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FEATURED VOXPOP LinksOcarina This is another article from Blistered Thumbs I wrote, back from the dead after being buried in the way-back machine. I posted this back in April of 2013, and many of the issues present seem to be prevalent right now in some cases, namely the decrees of sexism and misogony. Considering current...

New Super Mario Bros. Wii FAQ/Walkthrough

Version 1.0.4 by
NerdlyNerd
12/11/09

 _   _                 ____                          __  __            _
| | | _____      __ / ___| _   _ _ __   ___ _ __  |  /  | __ _ _ __(_) ___
|  | |/ _ / / / ___ | | | | '_ / _ '__| | |/| |/ _` | '__| |/ _
| |  |  __/ V  V /   ___) | |_| | |_) |  __/ |    | |  | | (_| | |  | | (_) |
|_| _|___| _/_/   |____/ __,_| .__/ ___|_|    |_|  |_|__,_|_|  |_|___/
                                  |_|
                     ____                  __        ___ _
                    | __ ) _ __ ___  ___         / (_)_)
                    |  _ | '__/ _ / __|   / / /| | |
                    | |_) | | | (_) __ _   V  V / | | |
                    |____/|_|  ___/|___(_)   _/_/  |_|_|


GAME GUIDE AND WALKTHROUGH

Written by Sean Sutherland (NerdlyNerd)

(C) 2009

Version 1.0.4

*DISCLAIMER*
I am Australian, so I would like to point out that I do have different spelling
to the majority of others on the internet. Small differences may occur between
region-specific versions of the game, and if you could fill me in on these - to
help the guide - that would be greatly appreciated.

   //////////////////////
  /  ;;;;;             /
 /   ;   ;            /
|    ;   ; CONTENTS  |
    ;   ;           
    ;;;;;            
  
\\\\\\\\\\\

Bring up "Find" (Ctrl + F) and put in the codes for a shortcut to each section.

SECTION                              CODE
-------                              ----

1. Introduction                      INTRO-X
     - About The Game                INTRO-1
     - About The Guide               INTRO-2
     - Version History               INTRO-3
2. Characters                        CRCTR-X
     - Main Characters               CRCTR-1
     - Enemies                       CRCTR-2
     - Bosses                        CRCTR-3
     - NPCs                          CRCTR-4
3. Controls                          CNTRL-X
     - Mario                         CNTRL-1
     - Riding Yoshi                  CNTRL-2
     - Special Objects               CNTRL-3
4. Extras                            EXTRA-X
     - Items                         EXTRA-1
     - Blocks                        EXTRA-2
     - Helpful Features              EXTRA-3
     - Interactive Platforms         EXTRA-4
5. Walkthrough                       WALKT-X
     - Main Menu                     WALKT-M
     - The World Map                 WALKT-W
     - The Game Screen               WALKT-G
     - Super Guide                   WALKT-S
     - Rescuing Toads                WALKT-R
     - World 1                       WRLD1-L
          - World 1-1                WRLD1-1
          - World 1-2                WRLD1-2
          - World 1-3                WRLD1-3
          - World 1-Cannon           WRLD1-?
          - World 1-Fortress         WRLD1-F
          - World 1-4                WRLD1-4
          - World 1-Toad             WRLD1-T
          - World 1-5                WRLD1-5
          - World 1-6                WRLD1-6
          - World 1-Castle           WRLD1-C
     - World 2                       WRLD2-L
          - World 2-1                WRLD2-1
          - World 2-2                WRLD2-2
          - World 2-3                WRLD2-3
          - World 2-Fortress         WRLD2-F
          - World 2-4                WRLD2-4
          - World 2-5                WRLD2-5
          - World 2-6                WRLD2-6
          - World 2-Cannon           WRLD2-?
          - World 2-Toad             WRLD2-T
          - World 2-Castle           WRLD2-C
     - World 3                       WRLD3-L
          - World 3-1                WRLD3-1
          - World 3-2                WRLD3-2
          - World 3-Toad             WRLD3-T
          - World 3-3                WRLD3-3
          - World 3-Boo House        WRLD3-B
          - World 3-Cannon           WRLD3-?
          - World 3-Fortress         WRLD3-F
          - World 3-4                WRLD3-4
          - World 3-5                WRLD3-5
          - World 3-4 (Part 2)       WRLD3-P
          - World 3-Castle           WRLD3-C
     - World 4                       WRLD4-L
          - World 4-1                WRLD4-1
          - World 4-Toad             WRLD4-T
          - World 4-2                WRLD4-2
          - World 4-3                WRLD4-3
          - World 4-Fortress         WRLD4-F
          - World 4-Cannon           WRLD4-?
          - World 4-4                WRLD4-4
          - World 4-Boo House        WRLD4-B
          - World 4-5                WRLD4-5
          - World 4-Castle           WRLD4-C
          - World 4-Airship          WRLD4-Z
     - World 5                       WRLD5-L
          - World 5-1                WRLD5-1
          - World 5-Toad             WRLD5-T
          - World 5-2                WRLD5-2
          - World 5-3                WRLD5-3
          - World 5-Fortress         WRLD5-F
          - World 5-4                WRLD5-4
          - World 5-Boo House        WRLD5-B
          - World 5-Cannon           WRLD5-?
          - World 5-5                WRLD5-5
          - World 5-Castle           WRLD5-C
     - World 6                       WRLD6-L
          - World 6-1                WRLD6-1
          - World 6-2                WRLD6-2
          - World 6-3                WRLD6-3
          - World 6-Toad             WRLD6-T
          - World 6-4                WRLD6-4
          - World 6-Fortress         WRLD6-F
          - World 6-5                WRLD6-5
          - World 6-6                WRLD6-6
          - World 6-Cannon           WRLD6-?
          - World 6-Castle           WRLD6-C
          - World 6-Airship          WRLD6-Z
     - World 7                       WRLD7-L
          - World 7-1                WRLD7-1
          - World 7-2                WRLD7-2
          - World 7-3                WRLD7-3
          - World 7-Fortress         WRLD7-F
          - World 7-Boo House        WRLD7-B
          - World 7-Toad             WRLD7-T
          - World 7-4                WRLD7-4
          - World 7-5                WRLD7-5
          - World 7-6                WRLD7-6
          - World 7-Castle           WRLD7-C
     - World 8                       WRLD8-L
          - World 8-1                WRLD8-1
          - World 8-2                WRLD8-2
          - World 8-3                WRLD8-3
          - World 8-Toad             WRLD8-T
          - World 8-Fortress         WRLD8-F
          - World 8-4                WRLD8-4
          - World 8-5                WRLD8-5
          - World 8-6                WRLD8-6
          - World 8-7                WRLD8-7
          - World 8-Airship          WRLD8-Z
          - World 8-Castle           WRLD8-C
     - World 9                       WRLD9-L
          - World 9-1                WRLD9-1
          - World 9-2                WRLD9-2
          - World 9-3                WRLD9-3
          - World 9-4                WRLD9-4
          - World 9-5                WRLD9-5
          - World 9-6                WRLD9-6
          - World 9-7                WRLD9-7
          - World 9-8                WRLD9-8
6. Mushroom Houses                   MSHRM-X
7. Multiplayer                       MULTI-X
     - Main Game                     MULTI-1
     - Free Play                     MULTI-2
     - Coin Battle                   MULTI-3
8. FAQs                              ASKDQ-X

Appendix A: Power-Up Panels          APDXA-1
            1-Up Blast               APDXA-2

Appendix B: World 1 Map Enemies      APDXB-1
            World 2 Map Enemies      APDXB-2
            World 3 Map Enemies      APDXB-3
            World 4 Map Enemies      APDXB-4
            World 5 Map Enemies      APDXB-5
            World 6 Map Enemies      APDXB-6
            World 7 Map Enemies      APDXB-7
            World 8 Map Enemies      APDXB-8

Appendix C: Other Bonuses            APDXC-1

Appendix D: Credits                  APDXD-1
            Legal Stuff              APDXD-2
            Contact Information      APDXD-3

 

 

   //////////////////////////
  /  ;;;                   /
 /     ;                  /
|      ;   INTRODUCTION  |           INTRO-X
      ;                 
    ;;;;;                
  
\\\\\\\\\\\\\

This is my first actual guide for a game, so if there is anything you think I
could do to improve it at all, let me know. See Appendix D for contact info.

ABOUT THE GAME                       INTRO-1
==============

New Super Mario Bros. Wii is the latest recreation of the original Super Mario
Bros. for the NES. After being such a huge success, the first modernized
version was born: New Super Mario Bros. for the Nintendo DS. This game
introduced new items, charatcers and lots of new levels, complete with
incredible graphics and sound, not to mention gameplay. Now, we have New Super
Mario Bros. Wii, the "sequel" to its DS predecessor. Many new levels have been
created and lots of new enemies, gameplay features and even characters made
their debut on this game. Introducing four-player simultaneous play for the
first time, players can now choose between Mario, Luigi and a Blue and a Yellow
Toad. New items such as Propeller Caps and Penguin Suits add to the mix, and
even platforms that rotate and move depending on how you tilt the Wii Remote
are thrown in. Add in the incredible graphics and awesome boss fights and you
have one hell of a game.

ABOUT THE GUIDE                      INTRO-2
===============

So this guide is made to help you through the game of New Super Mario Bros. Wii
and all its levels and modes. There is a walkthrough of the main game with
detailed guides to each individual level, diagrams showing how each world is
set out, sections explaining controls and different in-game characters and
appendices for extra little bits of information. Hopefully there will be
something in this guide to help you out with whatever you need help with.

VERSION HISTORY                      INTRO-3
===============

GUIDE STARTED - 17 Nov 2009

$$ 0.5.7 $$   - 21 Nov 2009

> Completed sections 1, 3, 4, 6 and 7.
> Need boss strategies for section 2.
> Completed walkthrough up to World 2-4.
> Added section 8: FAQs.
> Finished part of Appendix A and B.
> Added new Appendix C.
> Completed Appendix D.

$$ 0.6.2 $$   - 25 Nov 2009

> Finished World 2 walkthrough and started World 3.
> Added more enemies to section 2.
> Added 1-Up Blast section in Appendix A.

$$ 0.6.6 $$   - 27 Nov 2009

> Completed World 3 walkthrough.
> Fixed some grammatical errors.
> Updated Appendix A, B and C.
> Added strategies to section 2.
> Inculded more sites in Credits.

$$ 0.7.5 $$   - 1 Dec 2009

> Finished World 4 and World 5 in walkthrough.
> Fixed Mushroom Houses in walkthrough.
> Added Star Coin difficulty to walkthrough.
> Updated Bosses section, as well as Appendix A and B.
> Added more sites to Credits section.

$$ 0.8.1 $$   - 3 Dec 2009

> Completed up to World 7-2 in walkthrough.
> Updated Morton Jr. in Bosses section.
> Finished 1-Up Blast diagram for World 6 in Appendix A.
> Added World 6 Map Enemies to Appendix B.
> Included more Hint Videos in Appendix C.

$$ 0.9.6 $$   - 8 Dec 2009

> Finished Worlds 7, 8 and 9 in walkthrough.
> Finalised sections 2 and 4.
> Completed Appendix A and most of Appendix B.
> Fixed up some spelling mistakes (thanks to Darkstar Ripclaw).
> Updated Appendix C.

$$ 1.0.0 $$   - 10 Dec 2009

> Changed part of World 5-5.
> Added two questions to the FAQs.
> Removed Hint Movies. Instead making an in-depth guide.
   - See Appendix C for info.
> Added another site to Credits section.

$$ 1.0.2 $$   - 21 Dec 2009

> Small revision.
> Added extra stuff to Enemies section.
> Included alternate strategy for World 9-7 (thanks to PocketWocket).
> Fixed some more spelling errors (thanks to Lanny Heidbreder).
> Updated Appendix C.

$$ 1.0.3 $$   - 22 Dec 2009

> Fixed up some errors in the guide. Nothing too fancy.

$$ 1.0.4 $$   - 30 Dec 2009

> Some more errors to fix. Thanks for the help people!
> Added info to Hammer Bro. section (thanks to dasdre).

 

 

   ////////////////////////
  /   ;;;                /
 /   ;   ;              /
|      ;;  CHARACTERS  |             CRCTR-X
     ;                
    ;;;;;              
  
\\\\\\\\\\\\

Below I have listed all of the characters featured in the game, seperated into
groups.

MAIN CHARACTERS                      CRCTR-1             
===============

These are the characters that you can play as in the game itself.

$$ MARIO $$

All around good guy Mario has always been the star of the show in the previous
games, as this time round, it's no different. As player one, you will always be
Mario, no matter which mode you play in. But hey, I'm not complaining.

$$ LUIGI $$

Mario's younger brother Luigi has decided to help out Mario this time and show
the way if Mario fails too many times. He can also be used in multiplayer and
has some pretty awesome outfits.

$$ THE TOADS $$

With a blue or yellow head, the Toads help fill in the gaps to make four
playable characters. But these Toads are no pushovers; they can match Mario and
Luigi jump for jump. Their Penguin Suits look kinda silly though.

$$ YOSHI $$

Yoshi can be found hiding in his Egg in a ? Block. Hit the right Block and out
he pops. Jump on and he can eat enemies (not all, mind you) and jump further.
Hold the "2" Button to float a bit longer in mid-air. Eat some fruit to get a
bonus as well.

ENEMIES                              CRCTR-2
=======

All normal enemies that can be found throughout the levels are here. They're in
alphabetical order, for your convenience.

$$ AMP $$

These guys just float in the air. They are black balls with electricity flowing
over its surface. Don't run into one or you'll take damage.

$$ BLOOPER $$

White squid looking things. Don't make contact with them at all, you'll take
damage. Only found underwater, they like to follow you around. One fireball
will end that though. They also have tiny versions of themselves called Baby
Bloopers that follow them around sometimes.

$$ BOB-OMB $$

These bombs with legs will walk around aimlessly until you jump on their head.
This sets off their fuse and gives you time to run away before they explode. If
their fuse is lit, you can simply run into them to kick them around. Use them
to blow up different kinds of blocks and other enemies. Their counterparts, the
Parabomb, are just Bob-Ombs that parachute from above to take you by surprise.

$$ BOO $$

A ghost that won't move as long as you look at it. They can't be beaten by
jumping on their head or fireballs, so its best to avoid them as much as
possible. There is a giant version of the Boo, creatively named the Big Boo.
When playing multiplayer, all players must be looking at it to make it stop
moving.

$$ BOOMERANG BRO. $$

The first member of the Bro. family, the Boomerang Bro. throws two boomerangs
at you, before they return to them to throw again. Jump on it or take it out
with fireballs.

$$ BRAMBALL $$

This sponge with legs walks around one massive step at a time. Touching its
legs causes you damage, so try jumping on its orange head or hit it with a
fireball. Or you could always just stand under it and wait for it to move.

$$ BROOZER $$

Ever dressed up as a ghost by putting a bedsheet over your head? That's what
these guys look like. Except they have faces. And boxing gloves. Often found at
the top of staircases so you have trouble getting past them. Jump on them three
times or use fireballs etc.

$$ BUBBA $$

A giant purple fish that will swim after you trying to eat you. If it manages
to get you, you are dead, no matter how Super your Mario is. They die quite
easily though, only needing one fireball to defeat.

$$ BULLET BILL $$

It's an oversized bullet. They get shot out of cannons called Bill Blasters.
Clever. Jump on them to take them out, and freeze them to keep them in mid-air
but take away the danger factor. They are unaffected by fire. There are larger
versions of these guys known as Bonzai Bills, which are exactly the same.
Except, well, bigger.

$$ BUZZY BEETLE $$

Little beetles with fireproof shells. Jump on them to put them in their shells,
much like a Koopa. Have some fun kicking them around. They can also stick to
the ceiling, and will drop when you get close. Watch out for this attack.

$$ CHAIN CHOMP $$

A dog-like ball on a chain. They bounce around barking for a while and then
suddenly pounce at you quite quickly. Try to not get hit by them. The best
strategy for these guys is to just race past them straight after they jump at
you.

$$ CHEEP-CHEEP $$

A little red fishy. It swims virtually hypnotised through the water, not moving
for anything but walls. The yellow variation actually move away from you when
you get close, so that comes in handy. The green ones, called Deep-Cheeps, will
follow you for a short distance and try to hurt you. The blue fish, called
Spiky Cheep-Cheeps, will follow you much faster than the Deep-Cheeps. Although
the spikes are supposed to make them "scarier", it really makes no difference
because Mario will take damage from making contact with all Cheep-Cheeps,
spikes or no spikes. Each variation also has a Mega version, which are the same
except slightly bigger.

$$ CLAM $$

Found on the bottom of the sea, these guys hold treasure in their mouth and
open up for a short time before abruptly closing their mouth and eating you.
Quickly swim through when their mouth is open and grab whatever it is they're
holding before they shut on you.

$$ COOLIGAN $$

These penguins slide around on the ice bowling over any plumber or mushroom
that gets in their way. Jump on them, hit them with fireballs, you get the
idea.

$$ CROWBER $$

Crows that fly in circles in the sky and swoop down quickly to catch you off
guard. Jump on them or hit them with fireballs yak yak yak to take them out,
but be careful of the mighty swarms that build up if you leave too many.

$$ DRY BONES $$

These walking Koopa skeletons are resistant to fire because, well, they're
already dead. You can freeze them and smash them to bits though. You can jump
on them and reduce them to a pile of bones, but they eventually pull themselves
back together (literally) and start walking around again.

$$ FIRE BAR $$

These rotating bars made from fireballs aren't exactly an enemy, as they aren't
alive, but they are a nuisance none-the-less. They just sit there and spin
around and around, stopping you from staying still anywhere nearby. Just get
past them and you'll be fine.

$$ FIRE BRO. $$

Approprietly named, Fire Bros. like to spit fireballs at you. Unlike the Fire
Piranha Plants, these fireballs are affected by gravity, so watch for where
they land. They can be taken out by your fireballs, or you can just jump on
their head. But they can't be eaten by Yoshi, so don't fuss over that.

$$ FIRE CHOMP $$

This little black ball with a creepy face will use the fireballs that make up
its tail to spit at you. When it runs out of fireballs, it will explode, so be
careful of that. Unlike normal Chain Chomps, you can safely jump on these guys
to defeat them.

$$ FIRE SNAKE $$

Made of a bunch of Podoboos, the Fire Snake jumps around chasing you. It can
make its head swell to about three times its normal size every couple of
bounces, so be careful of that. Fireballs have no effect, and jumping on them
is a pretty silly idea. Ice Flowers work like a treat.

$$ FISHBONE $$

Skeletons of Cheep-Cheeps that have luminescent eyes. Don't make contact with
them, just like normal Cheeps. The best thing to do is ignore them, because
whenever they are in the water you don't really need to be.

$$ FOO $$

A cloud-spitting... cloud. They like to expel clouds over certain parts of the
level to make it harder for you to see where you are going. Anything will kill
these guys, except walking straight ino them, obviously.

$$ FUZZY $$

These black furry creatures like to slide along the rails that direct different
moving platforms and Brick Blocks etc. Don't touch them; that would just be
stupid. Fireballs - need I say more? Yes, because there are also Mega Fuzzies
which are the same except massive.

$$ GOOMBA $$

Mushrooms that were banished from the Mushroom Kingdom. Not very difficult to
defeat; simply jump on their head to squishify them. Just watch out when they
start raining from the sky. There are also Grand Goombas which are bigger in
size and take multiple fireballs to defeat. If jumped on, they split into two
regular Goombas. Then there are Mega Goombas, which are bigger still and
split into two Grand Goombas. And there are Micro Goombas which are tiny and do
no damage if you run into them. They just get annoying as they cling to you and
slow you down. Spin Jump to shake them off.

$$ HAMMER BRO. $$

Found by themselves or in a pair, Hammer Bros. are so named because, well, they
throw hammers. They can't be eaten, so don't try. Move close when they move
because they can't move sideways and throw at the same time. They can throw
while jumping, however. Take them out with fireballs to make things easier.

Although you cannot eat Hammer Bros. with Yoshi, you can eat the hammers they
throw and spit them back at the Bro.

$$ HUCKIT CRABS $$

Crabs that huck rocks at you. Jump on them, bounce off their rocks, hit them
with stuff, you know, the usual. Found at the beach.

$$ ICE BRO. $$

Another of the Bro. family, the ice counterparts spit balls of ice at you. Beat
them with fireballs or some head bouncing. They can be taken out by hitting a
Brick Block underneath them as well.

$$ JELLYBEAMS $$

Jellyfish that have a beam of light expelled from under them. They often help
you find your way underwater in the darkness. Just be careful, they drop kinda
like Thwomps when you get near them, but fairly slowly as they are underwater.

$$ KING BILL $$

These guys are FRIGGIN MASSIVE! They take up pretty much the whole screen. Have
fun against these supersized Bullet Bills, which are the second biggest enemy
in the game.

$$ KOOPA TROOPA $$

Also just called Koopas, these buggers aren't killed by a single jump. But it
does make them go into their shell, which you can then kick around or pick up
and throw. Just don't get hit by the shell, or you'll take damage. Ground Pound
them to defeat them in one shot. There are green and red Koopas - green will
walk straight off a platform whereas red will walk back and forth on the ledge
they are standing on.

$$ KOOPA PARATROOPA $$

A Koopa Troopa with wings. They either fly back and forth in a certain path or
bounce along the ground. When jumped on, they lose their wings and become
regular Koopas. They can be defeated just like normal Koopas, too.

$$ LAKITU $$

Cloud-riding creatures who throw Spinies at you. They stay high up in the sky,
but they don't have a really good aim. If you can get up to them, you can jump
on them to defeat them, if they aren't holding a Spiny. Fireballs work too, and
so does running super fast past them. If you manage to defeat one, they can end
up leaving their cloud behind. Quickly jump on to it to gain control for a
short time. Simply use the D-Pad to move in which ever direction you want.

$$ LITTLE MOUSER $$

A mouse with a "Zorro"-like mask. They sorta just run around. Jumping and
fireballs etc. do the trick against these guys.

$$ MECHA-KOOPA $$

Wind-up mechanical Koopas. They waltz around waiting for you to jump on them.
Kinda like Dry Bones, they simply fall to pieces on the ground before getting
back up again. Being mechanical, they are unaffected by fire, so don't bother
trying with that. Can also be shortened to, simply, Mecha.

$$ MISSILE BILLS $$

These bullets are a species of Bills that like to follow you around, and they
don't give up. You can jump on them to defeat them just like Bullet Bills, and
fireballs have no effect. There are also bigger ones called Missile Bonzai
Bills. They are just like their smaller counterparts, except they won't turn
around once you get past them.

$$ MONTY MOLE $$

These moles will suddenly pop out of a hill when you get close. You will have
no warning before this happens. Once out of their hiding spot, they will run
around chasing you. They can't jump, and the only problems they really cause
are when they fall off a platform above.

$$ MUNCHER $$

Black plants stuck to the ground, a bit like tiny Piranha Plants. They just sit
there and open and close their mouths. You can't kill them with anything but a
Star. Be careful around these guys, because they are a real pain.

$$ PARABEETLE $$

These are Buzzy Beetles with red shells and wings. The small ones will begin to
fly up when you land on their shell, allowing you access to things high in the
sky. They aren't quite enemies, but you still take damage if you make contact
with anything but their shell. The giant version, known as a Heavy Parabeetle,
will actually struggle under the wait of any player that jumps on it and will
slowly drift downward.

$$ PARAGOOMBA $$

A Goomba with wings. They bounce around like a Paratroopa, and can sometimes be
found being followed by some Micro Goombas. They can be defeated just like
normal Goombas, but jumping on them first only gets rid of their wings.

$$ PIRANHA PLANT $$

These plants with sharp teeth like to hide in pipes, but they can be found just
sitting on the ground. Don't jump on them, it hurts. They can be destroyed by
fireballs and eaten by Yoshi, but that's about it. The Super Piranha Plant is
a bigger version, and can't be eaten by Yoshi. And it takes several fireballs
to defeat, too.

$$ PODOBOO $$

Fireballs with a mind of their own. They jump up out of lava and float high
into the air, before dropping back down. They wait a moment and then go again.
Don't touch them at all, and fireballs won't exactly do much. You can freeze
them or take them out with a Star.

$$ POKEY $$

A giant orange cactus. They scoot around on the ground trying to keep you from
getting past. They don't directly attack you, and they are made up of a lot of
ball-like segments. Hitting one segment with a fireball simply gets rid of it
and everything above drops on to the rest of the body below. You have to get it
in the head to defeat it in one shot. If you eat it with Yoshi when it has
leaves instead of spikes, you'll get a Mushroom or a 1-Up Mushroom, depending
on the size of the Pokey.

$$ PORCU-PUFFER $$

These giant purple fish like to swim in the water underneath you and then leap
out to catch you by surprise. They die just like a Cheep-Cheep, but will
eventually return. One fireball does the trick.

$$ RIVER PIRANHA PLANT $$

These plants float in water while using air blown out of their mouth to hold up
a spiky green ball. They blow it higher into the air and bring it back down
constantly, so you can just time it to quickly get past. Just don't touch the
Plant or the ball and you'll be fine.

These aren't to be mistaken for Ptooies which shoot similar spiked balls. The
difference is that Ptooies walk around on leg-like stems whereas these float on
water.

$$ ROCKET ENGINE $$

These are long, thin flames that shoot out of engines to try and hurt you. They
can rotate much like a Fire Bar but change direction, and they can turn on and
off, making you time your jumps in certain areas. Even though they aren't alive
I still call them enemies because, simply put, they are annoying. I've
shortened the name to RE in certain parts of the guide to save space.

$$ ROCKY WRENCH $$

Monty Moles pop out of hills, Rocky Wrenches pop out of the ground. They lift
their heads up from under a manhole and throw wrenches at you. Jump on them
whenever their head is up to beat them, or just hit them with a fireball.

$$ SLEDGE BRO. $$

An oversized Hammer Bro. Apart from the usual routine of jumping and throwing
hammers, Sledge Bros. can also Ground Pound, causing a shockwave that will
paralyze you if you are touching the ground when they hit. A simple trick to
defeat these guys: when they Ground Pound, jump to avoid getting stunned and
land on their head from that jump. Quite easy really.

$$ SPIKE $$

Green creatures that like to throw black spiked balls at you. They can be
easily taken out by a jump to the head or a fireball, but the spiked balls can
only be beaten with a Star or another spiked ball. Be careful whenever they
have the height advantage.

$$ SPIKE TOP $$

A red Buzzy Beetle with a single spike on its shell, stopping you from jumping
on it. They are impervious to fire, so they can be a real pain. Just sneaking
past is usually a good idea, but freezing them for a while is fun, too. They
can cling to walls and ceilings, so be wary of them whenever they are nearby.

$$ SPINY $$

Much like a Spike Top, these guys have a lot of spikes on their shell. But,
Spinies can be defeated by fireballs. Use this advantage whenever possible,
because you can't take them out up close and personal.

$$ STALKING PIRANHA PLANT $$

In a nutshell, these are Piranha Plants with legs and extendable necks. They
walk around on the ledge they are standing on, but will quickly stop and
stretch their neck up to try to catch you unaware. After a while, they will
bring their necks back to normal size and keep walking around. They can be
defeated like any other Piranha Plant.

$$ SWOOPER $$

A bat-like creature that hangs from the ceiling until you get nearby. It will
swoop down and try to run into you, like a slower type of Crowber. If you jump
them and they miss, they will fly off, never to be seen again. You can jump on
their head to defeat them, and fireballs help out as well.

$$ THWOMP $$

Blocks that like to squish you. They hang around on the roof. When you get
close, their face changes and they drop super quick in an effort to catch you
underneath. They can only be defeated by Star.

$$ URCHIN $$

These are spiky balls found underwater. They float around, not changing path
just for you. Fireballs will take them out, but any contact whatsoever will
cause you damage, unless of course you have a Star. If you freeze them, they
will break out but will become completely immobile. You can use them to block
pipes that are expelling water. There are also Mega Urchins which are much
bigger and can't be frozen.

$$ VENUS FIRE TRAP $$

A Piranha Plant that spits fireballs. They can be in pipes or just chilling on
the ground. Fight fireballs with fireballs, or just run past. There are also
Mega VFTs, which are massive and like spitting fireballs, too.

$$ WIGGLER $$

A caterpillar-like creature, they are good replacements for trampolines. Bounce
off their long bodies for some extra height to get to other platforms. These
guys are better left alive - you never know when you'll need to bounce off one.
You can also make them angry, and they turn red in colour. They will begin
following you around as well. Not to mention there are also giant versions,
known as Mega Wigglers. They are the same except for the fact you can't make
them angry.

BOSSES                               CRCTR-3
======

Here is the list of bosses found in the game, listed in order of when you
battle them in the main game playthrough.

$$ LARRY KOOPA $$

Also Known As:  Cheatsy Koopa

Larry is the Boss for World 1. He has a basic attack pattern, namely shooting a
fireball then jumping around. His Fortress battle has a regular floor, and the
Castle battle is fought on five moving platforms. To defeat him, you have to
either jump on his head or hit him with six fireballs to make him go in his
shell. He will then retreat into his shell and begin sliding back and forth
across the floor. He will then pop back out again. Repeat this two times to
defeat him.

$$ ROY KOOPA $$

Also Known As:  Bully Koopa

Roy is the Boss for World 2. He attacks quite like Larry, but he also has an
attack where he Ground Pounds and stuns you if you're standing on the ground,
much like a Sledge Bro. His Fortress fight is a normal platform sitting above
quicksand, and the Castle battle is fought under five pipes which he uses to
confuse you.

$$ LEMMY KOOPA $$

Also Known As:  Hip Koopa

Lemmy is the Boss for World 3. He likes to roll around on a ball and throw them
at you. They don't deal out damage, but if you aren't careful, they'll knock
you right off the stage. He fights you on an icy stage in the Fortress, much
like the previous Fortress battles. In the Castle, he battles on a similar ice
floor, but his ball and the ones he throws is a lot bigger.

$$ WENDY O. KOOPA $$

Also Known As:  Kootie Pie Koopa

Wendy is the Boss for World 4. She attacks with glowing rings of light which
continuously bounce around the room. Be careful of them when you're jumping
over her speeding shell. In the Fortress the floor is normal enough, but in
the Castle she floods the room, and you are forced to swim around until it
drains out.

$$ BOWSER JR. $$

Bowser Jr. is fought on the Airships found in Worlds 4, 6 and 8. In World 4 he
flies around in his Koopa Clown Car spitting fireballs at you. The fireballs
will set fire to whatever they hit in the room, so you need to be careful where
you jump. In World 6 you fight him in your own Koopa Clown Car, but it's called
the Hero Car. You must knock him into electricity on either side of the room.
Then in World 8 you need to Ground Pound bombs that he shoots out back up into
his giant Koopa Car to damage him while avoiding his fireballs once more.

$$ IGGY KOOPA $$

Also Known As:  Hop Koopa

Iggy is the Boss for World 5. He shoots green fireballs from his wand that move
a lot faster than the previous Bosses' fireballs. The Fortress battle is in a
room with three platforms which move up and down. The battle in the Castle is
fought in a room that is tailored specially for Iggy and his pet Chain Chomp.
It has some Bounce Blocks and some Donut Lifts, too.

$$ MORTON KOOPA JR. $$

Also Known As:  Big Mouth Koopa Jr.

Morton Jr. is the Boss for World 6. He attacks with giant purple fireballs and
Ground Pounds. The battle in the Fortress takes place above lava on a platform
with a raised section on either side. The spiked black pillars drop down on
these higher parts, so watch carefully. The Castle fight is atop some pillars
that just poke up from the ground. When Morton Ground Pounds, the two pillars
on either side of him shoot up into the roof, crushing you if you are on it.

$$ LUDWIG VON KOOPA $$

Also Known As:  Kooky Von Koopa

Ludwig is the Boss for World 7. He shoots blue fireballs at you that chase you
around or just shoots four at the same time. He can Flutter through the air
much like Yoshi can. The Fortress battle is on a normal stage with a gap on
either side, and the Castle match is fought on three upward moving platforms.

$$ KAMEK $$

Although Kamek makes short appearances in each Castle, he is the Boss for the
World 8 Fortress. He attacks by casting magic spells in your direction. The
arena you battle him in is filled with green, blue and purple blocks, each of
which turn into enemies if Kamek's spell misses you and hits the block instead.
The green blocks turn into single small enemies, like Goombas and Spinies. The
blue and purple ones turn into multiple Koopas or Thwomps. It takes three bonks
to the head to defeat him.

$$ BOWSER $$

King Koopa himself is the final Boss, found in World 8. He attacks by spitting
fireballs. The battle between Bowser and yourself is in two parts, the first
being a nice tribute to the old days. You'll be in a room with a Switch on the
other side of Bowser. You need to get past him and hit it to make him fall into
the chasm below. You could also hit him with thirty fireballs if you feel like
it. After defeating him, Kamek brings him back, except MUCH bigger. You have to
use his fireballs to destroy walls behind you so you can proceed. There's
another Switch further along that you need to hit to finish the final battle.

NPCs                                 CRCTR-4
====

NPC stands for Non-Playable Character. These are supporting characters that
have various roles through the game, but are ones you cannot have control over.

$$ TOAD $$

The normal red Toads are seen throughout the game and are often held hostage in
different stages. Saving one of these Toads rewards you with a bonus Mushroom
House, in which they operate the mini-games. They are also seen in the opening
movie and one also stays behind at Peach's Castle.

$$ PRINCESS TOADSTOOL $$

Also Known As:  Princess Peach, or simply, Peach

Captured once again by Bowser, Peach is seen very little through this game.
Appearing during the opening movie, scenes between worlds involving Bowser Jr.
and his Airship and the closing movie, she really doesn't get seen too much
considering just how important she is to the plot of the game.

 

 

   //////////////////////
  /  ;;;;              /
 /       ;            /
|     ;;;  CONTROLS  |               CNTRL-X
        ;           
    ;;;;             
  
\\\\\\\\\\\

The controls as listed below are directly from the instruction manual.

MARIO                                CNTRL-1
=====

$$ WALK $$
Make Mario and Co. walk left and right.

Wii Remote:    D-Pad (Left/Right)
With Nunchuk:  Control Stick (Left/Right)

$$ DASH $$
Run faster than walking.

Wii Remote:    D-Pad (Left/Right) + "1" Button
With Nunchuk:  Control Stick (Left/Right) + "B" Button or "Z" Button

$$ DUCK $$
Make Mario duck so he only takes up half his size.

Wii Remote:    D-Pad (Down)
With Nunchuk:  Control Stick (Down)

$$ JUMP AND STOMP $$
Leap into the air. Jump when landing on an enemy to bounce higher in the air.

Wii Remote:    "2" Button
With Nunchuk:  "A" Button

$$ SPIN JUMP $$
Spin into the air. Use this to turn screws. You can also spin in mid-air to
float for slightly longer.

Wii Remote:    Shake Wii Remote (Up/Down)
With Nunchuk:  Shake Wii Remote (Left/Right)

$$ HIT BLOCKS $$
Hit a block by jumping and hitting it from underneath.

Wii Remote:    "2" Button
With Nunchuk:  "A" Button

$$ DOUBLE JUMP / TRIPLE JUMP $$
Jump mulitple times to improve airtime and distance.

Wii Remote:    "1" Button + "2" Button when landing
With Nunchuk:  "B" Button or "Z" Button + "A" Button when landing

$$ GROUND POUND $$
Somersault and drop quickly to the ground to damage enemies and break blocks.

Wii Remote:    "2" Button, then D-Pad (Down) in mid-air
With Nunchuk:  "A" Button, then Control Stick (Down) in mid-air

$$ SLIDE $$
Slide down slopes to plow through certain enemies.

Wii Remote:    D-Pad (Down) on slope
With Nunchuk:  Control Stick (Down) on slope

$$ WALL JUMP $$
Kick off walls to gain extra height.

Wii Remote:    D-Pad (Left/Right) to slide down wall, then "2" Button
With Nunchuk:  Control Stick (Left/Right) to slide down wall, then "A" Button

$$ GRAB AND THROW $$
Pick up shelled enemies, carry them and throw them.

Wii Remote:    Hold "1" Button, release to throw
With Nunchuk:  Hold "B" Button or "Z" Button, release to throw

$$ LIFT AND THROW $$
Pick up barrels, some blocks and frozen enemies, carry them and throw them.

Wii Remote:    Hold "1" Button + Shake Wii Remote (Up/Down), release to throw
With Nunchuk:  Hold "B" Button or "Z" Button + Shake Wii Remote (Left/Right),
               release to throw

$$ SWIM $$
Make Mario swim through water.

Wii Remote:    D-Pad (Left/Right) + "2" Button
With Nunchuk:  Control Stick (Left/Right) + "A" Button

$$ CLIMB $$
Climb up fences, ladders and poles.

Wii Remote:    D-Pad (Up) to grab on, then D-Pad (All) to move
With Nunchuk:  Control Stick (Up) to grab on, then Control Stick (All) to move

RIDING YOSHI                         CNTRL-2
============

$$ FLUTTER JUMP $$
While riding Yoshi, Mario can jump higher in the air and extend the airtime
with Yoshi's flutter on the end.

Wii Remote:    Hold "2" Button
With Nunchuk:  Hold "A" Button

$$ EAT $$
Yoshi can also eat some enemies and fruits with his giant tongue.

Wii Remote:    "1" Button
With Nunchuk:  "B" Button or "Z" Button

SPECIAL OBJECTS                      CNTRL-3
===============

$$ TILT LIFTS $$
Stand on a Tilt Lift to change it to your colour, then tilt it so you can reach
new places.

Wii Remote:    Tilt Wii Remote (Left/Right)
With Nunchuk:  Tilt Wii Remote (Left/Right)

$$ SHOOT FIRE/ICE $$
With the Fire Flower and Ice Flower power-ups, Mario gains the special ability
to shoot balls of the respective element at your foes.

Wii Remote:    "1" Button
With Nunchuk:  "B" Button or "Z" Button

 

 

   ////////////////////
  /  ;               /
 /   ; ;            /
|    ;;;;; EXTRAS  |                 EXTRA-X
      ;           
      ;            
  
\\\\\\\\\\

The extras section. Full of all that extra goodness that provides the finishing
touches to this game.

ITEMS                                EXTRA-1
=====

$$ COIN $$

Found practically everywhere, collecting 100 of these will earn you an extra
life. And who doesn't want more lives?

$$ RED RING AND RED COIN $$

You may see a floating Red Ring in the sky during a level. Make contact with it
to make 8 Red Coins appear and a timer start. If you can collect all of the Red
Coins before time runs out, you win a prize.

$$ P-SWITCH AND BLUE COIN $$

It looks like a switch with a "P" on the front. Jump on it to have all of the
Brick Blocks change into Coins and vica versa (to help reach secret areas) or
have a trail or group of Blue Coins appear. Both affects last for a limited
time. Blue Coins are just like regular Coins.

$$ MUSHROOM $$

In the red spotted variety, Mushrooms will upsize Mario to Super Mario in the
blink of an eye. Just make sure it doesn't get away.

$$ FIRE FLOWER $$

If you hit a ? Block as Super Mario, one of these might pop out. Grab it to get
yourself the power to shoot fireballs. These come in handy when there are a lot
of enemies nearby, and can also light up your path in the darkness.

$$ ICE FLOWER $$

Returning form Super Mario Galaxy is the Ice Flower. It gives you the ability
to shoot balls of ice at your opponents, much like a fireball. But instead, the
enemy will freeze solid and be at your mercy. Not all enemies can be frozen,
though.

$$ PROPELLER MUSHROOM $$

Getting one of these flying Mushrooms will give Mario a Propeller Cap. If you
Spin Jump while wearing one of these, you will shoot up into the sky, higher
than usual. You will also return to the ground quite slower than usual. Press
down on the D-Pad to make Mario drill straight down - a handy attack to take
out enemies or break through blocks.

$$ MINI MUSHROOM $$

These tiny blue Mushroom make Mario shrink to mini size. As Mini Mario, he can
run on water and float through the air with ease. But because of his reduced
size, he can't squish enemies by just jumping on them; he must Ground Pound to
have any effect.

$$ PENGUIN SUIT $$

The Penguin Suit comes in very handy during icy levels. Mario can shoot ice
with this power-up, just like with an Ice Flower, but he can dash and then
slide along by pressing down on the D-Pad. He will bowl over most enemies in
his path and keep on sliding as long as he remains on ice. He can also slide
straight over gaps that are two blocks wide.

$$ STAR $$

This bouncing bundle of joy makes Mario completely invincible, meaning he can
take no damage. They will often be cleverly hidden, but will help tremendously
throughout many levels. However, you can still die from falling down chasms.

$$ 1-UP MUSHROOM $$

The green spotted counterparts of regular Mushrooms provide a better service in
that they instantly give you an extra life, no questions asked.

$$ APPLES $$

Also called berries, these will just hang aroung on a bush with no purpose at
all, until you find a Yoshi. If you can get Yoshi to eat five apples, you will
get a power-up. This is very handy when you get stuck as regular Mario.


