June 5, 2005
Version 1WWW
Glenster's Glimpse into San Andreas
The Glenmeister's Grand Andreas
Playing the Steinway Grand
The Glenman's Gotta Whole Lot o' Auto
San Las Los the cosmos
co-starring the li'l Dodo
Rated just O (for "Oo-oo!")
Don't adjust your sets--I'm the one with the draw distance problem.
(Thanks already to Ernie Kovaks.)
http://en.wikipedia.org/wiki/Ernie_Kovacs
Oriented for the original PC version
with the Mouse and Keyboard Configuration and Mouse Controlled Steering
by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revo-
lution, and GameBorder)
glenster (who's at) rediffmail.com
This walk-through, with active links for the web addresses I use, is at:
http://www.freewebs.com/glenster1/index.htm
Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page. To compare pictures of vehicles, you might bring a
page up twice and click a link from each.
While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
http://gtw6437.tripod.com/
Game Revolution has this walk-through, with active links that open web
sites in separate windows (special thanks to Tim!), at:
http://www.gamerevolution.com/faq/pc/grand_theft_auto_san_andreas/17570/pop
Icey, who appears in the "Rockstar support for modding" section, let me run
this walk-through through a parser, so it could have active links not only for
the Internet sites that open in separate windows but the chapter designations,
which makes navigating this daunting thing a lot easier (special thanks to
Icey!). It's at the freewebs site.
It's a G thang.
&&&&&&&&&&&&&&&&&&&&
When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there. At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.
********
CONTENTS
I Introduction
I.1 Paying tributes and having things in common
I.2 PC Health
I.2.a Clean your disk, disk player, and PC
I.2.b Get your hard drive clean and in order
I.2.c Use the latest updates
I.2.d Turn off unnecessary applications before running the game
I.2.e Take-Two Games web site and support,
the v 1.01 patch, and v.2 and the Special Edition
I.2.f Tweak guides
I.2.g Volume
I.2.h System requirements
I.2.i PC hardware and software on a budget
I.3 How to save games
I.3.a The convenience of copies of your GTA San Andreas User File
I.3.b Glenster's Go On, San Andreas v.1 Mission Select Save Games
I.3.c Some advice about saving the game
How to use save games from v.1 for v.2 and vice versa
I.3.d An application that tells you your mission completion status, and shows
you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps
you need to tend to
I.3.e A mod that shows you the locations of items left to find on your radar
I.3.f 100% completion guide
I.4 Settings
I.5 Stats
How to check the Stats
STATS .HTML file
I.5.a Criminal Rating
I.5.aa Increasing the Criminal Rating
The fastest way to get "King of San Andreas"
How to make the fastest way available from the start of the game
I.5.b Health in relationship to Stats
I.5.c Player--Muscle and Fat Stats
I.5.d Player--Stamina and Lung Capacity Stats
I.5.e Player--Total Respect and Sex Appeal Stats
I.5.f Player--vehicle Stats
I.5.g Player--Pilot Ranking
I.5.h Player--Gambling and Luck Stats
I.5.i Weapons
I.5.j Crimes--Total number of wanted stars attained and evaded
I.5.k Crimes--Criminals wasted
I.5.l Crimes--Gang members wasted
I.5.m Crimes--Cost of property damaged
I.5.n Gangs
I.5.o Achievements--Flight time
I.5.p Mission--Mission Attempts/Missions Passed
I.5.q Miscellaneous--Progress made
I.6.a Some distinctions between the PS2 and original PC versions
I.6.b Adapters for PS2 and Xbox controllers
I.6.c Gamepad controls
********
I.7 Controls
A couple of instant replays that should have been (and other odd moments)
WTF screenshots
********
I.7.a Foot Controls
Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."
I.7.aa Climbing trees
I.7.aaa Taking Photographs
I.7.b Initial fight moves Controls
I.7.bb Having C.J. punch his neighbors to get to know them
I.7.c Swimming Controls
Walking, driving, and flying underwater
Swimming mania hits San Andreas
********
I.7.d Vehicle Controls
Note: I remap Horn from Caps Lock to Left Shift--same reason.
I.7.e Four-Wheel vehicle Controls
The things you can find in the back of trucks
I.7.f Motorcycle or Bicycle Controls
I.7.ff Stunt information
Wallride
Bump
The Wheelie method for a faster bicycle
Airgrab
The San Andreas Superjump
Monster Superjump
Quad front flips
The BMX Stoppie glitch
The Two Wheeler gimmick
Quadruple Insane Jumps
I.7.g Note for all the flying vehicles
Where the three airline entrances are
I.7.h Plane or Jet Controls
I.7.i Hydra Controls
I.7.j Helicopter Controls
I.7.k Parachute Controls
I.7.l Jetpack Controls
I.7.m Crane Controls
I.7.n Boat Controls
********
I.8.a A rundown of some of the vehicles and some of their real names
Flying vehicles
Boats
Hybrids
Land vehicles
I.8.b A rundown of some of the people who drive them
I.9 Wanted Ratings
One wanted star and bribes
Some basics for handling a wanted rating
Things that remove any number of wanted stars
The Stat for how long C.J. can make a five star wanted rating last
Fun with wanted ratings
The off-limits area of Area 69
The off-limits area of Easter Basin Naval Base
I.10 Ghost hell, ghost world, ghost heaven, and Liberty City
Interior heaven
Liberty City
Entrance markers in the sky
How to enter the Bone County "Stowaway" Andromada
by MOrt(at)nius and me
Fireman's, edisoncarter's, and pdescobar's coordinates
Going through the Jefferson Motel skylight by me
Hole in a ceiling of the Prickle Pine safehouse
Ghost World and Blue hell entrances
The Pro-Laps, Alexander's Toys and Vulgari,
and Mulholland house entrances
The Las Colinas entrance
Ghost mountain
The_Raven's Mount Chiliad entrance to Blue Hell
Ghost garage entrance
Mxyzptlk's entrance to Blue Hell
W of the LV Turning Tricks Driving School
Great Saiyaman's Blackfield entrance
Ghost 69
How to enter the interior of Area 69 from the start of the game
Ring_of_Fire's way to open the door to Ghost World
Fireman's method to make extra interiors available
at the start of the game
Rough draft/Go through everything world 1
by sum GTA Guy and gamefarter
Driving a blown-up boat by Ring_of_Fire
Ghost land vehicles for travelling into buildings
Ghost Beagle and Mower
"Ghost" Glendales, etc.
