Outcast
PC
Warning: The following walkthrough will help you solve Outcast. Please, DO
NOT READ FROM START TO FINISH. You'll ruin the game. And your hair might fall
out. Or your arms might fall off. Or your feet might explode. You feelin' lucky,
punk?
Outcast walkthrough
SOLUTION: TYPICAL JOURNEY
Here you will find all the answers to Outcast, or at least, to one of the very
many journeys likely to lead to your success.
For each minor quest you will find the answer that will help you to solve it.
If you do not want to spoil the fun, we
recommend that you only look at these pages as a last resort! Have fun
RANZAAR: THE SNOW WORLD
Shooting test: go and shoot at the 3 jars that Jan shows you.
Jumping test: climb to the top of the stairs and jump onto the other part of
the bridge to collect the chest.
Swimming test: dive under water and collect the objects that are on the bottom.
Stealth test: crawl as far as the fruit left by Jan, use the embankments and
boxes as cover.
Ask Jan for the results of the 4 tests.
Go and find Zokrym so that he can open the daoka for you.
Passing through the daoka will beam you to the Temple World.
Later in the game:
After the 3rd holocall, if you go to see Zokrym, give him news of Jan. He tells
you that he should be back soon.
Later, in Shamazaar, you learn that the guards' camp has been attacked. You
must go to Ranzaar to find out what has
happened. There, you will see Jan. Talk to him. He tells you to go to Okaar
because the guards have been taken there and placed in buildings located to
the east.
SHAMAZAAR: THE TEMPLE WORLD
Follow the Talan who offers to guide you to the village and go and speak to
Shamaz Zeb.
Find Ilott, brother of Naarn, who is in the rice paddies to the north of the
village. Beware of the soldiers based all around Ilott's location.
Go and find Shamaz Zeb and ask him to go and look after Ilott.
Go and find Shamaz Mazum in the Eluee temple. Take him a magwa to revitalize
his power. To find the magwa, go and see Logar. He is in the rice paddies, not
far from the well of power.
The Shamaz tells you about the Sankra tablet. To find it, go and ask Maar,
chief of Shamazaar. He lives in the same
village as Shamaz Zeb, which you will find to the southwest on the map.
Bring the tablet back to Shamaz Mazum.
Go and recover the power keys from the riss warehouses. There is one key in
each of the following 3 warehouses:
the two that are near the Fae Temple and another to the northeast on the map.
Following Shamaz Mazum's notes on the tablet, replace the power keys correctly
in the 3 temples to the northeast of the Fae Temple. If you have placed the
3 power keys correctly according to the Sankra tablet, you will see an animation
that builds steps leading up to the Môn and keeps them in place: they
form a flight of stairs.
Naarn possesses the last power key. You will see Naarn coming out of one of
the two gates when you attack the
Fae Temple to take possession of the Môn, but only if you have managed
to correctly place the first 3 power keys.
Naarn has the last key: if he is alive talk to him and he will give it to you;
if he is dead, he is carrying it and you can take it from him. Go and place
it in the mechanism inside the Fae Temple; this puts out the flame and lets
you go and take
possession of the Môn. Beware, if you do not reach the top of the stairs
quickly, the flame reappears.
When you have taken possession of the Môn you can go to see Ilott and
tell him that Naarn is dead.
Go and see Zeo at the well of power, he will tell you about the power stone.
The first (a fake) is in one of the towers
near the Fae Temple, the second (the real one) is in one of the two ponds behind
the Ka and Eluee temples.
If you bring this stone back to Zeo, and if you kill enough soldiers, you will
be able to go and find Maar in the village
and ask him to stop riss production, which will weaken the soldiers and make
your fights easier.
Go and talk to the riss counters.
Go and talk to Zalinass; he has information about the location of the Môn.
Destroy the boats that run between the landing stages.
Certain Talans will tell you that Zalinass has a problem, go and see Zalinass,
he tells you that gamors are attacking his
twôn-ha. Go and kill the gamors and come back to tell Zalinass what you
have done.