BLOCKS                               EXTRA-2
======

$$ BRICK BLOCK $$

A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalks
and other goodies. Hit them from underneath to "activate" them. If they are
empty, they will just break leaving a nice empty space.

$$ ? BLOCK $$

These yellow/blue blocks with "?"s printed on the front hold an item. You have
no idea what the item is until you hit it. It could be a Coin, a Mushroom, a
Star, anything. You can hit them from underneath to defeat enemies standing on
top of them. There are also Flying ? Blocks, which are just normal ? Blocks
with wings that fly around.

$$ COIN BLOCK $$

Looking just like Brick Blocks, they will give you a Coin but still look the
same after. So hit it again. And again. You can get more than 10 Coins, then a
bonus 5 at the end if you hit it enough. I've managed to score 24 from one.

$$ ITEM BLOCK $$

Item Blocks are slightly bigger than regular blocks, and have a roulette-type
effect to them. On the front will be four item pictures constantly changing.
When you hit the block, whichever item is on the front will pop out.

$$ SUPER GUIDE BLOCK $$

The green block with a ! on the front will activate the Super Guide. Check out
the start of the walkthrough for extra details on this.

$$ BOUNCE BLOCK $$

Identifiable by their green and white checkered pattern, this blocks give you
an extra bounce whenever you jump from them. And that's about it, really.

$$ POW BLOCK $$

These earth-shattering blocks cause a rough vibration when thrown. This rattle
will defeat all enemies touching the ground, and cause all Coins to drop to the
floor.

$$ GLOW BLOCK $$

Luminescent blocks that light up the dark. They can be carried to help improve
your sight in the darkness, but you can't shoot fireballs etc. while it is
being held.

$$ RED BLOCK $$

Not at all related to Red Coins, these Blocks appear only in World 3. After
activating the Red Switch, all of the Red Blocks become solid, compared to the
red dotted outlines they used to be. They can then be used as platforms and
help Mario find other ways of completing the level.

$$ CLOUD BLOCK $$

Still cubular in shape, Cloud Blocks release a Lakitu when hit. But this Lakitu
is different. Instead of throwing Spinies, they throw Coins. They also come in
handy if you need to steal its cloud for a while.

$$ PROPELLER BLOCK $$

Small and blue, these blocks allow Mario to jump through the air as if he had a
Propeller Cap on. This allows you to reach high places without losing your
current power-up. Throw them at enemies to damage some, too.

$$ GREY ! BLOCK $$

Hitting one of these gives you total control over the Tilt Rail Ledges in the
area. It will change colour depending on who hit it, and this shows who gets to
move them around.

HELPFUL FEATURES                     EXTRA-3
================

$$ BEANSTALK $$

Found in hard to reach Brick Blocks and ? Blocks, these helpful items often
allow you to enter otherwise inaccessable areas. Look everywhere for these as
they will always lead to something good.

$$ BARREL $$

Pick these up and throw them so they roll along the ground continuously until
they smash into a wall. They can bowl over numerous amounts of enemies, and are
a good way of dealing with enemies from afar.

$$ SPRINGBOARD $$

Jump on these trampoline-like platforms to get some extra bounce in your jumps.
They help reach high areas that can't be reached with a normal jump.

$$ DONUT LIFT $$

These platforms will change colour from orange to red when you stand on them,
then will drop quite quickly soon after. Make sure you don't spend to much time
on a single Lift, unless of course you want to drop.

$$ CHECKPOINT FLAG $$

Found midway through MOST levels, the Checkpoint Flag records your progress so
far and turns you into Super Mario if you are small. If you die after passing
this Flag, you will be able to start from the Flag instead of the beginning of
the level.

$$ FINISH FLAG $$

At the end of every level is a massive Flag. Jumping on this finishes the
current level and allows you to progress to the next stage. The higher you jump
on to the Flag, the more points you will earn. If you manage to land on the
very top of the Flag, you will win an extra life. There is also a special Red
Finish Flag, which is found at the end of a secret exit. These are paths that
lead off from the normal linear course. If you can find one of these Red Flags,
you will open a secret path on the World Map.

$$ RED SWITCH $$

Found on the World Map in World 3, moving to the north switch will make Mario
jump on it and make all Red Blocks solid. Jumping on the south switch makes all
Red Blocks transparent again.

$$ GIANT BUBBLE $$

These bubbles hover in mid-air and are full of water. Jump in one and swim
through it to the other side. Just don't fall out the bottom.

$$ TOAD BALLOON $$

Little blue balloons with Toad faces on them, these are found only in Map Enemy
battles. 8 will appear, and you need to collect them all in order to free a
Toad, who will in turn give you 3 Mushrooms.

INTERACTIVE PLATFORMS                EXTRA-4
=====================

$$ TILT LIFT $$

This looks like a long steel girder until you stand on it. It will change to a
red colour and Mario's "M" emblem will appear in the middle. By then tilting
the Wii Remote side to side, you can control how much the Lift tilts in-game.
Use this to reach objects floating high in the air, or ones hiding underneath.
It's used a few times in World 1-2 and World 2-4.

$$ TILT FENCE $$

Much like the Tilt Lift, grabbing one of these will change it to your colour.
Tilting the Wii Remote left and right will cause it to swing back and forth,
allowing you to grab anything it passes by. It's found twice in the World 2
Fortress.

$$ TILT ELEVATOR $$

This is pretty much a Tilt Lift on a string. When you stand on one, it will
begin to move upward, and tiliting left and right makes it move side to side as
well. Use this movement to avoid enemies you would otherwise run into. It's
found only in the World 7 Fortress.

$$ TILT RAFT $$

Although tilting the Wii Remote doesn't directly affect the way the raft moves,
it changes the direction the giant light on the back is facing. Which is handy
when you are floating through darkness. Even if you aren't on board you can
still control the light. Hit the ?-Switch to gain control when you first get
on. It is found only in World 6-6.

$$ TILT RAIL LEDGE $$

Hitting a strange Grey ! Block changes all Tilt Rail Ledges nearby so they are
under your control. Tilting the Remote left and right makes them shoot across
their rail to the other end. Jump on one and tilt for a fast ride to wherever
it is you need to go. They're only found in World 7-4.

$$ TILT RAIL GLIDER $$

Found only in World 8-5, these ledges are just like Tilt Lifts except when you
tilt they glide across the rail on which they sit. They don't just
automatically fly from one side to the other like the Rail Ledge, they move
similar to the Elevator in that they only move when you tilt.

$$ HERO CAR $$

Much like Bowser Jr.'s Koopa Clown Car, this white bowl-type thing with a
propeller on the bottom allows you to take him on. It will change so it has an
"M" emblem on the front when you get in, and you can use the D-Pad to move
around as if you were on a Lakitu cloud. Shaking the Wii Remote like a Spin
Jump makes it spin and charge in whichever direction you are moving. You'll use
it on Bowser Jr's Airship in World 6.

 

 

   /////////////////////////
  /  ;;;;;                /
 /   ;                   /
|    ;;;;  WALKTHROUGH  |            WALKT-X
        ;              
    ;;;;                
  
\\\\\\\\\\\\

INTRODUCTION
============

Here it is, the main reason for the guide at hand. Welcome to the walkthrough.
For each world I have made a diagram of the layout of the world, an overview
listing the various details about the world and a guide for each level.

Boss fights and enemy strategies have been listed in here as well as chapter 2
so you don't have to scroll between chapters.

To save space though, the layouts for the Red and Green Mushroom Houses have
been placed in Appendix A only.

MAIN MENU                            WALKT-M
=========

When starting up the game, you will come to the title screen. It will be Mario,
Luigi and the two Toads running with the heading "New Super Mario Bros. Wii"
and some text that says "Press (2) to Start". If you leave the game idle while
on this screen, it will show the opening movie or some gameplay footage.

The main menu comes up when the "2" Button is pressed. Here you will have the
main game save files (say that five times fast), and two multiplayer modes to
choose from. Select one of the files and choose the number of players to begin
the main game. Choose one of the modes at the bottom of the screen to begin
some multiplayer action, detailed in section 7.

THE WORLD MAP                        WALKT-W
=============

The World Map is where you will be spending a lot of your time throughout the
main game. Here you will move around the world selecting levels and Mushroom
Houses, as well as battling the Map Enemies. You will find all sorts of
information here, such as your number of lives, where captured Toads are
located and a bunch of other junk. This is also where you access your stored
items to use between levels (press "1"), as well as saving and checking the
number of Star Coins collected. Get used to this screen - you'll need to be to
do everything properly.

THE GAME SCREEN                      WALKT-G
===============

This is where the action happens. Whenever you enter a level, you will be on
the game screen. It will be as follows:


    ------------------------------------
1-->|Mx99         4--> 07302890   @500 |<--5
2-->|Ox25                              |
3-->|()()()                    [?]     |  1: LIVES - The number of lives you
    |                                  |             have remaining.
    |                                  |  2: COINS - The number of Coins you
    |                                  |             have.
    |                [?]    [ ][?][ ]  |  3: STAR COINS - Which Star Coins you
    |                                  |             have found in the level.
    |      M                           |  4: SCORE - Your total score.
    |      M                           |
    |##################################|  5: TIME - The amount of time left.
    |##################################|
    ------------------------------------

SUPER GUIDE                          WALKT-S
===========

Here's something new: the Super Guide. Basically, if you fail a stage 8 times
in a row, you'll have the option of turning on the Super Guide. At the start of
the stage on your ninth try, there will be a green ! Block. Hit it to call on
Luigi and restart the level. Luigi will automatically run through the stage and
show you where to go. You can take control back at any time, but once you do,
you can't go back to the Super Guide without restarting the level. If you
finish the level using the Super Guide, it will still count as Finished, but on
the world map the circle will be solid red instead of blue. In order to fully
complete the game, you will have to come back and redo this level by yourself.
It will ask you at the end if you wish to try again as Mario or just skip the
level.

RESCUING TOADS                       WALKT-R
==============

After you complete World 1-3, a Toad will run up to you and tell you that you
have recieved a letter. The letter explains that Bowser Jr. has kidnapped a
whole bunch of Toads and you need to rescue them. The Toad that gives you the
letter is then taken by a Goomba into World 1-1. If you replay the level, you
will come across a ? Block that will be making strange noises. Hit it to
release one of the Toads. You must then pick them up and carry them all the way
to the Finish Flag. When you reach the Flag, the last digit of your time
remaining determines the bonus Mushroom House you get. If it ends in 0, 1, or 2
a Green Mushroom House will appear on the World Map Start. If it is a 3, 4, 5,
6, 7 or 8 a Red Mushroom House will appear and if it's a 9 you'll get a Gold
Mushroom House.

-------------------------------------------------------------------------------

WORLD 1                              WRLD1-L
=======

Name: Mushroom Plains

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      P - Peach's Castle
      M - Red Mushroom House
      G - Gold Mushroom House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      : - Secret Path

                           ---5
                           |  |
 P        M  G       M--XOOX  ---C
 |        |  |          O  O     |
 ---S--1--2--3---F---4--XOOX--6---
             :
             ::::?

$$ OVERVIEW $$

- World 1 consists of 6 levels, as well as the Fortress and Castle.
- The World 1 Boss is Larry Koopa (a.k.a. Cheatsy Koopa).
- The map enemy is the Goomba.
- There is 1 secret exit.
- There are 3 Mushroom Houses (2 Red, 0 Green, 1 Gold).
- Peach's Castle, which holds the Hint Movies, is located here.

-------------------------------------------------------------------------------

$$ WORLD 1-1 $$                      WRLD1-1

Difficulty:   1 / 10
Star Coins:   1 / 10

Unlocks:      World 1-2

Secret Exit:  No

Start by running to the right and hitting the ? Block for a coin. Jump on the
Goomba and hit the ? Blocks here for a Coin and a Mushroom. Jump on the next
Goomba and grab the Coins. Run across the moivng hill, making sure to avoid or
defeat the Goomba. Once past the first hill, wait in the non-moving section
before the next hill until a gap appears. Drop into this gap and press down to
enter the pipe below.

In this room you will find a bunch of Brick Blocks and some Coins. Try to get
on to the middle platform with the P-Switch while grabbing as fewer Coins as
possible. Jump on the ? Switch to turn all of the Coins into Brick Blocks and
vica versa. Use your new platforms to jump into the air and collect all the
Coins, then wait for the effect to wear off and grab the remaining Coins. Then
exit via the yellow pipe.

Jump across the green pipes to your right, being careful not to fall down the
gap. Either defeat the Koopa and Goomba on the Brick Blocks or sneak by
underneath. Climb the pipes and hills and pass the Checkpoint Flag. This means
that if you die, you can restart the level from here instead of the beginning.
It also makes you Super Mario if you've taken damage. Press down to slide down
the hill and take out the Goombas, then jump under the ? Block to release a
Propeller Mushroom. Grab this power-up to get the Propeller Cap. If you Spin
Jump while wearing this, you will propel yourself into the air higher than
usual and slowly float back down. Stand on top of the ? Block you just hit and
Spin Jump to reach Star Coin #1 high in the air.

The sign next to you with the arrow shows you a spot where you can practice
your jumping. Spin Jump while running to fly into the air and collect all the
Coins. You should land on one of the moving hills. Run or jump to the other
side and hit the ? Block there for another Propeller Mushroom if you took
damage or to get a nice 1000 points if you still have one. Jump on top of this
? Block and Spin Jump to land on the platform above. Up here you will see a red
ring. Making contact causes 8 red Coins to appear. If you can collect the Coins
before time runs out, you win a prize. All of the Coins are on the platform
next to you. Simply collect them all to win a 1-Up Mushroom. Safely make your
way back to the ground and you should come to another moving hill with a pipe.
Get into the hole and enter the pipe.

Down in this room are two pipes and a bunch of Coins. What you need to do is
stand between the pipes and jump on to the side of one. Hold the direction of
the pipe from Mario's position and he will begin to slide down. Jump while
sliding to Wall Jump. Keep doing this until you reach the top for Star Coin #2,
then exit using the yellow pipe on the left.

When you resurface, you will appear in a hidden area. There are many of these
scattered throughout the levels, so keep an eye out for any weird alcoves like
the one you're in now. Near the exit is a Brick Block; hit it to make a 1-Up
Mushroom appear above. Once you exit the alcove, the pipe should return quite
quickly. Drop into the hole once more, but don't enter the pipe. Eventually you
will enter another alcove, but this one is stashed with lots of Coins and there
are three invisible ? Blocks, each containing a 1-Up Mushroom. Just jump around
near the hill to find them.

Bactrack to the first fence you come across, then Spin Jump into the air and
drift to the right on to the platform. Jump here to reach Star Coin #3. Jump
off the right-hand side and run to the next moving hill. Use the momentum to
launch yourself into the air and grab the Finish Flag as high as you can.

NOTE: If you ever feel like you're running out of lives, simply replay this
level. You can get a solid 6 or 7 lives for every playthrough.

-------------------------------------------------------------------------------

$$ WORLD 1-2 $$                      WRLD1-2

Difficulty:   1 / 10
Star Coins:   1 / 10

Unlocks:      World 1-3, Red Mushroom House

Secret Exit:  No

Run right and slide down the hill to take out the Goombas. You'll end up in
another hidden alcove. Enter the pipe to head underground.

Hit the first ? Block to get an Ice Flower. This item allows you to shoot balls
of ice at your enemies by pressing the "1" button. This freezes them solid,
making them completely immobile. You can then pick them up and throw them, or
Ground Pound them to smash the ice to pieces. Jump on the next purple platform
and wait for the left side to reach its highest point. A simple jump will be
enough to reach Star Coin #1.

Continue through the tunnel until you reach a bunch of Brick Blocks with a POW
Block. Pick up it up and throw it to make all of the Coins drop to the ground,
and also kll all the grounded enemies. Collect the Coins and then run right to
find a red pipe with a Piranha Plant residing inside. Freeze it and then Ground
Pound it to kill it. You can't pick up frozen Piranha Plants. Jump on the Koopa
and kick its shell inbetween the Brick Blocks on the left to score a few Coins.
Defeat the other Piranha Plant and move on.

Jump on to the Tilt Lift to make it turn red and have a Mario emblem appear in
the middle. You can now control the Tilt Lift by tilting the Wii Remote left
and right. Tilt the Remote all the way to the right to reach the ? Block and
get another Ice Flower. Tilt back to the left to reach the green pipe and enter
if you dare.

Inside there is a Brick Block by itself below several more. Jump close to it on
each side to reveal four invisible ? Blocks, then hit the Brick Block itself to
make a P-Switch appear. Jump on the Switch to turn the Coins into Brick Blocks
and climb to the top (careful of the Goomba) to find Star Coin #2. Return to
the main path by entering the yellow pipe.

Once you land on the ground, immediately jump to reveal three invisible ?
Blocks. Break the Brick Blocks next to these and climb to the top of the pile
next to you. Stand above the Coins and Ground Pound to destroy the Brick Blocks
and collect the Coins. Keep holding down to slide down the hill below and
defeat the Goomba. Hit the Brick Block at the end to release a Star, then
quickly jump up through the floor and grab it to become invincible. You still
die if you fall down a hole though. Run past the Flag and bowl over all the
enemies in your path, remembering to jump the gaps. Stop when you get to the
mass of Brick Blocks and Ground Pound down to the pipe below.

Defeat the Goombas here if you wish, then jump to the other side and grab the
POW Block. Throw it to make the Coins on the ceiling drop, as well as Star Coin
#3. Grab your prize and head back up through the yellow pipe.

Get past the Piranha Plant and grab the Red Ring. Use the Remote to tilt the
platform while moving from side to side to collect the Red Coins. Use the green
pipe on the right to head back to the surface.

Use the Tilt Lift here to get higher so you can jump to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 1-3 $$                      WRLD1-3

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      World 1-F, Gold Mushroom House

Secret Exit:  Yes

Start by running right and taking out the Goomba. Hit the two ? Blocks for some
Coins, then jump down to the pipe bridge. Just further along is a Hammer Bro.
Wait for it to throw its hammers and when it moves, run and jump on its head.
You can freeze it to make getting close easier or hit it from underneath when
it is standing on one of the Brick Blocks. Defeat the Goombas to the right
and hit the ? Block above. This releases a Yoshi Egg. Simply jump on top of him
to get on. While riding Yoshi, you can press the "1" Button to eat enemies and
hold down the "2" Button to jump higher and further than before. Use Yoshi to
eat the apple on the bush nearby. A small number 1 will appear. This is a
counter. When it reaches 5, you will get a bonus item. Take out the Goombas in
front of you, then jump to the ledge with the second apple. From here, you can
use Yoshi's Jump to collect all the Coins and Star Coin #1.

When you land, eat the third apple and then jump up and eat the Koopa. Instead
of swallowing, Yoshi will hold the Koopa's shell until you press the "1" Button
again. From the edge of this platform, jump and shoot the shell over to the
ledge with two more Koopas. The shell should take them out, ricochet off the
next wall and bounce back and defeat all of the Goombas. You should earn an
extra life. Get on to the next platform and get your fourth apple. Just past
the gap will be two Goombas. Take them out and hit the Brick Block. This block
also has a Yoshi Egg, but if you are still riding Yoshi, you'll get a Mushroom
worth 1000 points instead.

To the right is another Hammer Bro. Yoshi's can't eat them, so you can either
use Yoshi's Jump when the Hammer Bro. is on the top level or get off Yoshi and
take it out yourself. To get off the Yoshi, simply shake the Remote up and down
like you would for a Spin Jump. Past the Hammer Bro. is your fifth apple. Eat
it to get an Ice Flower or a Fire Flower if you've taken damage. Eat the
Piranha Plant in the next pipe, then pass the Checkpoint Flag.

Eat the apple on the next bush, then eat the first Piranha Plant. When the
Piranha Plant in the lowest pipe goes back in, quickly drop down. They don't
resurface if you're standing on the pipe, and if your too early, Yoshi just
bounces off instead of taking damage. From here, move right to discover an
alcove in the wall and a break in the yellow pipe. Enter the bottom pipe.

Leap off the highest point on the ground to collect all the Coins and grab Star
Coin #2. Then exit via the yellow pipe on the other side. Eat the apple here
and grab the Coins. The Venus Fire Trap in the yellow pipe to the right can
spit fireballs, so be careful. If you eat it with Yoshi, he can shoot off one
fireball that will take out anything in its path. Use this to defeat the
enemies on the other side of the pipe. If you jump up the hills, you will find
another secret alcove at the top. Run through here to grab lots of Coins and
yet another apple.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 1-?

From this alcove, move back left on to the ledge OUTSIDE the secret area. Use
Yoshi's Jump to get a high as you can and drift right on top of the alcove. Run
right along the top of the screen. You will drop back on screen momentarily
before entering a secret pipe.

Jump from ledge to ledge and collect all the Coins, then jump to the special
Red Finish Flag.

%%%%%%%%%%%%%%%%%

Drop back down to the ground and eat the apple to your left. Then move right,
taking out the Goombas and the Piranha Plant in the red pipe. Use the pipe
section sticking out to jump to Star Coin #3. Past the pipe is apple number 5.
Eat it to get another item, depending on what you currently have. Jump the gap
to find a pair of Hammer Bros. Use your new item to take them out, whether it
be balls of ice or fire, or flying up into the air and drilling back down on to
them with the Propeller Cap. Or use Yoshi to get some height to jump on them.
Once you've defeated them, there is a block on the top row with a 1-Up
Mushroom - fourth from the right. After collecting it, use Yoshi to grab all
the floating Coins and land on the Flag.

-------------------------------------------------------------------------------

$$ WORLD 1-? $$                      WRLD1-?

Difficulty:   0 / 10

Unlocks:      World 5-1

Secret Exit:  No

Nothing tricky here, just climb the hill and jump for some Coins if you want,
then head to the Cannon and enter it, just like a pipe. It will shoot you off
into the distance, and you will find yourself at World 5.

-------------------------------------------------------------------------------

$$ WORLD 1-F $$                      WRLD1-F

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      World 1-4

Secret Exit:  No

Having an Ice Flower for this level makes life so much easier.

Run right and wait for the elevator to take you up to the next level. Once up
there, jump on the Dry Bones or freeze it to get past. Use the next elevator to
get on to the swing. Wait for the swing to reach the other side and then jump
up the ledges. Either wait for the Dry Bones to come out or freeze it and smash
it. Climb the moving blocks and then jump to the platform above. Hit the ?
Block here and then use the elevator and swing to get on to the moving block.

From here, jump up to the platform and collect the Coins, as well as Star Coin
#1. Jump up from here and make your way up the swings. You can reach the one
above when the swing is in the middle of the tower. When the top swing is on
the right, wall jump between the walls into a secret area. Climb up here to get
Star Coin #2. Once out the top, run left and hit the Flag.

Climb the blue ledges and then jump up the moving blocks, being careful not to
get stuck between two. You lose a life this way. At the top, hit the Item Block
to get a random item. Jump on to the swing and wait until it reaches the right.
Jump at the little gap to reveal a 1-Up Mushroom. Get it, then wall jump up to
where it came out. Use the swing to reach Star Coin #3, then jump out of the
top. Watch out for the Dry Bones. Use the next swing to get up to the stairs,
then make your way up to the set of swings above.

Get the Red Ring to make the 8 Red Coins appear, and collect them as the swing
moves from side to side. Climb to the top and use the moving blocks on the
sides to get to the higher swing. From here, use the next moving block to get
up to the last platform. Jump up to the ?  Block using the moving block and get
yourself a Fire Flower, then head on through the door.

MINI-BOSS: Larry Koopa
Start by shooting fireballs at him. You should hit him 4 times before he shoots
one at you. Jump over it and be careful of him jumping around the room. When he
lands, hitting him with two more fireballs will make him go into his shell. He
will then move back and forth across the room. Don't touch him, or you'll take
damage. When he comes back out of his shell, quickly jump on his head. He'll go
into his shell again. Jump over him whenever he gets close, then jump on his
head one more time when he pops back out. He'll then flee, knowing he has lost.

-------------------------------------------------------------------------------

$$ WORLD 1-4 $$                      WRLD1-4

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      Enemy Area, World 1-5, World 1-6, Red Mushroom House

Secret Exit:  No

Take out the two Goombas and hit the ? Blocks for an Ice Flower. Grab the Coins
then enter the pipe for some swimming.

Use your ice to freeze the Cheep-Cheeps to the right so you can get past easily
and hit the ? Block for another Ice Flower if you accidentally ran into one.
Notice the bubbles racing out of the pipe? That rush of water will push you
around, so make sure it won't knock you into anything. Get past the pipes into
the next area.

Freeze the Cheep-Cheeps here as the green ones (known as Deep-Cheeps) like to
follow you around. The ? Block here has yet another Ice Flower, so grab it if
you need it. At the top of the screen you will see a bit of land that looks
like a "T". Freeze a Cheep Cheep and use it as a ledge to jump up on top of the
land above. Up here you will find the Red Ring that triggers the Red Coins.
Drop back into the water and collect the Coins while avoiding the mass of
Cheep-Cheeps in your way. The yellow Cheep-Cheeps that swim past will move out
of your way so you can swim through the middle of them. The ? Block here has an
Ice Flower, so grab it and pass the Checkpoint Flag.

Freeze the Urchin so it hits the roof and breaks, allowing you to get past. You
will see Star Coin #1 at the top of the screen, so swim through the pipe stream
and freeze the Mega Cheep-Cheep so you can get to it.

Continue swimming and freezing Urchins/Cheeps as you go. You may have noticed
that once an Urchin breaks out of the ice it becomes immobile. You can use this
to your advantage by making them block pipes to stop the flow of water. Try it
on some of the pipes ahead. The ? Block on the other side has an Ice Flower if
you've taken damage. Once you're in the tunnel, you'll come across two red
pipes stopping you from reaching Star Coin #2. Simply freeze a Cheep-Cheep when
it gets directly between the pipes, then stay above it and let it push you up
the jetstream to the Star Coin. Then continue on when it smashes.

Make your way past the Urchin and Clam to find another Urchin, but this one is
moving from side to side above a red pipe. Freeze it when it is directly above
the pipe and wait for it to smash so it blocks the stream of water. This allows
you to get to Star Coin #3. Head down the green pipe once you've grabbed it.

In this room, kill the nasty Spiny Cheep-Cheep that follows you, then swim to
the bottom and grab the 1-Up Mushrooms when the Clams are open. Make sure you
hit the left ? Block first so you can get the Fire Flower, then hit the one on
the right to get a Star. Then race to the red pipe.

Back at the surface, swim and take out as many Cheeps as you can. Once you
reach another red pipe, then next Clam has a 1-Up Mushroom. Collect it and then
defeat the Spiny Cheeps and head back above sea level via the green pipe.

Run to the top of the platform you're standing on, then jump and bounce off of
the Paratroopa and land on the top of the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 1-T $$                      WRLD1-T

Difficulty:   1 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

Basically, when you start this level, there will be a specific layout of the
level and a number of Goombas of a certain size (8 normal, 4 grand or 2 mega).
See Appendix B for the different layouts.

What you have to do is jump around the level defeating enemies and collect blue
balloons with Toad's face on them. Once you get them all, a chest will appear.
Make contact with the chest to release a Toad who will give you 3 Mushrooms for
use on the map.

-------------------------------------------------------------------------------

$$ WORLD 1-5 $$                      WRLD1-5

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      World 1-C

Secret Exit:  No

Start by running right, jumping across the rotating blocks. Be careful not to
fall off. At the other side, hit the ? Block for a Coin, then hit the other ?
Block moving through the air for an item, depending on what Mario you are. If
you get the Propeller Cap, stand on top of the ? Block and when it is on the
left side, Spin Jump at the peak to reach a platform up above. Run and duck to
slide under the Brick Blocks and let go of down when under the first to hit it
to reveal a beanstalk that leads up into the sky. Climb it all the way to the
top.

Up here, hit all of the ? Blocks and jump underneath Star Coin #1 to find four
invisible ? Blocks. Using the Propeller Cap, jump on to one of the groups of
circling Blocks and then Spin Jump to reach the Star Coin. Then jump back out
and drop down the hole on the right side.

Leap across the massive green rotating block and defeat the Koopa on the other
side. Grab the Koopa's shell (hold "1") and jump on to the next gren block.
When the block is on enough of an angle, throw the shell along the block so it
shoots down and grabs Star Coin #2. Alternatively, you can drop and grab it
yourself and then Spin Jump back up.

You should now come to a group of purple platforms. One will have a screw and
an arrow of Coins pointing up above it. Stand on the screw and continuously
Spin Jump to pull it upwards. When it reaches its highest point, jump to the
next platform and then on to the next with a screw. Spin Jump here to lower
this platform and raise one further along. Jump to the normal platform and then
up to the raised platform and then once more to the one with the Red Ring. Hit
the ring to disperse the Red Coins. Jump to the ones on your far right, then
work your way back left to collect the others. Then run back right and hit the
Flag.

Make your way across the next few platforms to find yet another Red Ring. Stand
on the Brick Block circling that platform to reach it, and stay on to collect
all of the 8 Coins. Jump off to the right and leap across the rotating
platforms. Halfway across will be some Coins high in the sky above a Paratroopa
between to spinning blocks. Either bounce off the Paratroopa or Spin Jump to
reach Star Coin #3 floating up above the normal Coins. Then jump across the
rest of the platforms and use the giant green one to get some air as you jump
to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 1-6 $$                      WRLD1-6

Difficulty:   1 / 10
Star Coins:   2 / 10

Unlocks:      World 1-C

Secret Exit:  No

Run straight to the right to find a lonely Paratroopa bouncing around. Run past
or jump on it, then jump to the spinning hill. Walk/run continuously to grab
all of the Coins, then hit the ? Block for a Fire Flower. Jump past the next
platform on to the second hill, and take out the Koopas. Then move to the third
and wait for a Koopa or Paratroopa to join you on the moving hill. Bounce off
it to reach Star Coin #1. Hit the middle Brick Block on the next platform to
get a beanstalk into the sky.

Hit the Item Block up here to get a random item. Then head back down through
the pipe. Jump to the platform on your right (use the Paratroopas if you have
to) and grab Star Coin #2. Then run up the hill and hit the Checkpoint Flag.

On the next rotating hill there are some Goombas and Paratroopas, so take them
out before proceding. Once its all clear, run back right down into the gap and
jump into the hidden alcove. The entrance is pretty obvious. Enter the green
pipe in here.

You will come out of one of three pipes and land on a spinning hill. The other
two pipes release Goombas that really get in your way. The last pipe on the
left is the exit. Take out the Goombas with fireballs and jump up to the ledge
on the right to get Star Coin #3, then make your way back across to the exit.

Back on the surface, run past the Flag again and get across to the other side
of the hill. Jump on the red Koopa here, and grab the shell. Jump to the next
hill and avoid the Goombas. Throw the shell so it hits the Brick Block on the
other side, or just hit it from underneath to get a 1-Up Mushroom. Back in the
middle of the hill is a Brick Block; hit it to reveal a P-Switch. A bunch of
Coins will appear. Collect them all and then jump back off to the right.

You'll come to a massive spinning hill. At the peak, use the momentum to launch
yourself on to the next hill, grabbing all the Coins. Do the same again on the
next hill, then once more on to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 1-C $$                      WRLD1-C

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      World 2-1

Secret Exit:  No

Start by moving to your right to the spinning cog. Jump on and ride it to the
other side. Jump on the Dry Bones on the next platform, then hit the ? Block to
get yourself an Ice Flower. This really comes in handy. Get across the next cog
and then on to the next ledge. This time, you need to get inbetween the teeth
of the cog to get to the other side. If you get stuck under one of the teeth,
you will get squashed. On the small cog to your right, jump on and wait for one
of the teeth to jump on to when it reaches the top. From here, you can jump
high enough to reach Star Coin #1.

Take out the Dry Bones on the next platform and then get between the teeth of
the next two cogs to get through. Jump to the next cog and hit the ? Block for
another Ice Flower. Take out the Dry Bones and then make your way across the
next few cogs to the Flag.

You'll now come across some Thwomps. These guys hang out on the ceiling until
you get close, then WHAM! They'll squish you into the ground like an ant. They
can't break through the ? Blocks, so you can stand under them. Hit the ? Blocks
for a Coin and an item. For the next Thwomp, fall into the gap and jump. You'll
hit an invisible ? Block that will stop the Thwomp from hitting you. And for
the third, wait for it to land and then either jump over it to the platform or
let it move back up and then jump underneath to the next ledge.

Next up is a Super Thwomp. They're about four times the size of the normal
Thwomps and can bash through those weird looking grey blocks. Let the one in
front of you drop and smash the blocks, then drop down and grab Star Coin #2 as
it rises back up. Stay here and let it drop again (duck if you want to be
careful) then jump back up when it moves out of your way.

The next Super Thwomp will break some more blocks that will allow you to get to
a bunch of Coins. Get down there and grab them, then wait for the second Giant
Thwomp to clear your path. Drop down some stairs to find the Red Ring. Get
yourself ready then grab the ring. The Coins will appear underneath the Thwomps
ahead. Hold down the "1" Button and absolutely sprint past all the Thwomps
while collecting the Coins. The eighth Red Coin is between two cogs just past
the Thwomps. Jump and grab it and claim your prize.

The two ledges ahead have Thwomps waiting for you. Either land and stop right
on the edge of the platform and let the Thwomp go first or run quickly past
before they fall. There will then be a platform with a Dry Bones, and then some
cogs to jump over. The last cog requires you to land on one of its teeth and
then stand in the gap as it passes by the roof. Wait until the cog gets past
the red platform and then drop to the pipe and enter it.

In this room there is some Coins and Brick Blocks, and a P-Switch. Hit the
switch to turn the Coins into blocks and vica versa. Jump to the new blocks and
wall jump off the right side to reach Star Coin #3. Land back on the brick
blocks and then exit through the yellow pipe.

Jump between the Brick Blocks to find a hidden ? Block with a Fire Flower. This
really helps the next battle. After grabbing it, run right and enter the door.

BOSS BATTLE: Larry Koopa
Run down the long corridor to enter a room with Larry Koopa, and some strange
looking floors. Kamek will fly overhead and cast a magic spell on the room. The
floors will rise and the battle will begin. Jump the fireball he shoots at you
and fire some back if you want. Jump on his head to make him go into his shell.
Get used to this because it happens a LOT throughout the game. As he ricochets
between the walls/floors, Avoid him by staying on the higher platforms. When he
pops back out again, jump on his head once more. Jump around the room, making
sure not to land on him. Then get him one more time to finish the battle. He'll
drop a key which will open the door on the right-hand side of the screen.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

Mario will run out the door to the right, only to find Bowser Jr. and his
Airship. Peach is being held captive onboard. Bowser Jr. will jump back on to
his Airship and fly it away, much to the dismay of Mario.

The screen will return to the World Map, Mario will run off after the ship
and he will end up in a whole new world...

-------------------------------------------------------------------------------

WORLD 2                              WRLD2-L
=======

Name: Sea Of Sand

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      @ - Pipe
      X - Enemy Stopping Point
      O - Enemy Pathway
      : - Secret Path

   @:::C
       |
       |
    XOOX
    O  O
 G--XOOX
    O  O
    XOOX   ?
    |  |   :
 ----  |   :
 |     |   :
 5-----6::::
    |
 @::4
    |
    |
 L-----F
       |
 ------3--
 |       |
 1--M----2
 |       |
 ---------
     |
     S

$$ OVERVIEW $$

- World 2 consists of 6 levels, as well as the Fortress and Castle.
- The World 2 Boss is Roy Koopa (a.k.a. Bully Koopa).
- The map enemy is the Spiny.
- There are 2 secret exits.
- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).
- Pipes do not count as levels. They instantly transport you between them.

-------------------------------------------------------------------------------

$$ WORLD 2-1 $$                      WRLD2-1

Difficulty:   2 / 10
Star Coins:   3 / 10

Unlocks:      World 2-3, Red Mushroom House

Secret Exit:  No

Move slightly to the right and wait for the Koopa to fall off the Sand Geyser.
Take it out and wait for the Geyser to disappear. When sand circles at the
bottom of the screen, it means the Geyser is about to blast back up again. Jump
as it comes back up; if you jump too late you'll get caught in the updraft and
taken to the top anyway. Drop down the stairs and hit the ? Block for a Coin.
Jump across the next Geyser and hit the ? Block on the second one for a Fire
Flower. Grab it on top of the ? Block and jump to the safe ground on the right.
Wait for the next Geyser to disappear and jump to the platform on the other
side. Ride the Geyser up here to get Star Coin #1.

Jump the next gap and land on the Koopa but don't kick it or kill it, yet. Wait
for the Geyser on your left to start rising up and then kick the shell to hit
the Brick Block and release a 1-Up Mushroom. Take out the Koopa with a fireball
and grab the Mushroom before the Geyser drops back down again.

Defeat the Goombas on the next bridge and use the Geysers to reach the Coins in
the middle. Jump across the next Geysers and platforms (being careful of
Goombas) to reach a red pipe which keeps ejecting more and more Goombas. The
next Geyser allows you to reach a Coin Block. Keep hitting it for lots of Coins
and don't worry about the Geyser. When it drops, you'll land on a platform
below.

Jump to the next block to find a Boomerang Bro. As the name suggests, they like
to throw boomerangs at you. They only throw two at a time, so jump at it after
it throws its second and bounce off its head. Continue along to reach the
Checkpoint Flag.

This next part is really annoying without a Fire Flower. Jump the gap and hit
the ? Block for a Mushroom if you're small or a Coin if you're not. Kill the
Piranha Plant ahead or jump over it to reach another Geyser. Between this
Geyser and the next is a Paratroopa; use it to reach the other side if the
Geysers drop at the wrong time. Stop on the left edge and take out the Piranha
Plant here, or stay back until the next Geyser rises up. Jump to this Geyser
and run off the left side to get into the small alcove with Star Coin #2.

Wait for the Geyser to come back up before moving on. Jump into and float to
the top, then cross the next Geyser and make your way to the next two ? Blocks
ahead. Hit these for some Coins. Ride the next Geyser up and jump over/kill the
next three Pirahna Plants, but don't try to jump the middle one when its in the
air because of a Geyser. You won't make it. Drop down to under the next ?
Blocks for a Coin and a Fire Flower.

This next bit is tricky. There are three Geysers with a Paratroopa flying above
them. You need to jump on the Paratroopa as it passes over the middle Geyser so
it lands on it as a normal Koopa. Then jump on it again to get it into its
shell. Pick up the shell and jump form Geyser to Geyser until you have a clear
shot at Star Coin #3. Throw the shell so it hits the Coin and then jump to the
safe platform on the right. If you accidentally kill the Paratroopa, jumping to
this platform then back on to the Geysers brings it back.

There are three more Geysers and a one Paratroopa before a safe platform, then
two Geysers, a Paratroopa and a Boomerang Bro. before a leap to the Flag.

-------------------------------------------------------------------------------

$$ WORLD 2-2 $$                      WRLD2-2

Difficulty:   3 / 10
Star Coins:   3 / 10

Unlocks:      World 2-3, Red Mushroom House

Secret Exit:  No

Walk left and grab a barrel. Run to the right until you reach a ? Block and
throw it to take out three Goombas on a hill. Jump to the barrels just down the
hill to have a black spiked ball thrown at you. The enemy who threw it at you
is a Spike. These guys spit the spiked balls into their hands, then throw them
at you. Luckily, there's usually a few barrels lying around nearby which can be
used to take them out. You can also jump on their head, but don't do it when
they're holding a spiked ball or you'll take damage. Fireballs work, too. Use
the nearby barrels or fireballs to defeat it and press forward.

Slide down the hill and jump up to the first ? Block for a Coin, then to the
next for another. You can stand on the treetops if you need to use them. The
Brick Block next to the second ? Block contains a P-Switch. Hit it and press
the switch to make the Spike drop down so it's easier to defeat. Grab all of
the Coins and hit the ? Blocks for an Ice Flower. Avoid the incoming spike ball
by jumping on to the tree and then to the ? Block. As soon as the next spiked
ball rolls past, leap up the Brick Blocks and freeze the Spike. Either throw it
or Ground Pound it and move on.

Kill the evil little Spinies (not by jumping on them) and hit the ? Block for a
Coin. Slide down the hill to find a platform with a bunch of Koopas above it.
When you jump on to the platform, it begins to rise and it grabs the Koopas as
it goes. Freze the first ones on either side to trap the rest, then when all
eight are on, jump on one and kick the shell to take out all eight of them. Let
the shell continue to ricochet because when it reaches the top, it will fly off
to the right and hit a Brick Block, releasing an Ice Flower. Hit the flag, then
drop into the quicksand to the left and slowly drift down to the bottom.