Ghost upside-down chili vendor
Ghost house
Ghost 3D office building
Ghost woman in a pawn shop wall
A very minor ghost world find
Ghost Garver Bridge
Ghost walls
Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
bagga rabbit's invisible wall on the porch of Cranberry Station
Ghost fence
The Vinewood cemetery
I.11 Odds and Ends
Rebirth: a suggestion for how to make music in a future GTA,
where to get the 1st two GTA's and "Wild Metal Country" free,
how to see the coordinates on the PC "GTA2,"
how to get Darkel into "III," find Odie's Statue of Liberty mod, the
Wichita-Airport Bridge, the Nakt patch, etc.
let Claude leave Portland early,
use Robert De Niro as Travis Bickle for the lead player of "III,"
how to pick the version of "Mafia: The City of Lost Heaven" you run,
and some GTA clones you might try
I.12 Glitches
I.12.a Problem glitches
Cures for the gym and basketball glitches
Pdescobar's cure for the Taxi mission glitch
The extra gang territory glitch
Hmvartak's Online Glitch Repair Tool
System error's advice at GTA Forums regarding various other glitches
The Fire Extinguisher glitch
The Xoomer garage and Flips glitches
I.12.b Fun glitches, gimmicks, etc.
Pdescobar's way to explore areas that create a wanted rating without
creating a wanted rating
Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92
Invincible C.J. 1 by tommy vercetti guy
Invincible C.J. 2 by ?
Invincible C.J. 3 by most anyone who's observant,
which, at times, includes me
Invincible ped by GTAFAN4LIFE
Invincible gang member by gtamike123 and digimetal
Invisible gang member 1 by xspudx
Invisible gang member 2 by gtamike123 and Drizz
Invisible Vagos
How to make the Flint trailer park photographers appear
Lemmings gimmick 1
Lemmings gimmick 2
Lemmings gimmick 3
How to make the Jetpack appear at a save place beyond the airstrip
Invincible Police Mavericks by spaceeinstein and GTA_Phreak
How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
How to jack a police helicopter by GTA Phreak
How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
"Stowaway" earthquake glitch by Mike_Toreno
Everything-proof "Black Project" Mothership
by pdescobar, serge, and digimetal
Make any vehicle explosion and bullet-proof by gtamike123
How to cause a Packer toss by Redtier999666 and Webdude06
Rhino glitch by Jérémie Blanc
Boat flinging by Haro
5th Quarry mission Double Insane stat by FlannelMenace
Crane gimmicks
Kill a crowd by killing one of the people in it by spaaceeinstein
Auto-aim the Minigun by Mr Killer
Destroying an Artificial Intelligence-guided helicopter with one
shot from a Sniper Rifle, one Hand Granade, or several Molotovs
by voodoochild19, TheTank, and GTA_Phreak
Infinite ammo by 2Shores
Fiery ballistic pool balls
Burglary ski mask outside of the Burglary mission by The Demon
Burglarizing Freddy's house by lord fido
Basketballs aplenty by gamefarter
I.13 Radio
I.14 Codes
I.15 Video walk-through/people who help with missions/entire games "Done
Quick"
I.16 How to get as much done as possible before starting the main missions
Four star survival guides (and cycle jumps)
by Orion_SR and rubregg
Airborne bribes
How to open the fast food places before doing the main missions
Flying vehicles available early and how to keep them from blowing up
&&&&&&&&&&&&&&&&&&&&
II The beginning
II.1 "The Introduction"
II.2 "The San Andreas Theme Song" Lyrics by Young MayLay
II.3 Los Santos 1st main missions
II.4 "In The Beginning" The Johnson garage is free and
immediately available
II.5 "Big Smoke" Carl Johnson
II.6 "Sweet and Kendl" Carl Johnson The Johnson house is available
A Camera is in C.J.'s room
Sweet Johnson calls about local
turf battles
II.7 "Ryder" Carl Johnson The restaurants, barber shops,
and tattoo parlors are open
&&&&&&&&&&&&&&&&&&&&
III Preliminaries for Los Santos
III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your
radar, and a trainer:
how to control space and time
III.2 Spraying Tags 100 Tags
C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
Cocktails are available in the kitchen of the Johnson house.
III.3 Weapons
8 Ball's Bomb Shop
III.4 Armor and Bribes
III.4.a When Armor, Health, Bribe, and weapon pickups, and fast food vendor
booth markers, reappear
III.5 Maximum Stats of all kinds in one sitting
and the fastest way to raise weapon Stats on PS2
III.6 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays on a
bike better, and he can Bunny Hop higher
III.7 The Commerce 24/7 Courier Asset Mission,
aka the Roboi's Food Mart Asset Mission
III.8 BMX Challenge
III.9 The Taxi Driver mission (a Sub-mission) 50 fares unlimited NOS
Boost for Taxis and Cabbies
III.10 "Burglary" (a Sub-mission)
Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.
III.11 Kill Criminals
III.12 Inside Track Betting
The Horse Races gimmick
III.13 Save houses
III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage
III.14 Weapon Stats and Gang Respect
III.14.a Initial weapon gathering
III.14.b What weapon upgrading does
III.14.c Upgrading weapon skills while earning Respect
III.15 Recruiting gang members
C.J. has more moves for all, and can dual wield some, weapons, and, with more
Respect, can recruit up to seven gang members
III.16 Lung Capacity
III.17 Oysters Good for Sex Appeal
III.18 Sex Appeal Oo-oo!
The wardrobe glitch by bamspeedy1298
III.19 Flying Stat The airport opens, flying vehicles
handle better, and C.J. gets a
Parachute if he bails
III.20 Bike Stat (motorcycle) C.J. stays on a motorcycle better
III.21 Driving Stat C.J.'s four-wheel vehicles handle
better
III.22 Pimping Mission (a Sub-mission) level 10 Hookers pay C.J.
GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
III.23 Firefighter Mission (a Sub-mission) level 12 C.J. gets the fire-
proof feature, good
for using Molotovs
III.24 Vigilante Mission (a Sub-mission) level 12 C.J. gets 150 Armor
The N San Fierro Cluckin' Bell Vigilante gimmick
III.25 Paramedic Mission (a Sub-mission) level 12 maximum Health
III.25.a Firetruck, Vigilante, and Paramedic mission pay
III.26 8-Track Los Santos Forum A Hotring Racer and a Monster
Truck are available
III.27 Some non-mission vehicle locations
and Orion_SR's explanation of how impound garages work
III.28 Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
IV The main story missions of Los Santos continued
The Sweet missions
IV.1 "Tagging Up Turf" Sweet Johnson The basketball game is available
IV.2 "Cleaning the Hood" Sweet Johnson
IV.3 "Drive-Thru" Sweet Johnson Opens all three Gyms
IV.4 Los Santos gym Build Stamina and Muscle fast and
beat the trainer for boxing moves.
IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions
A Pistol is at Emmet's place
IV.6 Clothes Binco, Pro-Laps, and Sub Urban
clothes stores are open
IV.7 "Drive-By" Sweet Johnson Opens Ryder missions
The earliest opportunity to
enter the off-limits areas
without a wanted rating.
IV.8 "Sweet's Girl" Sweet Johnson
IV.9 "Cesar Vialpando" Sweet Johnson Unlocks Loco Low Co. lowrider mod-
ding garage, "Lowrider Challenge,"
and Cesar's missions
Transfender modding garage is open
IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it
and the next mission
Cesar mission
IV.11 "High Stakes, Low-Rider" Cesar Vialpando
The Ryder missions
IV.12 "Home Invasion" Ryder
IV.13 "Catalyst" Ryder
IV.14 "Robbing Uncle Sam" Ryder
The Big Smoke missions
IV.15 "OG Loc" Big Smoke
IV.16 "Running Dog" Big Smoke
IV.17 "Wrong Side of the Tracks" Big Smoke
IV.18 "Just Business" Big Smoke
The OG Loc missions
IV.19 "Life's a Beach" OG Loc
IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions
IV.21 "Management Issues" OG Loc The "Management Issues" way to
make a copy of C.J.
IV.22 "House Party" OG Loc
The C.R.A.S.H. missions
IV.23 "Burning Desire" C.R.A.S.H. Girlfriend Denise and more Sweet
Johnson missions are available
IV.24 "Gray Imports" C.R.A.S.H.
The Sweet missions continued
IV.25 "Doberman" Sweet Johnson C.J. can take territories
from gangs, but any taken are
lost after "The Green Sabre"
Ammu-Nations are open Body Armor $200, 9mm Pistol $200, Silenced 9mm
Pistol $600, Tec9 $300, Micro SMG $500, SMG
$2,000, Shotgun $600, Sawnoff Shotgun $800, and
Grenades $300, are at Ammu-Nation.
Two of four Ammu-Nation Challenges are avail-
able, but you need four in a row to complete
the mission and the 4th isn't available till
Las Venturas opens up
IV.26 "Los Sepulcros" Sweet Johnson
The last of the 1st batch of Los Santos missions
IV.27 "Reuniting the Families" Sweet Johnson Two opportunities to enter
the off-limits areas
without a wanted rating
IV.28 "The Green Sabre" Sweet Johnson Cesar tips C.J. to the sight
of Big Smoke and Ryder with a
couple of Ballas, officer
Tenpenny, and officer Pulas-
ki, who drives the green Sa-
bre used when C.J.'s Mom was
gunned down.
The Badlands and San Fierro are officially open
The Badlands and Red County save houses are now available
&&&&&&&&&&&&&&&&&&&&
V The Badlands and San Fierro Preliminaries
V.1.a Snapshots 50
Use the camera you're given in IV.28--it has an unlimited amount of film.
The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
Xoomer garage in Doherty, San Fierro
V.1.b Weapon gathering
V.2 Save houses
V.3 Barber and Tattoo shops
V.4 Weapons
V.5 Armor and Bribes
V.6 Oysters
V.7 Mount Chiliad Challenge 7:00 to 18:00 (three races)
V.7.a Race 1 Scotch Bonnet Yellow route
V.7.b Race 2 Birdseye Winder Yellow route
V.7.c Race 3 Cobra Run
V.8 Hippy Shopper Courier Asset Mission (four stages)
V.9 NRG-500 Challenge
V.10 Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
A Bloodring Banger will be by Corvin Stadium
V.11 San Fierro Gym Get stamina and muscle past the buff stage,
and beat the trainer to get martial arts moves
V.12 Beat the Cock 1st of two triathlons
Not needed for 100% completion
V.13 Some non-mission vehicle locations
V.14 Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
VI The main story missions of the Badlands and San Fierro
The Badlands missions
VI.1 Badlands C.R.A.S.H.
VI.2 First Date Catalina cut scene--she wants to rob four places
VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission
The Truth calls
********
The RS Haul Trucking Asset mission (part one)
VI.4.a 1. Timed: 2:15
VI.4.b 2. Fragile cargo
VI.4.c 3. Three star wanted level
VI.4.d 4. Timed: 6:00
VI.4.e 5. Fragile cargo
VI.4.f 6. Three star wanted level
********
The Truth calls and you can meet him for missions
VI.5 "Body Harvest" The Truth The Rifle, $1,000, and Remote Explosives,
$2,000, are at Ammu-Nation
Cesar calls
VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene
Save house:
Fern Ridge C4 free
At the dot just NE of the "O" of "RED COUNTY"
VI.7 "First Base" Catalina Catalonia cut scene
C.J. can rob the three remaining places
VI.8 "Against All Odds" Catalina Cesar calls about street racing
VI.9 "Gone Courting" Catalina Catalina cut scene
VI.10 "Local Liquor Store" Catalina Cesar calls about courier missions
VI.11 "Made in Heaven" Catalina Catalina cut scene
VI.12 "Small Town Bank" Catalina
********
VI.13 Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
game)
********
Cesar calls about street racing in the country. Get a Cheetah, Hotring Racer,
Buffalo, Elegy--something like that--and go to:
VI.14 "Wu Zi Mu" Cesar Vialpando
VI.15 "Farewell, My Love" Cesar Vialpando The Truth calls
C.J. can get five wanted stars
Free save place in Doherty
The Xoomer garage W edge of C2 garage free
VI.16 "Are You Going to San Fierro?" The Truth
Saving the Mothership
A glitch lets you send C.J. to the blocked off areas without a wanted rating.
The San Fierro missions
********
VI.17 Save houses
VI.18 Clothes Zip clothes stores are open
********
The Garage missions
VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero
Buy his RC shop
The Zero RC Store Asset missions
VI.20 "Air Raid" Zero
VI.21 "Supply Lines" Zero
VI.22.a "New Model Army" Zero Completes Zero RC Store asset--
it makes $5,000 a day and max.