Blow up the fake gorgor (robot) which is in one of the two ponds behind the
Ka and Eluee temples.
Next to one of the riss counters, you will meet Zolass. He is waiting for a
twôn-ha that Zalinass should have delivered;
go and see Zalinass and bring the twôn-ha back to Zolass, then, return
to Zalinass and give him Zolass' message.
At one of the three temples, the Talans are clearing away a rock fall; go and
see their leader, he will talk about dynamite,
go and put a stick of dynamite next to the rocks at the top of the stairs; give
the Talans the time to leave and then detonate it.
Now that you have cleared away the fallen rocks, go and inform the Talans.
Later in the Game
Ezef, brother of Yagu, is one of the Talans working on the rock fall at one
of the temples near the well of power. When
you go to Talanzaar, Yagu will ask you to go and see his brother in Shamazaar.
If you have received the second holocall from Marion, you know that she is
imprisoned beyond the barrier in northeast Shamazaar. The Talans will call you
from elsewhere to inform you of this. Therefore, you must cross this barrier
and attack the two towers. In one of the two towers there is a closed door.
You must first go to the other tower,
cross the small bridge and press the button that is located in the small room
on the other side. This button opens the
door to the other tower. You must then go back to the other tower and cross
the small bridge: this will set off a
video sequence.
MOTAZAAR: THE MOUNTAIN WORLD
Go and find Ashkar, chief of the mountains. He lives in the village situated
in the western part of the region. He
explains to you that Shamaz Keb, who knows where the Môn is, is imprisoned
on the other side of the crevasse to the
north of the region. You have to delay the shamaz's execution and to do this
you must damage the mechanism that lowers the bridge over the northern crevasse
- by opening fire on it.
Having destroyed the bridge, come back and inform Ashkar, he will ask you to
talk to Zoran, the engineer who designs the machines in Motazaar.
Zoran is at his kaful (windmill), northwest of the daoka that leads to Talanzaar.
Caution, there are soldiers in the
surrounding area. Once the soldiers have been eliminated, Zoran explains that
his assistant Makee has left to look for a
replacement part (to repair the bridge that you have destroyed) in Okriana,
Talanzaar, and that he should be back by now.
You find Makee near the Talanzaar daoka (eastern side of the region), he tells
you that his friend had the replacement
part for Zoran and that he was attacked by gamors. You must follow the trail
left by his clothes.
You find Makee's friend, killed by gamors, on the extreme southwest edge of
the region. Next to his body lies the
replacement part required by Zoran. As you take it, you notice elite troops
coming from the Talanzaar daoka. They have
the key to Shamaz Keb's prison cell.
You take the replacement part back to Zoran, who is waiting for you next to
the bridge mechanism. He tells you that he
is going to repair the mechanism but that you must protect him from the soldiers
on the other side of the crevasse. He then reminds you that it is no good crossing
the crevasse without the key to the Shamaz's cell.
You must therefore go to the military base in the northwest of the region,
kill the soldiers and take the key from the body
of one of the elite soldiers. You will find three other keys here, in the central
warehouse, along with the map to a maze.
If you give the map to Shamaz Zagy, who is in his temple behind the daoka leading
to Shamazaar, he tells you that it is the
map of the maze, and he draws the exit route on the map for you.
Once you have the key, use the bridge to cross the crevasse. Follow the route
on the map to get out of the maze.
Then you meet a phony Dolotaï guard. If you give him the map he rewards
you. In any case, at this stage you do not need it
any more.
You must pass the series of tests that make up the Trial of Fae.
You then find yourself in front of the cells. If you have all the keys, you
can collect the objects in cells 1, 2 and 4.
The 3rd is the one in which the Shamaz is imprisoned. If you put the correct
key in the 3rd keyhole, you will no
longer be able to take the objects from the other cells.
Once Shamaz Keb is free and you are in possession of the Môn, you may
speak to the Shamaz.
