The Game Revolution FAQ viewer contains no advertisements.
Please contribute your FAQs.

The Legend of Zelda: Ocarina of Time - N64

The Legend of Zelda: Ocarina of Time FAQ

(Version: 1.0)

by marshmallow 
-Some nice artwork from Raph Lee :
                 T  H  E     L  E  G  E  N  D     O  F

            ##############
           ############## ######## #####    ######   ######
          ##        ####   ##   ##  ##       ##  ##   #####
                   ####    ## #  #  ##       ##   ##  ## ###
                 ####      ####     ##       ##   ##  ######
                ####       ## #  #  ##    #  ##   ## ###  ###
              ####         ##   ##  ##   ##  ##  ##  ###  ###
             ####      ## ######## ######## ######  ####  ####
           ##############
          ##############   O C A R I N A   O F   T I M E


                       Author: marshmallow
                  E-mail Address: m_mallow@hotmail.com   

***********************************************************************  


!!!! IMPORTANT !!!! PLEASE READ


Under no circumstances do I want to receive any e-mail on how to play
The Legend of Zelda: Ocarina of Time. I will not, and I repeat, NOT
answer any questions on how to do this or that, get a simple item,
beat a petty boss, or say whether rumor (a) or rumor (b) is true, as
any idiot could easily see they are fake. This file's first release was
on December 31st, 1998. As I sit here, it is February 20th, 1999, a
Tuesday. For the past five weeks I have sorted through the hundreds of
e-mail I get on a DAILY BASIS, yes, a DAILY BASIS, patiently, calmly,
and cooly answering the pleas and questions to the best of my
ability. However, the pressure is getting too great. People, so called
"fans" are ordering me, yes, you heard right, ORDERING me to answer
their dumb-witted questions. Not noting that I receive 200+ e-mails
a day, they act like they are supreme beings and I am a small ant
who will answer their questions. I'm sorry, but I WILL NOT put
up with this any longer. Even though I want no more e-mails on
Zelda, I will let my e-mail address remain. You may think this is rather
odd, but it is for the person who wants to comment on it, or correct
something. Note that I still do not receive any questions. Any
e-mails I do get asking questions I will IGNORE. I-G-N-O-R-E. If you
can't beat Zelda with this guide, a guide I busted my ass to make,
a guide I poured my heart and soul into, a guide I worked on harder
than any other, you are indeed a drooling retard. Remember, for any
comments or corrections on this FAQ, make it clear in the subject line.

Please, respect my wish and let it rest...Thank you.

***********************************************************************


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sick Sadistic Quotes

"Which fairy do YOU think looks more like a prostitute?"
- Me!

"As long as the Triforce of Insantiy lies in my hands..."
-??? (not funny unless you've seen the ending)

"With four girls/women who have fallen in love with him (Princess
Ruto, Saria, Malon, and Zelda), I have come to the conclusion
that Link is, in fact, a pimp."
- Me! Who else?

"Link doesn't want to marry Princess Ruto?! Or Zelda?! Or
Malon?! He's either a) too attached to Saria, b) a complete
idiot, or c) a homosexual. Ew..."
- Me


"Hey, hold on a second...didn't Nintendo promise an orgy
in the ending of this game?"
- Me

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


I have a challenge for you....yes...you! Try and beat GANON, the final boss, with the Iron Boots on. Not so easy now, is he?

Well, everyone was wondering if it could live up to the hype. There was critism, there were doubts, but they have all been laid to rest. Miyamoto did his job. The Legends of Zelda: Ocarina of Time does not only live up to the hype, it _exceeds_ them in every way possible. It is a perfect mix of gameplay, graphics, and sound. If you do not enjoy this game, then you just aren't a video-game person. That, or you wanted to hate it from the start. My friends, do not read beyond this point if are playing the game for the first time. Please, do not fall into temptation! You would never forgive yourself...nearly 100 hours of gameplay sucked down the drain (more or less depending on how much you explore and search the first time through. That is just the average if you just collected everything necessary to complete the game. If you explored every nook and cranny before going to Ganon, it could have easily ranked up in the 200 range).Zelda is beyond mere adjectives...Hey, my little art up there didn't really suck that much, did it?...DID IT?!

Sorry for bringing it out so LATE! I was one of the few lucky ones who got to wait until Chistmas for Zelda (damn parents!). Well, better late than never, right?

=============================================

- Version 2.5 -

Revision History:

February 20th - I added the Rumor and Great Search Section, so go check them out, please. Also, please look below the title of this FAQ for a _very_ important message. Also, I want to direct everyone to the Zelda Headquarters (zhq.com). They have the most comphrehensive information on the Zelda series, at least in terms of stories, music, etc...They don't exactly have any guides, but for those confused on the stories, it's a good place to learn. I also fixed a teenie-weenie mistake in the Golden Skulltula List!

And, naturally, I updated the Stupid E-mail Section

February 6th - Oh, I guess I was wrong, the last update WAS NOT the last large update! This might be, though...(I guess we'll see soon enough). Anyways, I added a new section, titled "Gerudo Training Center." It's right after the Walkthrough Section (as you can see in the Contents below). This section is about three times the size of my last Gerudo Training Center walkthrough, so you know it's good! Yes, don't deny it, you know that this will answer all of your problems. With this guide, you WILL get the Ice Arrows. No matter what. So, from now on I will ignore all Gerudo Training Center questions. Bwahaha...I also added a few Stupid E-mails.

January 31st - Added a new section titled "Stupid E-mail I Get." It's right before the Credits section. I've also added a few grottos here and there, some Red Fairies, fixed a few mistakes in various sections, and I TOTALLY RE-DID THE ENEMY SECTION! Go there now or die...Oh yeah! I almost forgot. I added a "Mask Quotes" Section as well, for you lazy people who don't want to work for comedy. Just...go check it out, it took me nearly six hours to compile (i.e. it's LONG). Also, I'm sad to say that this is going to be the last of the giant updates...From now on it will just be little changes here and there, maybe a few more Stupid E-mails...I mean, what else can I add? Not much...Oh! Oh! In the secrets section (at the very top) is the secret to un-locking the secret passageway in Zora's Domain...bwahaha...

January 25th - Whoohoo! Let's see, I totally re-organized on the Secrets Section, so go look there now you freaks of nature. Re-did the Shadow Barrier Walkthrough in Ganon's Castle. More Qs in the FAQ. More revisions. Even more revisions. More grottos. Even more grottos. More Locations of useless things (Red Fairies, Gossip Stones). Ahhh...if you find any grottos or secrets that I have missed, whatsoever, E-MAIL ME! ANYTHING THAT I HAVE MISSED GOES! This FAQ must be 100% complete, it's part of my diabolical plan to rule the world...er...to gain world recognition. Heh heh heh...heh...yeah. Scroll through the Contents (just below) and drop your jaw in awe. Rhyme time! Doh!! Oh yeah, I also added a third and fourth and fifth quote (look above).

January 20th - (in tears) Please...please stop...e-mailing me about beating Ganon with Iron Boots...FOR THE SAKE OF HUMANITY! And the stupid questions have to stop, seriously. Check out the first question of the FAQ if you think you screwed up getting the Ice Arrows. Do it now...the next update will have more useless grottos and secrets. Whahay! Don't miss it, as it might be one of the last updates...or not...

January 12th - Bunch of new stuff...sorta. A lot of new questions in the FAQ, revised the walkthrough A BIT (nothing major, except I totally re-did the Gerudo Fortress walkthrough, and was a bit more detailed in a few areas), and...well...a few other things here and there. I also started up my OWN Golden Skulltula List, and it's complete, too...oh, did I mention, it's not real vague like all the others. Strange, I know. Also, check the very last section for notes on e-mailing me and about beating GANON with the Iron Boots on (For the love of God, GO THERE NOW!)

January 4th - Added a new area in the "Strange Info." section, revised the Heart Piece Locations, added some questions to the FAQ, finished the character section, added some mini-games, added some secrets, and...that's it. Oh yeah, and for beating GANON with the Iron Boots...no backflipping or using your shield! And use Light Arrows! :) I want to expand the story section and make it a place where I can flesh out the cinemas. Why? I have no idea. I want to keep adding to this FAQ...Should I do it? E-mail me, if I get enough "yes" anwsers, well, I guess we'll see. I'm not sure about doing it since this is a FAQ, not some movie thing. Oh well...

December 31st - Finished typing up everything, collapsed into coma, vital signs missing, the nurses are nice, though...Seriously, this thing is huge, I wrote it in six days. Amazing, ain't it?

=============================================

Note: The most updated version can ALWAYS be found at www.gamefaqs.com. Now, most other sites may also have the most updated version, but if you're going to ask a question, be 100% sure you're not viewing a way outdated version. In other words - if you're not sure, check out Gamefaqs. All other two dozen or so of my FAQs can also be found there. Enjoy! Or not...


An area with an "*" next to it has been updated as of February 20th, 1999.

Contents
-------------------------------
1) Story
2) Controls
3) Basics
4) Walkthrough
- Kokiri Emerald
- Goron's Ruby
- Zora's Saphire
- Light Medallion
- Forest Medallion
- Fire Medallion
- Water Medallion
- Shadow Medallion
- Spirit Medallion
- And Beyond...
5) Gerudo Training Grounds
6) Great Fairy Locations
7) Heart Piece Locations
8) Gold Skulltulla Locations*
9) Secrets
- Weapon Upgrades
- Oddities/Easter Eggs
- Rupee Hunting
- Glitches
10) Side Quests and Strange Information
- Soft Soil Locations
- Fairy Fountains
- Four Bottles
- Chicken Lady
- 10 Special Poes
- Young Link the Mask Trader
- Adult Link's Quest for a Sword
- Secret Grottos/Areas
- Gossip Stone Quotes
- Gossip Stone Locations
- Red Fairy Locations
- Mask Quotes
- Funny Quotes
11) Mini-Games
12) Ocarina Stuff
13) Enemies
14) Bosses
15) Link's Equipment
- Gameplay Items
- Upgrades (includes Armor)
- Weapons
- Misc.
16) Shops
17) FAQ
18) Characters
19) Stupid E-mail I Get*
20) Rumor De-Bunking (***NEW**)
21) The Great Seach (***NEW***)
22) Credits
23) Legal Junk
24) The End
- Iron Boot Ganon Stragedies
- Farewell

Long, isn't it? =) Since I always say something like "Then enter the room and kill the boss [For details, see "Boss" Section]", plus the fact that this FAQ is simply HUGE (it's almost ridiculous) it's easy to get lost, unless someone put's this into HTML format (which would make it MUCH easier to navigate...). Until then, I suggest highlighting stuff. For the above example, you could highlight the words near the end of the dungeon and then go way down to the Boss Section and check out that particular boss. Then when you want to get back to the place in the Walkthrough go back and look for blue! Well, that is, if you actually need any help...I doubt anyone does now, it's so late...except for the people who just got it for Xmas *grin*

--------
1) Story
--------

Long, long ago, in a time before time, there existed nothing. Then, from no one knows where, three beautiful Godesses (Not Gods, these are women), Din, Nayru, and Farore emerged to create a fertile world, named Hyrule. But it was empty and lifeless, so they created the five humanoid races: The fish-like Zora which lived underwater. The rock-eating Gorons which resided in the mountains. The elf like Kokiri lived in the very hearts of the forests, protected from the outside world by the mystical Deku Tree. The strange and often times dangerous Gerodo inhabited the stretches of deserts, and the Hylians found home in the grassy plains.

Before departing their creation, the Goddesses left a symbol of their prescence: The Golden Triangle known as the Triforce. It represented each Godesses' quality: Power, Courage, and Wisdom, respectivly. Although it was mighty powerful, the Goddesses feared that it may be destroyed, so they stored it in another dimension, created just for the Triforce. Affected by it's magic, the soul-less dimension become prosperous and very beautiful. This led to many names, the most world-reknown being "The Golden Land."

All five races had up-most respect for the Triangle, and some even based their religion and daily lives around it. But some felt differently...they knew of it's power, and wanted to use it for their own, selfish needs. Fearing that someone may actually be ignorent enough to steal it, a great Sage named Rauru built an awesome array of buildings and guard houses around the entrance to the Golden Land. Later named the "Temple of Light", it guarded the entrance to the Golden Land with a magical seal that could only be broken by someone who had all three aspects of the Triforce in a perfect balance: Power, Courage, and Wisdom.

