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FEATURED VOXPOP oblivion437
Wish List for Fallout 4
By oblivion437
Posted on 11/24/14
So I promised that list and here it is.  It's late and it's not as thorough as I'd hoped.  I also wish I had images handy to illustrate every point where helpful.  So, in no particular order - a subjective set of desired features for Fallout 4: Things to...

Metroid Prime 3: Corruption Credits and Friend Vouchers FAQ

Version 1.10 by
ShadeTail
11/21/07

Credits and Friend Vouchers FAQ

(Version: 1.10)

=*=*=*=*=*=*=*=*Credits and Friend Vouchers in Metroid Prime 3*=*=*=*=*=*=*=*=

Copyright 2007 by Shade Tail.  All rights reserved.  This file may not be
reproduced either in part or in whole by any other entity without express
permission of Shade Tail.  But if you send me a request, I'll usually be quite
reasonable about it.  All trademarked and copyrighted items in this FAQ are the
property of the respective trademark and copyright owners.  Any questions or
suggestions about this FAQ should be emailed to:

shadetail(dot)us(at)gmail(dot)com

Do **NOT** email me asking to trade Friend Vouchers.  I do all my trading
arrangements on various Metroid message boards.

Do **NOT** email me asking for game help on Metroid Prime 3.  Yes I have beaten
it, but I am not writing a game walkthrough, only a Credits and Friend Vouchers
FAQ.

Please **DO** email me if you know of a Credit or Voucher that has not been
included in this FAQ, or if you have spotted a mistake that needs correcting.
If sending me info about a new Credit or Voucher, please include as much detail
as possible, such as the map room (if applicable) and exactly what needs to be
done.  For example, "that room in Bryyo with the four doors" isn't good enough.
"Gel Refinery Site in Bryyo Fire" is the kind of detail I would need.  If I
can confirm for myself that your Credit or Voucher does exist, I'll put it into
the FAQ and give you a hat-tip in the thank you section below.

The following sites have permission to post this file:

gamefaqs.com
gamerevolution.com

---

Thanks to gamefaqs user AntiSocial for helping me find out what happens when
you choose to *not* convert a received Friend Voucher into a Friend Credit.

Thanks to other gamefaqs users too numerous to remember for posting methods on
finding Friend Vouchers and the gold Boss Credits.

Thanks to gamefaqs user MindGazer for a complete logbook scan list.  I have
confirmed it all during my game play, so everything that is in this FAQ is my
own work.  But I would not have found it all without MindGazer's efforts.

Particular thanks to gamefaqs user fightnightM for a very detailed strategy on
how to obtain the 'All Troopers Survived' golden Boss Credit during the escort
mission on Pirate Homeworld.  In fact, it is so long and has so much info, I
gave it its own section in the Boss Credits chapter.

Numerous thanks to gamefaqs user cyberpik for emailing me on how to find the
'Armored Pirate' enemy.

People who get thanks for sending me corrections:

Purple Penguin (correction on a Red Phaazoid location)
spacepirate404 (correction on the Shield Pirate Militia scan)
CK52 (correction on the Skritter scan)


                              |-----------------|
==============================-TABLE OF CONTENTS-==============================
                              |-----------------|

Use your browser's FIND command to jump straight to any section.

01:  Introduction

02:  Friend Credits and Friend Vouchers
     a: How to Trade Friend Vouchers
        ** Quick Checklist
        ** Detail
     b: Finding Friend Vouchers
        ** GFS Olympus Vouchers
        ** Norion Vouchers
        ** Bryyo Vouchers
        ** Elysia Vouchers
        ** Pirate Homeworld Vouchers
        ** GFS Valhalla Vouchers
        ** General Vouchers

03:  Boss Credits
     a: How to Find Boss Credits
     b: Where to Find Boss Credits
        ** GFS Olympus Boss Credits
        ** Norion Boss Credits
        ** Bryyo Boss Credits
        ** Elysia Boss Credits
        ** Pirate Homeworld Boss Credits
        ** GFS Valhalla Boss Credits
        ** Phaaze Boss Credits
     c: fightnightM's 'All Troopers Survived' Strategy

04:  Lore Credits
     a: How to Find Lore Credits
     b: Where to Find Lore Credits
        ** Special Credits
        ** Galactic Federation Data Scans
        ** Bryyo Data Scans
        ** Skytown Data Scans
        ** Space Pirate Data Scans

05:  Creature Credits
     a: How to Find Creature Credits
     b: Where to Find Creature Credits
        ** Galactic Federation Creature Scans
        ** Bryyo Creature Scans
        ** Skytown Creature Scans
        ** Space Pirate Creature Scans
        ** Phazon Creature Scans

06:  The Extras and Their Costs
     a: Concept Gallery
     b: Bonus Gallery
     c: Soundtrack Gallery
     d: Total Cost of Everything

07:  Document History


                              |-----------------|
==============================-01:  INTRODUCTION-==============================
                              |-----------------|

It should be needless to say, but just in case:  This FAQ has massive spoilers
for Metroid Prime 3: Corruption.  If you have not yet beaten the game on your
own, then you read this at your own risk.

Unlike the last two games of the trilogy, in Metroid Prime 3 (MP:C from now on)
you do not automatically unlock extras like the Image Galleries when you reach
certain goals or percentages.  Instead, you receive special credits for
specific achievements, and you spend these credits on unlocking the extras.
There are four kinds of credits:

Red Credits: Scan creatures and bosses (Creature Credits)
Blue Credits: Scan lore; complete special goals (Lore Credits)
Gold Credits: Defeat bosses and mini-bosses (Boss Credits)
Green Credits: Receive Friend Vouchers from another player (Friend Credits)

And since they're important, I need to mention these:

Friend Vouchers: Complete special events

Credits are round symbols with the stylized "S" that has been the symbol of
Metroid games since at least Super Metroid for the SNES.  Friend Vouchers are
gray rectangles with the Metroid symbol on the left and a stripe of green on
the right.

Any Credits, Vouchers, and scans you get during a play-through will carry over
to the next play-through.  If, at the end of the game, you save as it suggests
you do, you do not lose any of the Credits, Vouchers, or scans you earned.  You
can then start another play-through without having to get it all a second time.
This also means that once you find any particular Credit or Voucher in one play
through, you can not find that particular Credit or Voucher again on future
play-throughs.


                   |---------------------------------------|
===================-02:  FRIEND CREDITS AND FRIEND VOUCHERS-===================
                   |---------------------------------------|

In the course of the game, you receive Friend Vouchers by performing certain
special actions.  This usually means doing something normal in an unusual or
flashy way.  You can trade Friend Vouchers with other MP:C players over your
broadband connection.  Whenever you recieve a Friend Voucher from another
player, you can turn that Voucher into a green Friend Credit.

The list of known Vouchers can be found below.  But first, I will describe how
to actually share Friend Vouchers with other MP:C players.


------------------------a: How to Trade Friend Vouchers------------------------

This became a big issue very quickly after MP:C's debut.  You should have seen
the message boards, with people posting requests to trade and pleas for help in
doing it.  I've traded Vouchers with several people, so here is the benefit of
my experience.

I will start with a very quick check list, then go into detail.

---

** Quick Checklist

When two people wish to trade Friend Vouchers with each other, both must do the
following three things:

1. Turn on WiiConnect24 in the Wii System Settings.

2. Register your friend in your Address Book in the Message Board.

3. In MP:C, go to the 'Extras' menu, click 'Configure WiiConnect24' and select
'Yes'.

You only need to do #1 and #3 the very first time you trade Vouchers.  Once you
have activated WiiConnect24 and configured it in MP:C, you do not need to do
that again.  From then on, when you find a new friend to trade with, you only
need to do #2.

---

** Detail:


Step 1: In 'System Settings' in the 'Wii Options' menu (the 'Wii' button at the
bottom-left corner of the channel screen), make sure WiiConnect24 is *on*.  It
needs to be on so that your Wii can use your broadband to talk to other Wii's.
If WiiConnect24 is off, you can't trade Friend Vouchers!

Also, make sure your broadband adapter or wireless router is properly
configured so that your Wii can talk to it.  View the instruction material that
came with your adapter or router for help with that.


Step 2: You and the person you want to trade with must each register the other
on your friends list.  This is done in the Message Board, which is accessed
with the envelope button in the bottom-right corner of the channel screen.  To
register a friend on your list, open the Message Board and click the 'Create
Message' button at the bottom-left of the screen (the paper-and-pencil icon,
not the calendar icon).  This opens the message screen.  Click the Address
Book, which is on the right side of the message screen.  The front page of the
Address Book has your Wii number on it.  Copy that down and give it to your
friend.  Have your friend give you his/her Wii number.

When you've exchanged Wii numbers, click on the 'Register' button in the
bottom-right corner of the screen.  This brings up two new icons: the 'Wii'
icon and the 'Others' icon.  Click on 'Wii', and in the next window, click on
the words 'Enter a Wii Number'.  On the next screen, enter your friend's Wii
number.  Make sure you enter it exactly correct.  Then click OK.  On the next
screen, you're prompted to enter a nickname for your friend.  Do so.  Then
you'll be prompted to add a Mii to your friend's entry.  This is optional; you
can leave it blank.  Click ok one last time, and the entry will be added to
your Address Book.

Do this for your friend, and have your friend do the same for you.  You must
register, and be registered with, your friend before you can trade Friend
Vouchers.  You can tell whether or not this has been done because, in your
address book, the nickname of friends with whom you have mutually registered
are black.  If you have registered them on your list but they have not
registered you on theirs, their nickname will be gray instead of black.  Their
name must be black rather than gray before you can trade Friend Vouchers with
them.


Step 3: Open MP:C.  Select your save file and go to the 'Extras' menu.  Click
on 'Configure WiiConnect24'.  It asks you if you want to share your MP:C info
with people on your friends list.  Click 'Yes' and then 'Confirm'.  You and
your friend must both do this.  After you have toggled this option, you are
returned to the 'Extras' menu.  Click on 'Friend Vouchers'.  This brings up a
menu with all of your friends with whom you are mutually registered.  If
someone is gray on your friends list, then they will not even show up on MP:C's
'Friend Vouchers' roster.  If someone does show up on the 'Friend Vouchers'
roster, their name must be black before you can trade with them.  If their name
shows up on the 'Friend Vouchers' roster but is gray, then they may have not
yet toggled the option in 'Configure WiiConnect24' on the 'Extras' menu.  Make
sure they do that before you try to trade with them.

When someone's name is black on the 'Friend Vouchers' roster, then you can
share Friend Vouchers with them.  Click on their name and you will be prompted
whether or not you want to send them one.  If you toggle 'Yes' and 'Confirm',
you will have sent them a Friend Voucher.  You need to do this once for each
Friend Voucher you are sending them.  So, for example, if you are sending your
new friend four Vouchers, you need to click their name and confirm four times.

