OVERBLOOD
A walkthrough
for the sony playstation
by
Henry LaPierre
freeza@ix.netcom.com
freeza@zipnet.net
version 1
Overblood is a 3D adventure game along the
lines of the Alone in the
dark series. It is very similiar to Resident evil, but without the
monsters
jumping out at you all over the place. At the beginning of the game
you
awake from a cryogenic sleep alone and cold. The temperature in the
room
where you have awoken is -10 degrees. This is all you know. You must
find
a way to stop yourself from freezing before you die. The bar at the
top
right hand side of the screen will slowly diminish from blue(healthy)
to
red(death). At various points in the game this bar will reappear, letting
you know of times of imminent danger. At these points you will have
to
perform a task before the bar goes completely into the red. There are
4
save slots for use in this game, each slot takes a space on your memory
card(4 saves = 4 spaces used).
Here are a few notes about the controls of
the game.
Use/Inspect: "O" button
Jump: Square button
Crouch/Kneel: Triangle button
Move character: Directional pad
Cancel: press "X" button
Run: Hold "X" button(while using D-pad)
Push: Hold "X" button(while pushing up on D-pad in front of object)
Switch character(under your control): R1 button
Switch view(3 types): L1
Look Up/Down: Hold L2 button and press D-pad up/down
Climb(when necessary): Inspect
Inventory: Select button
Draw gun(at point where you have gun equipped): Hold R1
Fire gun: While gun is drawn, press the "O" button.
Unequip: R2(only when something is in characters hand)
Punch/Kick: At certain points in the game when fighting occurs, press
"O"
Pause: Start button
Save: Use recording chip, select save slot to use and press "O"
Note: Whenever presented with an item, "O" accepts, "X" declines.
Now for the walkthrough...
You are on level B-4F of a scientific research facility. You have awoken
from your cryogenic sleep and are freezing. You have until the blue
bar
at the top right corner of the screen turns completely red to find
a way
to keep from freezing to death.
1. Go to the auxiliary power generator in the center of
the room(between
cryo-pods #3 and 4). Kneel in front of it
and inspect it. This will
turn the generator on, and the heat will rise
to 0 degrees(you are
still freezing though).
2. Inspect the door with the round object attached to it(not
one of the two
main doors). Your character will push it forward.
3. Enter the room beyond this door and open the case on
the floor(you must
kneel) in the back right corner. You will
find a recording chip inside
it. Take the recording chip(you use this to
save your game).
4. Go to the back left corner of the room and open the
case on the floor
there. You will find a vest and a computer
chip in this case. As soon
as you take the vest it automaticaly equips(your
character puts it on).
Equipping the vest stops your character from
freezing to death. Take
the computer chip also.
5. Go to the front corner of the room where the machinelike
object is.
Use the computer chip here. The chip is actually
the Artificial
intelligence chip of a robot, putting it in
the robot body will
reactivate it.
6. Go back to the room with the cryogenic sleep chambers.
Change characters
so that you are now controlling the robot.
Have the robot interface
with the computer between cryo-pod #'s 1 and
2. This will unlock one
of the two main doors to this room and give
you information about your
cryo-sleep.
7. Inspect the door in front of Cryo-pod # 2, it is now
open. You will now
enter the hallway on the other side of that
door.
8. Using the robot, go to the broken section of the hallway
and inspect
the wreckage, you will find a security card.
After finding the card,
inspecting the wreckage with the male character
will allow you to crawl
over it and onto the raised section of the
hall above. The robot will
hop up and follow you. Proceed through the
door at the end of the hall.
9. You have now entered the glass bridge over the computer
control center,
proceed to the door at the other end of the
bridge and enter it.
10. You are now in a "T" shaped hallway. There are doors up the
hallway
to the right, left and center, in addition
to the one you entered from.
Go through the center door, straight up the
hall from you.
11. You are now in a small hallway, go through the door at the
end of it.
12. Now you have entered the elevator room of level B-04. Use
the terminal
between the two round doors. This will cause
the door to the right to
open and a dead mutated man to fall out, landing
face down on the floor.
Kneel down next to the creature and inspect
him. You will find a slip
of paper with some numbers written on it.
Go back to the "T" shaped
hallway.
13. Upon exiting the small hall after the elevator room take
a left(facing
the door you just came out) and continue through
the door at the end.
14. You are in a short curved hallway, continue to the end of
this hallway.
