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The Legend of Zelda: Ocarina of Time - N64

Legend of Zelda: Ocarina of Time

(Version: 1.0)
PRINT FRIENDLY VERSION

by nintendo_girl21 

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                  THE LEGEND OF ZELDA: OCARINA OF TIME
                          By nintendo_girl21
                   Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com

                Also available at my Legend of Zelda site:
                 http://www.geocities.com/zeldaprincess21

                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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[Z1]

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                            *Version Info*

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[Z1.1]

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                           *Latest Version*


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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)

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Version 1.0
September 29, 2007

Added FAQ on time travelling.

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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.


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Version 1.0
August 13, 2007

Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Heart Pieces, Golden Skulltulas, etc.

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[Z2]

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                          *Table of Contents*

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Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.  

[Z1]   Version Info
       [Z1.1] Latest Version
[Z2]   Table of Contents (you're looking at it)
[Z3]   Game Information
       [Z3.1]  Technical Info
       [Z3.2]  Game Premise
       [Z3.3]  Decoding My Directions
[Z4]   Basic Controls & Actions
       [Z4.1]  Link's Basic Actions
       [Z4.2]  Sword-Play
[Z5]   Item & Weapon Information
       [Z5.1]  Important Items
       [Z5.2]  Weapons & Upgrades
       [Z5.3]  Dungeon Items
       [Z5.4]  Special Items
[Z6]   Walkthrough
       [Z6.1]  Kokiri Emerald
       [Z6.2]  Learning Songs Before Moving On
       [Z6.3]  Goron Ruby
       [Z6.4]  Zora Sapphire
       [Z6.5]  Forest Medallion
       [Z6.6]  Fire Medallion
       [Z6.7]  Ice Cavern
       [Z6.8]  Water Medallion
       [Z6.9]  Shadow Medallion
       [Z6.10] Spirit Medallion
       [Z6.11] Ganon's Castle & Its Barriers
[Z7]   Heart Pieces
[Z8]   Golden Skulltulas
[Z9]   Ocarina Songs
[Z10]  Boss & Mini-Boss Strategies
[Z11]  Enemy Bestiary
[Z12]  Side Quests
[Z13]  Mini-Games
[Z14]  Shops
[Z15]  Secrets & Rumours
[Z16]  FAQs & Other Oddities
[Z17]  Copyright, Thank-Yous & Contact Info

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[Z3]

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                        *Game & Technical Info* 

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[Z3.1]

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                           *Basic Game Info*


Genre: Action/Adventure, Fantasy 
Designer: Nintendo 
Publisher: Nintendo 
System: Nintendo 64 
ESRB Rating: E (Everyone) 
Player(s): 1 
Release Dates: November 21, 1998 (Japan), November 23, 1998 (North 
America) 



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[Z3.2]

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                            *Game Premise*


This game has one hero named Link, who is destined to save the land of 
Hyrule from the evil Ganondorf. The town of Hyrule has a legend. Before 
human life existed, three goddesses (Din, Farore and Nayru) made the 
land through three different abilities (power, courage and wisdom). 
These three abilities combine to form the almighty Triforce. If the 
Triforce goes under the power of a good person, the land will be 
preserved. If it goes under the power of an evil person, it becomes 
a dangerous place to live. Ganondorf works for the King of Hyrule in 
the past in order to gain the Triforce. When you find the three 
spiritual stones, you can open the Door of Time and advance seven 
years into the future to become the true Hero of Time (in the past, 
you're a young boy and aren't really convincing as the Hero of Time). 
When you open the Door of Time, Ganondorf possesses the Power portion 
of the Triforce and takes over Hyrule. You can't do anything to stop 
that, so all you can do is face up to him. Link grew up as a Kokiri 
under the guidance of the Great Deku Tree. Legend says that any Kokiri 
who leaves the forest will die. With the help of the Hyrule gods and 
his many friends, Link will find the three spiritual stones to open 
the Door of Time and go into the future to find the 5 medallions (the 
Light Medallion is given to you when you start the journey, but you 
must gain the others). You will meet many people and help them to 
become happy again. You will also travel back and forth through time. 
Enjoy the game and good luck!


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[Z3.3]

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                       *Decoding My Directions*



All compass directions are based on the maps found on the game screen. 
Basically, north = up, south = down, east = right, west = left, 
northwest = up & left, northeast = up & right, southwest = down & left, 
and southeast = down & right. 


Sometimes I use a short form #x that means number of times to do 
something. For example, 2x means "2 times". 


You will also notice that at the top of each section of my walkthrough 
is a tallied list of important items, weapons, and other things found 
in the section, with a total listing beside it separated by //. For 
example, you might have found two Heart Pieces in one section and had 
found two Heart Pieces in the previous section(s), with a total of 45 
in the game, so the tally would look like this: 2 // 4/45. 


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[Z4]

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                     *Basic Controls & Actions* 


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[Z4.1]


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                        *Link's Basic Actions*


Walking/Running: Use the Control Stick and point it in the direction you 
wish Link to walk. The more you press on the Control Stick, the faster he 
walks. Don't press the stick too hard :o) 

Jumping: Link automatically jumps if you move him quickly over a gap. Don't
make him jump too far a distance or he'll fall. 

Swimming: Use the Control Stick while on the surface of the water to swim. 
Continually tapping the B Button allows Link to swim faster. 

Diving: Look at the Action Icon (blue button at the top of the screen). 
When it says Dive, press and hold the A Button. Link will dive as far down 
as he possibly can according to the scales (see Items list.) 

Climbing: Point the Control Stick up or down to climb walls or ladders. If 
you hang on to the edge of a wall and the Action Icon says Down, press the
A button and Link will drop safely to the ground below. 

Grabbing (Pushing/Pulling/Throwing/Dropping Items): When you come across an 
object that you can push or pull, walk up to it and watch the Action Icon. 
When it says Grab, press A for Link to grab on and use the Control Stick up 
to push or down to pull. When an item can be picked up, walk up to it (or in 
some cases, press the appropriate C button for an item that you have in the 
Select Items Subscreen), then press A when it says Drop. If you wish to throw 
the item, walk quickly in the direction you wish to go and press A when the 
Action Icon says Throw. 

Opening Doors/Chests: Stand in front of the chest or door. When the Action 
Icon says Open, press the A Button.


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[Z4.2]


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                             *Sword-Play*


Swing Vertically: Z + A 

Swing Horizontally: B or Z + Control Stick left or right + B 

Stab: Z + Control Stick up + B 

Spin Attack: Hold B and release (power increases depending on how long 
the B Button is held.) 

Jump Attack: Z + A 

Roll Attack: Control Stick up + A 

Side Jumping: Z + Control Stick left or right + A 

Back Flip: Z + Control Stick down + A 

Raising Your Shield: Hold R button and you can move it while raised with 
the Control Stick 


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[Z5]

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                       *Item & Weapon Information* 


You get many items in this game which are stored in the equipment and 
select items subscreens (when you press START, you can select 4 
subscreens: quest status, equipment, map and select items). You can 
carry three items at a time for three of the yellow C buttons (C-Up 
is used to get a view through Link's eyes or to hear Navi speak.) Here 
are all the items, weapons, clothing and boots you receive with 
descriptions, where, and who you get them from and any upgrades you can 
get. Look at the walkthrough to see exactly how to get it. 


Legend: 

YL= Young Link; you can only use the weapon/item when you're younger 
AL= Adult Link; you can only use the weapon/item when you're older 
BL= Both Links; you can use the weapon/item if you're young or old 



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[Z5.1]


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                          *Important Items*



Deku Sticks (YL): Sticks are usually found by beating Deku Babas (see 
enemy list for more info) or randomly in enemies, bushes, pots, etc. 
Sticks are usually used to light torches using fire, but they burn 
quickly. They can also be used as a weapon, but they break after one hit. 
I don't recommend using them as a weapon and you shouldn't waste them. 

First found after beating some Deku Babas in Kokiri Forest. The first 
upgrade is in the Lost Woods. Go right, left, right, left and finally 
left. Wear the Skull Mask and fall down a hidden hole in the grass. You 
may get lucky and the mask judges will upgrade you to 20 Sticks. Also, in 
the Lost Woods, go left and left again from the entrance. Bop the nut back 
at the Business Scrub and he'll sell you an upgrade. Up to 30 Deku Sticks! 


Deku Nuts (YL): Deku Nuts are found almost anywhere (enemies, pots, 
bushes, etc.) They're used to stun enemies, but they usually don't destroy 
the enemy altogether (use your sword after they're stunned.) 

You first get Deku Nuts randomly in enemies, pots, rocks, etc. The first 
upgrade is by wearing the Mask of Truth in the Forest Stage mask judging 
contest in the past. If they like it, they'll upgrade you to 30. The last 
upgrade is also in the Lost Woods. Go right, left, right, left, forward, 
left, STOP! Before going right to the Sacred Forest Meadow, bomb the 
boulder nearby and drop down the hole. Bop the nut back at the Business 
Scrub and he'll upgrade you to 40....for a fee! 


Fairy Ocarina (YL): Given to you by Saria when you leave Kokiri Forest. 
Play using the A and C buttons (see Ocarina songs for notes.) The Fairy 
Ocarina is soon "upgraded" to the Ocarina of Time. 


Ocarina of Time (BL): Given to you by Princess Zelda as a kid. You use 
this musical instrument to play songs according to their notes given. 
Played just like the Fairy Ocarina. Some songs are powerful and useful 
to reveal secrets (see Ocarina Songs.) 


Lens of Truth (BL): Found in the bottom of the well in Kakariko Village 
(see walkthrough.) Used to see through walls that you can walk through 
or reveal boundaries or enemies. Most often used in the Shadow Temple 
but useful for the Tresure Chest Game in the market (hint, hint!) 


Hookshot (AL): Found in Dampé's grave after racing him. Used to hook onto 
walls or black and white circular targets. Also can be used a weapon on 
land or underwater. Upgrade to the longshot in the water temple (same uses 
as the hookshot, only it's much longer!) 


Bombs/Bomb Flowers (BL): You get your first bomb bag in Dodongo's Cavern 
(see walkthrough.) Bombs are later found in stores or in pots, enemies, 
bushes, rocks, etc. Bomb flowers are found in Goron City and Dodongo's 
Cavern. It's a special bomb that grows again after it's been used. Used 
to destroy enemies or blow up weak walls. Often used to reveal secret 
grottos. 

You get your first Bomb Bag with 20 bombs in Dodongo's Cavern. Your first 
upgrade is in Goron City. Bomb the huge rolling Goron in the past near or 
inside the tunnel on that floor and he'll upgrade you to 30 bombs. The 
final upgrade is also in the past. The upgrade is a random prize in the 
Market's Bombchu Bowling Game. Win it and you're boosted to 40 bombs. 


Your first bomb bag holds 20 bombs, then you can upgrade it to 30, then 
finally to 40. 


Bombchu (BL): A cute mouse bomb that you can buy at the Bombchu shop in 
the back alley of the market or find in small treasure chests. This bomb 
is not often used, except in the Bombchu Bowling Game in the market as a 
kid and a couple of times in the walkthrough. Bombchu has a timer and runs 
when you drop it, blowing up whatever is nearby when the timer runs out. 


Magic Beans (YL): Buy from Magic Bean Seller in Zora's River. Plant them 
in soft soil as a kid and come back to them as an adult. The plant grows 
and lifts you to heart pieces, rupees, secret grottos or just a tour of 
the land! There are 10 soft soil locations (see Games), so there are 10 
beans in total to buy (the price starts at 10 rupees, then increases by
10 for each seed you buy.) Then the Magic Bean Seller is sold out. 


Din's Fire (BL): Found in the Great Fairy Fountain in Death Mountain 
Crater. Used as a weapon, to light torches, burn enemies, spider webs or 
a wooden wall in the Shadow Temple. Uses Magic from the Magic Meter. 


Farore's Wind (BL): Found in the Great Fairy Fountain in Zora's Fountain. 
Used as a warping device in dungeons. Not used at all in the game, unless 
you want to experiment with it :o) 


Nayru's Love (BL): Found in the Great Fairy Fountain in Desert Collossus 
next to the Spirit Temple. Used to protect Link from harm for a short 
period of time. Again, not used at all, but you can experiment with it 
if you want to :o) 


Goron's Bracelet (YL): Given to you by Darunia in Goron City. Used to 
grab bomb flowers and throw them. Upgrades to the Silver Gauntlets and 
then the Golden Gauntlets later on, both used only as an adult. 

You start with the Goron Bracelet as a kid given to you by Darunia in 
Goron City. It helps you lift bomb flowers. As an adult, you won't have 
the bracelet, but you'll get the Silver Gauntlets from the Spirit Temple 
and the Golden Gauntlets in Ganon's Castle at the Shadow Barrier. 


Scales (BL): You always start with the ability to dive three metres 
before coming up for air. Upgrade to the silver scale to dive 6 metres 
and then the golden scale to dive 8 metres. 

You always start with the ability to dive 3 metres underwater. In the past, 
win the Diving Game at Zora's Domain and get the Silver Scale to dive 6 
metres. As an adult, catch a fish weighing at least 13 pounds (that's the 
lowest I've caught to get the Scale, but maybe you can get it if it's at 
least over 10 pounds) in Lake Hylia's Fishing Pond.


Magic Jars (small and large)(BL): Found in enemies, pots, bushes, rocks, 
etc. Refills magic meter to a certain point, depending on its size. 