Whenever someone sends you a Friend Voucher, you are notified as soon as you
open your MP:C save file.  You can turn some or all Vouchers sent to you into
green Friend Credits.  Any Vouchers sent to you which you do not convert into
Friend Credits remain in memory, and you are prompted to convert them each time
you open your save file.  Any save file can claim a Voucher and turn it into a
Friend Credit, so make sure you open the save file to which you want to give
the Friend Credit.


Tip: Be patient while doing the registration and configure process.  Sometimes
it takes a while for people on your friend list or Voucher roster to change
from gray to black.  *DO NOT* try to send Vouchers to someone whose name is
still grayed out.  They might get through, but they also might get lost and
wasted.


Tip: From now on, when you meet someone new with whom you want to trade Friend
Vouchers, all you need to do is step 2, and then go straight to the 'Friend
Vouchers' roster.  However, make sure your new friend has activated
WiiConnect24 and then configured it in the MP:C 'Extras' menu.


--------------------------b: Finding Friend Vouchers---------------------------

Below is the list of all the Friend Vouchers I know of.  This is how they are
listed...

'Name': 'Map Room'; 'Paragraph on how to earn it'

The names I list the Vouchers by actually appear on the screen when you earn
that Voucher, so you will know if/when you get it.  I have organized them by
the planet they can be found on.  The final category, 'General', are those
Vouchers that are not restricted to just one planet.

All told, there are 26 Friend Vouchers that I know about.  You only need 15
Friend Credits to unlock all the bonus content, and it is quite easy to get
that many Friend Vouchers.  So don't concentrate too hard on these, unless you
are a completist who must get everything.

---

** GFS Olympus Vouchers

Juggling Bonus 20: Docking Bay 5;  Score 20 hits on the Training Drone.  If you
get a good rhythm, this becomes quite simple.  Don't track the Training Drone
as it flies up.  Instead, keep the arm cannon aimed underneath it and shoot a
steady stream of blasts.  When the Drone drops low enough, it will be hit by
another shot and bounce upward again.

GF Trooper Saved: Lab Access;  Shoot the flashing point above the door before
the trooper is pulled into space.  You have only a couple seconds to do this,
so be quick about it.

---

** Norion Vouchers

Flawless Escape: Cargo Dock C;  Escape Ridley's attack on the Morph Ball track
without injury.  There is a pattern to how often Ridley shoots his laser and
then tries to bite you.  You need to learn the pattern so you know when to roll
and when to lay Morph Ball bombs.  You must escape *both* of Ridley's attacks
without injury to earn this Voucher.  Oddly enough, at least on Normal
difficulty mode, it is possible to get hurt without actually losing any life
energy.  If this happens, you still don't earn the Voucher.  You must avoid
getting hit at all.

---

** Bryyo Vouchers

Icy Reptilicide: Anywhere on Bryyo;  When a Reptilicus throws its chakra at
you, freeze the Reptilicus with your ice missiles before its chakra returns.
Its own weapon will shatter it.  Obviously, you need to defeat Rundas before
you can do this.

Short-cut Discovered: Imperial Hall (Fire);  In Gel Cavern (Fire), one of the
Fuel Gel spouts is hiding a Morph Ball tunnel that leads directly to Imperial
Hall.  Find this tunnel and go through it.  You get the Voucher automatically.

Perfect Execution: North Jungle Court (Thorn Jungle);  Open all three levers
controlling the turret's fuel lock without the Aerotroopers closing any again.
This can be very difficult, because this is a rather busy fight.  Your best bet
is to abuse hyper-mode and destroy the Aerotroopers quickly before they can do
anything.

New Area Discovered: Warp Site Bravo (Ice);  Go through the teleporter from
Bryyo Fire to Bryyo Ice.  You get the Friend Voucher automatically.  Since you
have to do this to beat the game, you are guaranteed to get this Voucher.

---

** Elysia Vouchers

Bowling for Bots: Anywhere on Elysia;  Destroy at least four Tinbots at once by
running into them with the Boost Ball.  This one is actually kind of fun.

Stylish Kill: Skybridge Hera (Skytown);  Do not destroy any Steambots while
running across the bridge so that they all go down with the bridge when it
collapses behind you.  Again, kind of fun, and also very satisfying as it saves
you from yet another annoying Steamlord battle.

New Area Discovered: Skytram East (Eastern Skytown);  Take the tram from
Skytown to Eastern Skytown.  You get the Friend Voucher automatically.  Since
you have to do this to beat the game, you are guaranteed to get this Voucher.

---

** Pirate Homeworld Vouchers

20 Commandos Defeated: Anywhere on Pirate Homeworld;  Defeat 20 Commando Pirate
enemies.  You don't have to defeat them all at once in a single fight, just get
20 of them over the course of the entire game.  You are almost guaranteed to do
this, considering how often Commando Pirates turn up, so don't worry about it.

Harvester Destroyed: Phazon Harvesting (Mines);  Destroy the Phazon Harvester
with a ship bombing run.  You can only do this after the Federation invasion,
because otherwise the defense shield is still up and your ship can't get down
there.  If you do this after destroying the Phazon Seed, you must first
destroy the Phaazoids in this room, leave, and then return before the Phazon
Harvester will appear.  

Leviathan Humiliated: Leviathan Ship (Command);  Shoot one of the Leviathan
Ship's eyes 60 times.  This one is kind of mindless, and also easy to miss.
And yes, I actually counted how many shots it takes before you get the Voucher.
It is 60.  I guarantee it.

---

** GFS Valhalla Vouchers

Secret Message Discovered: Control Room;  Activate the recording made by AU
313.  The code to activate the message can be found by scanning a PDA laying on
the floor nearby, next to a dead GF Trooper.  This is also the same room where
you find the Pirate code to activate the Leviathan, so make sure you get both
of these things while you're there.

---

** General Vouchers

100 Kills:  Destroy 100 enemies

200 Kills:  Destroy 200 enemies

300 Kills:  Destroy 300 enemies

400 Kills:  Destroy 400 enemies

500 Kills:  Destroy 500 enemies

600 Kills:  Destroy 600 enemies

700 Kills:  Destroy 700 enemies

800 Kills:  Destroy 800 enemies

900 Kills:  Destroy 900 enemies

1000 Kills:  Destroy 1000 enemies

Exterminator:  In one of the three Phazon Leviathans, destroy all the little
enemies crawling around the floor of the landing chamber.  This can take a
while because there's so many of them, but persevere and you'll get it done.
You can only get this Voucher once, so don't bother to try it in the other two
Leviathans.  You would only be wasting your time.

Crash Landing:  Burn away an Aerotrooper's armor.  When you see the grapple
symbol, use the lasso to tear away the trooper's jet pack.  You only have a few
brief seconds to grapple the Pirate, so you need to be fast.  This can only be
done after receiving the Plasma Beam, so it must be done on either Elysia or
the Pirate Homeworld.  Take note: after you destroy the Leviathan on the Pirate
Homeworld, there are no more Aerotroopers in the entire game, so you must do
this before you get to that point.


                              |-----------------|
==============================-03:  BOSS CREDITS-==============================
                              |-----------------|

The gold Boss Credits seem to be the most difficult to obtain.  The main reason
for this is that, unlike the other kinds of Credits, they can not all be earned
in a single play-through.

This chapter is broken up into two sections: a brief overview on how to earn
Boss Credits; and a longer and more detailed list of each Boss Credit, which
includes strategies for earning them.


--------------------------a: How to Find Boss Credits--------------------------

Most of the gold Boss Credits are earned by winning boss fights.  But there are
a few other ways to earn Boss Credits, such as achieving important story goals
or beating rare enemies.

All together, there are 52 Boss Credits.  34 of them can be earned on Normal or
Veteran difficulty, while 18 of them *must* be earned on Hypermode difficulty.
Boss Credits earned on Normal difficulty can *NOT* be earned again on Veteran
difficulty, and vice versa.

You need all 52 Boss Credits to unlock all the bonus content.


-------------------------b: Where to Find Boss Credits-------------------------

Below is the list of all the Boss Credits I have found.  This is how they are
listed...

'Name': 'Map Room'; 'Paragraph on how to earn it'

The names I list them by actually appear on the screen when you earn that
Credit.  They are organized by the planet they are found on.  Credits that can
only be earned on Hypermode difficulty have (Hypermode) next to the title.

---

** GFS Olympus Boss Credits

Juggling Bonus 10: Docking Bay 5;  Score 10 hits on the Training Drone.  If you
get a good rhythm, this becomes quite simple.  Don't track the Training Drone
as it flies up.  Instead, keep the arm cannon aimed underneath it and shoot a
steady stream of blasts.  When the Drone drops low enough, it will be hit by
another shot and bounce upward again.

Berserker Lord Defeated: Docking Bay 5;  The Berserker Lord is really simple.
He only has a few attacks and they're easy to dodge.  Just shoot the red spots
on his shoulders until they vanish, then shoot the purple balls he vomits up at
you.  Repeat this until the blue plate on his head shatters.  Then shoot the
red spot on his head until he goes down.

Berserker Lord Defeated (Hypermode): Docking Bay 5;  This time, the Berserker
Lord is surprisingly harder.  The tactics are exactly the same, but it takes a
lot longer to break the Phazite plate on his head, and even longer to wear down
his life meter afterward.

---

** Norion Boss Credits

Meta-Ridley Defeated: Generator Shaft;  Meta-Ridley isn't very hard, but the
camera shakes so much that it can throw off your aim if you aren't careful.
Just keep aiming for the red spots.  This usually means his mouth, but it
sometimes means his hands.  Remember, there's a time limit to this fight, so
don't dawdle.

Meta-Ridley Defeated (Hypermode): Generator Shaft;  Meta-Ridley really isn't
any harder on Hypermode than before.  His attacks, when they land, do more
damage, but it doesn't seem that your attacks do any less damage.  So you can
still beat him just as quickly.

Metroid Hatcher Defeated: Generator B;  If you're smart, you'll have the Nova
Beam and X-ray Visor by this time.  Use them for a one-hit kill.  Otherwise,
you have to shoot his tentacles until they all retract, stun him in the mouth,
then grapple-lasso a tentacle away, then repeat this *three more times*.  Just
go for the one-hit kill; it's much less annoying.  Please note that you need
the Seeker Missile Launcher before you can access this room.

Metroid Hatcher Defeated (Hypermode): Generator B;  On Hypermode, these
already-annoying pests are at least three times more annoying.  Definitely wait
until you have the Nova Beam before you come after this guy.  Having to beat
him the long way is not worth the frustration.