At the end of this hall inspect the door and
you will find a numbered
keypad lock. Enter the # 61891 then press
the large orange button on
the keypad. This is the bottom # on the paper
that you got off the dead
creature in the elevator room. Go through
the now unlocked door.
15. You are now in the main hallway to level B-04. There is a
giant hole in
the floor at the end of the hall opposite
to you. Enter the door to the
side of the keypad lock door you came in.
16. You have entered the storage lab. Push the boxes so that
you can reach
the back left hand corner of the room. Change
characters so that you
are controlling the robot when you get there.
You will find a box with
a broken glass faceplate hanging from the
wall behind a small box.
There are wires showing through the broken
glass. Using the robot,
inspect the wires. This will cause the robot
to reconnect the power,
which was shut off. Change characters so you
are using the man and go
to the green cabinet, just to the right of
the power box you just
repaired. Look for the card slot on the left
hand side of it and use
your security card in it. This will open the
cabinet's front and allow
you to get the laser knife(you must inspect
the open cabinet). Exit
back into the main hallway.
17. Proceed straight down the main hallway from the storage labratory.
Go
through the door at the far end, to the right
of the hole.
18. You are in the lounge on level B-4F. Stand in front of the
floating
statue that's just inside the door, and push
it over. This is done by
the push command. After the statue has fallen,
kneel in front of the
stand it was on and inspect it(the stand).
You will find a green chip
looking object, it is an anti-gravity device.
Exit the lounge.
19. Go to the large hole in the floor of the main hallway, and
stand on
the edge(not too close). Use the anti-gravity
device you took from the
statue. This will cause the man to be able
to jump the distance of the
hole and land safely on the other side. The
robot however must stay
behind at this point. Go through the door
on the other side of the hole.
20. You are now in the computer control center. Go to the terminals
to the
right of the door(facing), and inspect them
until you are shown a cinema
in which it gives you the sequence in which
to position switches to
activate a door(up, down, up). Now go to the
terminals to the left of
the door and inspect them until you find the
switches to activate the
lighting, doors and air conditioning. Push
the switches until you align
them in this way, lighting-off, doors-on,
air conditioning-off. Each
time you enter a wrong choice you must re-inspect
the terminal to make
another selection. Doing this correctly will
unlock the door across
from the keypad lock door and another door
you haven't come to yet, in
the stairway. Now go to the back of the control
center and inspect the
computer bank there, you will be given information
about a malfunction
in the main generator, and that you need to
do something to turn the
generator back on properly. Leave the control
center and use the
anti-gravity device to jump back over the
hole in the floor to rejoin
your robot companion. Proceed to the now unlocked
door across from the
keypad lock door and enter it.
21. You are now in a long hallway. Halfway down the hall you
will come to
a grate in the wall, there is a humming sound
coming from within. Kneel
and use the laser knife in front of the grate.
This will let you cut it
open. Change characters so that you are controlling
the robot and enter
open grate. Proceed to the back of the shaft
and interface with the
generator that is there. Exit the shaft. Switch
control back to the
male character.
22. Exit the hall through the door you came into it from, and
go back
through the keypad lock door into the curved
hallway. Proceed out of
the curved hall from the door at the other
end into the "T" shaped
hallway. Once in the "T" shaped hallway, walk
staight from where you
just entered from and go out through the door
you come to.
23. You are now in a hall with a red emergency light flashing.
Continue
down this hall, turn the corner and exit through
the door at the other
end.
24. You are now in the stairway. Go to the edge of the ledge
to the left
of where you entered(facing away), you will
come to a broken section of
railing at the end. Stand at the edge of this
broken section and use
the anti-gravity device once again. You will
jump from the ledge to the
girder to the ledge opposite where you are.
The robot will hop across
after you. Enter the door you are now at(this
is the other door that
was unlocked by the switches in the computer
control center). Continue
down the short hallway that follows until
you come to a heavy rising
door.
25. Inspect the door and it will rise a bit and then fall back
down. Use
the anti-gravity device in front of the door,
this will attach it to
the underside of the door, allowing it to
rise halfway. Kneel and
crawl forward under the door. When you get
directly under the door the
anti-gravity device gives out and the door
falls down on you. You
catch the door with your arms and back, but
it is very heavy and you
are pinned. At this point the blue health
bar returns and you are given
control of the robot. You must find a way
to raise the door before the
blue health meter runs out and the man is
crushed.