Many a year later, the Triforce had become a legend. Nearly everyone in the land wanted to get their greedy hands on it, but the Temple of Light stood in their way and no one could break the seal. Each race, filled with envy and greed, accused every other race of having the key to it, when no one really did. Hyrule fell into a time of war and sacreligion that would last a very long time...

Nearly six decades later, a great Hyrulian King arosed. He had Power, Courage, and Wisdom. Somehow, he calmed the races and everything returned to normal. Countless numbers of peace treaties were signed amoung the races and everything fell into place: Hyrule returned to it's prosperous self.

Months later, in the infinite reaches of the desert, the Geurdo leader, Ganondorf Dragmire, was sifting through some old scrolls. He found one, looking very old, and noticed it was talking about the Triforce. Oh, how he would love to get his clawed hands on that Triangle. He was a well-known thief amoung the Geurdos, so why not steal the Triforce? Intrigued, he read on to find this passage:

In a Realm beyond sight,
The sky shines gold not blue,
There, the Triforce's might
Makes mortal dreams come true.

Dreams come true? Why, no one could even imagine the Triforce doing this. It was long believed it would merely grant powerful magic. Reading on, Ganondorf discovered that whoever possessed the Triforce could have powers of nearly an infinite calibar. With the Triforce in hand, Ganondorf could easily rule all of Hyrule. But what about the Temple of Light? Ah, it appeared the scrolls had something to say about that as well.

According to the scrolls, only a handful of items were necessary to break the seal in the Temple of Light. First off, thy would need three mystical stones possesed by three races: The Zora, the Goron, and the Kokiri. The Zora happily gave him the stone, having no use for it. The Goron were a bit slow, but relunctantly handed it over. The Kokiri wouldn't budge, so Ganondorf had to fatally wound the Deku Tree, and then steal the stone while they scrambled to save their one and only guardian.

Returning to the scrolls, Ganondorf read the very last sentence in the scrolls. The last item thy need is the legendary Ocarina of Time, which is passed down the royal line of Hyrule. Ganondorf sighed, knowing this would be very difficult. If he forced his way in, he would either be killed or sent to the dungeon for who-know's-how-long. He would have to be very covert, and almost sneak in. After a time, he earned the King's trust and became his personnel aid. Then, he planned to kill whoever held the Ocarina, no matter who it's owner was. Even if it laid in the hands of the beautiful princess Zelda...Speaking of which, she was the only one who questioned Dragmire's actions, and wondered if he was really a friend of her father.


-----------
2) Controls
-----------

They might seem tricky at first (really tricky), but after practice they'll become second nature! Here's a run down...

Normal Play:

Z Button - As nearly everyone knows, this is the "attention button." Get close to an object, whatever it may be, and tap Z and the camera will be placed over Link's shoulders. The main use for this is fighting enemies and bosse. Now you can strafe around the creature, advance, retreat and what-not without losing sight of your oppenent. This feature will most likely be copied in some way or another in future games (even if they're for a system other than the N64).

A Button - This button has dozens upon dozens of uses. If you're next to a door, it will open the door. If you're near a person, it will start the conversation. If you're near a ladder, it will make Link climb it. Near some stairs and it will force link to climb them. If you stand against a treasure chest it will read open...you get the idea. The action it will be used for in the particular situation is at the top of the screen.

B Button - Use this to unsheathe your sword. And if it already is out of the sheathe, then you can use this button to do all kinds of neat things! Press it once to slash, a few times at once to a double slash, etc...Hold it down to do a helicopter slash that can kill enemies around you...all kinds of neato moves! :) Press down on the stick and B and you will do a forward slash. Pretty useful for when you're fighting!

R Button - Use this to whip out the ol'e shield! The way Link holds it depends on the shield you have equipped. You can not move while the shield is drawn except when in the fighting mode (locked on to an enemy, to be sure, check for letter-boxes and Navi flying over a targetted enemy). But you can still face different directions!

L Button - Turns off the transparent map. The map will only showed explored areas...unexplored areas are shown in black. The yellow arrow is you, and the red one is where you entered the area.

Analog Stick - Naturally, this is the way you move. The harder you push the faster he goes, etc...This must be used with the "Auto-Jump Feature." Sure, I was skeptical myself on how this would work. But believe me everyone, this works perfectly and allows you to concentrate on playing the game instead of timing jumps that are crucual to surviving...Simply run at a gap and Link will jump over it automatically. Run slowly at something and he'll climb down. If it's too long a fall he will climb back up.

Left C, Right C, Down C - On the menu, you can assign what button you want it to do. There are more weapons and items than C buttons, so you might need to do this a lot. Hitting the button once will draw it, the second time will lay it/fire it/whatever.

Up C - Camera controls...sorta. It will zoom out in open spaces to give you a better look and make the camera go overhead inside houses. You really shouldn't need it that much. When locked on to an enemy this will make Navi give you some (vague) hints along with the name.

Start - Naturally, this is the pause button. But there are a lot of things to do at the menu! There are four screens, showing all sorts of things. Spiritual Stones, Medallions, Armor, Weapons, etc...This is where you can configure what weapon goes on what C button and this is also the only place where you can save! When you get more weapons than C buttons (which won't take long) then this will be a regularly visited place.


Moves To Do With The Sword:

Vertical Arc - Press Z a and B together and Link will swing the sword in front of in a downward arc.

Stabbing - While in Battle Mode (holding Z that is) press up on the control stick and B to cause Link to stab forward.

Swinging - Hold B and Link will swing his sword around. Finding a certain item (magic meter) will allow you to do a helicopter slash like this!

Jump & Slash - While in Battle Mode (holding Z, again) press the A button to do a jump & slash move. This move is quite potent, and is useful for killing baddies in the air.


Defense Moves:

Roll - While running, press A to do a roll. Not all that useful, but it's there if you need it.

Backflip - While in Battle Mode (...holding Z...) press back on the control stick and A to do a backflip, which is useful for backing up from attack.

Side Jump - Press left/right on the control stick and A while in Battle Mode (...) to jump left/right.

Walking w/Shield - While in Battle Mode (!!) you can walk with the shield by pressing R and holding Z NOTE: Can not attack during this time.


---------
3) Basics
---------

The basics of the basics.

Navi:

Flying over and around your head, this little creature is Link's personnel fairy, which each Kokiran grows up with. She's more useful than you might think! She'll often give you tips, shouting things like "Why don't you try..." and "Hey, go..." etc. The color she is also means something! When she's yellow she is over an enemy, trying to get your attention. Green is for secrets. Blue for friendly affairs and talking to people. Other than that, she's usually white/light blue.

Talking to People:

Really, if you want to complete this game (or any RPG/Action RPG for that matter) you'll need to talk to people! Even ordinary-looking folk can yield insight on puzzles or myths. Heck, sometimes they might just want you to do a little job for them, or start up a meaning-less conversation...either way, it's a good idea to talk to everyone. Check back after "saving a village" or doing some other important objective, as people will often change their stories. Oh, and one last thing: This game IS filled with a a slight twinge of humor. Don't be surprised to find yourself laughing out loud ;)

Mini-Games:

This game is filled with A LOT of mini-games [check out the "Mini-Game" section for specifics], and it would always be a good idea to try and complete them. Who knows what you may get? :)

Traveling in Time:

After you receive the three spiritual stones [See "Geography" or "Walkthrough" sections] Link will fall alseep for seven years only to awake in a world ruled by Ganondorf, King of Thieves. After finishing the Forest Temple you may travel back in time using the Ocarina of Time. What you do in the past will affect things in the future...Always remember that =)

Fighting:

Past 3D games have been plagued with bad camera angles when trying to fight baddies...some tried to fix this problem by having just one or two, but they failed. Zelda is the saving grace. By simply pressing/holding Z button (configerurable in the Options Menu) you can lock onto a specific enemy, or group, depending on the weapon. If done, Navi will fly over their heads, bright red and waving her arms. The screen will become slightly letterboxed, Link will move slower, and a target will appear on the enemie (s). Now you can strafe around the creatures, using your shield for protection and your sword (or whatever weapon you may have) for offense. It will stay like this until the enemies are defeated, you are, or if you break the lock.

Using the 1st-Person View:

Some weapons (Bow & Arrow, Hookshot, Fairy Slingshot, etc...) have an optionable 1-st person view. Simply press the C button you assigned it to...wait, that doesn't make it optionable..oh well! Now you can aim a whole lot better, but be careful, as you can only swivel your view; you can't go forward, backward, etc. Z-target someone and you can just fire them off in the 3rd person view, making it much easier.

Finding Items:

See a rock on the ground that looks funny? Come back later with bombs and blow it up! You might get a Heart Piece, Rupees, more bombs, a secret passage...or it might just be a strangely shaped rock :) Always be looking everywhere for Rupees and other items, like under bushes, mis-placed rocks, trees, cracks, weak looking walls, etc. ESPECIALLY in Hyrule Field...

--------------
4) Walkthrough
--------------

You do not want to ruin this game, if you do you'll feel really bad and icky...and everything like that. If you've been stuck for a week on the tinest little thing, then you could look. If you've beaten the game, etc., then feel free to look! You might have missed something...and besides, isn't it fun to read guides for games you ca beat? Or is it just me? :) Just wanted to warn you. If you're still confused, e-mail me (m_mallow@hotmail.com).

Note: This walkthrough is rather sterile...By that I mean, it's just the bare necessities to beat the game. There is SOOOO much more to do in this game it's not even funny...[Check "Mini-Game" and "Secrets" section]...But well, what else would a Walkthrough be? Unlike Zauron's awesome Zelda FAQ, I will insult your intelligence =)

2nd Note: Author is not responsible for anyone who (dis)likes my crude comments. :)


********************************
COLLECTING 1ST SPIRITUAL STONE
********************************

C O L L E C T I N G 1 S T S P I R I T U A L S T O N E



- - - KOKIRI FOREST - - -


Items to find: Deku Shield, Kokiri Sword, Deku Sticks, Rupees (40)


First talk to Saria, Link's best friend. Moving around Kokiri Forest, you will find that your passage to the Deku Tree is being blocked by a young boy named Mido. He says that it's too dangerous ahead, and only someone who has some weapons will be able to make it across. Fine then! From Link's house, go up the hill and turn left towards some fences. Either go around or climb over it, and make your way to the wall. Enter it; inside is a maze like area with a boulder rolling around. Carefully make your way to the other side to discover a treasure chest. Open it to find the Kokiri Sword! Backtrack outside.

Exploring the forest, you'll find...what looks like...a man having "sexual relations" with a rock. When none of your family members is watching, talk to him for some laughs. Go to Mido's house. Inside are several chests, each containing Rupees. There are also some in the grass nearby. Collect at least 40 of these shiny gems and then go skipping to the shop, not literally, mind. It's the red building in the middle of the lake. Looking in the their inventory, you'll find the Kokiri Shield. Buy it and then equip both the Sword and Shield (pause menu). Before going to Mido, I'd explore the rest of the village for items. If you're new to the game I'd also make a trip to the Training Center to get the ups and downs of the game. Don't forget to talk to all the people and explore around, especially if you're new to the game!

Now you're ready! Talk to Mido and he'll let you pass to the great Deku Tree. In the path behind him, destroy all of the Deku Babas and get the Deku Sticks they drop. When you tet to the Deku Tree, he will talk to you about how Ganondorf's evil cohorts are destroying him from the inside-out. He'll ask you to go inside, then open up to reveal a hole. Walk inside...


- - - DEKU TREE DUNGEON - - -


Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald

Go forward and climb the ladder on your left. Follow the path and you'll soon find a Treasure Chest, open it to find the Map. Keep going, jump over the hole, and into the next room. The door will lock behind you. Deflect the nut back at the enemy in the middle with your shield, it will fly away and start running around the room. Z target it and it will give you a tip, and the room will be unlocked. Jump on the platform, then towards the chest. The platform will fall, destroying your exit. Pick up the Fairy Slingshot in the chest, then turn around, aim up, and hit the ladder hanging on the wall; it will fall and let you exit.

Go near the vines and use your Slingshot to get rid of any would-be-enemies. Climb to the top, then keep on running until you hit another room. You must stand on the switch to activate the platforms. Jump across them to the other side, this is where the Compass is! To un-lock the exit you'll have to light the un-lit torch by using your Deku Stick. Light it on fire via the lit torch, then touch it to the un-lit torch. Simple, yes?

Before you entered you should have noticed that every few feet a Giant Skulltula would drop. Well, find one, then kill it by piercing it's underbelly. See the ledge behind it? Jump off and aim at the spiderweb below. If you hit the sides you'll just bounce off...climb up and try again. However, if you hit it dead-center it will tear and you'll fall into a water room.

