hide again. Repeat this until both turrets fall. The
fate will open up and you can continue on. There is an abundance of crates to
break here with some health and missiles. Continue on to command center access.
Bomb one of the broken grates on the floor with a morph ball bomb and roll
inside. Roll through the tunnel and into the next area, Command Center. When
you get in you will have to navigate a small tunnel under the grate. Watch the
pirates go into the portal and then go past the electricity and roll to the
right down the tunnel and past the one electric barrier to get the missile
expansion! Now go back and this time go forwards and loop back down and avoid
the electricity till you get to the end. A cutscene will play and you will have
to fight some pirates. Scan everything around here for multiple Lores and other
scan percentage boosting material. Once you have scanned everything, activate
and take the small elevator to the top level. Hop across the gap and have a
charge shot ready. A pirate will materialize in front of you, blast him and
then duck behind a pillar while charging up another. Hop out and let him have
it. Continue through the now unlocked door killing the pirate to the right on
the way out. Continue on to see dark Samus come blasting through the roof.
Scan the red console past the gate and then go right. Enter the door and scan
the red console to activate the blast doors. Continue through the door to
Bio-storage access and have a charge shot ready for one of the two turrets that
will greet you. Whip out your scan visor and scan the other one while ducking
behind the wall to hide while still scanning. Once you have the scan, blow
it up. Enter Morph Ball mode and roll through evading the lasers and blow your
way through the next door to Bio-storage Station, ready to fight pirates.
Kill the pirate and scan the metroids and the small console to activate the
elevator. Kill the two pirates that materialize and scan the metroids and the
console behind them for a lore and data entry. Head to the right and down the
corridor. Head through the door to security station A with a charge shot ready
to nuke the turret that will so promptly greet you. Continue and bomb your way
into the morph ball bomb slot and lay a bomb to open the gate. Continue on to
Bio-energy Production. Continue to be assaulted by some aero troopers. Scan one
and then take them out with missiles and your beam. Then scan everything you
want ending with the red console to raise the platforms. Now move to the
opposite side of the room to activate the platforms into a usable order. First,
Facing the platforms, scan the small red console on the left side of the left
area once. Now move to the right one area and scan the left small red console
twice. Now move over to the rightmost area and scan the left console thrice.


Now go and hop up the stairs you created and grab the energy tank. Now go back
down and to the area that is rightmost when facing the platforms and scan the
right console twice. Now go to the leftmost area and scan the leftmost console
twice and go back up the new stairs and into the door to Ventilation Area B.
Continue through by morph ball bomb jumping into the tube and traversing the
morph ball maze while avoiding the lasers. Blow the door open with a missile
and save at the save point in the next room.

***********************
Get the Luminoth weapon
       [W0.8]
***********************

Head from the save point to the door on the left to sand processing.
Have a charge shot ready for one of the two upcoming turrets and then paste the
other one. Go to where the turrets were and shoot the cracked wall to the left
with a missile. Go through the door and hop down:

BOSS BATTLE!!!
Dark Samus:
Difficulty: 6/10
Speed: Fast
HP: High
Reminder: Scan!
Strategy:
Phase one: Basically shoot her and she will shoot at you.
Avoid her shots and makes yours hit. You will have a VERY hard dime hitting her
with a charge shot so you will wanna stick with rapid fire. Charge shots are
good to use when she is using a move or standing still because she won't dodge
it. Eventually she will turn to dark Samus Phase two.

Phase two: Phase two dark Samus has a couple new attacks. One is a large
missile attack which you can avoid by dodging quickly when she leaps up and
starts charging her arm cannon, and the other is a tackle attack of death.
This tackle attack is very powerful. She will leap up and do a backflip matrix
style while glowing blue when she is about to do this. When she does that put
as much distance as possible between yourself and her and then dodge when she
does it. I would recommend rapid fire here because it is hard to know when she
is vulnerable, but a charge shot is good when she is doing her phase one moves.
Don't bother with missiles, she just deflects them.

Once you are done you get your reward...an elevator. Scan the phazon on the
perimeter of the room and ride the elevator. Enter the door right by you for
the dark beam!

Collect the dark beam.

Scan the console in the room and use your new dark beam to open the dark door.
Exit and go right. Open the gate by shooting the crystal with the dark beam.
Continue through security station B opening the gates with the dark beam.
Once you get to the command center after the second gate, be prepared to face
bomb launching pirates. Scan one and kill them. Head to bio-storage Access.
Metroids! Use your new dark beam! Shoot a charged dark beam at the metroid as
it is about to charge you to freeze it then blast it with a missile. Repeat
this process to slay the other. Head up the elevator and to the room with the
dark door to grab a missile expansion. Now head out and across the platforms
headed for security station A. Dash past the metroid in morph ball mode and
through the door. Nuke the turret. Trigger the gate VIA the morph ball slot as
you did before. Go to the door but do NOT go through. instead open it and start
shooting at the metroids. They will get angry and come to attack you but due to
the fact that in metroid prime 2 enemies cannot leave the room they are in,
they will explode and die once they try to go through the open door you are
standing inches behind. Pretty nifty huh! Do this for all four metroids.
Lower the platforms with the console on the right from where you entered and
they will already be in position. Hop up and head to Ventilation area B, then
to the save spot. Save.

***********************
After the dark beam
       [W0.9]
***********************
From the save spot, head west through sand processing to the main reactor room
and then south through the nearby dark door through security station B to the
command center. Kill the grenade troopers again, and shoot the dark portal with
your dark beam to activate it.
Welcome back to dark Aether.
Scan the little floaty things hovering around in the air. Then shoot them,
there are infinite of them so don't bother once there is only one left. Look
right and shoot the temporary safe zone and then look left and you will see a
warrior ing approaching. Look over and you will see a permanent safe zone that
is covered in dark goo. Shoot a charge shot at it to free it into a permanent
safe zone and run there to fight the ing. He didn't come out of his goo puddle
mode for me and hopefully won't for you. Shoot his goo puddle and try to kill
him. Shoot the weird cracked thing next to you with a missile so it breaks.
(Use the scan visor to find it, it is on the pillar right next to you. Scan the
crystal and then shoot it with your dark beam. Hop on the platform and then up
to that cool looking item! You got the dark temple key! YAY! Stand in the temp
safe zone and keep it active till you are fully healed and go through the door
that is north according to your map (check the compass on in the bottom right
corner.) Be sure to stand in the safe zone before the door till your health
refills. In this room (oasis access) you will fight an ing. Dispose of him the
normal way. Continue on to Dark Oasis and slay the ing drones. Continue on to
near the portal and camp in that safe zone till you are healed fully.
Head into the next room (Hall of stairs) and head to the second safe zone.
Turn and aim upwards and shoot the crystal with the dark beam. Hop up onto the
platform, turn and hop up onto the second floor. Head through the door.

SAVE!

Go into the door that is south according to your map which is the bitter well.
Beware of phazon in here. Go through the morph ball tunnel and through the maze
to the end. You can just sit and heal if you accidentally fall in the phazon.
Go into the next room, Phazon Site, and take the elevator down. Jump on the
lowest platform and from there make your way up the other two platforms and
onto the ledge with the permanent safe zone. Scan the console and hop down the
moving platforms to the small console on the large ledge across from the lowest
platform. The scan visor will help you find it. Now directly across from that
hidden behind some boxes that you will have to blow up! Go through the door and
heal in the safe zone. Continue to fight some lumites. Shoot them and scan the
large ingclaws. Shoot the dark covered safe zone to open it. Hop across to the
new safe zone and then past the Ingclaws and to the other side. Get into the
permanent safe zone and sit there to regain the health you lost from the
Ingclaws. Shoot a missile and go through the door. Scan the swarm of nightbarbs
until you get the scan then open up on their flight path with your power beam
till they are all dead. Hop across the phazon and to the north end of the room.
Stand in the safe zone and look at the top of the pillar and shoot the crystal
with the dark beam. Hop across to the temporary safe zone after activating it
and shoot the dark crystal at the top of the second platform. Go back a little
ways and hop onto the first platform, and from there onto the second platform
and to the ledge. Go through the door to collect the light beam!

Collect the light beam!

Shoot the door with the light beam to open it and pass through. Scan the
crystal of one of the lowered columns. Go through the door to the membrane and
scan it before shooting the eye with the light beam. Shoot the farm membranes 
eye with the light beam and dash to the safe zone and proceed through the door.
Go through the light door to the west and shoot the tentacles with your power
beam before they get at you. Dash past them to the temporary safe zone and turn
and scan them. Now continue forwards shooting the tentacles out of the way.
Head to the middle to be greeted by the six ing warriors. Perhaps it is time
to give our new light beam a spin? Gah ambush! Blast them with your light beam
and remember you can charge your light beam to fire it even when you are out of
ammo for it. Don't be afraid to switch you your power beam and let them have it
either. Collect the dark Agon temple key. Head through Double Path to Doomed
Entry. From there take the dark door to the north into Oasis Access and through
to Dark Oasis. Here, open the light door and get your ammo filled. Next go back
out and open the light portal, scan it, and head back to light Aether. Upon
arriving go through the blue door immediately to your left, through sand
processing and save at the save station.

***********************
After the light beam
       [W1.0]
***********************

Head from the save spot to Command Center by way of Sand Processing and from
there, head to mining station A. In central mining station, get in a turret and
blow everything up. There are three bomb things that will explode when you hit
them with the turret and pirates will shoot at you. Take them out, and after
you have blown up all three bombs, get out. Scan the little vehicle thing that
is called the shrike and then stand on it and hop up to the corner of ledge
that is near you. Follow the ledge into where you killed the pirates and scan
the console for a lore entry. Now turn left and you should find a force field.
Go to the left of the force field and roll up into morph ball mode to bypass it
and get the beam ammo expansion. Scan the Luminoth corpse for a lore entry.
Head out then head to Mining Station A by way of Central Station Access. Now
head south through Portal Access A to Transport Center and from there to the
save station. Save.

Now head back to the Portal Terminal by way of Transport Center and activate
the portal and head into dark Aether. Head through Portal Access as quickly as
possible and get to Judgment Pit. There should be a door right above you that
will open with the dark beam. Inside is a save point. Use it. Now head to Dark
Agon Temple by way of Dark Agon Temple Access. Be prepared for a boss. Turn
left and shoot the temporary safe zone and run to it. Continue to the next
temporary safe zone and of course activate it. Go in the door, grab the final
key, go out, and back to where you came in.

BOSS BATTLE!!!
Amorbis!
Difficulty: 7/10
Speed: Slow
HP: High
Reminder: Scan!
Strategy: Ok, as soon as the battle starts, scan Amorbis. After you have done
that he will probably have dug himself underground. Charge up a blast and wait
till he comes out and shoot it out him while dodging him. He is humungous and
easy to see on your scanners so look for him there. Don't be afraid to step out
of the safe zone to avoid his lunges. After you damage him enough he will go to
PHASE TWO:
Now he will attach himself to the dark ball and gain dark armor. Now you will
have to blow up its helmet with whatever you want. Lob everything you have at
it's head. After it's helmet is gone it will move to
PHASE THREE: It will do a huge vacuum move that will suck you up. Enter morph
ball mode and lay a bomb. His head A'splode!
You beat him!
YEAH RIGHT!
PHASE FOUR:
Think back to phase one except now there are two of the worms hopping around.
This could get tricky. Blow them up the same way you did the one, only be more
careful.
PHASE FIVE: Like phase two only with two worms. The phases of the two worms are
individual. If you blow up the helmet of one he immediately does the suck move.
PHASE SIX: Three worms in phase one mode now! Avoid their hopping and slay them
the same way you did the rest!
PHASE SEVEN: All three worms in phase two/three mode now. Charged light beam
blasts should take out their helmet in one shot, so do that then bomb their
guts.
You got the dark suit! YAY! Now you will get damaged less by Dark Aether's
Atmosphere.

Collect the dark suit!

Now go to the platform that was just raised shooting the temporary safe zone in
the process. Remember, the dark suit makes the atmosphere hurt you less, it
doesn't give immunity. And besides, why throw away health. Go in the door and
lay a bomb in the bomb slot to proceed. Walk up to the large object and a cool
cutscene will play. Time to head back to light Aether. Head back to Judgment
Pit and head to the save point behind the dark door. Save!

Head back to light Aether by way of Judgment Pit, Portal Access, Portal Site.
Fight the dark troopers and proceed through the portal. Now travel in this
order; Portal access A, Mining Station A, Temple Access, Agon Temples,
Controller Access, Agon Energy Controller. Watch the cool cutscenes.

Now head through the dark door to the west and roll up and enter the hole. Roll
left across the block as it will disappear, and bomb jump onto the square rock.
(Kill the roly-poly creature with bombs if he makes it hard) and bomb jump to
above the square rock. Roll left over the vanishing block to a stack of blocks.
Hold left as they are vanishing to get onto the ledge to the left. Hold left so
you roll over the vanishing block, and onto the others and onto the ledge past
that. Bomb jump up the two ledges and get on the stack of blocks holding down
left to get into the hidden ledge to the left. Don't go on the disappearing
block to the left, but instead bomb jump up to the next ledge up and left. Now


Bomb jump up once more and roll left onto the block holding left to roll into
the energy tank.