---

** Bryyo Boss Credits

Rundas Defeated: Temple of Bryyo (Fire);  You need to keep shooting him until
he's stunned, then grapple-lasso his armor away, then keep shooting him some
more until he reforms his armor.  Repeat for a while.  Just make sure you dodge
his ice attacks, particularly the one that freezes you in place.  Near the end,
when he hurls a *HUGE* chunk of ice toward you, do not be near the ice pillars
it crashes through.  Shrapnel from them can hurt you something fierce.

Rundas Defeated (Hypermode): Temple of Bryyo (Fire);  The tactics are exactly
the same, but it takes much longer to bring down his life power on Hypermode,
which gives him more opportunities to attack you.  Careful abuse of your Hyper
Beam will cancel his advantage, though.

Korakk Beast Defeated: Jousting Field (Thorn Jungle);  First kill the Pirate on
his back.  Then dodge him until he shoots his tongue at you.  Shoot his tongue
before it hits you, Morph Ball bomb his belly while he's stunned, grapple-lasso
his backside while he's still stunned, then shoot his belly while he's still
stunned.  It's annoyingly complicated, but not very hard.  If you shoot his
belly with the Hyper Beam, he can be defeated in one go.

Korakk Beast Defeated (Hypermode): Jousting Field (Thorn Jungle);  The strategy
is the same, but even the Hyper Beam isn't able to kill him in a single go this
time.  So be prepared to go through the process several times.

Generator Destroyed: Jungle Generator (Thorn Jungle);  You have to destroy both
anti-aircraft turrets first, then return to the viewport for the generator and
call your gunship on a bombing run to destroy it.  The turrets are the hard
part.  Once they're gone, calling in your ship is dead simple.

Generator Destroyed: Temple Generator (Fire);  This one is much easier than the
other.  Actually getting to the viewport for the generator is the hard part.
Once there, calling your gunship on the bombing raid is actually a bit anti-
climactic.

Mogenar Defeated: Bryyo Leviathan Core (Leviathan);  This guy is, in my
opinion, the hardest boss in the game.  He spends a lot of time unhurtable
because his vulnerable spots are frequently shielded.  But the pattern is:
destroy a red orb, then hyper-blast the empty orb slot until it is gone.  Do
this for all four slots, and save the slot on his back for last.  Meanwhile,
prevent him from replacing any destroyed red orbs by shooting down the new orbs
when he grabs them.  Dodge his charges and shock wave attacks.

Mogenar Defeated (Hypermode): Bryyo Leviathan Core (Leviathan);  Considering
that he's already pretty challenging, Hypermode isn't really much harder.  Use
the same strategy as before and you should be ok.

Red Phaazoid Defeated: Grand Court (Cliffside);  This Red Phaazoid deserves
special mention, because unlike the other Phaazoids, the ones at this location
are hidden and don't immediately attack you.  In the center of the room is a
giant golem lying on its back.  Use the X-ray Visor to activate the control on
the top of its head.  When you do this, the golem moves away and reveals a
small pool of phazon.  The Phaazoids are hiding in the pool, and they emerge
when the golem has moved.  Then just deal with them like all the rest.

Red Phaazoid Defeated: Jousting Field (Thorn Jungle);  A standard Phaazoid
battle.  Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast
it.  Be sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Gel Processing Site (Fire);  A standard Phaazoid battle.
Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it.  Be
sure not to forget to take the Boss Credit afterward.

---

** Elysia Boss Credits

Steamlord Defeated: Steambot Barracks (Skytown);  This one is kind of annoying.
You need to defeat the Steamlord, but it spends most of the battle cloaked.
Meanwhile, the Steambots are busy attacking you.  You need to disable the
Steambots, then attack the Steamlord when it decloaks to repair its minions.
Fortunately, the Steamlord is physically weak and goes down pretty quickly.

Steamlord Defeated (Hypermode): Steambot Barracks (Skytown);  The Steamlord has
a lot more life power this time around.  It is tempting to abuse hyper-mode to
even things out, but he has the ability to cancel hyper-mode, so don't depend
on it too much.

Defense Drone Defeated: Ballista Storage (Skytown);  Yet another annoying
battle.  You have to destroy the three antennae on top of its head, then
grapple-lasso its head open and blast its weak point.  Watch out for the balls
of goo it throws at you while it is vulnerable.  They home in on you while they
bounce around.

Defense Drone Defeated (Hypermode): Ballista Storage (Skytown);  Even using
hyper-mode, this fight is significantly harder than the first.  Be very careful
about your life power.  If it gets low, blast the bouncing balls of goo for
health pickups.

Ghor Defeated: Main Docking Bay (Skytown);  The second easiest boss fight, I
think.  Blast his various weak points (they are pretty obvious) while circle
strafing and space-jumping to dodge his attacks.  At the beginning, you can
freeze the fuel gel on the ground so that when he charges across it, he spins
out and crashes.  Just don't step into it, because it hurts you.

Ghor Defeated (Hypermode): Main Docking Bay (Skytown);  Still a very easy boss
fight, particularly because Ghor drops a lot of health pickups.  Feel free to
abuse hyper-mode.

Berserker Lord Defeated: Turbine Chamber (Eastern Skytown);  Almost identical
to the first Berserker Lord fight.  The only difference is that some of the
orbs he vomits are red this time.  You can't shoot those back, so you need to
dodge them.

Berserker Lord Defeated (Hypermode): Turbine Chamber (Eastern Skytown);  You'll
find this fight quite a bit easier than the Hypermode fight on the Olympus, as
you will have a lot more energy tanks and stronger weapons.  It's still not
exactly a cakewalk, but you shouldn't have too much trouble.

Seed Shield Destroyed: Escape Pod Bay (Skytown);  You really have to earn this
one.  Defending the bomb pod while it moves toward the target is tough.  The
real goal is to destroy three Assault Skiffs before they are able to shoot down
the pod.  Concentrate on that and ignore the pirates attacking you.  Abusing
corrupt hyper-mode makes it easier, but watch out for your health.  Afterward,
you have to repair the escape pod's systems.  You have 5 minutes to do that,
though, and that's plenty of time.  Once you get away safely in the escape pod,
you've succeeded at this goal.

Helios Defeated: Elysian Leviathan Core (Leviathan);  This one is not too
difficult, as long as you're good with your aim.  All you really need to do is
stun him to the point where he opens up by himself.  No grapple-lasso tricks or
anything required.  But you also have to pay attention to all his different
attacks, because there are a lot of them.  Most of them can be disrupted easily
if you shoot at the weak points, and those aren't too difficult to see.

Helios Defeated (Hypermode): Elysian Leviathan Core (Leviathan);  As usual, the
tactics this time are the same as on other difficulties.  If you beat Helios
without much trouble before, you won't have much trouble this time either.

Red Phaazoid Defeated: Hoverplat Docking Site (Skytown);  A standard Phaazoid
battle.  Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast
it.  Be sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Construction Bay (Skytown);  A standard Phaazoid battle.
Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it.  Be
sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Concourse Ventilation (Eastern Skytown);  A standard
Phaazoid battle.  Hyper-blast them until the Red Phaazoid emerges, and then
hyper-blast it.  Be sure not to forget to take the Boss Credit afterward.

---

** Pirate Homeworld Boss Credits

Gandrayda Defeated: Proving Grounds (Research);  One of the few bosses who
fights with finesse rather than brute force.  You have to be fast and agile
yourself in order to beat her, but fortunately the control scheme is made with
that in mind.  Just keep her in your sites and blast away.  Also shoot the
occasional missile.  The occasional hyper-blast will speed up the battle quite
a bit, but don't abuse it too much.  She's good at dodging your beam shots, so
you can waste a lot of life by misusing hyper-mode during this fight.

Gandrayda Defeated (Hypermode): Proving Grounds (Research);  About the same as
before.  Just keep going with the fast-and-agile bit and you'll be fine.

Metroid Hatcher Defeated: Metroid Creche (Research);  Identical to the Hatcher
on Norion.  It is possible to avoid this room until getting the Nova Beam,
though it means giving up a useful shortcut between Research and Command.  That
may be inconvenient, but I still recommend it.  Otherwise, you'll have to kill
this thing the long way, by shooting up the tentacles and pulling them off one
by one.  Ugh.

Metroid Hatcher Defeated (Hypermode): Metroid Creche (Research);  On Hypermode,
these already annoying pests are at least three times as annoying.  Again, I
strongly recommend not fighting this thing until you get the Nova Beam.  If you
do fight it before getting the Nova Beam, then, when the tentacles are all
gone, you have to shoot the Hatcher in the mouth at least three times to stun
it in order to pull a tentacle off.  Switch to hyper-mode and hyper-blast it in
the mouth at that point, or else you will be there forever.  Unless you were
smart and waited until you got the Nova Beam.  Then go for the one-hit kill.

Defense System Obliterated: Command Station (Command);  This is one of the
harder parts of the game.  You start at the top of the Command Station, and you
have to go down to the ground floor, using the X-ray Visor and Nova beam to
take out the three power sources as you go along.  Then you have to go all the
way back up and hit the Morph Ball bomb slot.  All the while, you're under
attack by Commando Pirates, who are really tough enemies.  Succeeding at this
goal is quite an accomplishment.

All Troopers Survived: Transit Station 0205 (Command);  Keep all 12 GF
Demolition Troopers alive during the escort mission.  This is *not* easy.  It
requires knowing those particular three rooms like the back of your hand,
including the details about when and where the different pirates appear.  You
also need to abuse hyper-mode.  For more detail on how to get this Credit, see
section C below.

Commander Squad Defeated: Transit Station Leviathan (Command);  The pink Pirate
Commander is really tough.  His armor is strong, he can warp around the room,
he can go into hyper-mode, *and* he can summon Commando Pirates to keep you
busy.  Your only real chance is to abuse hyper-mode.  Once you destroy his red
armor, he is cake to finish off.  Take him out first, and then go after the
Commandos he summoned.

Commander Squad Defeated (Hypermode): Transit Station Leviathan (Command);  The
Hypermode fight against this guy is identical.  Just abuse hyper-mode, take him
out first, then go after the Commandos he summoned.

Omega-Ridley Defeated: Pirate Homeworld Leviathan Core (Leviathan);  The
enhanced Ridley's attacks are very easy to dodge, and you can easily track his
movements with your radar during those times he is off-camera.  The only tough
part is actually hitting him in the mouth to stun him.  It requires really good
aim.  During the part with the shoulder armor, use the X-ray Visor to find its
weak points.  Do *NOT* hyper-blast him unless his weak spot is exposed.  The
rest of the time, use your normal beam weapon to preserve your life power.

Omega-Ridley Defeated (Hypermode): Pirate Homeworld Leviathan Core (Leviathan);
Very much the same as his weaker self.  Dodge his attacks as best you can and
you should be fine.  Again, shooting him in the mouth to stun him is the hard
part, and only use your normal beam to do that.  Save your Hyper Beam for his
weak point exclusively.

