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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

NinJump Rooftops Power-ups in

Version 1.0 by
Nebojsa
11/18/13

Basic power-ups:
The Superninja doubles your size, making it easier to collect coins in mid-air and grab higher ropes that you'd need to double-jump to reach normally.
The second is the Shield. This protects you from one hit anywhere on the map, but use it wisely, like avoiding a ninja star while passing under a flaming panel.
Finally there is the coin magnet. This automatically draws coins to your character as you run. This is especially useful if you have double coins activated.

Advanced power-ups:
You have a three-slot system that appears on the lower corner of the screen. You fill this depending on the enemies you strike in the stage, whether it's a ninja, squirrel, bird or panda.
Once you get three in a row - you may have to avoid some enemies to keep this streak going - you'll activate an advanced power-up to push you further in the stage, like a large flying squirrel, a huge bird that flies out of control or our favorite, a Godzilla-like panda that smashes through the village.
More NinJump Rooftops Cheats and FAQs:

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