In this secret area, drop down and hit the P-Switch to makes tons and tons of
Coins appear. Drop through them, collecting heaps as you go. At the bottom,
enter the pipe on the right. Jump the next pipe and hit the ? Switch to make
four moving platforms appear. Whilst being careful of the Spikes, jump up the
platforms and grab Star Coin #1. Jump back down and enter the vertical pipe to
be shot back to the sufrace.

Jump up to the barrels and grab one. The Spike will through a spiked ball and
take out the Goombas. Throw your barrel at the Spike and head up the hill. Use
the moving platform to get down to the barrel below, but instead of hitting the
Spike, use it to hit the first Brick Block on the left near it. The platform
should get you enough height to reach it. If you miss, just go back to the last
area and grab another barrel. The Brick Block will reveal a beanstalk; use the
platform to get up on top of the blocks to climb it.

Jump on to the platform here and ride it all the way to the right, collecting
Coins as you go. Eventually, you will come to a POW Block. Pick it up and drop
back on to the platform. Make sure Star Coin #2 is above the platform when you
throw it, otherwise it will just drop into the gap below. Grab it and all the
other Coins, then drop back down to the ground.

A Spike will throw a ball at you, but you'll be safe on the platform you landed
on. Run back left and avoid/kill the Spike, then use the platform to reach a
pipe underneath the last part of the level. Enter it to go underground and find
a ? Block. Hit it for a Mini Mushroom. This Mushroom makes you so small that
you can run on water. Grab the Coins floating on the water, and follow the
trail to wall jump off the far wall and grab the Coins in mid-air. Then return
back to the surface via the pipe you came in.

Now be SUPER careful, because one shot will kill you. Dodge the incoming spiked
balls and make your way across the platform to where you fell out of the sky.
Continue right from here to find some moving platforms. Run straight across the
bottom and break the barrels to find a tiny pipe you wouldn't normally fit in.
Enter it to find yet another cave. Start running on the water and jump to hit
the P-Switch. Grab all of the Coins and claim Star Coin #3 at the end. Use the
pipe on the right to exit.

When you come out at the surface, there will be a Spike on a moving platform on
the right. You could defeat it with the barrel, or you could use it to bounce
off to get a better score on the Finish Flag. Because you're tiny, however, it
would be easier to kill it then jump from the platform, just to be safe. Either
way, jump on the Flag to finish this stage.

NOTE: You can use an item on the map after this level if you don't want to risk
being tiny, but you only have to get past one enemy to get a Mushroom in the
next level, so don't be too worried.

-------------------------------------------------------------------------------

$$ WORLD 2-3 $$                      WRLD2-3

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 2-F

Secret Exit:  No

Dodge the Spiny and hit the ? Block to get a Mushroom if you're still tiny.
Climb on top of the pipe and jump up the ledges above it to find a ? Block with
a Coin, then drop back down and enter the pipe.

As you might have already noticed, it's dark down here. The only patches of
light here are you, lights in the level and fireballs. Run right until you come
to a pipe. Jump over it and hit the ? Blocks, but be careful of the Venus Fire
Trap in the next pipe. You should get a Fire Flower from the Blocks, so you can
use this to take out enemies and light your way at the same time. Make your way
over the next few pipes, taking out the Fire Traps as you go.

You'll soon come to what look like stairs. There are two yellow pipes and
lights so you can see them. Enter the pipe on the left. You'll come out in a
room with two Spike Tops. These annoyances can only be beaten with ice or a
Star, so be careful of them. Jump into the middle to find an Item Block; hit it
for a random item. If you get a Star it lights up the entire cave, so use that
to your advantage. Exit through the pipe on the right.

When you come out, stand on the edge of the ground you're on and shoot a
fireball. You should get a Fire Trap as it comes out of the pipe. Do the same
thing again with the next one, but there's another Fire Trap next to it as
well. Once you're past that, slide down the hill and jump the next gap with the
moving platform.

Here you will find a pyramid and a Fire Snake. These guys jump around trying to
burn you, and can make their head swell up to a massive size. Be weary of this
when trying to get past. They can be defeated by ice or Star, so right now you
can't do much. Climb to the top of this first pyramid and hit the ? Block for a
Fire Flower, then jump off to the right on to a secret platform with a yellow
pipe.

Back on the surface you will find plenty of Spike Tops hanging around. Climb up
to the P-Switch carefully, and hit it to defeat all of them and earn yourself a
few lives in the process. Grab the Coins and head back down the pipe.

Move to the next pyramid, and get to the right-hand side. Under the normal path
is a ? Block with a Star. Get it and climb the pyramid, now you can see where
you're going. Run right and drop down to a ? Block on the left of the next
pyramid also containing a Star. Get this Star and collect Star Coin #1 from the
bottom of the pyramid. However, if you take too long and your first Star runs
out, the ? Block will only give you a Coin.

Make your way all the way up and right, and slide down a hill to get to the
Checkpoint Flag. From here, you will encounter Fire Traps which aren't in pipes
that are a lot more vulnerable to your fireballs. Take out the first one and
then jump to the next lot. There are two here, so get rid of them. At the other
side you will end up on a red ledge. Just to the right is a Fire Bro., and he
is spitting fireballs. Don't get the fireballs confused though, because the
ones spat out by the Fire Bro. are susceptable to gravity. That is, they bounce
along the ground. Make sure you jump over these ones instead of trying to duck
underneath. Simply hit it with a fireball or hit the block it's standing on to
defeat it. Run back to the ? Block you were standing on for a Fire Flower, and
keep moving left to find Star Coin #2.

Just right of the Fire Bro. is a Fire Trap on the roof, and Mega Venus Fire
Traps past that. These massive versions of the simple Fire Trap take three
fireballs to beat, and can't be frozen. Take them out and use the second moving
platform to get up on to a ledge in the air. Jump to the next platform on the
right, which should have two Fire Traps hanging underneath it. Run across the
roof here to find Star Coin #3 and a yellow pipe.

The pipe will bring you back up to the surface. Climb the stairs (minding the
Koopa) and jump to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 2-F $$                      WRLD2-F

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 2-4, Green Mushroom House

Secret Exit:  No

Run either left or right and climb the fences to the ledge above. Jump up to
the door and go in. Jump on to the Tilt Fence in here to gain control of it by
tilting the Remote. Swing yourself so you hit the P-Switch, then swing back and
forth, collecting all the Coins. Leave through either door.

Climb the next fence and jump on the Dry Bones. The ? Blocks here have a Coin
and an Ice Flower. Jump up to the ledge on the right and run at the four Coins.
You'll enter a secret alcove and be able to get them. Make your way up past the
Dry Bones and climb the moving fence. Use the next fence to reach the top
platform. From here, jump to the fence on the right and jump up through the
floor.

From this point forward, purple fireballs will be constantly shot at you. Be
careful when climbing up through the tower. Kill the Dry Bones and jump up the
stairs. Climb the fence and then run over the platform to the other side and
climb up here, too. When the fences move back over to the left, use them to
reach Star Coin #1, then jump back to the middle. Climb up the ledges here and
take out the Dry Bones to reach a door. Go through to the next area.

Hit the Checkpoint Flag and keep running right into the wall. Wow, it's
another alcove. Grab Star Coin #2 then jump back out again. Climb the fences
until you reach a platform on the right with a Dry Bones. Kill it and then jump
next to the wall for a 1-Up Mushroom. Climb a little higher to find a POW
Block. Drop back to the Dry Bones platform and throw it to makes lots of Coins
rain down. Climb the two fences on the left side wall to reach a ? Block
containing an Ice Flower. From here, jump to the stairs and take the first Dry
Bones. The ledge under the next Bones also hides a secret alcove, so run right
and drop into it to find a door. Go inside.

Oh goody, it's another Tilt Fence. Swing it so you reach the Red Ring, then
move back and forth to grab the 8 Red Coins. Claim your prize and head back out
through the door. Climb the stairs and jump to the moving fence, and from there
jump to the non-movin fence. Wait here until the moving ones start heading back
down, then jump across them to reach Star Coin #3. Just don't get too high or
you'll hit the spikes above.

Use these fences again above the spikes, but time it so your first jump is as
they are moving upward, so you have time to get across. Be very careful of the
purple fireball here. At the other side, wait for the last fence to come up and
use it to reach the door. Enter this door to face the next boss.

MINI-BOSS: Roy Koopa
He will start by jumping in the air and Ground Pounding. If you are standing on
the ground when he hits, you will be momentarily paralyzed, making you an easy
target for his fireball. As he lands, jump to avoid his attack and land on his
head. He will go into his shell and slide from side to side, just like Larry.
Do this two more times to finish him off.

-------------------------------------------------------------------------------

$$ WORLD 2-4 $$                      WRLD2-4

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 2-5, World 2-6

Secret Exit:  Yes

You will start off caught in a strong wind, slowly pushing you to the right.
This wind blows on and off througout the entire level. Run right and stop at
the ? Block until the wind stops. Jump on the Koopa and kick it backwards so it
hits the Block to get a Coin. Remember this technique, as you'll use it a few
more times in this level. Jump up to the ladder and press up on the D-Pad to
climb it. Hit the ? Block here for a Propeller Mushroom. You need to be careful
now, because if you are caught in the air when the wind blows, you will get
pushed a long way. But you can also use this to your advantage.

Just past here will be some scattered Brick Blocks and a Koopa. Get up to the
Koopa as quick as you can and jump on it. Then kick it backwards again to hit
all of the Brick Blocks and find a hidden Coin Block, too. Move over to the POW
Block and pick it up. You can use this to make all the Coins in the wind drop
so that you can collect them all. Enter the red pipe next to the POW Block.

Down here you will find two Tilt Lifts. Tilting your Remote all the way to the
right will get you high enough to reach the four Coins up above, then race down
the Lift and collect the trail of Coins leading down. Jump right as you grab
the last Coin and do the same thing with the next Tilt Lift. Then exit through
the green pipe.

You will find two Koopas and a ladder to the right. Climb the ladder, then jump
up on to the wall on the left. On the top, there are three hidden ? Blocks; two
contains Coins and the one in the middle has a beanstalk. Climb the stalk into
the sky.

Up here, drop on to the ground and run along jumping. You will find that there
is an entire row of invisible ? Blocks, and the two you can see also have
beanstalks. Use the one you came here on to get on top of the new Blocks and
jump along up here to find another row. Climb these beanstalks and grab Star
Coin #1, then jump along the left side for yet another row. On the very left is
an invisible Block with a 1-Up Mushroom. After the stalk on the right there
aren't any more Blocks, so grab it here and then enter the green pipe.

Past the next green pipe is a POW Block and another ladder. Climb up the ladder
and hit the ? Block for a Propeller Mushroom, and then throw the barrel off the
right-hand side to take out the Piranha Plant. Use one of the Koopas below to
get the Coins from the group of Brick Blocks nearby. Then jump past the next
few pipes and a big gap to find the Checkpoint Flag.

Run back left and drop down below the two Brick Blocks next to the red pipe.
Hit the right one to break it, then hit the left Block to get yourself a 1-Up
Mushroom. Head back to the Flag and then drop off the ledge and back left to
land on the green pipe. If you don't quite get in, wall jump off the pipe,
spin, wall jump off the ground on the right, spin and you should land up on the
pipe. Enter it.

Using the Propeller Cap, drop off the ledge collect all of the Coins and as
soon as you get Star Coin #2, Spin Jump back up to the other side and then
collect all of the Coins on the top. Then head up the red pipe.

After the wind dies down, run about halfway down the hill and stop. When the
wind starts again, run down the hill at full speed and jump as far as you can.
When you start falling back down, Spin Jump while still powering to the right
and you should just get Star Coin #3 before landing on the red ledge above.
Jump to the platform with the arrow sign and be careful of the Spike Top on it.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 2-C

From this platform, you need to wait for the wind to start. Stand in the middle
of the platfom and then run right, jumping on to the very edge of the ledge and
jumping again. Just as you drop from the peak of your jump, Spin Jump to propel
yourself high in the air and over a wall into a secret area. If you don't quite
make it over, quickly wall jump and let the wind take you back over the wall.
Enter the red pipe in here.

Jump and grab all of the first lot of Coins, double jump and get all of the
second set of Coins, then triple jump off the top of the tree on to the special
Red Finish Flag.

%%%%%%%%%%%%%%%%%

Jump to the next platform and avoid the Spike Top here before jumping to the
next ledge. Grab one of the barrels and run to the other side of this platform.
Throw it here to hopefully take out all of the Koopas in one shot. The second
Brick Block here is actually a Coin Block, so get some Coins then enter the
green pipe.

Jump along the trail of Coins, double jump to get the next set, then triple
jump on to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 2-5 $$                      WRLD2-5

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      Enemy Area, World 2-C, Gold Mushroom House

Secret Exit:  No

Run right and use the tree to jump over the Pokey. Run along the quicksand and
collect the Coins, but make sure to keep doing small jumps so you don't sink.
Hit the two ? Blocks here for a Coin each, then jump the next Pokey and use the
Sand Geyser to make it over the giant one after that. Hit the ? Block here to
be reunited with Yoshi. You can use Yoshi to eat the Pokeys piece by piece or
just go straight for the head to get them in one shot.

You will come across some quicksand with Coins just under the surface. About
this point you will encounter a Lakitu. These nasty cloud riders use their
height advantage to throw Spinies at you. Jump up on to the tree here, but
watch out for the Spinies it throws at you. Use Yoshi's Flutter Jump to get as
high as you can while aiming for the cloud just above the Lakitu. You should
grab Star Coin #1 from behind it. You can jump off Yoshi at the peak of his
jump to get more air if you need to.

Run right from here and jump the gap with the yellow blocks. Eat a Spiny while
you're running; you'll need it in a moment. Jump under the Brick Blocks for
some Coins and leap over to under the next tree. Keep going until you reach a
lonely Piranha Plant between some yellow blocks. Use the Spiny to take it out,
and then drop on to its platform. Drop into the gap on the right and some Coins
will appear. Follow the Coins down into a secret area.

Down here it is nice and dark, so drop down and eat the Piranha Plant, then eat
the Glow Block so you can see where you are going. Collect the Coins along the
bottom of the screen and then spit the Glow Block at the Venus Fire Trap to
defeat it. Jump as high as you can off the left side of this platform to reach
Star Coin #2. Then drop back down to the right and enter the pipe.

Just back to the left is the Checkpoint Flag; go back and get it if you want to
be careful. Quickly run to the right taking out everything in your path. You
will soon come to a Super Piranha Plant next to some Brick Blocks. You really
shouldn't need me to tell you to hit the ? Blocks anymore, and if you've been
hitting them you should have a Fire Flower, so jump off Yoshi and take out the
big guy. Get to the top of the Brick Blocks, and from here you should be able
to defeat the Lakitu and take his cloud.

Whizz through the skies picking up Coins as you go. Soon you will be up pretty
high in the air, and you will come across Star Coin #3. Drop back to the ground
here and you'll land near a Sand Geyser. Use this Geyser to get some height on
the Pokey and either eat its head or hit it with fireballs. Then use the ledge
it was on to jump high up on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 2-6 $$                      WRLD2-6

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      Enemy Area, World 2-C, Gold Mushroom House

Secret Exit:  Yes

Start by jumping to the blue platform. Grab some Coins here and then jump to
pink rotating block. Stay on here while it rotates to see it start moving along
a track. You'll need to stay on board (or at least nearby) to reach the next
part of the level. Hit the very first ? Block for a Propeller Mushroom. This
comes in handy if you ever fall off, as you can just Spin Jump back on. As the
block goes up its first incline, Spin Jump to find Star Coin #1. Take a second
jump to grab it if you need to.

Along the next straight is a bunch of Paratroopas flying around in your way.
Jump over them, on them, whatever you feel like. Just don't bump into them and
take damage, because you the Propeller Cap makes things so much easier.
Eventually the rotating block will come to a drop, but it will stay at the same
speed. On the right you will see some moving Brick Blocks. Spin Jump and float
over to the right to find a pipe in the air. Use the Brick Blocks to get up to
it and enter it.

Use the bouncy clouds that are along the floor to spring up and collect the
Coins that are moving in the air. At the peak of your jump, Spin Jump to grab
Star Coin #2. Collect as many Coins as you feel like, but don't waste too much
time. Exit through the pipe on the right. If you somehow lost your Propeller
Cap, there are two Propeller blocks; one on each side.

Drop to the blue platform and then dodge the Piranha Plant on the right to get
to the Checkpoint Flag. At the next moving ? Block there will be a Propeller
Mushroom in case you lost the first one. A Fire Chomp will come at you. What
this does is it spits a fireball at you from its tail, and then when it runs
out, it tries to kill you kamikaze-style. Spin Jump and then drill down at it
to defeat it. Then jump right on to the yellow platform and then on to the next
pink block. More Fire Chomps will come at you throughout the ride.

Jump to the platform above and hit the P-Switch. Jump to the new Brick Blocks
and grab the Coins leading downward. Grab all the Coins you can without falling
off the bottom of the screen. You will eventually come across a group of
outlines of Coins. It means you have to pass over them once to turn them into
Coins, then pass them again to collect them, if you haven't figured that out
already. Above these is Star Coin #3. Spin Jump to reach it.

Further along is the Red Ring. Jump and grab it to make the Red Coins show up.
Jump to grab the high ones, and be careful when going for the ones off to the
right. Get them all for your prize. Jump and grab the Coins that are just down
the track once you get there.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 2-?

Wait until the pink block has one of its corners as high as they go, then jump
and Spin Jump to find a red pipe in the air. It may take a few tries to get in,
but don't worry too much. You can still reach it once the block stops moving.
You could even bounce off the Fire Chomp for some extra height.

Jump on to the green platform on the right. Then use the red spinning blocks to
jump, double jump and triple jump on to the Flag. If you want a 1-Up but don't
think you'll make it, just Spin Jump.

%%%%%%%%%%%%%%%%%

Jump off to the green platform on the right and then head down the green pipe.
Run and jump off to the moving Brick Blocks; if you time it right you should
double jump to the other half as they swing out and then triple jump on to the
Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 2-? $$                      WRLD2-?

Difficulty:   0 / 10

Unlocks:      World 5-1

Secret Exit:  No

Do a bit of jumping around to get yourself a few Coins, and then enter the pipe
for a nice flight to the start of World 5.

-------------------------------------------------------------------------------

$$ WORLD 2-T $$                      WRLD2-T

Difficulty:   1 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

To collect the Toad Balloons, you need to head underground and evade the
Spinies waiting for you. If you have a Fire Flower you can take them out quite
easily, and they always drop off the ceiling so it's safe to jump on them, too.
These means you can collect the Balloons with ease, not worrying about any
Spinies running into you.

-------------------------------------------------------------------------------

$$ WORLD 2-C $$                      WRLD2-C

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      World 3-1

Secret Exit:  No

If you have the Propeller Cap, quickly run to where the path above ends, Spin
Jump to get on to it and quickly race back and grab Star Coin #1. If not,
there's another way to get it later.

Start by hitting the ? Block for an Ice Flower. Jump over the gaps, being
careful not to hit the jumping Podoboos. Freeze the Dry Bones to get past
easily, then jump over to the moving platform and get in the middle tunnel.
If you already have the Star Coin, take the top path and skip the next two
paragraphs.

What happens when you come across these tunnels is you have to try and pick the
right one. If you guess right, you will hear a chime and will progress to the
next part of the level. Get it wrong and a buzzer will sound, and then you'll
have to repeat the previous section. This is how we get back to the Star Coin.

After grabbing the Star Coin, get past the Podoboos and re-freeze the Bones.
Wait until the lift is on its way up, then jump to it and then quickly to the
top tunnel, making sure to avoid the Podoboo.

You will pass over some Coins and a Pirahna Plant. Quickly race past the ?
Block and start smashing the Brick Blocks. Wall jump through a gap and grab
Star Coin #2. You will come across two more Piranha Plants. Above them is a ?
Block. Hit it and get yourself a Fire Flower. Jump back down before the screen
stops you and take out or run past the Plants into the bottom tunnel.

Here you will find a P-Switch. hit it to turn all the Coins along the lava into
Brick Blocks. This will also cause all of the Dry Bones' above to fall on to
them. Be careful of the Bones and get Star Coin #3 halfway across. At the other
side, quickly jump up and aim for the middle tunnel, staying as far right as
possible. You will go through some Coins that would be Brick Blocks if not for
the Switch, which is why you have to get through as fast as you can.

At the end will be three Brick Blocks. One just breaks, the next gives you a
Coin and the last releases a Fire Flower. Note that there wasn't a Checkpoint
Flag, so be careful during the boss battle that lies just beyond the door.

BOSS BATTLE: Roy Koopa
Sprint down the long corridor to find Roy waiting for you. Kamek will fly over,
and he will make five pipes appear out of the ceiling that Roy will jump into.
He will pop out a few times before falling out of one. When this happens be
ready to jump because it has the same effect as his Ground Pound. Jump on his
head to send him spiralling around the room in his shell. When he pops back out
you could try to quickly jump on his head straight away to finish the battle
faster, or you could wait until he goes back in the pipes to start again. Three
knocks to the head and it's all over. The key will float down from the ceiling;
grab it to end your journey through the Sea of Sand.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

Mario races out the right door in hot pursuit of Bowser Jr., only to find him
escape with Peach in his Airship once more. But Mario's no quitter! He races
off behind the Airship, but feels a sudden drop in temperature...

-------------------------------------------------------------------------------

WORLD 3                              WRLD3-L
=======

Name: Penguin Playground

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      A - Area Change
      X - Enemy Stopping Point
      O - Enemy Pathway
      R - Red Switch
      : - Secret Path

 S--1-- OOOOXOOOO         A        C  G
      | O       O         |        |  :  R
    --- X    L  X-----F----        |  :  |
    |   O    |  O     |     ?   M::4::5---
    2---X--3----X--B-----M  :      |     |
        O       O  :        :      |     R
        OOOOXOOOO  ::::::::::      A

$$ OVERVIEW $$

- World 3 consists of 5 levels, as well as the Fortress, Castle and Boo House.
- The World 3 Boss is Lemmy Koopa (a.k.a. Hip Koopa).
- The map enemy is the Ice Bro.
- There are 3 secret exits.
- There are 4 Mushroom Houses (1 Red, 2 Green, 1 Gold).
- Walking through the Area Change simply takes you to the other section of the
  World Map. It does not require you to play through a level.
- The Red Switch is not a level. It changes the Red Blocks in 3-4 and 3-5.

-------------------------------------------------------------------------------

$$ WORLD 3-1 $$                      WRLD3-1

Difficulty:   2 / 10
Star Coins:   3 / 10

Unlocks:      World 3-2

Secret Exit:  No

Run to the right and jump up the first hill to find some Blocks and a Cooligan
sliding towards you. Jump on/over the Cooligan and hit the first ? Block for a
Penguin Suit. This new item lets you shoot balls of ice just like an Ice Flower
and lets you slide along the ground, bowling over enemies as you go. Watch for
the next Cooligan and then dash right. Just before the slope press down to get
on your belly and slide along.

You will slide straight over the first gap, and over the next ones too,
provided you jump the Cooligans sliding towards you because you simply bounce
off them rather than take them out. At the green pipes, the Blocks have another
Penguin Suit in case you lose one from running into a Cooligan. Freeze the
Piranha Plants when they are fully above the pipe and stand on top of them to
make some Coins appear.

Drop down from the Piranha Plants and slide along, taking out Brick Blocks and
grabbing Coins as you go. You should also find Star Coin #1 along the way. Jump
when you reach a Piranha Plant in your way and stop on the ground under the
Paratroopas. A Cooligan will slide across the platforms above and will reach a
gap further ahead, but will turn aroud a make its way back along the ground.
Avoid it and climb near the gap to find two Brick Blocks, one of which has a
Penguin Suit in case of emergencies.

Slide along the ice on the ground to avoid a Cooligan overhead. Stop at the gap
ahead. Jump into the roof and quickly Spin Jump to make it across this simple
but tricky gap, and hit the Brick Block for a 1-Up Mushroom. Jump through the
red ledge and grab it. Use the Paratroopa past here to bounce up to the
Checkpoint Flag.

Get past the Paratroopa and freeze the Cooligan down the bottom to defeat it,
then jump up to the ledge with a slope on the right side. When the Piranha
Plant pokes its head out, freeze it and use it to reach Star Coin #2. Work your
way back and climb to the top. Hit the Blocks up here and enter the pipe.

Here you will find a ? Block high in the air. Hit it for a Penguin Suit and
grab it if you need it. Jump to the higher ledge and then slide along, grabbing
the Coins as you go. You will find the Red Ring hovering above a Koopa. Jump to
get the Ring and you will get the first two Red Coins straight away. You don't
need to jump for the third, and you should go straight under the Paratroopa.
Jump the next gap and then jump to grab the fourth Red Coin just ahead, passing
over a Cooligan at the same time. Red Coins five and six are at the landing
spot; jump to grab number sever further ahead. The last Coin is behind a bunch
of Brick Blocks past a gap. Keep sliding to pass all of them and end up in an
alcove with a pipe. Go in.

This is quite tricky. You need to stand in the tunnel just to the left and
freeze a Cooligan as it comes at you. Jump on and duck under the lower wall.
Jump on the other side to grab Star Coin #3. Get back to the pipe by avoiding
the Cooligans across the top path.

Jump up and on to the red ledge, then climb the stairs on the cliff to the
right. Slide down the slope here and take out the first Koopa, but you need to
jump to make the gap just before the second Koopa. Slide all the way along,
jumping over gaps that will also make you leap over enemies. At the end of the
slide is the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 3-2 $$                      WRLD3-2

Difficulty:   2 / 10
Star Coins:   3 / 10

Unlocks:      Enemy Area, World 3-3, World 3-B, World 3-F

Secret Exit:  No

Start by running right and jumping up the hill. Hit the ? Block at the top for
an Ice Flower. On the next hill is a Bill Blaster. Once it gets on screen it
will start shooting Bullet Bills in your direction. You can duck under them,
freeze them in mid-air for a platform or simply jump on them to defeat them.
Jump over the Bill Blaster and get on the next platform with the Koopa. Wait
for a Bullet Bill to get close and jump on it, bouncing high in the air to get
Star Coin #1.

Just past the next Bill Blaster is a ? Block containing another Ice Flower.
Wait down here until the Ice Bro. ahead throws two ice balls. Quickly run up
and try freezing it or jumping on its head. Run down the hill and jump the gap,
collecting the Coins as you go. Jump over the Bill Blaster on the ground, then
jump between the ? Blocks and hit the top one for a Star. Grab it and race
right, knocking out as many enemies as you please. You'll soon come across the
Checkpoint Flag.

Past the Flag is a moving platform. Jump to it and climb up the cliff on the
other side. Your Star should be starting to run out now. The next drop has a
pipe at the bottom, but there are four Bill Blasters shooting over it. As you
drop down your Star will run out (if you been at full speed the whole way) so
watch for a gap through. Then enter the pipe.

Down here there is a raised section of the ground under three Bill Blasters.
You must use the Bullet Bills that are shot out to bounce up into the air to
the Coins above. Jump from the first to the second and then the top Bill and
follow the Coins up to get Star Coin #2. Then drop back down and leave through
the right pipe.

Drop off the right and run along the ground. Jump the gap but stay low so you
make it under the Ice Bro. At the incline, stop at the top. Jump to the airborn
platform on the left, wall jump and spin to the one on the right, then make it
back on to the top of the left one. Jump from here back to the right for Star
Coin #3.

Right of your position is a whole bunch of Bill Blasters with some Brick Blocks
floating above. You can either bounce along the Bullet Bills on the ground or
carefully jump from Block to Block in the air, avoiding the Bills altogether.
After passing by them you will find a staircase and the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 3-T $$                      WRLD3-T

Difficulty:   3 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

Here in World 3 you will face off against the Ice Bros. They will often be
standing on Brick Blocks which you can smash to defeat them. You will also find
Springboards here, which help you reach the higher platforms. Fire Flowers work
a treat in these levels.

-------------------------------------------------------------------------------

$$ WORLD 3-3 $$                      WRLD3-3

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      Green Mushroom House

Secret Exit:  No

Run up the hill and hit the ? Block for a Coin. Wait for the Ice Bro. to throw
to ice balls then slide down the hill and defeat it by hitting the Brick Block
it is standing on. The second Block from the left has a 1-Up Mushroom. Collect
it and then head down the pipe.

Down here there are lots of icicles hanging from the roof. You will notice very
few that are lighter in colour than the others, and they are the ones that will
fall from the ceiling if you get close. Use the floating platform to get to the
other side and hit the ? Blocks for a Penguin Suit. Jump from block to block in
the next section. It doesn't give you damage if you touch the water. Climb up
to the next ? Block and get yourself a Coin. Drop into the water on the right
side and follow the blocks underneath for Star Coin #1.

Climb back up and over and get past the Goombas falling from above. Here you
will find an Item Block. Get yourself an item (a Star, hopefully) and continue
on. Drop down and grab one of the Goombas that will get frozen by the Ice Bro.
Use the Goomba to take it out. Jump from the floating platform to the pipe and
go in.

Jump and pass the Checkpoint Flag and then move close to the giant icicle to
make it drop and become a new ledge for you to get across. The ? Blocks ahead
have a Penguin Suit, so grab it if you need it. Use the slope on the left to
slide down and keep sliding, jumping over gaps you pass. Stop after you bowl
over the four Goombas under the Ice Bro. Hit the Bro. from underneath then jump
up and grab Star Coin #2.

Run the next section (DON'T slide) and stop when you reach the giant icicles.
Make them fall one at a time and work your way across. The third will tip over,
helping you reach the other side. Dart up the stairs and begin sliding straight
away. You'll take out a bunch of Goombas and smash some Brick Blocks at the
end, earning you a 1-Up Mushroom. Grab it and enter the pipe.

Get a Penguin Suit from the ? Blocks here and then drop down and grab the
barrel. Take the barrel with you along the next section and don't squish it
into the roof because you'll have to come back and get another one. You can use
it as a shield against the falling icicles without it breaking, though. Jump
the blocks you come across, but don't get too high. Stay under the platforms
you come across and just let the icicles take out the Ice Bro. for you. Stand
next to the block at the end and throw the barrel. It will get Star Coin #3 for
you. Enter the pipe above.

Jump halfway up the hill to the top and then double jump to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 3-B $$                      WRLD3-B

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      Red Mushroom House

Secret Exit:  Yes

From where you start, walk left. Wow, there's Star Coin #1. Run back right and
climb the stairs to the ? Block above the one near the start. It will give you
a Fire Flower. Use the middle platform to get under the Boo and then run past
the door into another secret area. Enter the door here.

Use the ? Block as a ledge and jump as high as you can on the rope. Climb up a
little and jump to the next platform. Climb the left rope here all the way to
the top and jump off to the right. Climb the lowest rope up to above the Boo
and then jump to the rope on the left, and then once more to the next rope.
Jump off the left here to find Star Coin #2. Make your way back up the ropes
and head through the door at the top.

Climb the stairs and jump off the left for a Coin Block. Jump back to the
stairs and jump up to the rope along the ceiling. Drop to the platform with 5
Coins and turn your back so the Boo gets closer. Once it floats down level with
you, turn back and use the rope to climb over it. Do the same on the next
platform, but make sure to grab the Fire Flower out of the ? Block. Drop from
the rope to the moving platform.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 3-?

When the moving platform reaches its leftmost point, you need to drop directly
down. You will land on a hidden platform with a door; go through.

In here you will find an elevator that likes to move at different speeds. There
are a multitude of Boos here, so rapidly press left and right to continuously
turn around and stop them from moving. Soon the elevator will suddenly drop.
When this happens you need to be as far right as you can. When it stops there
is a secret area on the right with Star Coin #3. As soon as you touch it jump
back out.

Hit the ? Block surrounded by Boos for a Star, and use it to wipe them all out.
When the elevator drops again you will face a Big Boo. Don't face it to make it
come to you and kill itself (if you still have the Star). The elevator will
drop once more and leave you at a door. Enter it.

Use the floating blocks to jump, double jump and triple jump over the Boo and
on to the Red Flag.

%%%%%%%%%%%%%%%%%

Use the moving platform to get to the next moving platform and then climb the
stairs to get to the next door. After realising it was a fake, jump right to
find the real door.

You will find an elevator that changes its speed all the way down. You will
also be surrounded by Boos. Quickly look left and right over and over again to
stop them from moving, unless of course you like a challenge. Just after you
pass three Coins the elevator will suddenly drop, with a strange piano sound
effect. Hit the ? Block for a Star and take out all the annoying little Boos.
Quickly get off the left side before it drops to find a nice amount of Coins.
Then enter the door at the bottom.

Climb the staircase, or jump to the second step and double to the top. Then
either jump or triple jump past the Boo to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 3-? $$                      WRLD3-?

Difficulty:   0 / 10

Unlocks:      World 6-1

Secret Exit:  No

The trees here hold some Coins, so do some jumping to get them and then use the
Cannon to blast yourself to World 6.

-------------------------------------------------------------------------------

$$ WORLD 3-F $$                      WRLD3-F

Difficulty:   3 / 10
Star Coins:   4 / 10

Unlocks:      World 3-4

Secret Exit:  No

Start by jumping on to the purple thing on your right. Hit the ? Block and then
wait for it to rotate back around so you can reach the next platform. Wait here
for it to come back so you can run across the top and reach the next area.

Run to the right and wait for the blue block to rotate around and jump in,
hugging the left side, as soon as you start sliding down, wall jump across. Get
a tiny run up and hit the ? Block for an Ice Flower. Wall jump up to it and
wait on top of the Block for the gap to reach the top. Wall jump up and through
it, then wait on the left side of the block, not the blue ledge. As it rotates
back, get as high as you can on the block and jump to the right side on to the
small ledge which turns out to not be so small. Go in the door in here.

When the purple blocks create a gap at the bottom, jump in but dodge the spiked
ball swinging around. Jump into the gap when it reaches the left side, and use
the small height advantage to reach Star Coin #1. Watch the spiked ball and
drop out through any gap, and exit through the door on the left.

Run to the right side of the screen and jump up to the platform. It will start
moving up, and it will take the Dry Bones with it. Soon you will come across a
few Amps, and the Red Ring. Let the Ring come to you, and then race to the
right side while grabbing the Red Coins. Jump the Amps as you work your way
back across, then jump to the last Coins in the middle for an item. Don't worry
about getting squished; the platform stops just below. Jump up and pass the
Checkpoint Flag.

Climb the blue ledges and hit the ? Blocks. Grab the Ice Flower and then jump
to the next moving platform. This one goes up for longer, and grabs a whole
bunch of Dry Bones on the way. One thing you can do is freeze one and then
throw it to take out a bunch of the others. There is also a POW Block on the
way up; wait until the Dry Bones are just about to get you and throw it. A
bunch of Coins will drop down.

Soon you will get some spiked balls aboard your platform. You can't do anything
to hinder these, yet. For now though, simply jump them and let them take out
the Bones' for you. Then you'll get two more. Dodge these ones as well. You
will come across a POW Block further up. Pick it up but DON'T THROW IT. Jump
the spiked balls a bit longer and let them demolish some grey bricks above.
Then use the POW Block to wipe out the blocks and get Star Coin #2.

Climb to the ledges above and then jump on the green "hook" as it comes around.
Jump on to the top of it as it gets higher, then on to the new top and then
jump to the blue one above that. Then do the same thing again, but stay on it
until it reaches the right side and wall jump up to the ledge with the Dry
Bones. Grab yourself Star Coin #3 and jump through the ledge on the left. Jump
left again and jump where the blue ledge meets the solid ground for a Penguin
Suit. Then enter the Door.

MINI-BOSS: Lemmy Koopa
To change things up a little, Lemmy likes to stand on a ball. He also shoots
more balls at you. Jump on the balls he shoots at you, and bounce up and on to
his head. He will lose his ball and slide along the ground in his shell, just
like the others. As soon as he reaches an edge he pops back out, so either be
ready for that or wait until he shoots the balls again to bounce up. If you
don't attack him after he shoots out the bouncing balls, he rolls across the
platform, so you could jump on him when he does this, too. Three attacks knocks
him out.

-------------------------------------------------------------------------------

$$ WORLD 3-4 $$                      WRLD3-4

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 3-5, Red Mushroom House

Secret Exit:  Yes

Start by running right. Those block outlines are the Red Blocks that will
appear later. Jump on to the sliding block and hit the ? Blocks as you slide
across. The middle ones give you a Penguin Suit. If you haven't notcied, an
extra advantage to the Penguin Suit is you grip better on ice. Just a handy
tip. Jump off at the other side and Ground Pound through the blocks of ice for
some Coins. Jump back out and defeat the Koopa. Use the next sliding block to
get to some more tiny cubes of ice. Pick one up and use it to take out the Fire
Bro. by jumping to the sliding platform first. Grab Star Coin #1 up where the
Fire Bro. was and jump to the other side.

Hit the ? Block for a Coin and then drop to the sliding platform below. The
next ? Blocks also have Coins, and sliding down the next hill gets you some
more. You'll stop sliding at the end. Jump to the sliding platform here and
take out the Paratroopa. Jump on to the platform with the Koopa at the other
side and then on to the next sliding block. Duck under the platform and then
jump up in the middle to find yourself Star Coin #2. Then pop out the other
side to find the Checkpoint Flag.

Pick up a chunk of ice and throw it at the Goombas to get some Coins out of
hiding. The first ? Block holds a Penguin Suit, so grab that here. Jump across
the sliding blocks ahead, grabbing Coins and killing Koopas as you go. Hit the
Item Block at the end and hope you get a Propeller Mushroom or a Star.

Star: Run and jump the blocks ahead, using a tall one to reach the Fire Bro.
Prop: Jump the blocks and Spin Jump up into the air then drill down to the Bro.
None: Jump over the blocks and use a tall one to hit the Bro. from underneath.

The Brick Block above the Fire Bro. holds a 1-Up Mushroom, so try to not
completely destroy the Blocks under it. Further ahead where the sliding blocks
come out is Star Coin #3. Wait for a block to go past then jump in and get it.
Wait for a break between fireballs and jump up and underneath it, or Spin Jump
and get it from the air. Then get on the massive sliding block with the POW
Block; throw the Block for a lot of Coins to drop. At the other side, jump high
up and land on the Red Finish Flag.

NOTE: Finishing this level the first time through counts as the Secret Exit.
There is no other possible way of finishing until later on, hence Part 2 below.

-------------------------------------------------------------------------------

$$ WORLD 3-5 $$                      WRLD3-5

Difficulty:   2 / 10
Star Coins:   3 / 10

Unlocks:      Red Switch

Secret Exit:  Yes

Jump on to the pink block to start it moving upwards, then jump back off to the
left a bit higher up to the two ? Blocks. One of these has a Propeller Mushroom
which makes this level a lot easier. Spin Jump back over to the pink block and
then to the right to hit the P-Switch. Jump around, collecting the Coins that
appear. Remeber to save your Spin Jump for if you fall past the pink block.

Further up you will move past two ? Blocks surrounded by Paratroopas. The ?
Blocks only have Coins, so you don't really need to hit them. A bit higher up
you will find some Venus Fire Traps poking their heads out of pipes. The
fireballs they shoot are pretty easy to dodge, so don't overthink it. Once you
get kinda close to the first pipe, Spin Jump upwards for Star Coin #1.

Keep avoiding the fireballs as you work your way through. You will soon make
it to the top. You should notice a red pipe that is currently inaccessible. The
Red Blocks underneath allow you to enter it later on. For now though, go up via
the green pipe.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      Gold Mushroom House

Even though you don't really need the Mushroom House, the other Star Coins are
here, so enter the red pipe after activating the Red Switch.

Run right across the green platform to the pink rotating block. As it heads up
you will come across a platform with two ? Blocks covered in ice cubes. The
left one has a Propeller Mushroom if you need it. Just up from here is another
platform covered in cubes but it also has a Koopa. Take out the Koopa and grab
Star Coin #2.

A little further up is the Red Ring. Let the pink block get about level with it
before you grab it. You should just be able to get the first one, and make sure
to dodge the Koopa between numbers four and five. Get them all for a prize, and
continue moving upwards. You will find four Paratroopas flying up and down with
a small gap in the middle. Spin Jump through this gap for Star Coin #3.

Stay towards the middle near the end because the Paratroopas further up won't
move just for you. Once you're past them, enter the yellow pipe.

Climb on top of the pipe and jump over to the pink block. Jump from here on to
the Red Finish Flag.