You can only stand on two platforms, the third is too high to reach. A switch is on the second platform; hit it and the nearby torch will light. Get out your Deku Stick and light it using the torch. Now, jump to the 1st platform...you're probably wondering how, since when you jump you land in the water and go under, extinguishing the flames. Well, part of the seafloor is high enough that you can walk on it. On the first platform is a spiderweb on the wall, let the Deku Stick with the flame touch it and...BOOM! No more spiderweb and one door to go through.

Another Deku Bush Guy...you could hurt him then talk to him to get rid of him like the last one, but it's not necessary. Above the door out of here is an eyeball; hit it with your Slingshot and the door will open.

Another problem...a platform will carry you across some water, but a giant log with spikes on it will push anyone who is on the platform clean off. Well, jump in the water and look for the switch; it's under the log. Get right over it and then dive (hold the A button). The switch will lower the water and the platform. Hurry! It won't last long...

Kill the giant Skulltula, then push/pull the block as far as it will go. Now climb up it (push against it while pushing up to get the option to appear) and out the door. Kill the next Giant Skulltula, then run forward and light your Deku Stick on the torch, then use it to light the other two torches. Go through the un-locked door. Ok, do the same thing, except now you have to burn some spiderwebs. One will lead to a dead-end with a Deku Baba, while the other will lead to a short tunnel. Go through the short-tunnel, obviously.

Another spiderweb, but this time it's on the floor. There are several torches, but they are too high for you to reach. As you have already noticed, this is the third platform of the water room. Push (not pull) the crate over the edge and it will form a platform for you to jump from/to the second platform, the one with the torch. Now all you have to do is go over there, light the stick, then run and jump back to the spiderweb! To actually burn it you'll need to swing the stick.

You will now face three Deku Bush Guys at once...You have to hit them in a certain order to open the door, like that one Deku Bush Guy said a while ago. First the one in the middle, to the right, then the left (from your perspective when you enter the room). Boss room!

Look up to start the fight. Check the Boss Section for details on this...Collect the Heart Container and enter the blue light once she is dead.


The Deku Tree will tell you the legend of the Triforce - what it is, what it does, and where it came from. Before dying, it will hand over the Kokiri Emerald.



*********************************
COLLECTING 2ND SPIRITUAL STONE
*********************************

C O L L E C T I N G 2 N D S P I R I T U A L S T O N E



- - - KOKIRI FOREST - - -


Items to find: Fairy Ocarina

Talk to everyone, their reactions wil be different since the Deku Tree is dead. You'll now want to (well, even if you don't, you have to) exit the forest. Use the exit by the Know It All Brother's House. As you are leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the fact that this is not the Ocarina of Time, continue out of the Kokiri Forest and into Hyrule Field.


- - - HYRULE FIELD - - -


Items to find: Map of Hyrule, Rupees (for Mini-games and shops!)


An owl will give you a map of Hyrule. Now if you don't know where something is I tell you, check the map >:) Going across, make your way to the Market that lies directly below Hyrule Castle. If you go during the night you'll have plenty of Stalchilds to deal with, and they're not the best of things because of the large numbers of them. You can not enter the Market at night as the drawbridge is down; wait 'till morning. There are plenty of bushes around here to make money, so that's a good way to spend your time. Don't forget about the Stalchild trick!


- - - MARKET AND HYRULE CASTLE - - -


Items to find: Zelda's Lullabye, Strange Egg, Zelda's Letter

WOW! There is a TON of people to talk to here. Remember to come back here after finding Kakariko to partake in some pretty awesome Mini-games. Oh, you'll also find a girl named Malon, she has red hair. You know, the cute and sexy one. She says her dad is missing - she thinks that he is sleeping near the castle. Then continue on to the castle (for God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge rip-off, and you can get it later for free.) Making your way to Hyrule Castle you will find a guard , talk to him. It seems no one can enter the castle. So go back to the Market, then come back and you'll see Malon, and she'll give you a Strange Egg to help find her dad. Climb the vine wall behind her, make your way across the gate, and drop down the ladder you'll find on the other side.

Now you'll have to make your across a hill and past some guards. If you get caught they will kick you out; but no worry! You can always try again...After doing this you will find some water, swim around the pillar until it stops, get out. There will be a sleeping man, this is Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched, and the chirping of the young chick is just the right pitch to wake up Talon. Fearing that his daughter may be mad at him, he quickly hurries off (it's rather funny...).

Behind him are two crates, push/pull them to the water to form a bridge. Jump across and get in the hole with water coming out. You have to aim for the ledges or else you'll fall into the drink. Now you have to make your way across the courtyard! This time the guards are walking around, which makes things a bit tougher. Watch them for a few seconds, memorize their patterns, then sneak by when they're not looking. It shouldn't be THAT hard, there are a lot of bushes to hide behind. At the end of the path is Princess Zelda.


Zelda will talk to you about your quest to save Hyrule, amoung other things. Zelda tells Link to go find Impa, her nanny, after handing you Zeldas's Letter. The funny thing is, this cinema takes about 10 minutes to end...do do do...

Walk back towards the guards to find Impa. She will teach you how to play Zelda's Lullabye on your Fairy Ocarina. This will have many uses in the future...Then she will escort you out of the castle.

- - - HYRULE FIELD/LON LON RANCH - - -

Items to find: Lon Lon Milk (Bottle), Epona's Song


Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be able to ride for a looong time >=) Speak to Malon, then show her your Ocarina to learn Epona's Song. Epona, by the way, is the name of your horse. Sure, it's just a baby...but it WILL be yours in seven years. Not REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to get a Bottle Of Lon Lon Milk, but what you really want is the bottle itself. Talk to Malon (she's out in the horse pen) and learn Epona's Song, you'll be using this later when you need to retrieve your horse. Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest.


- - - LOST WOODS - - -


Items to find: Saria's Song

This place is very confusing, with paths going every which way. Your main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT, CENTER, LEFT, and RIGHT. You can also find this by listening to the music...it's loudest from the correct path. You will find a wolf at the end; defeat it (for 50 Rupees!) and follow the path behind it. You'll find a maze like area with enemies everywhere. After making your way through it you will find Saria, your cute friend, waiting for nothing in particular. She'll teach you Saria's Song. Aw, how cute, her name just *happens* to be Saria! What a coincidence...ahem...After you are finished, head to Kakariko Village. It's on the left side of Hyrule Castle.


- - - KAKARIKO VILLAGE/GRAVEYARD - - -


Items to find: Opening to Death Mountain, Bottle, Sun's Song

There are a ton of things to do here! First off, get the Bottle from the Chicken Lady (See the approporiate section). After that, earn Rupees by jumping up on the log near the unbuilt house. You can also buy a few things. In the graveyard, pull on the tombstone with flowers in front of it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At the very end of the graveyard is a large statue, stand on the Triforce Symbol and play Zelda's Lullabye, the statue will explode, revealing a hole. Once inside, defeat all of the Keese to open the door. The easiest way to do this is to Z-target them and use your Slingshot. Avoid the ReDeads by swimming through the green soup (even if it does hurt you) and go into the next room. Read the writing on the wall to learn Sun's Song, the tune of the Royal Family. Go back outside. Now you can do a TON of things, but that's covered in other various sections, and is not vital to gameplay. To continue, give the guard in front of the gate Zelda's Letter, he'll open it for you, and ask you to get a Mask...but that's later.


- - - DEATH MOUNTAIN - - -


Items to find: Entrance to Goron City

Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's blocked by a large boulder, so you'll have to ignore it for now. Continue up the path, talking to the Gorons you see for information, and take a right when the path splits to find a city...just be careful of that rolling Goron, he can knock you off!


- - - GORON CITY - - -

Items to find: Goron's Bracelet

Again, there is a lot of people to talk to, but besides that there's not much. Putting everyone's stories together, it seems that Ganondorf has sealed the entrance to Dodongo's Cavern with a boulder. Thing is, Dodongo's Cavern is their main source of nutrient rich food - rocks! Everyone is starving, and the king, Darunia, has locked himself up in his room and is waiting for a royal messenger. Go down the stairs all the way to the bottom level and step on the mat in front of the closed door. Whip out the Fairy Ocarina and play Zelda's Lullabye. It will open, revealing Darunia. He says that a song that is lush and has to do with nature will cheer him up...Play Saria's Song and he will get up and dance! After an amusing sequence he will reward you with Goron's Bracelet, which will allow you to pick up bombs from bomb flowers! Exit Goron City...


- - - DEATH MOUNTAIN - - -

Items to find: Entrance to Dodongo's Cavern


There is a ledge above the sealed off entrance to Dodongo's Cavern, it's right next to the entrance to Goron City. Hike up there to discover a Goron and a bomb flower, he'll teach you about them. Pick up a bomb and throw it over the ledge. If you throw it correctly, it will land on the boulders and blow them away, leaving a rather large, gaping hole in the side of Death Mountain. Well, what are you waiting for? GET DOWN THERE!


- - - DODONGO'S CAVERN - - -

Items to find: Bomb Bag, Goron's Ruby, Map, Compass

(Always have the Hylian Shield equipped in this stage, as the Fire Keese and Dodongos can burn it if their fire tocuhes it! However, the Deku Shield IS a better shield to use when fighting Business Scrubs and the Lizalfos, since Link uses it like a real shield instead of covering himself up with it (you can't move while in that position, even when in Battle Mode). If you're Deku Shield is burnt, you can buy one from the various Business Scrubs)

Pick up a bomb flower and hurl it at the strange part of the wall to reveal the "Main Room" of the dungeon! Run forward and jump on the platform, then head to your right. Pick up a bomb flower and throw it at the odd part of the wall and the Eye Enemy. Ignore the first one because it just leads to a Gossip Stone. Go in the hall, then run down, avoiding baby Dodongos. At the end is a switch that won't stay down...simply push a statue over it and the switch will stay down, allowing you to go through the door.

Lizalfos time! Use your sword fighting techniques to lay both down, then the door will un-lock and you can continue. Now, take out your Deku Stick and...wait, what's that, you don't have any Deku Sticks? No problem! Just blow up the odd side of the wall with a Bomb Flower and you can buy them from the Merchant Bush. Now, where was I...oh yes, the sticks. Take one and light it on the torch, then light all the other torches. Just be careful of the Dodongos...Behold! The door un-locks...

We're back in the "Main Room" again. Hit the switch you see, it will un-lock the door on the far side of the chamber. Scramble over there, take the bomb flower, and throw it at the oddly shaped piece of wall. Inside is a chest with the Map! Now go through the door...Throw the bomb flower at the odd shaped piece of wall, again, and go through. Fight the Armos Statue, it's easy, but here's how: Awake it by touching it, and then use a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it. If you use a Nut, you'll need to then slash it with your sword, but if you use a Bomb it won't matter. Then quickly run away as it will explode. The exit will un-lock and you can then retrieve the Compass from the chest it was guarding. Exit to the previous room.

Now, this is hard to explain, but extremely easy to do. Ok, see the little split in the row of bombs? It's where the two rows a bombs (one on each side of the central pillar) meet. Well, pick up the bomb near the wall (totally away from the two rows) and throw it in the split. It will explode, causing a chain reaction that will demolish the pillar and form a nice stairway for you. Bomberman, anyone? Go up the wooden path and go through the door at the top of the chamber.

Like the old saying goes, "Let a sleeping dog rest." Well, "Let a sleeping Armos rest." You do not have to destroy them, and you shouldn't want to since it's a big ordeal (especially for rookies). All you have to do is pull the statue away that is in front of the ladder. At the top is a switch that will solve this room...Cross the bridge, being weary of the many Keese, and into the next room, then fall down into the little maze with switch blades. Just watch where you are, everything should be fine. Like Navi says, you can see around the corner by using Z and sidestepping, that way you won't have any surprises waiting around the corner. At the end is a blue block against a ladder. Climb up to the thin path. Jump off to the side and land on the pillar with a bomb flower and a chest (it has some Rupees). Pick it up, then face the oddly shaped wall above the ladder. When it is flashing red, toss it. With proper timing, and maybe a little bit of luck, the bomb will explode on the wall, revealing the next path. But that is not the only way to do it. If you have a good eye, you can get it "stuck" at the top of the ladder. Then you can just wait for it to blow; it sure is easy that way! Go through the new passageway.