Head right as far as you can and out the hole. Head out the
dark door and around the perimeter of the room to the light door. Go through
and get into the orb cannon. Enter the door and roll to the second roly-poly
and kill it with morph ball bombs. Hop on top of the block it was on and double
bomb jump to the level above it, then do another double bomb jump and a single
bomb jump and collect a missile expansion.

Now head through areas like this: Main Reactor (scan the Luminoth corpse), Sand
Processing (Beware the turrets), Save station C. Save.

***********************
After the dark suit
       [W1.1]
***********************

Head through these areas:
Main Reactor, Security Station B, Command Center, Command Center Access,
Central Mining Station, Central Station Access, Mining Station A, Mining
Station Access, Mining Plaza, Plaza Access, Transport to Temple Grounds.


When you get to Temple Grounds First shoot the green bubble thing on the little
membrane and collect the missile expansion behind it. Then head from Agon
Transport Access, to Temple Assembly site by way of Agon Transport Access,
Industrial Site, Collapsed Tunnel. When you get to temple assembly site, shoot
the dark crystal with the light beam. There will be a portal behind it that you
will use later. Head to the west side of the area and enter the door. Enter the
Hologram to ride the elevator to the great temple. Head to the temple sanctuary
By way of  Transport B access. Head to the south door and take the elevator up.
Enter for a cool cutscene.
Head back out and down the elevator. Head out the west door by scanning the
orange translator. Shoot the dark crystal with the light beam and scan and kill
the Harmony Class drones. Go into the next room and scan the console to
activate the elevator. Go out and slay all the war wasps. Look forwards, up,
and to the left to see a Luminoth lore to scan. Head through the halfpipe being
wary of the swarm of bats that will fly out of the forward direction. Go
through the door to Hall of Eyes. Ware the War Wasps. Hop up and shoot the dark
portal with the dark beam to activate it and pass through.

Welcome back to dark Aether, we hope you enjoy your stay.
Head through the door to the northwest and continue on to the very end, and hop
up on the ledge. Turn and hop up onto the safe zone and heal. Now hop back down
to the ledge with the large ingworms blocking the way and take the morph ball-o
-vator on the right. Bomb the first bomb slot. Now go down the ball-o-vator.
Take the one on the left and bomb the farthest slot. Head to the right and bomb
the next bomb slot, and then further right and bomb the next one. The transport
will become active. Now park it in the ball-o-vator safe zone until you are
healed and then take the transport. Now get ready to rapid fire at the purple
enemies, or you could be torn to shreds. They are weak and not actively
aggressive but you fly right through them. Shoot the light portal with the
light beam and head on through. Proceed on shooting dark crystals with your
light beam to move platforms and kill the space pirates you encounter. Continue
on to Torvus Transport Access and kill the War Wasps that greet you, then turn
to the right and shoot the hive with a missile, and shoot the two hives in
front of you with missiles. Continue on to Transport to Torvus Bog and scan the
small console to activate the elevator. Ride it.

Welcome to Torvus Bog.

Head around behind the elevator and scan the Bearerpods. Continue out to Temple
Transport Access. Beware the shreikbats, and lookup as soon as you come out and
scan the pod. Continue on and as soon as you get out of the door scan the
Luminoth Corpse. Once you sake a couple steps out a cutscene will occur. Go
forward and shredders will pop out of the ground. these airborne plants are
small and fly towards you and explode. scan them and shoot them into each other
to kill them. Head forwards underwater and scan the hydlings. Now exit the
water and find the door with the missile blast shield and use a missile to get
in the door. There is a save station here. SAVE!

***********************
In the Torvus Bog
       [W1.2]
***********************
From the save point head out to the Torvus Lagoon. Head back underwater and
find the dark door. Pass through it. Shoot the herdlings and continue till
you have to enter morph ball mode to continue, then do so. Continue on and out
of the water. Head through the door to Great Bridge. Go forwards and you will
be attacked by shreakers. They are very hard to scan as they repeatedly cloak.
Once you get a scan shoot them with power beam rapid fire. Head through the
door on the east other than the one you entered from to enter Portal Chamber.
Enter the morph ball tube. Go through and ignore the missile expansion, you
can't get it right now. Continue on to Torvus Lagoon. Scan the console and the
gates and bridge will fall into place. go across the bridge ignoring the
shreakers and enter the light door. Shoot a missile at the shredders to blow
them up and continue on. Once you reach Forgotten Bridge you will have to fight
some Grenchlers. There are very hardy and tough baddies. Scan them and then
kill them by dodging around behind them and using missiles or charge shots on
it's shell. Once it's shell is gone you can shoot it's soft back flesh and kill
it. Once they are both dead, scan the little horn looking plants around the
perimeter of where you just fought them. Now hop up onto the bridge and shoot
the dark portal with your dark beam to activate it. Enter it.

Welcome to Dark Aether.

Scan the Dark Sentinel Crystal that is right and up. Head across the bridge and
use a bomb on the bomb slot. Note the bridge in light Aether turned as well.
Hop back over to the light portal using the plants under it and go back through
to light Aether. Whip out your scan visor and walk forwards, a dark Pirate
Commando will appear. Scan it ASAP then fight it. It will phase in and out of
timespace so it can prove a challenging foe. Keep shooting it and hopping to
avoid it's shots. I think it might be able to make multiple copies of itself.
Once it is dead, hop to the left and up the platforms and cross the bridge for
a free missile expansion! Can you beat that! Go through the door. Scan the
plant that it forwards and to the left.  Now hop back up and enter morph ball
mode. Head down the morph ball track avoiding the plant. If it causes you too
much trouble one dark beam shot and a missile will waste it. Continue through
the room and out the light door. Scan the small console next to you and an orb
cannon will activate. Get in it and you will be fired up to the bridge. Enter
the dark door. Use your scan visor to find a small circle of broken floor in
the middle of this room and morph ball bomb it to fall down onto an energy
tank! Head right back to Great Bridge and back through the dark door. This time
continue on through the dark door to Torvus Temple. Be prepared to fight a gang
of space pirates. You will initially have to fight two Space Pirates and two
jetpack space pirates. After you beat them, four more space pirates will drop
in for a visit. Annihilate them the usual way. Grab the Super Missile! This is
a VERY powerful missile system that takes five missiles to fire. It can also
open doors with Super Missile Blast doors on them.

Collect the Super Missile!

Take the elevator up and blow the door open with a super missile to continue.
Use a morph ball bomb to access Torvus Energy Controller. Scan the Hologram for
a cool cutscene. The Luminoth will upgrade your Translator Module so you can
access devices and doors coded with emerald holograms.

The time for talk is over. Good hunting, and may the light of Aether guide your
aim!

Head back out to Torvus Temples and scan the hologram. Take the elevator. Scan
the translator and go through the _blue_ door. There will be a Grenchlers here.
Get kind of close and wait for it to charge and space jump over it. Enter morph
ball mode and continue down under the rock. Kill the two plants. Go further and
scan the Luminoth Lore. Go through the light door and prepare to fight.
Make sure you scan the Pirate commandos while putting as much distance between
them and you as possible. The pirates have a devastating energy sword that will
rip you apart if you stay close. Once you have the scan, charge up a charge
shot for a super missile and when it's shields are down let them have it.
You will want to use super missiles on the pirates to dish out as much damage
as possible while their shields are down.

HINT: If you can lure one or both of the commandos near the phazon crates in
the middle and then shoot a charge shot at the crate it will violently explode
and obliterate the pirate or pirates caught in the blast.

Go through the door and scan the console to activate a portal to dark Aether.
Go through the portal.

Welcome to dark Aether.

Head through the door to enter Polluted Mire. Shoot the temporary safe zone and
hop to it. Beware of the Hunter Ing. Scan them and then use your light beam on
them. If your temporary safe zone fails, don't immediately rejuice it. Wait and
see if a Hunter ing will enter it and then shoot the temporary safe zone with
the light beam. A supercharged safe zone is instant death to all Ing you have
encountered so far. Head through the dark door to the east after scanning the
Ing sphere. If you make a mistake while climbing the mushrooms and fall into
the water, get out immediately. The water is at least twice as damaging as the
atmosphere when you don't have the dark suit. Once you pass through the dark
door, continue on to find a save point to the left. SAVE! I mean it! If you do
not save you will wish you had it.

***********************
Enter Boost Guardian
       [W1.3]
***********************
Continue down the towards Dark Forgotten Bridge and then to Dark Arena Tunnel.
Kill the drones and go through the morph ball tunnel. Go through the light door
and stand in the safe zone. What was that?! Heal in the safe zone, kill the
puffers, and continue. When you are ready to fight the boss, roll up and
continue down the morph ball tube.

BOSS BATTLE!!!
Boost Guardian!
Difficulty: 7/10
Speed: Very fast.
HP: Med
Reminder: Scan!
Strategy: Ok this boss has a couple forms.
Form one:   Normal self.
Form two:   Black ball mode.
Form Three: Puddle mode.

First off, you can only damage this boss when he is in form one, so you want to
keep him that way, and be ready to dish out some serious pain when he is. When
he is in form one use super missiles to blast him. When he goes into form 2 he
will ricochet all around doing insane amounts of damage. When he is in form
two I recommend that you not be in morph ball mode because while that may make
you smaller, you cannot jump which is your primary method of evading form 2's
attacks. When he is in form three, enter morph ball mode and lay bombs
while running from him to induce him into changing back to form 1. He may go
back to form 2 if you don't damage him enough in time, do just evade and bomb
him when he goes back to form three. You will know when he goes back to form
one if a small cutscene shows him get out of goo puddle mode and you will be
out of morph ball mode. Let him have it. Wash, Rinse, Repeat.
Kill the mini Ing that spawn if you need quick health and missiles.

Collect the Boost Ball!

Now roll back through the tube to the safe zone and sit there soaking up the
health that you lost in the boss battle. One you are healed ramp up the east
side of the room using your new boost ball and collect the Dark Torvus key!
Head back to the Dark Arena Tunnel using your newfound skill and use it to get
over the vanishing blocks. Head back to Gloom Vista, saving on the way there.
That is, unless you don't want to save after that hard boss.
Scan the terminal and head through the portal to light Aether.

Head past Torvus grove to the Underground Tunnel and near the non light door
under the railing there is a missile expansion. Get it.

Now head to Torvus grove. Near the door there will be a half pipe. Awesome! A
place to try it out again already! Ramp up it and hop across the ledges to the
dark door. Pass through grove access and scan the creatures to the left in the
pond. Go up to the top and ignore the creature. go through the dark door into
Forgotten Bridge. Scan the Morph Ball spinner. Kill the light flier and go on
after activating the spinner. Head through areas in this order:
Ruined Alcove, Torvus Lagoon, Save Station A. Save. Beware of many Grenchlers
on the way. Exit
 Head to Transport to Temple Grounds. Ride the Elevator.

Go to Meeting Grounds by way of Torvus Transport Access, Path of Eyes, Hall of
Eyes. When you enter Meeting grounds you will come out to a half pipe. Shoot
the war wasp hive on the other side with a missile. Now ramp up the half pipe
and enter the tube. Now charge a boost and make your way down the tube until
you get to an area with vanishing blocks. Boost across that and enter the tube.
Morph ball jump your way to the next tube here and continue down the rail.

When you get to Hall of Honored Dead you will have to use the four spinners on
the ground to line up tiles. I spun the yellow one till it turned yellow, then
the purple one, then the red one. You're reward is the Luminoth seeker missiles!

Collect the Seeker missiles!

Test them out on the door that is purple and head through Service Access to
Landing Site. Save on top of your ship. Not only will your energy be restored
and your game saved, but all your ammo will be replenished!


