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THE LEGEND OF ZELDA: OCARINA OF TIME
By nintendo_girl21
Copyright (c) Megan L., 2007-...
mlynch2[at]rogers.com
Also available at my Legend of Zelda site:
http://www.geocities.com/zeldaprincess21
**PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
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[Z1]
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*Version Info*
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[Z1.1]
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*Latest Version*
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Version 1.0
October 6, 2007
SHE'S BAAAAACK!
If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:
1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.
2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.
3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.
4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.
Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)
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Version 1.0
September 29, 2007
Added FAQ on time travelling.
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Version 1.0
August 28, 2007
Walkthrough now available on Gamesradar.com and Cheatplanet.com
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Version 1.0
August 20, 2007
Walkthrough now available on SuperCheats.com and Neoseeker.com. Also
added links to my files on these sites from my Geocities site.
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Version 1.0
August 13, 2007
Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Heart Pieces, Golden Skulltulas, etc.
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[Z2]
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*Table of Contents*
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Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below.
[Z1] Version Info
[Z1.1] Latest Version
[Z2] Table of Contents (you're looking at it)
[Z3] Game Information
[Z3.1] Technical Info
[Z3.2] Game Premise
[Z3.3] Decoding My Directions
[Z4] Basic Controls & Actions
[Z4.1] Link's Basic Actions
[Z4.2] Sword-Play
[Z5] Item & Weapon Information
[Z5.1] Important Items
[Z5.2] Weapons & Upgrades
[Z5.3] Dungeon Items
[Z5.4] Special Items
[Z6] Walkthrough
[Z6.1] Kokiri Emerald
[Z6.2] Learning Songs Before Moving On
[Z6.3] Goron Ruby
[Z6.4] Zora Sapphire
[Z6.5] Forest Medallion
[Z6.6] Fire Medallion
[Z6.7] Ice Cavern
[Z6.8] Water Medallion
[Z6.9] Shadow Medallion
[Z6.10] Spirit Medallion
[Z6.11] Ganon's Castle & Its Barriers
[Z7] Heart Pieces
[Z8] Golden Skulltulas
[Z9] Ocarina Songs
[Z10] Boss & Mini-Boss Strategies
[Z11] Enemy Bestiary
[Z12] Side Quests
[Z13] Mini-Games
[Z14] Shops
[Z15] Secrets & Rumours
[Z16] FAQs & Other Oddities
[Z17] Copyright, Thank-Yous & Contact Info
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[Z3]
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*Game & Technical Info*
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[Z3.1]
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*Basic Game Info*
Genre: Action/Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo 64
ESRB Rating: E (Everyone)
Player(s): 1
Release Dates: November 21, 1998 (Japan), November 23, 1998 (North
America)
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[Z3.2]
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*Game Premise*
This game has one hero named Link, who is destined to save the land of
Hyrule from the evil Ganondorf. The town of Hyrule has a legend. Before
human life existed, three goddesses (Din, Farore and Nayru) made the
land through three different abilities (power, courage and wisdom).
These three abilities combine to form the almighty Triforce. If the
Triforce goes under the power of a good person, the land will be
preserved. If it goes under the power of an evil person, it becomes
a dangerous place to live. Ganondorf works for the King of Hyrule in
the past in order to gain the Triforce. When you find the three
spiritual stones, you can open the Door of Time and advance seven
years into the future to become the true Hero of Time (in the past,
you're a young boy and aren't really convincing as the Hero of Time).
When you open the Door of Time, Ganondorf possesses the Power portion
of the Triforce and takes over Hyrule. You can't do anything to stop
that, so all you can do is face up to him. Link grew up as a Kokiri
under the guidance of the Great Deku Tree. Legend says that any Kokiri
who leaves the forest will die. With the help of the Hyrule gods and
his many friends, Link will find the three spiritual stones to open
the Door of Time and go into the future to find the 5 medallions (the
Light Medallion is given to you when you start the journey, but you
must gain the others). You will meet many people and help them to
become happy again. You will also travel back and forth through time.
Enjoy the game and good luck!
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[Z3.3]
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*Decoding My Directions*
All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left,
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right.
Sometimes I use a short form #x that means number of times to do
something. For example, 2x means "2 times".
You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, weapons, and other things found
in the section, with a total listing beside it separated by //. For
example, you might have found two Heart Pieces in one section and had
found two Heart Pieces in the previous section(s), with a total of 45
in the game, so the tally would look like this: 2 // 4/45.
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[Z4]
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*Basic Controls & Actions*
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[Z4.1]
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*Link's Basic Actions*
Walking/Running: Use the Control Stick and point it in the direction you
wish Link to walk. The more you press on the Control Stick, the faster he
walks. Don't press the stick too hard :o)
Jumping: Link automatically jumps if you move him quickly over a gap. Don't
make him jump too far a distance or he'll fall.
Swimming: Use the Control Stick while on the surface of the water to swim.
Continually tapping the B Button allows Link to swim faster.
Diving: Look at the Action Icon (blue button at the top of the screen).
When it says Dive, press and hold the A Button. Link will dive as far down
as he possibly can according to the scales (see Items list.)
Climbing: Point the Control Stick up or down to climb walls or ladders. If
you hang on to the edge of a wall and the Action Icon says Down, press the
A button and Link will drop safely to the ground below.
Grabbing (Pushing/Pulling/Throwing/Dropping Items): When you come across an
object that you can push or pull, walk up to it and watch the Action Icon.
When it says Grab, press A for Link to grab on and use the Control Stick up
to push or down to pull. When an item can be picked up, walk up to it (or in
some cases, press the appropriate C button for an item that you have in the
Select Items Subscreen), then press A when it says Drop. If you wish to throw
the item, walk quickly in the direction you wish to go and press A when the
Action Icon says Throw.
Opening Doors/Chests: Stand in front of the chest or door. When the Action
Icon says Open, press the A Button.
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[Z4.2]
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*Sword-Play*
Swing Vertically: Z + A
Swing Horizontally: B or Z + Control Stick left or right + B
Stab: Z + Control Stick up + B
Spin Attack: Hold B and release (power increases depending on how long
the B Button is held.)
Jump Attack: Z + A
Roll Attack: Control Stick up + A
Side Jumping: Z + Control Stick left or right + A
Back Flip: Z + Control Stick down + A
Raising Your Shield: Hold R button and you can move it while raised with
the Control Stick
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[Z5]
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*Item & Weapon Information*
You get many items in this game which are stored in the equipment and
select items subscreens (when you press START, you can select 4
subscreens: quest status, equipment, map and select items). You can
carry three items at a time for three of the yellow C buttons (C-Up
is used to get a view through Link's eyes or to hear Navi speak.) Here
are all the items, weapons, clothing and boots you receive with
descriptions, where, and who you get them from and any upgrades you can
get. Look at the walkthrough to see exactly how to get it.
Legend:
YL= Young Link; you can only use the weapon/item when you're younger
AL= Adult Link; you can only use the weapon/item when you're older
BL= Both Links; you can use the weapon/item if you're young or old
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[Z5.1]
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*Important Items*
Deku Sticks (YL): Sticks are usually found by beating Deku Babas (see
enemy list for more info) or randomly in enemies, bushes, pots, etc.
Sticks are usually used to light torches using fire, but they burn
quickly. They can also be used as a weapon, but they break after one hit.
I don't recommend using them as a weapon and you shouldn't waste them.
First found after beating some Deku Babas in Kokiri Forest. The first
upgrade is in the Lost Woods. Go right, left, right, left and finally
left. Wear the Skull Mask and fall down a hidden hole in the grass. You
may get lucky and the mask judges will upgrade you to 20 Sticks. Also, in
the Lost Woods, go left and left again from the entrance. Bop the nut back
at the Business Scrub and he'll sell you an upgrade. Up to 30 Deku Sticks!
Deku Nuts (YL): Deku Nuts are found almost anywhere (enemies, pots,
bushes, etc.) They're used to stun enemies, but they usually don't destroy
the enemy altogether (use your sword after they're stunned.)
You first get Deku Nuts randomly in enemies, pots, rocks, etc. The first
upgrade is by wearing the Mask of Truth in the Forest Stage mask judging
contest in the past. If they like it, they'll upgrade you to 30. The last
upgrade is also in the Lost Woods. Go right, left, right, left, forward,
left, STOP! Before going right to the Sacred Forest Meadow, bomb the
boulder nearby and drop down the hole. Bop the nut back at the Business
Scrub and he'll upgrade you to 40....for a fee!
Fairy Ocarina (YL): Given to you by Saria when you leave Kokiri Forest.
Play using the A and C buttons (see Ocarina songs for notes.) The Fairy
Ocarina is soon "upgraded" to the Ocarina of Time.
Ocarina of Time (BL): Given to you by Princess Zelda as a kid. You use
this musical instrument to play songs according to their notes given.
Played just like the Fairy Ocarina. Some songs are powerful and useful
to reveal secrets (see Ocarina Songs.)
Lens of Truth (BL): Found in the bottom of the well in Kakariko Village
(see walkthrough.) Used to see through walls that you can walk through
or reveal boundaries or enemies. Most often used in the Shadow Temple
but useful for the Tresure Chest Game in the market (hint, hint!)
Hookshot (AL): Found in Dampé's grave after racing him. Used to hook onto
walls or black and white circular targets. Also can be used a weapon on
land or underwater. Upgrade to the longshot in the water temple (same uses
as the hookshot, only it's much longer!)
Bombs/Bomb Flowers (BL): You get your first bomb bag in Dodongo's Cavern
(see walkthrough.) Bombs are later found in stores or in pots, enemies,
bushes, rocks, etc. Bomb flowers are found in Goron City and Dodongo's
Cavern. It's a special bomb that grows again after it's been used. Used
to destroy enemies or blow up weak walls. Often used to reveal secret
grottos.
You get your first Bomb Bag with 20 bombs in Dodongo's Cavern. Your first
upgrade is in Goron City. Bomb the huge rolling Goron in the past near or
inside the tunnel on that floor and he'll upgrade you to 30 bombs. The
final upgrade is also in the past. The upgrade is a random prize in the
Market's Bombchu Bowling Game. Win it and you're boosted to 40 bombs.
Your first bomb bag holds 20 bombs, then you can upgrade it to 30, then
finally to 40.
Bombchu (BL): A cute mouse bomb that you can buy at the Bombchu shop in
the back alley of the market or find in small treasure chests. This bomb
is not often used, except in the Bombchu Bowling Game in the market as a
kid and a couple of times in the walkthrough. Bombchu has a timer and runs
when you drop it, blowing up whatever is nearby when the timer runs out.
Magic Beans (YL): Buy from Magic Bean Seller in Zora's River. Plant them
in soft soil as a kid and come back to them as an adult. The plant grows
and lifts you to heart pieces, rupees, secret grottos or just a tour of
the land! There are 10 soft soil locations (see Games), so there are 10
beans in total to buy (the price starts at 10 rupees, then increases by
10 for each seed you buy.) Then the Magic Bean Seller is sold out.
Din's Fire (BL): Found in the Great Fairy Fountain in Death Mountain
Crater. Used as a weapon, to light torches, burn enemies, spider webs or
a wooden wall in the Shadow Temple. Uses Magic from the Magic Meter.
Farore's Wind (BL): Found in the Great Fairy Fountain in Zora's Fountain.
Used as a warping device in dungeons. Not used at all in the game, unless
you want to experiment with it :o)
Nayru's Love (BL): Found in the Great Fairy Fountain in Desert Collossus
next to the Spirit Temple. Used to protect Link from harm for a short
period of time. Again, not used at all, but you can experiment with it
if you want to :o)
Goron's Bracelet (YL): Given to you by Darunia in Goron City. Used to
grab bomb flowers and throw them. Upgrades to the Silver Gauntlets and
then the Golden Gauntlets later on, both used only as an adult.
You start with the Goron Bracelet as a kid given to you by Darunia in
Goron City. It helps you lift bomb flowers. As an adult, you won't have
the bracelet, but you'll get the Silver Gauntlets from the Spirit Temple
and the Golden Gauntlets in Ganon's Castle at the Shadow Barrier.
Scales (BL): You always start with the ability to dive three metres
before coming up for air. Upgrade to the silver scale to dive 6 metres
and then the golden scale to dive 8 metres.
You always start with the ability to dive 3 metres underwater. In the past,
win the Diving Game at Zora's Domain and get the Silver Scale to dive 6
metres. As an adult, catch a fish weighing at least 13 pounds (that's the
lowest I've caught to get the Scale, but maybe you can get it if it's at
least over 10 pounds) in Lake Hylia's Fishing Pond.
Magic Jars (small and large)(BL): Found in enemies, pots, bushes, rocks,
etc. Refills magic meter to a certain point, depending on its size.