Problem: Platform to exit is on fire. Solution: Shooting eyeball above doorway with Slingshot. Then another Lizalfos room...then a similar problem, except with two platforms. And for the occasion there are two eyes...well, what are you waiting for, a drawn map? The next room has a large chest...ta da! The Bomb Bag! Now you can make bombs under your own power (I suppose Bomberman has one, as well?). In the next room, hit the switch. Now if you accidentaly fall or get a game over you can easily reach the 2nd level, but I'm sure that won't happen, now will it? Ok, see those gaps in the bridge? You have to throw bombs down them so they land in the eye's of the giant statue of a Dodongo...ok. Now it will open up it's mouth. If you lost your Deku Shield on accident, bomb the nearby wall (still on the bridge here) and a chest has one. But if you still have it will just have a few Rupees. Get to the main level by either falling or using the elevator, then go through.

Another switch that won't stay down, but there's not a statue in sight, so go up the hole instead. Drop down, then follow the path to the left. You'll find some blocks to climb...do so. At the end of a tunnel is a block, push/pull it into the room with the switch (which is just ahead; how nice). If you're low on your bomb supply, just open the chest nearby. Now bomb the odd part in the floor to drop down into a lava pit room...

Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss Section for more details on this fight...

After defeating King Dododongo, Darunia will come out and thank you for freeing his home of the evil creatures. Then he will hand over Goron's Ruby, the 2nd Spiritual Stone. Only one more is needed...and now the Gorons can EAT! The cinema is quite hilarious if you ask me. "How 'bout a big Goron hug?"

There are tons of things you can do now that you have bombs, but I'll focus on the necessary things, there are other sections. First off, near the entrance to Goron City (sorta) are a bunch of boulders, blow them away and use the steps to get above. Follow the path, when the volcano erupts just use your Hylian Shield to block the rocks and ash. At the end, kill the Skulltulas with your Slingshot so they don't bother you, and then climb the wall. Bomb the wall to the left of the sign and the owl, then go inside and play Zelda's Lullabye on the Triforce Symbol to talk to the Great Fairy to get the magic meter and the Sword Slash (run on!). Mr. Owl will give you a lift down the mountain if you talk to him and hold on to his talons. Fall off the roof in Kakariko (you can get a Heart Piece here...) and then return to the Hyrule Castle grounds, a side path will take you to a sign that says "Dead End." Bomb this with your newly found bombs and you'll find the Fairy that will give you Din's Fire. These are also found in the Fairy's Location Section...naturally. These two spells are absolutely VITAL to your quest, so make sure to pick them up.


********************************
COLLECTING 3RD SPIRITUAL STONE
********************************

C O L L E C T I N G 3 R D S P I R I T U A L S T O N E



Make your way to Zora's river, which is near Hyrule Field. Just follow the river right into the wall.


- - - ZORA'S RIVER - - -

Items to find: Entrance to Zora's Domain

Make your way across the rocks and head east on the map. To get past this river, use Cuccos (chickens) to climb past large gaps. Simply pick them up and jump! You'll be able to glide for a few seconds. Neat! :) Soon you'll find a large rock formation with a waterfall. Play Zelda's Lullabye on your Fairy Ocarina and it will stop, revealing a large opening. Jump in to reach Zora's Domain!


- - - ZORA'S DOMAIN - - -

Items to find: Silver Scale

Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the Shop and talk to the King of Zora's, he will tell you that Princess Ruto is missing! Run inside the cave to the left and talk to the Zora and tell her you want to play the diving game [See "Mini-Game" section for more details]. Collect all of the Rupees she throws and receive the Silver Scale. Now you can dive deeper! You can also do a few other things, like getting a Heart Piece, but you can go look in that section for yourself. See the hole in the wall near here? It's right in front of the waterfall. Use your newly found diving techniques to get down there.


- - - LAKE HYLIA - - -

Items to find: Bottle/Princess Ruto's Letter

When reaching the surface get out and dive down again and retrieve the bottle with a note in it, it's right in front of where you start. It reads:

Help me. I'm waiting for you inside Lord Jabu Jabu's belly.
-Princess Ruto.
P.S. Don't tell my father!

Return to Zora's Domain the same way you got here, through the large hole. But before leaving you may want to do a little fishing, or plant a magical bean near the science lab that is not too far away so you can get to the fishing pond when you are older. You can also start the first half of making your own song! The Scarecrow Song, that is. It's absolutrly essential if you want to collect all 100 Golden Skulltulas! Ahem, where was I...yes, go back to Zora's Domain.


- - - ZORA'S DOMAIN/ZORA'S FOUNTAIN - - -

Items to find: King, Bottle, Fish, Entrance to Jabu Jabu's Belly

Give the bottle to King Zora and he will look at it, then step aside to reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like creature. Return to the shallow water along the sand and look in the water, scan for fish. Assign the Bottle to a C button and use it to catch a fish near the store! You have to be in shallow water for this to work. It may take a few tries, but it is possible. Keeping the bottle, go behind King Zora using the path to the right of him. Zora's Fountain! Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a small island, bomb the rocks and go inside. Play Zelda's Lullabye on the Triforce Symbol and you will earn Farore's Wind from another Great Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu and he will open his mouth and suck you both in...MUAHAHA!...yeah.


- - - LORD JABU JABU'S BELLY DUNGEON - - -


Items to find: Map, Compass, Boomerang, Zora's Saphire

Go forward, past the Octorocks, and get against the locked door. Using your Slingshot, hit the strange object hanging from the ceiling. The door will open. Run through the next room, then open the next door. There's Princess Ruto! She'll say she's ok, then attempt to walk away, but she'll fall through a strange hole. Go down there, as well, and talk to her again. Then again...now she'll tell you that you can carry her. Pick her up and go through the next door. Fall into the water and toss her over the side. If she falls in the water she will disappear, go back to the previous room to find her. This applies to anytime you lose her. Ok, hit the switch and the water will rise, allowing you to go and pick up Ruto. Carry her to the exit, hit the strange object on the ceiling with your Slingshot, then go into the next room.

Wait for the elevator to come down, then jump on it and it'll carry you to the top. You're back, in the room before the area with strange holes. Avoid them, then go through the door at the end. Turn right, and stand on the switch. Now set Ruto down on it, her weight will keep it down, giving you time to go into the door. Now you have to kill all the creatures in this room. I prefer to just Z-target them and wham on them with my Slingshot. When they are all defeated a chest will appear, the Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end of the hall. Set her on the switch, then enter the room to find The Tentacle. Just Z-target the center of it, then get close to it so it drops down, and hit it with the Boomerang. When it goes up into the ceiling, quickly run towards it to make it come down again (just be careful, it's very close to you and will probably knock you back). But you will need the Boomerang...When it's dead you'll receive the Map, and the hallway with the tentacle blocking your way is clear! Go there...

Now you must defeat the Bubbles in less than 40 seconds. The best way is to Z-target them, then quickly toss the Boomerang their way. A single Deku Nut will also do the job...Once you do this you will receive the Compass! Now go down the hall, go through the new door. Inside is another Tentacle. Kill it! You won't receive anything, but the tentacle thing in the nearby hall will disappear, allowing you to go to the next room. Guess what's inside? Another Tentacle! You won't receive anything for slicing it up, but the green tentacle in the room with the strange holes will be gone. Now go there and fall down where it used to be, then go through that door.

Throw that sweet little girl up to that platform...but then it will go up and you'll face another boss, Big Octo. Kill it bu checking out the Boss Section. When he's gone, climb on the central platform and it will lift you to the upper section. Go down the hallway, through the door. Throw the Boomerang at the convulting red things, they will freeze, allowing you get through this room (although you may want to finish off that Octorok in the water...).

Jump to the second platform, it will lower to the room before the room with strange holes, completing the circle and making a bridge to the doorway that was out of reach. But the switch won't stay down, and Princess Ruto is no where in sight! Well, go to the other side of the chamber, there's some crates that you can lift. 'Nuff said :)

Kill all the Jellfish with your Boomerang, it makes this room a tad easier. Climb the vines, at the top is a strange object hanging from the wall. You can't hit it with anything...not even your Boomrang! There's a strange wall blocking it. Solution? Stand back a few feet and let your Boomerang fly! If your spacing is right it should curve around the wall and hit it! Improve the chances by Z-targetting it. Now, walk through the door (what else?).

It's Boss time! Check out the appropriate section for details...


Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone! She says it's her "most precious possesion." I don't think so... ;) Er...nevermind. Ignore that. I think it's pretty obvious she likes Link...actually, that could be said about every close friend Link has (Saria, Zelda, Malon...and Ruto). Ahem, carrying on.


/ \ /\ -=- NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=- / \ / \

(Not Part of Walkthrough: Before going through time you'll want to get the Fairies, plenty of Bottles w/something in them, Great Fairies and lots of Heart Pieces and what not...do everything you can think of! You can come back, but you'll want to be prepared.)

When outside the Market you will witness an extremly cool cinema (at least the Ganondorf part is cool...I'm mean, just look at his stallion! Looks so realistic...). Impa will take Zelda away, but before they disappear Zelda will toss the Ocarina of Time into the nearby moat. Well, go use your deep diving skills to go get it! Now you have all the necessary items to open up the Temple Of Time. Zelda will telephatically teach you the Song of Time.

Return to the Market and go to the Temple of Time...it's near the Happy Mask Shop, just go up the stairs. It's sorta hard to tell with all of this *cough* pre-rendered crap *cough*


- - - TEMPLE OF TIME - - -

Items to find: Master Sword

Walk up to the altar and stand on the mat, then whip out your brand new spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will happen. Go through the open door and walk up to the stone that has a sword in it...this is the Master Sword! Pull it out.......

After a very long AND AWESOME cinema, you will be...an Adult! This was just a small fraction of your journey...this massive game is not even close to being over!


**************************
COLLECTING 2ND MEDALLION
**************************

C O L L E C T I N G 2 N D M E D A L L I O N




- - - MARKET/HYRULE FIELD/KAKARIKO VILLAGE - - -

Items to find: Epona the Horse, Song of Storms, Hookshot

Hyrule is a _very_ different place now...Ganondorf rules all, and everybody is against Link for some reason. Demons are everywhere, monsters roam the land, and the people are frightened. You can already see Ganon's Castle, but you need the Six Medallions to open it up (and what luck! You already have one...).

Run out of the Market and go into Lon Lon Ranch, it's time to get Epona. First make sure you have Epona's Song, which is learned by talking to Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10 Rupees to practice with a horse. Instead of riding the horse that comes to you, play Epona's Song and she'll come. Run her around the course (lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo again and do the same. Instead of running around, talk to Mr. Ingo while on Epona (Z-targetting) and he'll ask you to race him with a 50 Rupee wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch, simply get enough speed and hop over the fence. Hurray! Now you can call Epona anytime when you're on Hyrule Field (using Epona's Song). She sure does make travel a helluva lot easier than you on foot!

After this you'll want to go to Kakariko Village, the grave yard in particular. Look at the left batch of tombstones, the one with some flowers in front of it, this is Dampe's Grave. Pull on it to pull it away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him [See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot...

At the end of the cavern is a blue block, play the Song of Time and it will move away. Follow the path to find a windmill, talk to the guy and he will mention a kid with an Ocarina from seven years ago. Show him your Ocarina and he'll teach you the Song of Storms. Now head out...You can do a TON of things now. You can get Big Goron's Sword and a few Heart Pieces. But, that's in the other sections. Go to Kokiri Forest now!


- - - KOKIRI FOREST/LOST WOODS - - -

Items to find: Entrance to Forest Temple, Minuet of the Forest


Go into the Kokiri Forest, it seems it has been over-run by monsters! Then head into the Lost Woods. At one point Mido will block your path, play Saria's Song to prove you know her. He'll let you pass. Find the Forest Meadow where Saria used to be (if you don't remember the path just use that one trick...). Defeating the Moblins in the maze can be quite a hairy expierence...They won't give you any time to defend yourself, they'll just charge at you and spear you. To get past them easily, use your Hookshot. Then there's the hammer Moblin...just avoid his shots, get behind him, and use your Sword! Also, you might want to catch a few Faries from the nearby Fairy Fountain, because a lot of new players die a lot in the next area. Continue, you will find Sheik at the end, and he'll teach you the Minuet of the Forest. Behind him is the Entrance to the Forest Temple...Look above it, there's a branch there. Use your Hookshot to get over there and enter it...