Red Phaazoid Defeated: Transit Station 0204 (Command);  A standard Phaazoid
battle.  Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast
it.  Be sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Metroid Creche (Research);  A standard Phaazoid battle.
Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it.  Be
sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Proving Grounds (Research);  A standard Phaazoid battle.
Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it.  Be
sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Phazon Harvesting (Mines);  A standard Phaazoid battle.
Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it.  Be
sure not to forget to take the Boss Credit afterward.

---

** GFS Valhalla Boss Credits

Metroid Hatcher Defeated: Aurora Chamber;  A very easy fight.  You can't even
get to this room unless you have the X-ray Visor and the Nova Beam.  Just one-
hit kill this sucker.

Metroid Hatcher Defeated (Hypermode): Aurora Chamber;  On Hypermode, these
already annoying pests are at least three times as annoying.  Definitely use
the Nova Beam for the one-hit kill, unless you enjoy being frustrated.

---

** Phaaze Boss Credits

Dark Samus Repulsed: Sanctum;  The other boss who uses finesse rather than
brute force.  As before, just keep her in your sites and blast away with beam
and missiles.  Occasionally, she splits into two or even three.  Use the X-ray
Visor to find which ones are the copies (they're dark while the real one is
bright) and get rid of them first.  Then go back to blasting the real one.  Get
the occasional anti-phazon pickups, because you need to keep your phazon level
down.  This fight isn't very difficult.

Dark Samus Repulsed (Hypermode): Sanctum;  You have to be *really* good at
dodging Dark Samus' attacks to get through this without your Phazon meter
getting too high.  That should be your biggest priority on Hypermode: learning
how to dodge her attacks.  Besides that, keep up with the tactics given for the
first fight, particularly about her copies and the anti-phazon pickups.

Aurora Unit 313 Defeated: Sanctum;  While it is standing on the spine, you need
to stun it by shooting the tentacles and then shooting the spots of yellow
light, then grapple-lasso open its forehead and shoot the vulnerable spot.
When it begins moving about, shoot the purple spot where the spine used to be
attached.  Abuse the Hyper Missile during this second portion; successfully
hitting the purple spot with a Hyper Missile stuns the AU for a little while.
This fight isn't very difficult either.

Aurora Unit 313 Defeated (Hypermode): Sanctum;  The main challenge here is just
getting to this fight with your phazon meter low enough.  If you did well
enough against Dark Samus, you should do just fine against the AU.  Use the
same tactics as before, and work hard to avoid taking damage.


---------------c: fightnightM's 'All Troopers Survived' Strategy---------------

The following is fightnightM's strategy for earning this Boss Credit.  This was
written by fightnightM personally, and is included here with permission.  The
only changes I made were some minor formatting to make it fit into the FAQ, but
the words themselves I have not changed at all.

I have used this strategy quite successfully, on Normal difficulty.   It should
work fairly well on Veteran difficulty, but you might need to adjust the amount
of beam charging you do against various enemies.

---

I was told that people had been having trouble with getting the "Perfect
Escort" Gold Credit, & I just thought that I would make a little mini-strategy
topic to help people that still need it, or may need it in the future. Use it
as you must.

Miscellaneous Knowledge: You must keep 12 Crew members alive, but you only
protect 2 Crew Members at a time. There will be points where the Crew you're
currently protecting will stay at the door, & you have to progress by yourself.
Think of these as checkpoints; breaks from the actual protecting. I'll tell you
everything that's in the "Protection" rooms & the "Break" rooms. Keep this in
mind, once you enter a "Protection" room again, there will be a cut-scene that
shows the Demolition Crew that you'll be protecting. Use that knowledge as a
guide to figure out what will be next after reading this topic. Let's start.

*Note: This trial will require you to be in Hyper Mode most of the time. I have
included very efficient ways to make the best of your conservation for each
"wave". Follow the Hyper Mode guidelines closely.

Guidelines & Keys: {^} - When you see this symbol, it represents the beginning
of an individual Hyper Mode activation

[v] - When you see this symbol, it represents the end of an individual Hyper
Mode activation

These symbols are there to help you get an idea of what you need to do
throughout your Hyper Mode usage & so that you have an idea of how proficient
you have to be to accomplish this feat. Everything you see between a "beginning
( {^} )" symbol & an "end ( [v] )" symbol must be done in the same Hyper Mode
activation.


** First Group

Go through the Green Door, & there will be a minor scene of a Marine getting
killed on a ledge that is right in front of you. As you walk forward, go into
{^}Hyper Mode, & charge your Beam. Only charge it halfway, & then let loose on
the Armored Pirate on the ledge. Don't charge again. Instead, wait for the next
pirate that will be on the ledge show up & pop him with regular shots. It will
make better ammo usage. You should have about half of your Phazon left. Now,
start charging it up, & keep it charged. Cross over the tram rail, & look up at
the ledge on that side. Dispatch the Armored Pirate with that shot you've been
charging. Immediately start charging again. An Aerotrooper will fly from behind
the tram. This part is the most tedious. Make sure you have a fully charged
shot for these guys. You have to hit them continuously. If you hit them, but
don't obliterate/detonate them, they will dive-bomb your Demolition Crew 3/4 of
the time. Make sure you get the right amount of hits in so that he doesn't do
that(aim well). Now, 1 of 2 pirates will show up. Either an Armored Pirate will
show up on the ledge again, or another Aerotrooper will come. Both will end up
appearing, but I can confirm that it switches up from time to time. Whichever
one shows up, use the right charge shot for them(Full Charge for the Aero, Half
Charge for Armored). After those two are gone, the tram will start to move.
Deplete whatever Phazon you have left[v]. After the tram goes by, {^}go back
into Hyper Mode. All the enemies will be on the left. Dispatch them will well
aimed Charged Shots, or Hyper Missiles, whatever you deem the most useful at
that point. After those are dead, you're safe for this Group. Deplete your
Phazon, or vent if you can[v], & pick up health from boxes. Head towards the
first "Break" room.

First Break Room

First thing you'll encounter in this small room are 2 Crawltanks. They'll most
likely go into Hyper Mode, but they can still be dispatched easily. Kill them,
I recommend it. Collect health from surrounding boxes. You will see a left to
take. Take it, & then take the only U-turn right. There will be a Turret & a
Armored Pirate down this small corridor. Kill them. Go through the door.


** Second Group/Protect Room

After the cut-scene that displays the new Demolition Crew you need to keep
alive, go straight into Morph Ball mode. They'll be a bit ahead of you, so use
where they're going to get your initial direction. You'll turn left into a big
sloping tunnel. Roll down ahead of them. Once you get to the bottom, go back to
your regular form. {^}Immediately, go into Hyper Mode, start charging, & look
left. You should see the two Armored Beam Pirates trying to take cover. Go
right up to them, & with a fully charged Hyper Beam, blow them both away. Now,
look to the left wall(where they came from). Try to time your Charge start up,
so that you will have it halfway charged by the time the wall eventually
rises(it's ok if it's fully charged). Blow away the Armored Pirate that is
behind this wall. Start charging up again, & head through the small tunnel.
Look to your immediate left, & there will be an Armored Pirate up on the ledge
to the left. Take him out with whatever point your beam is charged. You should
have just a bit of Phazon left(still rising, though). A regular Pirate will
appear on the ledge seconds after you kill the Armored Pirate. Take him out
with your remaining Phazon(make sure it Depletes!)[v]. Once you're out of Hyper
Mode, immediately go back in & start charging your Beam{^}. The wall of the
ledge that the Pirates were on will explode, & 2 Beam Assault Shield Pirates
with come through the small tunnel that is made by the detonation. Go right up
to them, & blow them away with your fully charged beam. The room that they came
from will still have Pirates shooting. Charge up another full Hyper Beam. Blow
away the two remaining Assault Pirates. After they are dead, a regular pirate
will drop in front of the door(which is visible from the area you're in). Go
right up to him & use any remaining Phazon to mop him up[v](and if you vent
before he dies, you'll probably kill him anyway with your Nova Beam). You're
safe now, collect health from boxes & go through the door.

Second Break

In this room take a right, & stop at the top of the slope you're about to go
down. There will be clearly visible Jump Mines. Shoot them. Continue down the
sloping path. Once you get to the bottom, 2 Armored Pirates will come at you.
Kill them. Collect health from this room. Go through the door.


** Third Group/Protect Room

Immediately go into {^}Hyper Mode & charge up. Look to your left, & you'll see
2 Assault Shield Troopers. Go over to them & blast them both away with a fully
charged Hyper Beam. MANUALLY VENT AFTER THEY ARE DEAD[v]!!! Look over towards
the tram wall. Get out your X-Ray Visor & charge up your Nova Beam. It should
be fully by the time the Berserker Knight breaks through. Lock-on to his weak
point & blast him. If it's fully charged, he should go down right there. Go
into Hyper Mode{^} & charge up your beam. Head through the way that the
Berserker made(Note: the Berserker is still a solid object. Make sure you go
around him instead of trying to go through him. It will slow you down, & that
WON'T help you.). You will undoubtedly see the two Pirates on the right side of
the tram rail. Blast them away with your fully charged Hyper Beam. A cut-scene
will ensue. The Pirate Commander will summon 3 Commando Pirates. Now, this part
comes down to skill & preferences. As you probably know, Commandos have a weak
spot that can be targeted with the X-Ray visor. However, you'll probably still
be in Hyper Mode after this cut-scene(You may have about 2 seconds to manually
vent after you kill the 2 Pirates after the Berserker. If you feel the X-Ray
Visor will do you better, try to vent then, before the cut-scene). If you are
in Hyper Mode, make full use of it. Don't just try to get rid of it. If you are
sure that the Weak Point is the way to go, use Hyper Missiles to do massive
damage AND quickly deplete your Phazon reserves.

From this point, do what you have to do. I think I just got lucky at this part.
I was getting really worried after it had been 7 seconds with the Commandos &
NONE of them were dead yet! But somehow, I still made it. Hyper Missile + X-Ray
Visor/Nova Beam combination pulled through for me. Good luck with whatever you
do.

After all is shot & dead, congratulations, you got the Gold Credit you've been
aiming for!

---

Again, many thanks to fightnightM for writing this, and for giving permission
to include it in my FAQ.


                              |-----------------|
==============================-04:  LORE CREDITS-==============================
                              |-----------------|

Most of the blue Lore Credits are not really difficult to get.  But they can be
quite annoying if you miss any of the Lore scans and need to go back to find
them.  Three of these Credits are missable.  If you don't get them the one time
they're available, you must wait until the next play-through to pick them up.

Again, this Chapter is broken into two sections: a brief overview on getting
the Lore credits, and a longer and more detailed list of where each one is
found.