Rupees (BL): The currency of Hyrule. Used to buy items or potions. Found
in bushes, pots, enemies, etc. or given as a prize in games or for doing
something for someone. They look like jewels. Rupees come in different
colours for different price sizes. Green= 1, Blue or Silver= 5, Red= 20,
Purple= 50, Gold= 200
Empty Bottles (BL): These are useful to hold things. They can hold bugs,
fish, blue fire or the tiny red fairies. There are 4 bottles in total and
there is a trick in getting a 5th bottle as well (see Games)
Potions:
Red Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills life
energy (health meter) to the very end.
Green Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills magic
meter to the very end.
Blue Potion (BL): Buy from old hag in the other potion shop in the back room
of the main one (also called "ultimate potion"). Refills life and magic meters
to the very end.
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[Z5.2]
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*Weapons*
Fairy Slingshot (YL): Found inside the Great Deku Tree (see walkthrough
for Kokiri Emerald.) The slingshot uses Deku seeds, which you carry in a
Deku Seed Bag. You start with a bag of 30 seeds, then upgrade to 40 and
finally 50.
First found with the Fairy Slingshot inside the Great Deku Tree with 30
seeds. The first upgrade is in the Lost Woods. Go right from the entrance
and shoot the bulls- eye (a blue 100 will show up) 3 times to receive the
upgrade to 40 seeds from the cute Deku Scrub!) The last upgrade is in the
Market's Shooting Gallery (see Games for info.) Win the game and get
upgraded to 50 seeds. The Fairy Slingshot is upgraded to the Fairy Bow
in the future.
Special Arrows:
Fire Arrows (AL): You receive these after finishing the Water Temple (see
walkthrough.) Used as a weapon or to light torches.
Ice Arrows (AL): You get this special prize for completing the Gerudo
Training Grounds (see Side Quests.)
Light Arrows (AL): You get these legendary arrows from Zelda when you
collect all the medallions (see walkthrough.)
Boomerang (YL): Found in Lord Jabu-Jabu's belly. Used to hit switches,
collect golden skulltula tokens too high to reach and stun or defeat
enemies. Quite useful as a kid weapon.
Fairy Bow (AL): Found in the Forest Temple. Uses regular arrows or the
special fire, ice or light arrows, which uses up magic on the Magic Meter.
Used as a weapon, to hit eyeball switches, or in the Gerudo Horse Archery
Game and Shooting Gallery. You start with 30 arrows, then upgrade to 40 and
the final upgrade is 50 arrows.
Arrows are first found with the Fairy Bow in the Forest Temple (30 arrows.)
First upgrade is in Kakariko Village. Win the game at the Shooting Gallery
as an adult and get upgraded to 40 arrows. The second upgrade is in Gerudo
Fortress. Easily (with practice) achieve over 1500 points for an upgraded
quiver that holds 50 arrows in total.
Megaton Hammer (AL): Found in the Fire Temple. Used to hit big rocks, rusty
switches or as a weapon. Very strong hammer.
Swords:
Kokiri Sword (YL): Found in Kokiri Forest. Pretty small.
Master Sword (AL): Found at the Temple of Time when you find all three
spiritual stones. Legendary sword. Pretty powerful.
Giant's Knife (AL): Can be bought from Biggoron in Goron City for 200 Rupees.
Big ripoff!!!! The sword breaks after a couple of strikes. Cannot use shield
with this sword as you hold it with two hands.
Biggoron Sword (AL): Given to you from Biggoron as an adult (see Side Quests).
Long time to get it, but worth it for it's very powerful. Again, you can't use
your shield, because you hold it with two hands.
Shields:
Deku Shield (YL): Bought in Kokiri Forest at the Kokiri Shop for 40 rupees.
Made of wood, so it burns easily, but useful for bouncing nuts back to Deku
Scrubs. If your shield burns, you lose it and must purchase it again for 40
rupees in Kokiri Forest or find it in a treasure chest somewhere (that happens
once in a while, instead of finding items in them).
Hylian Shield (BL): Found for free in a grave or bought for 80 rupees at a
bazaar. As a kid, it's only useful when climbing Death Mountain for the rock
rainfall (he only holds the shield over his head as a kid). As an adult, the
shield can be held in front of you to defend yourself. Bounces nuts back at
Deku scrubs.
Mirror Shield (AL): Found in Spirit Temple. Used to reflect light on suns in
Spirit Temple. Just as strong as the Hylian Shield. Cannot bounce nuts back
at scrubs.
Clothes:
Kokiri Tunic (YL): Given to you at the beginning of the game automatically.
Just a fashion thing, no real uses, unless you want a naked Link :o)
Goron Tunic (AL): Given to you by Darunia's child (named after you!!) in Goron
City. Worn to protect you from the heat of Death Mountain Crater, Fire Temple
and the Fire Barrier in Ganon's Castle.
Zora Tunic (AL): Given to you by King Zora. Used while walking underwater with
the Iron Boots to help you breathe.
Boots:
Kokiri Boots (YL): Like the Kokiri Tunic, given automatically to wear. No real
use, except to walk :o)
Iron Boots (AL): Found in the Ice Cavern. Used to walk underwater. Be sure to
wear the Zora Tunic while using the Iron Boots, otherwise Link can't breathe!!
Hover Boots (AL): Found in the Shadow Temple. Used to hover for a short period
of time over gaps and water, but you slide a little bit more in them. Not much
of a problem, but different.
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[Z5.3]
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*Dungeon Items*
Dungeon Map (BL): Always found in dungeons to find your way around. Basically
I'm a human map with my walkthrough!
Compass (BL): Always found in dungeons to use with the map as a pointer to see
which way you're going. Also reveals treasure chests and the boss door.
Boss Key (BL): Found in temples and some dungeons to go through the boss door
and challenge the boss!!
Small Keys (BL): Sometimes found in dungeons to open locked doors. Usually
found in a small treasure chest or can just be sitting there :o)
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[Z5.4]
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*Special Items*
Golden Skulltula (BL): Found all over Hyrule. Collect a token for each
one you find and use them to free people under a curse in Kakariko
Village's House of Skulltula. You free each of the 5 children for 10
tokens at a time, then free the adult for 100 tokens (in other words,
all the Golden Skulltulas in the game!) Here is what you receive as a
reward for each person:
10 tokens: Adult's Wallet (ability to carry up to 200 rupees)
20 tokens: Stone of Agony (see this list for details)
30 tokens: Giant's Wallet (ability to carry up to 500 rupees; the
maximum)
40 tokens: 20 Bombchus
50 tokens: 1 Heart Piece
100 tokens: a Gold Rupee (200 rupees; can come back for more gold rupees
whenever.)
Heart Container (BL): You start with 3 Hearts and receive a new heart
container for every boss you defeat, except Ganondorf and Ganon, of
course. Collect 4 Heart Pieces to make one new heart container.
Heart Piece (BL): There are 36 Heart Pieces hidden all over Hyrule. These
make 9 new Heart Containers (see above) for a grand total of 20 hearts in
the health meter.
Masks (YL): Borrow masks from the Market's Happy Mask Shop and sell some to
people for a profit or loss! When you sell all the ones for sale, you get to
borrow the Mask of Truth to read Gossip Stones and other masks to wear for fun.
Wear them at the Forest Stage contest in Lost Woods for upgrades and rupees.
Stone of Agony (BL): Given as a reward for getting 20 Golden Skulltula tokens.
Used to reveal secret grottos. Only useful if you have Rumble Pak inserted in
your controller. When you have the stone, the Rumble Pak vibrates when you're
near a hole somewhere. Either play the Song of Storms or lay a bomb on the
ground and a hole should appear.
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[Z6]
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*Walkthrough*
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[Z6.1]
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*Kokiri Emerald*
Items/Weapons: Deku Shield, Kokiri Sword, Fairy Slingshot, Kokiri Emerald,
Bigger Deku Seed Bag, Fairy Ocarina
Heart Pieces: 0 // 0/36
Golden Skulltulas: 3 // 3/100
Songs: None
After hearing the story of the game, you are in your own house. Exit to the
outside and your Kokiri friend, Saria, will call you. Climb down the ladder
and talk to her. She'll congratulate you on getting a fairy guardian and
tell you about the Great Deku Tree wanting to see you. Go right and find a
cave entrance. A Kokiri guy named Mido is blocking the entrance and says you
need a sword and shield before entering. Geez Louise, no need to get your
undies in a knot! Okay, so find at least 40 rupees in the bushes. You can
also enter Mido's House (next to the boy with all the rocks) and find some
Rupees in his treasure chests (he he he!) After you have 40, find the red
roofed store and enter. By the way, before you enter the store, a Kokiri
will call you. Z-Target her and press A. She'll talk to you about Z-
Targeting people. Anyway, buy the *Deku Shield* inside the store. Exit and
go right. Go up a hill to where the Know-It-All-Brothers House and a Kokiri
Training Ground is. You can learn some new abilities here. Anyway, enter the
hole on the Training Ground. Be careful of the big boulder rolling around.
Follow it around until you can turn right. Then follow it around more until
you can turn right again. Open the chest and receive the *Kokiri Sword*! Exit
to the forest. Press Start and go to the Equipment Subscreen where the sword
and shield are listed. Select both of them and press A. Now they are equipped.
Press Start to return to the game. Go back to Mido and show him your new
equipment. He'll finally let you enter. Using the sword, cut the Deku Babas
to receive Deku Sticks. You may want to equip them to the C-Button items
(pause and go to the Item Subscreen, highlight the Deku Sticks and press a
C-Button, except C-Up, then return to the game). Continue to the Great Deku
Tree. He will explain his problem and when you accept the challenge, enter
the Deku Tree to start the journey. This room will be referred to as the
main room. Once inside, go left to a ladder. Go up and around until you reach
a treasure chest. Open it to receive the Dungeon Map. Go around more and enter
the door there. Use the shield to bop a nut back at the Deku Scrub. Chase him
and when you're close enough, he'll give up and offer a good hint. Continue
through the newly opened door. Jump on the platform and then across to another
chest. Open it to get the *Fairy Slingshot*. You cannot exit using the
platform, so use the slingshot and hit the ladder on the wall to drop it. Climb
back up and backtrack to the main room. Use the slingshot on the spiders to
clear the wall. Climb up to the top floor. Go around until you find another
door. Enter! Step on the switch on the right and use the platforms as a path.
Quickly cross to a chest and open it to get the compass. In this room, defeat
the Big Skulltula and get the *Golden Skulltula* behind it. To return to the
main room, use a Deku Stick on the lit torch to light the other one and open
the door. Back in the main room, beat a Giant Skulltula. Look below. There is
a big spider web covering a giant hole. With a great amount of force, you can
jump down from here and break the web. Land in the centre of the web or it
won't work. When you break the web, you'll drop down to a watery basement. In
here, get the *Golden Skulltula* on the ivy wall and another *Golden
Skulltula* on the bars covering a tunnel. Climb up a platform and jump on the
switch to light a torch. Use it to light a Deku Stick and walk over the
shallow part of the water to another platform (the one you can reach easiest).
Use the lit stick on the spider web to burn it and reveal a door. Enter it,
of course! Bop another Deku Scrub and you'll be given another important hint.
Remember this numeric order: 2 3 1 (he says twenty-three is number one, which,
according to Nintendo, may be referring to Michael Jordan, number 23 is number
1! Cute!!) Anyway, use the slingshot to hit a yellow eyeball switch on he wall.
Enter the newly unlocked door. Another puzzle.... Navi mentions diving
underwater to find some interesting things. Dive underwater to find a
switch. When you hit it, the water lowers, so you can use the platform
without being hit by the rotating bar with sharp spikes on it! Quickly,
get on the platform and cross over the water. Beat the Giant Skulltula
and push the block right over (Navi will explain pushing, pulling and
climbing blocks.) Climb the box to a door and enter. Light the two
torches with a Deku Stick to enter the next room. Avoid walking into
the centre of the room as some annoying enemies will drop down (see the
eggs on the ceiling?) Light a Deku Stick using the lit torch and burn
more spider webs. One opening has a Deku Scrub and a wall. You can later
return here to bomb the wall and get a Golden Skulltula. I'll bring it
up again later. Burn the other wall and enter the tunnel. We are now on
the high platform you couldn't reach before. Push the block into the
water to create a jumping path to the other side. Go over to the torch
and light a stick up. Use the box to go back to the big spider web and
burn it (press the C Button the stick is designated to and swing it).
You'll drop down to an area with three scrubs. Remember 2 3 1? Bop the
Scrubs in order (middle, right, left). When you bop the scrub on the
left, he'll give you a hint on beating the boss you'll soon face: Queen
Ghoma. Enter the door and face the boss. See the boss section for
details on beating Queen Ghoma. When this easy boss is finished, collect
the Heart Container and step into the blue light. You'll be transported
outside the Deku Tree and you'll hear another story. Then the Deku Tree
will give you your first Spiritual Stone: the *Kokiri Emerald*, then he
will slowly pass away. How sad :o( Unfortunately, you couldn't do
anything to stop that. When you go to exit the area, Mido will block you
and tell you it's all your fault (naturally...) Head to the upper level
of the forest and into the Lost Woods. Take the path right to find a
target across the way. Use your Fairy Slingshot to hit the bulls-eye
three times in a row (three 100s appear). A Deku Scrub will reward you
with an item upgrade, the *Bigger Deku Seed Bag* which holds a maximum
of 40 seeds. Now, you are ready to continue to Hyrule Field. Exit and
go to the other side of the forest across from where you are and the
little boy won't be blocking the area anymore. When you exit the forest
and are crossing the bridge, Saria will stop you and give you the *Fairy
Ocarina*, a very helpful item. Another sad moment :o( When I first played
this game, I thought it was so sad that I did something wrong! But, no,
you are supposed to leave and you won't die like the Kokiri would, as
you are really a Hylian. You'll learn this later on. Sorry if I spoiled
a big secret for you!