Rupees (BL): The currency of Hyrule. Used to buy items or potions. Found 
in bushes, pots, enemies, etc. or given as a prize in games or for doing 
something for someone. They look like jewels.  Rupees come in different 
colours for different price sizes. Green= 1, Blue or Silver= 5, Red= 20, 
Purple= 50, Gold= 200 


Empty Bottles (BL): These are useful to hold things. They can hold bugs, 
fish, blue fire or the tiny red fairies. There are 4 bottles in total and 
there is a trick in getting a 5th bottle as well (see Games)


Potions:

Red Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills life 
energy (health meter) to the very end. 


Green Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills magic 
meter to the very end. 


Blue Potion (BL): Buy from old hag in the other potion shop in the back room 
of the main one (also called "ultimate potion"). Refills life and magic meters 
to the very end.


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[Z5.2]


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                              *Weapons*


Fairy Slingshot (YL): Found inside the Great Deku Tree (see walkthrough 
for Kokiri Emerald.) The slingshot uses Deku seeds, which you carry in a 
Deku Seed Bag. You start with a bag of 30 seeds, then upgrade to 40 and 
finally 50.

First found with the Fairy Slingshot inside the Great Deku Tree with 30 
seeds. The first upgrade is in the Lost Woods. Go right from the entrance 
and shoot the bulls- eye (a blue 100 will show up) 3 times to receive the 
upgrade to 40 seeds from the cute Deku Scrub!) The last upgrade is in the 
Market's Shooting Gallery (see Games for info.) Win the game and get 
upgraded to 50 seeds. The Fairy Slingshot is upgraded to the Fairy Bow 
in the future. 

Special Arrows:

Fire Arrows (AL): You receive these after finishing the Water Temple (see 
walkthrough.) Used as a weapon or to light torches. 

Ice Arrows (AL): You get this special prize for completing the Gerudo 
Training Grounds (see Side Quests.) 

Light Arrows (AL): You get these legendary arrows from Zelda when you 
collect all the medallions (see walkthrough.)


Boomerang (YL): Found in Lord Jabu-Jabu's belly. Used to hit switches, 
collect golden skulltula tokens too high to reach and stun or defeat 
enemies. Quite useful as a kid weapon. 


Fairy Bow (AL): Found in the Forest Temple. Uses regular arrows or the 
special fire, ice or light arrows, which uses up magic on the Magic Meter. 
Used as a weapon, to hit eyeball switches, or in the Gerudo Horse Archery 
Game and Shooting Gallery. You start with 30 arrows, then upgrade to 40 and 
the final upgrade is 50 arrows. 

Arrows are first found with the Fairy Bow in the Forest Temple (30 arrows.) 
First upgrade is in Kakariko Village. Win the game at the Shooting Gallery 
as an adult and get upgraded to 40 arrows. The second upgrade is in Gerudo 
Fortress. Easily (with practice) achieve over 1500 points for an upgraded 
quiver that holds 50 arrows in total. 


Megaton Hammer (AL): Found in the Fire Temple. Used to hit big rocks, rusty 
switches or as a weapon. Very strong hammer. 


Swords:


Kokiri Sword (YL): Found in Kokiri Forest. Pretty small. 

Master Sword (AL): Found at the Temple of Time when you find all three 
spiritual stones. Legendary sword. Pretty powerful. 


Giant's Knife (AL): Can be bought from Biggoron in Goron City for 200 Rupees. 
Big ripoff!!!! The sword breaks after a couple of strikes. Cannot use shield 
with this sword as you hold it with two hands. 


Biggoron Sword (AL): Given to you from Biggoron as an adult (see Side Quests). 
Long time to get it, but worth it for it's very powerful. Again, you can't use 
your shield, because you hold it with two hands.


Shields:


Deku Shield (YL): Bought in Kokiri Forest at the Kokiri Shop for 40 rupees. 
Made of wood, so it burns easily, but useful for bouncing nuts back to Deku 
Scrubs. If your shield burns, you lose it and must purchase it again for 40 
rupees in Kokiri Forest or find it in a treasure chest somewhere (that happens 
once in a while, instead of finding items in them). 


Hylian Shield (BL): Found for free in a grave or bought for 80 rupees at a 
bazaar. As a kid, it's only useful when climbing Death Mountain for the rock 
rainfall (he only holds the shield over his head as a kid). As an adult, the 
shield can be held in front of you to defend yourself. Bounces nuts back at 
Deku scrubs. 


Mirror Shield (AL): Found in Spirit Temple. Used to reflect light on suns in 
Spirit Temple. Just as strong as the Hylian Shield. Cannot bounce nuts back 
at scrubs.


Clothes:


Kokiri Tunic (YL): Given to you at the beginning of the game automatically. 
Just a fashion thing, no real uses, unless you want a naked Link :o) 


Goron Tunic (AL): Given to you by Darunia's child (named after you!!) in Goron 
City. Worn to protect you from the heat of Death Mountain Crater, Fire Temple 
and the Fire Barrier in Ganon's Castle. 


Zora Tunic (AL): Given to you by King Zora. Used while walking underwater with 
the Iron Boots to help you breathe.


Boots:


Kokiri Boots (YL): Like the Kokiri Tunic, given automatically to wear. No real 
use, except to walk :o) 


Iron Boots (AL): Found in the Ice Cavern. Used to walk underwater. Be sure to 
wear the Zora Tunic while using the Iron Boots, otherwise Link can't breathe!! 


Hover Boots (AL): Found in the Shadow Temple. Used to hover for a short period 
of time over gaps and water, but you slide a little bit more in them. Not much 
of a problem, but different.


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                           *Dungeon Items*


Dungeon Map (BL): Always found in dungeons to find your way around. Basically 
I'm a human map with my walkthrough! 


Compass (BL): Always found in dungeons to use with the map as a pointer to see 
which way you're going.  Also reveals treasure chests and the boss door.


Boss Key (BL): Found in temples and some dungeons to go through the boss door 
and challenge the boss!! 


Small Keys (BL): Sometimes found in dungeons to open locked doors. Usually 
found in a small treasure chest or can just be sitting there :o)


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[Z5.4]


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                           *Special Items*


Golden Skulltula (BL): Found all over Hyrule. Collect a token for each 
one you find and use them to free people under a curse in Kakariko 
Village's House of Skulltula. You free each of the 5 children for 10 
tokens at a time, then free the adult for 100 tokens (in other words, 
all the Golden Skulltulas in the game!) Here is what you receive as a 
reward for each person: 

10 tokens: Adult's Wallet (ability to carry up to 200 rupees) 
20 tokens: Stone of Agony (see this list for details) 
30 tokens: Giant's Wallet (ability to carry up to 500 rupees; the 
           maximum) 
40 tokens: 20 Bombchus 
50 tokens: 1 Heart Piece 
100 tokens: a Gold Rupee (200 rupees; can come back for more gold rupees 
whenever.) 


Heart Container (BL): You start with 3 Hearts and receive a new heart 
container for every boss you defeat, except Ganondorf and Ganon, of 
course. Collect 4 Heart Pieces to make one new heart container. 


Heart Piece (BL): There are 36 Heart Pieces hidden all over Hyrule. These 
make 9 new Heart Containers (see above) for a grand total of 20 hearts in 
the health meter. 


Masks (YL): Borrow masks from the Market's Happy Mask Shop and sell some to 
people for a profit or loss! When you sell all the ones for sale, you get to 
borrow the Mask of Truth to read Gossip Stones and other masks to wear for fun. 
Wear them at the Forest Stage contest in Lost Woods for upgrades and rupees.


Stone of Agony (BL): Given as a reward for getting 20 Golden Skulltula tokens. 
Used to reveal secret grottos. Only useful if you have Rumble Pak inserted in 
your controller. When you have the stone, the Rumble Pak vibrates when you're 
near a hole somewhere. Either play the Song of Storms or lay a bomb on the 
ground and a hole should appear. 


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[Z6]

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                            *Walkthrough* 


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[Z6.1]


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                           *Kokiri Emerald*


Items/Weapons:  Deku Shield, Kokiri Sword, Fairy Slingshot, Kokiri Emerald, 
Bigger Deku Seed Bag, Fairy Ocarina
Heart Pieces:  0  //  0/36
Golden Skulltulas:  3  //  3/100
Songs:  None

After hearing the story of the game, you are in your own house. Exit to the 
outside and your Kokiri friend, Saria, will call you. Climb down the ladder 
and talk to her. She'll congratulate you on getting a fairy guardian and 
tell you about the Great Deku Tree wanting to see you. Go right and find a 
cave entrance. A Kokiri guy named Mido is blocking the entrance and says you 
need a sword and shield before entering. Geez Louise, no need to get your 
undies in a knot! Okay, so find at least 40 rupees in the bushes. You can 
also enter Mido's House (next to the boy with all the rocks) and find some 
Rupees in his treasure chests (he he he!) After you have 40, find the red 
roofed store and enter. By the way, before you enter the store, a Kokiri 
will call you. Z-Target her and press A. She'll talk to you about Z-
Targeting people. Anyway, buy the *Deku Shield* inside the store. Exit and 
go right. Go up a hill to where the Know-It-All-Brothers House and a Kokiri 
Training Ground is. You can learn some new abilities here. Anyway, enter the 
hole on the Training Ground. Be careful of the big boulder rolling around. 
Follow it around until you can turn right. Then follow it around more until 
you can turn right again. Open the chest and receive the *Kokiri Sword*! Exit 
to the forest. Press Start and go to the Equipment Subscreen where the sword 
and shield are listed. Select both of them and press A. Now they are equipped. 
Press Start to return to the game. Go back to Mido and show him your new 
equipment. He'll finally let you enter. Using the sword, cut the Deku Babas 
to receive Deku Sticks. You may want to equip them to the C-Button items 
(pause and go to the Item Subscreen, highlight the Deku Sticks and press a 
C-Button, except C-Up, then return to the game). Continue to the Great Deku 
Tree. He will explain his problem and when you accept the challenge, enter 
the Deku Tree to start the journey. This room will be referred to as the 
main room. Once inside, go left to a ladder. Go up and around until you reach 
a treasure chest. Open it to receive the Dungeon Map. Go around more and enter 
the door there. Use the shield to bop a nut back at the Deku Scrub. Chase him 
and when you're close enough, he'll give up and offer a good hint. Continue 
through the newly opened door. Jump on the platform and then across to another 
chest. Open it to get the *Fairy Slingshot*. You cannot exit using the 
platform, so use the slingshot and hit the ladder on the wall to drop it. Climb 
back up and backtrack to the main room. Use the slingshot on the spiders to 
clear the wall. Climb up to the top floor. Go around until you find another 
door. Enter! Step on the switch on the right and use the platforms as a path. 
Quickly cross to a chest and open it to get the compass.  In this room, defeat 
the Big Skulltula and get the *Golden Skulltula* behind it.  To return to the 
main room, use a Deku Stick on the lit torch to light the other one and open 
the door. Back in the main room, beat a Giant Skulltula. Look below. There is
a big spider web covering a giant hole. With a great amount of force, you can 
jump down from here and break the web. Land in the centre of the web or it 
won't work. When you break the web, you'll drop down to a watery basement. In 
here, get the *Golden Skulltula* on the ivy wall and another *Golden 
Skulltula* on the bars covering a tunnel.  Climb up a platform and jump on the 
switch to light a torch. Use it to light a Deku Stick and walk over the 
shallow part of the water to another platform (the one you can reach easiest). 
Use the lit stick on the spider web to burn it and reveal a door. Enter it, 
of course! Bop another Deku Scrub and you'll be given another important hint. 
Remember this numeric order: 2 3 1 (he says twenty-three is number one, which, 
according to Nintendo, may be referring to Michael Jordan, number 23 is number 
1! Cute!!) Anyway, use the slingshot to hit a yellow eyeball switch on he wall. 
Enter the newly unlocked door. Another puzzle.... Navi mentions diving 
underwater to find some interesting things. Dive underwater to find a 
switch. When you hit it, the water lowers, so you can use the platform 
without being hit by the rotating bar with sharp spikes on it! Quickly, 
get on the platform and cross over the water. Beat the Giant Skulltula 
and push the block right over (Navi will explain pushing, pulling and 
climbing blocks.) Climb the box to a door and enter. Light the two 
torches with a Deku Stick to enter the next room. Avoid walking into 
the centre of the room as some annoying enemies will drop down (see the 
eggs on the ceiling?) Light a Deku Stick using the lit torch and burn 
more spider webs. One opening has a Deku Scrub and a wall. You can later 
return here to bomb the wall and get a Golden Skulltula.  I'll bring it 
up again later.  Burn the other wall and enter the tunnel. We are now on 
the high platform you couldn't reach before. Push the block into the 
water to create a jumping path to the other side. Go over to the torch 
and light a stick up. Use the box to go back to the big spider web and 
burn it (press the C Button the stick is designated to and swing it). 
You'll drop down to an area with three scrubs. Remember 2 3 1? Bop the 
Scrubs in order (middle, right, left). When you bop the scrub on the 
left, he'll give you a hint on beating the boss you'll soon face: Queen 
Ghoma. Enter the door and face the boss. See the boss section for 
details on beating Queen Ghoma. When this easy boss is finished, collect 
the Heart Container and step into the blue light. You'll be transported 
outside the Deku Tree and you'll hear another story. Then the Deku Tree 
will give you your first Spiritual Stone: the *Kokiri Emerald*, then he 
will slowly pass away. How sad :o( Unfortunately, you couldn't do 
anything to stop that. When you go to exit the area, Mido will block you 
and tell you it's all your fault (naturally...)  Head to the upper level 
of the forest and into the Lost Woods.  Take the path right to find a 
target across the way.  Use your Fairy Slingshot to hit the bulls-eye 
three times in a row (three 100s appear).  A Deku Scrub will reward you 
with an item upgrade, the *Bigger Deku Seed Bag* which holds a maximum 
of 40 seeds.  Now, you are ready to continue to Hyrule Field.  Exit and 
go to the other side of the forest across from where you are and the 
little boy won't be blocking the area anymore. When you exit the forest 
and are crossing the bridge, Saria will stop you and give you the *Fairy 
Ocarina*, a very helpful item. Another sad moment :o( When I first played 
this game, I thought it was so sad that I did something wrong! But, no, 
you are supposed to leave and you won't die like the Kokiri would, as 
you are really a Hylian. You'll learn this later on. Sorry if I spoiled 
a big secret for you!