********
VI.22.b "Beefy Baron" Not needed for 100% completion of the game
********
The Garage missions continued
VI.23 "555 WE TIP" Carl Johnson The Valet outfit is available
Opens the Valet mission
********
VI.24 Valet Parking Asset Mission (5 Levels) Vank Off Hotel in Financial
The hotel makes $2,000 a day and max.
********
The last Garage mission
VI.25 "Deconstruction" Carl Johnson Jethro calls--Driving School opens
********
VI.26 "Back To School" Turning Tricks Driving School
Have C.J. start dating Michelle before
finishing driving school to avoid the
glitch of her not showing up very often.
VI.26.a "The 360"
VI.26.b "The 180"
VI.26.c "Whip and Terminate"
VI.26.d "Pop and Control"
VI.26.e "Burn and Lap"
VI.26.f "Cone Coil"
VI.26.g "The '90'"
VI.26.h "Wheelie Weave"
VI.26.i "Spin and Go"
VI.26.j "P.I.T. Maneuver"
VI.26.k "Alley Oop"
VI.26.l "City Slicking" "Back to School" is completed
********
The Syndicate missions
VI.27 "Photo Opportunity"
VI.28 "Jizzy" Opens Wu Zi Mu missions, which need to be done
before "Yay Ka-Boom-Boom."
VI.29 "T-Bone Mendez"
VI.30 "Mike Toreno"
VI.31 "Outrider"
VI.32 "Snail Trail" Flying trains
VI.33 "Ice Cold Killa"
VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation
VI.35 "Toreno's Last Fight"
The Woozie missions
VI.36 "Mountain Cloud Boys" Wu Zi Mu
VI.37 "Ran Fa Li" Wu Zi Mu
VI.38 "Lure" Wu Zi Mu AK-47 $3,500 at Ammu-Nation
VI.39 "Amphibious Assault" Wu Zi Mu
VI.40 "The Da Nang Thang" Wu Zi Mu
The last Syndicate mission
VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation
Someone calls using an electronic voice disguiser.
Jethro calls and a CV icon appears at Wang's Autos.
The Desert and Las Venturas (and the Miniguns there)
are officially available.
Three save houses can be bought.
The Steal Cars missions
VI.42 "Zeroing In" Cesar Vialpando Wheel Arch Angels mod shop
opens
VI.43 "Test Drive" Cesar Vialpando
VI.44 "Customs Fast Track" Cesar Vialpando Export/Import boards open
VI.45 Exports and Imports for the Cranberry Crane (30 vehicles)
VI.46 "Puncture Wounds" Cesar Vialpando Completes Wang Car asset
$8,000 a day and max.
&&&&&&&&&&&&&&&&&&&&
VII The Desert and Las Venturas Preliminaries
VII.1 Save houses
VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available
VII.3 Ammu-Nation and weapons
VII.4 Armor and Bribes
VII.5 Oysters
VII.6 Bayside Marina Boat School
VII.6.a "Basic Seamanship"
VII.6.b "Plot a Course"
VII.6.c "Fresh Slalom"
VII.6.d "Flying Fish"
VII.6.e "Land, Sea, and Air"
VII.7 RS Haul Trucking Asset Mission (final two missions)
VII.7.a Mission 7
VII.7.b Mission 8
VII.8 Horseshoes $100 x 50 and $100,000
The Combat Shotgun, Remote Explosive, M4, and SMG
are in front of The Four Dragons Casino
VII.9 Las Venturas Bike School
VII.9.a "360"
VII.9.b "180"
VII.9.c "Wheelie"
VII.9.d "Jump and Stop"
VII.9.e "Stoppie"
VII.9.f "Jump and Stoppie"
VII.10 Burger Shot Courier Asset Mission (4 runs)
VII.11 Kick start and Dirt Track (Blackfield Stadium)
VII.12 The Freight Train mission $50,000 and free train rides
VII.13 The Ammu-Nation "Shooting Range Challenge"
VII.13.a "Pistol Challenge"
VII.13.b "SMG Challenge"
VII.13.c "Shotgun Challenge"
VII.13.d "AK47 Challenge"
VII.14 Las Venturas Gym Stamina and Muscle should be past the buff stage,
so beat the trainer to get kick boxing moves.
VII.15 Beat the Cock 2nd of two triathlons
Not needed for 100% completion
VII.16 Some non-mission vehicle locations
VII.17 Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
VIII The Desert and Las Venturas
The Desert
The Toreno missions
VIII.1 "Monster" Mike Toreno
VIII.2 "Highjack" Mike Toreno
VIII.3 "Interdiction" Mike Toreno
VIII.4 "Verdant Meadows" Mike Toreno Jethro calls about street races--
four checkered flag icons appear
VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission
C.J. can get six wanted stars
Two Rhinos are available at Area 69
The Airstrip missions
VIII.6 "Learning to Fly" (Pilot School)
VIII.6.a "Takeoff
VIII.6.b "Land Plane"
VIII.6.c "Circle Airstrip"
VIII.6.d "Circle Airstrip and Land"
VIII.6.e "Helicopter Takeoff"
VIII.6.f "Land Helicopter"
VIII.6.g "Destroy Targets"
VIII.6.h "Loop-the-Loop"
VIII.6.i "Barrel Roll"
VIII.6.j "Parachute onto Target"
All bronze awards--the Rustler at Verdant Meadows
All silver awards--the Stuntplane at Verdant Meadows
All gold awards--the Hunter at Verdant Meadows and Easter Basin
The Four Dragons Casino is a free save place
Wu Zi calls with work at the Four Dragons Casino
VIII.6.k How to jack a Rhino from Area 69
********
VIII.7 Buy the remaining save houses
VIII.8 Clothes The Victim clothes store is open
********
VIII.9 Los Santos Race Tournaments
VIII.9.a "Lowrider Race"
VIII.9.b "Little Loop"
VIII.9.c "Backroad Wanderer"
VIII.9.d "City Circuit"
VIII.9.e "Vinewood"
VIII.9.f "Freeway"
VIII.9.g "Into the Country"
VIII.9.h "Badlands A"
VIII.9.i "Badlands B"
VIII.10 San Fierro Race Tournaments
VIII.10.a "Dirtbike Danger"
VIII.10.b "Bandito County"
VIII.10.c "Go-Go Carting"
VIII.10.d "San Fierro Fastlane"
VIII.10.e "San Fierro Hills"
VIII.10.f "Country Endurance"
VIII.11 Las Venturas Race Tournaments (Cars)
VIII.11.a "San Fierro to Las Venturas"
VIII.11.b "Dam Rider"
VIII.11.c "Desert Tricks"
VIII.11.d "Las Venturas Ringroad"
VIII.12 Las Venturas Race Tournaments (Aircraft)
VIII.12.a "World War Aces"
VIII.12.b "Barnstorming"
VIII.12.c "Military Service"
VIII.12.d "Chopper Checkpoint"
VIII.12.e "Whirly Bird Waypoint"
VIII.12.f "Heli Hell"
********
The Airstrip missions continued
VIII.13 "N.O.E."