%%%%%%%%%%%%%%%%%

Use the pink block to jump super high to the Finish Flag.

-------------------------------------------------------------------------------

$$ THE RED SWITCH $$

Hit the top Red Switch on the map to activate all Red Blocks throughout levels
3-4 and 3-5. You will see the block under 3-4 change depending on if the Red
Blocks are transparent or not. Hit the bottom Red Switch to deactivate all the
Red Blocks if you ever feel like it. But for now, leave them visible.

-------------------------------------------------------------------------------

$$ WORLD 3-4 $$ (Part 2)             WRLD3-P

Difficulty:   1 / 10
Star Coins:   1 / 10

Unlocks:      World 3-C

Secret Exit:  No (Because this is the "normal" way.)

Run up the hill and then jump on to the Red Blocks. Use the new platforms to
simply jump across the top and race through nearly the whole level. When you
get to the Fire Bro., you will notice he is box in. Jump on his head and grab
Star Coin #1 if you missed it the first time through.

Drop down to the sliding platform a little further along and either use it to
get to next platform or slide under the gap along the Red Blocks and wall jump
up. Slide down the hill on the right and collect some Coins. The Red Blocks
make it so much easier to pass by the Paratroopas. When you reach the big
floating platform, drop down through the gap next to it on to the sliding
platform and duck into the gap in the middle to find Star Coin #2 if you didn't
get it before. Or just jump over the top.

Get the Checkpoint Flag and throw the ice block to reveal the Coins. Grab them
as you run past and pick up a Penguin Suit from the first ? Block while you're
at it. The next group of sliding blocks are a lot easier to pass with the new
Red Blocks underneath, so either jump over them like the first time through or
drop down and simply run across the new platform. At the other side, slide
under where the Item Block is to reach the red pipe.

Grab an ice block from the left and through it towards the Goombas. Quickly
chase after it and grab the Coins it leaves behind. Exit through the red pipe
on the right. Jump to the slightly higher part of the ground, double to the top
of the ice cube stack, then triple on to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 3-C $$                      WRLD3-C

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 4-1

Secret Exit:  No

Run right and take out the Dry Bones. Jump up to the ? Blocks for some Coins
and jump the next gap for some more Coins, then hit the ? Blocks here for a
Coin and a Penguin Suit. Get the other Coins, but be careful of the Dry Bones.
Enter the green pipe ahead.

Stand on the Donut Lifts until they fall to land on the blue blocks below. Once
you touch them, they will begin to move. You need to stay aboard by any means
necessary. They will create a stair near the Brick Block, so jump up and stay
on. Jump the icicle after it lands and hit the ? Block for a Coin. Just ahead
are some more giant icicles. Use these as stepping stones over the spikes. They
land on the moving blue blocks and will fall once it passes. The last will tip
over.

Two icicles close together will fall ahead, giving you a platform to the ?
Block above. Get yourself a Penguin Suit. Some yellow balls just like the ones
Lemmy shot at you will bounce around ahead. Use one to bounce high into the air
and on to the Donut Lifts, where you can grab Star Coin #1.

Past here is a Brick Block and a small tunnel to a Dry Bones and a green pipe.
Go through the pipe. In here are some Bob-Ombs. Jump on one of its' heads to
start its fuse. It will shatter and ice blocks nearby, and cause a chain
reaction if the block contains another Bob-Omb. Blow up the first row and then
kick a lit Bob-Omb over to the left to destroy the wall there. The ? Block has
a Penguin Suit, and you can also get Star Coin #2 just above. Take out the
right wall to find the Checkpoint Flag.

Climb the stairs past the Dry Bones to another area with Bob-Ombs. Blow up one
to destroy all the ice blocks ahead, and you will fall on to another one of
those moving blue platforms.

Just ahead it will create a staircase over the top of a ? Block. Drop to the
Block and jump around so the Donut Lifts don't fall. Hit the ? Block for a
Penguin Suit and then jump back on to the blue platform when it returns. Jump
to the Donut Lifts in the middle and grab Star Coin #3, and then keep jumping
frantically until the platform comes back down. Jump back to it as early as
possible.

Here you will find the Red Ring. The Red Coins appear next to all the other
Coins floating about, so grab them as you collect the Red Coins. The platform
will weave its way upwards, just staying under each row of Coins. Once it
reaches the top, stay towards the back. It will soon reach three Brick Blocks.
You need to slide in th Penguin Suit across the platform so you ram the first
one. It releases a 1-Up Mushroom, which you can collect from down near the
door. Before actually entering the door, head back left and go down the green
pipe.

There are three bouncing balls here, so use them to get yourself up to the ?
Block that just happens to contain a Penguin Suit if you need it. Then head up
the yellow pipe and enter the door.

BOSS BATTLE: Lemmy Koopa
Pace yourself down the long corridor to find Lemmy waiting for you at the end,
almost as if he knew you were coming. Lemmy will be on his ball, and Kamek will
fly past with his magic. Lemmy's ball will grow to a much larger size, and the
sides of the arena will disappear. His attacks are the same again, mainly him
shooting yellow balls at you. Bounce off one to reach his head. He will fly
across the ground in his shell and you'll need to jump over him to avoid damage
just like every time before. He will go across the floor and back again, then
across and stop. Time this so you can jump on his head as soon as he pops out
from his shell. Three stomps will win the battle.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

With three Koopalings defeated, Mario races forward out of the Castle, only to
find that once again he is too late. Bowser Jr. takes off in his Airship with
Peach and head for World 4 with Mario hot on his heels...

-------------------------------------------------------------------------------

WORLD 4                              WRLD4-L
=======

Name: Sparkle Ocean

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      Z - Airship (Boss)
      : - Secret Path

                 Z
                 |
    ::::::C-------
    :     |
 G:::     |
    :     |
    :::B--5--G
       |
 ?     4--M
 :     |
 :::F---
    |
  2---3
  |   |
  X-X-X
    |
 L--1
    |
    S

$$ OVERVIEW $$

- World 4 consists of 5 levels, as well as the Fortress, Castle, Boo House and
  Airship.
- The World 4 Boss is Wendy O. Koopa (a.k.a. Kootie Pie Koopa).
- The map enemy is the Porcu-Puffer.
- There are 2 secret exits.
- There are 4 Mushroom Houses (1 Red, 1 Green, 2 Gold).

-------------------------------------------------------------------------------

$$ WORLD 4-1 $$                      WRLD4-1

Difficulty:   3 / 10
Star Coins:   3 / 10

Unlocks:      Enemy Area, World 4-2, World 4-3, Green Mushroom House

Secret Exit:  No

Run and jump to the first platform and hit the ? Blocks for a Coin and a
Penguin Suit. Swim to the right and freeze enemies if they get too close. You
will come across a Piranha Plant underwater. Freeze it to make it float to the
surface and use it as a ledge to reach Star Coin #1.

Jump up on to the next platform on the water and either bounce off the
Paratroopa or freeze it and use it as a stepping stone to reach the higher
ground with the Koopa and the Red Ring. The ? Block on the right has a Penguin
Suit in case you took damage through the water. Grab the Suit if you need it,
then grab the Red Ring. Use the Penguin Suit to power through the water and
collect the 8 Red Coins. Get your prize and then swim right.

You will reach a green pipe shooting water out and a Spiny Cheep-Cheep. These
are the ones that just keep on following you, so be careful not to stay still
for too long. Use the pipe to get on to the ledge, then quickly dive down the
other side. You be able to just make it past the next Spiny Cheep. On the other
side, swim straight back up and hit the ? Blocks for some Coins and another
Penguin Suit. Run off the right side and slide just before you hit the water.
You should be sliding straight across the top of the water. When you reach land
further along, hit the ? Block here for a Star and use it to wipe out all of
the nasty Spiny Cheeps that were following you. Afterwards, swim right to the
Checkpoint Flag on the land above.

The two ? Blocks here hold a Coin and a Penguin Suit once more, so get them if
you need them. On the other side of the water is a Coin Block, so swim over and
grab yourself some Coins. Swim down and to the right, and freeze any Urchins
that get in your way. Just after a green pipe is another Urchin. Get near the
surface of the water and freeze it. You only have a short time to jump on it
and leap upward to get Star Coin #2. After it breaks, swim across the surface
to the left and jump into the secret alcove.

As the sound may have given away, there is an Item Block in here. Hit it and
hope you get a Star. If you do, speed ahead and take out as many enemies as you
can before it runs out. If not, jump back into the water and swim under the
next green pipe on the right. Go straight up when you can, and jump to the
small ledge on the land you just went under. Jump on the edge for a hidden ?
Block, then jump next to the wall for a hidden 1-Up Mushroom. Grab it and swim
to the platform to the right.

The Brick Blocks here actually hide a Penguin Suit, so hit them for it if you
want. Run from the left side straight across to the right and jump to the Brick
Blocks above the first Mega Urchin, then slide from there. You just knock over
the Paratroopas that get in your way. Just remember not to hit the first one
when you jump. Get out of the water at the next bit of land. From here, freeze
the Urchin left of the next Mega Urchin and then jump over to the other side.
Freeze the Urchin on this side to make it fall to the bottom. Swim down to
where it stops to find that they have blocked two green pipes expelling water.
Carefully swim between the Urchins and enter the yellow pipe just underneath.

Down here are three Clams and two Spiny Cheeps. Start by getting one of the
Cheeps' attention and draw it up to the ceiling. Freeze it when it gets close
and it should smash on the roof. Do the same to the other and then swim through
the Clams as they open to get yourself three 1-Up Mushrooms. Exit through the
yellow pipe on the right.

Swim straight up and hit the second ? Block on the top row for a Penguin Suit.
Swim across to the right and avoid/freeze the Urchins all the way along here.
At the last Urchin (it will be beside a sideways pipe), freeze it and the one
next to it to get on to the stairs above. Climb up and jump on top of the pipe
for Star Coin #3. Then enter the pipe you're standing on.

Use the Paratroopa as a trampoline and bounce as far as you can right and land
on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 4-T $$                      WRLD4-T

Difficulty:   2 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

Here you will face off against a Porcu-Puffer. It swims around in the water
below, waiting for you to get close so it can jump up and smack you in the
face. Try to spend as little time on the bottom level as you can, and spend
even less time in the water. Freezing it only works for a split second, but
fireballs will buy you some time while it pulls itself back together.
Otherwise, the drill is the same: collect the 8 Toad Balloons for some
Mushrooms.

-------------------------------------------------------------------------------

$$ WORLD 4-2 $$                      WRLD4-2

Difficulty:   3 / 10
Star Coins:   3 / 10

Unlocks:      World 4-F

Secret Exit:  No

Run right and jump on to the higher ground. Hit the second ? Block for a Fire
Flower. You'll notice that Cheep-Cheeps are jumping through the air. This is
something that you have to deal with throughout the whole level, so it's lucky
you now have fireballs to protect you. The next bridge is completly made of
Donut Lifts, so keep on your toes. The first Brick Block mass you come across
has a Coin Block second on the top row, next to the ? Block. Get as many Coins
as you can and move on. The next Brick Blocks are all Coins, but the one in the
bridge holds a P-Switch which will make a bunch of Coins appear. If you really
want it, stand on a Donut Lift until it falls, being careful of the Cheeps. Hit
the Brick Block and then jump back up to the Switch. Afterwards, stand on the
second lot of Brick Blocks and jump to the cloud to find some Coins.

Head right from here, and drop down under the Blocks. Grab Star Coin #1 and
move quickly off the barrel by jumping straight up. The ? Block has another
Fire Flower for if you took damage. Grab it and continue right across the gap.
Jump quickly across the barrels but be careful not to jump into any flying
Cheep-Cheeps. At the other side, pass the Checkpoint Flag.

You will come across a new type of ledge. When you walk across it, Mario turns
side-on and slowly sidesteps across. If you press down on the D-Pad you can
hang from it and collect the Coins. Press up to climb back on to it. Jumping is
harder, as you barely move from side to side when jumping. Dropping on to a
ledge will make you automatically drop to the hanging stage. Get past here and
hit the ? Blocks for a Fire Flower and a Star. Make sure you grab the first one
before you hit the second one. With the Star, sprint across the bridge and jump
to the ledge to drop down and grab Star Coin #2, then race back and use a Donut
Lift to get into the water. Hit the Brick Block to the left from down here to
release a 1-Up Mushroom. Grab it and then head back to the right.

Move past where the Star Coin was and hit the ? Blocks for some Coins. At the
next ledges, make sure to jump between them because simply moving towards the
middle one will make you fall into the water and not hang from the ledge. Hit
the ? Blocks at the other side for a Coin and another Fire Flower. Use the
Donut Lifts to reach the next platform and you will come across a yellow ledge
inbetween the sidestep ledges. These fall just like Donut Lifts and are harder
to get across because of the whole sidestepping thing. If you keep jumping as
you move across it won't fall. Get past it and then jump as far across the next
two as you can. You will drop when you land on them, so quickly climb up and
jump to the next safe ledge. Use the yellow ledge here to drop down and climb
across the normal ledge below. Quickly climb up and grab Star Coin #3 before
the yellow ledge drops, and then make your way right and up to the tunnel exit.

Use the Donut Lifts and the Cheep-Cheeps to get some speed and airtime as you
jump and bounce across to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 4-3 $$                      WRLD4-3

Difficulty:   2 / 10
Star Coins:   2 / 10

Unlocks:      World 4-F

Secret Exit:  No

In this level you will encounter Huckit Crabs. They like to throw rocks at you,
and will jump back as they do so, often up stairs. You can bounce off both the
Crabs and the rocks they throw, so get creative. Head to the right and get past
the first Crab. The ? Blocks here hold a Penguin Suit, so get that before the
next Crab gets you with a rock. Make your way past this Crab to find three
moving platforms above a Mega Urchin. Use a rock that the Crab standing on the
middle platform throws to get on top of the ? Block and jump to get Star Coin
#1. Ground Pound the Block for a Coin, and hit the next one for a Penguin Suit.
Continue right.

The nex hill has a Crab guarding a ? Block and a Koopa. Freeze the Crab and
throw it at the Koopa, then hit the Brick Block on the right for a Star. Grab
the Star and sprint right to find a P-Switch. Hit the Switch and run right and
slide down the hill. You will slide down and on to the top of the water.
Follow the trail of Coins along, jumping when they go into the air. The trail
will lead you to Star Coin #2, and will stop at the Checkpoint Flag.

After passing the Flag, jump back left and hit the middle Brick Block for a
Mini Mushroom. Run right and don't hit the ? Block ahead. It gives you a
Mushroom, and you don't want it right now. Wait for the Crab above to throw a
rock, then quickly jump and Ground Pound to make it up to the next step. Get up
the stairs like this, then drop down into the little alcove on the left after
the Crab ahead throws its rock. Run across the water into the pipe.

Swim through the heart of Coins to get Star Coin #3, and feel free to get more
Coins, but don't accidentally swim into the Mega Urchins at the bottom. Exit
through the pipe on the right.

Jump to the next platform and then on to the Donut Lifts. Because you are
really small, the Lifts don't fall under your weight. Jump and grab the Red
Ring, then grab the two Red Coins where you are standing. Drop left and get
number three, then follow the trail of Coins along the water to number four,
just above the Mega Urchin. The climb upward and get the rest for your prize.
Then press forward to the pipe on the land just ahead.

On the other side of the pipe is a tree. As Mini Mario you can jump to it no
problem. Double jump along the trail of Coins to the second tree, then triple
to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 4-F $$                      WRLD4-F

Difficulty:   4 / 10
Star Coins:   4 / 10

Unlocks:      World 4-4

Secret Exit:  Yes

Quickly jump across the gap in the middle to the other side, as four grey
blocks will crush you if you aren't fast enough. Hit the ? Block for an Ice
Flower, or a Mushroom if you're still Mini Mario. Use the grey blocks to get up
to the conveyer belts they dropped from, and hit the ? Blocks on either side
for a Coin. Just mind the Dry Bones. Then jump into the middle and get into the
pipe.

You will find another conveyer belt with grey blocks dropping on to it from the
other side. Use one of these blocks as they get near the edge to reach Star
Coin #1, then jump over them to the other side and use a tall one to reach the
blue ledge above.

Run across the next set of conveyer belts, and at the top run right to the fast
moving belt and wall jump up to one above. Jump around up here for some Coins,
then drop back down and climb to the belt with a ? Block for an Ice Flower. Use
it to get rid of the Dry Bones above. Jump to the next conveyer belt and then
up to the blue ledge once more.

Jump up and across the bottom three conveyer belts, then wall jump up to the
top one. Run back down across the top belts, and jump into the coloured wall at
the end. You'll find Star Coin #2 in here. Then get back out and up to the blue
ledge. Pass the Checkpoint Flag up here.

Grab yourself a Propeller Block and jump to the Red Ring. Spin Jump around the
room and collect the 8 Red Coins. Get your prize and enter the pipe at the top
of the room.

Race left and jump the gap before a grey block drops and knocks you down it.
Climb the blue ledges and then jump to the conveyer belt, making your way over
the grey blocks as they move towards you. Climb the next blue ledges and then
run/jump over the next conveyer belt. Once a grey block drops, use it as a
ledge to reach the higher ground above. As soon as the next grey block passes
you, jump to the conveyer belt. If the next block dropped is short, jump over
it and run to the next safe platform. If it is tall, run back to the platform
you were on and wait for it to pass. Enter the pipe at the other side once you
get there.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 4-?

As soon as you exit the pipe, run left and jump the gap, then jump into the
solid green part of the wall. In here is a pipe which you can enter.

Climb the conveyer belt stairs and then jump to the Red Finish Flag.

%%%%%%%%%%%%%%%%%

Once through the pipe, run to the left and wait for the first block, then jump
on to the second grey block that falls. As soon as a block drops on the right
of it, jump to that one. Get back to the middle once a new block falls, then
jump to the short block that lands on the leftmost pile. Jump to that block for
Star Coin #3, then back to the right after another block lands level with you.
After the last block lands (covering the Star Coin if you missed it), climb up
to the top and run across the conveyer belt. Climb the blue ledges and jump
over to the left side. Go over the tall grey brick to find a secret area full
of Coins. Right in the middle of this room is a hidden ? Block with a Fire
Flower. Get this, then head on through the door.

MINI-BOSS: Wendy O. Koopa
Wendy starts by shooting a ring of light that bounces around the room. If you
touch this you will take damage, so be careful when jumping around. Either jump
on her head or quickly shoot fireballs at her to make her go into her shell and
roll around. Jump over her while avoiding the ring until she pops back out, and
then jump on her again. Do this one more time for victory.

-------------------------------------------------------------------------------

$$ WORLD 4-? $$                      WRLD4-?

Difficulty:   0 / 10

Unlocks:      World 6-1

Secret Exit:  No

Jump to the platform on the right to find five Coins, then continue on to get
to the Cannon. It will blast you away to World 6.

-------------------------------------------------------------------------------

$$ WORLD 4-4 $$                      WRLD4-4

Difficulty:   4 / 10
Star Coins:   3 / 10

Unlocks:      World 4-B, Red Mushroom House

Secret Exit:  No

Run right and enter the pipe. Swim right from here and hit the ? Block ahead
for a Fire Flower. Use your fireballs to take out the Spiny Cheep just ahead of
you. In the red pipe further along you will see a while thing poking out. It is
the head of a Blooper. They will shoot out in the direction the tip of their
head is pointing when you get close, then will continue to chase you until you
defeat them. Good thing you have fireballs. Get a fairly close distance without
getting so close as to make it shoot out, and start throwing fireballs. If you
get a good bounce you should be able to kill them without any trouble. Take out
the three Bloopers here and the Spiny Cheeps with your fire and also get the
Blooper hiding behind the wall just to the right.

Defeat the Blooper on the other side by shooting fireballs as it shoots out,
then defeat the two Bloopers hiding in the seaweed ahead. Then come back and
get the Red Ring. Collect the Red Coins and then swim past the pipes to the
Checkpoint Flag.

Continue swimming along, taking out the Bloopers hiding in pipes. Just be
careful not to get hit, because this is very annoying without fireballs. If you
do get hit, you'll have to watch carefully for where the Bloopers shoot out and
avoid them as they fly past. You soon find three Brick Blocks covering a yellow
pipe. Slide between the last Block and the green pipe beside it to get through,
and then enter the yellow pipe.

In here is Bubba. This giant purple Cheep will instantly kill you when it eats
you, so stay back. If you still have the Fire Flower power, take it out with
one fireball. If not, wait for it to run into the Blocks and turn around. As it
gets further away, swim to the first ? Block and hit it for a Fire Flower, and
use that to defeat it. It will drop three 1-Up Mushrooms for you. Grab these
and then hit the other ? Block for a Star. Grab this and then race up and into
the green pipe above.

Hit the P-Switch just to the right for a trail of Coins leading to a yellow
pipe. Enter this pipe to come back near the surface. Both ? Blocks here hold a
Penguin Suit, so even if you are small Mario you can get ice powers. Freeze the
Cheep-Cheep swimming around in the middle to make it float to the surface, then
use it as a platform to reach Star Coin #1. Grab as many Coins as you want and
exit through the yellow pipe on the right.

Swim back left after you are thrust out of the pipe and hit the ? Block for a
Fire Flower. Aim a fireball for the green pipe under the yellow pipe you came
out of to get the Blooper, then swim right to the Brick Blocks. Hold right but
don't use the "2" Button to get through the stream of water and under the
Blocks, then hit the ? Block to release a Star. Use this to fly through the
water taking out everything in your path.

Further ahead is Star Coin #2 at the bottom of the screen. Drift down to it and
defeat the Bloopers ahead. If you've lost the Fire Flower and the Star,
frantically swim through the water, never stopping. Keep moving right, watching
the trajectories of the Bloopers. You find a wall with Coins in bubbles passing
through it. Swim through it as well to find Star Coin #3. Then speed swim to
the green pipe above.

Jump left to the ledge, then up to the platform. Jump, double and triple across
the platforms to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 4-B $$                      WRLD4-B

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      World 4-5

Secret Exit:  Yes

Drop back left from the start into a tiny secret area. Stand up against the
real wall and jump for a Star. Grab it and run along, taking out all of the
Boos and Little Mousers you run past. There's some extra lives already. Run
back left to where you started and count out five MOVING platforms. The fifth
should move down and reveal Star Coin #1. A ? Block nearby has an Ice Flower,
so get that if you want it. Now head back to the door all the way to the right
side of this room.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 4-C, Gold Mushroom House

A secret exit already? After reaching the door surrounded by Brick Blocks, walk
back left to the platform that moves up when you stand on it. The next one to
the left starts moving down. Stay on it until it reaches the floor to find a
door. Go through.

Hit the ? Block ahead for an Ice Flower, then jump across the ledges until you
reach a platform that moves up when you stand on it. As it rises, jump left to
the door platform and then jump to Star Coin #3. Then make your way to the
higher ground to the right. Jump over the Boos and fake candlesticks to come
across a Big Boo. Launch yourself over it to find two doors. The left one is a
fake, so head through the door on the right.

Outside, run past the Boo and hit the Blocks here for some Coins and a
Springboard. Grab the SB and take over next to the Red Finish Flag. Drop it and
run back left, drawing the Big Boo away. Once it is far enough over for you to
get past, get on the other side of it and use the SB to get maximum height on
the Flag.

%%%%%%%%%%%%%%%%%

Climb above the door and jump to find a secret area hidden behind the ceiling.
Grab some Coins from up here and then walk to the platform that moves up when
you stand on it. It's just to the left. As it rises, you might feel like you're
about to get squished against the roof, but you won't be. Stand on the right
edge to find a P-Switch. This will turn the Brick Blocks guarding the door to
Coins so that you can get through. Grab the Coins around it, then run right to
the small block that makes up part of the wall. This is a secret area they try
to make you think is the exit, until you realise it has a ? Block with a Coin
and that's it. Head back and go through the door.

Run right and use the Little Mousers here to bounce up between the two blocks
on the ceiling. Use the one on the left to wall jump up to a secret area with a
barrel. Grab the barrel and drop back down. Throw it right and chase after it
at full speed. It will bowl over heaps of Mousers, earning you points and a
bunch of extra lives. Instead of the barrel, you could use a ball of ice to
freeze one Mouser and throw it at the rest. At the end, run past the door and
jump up the step. Walk right into another secret area, and climb up to find
Star Coin #2 and another door. Go in this one instead.

You'll drop down to the ground and find three ? Blocks. The middle one has a
Springboard. Grab it and throw it to the edge of the ground you're on. It
should be just before the gap in front of the Finish Flag. Let the Boo come to
you when you're near the ? Blocks, then run past it and use the SB to get some
extra height on the Flag.

-------------------------------------------------------------------------------

$$ WORLD 4-5 $$                      WRLD4-5

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 4-C, Gold Mushroom House

Secret Exit:  No

Jump on to the first tree to find a Cloud Block, which are unique to this
level. Hit it and all others you find to give the Lakitu in the air some
company. One will throw Spinies at you, and the other will throw Coins. Hit the
? Blocks just further ahead to get a Yoshi. Jump to one of the higher trees and
use Yoshi to eat the Spiny-throwing Lakitu and steal his cloud. Float over to
Star Coin #1, then eat the fruit from the trees just left of the Piranha Plant.

Jump over the expanding purple platforms further to the right and hit the ?
Block to get a Fire Flower. Keep moving along until you reach a tall pipe with
a Piranha Plant. Eat the plant and use the tree just past it to get to the tall
tree to the right. Eat the Lakitu here and fly straight up along the trail of
Coins. Float along, collecting all the Coins in the air and grab Star Coin #2.
Then slowly drift back down to the ground where the Coins lead to find the
Checkpoint Flag.

Run right until you find a green pipe quite low to the ground on a hill that
gets you level with the Lakitu. Eat it and steal its cloud to float up to the
tree you wouldn't be able to reach with a normal jump. It should be right above
you. Up from this tree is a pipe. Go in it.

Run along and hit one or two of the Cloud Blocks to get some Lakitus. Steal
their clouds and float up to the Coins in the sky, and grab Star Coin #3 while
you're up here. After adding to your Coin collection, exit through the pipe on
the right.

Drop straight down to land next to a Piranha Plant. Run up the hill and past
the next Plant to find the Red Ring. Grab it as the first purple platform
expands to be able to get the first Red Coin. Jump around on the platforms to
collect the next six Coins, then land on the sand to the right and slide under
the Cloud Block for number eight. Jump over the next pipes and stop when you
reach four Brick Blocks. One if these is actually a Coin Block, so get some
Coins while you're here. Then pass by the next few pipes and then jump to a
tree as the ground drops to just under the water's surface. Jump to the next
tree and then use Yoshi's Flutter to collect the trail of Coins to the right,
then land on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 4-C $$                      WRLD4-C

Difficulty:   4 / 10
Star Coins:   2 / 10

Unlocks:      World 4-Z

Secret Exit:  No

Run right and jump on to the moving fence. Cling tightly as the spiked pillars
will shoot out underneath you, ready to deal out some damage. On top of the
section holding the fence up is two ? Blocks. Get yourself a Fire Flower up
here, then either use the fence to reach the other side or just jump it.

Here you will find a Koopa continuously moving around the fence. It will climb
up the front, then back down the rear. As it comes down the back of the fence,
Jump on to the front and press "1" to punch it off. Use the gate ahead to spin
around to the back, but make sure you get the Koopa out of the way first. Then
climb the fence on the left to get all of the Coins at the back. Then go right.

Jump to the next fence and climb along behind it. Jump to the platform in the
middle and hit the ? Blocks. Then climb across the fences to the next platform
which is home to a Dry Bones. Jump on it, then drop off the right to the fence
moving below. Clamber across to the left for Star Coin #1, then head off to the
ledge on the right.

Grab the Coins and defeat the Koopas here, but don't swing back to the front.
Keep going to find more moving fences. Get to the second lot which has one
above the other, but on seperate sides. As soon as the spiked pillars below
start retracting from their extended positions, drop down and quickly grab Star
Coin #2. Jump back up and work across the fences to the safe point at the other
side. Grab the Coins and then use the gate to return to the front. Enter the
door just ahead.

As you come out of the door, a spiked pillar will shoot out from under you. Run
to the edge and drop down as it goes back in. Stand in the small hole in the
ground and duck. It will shoot out just over your head. Hit the ? Block ahead
for a Coin and then quickly jump on top of it. Wait for the next pillar, then
jump over the wall in your way and hit the Checkpoint Flag.

The ? Block on the left has a Coin, and the one on the right has an Ice Flower,
so get them both. Climb above the ? Block and wait for the spiked pillar ahead
to start returning to its dormant position. Drop down to the Coins in the gap
and duck. Once it passes over, jump up to the blue ledge for the Coins, then
duck into the next gap before it shoots out. Then use the next blue ledge to
get up to safety.

Hit the Item Block above the Dry Bones and hope you get a Propeller Mushroom.
Run right and drop into the green pipe just ahead, being careful of the spiked
pillar. You'll be underwater in here, and so will the Red Ring. Grab it and
start swimming around collecting the Red Coins, but be careful of the spiked
ball. Collect your prize and head back up.

Let the pillar go first before you jump back up. Get to the blue ledge and grab
the POW Block. Throw it right there for some Coins to fall from the ceiling. If
you have the Propeller Cap, Spin Jump over the next small tunnel with two
pillars. If not, jump on to the next ledge and duck under the first spiked
pillar as it shoots out. Then jump up to the blue ledges after it goes back in
and race upward to the pipe. If you want to try, stand on the blue ledge and
run right. Do a tiny jump to the ledge and a really small double jump to the
very edge of this platform. You should be able to triple over the top where the
Propeller Cap can go.

Back underwater, swim right and hit the ? Block for a Coin. That skeleton fish
ahead of you is a Fishbone. When it sees you, its eyes turn red and it swims
towards you like a missile. It doesn't stray off course, however, so simply
move out of its way to avoid damage. In the next room, hit the ? Block for
another Coin, then swim up to the small gap under the grate in the wall. You'll
swim into a secret room with lots of Coins. Get all of these and then enter the
pipe below.

The spiked pillar under you will "stall" for a moment as it shoots out, then
will speed off really fast into the distance. When it gets back, jump into the
first gap with Coins and then leap out and race to the second gap. Duck in here
as the pillar whizzes overhead. Jump up to the moving platform and hit the ?
Block here, then jump to the next platform. As the pillar goes back, race along
the ground and past the blue ledge to a green pipe. Enter it.

In this watery arena there are lots of Fishbones. Let them fly past you as you
slowly drift down to Star Coin #3 underneath you. Hit the ? Blocks for two
Coins and then return to the surface through the same pipe. Wait for the pillar
to smash into the wall above you before you exit. Jump up on to the blue ledge
and then enter the door.

BOSS BATTLE: Wendy O. Koopa
Kamek will fly through the room with his magic and will flood it, allowing you
to swim around the entire room. Wendy will shoot a glowing ring as the water
slowly drains out. She'll then jump through the water, so be careful of that.
The rings move a lot slower through the water, so watch for the increase of
speed when they fly out of it. Once all the water has cleared, jump on Wendy's
head to make her go into her shell. She'll slide across the room trying to
knock into you like always, and if you are fast enough, jump on her head right
as she pops out to save having to swim around again. The water will return, but
you'll only have to get her one more time instead of having to swim around
again after this time. Watch carefully for the rings and make sure you aren't
nearby when she jumps through the water. After it drains again, give her a
stomp to the head to end the battle. Grab the key to end this world.

NOTE: You could use fireballs to wipe her out while you're swimming around OR
if you are really fast, you can wipe her out before the water comes back even
once.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

After defeating Wendy, Mario runs out the right door and finds Bowser Jr. once
more. The Airship, however, takes off without him. He gives chase, and Mario
stays right on his heels until they both make it to the ship. Bowser Jr. jumps
on board and Mario is right behind him...

-------------------------------------------------------------------------------

$$ WORLD 4-Z $$                      WRLD4-Z

Difficulty:   4 / 10
Star Coins:   3 / 10

Unlocks:      World 5-1

Secret Exit:  No

Unlike the original Airship levels from the likes of Super Mario Bros. 3, the
screen stays with Mario for this stage, rather than Mario having to keep up.

Start by running right, as per usual. The yellow crates with orange outlines
can be Ground Pounded and broken, so keep that in mind. You will come across a
Mecha-Koopa. These crumple after a stomp to the head much like a Dry Bones, and
just like a Bones they can revive themselves after a period of time. Bounce off
it and trudge forward. The ? Block you come across has an Ice Flower, just for
you. Be careful of the Rocket Engine under it; you'll take damage if you make
contact. Jump along the next few platforms, bouncing off Mechas and dodging
REs. A trick that comes in handy: you can pick up Mechas after jumping on them.
They don't have to be frozen. Soon you'll come across an RE that is bigger than
the rest. Wait for it to rotate around to the left, then run over it and grab
Star Coin #1. Jump out and get back on the grey ledge where you came from, then
jump to the higher platform on the right.

Get past the RE here and head inside the ship. Run across the grey ledge past
the RE on the roof, then sprint left as you see a giant RE move past you to the
right. Hit the ? Block here for an Ice Flower, then wait for the flame to move
past you before you run back across to the right. Dodge past the REs further
along and get to the Checkpoint Flag.

Up the stairs are a bunch of crates. Ground Pound through them to the pipe
below. Enter it to end up under the ship. The grey platform to the right works
a bit like a nut on a screw. Continuously jump on it to wind it along the track
and to the other side. If you stay on the platform for even less than a second,
you will fall past it, so be careful. Do the same thing for the next platform,
and jump high halfway across to get Star Coin #2. Jump up to the pipe on the
other side and go in.

You'll come out above a massive picture of a Bowser face. Run right to find a
whole heap of pipes moving up and down. Stand on the very first blue one and
jump at its highest point to get the Red Ring. Jump across the pipes,
collecting the Red Coins as you go. Claim your prize and then enter the ship
once more.

In here are some Rocket Engines that turn on and off, and two Cannons that
shoot out Bob-Ombs. Carefully make your way through, watching for the REs that
are about to turn on. The explosions from the Bob-Ombs don't exactly help
either. Just before the safe middle section is a POW Block. Grab it just after
a Bob-Omb gets shot right there. Jump up to the platform with two ? Blocks and
throw it. The Coins will drop and you can hit the ? Blocks above for an Ice
Flower. Race through and grab the Coins, and don't stop until you are on top of
two pipes that release Bob-Ombs. When two come out, drop on to one as it hits
the ground. It will blow up a crate next to it, but it must be touching the
crate to destroy it. Go through this gap and jump up the grey ledges to get
Star Coin #3. Then enter the yellow pipe.

Grab one of the Propeller Blocks and run to the other side of this room. Jump
and then twirl up through the air.

BOSS BATTLE 2: Bowser Jr.
Bowser Jr. will growl at you and then jump into his Koopa Clown Car. Avoid his
fireballs; they follow you as they float to the ground. And when they hit the
ground the set it on fire, giving you damage if you touch that particular spot.
Race to one side and grab a Propeller Block, then Spin Jump into the air above
Bowser Jr. Drill back down on to him to deal damage. That's one. He'll take a
moment to recover, then he'll spit more fireballs at you. When he starts again,
Spin Jump up and drill him once more. Bowser Jr. will scream once he recovers
and will spit another fireball at you. Spin Jump up and drill back down on to
him one more time to finish this battle. Bowser Jr. will plummet down off the
screen, only to have Kamek bring him back up. The floor will then disappear
from under you and Mario will fall back to the ground.

NOTE: On the World Map, this level will now have an anchor next to it to show
that you can revisit it at any time to get anything you missed or for just
another playthrough.

-------------------------------------------------------------------------------

$$ THE AFTER-AFTERMATH $$

After getting so close, Mario knew he had to keep going. As Bowser Jr. and
Kamek took off in the Airship with Princess Peach, Mario raced along behind
them at full speed, ready to face whatever came at him next...

-------------------------------------------------------------------------------

WORLD 5                              WRLD5-L
=======

Name: Toxic Forest

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      + - Vine Path
      : - Secret Path

 

      ------X++---2---     ---4+++---B++XOOX++G
      |     O  +     |     |  +   :  |  O  O
 S--1--  M++X++-     ---F---  + ?::  |  XOOX
      |     O  +     |        +      |  +  +
      ------X++---3---        -++++++5++-++-     C
                              +      +  +  +     |
                           L+++      XOOXOOXOOX---

$$ OVERVIEW $$

- World 5 consists of 5 levels, as well as the Fortress, Castle and Boo House.
- The World 5 Boss is Iggy Koopa (a.k.a. Hop Koopa).
- The map enemy is the Stretch Piranha Plant.
- There is 1 secret exit.
- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).
- There are vines that will block certain paths. They move around every time
  you beat a level.

-------------------------------------------------------------------------------

$$ WORLD 5-1 $$                      WRLD5-1

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      World 5-2, World 5-3, Enemy Area, Red Mushroom House

Secret Exit:  No

Begin by running right and jumping over the Stretch Piranha Plant. Get yourself
a Ice Flower from the ? Blocks and use ice balls to freeze the other Stretch
Piranhas. You will soon come to a giant Koopa shell embedded in the ground. A
Paratroopa will bounce towards you, so defeat it, then Ground Pound the patch
of dirt just to the left of the shell. Run through the middle of the shell and
jump to get Star Coin #1. Jump back up the other side and come back to the Item
Block. Get yourself an item (an Ice Flower or a Star is good) and then continue
right.

With Stretch Piranhas, you can either defeat them with fireballs, run them down
with your Star, or use balls of ice to freeze them and jump past, depending on
your current item. Which ever way you do it, just get past them to the Brick
Block. It is actually a Coin Block, so get yourself some Coins. Then keep on
going right. There is another Brick Block before the gap, so take out the SPP
here and hit it for a 1-Up Mushroom. Then jump the gap.

Here you will find a River Piranha Plant. They like to suspend spiked green
balls in mid-air using their all powerful breath. They can also change the
height of the ball, so be watchful of when they change. Fireballs defeat them
easily, and freezing them causes the ball to fall down and off screen, plus it
gives you a nice stepping stone. Don't be worried about falling in the water;
it doesn't hurt you. You'll soon reach another giant shell with a River Piranha
on either side. Defeat one of them and then swim down to the side of the shell,
but watch for the Cheep-Cheep. Inside the shell are some Coins and Star Coin #2
for the taking. Exit through the right side, swim under the RPP if you didn't
defeat it and then jump to the red ledge. There are a bunch of ? Blocks, all
containing Coins. Get some Coins, then hit the Checkpoint Flag.

Now for the fun part. Run to the right and take out the first SPP, then jump to
the hanging vine. You will begin to swing. Press up and down to change where
you are on the vine, and press left and right to swing yourself back and forth.
Jump from vine to vine over the SPPs, or alternatively, jump across the ground
taking out the SPPs and collect the Coins. At the other side are some Brick
Blocks, one of which has a nice Ice Flower. Grab this and freeze the RPP in the
water ahead. You will come across four platforms that create pedals on a wheel.
Stand on the one on the right and jump when it reaches the bottom to the next
platform above you to spin it along the track, but be careful of the green
spiked balls that float up near you. Part of the way across you will reach the
Red Ring. Jump to grab it and use one of the platforms on its way down to get
the first five, then freeze the first RPP to your right and jump to get the
last three Red Coins and land on the frozen Plant. Get the 1-Up Mushroom, then
jump back to the pedal platforms and work your way across. If you are a little
impatient, just freeze the RPPs and use them as stepping stones to get to the
other side.

Outside you will find three SPPs. Just freeze them and jump off them to get the
Coins in the air. At the other side you will find a vine, a Paratroopa, another
giant shell and the exit pipe. Jump to the vine, swing quickly right and jump
straight past the Paratroopa into the shell to find another pipe. Enter it.

In here are a bunch of Coins with a Stalking Piranha and two River Piranhas.
The easiest thing to do is to drop into the water, swim under the first RPP and
jump to the POW Block in the middle. Throw it at one of the RPPs to defeat it,
and when it hits the ground it will make all the Coins on the ceiling drop, so
go and collect as many as you can. Then use the blue ledge in the middle to
reach Star Coin #3 up the very top. Exit through the green pipe on the right.

Jump on to the vine and swing yourself on to the platform in the air, then
double jump with the momentum to land on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 5-T $$                      WRLD5-T

Difficulty:   2 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

In this Toad Balloon level you will face four Stalking Piranha Plants with a
certain amount of moving platforms above them. The simplest strategy is to just
freeze or fireball all of the Plants, then safely collect the Balloons. The fun
way is to get the Toad Balloons while jumping frantically to avoid the SPPs as
they stretch their necks out to above the platform(s). Either way, get the
Balloons and get yourself some Mushrooms.