- - - FOREST TEMPLE - - -

Items to find: Map, Compass, Fairy Bow, Forest Medallion

Go forward and kill the two Wolfos, then go to the side and climb the vines there (after taking out the Skulltula with your Hookshot. Aren't those things ANNOYING?!). At the top is a bunch of branches and a chest, in it is a Small Key. Drop back down and go through the door, the hall, and enter the main room of the dungeon. After the cinema showing the Poe Sisters, go forward and through the doors. Kill the Flaming Skull by bouncing it off your shield and then hitting it as it bounces around, helpless. At the end you'll find two Stalfos! Kill them with your best swordfighting techniques. Just remember that you can't block their lunge with your shield, so do a backflip (back and A while in Battle Mode) to avoid it, then do a lunge of your own to really hurt them. After they are dead, break the pots, one of them has a Fairy if you need it. Your prize is another Small Key. Exit back to the Main Room.

In a tunnel nearby is a blue block, destroy it by playing The Song of Time. Go through the door it was blocking. Climb the wall to your right, but you might want to kill the Skulltulas first, but one will still be left because it's out of the Hookshot's range. So when climbing, go slow and quickly go up when it looks away, since it won't charge if it can't see you! Go through the door in the small aclove...Kill the Blue Flaming Skull to receive the Map in a chest. Go through the next door. Look to your left, see that white target? That's a Hookshot target, if you can hit it with your HookShot you'll be pulled towards it! Do so, then hit the switch that is there. It will drain the nearby well. Drop down into the water (if you hit land it might hurt you - badly) and go inside. After a long path you'll get another Small Key! Now climb back out, then return to the Main Room through the door that brought you here.

Go through the locked door that is in front of you, across the chamber. Go through the hallway with the Giant Skulltula, then into the next room. Climb the ladders, then pull out the stone block so it fits the little area. Push it, following the arrows painted on the floor. Go to where the block originally was, then follow that path to find the block again. Now push it into place! You'll hear that chime that means you got a secret. Use it as a stepping stone to the above area. Alright, pull the red stone as far as it will go. You can't pull it all the way out, however, due to the lack of space. Go back to where the blue stone originally was, there's a ladder. Climb it, then turn right to find a little fence. In the wall, to the right, before the fence, is a small aclove where you can push the red block totally out! Now return to the red block via the blue block and push it into place! Whew...

Follow the path to the end where you will find a locked door, un-lock it then go through. Run across the twisted corridor, at the end is an area with another locked door. You have one Small key left...well, guess what to do next! Now you'll fight a lonely Stalfo. Note that although he can walk over the hole in the center, you CAN'T! When he's dead the hole will be covered and two more will warp in. Unlike the last one, if you kill one it won't disappear, it will just fall to pieces. If you take too long (trying) to beat the last one then it will re-assemble itself! Even if you're new to the game this shouldn't be THAT hard (ok, I admit I had some trouble with this, but...). Dispatch them and you'll receive the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room.

See that Poe in the painting? Shoot it from afar with your bow. After doing this to three different paintings (if you get to close, however, it will go away to another painting) it will come out. Z-target it and hit it with a bow! Then it will disappear. Cock your bow and get ready. If it starts spinning wildy simply sidestep. When it re-appears, hit it. Do this until it dies. An even faster way is to do a lunge with your Sword...It will give you the Compass. Return to the Stalfos room, then go through the next door. You'll repeat the same process, except this time the Poe is red! Also, it will give you a Small Key instead.

Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See the eyeball above the doorway? Peg it with an arrow, the resulting effect will un-twist the twisted hallway. Now go through it and drop to the floor, open up the purdy chest and you'll get the Boss Key. Now drop down into the hole in the ground. Kill the Blue Skulls, then go through the un-locked doorway. The best way to defeat the giant Deku Baba is to stun it with the Hookshot, then use your sword (do a lunge for one hit to kill! It's A in Battle Mode, duh). Go in the door to the right...Now you must kill a Floormaster! Z-target it and wham it with arrows, then it will break into three smaller pieces; do the same, or you could use your Sword Spin, that is quite effective. Now after chopping it to pieces, you will get another Small Key. Go back to the balcony and through the door. Return to the area before the twisted hallway. Re-twist it (Hey, I can make up my own words if I want to) then go through it, down the Poe Area, through the used-to-be-Stalfo room, and through another room. Fall down, then climb the ladder to the right. Go through the hallway with green flaming skulls and un-lock this door with your Key!

This room has a pillar with a torch on it at it's center, and four platforms revolving around it. There is an eyeball near here, but it is covered in ice. Solution? Whip out your arrow, get on a platform, and shoot the arrow through the torch. The arrow will fly through the flame, light on fire, hit the eyeball, melt the ice, and then activate the switch. Sweet...That will cause the second hallway to be twisted, you know, the one you just came from. Fall down the hole in the ground when you return...

This area seems impossible at first...but it's not. The ceiling will fall, but there are several holes in it, which will allow you to slip by. Here's how to get through it: First, run to the switch. Stand on it to open the exit, and a hole is right over you. When the ceiling is at it's highest, quickly run to the chest. Besides being safe, you'll pick up a bundle of Arrows. Oh, I forgot to mention, you can take out the Giant Skulltulas with your Hookshot! The neat thing about using the Hookshot is that you DO NOT have to wait for them to turn around (which is a good thing, since they don't turn around until you get close to them). Now, exit.

Look at the picture of the Poe. Look at it good...memorize it. Now hit it with an Arrow, blocks will fall. They have pictures on them...you have to arrange them to look like the Poe Sister, Amy, the one in the picture. There's the eyes, bottom, and torch. It's a perfect block. You get 60 Seconds, if you fail then they flip over and you must try again. When you do finally complete it they will vanish and you'll fight Amy. Use the same techniques as before. When the door unlocks, go through it. Now we're back in the Main Room...climb to the bottom and go to the center of the chamber.

Now you must fight the last Poe...Meg. She will split into four and encircle you. The one that does a quick spin is the REAL one. Quickly Z-target it and fire an arrow! Repeat this process until it's destroyed. An elevator will appear in the platform. I'm sure you know what to do now...

Now, this may sound strange (and it is!), but push on the wall. Yes, the entire wall will shift positions. Fiddle around with this a bit and you will eventually be able to get to the Boss Door! The fastest is to continually push it counter-clockwise. Make sure to bring plenty of Arrows for the Boss, or it will be a lot tougher. Check the Boss Section for details on that...

Now Saria is rescued, and you have acquired the Forest Medallion!




**************************
COLLECTING 3RD MEDALLION
**************************

C O L L E C T I N G 3 R D M E D A L L I O N




- - - KOKIRI FOREST/HYRULE FIELD - - -

Items to find: Zip

You don't have to do any of this now, but sense you can I thought I would include it. Besides, it's better to do it now than later :) Go to Hyrule Field, then to the Market, then into the Temple of Time.

- - - TEMPLE OF TIME - - -

Items to find: Prelude of Light

Go up to the Altar and Sheik will appear, teaching you the Prelude of Light. Now go behind him to find the stone where the Master Sword was. Put the Master Sword back in and you will warp backwards seven years..................

- - - KAKARIKO VILLAGE - - -

Items to find: Entrance of Well

Walk out of the Market and go to this peaceful town. Now, go to the Windmill and talk to the man. Play the Song of Storms for him, this will drain the well (and really screw up the windmill...). Crawl through the passageway at the bottom of the well and...

- - - BOTTOM OF THE WELL - - -

Items to find: Lens of Truth


Go through the small passageway. After defeating the Giant Skulltula, go right through the wall. Yep, that's right, through the wall. It's fake, and you'll end up in a new room. Fall into the stream and follow it, starting to your right. Soon you'll find a Triforce Symbol. Stand on it and play Zelda's Lullabye. The water will drain all the way down...now retrace your steps to the room after the fake wall. There is a large aclove in the floor, it has two passages: one is barred, the other isn't. Follow the one that isn't until you reach a new room. Kill 'Dead Hand' to recieve...dun dun dun...the Lens of Truth! Use it in this room to find a chest with a Golden Rupee (worth 200!). Explore the rest of the well, there are many interesting things here...But we got the main item. Now exit, I'm sure you know the way.

Return to the Temple of Time and take out the Master Sword to travel forward seven years..........

- - - GORON CITY - - -

Items to find: Goron Tunic, Bolero of Fire, Entrance to Fire Temple

All of the Gorons are gone, except for the one on the third floor that is rolling around wildly. Put a bomb in his path and, if it blows up on him, he'll stop. But I know a trick that I haven't seen anywhere else, and it works like a charm...you know those two Bomb Flowers near the entrance to the Giant Goron that sells you Giant's Knife? Well, get away, and when the ball is almost there, fire an arrow at the bombs! It works perfectly. Talk to him and he'll thank you with a little present, the Goron Tunic, which is resistent to fire (Is this starting to sound like Super Metroid?...maybe...). You could always buy this at a store, but it costs a lot of money (200 Rupees...you'd need the Adult Wallet for this one). Go downstairs to the King's Room and pull on the statue that looks out of place, behind it is the Death Mountain Crater. Cross the broken bridge, using your Hookshot to get across gaps. Before finding the entrance to the Fire Temple Sheik will teach you the Bolero of Fire, yet another song for your collection. Enter the Fire Temple...

- - - FIRE TEMPLE - - -

Items to find: Map, Compass, Megaton Hammer, Fire Medallion


Go up the stairs and through the left door. After the chat with the King Goron (I can't remember how to spell it) jump on the platforms to the left. You'll find a switch, stand on it to release the Goron! Talk to him to free him and get a tip. Pick up the Small Key that's in his cell. Now return to the entrance and go through the right door this time.

Cross the wooden bridge and go across the wooden board to the right of the locked door. Soon you'll find a wall with an odd piece...blow it up with a bomb! Inside is a Goron in his cell, along with the Small Key you need to open the locked door. Now exit the tunnel, across the chamber is a door under a blue block. Enter the door. Another Goron with a Small Key. With your two keys, un-lock the door across the wooden bridge.

Go across the board and then climb the gate near the right pillar. Jump on the pillar, being weary of the Keese, and push the block on top of the pillar of fire. When it erupts it will fling the block up. Get on your little elevator to be transported to the upper area, it has a locked door. Use your last Key on it...duh. Climb the ledges, killing the Torch Slugs, then hop on over to the adjacent area. Push the block off the edge, then drop down and pull it as far as it will go. Get back to where the block used to be, then use the block as a stepping stone to the next area. Climb the fence. The exit to this room is being blocked by a large flame. Remember that strange diamond object near where the block originally was? Well, if you hit it with something, the fire will go out...for five seconds. Get on the same level as the fire, stand near the edge, and toss a bomb on top of the diamond. Get near the flame. If the bomb hits it's target, quickly clib the fence and exit through the door.

Now we're in a giant maze with boulders rolling everywhere. You can find two Gorons now...the first one is to your left, just follow the wall in that direction. Get the key in his cell. The second is on the other side, in a small aclove. Get that key as well. Now, find the locked door (near a wall) and go through it. Hit the eyeball with an arrow (it's very easy to miss, look up near the ceiling) and the barred door will be open. Inside is a chest with the Map. Now return, go through the locked door.

In this room a curtain of fire will follow you, so don't doddle. Ignore the locked door and follow the path to find another door. Now you're at the top of the maze. The platform in front of you, the one with the Torch Slug, has a very large crack in it. Also, Navi will say "I hear Goron voices below..." It's pretty obvious now. Just plant a bomb there, then fall down the tube. At the bottom is a Goron and a Key (like always). Climb up the grating to return to the top of the maze. A few platforms away is a switch, it will open a cage nearby, on the other side of the maze. Carefully, hop over there. Get the Key. NOW return to the room with the fire curtain, un-lock the door. Go through the hall...

This room is huge, and very dangerous. It looks like an open space, but the curtains of fire that open up block your path and will torch you if you touch them. And since they only appear when you get close to them, it's a good idea to walk, not run. Turn to your right and follow the wall to a door, inside is a chest with the Compass. Go back to where you came in and go left, carefully make your way through the pillars of fire, the bats, and rolling rocks and un-lock the door there.

Go through the hallway (you can't get the Goron there - YET). Now you're on the opposite side of the room. The only reason you can't get here via the other side is due to the fact that the curtains of fire cover it up! Now, hit the switch and quickly run to the area that the giant flame was protecting. The door here is FAKE; it will attack you if you attempt to open it. Instead, lay a bomb down and blow it into oblivion. Behind it is a real door. Now you will fight the Flare Dancer. Ya know, the one in the Boss Section...


When he's dead the flame in the center will go out, now it serves as an elevator to the upper area. Climb the grating on the wall, then throw a bomb over the ledge to actviate the Diamond Object and de-activate the flame. Climb the grating, then exit.

