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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

NinJump Rooftops Power-ups in

Version 1.0 by
Nebojsa
11/18/13

Basic power-ups:
The Superninja doubles your size, making it easier to collect coins in mid-air and grab higher ropes that you'd need to double-jump to reach normally.
The second is the Shield. This protects you from one hit anywhere on the map, but use it wisely, like avoiding a ninja star while passing under a flaming panel.
Finally there is the coin magnet. This automatically draws coins to your character as you run. This is especially useful if you have double coins activated.

Advanced power-ups:
You have a three-slot system that appears on the lower corner of the screen. You fill this depending on the enemies you strike in the stage, whether it's a ninja, squirrel, bird or panda.
Once you get three in a row - you may have to avoid some enemies to keep this streak going - you'll activate an advanced power-up to push you further in the stage, like a large flying squirrel, a huge bird that flies out of control or our favorite, a Godzilla-like panda that smashes through the village.
More NinJump Rooftops Cheats and FAQs:

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