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[Z6.2]
~~
~~~~
~~~~~~
~~~~~~~~
*Learning Songs Before Moving On*
Items/Weapons: Empty Bottle #1, Biggest Deku Seed Bag, Empty Bottle #2,
Adult Wallet,
Hylian Shield, Goron's Bracelet
Heart Pieces: 7 // 7/36
Golden Skulltulas: 9 // 12/100
Songs: Zelda's Lullaby, Epona's Song, Saria's Song, Sun's Song
When you exit the forest, you will be in Hyrule Field. An owl named Kaepora
Gaebora will stop you and explain the map subscreen to you. Anyway, continue
forward to a drawbridge. As a kid, you can only enter during the day. If it
turns to night, wait patiently. The Stalchildren come out to bug you, but
they are quite easy to ignore or beat. When it's daytime, enter the market
and go through the door on the side. This area is more important when you're
an adult, but you can enter if you need rupees and to get a *Golden
Skulltula*. Once inside the market, you can explore by entering doors, talking
to people and playing games. For your final Deku Seed Upgrade, enter the
Shooting Gallery and win for the *Biggest Deku Seed Bag*. The Bombchu Bowling
and Mask Shop won't be open for you yet, so that's basically it for games.
Find a small redheaded girl who says her dad went to the castle to deliver
milk but hasn't come back yet. Take the path where you can see a castle in the
distance. The owl will appear again to explain time passing by in some areas
and not in others. A guard is blocking the area and you can't enter. You have
to wait to see the redhead again anyway (her name is Malon). Exit to the
market and she's gone. Come back to the castle area and wait a day or so
(time passes here, but not in the market). Bang into the tree at night for
a *Golden Skulltula*. Malon appears by the vines on the wall across from the
tree. When she appears, she'll give you an egg. Climb the vines beside her and
fall down the hole further up. Enter the door and you're on the other side of
the gate. Wait until nighttime to sneak past the guards as they can't see as
well. When it's nighttime, walk along the side of the hill a bit, then walk up
to where a couple of flowers are. Walk across to a stone portion of the wall.
Climb up and jump down into the water (strangely, the guards don't react to
water splashing!) Make your way around and you'll see some boxes and a guy
sleeping. This is a dead end until your egg hatches. When it does, equip it
to a C-button, then stand next to the sleeping guy (Talon). Take out the
rooster and he'll wake up (make sure you're standing slightly above him near
his head.) Talk to him and he'll run back to the ranch. Pull the box closest
to you all the way forward and then push it all the way onto a ledge. Pull the
other box all the way forward and push it on top of the other one (you'll hear
a chime.) Climb on top of the box and jump over to a little hole in the wall.
Crawl through to the Castle Courtyard. This is fun! Sneak past the guards in
each little area of the courtyard. Make your way to a new room with nice music
playing. Go forward to a girl looking out the window. Behold Princess Zelda in
all her glory :o) She'll talk to you about Ganandorf and all about Hyrule's
legend, plus give you a letter to show the guard blocking Death Mountain's
entrance. When she's finished talking, you can exit, but do you really want to
go through all the guards again? I didn't think so and neither did the game's
creators, because Zelda's guardian, Impa, will lead you out of the castle and
also teach you your first Ocarina song, Zelda's Lullaby. This song is quite
important in the game. When she leads you outside, she'll mention that the
Spiritual Stone of Fire is in Goron City and she'll show you Death Mountain,
where the city is located. Before we go up Death Mountain, we need a few
things. First, go southwest to Lon Lon Ranch. Enter the door on the left and
you'll meet up with Talon again. You can play the cucco game with him to get
your first *Empty Bottle* (see the mini- game section for details.) You can
also go to the door on the right from the ranch entrance and talk to Ingo, a
disgruntled employee :o) Finally, enter the ranch and go in the fenced-in area.
Talk to Malon and she shows you Epona, the horse you will use in the future.
Stand in front of her and pull out the ocarina. She should teach you Epona's
Song. If that doesn't work, talk to her a few times and then try again. While
here, enter the stone building in the back of the ranch. Inside, move the
boxes to the right and crawl through the hole to collect a *Heart Piece*.
Within the ranch, bang into the tree off Talon's area for another *Golden
Skulltula*. Exit to Hyrule Field and go back to Kokiri Forest. Climb up to
the higher level and into the Lost Woods. Go right to where you got your seed
upgrade and drop down in that area. Stand on the tree stump to summon two
Skull Kids. Use your Fairy Ocarina and mimic the notes they play. You may
need to write them down as they become more complicated. Continue playing
until you win a *Heart Piece*. Climb back up and continue left (facing the
target behind you), right, left, forward, left, right to the Sacred Forest
Meadow. Beat the Wolfos to open the gate and go through the maze (go right,
left, left, right, right, forward over grass, left over a little water hole,
right, left over more grass and up the stairs). Watch out for the scrubs along
the way. Finally, you're with Saria! Talk to her and she'll teach you Saria's
Song. When you're finished there, use the ladder against the maze and walk
across the top of the maze to exit out easily. Come back inside the Lost
Woods and go left to find the Skull Kid. Stand on the stump and play Saria's
Song to him to get another *Heart Piece*. Exit the Lost Woods and Kokiri
Forest to Hyrule Field. Go to the right of the market entrance over a small
bridge to Kakariko Village. Cute town :o) Here you'll talk to many people
and discover many things. Before using Zelda' letter, let's do some errands
for neat goodies. You may be able to collect a *Heart Piece* now. Climb the
tower's ladder to the top and hold Z while hugging the left side. If you
sidestep and push the Control Stick right, you should dangle and pull yourself
up to a roof. Talk to the guy there for the Heart Piece. If you fail, you
can wait until you're an adult. Just remember to come back for it! Now, talk
to the lady by the cucco pen to start a cucco search. Check out my Side
Quests page for a list of where and how to find all 7 cuccos. Put them all
in the pen, then talk to the lady to get a second *Empty Bottle*. Next, head
outside the village to Hyrule Field and wait until the wolf howls to indicate
nighttime. Head back inside and into the graveyard in the back area by the
cucco pen. Follow Dampe around and have him dig at each soft soil spot (it
makes a scratching sound when you walk over it). A random spot will turn up
a *Heart Piece*. You may also get rupees or absolutely nothing. At 10 rupees
per dig, have a lot of cash on hand. Now, a series of Golden spiders are
waiting in the village. One *Golden Skulltula* sits on the back of the brick
structure in the middle of the village at night. Another *Golden Skulltula*
is on the tower's ladder. Another *Golden Skulltula* waits on the left side
of the House of Skulltula. Another *Golden Skulltula* hides in the tree near
the village entrance. Bang into it to make it fall. Another *Golden
Skulltula* sits on the back of the house left of the path to Death Mountain.
Finally, collect bugs in one of your empty bottles (a rock between House of
Skulltula and Impa's house has some under it) and drop it on the patch of soft
soil on the left side of the graveyard to get the last *Golden Skulltula* for
now. Here's a trick to preserve bugs. After dumping the bugs on the soil,
scoop up the leftover ones crawling around to save a batch for the next soil
spot (believe me, there are more). Every ten tokens nets you a prize at the
House of Skulltula, so enter it and talk to the guy who is no longer a spider
to get the *Adult Wallet*, which holds a maximum of 200 rupees. When you're
ready to move on, go up the stairs left of the village entrance to a guard.
Show him Zelda's Letter and he'll open the gate for you. He mentions the Happy
Mask Shop and the proper shield you should wear. Okay, first we'll get the
shield. Go to the graveyard near the Cucco Lady at night. Find the grave with
flowers in front of it and pull the gravestone back. Drop down the hole and
open the chest to get the *Hylian Shield*. You should only equip it if you're
on Death Mountain, because as a kid, there isn't really any other use for it.
Exit the grave and go to the back of the graveyard. Stand on the Triforce
symbol and play Zelda's Lullaby. The gravestone explodes from lightning,
revealing a hole. Drop down it. Shoot all the bats to open the door. Enter it
and carefully pass the poison water and the Redeads. At the end, read the poem
and song on the wall. You've learned the Sun's Song. It's quite useful in
speeding up time and freezing the Redeads and Gibdos (see enemy's list.) While
in the graveyard, pull out the second gravestone left of the path to the one
you just entered and enter that grave. Play the Sun's Song to freeze the
Re-Dead and defeat it, then stand at the back wall and play the Sun's Song
again to collect a *Heart Piece*. Exit the grave and go back to the market
during the day. If you enteredthe Happy Mask Shop before, there was only a guy
and a sign inside. Now, it's open for business. Borrow the Keaton Mask from
the owner. Before handing over the mask, play the Sun's Song within the
Market to make it night. Hey, look at that! You're inside the market at
night (*chuckle*). Look for a grey dog hanging around the left side of the
window where the guy is looking out. Touch him to have him follow you and
head into the back alley. Look for two doors close together and enter the
left one. Talk to the lady in blue and she willreward you with a *Heart
Piece* for finding her dog. Now, go back to the guard in Kakariko Village.
He'll buy the mask from you. You can go back to the market now and pay back
the rupees, or just do it later. If you want to trade more masks, see Young
Link's Trading Sequence. When the gate is opened for you, enter. You're now
on Death Mountain. Make your way up to a cave blocked by a big boulder. That
thing in front of it is a Goron. Aren't they cute? Continue up the mountain
and go right, past the red flag. Watch out for the rolling Goron! Go through
an entrance up ahead to Goron City. When you carefully walk across the rope
to the centre platform, Navi points out that the little stand there looks
like it's missing something. The Goron there will tell you about "Big
Brother." His real name is Darunia, and he's a pretty big guy. Let's talk to
him. Make your way downor jump down (losing some health) to the bottom floor.
Stand on the carpet that Navi turns green on and play Zelda's Lullaby to open
the door. Enter and, whoa, big dude there! When you talk to him, he seems
gruff. You should cheer him up! Stand in front of him and play Saria's Song
(if Navi says, "Do you want to talk to Saria?" say no and maybe stand
closer). When you play the song, you'll see a cool cinema of Darunia
dancing! He he he :o) When he's finished grooving, he'll give you the
*Goron's Bracelet*, which allows you to pick up and throw Bomb Flowers.
Exit Goron City (go to the top floor). Go right from the entrance. Pick up
the Bomb Flower and throw it over the fence. You'll see a cinema of the bomb
dropping and, if your throw is accurate, the boulder will blow up, revealing
a cave. Go down to the cave and enter Dodongo's Cavern. Dodongo is a dragon
that is preventing the Gorons from eating minerals inside. They'll starve if
they can't get their food, so let's help them out and you'll surely be
rewarded!
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[Z6.3]
~~
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~~~~~~
~~~~~~~~
*Goron Ruby*
Items/Weapons: Bomb Bag, Goron Ruby
Heart Pieces: 0 // 7/36
Golden Skulltulas: 3 // 15/100
Songs: None
Pick up a nearby Bomb Flower and blow up the wall in front to open the
entrance to the cavern. This big room will be referred to as the main
room. Walk forward and Navi will warn you about the lava below. Jump
forward onto a platform moving up and down. Go onto another platform
with the Beamos (watch out for his eye!) Go right to another Beamos.
Blow him up with the Bomb Flower, then blow up the wall on the right
(the wall on the left can also be blown up to reveal a Gossip Stone;
for more on those, see the Secrets and Rumours section). Enter the cave.