Now we're in a semi-donut shaped room, Climb the stairs, then hit the switch. Now, above, the treasure chest used to have a flame around it, but now it does not. There's a timer, so quickly use the small steps near the edge of the hole in the center to climb up there. Oh, and try not to fall...it's a LOOOONNNG way down :) If you make it in time, and don't fall, you shall have received the Megaton Hammer! Go to your right to find a strange block with a face on it...smash it with the Megaton Hammer and it will fall, creating a tunnel for you. Break the statue with the Hammer to reveal a door. Take care of all the Keese, then smash the strange block with a face. It's a switch, and will cause the floor to transform into a stairway. At the bottom is a switch that will not stay down...Just grab a crate near the start of the room, carry it there, then lay it down on the switch!

Smash the stone with a face and you will fall into the room with the maze of fire curtains. The block that fell will serve as a step up to a barred door. There is a switch, but like Navi said, "It's all rusted!" Just whip out your Megaton Hammer and hit it. Now, take a running leap and jump over the gap! Play the Song of Time near the blue block and it will disappear (sorta), revealing a rusted switch. Hit it with your Megaton Hammer, it will un-lock the Goron below. He'll say that the statue near the start of the dungeon has a door behind it...Grab the Small Key in his cell. Now, climb the blue block and exit through the door you entered. See that platform right in front of you? Hop on it and smash the face block with your Hammer. Not only are we at the beginning of the dungeon, we've made a little bridge to the Boss Door!

The statue the Goron was speaking of is to the right of the stairs. Smash it to bits with the Hammer, then enter the door behind it. Kill all the creatures in this room to unlock the door. Exit through the door, avoiding the spinning tiles...now you must face the Flare Dancer again! Just check out the section...that starts with a B...ends with an S...After killing him the barred door will be free to open. Also, a chest will drop down, this contains a few bombs. Exit the door, smash the rusted switch with the Hammer to open the cell and rescue the final Goron. Open up the syellow and blue chest to find the...Boss Key! Oh yeah, baby! Go to the door that's in the cell, you're to the left of the stairs at the start. I'm sure you know where to go now...(door, left of stairs...where the King was at the start!). Also, if you want to re-fill your health or your bottles are empty, go to the right of the boss door (you'll need to use the Hookshot target) and smash the pots on the ledge, one of them has a Fairy in it!

Now you will fight the mythical dragon, Volvagia. Check out the Boss Section for details on this fight...Take the Heart Container and enter the blue light.

Now Darunia, king of the Gorons, and the Sage of Fire, will hand over the Fire Medallion.


**************************
COLLECTING 4TH MEDALLION
**************************

C O L L E C T I N G 4 T H M E D A L L I O N




- - - DEATH MOUNTAIN CRATER - - -

Items to find: Double Magic Meter

After warping from the Chamber of Sages, return to where you entered, but instead of going through, turn left, smash the boulders with your Megaton Hammer, and continue in that direction. Eventually, Navi will go to a group of rocks and turn green. Smash these and go inside; play Zelda's Lullabye on the Triforce Symbol and guess what? Another Fairy Whore will double your Magic Meter, making you even MORE dangerous :) You'll now want to some how make your way to Zora's Domain. The fastest way is to play the Prelude of Time to get to the Market, then walk out and play Epona's Song to call Epona, then run her to Zora's Domain. Or you could just walk down the mountain and get there...Like before, stand on the stone and play Zelda's Lullabye. It'll open.


- - - ZORA'S DOMAIN - - -

Items to find: Entrance to Ice Cavern

This place is a lot different...Instead of flowing water we have frozen ice...SOLID ice...Everything is frozen, even the King. Go behind the King Zora. Once outside, hop on the ice platforms and go in the ice cave...it's to the left, you nut.

- - - ICE CAVERN - - -

Items to find: Map, Compass, Blue Fire, Iron Boots, Serenade of Water

This level is not exactly a normal area...and it's not exactly a dungeon...It's a hybrid of sorts. Go forward until you reach your first room. Defeat all of the Freezeerds to open the door. Be careful of the switchblade that encricles the room! Go in the door, now you must collect all of the Silver Rupees. This is fairly simple if it weren't for the rotating knife contraption in the center of the room. Most of them are near the blades, and one is hidden in a grove of iciciles, along with a Golden Skulltula. One is near the exit, but you'll need to jump off the platform (just be sure not to land on the blades!). After that, exit through the newly opened door, then follow the hall until you find a large room. First, kill all the creatures in it, then walk up to the torch of Blue Fire...fill ALL of your Bottles with this. Now, use it on the red ice that is blocking the chest, then re-fill. The Map is inside the chest...Now return to the room with the rotating kife contraption.

You'll notice that two parts of the wall are covered in red ice...melt them with blue fire. One of them will lead to a dead-end type room. It contains another torch of Blue Fire. Re-fill, then get the Heart Container and the Compass. Re-fill again, then go into the OTHER passageway that was covered in ice...

If you have an IQ of over 5 then this room will be a cinch! All you have to do to collect the Silver Rupees is to push the ice block against the pillars, then hop on. One requires a Bottle of Blue Fire, and what luck, there is a torch of it in the room, but you'll need the block to reach it. Just remember that if you screw up and need the block in a position that is simply impossible to get it there, push if off into the bottomless pits that surround the perimeter of the room, it will return to it's original position (well, another one will, at least). Once the door is actually un-locked you'll actually have to make the iceblock start from it's original position (push it off the ledge) and then make it go around the entire "circle" of pillars. You know, if you looked up you would see that the pillars around the room form a circle of sorts. :) Climb up to the door...but make sure to have at LEAST two Bottles of Blue Fire.

A large block of red ice will block your way...use Blue Fire, obviously. Now you must fight a White Wolfos. This isn't any different from an ordinary Wolfos, he just looks different (and he's a bit more powerful, but not much). The reward for all of this hard work?...the Iron Boots! Then Sheik will come in and teach you the Serenade of Water, which will warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron Boots and fall down the hole of water behind the treasure chest. If you need any Blue Fire, go back to the room with the giant knife contraption and into the room where you got the Heart Piece and the Compass, there's a torch of blue fire in there. Now exit, and return to Zora's Domain.


- - - ZORA'S DOMAIN - - -

Items to find: Zora's Tunic

Use the Bottle of Blue Fire on King Zora and he will thaw, and then reward your kindness with the Zora Tunic, which will allow you to go underwater without drowning Ahem...Play the Serenade of Water to warp to Lake Hylia, which has not been frozen.

- - - LAKE HYLIA - - -

Items to find: Entrance to Water Temple

Equip both the Iron Boots and Zora's Tunic, then plunge into the water. Keep walking and you will, eventually, find the entrance to the Water Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk on in...


- - - WATER TEMPLE - - -

Items to find: Compass, Map, Longshot, Water Medallion

This is one of the most confusing dungeons in the game, so listen very carefully...Put on the Iron Boots and sink to the very bottom. Go in the entrance that has two torches on either side. There you will find Princess Ruto in all of her adult glory (if you thought she looked good as a kid...). First she will talk about how she'll marry you, then she'll tell you that to thaw out Zora's Domain you must beat the Boss of the Temple. She'll float up. Follow her by taking off the Boots. At the very top is a Triforce Symbol on the wall. Play Zelda's Lullabye to lower the water level all the way. But before falling back down, enter the nearby door. Defeat all of the Spiked Balls by using the Hookshot, a treasure chest will appear, inside is the Map! Now return and fall down the hole...

There are two ways to light these torches: Shoot an arrow through the already lit torch so it hits the torches, or just use Din's Fire. Either way, the door will open. Kill all the clams by shooting the inside of their mouth with the Hookshot. When they are all dead a chest will appear, inside is a Small Key. Now exit to the main area of this dungeon.

If you want some items head to the left passageway. If you just want to continue, go to the other side of the chamber. Climb the block and push the stone as far as it will go. When it drops, use your Iron Boots to drop down and get to the next area. You may want to kill the Tekitite across the room (use arrows). Hit the Diamond Object and a pillar of water will rise, use this to get across the gap. The next area has water that swirls you around...underwater you'll notice a large pipe. When you're near the upper part of it, activate your Iron Boots to fight the currents and fall down there. Now, see the Diamond Object in the Dragon Statue's Mouth? Hit this with the Hookshot, the nearby gate will open. However, to get there you'll need to peg the Hookhhot Target on the wall. To easily avoid the clams, take off the Iron Boots and float up to the next room. You'll find a Small Key...return to the Main Area of this dungeon.

In the middle of the chamber is a tower, correct? Well, there is a single, locked door at the bottom. Well, you have the Key, don't you?! Inside seems like a dead-end, but it's not. Run to the end of the blocks, then use your Hookshot on the nearby target, it's to your left. Play Zelda's Lullabye near the Triforce Symbol to raise the water mid-way. Notice how the block has also been raised...strap on the Iron Boots and fall down into the secret tunnel that it was covering.

At the end is a Diamond Object, hit it with the Hookshot. Actually, that's the only thing you CAN hit it with since it's the only object you can use underwater. Kill the enemies that fall down to un-lock the gate. Inside is a room with a Small Key. Now you have two Small Keys...return to the previous room, the one with the Triforce Symbol, and exit through the only door. Put on your Iron Boots and return to the area where Princess Ruto was (the one with a torch on either side, but they're out now since it was covered with water...obviously). When you get there, take them off and float up. Since the water is only at mid-point you will reach the area with a cracked wall. Bomb it to find another Small Key! Return to the Main Chamber...

At the mid-way level (that is, the area where the water is the highest) is a tunnel with a few pots. Follow it, after a few Hookshot targets you'll find a chest covered in a waterpillar. To get rid of it, stand next to it and peg the Diamond Object with an arrow. The timer lasts about three seconds, so you HAVE to be this close. Inside is the Compass! Now return to the Main Chamber...

On the other side of the area is a locked door (mid-way level). Un-lock it. Now you have two keys. Stand on the water pillar, you should hear that sound a Tekitite makes when it jumps...MOVE! He'll come crashing down. Kill him. Now, stand on the water pillar, then hit the Diamond Object with your arrow. It will lift you up to another room. Play Zelda's Lullabye near the Triforce Symbol to raise the water to it's highest point. Now, near you is a locked door. Across the chamber from that is a tunnel. Go inside and pull the block until it falls into the little hole. Now, go un-lock that door!

This room has no puzzles, just pure ACTION! It's hard to explain, but just drop down to the platform that is moving up and down, then use your Hookshot on the nearest platform that comes down the falls. Then just go up, up, UP! :) At the top is a locked door, and you have one last Key...In the next room there is a Diamond Object in the center. Hit it with your Hookshot, the water will rise, as will the dragon statue across from you. Get over there by use of the Hookshot target on it's belly. Then, turn around and hit the Diamond Object again to lower the water, as well as the dragon statue across from you. Get over there by use of the Hookshot target on the wall. Climb the head, then hit the Diamond Object with your Hookshot to raise the water, as well as the dragon statue across from you. Get there by it's Hookshot Target. Now, hit the Diamond Object to lower the dragon and water. Climb ontop of the dragon head, then hit the Diamond Object. Now the dragon statue will raise you to the next area. Kill the Tekitites, then climb over the spikes by using the Like Like as a HookShot target (took me awhile to figure that out, heh heh).

The next room contains Dark Link. Check out the Boss Section for a little spicy gossip...er...details.

Go into the now un-locked door to find the...Longshot! Whoop! Whoop! This one can extend TWICE as far as your old, outdated, nasty Hookshot. Go behind the treasure chest to find a blue block, play the Song of Time to get rid of it. Fall into the tunnel it creates. Now you're at the mouth of a river...and in it, as Navi points out, are several vortexes that will suck you in. The best, not to mention safest and fastest, method is to just swim by them! At the end is an eyeball on the wall. Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage will open, revealing a chest. Use it as a Longshot target to get there quickly. Inside is a Small Key. To escape, fall through the hole behind it which leads to an already explored area. Go to the main chamber, I'm sure you know the way...

Now we need to get the water level at it's mid-way point. If you forgot how to do that, shut off the computer/TV and bang your head against the wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once that is complete, go to the mid-way point of the tower and look for the barred entrance that has an eyeball. Shoot it with an arrow, then quickly pull yourself to the Longshot target. You have to be quick, since it only lasts about five seconds. Once there, you'll find the block you pulled into the little hole from the start of the dungeon. Push it until it stops, then continue to find a Small key in a chest. Now, return to the Main Area!