***********************
After Seeker Missiles
       [W1.4]
***********************
Head back to Torvus! Take the following route: Service Access, Meeting Grounds,
Hall of Eyes, Path of Eyes, Torvus Transport Access, Transport to Torvus Bog.
Take the elevator down. Now take the following route: Temple Transpor Access,
Torvus Lagoon(Save), Portal Chamber, Great Bridge, Temple Access, Torvus Temple
and head down on the elevator. On the bottom part of Torvus Temple Take the
Super Missile door and head to Underground Transport. Take the elevator down.
Head through the door to Hydrodynamo Station. Use the platforms to hop up to
the red door. Blow it open with a missile and save. Now hop back down and look
into the water. Use your scan visor to get a scan of the Blogg. Hop into the
water and head to the north side. Scan the console from the other side to
deactivate a lock. Now hop to the center and enter the morph ball hologram. If
a Blogg attacks you, wait until it charges you then super missile it's mouth.
Hop down onto the purple door's ledge and collect the missile expansion. Use
the seeker missiles to lock on and open the purple door. Be sure to step back
as you don't want to waste missiles. Head through Training Access. A light will
go down the tunnel. Follow it and go through the door to Training Chamber.
DANGIT! I thought I shot out her mirror! Oh well, bosses never die. After
laughing in your face, dark samus will leave and you have to hop in the water
and kill the bloggs. To kill them you will have to shoot a charge shot at them
to make them get mad, and then have a charge shot ready, and when they charge
you time a super missile so it hits them when they are inches from you. If you
shoot it erlier or later they will take no damage. Once they are dead use the
spinner. You can use it to line up the red or blue lines. Line up the red lines
and follow the red lines until you find a hole. If you come to a gate you went
the wrong way. Head into the hole at the end of the red lines and go through
the tunnel to the other side of the gate. Scan the Luminoth Lore. Head through
the dark door to Transit Tunnel East. Head through the tunnel and enter
Catacombs. Scan the lore ahead and to the left, then make your way to the dark
door and go through it. Head through Catacombs access and back to Hydrodynamo
Station. Scan the console and the bloglings and head back to the middle to be
launched up to the top VIA that morph ball launcher. Save! Head back and
through the north door back to Training Chamber. Slay all the littler creatures
in Traning Access for missile to replenish yours. One in Training Chamber you
will want to spin the spinner to allign the blue lines. Do so. If the
Blogglings give you trouble, exterminate them. One you line up the blue lines
find the hole, drop in, and roll under the lines to the light door. Go through
to Transit Tunnel West. Enter the morph Ball Hologram. Go through until you get
to Gathering Hall. Hop underwater and use the dark beam to take care of the
Blogg. Use the dark beam on the underside of the spiky things to flip them over
and head back up to hop across them. Lay a bomb in the bomb slot to open a gate
underwater. Head underwater and through the portal. You will come out in Crypt
so be on your guard. Dark Pirate Commands will attack you. Stay in the safe
zone to keep healing and shoot charge shots at them whenever they appear. After
enough abuse you will see them fly backwards when hit. This means that they are
dead. Now hop on the platform to the right and up and then up again to use the
boost ball slot. Spin it until you see the cutscene then head back through the
light portal.
Now that you are back in light Aether, kill the Blogg and use the dark beam to
flip over the spiny things if needed. Head out of the water and hop across the
spiny things to the orb cannon and get into it. Head through the light door.
Head through Gathering Access to Hydrodynamo Station. Scan the console as you
come out the door. Head to the very bottom of Hydro Dynamo Station and head
through the door to Hydrodynamo shaft. Go down and at the bottom the hydlings
will be there in droves. They are non agressive, but when killed drop health
and ammo so slay them until you are full. Head through the door to the Main
Hydrochamber. Drop down and head to Hydrochamber Storage. Grab the gravity
boost and head out for a tough boss battle.

Collect the Garvity Boost!

BOSS BATTLE!!!
Alpha Blogg!
Difficulty: 6/10
Speed: Med.
HP: High
Reminder: Scan it ASAP!
Strategy: Imagine fighting a Blogg. Now immagine the Blogg is 10x bigger, 10x
meaner, and tough as heck, can shoot sonic waves, and is a pain. That is the
alpha blogg. Sound tough? To be honest, it isn't as tough as it sounds.
To fight it I reccomend the following strategy. First off, keep your distance
from it. It is easy to strafe out of the way of it's sonic stun blast that way.
This is just like the Blogg in that it is only vulnerable while charging you
when it's mouth opens. Beating it is simple enough. Wait until it is far away
from you and shoot a missile at it to provoke it into charging you. After
shooting the missile hold down Y to charge your missiles until it is charged
all of the way. You will be doing this while it is charging and you must dodge
out of the way. Now back up and after it rams the wall it will turn and after a
second charge you again. Fire the missiles into it's mouth right before it gets
to you and dodge at the same time and it should take a lot of damage. Repeat to
slay this fell beast.

After it is dead you can either do like I did, wander around for 5 minutes
looking for a way to escape, of you can remember that you can press B again
after your double jump for some jet pack action! Use it to head back up to the
door you came in from and head back to Hydrodynamo Shaft. Head back up the
stairs and then fire rapidly on where the hydlings are swimming to kill them
all. Then use your charge shot to suck in all 30+ of the health and missiles
at once. Once in Hydrodynamo station, make your way to the sop and SAVE!

***********************
After the Gravity Boost
       [W1.5]
***********************
From the save station head to Hydrodynamo Station and all the way to the bottom
back to Hydrodynamo Shaft. Find the dark portal and take it to dark Aether.
Grab the key and head back to light Aether. Head back to Hydrodynamo Station
and take the dark door. Head through Catacombs Access to Catacombs. Head north
to Transit Tunnel East. Beware of the Grenchlers. When you are in Transit
Tunnel East roll all the way to the left while still in the morph ball tunnels
and bomb jump up to the bomb slot. Bomb it and then roll to the third tube to
the right quickly and bomb jump to another bomb slot. You can do this by bomb
jumping and laying another bomb just before the peak of your jump.


Once you reach the top, bomb this slot, roll to the second tube to your left
and bomb jump your way to the energy tank.

Now head back to Catacombs and head
underwater to find a morphball slot. Bomb it and then head to the dark portal
that just appeared. As you come out scan the dark grenchler and then head out
to the north. I wouldn't bother fighting them as they are really tough. Go
through the door into undertransit two. Head through and go through the dark
door to Sacrificial Chamber. Head to the light door to the west and continue
through. Don't bother engaging the Hunter Ing. Head through the light door to
Undertransit One. Roll to the bottom tube and roll left until you hit the wall.
Bomb jump to the top and through the rotors. Now fall to the bottom and bomb
jump up and left, then up and right for a missile expansion.  Now roll back
down to the bottom and roll right and bomb jump your way up and right to the
morph ball hologram and head out the other side. Ho through the door to Crypt.
What's that, a light crystal right in front of you? What do we do to light
crystals? Oh yeah, we shoot them with the dark beam! Some Dark pirates will
spawn so finish them. Head across the moving platforms and hop up to the door
at the top. Go through the Crypt Tunnel shooting the tentacles out of the way.
Go through the light door and hop to the bottom. A pair of hunter Ing will
greet you one at a time to be slaughtered. Once you are done with them use the
stones around the perimeter of the room as platforms to hop up on the platform
above you and use the orb cannon to reach the top. Blow the missile door open
and save at the save point. Head back out and drop about halfway down and find
a morph ball bomb slot nead a luminoth corpse. Bomb it and head to the
Sacrificial Chamber Tunnel. Head through the tunnel and out the door to face
the Grenchler you thought was an urban legend.

BOSS BATTLE!!!
Grapple Guardian!
Difficulty: 4/10
Speed: Low
HP: Medium
Reminder: Scan it ASAP!
Strategy: First thing, scan it. NOW! If you don't you cannot fight it.
Once you have scanned it hide behind the light pillar and shoot at it's eye.
Keep doing this and eventually he will try to shoot the grapple beam at you
from his eye. When he does stand clear of the pillar and dodge the grapple beam
and he should get his eye stuck on the pillar. Dodge around behind him with the
charge shot you should already have ready and hit his back with a super missile
to damage him. Keep doing this. Eventually he will get all covered in energy
and go psycho. Scan him again and just repeat what you were doing to kill him.
This boss is kind of hard if you don't know how to fight him, but rediculously
easy if you do. If at ANY time you are wanting health, just lock onto him and
circle keeping the pole between him and you and you can just sit there and
charge back up to full health and he cannot touch you.

Collect the grapple beam!

Look up and scan the grapple point, then hop up and use it to swing to the door
and head through it. Head back to Undertemple Shaft and fall to the bottom,
slay the hunter Ing, and hop back up using the perimeter rocks again and reach
the morph ball cannon to reach the top and save. Drop back down and use your
grapple beam to reach the light door and go through it. Head through Crypt
Tunnel shooting the tentacles with your power beam and ho through the light
door to Crypt. Head through the light portal to light Aether. Now is a good
time to backtrack and get any energy tanks or missile expansions you may have
missed.I had 70 missiles and 6 energy tanks by this time.
After you are done end up in Hydrodynamo station and save there.

***********************
After the Grapple Beam
       [W1.6]
***********************
After you are done doing any backtracking head from Hydrodynamo up the elevator
across from the save point. From Underground Transport head to Torvus Temple,
Underground Tunnel, Torvus Grove, Grove Access, Forgotten Bridge. Hop to the
right and enter the dark portal. Head out of the safe zone for a split second
and then back into it again and you wil have to fight dark commando troopers.
Kill them the same way you did before, hiding in the safe zone healing and
shooting charge shots or super missiles whenever you see them. One they are
dead, head throuhg the super missile door on the bridge. Go through Brooding
Ground. Scan the plant with the dark crystal on it then stand on it and shoot
the crystal with your light beam. Hop off onto the alcove and enter the morph
ball tube. When you get to Venomous pond there will be a Dark Torvus key in the
room. Get it VIA the grapple beam. Beware the hunter Ing and head through the
missile door to the south and save. Head through the dark door to the east and
roll through the tunnel. On the far end, hop all the way up to the top and roll
through the tunnel and enter the light portal to transport back to dark Aether.
Grab the missile expansion and head back through the dark portal. Head east to
Poisoned Bog, and open the seeker missile door with your seeker missile after
slaying the hunter ing. Grab the beam ammo expansion. Head back through Portal
Chamber to Venomous Pond. Save and head through the light door to the West.
Go through the tunnel and enter Dark Torvus Temple.


Head around the perimeter to the super missile door and bust it open for an
energy tank.

When you are ready, head into the glowy ground portal to access the temple.
Wow, very ominous dark arena of doom...Shoot the metal supporting the giant
cuccoon and a bot fight will begin!

BOSS BATTLE!!!
Chykka Larvae!
Difficulty: 7/10
Speed: Slow
HP: Very High
Reminder: Scan it ASAP!
Strategy: First, scan the boss to find his weak point, then fight him. The boss
is reminiscent of Gyorg of Majora's Mask. He only has a few attacks. One he
will release dark shredders at you, which is a good thing because you can get
missle restocks from them, He will crawl part way onto the platform and try to
eat you. Lastly he will leap in the air and make a wave of acid to damage you.
Just wait until he hops and then shoot him with a charge shot. When he looses a
little health he will get on the platform and try to eat you. When this happens
open up on him with everything you have. Missiles, super missiles, dark beam,
everything. His attacks hurt a lot, but they are very easy to dodge. Watch your
radar when he goes underwater so you know where he will pop out. If he manages
to catch you with his toung shoot him with the light beam and he will let go
and be stunned, at which point a light beam charge shot or a super missile are
in order.

Once you kill him a new boss batttle will start.

BOSS BATTLE!!!
Chykka!
Difficulty: 9/10
Speed: Fast
HP: High
Reminder: Scan it ASAP!
Strategy: Ever wondered what a war wasp of doom would look like? Well there it
is. Basically Shoot him with every thing you have until he becomes stunned,
then shoot his wings. But the catch is that you have to do it from behind. So
what you want to do is shoot him a lot with rapid power shots, and then grapple
behind it and shoot one of it's wings to death with a super missile. Basically
the only thing he will do is suck up a whole mess of acid from the ground and
spew it at you. It is pretty hard to avoid, but it doesn't hurt that much.

After his wings are history he will become dark Chykka. @_@
Scan it again and target it's eggsac. Blast it with the light beam charge shot
and dake out the small bugs for ammo and health refills. After a certain amount
of time he will change to Chykka mode again. Damage him and shoot his wings off
again to make him turn into dark Chykka and damage him more. Also, instead of
his normal attack now, he will gain a dive bomb attack where he will ram you
off the platform. Get right back on and maintain a rapid fire on him. Once he
turns into Dark Chykka again repeat the light beam charge shots to do massive
damage. Once he is dead, collect all the junk he dropped and scan the corpse
for a very comforting message about it not likely to be resurrected and it is
most definatly not healing itself or having it's corpse posessed by the Ing.
I feel REEEEAL safe now. Get the dark visor.

Collect the Dark Visor!

Use the Dark Visor to scale the invisible platforms that you see rise, and
enter Dark Controller Access. Bomb the statue and enter Dark Torvus Energy
Controller. Get the energy and head back out to Dark Torvus Temple. Take the
elevator down and take the light door to the east, refilling your ammo at the
recharge station to the South. Head back to where the elevator is and head
through the light door to the east. Head through the Temple Access and to the
venomous pond. Save at the save point.


From the save point, head through Venomous Pond, Brooding Ground, Dark
Forgotten Bridge, and head through the portal there to light Aether. From there
go to Grove Access, Torvus Grove, Underground Tunnel, Torvus Temple. When you
get to Torvus Grove, those dark Commandos will attack again, only this time you
can use your dark visor to see them! this makes them rediculously easy! Once
you get to the great temple head into the energy controller and retuen the
energy. Time to go see U-mos again. Once you get back to the temple, take this
path: Temple Access, Great Bridge, Path of Roots (Use grapple to get Missile
Expansion), Torvus Lagoon (Get the missile expansion by facing the blue door
near the Luminoth Corpse and backing into the water It will be in the white
circle above and in front of you. Use the Gravity boost and make your way up to
it.), Save, Temple Transport Access, Transport to Temple Grounds. Take the
elevator up to Temple Grounds. Take this path: Torvus Transport Access, Path of
Eyes, Windchamber Gateway (super missile door) Enter the orb cannon and get
blasted to the other side.