26. Directly to the left(facing) of the door are 3 levers on
the wall,
have the robot inspect them. You can now position
each of the 3 levers
in an up or down position. Pull levers #1
and #3, so that they are
in this sequence: (1)down (2)up (3)down. This
is the same sequence
from the computer control center. This will
raise the door enough for
the man to get out from under the door before
it crashes back down.
27. You are now on a walkway above a large drop, there is an
open section
of railing leading to a wide girder. Walk
onto the girder and start
towards the other end of it. Halfway across
the girder the robot
becomes frightened and runs to the end of
it. As the man is asking him
what's wrong, the whole complex begins to
shake violently. Soon the
girder starts to break off in sections. Your
blue health meter returns
and you have to run to the end of the girder
before the sections that
are breaking off catch up to you and you fall.
When you reach the
platform at the end of the girder, look at
the back right side and you
will see a large white pipe not too much lower
than the platform.
Walk off the platform above this pipe and
you will drop down onto it.
Proceed down the pipe towards the dark opening,
and enter it.
28. You are now on the pipe heading towards the main generator.
As soon
as you come out of the tunnel into the generator
room you notice the
controls for the generator. Jump down onto
the section of the generator
to your right, from there hop across the gaps
in the sections until you
come to the section underneath the controls.
Walk to the back edge of
this section(careful you can fall off the
back too) and jump up. Your
character will pull himself up onto the small
catwalk with the
controls. Inspect the controls to turn the
generator on. Doing this
causes the sections of the generator to rotate.
Jump back down onto
the sections and proceed to the right(facing
the center of the room).
Hop across the sections until you come to
where the robot is on a
catwalk above you. Jump up there to rejoin
the robot. Exit through the
door at the back of the catwalk.
29. You are now in a dark carpeted hallway, go through it to
the door at
the other end and exit. This takes you back
to the hall where you cut
the grate open. Go through this hall and the
next few halls to return
to the elevator room.
30. When you get to the elevator room a cinema will run, showing
your male
character noticing some kind of infection
on his arm, and connecting it
to the mutated creature on the floor. They
then get in the elevator and
proceed to level B-3F.
31. When the elevator stops you are in the B-3F elevator room.
Exit through
the door in front of you.
32. You are now in a long hallway with a door at the other end.
There is a
control box on the wall to your right. Change
characters so that you are
controlling the robot and have him interface
with the control box. This
will raise the door at the end of the hallway.
As soon as the door
raises the control is switched to the man.
Have the man walk through the
door, the control then switches back to the
robot as the door reshuts.
Have the robot press the control box again,
this will raise the door
again. Afterthe door raises the second time
the control switches once
again to the man, switch quickly to the robot
and run through the slowly
closing door.
33. You are now in another "T" shaped hallway. There are doors
up the hall
to the right and left. Go through the door
up the hall to the right.
34. You are now in an "S" shaped hall, there are dead bodies
on the floor.
A cinema of you finding the bodies is shown.
There is a valve on the
wall near the first body, ignore it for now.
Towards the end of the
cinema you hear a woman scream, you are then
given back control of
your characters. Proceed to the other end
of the hall. Towards the
3rd body a mutated creature will jump down
from the ceiling and attack
you. The fight between your characters and
the creature plays out in a
cinema. The man is knocked backwards down
the hall and your robot jumps
at the creature, grabbing it by the neck.
The creature proves too strong
for the little robot and he is smashed against
a wall. The man gets back
to his feet and pulls out the laser knife,
stabbing the creature in the
chest. The creature screams and falls backwards
dead. The man then goes
to help the robot, but it is too late, he
is dying. With a few long
blinks, the light in his eye goes out. The
man then takes the memory
chip out of the robot's body(the one you used
to activate him). You
are then given back control. When you inspect
the door at the end of
the hallway you find that it is locked. Go
back out of this hall by the
door you came in and proceed to the door down
the "T" shaped hall in
front of you. Go through this door.
35. You are now in the chemical storage area. There is an open
air vent on
the wall to your right(ignore everything else
here for now). Stand
under the vent and jump, this will cause your
character to climb into
the air vent. Proceed through the air vent
to the other end of it. There
are twists and turns, but no breakoffs in
the passage. At one point you
will have to jump down a hole into a lower
section of the vent in order
to proceed. Remember to crouch again after
doing this or you won't be
able to fit into the shaft below. Before the
final turn in the shaft
you will hear a woman scream again. Turn the
final corner and proceed
to the light at the end of the shaft, this
will cause you to jump into
the room below.