--------------------------a: How to Find Lore Credits--------------------------

There are exactly 51 Lore Credits.  There are 48 scannable Lores throughout the
game, each one worth a Lore Credit; and there are three special achievements
that are also each worth a Lore Credit.  These three are the hardest to find,
and they can be missed very quickly.  So I will start with detailed information
on how to get these three special Lore Credits before moving on the the 48
scannable Lore entries.

None of the 48 Lore scans can be missed, unlike the three special Lore Credits.
You must get all 51 Lore Credits to unlock all the bonus content.


-------------------------b: Where to Find Lore Credits-------------------------

The Lore Credits are listed as so:

'Name': 'Map Room'; 'Paragraph on how to earn it'

The Lore Credits are organized into the four categories used by the game's
Logbook, except for the three Special Credits which are listed first in a group
of their own.  Each of the categories also has some preliminary information at
the beginning.

---

** Special Credits

All three of these are found on the GFS Olympus at the beginning of the game.
Again, these can all be missed.  If you don't earn them the one time they are
available, you must wait until the next play-through to get them.

GF Troopers Saved: Port Observation Deck;  Kill both Pirate Militia before
they kill the two Troopers.  The best way to do this is simply barge up in
front of the Troopers and blast the Militia at point-blank range.  You're
likely to take damage this way, but not doing this risks the two Troopers.  If
even one of them is killed, you don't get this Credit.

GF Trooper Saved: Xenoresearch Lab;  Kill the two Crawl Tanks before they
destroy the boxes and kill the Trooper hiding behind them.  You must get here
quickly.  If you don't, they can finish off the Trooper before you even enter
the room.

GF Trooper Saved: Repair Bay Shaft;  When you first enter Repair Bay A, you see
a cut scene in which two large hanger doors close.  During that cut scene, you
can see a GF Trooper under attack by a pair of Aeromines.  You must bring the
attention of the Aeromines onto yourself before they are able to kill the
Trooper.  This means *very quickly* getting the Missile Launcher and opening
the two large hanger doors.  If you are fast enough, you get the Credit after
destroying the Aeromines and the Militia Pirate on the balcony above.

---

** Galactic Federation Data Scans

There is no special trick to these, but they can only be scanned once.  Then
the data station shuts down.  Afterward, if you wish to read them again, you
must open your log book and find them there.

Phazon: MedLab Delta (GFS Olympus);  This one can also be found on the GFS
Valhalla in Medlab Alpha.  So if you forget to scan it on the Olympus before
you go off to talk to AU 242, you can still get it there.

Phazon Enhancement Device: MedLab Delta (GFS Olympus);  This one can also be
found on the GFS Valhalla in Medlab Alpha.  So if you forget to scan it on the
Olympus before you go off to talk to AU 242, you can still get it there.

Planet Norion: Cargo Dock B (Norion);  This one is difficult to see.  It is in
a small room tucked away *above* the door that leads to Generator B.  To get
there, you must jump across from a raised platform on the other side of the
room.  Either call your ship and use it as a stepping stone, or use the Screw
Attack.

Planet Bryyo: Data Storage (Norion);  This is the side room next to Conduit B,
on the way to Generator B.  You can only enter the area when you have the
Plasma Beam; until then it is closed to you.  But from then on, you can come
back at any time, so don't worry about missing this.

Skytown: Data Storage (Norion);  This is the side room next to Conduit B, on
the way to Generator B.  You can only enter the area when you have the Plasma
Beam; until then it is closed to you.  But from then on, you can come back at
any time, so don't worry about missing this.

Hunter Rundas: Docking Hub Alpha (Norion);  This one is simple.  It is in the
same room where you get the Grapple Lasso.

Hunter Ghor: Munitions Storage (Norion);  This is the side room next to Conduit
A, on the way to Generator A.  It is always available, so don't worry about
missing this.

Hunter Gandrayda: Munitions Storage (Norion);  This is the side room next to
Conduit A, on the way to Generator A.  It is always available, so don't worry
about missing this.

Olympus-Class Battleship: Security Station (GFS Olympus);  This scan is
available in three places, for some odd reason.  If you miss it on the Olympus,
you can still get it in Data Storage on Norion or the Xenoresearch Lab on the
Valhalla.

Tallon IV Incident: Stairwell (GFS Valhalla);  This is up on the top level of
this room, almost directly above the doorway in.  You can see it from the
ground floor, if you are in the far back corner and looking up toward it.

Valhalla Incident: Munitions Storage (Norion);  This is the side room next to
Conduit A, on the way to Generator A.  It is always available, so don't worry
about missing this.

Anhur Incident: Control Room (GFS Valhalla);  Upon entering the room, this will
be immediately to your right.

---

** Bryyo Data Scans

These Lore scans are frequently covered by something, and you must remove the
covering before you can scan the Lore.  None of them are difficult to uncover.
Many are covered by a chiming-light lock.  You shoot a large red light in the
center and then shoot three small red lights in the order they appear.  If you
don't shoot the small red lights in the correct order, the lock resets and you
have to start over.  A couple others are covered with plates you pull away with
the Grapple Lasso.  All the rest are uncovered.  They are all found on planet
Bryyo.  As with the GF Data scans, you can only scan each of these once.
Afterward, you must open your log book in order to read them again.

Golden Age: Reliquary II (Cliffside);  This is up on the wall almost directly
opposite you when you first enter the room.  To uncover it, use the Grapple
Lasso on the plating that hides it.

Age of Science: Grand Court (Cliffside);  This is at the far end of the room
from where you first enter, in the small hallway that leads to the doorway out.
It is covered by the chiming light lock.

Age of Schism: Main Lift (Fire);  This is on the right-hand wall of the small
entry room from the Gel Refinery Site.  To uncover it, use the Grapple Lasso on
the plating that hides it.

Age of War: Gel Processing Site (Fire);  This is at the far end of the room
from where you first enter.  It is uncovered.

Downfall: Temple Generator (Fire);  This is found on the right side of the room
as you enter.  It is uncovered.

Victory: Hall of the Golems (Cliffside);  This is on the wall between the two
Golems on the ground floor.  It is covered by the chiming light lock.

Struggle of Exiles: Burrow (Cliffside);  This is in the small alcove which has
the doorway into the Hidden Court.  It is immediately above the Morph Ball
tunnel entrance, and is easy to miss.  It is covered by the chiming light lock.

Salvation: Hidden Court Hall (Cliffside);  This is near the door to Fuel Gel
Pool.  It is uncovered.

The Hunted: Jungle Generator (Thorn Jungle);  This is immediately in front of
the doorway in, and is impossible to miss.  The cover hides a missile expansion
in addition to the Lore scan.  It is covered by the chiming light lock.

Decline: Colossus Vista (Cliffside);  This is immediately next to the orange
door.  It is uncovered.

Prophecy: Refinery Access (Fire);  This is straight ahead and up high when you
enter from the Gel Refinery Site.  It is covered by the chiming light lock.

Our Plea: Imperial Caverns (Ice);  This is down on the lowest level, next to
the doorway out.  It is uncovered.

---

** Skytown Data Scans

These are carried around by the Databot flying creatures.  Shoot the Databot,
and it displays the Lore.  Then just scan it.  You can shoot and scan a Databot
as often as you like.  They're invincible, so you can't destroy them, and they
don't shut down after you scan them, so you can scan the Lore as often as you
like.  They are all found on planet Elysia.

Creators: Main Docking Bay (Skytown);  The first Databot can be spotted all the
way down at the landing pad, but you need to go through the hallway and get up
close to it to get the Lore.

Gift: Arrival Station (Skytown);  This Databot flies around near the exit door.

Discovery: Barracks Lift (Skytown);  This Databot is on the bottom floor of the
room.

Alone: Landing Site A (Skytown);  This Databot is at the top of the lift.

Slumber: Ballista Lift (Skytown);  The Databot is on the top floor of the room.

Federation: Maintenance Shaft TA (Eastern Skytown);  This Databot is flying
above the bottomless pit.  It is still easy to shoot and scan, but be careful
about the edge while you do this.

Agreement: SkyTown Federation Landing Site (Eastern Skytown);  This Databot is
at the top of the lift.

Aurora: Broken Lift (Eastern Skytown);  This Databot is on the top floor of the
room.  Since the lift is broken, you must enter from the top to get this Lore.

Loss: Concourse Access B (Eastern Skytown);  The first time you come here, this
Databot is the only moving thing in the room, so it is difficult to miss.  If
you return later in the game, there might be a Phazon Metroid here.

Phazon: Construction Bay (Skytown);  This Databot hovers around the platform on
top of the large floating barge that has the grapple hooks underneath.  It is
possible to get an angle to shoot and scan from the platform at the far end of
the barge, but that is difficult.  It is much easier to wait until you have the
Screw Attack and then travel over to the platform where the missile expansion
sits.  From there, the shoot-and-scan is very easy.

Invader: Hoverplat Docking Site (Skytown);  You must have at least the Screw
Attack to reach this Databot.  From the center platform where the Spider Ball
track begins, it is fairly easy to shoot and scan the Databot.  You do not need
to Spider Ball your way up to that platform to get this Lore scan.

Defeat: Powerworks (Skytown);  This Databot is in the same room where you get
the Spider Ball expansion pickup.  Make sure you get the scan before you leave
the room, because getting back here later can be a real pain.

---

** Space Pirate Data Scans

Like the GF Lore scans, there is no special trick to these, and you can only
scan them once before they shut down.  Unlike the GF Lore scans, they are all
found on one planet: the Pirate Homeworld, of course.

Our Mission: Lift Hub (Command);  This is on the right-hand wall as you enter
from the landing pad.

Stowaway: Command Station (Command);  This is in the hidden alcove that you can
only get to from Defense Access.

First Disciples: Processing Access (Research);  This is in the small alcove
halfway through the room, where you also find the two thin Phazite panels.

The Source Discovered: Airshaft (Research);  This is at the top of the room,
near the blue door.

The Leviathan: Transit Station 1-A (Research);  This is on the wall directly
opposite the tram track where the tram car sits.

Taking Valhalla: Creche Transit (Research);  This is near the door that leads
to the Metroid Creche, not the door that leads to Metroid Processing.  You need
the Hazard Shield to reach this Lore scan.

Purification: Skyway Access (Command);  This is on the right side of the room
as you enter from Courtyard Passage.

Vanguard: Mine Lift (Mines);  This is down at the bottom of the room, near the
door to Phazon Harvesting.

Victory and Loss: Drill Shaft 1 (Mines);  This is up on a ledge near the door
to Main Cavern.  You do not need to jump on this ledge to reach the doorway, so
you might not notice this scan.

Bryyo Falls: Phazon Mine Entry (Mines);  This is in the alcove closed off by
Phazite walls, so you must use the X-ray Visor and Nova Beam to open the area
before you can scan this Lore.