Use the grapple beam to get the Energy Tank.

Get back in the orb cannon and get blasted back across.. Now go Path of Eyes,
Hall of Eyes, Meeting Grounds. Use your Dark Visor to take out the Dark
Commandos and take the elevator in Temple Transport C. Head to the Temple
Sanctuary, Controller Transport, Main Energy Controller. Watch the cutscene and
then head back down the elevator and save at the nearby save point.

***********************
Torvus Energy Restored
       [W1.7]
***********************
From the save point roll up into morph ball mode and bomb the pile of rocks
that are nearby and roll under the save point for a missile expansion. Now head
to Transport B access and Temple Transport B. Now from Temple Assembly Site,
take the following path: Dynamo Chamber, Communication Area, Storage Cavern A,
Scan the corpse and equip your dark visor to see a curious red thing above the
corpse. Find a small cracked glass plate on the ground between the exits to
Storage Cavern A and Dynamo Chamber and Bomb it. Roll in to get a Missile
Expansion. Now head back out to Temple Assembly Site and head to the southmost
part of the area in the middle and hop on the platform to the ledge above.
Enter morph ball mode and roll alone until you find a morph ball tunnel. Enter
it and go to the end for a Missile Expansion. Now head to Collapsed Tunnel and
toIndustrial Site. From there head to Hive Transport Area. Take the elevator
down. Head to Hive Chamber B through Hive Chamber C. Save if you want but there
is really no need because nobody here represents much of a threat. Once in Hive
Chamber B, Bomb the cracked glowing plate for a Missile Expansion. Head through
Hive Storage to Command Chamber and to Hive Tunnel. You will be facing those
Troopers again but they are no match for you now. Like they even were before.
Annihilate them. As soon as you enter Hive Chamber A, prepare for a really easy
Mini Boss Fight. It doesn't even deserve to be called a Mini-Boss but it's
health bar appears above the screen so I guess it is. After you scan it
obliterate it as you would a normal space pirate, only one that it dumber than
a brick and slow to boot while posessing the ability to not be able to hit the
broad side of a barn. I had to TRY to get hit by it's attacks just to see how
powerful they were and it hurts about 8 energy. Once you kill it collect the
Missile Expansion. That was a joke! Head to Landing Site VIA Hive Tunnel,
Command Chamber, Hive Chamber B, Hive Chamber C, Hive Transport Area, Hive
access Tunnel, Landing Site and save at your ship to refill your light and dark
ammo. Now head back to Hive Transport Area, Industrial Site, Collapsed Tunnel,
Temple Assembly Site, Temple Transport B. From here head to Temple Transport A.
You may want to save on the way. Head down the elevator. Now head to GFMC
Compound by way of Sacred Path, Sacred Bridge. When you get to Sacred Bridge
you will not be able to continue as a large gate blocks your path. Flip on the
Dark Visor and charge up a group of seeker missiles for the nodes near the door
to open it. Pirates! Slay them. Scan the emerald Translator gate and go through
the door behind it. As you go around the corner have your scan visor up and get
a scanning lock on the heavy turrt and hide behind the wall again. After you
have the scan, pop out with charge shots directly after it shoots do hit it
then dodge back behind cover. You can use missiles but there is no need. As you
get to the joint  part of the room there will be another turret. Use side
dashes to dodge it's fire. Scan the Luminoth Lore beyond the turret and go
through the door. Enter Transport To Sanctuary Fortress and take the elevator.
Head through the door with a charge shot active. As you come around the final
bend there will be two Luminoth Turrets. Let them have it with charge shots
while dodging the blasts. Scan the nearby console to open the ring door. Scan
the lttle robots crawling on the wall to the right. they are cute little robots
and they don't try to kill you! Use the spinner at the end of this room to open
the ring gate. Head through the door. Cutscene time. The place reminds me of
Electro-Palace, a weird electronics shop in a 2-bit town I used to live in.
Anyways, Proceed to fight five Pirate Commandos. I didn't find them too
difficult. Dark beam charge shots and missile or super missiles and a few power
beam charge shots will do them in nicely. Also there are phazon crates lying
around that you can shoot when they are near to make the pirates die. Don't
worry about falling off, if you do you will just be teleported up to the
begining of the area. As in not you restarting the area from when you came in,
just as in you teleported to the begining. Baddies are still wounded,
everything is as if you didn't fall off, but just translocated to the begining
of the room. Proceed through the light door to Power Junction. Scan the
Octopede drons, then shoot them to make them blow up. Go through the door to
Reactor Access. A dead end. Not exactly, With the dark visor you can see some
more red nodes to target with seeker missiles. Charge up your dark beam and
slay the weird machine before it can do anything or it will put a virus in your
suit and you will have to press L+R+B to reboot during which time you will be
helpless. Head through the new door to Reactor Core. Now you have to fight a
weird Luminoth Robot. Scan it. Quad M8s are tough little things! Dodge it until
it starts to spin like a top, then boost into it to make it lose balance. Now
roll under it and lay all 3 bombs you have. The body should be destroyed. Scan
the head and start shooting it with the dark beam. Scan the weird machine type
thing at the north end of the room that you saw before and go to the east and
blow the door open with a missile. Save.


***********************
Before the Spider Ball
       [W1.8]
***********************
Ok, from the save point head out to Reactor Core and kill the Rezbits. Head
back to the save point to heal any energy you lost. (Note: You don't need to
save to restore energy.) Then hop up the ledges to the blue door at the top
and head through to Minigyro Chamber. Scan the little holocron thingy and it
will tell you the lockdown passwords are "Amber, Cobalt, Crimson, Emerald."
Now head north and into the morph ball tube. Now bomb the slots in the order
you were given them. Amber (orange), Cobalt (blue), Crimson (red), Emerald
(green). Now roll through the center of the rings you stopped and continue.
Head through the door to the Hall of Combat Mastery. Fight a couple more quads
and continue on. Remember, after you blow up the body use the dark beam on the
head. Once you get to the end activate and pass through the tunnel.
Now that you are in dark aether, park it in that safe zone until you are fully
healed. It doesn't pay to walk around with low health. Here in the Culling
Chamber, you are headed for the dark beam door. Open the door and head through
to Central Hive East Transport. Take the elevator up after scanning the console
to the right. Head through the dark door at the top and shoot the temporary
safe zone below. Hop down to it and shoot all the nightbarbs that are blocking
your grapple point. Once they are gone graple across and look back where you
were with the dark visor. Above there should be five seeker missile targets.
Shoot them with the seeker missiles and go through the light portal. Head
through to Dynamo Access and kill the Dilligence Class Drones with your dark
beam after scanning it. Scan the Mechlops below and then enter the morph ball
maze. Just avoid the Mechlopses and head out the other side killing the drone
on the other side. Go through the dark door to Main Gyro Chamber. Head right
and go through the morph ball tunnel. Try not to get hypnotized by the spinny
thing. Go through the next morph ball tunnel and bomb the morph ball slot.
Note: You can go through the missile door here for a save point. Aren't you
lucky! I almost didn't enter that room but curiosity got the better of me!
Anyways, see the energy beams headed to the targets? Your goal is to line the
different colors up with the corrisponding beam. All you have to do is shoot
the top left target,then the top right, then the bottom left, then the bottom
right. Once you get them lined up a bomb slot will come from the floor. Bomb
it to shut down the large ring. Now roll back through one morph ball tunnel
and run across the large ring. Use the spinner to open the door. Scan the
console and take the elevator up. Head through the blue door to Temple Access.
Fight the Quad CM and head through the door. Hop down and scan the dark Quad
CMs. After you scan them, kill them obviously. They aren't much tougher.
Head through the door to the south by climbing up and grappling across. Bomb
the statue's Bomb Slot. Head to Sanctuary Energy Controller. Scan the hologram
for a cutscene. Your Translator Module will be upgraded to allow you to access
devices and doors coded with cobalt holograms. Scan the nearby cobalt lore.
Head back through controller access to Sanctuary Temple. To the east there will
be a door coded in cobalt. Scan it and go through the door to Workers Path. Hop
to the third platform and turn and scan the little red thing on the side of the
second platform to activate the orb cannon. Hop back to the second platform and
enter the orb cannon. Scan the boss before you go into the hole. (He is that
small rolling creature) Head through the hole for an odd and challenging boss.
fight.

BOSS BATTLE!!!
Spider Guardian!
Difficulty: 10/10
Speed: Varies.
HP: Low.
Reminder: Scan it Before entering the tube. You can make is stay green by
bombing it while it is green.
Strategy: This is an odd boss battle as it takes place entirely in morph
ball mode. The object is to get past it, bomb it so that it is green, then
get to the bomb slot and bomb it while the guardian is still green. If you
do this the guardian will run into an electrified thingamabobit and get hurt.
Ok, To start off, bomb jump up behind it being carefull to avoid it's
damaging aura. Next bomb jump up the left side. Now position yourself so that
you can bomb it and hop to safety at the same time while above and to the right
of the large square in the middle. Once the guardian is green, head for the
bomb slot and bomb it.

Stage two:
this stage I found to be the hardest. Basically you have to time your boosts so
that he will get hit with the bomb you lay but his aura won't hit you. Once he
is green, you have to boost all the way up the left side and roll down to the
platform that is to the right of the highest one. Then you have to bomb jump
into the slot and bomb it.

Stage three:
Basically you have to boost up to the top left and wait up on top for it to
come near you. Then drop down dropping a bomb on the rail so it will run into
it. When you bomb it so it will turn green you want to already have boosted
your way up to the top again so you can get to the bomb slot before it gets
between the slot and you.

Phase four:
Basically there is a whole network of spider tracks here and pretty much
anywhere you can go, the boss can go. Basically time your jumps and bombs
so that they hit him and don't hit you, when he is paralyzed bomb him a
whole bunch of times to make him go instantly green. Ok, the first one is
fairly straitforwards. Bomb him to green status and then get in the slot
and make sure he is to the right of the door before you use the switch. Then
roll down to the left because he will come to the left first. Secondly you
have to bomb him to green status, use the first bomb switch, then use the
second one which is above and to the right. Then after that you have to bomb
him, then bomb the first slot, then bomb the second slot, then bomb the third
slot. This isn't much more difficult than when you had to bomb 2 slots if you
can sacrifice 30 health (1 hit) when he is in the middle to bomb him again.
Once you get the last one roll to the left, out of the way, and let the pillbug
take his course. Go up for some health and the spider ball.

Collect the Spider Ball!

Head back and use your spider ball to get to the top left of the 4th spiderball
track for a missile expansion! Roll down that tube near the expansion and fall
down and then go up the nearby magnetic rail. Scan the Luminoth corpse for a
lore entry.

Now how about fighting that boss again! You don't like that idea? THEN SAVE!
the nearby Save station B is the closest save station so make a beeline for
there. Head back to dynamo works and use the spiderball track by the Luminoth
corpse to enter a lift area. Upon entering Hall of Combat Mastery scan the
lore to the right and then enter the spiderball track to the right after
scanning it. Once you get to teh other side locate the spiderball track to the
left and go up it. Make your way through the very simple maze to the bomb slot.
The conveyor belt will be moving the other way now. Use your boost to get
through the flames. Bomb jump past all the lasers to the top. Roll all the
way left and bomb the crate to get past. Fall through the disapearing green
blocks and time your jumps to get pastthe lasers onto the topmost platform.
Once on the top platform wait until it is at the farthest left point on its
route and roll left. Bomb jump left onto the platform and roll left. Then once
the camera changes positions roll right and then down and left. I probably
don't have to tell you this, but don't roll in the phazon. It has been
clinicly proven to cause things like cancer, high blood preasure, and a slow
painful death. Instead, bomb hop to the blatform and then bomb hop using your
spider ball to stick to the bottom if the above platform. Wait until that
platform is over the third one and then drop onto it. Wait until this third
platform is under the spiderball track and bomb hop while holding "R" to stick
onto the track. Roll all the way to the right and bomb hop up while holding "R"
to stick to this track. Roll all the way right and drop off. DO NOT ROLL ALL
THE WAY TO THE RIGHT! If you do you will have to start all over again! Roll
halfway to the right until you are under the missile expansion and lay a bomb
to hop up to it. Now head through Minigyro Chamber. Beware of the Ing Smashers.
They are very ugly customers. Scan it and avoid it while heading onwards.
Enter the morphball tunnel and boost onwards. When you reach Reactor Core, Kill
the Rezbit with a dark beam charge shot and a missile. Now drop down and do the
same for the other two rezbits. Now enter the nearby orb cannon and get shot
while holding R. Roll up the magnetic track to the next orb, dodging the
electricity. When you get to a red dot, charge a boost while on it to launch to
a new orb. Continue on making sure to wait until the electricity is off before
boosting ot the next orb. Once the electricity goes off quickly boost to the
next orb and get to the boost spot and boost to the next one before the energy
turns back on. The nest orb is not energized so hang around on it until the
next orbs energy goes off and boost to the next one. Quickly boost to the last
orb before the energy comes back on and from there boost to the magnetic track.
Roll to the end of the magnetic track and charge a boost to hop to the next
magnetic track. 