Watch out for these baby Dodongos. Hitting them with the sword causes
them to fall and eventually blow up. Lure a Baby Dodongo to the weak
wall and defeat it so it destroys the wall. Enter the door and nab the
*Golden Skulltula*. Go forward and move the statue over to stand on the
switch. Enter the door, then go through the next one. Beat the two
Lizalfos. Just use the sword and shield. When they're done, enter the
newly unlocked door. Make sure you have some Deku Sticks. If not, use the
Bomb Flower to blow up a wall on your right and a business scrub will
sell you some. In this next room, watch out for the dragons and light
all the torches in the room using your Deku Sticks and the already lit
torch. Enter the newly unlocked door (I say that a lot, don't I?) You
are now on the high platform you couldn't reach before (maybe you saw it,
it has a frame around it.) Step on the switch to open another door across
the room. Before entering, blow up the nearby wall (across the room near
the newly unlocked door) to receive the dungeon map. Also, nearby is a
Business Scrub that sells a Deku Shield if yours has burned. How
convenient! Enter the door. Whoa, there are tons of bomb flowers! Before
you take care of that, use the bomb flower to blow up the weak wall and
continue through it. Touch the Armos Statue to awaken him. Use a Deku
Nut to stun him, then whack it with the sword. He'll turn red. Move out
of the way and he'll blow up. Open the chest to get the compass. Return
to the last room with all those bomb flowers. Use the bomb flower by the
door and place it in the centre of the big wall (actually, they're going
to be big steps.) Step back and watch the action! The bomb flowers all
blow up and the stairs drop down (cool effect if you have the Rumble
Pak!!) Go up the stairs and go around either way to the top. Defeat the
Skullwaltula on the webbing, then grab the *Golden Skulltula* next to it.
Go through the door. This room is quite easy. Move the statue blocking
the ladder (he won't come alive on you.) Step on the switch to open the
locked door. Enter that one. Cross the bridge and go through the opening.
This room isn't too hard if you're careful and look around the corners.
Climb down the ladder and make your way to a blue block with another
ladder. Avoid the spiked things moving. Navi will explain the Z-
Targeting strategy. Climb the ladder and turn around (I know it's a bad
camera angle, but you can still see slightly.) Jump onto the nearby
platform with a bomb flower (and a chest with a red rupee!) Pick the
bomb flower up and time it so that it will explode and blow up the wall
in front of the ladder. Go through the new entrance. Shoot the eyeball
switch above the flames with the slingshot and enter the door. Beat two
more Lizalfos, then enter the newly unlocked door. This room is similar
to the room before the Lizalfos one. Shoot the eyeball switch above the
flames to extinguish the first set, then jump forward and look left. Shoot
that switch to clear the room. Enter the doorway and open the chest at
right to receive your first *Bomb Bag*, which holds a maximum of 20.
Great, now you have your own set of bombs instead of using bomb flowers!
Go to the next room and we're high up. Step on the switch to raise the
one pillar higher. Now it's a higher elevator. Go to the bridge and drop
a bomb in each hole to light up the eyes of the giant dragon. When both
are lit, a door is revealed. If you continue down the bridge and blow up
that wall, there's a chest with a blue rupee inside (or a Deku Shield if
yours burned earlier). Cool! Drop down to the dragon and enter the door
in his mouth. Go up to a path you can reach. Climb the blocks and go into
the higher part of the last room. Bomb the weak wall on your right and
enter the door. Defeat the Armos Statue and get the *Golden Skulltula*.
Head back and, once through the cave, push the block down, then pull it
into the hole to hold down the switch. Enter the newly unlocked door. You
are now entering the boss room. Open the chest to get more bombs. Bomb
the centre of the weird patch of floor, then drop down the hole to face
the boss: King Dodongo. See the boss section for hints on beating him.
When he's burnt to a crisp, collect the Heart Container and step into the
blue light. You are transported to Death Mountain, where Darunia will give
you the Spiritual Stone of Fire, aka. The *Goron Ruby*. Watch the cute
cinema of the Goron Hug :o) 1 more stone to go!
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[Z6.4]
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~~~~~~
~~~~~~~~
*Zora Sapphire*
Items/Weapons: Stone of Agony, Spin Attack, Magic Meter, Din's Fire,
Silver Scale, Empty Bottle #3, Farore's Wind, Boomerang, Zora's Sapphire,
Ocarina of Time, Bigger Bomb Bag, Biggest Bomb Bag, Master Sword, Light
Medallion
Heart Pieces: 6 // 13/36
Golden Skulltulas: 23 // 38/100
Songs: Song of Time
Now that you have bombs and other things, there are a lot of errands to
complete before moving on to the next dungeon. You with me? Head all
the way back to Kokiri Forest and, at night, get a *Golden Skulltula* on
the back of the Know-It-All Brothers' house, and another *Golden
Skulltula* on the soft soil by the shop (use bottled bugs on the spot).
Head into the Lost Woods and go left twice to find yet another soft soil
spot. Dump bugs on the spot for another *Golden Skulltula*. Head back
out to the forest, then return to the Lost Woods. Go right, left, right,
left, and left again to find another soft soil spot. Dump the bugs there
for a *Golden Skulltula*. Now, return to the Death Mountain Trail via
Kakariko Village. On the right wall coming up the first part of the trail
is a weak spot. Bomb it and nab the *Golden Skulltula*, climbing the wall
to get the token. Another one is within the soft soil by Dodongo's
Cavern. Use the bugs as usual to get the *Golden Skulltula*. Head up the
mountain and into Goron City. Head down to Darunia's chamber and light a
Deku Stick from a lit torch. Run out to the bottom floor outside the
chamber and light all the torches surrounding the big pot. Succeed and
the pot begins to spin. Head up to the level just above the bottom and
toss a bomb into the pot. It spins around and depending on what face
shows, you will get rupees, bombs, and if a big smile shows, a *Heart
Piece*. Find a room with a lot of boulders inside and bomb every
light-coloured one until you reach the *Golden Skulltula* and some
rupees. Now head back outside. Darunia mentioned a Great Fairy on
Death Mountain. Bomb the rocks along the path and up Death Mountain, past
the path to Goron City. Use the Hylian Shield to block the falling rocks
from crushing you and make your way up. The owl will mention again about
the Great Fairy. Blow up the nearby wall and enter. Play Zelda's Lullaby
while standing on the Triforce symbol. The fairy will appear and give you
the *Spin Attack* and a *Magic Meter*. This attack is not used much but is
fun to blow away bushes! He he he! Outside, head into the crater.
Quickly bang into the crate there to get a *Golden Skulltula*. Talk to the
owl outside to get a lift to Kakariko Village. On the roof where he drops
you off, head forward onto the roof by the cucco pen and carefully drop to
the ledge. Head inside to get a *Heart Piece* inside a cage with a cow.
How about that! If you happen to miss it, you can either get another lift
from the owl or come back as an adult and use the hookshot to reach the
ledge. While here, collect your next prize in the House of Skulltula for
your 20th token. It's a *Stone of Agony* that allows you to uncover hidden
underground caves if you have a Rumble Pak attached to your controller.
There is another Great Fairy at Hyrule Castle. Head there and sneak over
the fence as you did earlier. On the other side is a path to a sign that
says "Dead End." That sounds suspicious! Bomb the boulder and enter
another Great Fairy Fountain. This fairy will give you a magic spell,
*Din's Fire*. This is a powerful and useful attack that uses magic power
on the magic meter. Now, you can finally move on to get the third Spiritual
Stone. Go right of Kakariko Village from Hyrule Field to Zora's River.
Bang into the tree out front for a *Golden Skulltula*. Here, you can buy
magic beans to plant in soft soil (see soft soil locations.) They start
at 10 rupees and increase by that amount for each seed, with a total of
10. You probably can't afford all 10 right now, but try to buy them all
later on and see my Side Quests page for soft soil locations. Most of
the 10 spots lead you to Heart Pieces or Golden Skulltulas, which I will
mention in the walkthrough later on. Now, there are a couple of Heart
Pieces to find here. First, grab the cucco at the beginning of the area
and carry it across. You'll spot it on a pillar by the fence. Fly to
the other side by the log and climb up to the higher ground. You should
see a ledge sticking out of the big piece of land at left. Fly there and
drop the cucco to climb the ladder. Grab another cucco here and carefully
navigate the thin log to a platform with a Gossip Stone. Just as carefully,
fly to the *Heart Piece* on the pillar. Head across the wooden bridge to
the zig-zagging platforms. With cucco in hand, fly to the platform with
another *Heart Piece*. Finally, at night, drop down in the shallow water
on the right side off the waterfall to find a *Golden Skulltula* on a
ladder. In front of a waterfall at a ground plaque, play Zelda's Lullaby
to open an entrance. Enter into Zora's Domain. Wow, nice digs :o) There's
another Heart Piece to be had. Make your way up to where King Zora sits.
He's upset about Ruto (as in Princess Ruto). Yeah. Light a Deku Stick
from the lit torch and light each torch you come to. First, head down and
light that one, then go left around to the shop and light another one. Head
along the shallow parts of the water to two torches behind the waterfall.
Here, you'll collect a *Heart Piece*. If you go left in King Zora's room,
you'll find the Diving Game (see sign.) Talk to the Zora standing there,
then dive down and collect the rupees to win the *Silver Scale*. Now you
can dive 6 metres. Near the area where you dove for rupees is a hole.
Dive down and enter. You are now in Lake Hylia! A Zora is nearby and so
is a bottle. Dive down to get it. There is a note inside. Take the
shortcut back to Zora's Domain and show the item to King Zora. It says
she's trapped inside Lord Jabu-Jabu. You get to keep the *Empty Bottle*,
your third. He'll ask you to find her and in a loooooooooooong cinema,
he moves over to reveal a cave. Before you enter, take the bottle and go
to the river next to the Zora Shop. Use the bottle to catch a fish. Then
retreat to King Zora's room and enter Zora's Fountain. There is a HUGE
fish. It looks scary, which he is now, since Ganondorf has overpowered him.
Before dealing with him, swim to the back area and bomb the wall to reveal
a cave. Inside, the Great Fairy will give you *Farore's Wind*. Also, bang
into the tree by the cave for a *Golden Skulltula*. Now, stand in front of
Lord Jabu-Jabu and drop the fish in front of him. He'll eat the fish and
you!!!! Yikes! Now, you're inside Lord Jabu-Jabu's belly!! Ew! Okay,
proceed to beat the enemies to clear the room. Use the slingshot on the
white switch on the ceiling to open the door. Enter. Ignore the elevator
lift and enter the next room. There is Princess Ruto! She denies
everything and leaves via a hole. Follow her like the brave lad you are
and keep talking to her until she lets you carry her. You must carry her
all the way through this area. If you do lose her, just go back to the
room where you first met her and pick her up again. You can't carry her
in deep water or she'll leave, but you can use her to hit switches and
enemies. Anyway, from here, enter the door behind you. Carrying Ruto,
jump in the shallow water and throw her up on the platform. Hit the
switch to raise the water and jump up to where you left Ruto. Continue
on, using Ruto to hit the switch and take the door. Beat the Octorock
(put Ruto down to beat him, then pick her up again.) Take the elevator
when it comes down and go to the room where you first met Ruto. Ignore
the holes and enter the door at the end. Take the path to the right and
drop Ruto on the switch. Enter the door that opens. Beat all the
stingers in the room using Z- Targeting and the slingshot. When they're
all gone, open the chest to receive the *Boomerang*! This weapon is
useful in getting rid of jellyfish and other annoying enemies. Exit the
room and Ruto is gone. Sheesh! Go left and pick her up in the last
room. Re-enter that door and go left. Drop her on the switch and enter
the new door. Use the boomerang to beat the tentacle. Stand close to it
and hit it using Z-Targeting. When it collapses, open the chest and
receive the map. This time Ruto stays put, but stands off the switch.
Pick her up again and go left. The tentacle blocking this room is now
cut off (thank you Navi!) Enter that door with Ruto. Once inside, drop
her and you have 40 seconds to pop all the bubbles. Use the boomerang
with Z-Targeting. When you finish, open the chest to get the compass.
Exit the room with Ruto. Go left, forward, then left again twice to
another door. Defeat another tentacle using the boomerang again. No
prize this time :o( Directly across from the room where you met Ruto,
head through the door and beat the green tentacle, then return to that
room where you met Ruto. The green tentacle blocking that one hole is gone.
Drop down that hole (it's on the right from exiting the last room). Now
you're on the highest platform of that room where you chased after Ruto.
Get the *Golden Skulltula* using the boomerang (isn't that so much easier
now?) and get another *Golden Skulltula* right next to it. Enter the door
and Ruto recognizes the spiritual stone. Throw her up on the platform
like she says rather boldly and she gets the stone. But, aren't you
supposed to get the stone? Walk forward towards her and the elevator goes
up with Ruto on it. Then, it comes down with an ugly looking thing. It's
the mini-boss called Big Octo. See the boss section for details on beating
him. When he's gone, take the elevator to the top. Beat the jellyfish
things, then enter the door. Freeze the electric moving block with
boomerang (I suggest you beat the annoying Octorock on the floor first),
then freeze another electric block, then enter the door. Jump on the
platform and you're lowered to the room with the elevator, connecting a
path together. Head through the door off the boxes and get the *Golden
Skulltula* you couldn't reach before on the ivy wall (bet that bothered you
a lot, too). Head back a room and use a box to hold down the switch in
front of the other door. Enter. Beat the jellyfish in the room, get the
*Golden Skulltula* on the vines, then climb them. Z-Target the switch and
stand fairly close to it. Use the boomerang to hit the switch. Enter the
newly unlocked door. Now you are facing the boss: Barinade. See the boss
section on beating him. When he's electrocuted, collect the Heart
Container and step into the blue light. Princess Ruto comes in and takes
you to Zora's Fountain where she gives you the Zora's Engagement Ring.
Ummmm...the *Zora Sapphire*...yes. Now you're engaged. Hmmm...kind of
young, aren't you? Kids these days! Now, you have all three Spiritual
Stones. While in Zora's Fountain, at night, stand on the log right of Lord
Jabu-Jabu and get the *Golden Skulltula* on the wall. Now, go to Hyrule
Field's drawbridge to see Princess Zelda. Whooops! Zelda is leaving with
Impa and she throws you something. Why are they leaving? Oh, him.
Ganondorf. Ugly dude on the horse. When they're gone, dive down in the
water and get the item Zelda threw to you, the *Ocarina of Time*! Now,
you need to grow up. No, not here! The Temple of Time! Zelda teaches
you the Song of Time used to open the Door of Time to go through time in
the nick of time. This game is called Ocarina of Time after all! Before
growing up, we should finish off some necessary business. The Boomerang
opens up many possibilities for you. Head back to Lon Lon Ranch at night
and get these Golden Skulltulas: a *Golden Skulltula* on the roof of the
left building where Talon is, a *Golden Skulltula* on the back of the
fenced-in area, and a *Golden Skulltula* right of the stone building in
back. Head back out into Hyrule Field and search left of Kakariko Village
for a tree. Bomb it and enter the hole to nab another *Golden Skulltula*.
Head back into Kakariko Village and in the graveyard at night, get the
*Golden Skulltula* on the right wall. Head up Death Mountain Trail and
re-enter Dodongo's Cavern. Head right and use the pillar elevator to
reach the upper level. Head through the door there and drop down into
the maze. Take a ladder (not the one with a blue block under it) and go
over the bridge into the next room. Move the Armos Statue blocking the
ladder and hit the switch, then take the newly unlocked door. You're on
top of the bomb flower room, but without using the stairs formed by them.
Go left down the path and climb the vines to grab a *Golden Skulltula*.
Head up to Goron City and find the big rolling Goron. If you read a sign
along his rolling route, you'll see he will reward you if he's stopped.
You're your own stock of bombs, plant one in his path to stop him and talk
to him to get a bomb upgrade, the *Bigger Bomb Bag*. Exit and head all the
way back to Kokiri Forest and inside the Great Deku Tree for another hidden
Golden Skulltula. Drop down into the watery basement and crawl through the
tunnel by the hole leading to Queen Gohma. Bomb the weak wall guarded by
the Deku Plant and enter that door. Get the *Golden Skulltula* off the
wall. Now, go to the market. The Bombchu Bowling game is now set up. If
you enter the door just left of the beggar, you can play for 30 rupees.
The prizes rotate, but two prizes are most important: a *Heart Piece* and
the *Biggest Bomb Bag*. Play until you win both (or go broke...in that
case, come back later). If you return to the Mask Shop, you can complete
Young Link's Trading Sequence by selling masks (see Side Quests for
details). You can also plant Magic Beans in the first 6 soft soil spots
(again, see Side Quests). This will set up a bright future for you. Now
go to the temple near the Happy Mask Shop. Cross through the small
courtyard and into the Temple of Time. Stand in front of the pedestal and
play the newly learned Song of Time to place the three Spiritual Stones.
The door opens. Enter and Navi recognizes the legendary *Master Sword*!
You should know that after pulling the sword, you can't go back in time
again until you beat the first temple as an adult. When you're ready,
pull the sword out and in a second, seven years will have passed. You're
inside the Chamber of Sages, where each Sage will appear after you beat
each temple. Rauru, the Light Sage, explains your quest and gives you your
first medallion, the *Light Medallion*. Now, you can proceed on your adult
quest!
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[Z6.5]
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*Forest Medallion*
Items/Weapons: Epona, Hookshot, Giant Wallet, Fairy Bow, Forest
Medallion, Empty Bottle #4
Heart Pieces: 4 // 17/36
Golden Skulltulas: 8 // 46/100
Songs: Song of Storms, Minuet of Forest, Prelude of Light
Before you start, a boy named Shiek appears in the temple. He (she?)
is a Sheikah and will teach you warping songs during your quest.
Anyhoo, exit to the market and oh my gosh, what happened here!
Invaders! Carefully avoid the Redeads and exit to Hyrule Field. Made
your way to Lon Lon Ranch. Boy, things sure have changed. Talk to
Ingo in the field. He seems evil, but we'll change his attitude soon.
Pay 10 rupees to ride a horse. Instead of riding the horse provided,
play Epona's Song that you got in the past and Epona will come to you.
Ride her until time is up. Pay another 10 rupees to ride and call Epona
again. Ride her, then Z-Target Ingo and he'll ask you to race him with a
50 Rupee bet. Okay. Race him by riding close to the fence and perhaps
blocking him from passing you. Beat him once and he'll offer you Epona
if you beat him a second time. Beat him again and he'll hand over
*Epona*, but closes the gate, blocking your exit. No problem! Pick up
speed and leap over the fence. When you exit the ranch, watch the cool
cinema. How sweet it is! If you return to the ranch, Ingo will be
nicer. Now, before you continue, Shiek mentioned getting a weapon before
continuing on. Go to Kakariko Village and enter the graveyard. If you
planted a bean in the soft soil here, ride the plant up and bang into the
crate to reveal a *Heart Piece*. On your left is another gravestone with
flowers in front of it. Pull the gravestone back and enter the grave.
Look, Dampe is back as an angel. Race him through the grave. No need to
beat him (actually, you can't yet), just finish the race and he'll give you
a treasure chest. Open it to receive the *Hookshot*. This is used as a
weapon, but more often to hook onto targets or items that are out of reach.
Exit to the front of the grave. Play the Song of Time to move the blue
block out of the way. You're now inside the windmill. If you jump on
those moving platforms, you can collect a *Heart Piece* on a platform off
to the side. If you miss, hookshot to it instead. Also, if you go down
to the man playing music, he'll talk about some kid with an ocarina that
screwed up the windmill playing a song. That is something that you'll do
later in the past, so I guess he's not too crazy. Pull out your ocarina
and he'll teach you the Song of Storms. This song is useful not only to
open the dungeon in the bottom of the well in the village, but it reveals
holes and red fairies in certain areas. Now, exit the windmill. In the
village at night, hookshot to a roof, then make your way to the roof above
the cucco pen. Nab the *Golden Skulltula* on the wall opposite. Now that
you have the 30th and 40th tokens, visit the House of Skulltula to get the
*Giant Wallet* (holds a maximum of 500 rupees) and Bombchus. Exit Kakariko
Village. If you go to the Temple of Time, Shiek will say you're now
equipped and ready to go to the first temple, but won't relinquish the
pedestal. Go to Kokiri Forest and hookshot a *Golden Skulltula* at night
on the back of the House of Twins, then go into the Lost Woods. If you go
right, left, right, then left twice you can use the plant (so long as you
planted the bean in the past) to ride up to a *Golden Skulltula*. Along the
way, Mido blocks your path, not recognizing you as an adult since he doesn't
grow up. Play Saria's Song for him and he'll let you pass by. Head back
through the Lost Woods (left, left, right). Continue to the Sacred Forest
Meadow and whoa! These scary guys called Moblins look hard to beat, but
they're quite dumb. Look around the corner using Z-Targeting, then use the
hookshot to make them go poof. Across from the stairs at the end, take the
ladder and get the *Golden Skulltula* on the wall. Climb back down and take
the stairs. You'll see a Giant Moblin, whacking the ground with a weapon
that makes waves. Zig-zag towards him avoiding the shockwaves and whack
him with the sword a couple of times until he disappears. Continue on.
Shiek will appear and teach you the song used to warp to this area called
the Minuet of Forest. Cool! Now, use the Hookshot on that tree branch to
boost yourself up to a platform, then enter the Forest Temple. Upon
entering the area, two Wolfos come out to attack you. Use the sword to
attack them and the shield, if needed, to defend. When they're gone, climb
the wall to the right and get the *Golden Skulltula* on the vines. Land on
the log and, if you turn around, there is another log nearby. Jump to that
one and open the small chest for a key. Now, enter the door down below.
Get rid of the Giant Skulltula, then enter the next door. This room that
you have entered may be referred to as the main room or torch room. Four
Poes appear and steal the coloured flames from the torches in the middle
of the room. You must restore the flames to beat this temple. For
starters, approach the room directly in front of you, nab the *Golden
Skulltula* on the wall, then take the door. Beat the Blue Bubble (weird
name, since it's a skull, not a bubble!) using your shield to put out the
flame, then the sword on the bouncing skull. Enter the next room. Here,
you have to beat two Stalfoses. Attack them as you did the Wolfos. When
they're both gone, open the chest that appears and receive another key.
Backtrack to the main room. Go to the door with the blue block in front
and, like before, play the Song of Time to move it out of the way. Enter
the door. You're outside! Now, go right to a wall covered in vines. Use
the hookshot to clear the wall of the Skullwalltulas. One is too far up to
reach, so carefully avoid it. If it turns purple, it will charge at you,
so watch yourself! Once up the wall, enter the door there. Beat the fiery
skull and open the chest to receive the dungeon map. Enter the next room
(the door you enter has a black swirl on top of it). Beat the Deku Baba
and stand on the balcony. Get the Skullwalltula on the wall and hookshot
to the black and white target above the balcony on the left. Stand on the
switch to drain the water from the well below. Jump down and climb down the
ladder to go into the well. Open the chest at the end for another key!
Backtrack to the torch room (take the door next to the giant Deku Baba.)
Enter the locked door straight ahead from here (you now have 2 keys.) Get
the Giant Skulltula, then enter the next room. Beat the Blue Bubble, then
climb the ladders up. Go left twice and enter a room with arrows painted
on the floor. These are a helpful guide for this puzzle. Pull the green
block on the left, then push it forward as long as it's lined up right.
When you can't push it anymore, go where the block originally was and
right around to the other side. Push the block in place (you'll hear a
chime) and climb it up to the next floor. Another block puzzle. Pull the
red block until you're squished, then drop down to the lower floor where
the green block is and go through the cave straight across from it. Go left
and through the next room. Right from the entrance should be a ladder.
Climb it and go right through the cave. Push the red block against the wall,
then go back down the ladder, up the green block and push the red one all the
way in (you'll hear another chime.) Climb the red block up, go up the
ladder, and enter the locked door where two Blue Bubbles are, ignoring the
eyeball switch (you now have 1 key.) This room is all twisted (thank you
Navi!) Go through it normally. Go forward in the next jumbled room, then
right through the locked door (you now have 0 keys.) Ignore the pictures on
the wall and the laughing Poes (you'll get them later.) Enter the door at the
bottom of the stairs. Fight the Stalfos, but watch out for the hole in the
centre (you can't walk over it, but they can.) When you beat the Stalfos, the
hole is covered up. Now, get the one Stalfos, but beat the second one quickly,
or the first Stalfos' remains will come alive again! When they're all
finished, a chest appears. Open it to receive the *Fairy Bow* (and a 30 arrow
quiver)! Enter the next room. In this area, there are paintings on the wall.
Find the painting with a Poe on it and shoot it with an arrow (be quick and
not too close or they'll disappear and move to another painting.) When all
three paintings have been hit, a real Poe will appear. Find the Blue Poe
named Beth and fight her. Use the sword to attack and the shield to defend.
When she's gone, the flame will return to the torch in this room and the
main room. Get the compass from the chest and go back to the room before
the Stalfos' room. Do the same thing with these paintings and fight the red
Poe, Joelle. When she's gone, another torch is lit and get the key from the
chest (you now have 1 key.) Backtrack to the room with the door leading to
the twisted hallway. Shoot the eyeball switch with an arrow and enter the
newly untwisted hallway. Pass through the hall and drop to the ground. Open
the beautifully coloured chest for the Boss Key! Ooooh, ahhh! Drop down the
hole in the ground. Get rid of the Blue Bubbles and enter the door. Get rid
of the Deku Baba and enter the door on your right. Beat the Floormaster
using the sword, but when it turns green, it will charge at you, so use the
shield! When you've hit it a couple of times, it will split up into three
small hands. Slash all 3 with the sword quickly before the small hands turn
into individual big hands! When they're all finished, open the chest for
another key (you now have 2 keys.) Exit the room and enter the door on your
right. Jump down and take the ladder, then walk around up the green and red
blocks until you're in the room with the eyeball switch. Shoot the switch to
re-twist the hallway. Enter the door. Make your way through 2 painting
rooms and unlock the door at the top. Jump to the door on the right. Go
through the hall and unlock another door. This puzzle is quite easy. Either
stand next to the switch in ice and use Din's Fire to melt it or stand next to
the lit torch and use an arrow to fire through the flame at the switch. Either
way is fine. When the ice melts, the switch is activated. Exit the room and
go through to the jumbled room before the twisted hallway. Drop down the hole
in the ground. This is quite a dangerous puzzle. Watch the ceiling fall down
and see that there are holes in them. Stand on the proper squares on the
checkerboard floor so you're not squished. Stand on the switch to open the
door, then enter it. This Poe requires a puzzle before its fight! First,
shoot the painting, then re-arrange the blocks to form a picture of the green
Poe. There is a time limit, but it increases every time you don't complete
the puzzle with the blocks flipping over and being re-arranged. One of the
blocks is never used, so I suggest you move that one out of the way first.