Sink to the bottom and go through the tunnel that leads to a spiked area...I can't give you specific directions, since there's really nothing to look for...just look around at the very bottom, near the impression in the ground. Once there, use your Longshot to clear the spikes. Now, open the once-locked door. You have one more Key left...Trust me, you'll want to kill all the Tekitites in this room. The first four can be lured over with the Longshot - kill the last two with arrows. Now, carefully cross the dangerous water. Next room, defeat all the Stingers. Ok, see the parts of the wall that look funny, near the door you came in, on the platforms? Bomb 'em! Inside both is a secret tunnel with a block inside. Also in this room is a switch that won't stay down...put two and two together and what do you get? Just a hint, it's not five. Push/pull the block onto the switch. The water level will rise, allowing you to exit.

You'll probably want to kill the Teketites across the gap (try arrows, genius). Now, hit the switch and use the water pillars as platforms. Through the door is a waterfall that spews out boulders which will push you into a previous room. After a boulder goes by, jump near the waterfall and equip the Iron Boots. Under you go...use your last key to un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it are two pots: they BOTH have Fairies inside. Put them to good use inside your Bottles, afterall, you never know when you'll start sucking :) Exit to the Main Chamber...

Raise the water to it's highest point, then walk along the top part of the central tower. You'll spot a Longshot target on a purple statue. Get over there (the pots here also have Fairies). There's the Boss Door...but there's catch. The path to it has three switchblades going back and fourth. Sounds easy to get past, right? Wrong. The hill is tilted at such an angle that you CAN'T stop. You have to press the stick straight the entire time to get through. It won't be easy, but you'll get it sooner or later.

Check out the Boss Section to kill the boss and thaw out Zora's Domain! Also, Princess Ruto will now hand over the Water Medallion, as she is also a Sage!



**************************
COLLECTING 5TH MEDALLION
**************************

C O L L E C T I N G 5 T H M E D A L L I O N



- - - LAKE HYLIA - - -

Items to find: Fire Arrow

Now you're standing on an island with a plaque...it talks about firing into the morning sun. Wait until morning and look for the sun to rise and do exactly that; take aim with the bow and fire an arrow directly into the sun. A Fire Arrow will fall down...Now you can collect Fire Arrows throughout the game! They are quite powerful - they explode on contact.


- - - KAKARIKO VILLAGE/SHADOW TEMPLE ENTRANCE - - -

Items to find: Nocturne of Shadow, Entrance to Shadow Temple

Enter this town from Hyrule Field, NOT Death Mountain. After a cool cinema, Sheik will teach you a new song, the Nocturne of Shadow. Play it to warp to the entrance of the Shadow Temple. Now look behind you to see a bunch of unlit torches...Stand in the middle of them and use Din's Fire (You did get that...right? If not, go check out the location of it in the appropriate section...I can wait) to light them all at the same time, forcing the entrance open.

- - - SHADOW TEMPLE - - -

Items to find: Compass, Map, Hover Boots, Shadow Medallion


(You're going to NEED the Lens of Truth in this dungeon, unless you know where ALL the invisible things are. If you've never been here and have no idea what I'm talking about, check the area right before the Fire Medallion to see where to get the Lens of Truth).

Go forward and get past the cliff with your LongShot. Use the LENS OF TRUTH HERE! Walk through the face block. Now you're in a room with a lot of faces, use the Lens of Truth to find the one that goes to another hall. Again, use the Lens to find the correct path. Kill the ReDead and Keese and you'll receive the Map! Now go back into the room with the billions of orange faces to find another path. Sooner or later you'll stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now you will receive the Hover Boots! Return to the room with many blue faces and a strange bird statue in the middle...

The inscription reads "Make my beak face the skull of truth...The alternative is a descent into the deep darkness below." Well, whip out the Lens of Truth and you'll find that most of the skull totems in this room are fake...except for one. Grab the statue and point it's beak to that one. When done, the nearby door will un-lock. Use your newly found Hover Boots to glide there.

There are three ways to go...forward, left, and right. Two are invisible, forward is bombable. Go left first. You have to collect all of the Silver Rupees while avoiding the spinning blades of the two Death statues. Pretty simple...you get a Small Key for your effort. Now, go through the right passage in the previous room (from where you entered originally, that is). Kill the two Mummies and you'll be rewarded the Compass. Now, go back to the little crossroads and bomb the forward passageway and go through the locked door.

Now you have to go through a long hallway. Be careful! Giant Skulltulas will drop from the ceiling with no warning. At the end you'll enter a large room. Dodge the gulletines (sp?) and use the Hoverboots to get to the platform that goes up and down using it's chains (you can pretty much ignore the Stalfo if you want...). Now drop down to the next platform by using your Hoverboots when the platform is at it's highest.

Collect the Silver Rupees to un-lock the door. This is as easy as falling asleep in Algebra class...Go down the hall, now you'll have to go through these falling spiked contraptions. Use your Lens of Truth to spot a block in the wall, use it to get through. When the second platform starts falling on it, switch to the other side to avoid getting hit by the first one (now you've switched from pushing to pulling). At the end it will create a little ladder for you to the above area. Use the spiked platforms as bridges to the other side, just be careful, you have to time it right or else you'll be impaled. On the other side is a switch, stand on it to activate a chest on the opposite side. You'll need to use the Hover Boots, obviously. Inside is another Small Key! No go back outside...

Go up the brown, rocky path to the left. Use your Lens of Truth to spot the invisible platforms. Go through the locked door, you may need to use the Hover boots on the last platform, though, since it's moving back and fourth. Inside you can kill the two ReDeads for a Blue Rupee chest. Collect the Silver Rupees by using your Lens of Truth to spot spikes and invisible Longshot targets. You'll need to line yourself up with them, then fire your Longshot in order to retrieve them. One will require to use your Hoverboots in the platform in the corner. When they are all collected the door will open, another room.

Go up the stairs and grab a Bomb Flower, then hurl it into the flaming skull. When it explodes the skull will to, and a Small Key will pop out. Pick it up, obviously. To open the door you'll have to defeat all of the Keese in the room. Go back to the previous room. You can see the locked door, but you can't get there...don the Lens of Truth to see the invisible Longshot target. Get there, un-lock the door.

In this hall are several switchblades, but there are fans that will try to blow you into them! Put on your Iron Boots to avoid that. After awhile you'll find a gap with a fan across it. Above it is a log, use the LongShot to get over there. Now you'll find a bridge, with fans on either side, and an enemy eyeball that shoots fire. Kill it by shooting an arrow into it when it opens. Now, use the Lens of Truth to find the secret passage in the wall. It's too far away to get to, even for the Hover Boots! Look closely at the fan behind you...when it's at full blast, run off the cliff towards the passage, Hoverboots equipped, and you should make it perfectly!

Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near the entrance. Inside of it is an invisible chest, inside of that is a Small Key, which allows you to exit the room! The ladder is too high to reach, so push and pull the block against it to make it reachable. Up it is a boat, get on the Triforce Symbol and play the Royal Song...if you're confused about which one that is, I'd like to how how you got this far. The boat will start to go down the river. Along the way you'll fight two Stalfos. At the end, whether or not they are both dead or not, the ship will start to sink. Jump to the area to your left (if you're facing the front of the ship). Go through the door.

This room is a big maze (though the walls are only visible if you wear the Lens of Truth) filled with Floormasters. Don't worry! They can't pick you up, they're on the floor, not the ceiling. There are three doors. One has a bunch of rotating skulls, you can get a few items in there. One has a blood stained floor, use the Lens of Truth to find the invisible Floormaster. Kill it to receive a Small Key. The last has two walls with spikes that will attempt to crush you. Just use Din's Fire to burn them down. Kill the two ReDeads for a few Rupees, then open the yellow/blue chest for the Boss Key. Once you have all the keys you need, return to where you fell off the ship.

Look across the chasm and you will see a large statue surrounded by bomb flowers. Take out your Fairy Bow and peg one with an arrow, they will all explode and the statue will fall, making a suitable bridge. Un-lock the door. Now, use the Lens of Truth to spot the invisible platforms, and use the Hoverboots to cross them. Just be careful when you land on a new one, you'll have some momentum and you might fall off, so quickly pull back on the analog stick to avoid that. You now stand at the Boss Door...be sure to leave the Hoverboots on when you enter!

Check out the Boss Section for details on this fight...


Impa, Zelda's nanny, is awakened as a Sage. You also have the Shadow Medallion!



**************************
COLLECTING 6TH MEDALLION
**************************

C O L L E C T I N G 6 T H M E D A L L I O N



- - - GERUDO VALLEY - - -

Items to find: Entrance to Gerudo Fortress

This area can be found to the far west in Hyrule Field. To get across the broken bridge, whip Epona a lot and she'll fly over the large gap. Another way is to use the Longshot on the circle that is on the little piece of cloth that is above the bridge. Explore this area and you can find two Heart Pieces (one behind the waterfall that is feeding the river, and one on a ledge in the canyon; just drop down to get them). According to the boss carpenter, all of his workers have left to the Fortrees because, as they said "...working's not cool!" So, continue on, past the tent, and you'll reach...


- - - GERUDO FORTRESS - - -


Items to find: Four Carpenters, Gerudo Membership Card

Go up and around and let a guard see you and you'll be locked up in a jail cell. Look above the room to see a little notch in the doorway - use your Longshot to pull yourself up there and you'll be looking down on the area. Look straight down and you'll see a doorway to the left...but there is a guard down there. If you walk in front of her line of vision you will be put back in the cell. There are three main ways to get past these. The easiest it to just peg them with an arrow from your Fairy Bow, they will pass out and never wake up. Another is to stun them with your Longshot (they will turn blue like an enemy) and then run up to them and slice them with your sword. Or...find a way around them! Whatever you do, drop down and go through the door directly to your left (on solid earth).

Talk to the man in the cell to get the story of why they are locked up...then you'll face a (nice looking) Gerudo Guard! She has dual swords, and she can do moves with them that will make you wet your pants! Heck, they even double as a shield. The best way to get past this tough enemy is to Z-target (obviously) and circle around until she does a lunge, but then sidestep and do a lunge of your on (Z + A). Another good way is to get far away from her (but not so far so you break the lock), then she'll run towards you, then you can sidestep and she'll be facing AWAY from you - commence hacking. If you get hit a few times you'll be captured again, so don't fool around! Once she is defeated she will run away, but not before dropping a Small Key - use this to open the cell. Talk to him and he'll say some more stuff, yada yada, then exit through the exit.

Go to Link's left here, through the tunnel. Once inside, head right and watch the guard until she goes around the corner, then quickly run down the hall and turn into the first turn you come to (which is on the righthand side of the wall). Go around the all and defeat the guard there with an arrow, then go through the door she was guarding. Another cell...it will be exactly as before. Get the key, open the door, then continue on. In this area you should see some vines going down over the wall, climb down them and go through that door. Another cell and another beauty to hack to bits. Rescue the confused carpenter, then exit through the door you came in. Climb up the vines on the wall and go through the door to Link's left.

Carefully sidestep around the corner and...ow! Two guards are making their rounds in this small room. Just use a few arrows to take them out. Just don't be too quick to continue, another one is in the nearby hall. If you're in the room and you see her coming, simply get behind something and press R to duck - voila! You're hidden. Anyways, from where you came in, go across and up the ramp, then through the door. Drop down to the lower area, which is to LINK'S right, then go through the door. Oh, before entering, you can get the Heart Piece by grappling to the large chest on the roof (use the Longshot, obviously). Anyways, go through the door. Quickly roll into the box in front of you, then **** your Fairy Bow and get ready to knock out another guard who will be coming around the corner any second. Go forward and save the fourth Carpenter!

A woman will come in, and since she thinks you have such great thieving skills, she'll hand over the Gerudo Membership Card, which will allow you to wander about without being hassled! Exit back outside.

This area has a lot of fun games to play, so I would stick around and play some (especially the Horse Archery game, you can get there by going to the path behind the Fortress; you'll need Epona to play though. The prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow quiver!). You can retrieve the Ice Arrows by going into the Gerudo Training Grounds. This is not needed to complete the game, however. Once you're done with your fun (that was not intentional, I swear!) walk on over to the large gate. Climb up the ladder that's next to it and talk to the person up there, she'll open the gate for you.

- - - HAUNTED WASTELAND - - -

Items to find: Entrance to Spirit Temple, Requiem of Spirit

Use the Hover Boots to get over the river of sand at the start, then just follow the long line of flags. It's easier to do this in the middle of the day, as it's MUCH easier to see where they are. Follow it until you see a stone block, then read the little note there. Use your Lens of Truth and look around, you'll notice a strange Poe...follow her. She'll wander the desert for a few minutes, seemingly going no where. After a bit of this she'll lead you to the entrance of the Spirit Temple. Walk near it, then a little bit away and then Sheik will return to teach you, yeah you guessed it, another song. This time it's the Requiem of Spirit, which will allow you to warp to the entrance of the Spirit Temple anytime.