Roll all the way down that for an energy tank.

Head down to the nearby save station and save.

***********************
After the Spider Ball
       [W1.9]
***********************
From the save station head to Reactor Core, Reactor Access, Power Junction,
Sanctuary Entrance. Dark Samus will roar and destroy the bridge. So head to the
spiderball track that is left of where you came out and go up it. Head to the
small bent circle where you can go no farther and use your boost like you did
on the orbs to hop to the next spiderball track. Bomb jump to the spiderball
track above and continue one. Your suit will tell you that you have to go all
the way back to dark torvus bog to get the chozo technology. Head up the
elevator. As soon as you set foot out the door those Luminoth Turrets will be
at it again shelling you. Take them out. Head through to GFMC compound. Now
head to Temple Transport A and up to the save station. Pack up and get ready!
We're headed back to Agon wastes for some powerups. If you want to skip these
just skip down to the next section. Head out Temple Transport B and take the
following path: Temple Assembly Site, Collapsed Tunnel, Industrial Site, Agon
Transport Access, Transport to Agon Wastes. Head to Mining Plaza and head East
using your Space Jump. Go through the Tunnel to Mining Station A and Head North
to Agon Temple after slaying the Aerotroopers. Head to the west door and go
through the morphball tunnel to get to the purple door which you can now open.
When you reach Mining PLaza B, kill the Lumites, and scan everything. Head to
the north area of the room and scan the console to bring the morph ball cannon
online. Ride it up and scan the lore. Roll back down and bomb the bomb slot out
in the main area, now quickly roll to the north area and enter the morph ball
cannon. Quickly roll past and bomb the second bomb slot to make the spinner
break the wall and stop. Now go back down to the halfpipe near the orb cannon
and boost up it onto the left side of it where you will find an area you can
roll into. Roll all the way to the end and you will end up on the large rotor.
Head into the portal. You will be in Trial Ground. Scan the Luminoth from where
you are. HEad over to the Safe zone and kill nightbarbs if you need stuff.
Once the swarm of nightbarbs is gone, head northeast. Hob up and follow the
Temporary safe zones to the blue door and head through it to Dark Transit
Station. Head through the morph ball tunnels and go through the door reach
a portal. Go through it. Head through the door Head back through the tunnels
bombing the rock out of the way and go through the door on the other side to
claim your well earned prize!

Collect the Darkburst!

You will be attacked by Pirate Aero Troopers, so slay them like usual. Head
back to the northeast orb cannon and get shot up to the next ledge. Head back
out to Agon Temple and Hewad south to Portal Terminal. Head to Transport Center
and use the boost ball to reach the Portal. Go through it and collect the
Missile Expansion. Drop down and head to Save Station 2. Save and kill
nightbarbs with your dark and light beams for light and dark ammo. Head out to
Duelling Range. Head through the East door to Junction Site. Roll into the
middle and use the Spider Ball to roll up to the top. Bomb the slot and the
platform will flip. Drop down to get the Missile Expansion. Use the Spider Ball
to roll back up to the top and bomb the slot again to reverse it. Head back to
Duelling Range. This time head through the dark door to the west. Now in Ing
Cache 4, equip your light beam and hop down supercharging the Temporary Safe
Zone. That will kill the Ing Drones. Now turn around and under morph ball mode
and roll in the tunnel for a missile expansion. Head back to Judgement Pit.
Light beam the Ing to death and Save at the save spot behind the dark door.
Now head to the east end of Judgment Pit and supermissile the door open.
Now head to near the phazon and bomb the cracked plating to fall through.
Quickly roll through the phazon to the missile expansion and back. Recharge
at the safe zone. Head on to doomed entry. Scan the nullified Safe Zone to the
right and continue North to Dark Oasis. Head down to save station 3. Head to
Phazon Site and scan the dark metroids, then back to the save point and to
Dark Oasis. Head through the portal. Head back to save station C, being
mindful of the turrets. Head through Venthilation Area B to Bioenergy
Production. Open fire on the metroids and get close to the door so when they
charge you they will pop. Head to the northwest corner of the room and get on
the spiderball track. Ride it up and use the tracks ahead to get over the gaps.
When you get to the place where you have to use your boost ball to hop between
spider ball tracks, don't go to the end. Instead, near the longest one if you
get on the tip of it you should boost to a new track. From there boost to the
pillar that you had to move earlier in the game and roll to the other side.
Once you are on the other side, charge up a boost and boost to the ledge.
Blow through the door with a super missile and head through for a missile
expansion. From here head all the way to save station A and save.


***********************
After the Dark Burst
       [W2.0]
***********************

Ok, from the save point head to Transport center and go through the purple door
to Transport to Torvus Bog. Take the elevator down and head through Underground
Tunnel to Torvus Grove, and then to Grove Access (Use the halfpipe). When you
get to Forgotten Bridge, go in the missile door and enter the morph ball track.
BOmb hop up and over and bomb the bomb slot. Now use the newly moved platform
to bomb jumo higher and reach the second bomb slot. Now use the platform that
that moved and roll into the hole. Use your boost ball on this halfpipe to get
to the top of the right side and claim the missile expansion. Now roll back
through the pipe you came in and continue on to the left. Go through the blue
door to Torvus Plaza where you will be attacked by two Dark commandos. Waste
them and halfpipe up to the spider track on the right. Roll up the spider track
to the right and drop off. Roll towards the camera taking care not to call off
and bomb jump while holding down "R" to stick onto the new track. Take that
track all the way to the right and drop off on a tree branch with metal on top
of it. Roll on that metal to another spider track. Bomb hop onto it. Roll all
the way right. If the plant gets you and you fall, look up and shoot it with
the dark beam and a missile to paste it. Otherwise bomb hop to the staple
shaped section of Spider Ball track and roll to the end of that and let go of
"R" and quickly depress it again to catch onto the lower magnetic rail. Use a
bomb jump to jump to the first rotating magnetic square and then time a bomb to
jump you to the second. From there time a bomb jump to go to the top. From
there roll all the way to the right and drop off, roll across the metal and
bomb hop to the next magnetic rail. Time a jump to the rotating magnetic square
above and drop off on the lower section of magnetic rail. Time a jump to get on
the right magnetic square on the rotating column and roll up onto the
stationary magnetic square. From there time a bomb jump to the above fast
moving magnetic square and then to the above Spider Ball track. Roll right,
then down, then right and time a drop to the lower rotating magnetic square.
Once you are on that one wait until it rotates above the rotating square below
and drop onto the lower one. Now hold right when the square is at it's
rightmost part of rotation and you will roll right down the magnetic track.
Roll right then up to an orb cannon.


Enter it and it will shoot you to an energy tank! Now head back to Torvus
Temple. From here head to Underground Transport. In Hydrodynamo Station head to
the save point and save. Now head all the way down to Main Hydrochamber. Head
to the North end of this area and head up the spiderball tracks. (Note: I spent
so long trying to figure out that I was supposed to here. Luckily you have me
to write this guide so you don't have to resort to something as cheap as
turning the help on. Once you get to the top activate the portal and head
through. Drop down and walk forwards for a boss battle.

BOSS BATTLE!!!
Power Bomb Guardian!
Difficulty: 5/10
Speed: None
HP: Medium.
Reminder: Scan it. Also take not of the begining cutscene. Nice of them to make
it so blatantly obvious that you have to bomb the slots.

Strategy: After scanning it, take to the spiderball tracks. Here is a general
hint for this battle. Don't stop and camp in the same place for long. This boss
throws powerbombs like a maniac. Basically all you have to do is get to all of
the 4 bomb slots and bomb them. Not very hard. The only thing that makes this
boss remotely challenging is the fact that you are constantly losing health and
his bombs and Inglet minions will knock you down to the floor if you get hit by
them. However the inglets will drop health if killed. He will always try to
fire the bombs in front of you so when he charges up his bomb start heading
away from where you want to go and he will fire his bombs that way giving you
a clear shot at whereever you are trying to get. Once all 4 bomb slots have
been bombed, metal will fall and squish him and HP balls will come pouring out.
Use the Spiderball Tracks to roll up to the top and get the Power Bombs.

Collect the Power Bombs!

Go through the power bomb door go through the portal that is directly above and
behind you. Kill the hydlings to refill energy and ammo. Head all the way back
up to the very top and save your game.

Head down into the light door and head to Gathering Hall. Power Bomb the
shattered glass at the bottom of the pool and then the plug at the bottom. When
the place is drained use the halfpipe to boost up to the Spider Ball tracks on
both sides and use your boost to get to the bomb slots. Bomb them to lower the
forcefield around that missile expansion. Use the nearby grapple point to reach
the ledge that came out and hop to the Missile Expansion. Head back to
Hydrodynamo Station and take the elevator up. Head to Torvus Grove and Power
Bomb the weak tree leg for a missile expansion. Go south and enter Transport to
Agon Wastes. Head to the nearby Save Station A and save your game!


***********************
After the Power Bombs
       [W2.1]
***********************

From the save station head to Mining Plaza, Mining Station Access, Mining
Station A, Temple Access, Agon Temple. Mine Shaft, Mining Station B. Here you
must Power Bomb the cracked rock that you can scan. Open the light door and go
through for a missile expansion. Now take the following route: Mine Shaft, Agon
Temple, Temple Access, Mining station A, Mining Station Access, Mining Plaza,
Plaza Access, Transport to Temple Grounds. Take the elevator to the temple
grounds. Now you have to head all the way to the other side of the level, so
take this path: Agon Transport Access, Industrial Site, Collapsed Tunnel,
Temple Assembly Site, Dynamo Chamber (Bomb gate and cracked rock wall for a
power bomb expansion), Back to Temple Assembly Site, Temple Transport B,
Transport B Access, Temple Sanctuary, Transport C Access, Temple Transport C,
Meeting Grounds, Hall of Eyes, Path of Eyes, Windchamber Gateway. From here
Power Bomb the yellow door and head through to Grand Windchamber. Here you will
be met by a mere two Aerotroopers. Slay them and head through the Dark Portal.
Use the nearby Spinner device to turn the ring until it turns yellow. Now use
the morphball cannon to the right to get shot over to the nearby platform.
Use this spinner device to turn the top ring till it is yellow. Go right, orb
cannon, spinner ring, go right, orb cannon, spinner ring, right, orb cannon.
Now use the seeker missiles to shoot each of the 4 purple dots. Metal beams
will rise here and in light Aether. Repeat the process, only aligning the rings
to the blue position before shooting them. Head back through the light portal
to light Aether. Head left and use the grapple point to swing over to the orb
cannon you will ride to your prize! You will be attacked by Dark Pirate
Commandos, so you could either kill them normally or use your new beam of death
on them!

Collect the Sunburst!

From here head to Torvus Bog VIA this route: Windchamber Gateway, Path of Eyes,
Torvus Transport Access, Transport to Torvus Bog. Frem here take this path:
Tample Transport Access, Torvus Lagoon, Path of Roots, Great Bridge. Scan the
translator and head through the door to get the map! Head back outside and use
the orb cannon to get on the bridge where you can lay a power bomb next to the
pile of rocks to open a tunnel. Roll through this tunnel for a Power Bomb
Expansion. Now head to Temple Access, Torvus Temple, Underground Transport,
Hydrodynamo Station, Save Station B. Save your Game.

***********************
After the Sunburst
       [W2.2]
***********************
Okay, from the save point, head to Training Access, Training Chamber, use the
spiderball tracks to get to the statue and lay a bomb in the slot to move it.
Collect the missile expansion behind it and continue up the spiderball track
to the door. Head through Fortress Transport Access, Transport to Sanctuary
Fortress. Take the elevator up! Head throuhg torvus Transport Access to Main
Research. Scan the lore to the left and slay the quads. Scan the large drone
in the center of the room. Now head back to the elevator. Head out to
Hydrodynamo Station and take the elevator up. Head all the way back to Temple
Grounds VIA this path: Temple Access, Great Bridge, Portal Chamber, Torvus
Lagoon, Temple Transport Access, Transport to Temple Grounds. Take the
elevator up. Now take the following path: Torvus Transport Access, Path of
Eyes, WindChamber Gateway, Grand Windchamber, Windchamber Tunnel, GFMC
compound, Fortress Transport Access, Transport to Sanctuary Fortress.
Take the elevator and head to Sanctuary Entrance by way of Temple Transport
Access. Head to the other side VIA the Spider Ball tracks and head to the left
of the door and Power Bomb the glass. Scan the small console and head back down
the elevator. Enter the orb cannon in front of you and blast up to the rind and
roll like a marble up to the turret using the Spider Ball. Blow up the large
cracked wall to the top and in front of you and the rubble near the lower right
hand side, to the right of the door. Then turn around and blow up the rubble
above the door on the other side Head up to the right of the door, where you
just blew up the rubble, and scan the Luminoth Lore. Head up the Spider Ball
tracks, using the Boost Ball, and at the end scan the Luminoth corpse. Now get
into the orb cannon and get shot over to the other side. Collect the Power Bomb
Expansion. Now head to Power Junction, Reactor Access, Reactor Core, Save,
Minigyro Chamber, Hall of Combat Mastery, Central Area Transport East, Now head
through Dynamo Access to Main Gyro Chamber. Head to the nearby save point and
save. Trust me on this one. Take the elevator by the light door and bomb the
crates that are made of denzium. Bomb the slot for another puzzle. You have to
shoot in this order. Bottom-Right 3x, Bottom Left 2x, Top Left 2x, Bottom Left,
Top Left, Top Right. Bomb the seconds slot. Head back down to the rings. Head
around the ring Counter-Clockwise and take the spiderball track on the side of
the middle ring. Roll up and boost through the cracked glass and Power Bomb the
door. Head through to checkpoint station and Dark Samus utterly destroys some
Commandos. Head right and wait for the door to open and continue on. Dark Samus
is no longer there, head throuhg the door for a boss fight in Aerie Transport
Station.