36. When you land in the room, you will see another mutated creature
is
terrorizing a woman. The blue health bar now
reappears and you must
fight, hand to hand with the creature. After
you defeat the creature,
kneel and inspect the woman. This will cause
her to regain consiousness.
She has a sample tube that will now be added
to your inventory. Look
on the shelf next to the fire extinguisher(on
the floor) to find a
silver key. Go to the back of the room and
look on the desk to find a
detonator device. Exit the room by the door(it
unlocks when you inspect
it). Proceed back through the "S" and "T"
shaped hallways to re-enter
the chemical storage area.
37. When you are back in the chemical storage area, have both
characters
stand on the lift. It will then lower them
to the bottom section of
this room. Go to the back left hand side of
this section and use the
silver key on the grey box ontop of the other
two grey boxes. It will
unlock and open. Take the chemical explosives
that are inside (red
tube). Now, kneel in front of the crate with
the brown tarp covering
it(just to the left of the boxes with the
explosives) and inspect it.
You will find a can of oil there. Next, kneel
in front of the crate
with the white tarp covering it(behind the
large glass container), and
inspect that. You will find a first aid spray.
After that, walk to the
device to the right of the lift and inspect
it. This will cause the
lift to rise. Go to the hydraulics that are
now exposed under the lift
and use the oil on them. This will make the
lift ride smoother(so as
not to jostle the chemical explosives... That
would be bad :). Go back
to the lift control device and lower the lift.
Move both your characters
onto the lift and ride back to the upper section
of the room, then
exit through the door on the wall with the
air vent.
38. You are now in the underground subway. Jump down onto the
empty tracks
on one side of the platform and proceed down
them towards the crashed
subway car. There will be a hole in the wall
above the ledge to your
right. Place the detonator device on the ground
under this hole. Now
place the chemical explosives into the detonator.
At this point your
blue health meter makes another appearance
and you now have 9 seconds
to get back up onto the platform at the begining
of the tracks before
the blast occurs(press inspect at the platform
to jump up onto it).
After the explosion, go back down to where
the blast occured and
inspect the hole you created, this will allow
you to jump up onto the
divider between the two sections of track.
Jump down onto the tracks
on the other side. You are now in front of
the parked subway car that
was at the platform. Walk down the tracks
away from the car. When you
reach a certain point in the tracks, the cars
brakes let go and the car
comes rushing towards you. At this point(very
quickly) hit the inspect
button to make your characters dive onto the
tracks so that the car
passes over them and crashes into the wall
at the far end of the tracks.
The back door of the car opens upon impact.
Have your characters enter
the car by this door. There is a box on the
right hand wall of the car,
inspect it to find a gun and the red security
card. Exit the car through
the front and climb onto the platform that
is there. Enter the door that
is on this platform.
39. You are now in the computer room for the air vents. If the
man uses the
computer here, you will see a map of these
three things, Central
ventilation, Freight transportation and the
Chemical storage area. Use
the red security card on the door opposite
the one you entered this
room from to unlock it, then exit through
it.
40. You are now in a "Y" shaped hallway. Proceed to the door
to the left
(the one to the right is locked) and enter
it.
41. You are now in a room with a grated floor, large banks of
lights to one
side and a large window to the other. Attempt
to open the door at the
back of the room. This will trigger a cinema
in which your characters
decide to split up to see what's in the room
on the other side of the
window. After the cinema you regain control
of your characters, but
the woman no longer follows the man automatically.
42. Using just the man, leave this room and go back to the air
vent in the
computer room. Stand under it and jump, this
will let him crawl into the
vent. Crawl to the blocked passage to the
left(after the passage splits)
and inspect the door blocking your way. This
will cause the door right
before where the shaft splits to close, you
are now trapped in the air
vent. Switch control to the woman and have
her go to the computer room.
Have her use the computer, this will bring
up the maps of the vents.
You will now have the ability to open the
closed doors inside the air
vents. Use the D-pad to choose a door to try
and press "O" to open. It
will randomly open a door or more. Try different
doors until you have
opened the 3 lowest doors on the ventilation
map(all but the one that
closed when you inspected the first door in
the shaft). Press "X" to
exit the computer and switch control back
to the man. Continue down the
now open shaft until you come to a bright
light, this is the end of the
shaft. Go towards the light and he will jump
into the room below the
vent's exit. (*Note: if you come to a jet
of steam that you cannot pass
proceed to step 42B, otherwise, continue to
step 43.)