-------------------------------------------------------------------------------

$$ WORLD 5-2 $$                      WRLD5-2

Difficulty:   4 / 10
Star Coins:   4 / 10

Unlocks:      World 5-F

Secret Exit:  No

Run right and up the tiny hill to find a Wiggler. Jumping on one of these guys
lets you get some massive air, but turn red and get really angry if you do.
They'll even chase after you, on the ground. Stay on the ground and get past
this Wiggler and the next one along to find a Block in the middle of the red
ledge. Hit it for a Fire Flower. Climb the red ledges after grabbing it and
head right at the top. Fireballs have no effect on Wigglers, so don't bother
trying.

Down here are some more Wigglers, so use the one on the ground when it reaches
the small hill to reach the long red ledge above. Then wait for another Wiggler
to get over to you on the edge and bounce off it to Star Coin #1. Make your way
back up, jump over to the pipe on the right and enter it.

In here are some bigger Wigglers known as Mega Wigglers. Bouncing on them does
nothing to them, but it launches you really high into the air. Run up the hill
to the ? Block and get a Fire Flower from it. Wait here for a Mega Wiggler to
drop from the ceiling and walk right before you move on. Follow it and start
doing liitle bounces on its back as it walks back left, then bounce off when
you're under the blue ledge to get Star Coin #2.

Race down the tunnels and drop into a small space with two blue ledges to avoid
an oncoming Mega Wiggler, and grab the Coins while you're here. Once it passes,
jump back up and continue right. Wait under the gap with the Coins, then jump
and grab them when a Mega Wiggler gets close. Bounce on it as it moves left and
then continue right once it frees up the tunnel.

A Mega Wiggler will drop from the roof in front of you, and it will end up
under a trail of Coins. Use the Mega Wiggler as it comes back to bounce up and
collect all of the Coins, but watch for the Swoopers. Land safely on the other
side and move on to the Checkpoint Flag.

At the other side of this safe area is a small drop and a Swooper. Drop down
and let the Swooper come for you. Defeat it and then use the Mega Wiggler that
starts walking right to just keep bouncing on to the other side. Once you get
there, though, another Mega Wiggler will drop from the roof, so jump ahead to a
platform above the purple water. Once the one from above passes quickly jump
back to the very end of the Wiggler and bounce up to where the one from the
ceiling came from. Run up this hill and find yourself warped to a secret area
at the top.

You will jump into a room with some Coins and two Propeller Blocks. Grab one of
the Propeller Blocks and Spin Jump through the air, grabbing all of the Coins
and Star Coin #3. Then exit through the yellow pipe.

You will come straight out of the pipe on to a Mega Wiggler. Follow it left and
hit the ? Block once it goes past for a Fire Flower, then head back right. Let
another Mega Wiggler pass and then jump to the platforms they walk over. The
purple water kills you instantly, so don't touch it. Keep jumping until you end
up on the left of a Brick Block with a Swooper hnging from it. Two Mega
Wigglers will pass each other right in front of you, so use the one coming your
way to get the Swooper off the Brick Block and then head right. Use the next
Mega Wiggler you come across to reach the ground to the right, and then enter
the pipe.

Run right at full speed, and jump just before the little hill. Double jump off
the back of the Mega Wiggler and land on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 5-3 $$                      WRLD5-3

Difficulty:   4 / 10
Star Coins:   2 / 10

Unlocks:      World 5-F

Secret Exit:  No

Walk right to find a Bramball. These sponges with legs will walk one leg after
the other by turning themselves upside down and back again. They will walk as
far as they can an a safe platform, but will stop and head back the other way
if there is nowhere to put their feet. Their legs are dangerous, but jump on
their orange head or hit it with a fireball to defeat it. Practice on this
first one then continue right.

Jump the gap and keep going right to find a ? Block with a Bramball walking
above it. Quickly get under the ? Block and wait for the Bramball to pass over
the top. Hit the ? Block for a Fire Flower and grab it before moving right.
Keep using fireballs to defeat the Bramballs while jumping the gaps and soon
you will come to a pipe. Enter it.

Grab the Coins on either side and then hit the Item Block in the middle. Try to
get the Propeller Mushroom. If you get it, awesome. If not, keep going anyway.
Exit back through the same pipe. When you come out, jump right and then jump
off the first Bramball's head to reach Star Coin #1.

Keep moving right. You'll come to some logs floating in the purple water.
Notice the Paratroopas spinning it as they bounce across. If you spend too much
time on one of the logs, it will spin you straight into the water and you won't
be happy. Jump across the log and hit the ? Block at the safe platform for a
Coin, then jump to the next log when the Bramball starts moving right. Use the
blocks it stands on as safe zones and jump across, and when the Bramball stops,
use its head to bounce to a Paratroopa flying just to the right and land on
another block being using by a Bramball, which should just be moving right as
you land. Bounce off its head too and hit the Brick Block from underneath while
frantically bouncing so as to not fall off to get a 1-Up Mushroom. Jump on to
the block on the right of the Brick Block and let it come to you. Push on to
the right to find the Checkpoint Flag.

The top ? Blocks next to the Flag have a Fire Flower, so get that while you're
here. Just to the right again are two Bramballs. A fireball along the ground
will take out the one covering the pipe, and enter the pipe just as the top
Bramball gets his foot on the right platform. You'll shoot into the air and the
top Bramball should step back over to where you shot through as you float back
down. You should land straight on to its head. Alternatively, shoot as the
Bramball steps back left to smash into it and earn yourself a lot of Coins.
Either way, jump to the red ledge next to the one you're on after landing and
enter the pipe here.

Grab the Propeller Block and Spin Jump up to the Red Ring. Grab the first three
Coins as you float down, then Spin Jump under the fourth and shoot up, moving
right as soon as you get number four. The next three Red Coins are hidden
behind the cloud above, and the eighth is behind a cloud higher in th sky, a
bit further to the right. Collect your prize and drop down the gap, grabbing
the Coins as you go.

You'll land on some Blocks. Hit them all for some Coins, then move back left
and defeat the Bramball. There is a Koopa left of here; jump on it and grab its
shell. Throw the shell so it breaks the Brick Blocks to the right and then kill
it with a fireball. Slide through the gap in the wall and grab Star Coin #2.
Then jump up to the red ledge and jump back right to the Blocks you landed on.

Jump to the pipe and then jump on to the log. Run straight across to the other
side and jump to reveal two hidden ? Blocks. The Bramball will now step on
these as well as the two blocks it started on, so let it return to the left and
then jump on to the ? Blocks and on to the wall above the right side of the
log. Jump to the right and avoid the Bramball walking back and forth. Get to
the Donut Lifts in the middle and quickly swap between them without jumping to
stop them from falling. When the Bramball begins stepping to the left, let one
of the Donut Lifts fall and jump the second you get Star Coin #3. Leap across
the platforms to the safe platform over the gap to the right.

Hit the two ? Blocks and wait for a Bramball that seems a little pissed off. It
moves twice as fast as the other Bramballs. Once it starts heading back the
other way, follow it and get under the two Brick Blocks ahead. They both have
Coins, so hit them and then continue follwing the Bramball. Once it reaches its
furthest point, stop on the tiny incline so it steps over your head or just hit
it with a fireball to take it out. Either way, jump on to the higher ground and
wait for the next Bramball to step closer to you. Take it out with a jump or a
fireball and enter the pipe.

Jump to the first ledge, double to the second ledge, triple to the Bramball and
then launch yourself off its head to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 5-F $$                      WRLD5-F

Difficulty:   4 / 10
Star Coins:   3 / 10

Unlocks:      World 5-4

Secret Exit:  No

Directly above you are two walls with spikes down the side. They will move back
and forth in the same direction, leaving you a small gap in between which you
have to work with. Run up the hill and jump to the first blue ledge. If you
stand right in the middle you will be safe. As the walls move right, jump to
the blue ledge they reveal and hit the moving Blocks for some Coins. Then jump
on top of the Blocks and up to the middle platform with the Dry Bones. Jump on
it and then jump to the blue ledge on the left as the walls move out of the way.
Hit the Blocks here for an Ice Flower. Get it and then stand on top of the
Blocks you just hit.

From here, jump on top of the left wall as the one above it moves out of the
way. Jump to the Brick Blocks and stay on them as they move across to the right
to some Coins. Jump to the blue ledge above once you move back left, and take
out the Dry Bones on the ledge just up from here. Use this ledge to jump on to
the right wall as the one above it moves back.

Quickly jump to the blue ledge on the right, then on to the Brick Blocks. Let
the Brick Blocks take you to some Coins on the left, then jump up and freeze
the Dry Bones. Get on to the next set of Brick Blocks as they move right to be
able to reach Star Coin #1. Then jump to the blue ledge back to your left and
on to another lot of Brick Blocks. Use these to get to a blue ledge on the
right, which in turn gives you a way to hit the ? Block. Grab the Ice Flower
that comes out and stand on the ? Block to reach the blue ledges above. Jump to
the left one as the spikes move over, then back to the right and up to the
Checkpoint Flag.

Grab the Springboard and move it so it is next to the Flag. Bounce off it as
the walls move left so you can get the Coins, then jump where the Coins were to
find a hidden 1-Up Mushroom. Drop back down to the Flag and grab the Mushroom
as it drops down. Spring back up and jump across the blue ledges when they give
you the space to do so. Climb the ledges on the right side as quickly as you
can, then jump left before the spikes catch you. When they move back, climb the
next ledges and jump off the side to the Red Ring as the begin moving back left
so you can land on the blue ledge. Grab the first two Coins over here, then
four more over the gap between the ledges. Stay on this ledge for number seven
and then jump up to number eight. Get your prize as you continue upwards.

You will end up on a ledge with a Dry Bones and a wall directly above you.
Freeze the Bones and smash it, then wait for the walls to start moving left.
Jump to the blue ledges over here and climb really fast for Star Coin #2. Then
jump to another ledge with a Springboard.

Pick up the SB and move it to the middle so you can reach the blue ledge above.
Bounce up as the walls move left but don't go too early. Jump to the platform
on the left and climb the blue ledges. Jump over the gaps and grab the Coins as
the walls move back right, and quickly climb up the other side. Run back left
and jump the gaps again. Jump to the big blue ledge at the top and run right
with the walls to some Brick Blocks. Quickly smash through before the spikes
move back left and grab Star Coin #3. Wait for the gap in the spikes comes back
and run back across to the left. Jump up to the blue ledge next to the door and
jump against the wall for a Fire Flower. Then enter the door.

MINI-BOSS: Iggy Koopa
Iggy will start by taunting you and the moving platforms above will pick both
of you up. When you can move, jump over the fast green fireball he shoots at
you on to the middle platform. He should jump there as well. When he lands,
jump on to his head. He'll do the shell thing and will pop back out soon
enough. When he does, let him jump twice and then go for him again. Jump on his
head to get him back in his shell and avoid him as he flies around the room.
Then jump on him one more time to finish the battle.

-------------------------------------------------------------------------------

$$ WORLD 5-4 $$                      WRLD5-4

Difficulty:   5 / 10
Star Coins:   4 / 10

Unlocks:      World 5-B, World 5-5, Green Mushroom House

Secret Exit:  No

This level can get really annoying, so make sure you're in the right frame of
mind before attempting.

Start by running right. Jump in the gap between the red ledges above to find
three hidden ? Blocks which will stop the Goombas from landing on you. One of
the Blocks has a Fire Flower, so get that if you need it. Then run right and
enter the pipe.

You will come out on a raft that has four zeros on it. These numbers show you
how many enemies are on board. If that number gets to five, the raft will stop
moving, so keep on your toes. Hit the ? Block for an Ice Flower. Grab it if you
want, or keep the Fire Flower you have now. A Koopa will fall from the pipe and
land on the raft. Either use a fireball to defeat it or freeze it and pick it
up. Hold it until a few more enemies fall from the sky and throw it to take
them all out in one shot. Rapidly throw fireballs to take out anything that
lands on it or freeze enemies and throw them to take out as many as you can. At
the same time you need to watch for any enemies falling from the sky so that
you don't lose your ability to throw balls of fire or ice. Don't be too fussed
about collect the Coins that hover above the purple water. Just watch for the
Coins that are left behind by enemies after you defeat them with a fireball, as
they still count as enemies until you collect them.

You will soon reach Star Coin #1. You must be at least tall Mario to reach it
from a bounce off an enemy. Try to bounce off a Koopa so that when you come
back down you can kick the shell into a bunch of enemies piling up on the raft.
Just after the Star Coin is a ? Block with a Fire Flower. This makes things a
lot easier from this point onwards.

A bit further along is a ? Block with an Ice Flower. Grab it if collecting the
Coins left behind by enemies is getting too annoying.

Eventually you will come across a POW Block. Hold on to it and try to jump on
any enemies that land so that the raft keeps moving. Soon there will be some
Coins in the air where a Piranha Plant drops down. Throw the POW Block now to
kill the Piranha Plant and make Star Coin #2 drop to the raft.

Just after a ? Block a Super Piranha Plant will drop. Stay towards the back of
the raft to avoid it, and use fireballs or Bob-Ombs to damage it. Another will
fall a bit later on. Be careful of these big guys, but they only count as one
on the raft meter so don't get to panicky.

Once you get to the end, grab yourself a Bob-Omb and jump on to the grey blocks
across the platform. Throw it so that it blows up some of the blocks, then drop
down as the raft goes past and grab Star Coin #3. Then jump back up and go in
the pipe.

Run down the hill and keep going past the red ledges to a Koopa. Bounce off the
Koopa up to the red ledge, then jump and spin over to the left to the other
ledge. Stand right near the left edge and sprint right, jumping to the second
red ledge. Double off this ledge on to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 5-B $$                      WRLD5-B

Difficulty:   2 / 10
Star Coins:   1 / 10

Unlocks:      Enemy Area x2, World 5-C, Gold Mushroom House

Secret Exit:  Yes

You may notice when you start that it's a bit darker than usual. Just to the
right is a Glow Block that will seriously come in handy. Pick it up and run
right, and jump the gap you come across to find a door. Go in.

Walk right and jump to the ledge with two ? Blocks under the spotlight. Draw
the Boo away if you need to, then hit the Blocks for a Coin and a Fire Flower.
Jump to the next platform with a Glow Block and pick it up. Keep running right
and past the first door. Jump to the first ledge above you and then on to the
block on the right. Run through the wall on the other side to find Star Coin #1
hiding in here. Jump to the first staircase on your left and climb it right to
a door, which you should enter.

You'll come back out of the door you started at. This will happen everytime
until you find the right room. Pick up the Glow Block once again and drop down
the gap this time. Run through the tunnel and grab the Coins. Drop down the
next gap you come across and run right to another door. Go in here.

Shoot a fireball to see how far the ledge goes, then jump to the ledge with the
Glow Block. If you can easily rely on your fireballs to see in the dark, don't
worry about picking it up. Otherwise, grab it and jump to the next ledge. There
is a ? Block here with a Fire Flower. Collect it and then keep moving along.
Once it looks like there is just water ahead, wait for a moment to have a
moving platform appear. Jump on it and ride it to the other side. At the door,
throw the Glow Block or shoot a fireball right to light up Star Coin #2. Grab
it and wall jump back to the door.

Back at the start again, drop down the first gap but jump the second one this
time around. Leap up the stairs and drop down the following gap to find a fake
door, but run right to find a real one.

In here is a circle of Boos with one missing. Jump through this gap to get to a
platform with a Fire Flower in a ? Block. Get it and jump to the next platform.
Jump through the next ring when the gap is on the left, jump straight up to
Star Coin #3 when it is at the top, then jump to the other side when it reaches
the right. Enter the door here.

Now drop down the first gap, jump the second, climb the stairs and jump the
third gap. Run down the corridor and...

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 5-?

...drop down this gap to find a door. Oh wait, it's a fake. So instead, run
left and through a fake wall to another door. Go in this one.

When you walk in you will find a yellow ?-Switch. Hitting this switch will
cause the blocks ahead to illuminate. You don't have to have them lit up to
stand on them, but it makes things easier. Jump to the block as it floats down
and quickly jump up to the platform above and to the right. If you don't make
it, just stay on the block as it goes the long way underneath. At the other
side, use the three blocks ahead to reach the other side of this chasm and
enter the door. Watch for the Boo when you're jumping.

Climb the staircase and watch for the gap in the familiar wheel of Boos. Leap
from the top step on to the Red Finish Flag.

%%%%%%%%%%%%%%%%%

...jump the next gap to find a door. Go through the door and run right from the
spotlight to a massive group of Brick Blocks with ? Blocks scattered
everywhere. They move up and down, so work your way through, hitting them for
Coins if you feel like it. On the top of the third lot of moving blocks is a ?
Block with a Fire Flower. There is also a 1-Up Mushroom in a Brick Block that
is a bit further on. It's in about the ninth set of moving Blocks. Once you
reach the other side, you'll notice a small area with Coins just before the
door. When the Brick Blocks next to it line up so the hole is in the same spot,
run and slide through it. Grab the Coins and hit the Brick Block in here for
another 1-Up Mushroom. Then go through the door just above and to the right.

Outside, hit the flying ? Block to stop it from moving, then use it as a step
to get as high as you can on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 5-? $$                      WRLD5-?

Difficulty:   0 / 10

Unlocks:      World 8-1

Secret Exit:  No

Jump the first "gap" for some Coins, then enter the pipe for a one-way flight
to World 8.

-------------------------------------------------------------------------------

$$ WORLD 5-5 $$                      WRLD5-5

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      Enemy Area, World 5-C

Secret Exit:  No

The screen for this level moves at its own pace, so take your time and don't
make any mistakes because you can't rush through it. Run right and hit the
Blocks for some Coins and jump to the first Jumbo Ray that floats up out of the
clouds below. These guys can't deal you any damage and vica versa. So use them
as platforms as they pass through the sky. Remember that any fluffy clouds that
appear could be hiding something, so when you see one, Spin Jump into it to
blow the cloud away and reveal whatever may be behind it. You don't really need
to be close to it, as it will blow away from a distance. The first cloud has
some Coins, and one soon after hides a ? Block with an Ice Flower. Collect this
and make sure you are always able to safely land on a Jumbo Ray whenever you
jump.

Just after the Ice Flower, you will start having Bullet Bills fired at you.
There will also be some red ledges ahead that help hide a Propeller Block
behind a cloud. Hang on to this as long as possible, and use it to get Star
Coin #1 just to your right.

A Jumbo Ray will soon float up into the air and pick up the P-Switch below, so
wait for this and then jump down and hit the Switch when it does. Jump around
and collect the Coins that appear, then jump to the next Ray that flies up
through the sky. You will see a safe platform just ahead, so leap to it and get
the Checkpoint Flag.

If you keep walking right and don't jump you will fall into a small gap which
will allow you to get the POW Block. Jump back up after grabbing it and throw
it to make heaps of Coins fall from above the screen. You will then need to
start using the Jumbo Rays again. The first Blocks you come across have another
Ice Flower, so grab this if you want to. Use the Propeller Block to hit the
next ? Block for a Propeller Mushroom, or just Ground Pound the ? Block for the
same effect if you lost the Block. Grab the Mushroom and throw the Block away.
There will be four Coins just past the red ledges and a big cloud after that.
Spin Jump through the cloud for Star Coin #2.

You will come across some more red ledges. Spin Jump and drill back down on to
a Ray to clear away the masses of cloud below to reveal a Ray flying through
the air with a POW Block on its back. Pick up the POW Block and jump up to the
red ledges. Wait for two Rays to float out from under you and jump to them. The
two lots of Coins above are shaped like arrows. When you drop the POW Block, a
mass of Coins will drop from above the first arrow, and Star Coin #3 will drop
from above the second. Get the Star Coin and collect the other Coins if you
wish. Jump across the last Rays to the pipe.

Drop to the ground and Spin Jump to get rid of the cloud, then use the platform
with the pipe as well as the second and third red ledges to jump, double and
triple to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 5-C $$                      WRLD5-C

Difficulty:   5 / 10
Star Coins:   6 / 10

Unlocks:      World 6-1

Secret Exit:  No

Start by moving right across the red ledge and jump the gap when the Podoboo
falls back into the lava. Hit the ? Block here for an Ice Flower which can be
used to extinguish the Podoboos, making it safer when jumping the gaps they are
found in. Climb on to the first rotating fence after the next Podoboos to have
the stupid green fireballs starting firing towards you, much like World 2 and
the purple ones. Climb the fence to the top and hit the ? Blocks for some Coins
and then climb back down and jump to the next fence. Climb around that one and
then jump to the next fence after that. Then jump to the next one after that
and hit the ? Blocks at the top for a Propeller Mushroom. Jump up and get it.
Jump along the red ledges to the right while avoiding the fireballs and
Podoboos to reach Star Coin #1 down near the lava. Drop to it and Spin Jump the
second you touch it so you don't die. If you do the stupid thing (like I did
just then) and accidentally jump into the fireball, simply slide down one of
the walls on either side and wall jump just before you touch the lava. You
should just nick the Star Coin. Then wall jump back up to the top.

Continue to the next rotating fence and climb up it on this side to find a
secret area with a door. Enter the door to find six Podoboos falling into the
lava. Jump to either side when they've fallen past to a safe spot on the bottom
level. Once the Podoboos fly back up, run as they begin their decent and Spin
Jump to Star Coin #2. You'll have to jump normally and pause for a moment under
it if you don't have the Propeller Cap. Land on the other side and run across.
Running when you did gives you enough time to land without the Podoboos popping
up right when you don't want them to. Climb back up to the door when you get a
chance and go back through.

Go back down and around on the fence to a couple of platforms on the other
side, one of which has a Dry Bones. Get past it and then jump to the middle
fence in the lava. Grab on tight and then jump to the next platform when it
reaches its peak.

Jump on to the next fence hanging from the ceiling and jump across the next few
fences as they rise up from the lava. You will come across a rotating fence
with a massive purple block across the middle of it. As one end of the block
starts getting close to your level, jump on it and run to the other side
without climbing at all. Jump to the next fence and block to find the Red Ring
inbetween. Collect the first six Red Coins as the purple block takes you over
the top, then race back to the middle for the last two. Get your prize and head
right to the Checkpoint Flag.

Here there will be fences that alternate moving up and down in the lava. Jump
from fence to fence, and take your time so you don't mistakingly jump into a
Podoboo or a green fireball. Soon you will find Star Coin #3 up in the air. Use
the fence next to it to jump high in the air to it. Alternatively, Spin Jump up
to it if you have the Propeller Cap. Continue along tothe other side to find
two ? Blocks, one of which has an Ice Flower. Get it and jump to the next
rotating fence. The fireballs will start appearing more often as you get closer
to the door from here, so be careful. You will come to two platforms, one above
the other. Try to get to the bottom one when the Podoboo is out of the way to
get to a ? Block with a Propeller Mushroom. Grab it as you climb the red ledges
above. Use the Bounce Blocks in the next room or Spin Jump to reach the door
and enter it.

BOSS BATTLE: Iggy Koopa
There's something very different about this battle. Maybe it's the fact that
Iggy has a pet Chain Chomp that will run you down if you're too slow. And to
make matters worse, Kamek will fly in and supersize it. Chase after Iggy as he
is pulled around by the Chain Chomp, and try to jump on his head. If you need
to get back to the top platform, simply Spin Jump rather than try to time your
jumps on the Bounce Blocks. After one hit Iggy will flip upside-down and
instead of rolling around the room his Chain Chomp will go psycho and will race
around the room faster than usual. It will also turn around to chase you if you
get too close. Once it slows down aim for Iggy again. The Chain Chomp will spaz
out once again, but it won't calm down. Once Iggy regains his composure and
gets back to his feet, chase after him while the Chain Chomp speeds after you.
Get Iggy in the head one more time to end the battle. Grab the key to finish
this world.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

Mario will race out the door and find Bowser Jr. with his Airship and Peach,
AGAIN. The ship will fly off once Bowser Jr. is aboard and Mario will give
chase to World 6 where new levels await...

-------------------------------------------------------------------------------

WORLD 6                              WRLD6-L
=======

Name: Stone Head Mountains

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      Z - Airship (Boss)
      : - Secret Path

                Z
                |
 @:::::C---------
       |
       --X
         |
         X
         |
         ---G
         |
    -----X
    |
 :::6
 :  |
 :  ----5::::@
 ?      |
        ----M
        |
    --F--
    | |
    | --------
 L--4        X
    |        |
    2        |
    |        |
    ----1----3
        |
        S

$$ OVERVIEW $$

- World 6 consists of 6 levels, as well as the Fortress, Castle and Airship.
- The World 6 Boss is Morton Koopa Jr. (a.k.a. Big Mouth Koopa Jr.).
- The map enemy is the Bullet Bill.
- There are 2 secret exits.
- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).
- Pipes do not count as levels. They instantly transport you between them.

-------------------------------------------------------------------------------

$$ WORLD 6-1 $$                      WRLD6-1

Difficulty:   4 / 10
Star Coins:   5 / 10

Unlocks:      World 6-2, World 6-3

Secret Exit:  No

Run right down the stairs to find a Spike throwing spiked rocks down into the
gap. Jump the gap inbetween rocks so you don't take damage. Hit the Blocks here
for a Coin and an Ice Flower. Keep moving right and jump up the platforms under
the Paratroopa withut getting hit by a rock. After taking out the Paratroopa,
wall jump off the platform the Spike is standing on, and spin to the wall to
the right. Wall jump from here and land on the Spike's head. You should bounce
off a little bit to the left and hit a hidden ? Block with a 1-Up Mushroom.
Jump back right and continue on.

Climb the ledges along the trail off Coins and jump off when they lead down.
Stay hanging as you move past the Spike as you move faster. Climb up and jump
to the next ledge between rocks and sidestep across, but don't go so far as to
hit the Paratroopa. Once it flies under the ledge, climb up the next ones to
the right and work your way down the other side.

Hit the Blocks outside to find two Coins and a Coin Block on the top row. A bit
further ahead is a rotating Bill Blaster. These shoot a Bullet Bill then swap
direction and shoot one the other way. Climb to on top of the Coin Block and
jump along the path of Coins. You should land on top of the Bill Blaster. Jump
to the moving platforms and stay on until you reach another trail of Coins.
Follow these on to the next Bill Blaster, then jump over the last platforms to
a Koopa on some Blocks. Hit the ? Block for an Ice Flower, then climb the
Blocks and bounce off the Koopa to the Spike. Bounce again off the Spike to
Star Coin #1. Then drop right and keep moving.

Back inside, climb the wall but watch for the Paratroopa. Jump to the next
ledge and the drop along the path of Coins to the ledge below. Drop to the next
few ledges and climb across under the wall. Wait for the Paratroopas to move
out of your way here, then make your way across the next ledges. Wait for the
Spike above to throw a rock and then quickly climb the wall and move into the
middle where it's safe. Wall jump off one of the Spike platforms and jump on
both of the Spikes' heads, and collect the Coins above. Then drop back down and
climb down the right wall safely to the Checkpoint Flag.

The first ? Block here has an Ice Flower, and there is a Koopa and a Bill
Blaster ahead. Jump past the Bill Blaster and get on to a platform moving
upwards that is lower than the ledge you're standing on. Jump to the next lot
of moving platforms and grab Star Coin #2 on the way. Then jump back to the
first platforms and go high into the air. At the top of the screen, jump left
to a platform in mid-air and then jump left again to find a pipe, which you
should go into.

This area is a bit like a mini-game, in which you hit the P-Switch above and
then throw the ice cubes along the trails of Coins that appear to get as many
as you can. Once the time runs out, enter the pipe on the right.

Grab the Red Ring down here and climb the three ledges just further right to
collect all eight Red Coins. Get your prize and continue to the next ledge.
Time the Bill Blaster ahead so you can climb under the ledge past the wall
without getting hit by a Bullet Bill. Quickly climb back up on the other side
and wait for the Bullet Bills to pass. Then climb the wall to the top. Get past
the Bills flying through this section and drop past the next ledge on to the
wall. Slowly descend down the wall while avoiding the Bills. Quickly scamper to
the Item Block and hit it for an item. Grab the item and get on top of the Item
Block to avoid the masses of Bills that fly through underneath. If you get a
Star, simply run wild, knocking out as many Bills as you can for some extra
lives. Then jump to the Bill Blaster on the right and then to the ledge above.

Up here are some Spikes. Wall jump off the first Spike's platform and then off
the wall on the left and bounce off their heads to wipe them out. Above the
last Spike's head is a hidden 1-Up Mushroom. Grab it if you want. After getting
rid of them, climb back down and head back to the Item Block. Get two Bullet
Bills from the Blaster high up on the left to follow you all the way out of the
cave. Jump to the airborn platforms and use the Bullet Bills to reach a ledge
high in the air that would be otherwise inaccessible. If you don't quite make
it, you can wall jump up if you reach the side of the platform. Run left and
grab Star Coin #3, then drop back down and jump to the Finish Flag.

NOTE: For the third Star Coin, you could die just after the Checkpoint Flag and
then use a Propeller Mushroom on the World Map. Then just don't take damage
until you reach the Coin.

-------------------------------------------------------------------------------

$$ WORLD 6-2 $$                      WRLD6-2

Difficulty:   4 / 10
Star Coins:   3 / 10

Unlocks:      World 6-4

Secret Exit:  No

Run right and into the secret alcove. Wall jump up to find four Coins, then
enter the pipe. Run right to find one of those spinning hills that have been
away for a while. Jump over the Piranha Plant and let the Spiny above drop from
the ceiling. Jump over the Spiny and it will slide back and hit the Piranha
Plant. Keep moving past another Spiny and a pipe with a Piranha Plant. The
? Block here has an Ice Flower, and there are two Spinies on the roof above it.
Let them both drop and take each other out. Grab the Ice Flower and continue
right.

On this spinning hill some Coins will pass you and follow the hill around. Run
on it facing left and grab the Coins as they come past. The ? Blocks overhead
all have Coins as well. Once you get them, run right to build momentum with the
movement of the hill and launch yourself over the Super Piranha Plant. Land
safely and continue to the Brick Blocks. Stop the Spiny here by jumping on it,
then pick it up and jump over to the left to find a Brick Block by itself,
covering what seems to be a hole in the wall. Use the Spiny to smash it and
then take out the Spiny. Slide under the wall and grab Star Coin #1, then jump
through the blue ledge above. Run right past the Spiny's area to find the
Checkpoint Flag.

You will come across two Spinies on the roof. Get close enough for one to drop
and stop it when it reaches you. Throw it at the Brick Block in the wall here
and then jump over it at it ricochets back. Then make the other Spiny drop and
slide under the wall ahead. The second Spiny will bounce back the other way and
will take out the first. Grab the Coins in here and jump up to the blue ledge.
Make the Spiny to your right drop and fall towards you. It will bounce back and
then fall down the gap and hit the Brick Block. A 1-Up Mushroom will come out,
so grab it before it falls down the gap as well. Dodge the next Spiny and kill
the Goombas on the next hill.

You'll need to still have the Ice power for the next part. At the bottom of the
hill are three Piranha Plants, one of which is in a pipe. Freeze the one in the
pipe and jump as high as you can when standing on it to get Star Coin #2. Then
jump past the next Plant and head on past the sign.

Climb the stairs and slide down the hill and over the rotating one as well. Hit
the second ? Block on the spinning hill for a Star. Grab it and race forward,
making all the Swoopers ahead fly down from the ceiling. Smash through them all
with your Star and get some extra lives from the mass of Swoopers that have
grouped together on the next rotating hill. Run on the second hill like a
treadmill and collect all of the Coins that come past. Once the Coins end, wait
a little longer and a pipe will appear in a gap in the hill. Drop down and
enter it.

Run to the middle and hit the P-Switch. Watch for the Spinies as they drop,
then use the new Brick Blocks to reach Star Coin #3. Grab all of the Coins and
take out the Spinies if you want. Then exit through the pipe on the right.

Grab the Red Ring at the top and slide down the for the first five. Stand under
the Brick Blocks to make a Spiny take some out, then climb up the ones
remaining for the other three Red Coins and your prize. Jump over the Piranha
Plant on the next rotating hill and get up to the POW Block without getting hit
by the Sledge Bros. ahead. Remember to watch for their Ground Pound attack.
Throw the POW Block when they're both on the ground to defeat them and make
some Coins drop as well. Collect them and then enter the pipe further ahead.

Climb the stairs out here and watch for the Spiny, then leap to the Finish
Flag.

-------------------------------------------------------------------------------

$$ WORLD 6-3 $$                      WRLD6-3

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      Enemy Area, World 6-F

Secret Exit:  No

Run right and take out the Piranha Plant if you want, then enter the first
pipe. Hit the ?-Switch when you reach the bottom to flood the tunnel you're in.
Quickly swim up with the water to reach the platform above, then cross the gap
when the Super Piranha Plant is at the bottom. As the next Super Piranha Plant
drops down, hit the ? Block for a Fire Flower. Use it to take out the monstrous
Plant under you. Slide down the tunnel to the right and use your new fireballs
to wipe out the Super Plant here, too. Then use the elevator it was on to get
high enough to wall jump off either side and up to Star Coin #1.

Head through the next tunnel and jump on the Buzzy Beetle. Skip past the
?-Switch and head over to another tunnel leading to a Super Piranha Plant. Take
it out with fireballs and thenuse the elevator to get Star Coin #2. Wall jump
to get to the ledge above and hit the ? Block for a Fire Flower. Run right and
slide down the tunnel.

Follow the Buzzy to the end of the tunnel, and let another Buzzy drop from the
roof and take it out. Continue along like this to get the Coins in the gaps,
then use the grey ledges to get to the Checkpoint Flag. Watch for some Buzzy
Bettles on the roof in here. Get past them and move to the next area.

Use your fireballs to defeat the Super Piranha Plant here, and then jump to the
grey ledge above and take out the next Super Plant. Smash the one or two of the
Brick Blocks and wall jump through them, then off the top of the screen.

Grab Star Coin #3 and then jump through the red ledge. Hit the ? Block for a
Fire Flower and then enter the lower pipe to return to the previous area. Kill
the Super Piranha Plants again and then head through the next tunnel to find
some Stalking Plants. Defeat them easily with your fireballs and run past the
Super Piranha Plant at the other side. Climb the ledges in the middle and hit
the ?-Switch. Quickly jump down the left side with the Coins and swim across to
the right. Swim up the tunnel with more Coins leading up it to the top.

Run ahead and take out the Piranha Plants, then run back so the pipes are just
off screen. Sprint towards them and jump to the first pipe, then double and
spin to the top pipe on the right. Triple jump off here to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 6-T $$                      WRLD6-T

Difficulty:   3 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

If you aren't particularly co-ordinated, you will have lots of trouble with
these mini-games. There are a number of moving platforms and gaps in the
ground. There will also be Bullet Bills fired from either side continuously.
You need to use the moving platforms to collect the Toad Balloons and dodge the
oncoming Bills. You can also use the Bills to bounce around and collect the
Balloons faster if you fancy a bit of a challenge.

-------------------------------------------------------------------------------

$$ WORLD 6-4 $$                      WRLD6-4

Difficulty:   3 / 10
Star Coins:   1 / 10

Unlocks:      World 6-F, Green Mushroom House

Secret Exit:  No

Hit the first ? Block to make a Propeller Mushroom pop out, and a Monty Mole
will jump out of the hill ahead of you. These buggers like to suddenly jump out
of most of the hills in this level, so be ready for them. They can be defeated
just like a normal Goomba, except they will chase after you quite fast. The
best thing to do is to stay on the tops of the hills with the Propeller Cap.

You'll come across a bush with an apple. The next ? Block has Yoshi inside so
quickly run over. Wait for two Monty Moles before you hit the Block though, and
kill them before releasing the Yoshi Egg. Climb aboard and eat apple number one
just back to the left. Eat the Koopa and spit out the shell in front of you to
the right. Jump across a few hills, stop on the one with the second apple to
draw out about four Monty Moles and stay on that hill to make them all race
over and run straight into the bouncing Koopa shell. The next ? Blocks have
another Propeller Mushroom, and there is a bush below it with apple number
three. Jump back to the ? Blocks and Flutter through the air to the right to
get Star Coin #1.

Jump across the next platforms, taking out the Koopa and Paratroopa along the
way. The fourth apple is here as well. You'll come to a giant hill with a Block
just to the left. Hit the Block for a Coin, then use it to jump to the top of
the hill. Up here are some Brick Blocks with a P-Switch. Hit the Switch and
sprint along the trail of Coins that appear at full speed. They will lead you a
fair distance and will end with three Coins straight up. Jump here to reveal a
1-Up Mushroom. You'll probably grab the fifth apple as you race over. Don't
fuss about leaving the Egg behind; you're better off with the Propeller Cap.
Head back anyway and drop down to where the Monty Moles would've met up at the
bottom. There is an apple here to start the count again. After eating it, jump
back to the spot with the hidden Block.

Drop down and eat apple number two. Move right but wait for a Monty Mole to
drop on to the moving platforms. Jump across once it falls off and then jump
over the next Mole that pops out. Bounce off the Paratroopa to the Checkpoint
Flag. Run back left and jump the first gap to the platform on the other side.
Run right straight off the ledge into that same gap and Flutter as you start
getting too low. You should just make it to a ledge with a pipe. Enter it.

Run up the hill and jump from it towards the POW Block. Jump from Yoshi's back
and throw the POW Block to make Star Coin #2 drop from the roof. Grab it and
exit through the pipe to the right.

Jump across the next few platforms and grab the Red Ring. Grab the first Red
Coins and stand on the right platform so you fall to the next. Then jump across
the rest of the platforms to collect the rest of the Coins. Get your bonus and
enter the cave. On the first moving platforms, stand on the left so the right
side rises up and jump to it just before it reaches the very top. Jump up and
thn jump off Yoshi to a secret alcove above. In here is Star Coin #3. Race out
the other side and jump along the trail of Coins to the pipe.

On the other side of the pipe, jump to the first moving platform and let it
lower down. Jump to the second and double to the right, then finish with a Spin
Jump to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 6-F $$                      WRLD6-F

Difficulty:   5 / 10
Star Coins:   4 / 10

Unlocks:      World 6-5, Red Mushroom House

Secret Exit:  No

Yes, that thing next to you is one MASSIVE spiked pillar. Jump up the red
ledges above you and watch it spiral up a high speed. Once it comes back down
again, run to the other side and get yourself an Ice Flower from the ? Block.
Let it shoot up again, the climb the red ledges upwards after it retracts past
you. There is another ? Block with an Ice Flower up here in case you got hit
already. Hit it and stand on top while you wait for the pillar to get back down
past you again. Jump quickly up the next red ledges and defeat the Dry Bones
above by freezing it and throwing it into the pillar. Wait for the pillar to
start moving back down, then jump to the moving patform. When the pillar has
gone past completely, run off the left side of the platform into a coloured
section of the wall. Star Coin #1 is in here. Jump back out and use the moving
platform to reach the Dry Bones above.


Defeat the Bones up here and let the pillar whiz past again. Use the next
moving platforms to get higher and jump up them while you wait for the pillar
to come back down. You should be on the second one when it gets down past you.
Leap up the next moving platforms to three red ledges. Wait on either side for
the pillar to pass and retract once more before you use the Bounce Blocks to
climb the small tunnel in the middle. Wait at the gaps on the side for it to
pass and then keep going up to the Checkpoint Flag. You'll notice another
pillar shoot down from above. When both pillars retract, wall jump off either
side of the middle section to get Star Coin #2.

Climb the red ledges on the right side and take out the Dry Bones. Hit the ?
Block at the top for an Ice Flower refill. Let the pillars collide again and
then run over to the Red Ring. Grab it and climb the ledges to grab the Red
Coins. If you jump the second you get a Coin you should be able to collect them
all before the pillar comes back. I chickened out but still had plenty of time.
After the pillar goes down and back, climb to the pipes.

Pick either pipe - it doesn't make a difference. Just wait until the pillar is
retracting past you before you enter because the pipe will shoot you up to the
next ones. The pipes up here do the same thing, but you have to time it so that
you land on one of the moving blocks without crashing into the pillar. You
should then get on the moving platforms and proceed upwards on either side of
the spiked pillar. When you reach the red ledge, DON'T JUMP ABOVE IT. Get to
the right of it and wall jump to Star Coin #3. Don't be too fussed about taking
damage from the pillar because the ? Block to the left has a Fire Flower. Get
it and enter the door.

MINI-BOSS: Morton Koopa Jr.
You'll notice the stage is kind of small. This is because the two higher parts
on either side have one of those stupid pillars pile-drive it every so often.
Just stay where you are and bombarde Morton with fireballs. When he shoots his,
jump it and shoot some more. When he goes into his shell, stand right near the
edge of the lower section. When he slides towards you, jump into the air and
land when he bounces back so you can jump over him again and again until he
pops back out. When he does, he'll jump into the air and Ground Pound. Jump to
avoid this and land on his head. Stand near the edge again and jump over him as
he gets close. Then bounce off his head one more time to finish the battle.