BOSS BATTLE!!!
Dark Samus 2!
Difficulty: 8/10
Speed: Fast
HP: Medium.
Reminder: SCAN!

Strategy: As soon as the battle starts she will have quite a devistating
arsenal of attacks to launch at you.

She can: Enter morph ball mode and dash around the room doing heavy damage if
she touches you. Lock onto her and hop away if she comes towards you.
Fire a version of the ice spreader from Petroid Prime 1 that will encase you in
phazon. Tap B to escape,
Turn invisible and attack you. When this happens switch to your dark visor and
keep fighting. When you do enough damage whe will switch back visible and your
dark visor will be impossible to see with. Attack her with power beam shots
until you think she is going to use a move. When she uses the move wait until
she is relitively still and Super Missile her.

After she is dead, head out the broken glass and around the edge to the left.
Enter the portal. Head around the edge again and roll up the Spider Ball track.
Drop into the arena and roll to the other side and use the spinner. Once the
rails lock into place go and roll up to them. Once you get to the end use the
boost to boost into the safe zone. You can park it here and heal from your
battle with Dark Samus while you go get a snack, or you can hop across and
head into the portal. My personal recomendation involves cookie dough ice
cream! Once you are through the light portal grab the Echo Visor.

Collect the Echo Visor!

Now switch to your Echo Visor and find the three lock wave emitters and shoot
them. Step into the hologram to activate the elevator. Now head to main gyro
chamber and SAVE!

***********************
After the Echo Visor
       [W2.3]
***********************
From the save station take this route: Main Gyro Chamber, Dynamo Access, Dynamo
Works, Control Area Transport East. Take the elevator down. Dash through the
Hall of Combat Mastery in morph ball mode and the Ingsmashers should stay in
stasis. Head through Minigyro Chamber to Reactor Core. SAVE! Stust me, there
is a HUGE glitch in the game in a part coming up that if you mess up you could
make it impossible to complete the game. I reccomend backing up your save file
on an alternate memory card. Head through the translator door to the Sanctuary
Map Station. Collect the map! Head back out and through the Power Bomb door.

P2  [Sanctuary Fortress]
Use a power bomb to break the cracked glass and enter the portal behind it.
Defeat the Dark Ingsmasher and take the portal it was guarding. Roll through
the tunnel and take ANOTHER portal. Use the spider track to rach yet ANOTHER
portal then use another track to get your expansion. Use a Power Bomb to break
the cracked glass and head through the portal. Scan the dark Ingsmasher and
kill it like you would a normal one. The only differences between this one and
a normal Ingsmasher is that this one has more HP and is weak to light attacks.
Head through the new portal. Go through the morphball tunnel to another portal
and head through it. Head up the Spider Ball track and through the tunnel into
a new portal. Go up this next Spider Ball track and accross into the next tube
where you will collect a Power Bomb Expansion! Continue through to Main
Research avoiding the Luminoth Turrets.

NOTE: DO NOT SAVE AT ANY TIME FOR THE NEXT 10 GAMEPLAY MINUTES! THERE IS A
SMALL BOSS COMING UP BUT THERE IS ALSO A GLITCH WITH THE ECHO VISOR AND THE
SONIC TARGETS THAT CAN MAKE IT IMPOSSIBLE TO COMPLETE THE GAME IF YOU MESS UP
AND SAVE AFTERWARDS!

Shoot the sonic targets and proceed into the dark portal. Kill the hunter Ing
and find and shoot the sonic targets. Shoot them all. Scan the small console
and head back through the portal after recharging any health you may have lost.
Head to the North side of the room and spiderball up the magnetic rails
avoiding the obsticals. When you get to the end there will be a missile
expansion waiting for you! Head back into the dark portal again. Kill the
worker Ing and head through the portal on the bottom middle area.

Ok, head up the spiderball tracks for a mini-boss attack. Basically it will try
to zap you and you have to avoid it and hit the glowy red thing that pops out.
Once you boost through the glowy red thing enough times, a large round canister
will periodically fall out of the bottom. Hit that to destroy it and move on.
Head up the morph ball tracks. Repeat to move up again. On the third stage the
machine will rotate faster and change directions more often. This is slightly
more tricky but you still do the same thing. Once you finish this it will die
and you should roll up to the top and into the alcove. Foll through the blue
square "tubes" and fall down on the other side. A cover will block your orb
cannon! Whip out the echo visor and find the sourse and shoot it. Weeeeeeeee!
Anyway, break the boxes for powerups and head through the door. Hop on the
platform that is going in front of you and ride it to the opposite side of the
room.


Head through the light door and collect the energy tank. When you come

out of the light door again turn left and hop onto that platform. Ride the
Spider Ball tracks up and drop off into the orb cannon which will shoot you
into another Spider Ball track. Drop to the track to the right and down and
then bomb hop up to the next one. Continue right and bomb hop onto the rounded
Spider Ball track. Be sure to drop the bomb to jump onto the above wheel early
as if the wheel rolls you into the wall before you make the jump, you will take
damage and fall off having to start over. Do the same with this upper wheel.
Drop onto the plate of magnetic tracks. Head to the lower righthand corner and
down the Spider Ball track into the Morph Ball slot. Lay a bomb to raise the
gate under you. Head through the portal. Head right to the blue door to
Judgement Drop and use the grapple points to swing across. The preeds tend to
like to damage you or knock you off so you might want to clear a path across
before you swing. Head to the platform on the left and from there jump to the
portal. Hop to the platform on the right and head NorthWest. Hey! You are
really close to where your scanners picked up that "mass movement technology!"
Sweet! Your powerup is right there in front of you and yet you can't reach it!
BLAH! Drop to lowe level of the middle platform and scan the small console.
Enter the portal. Grapple across and turn to scan the dark war wasps. Scan
the portal generator and go through the portal. Hop to the platform to the left
first. From there head up to the spinner platform and after hitting the rezbit
with a charged dark beam and missle, spin the large laser cannon until it aims
towards the center. Continue clockwise and do the other spinner, then head back
and go right this time and do both of those spinners. Go back to the west side
of the room and head through the portal. Go through and head to the east side
of the room and go through the portal. Head across the bridge, around the
pillar, and onto the small platform. Bomb the slot to make the lasers open the
Luminoth Vault. Grab the screw attack.

Collect the Screw Attack!

Now take the following path: Grand Abyss (hop over with your screw attack),
Watch Station, Watch Station Access, Main Gyro Chamber. From here head to
Temple Access and hop down to the lower area and slay the rezbit. Now look
back from where you jumped and look above with the dark visor and use the
seeker missile to shoot out all of the red plates. Now switch to your Echo
Visor and shoot the sonic lock. Enter the orb cannon before the beeping stops
and then roll back to get a missile expansion. Right next to you will be a
spinner which you will use to open a door in the floor you can get out of.
Head through to Main Gyro Chamber. SAVE!


***********************
After the Screw Attack
       [W2.4]
***********************
From the save point you should head to Main Gyro Chamber. Head to Dynamo Access
and then Dynamo works. Take the elevator down. In the Hall of Combat Mastrey,
dash to the portal ignoring the Ingsmashers. Kill the Dark Pirate Commandos and
use the Spider Ball tracks and a Morph Ball bomb to get the key.

Now head out the door to the west to Unseen Way and go to Hive reactor. Here
you can save and refil your ammo. I have a feeling you will be pretty low on
ammo by now. Head back to Culling Chamber and head through the portal.
Now take this path: Minigyro Chamber, Reactor Core, Transit Station, Main
Research. Head through the portal. Hop up and go through the door on the west
side of the room. In Central Hive West Transport you will have to wall jump to
the top of a long passageway. This could take a while but you will get the hang
of it quickly. Once you reach the top walk through the door and collect the key
that is sitting right there. Screw attack over to the light portal and go
through to face a couple of Aerotroopers. Blow them off the face of the earth.
Now head through the light door to the east to Watch Station Access. Head
through to Main Gyro Chamber and save. Now head to Dynamo Works to the east
and enter the portal. Fomr Hive Dynamo Works head west through the light door
to Hive Dynamo Access. Slay the lone Ing and use the Echo Visor to find the
Sonic Emiters. Shoot them to open the way and proceed through the light door.
Fall down into the pit and head up the magnetic rail and around the large
magnetic sphere while avoiding the tentacles. Find the small section of Spider
Ball track and go to the top and boost off the pad onto a new rail. From here
boost through the key onto the other side! Yay! The final key! Boost from to
sphere to the red door and blow it open for a save spot. If the tentacles give
you too much trouble you can nuke them all with a power bomb. Now get to the
blue door on the same side to fight some ing and get to an ammo replenisher.
BTW now is a good time to use your sunburst on the ing. You will have all your
ammo replenished when you get past them! Now you may want to save again if you
lost a lot of energy, and then head to the blue door on the other side.
Head into the hologram to open the way for another Boss battle!
Head through Hive Temple Access. WOAHMG! Giant robot! At least it's dead so you
won't have to fight it.

WRONG!

BOSS BATTLE!!!
Quadraxis!
Difficulty: 9/10
Speed: Slow (but he takes up 30% of the arena anyways)
HP: Set.
Reminder: SCAN!

Strategy:He has three forms, each with different attacks.
Form one: Basically he is totally invincible to your weapons. Except for his
Achilles heel which is his heels! Boost ball into them to break them and once
all four are broken you can attack with rapid fire power beam shots until it
breaks. Basically all he does is rapid fire lasers out of his eyes, or shoot
a bomb at you after that. Eventually his knee will break and you have to do
that all over again for all three knees. The good news? When you blow up one of
his feet he leaves behind an energy ball that heals 100 energy! Remember! When
it is stunned from you breaking it's knee, it's foot lights are active and
detructable. If you are quick you can easily destroy three of them before he
recovers!

Form 2: Scan the broken body and the head. Once you have scanned them both,
whip out the echo visor and blow the antenna off of the broken body. When that
happens the head will get dazed and just wobble there. Keep your Echo Visor on
and shoot an antenna off of the head with a super missile, a charge shot and a
missile! Repeat for another 2 antennas!

Form three:
This is the easiest of the three forms. Basically you need to damage him a lot
to stun him and then roll up one of the Spider Ball tracks on the bodies legs
and then boost onto him when he gets close. Then lay a bomb in a slot on his
head. And the best part is that you only have to do it twice!
Get the annihilator beam!

Collect the Annihilator Beam!

Wee how obvious can the next step be? Spider ball up the tracks.
Screw attack to the door to the south and head to the energy controller.
Collect the temples energy! Head back to Hive Temple. Now head west through the
annihilator door. Scan that swarm of bugs and run through it to the safe zone.
Head through the next annihilator door to the portal and head through to light
Aether after using the screw attack to wall hop to the missile expansion above
the portal. Head to the light Aether and head to the right of the light door
and get on the spiderball track. Roll and bomb jump to the incline above, not
to the blue door. Drop to the morph ball cannon and get shot to the track.
Now roll right until you get to wheels with tracks on them. Make it bast the
wheels till you get to that large rectangle of magnet track. Drop off the lower
left corner and from there hop onto the wheel. Ride the wheel up to the other
wheel and that one up to a peice of track. Roll up the track into the hole and
then roll right. When you get to the clear segment roll away from the camera to
end up at a beam ammo expansion! Now that is exatly what you needed for this
annihilator beam! Now take the Spider Ball track to the blue door in the South
East. Use the seeker missile and target both the legs of the hanging creatures
to kill them. Now flip on your Echo visor to open the door. You are going to
want to target the keys with your annihilator beam. The order you must shoot
them in is Right, Right, Left, Right! Grab the missile expansion and head to
Sanctuary Temple! Enter the temple and return the energy. Now, take this path:
Controller Access, Sanctuary Temple, Temple Access, Main Gyro Chamber. SAVE!
Now run and see Underpriced Metal-oxide Semiconductor! Err... I mean U-mos.
He will give you the best item in the entire game! Take this route: Dynamo
Access, Dynamo Works, Elevator down, Hall of Combat Mastery, Minigyro Chamber,
Reactor Core, Reactor Access, Power Junction, Sanctuary Entrance, Temple
Transport Access, Transport to Temple Grounds. From Transport to Sanctuary
Fortress take this path: Fortress Transport Access, GFMC Compound (use screw
attack to hop from ledge onto the top of the ship. On the back is a missile
expansion), Sacred Bridge, Sacred Path, Temple Transport A. Save in Transport
A Access. NOw go to Temple Sanctuary and from there head up the elevator to
Main Energy Controller. Awesome cutscene! Now you can kick but and look even
more stylish! You can also ride beams of light! Run down and save in Transport
Access A.