VIII.14 "Stowaway"
VIII.15 "Black Project"
The 1st part of the mission
The layout of the interior of Area 69
The 2nd part of the mission
SAM sites: blowing them up, the blind spot between them,
and fun with SAM sites
the Desert Eagle is at Ammu-Nations $1,200
the Thermal Goggles are available
VIII.16 "Green Goo" the airstrip will make $10,000 a day and max.
the Jetpack is available
The Casino missions
VIII.17 "Fender Ketchup" The Four Dragons Casino
VIII.18 "Explosive Situation" The Four Dragons Casino
Opens The Heist missions and Hunter Quarry missions
********
Hunter Quarry Asset missions
VIII.19.a Mission 1
VIII.19.b Mission 2
VIII.19.c Mission 3
VIII.19.d Mission 4
VIII.19.e Mission 5
VIII.19.f Mission 6
VIII.19.g Mission 7 Hunter Quarry makes $2,000 a day and max.
********
The Casino missions continued
VIII.20 "You've Had Your Chips" The Four Dragons Casino
VIII.21 "Don Peyote" The Four Dragons Casino Combat Shotgun
$1,000 at Ammu-Nations
VIII.22 "Intensive Care" Caligula's Palace
VIII.23 "Misappropriation" C.R.A.S.H.
VIII.24 "The Meat Business" Caligula's Palace
VIII.25 "Fish in a Barrel" The Four Dragons Casino
VIII.26 "Madd Dogg" Madd Dogg
VIII.27 "Freefall" Caligula's Palace
VIII.28 "High Noon" C.R.A.S.H.
VIII.29 "Saint Mark's Bistro" Caligula's Palace
********
VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos
********
The Heist missions
VIII.31 "Architectural Espionage" The Heist
VIII.32 "Key to Her Heart" The Heist Girlfriend Millie
is available
VIII.33 "Dam and Blast" The Heist
VIII.34 "Cop Wheels" The Heist
VIII.35 "Up, Up, and Away!" The Heist A Minigun ammo gimmick
VIII.36 "Breaking the Bank at Caligula's" The Heist Night Vision Goggles
are available
VIII.37 Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
IX Return to Los Santos for the final Los Santos missions
The Mansion missions
IX.1 "A Home in the Hills" The Four Dragons Casino
Thermal Goggles are in the bar room, and a heart pickup--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
available.
Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts. If you want to save in the area, save at the mansion nearby.
The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway. You can download a fix for the PC version of it (I.12).
IX.2 "Vertical Bird" Carl Johnson
The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
has two, and on the E end of the Easter Basin aircraft carrier.
The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)
ranch.
IX.3 "Home Coming" Carl Johnson
IX.4 "Cut Throat Business" Carl Johnson
The Grove Street missions
IX.5 "Beat Down on B-Dup" Sweet Johnson
IX.6.a "Grove 4 Life" Sweet Johnson
********
IX.6.b Territory takeover
You need 35% (about 19) or more of the gang territories to finish the game.
Get all of them and C.J. won't be attacked by rival gang members again.
********
The Riots missions
IX.7 "Riot" Carl Johnson
IX.8 "Los Desperados" Carl Johnson
IX.9 "End of the Line" Sweet Johnson
100% completion
IX.10 Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
X Basic skins, modding (use at your own risk),
music, and screen shot tutorial
Modding section
Special note about "San Andreas" v.2
Rockstar support for modding
X.1 Compressed File Utility
X.2 Web sites for skins and mods
X.3 Mods
X.4 Un-check the green dot 1st
X.5 Make backups (and where to find other SA backup files)
X.6 Tools:
The IMG Tool v.2
IMG
The TXD Workshop
CFGStudio
The GTA: San Andreas GXT Editor
The San Andreas Ultimate Editor
X.7 Installing most car, bike, or pedestrian mods:
changing .dff and .txd files
X.8 Skin viewing and editing
X.9 Women
X.9.a The Hot Coffee mod
X.9.b Other hidden San Andreas pedestrians
DeeZire's "Things To Do in San Andreas
'Till You're Dead (Volume 1)" mod
X.9.c The Nude Girlfriends mod
X.9.d How to change the way they walk
X.10 Cars and bikes (TGIOPC)
X.10.a How to change their wheels
X.10.b How to change their mass,
ability to stay upright and hug the driving surface,
ability to survive in water,
cornering and braking, top speed, acceleration,
suspension, durability, and miscellaneous jazz
X.10.c Game play advantages
X.10.d Making vehicles weaker or stronger
X.10.e How to create your own "Alloy Wheels of Steel" Freeway
X.10.f How to change their colors
X.10.g How to change their on-screen names
X.10.h How to change the traction of surfaces
X.11 Weapons and Attackers
How to lessen or beef up the severity of attacks
X.12 Helicopters
How to make a helicopter easier to fly
X.13 Miscellaneous mods, etc.
X.13.a The San Andreas Place Manager
X.13.b The Map Teleporter/Vehicle Spawn
X.13.c The GTA SA Control Center
X.13.d The Skateboard mod
X.13.e The No Rust and Dirt mods
X.13.f 2x, 4x, and 10x Draw Distance mods
X.13.g John Lennon's glasses
X.13.h The Horseshoe Help mod
X.13.i The Driver mod
X.13.j The Roberto Clemente shirt
X.13.k The Tommy Vercetti shirt and Tommy's Shirt
X.13.l Pizzadox's Plus 27 Trainer
X.13.m Heli Magnet
X.13.n Darkpact SA
X.13.o Analogue Speedometer
X.13.p Gradius and Gyruss games mod
X.13.q Pawfect Skin Changer Mod v1.1
X.13.r MP5 ReSkin and more...