It's the one with a blue flame. There should be two eyes side by side and
the green flame on the right. When the puzzle is complete, the green Poe Amy
will appear. Fight her to restore another torch. Enter the newly unlocked
door. You're back in the main room! Drop down to the middle of the room for
the final Poe battle: Link vs. Meg. She multiplies, but it's easy to spot the
real Poe. Just before they circle around you, one of them spins in a circle.
This is the real Meg. When you've spotted her, Z-Target and take out your
Fairy Bow. Fire arrows at her until the purple flame is restored. Then, all
the flames are back and the elevator is back up. Step on the elevator to go to
the bottom floor. This room is easy. Just push the handles on the sides of
the one block in the room. It looks funny, but that's what you do. Each time
the room rotates, the two little coves in the room are either blocked off or
reveal something. Step on any switches that appear and get the *Golden
Skulltula* in one cove. When all the switches are activated one of the coves
reveals a hallway. Walk down to the door and enter to fight the boss of the
Forest Temple: Phantom Ganon. See the boss section for hints on smoking him.
When he's gone, collect the Heart Container and step into the blue light.
You are transported to the Chamber of Sages where Saria appears as the Forest
Sage and gives you the *Forest Medallion*! Then you are moved in front of the
Great Deku Tree. There, you'll notice a Deku Tree Sprout! Cute :o) He tells
you the story of how you came here to Kokiri Forest and reveals your Hylian
identity. When you're finished with him, exit the forest to Hyrule Field and
enter the Temple of Time. Shiek appears and is no longer blocking off the
Pedestal of Time, so you can go back seven years to being a kid and finish off
anything you need to do. Shiek also teaches you a new warping song, the
Prelude of Light. This warps you to the Temple of Time. Quite useful! With
the Fairy Bow, you can get a number of things now. First, head to Kakariko
Village where a Shooting Gallery has been built. Play the game inside to win
the Bigger Quiver, your first arrow upgrade (holds a maximum of 40). You can
also hunt for the 10 Big Poes in Hyrule Field (see Games for a list of Poe
locations) for your fourth and final *Empty Bottle*. Now warp to the Temple
of Time and return to the past as a kid. There are just a few quick things to
get. Head to Hyrule Castle via the Market and sneak over the fence and across
to the castle. At the tree, play the Song of Storms and enter the hole. Bomb
the walls to find a *Golden Skulltula*, using your boomerang to nab it. Head
back out and to Zora's River. At the log, Navi points out the frogs watching
you. Take out your Ocarina and play the Song of Storms to get a *Heart
Piece*. Now play every non-warp song (all of which you now have: Sun's Song,
Saria's Song, Zelda's Lullaby, Song of Time). Play the fly-catching game by
playing every note they indicate (see Games for more details) to win a second
*Heart Piece*. Now, head to Goron City to move on to the Fire Temple!
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[Z6.6]
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*Fire Medallion*
Items/Weapons: Goron Tunic, Megaton Hammer, Fire Medallion
Heart Pieces: 1 // 18/36
Golden Skulltulas: 4 // 50/100
Songs: Bolero of Fire
On Death Mountain Trail, use the plant at the entrance to Dodongo's Cavern
(if you planted the bean, that is) and collect a *Heart Piece*. Once in
Goron City, you can get one more thing. On the little pedestal where the
Goron Ruby should have been (at night), use the hookshot to get the *Golden
Skulltula* there. You'll notice only one Goron rolling around. Bomb him
to stop the almighty rolling and you'll hear that his name is the same as
yours! He is Darunia's child named after you. How cute :o) He'll give you
the *Goron Tunic*, which will protect you from the heat of Death Mountain
Crater and the Fire Temple as an adult. He also tells you what's going on
here and how to enter the Fire Temple. Head to Darunia's room where you
first met him as a kid and pull the statue on the back wall forward until
you hear a chime. Enter to Death Mountain Crater. Remember to put on
the Goron Tunic! Hookshot over the broken bridge and Shiek will appear to
teach you the Fire Temple's warping song, the Bolero of Fire! Okay, now
continue forward, then left through the entrance and down the ladder to
the Fire Temple. Once inside, go up the stairs and through the door on
the left. Darunia is there and welcomes you. You must free the Gorons
trapped throughout the temple and then fight the dragon boss. Okay, need
some help? Alrighty then! First, go left and step on the switch to free
the first Goron. Each Goron you free will give you a hint. If you're
wondering what the "Goron special crop" is, I think they're referring to
bombs. Anyway, once he's free, open the chest and get a key (you now have
1 key.) Exit to the main entrance and open the locked door straight ahead
(you now have 0 keys.) This room is quite spacious! Cross the bridge and
go right from the end. Bomb the dented wall there, enter the door and free
another Goron. Open the chest for another key (you now have 1 key.) Exit
this room and go to the left side of this huge room. Enter the door below
the blue block first and free another Goron. Get another key from the chest
(you now have 2 keys.) After you exit the door, you can play the Song of
Time to move the blue block and use it to reach the door higher up. Enter
and beat the Like Like and fake tiles. Get the *Golden Skulltula*, then
exit and play the Song of Time again to return the block to its original
position. Enter the locked door at the end of the bridge (you now have 1
key.) Cross the thin path and climb the fence to the top. Get rid of the
Keese (bats), then drop down to a block. Push it over the edge, then climb
on top of it. The force of the flame there will push the block up with you
on top of it. Enter the door there using the key (you now have 0 keys.)
Ignore the poor Goron locked up and climb the ledge on the left. Beat the
Torch Slugs and push the block over the edge. Then go down and pull it
over the picture of a face on the floor. Use the block to climb the fence.
Throw a bomb down to the ledge below. The bomb will activate the diamond
switch, putting the fire below the fence out. Quickly climb the fence and
enter the door at the top. This room is full of big boulders, but it's not
too hard to find stuff, so search well! Go left from where you entered and
you'll eventually find a trapped Goron. Free him and collect the key in the
chest (you now have 1 key.) On the opposite side of the room is a big cove
with a door. Enter the door and free yet another Goron. Get another key
from the chest (you now have 2 keys.) Exit that room and look at the wall
further left. Bomb the wall and get the *Golden Skulltula* (you should hear
it from the cove.) That's a hard Skulltula to find, so I'll put in the
walkthrough :o) Find a locked door in this big room and enter it (you now
have 1 key.) This path is quite narrow, so try not to fall down! First,
shoot the eyeball switch on the wall with an arrow and enter the newly
unlocked door. Take the dungeon map from the big chest and then exit. Enter
the other locked door (you now have 0 keys.) Cross over to a grate, but
watch the wall of fire coming up behind you! Cross right over to the other
side and enter the door. Now, we're on top of the maze room! Jump over to
a platform and beat the Torch Slug. Bomb the cracked floor. Free the Goron
down there and get a key from the chest (you now have 1 key.) Climb back up
and jump over to a switch. Step on it to free a Goron on the other side of
the room. Make your way over there and talk to him. Don't forget that key
(you now have 2 keys.) Backtrack to the room with the wall of fire. Walk
across the grate and jump up to that locked door (really, just jump!) I
know it looks impossible to do, but gravity lends a hand! Enter the locked
door (you now have 1 key.) Enter the next door to a big room with invisible
firewalls and machines. Okay, then move right to a door. Enter and get the
compass in the chest. Exit to the last room. Make your way to the left
side of the big room now. Enter the locked door there (you now have 0 keys).
Ignore the poor Goron and enter the door straight ahead. We're now on the
other side of that big fire room! Head to the left and step on the switch.
Quickly make your way over to where the flames were. Jump over and bomb the
fake door. Enter the real door behind it. This is a mini-boss of the fire
temple, the Fire Dancer. See the boss section for details on extinguishing
him. When he's finished, climb on the centre platform to go up a floor.
Enter the door there and here's a familiar site! Climb the fence and throw a
bomb down to the diamond switch. When it's activated, the fire will go out
for a limited time. Climb the fence quickly and enter the door at the top.
Step on the switch and quickly, but carefully, go up the circular path to a
big chest with lo and behold: the *Megaton Hammer*! Go back down the path
and use the hammer to smash that face on the block. Use the hammer again to
break the statue in front of the door, then enter it, of course! In this room,
watch out for the Keese and use the hammer on another face block. Stairs
appear, but the switch at the bottom is a nasty one. Use one of the boxes
at the top of the stairs to hold down the switch. Enter the door. Hammer
yet another block and whoa, big fall! We're at the fire room! Climb up and,
thanks to Navi, hammer the rusted switch. Enter the newly unlocked door. In
this room, play the Song of Time to move the block. Use it as a platform and
hammer the rusted switch on the other side. Drop down and free the Goron that
we passed before. Get the key from the chest (you now have 1 key.) Exit this
room and hammer the block. This fall is even bigger down to the room where
we met Darunia! But, we don't have the Boss Key....yet. Exit this room to the
main entrance of the Fire Temple. At the bottom right of the room is a statue.
Hammer it up and enter the door there using that key (you now have 0 keys.)
Get all the Keese and Torch Slugs in this next room, then enter the newly
unlocked door. Beat the Like Like and Fake Tiles, then grab the *Golden
Skulltula* (hmmm....familiar room?) Enter the door on the left. Another Fire
Dancer to beat. See the boss section again, if necessary. When he's
finished, get Bombs from the chest, then enter the south door. Hammer the
rusted switch and the last Goron is freed! Inside this unique chest is the
Boss Key! YAHOO! Ahem...go through the south door to the main entrance, then
enter the left door to the room where you saw Darunia. Enter the boss door
and fight the boss of the Fire Temple: Volvagia. See the boss section for info
on hammering him. When you're finished with him, get the Heart Container
and step into the blue light. Enjoy the awesome volcanic eruption! You are
once again transported to the Chamber of Sages where Darunia is proclaimed
the Fire Sage and gives you the *Fire Medallion*! Two down, three to go!
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[Z6.7]
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*Ice Cavern*
Items/Weapons: Big Magic Meter, Iron Boots, Zora Tunic
Heart Pieces: 6 // 24/36
Golden Skulltulas: 9 // 59/100
Songs: Serenade of Water
While in Death Mountain Crater where you're dropped off after getting the
Fire Medallion, go over the broken bridge and left to a cave blocked by a
couple of big boulders near the entrance to Goron City. Use the Megaton
Hammer to smash them up, then enter the Great Fairy Fountain. This fairy
grants you the *Big Magic Meter*. Cool! Now, we have to do a couple of
things before entering the Water Temple. On Death Mountain Trail, use the
Megaton Hammer on the boulders in front of Dodongo's Cavern to find a
hidden *Golden Skulltula*. Ride the plant back up to the spot where you
threw a bomb flower as a kid to open Dodongo's Cavern. At night, use the
Megaton Hammer on a rock against the wall to reveal another *Golden
Skulltula*. Now, warp to the Temple of Time and return to the past. As a
kid, warp to Death Mountain Crater and quickly drop some bugs on the soft
soil spot nearby to reveal a *Golden Skulltula*. Also, plant a magic bean
there and warp out quickly before you suffocate. Head back to the Temple
of Time and return to the future (or is it the present?). Warp back to
Death Mountain Crater and use the plant to reach a *Heart Piece* atop a
big rock. Drop down and ride the plant again towards a wall you can climb.
Jump to the wall and climb up to a cove with another *Heart Piece*. Head
back to Kakariko Village and in the House of Skulltula, collect a *Heart
Piece* from the newly freed guy for your 50th token. Now, head down to
Zora's River since Navi talks about an Arctic wind. Use the plant to
ride up to a platform with a big rock surrounded by little stones. Hop
over to the platform against the wall and, at night, get the *Golden
Skulltula* on the right side. Take the wooden bridge and hookshot a
*Golden Skulltula* high up on the left wall. Enter Zora's Domain through
the waterfall and brrrrr! It's all frozen over! The water, the waterfall,
the store, even King Zora! Left of the King is where the diving game
used to be. At left on the wall at night is a *Golden Skulltula*. Go
behind King Zora to Zora's Fountain. Lord Jabu-Jabu is gone and in his
place is a bunch of ice platforms. Jump across the ice to find a *Heart
Piece* on one platform. Now, jump across and to the left. Enter the Ice
Cavern. This isn't a dungeon, more like a small area. To start, go foward
and defeat the ice blowing monsters called Freezard. Enter the next room.