42B. This happened because you turned the red valve in the "S" shaped
hallway
where the robot died. You need to switch control
to the woman and then
use the computer again, it will alert you
that there is trouble in the
vent. Go back to the "S" shaped hall and turn
the valve again, this will
shut the jet of steam off. Switch control
back to the man, you should
now be able to proceed as noted above.
43. You are now in a room with 2 giant fans, one blowing towards
you from
the front of the room and the other sucking
you backwards from the rear
of the room. Immediatly kneel and crawl forward
to the front of the
room. Kneeling puts you under the air current.
Go to the control panel
in front of the giant blowing fan, and inspect
it. This will turn the
2 fans in this room off and also one other
fan in the floor of a room
between 2 sections of air vents to the right
when the shaft split. Go
back to the ladder that you jumped down when
you entered the room and
inspect it, you will climb back up into the
air vents. Go back through
the air vents until you reach the other exit(you
will have to stand
and jump up at one point to proceed to a higher
section of the vents).
There will be a giant fan in the floor here,
you shut it off when you
shut down the others,walk over it and inspect
the vent on the other
side of it to proceed down the shaft. Jump
down out of the vent and
into the room below.
44. You are now in the research lab. Kneel in front of the red
tank and
you will find a first aid spray. Use the DNA
sample from your inventory
in the sample device on the end of the desk
in front of the large
window. You will learn about the DNA stran
they are developing and a
long cinema will follow in which your characters
are attacked by another
mutated creature. The man breaks the window
and jumps through to help
the woman defend herself from the creature.
The man is hurt in the fight
and the woman drags him through the back door
of the room with the large
bank of lights after the computer unlocks
the door.
45. That door leads to an atrium filled with trees. After the
cinema is
complete, the man regains conciousness. Push
the red button on the light
colored steel panel(says warning in the top
corner). This will drain
the small pool of water in the center of hte
atrium. Inspect the
machinery on the wall to the left of the doorway(facing).
You will find
a clip of bullets. Climb down the ladder in
the hole in the now empty
pool.
46. You are now in a hallway, knee high filled with water. Walk
to the
opposite end of hte hall and kneel and inspect
the broken grate there.
You will crawl under it into the next room.
47. You are in a room with a broken water pipe. Go to the valve
behind the
outpouring of water and attampt to turn it.
You will find out that it
is stuck. Use your oil can on the valve. After
using the oil try and
turn the valve again, this time it will turn,
raising the door in the
rear of the room. Go through the door.
48. Now your in a long hallway that bends at a corner. After
the bend,
halfway to the end of the hall you hear a
rumbling. All of a sudden a
giant object rushes towards your characters.
As soon as you regain
control of your characters, jump, this will
cause your characters to
grab onto an open grate above them and pull
themselves up out of harms
way.
49. They pull themselves up into a short hallway. As you approach
the door
out of this hall, another mutated creature
jumps from the ceiling. As
the man you must fight the creature. After
defeating the creature, go
through the door and exit this hall.
50. You have now entered the elevator room for this level. Use
the elevator
controls, this will start a cinema of your
characters entering the
elevator. Then another cinema shows what happens
to them on their ride
to level B-2F.
51. Exit the elevator room(you are now on level B-2F), and you
will now be
in an intersection type hallway. There are
lasers going across the
hallway blocking your way past in that direction.
The lasers can be shut
off by going to the control box next to them
and entering the number
91861(this is the first set of #'s from the
paper you got off the
creature from the first level). Turning around,
the hall to the right of
the elevator room door(facing) goes to an
unlocked door(remember the
sound of rushing water in this hall).
52. Going through this door brings you to a lounge with a computer.
If you
look out the window in this room you will
see an underground cave. If
you kneel in front of one of the coffeetables
you will find another clip
of bullets. Exit this room through the door
you came in.
53. Go back to the door after where the lasers were and enter
it.
54. You are now on a short bridge. The bridge has been destroyed,
there is
a broken section in the middle of it. While
using the man, run and jump
over the gap in the bridge. He will start
to fall, but he'll grab the
other edge and pull himself up. Leaving the
woman to stay on the other
side, go through the door on your side of
the bridge.