X.13.s rc vehicles (drivable)
X.13.t Spurtster
X.13.u Heavens on Earth
X.13.v The Homie Mod
X.13.w Grove Gang Revision Mod
X.13.x 2 Player Mod
X.13.y Easter Bay Aircraft Carrier Beta 2
X.13.z Jarra Mono Arsenal v1.3
X.13.aa Detailed Radar mod
X.13.bb Holla Back Girl
X.13.cc 1963 Chevrolet Corvette
X.13.dd Half-Life 2 Buggy
X.13.ee SCM Hook
X.13.ff PLPynton's mission mods
X.13.gg Pillager
X.13.hh Audio Toolkit
X.13.ii The All In One Mod
X.13.jj 1957 Chevrolet Bel Air
X.13.kk Transfender Fix
X.13.ll Chain game save games
X.13.aaa Mod requests
X.14 Music
MP3s and wav files
How to save hard disk space with shortcuts
X.15 Screen shots and videos
Fraps, the Easy Graphic Converter, and Virtual Dub
How I make videos
&&&&&&&&&&&&&&&&&&&&
XI. And there's always more
XI.a Unique Jumps
XI.b Girlfriends
and jealous girlfriends
XI.c Basketball
XI.d Video games
XI.e Gambling
&&&&&&&&&&&&&&&&&&&&
I Introduction
A few things I've noticed about "San Andreas" are different than in "Vice
City." Besides SA being bigger, C.J. needs to use the food system or his Health
will go down. It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the lead
character get into a shaft of light and make his money goes down. Heart pickups
are only available during certain fighting missions--the only one with a fixed
location is at Madd Dogg's Crib after "A Home in the Hills."
There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
"San Andreas"--you can't make the birds explode by shooting them, but you can
blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street
to let the traffic blow it up). The little Dodo that always flew around in the
sky has been replaced by a variety of planes that sometimes run into the ground
and blow up, but they're just as capable of being blown up by a Rocket Launcher.
You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman
Dam is a good place to have him try).
Some of the shadows move across the scenery, including at night, even when the
only light source, the moon in the S, doesn't move.
The pedestrians sometimes ran into walls then bent over like they were throw-
ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.
There are a lot more clothes in SA, although I've usually had Tommy in his de-
fault blue jeans and shirt, and I've had C.J. do something like that in SA. I
guess it replaces being able to use the "stilllikedressingup" code in VC. It
offers some variety, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.
If C.J. takes over all the gang territories by the end of the game, you don't
have something like the attacks of Mafia or Haitian gangsters making it hard to
use an area to do stunts afterward. C.J. can swim with the fish, fly through
the clouds, and shoot the ball through a hoop.
C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him do it, have him jump from beyond a corner of the base to the highest of the
bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
catch them as often. He can swim out if they fall in the ocean, though.
The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
and undecided jury for a fourth, and the subsequent riots. (In 1994, two offi-
cers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spousal abuse,
violence, and motoring offenses--on his own.) (Al Pacino was funnier.)
http://www.rottentomatoes.com/m/menace_ii_society/
http://en.wikipedia.org/wiki/Rodney_King
http://www.courttv.com/archive/casefiles/rodneyking/
The "camera" doesn't look ahead of the lead player or their vehicle as strict-
ly in SA. Where previously you swiveled the standing lead player around, "cam-
era" behind them, with one move of the mouse, you now swivel the "camera" around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again. This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.
Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn and
Lap," are a couple of examples of situations I've heard a lot of complaints
about.
The way just a tap of acceleration sent the "camera" looking ahead of the ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
the vehicle, or having to press the RMB and turn the mouse, or have C.J. look
behind himself for a moment, to aim the "San Andreas" "camera" forward. (Using
the Number Pad "camera" controls in SA won't always point the "camera" ahead of
the vehicle--it may just make it spin in a view that's looking down from above,
for some forsaken reason.)
The ability of the VC vehicle "camera" to aim forward with a tap of accelera-
tion combined with the SA ability to press the RMB to look around the vehicle
would be better than the current SA vehicle "camera" controls.
If either Tommy or C.J. would have a problem from running into something be-
fore they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise. I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....
And if someone made a mod to make the instant replays have the slow motion of
the Unique Jumps and a variety of "camera" angles, show the fire trails from ve-
hicles on fire and the turning of motorcycle wheels, and keep the lead charact-
er's legs from looking so jittery in motorcycle replays, like the ones in "Vice
City," I'd grab that right up.
The land vehicles are bouncier and feel flimsier. You might see them run not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall. I guess something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread out
too much. You're going to drive a lot in a GTA, and land vehicle traction was
better in "Vice city."
Because it's supposed to be parts of California and Nevada, the Hermes and all
look like they've been preserved better, but the landscape is so big the shading
got screwed up. Some things, like distant sections of the road, come into focus
as the lead character approaches them like in the PC version of the game "Ma-
fia." Compared to before, vehicles with fixed locations may not show up till
the lead character has gone by the spot two or three times, and his latest ve-
hicle is more prone to disappear.
The spinning propellers don't look as good, the escalators don't work (unless
C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't
revolve, and none of the lighthouses have lights that revolve, as in "Vice
City." The SA pedestrian's mouths move when they talk, but not like in "Ma-
fia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator.
And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over. An exception is that there are a lot
of bathrooms but they're bland-looking and C.J. can't even interact with the
sinks (but see X.9.b). "North Point Mall" was a funny take on a suburban mall,
but I'd probably just drive past the SA interiors, and a slot machine isn't as
funny as a pinball machine could be. (You could make the ball do insane jumps,
give things on the board rag doll physics, use funny voices and sound effects--
don't get me started.)
More importantly, wherever you go, things are less shaded (some even bleached-
looking, like some of the U.S. flags) and have less of a mixture of hues, or are
so much lighter they seem that way, than in "Vice City." A lot of the things in
"San Andreas" remind me of a colorized black and white movie--one whole wall is
one shade of orange, one whole roof is one shade of brown, etc. Compare the
hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-
tion of I.1: the SA versions look like sketches for what in VC are like impres-
sionist paintings of a variety of richer hues.
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
http://img146.imageshack.us/img146/5420/saguide4cx9.jpg
Compare the contrast, therefore depth of dimension created by shine and shad-
ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"
PCJ600 at the next two links.
http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg
http://img146.imageshack.us/img146/396/saguide6pd5.jpg
And that's with a good computer--the SA hues are supposed to look like that.