Disaster at Elysia: Command Courtyard (Command);  This is located on the left-
hand side of the room as you enter from the Lift Hub.  It is on the upper level
which you can only reach by way of the green Grab Ledge and Morph Ball tunnel.
You must also cross over the raised bridge, which is exposed to the acid rain,
so you need the Hazard Shield to reach this Lore scan.

Mistress Gandrayda: Transit Tunnel P70 (Command);  This is located down in the
narrow trench where the Phazon river lies.  It is near the doorway to Transit
Station 0205.


                            |---------------------|
============================-05:  CREATURE CREDITS-============================
                            |---------------------|

The red Creature Credits are the most common in the game, which means it is
easy to end your first play-through missing a few (or even several of them).
If this happens to you, the best way to deal with it is to think ahead to the
next play-through.  Plan out which you need to earn and focus on getting them
done.

A lot of these are missable, so you need to be thorough.  I define a scan as
"missable" if that creature vanishes forever *before* you go to planet Phaaze.
So, for example, the Jelsac is missable because it is only available on the GFS
Valhalla for a brief time before it vanishes.  However, the Phazon Metroid is
*not* missable because you can always find them if you go to the correct rooms.
Any creature that *only* appears on planet Phaaze is considered missable.

As usual, this chapter has two sections: a brief overview on how to get these
Credits, and a much longer detailed section on where each Credit is earned.


------------------------a: How to Find Creature Credits------------------------

Creature Credits are earned by scanning creatures.  This includes the Boss
creatures, most of which only appear once.  Creatures that you scan during your
first play-through remain scanned in future play-throughs, so you only need to
get each of them once.

There are 109 creature scans total, each one worth a Creature Credit.  It is
possible to get them all in a single play-through, but, again, you can get any
you missed in future play-throughs.  You need to get 108 of them if you want to
unlock all the bonus content.


-----------------------b: Where to Find Creature Credits-----------------------

As with the Lore Credits, I am organizing these in the same way as the game's
Logbook.  There are five categories of creature scans.

Also as usual, each scan is listed as follows:

'Name': 'Map Room'; 'Paragraph on how to earn it'

In this case, the map room is the first place where that particular scan can be
obtained.  If that particular scan is missable and/or only obtainable in that
particular room, the paragraph description will say so.

---

** Galactic Federation Creature Scans

Aurora Unit 217: Aurora Chamber, Elysia, Skytown;  Missable.  Make sure you
scan it immediately after using the Plasma Beam to repair the network.

Demolition Trooper: Skyway Access, Pirate Homeworld, Command;  Missable.  You
must get this scan during the escort mission.  The best time is while you are
still in Skyway Access, just before you enter the door to start the mission.

Federation Marine: Docking Bay 5, GFS Olympus; These guys are quite common
during the game, but you might as well scan the ones in the very first room.

Federation PED Marine: Cargo Deck A, Norion;  The first one can be found after
you return to Cargo Dock A after activating Generator A.  But if you miss him,
more pop up in many places during the rest of the game.

Female Fleet Trooper: Docking Bay Access, GFS Olympus;  Missable.  They only
appear on the GFS Olympus.  If you don't scan one before going to Bryyo, you've
missed it.

Fleet Admiral Dane: Flag Bridge, GFS Olympus;  Missable.  You have only one
chance to scan him, on the bridge immediately after the meeting with 242.  Get
him then, or you're out of luck.

Fleet Mechanic: Docking Bay 5, GFS Olympus;  If you miss the ones on the
Olympus, there are several on Norion you can find easily.

Halberd-Class Turret: Docking Bay 5, GFS Olympus;  Missable.  There are many on
the Olympus, but none anywhere else.  They're usually retracted into the
ceilings, so they can be easy to miss.  Make sure you don't.

Hunter Gandrayda: Hub Access, Norion;  Missable.  The only chance to scan her
is on the elevator up to the control room after you've activated all the power
generators.  If you don't get her then, you're out of luck.  This is *NOT* the
same scan as the one you must get during the boss battle later.  You must scan
her both times.

Hunter Ghor: Security Station, GFS Olympus;  Missable.  You have three chances
to scan him.  Once on the Olympus and twice on Norion.  The final chance is in
the elevator up to the control room after you've activated all the generators.
This is *NOT* the same scan as the one you must get during the boss battle
later.  You must scan him both times.

Hunter Rundus: Hub Access, Norion;  Missable.  The only chance to scan him is
on the elevator up to the control room after you've activated all the power
generators.  If you don't get him then, you're out of luck.  This is *NOT* the
same scan as the one you must get during the boss battle later.  You must scan
him both times.

Male Fleet Trooper: Docking Bay Access, GFS Olympus;  Missable.  They only
appear on the GFS Olympus.  If you don't scan one before going to Bryyo, you've
missed it.

Training Drone: Docking Bay 5, GFS Olympus;  Missable.  You have two chances to
get this scan: immediately when you arrive, and immediately before you leave
for Norion.  If you're on Norion without having scanned this, you've missed it.

---

** Bryyo Creature Scans

Alpha Hopper: Gateway Hall, Bryyo Cliffside;  Missable.  These appear only
once, during the mini-boss fight on the ice bridge.

Atomic: GFS Theseus, Bryyo Cliffside;  The only other place I remember one of
these appearing is at the GFS Valhalla.  It vanishes from the Theseus after its
first appearance, but I believe it can always be found on the Valhalla, so it
isn't missable.

Bryyonian Shriekbat: Crash Site, Bryyo Cliffside;  These appear in several
Bryyo locations, so they aren't missable.  But they attack quickly, so scanning
them is a little bit challenging.

Fargul Hatcher: Hall of the Golems, Bryyo Cliffside;  These appear only in this
one room, and then only after you've beaten Gandrayda.  But once they appear,
they can always be found there.  So they are not missable.

Fargul Wasp: Hall of the Golems, Bryyo Cliffside;  These appear only in this
one room, and then only after you've beaten Gandrayda.  But once they appear,
they can always be found there.  So they are not missable.

Geemer: Reliquary III, Bryyo Cliffside;  This only appears in this one room,
but they are always there.  You must have the ice missiles to open the door,
but except for that, getting this scan is extremely simple.

Gelbug: Temple Access, Bryyo Fire;  These only appear in this one room, but
they are always there.  There is once or twice after the fight against Rundas
when they strangely vanish, but they always come back.  So this scan is not
missable.

Gel Puffer: Gateway, Bryyo Cliffside;  These are ubiquitous throughout Bryyo,
particularly in Fire, so they aren't missable.

Gel Ray: Gel Hall, Bryyo Fire;  These can only be found in about 3 or 4 rooms,
but they're always there so they aren't missable.  Since you can only scan them
while they're leaping out of the Fuel Gel, this one can be a bit tough.  Just
persevere and you'll get it.

Gragnol: Gateway Hall, Bryyo Cliffside;  These are all over the place on Bryyo,
so you won't have any trouble getting this one.

Gragnol Adult: Gel Processing Site, Bryyo Fire;  These are more rare than the
smaller variety, but they're still not missable.  Just keep an eye out.  They
are larger than the other kind, and also have a yellow glow because they can be
grappled.

Hopper: Gateway, Bryyo Cliffside;  These are ubiquitous throughout Bryyo, so
they aren't missable.

Korba: Hillside Vista, Bryyo Cliffside;  This is the only place you can scan
one of these, but it is always there and so is not missable.

Mogenar: Bryyo Leviathan Core;  Missable.  Don't forget that in addition to
beating him, you also need to scan him.

Nightbarb: Hidden Court, Bryyo Cliffside;  There are a few places in Cliffside
where these can be found, and they're always there.

Reptilicus: Grand Court Path, Bryyo Cliffside;  These things are all over
Bryyo, particularly after you've destroyed the Seed.  You will have lots of
opportunities to scan one.

Reptilicus Hunter: Grand Court, Bryyo Cliffside;  Missable.  The first time you
enter this room, you have to fight a mini-boss battle against two of these, and
they only reappear once after this, at the Federation Landing Site where you
get the Ship Missiles.  This first mini-boss battle is the easiest time to get
the scan, because the second time there are more of them, accompanied by Warp
Hounds.

Scorchbug: Temple Reservoir, Bryyo Fire;  These are not missable, but they can
easily escape your notice because they're so small.  Make sure you scan them
when you see a swarm of them moving about somewhere.

Shelbug: Grand Court Path, Bryyo Cliffside;  These appear at several locations
all over Bryyo, especially after you've beaten the Seed.  You have many chances
to get this scan.

Snatcher: Hillside Vista, Bryyo Cliffside;  This is the only place you can scan
one of these, but they are always there and so are not missable.

Warp Hound: Gel Processing Site, Bryyo Fire;  These aren't very common, but
there are one or two rooms where they always appear after you've beaten the
Seed, so they are not missable.

---

** Skytown Creature Scans

Aerial Repair Drone: Main Docking Bay, Skytown;  There are dozens of these all
over Skytown.  They're impossible to miss.

Databot: Main Docking Bay, Skytown;  There are 12 of these in various spots
around Skytown.  Scan one of them *before* you shoot it and you're set to go.

Defense Drone: Ballista Storage, Skytown;  Missable.  This is a boss battle, so
remember to scan it before you defeat it.

"Dragoon" Battle Drone: Skybridge Hera, Skytown;  There are many of these all
over Skytown.

Elysian Shriekbat: Main Docking Access, Skytown;  They're a bit difficult to
scan since they dive-bomb you when you get close.  Just keep at it and you'll
get one eventually.

Helios: Elysian Leviathan Core;  Missable.  Don't forget that in addition to
beating him, you also need to scan him.

Repair Drone: Aurora Lift, Skytown;  These are much more rare than the Aerial
Repair Drones, but you'll find a few of them rolling around from time to time.

Sky Puffer: Maintenance Shaft AU, Skytown;  These tend to turn up in rooms with
bottomless pits.  They move around slowly, and so aren't difficult to scan.

Steambot: Steambot Barracks, Skytown;  Missable.  These only turn up three
times in the whole game, at those points where Steamlords make an appearance.
Steambots look exactly like Tinbots, which are much more common, so you might
possibly not realize that you are seeing Steambots and not Tinbots.  Be careful
to get this scan when you see a Steamlord.

Steamlord: Steambot Barracks, Skytown;  Missable.  There are only three of
these in the entire game.  You must make sure to scan one of them.

Steamspider: Escape Pod Bay, Skytown;  These eventually disappear from the
Escape Pod Bay.  However, they can always be found in Xenoresearch B, in the
room where you find the Seeker Missile Launcher.