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[Z6.2]

 
                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                   *Learning Songs Before Moving On*


Items/Weapons:  Empty Bottle #1, Biggest Deku Seed Bag, Empty Bottle #2, 
Adult Wallet, 
Hylian Shield, Goron's Bracelet
Heart Pieces:  7  //  7/36
Golden Skulltulas:  9  //  12/100
Songs:  Zelda's Lullaby, Epona's Song, Saria's Song, Sun's Song

When you exit the forest, you will be in Hyrule Field. An owl named Kaepora 
Gaebora will stop you and explain the map subscreen to you. Anyway, continue 
forward to a drawbridge. As a kid, you can only enter during the day. If it 
turns to night, wait patiently. The Stalchildren come out to bug you, but 
they are quite easy to ignore or beat. When it's daytime, enter the market 
and go through the door on the side.  This area is more important when you're 
an adult, but you can enter if you need rupees and to get a *Golden 
Skulltula*. Once inside the market, you can explore by entering doors, talking 
to people and playing games. For your final Deku Seed Upgrade, enter the 
Shooting Gallery and win for the *Biggest Deku Seed Bag*.  The Bombchu Bowling 
and Mask Shop won't be open for you yet, so that's basically it for games. 
Find a small redheaded girl who says her dad went to the castle to deliver 
milk but hasn't come back yet. Take the path where you can see a castle in the 
distance. The owl will appear again to explain time passing by in some areas 
and not in others. A guard is blocking the area and you can't enter. You have 
to wait to see the redhead again anyway (her name is Malon).  Exit to the 
market and she's gone.  Come back to the castle area and wait a day or so 
(time passes here, but not in the market).  Bang into the tree at night for 
a *Golden Skulltula*.  Malon appears by the vines on the wall across from the 
tree.  When she appears, she'll give you an egg. Climb the vines beside her and 
fall down the hole further up. Enter the door and you're on the other side of 
the gate. Wait until nighttime to sneak past the guards as they can't see as 
well. When it's nighttime, walk along the side of the hill a bit, then walk up 
to where a couple of flowers are. Walk across to a stone portion of the wall. 
Climb up and jump down into the water (strangely, the guards don't react to 
water splashing!) Make your way around and you'll see some boxes and a guy 
sleeping. This is a dead end until your egg hatches. When it does, equip it 
to a C-button, then stand next to the sleeping guy (Talon). Take out the 
rooster and he'll wake up (make sure you're standing slightly above him near 
his head.) Talk to him and he'll run back to the ranch. Pull the box closest 
to you all the way forward and then push it all the way onto a ledge. Pull the 
other box all the way forward and push it on top of the other one (you'll hear 
a chime.) Climb on top of the box and jump over to a little hole in the wall. 
Crawl through to the Castle Courtyard. This is fun! Sneak past the guards in 
each little area of the courtyard. Make your way to a new room with nice music 
playing. Go forward to a girl looking out the window. Behold Princess Zelda in 
all her glory :o) She'll talk to you about Ganandorf and all about Hyrule's 
legend, plus give you a letter to show the guard blocking Death Mountain's 
entrance. When she's finished talking, you can exit, but do you really want to 
go through all the guards again? I didn't think so and neither did the game's 
creators, because Zelda's guardian, Impa, will lead you out of the castle and 
also teach you your first Ocarina song, Zelda's Lullaby. This song is quite 
important in the game. When she leads you outside, she'll mention that the 
Spiritual Stone of Fire is in Goron City and she'll show you Death Mountain, 
where the city is located. Before we go up Death Mountain, we need a few 
things. First, go southwest to Lon Lon Ranch. Enter the door on the left and 
you'll meet up with Talon again. You can play the cucco game with him to get 
your first *Empty Bottle* (see the mini- game section for details.) You can 
also go to the door on the right from the ranch entrance and talk to Ingo, a 
disgruntled employee :o) Finally, enter the ranch and go in the fenced-in area. 
Talk to Malon and she shows you Epona, the horse you will use in the future. 
Stand in front of her and pull out the ocarina. She should teach you Epona's 
Song. If that doesn't work, talk to her a few times and then try again. While 
here, enter the stone building in the back of the ranch.  Inside, move the 
boxes to the right and crawl through the hole to collect a *Heart Piece*.  
Within the ranch, bang into the tree off Talon's area for another *Golden 
Skulltula*.  Exit to Hyrule Field and go back to Kokiri Forest. Climb up to 
the higher level and into the Lost Woods.  Go right to where you got your seed 
upgrade and drop down in that area.  Stand on the tree stump to summon two 
Skull Kids.  Use your Fairy Ocarina and mimic the notes they play.  You may 
need to write them down as they become more complicated.  Continue playing 
until you win a *Heart Piece*.  Climb back up and continue left (facing the 
target behind you), right, left, forward, left, right to the Sacred Forest 
Meadow. Beat the Wolfos to open the gate and go through the maze (go right, 
left, left, right, right, forward over grass, left over a little water hole, 
right, left over more grass and up the stairs). Watch out for the scrubs along 
the way. Finally, you're with Saria! Talk to her and she'll teach you Saria's 
Song. When you're finished there, use the ladder against the maze and walk 
across the top of the maze to exit out easily.  Come back inside the Lost 
Woods and go left to find the Skull Kid.  Stand on the stump and play Saria's 
Song to him to get another *Heart Piece*.  Exit the Lost Woods and Kokiri 
Forest to Hyrule Field. Go to the right of the market entrance over a small 
bridge to Kakariko Village. Cute town :o) Here you'll talk to many people 
and discover many things.  Before using Zelda' letter, let's do some errands 
for neat goodies.  You may be able to collect a *Heart Piece* now.  Climb the
tower's ladder to the top and hold Z while hugging the left side.  If you 
sidestep and push the Control Stick right, you should dangle and pull yourself 
up to a roof.  Talk to the guy there for the Heart Piece.  If you fail, you 
can wait until you're an adult.  Just remember to come back for it!  Now, talk 
to the lady by the cucco pen to start a cucco search.  Check out my Side 
Quests page for a list of where and how to find all 7 cuccos.  Put them all 
in the pen, then talk to the lady to get a second *Empty Bottle*.  Next, head 
outside the village to Hyrule Field and wait until the wolf howls to indicate 
nighttime.  Head back inside and into the graveyard in the back area by the 
cucco pen.  Follow Dampe around and have him dig at each soft soil spot (it 
makes a scratching sound when you walk over it).  A random spot will turn up 
a *Heart Piece*.  You may also get rupees or absolutely nothing.  At 10 rupees 
per dig, have a lot of cash on hand.  Now, a series of Golden spiders are 
waiting in the village.  One *Golden Skulltula* sits on the back of the brick 
structure in the middle of the village at night.  Another *Golden Skulltula* 
is on the tower's ladder.  Another *Golden Skulltula* waits on the left side 
of the House of Skulltula.  Another *Golden Skulltula* hides in the tree near 
the village entrance.  Bang into it to make it fall.  Another *Golden 
Skulltula* sits on the back of the house left of the path to Death Mountain.  
Finally, collect bugs in one of your empty bottles (a rock between House of 
Skulltula and Impa's house has some under it) and drop it on the patch of soft 
soil on the left side of the graveyard to get the last *Golden Skulltula* for 
now.  Here's a trick to preserve bugs.  After dumping the bugs on the soil, 
scoop up the leftover ones crawling around to save a batch for the next soil 
spot (believe me, there are more).  Every ten tokens nets you a prize at the 
House of Skulltula, so enter it and talk to the guy who is no longer a spider 
to get the *Adult Wallet*, which holds a maximum of 200 rupees.  When you're 
ready to move on, go up the stairs left of the village entrance to a guard. 
Show him Zelda's Letter and he'll open the gate for you. He mentions the Happy 
Mask Shop and the proper shield you should wear. Okay, first we'll get the 
shield. Go to the graveyard near the Cucco Lady at night. Find the grave with 
flowers in front of it and pull the gravestone back. Drop down the hole and 
open the chest to get the *Hylian Shield*. You should only equip it if you're 
on Death Mountain, because as a kid, there isn't really any other use for it. 
Exit the grave and go to the back of the graveyard. Stand on the Triforce 
symbol and play Zelda's Lullaby. The gravestone explodes from lightning, 
revealing a hole. Drop down it. Shoot all the bats to open the door. Enter it 
and carefully pass the poison water and the Redeads. At the end, read the poem 
and song on the wall. You've learned the Sun's Song. It's quite useful in 
speeding up time and freezing the Redeads and Gibdos (see enemy's list.)  While 
in the graveyard, pull out the second gravestone left of the path to the one 
you just entered and enter that grave.  Play the Sun's Song to freeze the 
Re-Dead and defeat it, then stand at the back wall and play the Sun's Song 
again to collect a *Heart Piece*.  Exit the grave and go back to the market 
during the day. If you enteredthe Happy Mask Shop before, there was only a guy 
and a sign inside. Now, it's open for business. Borrow the Keaton Mask from 
the owner.  Before handing over the mask, play the Sun's Song within the 
Market to make it night.  Hey, look at that!  You're inside the market at 
night (*chuckle*).  Look for a grey dog hanging around the left side of the 
window where the guy is looking out.  Touch him to have him follow you and 
head into the back alley.  Look for two doors close together and enter the 
left one.  Talk to the lady in blue and she willreward you with a *Heart 
Piece* for finding her dog.  Now, go back to the guard in Kakariko Village. 
He'll buy the mask from you. You can go back to the market now and pay back 
the rupees, or just do it later. If you want to trade more masks, see Young 
Link's Trading Sequence. When the gate is opened for you, enter. You're now 
on Death Mountain. Make your way up to a cave blocked by a big boulder. That 
thing in front of it is a Goron. Aren't they cute?  Continue up the mountain 
and go right, past the red flag. Watch out for the rolling Goron! Go through 
an entrance up ahead to Goron City. When you carefully walk across the rope 
to the centre platform, Navi points out that the little stand there looks 
like it's missing something. The Goron there will tell you about "Big 
Brother." His real name is Darunia, and he's a pretty big guy. Let's talk to 
him. Make your way downor jump down (losing some health) to the bottom floor. 
Stand on the carpet that Navi turns green on and play Zelda's Lullaby to open 
the door. Enter and, whoa, big dude there! When you talk to him, he seems 
gruff. You should cheer him up! Stand in front of him and play Saria's Song 
(if Navi says, "Do you want to talk to Saria?" say no and maybe stand 
closer). When you play the song, you'll see a cool cinema of Darunia 
dancing! He he he :o) When he's finished grooving, he'll give you the 
*Goron's Bracelet*, which allows you to pick up and throw Bomb Flowers. 
Exit Goron City (go to the top floor). Go right from the entrance. Pick up 
the Bomb Flower and throw it over the fence. You'll see a cinema of the bomb 
dropping and, if your throw is accurate, the boulder will blow up, revealing
a cave. Go down to the cave and enter Dodongo's Cavern. Dodongo is a dragon 
that is preventing the Gorons from eating minerals inside. They'll starve if 
they can't get their food, so let's help them out and you'll surely be 
rewarded!


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[Z6.3]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Goron Ruby*


Items/Weapons:  Bomb Bag, Goron Ruby
Heart Pieces:  0  //  7/36
Golden Skulltulas:  3  //  15/100
Songs:  None