-------------------------------------------------------------------------------

$$ WORLD 6-5 $$                      WRLD6-5

Difficulty:   4 / 10
Star Coins:   2 / 10

Unlocks:      World 6-6

Secret Exit:  Yes

Start by shooting a fireball. Instant Porcu-Puffer kill. Run right and hit the
Blocks for some Coins and a Fire Flower. Run right and jump to the ledge to
drop down to the Coins below. Grab thm and climb back up. Keep moving right to
reach two Brick Blocks above a gap in the ground. Stand on the right side and
take out the Porcu-Puffer when it comes back, then Ground Pound the Brick
Blocks and grab the Fire Flower as it drops to get Star Coin #1 as well. Swim
under the ? Block floating in the water when the water rises and hit it for a
1-Up Mushroom. Wall jump your way back out, then continue right.

Hit the ? Blocks ahead and use them to stay above the water as it rises again.
Taking out the Porcu-Puffer is your first priority when it returns, so get rid
of it before you move on. Jump to the ledge and grab the Coins here, then keep
moving right. You'll soon reach the Checkpoint Flag.

There is a Fire Flower in the top row of Blocks ahead, so grab that for some
points. Jump across the platforms with Koopas and drop under the last to some
Coins. Climb up the ledge above and then hit the Blocks here for a Coin. Kill
the Porcu-Puffer when it gets back and then drop down to Star Coin #2.

Jump to the next platform and race through the tunnel with Coins. Climb to the
ledge and hit the Coin Block above repeatedly for some Coins. Jump to the right
and then back on to the Block to reach a Propeller Block above. Use it to Spin
Jump through the Coins to your right and land on one of the floating ? Blocks.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 6-C

When the water is at its lowest, jump between the middle two floating ? Blocks
to hit a secret Block with a beanstalk. Climb it all the way to the top.

Jump to the red ledge and grab the Propeller Block. Jump to the flying ?
Block and then Spin Jump and float through all of the Coins above. Land on
another flying ? Block ahead. Spin Jump from here to reach Star Coin #3 and
land on the Red Finish Flag.

%%%%%%%%%%%%%%%%%

Spin Jump through the air again and collect the next set of Coins before
landing on a platform on the right. Ground Pound the ? Block and collect the
Fire Flower that falls out of the bottom. Jump along these platforms and take
out the Koopas as you go. Enter the pipe at the other side.

Get a run up and jump to the floating ? Block, then jump to the mid-air
platform. Run straight across and jump from the edge to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 6-6 $$                      WRLD6-6

Difficulty:   7 / 10
Star Coins:   4 / 10

Unlocks:      Enemy Area, World 6-C, Gold Mushroom House

Secret Exit:  Yes

This is easily my least favourite level. Slide down the hill to enter the cave
below.

When you land on the raft, jump on to the ?-Switch to find it's actually the
Tilt Raft. Tilting the Wii Remote sideways changes the direction of the light
on the back. The screen will still follow you so feel free to wander off, but
the Boat will keep moving, so be weary of that. There are also Cheep-Cheeps in
the water that you can't see, so try to swim as little as possible.

There will be some Blocks ahead, along with a Springboard. Get a Fire Flower
from the second ? Block and then pick up the SB and bring it back to your
watercraft. Drop it near the front. Jump up to some Brick Blocks and climb to
some ledges above. Ground Pound the ? Block to drop a Fire Flower on to your
raft. Then pick up the POW Block just ahead. Drop back to the Tilt Raft and
grab the Fire Flower. Then wait until Star Coin #1 is above the raft and throw
the POW Block to get it.

You'll start passing some pipes on the ceiling. Each pipe has a Piranha Plant
in it, so watch out. The water will also begin to rise so you start getting
closer and closer. After a yellow pipe will be a Brick Block. Hit this Block
for a Star which will light up the entire cave when you grab it. Knock out the
Plants in the pipes ahead and dive into the water to kill some Cheep-Cheeps for
some extra points. After a red pipe the water will suddenly drop to a lower
level so you can fit under the wall ahead. Jump to the blue ledges on the other
side and run right to the Checkpoint Flag. Now it starts getting annoying.

Jump to the Coins on the wall when the Tilt Raft gets closer and slide down on
to it. Climb the next blue ledges to another Springboard. Bring this one down
to your raft as well and sit it towards the back. You should see some yellow
eyes glowing in the darkness ahead. These belong to Swoopers, which will make
it harder for you to stay aboard your raft. There is a ? Block with and Ice
Flower ahead, so take it. Just past here is Star Coin #2 high up near the roof;
use a Springboard to reach it.

Jump over some Swoopers ahead and then bounce yourself up to a P-Switch. Grab
the Coins but don't stray too far. After the time runs out you should come
across a Propeller Block. Bounce up to it and grab it, then drop back to your
raft. The four Swoopers ahead will wait until you get between them and then
three will swoop at the same time to catch you out, then the fourth after that.
Spin Jump in the gap in the middle and float left to dodge them all, then land
back on the raft. Spin Jump up through the gap and left just after the Swoopers
to land in a tunnel. Run through to Star Coin #3. Head back out and Spin Jump
to the tunnel on the other side.

Drop the Propeller Block here and run past the barrel. Stand on the edge of the
platform where the fireballs can't get you and throw some ice balls. You should
just be able to get the Fire Bro. ahead. Once it's frozen, throw the ice block
it's frozen in at the next Fire Bro. to get rid of him.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 6-?

Just above you should be a red pipe. Enter it.

Run up and down the hills after grabbing the Glow Block and watch for the giant
group of Swoopers ahead. Jump like mad to avoid them all, and don't try to just
run straight underneath them to dodge them - it doesn't work. Enter the red
pipe at the end of the tunnel.

Hit the Brick Blocks for a ?-Switch and hit the Switch to make a moving
platform appear. Jump to this platform and then leap to the Red Finish Flag.

%%%%%%%%%%%%%%%%%

Jump ahead and dodge the fireballs to freeze the last Fire Bro. If a fireball
gets you, run ahead while you can't take more damage and jump on the Bro.'s
head. Just past here is the end of the line, so just swim ahead if the raft is
a fair way back. Enter the pipe here.

Hit the Brick Blocks for a ?-Switch and hit the Switch to make a moving
platform appear. Jump to this platform and then leap to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 6-? $$                      WRLD6-?

Difficulty:   0 / 10

Unlocks:      World 8-1

Secret Exit:  No

Even though it may look like it, there are no gaps in this level. The ground
has just been hidden by clouds. Grab the Coins and enter the final Cannon to
get yourself to World 8.

-------------------------------------------------------------------------------

$$ WORLD 6-C $$                      WRLD6-C

Difficulty:   7 / 10
Star Coins:   3 / 10

Unlocks:      World 6-Z

Secret Exit:  No

Jump to the first anchor as it swings back up on your side. Hit the ? Blocks
for some Coins and the top one has an Ice Flower. Jump to the next anchor as
the left side of it swings up and run to the middle. Get on the right edge and
jump as it starts falling back down to land safely on the next anchor. There is
a Dry Bones here, so freeze it and throw it away. Keep moving right and jump to
the fllowing anchor. It has three ? Blocks, and the top one has another Ice
Flower. Grab it and then get to the next anchor with a Dry Bones. Jump across
the Brick Blocks that swing with anchor to a platform high up, also made of
Brick Blocks. Freeze the first Dry Bones and throw it across the top to wipe
out all of the other Bones and grab Star Coin #1. Quickly chase after it to get
an extra life as it drops to an anchor below. Stop on the Brick Block at the
end.

Ground Pound as the left side of the anchor below starts rising to drop a 1-Up
Mushroom. Drop down and grab it, but watch for the first of many spiked balls.
Jump to the next anchor and get on top of the first ? Block. Be careful, as the
sides of this anchor go deep in the lava. When you get the chance, jump to the
next ? Block and then to Star Coin #2. Drop back to the anchor. Run across the
next anchor and avoid the spiked ball here, then jump to the higher platform
and run over to the Checkpoint Flag. Then enter the pipe.

This can be really frustrating if you don't time your jumps. Jump to the ledge
ahead and watch the spiked balls on the ceiling. Every so often the blocks with
arrows on them drop down and let the spiked balls fall to your level. You need
to watch carefully so you know when and where to jump. Grab an Ice Flower from
the first platform and then wait until the spiked balls drop for the first
time. After they move, jump to the green platform and then stay on the left
edge of the next ledge to avoid the next spiked balls. Jump when one rolls back
towards you. You should be safe across the first green platform, then the rest
of the spiked balls dropping is different every time you play.

Jump to the second green platform, then to the third while watching the balls
overhead. You may have to avoid one or two across here, but it shouldn't cause
too much trouble. The platform ahead with two Dry Bones' will have a ball drop
on to it, so jump it as it takes them out.

On the next anchor are some ? Blocks with Coins. The last, however, has an Ice
Flower. Grab it when there is no chance of the spiked balls falling, then jump
to the next anchor. Avoid some spiked balls on here and jump to the following
anchor when the right side of yours is at its highest point. As the right side
of the next reaches its highest point, dodge any incoming spiked balls and jump
to Star Coin #3. Then quickly get off to the safe platform ahead.

The ? Block may seem a little bit too high, so jump under it for a helping
hand. Hit the Block for a Fire Flower and then enter the door to the right.

BOSS BATTLE: Morton Koopa Jr.
Run down the unneccessarily long corridor to find Morton waiting patiently.
Enter Kamek and the magic begins. Whenever Morton Ground Pounds, the two
columns on either side of him will shoot up into the roof, killing you istantly
if you are standing on one. Wait for him to do it at the start of the battle,
then run forward as they begin to drop back down. Start throwing fireballs as
he bounces forward and you should get six in just as he Ground Pounds again.
You should be one more column over so you don't get squashed. He'll start
spinning in his shell but won't slide around until the columns return to the
ground. Stand next to the wall and jump so he ricochets off it instead of you.
If he pops up near you, quickly jump on his head. If not, rapidly shoot
fireballs once again. Dodge him as he bounces around the room, then get him one
more time to finish the battle. Grab the key to exit the arena.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

Mario will race out the door to find Bowser Jr. waiting for him once again. The
Airship will take off; the pilot obviously not having learnt its lesson from
last time. Bowser Jr. will speed off behind it and Mario wll give chase across
the clouds to the Airship's second anchor point. When Bowser Jr. gets on board
Mario decides to chase after him once more.

-------------------------------------------------------------------------------

$$ WORLD 6-Z $$                      WRLD6-Z

Difficulty:   4 / 10
Star Coins:   2 / 10

Unlocks:      World 7-1

Secret Exit:  No

The screen will move by itself this time around, so take your time. Start by
running right and hitting the ? Block. Grab the Ice Flower that comes out. Jump
across the wheels and over the Mecha-Koopa. Jump over the next Mecha-Koopa and
over the gap to the grey ledge to find a Rocky Wrench ahead. Wait for it to
throw a wrench and drop back into the floor before jumping up. When it pops its
head out, jump on it to defeat it.

Jump to the first wheel and run on it until the screen moves far enough over so
you can jump to the next and then the one after that. There will be some stairs
with Rocky Wrenches on them, so climb up and take out the Wrenches. Ground
Pound the crates at the top to open up a space which you can get Star Coin #1
from. Then jump back to the yellow platform with the sign.

When the screen moves over far enough, drop to the Rocky Wrench on the yellow
platform below. Then drop down again to a platform below with a ton of crates.
Ground Pound through the one above the pipe and enter the pipe underneath.

Jump across the wheels here, and grab the Coins between each as you go. Don't
move too fast or you'll get caught at the right of the screen. Between the two
smallest wheels is Star Coin #2. Grab as you jump from one to the other, then
jump to the ledge ahead and head back up through the pipe.

Pass the Checkpoint Flag up here and then jump to the yellow platform. Jump to
the first wheel about when it passes the middle of the screen and grab the Red
Ring. Jump across the wheels four the first five Red Coins, then drop under the
last wheel for number six. Jump to the yellow platform ahead for the seventh,
then leap into the air for the last Coin. Grab your prize and jump up to the
next yellow platform.

Jump along the trail of Coins when the Rocky Wrench pops its head up and bounce
off it. Jump on top of the crates and Ground Pound through the gap when the
Mecha-Koopa is directly underneath so you don't land in front of it. Grab Star
Coin #3 and then climb back up to the grey ledge. There are two Brick Blocks
here, and the right one is actually a Coin Block, so get some Coins fast.

Leap to the first wheel when the screen is over far enough and then bounce off
the Mecha-Koopa on the second wheel to make the third. Hit the ? Block for an
Ice Flower, then jump to the next wheel when you have enough room on the
screen. Bounce off the Mecha-Koopa on the last wheel to the platform ahead, and
jump on the Rocky Wrench here. Then enter the pipe.

BOSS BATTLE 2: Bowser Jr.
Bowser Jr. will run off and jump into his Koopa Clown Car, so jump into the
Hero Car in front of you. Fly around using the D-Pad and shake the Remote to
dash in whichever direction you're moving. Use this to knock Bowser Jr. into
the electricity on either side of the stage. Just don't miss him and let him
knock you in. You'll need to do this three times, and each time he gets zapped
he'll dash at you more and more, so be ready. After defeating him, he will fall
to the bottom of the screen.

-------------------------------------------------------------------------------

$$ THE AFTER-AFTERMATH $$

Kamek will bring Bowser Jr. back up to you, and just like last time, the floor
will fall from beneath your feet. Mario will end up back on the World Map, and
the Airship will take off to the next world. But Mario won't give up now, so
he follows the clouds higher into the sky...

-------------------------------------------------------------------------------

WORLD 7                              WRLD7-L
=======

Name: Cloud Castle Courtyard

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      E - Castle Secret Entrance
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      : - Secret Path

                     G
                     :
             ::::6::::::::::::
             :          :    :
       L     :   G      :    E
       |     :   |      :
       3---F::   XOOX   :::::C
       |   |     O  O        |
    M  |   ---B--XOOX--4--5---
    |  |      :           :
 S--1--2      :::::::::::::

$$ OVERVIEW $$

- World 7 consists of 6 levels, as well as the Fortress, Castle and Boo House.
- The World 7 Boss is Ludwig Von Koopa (a.k.a. Kooky Von Koopa).
- The map enemy is the Lakitu.
- There are 2 secret exits.
- There are 4 Mushroom Houses (2 Red, 1 Green, 1 Gold).

-------------------------------------------------------------------------------

$$ WORLD 7-1 $$                      WRLD7-1

Difficulty:   5 / 10
Star Coins:   4 / 10

Unlocks:      World 7-2, Red Mushroom House

Secret Exit:  No

Run over to the pillar and enter through the bottom. Climb the red ledges and
enter the pipe above.

Jump to the four coloured platforms and hit the Block for a Coin. Jump to the
next moving platforms and hit the first ? Block for a Fire Flower. Bounce on
the Koopa and use his shell or just use fireballs to take out the Piranha Plant
on the next platform. Defeat the next Piranha Plant and jump to the pipes.

On the other side is yet another Piranha Plant. Kill this one as well, then
jump to the red platform. Use a fireball to dispose of the next Plant and jump
to the purple platform it was on. Then jump to the green and then hit the Brick
Blocks on the yellow platform for a Coin each. After this, jump to the rotating
red platform. Get over to the purple platform and wait for one of the corners
to reach the highest point, then jump from it to the red pipe above and wall
jump up to Star Coin #1. Land back on the purple platform.

Kill the Plant and jump to the green platform. Use the blue pipe to reach the
yellow platform, then jump to the pipes ahead. Hit the Checkpoint Flag and drop
into the yellow pipe that is lower than the rest further along.

You'll land on a purple platform. Jump to the red one as it gets close and stay
on as it moves across. Jump to grab the Coins as they pass through the air,
then jump to the next red platform and do the same again. Hit the ? Block on
the other side for a Propeller Mushroom and then leap to the purple platform.
As the green one to the right goes down, Spin Jump to Star Coin #2 and drill
back down to the green platform as it comes back up. Then jump back to the
purple platform and enter the pipe.

All of the Blocks on the spinning yellow platform beside you have Coins, so you
don't really need them. Get across the platform and jump to the pipes. Get from
these to the red platform next to you and get under the Piranha Plant to find
some platforms moving up and down in unison. Jump across them and then make
your way across the platforms further along, followed by a thin green platform.
When this platform gets as high as it can, Spin Jump off it to Star Coin #3.
Land on the purple platform nearby, then jump to the pipes and enter the green
one.

Jump across the platforms or run along underneath and Spin Jump at the Finish
Flag.

-------------------------------------------------------------------------------

$$ WORLD 7-2 $$                      WRLD7-2

Difficulty:   4 / 10
Star Coins:   3 / 10

Unlocks:      World 7-3

Secret Exit:  No

Meet the Chain Chomp. It bounces around naturally, then suddenly throws itself
at high speed towards you. Good thing it's on a chain. You can't defeat it with
anything but a Star, so for now, run up to the ? Blocks and hit the first two.
You'll get a Fire Flower and the Chain Chomp should just miss you. Climb the
Blocks and jump into the giant bubble. When you enter a bubble like this one,
you need to start swimming straight away or you'll fall out the bottom. When
you reach the top edge it's just like jumping out of normal water, so jump to
the platform to the right. You have to swim through two bubbles now, so be
careful when jumping from one to the next and don't hesitate to start pressing
the "2" Button because it doesn't so anything while you're in mid-air.

On the other side you will find a Bill Blaster. Dodge the Bill shoots and hit
the Blocks ahead for a Fire Flower and some Coins. Now there are four bubbles,
and they move up and down so time your jumping. There will be a safe platform
once you're past them.

The bubbles ahead are more of an elliptical shape so you'll reach the bottom a
lot quicker. Watch the bubbles next to you as they move back and forth and jump
to the next top one, then off to the safe ledge on the other side.

There is another Chain Chomp here, so wait for it to "pounce" and then jump on
to the yellow pole holding its chain. Once the Chain Chomp above moves back,
jump to the very edge of that platform and then across its yellow pole to some
red ledges. Drop down to the platform by itself near the clouds and wait for
the next Chain Chomp to strike. Once it starts moving again, run and jump over
it on to the yellow pole here. Ground Pound it quickly but move as soon as you
need to. It takes three Pounds to fully lower the pole, so save the third until
the Chain Chomp is facing right. The second the pole is completely underground
the Chain Chomp will flee furiously towards the Brick Blocks and will break a
hole through. Run through this hole to Star Coin #1, then climb up and head
right to the Checkpoint Flag.

Get past the next few Chain Chomps by waiting until they strike and jumping
across the yellow poles. You'll find a ? Block with a Coin. Stand on the Block
and wait until the Chain Chomp above strikes and then starts bouncing back to
the right. Jump through the red ledge and then over the Chain Chomp to the
arrow sign.

Jump into the bubble here and swim around to avoid the Bullet Bills being fired
at you. Jump to the top of the Bill Blaster and wait for it to reach its
highest point to make some Coins appear, then into the next bubble when
you get the chance. The second bubble has a safe platform underneath if you
fall. You'll also notice that the Bills move slower in the bubbles, so use this
to your advantage. When you land on the second Bill Blaster some Coins will
appear above again at the highest point, so grab them and then get through the
last bubble. Hit the ? Blocks below for a Fire Flower and a Coin, then hit the
Coin Block in the middle. There is a pipe to the left, but we'll come back to
that.

Run ahead and jump high into the first bubble floating above the Chain Chomps.
Swim through and jump to the second bubble where you need to wait until both
Chain Chomps below strike. Once they have, drop down and grab Star Coin #3,
then quickly get back up to the bubbles and work your way back to the pipe from
before. Enter the pipe when you reach it.

You'll drop down into a bubble, so swim right and jump to the next one. Grab
the Coins in here and then get to the next bubble, which happens to have Star
Coin #2 above it. Grab it and then get through the next few bubbles and jump to
the ledge with the arrow sign. Hit the ? Block for a Coin, then jump to the
ledge on the right and jump against the wall for a hidden ? Block with another
Coin. Get on top of this Block and jump yet again for a 1-Up Mushroom above.
Collect it and then get back to the last bubble and jump out of the top to the
pipe.

Swim through the first bubble and jump on to the Bill Blaster. More Coins will
appear if you wait until it reaches its highest point, then jump into the next
bubble and make your way through to the next Bill Blaster, which you should
jump on to. If you wait a little longer on this Blaster, it will take you to
the top of the screen and more Coins will appear on the platform next to you.
Grab these Coins and use the last bubble to jump to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 7-3 $$                      WRLD7-3

Difficulty:   6 / 10
Star Coins:   4 / 10

Unlocks:      World 7-F, Green Mushroom House

Secret Exit:  No

Begin by jumping to the green platform. There is a Brick Block, a ? Block and
a Fuzzy on the rail. Fuzzies cannot be defeated by jumping on them, so just
stay out of their way. Hit the Brick Block fo a Coin, and then the ? Block
releases a Propeller Mushroom, so grab it. Spin Jump to the red platform above
and then jump to the following platform. Here there are two Fuzzies and a ?
Block doing a figure-8 on the rail. Wait for the two Fuzzies to pass by you on
the left side, then move to the rail. Duck and jump when the ? Block reaches
you for another Propeller Mushroom. Jump to the blue platform overhead to grab
it and then duck here to let the Fuzzies go past. As soon as they go around and
get past the other blue platform, jump to it and then to the red platform
ahead. There are two fuzzies on either side of Star Coin #1 gliding along the
rails. Wait until they start climbing the right side and jump through the
Fuzzies for the Star Coin and land on the red platform.

Jump to the platform to start it moving along the rail. A Fuzzy will fall from
a rail above to yours, so jump as it goes past. Two Fuzzies will drop next,
then three more. Just after you land from jumping the three, the two will catch
back up to you from the left, so jump off to the right to the Checkpoint Flag.

Jump to the yellow platform and watch the Fuzzies as they flick up on either
side. Hit the ? Blocks for another Propeller Mushroom, then either wait for the
Fuzzies to move to the right and jump to the yellow platform or Spin Jump over
the top. If you go under, wait until the last Fuzzy gets past you on the right
before jumping ahead.

The next platforms will be swamped by Fuzzies every so often as they spin
around the rail. As soon as they reach the bottom ring jump to the middle
platform and then drop to the lower platform, then jump to the other side once
they get past. Or, again, just Spin Jump over them.

On the next platform, hit the first ? Block in the group of five to get a
Propeller Mushroom, then jump to a group of Blocks that pass overhead and to
the platform with the P-Switch when the Fuzzies aren't in your way. Hit the
Switch and drop to Blocks flying past on the lower rail to collect a bunch of
Coins down here. Move to the front Block so you stay on as it moves up, and
then grab the Coins along the top as well. Jump to the blue platform and then
jump above the flower to find a hidden Block with a beanstalk. Climb it up to
the sky.

Run straight over to the P-Switch and DON'T GRAB THE COINS. Hit the Switch to
turn the Coins into Brick Blocks and climb them up to Star Coin #2. Grab all of
the Coins as you jump across the platforms then Spin Jump from the last so you
can aim and drill straight down through the last Coins and back to the ground.

Jump along the Coins to the platform on the rail. Leap over the Fuzzies that
drop to your rail and stand on the left edge as one comes back past. Jump and
grab Star Coin #3 before the second one passes and jump quickly when it catches
up. Stay on the left after you jump it to let the first one back past you again
and jump to the next platform before the second one gets back to you.

There will be a Mega Fuzzy on the rail above you as you move past, so jump it
when it reaches the middle of your platform so you can land safely on the other
side. Jump to the Item Block when you reach it and quickly hit it for an item,
then jump back to the platform before it leaves without you. When you drop past
the next Mega Fuzzy it will jump straight across just as your platform leaves
the rail so jump right away. Bound across the Brick Blocks for some Coins and
quickly drop back to the platform so you can jump in the second gap for a 1-Up
Mushroom. Get the Mushroom and jump to Finish Flag as your platform reaches the
end of its path.

-------------------------------------------------------------------------------

$$ WORLD 7-F $$                      WRLD7-F

Difficulty:   6 / 10
Star Coins:   8 / 10

Unlocks:      World 7-B

Secret Exit:  Yes

Run and jump on to the Tilt Elevator. It tilts just like the normal Lift, but
it also moves from side to side depending on which way you tilt the Remote. It
also constantly moves straight up, unless you fall off, in which case it moves
back to where you are so you can jump back on. Swing it left and grab the Coins
as you move up. Leap off it on to the platform with the ? Block and hit it for
an Ice Flower. Get it and jump back to the Elevator. Dodge/freeze/jump on the
Bullet Bills being fired above you, and hit the ? Block when you reach it for a
Fire Flower. But instead of grabbing it, stay to one side of the Elevator and
get the other end underneath it so it picks up the Flower on the way through.
This way you have a backup if you take damage as it doesn't disappear.

Slowly work your way up through the Bills to the Red Ring. Grab it and then
jump around collecting the Red Coins as you dodge the Bullet Bills at the same
time. Just after the last Coin is an eerie safe zone where nothing is fired at
you. Once you get a little higher you will see some Banzai Bills getting shot
out above you. Banzai Bills are the same as Bullet Bills, only they are about
ten times bigger. Move left with the Elevator to stay in a gap between two as
you go up, and then jump on to the one next to you when it gets close to defeat
it. Towards the top is Star Coin #1. You'll need to move right and duck under
any oncoming Bills, but stand up before you slide straight off. Jump and grab
the Star Coin and then rush back left as fast as you can to avoid the next Bill
getting shot out. When the Elevator is as high as it will go, move all the way
left and jump against the edge of the wall for a hidden ? Block. Jump on to
this and then above the "roof" and run all the way right.

You'll come out of a pipe and grab Star Coin #2. Jump through the blue ledge
and then across to the Checkpoint Flag, then get on to the Elevator in here.
Slowly work your way up through the Bob-Ombs being shot on to your Elevator,
and jump on them so you can kick them off. Also, jump on one and pick it up so
you can throw it at a few that get close, if you need to. You'll come across a
? Block, so hit it and take the Ice Flower that was hidden inside.

Soon you will see Star Coin #3 on the side of the screen behind some Brick
Blocks. Use a Bob-Omb to smash your way through to it.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 7-6

Below you on the right should be two cannons shooting Bob-ombs. Under these is
a moving platform. Stand on this moving platform and and run right to find a
secret area.

You'll exit through a red pipe, and here you will find two Bill Blasters that
seem to be stuck on rapid fire. Get as many on the screen as you possibly can
and run along with them to the Red Finish Flag. When you jump on to the Flag,
you will get some extra lives if you have enough Bills on the screen with you.

%%%%%%%%%%%%%%%%%

Jump back to the Elevator and keep going up a little further to reach the top.
Get off it on the left side and jump to the blue ledge. Stand against the wall
and jump here for the hidden Fire Flower and then enter the door.

MINI-BOSS: Ludwig Von Koopa
He will start by shooting a blue fireball at you which constantly circles the
room chasing after you. Don't worry though - it's really slow. Ludwig will then
jump in the air and flutter around like Yoshi, only he'll do it several times
before landing back on the ground and hopefully not your head. Jump on him as
he lands and he'll do the whole shell thing. When he pops back out, quickly
jump on his head while he shoots another fireball for the shell jumping again.
Three bonks to the noggin will finish this battle.

-------------------------------------------------------------------------------

$$ WORLD 7-B $$                      WRLD7-B

Difficulty:   4 / 10
Star Coins:   4 / 10

Unlocks:      Enemy Area, World 7-4, Gold Mushroom House

Secret Exit:  Yes

Start by running right to the edge of the platform. Don't jump off because when
you reach the edge the Broozer ahead will knock the barrel towards you and come
at you with fists flying. Once it bashes down th grey blocks under you, bounce
on its head three times or Ground Pound it to defeat it. Now run through the
gap where the grey blocks were and grab Star Coin #1 as well as some other
Coins further left. Jump back up to the door and then up to the next staircase.

Jump to the staircase with the door above you as the Broozer knocks its barrel
down. Grab the barrel here and jump to the ledge above when the Broozer isn't
in your way. Throw it left to wipe out the Broozer here and the one on the
other side of the screen. The door below you is a fake, so jump to the next
staircase.

Run up here quickly and duck through the gap in the stairs to avoid the
oncoming barrel, and jump to the ledge above once you draw in the Broozer.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 7-5

The Broozer under you will bash through some grey blocks if you draw it further
left. Defeat it now and run through the gap to a door. Enter it.

In here are some Boos. Dodge them as you climb the stairs and ledges to a
Springboard. Bounce off it to a ? Block above and then jump to the platform on
the right with the wood across the front. There will be some Coins here as well
as two Brick Blocks, both of which have beanstalks in them. Climb up one to the
top.

Up here is a ?-Switch and a Springboard. Hit the Switch to make some moving
platforms appear, and use the SB beside you to reach the first one. Use the
next SB to reach the second platform and then climb the ledges here. At the
very top is a Big Boo and yet another Springboard. Stand near the SB and turn
your back to lure the Big Boo over, then when it gets closer drop under it and
climb the ledges to the door.

Drop to the ground and enter the door. In here are some Boos and a ?-Switch on
the other side of the room. Run over and stomp it and jump on to the moving
platform it creates. Jump from it to Star Coin #3 and avoid the fake ? Blocks
beside it. The door on the top right ledge is fake, but the ? Block all the way
left has a Fire Flower. Get it and exit through the door you came in.

Between the Coins ahead are two invisible ? Blocks, so hit them and use them to
reach the top of the Red Finish Flag.

%%%%%%%%%%%%%%%%%

Jump to the stairs above and then quickly climb the ledges straight up to avoid
the barrels getting pushed towards you. Stop on the right edge of the last
empty ledge to dodge the last barrel, then wait for the Broozer to fly straight
over you before you jump to the ledge above. Climb up from here to the door
further up.

Quickly run to the Item Block and grab an item, then stand still and wait for
the blocks underneath to suddenly disappear. Move from side to side and follow
the Coins down. Move the direction the arrows tell you to; they aren't tricks.
At the bottom, enter the top right door.

In here is a Big Boo under some rope on the ceiling. Stand in the bottom corner
on the left and wait for the Big Boo to start floating down. Once it gets
partially below the top ledge, climb up and use the rope to get across to Star
Coin #2. Drop the second you are past the Big Boo and run for the right door.

Climb up the stairs and jump the gaps while some Crowbers fly over head. They
swoop down at you much like Swoopers, but they will do it over and over, so use
fireballs or jump on them to get rid of them. Continue across the platforms
until you reach four Brick Blocks along the ground. The first has a 1-Up
Mushroom, so grab that. Just past here are some more stairs; climb them and
jump to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 7-T $$                      WRLD7-T

Difficulty:   3 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

You will face off against a Lakitu in these mini-games. It will constantly
hover overhead throwing Spinies at you. Use the Bounce Blocks in these to help
you collect the Toad Balloons, and remember, it has a really bad aim.

-------------------------------------------------------------------------------

$$ WORLD 7-4 $$                      WRLD7-4

Difficulty:   4 / 10
Star Coins:   4 / 10

Unlocks:      World 7-5

Secret Exit:  No

Time for a new kind of platform: the Tilt Rail Ledge. Hit the Grey ! Block
between the ? Blocks to gain control of the platform in the middle of the
screen, which should turn red. Tilting the Remote left and right makes it slide
across the rail in the respective direction. Jump on to the platform and tilt
the Remote right so that it takes you up to the Koopas, which you should jump
past. Enter the green pipe leading into the sky.

Use the rising pipes on the left to hit the ? Block for an Ice Flower. Grab it
and then work your way right to a Bill Blaster next to a Piranha Plant. Jump on
top of the Blaster and shoot the Piranha Plant with an ice ball, then jump to
the next pipes. Another Bill Blaster ahead should shoot a Bullet Bill towards
you, so bounce off it and land on the Blaster. Freeze the Piranha Plant to the
right and then jump to it. Jump to the safe platform from here and hit the ?
Block for an Ice Flower.

Freeze the Piranha Plant on the next pipe and jump to it. There are three Bill
Blasters ahead which will, in turn, shoot some Bullet Bills at you. Just
further up is a Banzai Bill Blaster, so wait for one to shoot past and then get
to the green pipe past the red ones. When another passes overhead, jump to the
high red pipe and bounce off the next Banzai Bill fired to reach Star Coin #1.
Drop back to the lower non-moving red pipe and enter it.

Hit the Grey ! Block here and tilt yourself over to the right. Run over to the
next Ledge and hit the Brick Blocks. The one on the right is a Coin Block, so
get all the Coins from that and then stay on this Ledge as you tilt left. Hit
the Brick Blocks here to release a 1-Up Mushroom. Let it slide across to the
Ledge above you and then quickly tilt right so you transport it over to where
you pop up. Once you get it, run right and hit the ? Blocks for an Ice Flower.
Tilt left to bring a Ledge over to you. Wait for the pipe ahead to just start
moving up so you can make it underneath. Jump to the next Ledge and tilt back
right. Jump to the platform here and then on top of the wall to your left to
find a treasure trove of Coins hiding off the screen. Get to the edge and then
head back right to the Ledge. Tilt right and jump through the pipes. Tilt back
left again to bring three Ledges closer to you. Jump to the top one, then jump
to Star Coin #2 and drop to the Ledge below. Tilt right and ride the Ledge to
some pipes. Get through the pipes and tilt left to bring a bridge of Ledges
over to you. Jump across them and then use the last to reach the pipe.

Jump across the pipes and bounce off the Koopas and the Paratroopa to the Red
Ring. Grab it from the high green pipe on its left. Jump past the next few
pipes and grab the first four Red Coins as you go. Then jump through the last
four and bounce off the Koopa's head. Run across this platform after getting
your prize and take out the Piranha Plant. Hit the ? Blocks and then jump to
the red pipes. Use the Koopa's shell here to take out the Paratroopa, then
bounce off a Bullet Bill to the next pipes, followed by the Bill Blaster. Jump
across the next few pipes while bouncing from Koopas and Bills until you reach
a red pipe. Time a Bullet Bill so that you can bounce off it after it has
passed the red pipe so that you can reach the green pipe further along.

Run left and jump the gap. Do not panic. Bounce your way up the eight Bullet
Bills that are fired to reach Star Coin #3. Stay near the nose of the Bill or
you'll take damage from the next one up. Wait for the Blasters to fire again,
then jump down and run back across to the red pipe up above. You may have to
bounce off a Bill to reach it. Then enter it.

Use the fast blue pipe ahead to get as high as you can on the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 7-5 $$                      WRLD7-5

Difficulty:   3 / 10
Star Coins:   2 / 10

Unlocks:      World 7-C

Secret Exit:  No

Just ahead are some Micro Goombas. Get past them and climb up the Blocks to the
? Block at the top. It has a Fire Flower, so take it. Further along is a Foo.
These weird looking creatures can breathe out massive clouds so that you can't
see where you are going. Just jump on them to defeat them. Once past the first
one you will just catch a glimpse of Star Coin #1 before a Foo blows a cloud in
front of it. The platform is still there, so jump to the moving platform above
and Spin Jump to move the cloud so you can find it.

There are some Bounce Blocks past the Foo which can be used to reach the Coins
in the air. Hit the Brick Blocks and ? Blocks past here for another Propeller
Mushroom. Spin Jump up the gap from the moving platform and grab the Coins.
Drop down the other side and hit the Brick Block for a Fire Flower. Get it and
then run into the thick cloud ahead. Spin Jump around the place until you find
some Brick Blocks on the left side, one of which has a P-Switch. Hit the Switch
and jump off the Bounce Blocks into the air to find all of the Blue Coins. Keep
spinning so you can see where you are going, and to shake off any Micro Goombas
that may have found you in the fog. Jump out the right side when you're
finished.

Use fireballs to take out the Goombas constantly falling out of the pipe, as
well as the Koopa and the Foo ahead. Jump to the Checkpoint Flag and then hit
the top ? Block for a Fire Flower. Get past the next Foos to some Brick Blocks.
Hit them for a P-Switch. Hit the Switch and shoot a fireball left across the
new Birck Blocks to take out the Foo, then run across yourself to Star Coin #2.
Make your way right, jumping on Foos and Koopas. Use the Bounce Blocks to get
the Coins up above, then run past the Paragoomba and Micro Goombas to some Foos
further up. Take out the first Foo and run through the wall behind it to a
secret alcove with Star Coin #3. Climb the red ledges at the end and then
bounce across the Bounce Blocks to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 7-6 $$                      WRLD7-6

Difficulty:   5 / 10
Star Coins:   8 / 10 (without Propeller)
              3 / 10 (with Propeller)

Unlocks:      World 7-C, World 7-C Secret Entrance, Gold Mushroom House

Secret Exit:  No

Using a Propeller Mushroom on the World Map for this level isn't such a bad
idea. If you do use one, ignore the parts that tell you to take an item from a
? Block.

The screen will once again move at a constant speed, so pace yourself and make
sure all of your jumps are well-timed. Run right to find a Parabeetle flying
slowly towards you. Jump on its back as it reaches the Coins to be taken up to
the ? Block. Get a Fire Flower from the Block and then jump to the Heavy
Parabeetle. The big ones will begin to drift down when you land on them, so
stay on until you reach the smaller one below. Jump to this Parabeetle and fly
up again. You may hear a soft chime every time you jump to one of the
Parabeetles that gets higher and higher. When you land on your eighth
Parabeetle in a row, you win a 1-Up Mushroom, so stay on them as much as
possible. Eventually you'll reach the end of the ground below, so be careful.
You'll need to take a small Parabeetle upward so you can jump to the next, and
then to the Heavy Parabeetle after that. There will be two more Parabeetles
before another Heavy one, but this time stay on the Heavy Parabeetle to slowly
drift down to Star Coin #1.

Jump to the Parabeetle down as low as you and ride it upward until you can jump
right to the higher one. Jump to the one higher than this one and then back
down to the middle row. If you Spin Jump between close Parabeetles you can get
rid of the clouds nearby. There will be another Parabeetle in the top row
behind the cloud, so either jump and hope or drop to the lower row. Keep
jumping across them until there is one small left in the middle. Jump from this
one to the Heavy Parabeetle behind it, and jump across these to a row of
Parabeetles at the bottom of the screen. Jump on one as it passes under the
trail of Coins so that it takes you up to Star Coin #2, then jump to the red
ledge. Hit the Brick Block hidden behind the clouds for a 1-Up Mushroom, then
hit the ? Block for a Fire Flower.

Jump to the next Heavy Parabeetle and then make your way across the next set of
small Parabeetles which are movin at slightly different speeds. Once you make
it to the end of these, there will be a group of Heavy Parabeetles bunched
together. Slowly jump across these so that they don't sink while you have
nowhere to jump to, but get to the last ones fast so they do sink. Under them
you should just be able to see Star Coin #3, and you should use the Heavy
Parabeetles to reach it. Try to get it so the Star Coin is just right of the
Parabeetle you drop down on, then run and grab it as you jump to a Parabeetle
just above the ground ahead. If you have the Propeller Cap, Spin Jump as soon
as you grab it to make things a little easier.

Jump across the small Parabeetles and jump really far off the last one to reach
a ledge high up off the ground. Run across this ledge to a pipe. If you didn't
make it on to the ledge, don't worry youself. Just enter the pipe on the
ground.

Jump, double jump and then triple jump off the Dount Lifts to the Finish Flag,
but if you missed the top pipe, run along the ground and triple jump in roughly
the same spots as the Lifts above to get as high as you can on the Flag.

-------------------------------------------------------------------------------

$$ WORLD 7-C $$                      WRLD7-C

Difficulty:   6 / 10
Star Coins:   4 / 10

Unlocks:      World 8-1

Secret Exit:  No

Run right and stop at the edge. A massive spiked pillar will shoot up. That's
right, they're back. Wait for it to come back down and then jump to the red
ledge and off to the other side. Hit the ? Blocks here for a Coin and an Ice
Flower, then jump across the next red ledge when the pillar has retracted the
whole way.

Once safe on the other side, walk right to find pairs of spiked pillars
crashing into each other. Jump between them as they pull back and watch for the
Dry Bones on each platform. Smash the Brick Blocks past the pillars and bounce
off the giant Dry Bones' head to Star Coin #1. Climb the red ledges just right
of here and drop through the next gap the second the spiked pillar moves out of
your way. Checkpoint Flag, anyone?

Get through the first pair of pillars and hit the ? Block for an Ice Flower.
Past the second pair are two Sledge Bros. Stand in the "doorway" and shoot
balls of ice at the first and then do the same for the second as it goes for
the Ground Pound. Wait here for the pillar ahead to move and quickly bound
across the red ledge to a safe one inbetween the two pillars. Grab the Coins
above and wait for the next pillar to move back out of your way. Jump to the
red ledge and then drop back left under the safe red ledge to a pipe. Enter it.