Play the Prelude of Light to return to the Temple of Time. Go inside and travel back seven years...............Now, as young Link, play the Requiem of Spirit to warp to the Spirit Temple.

- - - SPIRIT TEMPLE (Young Link) - - -

Items to find: Map, Silver Gauntlets

Go up the stairs and talk to the woman on the left, it's Nabooru! Eventually she'll tell you to go retrieve the Silver Gauntlets, since she's too big to fit through the small hole. Go in. Kill the Keese and the Armos Statue to un-lock the doors; go through the one on the left. Wow! You have to fight a Stalfos, as a kid! They look huge! After that's defeated, destroy the Flaming Green Skull by firing a Deku Seed at it with your Slingshot when it's flame goes out. See the Diamond Object across the chasm? You'll have to hit that with your Boomerang...that's easier said than done. You'll have to be in the right place. When you do hit it a bridge will form. Cross it, and exit through the door.

Kill both Anubises bu using Din's Fire, then exit. Collect the easy Silver Rupees to make part of the grating fall to form a bridge to the next area. Either use a Deku Stick on the already lit torch or Din's Fire, but just light the two torches there and a chest will drop down. Inside is a Small Key. Go through the door to return to the area where the Armos statue was. Go through the small hole in the wall and un-lock the door. Destroy the Skulltulas on the wall with your Slingshot, then climb up it. In the next room, kill everything. Then hit the Diamond Object to receive 10 Bombchus! Z-target the boulder on the wall, then let one go! If you're aim is true it will hit the boulder, explode, some light will come out, hit the sun icon, then the door will open, revealing the exit to this room.

Push the Armos Statue over the edge so it lands on the switch, un-locking the door. Climb the stairs and go through. Go up the stairs to enter another room. First off, kill those damn Beamos! All it takes is one bomb (Bombchus work very well). Then, collect the Silver Rupees using little steps. When you do, one of the torches will become lit. Use a Deku Stick and light all of the torches, you'll receive a Small Key. Then push the gray block with the sun icon on it into the sunlight, this will open up the exit door. Go up the stairs and un-lock that door.

Fight the Iron Knuckle until it goes bye bye. Then go through the door, and open the chest...for...the Silver Gauntlets! Then you'll witness Nabooru being captured by the two Witches. Now return to the Temple of Time and get the Master Sword to warp seven years into the future..........Now play the Requiem of Spirit to warp to the entrance of the Spirit Temple.


- - - SPIRIT TEMPLE (Adult Link) - - -

Items to find: Compass, Mirror Shield, Spirit Medallion

Go up the stairs and turn right. Just look at that huge stone! Now that you have the Silver Gauntlets you can push it forward so it falls into the gap. Kill the Beamo with a Bombchu, then hit the Diamond Object on the ceiling with the LongShot. Go through the left door. Defeat the Wolfos, then play that song you always play when you're on a Triforce when you're on the Triforce! A chest will drop down nearby, use the LongShot on it to get there. Open it up to find the Compass. Now return to the previous room and go through the right door this time.

Collect all of the Silver Rupees while avoiding boulders! It's so simple, it's pretty pathetic. The door will un-lock and inside you'll find a nasty Like Like and a Small Key. Return to the room with the Beams and the Diamond Object and open up the locked door. Now run past the Like Like and climb the wall behind him. At the top, use the Lens of Truth to find the invisible Floormaster. Defeat him, then push the large lightbulb thingie (stand next to the wooden handles and it should appear) so the light hits the sun icons, one of them will release a Ceiling Master, so be careful! If you hit the right one the exit will open.

Ignore the Armos Statue and run up stairs. See that huge statue in the middle of the room? Look at her left hand, it has a Triforce Symbol on it. Use the Hoverboots to get over there, then play that one song...you know...Zelda's Lullabye you slack jawed yokel! =) A chest will drop on her right hand. You can JUST barely get to it with the LongShot, you have to stand on the very edge of it's hand. Inside is a Small Key. Now drop down and use the LongShot target to get back to the main path. Run up stairs and un-lock that door.

Destroy all of the enemies in this room to un-lock the door. The switch in this room will not stay down, so pester an Armor Statue and let it follow you. It should eventually stumble on the switch, giving you just enough time to run through the exit. Run up the stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror Shield, which will allow you to bounce back magical attacks and light. Return to the room where you had to trick the Armos Statue. Bounce the light from the window onto the sun icon. The door will be un-locked. Inside is a Small Key. Use it to un-lock the door in the room before this.

Kill the two Beamos with whatever Bombchus you have left, then gaze up at the moving wall. This COULD be hell on earth (er...Hyrule) but you have the LongShot, and you can just hook the uppermost wall and simply pull yourself up there. Go through the door. Stand on the Triforce Symbol and play that one song...then go through the open door.

Kill the Torch Slugs, they're so annoying! Now, all the doors in this room are fake, but you must destroy one of them. It's the one to the left of the flamre covering the treasure chest. behind it is an eyeball, peg it with an arrow. This will cause another ice block to appear in front of the one that is above the chest with the flame. Use the LongShot target to pull yourself up there. Hit the switch to extinguish the flame. Inside the colorful chest is the Boss Key. Now exit the room and follow the hallway, go through that door.

To open this door you'll have to hit the Diamond Object...but it's behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening the door. Run inside and destroy all of the enemies. Now, go to where the light bulb sttaue thingy is. To the left of it, on the wall, is a large rock. Bomb it. If you don't have any bombs, light the previous sun icon for some. Once that rock is down, kill the enemies there. Now we're on the other side of bars, with the Diamond Object, looking in on the previous room. Turn the light bulb statue thingy so it's facing there. Now, go to the first light bulb thingy...shine that down the secret passage you bombed so it hits the second light bulb. Return to that room.

Now the light should be reflecting off the large white circle and onto the floor with the chains. Use this reflected light on the sun icon and the floor will lower itself in front of that giant statue from a few rooms ago. The light should still be refelcting itself on the ground...reflect it on the face of the statue and it will, eventually, melt off. Use the LongShot to get over there, and open the Boss Door.

If you want to get back to the boss quickly (when you die you start at the start of the dungeon...duh), stand on the chained platform and look to your right, and down. LongShot to the chest down there. Behind it is a rusted switch, hammer it with the Megaton Hammer. Now, a door near here, on the bottom level of the Statue, will open. Go in there and push the large blocks as far as they will go. Now, at the end is a face block. Smash this down with your hammer and you will have created an elevator that you can easily use to return to the statue area...To return to the Chained Platform, use the chains as a LongShot target.

When you go through the Boss Door you'll be forced to fight an Iron Knuckle. It turns out to be a brainwashed Nabooru! After the cinemas, go behind that door and climb the platform to start out the fight...

It turns out that Nabooru is the Spirit Sage, and she'll squeeze her power into the Spirit Medallion.


. . . -/\- -=- YOU GOT ALL SIX MEDALLIONS! -=- -/\- . . .


Use the Prelude of Light to go to the Temple of Time where you will receive the Light Arrows, which are vital to your quest. You'll also find out who Sheik REALLY is...I won't say, but let's just say it's not a "he" :)

(Note: Now go complete all the mini-games, stock up on weaponry, finish the trading sequences, find all the Heart Pieces, get all the magic powers, and do all the secrets in the secret section...do everything to prepare yourself for the final level...the end to this awesome game...)



********************
GANON'S CASTLE
********************

G A N O N ' S C A S T L E




- - - GANON'S CASTLE - - -


Items to find: Golden Gauntlets, Final Boss, Zelda, Cool Ending

You must destroy each barrier that is feeding the main force field, blocking your path. There are six rooms to go in, each corluating to one of the Medallions. Here they are, in no particular order.


Forest Barrier:

In the first room, stand on the center platform and use Din's Fire to light those torches, then use a Fire Arrow to hit the one above the door. It will un-lock. You can also get a Rupee Chest by killing all of the enemies.

You have to collect all of the Silver Rupees, above a bottomless pit, with fans all around. Go to your left, you'll see a fan. Use it with the Hoverboots to get to the platform near the Beamos. Z-target it, then hurl a bomb at it. It should explode, making this room a lot easier. FLoat down and hit that switch to activate a LongShot target on the previous platform, allowing you to get the Rupee. The last one is on a small pillar, with a fan right in front. Wait for it to die down, then quickly get over there! If you're slow it will start up again, use your Iron Boots to stop from falling off. Go through the next door.

Aim at the Forest Barrier (the green ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Saria will awaken and destroy the Forest Barrier.


Spirit Barrier:

You have to collect Silver Rupees. This is actually rather easy, as there are no pits or anything to hinder your way, just a ton of switchblades. For the ones bouncing off the Armors Statues, pull the statue away and it will have enough room to bounce back and fourth slowly, allowing you to get the Rupee without getting hurt. Also, one is in the center of the room, up high. You'll need to kill the Beamos with a bomb, then use the LongShot target to pull yourself up to it. When they are all collected the door will un-lock.

Kill those stupid Torch Slugs, they are too annoying and might mess you up. If you don't have any Bombchus with you, just hit the Diamond Object through the bars (you have to do a lunge, Z + A, to get your sword to connect) and a chest will fall down, inside are twenty of these mouse-like contraptions. Send one over the wall, at the farthest Diamond Object. If your aim is true it will explode on it, opening the door.

Now, look up. You'll see that a part of the ceiling is covered in spider-web, and there isn't a torch in sight, plus you can't use Deku Sticks as an Adult! Just whip out your Fire Arrows and hit it. Light will beam in. Use your Mirror Shield to bounce the light on the correct Sun Icon (all the others will cause a Ceiling Master to be dropped on you).

Aim at the Spirit Barrier (the orange ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Nabooru will awaken and destroy the Spirit Barrier.


Shadow Barrier:

First, use the chest on the platform to the left (of when you enter) as a LongShot target, inside are some Rupees. Pull yourself back to the entrance, then use the torch on the right (of where you enter) to pull yourself there. If you look across the chasm closely, you'll see a Like Like. When it's near the ledge, hook it and use it as a LongShot target. Kill it. Now, the only way that I know of to get to the next platform is to use your Hoverboots, take a running jump, then right before the ledge, leap, then then Hoverboots will take effect. You'll just BARELY make it, but you will. Use the Lens of Truth to find the hidden path to the switch. It's rusted, so you'll need to use your Megaton Hammer. That will open up the exit, but there's one more thing to do. Use your Lens of Truth to see another invisible path, use your Hoverboots to get to the second switch. It will drop a giant chest to where the Like Like was, use that as a LongShot target. Inside are the Golden Gauntlets! These will allow you to lift MASSIVE pillars. Ok, now exit (you'll need to take a running leap to clear the hole in the invisible path).

OR...........(better stragedy below)

Look to your left as you enter and grapple to the small chest using your LongShot, inside you'll find some Rupees. Return to the entrance via the HookShot target there, then look to your right. You should see a platform with a torch on it. Draw your Bow and Arrow and peg the torch with a Fire Arrow, it will light. You can also use it as a LongShot target and use Din's Fire, but it will be more difficult in the long run. Upon being set on fire, several platforms will appear, forming a bridge to the island with the Like Like. Quickly run/jump across, watching the patterns of the Flaming Green Skull so it won't knock you off into the abyss below, and you'll reach the Like Like. Stun him with the LongShot, then slahs him with the sword a couple of times. Try not to get eaten, or else he'll spit you over the edge (NOT GOOD!). Ok, use your Lens of Truth to find an invisible path to goes to a platform below, it has a switch on it. Use your Megaton Hammer to activate it. This will open up the exit. Get back to the Like Like Island, and look to the exit, and peg the torch there with a Fire Arrow. Once it lights, small platforms will drop down to a switch. Use them to get there. Upon activation, a large chest will drop down onto the Like Like Island...but you can't get there, you don't have enough time. So instead, use it as a LongShot target to get back. Open it to find...THE GOLDEN GAUNTLETS! Now you can lift really heavy stuff. Use the torch by the exit as a LongShot target to pull yourself to the exit. Voila!

Aim at the Shadow Barrier (the purple ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Impa will awaken and destroy the Shadow Barrier.


Water Barrier:

It should be called the Ice Barrier...First, destroy all of