***********************
After the Light Suit
       [W2.5]
***********************
Ok, if you have followed my walkthrough to the letter you should be at 78% and
only need 15 Missile Expansions, 3 Energy Tanks, 4 Power Bomb Expansions,
1 Beam Ammo Expansion, and the Sonic Boom. If you went exploring or didn't get
some items I directed you to you could be at more or less. Now we shall go
collect all of the above. Skip to the next section if you want to get directly
to the keys.

Head to Transport B Access and slay the baddies, then enter a Morph Ball area
in the middle of the room. Hop up and through it for a missile expansion.
Now head back to Temple Transport A, and take the elevator down. Head to GFMC
Compound by way of Sacred Path, Sacred Bridge. Once you are there Enter
Fortress Transport Access. Kill the turret and step into the light.


Collect the Energy Tank!

Now head back into the light and take the elevator to
Sanctuary Fortress. Head through Temple Transport Access to Sanctuary Entrance.
You still need to take the spiderball tracks because its too long for your
screw attack even. Head through the light door and make your way through
Reactor Access to Reactor Core. Go left to Sanctuary Map Station and step into
the beam of light. Collect the Missile Expansion. Go back down and back into
Reactor Core. From herehead through Transit Station into Main Research. Use the
Screw Attack to leap over to the door on top that heads to Central Area
Transport West. Ride the orb cannon up to the top and hop down. To the east
there should be three soles in the floor. Roll in the one on the left. Then go
right and then right again. Continue on for a missile expansion! Head back up
to the top. Exit and head through Watch Station Access to Main Gyro Chamber.
Head into the morph ball tunnel near the dark door and fall down below the
spinning rings. Whip out your Echo visor and Annihilator Beam and shoot the
door to head the password. Now shoot the keys in that order. For me it was
Closest, farthest, middle middle, but my brother says it was different for him,
so I beleive it is different based on the game. Enter the orb cannon and you
will destroy the glowing sphere. collect the Power Bomb Expansion. Now take
this path: Dynamo Access, Dynamo Works, Elevator down, Hall of Combat Mastery.
Take the portal to dark Aether and exit VIA the SouthEast door. Notice the
atmosphere doesn't hurt you anymore, AT ALL! Now Dark Aether is better for you
than light Aether because there are the safe zones everywhere which translate
to free infinte health! Anyways, at Hazing Cliff, slay the metroid any way you
see fit and make your way to the other side. Scan the Dark Drone and kill them
both with the light beam charge shot. Collect the Missile Expansion. Head back
and take the portal to light Aether. Power Bomb the Blue Tunnel and head
through the blue door. Slay the quad and head through and take the elevator to
Agon Wastes! Power Bomb the door and head West to Sand Canyon. Screw Attack to
the platform and Power Bomb the rock and collect the Power Bomb Expansion.
Now take this path: Mine Shaft, Mining Station B, Transit Station, Mining
Plaza.


In the Mining Plaza flip on your Echo Visor and find and shoot three
sonic targets. Hop up to where the three bearerpods are and screw attack to the
energy tank.

Now follow this path: Mining Station Access, Mining Station A,
Here power bomb the Denzium wall on the bottom level and enter the orb cannon
which will shoot you to a Spider Ball Track. Drop to the lower track and head
left. Bomb jump up and collect the Missile Expansion! Head through Temple
Access, Agon Temple, Sandcanyon, Ventilation Area A, Main Reactor. Take the
nearby Spider Ball track and roll down it. Roll around the corner to another
Spider Ball track and ride it up. Boost onto the Spider Ball track on the
hovering machine and roll around to the other side and boost through the gap in
the metal to the next one. Repeat until you get to the last machine and boost
through the hole into a small area. Bomb the glass on the ground and collect
the Missile Expansion! Head out the blue door to the east. Kill the turrets
and use the halfpipe to ramp up to the right and enter the morph ball tube.
Bomb the slot and head back out and collect the Missile Expansion! Save at the
nearby save station and head back to Commend Center and go through the Portal.
Now take this path: Oasis Access, Dark Oasis, Hall of Stairs, Bitter Well,
Phazon Site. At the Phazon site, slay the enemies and hop onto the second
platform. From there space jump to the annihilator door and go through for the
Sonic Boom! Now head out of this room and head to Watering Hole and then to
Feeding Pit. Drop into the water and switch on your Dark Visor. In an alcove
to the west is a Power Bomb expansion! Now take this path: Feeding Pit Access,
Doomed Entry, Double Path, Battleground, Warrior's Walk, Judgement Pit, Save,
Portal Access, Portal Site. Go through the portal. Now head to Transport Center
and take the elevator to Torvus Bog. Head through Torvus Temple to Underground
Tunnel, and through there to Torvus Grove.


Now enter Meditation Vista and use
the Screw Attack to get to that moving platform you may have noticed at the
begining of the game. Collect the energy tank!

IF you have follwed my
walkthrough carefully then this should be the last energy tank! If not just
search for the term "energy tank" in my guide and go back and get them.
Anyways, now take this route: Torvus Grove, Underground Tunnel, Torvus Temple,
Underground Transport. Take the elevator down. In Hydrodynamo Station, head
into the lightdoor to the west, near where you entered from. Head through to
Gathering Hall. Take the annihilator door to the SouthEast. Okay, first make
your way to the lower left corner and bomb the bomb slot. Then go right and
up the water just that is blowing up, then head left past the one that is
blowing down. Bomb hop up the one that is plowing up all the way on the left
and bomb that slot. Lastly, make your way all the right, past the jet that is
blowing down, and bomb the slot in the top right corner. Make your way a little
left to the jet that is now blowing up and bomb jump to the Missile Expansion!
Now head out the left to Catacombs. Go through the portal to Dark Aether and
head through Undertransit 2 to Sacrificial Chamber. (Power Bomb the Rubble
blocking the door.) Now head throuhg Sacrificial Chamber Tunnel to Undertemple
Shaft. Head down to Undertemple. Note: When you fight the hunter Ing in the
bottom of Undertemple Shaft, just shoot one Annihilator Beam shot at the light
crystal. This makes all ing attracted to it like moths to a light, but it is
instant death when they touch it. So basically you tirn the crystal into a
powerful bug zapper and they will dash for it ASAP and get killed. This works
for all ing and any safe zone that you can interact with. Head to the North
part of Undertemple and use the screw attack to wall jump up the walls to
collect the Missile Expansion! It may take a few tries. Head back out and use
the Spider Ball tracks to get back up to the platform and exit out the blue
door. Head into the portal just above the door you came from. Head back up to
Hydrodynamo Shaft and save. Head across to the elevator and head back up.
Now take this path: Underground Tunnel, Grove Access, Forgotten Bridge. Go
through the portal here to dark Aether. Head through the Power Bomb door to the
SouthEast. Fire a charge shot at the Phlogus to make it flip over. When it
flips over hop onto it and power bobm the cracked wall. Use your Scan Visor to
find it because it is not obvious. Grab the Power Bomb expansion! If you
followed my walkthrough then that should be the last power bomb upgrade! Yay!
Head back to Dark Forgotten Bridge and go through the portal to light Aether.
Head through the blue door to Abandoned Worksite. Screw attack across and go
through the morph ball tunnel. When you get to the other side use the grapple
beam to swing acress to the missile expansion! Head through the light door to
Great Bridge. Now head through Portal Chamber to Torvus Lagoon and save. Now
head through Temple Transport Access, and take the elevator to Temple grounds.
Head all the way through Path of Eyes to Hall of Eyes. Head through the portal
to dark Aether. Head through the Super Missile door to the SouthEast. Head up
the incline and dash to the temporary safe zone and shoot it with the
annihilator beam to take out the hunter Ing. Use the Seeker Missile and the
Dark Visor to open the gate and collect the Missile Expansion. Head through the
door you didn't come in from and enter the morph ball tunnel. Scan the Sentreye
and kill them all with charged light beam shots. Head through the east door to
Gateway access. Shoot all the tentacles and go through the door. Scan the
Luminoth corpse and all the orbs on the pillars for many lore entries. Head
back to Shrine Access and head through the south door to Defiled Shrine. This
is where your ship is in light Aether! Switch on your Dark Visor and look over
where your ship would be. Fire a single uncharged power shot at the creature
and switch to your Scan Visor and scan it. Now kill it for a key! Head back
out to Shrine Access. And head to Sky Temple Gateway. Return the key and head
to Base Access. Head through the portal back to light Aether. Now follow this
path: Temple Transport C, Transport C Access, Temple Sanctuary, Transport B
Access, Temple Transport B, Take the elevator down, Temple Assembly Site. Take
the portal to dark Aether. Head to the West side of the Area and get the
Missile Expansion. Head out the Seeker Missile door to Lake Access. Head to
Accursed Lake. Head to a safe zone and supercharge it with your Annihilator
Beam to make the hunter Ing fly into it and die. Whip out your Dark Visor and
kill the creature for another key! Head back to the Portal and light Aether!
Now take this path: Temple Transport B, Transport B Access, Temple Sanctuary,
Transport A Access, Save, Take the elevator down, Sacred Path, Take the portal
to dark Aether. In Profane Path, Slay the Dark Commandos and then head to the
south part of the area and shoot the door to hear the code. Enter the code with
your annihilator beam and Echo Visor and get the last Beam Ammo Expansion! Now
head through the door to the North to Phazon Pit. Slay the Metroid and continue
on to Phazon Grounds. Whip out your dark visor and look North over the gap. Hop
across the platforms killing the metroids with your dark beam and missiles
until you get to the final Missile Expansion! OR as a simpler way I didn't
think of till after I got it, you can Screw Attack over! CONGRATULATIONS! If
you have followed my walkthrough to the letter you are at 100% now and will get
the special ending when you beat the final boss! Head through the seeker
missile door. Head through the tunnel to Relequary Grounds. Kill the Ing and
head through the blue door to the South. Use your Dark Visor to find and kill
the Keyholder. Head all the way back to Profane Path and got through the portal
to light Aether. Head up to Temple Transport A and save at the nearby Save
point.

***********************
After All Items
       [W2.6]
***********************
Note: From here on I am assuming you can use the map by yourself and are
familiar with all of the areas. If I tell you to head to somewhere then
I assume you can figure out where that is by now. I will however provide
directions when you change dimentions, when you have to take an elevator,
or when you have to do something like head left a long way and then head
down a long way. In the latter case I will provide you with the "joint" rooms.
Such as if you needed to go from room A to rooms B, C, and D in that order, and
then in room D, head in a different direction to rooms E, F, G and H; I would
say, assuming you were in room A, Head to Room D, and from there head to room H
and do whatever.



Ok, From the save point head up to where U-mos is. Enter the teleporter behind
him and teleport to Agon Wastes. Take this path: Agon Temple, Temple Access,
Mining Station A, Central Station Access, Command Center Access, Command
Center. Go through the Portal. From here head through Oasis Access to Dark
Oasis. Get the key by finding the creature with your dark visor underwater
and killing it. You will have to power bomb through the rock if you didn't
already. Now head to Doomed Entry through Oasis Access. Head West through the
light door to Battleground. Kill the Ing and slay the pod with the key. Get
said key. Head to Portal Site and go back to light Aether. Head to Agon Energy
Controller. Enter the teleporter and head to Great Temple. Take this path:
Sanctuary Temple, Workers Path, Dynamo Works, Dynamo Storage, Portal.
Now head back out the door and through the morph ball tunnel. Use the Spider
Ball tracks to get to the other side. Kill the creature and get the key.
Head back through the portal and head to Watch Station. Head down the Shaft.
Head to Hall of Combat Mastery and head through the dark portal. Head to Hive
Reactor now. Avoid the Dark Ingsmasher and Power Bomb your way through the door
after using the save and ammo recharge areas if you want. Now in Hive Reactor
Access you can either try to pick off all the baddies, or you can do like I did
and shoot the middle part with the light beam and they will all die! Head to
Entrance Defence Hall and you will be attacked by a swarm of tiny ing larva.
Just back into the safe zone and they will all die. Kill all the Preeds and
Screw Attack from the point closest to the other side to the other side. Step
into the Light for a ride up top. Now Screw Attack all the way over to the
other side. Whip out the Dark Visor and shoot the Ing to reveal it. Kill it and
take it's key. Head back to Hive Reactor and then Culling Chamber and head back
to light Aether. Head up the nearby elevator in Central Area Transport East.
Head abck to Sanctuary Energy Controller. Teleport to Torvus Bog. Now head over
to Forgotten Bridge. Head through the portal to dark Aether. Head through the
door to the EAst through Putrid Alcove to Poisoned Bog. Hop underwater and flip
on your Dark Visor. Slay the Ing for the key. Now head back to Dark Forgotten
Bridge and head to light Aether. Now Head back to Torvus Temple, head down the
elevator and save in Hydrodynamo Station. From there head to Catacombs. Avoid
the Grenchlers and go through the dark portal. Slay the Grenchlers here. Once
they are dead, drop into the water and find the A mechanoid blocking the way.
Scan it and shoot the temporary safe zone above it with the light beam. Roll
through and repeat for another mechanoid. Roll through this new hole and find
the Ing with your last key by using the Scan Visor. Head back to light Aether
and to Torvus Energy Controller. Teleport to Great Temple. Now go down the
elevator to Transport A Access and SAVE!