Down here is a lot of clouds. Spin Jump where you land to reveal two spiked
pillars on either side of you. Wait for them to return before climbing the red
ledges behind the pillar to your right. Drop from the top ledge to the ? Block
and then jump across the next red ledges to Star Coin #2. Exit through the
yellow pipe just above.

Jump right through the pair of pillars to a moving platform. Grab all the Coins
from above it and then jump through the second pair. Wait for the group of
three pillars to retract and quickly jump past the next platform to a ? Block
with an Ice Flower. Stand on top of the ? Block and jump to a gap in the roof
above. Wall jump up here to Star Coin #3. Then get ready to run.

Race across the red ledge when the pillars move and duck on the platform with
the arrow sign to narrowly avoid the pillar above you. Do the same again and
even slide if you have to so you can duck and stop on the platform. Jump madly
across the moving platforms to the red ledge ahead. Once you land here there
are no more spiked pillars, so take a breath. Walk into the next room.

%%%%%%%%%%%%%%%%%%%%%
%% Secret Entrance %%

See the green pipe above? That's where you come out if you take the Secret
Entrance unlocked by completing World 7-6. It's a very nifty shortcut, but it
skips past all of the Star Coins.

%%%%%%%%%%%%%%%%%%%%%

In here is a Sledge Bro. Take it out and then jump next to the wall above the
gap you walked in through to get a Propeller Mushroom. Then run over to the
door and head inside.

BOSS BATTLE: Ludwig Von Koopa
Run down the same old long corridor to Ludwig's room. He will be waiting for
you atop some Brick Blocks. Kamek will fly across above and his magic will make
something happen below. Three platforms will smash through the Blocks and carry
you and Ludwig up through the air. He will shoot four blue fireballs at you,
but if you stay still on the platform you're on, you won't get hit. He'll then
jump high into the air. After a moment, He'll reappear above one of the
platforms doing the flutter-like move. If he's above the platform you're on,
move quickly before he lands. Remember you can Spin Jump away if you need to.
Jump on his head as he goes to cast more fireballs and he'll go crazy in his
shell on the platform he's on. Spin Jump as he pops out and float over him. He
should jump straight up into you, and you should be ready to bounce off him to
one of the other platforms. He'll slide around in his shell again, so get him
one more time when he pops out to finish him off. Grab the key when you reach
the top.

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

Mario will race out the door, knowing he has now defeated all the Koopalings.
Outside is Bowser Jr. and his Airship, with Peach hostage on board. The Airship
will take off when Bowser Jr. jumps on and Mario will chase after furiously.
He makes his way down from the clouds to a hot, barren place that could only be
home to one person...

-------------------------------------------------------------------------------

WORLD 8                              WRLD8-L
=======

Name: Bowser's Volcano

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      F - Fortress (Mini-Boss)
      C - Castle (Final Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      Z - Airship (Boss)
      : - Secret Path

      C
      |
      |
      |
      --Z------
        :     |
        :     6
        :     |
 ---4------5---
 |      :
 |      7
 |      :
 ---F--X-X-X--3
        :     |
        :     |
        :     |
 -------2------
 |
 1
 |
 S

$$ OVERVIEW $$

- World 8 consists of 7 levels, as well as the Fortress, Castle and Airship.
- The World 8 Bosses are Kamek and Bowser.
- The map enemy is the Podoboo.
- There is 1 secret exit.
- There are no Mushroom Houses.

-------------------------------------------------------------------------------

$$ WORLD 8-1 $$                      WRLD8-1

Difficulty:   7 / 10
Star Coins:   4 / 10

Unlocks:      World 8-2

Secret Exit:  No

As soon as you start you may notice some rocks falling from the sky caused by
the volcanic eruption in the background. You need to be careful of these rocks
because the slightest touch gives you damage. Start by hitting the ? Blocks on
the top row for a Fire Flower and then run and jump the gap to the right. There
is a platform on a very thin spike that topples over when you land on it. Jump
to it and then to the other side, then get past the next two toppling
platforms. Jump to the purple platform and then over the Lava Geyser to some
more unbalanced platforms. Quickly get another Fire Flower from the ? Blocks
here and watch for the Buzzy Beetles. Don't spend any time dawdling because
there is a poisonous purple cloud right on your tail. Jump past the next Geyser
and then sprint and jump across the purple platforms. There will be a safe spot
and some Buzzy Beetles. Jump to the purple platform with the lone Buzzy, then
jump high off the other side to Star Coin #1. Land and get past the next Geyser
to find the Checkpoint Flag below some more purple platforms.

Sprint across the next green platforms so that you don't get crushed by falling
rocks and so the platforms don't sink into the lava. Only hit the ? Blocks that
are surrounded by Coins so you can get a Fire Flower, then run and grab the POW
Block. On the next green platform with Brick Blocks on either side you should
throw the POW Block and Star Coin #2 will drop from the sky.

Keep running and jumping past the Geysers and falling boulders and if you take
damage, use the moment of invulnerability to get past some more obstacles, but
don't push your luck. There will be four Lava Geysers with tiny platforms
between them, and you need to hurry across here or you will get stuck with a
rock heading straight for you. Jump on the Buzzy Beetle below the green pipe
and kick it into the Brick Blocks. Slide through the gap it made and then use
the Spirngboard to bounce up through the next set of Brick Blocks to Star Coin
#3. Then use the red pipe.

Jump right to the first toppling platform, then jump to the second, double jump
to the third and triple jump on to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-2 $$                      WRLD8-2

Difficulty:   5 / 10
Star Coins:   3 / 10

Unlocks:      World 8-3

Secret Exit:  Yes

Run right across the spinning hill and hit all of the Brick Blocks you come
across for some Coins, then enter the pipe at the end. Just watch for a boulder
that crushes the last four Brick Blocks.

Hit the ? Block for a Coin, then hit the ? Block on the rotating hill for a
Fire Flower. Jump to the other side and take out the Paragoomba, then the two
after that. Some black spiked balls will start rolling towards you along the
hills. Their speed changes depending on the speed/direction of the hill and if
it's up or downhill, so time your jumping carefully. Get past a few more to a
safe ledge.

Take out the Grand Goombas here and then hit the Blocks at the bottom for some
Coins as well as somewhere to stand as the next spiked ball goes past. At the
bottom, hit the ? Block and jump on top of it for a Fire Flower, then
immediately jump to the red ledge above. A giant spiked ball will demolish the
Blocks you were just standing on. Jump to the next red ledge, then leap to Star
Coin #1 while the coast is clear.

Jump another spiked ball past a red ledge to a safe platform. Jump the small
gap and pass the Checkpoint Flag. Grab the Coins as they pass overhead, then
jump to the next hill. Get the Coins in the next section and jump to the Red
Ring. Run along the hills and jump to the first set of Brick Blocks, then jump
over the top of the next ledges for the first six, then move back left
underneath while avoiding the Goombas for seven and eight. Get your prize and
then continue right. Hit the ? Block for an Ice Flower and jump up to it.
Bounce off a Goomba if you need to. Once there is a break in Goombas exiting
the pipes, run through a fake wall underneath for Star Coin #2. Run back out
and climb the pipes.

Watch carefully as the spiked balls fly over the next hill quite fast, and you
need to land in a space between them. Run along at the same speed as them so
you don't get hit and follow them over some red ledges.

%%%%%%%%%%%%%%%%%
%% Secret Exit %%

Unlocks:      World 8-7

At the end there will be three Brick Blocks. Run left and avoid any incoming
spiked balls, and go into the fake wall just left of the Blocks. You'll go
through a tunnel and inbetween the red ledges you just passed. At the end is a
pipe.

Rapidly jump across the hills so you don't get taken back left by them and use
the red ledges whenever possible. Grab the POW Block and throw it, then drop to
the left and collect all the Coins that head towards you. Work your way back to
the right, and near the end you need to watch for Goombas exiting a green pipe.
They'll suddenly fly at you as they hit the spinning hill, so be careful. Jump
to the red ledge above and enter the green pipe up here.

Jump across the spinning hills here and you should end up triple jumping to the
Red Finish Flag.

%%%%%%%%%%%%%%%%%

Jump to the Brick Blocks for a short break, then jump over the massive spiked
ball heading your way. It will destroy the Brick Blocks you were standing on.
Get past the smaller spiked balls behind it and run into the wall below the red
ledge to find Star Coin #3. Get back out and jump to the red ledge, then enter
the pipe.

Run right and jump across the spinning hills to some Brick Blocks in the air,
then jump from here to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-3 $$                      WRLD8-3

Difficulty:   7 / 10
Star Coins:   8 / 10

Unlocks:      Enemy Area, World 8-F

Secret Exit:  No

You need to be super careful in this level because one false move and you'll
run straight into the lava. The waves are constanly high up throughout the
level, so time your jumps from platform to platform. Jump to the first
inbetween two waves, then jump to the next and on to some ? Blocks. Wait for a
gap and then drop under the ? Blocks and hit them. The left one has a Fire
Flower. Get back on top of the Blocks and carefully jump to the smaller ledges
ahead without running straight into a wave of lava.

You'll find a strange platform being held up by a single chain. Once you jump
on it, it starts to drop down towards the lava. The moment you get off it
stops, but it doesn't move back up again. It also tilts to either side,
depending on where you land. Jump to the first and quickly get to the second.
Wait on the left side of this platform when there is a gap in the waves below
to drop down to Star Coin #1. The moment you touch it you need to jump up to
the other side and then quickly over to the safe platform. A bunch of Coins
will appear when you land. Grab them when there aren't any waves covering the
next platform.

There will be another single-chain platform, but this one has a Koopa on it.
Jump and shoot a fireball to get it out of your way, then quickly jump to the
next platform which also has a Koopa. You have two options: either keep
shooting fireballs as you're jumping through the air to get rid of them before
you land, or bounce off them as much as possible so that the platforms don't
drop down at all. There will be a Paratroopa part of the way across, so watch
it as you jump past. Get safely to the other side to find the Checkpoint Flag.

Enter the tunnel ahead and you will find that it leads you down towards the
lava before going back up again. Wait for a wave to just pass the downward part
and sprint down, then quickly jump up the other side. Do the same again for the
next section. In the next part there are two tunnels. Wait for a tiny gap to
jump through to reach the bottom tunnel and grab Star Coin #2, then race back
out the left and jump across the top.

The green platform ahead sinks majorly faster than the others you have passed
over the levels, so bounce off it as soon as you land. Ignore the ? Block and
Coins that are moving from side to side up here. Jump to the platform here as
the Block moves left so you can jump off the other side without it getting in
your way. There are some more green platforms here, as well as a Fire Chomp.
Wait for the Chomp to get close and then jump on it, then leap across the
platforms as fast as you can. The large one at the end doesn't sink as fast,
so run across it rather than jump. At the other side you will see Star Coin #3
below a red ledge. Run down inbetween waves and jump to the space where it is,
and wall jump up instead of landing on the platform below it.

Jump frantically across the last few green platforms and watch carefully for
the Fire Chomp. If you time your run so that the first platform is just passed
by a wave you can sprint and triple jump your way straight across to the other
side. Enter the green pipe here.

Run right and jump to the first chained platform, then jump to the second. Jump
from the edge of this one to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-T $$                      WRLD8-T

Difficulty:   5 / 10

Unlocks:      3 Mushrooms

Secret Exit:  No

There are several Podoboos that like to jump up out of the lava in these
mini-games. If you have an Ice Flower you can finish this no problem. Watch the
timing of them very carefully as some jump higher meaning they'll start jumping
at different times. One could jump earlier than another and completely put you
off. If you check out Appendix B, be very careful with Stage Two.

-------------------------------------------------------------------------------

$$ WORLD 8-F $$                      WRLD8-F

Difficulty:   6 / 10
Star Coins:   6 / 10

Unlocks:      World 8-4

Secret Exit:  No

Hit the ? Blocks near the first Fire Bar for a Fire Flower, then climb up to
the next Bar and jump to the three moving platforms on the right. The bottom
one doesn't go all the way into the wall. As they come back out, climb them and
jump to the lone platform, followed by the block with the Fire Bar. Grab Star
Coin #1 here, then jump back to the red ledges.

Jump up the ledges and ignore the ? Block unless you are small Mario, in which
case you might like the item inside. Climb the right side and jump into the
coloured section of the wall halfway up to find a door. Enter it.

Get yourself an item from the Item Block in here and hope it's a Propeller
Mushroom. Exit through the same door and climb past the Fire Bar above you. Use
the moving platforms overhead to climb up to some ? Blocks, or just Spin Jump
up there. Ignore the ? Blocks and continue up, using the red ledges when
neccessary. Climb the red ledges at the top to another Fire Bar.

Get past this Fire Bar and use the red ledges and the moving platform to get to
the top of this room. Avoid the two synchronised Fire Bars and climb further up
to find some moving platforms that interlock each other. Climb these like
stairs and use the spots with Coins to avoid getting crushed. Keep jumping up
and remember where platforms are that stick out of the wall so you don't fall
all the way back down. Don't climb the red ledges at the top, but instead wait
on the left side at the top and jump up through the coloured part of the wall
on to a red ledge with a door. Go in.

In here are three Fire Bars, one of which is MASSIVE. Run through as they reach
their lowest point and jump the second Bar as it comes back up. Grab a Fire
Flower from the ? Block here, then use the moving platform to reach Star Coin
#2 as the Bars reach their topmost point. Jump from here to the door and then
up to the Checkpoint Flag on the other side.

Run left and slide under the wall when the Fire Bar is out of the way to get
Star Coin #3, then jump to the red ledge under a ? Block. Jump to the moving
platform and then on top of the ? Block. Wall jump up to the next platform and
climb the red ledges when the massive Fire Bar in the middle isn't in the way.
Use the moving platforms to get to a ? Block on the left with a Fire Flower,
then enter the door.

MINI-BOSS: Kamek
You'll be in a room with green, blue and purple blocks. Kamek will appear and
will cast magic on them, making them move left and forcing you to continuously
jump between them. Kamek will teleport around the room, and you need to jump
from block to block to catch up and jump on his head. If you are too slow,
he'll cast a spell which deals damage to you OR turns the block it hits into an
enemy. The enemy depends on the size of the block, so watch for Spinies and
Bob-Ombs from the green, and Thwomps and multiple enemies from the purple and
blue. Mushrooms also randomly appear from the all the blocks as well. After two
hits he'll start shooting two spells at once, so watch out. Three hits and
Kamek is done.

-------------------------------------------------------------------------------

$$ WORLD 8-4 $$                      WRLD8-4

Difficulty:   9 / 10
Star Coins:   5 / 10

Unlocks:      World 8-5

Secret Exit:  No

Land and jump over the ?-Switch to the Glow Block. Pick it up and then hit the
Switch. Follow the Coins as you drop down to the water below, then throw the
Glow Block and swim to the pipe.

On the other side are some angler fish and Spikes above. The angler fish will
do damage if you touch them, but they won't go out of their way just to hurt
you. Swim through them and hit the ? Blocks for a Fire Flower, then swim past
the Spikes and avoid the rocks they throw. After four or so Spikes there is a
gap in the ground they're standing on. Swim up and use fireballs to take them
all out. On the far left of this ledge is Star Coin #1. Run back right across
the ledge and wipe out the ones you missed before dropping back into the water.
Grab the Coins around the block and enter the pipe.

There are some Jellybeams above you that cast spotlights down through the water
to show you what is underneath. When you get close, however, they slowly drop
down, then move back up, much like Thwomps. Hit the Blocks between the first
and second for a Fire Flower. Swim right further to come across some Bloopers
contained within blocks. Swim up past some Jellybeams to find a ?-Switch. Hit
the Switch and swim frantically past the Bloopers to Star Coin #2 below. Use
fireballs if you can to wipe them out, or swim right a bit further to a ? Block
and use the Star that comes out to grab the Star Coin quickly and escape right.
There is another ? Block nearby which has another Star IF you can hit it while
the first Star is still in effect. Otherwise, you will get a Coin.

Slowly float down below the pipe to a Brick Block under a red ledge. Hit the
Block for a 1-Up Mushroom and then swim up, making the Jellybeam above drop
down. Enter the pipe when it is out of your way.

Wait for the Jellybeams above to drop, then swim back up with them to two ?
Blocks, one of which has a Fire Flower. Swim left and up, but watch for the
Jellybeam here as well. There is a green pipe expelling water to the right, and
above it are two more Jellybeams. Get past these and the next pipe to another
pipe and some more Jellybeams, then some more pipes. At the surface of the
water is another green pipe, except this one will take you out of this cave.
Don't enter it just yet. Under the pipe to your left is Star Coin #3. Grab it
and then exit.

Jump up the ledges to your left, then run from the wall and jump to the Brick
Blocks, double to the next Blocks and triple on to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-5 $$                      WRLD8-5

Difficulty:   6 / 10
Star Coins:   4 / 10

Unlocks:      World 8-6

Secret Exit:  No

Start by jumping on to the Tilt Rail Glider. Tilting the Remote left and right
makes it move along the rail. It stops when you stop tilting, unlike the Rail
Ledge which kept going until it reached the end. You'll notice that the screen
is moving by itself and that Parabombs are floating down to the lava below and
if you are underneath they'll land on the Glider. Move right and hit the ?
Block, then jump to a floating platform with Star Coin #1. Drop back to the
Glider and start dodging Parabombs.

Jump and grab the Coins and keep going along the rail to find a Lava Geyser
just before the Checkpoint Flag. Wait for the Geyser to drop and don't slide
too far right or the Glider will drop from under you ino the lava. Jump to the
Flag before this happens.

Jump to the next Glider and watch the Geysers so you can sneak between them.
Bounce on the Parabomb when it lands on the Glider and kick it to Star Coin #2
to get it. Just don't kick it into a Geyser because it will just explode
instead. You'll pass some more Geysers and then the Glider will drop to a lower
rail. Crowbers will start appearing overhead, and these will swoop you as you
continue through the level, so try to whittle down their numbers whenever
possible. There will be an uphill part of the rail, and you'll need to jump
from the Glider to Star Coin #3, then fall back to it. Keep the Remote tilted
so the Glider gets as close to you as possible. Dodge the Geyser just ahead
and drop the Glider on to the rail where it can't fall off. Use it as a ledge
to get into the red pipe.

Jump to the top of the hill, and then jump to the floating platform. Double
jump off here to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-6 $$                      WRLD8-6

Difficulty:   8 / 10
Star Coins:   6 / 10

Unlocks:      World 8-Z

Secret Exit:  No

There's no time for admiring the scenery in this level as the lava below slowly
rises up, trying to catch you. Jump to the first platform and hit the ? Blocks
for a very handy Propeller Mushroom, then jump to the next platform and Spin
Jump to the red ledge. Bounce off the Koopa and jump past the Podoboo to a
Springboard. Spin Jump to the red ledges above and hit the ? Block up here for
another Propeller Mushroom. Jump across the Brick Blocks and jump on the Koopa.
Kick its shell left to the Brick Blocks and then climb the red ledges above.

Use the moving platform to get past the Podoboos all the way to the left and
Spin Jump/use the Springboard to reach Star Coin #1. Jump through the red ledge
above and then jump to the P-Switch. Use the Springboards here and above to get
to a Koopa. DO NOT bounce off the Springboard here, but instead get past the
Koopa and Spin Jump up to Star Coin #2, or wall jump from the Brick Blocks that
are normally Coins to get to it. Then wall jump to the red ledge above and
enter the red pipe.

Hit the Checkpoint Flag and then climb to the swinging platform. Use it to get
to the other side, then get a Propeller Mushroom from the Blocks nearby. Jump
past the Koopa to the chain, and swing left to the red ledges which you should
Spin Jump through. Grab the Red Ring at the top and jump through the tunnel
collect the Red Coins while avoiding the Podoboos. Dodge the Koopa next to the
eighth and Spin Jump past the chains to the arrow sign.

Climb the red ledges here and then use the swinging platform as it reaches the
left side to get Star Coin #3. Drop down and get past it to the right side,
then use it again to reach the red pipe above you.

Jump up the stairs and leap from the top to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-7 $$                      WRLD8-7

Or as I like to call it: "The Bonecoaster Toaster"

Difficulty:   6 / 10
Star Coins:   4 / 10

Unlocks:      World 8-Z

Secret Exit:  No

Ever been on a rollercoaster above boiling hot lava? Didn't think so. But now's
your chance with the revolutionary Bonecoaster! Hit the ? Blocks at the start
for some Coins, then hit the ones near the head of the Bonecoaster for a Fire
Flower. Prepare yourself as it drags itself up the rail to the peak, then jump
to the Coins as it dips the first time, and then jump again twice more to get
over two Lava Geysers it passes through. Jump as it passes the Lava Geysers
along the track and be careful not to fall off the end. When you see a red
ledge ahead, jump to it quickly. The Bonecoaster will disappear into the lava
below.

Jump up the red ledges and hit the ? Blocks for some Coins, then get on the
second Bonecoaster. The two ? Blocks at the head of this one have Coins also,
so don't freak if you miss one. Jump as the Bonecoaster moves in and out of the
lava under you and watch carefully when it screams as there are a bunch of Lava
Geysers ahead. The 'Coaster will go up vertical twice to slow it down, then
will head back down into the lava. Jump to the front as it comes back up, then
jump at the last second as it re-enters the lava to get Star Coin #1. Jump
quickly as it passes through Geysers and heads back down into the lava and get
to the red ledge when it reaches it. Enter the green pipe.

Outside, hit the Checkpoint Flag and jump on to the next Bonecoaster. The ?
Block ahead has a Fire Flower, so grab it if you've taken damage. The 'Coaster
will drop down to the surface of the lava but won't go under, then will jump to
another rail as it passes through a Geyser, so get ready to jump. It will do
the same thing again through two Geysers, so grab Star Coin #2 as you jump over
them.

Grab the Red Ring and collect the Red Coins as it jumps back upward. Grab your
prize as it moves over a flat section, then get ready as it flies down the
squiggly part. It will do a big jump over the lava and you'll need to jump two
Lava Geysers as it lands. Jump to the red ledge and climb up to a fake wall on
the left. Get a Fire Flower from the ? Block in here and head right.

Jump on to the fourth Bonecoaster to start it up. Jump as it passes through a
Geyser, then jump to a Bonecoaster that appears above the second you touch Star
Coin #3 so you don't go straight into the Geyser ahead. Jump from 'Coaster to
'Coaster as they leap across the lava, taking it in turns to pass through the
Geysers that appear. They'll soon reach some rails that are like stairs; at the
top you need to jump over a Geyser to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 8-Z $$                      WRLD8-Z

Difficulty:   6 / 10
Star Coins:   6 / 10

Unlocks:      World 8-C

Secret Exit:  No

The screen is again fixated on Mario for this level, so take your time and get
everything right. Start by Ground Pounding the crates if you feel like it, then
head over to the screw. Continuously Spin Jump to get the grey walls out of
your way, and jump on the Mecha-Koopas on the other side. Ground Pound the next
crates for a Propeller Mushroom, then watch the cannons carefully so you can
get through without getting shot. Spin Jump up to Star Coin #1, but if you got
shot already, bounce off one of the cannonballs up to it. Get past the next
cannons and then run across the crates, but jump the massive cannonball shot
towards you. Jump over it and drop down along the trail of Coins without
getting hit by any other cannonballs.

Jump the gap to some crates and Mecha-Koopas. Ground Pound the crates and then
Spin Jump past the cannons above once they've shot out a cannonball. Stand on
the screw after jumping along the Coin trail and wait for a cannonball to be
fired. Jump and bounce off it to the other side, rather than get shot by one
while you're Spin Jumping to get the platform across. The cannons ahead
actually have a pipe instead of a fourth cannon, so enter it as it reaches the
top.

Get to the second platform and Spin Jump on the screw to lower the next
platforms. Jump across them and grab the Coins, then jump to the arrow sign.
Spin Jump on the next screw to lower the grey blocks, then jump across them to
the pipe.

Climb the Blocks and jump up to the screw above. Spin Jump to bring a bunch of
Coins up from the floor, then jump down and collect them. Head right to some ?
Blocks and hit them for Coins, then jump on the screw. Spin Jump on this one to
get the grey platform ahead over to the left. Jump on to it, then back left to
the Red Ring. Grab the Red Coins as the platform moves under the yellow wall
and watch the Mecha-Koopa ahead. Jump to the next screw and Spin Jump on it to
make the wall with the Mecha-Koopa on it rise, then drop to the platform below
and Spin Jump on the screw here to get under the wall and then to the
Checkpoint Flag.

Jump down to the platform on the right and Spin Jump on the screw until you're
under the grey ledges with Mecha-Koopas. Jump up on the right side and bounce
on them while you grab Star Coin #2. Jump out the top and drop back to the
platform. Spin all the way right this time, then jump up when the Mecha-Koopa
here isn't in your way. Squash the Mecha-Koopa and throw it up near the screw.
Spin Jump on the screw to make the grey walls ahead spilt apart, then pick up
the Mecha-Koopa and jump through before they close shut. Spin Jump on the screw
here to make Star Coin #3 appear under the next platform, and throw the Mecha
to get it. Or you could jump down and grab it and Spin Jump back up again.
Ground Pound through the crates to the pipe further ahead.

BOSS BATTLE: Bowser Jr.
And so, round three begins. Mario will land on the floor and cause a ripple
across the entire platform. Bowser Jr. will jump into a bigger Koopa Clown Car
and will fly up into the air. He will shoot a massive spiked bomb on to the
ground and will start following you. Lead him over closer to the bomb while
avoiding his fireballs and Ground Pound when the bomb is just under him. It
will fly up into the air and blow him up. You'll need to do this three times,
and each time he will shoot more and more fireballs, and not to mention bigger
bombs. Control your jumps and watch the bomb to win this battle.

Mario will reach Peach, only to have her stolen away by Kamek. Mario will chase
after them, only to discover a giant bridge that opens up the final battle...

-------------------------------------------------------------------------------

$$ WORLD 8-C $$                      WRLD8-C

Difficulty:   9 / 10
Star Coins:   5 / 10

Unlocks:      World 9

Secret Exit:  No

Start by running right and jumping the first gap, but watch for the Podoboo.
Hit the ? Block for an Ice Flower, then jump to the next Brick Blocks. Use your
balls of ice to take out the Podoboos if you want, then continue along the
Brick Blocks. Jump so you land on the solid part of the next platform so that
you don't get hit by the Fire Bar. The ? Block above it has an Ice Flower, so
get it if you want or just sneak by underneath the Brick Blocks. Jump up the
next ledges and jump past the first Fire Bar to the safe platform in the
middle. Run from the left edge and jump to the next platform with a Fire Bar
when it is clear and then jump from here at full speed to reach the platform
to the right.

Wait for the Fire Bar here to reach the bottom, then jump across the platforms
while grabbing the Coins to reach the other side. Jump to the pair of Bars and
get through them into the tunnel. Wait for the left Bars to get past you and
then stand in the middle under the red ledges. Jump up quickly while the road
is clear and then drop down the other side to the next platform. Jump across
the brown ledges ahead which slowly descend once you land on them. Get to the
Fire Bar platform and then jump across the next brown ledges to the third,
which you should stay on. As soon as you get Star Coin #1 from under it, jump
to the brown ledges on the right and climb to the top.

Stand on the brown platform here and drop down to the tunnel below. Get past
the Fire Bar and then jump up the next two brown platforms. Once the second
ledge is low enough, jump to the other brown ledge and then enter the red pipe.

You'll land on another of the brown platforms just above some lava that is
slowly moving downward. When the ledge you are on is just above the lava, jump
to the next one on the right with the Dry Bones. Defeat the Bones and jump back
left when the platform is too low. Jump back into the middle when this platform
reaches the lava, then move to the tiny one on the right when the screen is low
enough to see Star Coin #2. Ride this ledge down to it and don't fuss about
hitting the Fire Bar if you still have the Ice Flower powers. Once you get it,
jump back up to some higher platforms. Stay on one until it reaches the lava
before jumping to another, and continue doing this until the red pipe reveals
itself below the lava. Enter it when you can.

In here is the Checkpoint Flag and the final boss door. Run past it to the wall
and jump to get a hidden Fire Flower. Then head on through the massive green
entrance.

Make your way down the larger corridor while avoiding the fireballs shot at you
from further along. Jump the high part of the ground and drop into the gap
ahead to dodge the fireballs if you need to. Just don't take any damage.

THE FINAL BOSS: Bowser
(Part One)
You'll reach the final room where the Koopa King himself, Bowser, is waiting
for you. Peach is in a cage behind him, and below the cage is a Switch. Deja vu
anyone? Bowser will attack in four different ways: he'll shoot one fireball at
you which moves wherever you do; he'll shoot five fireballs at once; he'll jump
of the ground a little and shoot a tracking fireball; or he'll jump high in the
air and then come crashing back down. The last one is your chance to run under
him and jump on the Switch. Be careful not to go too late because if he lands
you can't get past him, even if you're invulnerable from taking damage. Don't
go too early either, as he might shoot a fireball instead. It's all about the
timing. If you don't want to risk running under him, simply shoot fireballs as
quickly as possible. He takes thirty to defeat, so watch his fireballs as you
go. If you do get him this way, run over and hit the Switch after he falls off
the screen. The bridge will collapse and Peach will be free.

Or not. She'll begin flinching, only to reveal it's really Kamek in disguise!
He will cast a magic spell and stop in mid-air. Nothing happens. Suddenly,
Bowser will shoot up from the lava at a size much bigger than before and knock
Kamek off his broom. Oh crud.

(Part Two)
Once you gain control of Mario, stay near the wall as Bowser shoots a massive
fireball in your direction. Jump over it when it gets really close so that it
smashes the wall behind you. Run through the gap and jump on to the moving
platform. Make Bowser blow up a hole through to the Coins and grab them, or
safely jump up to the ? Block for a Fire Flower. Either way, get his fireballs
to break through the wall on the other side so you can continue on. There are
two platforms here, so use them to get Bowser to destroy the wall in front of
the next ? Block. Hit the Block for another Fire Flower, then lead a fireball
to the wall on the other side so you can get Star Coin #3. Then get through the
next walls either past all of the Coins or the ? Block and Goomba. Get on to
the platform on the far side.

The platform will slowly take you closer down to the lava below, but it will
pass a ? Block on the way. Hit it for a Propeller Mushroom. Grab it and jump
across to the moving platforms. The lava below will start mking waves as Bowser
makes his way along, much like in World 8-3. Avoid these at all costs. Spin
Jump if you get too low down and use a platform ahead to get past a wall. Get
through a gap higher up and wait here until the platform below is on your side.
Drop to it and duck to get past the next wall.

Jump across the platforms and Spin Jump only when you get in trouble. There are
spots where you'll need to get low to get under walls, so watch the waves when
you're at one of these spots. You'll soon come across two walls very close
together; one coming up from the lava and one hanging from the roof. You need
to either Spin Jump or wall jump to the top, then sprint along the moving
platforms from here. Remember to Spin Jump if you get close to the lava and
stay high as much as possible. There'll be one more low wall to get under and
then you will find the real Peach hanging above a giant ! Switch. Jump to the
Switch and land on it to finish the battle.


I won't ruin the cutscene for you.

 

-------------------------------------------------------------------------------

$$ THE AFTERMATH $$

After the final cutscene the credits will roll, but they aren't your normal
credits. Using Mario you can jump around and smash all the letters and spaces
just like Brick Blocks, and you need to collect as many Coins as you can. A
trick I found is to Ground Pound when you reach the top of the screen and keep
holding down because if you reach a Coin Block, it will glitch and count as you
continuously hitting it. When it's empty, you'll continue smashing through the
Brick Blocks below.

-------------------------------------------------------------------------------

WORLD 9                              WRLD9-L
=======

Name: Rainbow Path

$$ LAYOUT $$

Key:  # - Level Number
      S - Starting Point
      : - Secret Path

 8  7  6  5
 :  :  :  :
 -------------
             |
 1  2  3  4  |
 :  :  :  :  |
 -------------
 |
 S

$$ OVERVIEW $$

- World 9 consists of 8 levels, opened by collecting all Star Coins in the
  relative world (World 1 = 9-1, World 2 = 9-2 etc.).
- There are no map enemies.
- There are no secret exits.
- There are no Mushroom Houses.
- There are no Checkpoint Flags in any levels.

-------------------------------------------------------------------------------

$$ WORLD 9-1 $$                      WRLD9-1

Difficulty:   3 / 10
Star Coins:   5 / 10

Unlocks:      N/A

Secret Exit:  No

Run right and jump the Bounce Blocks. Jump on the next Paratroopa up the hill,
then jump on it again to reduce it into its shell. Pick it up and run back
left. Throw it towards the ? Block to make it ricochet through the small gap
and get you an Ice Flower. Pick it up and freeze the first Koopa. Throw the
Koopa (while frozen) and quickly chase after it as it bowls over some more
enemies. You'll soon reach a rotating red platform. Jump to it and then to the
other side, but watch for the Koopa. Jump to the purple platform as the longer
side gets to the top so you can hit the ? Block. Knock the Koopa off and get a
Coin, then do the same for the next ? Block for an Ice Flower. If you're still
Ice Mario, don't risk jumping up there unless you want to. Then jump to the
safe platform and take out the Koopa here.

Jump to the giant yellow platform and wait for the long part to reach the right
side. Run up it and jump to the three Paratroopas, then bounce off the top one
and grab Star Coin #1. Watch the Koopa under you and defeat it when you land.
Jump across the next rotating platforms and either bounce off or jump past the
Paratroopas to the other side. After two lines of Paratroopas is a platform
with a Koopa that you need to jump to. Take out the Koopa if you feel like it.
Get on to the green rotating platform and stay on until a Paratroopa flies over
the yellow platform. Jump to the Paratroopa and bounce off it to Star Coin #2.
Drop straight down to the yellow platform and then jump to the red and then to
the safe ledge on the other side.

Watch the Paratroopa bouncing down the stairs and then climb up, then jump to
the purple platform. Be careful of the Venus Fire Trap in the pipe just ahead.
Hit the ? Block for an Ice Flower and to knock the Koopa off. Grab the Flower
and then jump past the Fire Trap and run under the next one as well. Jump up
the green and yellow rotating platforms and watch the next Fire Trap so you can
dodge the fireballs it spits, then use its pipe as a ledge when it goes back in
and enter the pipe yourself.

Jump to the red rotating platform and hit the ? Block, then wait for the longer
part of the platform to reach the right side. Jump from it to the Paratroopa
and bounce to the red ledges. Grab Star Coin #3 and then exit through the pipe
above.

Wait for the Venus Fire Traps on your right to shoot a fireball then jump
between their pipes when they go back in. Run along the platform and collect
the Coins. Jump past the Paratroopas and bounce off the next ones to the yellow
rotating platform. Bounce off the next Paratroopas to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 9-2 $$                      WRLD9-2

Difficulty:   6 / 10
Star Coins:   7 / 10

Unlocks:      N/A

Secret Exit:  No

The Porcu-Puffer returns! Jump across the Paratroopas and land on the Blocks.
Hit the ? Block on the top row for an Ice Flower. Jump to the blue platform and
it wll start sinking down. Quickly jump to the next one and run under the wall
when it gets far enough down. Leap to the next blue platform and let it drop
to Star Coin #1, but keep watch for the Porcu-Puffer so you don't drop straight
into it. Then jump to the lower ledge on the right and wait for the platform to
get back up higher so you can jump from it to the higher ground.

Jump on the Koopa here and kick its shell right. Watch it as it destroys some
of the Brick Blocks and then jump down to it. Ground Pound the second Brick
Block from the left. The Brick Block on your left down here has a 1-Up
Mushroom, and the ? Block on your right has an Ice Flower. Get back up again
and use the remaining Brick Blocks to get up to the tree. Jump to the blue
platform and get past the Paratroopa as it sinks. Enter the green pipe once it
gets low enough.

In here are five red pipes thrusting water towards the center, and Bubba is
also waiting for you. Let him turn his back and slowly drift down, and
carefully (before he reaches the red pipe on the right) swim to Star Coin #2,
then get up to the roof as fast as you can. Stay as high as possible and slowly
move right to the pipe. Once you're past him, enter the pipe.

Jump on the Koopa on your right and pick it up. Stand near the Piranha Plant
when the Puffer is behind it and when the Puffer jumps step back and then turn
around. It should jump straight into the Koopa shell. Freeze the Piranha Plant
and Ground Pound it. Jump to the Paratroopa and bounce to the other side of
the water and hit the Blocks here. Hit the P-Switch you find and then race back
left along the trail of Coins. At the end is a hidden 1-Up Mushroom if you make
it. Now get back to where the Switch was by using the vines to swing over the
water.

Bounce off the Koopa on the high ground to a ledge above, then run through the
secret tunnel on your right to avoid the Puffer below. There are some orange
blocks ahead that split into five when they move, then back into one as they
return to their starting position. Jump to the one below when it is by itself
at the top and jump to the ledge ahead. Wait for the next orange blocks to come
up and run across them to get all the Coins out, then wait on the other side
and run back to get all the Coins properly. Get across once more and jump the
Piranha Plant to some more orange blocks. Climb them up and jump over the next
Plant to a Koopa. Jump on the Koopa and throw its shell right. Run across the
orange blocks as they drop and hit the ? Block for an Ice Flower. When you grab
the Flower stay on top of the Block. Wait for the orange blocks to expand again
and race across them. Bounce off the Paratroopas to a safe platform, then jump
on the Koopa ahead. Grab its shell and run back left. Drop down when the orange
blocks are just expanding and then throw the shell at the Brick Blocks. Jump
and land on it when it comes back and throw it again. Run and slide under the
Brick Blocks when the Puffer is out of the way (use a shell to get rid of it if
you need to) and grab Star Coin #3 at the other side.

Jump up to the red ledge and wait for the orange block ahead to get bigger,
then jump to it and bounce off the Paratroopas to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 9-3 $$                      WRLD9-3

Difficulty:   7 / 10
Star Coins:   5 / 10

Unlocks:      N/A

Secret Exit:  No

Say hello to the Missile Bills. These guys will keep following you until you
defeat them. Hit the middle ? Block for an Ice Flower, then start jumping. Get
past a Paratroopa in the first section, then bounce off a Springboard to a
Brick Block with a 1-Up Mushroom in the second. Keep going to a POW Block and
hit it straight away to make some Coins fall. Keep moving right and pass two
Paratroopas. There will be some ledges with Koopas that you need to get past.
After the third is a pipe down low. Enter it.

Down here the screen is zoomed out a long way. There is a P-Switch in the
middle and lots of Blocks below. It's kinda like a maze of sorts. Hit the
Switch and drop down, then go left and drop under the yellow block. Keep going
laft and drop whenever possible. Run right past the first Coins and jump
through the gap hidden by clouds. Jump out the right side to Star Coin #1 and
land on a pipe under it. Enter it to be shot back to the top. Then exit through
the green pipe on the right.

Just above and left is a pipe up in the air. Bounce off a Missile Bill to reach
it. Up here is a P-Switch hidden in a Brick Block. Hit the Switch and triple
jump up the first new Blocks. Run straight across the gaps and jump the wall.
Drop down the Brick Blocks and triple jump through the Coins above these Blocks
to Star Coin #2. You'll drop off the screen once you grab it.

Hit the Blocks you land on for an Ice Flower, then jump right to the moving
platforms. Jump across them at full speed as Missile Bonzai Bills come up from
the bottom. Just keep jumping and spinning as you should bounce off the Bills
if you find a gap. Part of the way along is Star Coin #3. You'll need to bounce
off a Bonzai Bill to reach it. Keep on jumping until you reach the green pipe
on the other side.

Jump the Blasters and then leap on to the Finish Flag. Or, lead some Missile
Bills over and bounce up them to the top of the Flag.

-------------------------------------------------------------------------------

$$ WORLD 9-4 $$                      WRLD9-4

Difficulty:   6 / 10
Star Coins:   9 / 10

Unlocks:      N/A

Secret Exit:  No

The screen will once again move by itself, so pace yourself. Bounce across the
three Bob-Ombs on the next platform and hit the ? Blocks for an Ice Flower.
Jump up the red pipe and up to the green one. Drop down to the Bob-Ombs and
don't bounce on any until you have to as they blow up the floor under you.
Climb and wall jump up the next pipes and drop to the Blocks. The bottom row
has an Ice Flower and the top row has a Coin Block. Keep jumping along to a
long red ledge with Bob-Ombs. Get near one that is under the moving blue pipe,
then bounce off it and wall jump from the pipe to Star Coin #1. Watch the Venus
Fire Traps below as you jump on to the next red pipe.