This room has a big rotating blade in the centre. Look for a *Golden
Skulltula* on the wall by a cave blocked by red ice. Collect all the
silver rupees in the room. One requires climbing the little hill and
jumping over. When you have them all, enter the newly unlocked area. This
room is full of enemies! Get rid of the ice Keese as they're quite
annoying! Climb up the platforms and watch out for the Freezards. You'll
notice a big display of blue fire. Hopefully you have at least 3 empty
bottles. Fill them all with blue fire. You use blue fire to melt red ice.
You can use one of the blue fires on the pot nearby to get a purple rupee.
Use another blue fire on the chest and receive the map. Re-fill the two
bottles with blue fire and exit. Backtrack to the room with the big
rotating blade. On your left is a wall with red ice. Use blue fire to melt
it and enter the room. Icicles fall from the ceiling, so watch yourself.
Continue forward. There is a *Heart Piece* in red ice that you can melt
and collect. Also, there is a chest on the right covered in red ice. Melt
it and open the chest for the compass. Watch out for the Keese as well!
Fill the bottles with blue fire from the flame in the room, get the
*Golden Skulltula* on the left wall and exit to the big blade room. Melt
the other wall that has red ice. Enter the new room. This next room has
a puzzle. First, get the *Golden Skulltula* on the wall, then shoot the
ice Keese so they don't bug you later on. There is a blue block which you
can push against small pillars and, if caught in a bad position, you can
push the block into one of those holes and it will re-appear in its
original position. Collect all the silver rupees. One of them is up in a
cove covered in red ice (use the blue fire.) Also, there is a cove with a
blue flame so you can re-fill your bottles. When all the silver rupees are
collected, push the block towards the newly unlocked cave and enter.
Continue forward. Use blue fire to melt the red ice blocking your path.
Enter the door at the end. Fight the Snow Wolfos just like other Wolfos.
When he's disappeared, open the chest to receive the *Iron Boots*. These
are used to sink to the bottom of watery areas. Suddenly, Shiek appears
to teach you the Serenade of Water, the warping song for the Water Temple.
Wonderful! Now, use the Iron Boots to sink into a watery hole behind the
chest. Make sure you have one bottle of blue fire. Walk out to Zora's
Domain. King Zora was trapped in red ice, so revive him by using that
bottle of blue fire. When he is back, he'll give you the *Zora Tunic*.
This will help you breathe underwater when you equip the Iron Boots. In
Zora's Fountain, use the Iron Boots and Zora Tunic to sink down in the
water and find another *Heart Piece* surrounded by rupees. Finally, we
can start battling the Water Temple! Play the newly learned Serenade of
Water to warp to Lake Hylia.
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[Z6.8]
~~
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*Water Medallion*
Items/Weapons: Longshot, Water Medallion
Heart Pieces: 0 // 24/36
Golden Skulltulas: 6 // 65/100
Songs: None
Once in Lake Hylia, cross the bridge to the end. By the way, that
gravestone on the bridge can be pulled back to reveal a hole. Inside
are 3 Business Scrubs, in case you're low on items. How cute :o)
Head inside the laboratory there. Use the Iron Boots and Zora Tunic
to sink down in the water tank. Bang into the crate to collect a
*Golden Skulltula*. Head outside and in the lake itself, equip the
Iron Boots and Zora Tunic. Sink down to the bottom of the lake and
walk towards an underwater temple. Use the hookshot to shoot the blue
target above the door. It is released and the door opens. Enter the
Water Temple! By the way, the hookshot is the only item that can be
used while underwater. Alrighty then. Once inside the temple, unequip
the Iron Boots and climb to the surface. This room may be referred to
as the main room or pillar room. Re-equip the Iron Boots and sink to
the bottom of this watery area. Go right to a cave with two un-lit
torches in front. Walk inside and there is Princess Ruto. My, she
sure has...blossomed. Once she's done embarrassing you, take off the
Iron Boots and float to the top. She said to follow her, but you
don't see her again until you beat the final boss of the temple!
Anyway, once at the top, climb up to the surface and play Zelda's
Lullaby while standing in front of the Triforce symbol on the wall.
The water is all drained! Wow, what power! Enter the door here and
defeat all the spiked things called Spike (duh!?!?!) Just hit it
with the sword to curl it into a ball, then hit it again to defeat it.
When you're underwater, you can use the hookshot on it as well. When
they're all gone, get the map from the chest. Exit the room and drop
down the hole in the floor. Big fall, but no damage. In the room
where you saw Ruto, use Din's Fire or arrows through the already lit
torch to light the other torches. Enter the door that opens. Use the
sword or hookshot on the Shell Blades (they look like clams to me!)
When they're all gone, get the key from the chest (you now have 1 key.)
Backtrack to the main room. Facing the room where you met Ruto, head
right through a passageway to a dead end and bomb the cracked floor.
Sink down in the water and surface inside to a switch. Step on it to
slightly raise the water level. Defeat the Tektites, then hookshot to
the dragon head. Use a spin attack to hit the diamond switch to open
the gate. Get the *Golden Skulltula* inside. Head back to the main
room and find a big block. Climb up and push the block all the way
until it drops. Use the Iron Boots to sink down in the water. Surface
at the end and hit the diamond switch with your sword, then walk on
top of the water spout to get to the other side. Enter the door there.
The water in this room rotates quickly! Use the Iron Boots to sink to
the bottom. Stand relatively close to the gate and use the hookshot to
hit the diamond switch in the stone dragon's mouth. The gate opens,
but for a limited time only. Hookshot into the cove, ignore the clams,
and float up to the surface. Get the key from the chest (you now have
2 keys) and then hit the diamond switch to open the grate. Sink down
and quickly exit this horrifying room! Exit to the main room (use the
hookshot target on the wall to get across the big gap and reach the main
room). Look for a block against the giant pillar with a locked door.
Enter that using one of the keys (you now have 1 key.) Move up a bit
and turn around. Look up and hit the hookshot target that you can reach
(the other one you can see right from entering is too high to reach.)
Play Zelda's Lullaby to raise the water level halfway. Put on the Iron
Boots and sink down to where the blocks were before. Go through the
tunnel there and enter a big underwater room. Hit the diamond switch
with the hookshot to bring down a bunch of Shell Blades and Spikes.
Defeat each one. When they're all gone, another grate opens on the
ceiling. Float up there (hint: Remove Iron Boots!) While up there,
open the chest and receive another key (you now have 2 keys.) Backtrack
to the main room (from the room where you played Zelda's Lullaby, there's
a door leading right onto the pillar.) Once in the main room, use the
Iron Boots to sink down. Return to the room where you saw Ruto (it's got
two torches in front.) Float up to the surface once inside and you're at
a different level of the room. Bomb the wall there and receive another
key from the chest (you now have 3 keys.) Go back to the main room.
Look around the main room for a cave with a hookshot target above it
(not a door.) Enter the passage. Hookshot to the first target, then
another target (the farthest one to you.) There is a chest there covered
in water and a diamond switch. Stand close to the chest and shoot the
switch with the hookshot. Quickly open the chest and receive the compass.
Backtrack to the main room. Find a locked door in the pillar room and
enter (you now have 2 keys.) First, walk up to the water spout and get
rid of the Blue Tektite when it comes down. Then, stand on the spout and
use the hookshot to hit the diamond switch. The spout rises like an
elevator taking you to the next floor. Enter the door there. Play
Zelda's Lullaby in front of the Triforce picture to raise the water level
to its highest point. Go directly across to the opposite side of the room
and enter the tunnel there. Sink down and pull the red block until it
clicks into place. Return to the main room and enter the locked door at
the other side of this room (you now have 1 key.) Jump down to a platform,
then another platform moving up and down. Hookshot to the targets on the
moving platforms to make your way up to the top of the waterfall. Enter
the locked door at the top (you now have 0 keys.) Hit the diamond switch
on your right to move the dragon statues. Hookshot on the target on the
dragon in front of you. Hit the diamond switch again and hookshot to the
target on the right wall. Climb over the dragon and hit the diamond switch
again. Hookshot to the dragon head, then hit that diamond again to lower
the dragon behind you. Climb on top of the dragon, then, finally, hit the
diamond switch to move you higher up. Get rid of the Blue Tektites, then
lure the Like Like on the other side of the spikes to the side. Hookshot
to the target on the ceiling, then quickly enter the door. It looks like
we're outside, but not quite. The door at the other end of this room is
barred up. When you go to the centre island, a gray figure that looks like
you appears. His name is Dark Link and he's a sort of mini-boss of the
Water Temple. See the boss section for details on beating him. When he's
gone, the room turns to more like the other rooms in this temple. Enter
the newly unlocked door. Open the chest and receive the *Longshot*.
This is an updated version of the hookshot, only now it stretches farther.
Play the Song of Time to the blue block behind the chest. Fall down the
hole to what looks like a watery basement. Swim through the water
avoiding the deadly vortexes and get the *Golden Skulltula* on the wall.
Follow the pattern on the map to a platform. Climb up and hit the eyeball
switch on the right wall with an arrow. The gate opens for a short time
only. Use the longshot on the chest to get over there quickly. Open the
chest for a key (you now have 1 key.) Fall into the hole on the right.
Make your way back to the main room. Use the Iron Boots to sink down to
the bottom. Go to the room where we met Ruto (remember the two torches in
front?) Float up to the surface. Play Zelda's Lullaby to the Triforce
picture to drain the water. Fall back down the hole and return to the
main room. Enter the giant tower in the middle of the room and get the
*Golden Skulltula* on the wall. Hookshot to the Triforce symbol and play
Zelda's Lullaby to raise the water halfway. Exit through the door and use
the water spout elevator. Play Zelda's Lullaby again at the top to raise
the water again. Take the door with a hookshot target above it and get
the *Golden Skulltula* on the right wall without using the moving
platforms. Exit back and sink down, then enter the room where you met
Ruto, surface, then drain the water. Come back to the main room and
enter the door on the block against the huge pillar. Turn around and
longshot to the Triforce picture. Play Zelda's Lullaby to raise the
water midway. Go through the door behind you to return to the main room.
Find a passage with a gate in front and an eyeball switch. Shoot the
eyeball with an arrow and hookshot to the target. Push the big block
as far as it goes and enter the right passage. Get a key from the chest
there (you now have 2 keys.) Go left, hookshot up and return to the
main room. Sink to the bottom and find the path to a huge dent in the
floor. Enter the cove there. Float to the surface and use the longshot
to get over the spikes. Enter the locked door there (you now have 1 key.)
Clear the path using arrows on the Blue Tektites. Avoid the boulders and
cross to the other side. Enter the door at the end. Get rid of the
stingers underwater, then drop down. Bomb the left and right corner
walls to reveal a tunnel. Push and pull the block from both sides until
it's on the switch that wouldn't stay down before. Enter the door that
opens (it's on top of a bunch of blocks that look like fans.) Get rid of
the Tektites, then step on the switch to raise a few water spouts. Use
them as platforms to get to the other side. Enter the door at the end.
Use Z- Targeting to look behind the corner. When a boulder passes by you,
quickly get the *Golden Skulltula* on the wall above the hole, then walk to
the right and, wearing the Iron Boots, sink down it. Go through the
passage, float up and enter the locked door (you now have 0 keys.) Open
the lovely blue and yellow chest for the Boss Key! Backtrack to the main
room by following the boulder in the previous room down. Get the water to
its highest point. Look for the cove with a dragon head and a hookshot
target. Enter the door there. This puzzle is quick, but kind of tough.
Make your way up the slippery path, avoiding the spiked things. This looks
easy, but is quite difficult. If you stop or are hit by the spiked thing,
you're dropped to the bottom and have to start over. When you make it to
the top, enter the boss door using the key to face the boss of the Water
Temple: Morpha. See the boss section on beating him (and his nucleus!)
Collect the Heart Container when he's finished and step into the blue light.
You are once again transported to the Chamber of Sages where Ruto awakens as
the Water Sage and you receive the *Water Medallion*! On to the second to
last temple!
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[Z6.9]
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*Shadow Medallion*
Items/Weapons: Fire Arrows, Lens of Truth, Hover Boots, Shadow
Medallion
Heart Pieces: 6 // 30/36
Golden Skulltulas: 17 // 82/100
Songs: Nocturne of Shadow, Scarecrow's Song
After talking with Shiek, you should see a little plaque on this island.
It says something about shooting for the morning sun when water fills the
land. Well, after beating Morpha, more water is added to Lake Hylia. When
the sun comes up, shoot for it with an arrow. Swim across to the island
and collect the *Fire Arrows* Cool! These use magic power, but aren't used
too often. Head back to the warp point and at night, hookshot to the
branch of the tree and get the *Golden Skulltula* sitting on top. Call
Epona and hide her out into Hyrule Field. In the fenced-in area just
before Lake Hylia, bomb the centre area and enter the hole. Deflect the
Deku Nut back at the Deku Scrub and he'll give you a *Heart Piece* for 10
rupees. What a bargain! Make your way to Kakariko Village. D'oh! What did
you do? Oh, sorry. The village is on fire! Shiek appears, but is knocked
away by an evil spirit, then you are attacked, too. After you're revived,
Shiek teaches you the Nocturne of Shadow to warp to the Shadow Temple.