Pick up a nearby Bomb Flower and blow up the wall in front to open the 
entrance to the cavern. This big room will be referred to as the main 
room. Walk forward and Navi will warn you about the lava below. Jump 
forward onto a platform moving up and down. Go onto another platform 
with the Beamos (watch out for his eye!) Go right to another Beamos. 
Blow him up with the Bomb Flower, then blow up the wall on the right 
(the wall on the left can also be blown up to reveal a Gossip Stone; 
for more on those, see the Secrets and Rumours section). Enter the cave. 
Watch out for these baby Dodongos. Hitting them with the sword causes 
them to fall and eventually blow up.  Lure a Baby Dodongo to the weak 
wall and defeat it so it destroys the wall.  Enter the door and nab the 
*Golden Skulltula*.  Go forward and move the statue over to stand on the 
switch. Enter the door, then go through the next one. Beat the two 
Lizalfos. Just use the sword and shield. When they're done, enter the 
newly unlocked door. Make sure you have some Deku Sticks. If not, use the 
Bomb Flower to blow up a wall on your right and a business scrub will 
sell you some. In this next room, watch out for the dragons and light 
all the torches in the room using your Deku Sticks and the already lit 
torch. Enter the newly unlocked door (I say that a lot, don't I?) You 
are now on the high platform you couldn't reach before (maybe you saw it, 
it has a frame around it.) Step on the switch to open another door across 
the room. Before entering, blow up the nearby wall (across the room near 
the newly unlocked door) to receive the dungeon map. Also, nearby is a 
Business Scrub that sells a Deku Shield if yours has burned. How 
convenient! Enter the door. Whoa, there are tons of bomb flowers! Before
you take care of that, use the bomb flower to blow up the weak wall and 
continue through it. Touch the Armos Statue to awaken him. Use a Deku 
Nut to stun him, then whack it with the sword. He'll turn red. Move out 
of the way and he'll blow up. Open the chest to get the compass. Return 
to the last room with all those bomb flowers. Use the bomb flower by the 
door and place it in the centre of the big wall (actually, they're going
to be big steps.) Step back and watch the action! The bomb flowers all 
blow up and the stairs drop down (cool effect if you have the Rumble 
Pak!!) Go up the stairs and go around either way to the top.  Defeat the 
Skullwaltula on the webbing, then grab the *Golden Skulltula* next to it.  
Go through the door. This room is quite easy. Move the statue blocking 
the ladder (he won't come alive on you.) Step on the switch to open the 
locked door. Enter that one. Cross the bridge and go through the opening. 
This room isn't too hard if you're careful and look around the corners. 
Climb down the ladder and make your way to a blue block with another 
ladder. Avoid the spiked things moving. Navi will explain the Z-
Targeting strategy. Climb the ladder and turn around (I know it's a bad 
camera angle, but you can still see slightly.) Jump onto the nearby 
platform with a bomb flower (and a chest with a red rupee!) Pick the 
bomb flower up and time it so that it will explode and blow up the wall 
in front of the ladder. Go through the new entrance. Shoot the eyeball 
switch above the flames with the slingshot and enter the door. Beat two 
more Lizalfos, then enter the newly unlocked door. This room is similar 
to the room before the Lizalfos one. Shoot the eyeball switch above the 
flames to extinguish the first set, then jump forward and look left. Shoot 
that switch to clear the room. Enter the doorway and open the chest at 
right to receive your first *Bomb Bag*, which holds a maximum of 20. 
Great, now you have your own set of bombs instead of using bomb flowers! 
Go to the next room and we're high up. Step on the switch to raise the 
one pillar higher. Now it's a higher elevator. Go to the bridge and drop 
a bomb in each hole to light up the eyes of the giant dragon. When both 
are lit, a door is revealed. If you continue down the bridge and blow up 
that wall, there's a chest with a blue rupee inside (or a Deku Shield if 
yours burned earlier). Cool! Drop down to the dragon and enter the door 
in his mouth. Go up to a path you can reach. Climb the blocks and go into 
the higher part of the last room. Bomb the weak wall on your right and 
enter the door.  Defeat the Armos Statue and get the *Golden Skulltula*. 
Head back and, once through the cave, push the block down, then pull it 
into the hole to hold down the switch. Enter the newly unlocked door. You 
are now entering the boss room. Open the chest to get more bombs. Bomb 
the centre of the weird patch of floor, then drop down the hole to face 
the boss: King Dodongo. See the boss section for hints on beating him. 
When he's burnt to a crisp, collect the Heart Container and step into the 
blue light. You are transported to Death Mountain, where Darunia will give
you the Spiritual Stone of Fire, aka. The *Goron Ruby*. Watch the cute 
cinema of the Goron Hug :o) 1 more stone to go!


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[Z6.4]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Zora Sapphire*


Items/Weapons:  Stone of Agony, Spin Attack, Magic Meter, Din's Fire, 
Silver Scale, Empty Bottle #3, Farore's Wind, Boomerang, Zora's Sapphire, 
Ocarina of Time, Bigger Bomb Bag, Biggest Bomb Bag, Master Sword, Light 
Medallion
Heart Pieces:  6  //  13/36
Golden Skulltulas:  23  //  38/100
Songs:  Song of Time

Now that you have bombs and other things, there are a lot of errands to 
complete before moving on to the next dungeon.  You with me?  Head all 
the way back to Kokiri Forest and, at night, get a *Golden Skulltula* on 
the back of the Know-It-All Brothers' house, and another *Golden 
Skulltula* on the soft soil by the shop (use bottled bugs on the spot).  
Head into the Lost Woods and go left twice to find yet another soft soil 
spot.  Dump bugs on the spot for another *Golden Skulltula*.  Head back 
out to the forest, then return to the Lost Woods.  Go right, left, right, 
left, and left again to find another soft soil spot.  Dump the bugs there 
for a *Golden Skulltula*.  Now, return to the Death Mountain Trail via 
Kakariko Village.  On the right wall coming up the first part of the trail 
is a weak spot.  Bomb it and nab the *Golden Skulltula*, climbing the wall 
to get the token.  Another one is within the soft soil by Dodongo's 
Cavern.  Use the bugs as usual to get the *Golden Skulltula*.  Head up the 
mountain and into Goron City.  Head down to Darunia's chamber and light a 
Deku Stick from a lit torch.  Run out to the bottom floor outside the 
chamber and light all the torches surrounding the big pot.  Succeed and 
the pot begins to spin.  Head up to the level just above the bottom and 
toss a bomb into the pot.  It spins around and depending on what face 
shows, you will get rupees, bombs, and if a big smile shows, a *Heart 
Piece*.  Find a room with a lot of boulders inside and bomb every 
light-coloured one until you reach the *Golden Skulltula* and some 
rupees.  Now head back outside.  Darunia mentioned a Great Fairy on 
Death Mountain.  Bomb the rocks along the path and up Death Mountain, past 
the path to Goron City.  Use the Hylian Shield to block the falling rocks 
from crushing you and make your way up.  The owl will mention again about 
the Great Fairy.  Blow up the nearby wall and enter.  Play Zelda's Lullaby 
while standing on the Triforce symbol.  The fairy will appear and give you 
the *Spin Attack* and a *Magic Meter*.  This attack is not used much but is 
fun to blow away bushes!  He he he!  Outside, head into the crater.  
Quickly bang into the crate there to get a *Golden Skulltula*.  Talk to the 
owl outside to get a lift to Kakariko Village.  On the roof where he drops 
you off, head forward onto the roof by the cucco pen and carefully drop to 
the ledge.  Head inside to get a *Heart Piece* inside a cage with a cow.  
How about that!  If you happen to miss it, you can either get another lift 
from the owl or come back as an adult and use the hookshot to reach the 
ledge.  While here, collect your next prize in the House of Skulltula for 
your 20th token.  It's a *Stone of Agony* that allows you to uncover hidden 
underground caves if you have a Rumble Pak attached to your controller.  
There is another Great Fairy at Hyrule Castle.  Head there and sneak over 
the fence as you did earlier.  On the other side is a path to a sign that 
says "Dead End."  That sounds suspicious!  Bomb the boulder and enter 
another Great Fairy Fountain.  This fairy will give you a magic spell, 
*Din's Fire*.  This is a powerful and useful attack that uses magic power
on the magic meter.  Now, you can finally move on to get the third Spiritual 
Stone.  Go right of Kakariko Village from Hyrule Field to Zora's River.  
Bang into the tree out front for a *Golden Skulltula*.  Here, you can buy 
magic beans to plant in soft soil (see soft soil locations.)  They start 
at 10 rupees and increase by that amount for each seed, with a total of 
10.  You probably can't afford all 10 right now, but try to buy them all 
later on and see my Side Quests page for soft soil locations.  Most of 
the 10 spots lead you to Heart Pieces or Golden Skulltulas, which I will 
mention in the walkthrough later on.  Now, there are a couple of Heart 
Pieces to find here.  First, grab the cucco at the beginning of the area 
and carry it across.  You'll spot it on a pillar by the fence.  Fly to 
the other side by the log and climb up to the higher ground.  You should
see a ledge sticking out of the big piece of land at left.  Fly there and 
drop the cucco to climb the ladder.  Grab another cucco here and carefully 
navigate the thin log to a platform with a Gossip Stone.  Just as carefully, 
fly to the *Heart Piece* on the pillar.  Head across the wooden bridge to 
the zig-zagging platforms.  With cucco in hand, fly to the platform with 
another *Heart Piece*.  Finally, at night, drop down in the shallow water 
on the right side off the waterfall to find a *Golden Skulltula* on a 
ladder.  In front of a waterfall at a ground plaque, play Zelda's Lullaby 
to open an entrance.  Enter into Zora's Domain.  Wow, nice digs :o) There's 
another Heart Piece to be had.  Make your way up to where King Zora sits.  
He's upset about Ruto (as in Princess Ruto).  Yeah.  Light a Deku Stick 
from the lit torch and light each torch you come to.  First, head down and 
light that one, then go left around to the shop and light another one.  Head
along the shallow parts of the water to two torches behind the waterfall.  
Here, you'll collect a *Heart Piece*.  If you go left in King Zora's room, 
you'll find the Diving Game (see sign.)  Talk to the Zora standing there, 
then dive down and collect the rupees to win the *Silver Scale*.  Now you 
can dive 6 metres.  Near the area where you dove for rupees is a hole. 
Dive down and enter.  You are now in Lake Hylia!  A Zora is nearby and so 
is a bottle.  Dive down to get it.  There is a note inside.  Take the 
shortcut back to Zora's Domain and show the item to King Zora.  It says 
she's trapped inside Lord Jabu-Jabu.  You get to keep the *Empty Bottle*, 
your third.  He'll ask you to find her and in a loooooooooooong cinema, 
he moves over to reveal a cave.  Before you enter, take the bottle and go 
to the river next to the Zora Shop.  Use the bottle to catch a fish.  Then 
retreat to King Zora's room and enter Zora's Fountain.  There is a HUGE
fish.  It looks scary, which he is now, since Ganondorf has overpowered him.  
Before dealing with him, swim to the back area and bomb the wall to reveal
a cave.  Inside, the Great Fairy will give you *Farore's Wind*.  Also, bang 
into the tree by the cave for a *Golden Skulltula*.  Now, stand in front of 
Lord Jabu-Jabu and drop the fish in front of him.  He'll eat the fish and 
you!!!!   Yikes!  Now, you're inside Lord Jabu-Jabu's belly!!  Ew!  Okay, 
proceed to beat the enemies to clear the room.  Use the slingshot on the 
white switch on the ceiling to open the door.  Enter.  Ignore the elevator
lift and enter the next room.  There is Princess Ruto!  She denies 
everything and leaves via a hole.  Follow her like the brave lad you are 
and keep talking to her until she lets you carry her.  You must carry her
all the way through this area.  If you do lose her, just go back to the 
room where you first met her and pick her up again.  You can't carry her 
in deep water or she'll leave, but you can use her to hit switches and 
enemies.  Anyway, from here, enter the door behind you.  Carrying Ruto, 
jump in the shallow water and throw her up on the platform.  Hit the 
switch to raise the water and jump up to where you left Ruto.  Continue 
on, using Ruto to hit the switch and take the door.  Beat the Octorock 
(put Ruto down to beat him, then pick her up again.)  Take the elevator 
when it comes down and go to the room where you first met Ruto.  Ignore 
the holes and enter the door at the end.  Take the path to the right and 
drop Ruto on the switch.  Enter the door that opens.  Beat all the 
stingers in the room using Z- Targeting and the slingshot.  When they're 
all gone, open the chest to receive the *Boomerang*!  This weapon is 
useful in getting rid of jellyfish and other annoying enemies.  Exit the 
room and Ruto is gone.  Sheesh!  Go left and pick her up in the last 
room.  Re-enter that door and go left.  Drop her on the switch and enter
the new door.  Use the boomerang to beat the tentacle.  Stand close to it 
and hit it using Z-Targeting.  When it collapses, open the chest and 
receive the map.  This time Ruto stays put, but stands off the switch.  
Pick her up again and go left.  The tentacle blocking this room is now 
cut off (thank you Navi!)  Enter that door with Ruto.  Once inside, drop 
her and you have 40 seconds to pop all the bubbles.  Use the boomerang 
with Z-Targeting.  When you finish, open the chest to get the compass.  
Exit the room with Ruto.  Go left, forward, then left again twice to 
another door.  Defeat another tentacle using the boomerang again.  No 
prize this time :o(   Directly across from the room where you met Ruto, 
head through the door and beat the green tentacle, then return to that 
room where you met Ruto. The green tentacle blocking that one hole is gone.  
Drop down that hole (it's on the right from exiting the last room).  Now 
you're on the highest platform of that room where you chased after Ruto.  
Get the *Golden Skulltula* using the boomerang (isn't that so much easier 
now?) and get another *Golden Skulltula* right next to it.  Enter the door
and Ruto recognizes the spiritual stone.  Throw her up on the platform 
like she says rather boldly and she gets the stone.  But, aren't you 
supposed to get the stone?  Walk forward towards her and the elevator goes 
up with Ruto on it.  Then, it comes down with an ugly looking thing.  It's 
the mini-boss called Big Octo.  See the boss section for details on beating 
him.  When he's gone, take the elevator to the top.  Beat the jellyfish
things, then enter the door.  Freeze the electric moving block with 
boomerang (I suggest you beat the annoying Octorock on the floor first), 
then freeze another electric block, then enter the door.  Jump on the 
platform and you're lowered to the room with the elevator, connecting a 
path together.  Head through the door off the boxes and get the *Golden 
Skulltula* you couldn't reach before on the ivy wall (bet that bothered you 
a lot, too).  Head back a room and use a box to hold down the switch in 
front of the other door.  Enter.  Beat the jellyfish in the room, get the 
*Golden Skulltula* on the vines, then climb them.  Z-Target the switch and 
stand fairly close to it.  Use the boomerang to hit the switch.  Enter the 
newly unlocked door.  Now you are facing the boss: Barinade.  See the boss 
section on beating him.  When he's electrocuted, collect the Heart 
Container and step into the blue light.  Princess Ruto comes in and takes
you to Zora's Fountain where she gives you the Zora's Engagement Ring.  
Ummmm...the *Zora Sapphire*...yes.  Now you're engaged.  Hmmm...kind of 
young, aren't you?  Kids these days!  Now, you have all three Spiritual 
Stones.  While in Zora's Fountain, at night, stand on the log right of Lord 
Jabu-Jabu and get the *Golden Skulltula* on the wall.  Now, go to Hyrule 
Field's drawbridge to see Princess Zelda.  Whooops!  Zelda is leaving with 
Impa and she throws you something.  Why are they leaving?  Oh, him.  
Ganondorf.  Ugly dude on the horse.  When they're gone, dive down in the 
water and get the item Zelda threw to you, the *Ocarina of Time*!  Now, 
you need to grow up.  No, not here!  The Temple of Time!  Zelda teaches 
you the Song of Time used to open the Door of Time to go through time in 
the nick of time.  This game is called Ocarina of Time after all!  Before 
growing up, we should finish off some necessary business.  The Boomerang 
opens up many possibilities for you.  Head back to Lon Lon Ranch at night 
and get these Golden Skulltulas:  a *Golden Skulltula* on the roof of the 
left building where Talon is, a *Golden Skulltula* on the back of the 
fenced-in area, and a *Golden Skulltula* right of the stone building in 
back.  Head back out into Hyrule Field and search left of Kakariko Village 
for a tree.  Bomb it and enter the hole to nab another *Golden Skulltula*.  
Head back into Kakariko Village and in the graveyard at night, get the 
*Golden Skulltula* on the right wall.  Head up Death Mountain Trail and 
re-enter Dodongo's Cavern.  Head right and use the pillar elevator to 
reach the upper level.  Head through the door there and drop down into 
the maze.  Take a ladder (not the one with a blue block under it) and go 
over the bridge into the next room.  Move the Armos Statue blocking the 
ladder and hit the switch, then take the newly unlocked door.  You're on 
top of the bomb flower room, but without using the stairs formed by them.  
Go left down the path and climb the vines to grab a *Golden Skulltula*.  
Head up to Goron City and find the big rolling Goron.  If you read a sign 
along his rolling route, you'll see he will reward you if he's stopped.  
You're your own stock of bombs, plant one in his path to stop him and talk 
to him to get a bomb upgrade, the *Bigger Bomb Bag*.  Exit and head all the 
way back to Kokiri Forest and inside the Great Deku Tree for another hidden 
Golden Skulltula.  Drop down into the watery basement and crawl through the 
tunnel by the hole leading to Queen Gohma.  Bomb the weak wall guarded by 
the Deku Plant and enter that door.  Get the *Golden Skulltula* off the 
wall.  Now, go to the market.  The Bombchu Bowling game is now set up.  If 
you enter the door just left of the beggar, you can play for 30 rupees.  
The prizes rotate, but two prizes are most important:  a *Heart Piece* and
the *Biggest Bomb Bag*.  Play until you win both (or go broke...in that 
case, come back later).  If you return to the Mask Shop, you can complete 
Young Link's Trading Sequence by selling masks (see Side Quests for 
details).  You can also plant Magic Beans in the first 6 soft soil spots 
(again, see Side Quests).  This will set up a bright future for you.  Now 
go to the temple near the Happy Mask Shop.  Cross through the small 
courtyard and into the Temple of Time.  Stand in front of the pedestal and 
play the newly learned Song of Time to place the three Spiritual Stones.  
The door opens.  Enter and Navi recognizes the legendary *Master Sword*!  
You should know that after pulling the sword, you can't go back in time 
again until you beat the first temple as an adult.  When you're ready, 
pull the sword out and in a second, seven years will have passed.  You're 
inside the Chamber of Sages, where each Sage will appear after you beat 
each temple.  Rauru, the Light Sage, explains your quest and gives you your 
first medallion, the *Light Medallion*.  Now, you can proceed on your adult 
quest!