***********************
Before Final Boss
       [W2.7]
***********************
NOTE: If you have not gotten all energy tanks, Missile Expansions, Power Bombs,
etc Now is when you should go back and get them if you want to. If you have
followed my guide to the letter you will have 100% of the items already.
Continue on if you are ready for the boss battle.

Head through Transport C Access and take the elevator down. Head to Hall of
Eyes and Go through the portal to dark Aether. Head over to Sky Temple
Gateway. Now MAKE SURE you did scan ALL of the Locks on the pillars BEFORE
you step into the light. If you miss any you will not be able to get 100% of
the scans! Walk into the light when you are ready. Enter the light beam to get
to Sky Temple. Emporor Ing will grab the energy and split. Note that there is a
save point here. I highly reccomend you use it. No, seriously, I mean it. Use
the save point. You really want to. Screw attack to the door and wall hop up to
the top. Go through the door. Ooooooh! Glowiness! You are drawn to the glow
like a moth to the flame! You cannot resist! You must hop down to the glow!

BOSS BATTLE!!!
Emporor Ing!
Difficulty: 10/10
Speed: N/A
HP: High.
Reminder: SCAN! ALL! PARTS!

Strategy: Ok. He has three forms. Like that isn't usual. I mean, how many
bosses in video game history have had three forms?

Form one: Basically he has two attacks. He will swing his tentacles around the
room in a circle, first low then high. He will also charge up a lot of dark
energy on the end of his tentacles and shoot it at you. Both of these are
pretty easy to avoid once you get the timing down. OK, so how do you hurt him?
First, shoot his tantacles with annihilator or light beam shots. Once they are
all retracted he will melt away from the core. Sheilds will rotate around the
core and you have to hit the core past the shields. Fire the heaviest thing you
can that you think you can get past the shields. Super Missiles are the best
here! Repeat until form one dies. BE SURE that you don't forget to scan the
core here before you kill it.

Form two: SCAN! Emporor Ing will retreat into a shell and regenerate health to
try to go make is eye unhurt. After scanning it use the Spider Ball to cling to
the surface and bomb the waek points. But wait! If you kill all of the
tentacles but one and sit around killing Ing Drones with your bombs and collect
more health and ammo! Free Recharging here because he will never heal back to
form one! Once you are fully healed kill the last one! WOAH! HUGE ING!

Form three: SCAN! Basically you need to Shoot it a lot using Charged Light Beam
Shots or rapid firing your power beam. I reccomend the power beam as you need
your light ammo for damaging it once it "pops" and flashes red instead of
yellow when you hit it. When the inside of it's mouth is light, then you need
to hit it with the dark beam. HArd, but not impossible. When it's mouth is red
you need to hit it with the light beam Charge Shot. Eventually it's sheild will
break. It's mouth will be purple when it's sheild is down for the light beam,
red when any beam can hit it, and light when the dark beam can hit it. Shoot
it with charged light beam shots or super missiles then if you can. If it
becomes vulnerable to dark beam shots, you can try, but it is really hard to
hit it with the dark beam. Also, you can hit the small hole in it's back as
well as the mouth. Normally this would be hard, but sometimes this is really
easy, such as when it rams into the wall and stays there. Also, if you can get
it to where it stops flashing yellow and is flashing red (taking damage) and
the shield is red, meaning all weapons gan damage it, and you manage to hit it
with the screw attack, it does MASSIVE damage to him. I did this on accedent
when I was beating the final bosses again and I meant to double jump and
accedentally hit B a third time which caused a screw attack. That hit his mouth
while he was vulnerable to everything and killed him with about a third of his
health left.

When it does enjoy the cutscene.
Awww, how nice of your computer! IT tells you to escape at once! Do just that!
Screw attack to the blue door. Hop down and exit VIA the light beam ASAP.
GAH! DON'T YOU NEMISISES EVER DIE?!


BOSS BATTLE!!!
Dark Samus 3!
Difficulty: 10/10
Speed: Fast
HP: High.
Reminder: SCAN! ALL! FORMS!!

Strategy:
SCAN first off.
Now, on to her attacks. She still has invisibility and, isn't she clever, this
time she is immune to your Dark Visor! But you have the Echo Visor now! Use
that to see her!
She will shoot a large laser around the room which you should avoid by jumping
twice.
She will envelop herself in a ball of Phazon and leap into the air and shoot a
missile at you that is really hard to avoid and does KILLER damage. The way to
dodge it is do dodge sideways and then jump at Dark Samus. The missile will
curve behind you and hit the floor.
She will be in the same ball of phazon, (which you should scan) and will fire
phazon particles at you. Use your charge shot to collect them and fire them
back at her when your charge shot turns blue.

When you beat her, enjoy the (awesome) ending!


*******************************************************************************
                               8:  Scan list
*******************************************************************************
                                   [080]
I will be using a tree format to put down this data as that is the way it is in
the game. Otherwise it would be nearly impossible to read.

Logbook.
   CREATURES
     Offworld
       Dark Samus
          Dark Samus One

       Metroids
          Infant Talon Metroid
          Tallon Metroid

       Pirates
          Pirate Trooper
          Pirate Grenadier
          Pirate Aerotrooper
          Pirate Commando
          Preed
     Aether
       Mechanoids
          Small
             Harmony Class Drone
             Serenity Class Drone
             Diligence Class Drone
             Octopede
             Mechlops
             Rezbit
          Stationary
             Humility Class Turret
             Growler Class Turret
             Luminoth Turret
          Large
             Ingsmasher
             Mekenobite
             Quad CM
             Quad MB
             Watchdrone

       Aquatic
          Small Aquatic
             Bloggling
             Hydlings
          Large Aquatic
             Blogg
             Alpha Blogg

       Ground
          Predators
             Sanddigger
             Grenchler
             Splinter
             Alpha Splinter
             Sporb
          Surface Prowlers
             Seedburster
             Kralee
             Krocuss
             Brizgee
             Lightbringer
             Green Kralee
          Tunnel Prowlers
             Worker Splinter

       Flying
          Small Flyers
             Lightflier
             War Wasp
             Sandbats
             Lumite

          Large Flyers
             Shrieker
             Shriekbat
             Shredder

     Dark Aether
       Darklings
          Darkling Aquatic
             Dark Blogg
             Dark Phlogus

          Darkling Offworld
             Dark Pirate Commando
             Dark Pirate Trooper
             Dark Preed
             Dark Tallon Metroid
             Dark Trooper
             Dark Missile Trooper

          Darkling Ground
             Dark Splinter
             Dark Grenchler
             Dark Alpha Splinter

          Darkling Flyers
             Dark Shredder
             Dark War Wasp
             Nightbarb

          Darkling Mechanoids
             Corrupted Sentreye
             Dark Diligence Drone
             Dark Ingsmasher
             Dark Quad MB

       Ing
          Warrior Ing
          Darkling Tentacle
          Hunter Ing
          Inglet
          Ingstorm
          Ing Larva Swarm

       Guardians
          Chykka
             Chykka Larva
             Chykka
             Dark Chykka

          Sub Guardians
             Grapple Guardian
             Boost Guardian
             Jump Guardian
             Bomb Guardian
             Spider Guardian
             Power Bomb Guardians

          Amorbis
             Amorbis 1
             Amorbis 2

          Quadraxis
             Damaged Quadraxis
             Final Head Module
             Shielded Head Module
             Quadraxis


   RESEARCH
      Luminoth Technology
          Light Crystals
             Light Crystal

          Lift Crystals
             Liftvine Crystal
             Light Lift Crystal
             Dark Lift Crystal

          Light Beacons
             Light Beacon

          Utility Crystal
             Sentinal Crystal
             Dark Sentinal Crystal

      Biology
          Plantforms
             Blueroot Tree
             Bloat Sac
             Sandgrass
             Torvus Hanging Pod
             Torvus Bearer Pod
             Agon Bearer Pod

          Cocoons
             Splinter Cocoon
             War Wasp Hive

          Darklings
             Ingclaw
             Webling

          Ing Storage
             Bladepod
             Ingsphere Cache
             Ingworm Cache
 
      Aether Studies
          Aether
             Aether
             Dark Portal
             Energy Controller
             U-mos

          Dark Aether
             Dark Aether
             Phazon
             Light Portal

      Mechanisms
          Vehicles
             GFS tyr
             Samus's Gunship
             Pirate Skiff

          Systems
             Bomb Slot
             Kinetic Orb Cannon
             Spider Ball Track
             Grapple Point
             Spinner

          GF Security
             GF Gate Mk VI
             GF Bridge
             GF Gate Mk VII

   LORE
      Luminoth Lore
          History
             Dark Age
                Age of Anxiety
                Cataclysm
                The Ing Attack

             Golden Age
                Light of Aether
                Paradise
                Origins

          Conflict
             First Phase
                Dark Aether
                Recovering Energy
                The New Terror
                Our War Begins

             Second Phase
                The Final Crusade
                The Sky Temple
                Agon Falls

          Keybearer Lore
             Cadre 1
                B-Stl's Testament
                G-Sch's Testament
                J-Stl's Testament
                S-Dly's Testament

             Carde 2
                C-Rch's Testament
                D-Isl's Testament
                J-Fme's Testament
                M-Dhe's Testament

      Trooper Logs
          Force One
             CAPT A.Exeter
             LCPL J. Brode
             PFC G. Haley
             PFC I. Crany
             PFC S. Mulligan
             SPC F. Triplette

          Force Two
             GSGT C. Benet
             PFC E. Denys
             PFC L. Brouda
             PFC M. Veroni
             SPC B. Reevs
             SPC M. Angseth

      Space Pirate Logs
          Cycle 4
             Log 44681
             Log 48853

          Cycle 5
             Log 50086
             Log 54421

          Cycle 6
             Log 62217
             Log 63622
             Log 67135
             Log 69898

          Cycle 7
             Log 70136
             Log 71599
                

More coming soon
*******************************************************************************
                               9:  Item list
*******************************************************************************
                                   [090]

INVENTORY
   Armor
      Dark Suit
      Light Suit
      Varia Suit

   Miscellaneous
      Dark temple Keys
          Dark Agon Keys
             Dark Agon Temple Key 1
             Dark Agon Temple Key 2
             Dark Agon Temple Key 3

          Dark Torvus Keys
             Dark Torvus Temple Key 1
             Dark Torvus Temple Key 2
             Dark Torvus Temple Key 3

      Suit Expansions
          Energy Transfer Module
          Missile Expansion
          Beam Ammo Epansion
          Energy Tank

   Morph Ball Systems
      Morph Balls
          Boost Ball
          Morph Ball
          Spider Ball

      Bomb Systems
          Morph Ball Bomb
          Power Bomb

   Movement Systems
      Grapple Beam
      Gravity Boost
      Space Jump Boots

   Visors
      Combat Visor
      Dark Visor
      Echo Visor
      Scan Visor

   Weapons Systems
      Beam Weapons
          Annihilator Beam
          Charge Beam
          Dark Beam
          Light Beam
          Power Beam

      Charge Combos
          Charge Combo
          Super Missile

      Missile Systems
          Missile Launcher
          Seeker Missile Launcher


Coming soon. Locations Coming.
*******************************************************************************
                                10: Credits
*******************************************************************************
                                   [100]

CJayC for the excellent gaming site.
Retro Studios for the awesome game.
My best and closest friends Josh and Emily whom I love deeply.

The following people informed me of relatively important, but minor mistakes:
Ngherna

*******************************************************************************
                           11: Contact Information
*******************************************************************************
                                   [110]

The contact section of this guide has been removed by the author's request. The 
latest version of this guide can be found at:

http://www.gamefaqs.com/console/gamecube/game/35785.html  

Please refer there for any questions you have.

*******************************************************************************
*             FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH             *
*******************************************************************************
                                   [111]

R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !

That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I'm Not your private
gaming nerd! Read!

*******************************************************************************
And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much! 

   ^^^/                                            ^^^/
m/(-_-)m/ Peace and love and happiness to all! m/(-_-)m/
   ( . )        [Hugs]----<(^_^)>----[Hugs]         ( . )
   _/ _ (>^_^)> <(^_^<)           (>^_^)> <(^_^<)  _/ _
************************END OF FILE********************************************


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