Swarmbot: Gearworks, Eastern Skytown;  These look (and attack) exactly the same
as the Phazon Nightbarbs on Bryyo, so you might be fooled into thinking that
you already scanned them.  That makes them easy to miss.

Tinbot: Arrival Station, Skytown;  There are lots of these all over Skytown.

Transportation Drone: Main Docking Bay, Skytown;  These are fairly rare, and
are also fairly well-camouflaged.  They are basically just little eyeballs
carrying crates.  If you look up at the crates that fly overhead at the Main
Docking Bay, you can see them.  The main problem is that if you try to scan it,
there is a good chance you'll end up scanning the crate it carries instead.
Just keep at it until you actually scan the Drone.

---

** Space Pirate Creature Scans

Advanced Aerotrooper: Chozo Observatory, Eastern Skytown;  Missable.  They are
eventually replaced by more powerful Aerotroopers.

Advanced Pirate Trooper: Ancient Courtyard, Bryyo Thorn Jungle;  Missable.
More powerful Troopers appear eventually, so get these as soon as possible.

Advanced Shield Trooper: Temple of Bryyo, Bryyo Fire;  Missable.  They first
appear after the Fire Generator's destruction, and are eventually replaced by
more powerful Troopers.  So get this one as soon as possible.

Aeromine: Repair Bay Shaft, GFS Olympus;  Missable.  There are a lot of these
throughout the game, but eventually you run into the final group during the
escort mission on Pirate Homeworld.  Make sure you scan one before you lose
your chance.

Aerotrooper: Cargo Dock A, Norion;  Missable.  These are quickly replaced by
more powerful versions.  Scan them when you can.

Armored Aerotrooper: Temple of Bryyo, Bryyo Fire;  Missable.  These first
appear immediately before the destruction of the Fire Generator.  Like most
Pirate Troopers, they are soon replaced by more powerful versions, so scan them
when you can.

Armored Pirate: Concourse, Eastern Skytown;  Missable.  This guy is pretty much
identical to the Armored Pirate Trooper, but with one less word in its name.
Oddly enough, this scan does *not* appear in your logbook.  Despite that, it
is still worth a red Creature Credit.  Because it doesn't show up in the log-
book, I'm half-convinced that this is some kind of bug in the game, but don't
let that stop you from scanning this guy and getting the Credit.  He is the
third Pirate to appear in the Concourse room.  Once you gun him down, you never
see another enemy named "Armored Pirate", so don't miss your one and only
chance to get this scan.

Armored Pirate Militia: Xenoresearch Lab, GFS Olympus;  Missable.  They do
appear once on the Pirate Homeworld, but you'll scan them on the Olympus if you
are smart.

Armored Pirate Trooper: Temple of Bryyo, Bryyo Fire;  Missable.  These first
appear just before the fight against Rundas and are soon replaced by stronger
Troopers, so scan one as soon as you can.

Armored Shield Trooper: Central Spire, SkyTown;  Missable.  I'm reasonably
sure that these *only* appear during the defense of the Spire while on the
mission to bomb the Elysia Leviathan shield.  If you don't get them then, you
are out of luck.

Assault Aerotrooper: Craneyard, Pirate Homeworld Research;  Missable.  These
appear when you get the Hazard Shield upgrade.  They disappear again after the
destruction of the Pirate Homeworld Seed, so scan them when you can.

Assault Pirate Trooper: Ancient Courtyard, Bryyo Thorn Jungle;  Missable.
Unlike most Pirate Troopers, these are introduced early and come back many
times before the end.  But they ultimately disappear after the Pirate Homeworld
Seed is destroyed, so you do have only a limited time to scan them.

Assault Shield Trooper: Metroid Processing, Pirate Homeworld Research;
Missable.  I believe these only appear once, on your first trip through Metroid
Processing.  So scan them at that time, or you are out of luck.

Aurora Unit 313; Sanctum, Phaaze;  Missable.  This is the very final boss, so
there's nothing more that needs to be said.

Berserker Knight: Ancient Courtyard, Bryyo Thorn Jungle;  Missable.  There are
only two of these in the whole game.  The second one appears during the escort
mission on Pirate Homeworld, and there's really no time to scan enemies during
that mission, so get the first one.

Berserker Lord: Docking Bay 5, GFS Olympus;  Missable.  Unlike most bosses,
this one appears a second time, on Elysia.  If you miss him on the Olympus, you
can scan him then.

Commando Pirate: Scrapvault, Pirate Homeworld Research;  Unlike all the rest of
the Pirate Troopers, the Commando Pirate still appears in a couple areas after
the destruction of the Seed, and so is not missable.

Crawlmine: Xenoresearch Lab, GFS Olympus;  These are rare, but there are a few
other places where they appear after the Olympus.  If you miss the scan on the
Olympus, keep an eye out for them elsewhere.

Crawltank: Xenoresearch Lab, GFS Olympus;  These are everywhere and quite
common.  You'll have no trouble finding one to scan.

Dark Samus: Sanctum, Phaaze;  Missable.  You fight her in the very last room of
planet Phaaze.  If you don't scan her then, you're out of luck.  Do it right at
the start of the fight when you have the time.

Gandrayda: Proving Grounds, Pirate Homeworld Research;  Missable.  You only
need to scan her once, though you can scan her several times.  This is *NOT*
the same as the Gandrayda scan you get on Norion; make sure you get both.

Ghor: Main Docking Bay, Skytown;  Missable.  You can get 2 or 3 different scans
of him during the fight, but you only need one.  This is *NOT* the same as the
Ghor scan you get on Norion; make sure you get both.

"Jolly Roger" Drone: Generator A, Norion;  These are still available in a few
locations on Pirate Homeworld even after the destruction of the Seed.

Jumpmine: Conduit A, Norion;  Missable.  These can be found at a few locations
after Norion, but not many and they're soon all gone forever.

Korakk Beast: Jousting Field, Bryyo Thorn Jungle;  Missable.  This is a boss
fight, so make sure to scan it before you defeat it.

Meta-Ridley: Generator Shaft, Norion;  Missable.  Your only chance to get this
scan is during the shaft fight, so don't miss it.

Omega-Ridley: Pirate Homeworld Leviathan Core;  Missable.  Yes, this is a
different scan than Meta-Ridley.  Make sure you don't forget to get it.

Phazon Harvester Drone: Phazon Harvesting, Pirate Homeworld Mines;  Missable.
Make sure you scan it before you destroy it with a ship bombing run.

Pirate Cargo Drone: Landing Site Bravo, Pirate Homeworld Command;  These can be
found at most of the landing sites on Pirate Homeworld.

Pirate Commander: Transit Station Leviathan, Pirate Homeworld Command;
Missable.  This is the mini-boss battle right before going to the Leviathan.
Make sure you scan him before you destroy him.

Pirate Hussar: Jousting Field, Bryyo Thorn Jungle;  Missable.  This one is easy
to miss, because it might not occur to you to scan the Pirate riding the Korakk
Beast before you blast him.  Make sure you don't forget it.

Pirate Militia: Flag Bridge Access, GFS Olympus;  Missable.  These only appear
a few times right at the beginning of the game.  Make sure to scan one of them
before you finish them all off.

Pirate Trooper: Cargo Dock A, Norion;  Missable.  These standard Pirate foot
soldiers only appear near the start of the game and are quickly replaced with
more powerful versions.  Scan one while you can.

Puffer Mine: Airshaft, Pirate Homeworld Research;  Missable.  These only appear
in two rooms, and they quickly vanish from both.  The ones in the Airshaft are
gone by the time you defeat Gandrayda.  If you miss them there, you can also
find them in Processing Access, in the raised area where you wall jump up to
get a ship missile expansion.  But once you get the ship missile, they vanish
from that room as well.  Just make sure you don't confuse the Puffer Mine with
the Sky Puffer on Elysia.  You need to scan both.

Remorse-Class Turret: Corrupted Pool, Bryyo Fire;  Missable.  There are a lot
of these throughout the game, but each time the Pirates are driven off a world
these turrets also disappear from that world.  After the destruction of the
Seed on Pirate Homeworld, there are none of these left.

Rundas: Temple of Bryyo, Bryyo Fire;  Missable.  Since this is a boss fight,
you have only the one chance to scan him.  This is *NOT* the same as the Rundas
scan you get on Norion; make sure you get both.

Scritter: Courtyard Passage, Pirate Homeworld Command;  These can also be found
in the Pirate Homeworld Leviathan, but you can only enter that location once.
On the other hand, you can enter Courtyard Passage all the time, and the swarm
of Scritters is always there.

Shield Pirate Militia: Cargo Dock A, Norion;  Missable.  The only other place
these appear is at the Jousting Field in Bryyo Thorn Jungle immediately after
the Korakk Beast fight.  If you miss them on Norion, that is your last chance
to scan them.

Shield Pirate Trooper: Maintenance Station, Norion;  Missable.  I believe there
are a few of these on Bryyo, but they disappear quickly in either case so scan
one ASAP.

Space Pirate Assault Skiff: Central Spire, SkyTown;  Missable.  There are only
three of these in the game, and they all appear during the mission to bomb the
shield over the Elysia Leviathan, during your defense of the Spire.  So make
sure you scan one before you destroy them all.

Space Pirate ATC: Cargo Dock A, Norion;  Missable.  There are several of these
throughout the game, but you won't see any more of them after bombing the
shield over the Elysia Leviathan.  So make sure you scan one of these during or
before the bombing mission.

Space Pirate Boarding Pod: Port Observation Deck, GFS Olympus;  If you forget
to scan one of the two Boarding Pods on the Olympus, you will have to wait
until the GFS Valhalla.  There is one visible out the window of the Weapons
Cache room.

Urtagian Shriekbat: Scrapvault, Pirate Homeworld Research;  Missable.  These
appear only once, the first time you enter this room.  There are two groups of
them, so do your best to scan at least one before they all make their suicide
strike.

---

** Phazon Creature Scans

Hopping Metroid: Cargo Dock B, Norion;  Missable.  Once you've destroyed the
lot at Cargo Dock B and opened the door they guard, no more show up until you
get to Phaaze, and even then they only appear in a couple rooms.

Jelsac: Repair Bay, GFS Valhalla;  Missable.  After a certain point in the
game, the Jelsacs disappear from the Valhalla.  I don't know when, but I think
it is when you destroy the Elysia Seed.  In any case, it is possible for the
Jelsacs to disappear from the Valhalla before you ever go there.  If for any
reason you don't scan them on the Valhalla, you can get them on planet Phaaze.

Leviathan Infant: Genesis Chamber, Phaaze;  Missable.  This only appears in the
room before the final boss.  That is your only chance to get it.

Liquid Phazon: Conduit B, Norion;  This creature also appears on the GFS
Valhalla.

Metroid Hatcher: Generator B, Norion;  Missable.  There are only three of these
in the entire game.  Scan one before you beat all of them.