At this point, if you go and see Ashkar and if you have killed enough soldiers,
you can stop helidium production
(the soldiers' weapons will then be less powerful and they will not open fire
so often).
In the mine to the north of the village, you must find 2 faene to treat Zine's
friend. You will find some near the bridge, on the left-hand side (beware, these
explosive plants can severely injure you). You must come back and give them
to Zine and then talk to him. You may also talk to his friend, the burn victim,
and as a token of gratitude he will give you a reward.
It is also Zine that you need to go and see to obtain the large block of helidium
that Zernar told you about in Okasankaar, it
is needed to repair the lighthouse in the city of Cyana. You must first talk
to Ashkar about it, he tells you to go and question
Zine.
You will then collect the block of helidium between the mine to the north and
the village, in the same place as the stone
crusher - a huge hammer.
Zogard is the manager of the mine to the east of the region. You must help
him blow up his own mine by taking him 3 sticks
of dynamite.
Once you have given him the dynamite and you are far enough away, you realize
that he has blown up the mine but that now
he is stuck inside… You must go back to ask what happened.
You are then asked to go to Okriana to find a replacement part, which permits
the repair of the mine. Zakk will give you this part, all you have to do is
ask anybody in Talanzaar about the part and then ask where Zakk can be found.
When you bring the part back to the Talan who lives near Zogard's mine, he
is able to free his friend. Zogard gives you a
piece of white helidium that will allow you to upgrade your Hawk-MK8 (perforator)
should you go to find Azirad in
Okriana.
To stop the thief that Ashkar told you about, you must first catch him in the
act, then go and talk to him.
To bring back the Twon-Hâ from Mobaar, you must have hoti (you can find
them in the Okaar region). You must lay
them on the ground and the Twon-Hâ will want to pick them up. In this
way you can lead him back to his master. You
can use the same hoti several times if you manage to grab them before the Twon-Hâ
eats them.
OKASANKAAR: THE MARSH WORLD
When you arrive in Cyana (Okasankaar's main town), you must first eliminate
all the soldiers before you can talk to the
Talans. Watch out for the sentry posted in the turret, his firepower is deadly.
Go and see the shamaz who is in one of the tall houses in the village; he tells
you that the Môn is on the island of the gorgor, and that the only Talan
able to help you is Oru the hunter.
To reach Oru's island, go and see Sadar at the harbor.
Sadar asks you to bring him the gland of a zeedog, so that he can repair his
boat. These aggressive, carnivorous plants grow along the roadsides around Cyana
(beware of their bite and their spray); they have to be killed before you can
take their
gland.
Take the gland to Sadar. Once he has repaired his boat, Sadar takes you to
Oru's island. Listen carefully to his story, you
will learn the location of the daoka that leads you to the Okaar region.
Be careful of the zeedogs that line the road leading to Oru's house.
Oru asks you to go and get his weapon and ammunition to fight the gorgor.
Return to Cyana and go and ask the Shamaz to help you find Oru's weapon. He
indicates to you that this weapon is
in the small sunken temple, which is to be found in the waters around Cyana.
A gate bars the way into this temple; you will have to open it with the help
of Egar the fisherman.
An opening mechanism is situated not far from the sunken temple. There are
two buttons that have to be pressed
simultaneously.
Once the gate is open, dive into the water and go looking for Oru's weapon
inside the temple.
You must also get ammunition for Oru, go and see Zele near the harbor, he asks
you to give him 5 booyats and 5 daguerachs.
To find the booyats, go and see Zele's former assistant, Zafar, who is in one
of the small squares in the center of the village.
Zafar tells you about a problem with a thief; if you deal with the thief, Zafar
will either offer you money or his last booyat.
If you do not deal with the thief, you can also buy a booyat from Zafar.
To obtain 3 booyats, go and see Zafar, he will tell where you can find them:
in the Darosham. You must first go and
look at the engraving that is on the outside of one of the walls of the sunken
temple; this engraving will show you how
to open the room at the far end of the Darosham; the booyats are in there.
Go to the Darosham. Enter the building; at the end of the corridor you will
see a wheel with 4 symbols on it. Shoot at these symbols, in order, along the
temple wall, starting with the fire symbol.
If you succeed the wheel lifts and the fire goes out, you may now proceed into
the second part of the Darosham.
Do not lose any time en route because the air is poisonous there. On the way
past, pick up the gorgor tooth that is on the
ground next
to the dead body of a Talan (you will be able to give it to Martigar, prisoner
on Zorkatraz).
To get the last booyat, go to Zorkatraz, kill all the soldiers and set the
prisoner free.
To go to Zorkatraz, go to the harbor and ask Zidar, the second fisherman, to
take you there. Listen carefully to what
he says to you, do not get into the boat, dive into the water and swim alongside
the boat until you reach the entrance to Zorkatraz, (beware, do not stray from
the boat because of the sannegtas). Under water, you will find an entrance leading
to the interior of Zorkatraz. Once inside, take the stairs going up to the platforms.
To move from one platform to another,
you have to blow up the boxes and make yourself a passage to the other end of
Zorkatraz. You will have to face the soldiers based in this military installation,
get the prison key from the soldiers' leader and release the prisoner. To leave
Zorkatraz, sound the hornthat is near the landing stage; Zidar will come and
pick you up and take you back to Cyana,
but only if there are no soldiers left on Zorkatraz.
In Cyana, Zele will show you where to find Daguerachs. You must return to Oru's
island and proceed by jumping from one waterlily to another until you reach
a small island inhabited by gamors. Recover the daguerachs.
In Cyana, you will also meet Zernar who will tell you about Cyana's lighthouse
problems. So you will have to go to
Motazaar to get a large piece of helidium, go and have it cut in Talanzaar (by
Azirad) and then bring it back to Cyana.
Jumping from platform to platform, you can gain access to the lighthouse and
replace the old crystal with the new one.
If you have eliminated a sufficient number of soldiers, you will be able to
persuade Zernar to stop sankaar production;
this will weaken the soldiers.
When you have Oru's weapon and the ammunition, go back and see Oru (using Sadar's
boat).
The film starts now and you find yourself face to face with the gorgor. You
have to kill it and to do so, you must use
both Oru's weapon and your own.
Once the gorgor is dead, you must approach it and cover yourself with its smell
before swimming to the small island
where the Môn is. If you do not cover yourself with the gorgor's smell,
you will be devoured by sannegtas.
Once you are in possession of the Môn, you find yourself back in town
where you can sell gorgor zort to Zele for a very
good price.
At some point in the game:
If you have received the third holocall, you must liberate Jan (son of Zokrym)
from the Darosham. Head for the Darosham.
At the end of the video action, you must kill all the elite soldiers and face
Kroax: if you wound him enough you will see
another video sequence. At the end of this one you must go into the Darosham
and talk to Jan. Beware: if you retreat
during the fight, the game ends.
OKAAR: THE FOREST WORLD
When you arrive in Okaar, you must talk to Kyuran the hunter. He explains to
you that the Môn is in the military base on the other side of the bridge.
He tells you about a Shamaz who has already been in these parts looking for
the Môn so that he can give it to you. This Shamaz went off in an easterly
direction from the Oogoobars' (the primitives) camp in the southeast.
When you go to find Shamaz Zave, you will discover that the Oogoobars are making
ready to sacrifice him. You must
save him and talk to him. He gives you a map of the region. Then, Shamaz Zave
tells you that he is at your service and
waiting near the daoka.
You must go back and see the hunter and tell him about the map. He marks the
places where you will find the musical pipes, without which you can not find
the Môn.
You have to find all 4 musical pipes. To find these pipes, bear in mind that
when you get close to one, it plays a little tune.
There is one musical pipe in the gamors' arena.
Another close to the place where the tree trunks sway.
A third musical pipe is located in the same place as the gamors, to the west
of the region (near the military base). You
will find it behind a tree.
The last pipe is in the Achondar's (the dragon) lair. You do not necessarily
have to kill the Achondar, but you must press
the 4 buttons that line his underground lair.
Looking at what is written on the map, you have two identical symbols, which
correspond to 2 identical keys. You must put these keys in slots 1 and 3. Put
the two other keys in the organ and you now see an animation that ejects one
key from the
organ. This key falls on the west side of the organ.
Once you have recovered this key, you must stop the waterfall. Go to the place
marked on the map that is not circled in
red, just west of the waterfall, and north of the bridge. There you must shoot
at the two balls to create a swinging motion that will release the big ball.
Be careful that it does not roll on top of you. You will then see a short film,
which shows that the
waterfall has stopped. All you have to do now is go into the cave located behind
the waterfall and take the second key.
Once the two keys are in your possession, you must attack the military base.
Be careful, there are lots of very strong, elite soldiers. The Môn is
in the room with the stone door. Place your two keys in the corresponding keyholes.
Once you have
done this, the door opens and you can take the Môn.
At some point in the game:
If you talked to Jan in Ranzaar after the guards attacked him, head for the
buildings east of Okaar. At the end of the video sequence you must attack the
base and kill all the soldiers with a single weapon. After that, when you leave,
the adventure continues in Okriana, and to be more precise, in the Fae Palace.
TALANZAAR: THE CITY WORLD
When you arrive in town, coming from the Temple World, turn left into the brewers'
quarter. There you will meet a seller of drinks named Zoss. He asks you to help
him lower the price of the water sold by Heza. Go and see Heza who is on the
main street with his water cart drawn by a twôn-ha.
To persuade him to lower his prices, you must go and see three other merchants.
1. Ominel, in the meat merchants' bok.
2. Yagu, in the riss merchants' bok.
3. Zakk, in the craftsmen's bok.
Go and find Ominel; he asks you to find him an oogoobar knife, which you will
be able to find in the forest
(the daoka that takes you to Okaar is in the marshes (Okasankaar).
In the forest, if you have not already done it, go and save the Shamaz at the
sacrificial alter and take the knife. Make the
most of the situation by gathering hotis (red fruit that you find on the ground),
you will need them later.
Bring the knife back to Ominel so that he lowers his prices.
Go and see Yagu, he asks you to go and seek news of his brother Ezef who is
in Shamazaar.
Ezef is one of the Talans clearing away the rock fall at one of the 3 temples.
If you have helped the Talans to clear the stairs, you will find Ezef in the
rice paddies; ask the other Talans
where to find him. Go back and see Yagu in Talanzaar so that he lowers his prices.
Find Zakk, lend him your weapon so that he can study it, he will give it back
to you a little later and will lower his prices in exchange for this favour.
Once you have persuaded Ominel, Yagu and Zakk to lower their prices go back
and see Heza so that he lowers his prices
too. Then go and see Zoss to inform him that you have settled the dispute between
him and Heza. To thank you, if you
ask him for a drink, Zoss will give it to you for free.
Once the dispute between Zoss and Heza has been settled, if you go and see
Zot, "leader" of Talanzaar, you can persuade
him to stop paying taxes, on condition that you have killed enough soldiers
in Talanzaar. Zot is in the western part of
Talanzaar, near the Fae Palace.
Heza tells you that he has a problem with his well and that it must be repaired.
His well is located south of Okriana. You
must speak to Heza's assistant and ask him to clear the surrounding area because
you are going to repair the well by
blowing up whatever it is that is blocking it. You will know that you have been
successful when you see a blue geyser
erupt from the well.
Balazar the collector (Ominel's rival) asks you to find an ancient relic outside
the confines of Okriana, in Talanzaar. The
relic is outside Okriana, in a place infested with spiders. If you recover this
relic for him, you can either sell it
to him, as it is, or clean it before taking it to him. If you want to clean
it, you must go into the forest and find the
Achondar's (dragon) lair.
Once there, lay down the relic and entice the dragon to breathe on it. If you
succeed, the relic changes colour and becomes clean. You must then take it to
Balazar, he will offer you 1500 zorkins for it.
Right next to Balazar you will find Mored, the hotis seller. He wants you to
bring him 10 hotis. You can only find them in the Okaar region. If you come
back with more, you can also get a good price for the extra ones.
Jokace lives to the southeast of Okriana and he needs a certain glue that will
enable him to stick all his tapestries together to form a gigantic fresco. For
this, you have to bring him 4 zeedog glands, which you will find in the marshes.
If you come back with more, you can sell him the extra ones for a good price.
You meet Tezu in the potters' bok. He tells you that he would love for you
to break his pots because it is good for business.
If you break another 20 pots from this point on, come back and tell him. He
will tell you to stop and will thank you.
In the riss bok, you meet Nikaa who will ask you for money, in the form of
a loan that you will give and come back to
collect at a later date.
To the southwest, Gizo is in the sankaar bok, he will give you a bracelet that
he has found in one of his sankaar
deliveries. If you take this bracelet to Zele in Okasankaar, he will give you
a reward to take back to Gizo. You
will now have to go back
and see Gizo to give it to him. He will let you keep it and will give you another.
You will find Zagu in the spice bok, he is a strange character. He tells you
that he can prepare a cocktail that, if added to a drink, will have a soporific
effect on the person that drinks it. For this, you will need 5 bottles (buy
them or get them
free from Zoss) and a daguerach (to be found in Okasankaar).
Once the Good Moon drink is prepared, you can go and find Shadi the musician
(not far from Heza's well down south).
He is in the street, not inside a house. Shadi can deliver these bottles to
the soldiers at the military base southeast of Okriana. You have to give Shadi
enough money to make sure that he will do it.
If you came into possession of the map of Okaar in the forest (given by Shamaz
Zave), you may ask Shadi to play you
the music, the notes of which are inscribed on it.
You can only do this if you have talked to Shamaz Zave (about the signs at
the bottom of the map), having already shown them to Kyuran.
You will find Mogi the beggar, west of the Fae Palace. You must hear him out
without ever interrupting him. His story
is very long but also very interesting.
You will meet a beggar singing the Motazaar anthem at Heza's well, in the extreme
south. If you sing with him and get the words right, he will reward you.
Go to the bok under construction, help Mogad with his crane and stop the block
swinging by shooting at it with a basic
weapon such as the HK-P12.
Azirad is in the craftsmen's bok. He can help you in several ways:
If you have the piece of raw blue helidium from Motazaar, he can cut it for
you. When you collect the cut helidium
component, you must take it to Okasankaar and exchange it for the old one, so
that the lighthouse works again.
If you have the worn out helidium component from the lighthouse and the perforator
gun, Azirad can upgrade your perforator gun (HAWK-MK8) to level 1.
If you have the piece of white helidium (see Motazaar, save Zogard), and the
perforator gun, Azirad can upgrade your perforator gun (HAWK-MK8) to level 2.
You must also recover Azirad's stolen necklace from the bok construction site
and give it back to him. He will reward you.
At various times during the game:
If you have received the first holocall, you must find Marion in Okriana. To
do this you must go and see Shamaz Zokrace.
His house is west of the Fae Palace. He will tell you that the last time he
saw Marion was near Zelb's house,
southwest of the Fae Palace.
If you talk to Zelb, he will tell you that Marion was taken to a house to the
west of the Fae Palace. If you get close enough
to the entrance to this house, a long video sequence will begin. Hint: this
house is not far from the place where you run into a patrol, on your way north
from Zelb's house, following the paths of Okriana.
If you find yourself in the Fae Palace for the final combat with Kroax, you
must kill all the elite soldiers before you can
touch Kroax (if you do not, he can not be wounded). Once you have killed Kroax,
the game ends, and video sequences show
you the end of the story.
Thanks to Revolution reader Max Raymond!