55. You are now in the hallways of the personel quarters. A mutated
creature
will attack you here. After defeating the
creature, go down the
righthand hallway and enter the first door(room
R38-2).
56. In this room you will find a laptop computer and view the
report on it.
In this report you learn of the cloning project
going on at this
facility. After the report ends, kneel and
grab the metal rods in the
middle of the floor. Next go to the grey dresser
and kneel and inspect
it to find the stun gun. Exit the room.
57. Go into the room across the hallway, this is room R38-6.
Kneel in front
of the bed to find another clip of bullets.
Exit this room.
58. Go down the hall a bit further and enter room R38-5. Pick
up the metal
grating on the floor in the back of this room.
Exit this room.
59. Return to the broken bridge and lay the 2 metal rods across
the gap.
Next, lay the grating on top of the metal
rods. You have made a small
bridge so the woman may now cross the gap.
A cinema follows in which
your characters go back to room R38-2 and
talk about the report. Exit
the room.
60. Go to the kitchen(room at the end of the hall, opposite the
door to the
broken bridge), and check the strawberry dispenser
on the left side of
the room a few times. You will find a first
aid spray. Exit the kitchen.
61. Go back to room R38-5 and jump down the hole in the back
of the room,
behind where you found the grating.
62. You are now in a dark set of tunnels. Through exploring these
tunnels,
you find that there are 2 open grates in the
ceilings(other than the
one you jumped down), one sealed vent on a
wall and a broken section
of floor with a large pipe sticking out of
it. Go to the open grate in
the ceiling directly down the tunnel from
where you entered. Stand
directly underneath it and jump, this will
allow you to pull yourself
up into the room above.
63. You are now in room R38-1. There is a steel box on a wooden
shelf. Use
the stun gun to open it, then get the lasercutter
from the box. You
can unlock the door to this room from inside
it. Go back into the
tunnels.
64. Jump up the other open grate in the tunnels(not the 2 you've
used).
You will now be in room R38-7. Go through
the door(not to the hallway)
into the smaller room connected to it and
inspect the laptop computer
in the back a few times. This will allow you
to get the computer CD rom.
Exit these 2 connected rooms from the front
door of room R38-7 into the
hallway.
65. Go back to the hallway with the elevator room door and go
into the hall
to the right(towards the lounge). You will
hear rushing water from this
hall. Kneel and inspect the grated floor,
you will see that there is a
card underneath it. Use the lasercutter on
the grated floor while still
kneeling and you will cut a section of the
floor away.
66. Jump down the hole , then kneel and retrieve the yellow key
card. In
this underground cavern, there is a clip on
the rock to the right of
the water(facing). Kneel and inspect the rock
to find it. Jump back up
the hole you cut in the floor, to exit this
cavern.
67. Start towards the hallway across from where you just cut
the grating.
As soon as you get to the intersection, the
man under your control will
mutate into a demonic creature. A cinema follows
that shows the woman
run to the end of the hall, use the yellow
key card to unlock the door
and enter the next room. The now mutated man
will follow her, but she
uses the stun gun to render him unconscious.
She then brings him into
medlab and heals him. At this point you will
regain control of your
characters.
68. Leave medlab and go into the operating room(through the automatic
sliding door). Look on the basin(box) to find
the crowbar. Exit the
operating room into the hallway near the elevator.
69. Go back into the tunnels under the private quarters.
70. Use the crowbar on the vent that was on the side wall of
one of the
tunnels. This will remove the vent and allow
you to enter the hole.
71. You are now on the girders that were below the broken bridge.
Walk
forward and take your first right, continue
down that girder, take
your next right(you have made a large "U"
turn). Continue to the end
of this girder and enter the hole in the wall
at the end of it.
72. You are now in room R38-3, enter the door on the side of
this room.
73. In this next room, push the cabinet to the left, so that
it falls into
the hole in the other doorway. Walk across
the top of the cabinet(now
level with the floor) and enter the door you
can now reach.
74. You are now in a control room. Kneel in front of the machine
to the
right of the door(facing) to find a clip of
bullets. Kneel in front of
the panel at the back right corner of the
room to find a first aid
spray. Walk up the steps to the main computer
and use the CD-rom at the
center of it. A cinema will follow. Leave
the control room and go back
to the locked door at the end of the hallway,
next to room R38-5.
75. Inspect the door and you will now find it unlocked. Enter
the door.
76. You are now in the suit hanger. Check the suits, the one
near the box
on the wall has a clip of bullets inside it.