Miniroid: Hanger A Access, GFS Valhalla;  These can also be found on planet
Phaaze.

Phaazoid: Several Bryyo sites;  Might be missable.  There are also Phaazoids on
Elysia and Pirate Homeworld.  They appear after the Seed has been destroyed.
Sometimes they come back after being destroyed, but often not.  So scan them
the first time you see them.

Phaz-Ing: Junction A, GFS Valhalla;  These also appear on planet Phaaze.

Phazon Grub: Conduit B, Norion;  These are usually spawned by Liquid Phazon
creatures, but they occasionally appear on their own.  If you miss this scan
everywhere else, you can always find them on the Valhalla.

Phazon Hopper: MedLab Alpha, GFS Valhalla;  These also appear on planet Phaaze.

Phazon Leech: Security Station, GFS Valhalla;  Missable.  They only appear
here, in the Elysia Leviathan, and in one room on Pirate Homeworld.  And if you
arrive at the Valhalla after defeating the Elysia Leviathan, they aren't on the
Valhalla anymore.  Make sure you don't miss these when you have the chance.

Phazon Metroid: Xenoresearch A and B, Eastern Skytown;  After you first meet
them in Skytown, you can find them easily in that same part of Skytown, on the
Valhalla, and also on planet Phaaze.

Phazon Nightbarb: Gateway, Bryyo Cliffside;  These can be found several places
around Cliffside.

Phazon Pillbug: Gel Processing Site, Bryyo Fire;  As far as I know, this is the
only place to scan them.  They can be found in other rooms, but in all of them
you are in Morph Ball mode and can't scan anything.  So make sure you get them
here from the platform in the center of the room.

Phazon Puffer: Cavern Beta Access, Phaaze;  Missable.  These only appear in two
rooms on Phaaze, and you can't go back to get them if you miss them.

Phazon Shriekbat: Hanger A Access, GFS Valhalla;  These don't appear until late
in the game.  Once they do appear, they're only found in this one room but
they're always there as long as you come in to the room from the landing pad.

Red Phaazoid: Jousting Field, Bryyo Thorn Jungle;  Missable.  These appear in
ten sites spread across Bryyo, Elysia, and Pirate Homeworld.  Each one vanishes
forever after defeated, so scan one before you beat them all.  They appear when
you destroy an ordinary Phaazoid and it splits into two smaller Phaazoids.  One
of the two smaller Phaazoids will be a Red Phaazoid.

Tangle Weed: Dropshaft, Phaaze;  Missable.  This only appears in the first two
levels of the Dropshaft room.  If you miss it there, you can't go back for it.


                       |-------------------------------|
=======================-06:  THE EXTRAS AND THEIR COSTS-=======================
                       |-------------------------------|

Once you have all these credits, what are they good for?  Unlocking the extras,
of course!  Like the first and second Prime games, MP:C has image galleries you
can unlock.  But it also has new unlockables the two prequels didn't, including
selected pieces of the soundtrack.

Below is a list from each gallery, along with a description of each item and
the cost of unlocking it.  In the prices, 'C' means Creature Credits, 'L' means
Lore Credits, 'B' means Boss Credits, and 'F' means Friend Credits.

By the way, please note that once you unlock something, it is unlocked for
good.  You can not relock it to gain back the Credits you spent.  So make sure
you want it before you get it.


------------------------------a: Concept Gallery-------------------------------

Samus Package: Concept images of Samus and her various suits.
Price:  C - 3; L - 2; B - 1; F - 0

Creature Package 1: Concept images of some of the scannable creatures.
Price:  C - 3; L - 1; B - 1; F - 0

Creature Package 2: More concept images of some of the scannable creatures.
Price:  C - 3; L - 2; B - 2; F - 1

World Package 1: Concept images of some of the locations and backgrounds.
Price:  C - 3; L - 1; B - 1; F - 0

World Package 2: More concept images of locations and backgrounds.
Price:  C - 3; L - 2; B - 2; F - 1

Storyboard Package 1: Concept images from the original storyboards.
Price:  C - 3; L - 2; B - 1; F - 0

Storyboard Package 2: More concept images from the original storyboards.
Price:  C - 3; L - 2; B - 2; F - 1

Total Cost of the Concept Gallery: C - 21; L - 12; B - 10; F - 3


-------------------------------b: Bonus Gallery--------------------------------

Ship Bumper Stickers: Puts images from certain Wii games on the hull of Samus'
ship, provided you have a save file for that particular game.
Price:  C - 3; L - 1; B - 3; F - 2

Screen-Shot Tool: Lets you take in-game screen shots by pushing up on the d
pad.  Images are saved to the Message Board.
Price:  C - 3; L - 1; B - 3; F - 2

Mii Bobblehead: Puts a bobblehead on the left side of the dashboard inside
Samus' ship.  Its body is Samus' Varia Suit and its head is the Mii you
assigned to that save file.
Price:  C - 3; L - 1; B - 3; F - 2

Diorama 1: A sculpture of Samus fighting Meta-Ridley in the Generator Shaft.
The pedestal looks like a stylized Metroid.
Price:  C - 3; L - 1; B - 3; F - 1

Diorama 2: A sculpture of Samus sitting on a throne shaped like one of Bryyo's
huge stone golems.  Several Reptilicuses (Reptilici?) are sitting around it,
apparently prostrating themselves as if Samus were an important ruler or god.
The pedestal looks like a stylized Metroid.
Price:  C - 3; L - 1; B - 3; F - 1

Diorama 3: A sculpture of Mogenar trying to stomp Samus while she weaves around
him in Morph Ball mode.  A pair of Reptilicus Hunters watch from the edges.
The pedestal looks like a stylized Metroid.
Price:  C - 3; L - 1; B - 3; F - 1

Diorama 4: A sculpture of Samus fighting a Steamlord while standing on the
broken form of a defeated Defense Drone.  A Steambot and several Repair Drones
watch from nearby.  The pedestal looks like a stylized Metroid.
Price:  C - 3; L - 1; B - 3; F - 1

Diorama 5: A sculpture of Samus fighting Ghor while clinging to the front of
the mask on his large combat mecha.  Several Chozo Ghosts watch from the edges.
The pedestal looks like a stylized Metroid.
Price:  C - 3; L - 1; B - 3; F - 1

Diorama 6: A sculpture of Samus fighting AU 313.  Three Dark Samus clones watch
from above.  The pedestal looks like a stylized Metroid.
Price:  C - 3; L - 1; B - 3; F - 1

Total Cost of the Bonus Gallery: C - 27; L - 9; B - 27; F - 12


-----------------------------c: Soundtrack Gallery-----------------------------

Track 01: MP3 Title Music;  Music played on the title screens.
Price: C - 4; L - 2; B - 1; F - 0

Track 02: In the Cockpit;  Music played inside Samus' gunship.
Price: C - 4; L - 2; B - 1; F - 0

Track 03: GF Battle Theme;  Music played during the battle of Norion.
Price: C - 4; L - 2; B - 1; F - 0

Track 04: Bryyo;  Music played at Bryyo Cliffside.
Price: C - 4; L - 2; B - 1; F - 0

Track 05: Bryyo Thorn Jungle;  Music played at Bryyo Thorn Jungle.
Price: C - 4; L - 2; B - 1; F - 0

Track 06: The Corruption;  Music played the first time Samus' PED overloads.
Price: C - 4; L - 2; B - 1; F - 0

Track 07: Skytown;  Music played at Skytown.
Price: C - 4; L - 2; B - 1; F - 0

Track 08: Steamlord;  Music played during the Steamlord boss fight.
Price: C - 4; L - 2; B - 1; F - 0

Track 09: Valhalla;  Music played at the GFS Valhalla.
Price: C - 4; L - 2; B - 1; F - 0

Track 10: Metroid Battle Theme;  Music played during some Metroid fights.
Price: C - 4; L - 2; B - 1; F - 0

Track 11: Helios;  Music played during the Helios boss fight.
Price: C - 4; L - 2; B - 1; F - 0

Track 12: Pirate Homeworld;  Music played at Pirate Homeworld Command Center.
Price: C - 4; L - 2; B - 1; F - 0

Track 13: Gandrayda;  Music played during the Gandrayda boss fight.
Price: C - 4; L - 2; B - 1; F - 0

Track 14: Omega Ridley;  Music played during the Omega-Ridley boss fight.
Price: C - 4; L - 2; B - 1; F - 0

Track 15: Phaaze;  Music played on the planet Phaaze.
Price: C - 4; L - 2; B - 1; F - 0

Total Cost of the Soundtrack Gallery: C - 60; L - 30; B - 15; F - 0


--------------------------d. Total Cost of Everything--------------------------

Total Cost of Everything: C - 108; L - 51; B - 52; F - 15

If you add everything together, this is the total number of Credits you need to
unlock all the extras.

Maybe not coincidentally, there are exactly 51 Lore scans and accomplishments,
and 52 boss battles and special events.  There are also 109 Creature scans,
which is one more than you need (supporting my belief, stated earlier, that the
'Armored Pirate' enemy is a bug, or otherwise not meant to be in the game).
This means you must get 100% of the Lores in your logbook, 100% minus 1 of the
Creatures in your logbook, finish Normal/Veteran difficulty, *and* finish
Hypermode difficulty to unlock everything.

On the other hand, there are 26 known Friend Voucher events, allowing for 11
more Friend Credits than you need.  So in order to unlock all the extras, you
need to concentrate on logbook scans and boss fights, not on Friend Voucher
events.


                            |---------------------|
============================-07:  DOCUMENT HISTORY-============================
                            |---------------------|

Started on: September 7th 2007

Version 1.00: September 17th 2007
The first and possibly last version.  I am fairly certain I have all the scans,
Credits, and Vouchers listed.  But if you are aware of any I missed, feel free
to contact me with the info.  Please see the beginning of this FAQ for how to
send me anything I missed.

Version 1.05: November 3rd 2007
Some very minor changes for readability and fixing typos, but nothing really
worth noting; and fixed some inaccuracies about a few missable scans.  Finally,
I also added a spoiler warning in the 'Introduction' chapter, for those people
who are too slow to realize that this FAQ ruins a lot of the game for anyone
who hasn't beaten it yet.  (Alas, the tubal interwebs are full of such people.)

Version 1.10: November 20th 2007
Another Creature Credit found!  The 'Armored Pirate' is very easy to miss
because it does not appear in the log book at all, oddly enough, and only shows
up once in the entire game.  Check out its entry in the 'Space Pirate Creature
Scans' section for more info.  And fixed some inaccuracies with the Steamspider
Creature Scan and some Galactic Federation Lore scans, and added some more info
to the introduction of the 'Friend Credits and Friend Vouchers' section.
More Metroid Prime 3: Corruption Cheats and FAQs: