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Nobunaga's Ambition: Rise to Power Building FAQ

Version 1.1 by

03/06/08

===========================================================
Nobunaga's Ambition: Rise to Power Building FAQ v1.1
===========================================================

Written by Rockpsl76 - psl@usa.com

Permission to publish this FAQ is given to the following websites:
www.gamefaqs.com

This guide may not reproduced except for private personal use. It may
not be distributed for profit. This guide may not be posted to any sites
other than those that have my explicit consent. For permission to publish
elsewhere, send me email.


=================
TABLE OF CONTENTS
=================

1.0 - Building Basics
1.1 - Speed Modifiers
1.2 - Productivity
2.0 - Structures
2.1 - Facilities
2.2 - Castles

=====================
1.0 - Building Basics
=====================
When you are building, pay attention to how much space is available within
the square of land you have chosen. If there are too many obstacles (trees,
roads, water, castle walls) you won't be able to build the maximum 16
structures within your facility. Don't worry if there are a few obstacles.
Each facility can build at most 1 large structure, leaving ample space for
15 smaller structures in most squares of land.

Since Building Conditions are based on a combination of land suitability
and facility compatibility, if you build a compatible facility near a land
square which only has fair (green) compatibility, it will usually turn that
land square into good (blue) compatibility for that facility. This can be
useful for chaining compatible facilities next to eachother.

If structures are built on poor land, they will take longer to build.
This has no effect on how many structures an officer will construct with
a single development command. Rather it can effect how long after the
development command the structure is actually completed. While a structure
is being built you don't get anything out of it and its hit points are
halved (at least).

The structures built when you develop a facility are random. Facility
compatibility and fief stats and officer POL skill can all help influence
what is built. If you want to build the large structures (which you should),
make sure adjacent facilities are compatible and your using your most skilled
officer.

---------------------
1.1 - Speed Modifiers
---------------------
The following chart lists modifiers which will decrease the base build time.
Base build times are listed in the Facilities section.

Requirement Effect
-------------------------------
Fair Building Conditions -1
Good Building Conditions -2
20 - 59 politics -1
60 - 99 politics -2
100+ politics -3

------------------
1.2 - Productivity
------------------
The following chart lists how many structures an officer can build with a
single develop command based on his political skill. This number applies
for both developing existing facilities and building new ones. When an
officer with greater then 79 politics develops a facility, development will
usually continue for two seasons. That officer can still take an action in
that second season. Note, building a big building like a Dojo counts twice
against the number of structures built for the officer.

Politics # Structures
-----------------------------
0 - 39 1
40 - 79 2
80 - 119 3 (development will continue for two seasons)
120+ 4 (development will continue for two seasons)



================
2.0 - Structures
================
In order to build a facility you must have an adequate Daimyö ranking and
access to a key fief. Key fiefs start off with the ability to construct
certain facilities regardless of your Daimyö ranking. For instance, if you
own Teraike Castle you can build a Complex at Teraike Castle even as a Minor
Daimyö. However you won't be able to build Complexes at any of your other
fiefs until you have become a Conqueror. If you have reached the required
Daimyö ranking and don't own a key fief you can still build the structure as
long as you enter into an alliance or vassal relationship with a Daimyö who
owns a key fief for that facility. Be warned if the relationship goes south
or you lose the key fief you won't be able to further develop any facilities
of that type until you regain access to a key fief.


----------------
2.1 - Facilities
----------------
Below is a breakdown of the specifics for each facility. Note that only one
L(large) size building can be built per facility. When a building name differs
in game from in the manual the manual name is included inside parenthesis. Each
breakdown uses the following format.

********************************************************************************
Facility Name : The name of the facility
Key Fiefs : Key fiefs which have immediate access to this facility
Daimyö Rank : Minimum Daimyö rank needed to build this facility
Suitable land : Compatible land features for this facility
Unsuitable land : Incompatible land features for this facility
Compatible Facilities : Building next to one improves development speed and
help in building large structure.
Incompatible Facilities : Building next to one slows development speed and
hinders building large structure.
Base Build Time : How long it would take an officer with < 20 politics
to build this facility with poor Building Conditions

Building Name Product #1 Product #2 Hit Points Size
-----------------------------------------------------------------------
Field 300 X 400 s
Paddy 450 X 600 s
Shed(Granary) 600 X 800 s
-----------------------------------------------------------------------
********************************************************************************




********************************************************************************
Facility Name : Farm
Key Fiefs : All fiefs
Daimyö Rank : Minor Daimyö
Suitable land : rivers, lakes, and forests
Unsuitable land : roads and sea
Compatible Facilities : Camp, Ranch, Honganji, Farm
Incompatible Facilities : None
Base Build Time : 4 seasons

Building Name Agriculture - Hit Points Size
-----------------------------------------------------------------------
Field 300 400 s
Paddy 450 600 s
Shed(Granary) 600 800 s
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Ranch
Key Fiefs : Sannohe Castle, Kösuiji Castle, Karasuyama Castle,
Motosakura Castle, Tsutsujigasaki Palace,
Iiyama Castle, Kisofukushima Castle, Sakato Castle,
Yuzuki Castle, Obi Castle
Daimyö Rank : Major Daimyö
Suitable land : rivers and lakes, flat land
Unsuitable land : sea
Compatible Facilities : Camp, Farm, Honganji, Ranch
Incompatible Facilities : None
Base Build Time : 4 seasons

Building Name Agriculture Horses/season Hit Points Size
-----------------------------------------------------------------------
Field 300 400 s
Shed(Granary) 600 800 s
Stables 10 800 s
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Camp (ninjas improves your spy actions)
Key Fiefs : Yamagata Castle, Odawara Castle, Kaizu Castle,
Kasugayama Castle, Fukuchi Castle
Daimyö Rank : Warlord
Suitable land : rivers, lakes, and forests
Unsuitable land : roads and sea
Compatible Facilities : Ranch, Farm, Honganji, Camp
Incompatible Facilities : Market, Bazaar, Plaza, Smith, Shrine
Base Build Time : 4 seasons

Building Name Agriculture Ninjas Hit Points Size
-----------------------------------------------------------------------
Field 300 400 s
Paddy 450 600 s
Shed(Granary) 600 800 s
Garrison(Den) 20 800 s
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Honganji
Key Fiefs : Okazai Castle, Anotsu Castle, Saika Castle,
Ishiyama Temple, Oyama Temple
Daimyö Rank : Major Daimyö
Suitable land : forests, flat land
Unsuitable land : roads and sea
Compatible Facilities : Ranch, Farm, Temple, District, Honganji
Incompatible Facilities : Colony, Bazaar, Plaza
Base Build Time : 6 seasons

Building Name Agriculture Culture Hit Points Size
-----------------------------------------------------------------------
Field 300 400 s
Paddy 450 600 s
Ikko Temple 10 400 s
School(Dojo) 15 600 s
Honganji 100 4000 L
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Temple
Key Fiefs : Yonezawa Castle, Myö Castle, Utsunomiya Castle,
Tomanawa Castle, Kaizu Castle, Kasugayama Castle,
Tsutsui Castle, Sogö Castle, Kumamoto Castle,
Nijö Castle (Muromachi Palace)
Daimyö Rank : Major Daimyö
Suitable land : forests
Unsuitable land : roads
Compatible Facilities : District, Shrine, Honganji, Temple
Incompatible Facilities : Colony, Bazaar
Base Build Time : 4 seasons

Building Name Culture Hit Points Size
-----------------------------------------------------------------------
Sanctuary 10 400 s
Pagoda 20 800 s
Great Buddha 100 4000 L
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Shrine
Key Fiefs : Sunpu Palace, Nagoya Castle, Kiriyama Palace,
Gassantoda Castle, Akizuki Castle
Daimyö Rank : Conqueror
Suitable land : forests, flat land
Unsuitable land : roads
Compatible Facilities : District, Market, Smith, Temple, Shrine
Incompatible Facilities : Colony, Bazaar, Plaza
Base Build Time : 6 seasons

Building Name Commerce Culture Hit Points Size
-----------------------------------------------------------------------
Post(Store) 300 400 s
Office 450 600 s
Sanctuary 10 400 s
Pagoda 20 800 s
Great Shrine(Shrine) 100 4000 L
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : District
Key Fiefs : Sunpu Palace, Nakamura Palace, Yamaguchi Palace
Ichijödani Castle, Nijö Castle (Muromachi Palace)
Daimyö Rank : Warlord
Suitable land : roads
Unsuitable land : forests
Compatible Facilities : Honganji, Temple, Shrine, District
Incompatible Facilities : Garrison, Complex, Smith, Colony, Bazaar, Plaza
Base Build Time : 5 seasons

Building Name Commerce Culture Hit Points Size
-----------------------------------------------------------------------
Office 450 600 s
Teahouse 600 800 s
Estate 10 400 s
Noh Stage* 30 1200 s
-----------------------------------------------------------------------
*required to attract a Noh performer to your fief
********************************************************************************


********************************************************************************
Facility Name : Market
Key Fiefs : All fiefs
Daimyö Rank : Minor Daimyö
Suitable land : roads
Unsuitable land : forests
Compatible Facilities : Bazaar, Plaza, Smith, Shrine, Market
Incompatible Facilities : None
Base Build Time : 4 seasons

Building Name Commerce Hit Points Size
-----------------------------------------------------------------------
Post(Store) 300 400 s
Office 450 600 s
Tavern 450 600 s
Teahouse 600 800 s
Kabuki Theater* 900 1200 s
Chamber** 3000 4000 L
-----------------------------------------------------------------------
*required to attract a Kabuki actor to your fief
**once you build a chamber you can have tea parties without a merchant
********************************************************************************


********************************************************************************
Facility Name : Plaza (Plaza structures get a %20 commerce bonus)
Key Fiefs : Iwakiri Castle, Hikuma Castle, Inabayama Castle,
Edo Castle, Kiyosu Castle, Yuzuki Castle,
Himeji Castle, Kannonji Castle, Odawara Castle,
Muranaka Castle
Daimyö Rank : Warlord
Suitable land : rivers, lakes, sea, and roads
Unsuitable land : forests
Compatible Facilities : Bazaar, Market, Smith, Plaza
Incompatible Facilities : Honganji, Temple, Shrine, District
Base Build Time : 5 seasons

Building Name Commerce Soldiers/season Hit Points Size
-----------------------------------------------------------------------
Parlor 150 400 s
Post(Store) 360 400 s
Tavern 540 600 s
Kabuki Theater* 1080 1200 s
Bathhouse** 3600 4000 L
-----------------------------------------------------------------------
*required to attract a Kabuki actor to your fief
**require hot springs at fief. Helps heal officers.
********************************************************************************


********************************************************************************
Facility Name : Smith
Key Fiefs : Saika Castle, Odani Castle, Uchi Castle,
Mt. Akutagawa Castle, Tenjinyama Castle
Daimyö Rank : Major Daimyö
Suitable land : forests and roads
Unsuitable land : none
Compatible Facilities : Garrison, Complex, Bazaar, Plaza, Shrine, Market,Smith
Incompatible Facilities : None
Base Build Time : 5 seasons

Building Name Commerce Guns/season Hit Points Size
-----------------------------------------------------------------------
Post(Store) 300 400 s
Tavern 450 600 s
Foundry 10 800 s
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Bazaar (requires a port at the fief)
Key Fiefs : Minato Castle, Toyama Castle, Anotsu Castle,
Tachibanayama Castle, Nijö Castle (Muromachi Palace)
Daimyö Rank : Warlord
Suitable land : sea and roads
Unsuitable land : forests
Compatible Facilities : Colony, Bazaar
Incompatible Facilities : Honganji, Temple, Shrine, District
Base Build Time : 5 seasons

Building Name Commerce Foreign Hit Points Size
-----------------------------------------------------------------------
Office 450 600 s
Teahouse 600 800 s
Trading House 10 400 s
Pub(Cantina) 20 800 s
Pavilion 30 1200 s
Outpost 100 4000 L
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Colony (note all key Colony fiefs are in the west)
Key Fiefs : Mt. Akutagawa Castle, Shözui Castle, Hinoe Castle,
Tachibanayama Castle, Funai Palace
Daimyö Rank : Major Daimyö
Suitable land : roads
Unsuitable land : none
Compatible Facilities : Bazaar, Colony
Incompatible Facilities : Honganji, Temple, Shrine, District
Base Build Time : 4 seasons

Building Name Foreign Hit Points Size
-----------------------------------------------------------------------
Town Hall(Church) 10 400 s
Seminary 15 600 s
Church(Cathedral) 100 4000 L
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Garrison
Key Fiefs : All fiefs
Daimyö Rank : Minor Daimyö
Suitable land : roads
Unsuitable land : forests
Compatible Facilities : Smith, Complex, Garrison
Incompatible Facilities : None
Base Build Time : 4 seasons

Building Name Soldiers/season Hit Points Size
-----------------------------------------------------------------------
Quarters 150 400 s
Garrison(Barracks) 300 800 s
-----------------------------------------------------------------------
********************************************************************************


********************************************************************************
Facility Name : Complex
Key Fiefs : All fiefs
Daimyö Rank : Conqueror
Suitable land : forests, flat land
Unsuitable land : roads
Compatible Facilities : Plaza, Garrison, Complex
Incompatible Facilities : Bazaar, Colony
Base Build Time : 6 seasons

Building Name Soldiers/season Hit Points Size
-----------------------------------------------------------------------
Quarters 150 400 s
Garrison(Barracks) 300 800 s
Dojo 750 2000 L
-----------------------------------------------------------------------
********************************************************************************



-------------
2.1 - Castles
-------------
If you ever find yourself in Japan, I highly recommend swinging by Himeji-Jo.
Its one of the few castles from Nobunaga's time that has survived through all
the years (not rebuild like Osaka Castle), and its in pristine condition. Its
an amazing sight to see and you can even climb all the way up to the top and
look out at the boundaries of the fief. Its completely open for tourists to
paw over :-)

Below is a listing of Castle structures and the requirements to build them.
Castle structures are built automatically once you meet the specified
requirements. If you want to build multiple keeps of Azuchi on up, you just
have to keep re-declaring once per turn for each fief you want to upgrade.
You can jump directly from Himeji to Foreign Main Keep if you have at least
900 Foreign when you declare.


Structure Name Hit Points Requirements
--------------------------------------------------------------------------------
Keeps ->
Hall 1400 none
Mansion 1800 100 Foreign
White 3-Story Keep 2600 200 Foreign, Culture > Foreign
Black 3-Story Keep 2600 200 Foreign, Foreign > Culture
White 4-Story Keep 3000 300 Foreign, from White 3-Story Keep
Black 4-Story Keep 3000 300 Foreign, from Black 3-Story Keep
Himeji Main Keep 3400 500 Foreign, from White 4-Story Keep
Kumamoto Main Keep 3400 500 Foreign, from Black 4-Story Keep
Azuchi Main Keep 3600 700 Foreign, must be home base
Osaka Main Keep 3800 800 Foreign, must be home base
Foreign(Western) Main Keep 4000 900 Foreign, must be home base
Gates ->
Railing 2000 none
Gate (Heavy Gate) 2600 300 Culture
Tower Gate 3000 500 Culture
Iron Gate 3400 800 Culture
Walls ->
Barricade 1400 none
Fence 2000 300 Culture
Wall 2400 500 Culture
Towers ->
Small Tower 1800 none
Tower 2200 20000 Commerce
Great Tower 2600 30000 Commerce
Keep 3000 40000 Commerce
Others ->
Ditch 10000 Commerce
Sloped Stone Wall 3000 20000 Commerce
Moat 30000 Commerce
Tiers ->
Single tiered none
Double tiered 10000 Agriculture
Triple tiered* 30000 Agriculture
--------------------------------------------------------------------------------
*some castles can not be upgraded to three tiers.

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