Go through the door with
the round windows at the back of the room.
77. You have now entered a cavernous tunnel. Inspect the machine
in this
tunnel and you will find a clip of bullets.
Continue to the end of the
tunnel and step into the darkness.
78. You are now at the skimmer launching area. Walk onto the
platform near
where you entered and inspect the water skimmer
there(#03). Doing this
will allow you to find and remove the dead
battery. Go back across to
the tunnel and exit this area by the door
to the rear.
79. You have entered the skimmer storage area. As soon as you
enter this
area, you are attacked by another creature.
After defeating it, check
water skimmer # 01 by kneeling behind it and
inspecting. You will find
the live battery here. Exit by the door you
entered.
80. Go back onto the platform where skimmer # 03 is, and use
the live
battery(lighter) on it, this will put the
battery in the skimmer. You
are then given another cinema of your characters
escaping into the
water on the skimmer.
81. You are now riding the skimmer, and have control of it. You
can move
left or right, pushing up will allow you to
go forward, while pulling
down will slow you down and pull you back
into the foreground. There
are rocks sticking out of the water at numorous
places. The object of
this section of the game is to steer the skimmer
through the rocky
water for a set distance. Your blue health
bar appears at this point,
and for every rock you hit, you lose a portion
of the health bar. After
you navigate the rocks for a while, you get
a cinema of your characters
crash landing the skimmer.
82. You are now at the skimmer landing pad. Exit through the
door to the
next room.
83. You are now on a walkway above some giant cables. As soon
as you enter
this walkway, you are attacked by another
creature. After defeating
him, continue down the hallway and round the
corner to get to the
elevator door. Inspect the door. This will
trigger a cinema in which
the creature you fought when you entered the
walkway, comes back and
grabs the woman. As you're about to help her,
the elevator door opens
behind you and you are clubbed into unconsiousness.
When you come to,
you are alone. Enter the elevator and ride
up to level B-1F. As you
ride the elevator, you are given another cinema
in which the woman is
restrained and seems to be being examined.
84. When you arrive at level B-1F, proceed down the hall in front
of you
to the door in the dome shaped section(you
may have to kneel to enter
the door area the first time you come to it).
Enter the door.
85. You are now in a large cryogenic chamber. Proceed to the
exit at the
other side of this room and enter it.
86. You have come to another hallway. Enter the door to the left
side.
87. You have entered the briefing room from the cinemas. Inspect
the man
hunched over at the the left hand wall twice
and you will find a clip
of bullets. There is also a first aid spray
under the table. Inspect the
man lying dead on the floor to get the ID
passcard(the picture on it
looks like you). Go back out into the hallway.
88. Go to the door at the end of the hallway. Show the red robots
guarding
the door the ID passcard that you took off
the dead man in the breifing
room, they will move and let you pass. Enter
the door there.
89. You have now entered the room the woman is being held in.
You confront
the man responsible, and in a cinema you learn
of the fact that you are
a clone. The scientist then mutates and you
take control of your male
character to fight him(don't forget to equip
the gun). After defeating
the scientist, inspect the computer in the
back of the room. After
inspecting the computer, use the robot's memory
chip from your inventory
on it. Doing this will let the robot infiltrate
the system and destroy
the facility. He will also unlock the door
to the right so you can
exit. A timer will start to count down, letting
you know how long until
the blast that will destroy the facility.
Exit through the door the
robot unlocked for you.
90. You are now in a freight elevator going up. An old friend
shows up to
shake up your ride. At the top you exit the
elevator.
91. You are now in the hanger bay. There is an aircraft there.
Go to the
left side of the aircrafts cockpit and inspect
it. At this point the
mutated scientist makes another appearance.
You must fight him once
again, but after defeating him this time he
will get back to his feet
and come at you again. Lure him to the rear
of the aircraft, the
woman has gotten into the cockpit and wants
you to lead him there.
When you get him behind the aircraft, the
woman turns on the engine
and the mutated scientist is engulfed in flames
from the aircrafts
exhaust where he is killed.
92. Your characters escape in the aircraft, and you see the facility
explode from the sky.
GAME OVER
This Walkthrough was supplied
This walkthrough was written by
by Poison
Henry LaPierre
davebdun@es.co.nz
freeza@ix.netcom.com
for all psx cheats, codes
freeza@zipnet.net
and walkthroughs
Thanks to Revolution reader Poison!
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