Before we continue, you have some things to get with your new Longshot.
While in Kakariko Village, head to the graveyard and re-enter Dampe's grave
on the left side. Race him again and beat him (finish in 1:00 or less) for
a *Heart Piece* (see Games for help). Warp to the Lost Woods and re-enter
the Forest Temple. There are two Golden Skulltulas you can now reach with
the Longshot. In the main room, shoot the yellow eyeball switch and enter
the door under it to one of the outdoor areas. On the wall by a ledge
where Navi flies up and turns green, hookshot the *Golden Skulltula*. Head
back to the main room and take the door where the Door of Time block was
(Navi turns green at the door). Outside, hookshot the *Golden Skulltula*
on the wall adjacent to the ivy wall with Skullwaltulas. All done here!
You must go back in time to being a kid to get a special item and some
extrathings. Play the Prelude of Light, drop the Master Sword into the
Pedestal of Time and warp back seven years. Now, warp to Lake Hylia.
For some fun times, enter the Fishing Pond on the opposite side of the lake.
Pay 20 rupees to fish and when you land a 10-pound (or greater) fish, you
win a *Heart Piece*. See my Games section for more details. It's even more
fun as n adult. At night, head to the spot where you got the Fire Arrows,
and nab the *Golden Skulltula* on the left pillar. On the back of the lab
at night is another *Golden Skulltula*. Use your boomerang to catch it.
A soft soil spot sits waiting for you by the lab. Plant a bean there and
use a bottled bug on the soil for a *Golden Skulltula*. To learn a helpful
new song, head to the scarecrows by the Fishing Pond. Talk to the one
named Pierre and show him the Ocarina, then play any 8-note combination.
Be sure to write it down or keep it simple to remember it. It does not get
recorded on your subscreen with the other Ocarina songs. Return to
Kakariko Village. Go to the windmill guy (the door leading there is by the
graveyard entrance under the windmill.) Play the Song of Storms that he
taught you in the future and the windmill goes cucco (not the bird.)
Screwing up the windmill drains the water from the well, revealing a
dungeon. Enter the dungeon at the bottom of the well. This place is quite
confusing, so bear with me. Okay, let's begin. Crawl through the small
tunnel in front of you. Climb down the ladder and walk right through the
wall (no, I'm not kidding, it's invisible!) Go around the room and find a
Triforce symbol on the ground. Play Zelda's Lullaby to drain the water. Go
back to where you first entered this room. Enter the big hole. Go through
the tunnel and get rid of the Giant Skulltula. Climb the vines behind it
and enter the door at the top. You have to fight this enemy called Dead
Hand. He's pretty easy. First, let one of the 4 hands there grab you. A
guy appears. Quickily, press the A button a few times to escape the hand
before the guy bites you. When you're freed, whack the guy with the sword.
Repeat this process a few times until he's gone. Open the chest and receive
the *Lens of Truth*! For *three Golden Skulltulas* in this dungeon, please
see my mini-walkthrough on my Golden Skulltulas page. It's easier to
follow from there. Once finished, play the Prelude of Light to warp to the
Temple of Time. Don't change back to adult, but exit to the Market. At
night, enter the lit building for the Treasure Chest game. Pay 10 rupees
to play and use the Lens of Truth to uncover the key in the right chest.
Continue this to get a *Heart Piece*. Now go forward in time to an adult.
Warp back to Lake Hylia and revisit the scarecrows. Pierre is gone, but
talk to Nabooru and play the Scarecrow's Song as you invented it in the
past and Pierre will now be at your service whenever Navi flies to a
distant unreachable spot. At the lab, ride the plant to the roof and
climb the ladder to get a *Heart Piece* (alternatively, you can use Pierre
to reach the roof). Head to the Fishing Pond and fish to your heart's
content (see Games for info). If you catch a fish more than 10 pounds,
you'll win the *Golden Scale* which allows you to dive up to 8 metres.
Head back to the lab and inside, dive in the water tank to touch the bottom.
Talk to the guy there to win a *Heart Piece*. Now, there are a few dungeon
Golden Skulltulas that can be revealed by using Pierre. Head to Dodongo's
Cavern. Inside, go through the cave to the room with the Baby Dodongos.
At the spot where Navi flies up, play the Scarecrow's Song to summon Pierre,
then hookshot to him and nab the hidden *Golden Skulltula*. Warp to Death
Mountain Crater and enter the Fire Temple. Navigate to the top of the maze
room and at the beginning of the area, play the Scarecrow's Song where Navi
flies up and hookshot to Pierre. Hookshot to the target on the other side
to ride up to a secret area. Take the door and climb the grating to find a
*Golden Skulltula* on another stretch of grating. After that, continue to
climb up and take the door. You're now on the higher part of the room where
you got the Megaton Hammer. Hookshot the *Golden Skulltula* on the wall.
All done! and play the Nocturne of Shadow to warp to the Shadow Temple!
Okay, I admit it. You're not quite in the Shadow Temple yet. Actually,
you're on the high part of Kakariko Village graveyard. Enter the cave behind
you and stand on the centre platform. Use Din's Fire to light all the
torches. Enter the door that opens. Now you're officially inside the Shadow
Temple. Walk around the corner and use the longshot on the target. Use the
Lens of Truth and walk through the wall. Use the Lens of Truth again to see
the skull that's real. Push the bird so it's facing the true skull. When it's
pointing in the right direction, the door across that huge gap opens, but
it's too big of a gap to cross, so use the Lens of Truth again to see a hole
through the wall on the right (not the one you came through before!) Enter
that room. Use the Lens of Truth and look on the right wall for a hole. Enter
the door. Get rid of all the enemies to make a chest appear. Open it for the
map. Exit the door and keep looking right with Lens of Truth on. Head
further in the room via a doorway and look right to take a door. Here's Dead
Hand. Remember him from the Bottom of the Well? Same thing. When he's done,
open the chest to receive the almighty *Hover Boots*! Backtrack to the last
room with the bird. Put on the new Hover Boots and walk right across the gap
(make sure you're walking straight at it or you won't make it.) Enter the
cave. Continue to a Beamos in a small room. Go right and through the wall.
Enter the door. Get rid of the Gibdos, then open the chest for the compass.
Exit to the Beamos room, then go straight through to another door. A blade
room (familiar?) Collect all the silver rupees. Use the longshot if
necessary. When you get them all, enter the newly unlocked door and collect
the key from the chest (you now have 1 key.) Backtrack to the Beamos room.
Bomb the wall on your left side. Enter the locked door using the key (you
now have 0 keys.) Watch the Giant Skulltulas and make your way down the
path. Watch out for the dropping blades and the Ceiling Masters. Continue
forward until you stop to fight a Stalfos. When he's gone, go left and use
the Lens of Truth to see a door. Take it and use the Lens of Truth again to
see a rotating blade (like in the Ice Cavern). Beat the enemies (three Keese
and a Like Like) to open a cove. Get the *Golden Skulltula* there. Exit back
to the room with the Stalfos and, wearing the Hover Boots, go right onto a
platform moving up and down. Jump over to the next area with a Beamos and
spiky things moving in circles. Get all of the silver rupees. One of them is
underneath the Beamos, so bomb it. Enter the newly unlocked door. Use the Lens
of Truth to see the big block on your right. Pull it out over the face picture
on the floor, then push it to block the spiked things from falling down. Block
both spiked things to reach a gated cove with a *Golden Skulltula*. Go around
and pull the block right to you. Climb up and jump on top of the spiked things.
Use it as a bridge to get to a switch on the right. Step on it to drop a chest
on the other side. Use the spiked things as a bridge and open the chest for a
key (you now have 1 key.) Exit to the last room with Beamos and rotating spiky
things. Cross over to where it looks quite spacious. Use the Lens of Truth to
see a path. Follow it to a moving platform, then move to a locked door and open
it (you now have 0 keys.) Use the Lens of Truth to see a lot of spikes. Get all
the silver rupees using the longshot. Enter the newly unlocked door. Go up the
stairs and throw a bomb into the skull to make it explode. Get the key that
pops out (you now have 1 key) and the *Golden Skulltula* revealed. Get rid of
all the Keese to re-open that door, then exit. Back in this room, use the Lens
of Truth to see the hookshot target on the ceiling. Longshot to it and enter
the locked door at the top (you now have 0 keys.) Equip the Iron Boots to stop
the fans from blowing you away. Continue until you see a big gap with a fan
beside you and in front of you. Wait until the fan in front of you stops
moving. Equip the Hover Boots and quickly cross the gap. Now, there are a
bunch of fans blowing. Equip the Iron Boots and make your way to the end.
A small flame comes out of the eyeball switch. Just use your shield on it.
When the last fan on your right starts blowing hard, equip your hover boots
and let it blow you to the left, through the invisible wall. Enter the door
there. Get rid of the ReDeads to make a chest appears. Inside are some
rupees. Okay...bomb the little mound of dirt in the front right corner of the
room to reveal another chest with a key inside (you now have 1 key.) Use it
on the locked door to enter (you nowhave 0 keys.) Push the block on your left
under the ladder on the right wall. Climb the ladder to a ship. Play the
Scarecrow's Song and use Pierre to reach a *Golden Skulltula*. Then, play
Zelda's Lullaby to the Triforce symbol to move the ship. Fight the two
Stalfos, then wait until Navi says the ship will sink! Quickly, move to the
left side of the room where there's land. Enter the door on the right. Use
the Lens of Truth for this room. It's big with a few doors and Floor
Masters. Ignore them, they're annoying, but you can walk by them. Two of the
rooms have big, rotating skulls. If you bomb them, they'll reveal some items
and rupees for you and a *Golden Skulltula* lurks behind them. Also, there's
a room with wooden walls closing in, trying to squish you. Use Din's Fire to
destroy them. Open the beautiful chest for...what else? The Boss Key! Now,
look for a room with a Floor Master (you need the Lens of Truth to see it.)
When you get rid of that little critter, a chest appears and inside is a key
(you now have 1 key.) Backtrack to the room where you jumped off the ship.
See those bomb flowers? Shoot an arrow at them to blow them up and drop that
bird statue down to make a bridge. Cross it to the locked door and enter
(you now have 0 keys.) Equip the hover boots and Lens of Truth to see the
paths leading to theBoss Door. Cross over and open the door. Fall down the
hole and face the boss of the Shadow Temple: Bongo Bongo. See the boss
section for help on beating him. When he's singing the blues, get the Heart
Container and step into the blue light. Impa appears as a Sage and gives you
the *Shadow Medallion*. One more Medallion to go!
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[Z6.10]
~~
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~~~~~~
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*Spirit Medallion*
Items/Weapons: Gerudo Card, Biggest Quiver, Silver Gauntlets, Mirror
Shield, Spirit Medallion, Ice Arrows, Biggoron Sword
Heart Pieces: 6 // 36/36
Golden Skulltulas: 17 // 99/100
Songs: Requiem of Spirit
In Hyrule Field, past the market on the far right is a small river.
Look for a lone tree and bomb it, then enter the hole. Dive in the water
to reach a *Heart Piece*. Head to Gerudo Valley on the west side of
Hyrule Field behind Lon Lon Ranch. Outside the valley itself, use the
Megaton Hammer on a rock surrounded by little stones. Enter the hole
and burn the spider webs to reveal a *Golden Skulltula* in a cove with a
cow. Now head into the valley. On the left side of the broken bridge is
a "no diving" sign. We wouldn't DREAM of doing that! Carefully drop to
the ledge below with a grey boulder. Hookshot the crate on the ledge
opposite and bang into it for a *Heart Piece*. You'll have to (gasp) dive
down and follow the current to Lake Hylia, then re-route to Gerudo Valley.
Once back in town, use Epona to jump over the broken bridge (in a cool
cinema) or use the longshot on the bridge. At night, get a *Golden
Skulltula* behind the tent and another *Golden Skulltula* on a pillar at
left. Also, drop to the ledge below on the left side of the bridge. If
you look through the waterfall ahead, you can faintly see a ladder.
Hookshot to it and climb up to a *Heart Piece*. Sorry, but you'll have
to re-route from Lake Hylia again. If you talk to the master carpenter,
he says that he and his men were working on the bridge, but they left for
a better life as thieves in Gerudo Fortress. Okay, let's go free the lazy
workers! Go forward to Gerudo Fortress and allow the guards to see you.
You're thrown into a jail and Epona is placed somewhere (don't worry,
you'll get her later.) Use the longshot on the wood to boost up to the
window. Use your arrow to shoot the guards down below (they're not dead,
just stunned!) You can jump down and they won't wake up on you. Go
through the immediate left passageway to the Thieves' Hideout. Continue
to a cell where you can talk to the first carpenter. Then, you need to
fight a Gerudo guard. Use the sword on her, but be quick or you'll be
re-captured. When she's gone, she'll drop a key. Use it to free the
carpenter. He'll explain about the Gerudos and how they're anti-men.
Sheesh! How do they expect to