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[Z6.5]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
 
                          *Forest Medallion*


Items/Weapons:  Epona, Hookshot, Giant Wallet, Fairy Bow, Forest 
Medallion, Empty Bottle #4
Heart Pieces:  4  //  17/36
Golden Skulltulas:  8  //  46/100
Songs:  Song of Storms, Minuet of Forest, Prelude of Light

Before you start, a boy named Shiek appears in the temple.  He (she?) 
is a Sheikah and will teach you warping songs during your quest.  
Anyhoo, exit to the market and oh my gosh, what happened here!  
Invaders!  Carefully avoid the Redeads and exit to Hyrule Field.  Made 
your way to Lon Lon Ranch.  Boy, things sure have changed.  Talk to 
Ingo in the field.  He seems evil, but we'll change his attitude soon.  
Pay 10 rupees to ride a horse.  Instead of riding the horse provided,
 play Epona's Song that you got in the past and Epona will come to you.  
Ride her until time is up.  Pay another 10 rupees to ride and call Epona 
again.  Ride her, then Z-Target Ingo and he'll ask you to race him with a 
50 Rupee bet.  Okay.  Race him by riding close to the fence and perhaps 
blocking him from passing you.  Beat him once and he'll offer you Epona 
if you beat him a second time.  Beat him again and he'll hand over 
*Epona*, but closes the gate, blocking your exit.  No problem!  Pick up 
speed and leap over the fence.  When you exit the ranch, watch the cool 
cinema.  How sweet it is!  If you return to the ranch, Ingo will be 
nicer.  Now, before you continue, Shiek mentioned getting a weapon before 
continuing on.  Go to Kakariko Village and enter the graveyard.  If you 
planted a bean in the soft soil here, ride the plant up and bang into the 
crate to reveal a *Heart Piece*.  On your left is another gravestone with
flowers in front of it.  Pull the gravestone back and enter the grave.  
Look, Dampe is back as an angel.  Race him through the grave.  No need to 
beat him (actually, you can't yet), just finish the race and he'll give you 
a treasure chest.  Open it to receive the *Hookshot*.  This is used as a 
weapon, but more often to hook onto targets or items that are out of reach.  
Exit to the front of the grave.  Play the Song of Time to move the blue 
block out of the way.  You're now inside the windmill.  If you jump on 
those moving platforms, you can collect a *Heart Piece* on a platform off 
to the side.  If you miss, hookshot to it instead.  Also, if you go down 
to the man playing music, he'll talk about some kid with an ocarina that 
screwed up the windmill playing a song.  That is something that you'll do 
later in the past, so I guess he's not too crazy.  Pull out your ocarina 
and he'll teach you the Song of Storms.  This song is useful not only to 
open the dungeon in the bottom of the well in the village, but it reveals 
holes and red fairies in certain areas.  Now, exit the windmill.  In the 
village at night, hookshot to a roof, then make your way to the roof above 
the cucco pen.  Nab the *Golden Skulltula* on the wall opposite.  Now that 
you have the 30th and 40th tokens, visit the House of Skulltula to get the 
*Giant Wallet* (holds a maximum of 500 rupees) and Bombchus.  Exit Kakariko 
Village.  If you go to the Temple of Time, Shiek will say you're now 
equipped and ready to go to the first temple, but won't relinquish the 
pedestal.  Go to Kokiri Forest and hookshot a *Golden Skulltula* at night 
on the back of the House of Twins, then go into the Lost Woods.  If you go 
right, left, right, then left twice you can use the plant (so long as you 
planted the bean in the past) to ride up to a *Golden Skulltula*.  Along the 
way, Mido blocks your path, not recognizing you as an adult since he doesn't 
grow up.  Play Saria's Song for him and he'll let you pass by.  Head back 
through the Lost Woods (left, left, right).  Continue to the Sacred Forest 
Meadow and whoa!  These scary guys called Moblins look hard to beat, but 
they're quite dumb.  Look around the corner using Z-Targeting, then use the 
hookshot to make them go poof.  Across from the stairs at the end, take the 
ladder and get the *Golden Skulltula* on the wall.  Climb back down and take 
the stairs.  You'll see a Giant Moblin, whacking the ground with a weapon 
that makes waves.  Zig-zag towards him avoiding the shockwaves and whack 
him with the sword a couple of times until he disappears.  Continue on. 
Shiek will appear and teach you the song used to warp to this area called 
the Minuet of Forest.  Cool!  Now, use the Hookshot on that tree branch to 
boost yourself up to a platform, then enter the Forest Temple.  Upon 
entering the area, two Wolfos come out to attack you.  Use the sword to 
attack them and the shield, if needed, to defend.  When they're gone, climb 
the wall to the right and get the *Golden Skulltula* on the vines.  Land on 
the log and, if you turn around, there is another log nearby.  Jump to that
one and open the small chest for a key.  Now, enter the door down below.  
Get rid of the Giant Skulltula, then enter the next door.  This room that 
you have entered may be referred to as the main room or torch room.  Four 
Poes appear and steal the coloured flames from the torches in the middle 
of the room.  You must restore the flames to beat this temple.  For 
starters, approach the room directly in front of you, nab the *Golden 
Skulltula* on the wall, then take the door.  Beat the Blue Bubble (weird 
name, since it's a skull, not a bubble!) using your shield to put out the 
flame, then the sword on the bouncing skull.  Enter the next room.  Here,
you have to beat two Stalfoses.  Attack them as you did the Wolfos.  When 
they're both gone, open the chest that appears and receive another key.  
Backtrack to the main room.  Go to the door with the blue block in front
and, like before, play the Song of Time to move it out of the way.  Enter 
the door.  You're outside!  Now, go right to a wall covered in vines.  Use 
the hookshot to clear the wall of the Skullwalltulas.  One is too far up to 
reach, so carefully avoid it.  If it turns purple, it will charge at you, 
so watch yourself!  Once up the wall, enter the door there.  Beat the fiery 
skull and open the chest to receive the dungeon map.  Enter the next room 
(the door you enter has a black swirl on top of it).  Beat the Deku Baba 
and stand on the balcony.  Get the Skullwalltula on the wall and hookshot 
to the black and white target above the balcony on the left.  Stand on the 
switch to drain the water from the well below.  Jump down and climb down the 
ladder to go into the well.  Open the chest at the end for another key!  
Backtrack to the torch room (take the door next to the giant Deku Baba.)  
Enter the locked door straight ahead from here (you now have 2 keys.)  Get 
the Giant Skulltula, then enter the next room.  Beat the Blue Bubble, then 
climb the ladders up.  Go left twice and enter a room with arrows painted 
on the floor.  These are a helpful guide for this puzzle.  Pull the green 
block on the left, then push it forward as long as it's lined up right.  
When you can't push it anymore, go where the block originally was and 
right around to the other side.  Push the block in place (you'll hear a 
chime) and climb it up to the next floor.  Another block puzzle.  Pull the 
red block until you're squished, then drop down to the lower floor where 
the green block is and go through the cave straight across from it.  Go left 
and through the next room.  Right from the entrance should be a ladder.  
Climb it and go right through the cave.  Push the red block against the wall, 
then go back down the ladder, up the green block and push the red one all the 
way in (you'll hear another chime.)  Climb the red block up, go up the 
ladder, and enter the locked door where two Blue Bubbles are, ignoring the 
eyeball switch (you now have 1 key.)  This room is all twisted (thank you 
Navi!)  Go through it normally.  Go forward in the next jumbled room, then 
right through the locked door (you now have 0 keys.)  Ignore the pictures on 
the wall and the laughing Poes (you'll get them later.)  Enter the door at the 
bottom of the stairs.  Fight the Stalfos, but watch out for the hole in the 
centre (you can't walk over it, but they can.)  When you beat the Stalfos, the 
hole is covered up.  Now, get the one Stalfos, but beat the second one quickly, 
or the first Stalfos' remains will come alive again!  When they're all 
finished, a chest appears.  Open it to receive the *Fairy Bow* (and a 30 arrow 
quiver)!  Enter the next room.  In this area, there are paintings on the wall.  
Find the painting with a Poe on it and shoot it with an arrow (be quick and 
not too close or they'll disappear and move to another painting.)  When all 
three paintings have been hit, a real Poe will appear.  Find the Blue Poe 
named Beth and fight her.  Use the sword to attack and the shield to defend.  
When she's gone, the flame will return to the torch in this room and the 
main room.  Get the compass from the chest and go back to the room before 
the Stalfos' room.  Do the same thing with these paintings and fight the red 
Poe, Joelle.  When she's gone, another torch is lit and get the key from the 
chest (you now have 1 key.)  Backtrack to the room with the door leading to 
the twisted hallway.  Shoot the eyeball switch with an arrow and enter the
newly untwisted hallway.  Pass through the hall and drop to the ground.  Open 
the beautifully coloured chest for the Boss Key!  Ooooh, ahhh!  Drop down the 
hole in the ground.  Get rid of the Blue Bubbles and enter the door.  Get rid 
of the Deku Baba and enter the door on your right.  Beat the Floormaster 
using the sword, but when it turns green, it will charge at you, so use the 
shield!  When you've hit it a couple of times, it will split up into three 
small hands.  Slash all 3 with the sword quickly before the small hands turn 
into individual big hands!  When they're all finished, open the chest for 
another key (you now have 2 keys.)  Exit the room and enter the door on your 
right.  Jump down and take the ladder, then walk around up the green and red 
blocks until you're in the room with the eyeball switch.  Shoot the switch to 
re-twist the hallway.  Enter the door.  Make your way through 2 painting 
rooms and unlock the door at the top.  Jump to the door on the right.  Go 
through the hall and unlock another door.  This puzzle is quite easy.  Either 
stand next to the switch in ice and use Din's Fire to melt it or stand next to 
the lit torch and use an arrow to fire through the flame at the switch.  Either 
way is fine.  When the ice melts, the switch is activated.  Exit the room and 
go through to the jumbled room before the twisted hallway.  Drop down the hole 
in the ground.  This is quite a dangerous puzzle.  Watch the ceiling fall down 
and see that there are holes in them.  Stand on the proper squares on the 
checkerboard floor so you're not squished.  Stand on the switch to open the 
door, then enter it.  This Poe requires a puzzle before its fight!  First, 
shoot the painting, then re-arrange the blocks to form a picture of the green 
Poe.  There is a time limit, but it increases every time you don't complete 
the puzzle with the blocks flipping over and being re-arranged.  One of the 
blocks is never used, so I suggest you move that one out of the way first.  
It's the one with a blue flame.  There should be two eyes side by side and 
the green flame on the right.  When the puzzle is complete, the green Poe Amy
will appear.  Fight her to restore another torch.  Enter the newly unlocked 
door.  You're back in the main room!  Drop down to the middle of the room for 
the final Poe battle: Link vs. Meg.  She multiplies, but it's easy to spot the 
real Poe.  Just before they circle around you, one of them spins in a circle. 
This is the real Meg.  When you've spotted her, Z-Target and take out your 
Fairy Bow.  Fire arrows at her until the purple flame is restored.  Then, all 
the flames are back and the elevator is back up.  Step on the elevator to go to 
the bottom floor.  This room is easy.  Just push the handles on the sides of 
the one block in the room.  It looks funny, but that's what you do.  Each time 
the room rotates, the two little coves in the room are either blocked off or 
reveal something.  Step on any switches that appear and get the *Golden 
Skulltula* in one cove.  When all the switches are activated one of the coves 
reveals a hallway.  Walk down to the door and enter to fight the boss of the 
Forest Temple: Phantom Ganon.  See the boss section for hints on smoking him.  
When he's gone, collect the Heart Container and step into the blue light.  
You are transported to the Chamber of Sages where Saria appears as the Forest 
Sage and gives you the *Forest Medallion*!  Then you are moved in front of the 
Great Deku Tree.  There, you'll notice a Deku Tree Sprout!  Cute :o) He tells 
you the story of how you came here to Kokiri Forest and reveals your Hylian 
identity. When you're finished with him, exit the forest to Hyrule Field and 
enter the Temple of Time.  Shiek appears and is no longer blocking off the 
Pedestal of Time, so you can go back seven years to being a kid and finish off 
anything you need to do.  Shiek also teaches you a new warping song, the 
Prelude of Light.  This warps you to the Temple of Time.  Quite useful!  With 
the Fairy Bow, you can get a number of things now.  First, head to Kakariko 
Village where a Shooting Gallery has been built.  Play the game inside to win 
the Bigger Quiver, your first arrow upgrade (holds a maximum of 40).  You can 
also hunt for the 10 Big Poes in Hyrule Field (see Games for a list of Poe 
locations) for your fourth and final *Empty Bottle*.  Now warp to the Temple 
of Time and return to the past as a kid.  There are just a few quick things to 
get.  Head to Hyrule Castle via the Market and sneak over the fence and across 
to the castle.  At the tree, play the Song of Storms and enter the hole.  Bomb 
the walls to find a *Golden Skulltula*, using your boomerang to nab it.  Head 
back out and to Zora's River.   At the log, Navi points out the frogs watching 
you.  Take out your Ocarina and play the Song of Storms to get a *Heart 
Piece*.  Now play every non-warp song (all of which you now have:  Sun's Song, 
Saria's Song, Zelda's Lullaby, Song of Time).  Play the fly-catching game by 
playing every note they indicate (see Games for more details) to win a second 
*Heart Piece*.  Now, head to Goron City to move on to the Fire Temple!


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[Z6.6]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Fire Medallion*


Items/Weapons:  Goron Tunic, Megaton Hammer, Fire Medallion
Heart Pieces:  1  //  18/36
Golden Skulltulas:  4  //  50/100
Songs:  Bolero of Fire

On Death Mountain Trail, use the plant at the entrance to Dodongo's Cavern 
(if you planted the bean, that is) and collect a *Heart Piece*.  Once in 
Goron City, you can get one more thing.  On the little pedestal where the 
Goron Ruby should have been (at night), use the hookshot to get the *Golden 
Skulltula* there.  You'll notice only one Goron rolling around.  Bomb him 
to stop the almighty rolling and you'll hear that his name is the same as 
yours!  He is Darunia's child named after you.  How cute :o) He'll give you 
the *Goron Tunic*, which will protect you from the heat of Death Mountain 
Crater and the Fire Temple as an adult.  He also tells you what's going on 
here and how to enter the Fire Temple.  Head to Darunia's room where you 
first met him as a kid and pull the statue on the back wall forward until 
you hear a chime.  Enter to Death Mountain Crater.  Remember to put on 
the Goron Tunic!  Hookshot over the broken bridge and Shiek will appear to 
teach you the Fire Temple's warping song, the Bolero of Fire!  Okay, now 
continue forward, then left through the entrance and down the ladder to 
the Fire Temple.  Once inside, go up the stairs and through the door on 
the left.  Darunia is there and welcomes you.  You must free the Gorons 
trapped throughout the temple and then fight the dragon boss.  Okay, need 
some help?  Alrighty then!  First, go left and step on the switch to free 
the first Goron.  Each Goron you free will give you a hint.  If you're 
wondering what the "Goron special crop" is, I think they're referring to 
bombs.  Anyway, once he's free, open the chest and get a key (you now have 
1 key.)  Exit to the main entrance and open the locked door straight ahead 
(you now have 0 keys.)  This room is quite spacious!  Cross the bridge and 
go right from the end.  Bomb the dented wall there, enter the door and free 
another Goron.  Open the chest for another key (you now have 1 key.)  Exit 
this room and go to the left side of this huge room.  Enter the door below 
the blue block first and free another Goron.  Get another key from the chest 
(you now have 2 keys.)  After you exit the door, you can play the Song of 
Time to move the blue block and use it to reach the door higher up.  Enter 
and beat the Like Like and fake tiles.  Get the *Golden Skulltula*, then 
exit and play the Song of Time again to return the block to its original 
position.  Enter the locked door at the end of the bridge (you now have 1 
key.)  Cross the thin path and climb the fence to the top.  Get rid of the 
Keese (bats), then drop down to a block.  Push it over the edge, then climb 
on top of it.  The force of the flame there will push the block up with you
on top of it.  Enter the door there using the key (you now have 0 keys.)  
Ignore the poor Goron locked up and climb the ledge on the left.  Beat the 
Torch Slugs and push the block over the edge.  Then go down and pull it 
over the picture of a face on the floor.  Use the block to climb the fence.  
Throw a bomb down to the ledge below.  The bomb will activate the diamond 
switch, putting the fire below the fence out.  Quickly climb the fence and 
enter the door at the top.  This room is full of big boulders, but it's not 
too hard to find stuff, so search well!  Go left from where you entered and 
you'll eventually find a trapped Goron.  Free him and collect the key in the 
chest (you now have 1 key.)  On the opposite side of the room is a big cove 
with a door.  Enter the door and free yet another Goron.  Get another key 
from the chest (you now have 2 keys.)  Exit that room and look at the wall 
further left.  Bomb the wall and get the *Golden Skulltula* (you should hear 
it from the cove.)  That's a hard Skulltula to find, so I'll put in the 
walkthrough :o) Find a locked door in this big room and enter it (you now 
have 1 key.)  This path is quite narrow, so try not to fall down!  First, 
shoot the eyeball switch on the wall with an arrow and enter the newly 
unlocked door.  Take the dungeon map from the big chest and then exit.  Enter
the other locked door (you now have 0 keys.)  Cross over to a grate, but 
watch the wall of fire coming up behind you!  Cross right over to the other
side and enter the door.  Now, we're on top of the maze room!  Jump over to 
a platform and beat the Torch Slug.  Bomb the cracked floor.  Free the Goron 
down there and get a key from the chest (you now have 1 key.)  Climb back up 
and jump over to a switch.  Step on it to free a Goron on the other side of 
the room.  Make your way over there and talk to him.  Don't forget that key 
(you now have 2 keys.)  Backtrack to the room with the wall of fire.  Walk 
across the grate and jump up to that locked door (really, just jump!)  I 
know it looks impossible to do, but gravity lends a hand!  Enter the locked 
door (you now have 1 key.)  Enter the next door to a big room with invisible
firewalls and machines.  Okay, then move right to a door.  Enter and get the 
compass in the chest.  Exit to the last room.  Make your way to the left
side of the big room now.  Enter the locked door there (you now have 0 keys).
Ignore the poor Goron and enter the door straight ahead.  We're now on the 
other side of that big fire room!  Head to the left and step on the switch.  
Quickly make your way over to where the flames were.  Jump over and bomb the 
fake door.  Enter the real door behind it.  This is a mini-boss of the fire 
temple, the Fire Dancer.  See the boss section for details on extinguishing 
him.  When he's finished, climb on the centre platform to go up a floor.  
Enter the door there and here's a familiar site!  Climb the fence and throw a 
bomb down to the diamond switch.  When it's activated, the fire will go out 
for a limited time.  Climb the fence quickly and enter the door at the top.  
Step on the switch and quickly, but carefully, go up the circular path to a 
big chest with lo and behold: the *Megaton Hammer*!  Go back down the path 
and use the hammer to smash that face on the block.  Use the hammer again to 
break the statue in front of the door, then enter it, of course!  In this room, 
watch out for the Keese and use the hammer on another face block.  Stairs 
appear, but the switch at the bottom is a nasty one.  Use one of the boxes 
at the top of the stairs to hold down the switch.  Enter the door.  Hammer 
yet another block and whoa, big fall!  We're at the fire room!  Climb up and, 
thanks to Navi, hammer the rusted switch.  Enter the newly unlocked door.  In 
this room, play the Song of Time to move the block.  Use it as a platform and 
hammer the rusted switch on the other side.  Drop down and free the Goron that 
we passed before.  Get the key from the chest (you now have 1 key.)  Exit this 
room and hammer the block.  This fall is even bigger down to the room where 
we met Darunia!  But, we don't have the Boss Key....yet.  Exit this room to the 
main entrance of the Fire Temple.  At the bottom right of the room is a statue. 
Hammer it up and enter the door there using that key (you now have 0 keys.)  
Get all the Keese and Torch Slugs in this next room, then enter the newly 
unlocked door.  Beat the Like Like and Fake Tiles, then grab the *Golden 
Skulltula* (hmmm....familiar room?)  Enter the door on the left.  Another Fire 
Dancer to beat.  See the boss section again, if necessary.  When he's 
finished, get Bombs from the chest, then enter the south door.  Hammer the 
rusted switch and the last Goron is freed!  Inside this unique chest is the 
Boss Key!  YAHOO! Ahem...go through the south door to the main entrance, then 
enter the left door to the room where you saw Darunia.  Enter the boss door 
and fight the boss of the Fire Temple: Volvagia.  See the boss section for info 
on hammering him.  When you're finished with him, get the Heart Container 
and step into the blue light.  Enjoy the awesome volcanic eruption!  You are 
once again transported to the Chamber of Sages where Darunia is proclaimed 
the Fire Sage and gives you the *Fire Medallion*!  Two down, three to go!


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[Z6.7]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                             *Ice Cavern*


Items/Weapons:  Big Magic Meter, Iron Boots, Zora Tunic
Heart Pieces:  6  //  24/36
Golden Skulltulas:  9  //  59/100
Songs:  Serenade of Water

While in Death Mountain Crater where you're dropped off after getting the 
Fire Medallion, go over the broken bridge and left to a cave blocked by a 
couple of big boulders near the entrance to Goron City. Use the Megaton 
Hammer to smash them up, then enter the Great Fairy Fountain. This fairy 
grants you the *Big Magic Meter*. Cool! Now, we have to do a couple of 
things before entering the Water Temple. On Death Mountain Trail, use the 
Megaton Hammer on the boulders in front of Dodongo's Cavern to find a 
hidden *Golden Skulltula*.  Ride the plant back up to the spot where you 
threw a bomb flower as a kid to open Dodongo's Cavern.  At night, use the 
Megaton Hammer on a rock against the wall to reveal another *Golden 
Skulltula*.  Now, warp to the Temple of Time and return to the past.  As a 
kid, warp to Death Mountain Crater and quickly drop some bugs on the soft 
soil spot nearby to reveal a *Golden Skulltula*.  Also, plant a magic bean 
there and warp out quickly before you suffocate.  Head back to the Temple 
of Time and return to the future (or is it the present?).  Warp back to 
Death Mountain Crater and use the plant to reach a *Heart Piece* atop a 
big rock.  Drop down and ride the plant again towards a wall you can climb.  
Jump to the wall and climb up to a cove with another *Heart Piece*.  Head 
back to Kakariko Village and in the House of Skulltula, collect a *Heart 
Piece* from the newly freed guy for your 50th token.  Now, head down to 
Zora's River since Navi talks about an Arctic wind.  Use the plant to 
ride up to a platform with a big rock surrounded by little stones.  Hop 
over to the platform against the wall and, at night, get the *Golden 
Skulltula* on the right side.  Take the wooden bridge and hookshot a 
*Golden Skulltula* high up on the left wall.  Enter Zora's Domain through 
the waterfall and brrrrr! It's all frozen over! The water, the waterfall,
the store, even King Zora!  Left of the King is where the diving game 
used to be.  At left on the wall at night is a *Golden Skulltula*.  Go 
behind King Zora to Zora's Fountain. Lord Jabu-Jabu is gone and in his 
place is a bunch of ice platforms.  Jump across the ice to find a *Heart 
Piece* on one platform.  Now, jump across and to the left. Enter the Ice 
Cavern. This isn't a dungeon, more like a small area. To start, go foward 
and defeat the ice blowing monsters called Freezard. Enter the next room. 
This room has a big rotating blade in the centre.  Look for a *Golden 
Skulltula* on the wall by a cave blocked by red ice.  Collect all the 
silver rupees in the room. One requires climbing the little hill and 
jumping over. When you have them all, enter the newly unlocked area. This 
room is full of enemies! Get rid of the ice Keese as they're quite 
annoying! Climb up the platforms and watch out for the Freezards. You'll 
notice a big display of blue fire. Hopefully you have at least 3 empty 
bottles. Fill them all with blue fire. You use blue fire to melt red ice. 
You can use one of the blue fires on the pot nearby to get a purple rupee. 
Use another blue fire on the chest and receive the map. Re-fill the two 
bottles with blue fire and exit. Backtrack to the room with the big 
rotating blade. On your left is a wall with red ice. Use blue fire to melt 
it and enter the room. Icicles fall from the ceiling, so watch yourself. 
Continue forward. There is a *Heart Piece* in red ice that you can melt 
and collect. Also, there is a chest on the right covered in red ice. Melt 
it and open the chest for the compass. Watch out for the Keese as well! 
Fill the bottles with blue fire from the flame in the room, get the 
*Golden Skulltula* on the left wall and exit to the big blade room. Melt 
the other wall that has red ice. Enter the new room. This next room has 
a puzzle.  First, get the *Golden Skulltula* on the wall, then shoot the 
ice Keese so they don't bug you later on. There is a blue block which you 
can push against small pillars and, if caught in a bad position, you can 
push the block into one of those holes and it will re-appear in its 
original position. Collect all the silver rupees. One of them is up in a 
cove covered in red ice (use the blue fire.) Also, there is a cove with a 
blue flame so you can re-fill your bottles. When all the silver rupees are 
collected, push the block towards the newly unlocked cave and enter. 
Continue forward. Use blue fire to melt the red ice blocking your path. 
Enter the door at the end. Fight the Snow Wolfos just like other Wolfos. 
When he's disappeared, open the chest to receive the *Iron Boots*. These 
are used to sink to the bottom of watery areas. Suddenly, Shiek appears
to teach you the Serenade of Water, the warping song for the Water Temple. 
Wonderful! Now, use the Iron Boots to sink into a watery hole behind the 
chest. Make sure you have one bottle of blue fire. Walk out to Zora's
Domain. King Zora was trapped in red ice, so revive him by using that 
bottle of blue fire. When he is back, he'll give you the *Zora Tunic*. 
This will help you breathe underwater when you equip the Iron Boots.  In 
Zora's Fountain, use the Iron Boots and Zora Tunic to sink down in the 
water and find another *Heart Piece* surrounded by rupees.  Finally, we 
can start battling the Water Temple! Play the newly learned Serenade of 
Water to warp to Lake Hylia.


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[Z6.8]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Water Medallion*


Items/Weapons:  Longshot, Water Medallion
Heart Pieces:  0  //  24/36
Golden Skulltulas:  6  //  65/100
Songs:  None

Once in Lake Hylia, cross the bridge to the end.  By the way, that 
gravestone on the bridge can be pulled back to reveal a hole.  Inside 
are 3 Business Scrubs, in case you're low on items.  How cute :o) 
Head inside the laboratory there.  Use the Iron Boots and Zora Tunic 
to sink down in the water tank.  Bang into the crate to collect a 
*Golden Skulltula*.  Head outside and in the lake itself, equip the 
Iron Boots and Zora Tunic.  Sink down to the bottom of the lake and 
walk towards an underwater temple.  Use the hookshot to shoot the blue 
target above the door.  It is released and the door opens.  Enter the 
Water Temple!  By the way, the hookshot is the only item that can be 
used while underwater.  Alrighty then.  Once inside the temple, unequip 
the Iron Boots and climb to the surface.  This room may be referred to 
as the main room or pillar room.  Re-equip the Iron Boots and sink to 
the bottom of this watery area.  Go right to a cave with two un-lit 
torches in front.  Walk inside and there is Princess Ruto.  My, she 
sure has...blossomed.  Once she's done embarrassing you, take off the 
Iron Boots and float to the top.  She said to follow her, but you 
don't see her again until you beat the final boss of the temple!  
Anyway, once at the top, climb up to the surface and play Zelda's 
Lullaby while standing in front of the Triforce symbol on the wall.  
The water is all drained!  Wow, what power!  Enter the door here and 
defeat all the spiked things called Spike (duh!?!?!)  Just hit it 
with the sword to curl it into a ball, then hit it again to defeat it.  
When you're underwater, you can use the hookshot on it as well.  When 
they're all gone, get the map from the chest.  Exit the room and drop 
down the hole in the floor.  Big fall, but no damage.  In the room 
where you saw Ruto, use Din's Fire or arrows through the already lit 
torch to light the other torches.  Enter the door that opens.  Use the 
sword or hookshot on the Shell Blades (they look like clams to me!)  
When they're all gone, get the key from the chest (you now have 1 key.)  
Backtrack to the main room.  Facing the room where you met Ruto, head 
right through a passageway to a dead end and bomb the cracked floor.  
Sink down in the water and surface inside to a switch.  Step on it to 
slightly raise the water level.  Defeat the Tektites, then hookshot to 
the dragon head.  Use a spin attack to hit the diamond switch to open 
the gate.  Get the *Golden Skulltula* inside.  Head back to the main 
room and find a big block.  Climb up and push the block all the way 
until it drops.  Use the Iron Boots to sink down in the water.  Surface 
at the end and hit the diamond switch with your sword, then walk on 
top of the water spout to get to the other side.  Enter the door there.  
The water in this room rotates quickly!  Use the Iron Boots to sink to 
the bottom.  Stand relatively close to the gate and use the hookshot to 
hit the diamond switch in the stone dragon's mouth.  The gate opens, 
but for a limited time only.  Hookshot into the cove, ignore the clams, 
and float up to the surface.  Get the key from the chest (you now have 
2 keys) and then hit the diamond switch to open the grate.  Sink down 
and quickly exit this horrifying room!  Exit to the main room (use the 
hookshot target on the wall to get across the big gap and reach the main 
room).  Look for a block against the giant pillar with a locked door.  
Enter that using one of the keys (you now have 1 key.)  Move up a bit 
and turn around.  Look up and hit the hookshot target that you can reach 
(the other one you can see right from entering is too high to reach.)  
Play Zelda's Lullaby to raise the water level halfway.  Put on the Iron 
Boots and sink down to where the blocks were before.  Go through the 
tunnel there and enter a big underwater room.  Hit the diamond switch 
with the hookshot to bring down a bunch of Shell Blades and Spikes.  
Defeat each one.  When they're all gone, another grate opens on the 
ceiling.  Float up there (hint: Remove Iron Boots!)  While up there, 
open the chest and receive another key (you now have 2 keys.)  Backtrack 
to the main room (from the room where you played Zelda's Lullaby, there's
a door leading right onto the pillar.)  Once in the main room, use the 
Iron Boots to sink down.  Return to the room where you saw Ruto (it's got 
two torches in front.)  Float up to the surface once inside and you're at 
a different level of the room.  Bomb the wall there and receive another 
key from the chest (you now have 3 keys.)  Go back to the main room.  
Look around the main room for a cave with a hookshot target above it 
(not a door.)  Enter the passage.  Hookshot to the first target, then 
another target (the farthest one to you.)  There is a chest there covered 
in water and a diamond switch.  Stand close to the chest and shoot the 
switch with the hookshot.  Quickly open the chest and receive the compass.  
Backtrack to the main room.  Find a locked door in the pillar room and 
enter (you now have 2 keys.)  First, walk up to the water spout and get
rid of the Blue Tektite when it comes down.  Then, stand on the spout and 
use the hookshot to hit the diamond switch.  The spout rises like an 
elevator taking you to the next floor.  Enter the door there.  Play 
Zelda's Lullaby in front of the Triforce picture to raise the water level 
to its highest point.  Go directly across to the opposite side of the room 
and enter the tunnel there.  Sink down and pull the red block until it 
clicks into place.  Return to the main room and enter the locked door at 
the other side of this room (you now have 1 key.)  Jump down to a platform, 
then another platform moving up and down.  Hookshot to the targets on the 
moving platforms to make your way up to the top of the waterfall.  Enter 
the locked door at the top (you now have 0 keys.)  Hit the diamond switch 
on your right to move the dragon statues.  Hookshot on the target on the 
dragon in front of you.  Hit the diamond switch again and hookshot to the 
target on the right wall.  Climb over the dragon and hit the diamond switch 
again.  Hookshot to the dragon head, then hit that diamond again to lower 
the dragon behind you.  Climb on top of the dragon, then, finally, hit the 
diamond switch to move you higher up.  Get rid of the Blue Tektites, then 
lure the Like Like on the other side of the spikes to the side.  Hookshot 
to the target on the ceiling, then quickly enter the door.  It looks like 
we're outside, but not quite.  The door at the other end of this room is 
barred up.  When you go to the centre island, a gray figure that looks like 
you appears.  His name is Dark Link and he's a sort of mini-boss of the 
Water Temple.  See the boss section for details on beating him.  When he's
gone, the room turns to more like the other rooms in this temple.  Enter 
the newly unlocked door.  Open the chest and receive the *Longshot*.  
This is an updated version of the hookshot, only now it stretches farther.  
Play the Song of Time to the blue block behind the chest.  Fall down the 
hole to what looks like a watery basement.  Swim through the water 
avoiding the deadly vortexes and get the *Golden Skulltula* on the wall.  
Follow the pattern on the map to a platform.  Climb up and hit the eyeball 
switch on the right wall with an arrow.  The gate opens for a short time 
only.  Use the longshot on the chest to get over there quickly.  Open the 
chest for a key (you now have 1 key.)  Fall into the hole on the right.  
Make your way back to the main room.  Use the Iron Boots to sink down to 
the bottom.  Go to the room where we met Ruto (remember the two torches in 
front?)  Float up to the surface.  Play Zelda's Lullaby to the Triforce 
picture to drain the water.  Fall back down the hole and return to the 
main room.  Enter the giant tower in the middle of the room and get the 
*Golden Skulltula* on the wall.  Hookshot to the Triforce symbol and play 
Zelda's Lullaby to raise the water halfway.  Exit through the door and use 
the water spout elevator.  Play Zelda's Lullaby again at the top to raise 
the water again.  Take the door with a hookshot target above it and get 
the *Golden Skulltula* on the right wall without using the moving 
platforms.  Exit back and sink down, then enter the room where you met 
Ruto, surface, then drain the water.  Come back to the main room and 
enter the door on the block against the huge pillar.  Turn around and 
longshot to the Triforce picture.  Play Zelda's Lullaby to raise the 
water midway.  Go through the door behind you to return to the main room.  
Find a passage with a gate in front and an eyeball switch.  Shoot the 
eyeball with an arrow and hookshot to the target.  Push the big block 
as far as it goes and enter the right passage.  Get a key from the chest 
there (you now have 2 keys.)  Go left, hookshot up and return to the 
main room.  Sink to the bottom and find the path to a huge dent in the 
floor.  Enter the cove there.  Float to the surface and use the longshot
 to get over the spikes.  Enter the locked door there (you now have 1 key.) 
 Clear the path using arrows on the Blue Tektites.  Avoid the boulders and 
cross to the other side.  Enter the door at the end.  Get rid of the 
stingers underwater, then drop down.  Bomb the left and right corner 
walls to reveal a tunnel.  Push and pull the block from both sides until 
it's on the switch that wouldn't stay down before.  Enter the door that 
opens (it's on top of a bunch of blocks that look like fans.)  Get rid of 
the Tektites, then step on the switch to raise a few water spouts.  Use 
them as platforms to get to the other side.  Enter the door at the end.  
Use Z- Targeting to look behind the corner.  When a boulder passes by you, 
quickly get the *Golden Skulltula* on the wall above the hole, then walk to 
the right and, wearing the Iron Boots, sink down it.  Go through the 
passage, float up and enter the locked door (you now have 0 keys.)  Open 
the lovely blue and yellow chest for the Boss Key!  Backtrack to the main 
room by following the boulder in the previous room down.  Get the water to 
its highest point.  Look for the cove with a dragon head and a hookshot 
target.  Enter the door there.  This puzzle is quick, but kind of tough.  
Make your way up the slippery path, avoiding the spiked things.  This looks 
easy, but is quite difficult.  If you stop or are hit by the spiked thing, 
you're dropped to the bottom and have to start over.  When you make it to 
the top, enter the boss door using the key to face the boss of the Water 
Temple: Morpha.  See the boss section on beating him (and his nucleus!)  
Collect the Heart Container when he's finished and step into the blue light.  
You are once again transported to the Chamber of Sages where Ruto awakens as 
the Water Sage and you receive the *Water Medallion*!  On to the second to 
last temple!