I like a little unique surreal impressionism with care taken for rich hues bet-
ter than a lot of sloppy bland realism just like I'd rather watch a good Looney
Tune than read Prince Valiant from a paper that's been out in the rain. It's
like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it
looked more like a real rabbit?" More likely, it's due to wanting more to ap-
pear on a bigger map. The rule should be to make the game as big as it can be
and still look good and no bigger.
The graphics include more cloud effects, bleached light things, realistic mid-
range hues except for a lot of uncoordinated shading (things that glow in the
dark that shouldn't, mis-matched door and house colors), less shaded, and paler
(rainbows, etc.) things, and murky dark things (use daylight for You Tube vid-
eos). Much of SA looks like the same artwork for outlines but a bad Xerox copy
of VC for hues. How some people say the graphics look better, I have no idea.
With "Vice City" you can use the Liberty City mod to give it "III" with the
PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that
tried to give SA the hues of VC.
In "San Andreas," you need a better computer--what's currently considered a
moderately good computer--to turn the graphics fancies up to get it to look its
best. I think one reason for lagging PC sales of SA is that some people are
waiting to upgrade their PCs. Another may be that new copies are probably Se-
cond Edition copies, which you can't mod as much.
And it's made the li'l Dodo, always bright red and white, cheerful in the face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either). And you can't do that.
And I know why the "camera" and controls changed and the graphics were dimin-
ished--a lot of message board posts complained that the flying vehicles need to
be easier to fly and over a bigger landscape. Compromises were made to make
planes and jets very easy to fly and even more to make the landscape bigger.
Nevertheless, I've read complaints by reviewers about the flying controls for
"San Andreas" and praise for the graphics. These people aren't wired up right.
We need our motorcycle stunts with the slow motion replays and different cinema-
tic angles in scenery that's good to look at--it's one of the coolest things
GTA's ever did. This may be a plot on the part of competing game makers to have
Rockstar ruin the scenery and the handling of vehicles on the ground.
People who can't fly the Skimmer get on the message boards, and Sony and Wal-
Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
and Wal-Mart money. Since Skimmer weenies play an important part in why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
important to try to understand what they are.
I'll try to depict a Skimmer weenie--you try to figure out what it is:
"I want it real big, like the last two in one. You can have motorcycles and
stunts but you don't have to do them. I want to buy some snacks--you have to
get the snacks. And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do. And I want the
Minigun to show up late in the game and hum like the blender I make my pancakes
with. And I want to go for a swim. I don't want any sunken subs or boats down
there, they scare me--just little fish, and when you go by them, they swim away
real quick."
"I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets. Let me just press a button for that. The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts. I
want him and his girlfriend to be like Barbie and Ken--people get worried enough
if I see that--in case I see that sex thing. The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car. I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds. Some old movies light up the lead character in a dark room so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"
Let me read the box again--do you have to be over 18 or under? Who are these
people?
I'll try a suggestion. Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a motor-
cycle. Skimmer-weenies aren't 'cycle people. You're gonna have Skimmer ween-
ies, and you should be nice to them, but you don't put them in charge of the
GTA's. I think their favorite thing about "Vice City" was North Point Mall ex-
cept they wished they could shop there more.
By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs. I don't mean all 17 year olds, although there's some common
ground with the controversy makers with what I'm saying: if the "Skimmer ween-
ies," at least, among those under 18 years old don't handle the issues the soft
sex cartoon brings up any better than they try to fly the Skimmer, they could
become social aberrants.
I think I've isolated the weirdness of the Skimmer weenies. They actually can
fly the Skimmer but are too quick to complain before giving it the effort to
learn. So Rockstar makes the learning curve lower to accommodate the impression
of a common learning curve this laziness creates. It's not the actual general
learning curve or the Microsoft flying series wouldn't be popular. You can just
push a button to have C.J. ride a jet to another city--you don't have to fly it.
If shopkeepers keep letting Skimmer weenies get this game, get on message
boards, and influence Rockstar, pretty soon no more flying, no driving cars--you
just push a button. And you can buy him some shorts, and some new socks, and
make him deep and sensitive, and it's going to be "The Sims." And, for some
reason, we don't know why--zombies.
A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done. This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC). The programming is basically the same as for "Vice
City" with some added parameters.
Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
Zire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).
As before, somebody might get back up after C.J. runs over them with a vehicle
if he doesn't do it too fast.
One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer. All he's have to do is follow C.J. around with a camcorder for a half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up? You play a guy
who thinks nothing of running down five old ladies to drive down the street to
beat the timer in a race, and the plot resolution is to kill a bad guy. But the
lead character is a bad guy. But a different bad guy.
The guy gets rich and still runs around stealing cars. That's a desperate
poor person thing to do. Who would risk getting shot to get a car when they get
rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a
nicer guy)? Oprah Winfrey and Paul McCartney don't run around stealing cars.
Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict. After "End of the Line," his gang members still
buy things from the pushers outside and help finance organized crime. If he
killed them, his Respect Stat would go down. I guess it's who you know.
It's those weenies again--"he's more sensitive and deeper now." Less 'centric
and more sensitive than who--Hitler? Does the phrase "dramatic sense" register
as a blip anywhere on their radar scope?
But as a work of fiction with a sense of tongue-in-cheek humor about finding
a way to come up with an excuse to play with the videogame weapons and vehicles,
it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the groups.
A more serious, ethical approach usually means it's relatively boring, and even
seems kind of silly for the context. You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads. If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.
http://en.wikipedia.org/wiki/Mad_Magazine
http://en.wikipedia.org/wiki/Harvey_Kurtzman
http://en.wikipedia.org/wiki/Will_Elder
http://en.wikipedia.org/wiki/William_Gaines
http://en.wikipedia.org/wiki/Don_Martin
http://en.wikipedia.org/wiki/Sergio_Aragones
Complaints aside, the GTA series is still a blend of surreal gaming tradi-
tions, the real world, and humor in a blend I like. The most important thing is
that the little Dodo is back--awwwr!
Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea
Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and
Emanuele of GameBorder. I can use all the help I can get--and thanks to every-
one for giving so much. (PS: I've since learned that the letters "IGN" aren't
initials for words anymore--"IGN" just represents the company like "DMA" once
did for another company.)
http://www.gamefaqs.com/
http://www.ign.com/
http://www.supercheats.com/
http://www.stuckgamer.com/
http://www.neoseeker.com/
http://www.1up.com/
http://www.mycheats.com/list/hot/0/games
http://forums.gamershell.com/
http://www.gamerhelp.com/
http://www.gamerevolution.com/
http://www.gameborder.com
Thanks to freewebs for giving this walk-through a web site where you can click
(most of) the links instead of copying and pasting the web addresses to the URL
bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is
why the vertical columns and lists are out of alignment a bit):
http://www.freewebs.com/glenster1/index.htm
http://members.freewebs.com/
Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
tive links that open web sites in separate windows (which is good for comparing
the real and game cars, etc.) at:
http://grbeta.bolt.com/faq/pc/grand_theft_auto_san_andreas
http://www.gamerevolution.com/
Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
datacarcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore around
the huge thing:
http://iceyboard.no-ip.org/
Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.
http://www.gamefaqs.com/
http://faqs.ign.com/articles/588/588661p1.html
You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
same web site. it contains a lot of dialogue he extracted from the PS2 version
of the american.gxt file--dialogue that Rockstar created but didn't use in the
final release of the game.
http://www.gamefaqs.com/
Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas
v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,
planetgrandtheftauto, moddb, and gta-action for hosting my mission select save
games.
http://www.filefront.com/
http://www.gtagarage.com/mods/index.php
http://www.thegtaplace.com/
http://www.fileplanet.com/
http://planetgrandtheftauto.gamespy.com/
http://www.moddb.com/
http://gta-action.planet-multiplayer.de/
Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of use-
ful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
us would never have known without it. Either Rockstar told them or they figured
it out with the files of the game somehow.
http://www.bradygames.com/index.asp?rl=1
Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cer-
bera," which is a British sports car.)
http://projectcerbera.com/
Thanks to Spaceeinstein for taking the time from his many, many contributions
to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is
at x.13.ii) to help make this walk-through a better place for the world with a
batch of helpful ideas he wrote to me about. If anyone knows a good strategy
(including the the fastest ways to do "Explosive Situation" and "Black Pro-
ject"), from the information given in the mission to the coding it's based on,
it's him, and I've enjoyed hearing from him.
http://www.freewebs.com/spaceeinstein/grandtheftauto.htm
http://www.gtamodding.com/index.php?title=User:Spaceeinstein
http://en.wikipedia.org/wiki/Einstein
Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
hardtop has been converted for "San Andreas" twice in separate efforts by Bren-
dan62 and Escandero (see X.13.jj).
http://www.gta-classics.de/
http://gta-worldmods.planet-multiplayer.de/
http://gta.com.ua/klarny/
Thanks to OrionSR for giving me a lot of possibilities to pick from and writ-
ing the Darkpactor script for the additions made to "Glenster's Go On, San An-
dreas v.1 Mission Select Save Games," I.3.b. (Now there's an Andromada at Ver-
dant Meadows, you can save at Madd Dogg' Crib without getting the basketball
glitch, etc.) I'm glad his help runs through this guide in telling us how im-
pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,
getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,
recommendation to stop the frame limiter for boat school, VII.6, etc.
Thanks to Colin Attle for being my friendly correspondent for U.K. references,
I.1, which he's also helped with for "Vice City," and his explanation of emer-
gency vehicle mission pay, III.25.a.
Thanks for the E-mails and message board responses from the good friends among
my readers who've included:
A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
through),
Ghostchild (for the mighty stunting help, I.7.ff),
Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start
of the game, and the jealous girlfriends section, XI.b, etc.),
Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make the
Voodoo explode, etc.),
Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and
"Los Sepulcros," IV.26),
Gman8 (real names for vehicles, I.8.a),
sonofkorol (the real name of the Windsor, I.8.a),
Peter Jong (the Cargobob fuselage real name help, I.8.a),
Pete Zsolnay (real names of places, I.1),
Shane Wong (people without assigned vehicles and who follow C.J. can swim,
I.7.c),
Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
Kristan McGuinness (who was a Maccer before there was a "San Andreas,"
VIII.21),
Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),
zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),
Tony B (the "Pier 69" exploration glitch, VI.34),
Bryan Lowe (Control Center/Freight train mission advice, VII.12),
Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
Wolfie2k5 (real names of places, I.1),
fonz808 (the madonna wall painting similarity, I.1),
Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
anOILERSfan (the slot machine tip, XI.e),
Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,
etc.),
Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),
Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),
scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,
I.12.a),
Morgoth (N.O.E. videos, VIII.13),
GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"
VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police
helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,
III.22, etc.),
juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),
rubregg (a kind mention of my walk-through in his "Early Side-Missions In
Locked-Off Areas" guide, I.16),
ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),
gui (reminded me to give a link to a copy of the paper map, III.1),
pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),
Hitokri Battusai (Ghost Cops, I.7),
Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up
boats, I.10),
punknoodle (Las Colinas ghost world entrance, I.10),
Great Saiyaman (Blackfield ghost world entrance, I.10),
Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),
DazzaJay (Linerunner and Packer I.D. help, I.8.a),
Logan King (range of years for the real life versions of the Rancher/Ranger,
F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),
dj_chrismanno (the programming explanation for train derailments, VI.32),
DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),
and
gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
ning horse every time you bet after the 1st time, III.12, though I still have to
figure out the circumstances that cause it to work).
Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-
mails. Sometimes it feels like I'm trying to write a newspaper without a staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.
********
A special thanks to Young MayLay, the trampoline high, ultra Visine (see tram-
poline high), call out the Marines young man about the town, and the star of the
show, for kindly dropping me a note (and he must have a hundred people tugging
on his coat sleeve all the time) after I asked him to help when I messed up his
lyrics a little bit.
http://www.myspace.com/youngmaylay
********
Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)
http://www.gtagarage.com/mods/show.php?id=296
http://www.gtaforums.com/index.php?showtopic=194346&st=0
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%
20Tool&st=0
Thanks to pdescobar for the way to explore areas that create a wanted rating
without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,
advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,
I.12.a, etc.
Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.
http://www.gtaforums.com/index.php?showtopic=202014
Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).
http://files.filefront.com/GTASA+Hot+Coffee+Mod+v21czip/;8402165;/file
info.html
http://www.gtagarage.com/mods/show.php?id=28
Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...
http://faqs.ign.com/articles/584/584765p1.html
...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.
http://www.gtaforums.com/index.php?showtopic=174800&st=0
Thanks to thedude777 for both his contributions to the topic