Jump to the mini green pipes and then on to those blue platforms again. These
ones don't drop unless there are two characters on it, so keep jumping on the
Bob-Ombs and kick them off to keep the platform up high. Jump across the pipes
and on to another blue platform. Stay on this one and keep one Bob-Omb with you
until you reach the bottom of the screen. Jump left to Star Coin #2 and wall
jump back to the platform. Quickly get to the yellow pipe on the other side.

Hit the ? Blocks here for an Ice Flower and freeze the Fire Trap. Jump when on
top of it to reveal a hidden Block with a 1-Up Mushroom. Grab it, ignore the
POW Block below and move right. Let the Bob-Ombs bring the platform down to you
and don't take any damage from anything shot from above. Get across to the
other side of the platform and freeze the Fire Trap in the green pipe so that
you can jump to it and enter the red pipe.

Jump up the red ledges and grab Star Coin #3, then jump across to the blue pipe
and leap to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 9-5 $$                      WRLD9-5

Difficulty:   6 / 10
Star Coins:   8 / 10

Unlocks:      N/A

Secret Exit:  No

Run right and jump the Cooligan to a ?-Switch. Hit it to get a moving platform.
Ride the platform up to the ? Blocks and get yourself a Penguin Suit. Jump over
to the Brick Block above the green pipe for a 1-Up Mushroom. Jump up along the
ice cubes and hit the ? Blocks for Coins. Run up the slope and hit the ? Block
here for another Penguin Suit if you've taken damage. Jump up the red ledges
and watch for Cooligans at the top. Jump right and slide down the hill to take
out any Cooligans coming up. Duck next to the ice cubes and let the next
Cooligan fly over your head, then jump up the red ledges here for Star Coin #1.

Hit the Coin Block above and then climb the stairs. Drop into the small gap on
the red ledge and let a Cooligan go past and then quickly jump to the next
platform. Jump straight up to the lonely block beside the ledge and wall jump
up to Star Coin #2. Drop back down and get in the small gap below the edge the
Cooligans fall from. Wait for one to go past and then run over to the ?-Switch.
Press it for another moving platform. Jump back to the gap and wait for the
Cooligans to leave a space on the moving platform, then quickly jump up and get
to the red ledge above.

The ? Block on the left has a Penguin Suit for you, so grab it and stand on the
red ledge next to it. The Fuzzies are back, and they traverse along the rails
just like before. Wait for the left one to pass you and then jump to its
platform, then up again before it comes back around. There is the Red Ring up
here, along with two Fuzzies and two Blocks. Grab the Ring and jump from ledge
to ledge collecting the Red Coins, but watch for the Fuzzies. At the top, climb
to some Blocks and get yourself another Penguin Suit. Freeze the Fuzzies on the
rails here and use them as platforms to get to the Fuzzy by itself on the
right. Freeze this Fuzzy and use it to get to Star Coin #3. Just be careful as
they don't stay frozen for long. Climb the red ledges and jump up to the Koopa.
Use it to take out the first Fuzzy and jump to the block before the second.
Once the Fuzzy moves out of the way, jump to the next block and then jump the
Mega Fuzzy to the pipe.

Jump to the first ledge and then to a Brick Block circling the rail. Jump from
the Block as it reaches the right side to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 9-6 $$                      WRLD9-6

Difficulty:   7 / 10
Star Coins:   7 / 10

Unlocks:      N/A

Secret Exit:  No

Run right and jump to the first platform. Jump to the second when it isn't in
the lava and then jump to the ledge with the ? Block. Hit it for a Fire Flower.
Jump past the Lava Geyser to the next platform and then jump over another
Geyser to some Blocks. Hit the Brick Block at the top for a 1-Up Mushroom. Jump
from here to the platform on a circular rail. Jump again to the lower one and
then into the alcove just to the right. Jump up through the red ledges for Star
Coin #1.

Make your way across the small platforms that shoot up from the lava and don't
get caught too low. Jump the Geyser to the safe platform and hit the ? Blocks
for a Fire Flower. Jump to the next small platform and use the two moving
platforms to reach a P-Switch up above. Jump around grabbing the Coins but
don't just go crazy. Make sure you time your jumps so you don't end up in the
lava below. Afterward, jump to the small platform and then to the next ledge
past a Geyser. Defeat the Fire Chomp while you wait for the Geyser here to drop
and then hit the ? Blocks for another Fire Flower. Jump across the next
platforms until you reach Star Coin #2. Let the Geyser left of it drop and then
slide down the wall. Wall jump back up and grab it on the way. The Fire Chomp
will come back again, so kill it. Jump to a platform just above the lava and
wall jump up to the Red Ring. Grab it and the seven Red Coins on your way down
and race across the Donut Lifts. Triple jump up to the eighth and claim your
prize on the safe ground.

Hit the ? Blocks here for a Fire Flower. Jump to the next platform as it comes
up on the left side and jump to the safe ledge on the other side of it. There
will be a platform jumping through the lava and then move back over the top.
Jump to it as it comes up from the lava on the left and jump as it hits the
lava so you catch it again when it returns up the rail. Do the same thing again
then jump the Geyser to a safe platform. Use the small platform behind the
Geyser here to reach the small cave with Star Coin #3, then jump to it again
and jump to the red pipe above.

Jump across the moving platforms and then leap to the Finish Flag.

-------------------------------------------------------------------------------

$$ WORLD 9-7 $$                      WRLD9-7

Difficulty:   10 / 10
Star Coins:   9 / 10

Unlocks:      N/A

Secret Exit:  No

Here we go, the hardest level in the game...

Run right to the ice cubes. There are Munchers frozen inside and if a Venus
Fire Trap hits one, it defrosts and can give you damage if you touch it. Watch
carefully when jumping. Get across the ice cubes and use fireballs if you have
them to take out the Fire Trap and ONLY the Fire Trap in the pipe. Your
fireballs will defrost the Muchers, too. Jump up to the next cubes and stand
next to the pipe here. Jump and hit the Fire Trap with a fireball when it pops
out and jump up to the pipe. Run over to the ice cube bridge and hit the ?
Block for a Fire Flower and hit the Block above for a 1-Up Mushroom. Drop down
and run under the next pipe, then jump up to Star Coin #1.

Get over the next gap and past the pipes here. The Venus Fire Traps in these
pipes shoot three fireballs before going back in, so watch them. Jump to the ?
Block for a Fire Flower. If the spiked balls get hit by a fireball a Goomba
pops out. Drop down and use a fireball to take out the first Fire Trap on the
ground. Jump over the three spiked balls while running to make it past. Jump to
the platforms with the spiked balls under pipes once the Fire Traps go back in.
Do a small jump over the spiked ball and then run to the next one, and so on.
You'll soon reach some stairs. Jump up them to the bridge and hit the ? Block
for a Fire Flower, then stand above Star Coin #2 until the Fire Traps melt the
bridge so you can drop to it. Or, use a single fireball to melt one of the two
ice cubes directly above the Star Coin. As soon as you can, jump back to the
bridge on the right and drop to the next pipe. Wait here until the five Fire
Traps ahead go back in their pipes and then race across the bridge to the
right.

Be very careful of the Fire Bros. just ahead. Run and do a low jump under the
first one and use the five cubes above to get some height on it. Jump on its
head, then do the same again for the second Bro. Now slide down one of the
walls next to Star Coin #3 (depending on what ice cubes are left) and wall jump
back up. Get to the second Fire Bro.'s moving platform and jump to the ice
cubes in the air, then jump from here to the Finish Flag.

ALTERNATE STRATEGY by PocketWocket
"i would like to suggest the following solution for getting the third coin in
level 9-7. i used the propeller suit to get #1 and #3 quite successfully, but
#2 was a bit more trouble. i ended up using ice power and a star. i would run
through the first part of the level with the use of the star until i ran out
just past the three spiked goombas. then i worked my to the stairs where i
froze a goomba, picked it up, jumped over the two blocks above the first green
pipe pirhana and threw the block down the line of frozen coins letting it take
out the 5 fire spitting pirhanas hanging down. i ran back to the second pirhana
and stood over him while the third pirhana melted away the coins above star
coin #2 - then i just jumped down, grabbed the star coin, jumped back to the
frozen coin bridge and ran down to finish the level." - Exactly as written.

-------------------------------------------------------------------------------

$$ WORLD 9-8 $$                      WRLD9-8

Difficulty:   7 / 10
Star Coins:   5 / 10

Unlocks:      N/A

Secret Exit:  No

The screen will move by itself for the final level. Jump along the trail of
Coins without hitting the Fuzzies and bounce across the clouds. Hit the first
? Blocks for a Propeller Mushroom. Spin Jump up to the ledge with the Propeller
Block when the Fuzzies are out of your way, then Spin Jump through the mass of
Coins. Bounce off the clouds below and Spin Jump again to Star Coin #1 up in
the sky. Hit the flying ? Blocks here while dodging the Fuzzies. Most ? Blocks
have a 1-Up Mushroom. Keep bouncing and hit the Item Block up above when the
Fuzzies are out of the way and try for a Star. Then hit the ? Block under it to
the right for a Mini Mushroom. Jump up and hit the ?-Switch and grab the Coins
while not getting hit by the Fuzzies here.

Keep bouncing to some Fuzzies and Star Coin #2 on a rail. Get up to the Coin
and Ground Pound when you grab it to get back down as fast as possible. Bounce
under the next wall and be careful of the three Mega Fuzzies moving through the
gap. Bounce up past them and then get up on to the Blocks just ahead. Stay up
here and jump to the next Blocks to the right until you reach the second ?
Blocks and watch the King Bill fly past, demolishing the grey blocks ahead. The
Coins past here show the direction the next King Bills will fly past, so be
ready for them. After one that goes up will be some Blocks and Coins pointing
left in the air. Get under one of the sets of Blocks an keep hitting them as
you bounce so that you don't spring straight up into the King Bill. Keep going
and jump on to the grey blocks ahead. Get on to the Brick Blocks and wait here
for two King Bills that shoot past at the same time. Quickly drop down to Star
Coin #3 while watching the Goombas so that you don't collide with one, then
bounce right.

The bouncy clouds will end and you need to get past them as fast as you can.
One more King Bill will shoot by overhead. Run to the Finish Flag and jump on
to defeat the King Bill and finish the game!

-------------------------------------------------------------------------------

 

 

   /////////////////////////////
  /   ;;;;                    /
 /   ;                       /
|    ;;;;  MUSHROOM HOUSES  |        MSHRM-X
    ;   ;                  
     ;;;                    
  
\\\\\\\\\\\\\\

$$ RED MUSHROOM HOUSE $$

The Red Mushroom Houses are scattered all over the first seven worlds. You can
also make one appear on the Start Space by finishing a level with a captured
Toad and having the last digit of the time remaining as a 3, 4, 5, 6, 7 or 8.

Go inside to find a Toad standing next to a door. The Toad will greet you and
you can enter the door to find the mini-game "Power-Up Panels". In this game,
you need to flip over panels by punching them. Climb around like you would any
other fence, and press "1" to hit them. Once flipped, they stay that way. Any
pairs you match of an item will win you that item. Flipping over a pair of
Bowsers or a pair of Bowser Jr.'s, however, will end the game. All pairs will
turn red so you know what you've won.

For example:
> Flip over a Fire Flower.   It stays flipped over.
> Flip over a Mushroom.      It stays flipped over, too.
> Flip over a Fire Flower.   Both Fire Flower tiles turn red.
> Flip over a Bowser.        Music gets faster.
> Flip over a Bowser Jr.     Music gets faster again.
> Flip over a Mushroom.      Both Mushroom tiles turn red.
> Flip over a Fire Flower.   It stays normal colour.
> Flip over a Bowser.        Both Bowsers turn red and game ends.

You will then get one Fire Flower and one Mushroom to use on the World Map.

For the list of all the possible layouts, see Appendix A.

$$ GREEN MUSHROOM HOUSE $$

The Green Mushrom Houses are also found throughout most worlds. Finishing a
level with a Toad and the time ending in a 0, 1, or 2 will make one appear on
the Start Space.

Inside you will find another Toad and a door. Go through the door to start the
mini-game "1-Up Blast". In this game, you must get into one of four cannons
situated across the floor of the room. You can then tilt the Wii Remote to aim
the cannon at the numbered balloons in the air. These ballons will follow the
same path over and over. The number on the balloon shows you how many lives you
win by popping it. After choosing the cannon and direction, press "2" to fire.

For the list of all possible layouts, see Appendix A.

$$ GOLD MUSHROOM HOUSE $$

The Gold vareity have Stars on the roof instead of normal spots. They aren't as
common as the other two Mushroom Houses, and they appear on the Start Space
with a 9 on the clock, if you have a Toad.

Inside is a Toad and a Chest. The Toad will say he found a rare item. Walk over
to the Chest and make contact with it to open it. It will always contain a Star
for use on the World Map.

 

 

   /////////////////////////
  /  ;;;;;                /
 /      ;                /
|      ;   MULTIPLAYER  |            MULTI-X
     ;                 
     ;                  
  
\\\\\\\\\\\\

The best new feature (in my opinion) is the ability to play with upto 4 players
all at the same time. Player 1 will always be Mario, and the other players will
get to choose from Luigi, Blue Toad or Yellow Toad.

MAIN GAME                            MULTI-1
=========

Pick a file to play with and then select 2, 3 or 4 players. Player 1 will have
the number of lives displayed on the file select screen, and all other players
will get 5 lives.

Player 1 will be able to move around the Map, selecting levels etc., and the
other players will automatically follow around behind.

In the actual levels themselves, the players must work together to reach the
Finish Flag. You can interact with each other, such as jumping off each other's
heads or picking each other up. Hitting a ? Block with an item will cause more
items to come out, equal to the number of players. Tilt Lifts and other
controlled platforms will be under the control of the first player to stand on
it. If the first player jumps off, the second player will get control.

In the Power-Up Panels mini-game, players will take it in turns to flip over
panels. Only one item will be given out for each pair, seeing as all players
share the same World Map items. In 1-Up Blast, each player must pick a cannon
and shoot at the balloons before the others do. The first person to pop a
balloon will get those lives. They aren't shared between players.

FREE MODE                            MULTI-2
=========

The option on the bottom-left of the main menu is Free Mode. This allows 2 or
more players to go through each of the main game levels and pick whichever they
wish to play. All players will start with 5 lives for each level.

At the end of a level, players individual scores will be added up, along with a
tally of the enemies beaten and Coins collected. This is for comparison reasons
only. Back on the Level Select screen, text saying "Team Cleared" will appear
over that level. It will also appear on the Favourites page.

COIN BATTLE                          MULTI-3
===========

This special multiplayer mode allows players to go head to head to get the most
Coins. You can choose any of the main game levels, or pick one of five levels
specially created for this mode. You are still working together to get to the
finish in time, however. Star Coins are worth 10 normal Coins and the order in
which you finish earns you bonus points. You'll have no idea who got what until
you finish the level.

Once finished, each player will have a scorecard with the number of Coins they
collected, the Star Coins they found and their score from finishing. These will
then all add together and the final results will be revealed. On the Level
Select screen, there are four crowns - one for each player. The number on the
crown shows how many victories that player has had.

 

 

   //////////////////
  /   ;;;          /
 /   ;   ;        /
|     ;;;  FAQS  |                   ASKDQ-X
    ;   ;       
     ;;;         
  
\\\\\\\\\

FAQ stands for Frequently Asked Question, in case you didn't already know. In
this section I will list questions I get asked so that if you need the answer
to the same question, you don't have to worry about writing me an e-mail.

----------

Q: "I've gotten all the star coins for all 9 worlds and have 4 stars on my
   profile as well as beating all levels both normal and secret and yet still
   haven't unlocked 4 of the hint videos.  Do you have any idea what I may have
   missed." - From Matthew

A: Although finding all of the secret exits is needed to get one of the stars,
   you need to actually use the cannons that some unlock as well. From what
   you've said that's all I can think of. If all else fails, double-check the
   secret exits in 2-4 and 6-5 that unlock pipes. I don't think using them has
   any effect on it though, and the World 7 Castle secret entrance has no
   effect at all.

----------

Q: "I am on World 2. beat both 2-1 and 2-2. now, according to your walkthrough,
   I should be able to access the red mushroom house. Well, It wont let me. For
   that matter, the musthroom aint even shown on the map? is it a glitch or did
   i do something wrong?" - From Taylor

A: I'm not actually sure what could be wrong. I've just double-checked and
   beating either 2-1 or 2-2 should open up a Red Mushroom House that is
   inbetween them. It could be a variance between the region-specific versions
   where it might have been taken out.

----------

 

 

\\\\\\\\\\\
              ;;;   
             ;   ;   
   | APPENDIX ;;;;;     |            APDXA-1
  /           ;   ;    /
 /            ;   ;   /
//////////////////////

POWER-UP PANELS
===============

Key:  BB - Bowser
      bb - Baby Bowser

      MU - Mushroom
      FF - Fire Flower
      PM - Propeller Mushroom
      IF - Ice Flower
      PS - Penguin Suit
      MM - Mini Mushroom
      ST - Star

Note: Not every layout contains a Star. I've made sure that the ones that do
are the first ones on the list so you can keep an eye out for them.

$$ WORLD 1 $$

[ bb PM FF MU ST PM ] [ IF IF FF FF PM bb ] [ PM IF IF MU BB PM ]
[ MU IF FF BB IF ST ] [ MU BB FF BB FF ST ] [ FF IF PM MU FF bb ]
[ FF bb IF BB FF IF ] [ IF ST MU PM bb IF ] [ FF PM IF BB bb FF ]

[ PM PM IF FF BB PM ] [ IF PM FF MU BB bb ] [ bb IF FF FF PM PM ]
[ FF BB FF MU IF bb ] [ MU IF PM BB IF PM ] [ FF BB PM MU IF bb ]
[ IF bb MU PM FF IF ] [ FF bb IF PM FF FF ] [ IF PM MU BB FF IF ]

$$ WORLD 2 $$

[ MM PM BB IF ST PM ] [ MM PM PM MM ST PM ] [ PM MM BB IF bb BB ]
[ BB IF PM MM bb bb ] [ ST FF BB IF MM bb ] [ MM FF PM IF MM MM ]
[ MM ST FF MM PM FF ] [ MM BB FF bb IF PM ] [ IF PM PM bb IF FF ]

[ bb PM FF FF PM PM ] [ PM MM PM MM bb PM ] [ bb MM FF FF PM BB ]
[ MM IF PM IF MM MM ] [ BB FF PM IF MM bb ] [ MM IF BB IF bb MM ]
[ MM BB FF bb BB FF ] [ IF FF FF MM BB FF ] [ IF PM PM MM IF PM ]

$$ WORLD 3 $$

[ bb BB BB MM ST PS ] [ ST BB PS PM bb PS ] [ IF MM BB MM bb IF ]
[ FF PS PS IF bb MM ] [ MM MM PS FF bb BB ] [ IF MM PS IF PS BB ]
[ IF PS PM PM ST FF ] [ IF PS PM FF ST IF ] [ PS bb FF MM PS FF ]

[ IF MM PS PS MM IF ] [ IF MM BB PS MM PS ] [ bb BB BB MM MM PS ]
[ IF BB MM FF bb BB ] [ FF MM MM FF PS BB ] [ FF PS MM FF PS MM ]
[ PS PS FF MM bb IF ] [ PS bb FF FF bb IF ] [ IF bb FF FF PS IF ]

$$ WORLD 4 $$

[ bb PM PS PM ST PM ] [ BB PM FF PM bb PS ] [ PS PM FF FF MM PS ]
[ PM FF MM BB IF IF ] [ PM bb IF MM PM IF ] [ MM bb MM BB IF bb ]
[ PS BB FF bb MM ST ] [ BB MM FF ST PS ST ] [ PS MM PM IF PS BB ]

[ PS PS PS FF bb PM ] [ bb PS PS PM bb PS ] [ BB PS FF PM MM PS ]
[ MM FF MM MM PM IF ] [ MM FF MM MM IF IF ] [ MM bb IF BB PM bb ]
[ PS BB IF bb MM BB ] [ BB BB PM FF MM PS ] [ PS MM IF FF MM PS ]

$$ WORLD 5 $$

[ BB MM bb IF PS PM ] [ IF PS FF IF ST IF ] [ IF PM FF MM BB IF ]
[ IF ST IF ST FF bb ] [ PM BB bb ST BB bb ] [ IF BB bb PS FF PM ]
[ IF BB MM PM PS FF ] [ IF PS PM FF MM MM ] [ FF PS bb IF MM FF ]

[ IF MM FF MM PS PM ] [ BB PM bb MM BB PM ] [ BB MM FF IF PS PM ]
[ IF BB IF PS FF bb ] [ IF PM IF bb FF PM ] [ PM PM IF bb BB bb ]
[ FF BB bb PM IF FF ] [ IF PS MM IF PS FF ] [ IF PS PM FF IF MM ]

$$ WORLD 6 $$

[ BB ST IF PM BB FF ] [ PM FF MM PM PS FF ] [ BB bb MM PM FF bb ]
[ FF ST FF bb bb FF ] [ MM ST IF ST bb PS ] [ MM FF FF IF FF PS ]
[ MM IF PS PS PM MM ] [ IF FF BB BB FF bb ] [ MM IF PS BB PM MM ]

[ PM MM FF PM PS bb ] [ PM FF MM PS BB PM ] [ BB bb IF PS FF PM ]
[ MM BB IF bb FF PS ] [ MM FF IF IF bb FF ] [ FF BB IF IF bb FF ]
[ MM FF BB IF FF MM ] [ IF IF BB PS FF bb ] [ MM FF PS IF PM MM ]

$$ WORLD 7 $$

[ BB FF bb PM IF PM ] [ PM BB bb IF IF PM ] [ PM BB PM PM MM MM ]
[ BB ST PM PS IF bb ] [ PM ST MM PS BB ST ] [ BB MM IF MM IF bb ]
[ FF PM PS MM ST MM ] [ FF bb PM MM FF PS ] [ FF PM PS FF bb PS ]

[ PM FF bb IF MM MM ] [ BB FF PM IF IF MM ] [ BB BB PM IF MM PM ]
[ BB bb IF PS BB MM ] [ PM MM MM MM BB bb ] [ PM bb MM PS IF MM ]
[ PS PM PM MM FF PM ] [ PS PM PS FF bb PM ] [ FF bb PM MM FF PS ]

$$ WORLD 8 $$

[ MM PS BB bb MM IF ] [ MM PS BB ST MM PS ] [ FF BB PM bb IF PS ]
[ PM FF ST ST BB bb ] [ MM bb BB ST MM bb ] [ IF bb BB PS MM FF ]
[ MM IF PM FF MM PS ] [ IF PM PM IF FF FF ] [ MM IF PM IF FF FF ]

[ FF PS PM BB MM IF ] [ MM BB PM bb IF IF ] [ FF BB PM BB IF PS ]
[ MM FF IF PS BB bb ] [ MM FF IF PS BB FF ] [ IF bb IF PS MM bb ]
[ IF PM bb IF FF FF ] [ IF PM bb FF FF PS ] [ MM IF PM FF FF FF ]

$$ WORLD 9 $$

[ bb IF PS FF BB PM ] [ PS IF bb ST MM PM ] [ PS ST bb FF MM PM ]
[ ST BB IF MM ST MM ] [ ST PM bb IF BB FF ] [ ST BB bb IF BB MM ]
[ FF bb ST ST PM PS ] [ FF ST PS BB MM ST ] [ FF IF PS ST PM ST ]

[ PS IF PM FF ST PM ] [ bb ST PM FF ST ST ] [ PS IF PM ST BB ST ]
[ ST BB bb IF ST MM ] [ BB PM IF MM ST FF ] [ BB PM IF MM FF FF ]
[ FF bb PS BB MM ST ] [ bb IF PS BB MM PS ] [ bb bb ST ST MM PS ]

1-UP BLAST                           APDXA-2
==========

Key:  # - Number Of Lives
      > - Direction Travelled
      ? - Cannon
      C - Recommmended Cannon

$$ WORLD 1 $$

    --1->-      --1->-      --1->-
    |    |      |    |      |    |
    ------      ------      ------

                --1->-
                |    |
                ------

    --1->-      --1->-      --1->-
    |    |      |    |      |    |
    ------      ------      ------

  C    ?                      ?    ?
  C    ?                      ?    ?
######################################

$$ WORLD 2 $$

  --------------1->-----------------
  |                                |
  ---------------<-1----------------

  --------------------1->-----------
  |                                |
  ---------------------<-1----------

  --------------------------1->-----
  |                                |
  ---------------------------<-1----

  ?    ?                      ?    C
  ?    ?                      ?    C
######################################

$$ WORLD 3 $$

  |   |   |   |   |   |   |   |   |
  |   |   |   ^   1   |   |   |   |
  |   |   |   |   |   |   |   |   |
  |   |   ^   1   v   1   |   |   |
  |   |   |   |   |   |   |   |   |
  |   ^   1   |   |   v   1   |   ^
  |   |   |   |   |   |   |   |   |
  ^   1   |   |   |   |   v   ^   1
  |   |   |   |   |   |   |   |   |
  1   |   |   |   |   |   |   1   |
  |   |   |   |   |   |   |   |   |

  C       ?               ?       ?
  C       ?               ?       ?
#####################################

$$ WORLD 4 $$

  -2->------------------------------

  ---------------------<-2----------

  ----1->---------------------------

  ------------------------<-1-------

  -------1->------------------------

  --------------------<-1-----------

  ?    C                      ?    ?
  ?    C                      ?    ?
######################################

$$ WORLD 5 $$

     ------<-2-------<-1--------
     |                         |
     |                         |
     ---1->-------2->-------1->-


     ------<-1-------<-2--------
     |                         |
     |                         |
     ---1->-------1->-------1->-

  ?    ?                     ?    C
  ?    ?                     ?    C
#####################################

$$ WORLD 6 $$

The balloons swing from side to side as they move along their paths so allow
for that when you're aiming.


  ---<-2----------  ----------2->---

  ------<-2-------  -------2->------

  ---------<-2----  ----2->---------

  ------------<-1-  -1->------------

 

  ?    ?                      C    ?
  ?    ?                      C    ?
######################################

$$ WORLD 7 $$

    --<-1--               --3->--
    |     |               |     |
    |     |               |     |
    |     |  -------1->-  |     |
    2     ^               ^     1
    |     |  ----1->----  |     |
    v     2               1     v
    |     |  -1->-------  |     |
    |     |               |     |
    |     |               |     |
    --1->--               --<-3--


  ?       ?               ?       C
  ?       ?               ?       C
#####################################

$$ WORLD 8 $$

There are some new features here. The twos and threes on the sides swing back
and forth like in World 6, and the two in the middle moves straight up and down
while it moves side to side. The four swings and does full circles as it moves
around its track.

  -----<-3-               -3->-----
               --4->--
               |     |
  -2->-----    -------    -----<-2-


  -<-1----<-1-         -1->----1->-
  |          | --<-2-- |          |
  -1->----1->-         -<-1----<-1-


  ?     C                   ?     ?
  ?     C                   ?     ?
#####################################

$$ WORLD 9 $$

The ones follow the rail normally, the twos move up and down, the threes swing
from side to side and the fours swing around in full circles.

 /---         /---         /---
 4->/         4->/         4->/
        /---         /---
        3->/         3->/
 /---         /---         /---
 2->/         2->/         2->/
        /---         /---
        1->/         1->/

  C     ?                 ?     ?
  C     ?                 ?     ?
###################################

 

 

\\\\\\\\\\\
             ;;;;   
             ;   ;   
   | APPENDIX ;;;;      |            APDXB-1
  /           ;   ;    /
 /            ;;;;    /
//////////////////////

WORLD 1 MAP ENEMIES
===================

For each section in this appendix, I made a diagram for each possible layout of
the map enemy battle stages. For World 1, the enemy is the Goomba, and the
stages are set out like one of the following.

$$ STAGE ONE $$

Key
M: Starting Position
G: Goomba
T: Toad Balloon
C: Chest Position

              M 
||||   ---------------   ||||      
||||  T T T T   T T T T  ||||
||||                     ||||
||||                     ||||
||||  G G G G C G G G G  ||||
#############################

$$ STAGE TWO $$

Key
M: Starting Position
G: Grand Goomba
T: Toad Balloon
C: Chest Position

              M 
||||   ---------------   ||||      
||||  T T T T   T T T T  ||||
||||                     ||||
||||  GG   GG   GG   GG  ||||
||||  GG   GG C GG   GG  ||||
#############################

$$ STAGE THREE $$

Key
M: Starting Position
G: Mega Goomba
T: Toad Balloon
C: Chest Position

              M 
||||   ---------------   ||||      
||||  T T T T   T T T T  ||||
||||     GGG     GGG     ||||
||||     GGG     GGG     ||||
||||     GGG  C  GGG     ||||
#############################

WORLD 2 MAP ENEMIES                  APDXB-2
===================

In World 2 you will come up against Spinies in the following layouts:

$$ STAGE ONE $$

Key
M: Starting Position
S: Spiny
T: Toad Balloon
C: Chest Position

#                           #
#             M             #
#    T    ---------    T    #
#            TST            #
#   |                   |   #
#  -----------------------  #
#   |--      T T      --|   #
#     S               S     #
##            C            ##
###     T    ###    T     ###
#############################

$$ STAGE TWO $$

Key
M: Starting Position
S: Spiny
T: Toad Balloon
C: Chest Position

#  T                     T  #
#    ---             ---    #
#     S|      M      |S     #
#-------  ---------  -------#
#   --                 --   #
#    S                 S    #
#       ---- T T ----       #
#    T  |           |  T    #
#  |  ||-     C     -||  |  #
# T          ###          T #
#############################

$$ STAGE THREE $$

Key
M: Starting Position
S: Spiny
T: Toad Balloon
C: Chest Position

#####                   #####
#####                   #####
### ST                 TS ###
###     --         --     ###
##-------     M     -------##
##          -----          ##
#--    -----|T T|-----    --#
#S|    |T|         |T|    |S#
#T--     |    C    |     --T#
#            ###            #
#############################

WORLD 3 MAP ENEMIES                  APDXB-3
===================

World 3 is home to Ice Bros. The stages will look something like the diagrams
below.

$$ STAGE ONE $$

Key
M: Starting Position
I: Ice Bro.
T: Toad Balloon
C: Chest Position
B: Brick Block
^: Trampoline

#                           #
# TT                     TT #
#                           #
## I                     I ##
##BB------         ------BB##
#  T                     T  #
#             M             #
#    T        C        T    #
# ^      # ^ ### ^ #      ^ #
###  I   ###########   I  ###
#############################

$$ STAGE TWO $$

Key
M: Starting Position
I: Ice Bro.
T: Toad Balloon
C: Chest Position
B: Brick Block
^: Trampoline

#    T T             T T    #
#                           #
# T    I             I    T #
#   --------     --------   #
#            T T            #
#                           #
#             I             #
# ^          ---          ^ #
##########    M    ##########
##########    C    ##########
#############################

$$ STAGE THREE $$

Key
M: Starting Position
I: Ice Bro.
T: Toad Balloon
C: Chest Position
B: Brick Block
^: Trampoline

#                           #
#                           #
#     T       T       T     #
#     I               I     #
# T -BBB-   ------------- T #
#           T   T           #
# ^           I             #
#-----------BBBBBB------- T #
#                           #
# M           C             #
#############################

WORLD 4 MAP ENEMIES                  APDXB-4
===================

You will find a Porcu-Puffer at the beach in World 4. It will always be
swimming back and forth in the water.

$$ STAGE ONE $$

Key
M: Starting Position
P: Porcu-Puffer's Starting Position
T: Toad Balloon
C: Chest Position
D: Donut Lift


              M
           -------

                    C
--   --------   --------   --
         T         T
  T T        T T        T T
DDD DDD    DDD DDD    DDD DDD
                         <--P

$$ STAGE TWO $$

Key
M: Starting Position
P: Porcu-Puffer's Starting Position
T: Toad Balloon
C: Chest Position
D: Donut Lift

              M
              C
      ---DD-------DD---
         T         T
----                     ----
        T           T
      T    T     T    T
    DDD   DDD   DDD   DDD
                         <--P

$$ STAGE THREE $$

Key
M: Starting Position
B: Porcu-Puffer's Starting Position
T: Toad Balloon
C: Chest Position
D: Donut Lift

              M
              C
---DDD  DDD-------DDD  DDD---
    T    T         T    T

             DDD
  T    T             T    T
 DD   DD   DD   DD   DD   DD
                         <--P

WORLD 5 MAP ENEMIES                  APDXB-5
===================

In World 5, you will come across Stalking Piranha Plants. The moving platforms
simply move left and right in a continuous pattern.

$$ STAGE ONE $$

Key
M: Starting Position
S: Stalking Piranha Plant
T: Toad Balloon
C: Chest Position
=: Moving Platform

              M
   T        -----        T

       T  T  T T  T  T
=======  =======  =======
 S        S       SC       S
#####   #####   #####   #####
#####   #####   #####   #####

$$ STAGE TWO $$

Key
M: Starting Position
S: Stalking Piranha Plant
T: Toad Balloon
C: Chest Position
=: Moving Platform

              M
            -----

       T  T  T T  T  T
=========           =========
 S T      S       SC     T S
#####   #####   #####   #####
#####   #####   #####   #####

$$ STAGE THREE $$

Key
M: Starting Position
S: Stalking Piranha Plant
T: Toad Balloon
C: Chest Position
=: Moving Platform

              M
         T  -----  T

      T     T   T      T
 =============
 S T      S       SC     T S
#####   #####   #####   #####
#####   #####   #####   #####

WORLD 6 MAP ENEMIES                  APDXB-6
===================

You will face off against countless Bullet Bills in World 6. They will never
stop getting fired from either side of the screen so stay on your toes. The
moving platform(s) move up and down from the top to the bottom of the screen.

$$ STAGE ONE $$

Key
M: Starting Position
B: Bullet Bill Firing Positions
T: Toad Balloon
C: Chest Position
=: Moving Platform

          T       T
        =============    <--B
                T        <--B
       T             T
B-->        T

          T       T      <--B
              M          <--B
              C
#########   #####   #########

$$ STAGE TWO $$

Key
M: Starting Position
B: Bullet Bill Firing Positions
T: Toad Balloon
C: Chest Position
=: Moving Platform

         T         T
              T =====    <--B
                         <--B
      T               T
B-->          
              T    
         T         T     <--B
              M          <--B
        ===== C
#########   #####   #########

$$ STAGE THREE $$

Key
M: Starting Position
B: Bullet Bill Firing Positions
T: Toad Balloon
C: Chest Position
=: Moving Platform


===== T         ===== T  <--B
                         <--B
  T       T       T       T
B-->        
      T               T
                         <--B
                         <--B
        ===== M         =====
     ####   #####   ####

WORLD 7 MAP ENEMIES                  APDXB-7
===================

A Lakitu will be roaming the World 7 Enemy Area.

$$ STAGE ONE $$

Key
M: Starting Position
L: Lakitu's Starting Position
T: Toad Balloon
C: Chest Position
B: Bounce Block

                         <--L

             T T
     T    T       T    T
 BB     T    B B    T     BB

              M
              C
  --BB----BB-----BB----BB--

$$ STAGE TWO $$

Key
M: Starting Position
L: Lakitu's Starting Position
T: Toad Balloon
C: Chest Position
B: Bounce Block

                         <--L

             T T
    T  T  T       T  T  T
 BB          B B          BB

              M
              C
   --BBB-------------BBB--

$$ STAGE THREE $$

Key
M: Starting Position
L: Lakitu's Starting Position
T: Toad Balloon
C: Chest Position
B: Bounce Block

                         <--L

             T T
    T  T  T       T  T  T
 BB          B B          BB

              M
              C
    BBB  BB-------BB  BBB

WORLD 8 MAP ENEMIES                  APDXB-8
===================

Across the bridge above lava in World 8 you will find Podoboos keeping Toad
captive.

$$ STAGE ONE $$

Key
M: Starting Position
P: Podoboo Lowest Point
X: Podoboo Highest Point
T: Toad Balloon
C: Chest Position
": Lava


       X          X     X


    X     X   M      X
    T T T T   C   T T T T
###-----------------------###
###                       ###
###                       ###
""""P""P""P"""""""P""P""P""""

$$ STAGE TWO $$

Key
M: Starting Position
P: Podoboo Lowest Point
X: Podoboo Highest Point
T: Toad Balloon
": Lava

The chest appears in the center of the screen where all the "X"s and "T"s are.


           TTTTTTTT
           XXXXXXXX        M
###------------------------###
"""""""""""PPPPPPPP"""""""""""
""""""""""""""""""""""""""""""
""""""""""""""""""""""""""""""

$$ STAGE THREE $$

Key
M: Starting Position
P: Podoboo Lowest Point
X: Podoboo Highest Point
T: Toad Balloon
C: Chest Position
": Lava

           _     _
           |  X  |      
      XT   |  T  |   TX
     T  XT |     | TX  T
           |     |   
      C    |  T  |        M
###--------|     |--------###
###        |     |        ###
###        |     |        ###
""""""P"P"""""P"""""P"P""""""

 

 

\\\\\\\\\\\
              ;;;   
             ;   ;   
   | APPENDIX ;         |            APDXC-1
  /           ;   ;    /
 /             ;;;    /
//////////////////////

Hint Movies are now in an in-depth guide that has been posted on GameFAQs.
It covers all 65 Hint Movies and how to unlock them.

OTHER BONUSES
=============

$$ SAVE FILE STARS $$

You can earn up to 5 stars that show up on your file on the main menu. You can
earn them as follows:

> Beat the Castle in World 8.
> Finish every level in Worlds 1 - 8.
> Find all 207 Star Coins in Worlds 1 - 8.
> Find all 24 Star Coins in World 9.
> Finish every level in Worlds 1 - 9 and find all secret exits, plus use all
  cannons.

The fifth star can only be earned after the first four have been unlocked.

$$ SPARKLY STARS $$

You many notice that the stars on your save file are sparkling. If you ever see
the Super Guide Block, they will become dull and "unsparkly". Even if you don't
use the Block it will still happen, so don't save if you see it or you'll be
stuck with them forever. Or at least until you erase the file.

$$ DOUBLE THE MUSHROOMS $$

After beating Bowser in World 8, all of the Mushroom Houses in each World will
return for one extra use, giving you a helping hand in finishing off any stages
you've had trouble with.

$$ UNLIMITED MUSHROOMS $$

Once you've beaten the entire game - 100% - you'll get all of the Mushroom
Houses back for unlimited use. Fill up your stockpile and go nuts.

$$ MARIO HATLESS $$

If you manage to amass 99 lives, Mario will start moving around the World Map
and through the levels with no cap. This also causes a glitch after jumping on
a Finish Flag where Mario normally takes his cap off. He does the same movement
but has no cap to take off, so it looks a little weird.

$$ FLOWER COINS $$

If you see a flower on any stage dancing to the music, Spin Jump in front of it
to get a Coin. Nice.

 

 

\\\\\\\\\\\
             ;;;;   
             ;   ;   
   | APPENDIX ;   ;     |            APDXD-1
  /           ;   ;    /
 /            ;;;;    /
//////////////////////

CREDITS
=======

Nintendo and Co.            - For creating such an awesome game.

ascii.mastervb.net          - For the ASCII heading.

www.mariowiki.com           - For appropriate enemy and world names.

Darkstar Ripclaw            - For fixing some spelling mistakes.

Lanny Heidbreder            - For a typo and info on Ptooies.

colin_bartol                - For the second save file star.
                              Apparently you CAN use the Super Guide.

PocketWocket                - For an alternate strategy for World 9-7.

dasdre                      - For some extra info on Hammer Bros.

The websites listed below   - For the hosting of this guide.

And you, the reader. Without you, there would be no reason to write the guide
in the first place.

LEGAL STUFF                          APDXD-2
===========

This guide and all of its contents have been written by me and all information
is taken directly from the game itself. No outside sources were used except for
those listed in the credits section above. Anyone who has contributed to this
guide in any way at all will be given credit for what they have helped with.

The current sites that can host my guide are:
      - GameFAQs (Easy-to-read guide)
      - Cheat Code Central
      - SuperCheats
      - GamersHell
      - MyWii Australia
      - Neoseeker
      - Game Revolution

This guide cannot be reproduced or copied without giving myself and the others
responsible credit. Would you like it if you did all of this and someone else
took the credit for it?

CONTACT INFORMATION                  APDXD-3
===================

You can contact me through e-mail at:

sean.s93(at)live.com.au

Just replace the word "at" with the right symbol. Stops spam etc.

Make sure the subject is "NSMBW Guide" or something like that so I know to
actually read it, because if I get e-mails with unknown senders, they get
trashed pretty damn fast.

 


Thanks for reading and I hope this guide helped out in some way.

More New Super Mario Bros. Wii Cheats and FAQs:

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