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[Z6.9]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                          *Shadow Medallion*


Items/Weapons:  Fire Arrows, Lens of Truth, Hover Boots, Shadow 
Medallion
Heart Pieces:  6  //  30/36
Golden Skulltulas:  17  //  82/100
Songs:  Nocturne of Shadow, Scarecrow's Song

After talking with Shiek, you should see a little plaque on this island. 
It says something about shooting for the morning sun when water fills the 
land. Well, after beating Morpha, more water is added to Lake Hylia. When 
the sun comes up, shoot for it with an arrow. Swim across to the island 
and collect the *Fire Arrows* Cool! These use magic power, but aren't used 
too often.  Head back to the warp point and at night, hookshot to the 
branch of the tree and get the *Golden Skulltula* sitting on top.  Call 
Epona and hide her out into Hyrule Field.  In the fenced-in area just 
before Lake Hylia, bomb the centre area and enter the hole.  Deflect the 
Deku Nut back at the Deku Scrub and he'll give you a *Heart Piece* for 10 
rupees.  What a bargain!  Make your way to Kakariko Village. D'oh! What did 
you do? Oh, sorry. The village is on fire! Shiek appears, but is knocked 
away by an evil spirit, then you are attacked, too. After you're revived, 
Shiek teaches you the Nocturne of Shadow to warp to the Shadow Temple.  
Before we continue, you have some things to get with your new Longshot.  
While in Kakariko Village, head to the graveyard and re-enter Dampe's grave 
on the left side.  Race him again and beat him (finish in 1:00 or less) for 
a *Heart Piece* (see Games for help).  Warp to the Lost Woods and re-enter 
the Forest Temple.  There are two Golden Skulltulas you can now reach with 
the Longshot.  In the main room, shoot the yellow eyeball switch and enter 
the door under it to one of the outdoor areas.  On the wall by a ledge 
where Navi flies up and turns green, hookshot the *Golden Skulltula*.  Head
back to the main room and take the door where the Door of Time block was 
(Navi turns green at the door).  Outside, hookshot the *Golden Skulltula* 
on the wall adjacent to the ivy wall with Skullwaltulas.  All done here!  
You must go back in time to being a kid to get a special item and some 
extrathings. Play the Prelude of Light, drop the Master Sword into the 
Pedestal of Time and warp back seven years.   Now, warp to Lake Hylia.  
For some fun times, enter the Fishing Pond on the opposite side of the lake.  
Pay 20 rupees to fish and when you land a 10-pound (or greater) fish, you 
win a *Heart Piece*.  See my Games section for more details.  It's even more 
fun as n adult.  At night, head to the spot where you got the Fire Arrows, 
and nab the *Golden Skulltula* on the left pillar.  On the back of the lab 
at night is another *Golden Skulltula*.  Use your boomerang to catch it.  
A soft soil spot sits waiting for you by the lab.  Plant a bean there and 
use a bottled bug on the soil for a *Golden Skulltula*.  To learn a helpful 
new song, head to the scarecrows by the Fishing Pond.  Talk to the one 
named Pierre and show him the Ocarina, then play any 8-note combination.  
Be sure to write it down or keep it simple to remember it.  It does not get 
recorded on your subscreen with the other Ocarina songs.  Return to 
Kakariko Village. Go to the windmill guy (the door leading there is by the 
graveyard entrance under the windmill.) Play the Song of Storms that he 
taught you in the future and the windmill goes cucco (not the bird.) 
Screwing up the windmill drains the water from the well, revealing a 
dungeon. Enter the dungeon at the bottom of the well. This place is quite 
confusing, so bear with me.  Okay, let's begin. Crawl through the small 
tunnel in front of you. Climb down the ladder and walk right through the 
wall (no, I'm not kidding, it's invisible!) Go around the room and find a 
Triforce symbol on the ground. Play Zelda's Lullaby to drain the water. Go 
back to where you first entered this room. Enter the big hole. Go through 
the tunnel and get rid of the Giant Skulltula. Climb the vines behind it 
and enter the door at the top. You have to fight this enemy called Dead 
Hand. He's pretty easy. First, let one of the 4 hands there grab you. A 
guy appears. Quickily, press the A button a few times to escape the hand 
before the guy bites you. When you're freed, whack the guy with the sword. 
Repeat this process a few times until he's gone. Open the chest and receive 
the *Lens of Truth*!  For *three Golden Skulltulas* in this dungeon, please 
see my mini-walkthrough on my Golden Skulltulas page.  It's easier to 
follow from there.  Once finished, play the Prelude of Light to warp to the 
Temple of Time.  Don't change back to adult, but exit to the Market.  At 
night, enter the lit building for the Treasure Chest game.  Pay 10 rupees 
to play and use the Lens of Truth to uncover the key in the right chest.  
Continue this to get a *Heart Piece*.  Now go forward in time to an adult.  
Warp back to Lake Hylia and revisit the scarecrows.  Pierre is gone, but 
talk to Nabooru and play the Scarecrow's Song as you invented it in the 
past and Pierre will now be at your service whenever Navi flies to a 
distant unreachable spot.  At the lab, ride the plant to the roof and 
climb the ladder to get a *Heart Piece* (alternatively, you can use Pierre 
to reach the roof).  Head to the Fishing Pond and fish to your heart's 
content (see Games for info).  If you catch a fish more than 10 pounds, 
you'll win the *Golden Scale* which allows you to dive up to 8 metres.  
Head back to the lab and inside, dive in the water tank to touch the bottom.  
Talk to the guy there to win a *Heart Piece*.  Now, there are a few dungeon 
Golden Skulltulas that can be revealed by using Pierre.  Head to Dodongo's 
Cavern.  Inside, go through the cave to the room with the Baby Dodongos.  
At the spot where Navi flies up, play the Scarecrow's Song to summon Pierre, 
then hookshot to him and nab the hidden *Golden Skulltula*.  Warp to Death 
Mountain Crater and enter the Fire Temple.  Navigate to the top of the maze
room and at the beginning of the area, play the Scarecrow's Song where Navi 
flies up and hookshot to Pierre.  Hookshot to the target on the other side 
to ride up to a secret area.  Take the door and climb the grating to find a 
*Golden Skulltula* on another stretch of grating.  After that, continue to 
climb up and take the door.  You're now on the higher part of the room where 
you got the Megaton Hammer.  Hookshot the *Golden Skulltula* on the wall.  
All done!  and play the Nocturne of Shadow to warp to the Shadow Temple! 
Okay, I admit it. You're not quite in the Shadow Temple yet. Actually, 
you're on the high part of Kakariko Village graveyard. Enter the cave behind 
you and stand on the centre platform. Use Din's Fire to light all the 
torches. Enter the door that opens. Now you're officially inside the Shadow 
Temple. Walk around the corner and use the longshot on the target. Use the 
Lens of Truth and walk through the wall. Use the Lens of Truth again to see
the skull that's real. Push the bird so it's facing the true skull. When it's 
pointing in the right direction, the door across that huge gap opens, but 
it's too big of a gap to cross, so use the Lens of Truth again to see a hole 
through the wall on the right (not the one you came through before!) Enter 
that room. Use the Lens of Truth and look on the right wall for a hole. Enter 
the door. Get rid of all the enemies to make a chest appear. Open it for the 
map. Exit the door and keep looking right with Lens of Truth on.  Head 
further in the room via a doorway and look right to take a door.  Here's Dead 
Hand. Remember him from the Bottom of the Well? Same thing. When he's done, 
open the chest to receive the almighty *Hover Boots*! Backtrack to the last 
room with the bird. Put on the new Hover Boots and walk right across the gap 
(make sure you're walking straight at it or you won't make it.) Enter the 
cave. Continue to a Beamos in a small room. Go right and through the wall. 
Enter the door. Get rid of the Gibdos, then open the chest for the compass. 
Exit to the Beamos room, then go straight through to another door. A blade 
room (familiar?) Collect all the silver rupees. Use the longshot if 
necessary. When you get them all, enter the newly unlocked door and collect 
the key from the chest (you now have 1 key.) Backtrack to the Beamos room. 
Bomb the wall on your left side. Enter the locked door using the key (you 
now have 0 keys.) Watch the Giant Skulltulas and make your way down the 
path. Watch out for the dropping blades and the Ceiling Masters. Continue 
forward until you stop to fight a Stalfos. When he's gone, go left and use 
the Lens of Truth to see a door.  Take it and use the Lens of Truth again to
see a rotating blade (like in the Ice Cavern).  Beat the enemies (three Keese 
and a Like Like) to open a cove.  Get the *Golden Skulltula* there.  Exit back 
to the room with the Stalfos and, wearing the Hover Boots, go right onto a 
platform moving up and down. Jump over to the next area with a Beamos and 
spiky things moving in circles. Get all of the silver rupees. One of them is 
underneath the Beamos, so bomb it. Enter the newly unlocked door. Use the Lens 
of Truth to see the big block on your right. Pull it out over the face picture 
on the floor, then push it to block the spiked things from falling down.  Block 
both spiked things to reach a gated cove with a *Golden Skulltula*.  Go around 
and pull the block right to you. Climb up and jump on top of the spiked things.
Use it as a bridge to get to a switch on the right. Step on it to drop a chest 
on the other side. Use the spiked things as a bridge and open the chest for a 
key (you now have 1 key.) Exit to the last room with Beamos and rotating spiky 
things. Cross over to where it looks quite spacious. Use the Lens of Truth to 
see a path. Follow it to a moving platform, then move to a locked door and open 
it (you now have 0 keys.) Use the Lens of Truth to see a lot of spikes. Get all 
the silver rupees using the longshot. Enter the newly unlocked door. Go up the 
stairs and throw a bomb into the skull to make it explode. Get the key that 
pops out (you now have 1 key) and the *Golden Skulltula* revealed.  Get rid of 
all the Keese to re-open that door, then exit. Back in this room, use the Lens 
of Truth to see the hookshot target on the ceiling.  Longshot to it and enter 
the locked door at the top (you now have 0 keys.) Equip the Iron Boots to stop 
the fans from blowing you away. Continue until you see a big gap with a fan 
beside you and in front of you. Wait until the fan in front of you stops 
moving. Equip the Hover Boots and quickly cross the gap. Now, there are a 
bunch of fans blowing. Equip the Iron Boots and make your way to the end. 
A small flame comes out of the eyeball switch. Just use your shield on it. 
When the last fan on your right starts blowing hard, equip your hover boots 
and let it blow you to the left, through the invisible wall. Enter the door
there. Get rid of the ReDeads to make a chest appears. Inside are some 
rupees. Okay...bomb the little mound of dirt in the front right corner of the 
room to reveal another chest with a key inside (you now have 1 key.) Use it 
on the locked door to enter (you nowhave 0 keys.) Push the block on your left 
under the ladder on the right wall. Climb the ladder to a ship.  Play the 
Scarecrow's Song and use Pierre to reach a *Golden Skulltula*.  Then, play 
Zelda's Lullaby to the Triforce symbol to move the ship. Fight the two 
Stalfos, then wait until Navi says the ship will sink! Quickly, move to the 
left side of the room where there's land. Enter the door on the right. Use 
the Lens of Truth for this room. It's big with a few doors and Floor 
Masters. Ignore them, they're annoying, but you can walk by them. Two of the 
rooms have big, rotating skulls. If you bomb them, they'll reveal some items 
and rupees for you and a *Golden Skulltula* lurks behind them. Also, there's 
a room with wooden walls closing in, trying to squish you. Use Din's Fire to 
destroy them. Open the beautiful chest for...what else? The Boss Key! Now, 
look for a room with a Floor Master (you need the Lens of Truth to see it.) 
When you get rid of that little critter, a chest appears and inside is a key 
(you now have 1 key.) Backtrack to the room where you jumped off the ship. 
See those bomb flowers? Shoot an arrow at them to blow them up and drop that 
bird statue down to make a bridge. Cross it to the locked door and enter 
(you now have 0 keys.) Equip the hover boots and Lens of Truth to see the 
paths leading to theBoss Door. Cross over and open the door. Fall down the 
hole and face the boss of the Shadow Temple: Bongo Bongo. See the boss 
section for help on beating him. When he's singing the blues, get the Heart 
Container and step into the blue light. Impa appears as a Sage and gives you 
the *Shadow Medallion*. One more Medallion to go!


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.10]


                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                          *Spirit Medallion*


Items/Weapons:  Gerudo Card, Biggest Quiver, Silver Gauntlets, Mirror 
Shield, Spirit Medallion, Ice Arrows, Biggoron Sword
Heart Pieces:  6  //  36/36
Golden Skulltulas:  17  //  99/100
Songs:  Requiem of Spirit

In Hyrule Field, past the market on the far right is a small river.  
Look for a lone tree and bomb it, then enter the hole.  Dive in the water 
to reach a *Heart Piece*.  Head to Gerudo Valley on the west side of 
Hyrule Field behind Lon Lon Ranch.  Outside the valley itself, use the 
Megaton Hammer on a rock surrounded by little stones.  Enter the hole 
and burn the spider webs to reveal a *Golden Skulltula* in a cove with a 
cow.  Now head into the valley.  On the left side of the broken bridge is 
a "no diving" sign.  We wouldn't DREAM of doing that!  Carefully drop to 
the ledge below with a grey boulder.  Hookshot the crate on the ledge 
opposite and bang into it for a *Heart Piece*.  You'll have to (gasp) dive 
down and follow the current to Lake Hylia, then re-route to Gerudo Valley.  
Once back in town, use Epona to jump over the broken bridge (in a cool 
cinema) or use the longshot on the bridge.  At night, get a *Golden 
Skulltula* behind the tent and another *Golden Skulltula* on a pillar at 
left.  Also, drop to the ledge below on the left side of the bridge.  If 
you look through the waterfall ahead, you can faintly see a ladder.  
Hookshot to it and climb up to a *Heart Piece*.  Sorry, but you'll have 
to re-route from Lake Hylia again.  If you talk to the master carpenter, 
he says that he and his men were working on the bridge, but they left for 
a better life as thieves in Gerudo Fortress.  Okay, let's go free the lazy 
workers!  Go forward to Gerudo Fortress and allow the guards to see you.  
You're thrown into a jail and Epona is placed somewhere (don't worry,
you'll get her later.)  Use the longshot on the wood to boost up to the 
window.  Use your arrow to shoot the guards down below (they're not dead, 
just stunned!)  You can jump down and they won't wake up on you.  Go 
through the immediate left passageway to the Thieves' Hideout.  Continue 
to a cell where you can talk to the first carpenter.  Then, you need to 
fight a Gerudo guard.  Use the sword on her, but be quick or you'll be 
re-captured.  When she's gone, she'll drop a key.  Use it to free the 
carpenter.  He'll explain about the Gerudos and how they're anti-men.  
Sheesh!  How do they expect to