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Grand Theft Auto: San Andreas - PC

Glensters Glimpse into San Andreas

(Version: 1WWW)

by glenster 

 


                                                             June 5, 2005
                                                             Version 1WWW

     Glenster's Glimpse into San Andreas

    The Glenmeister's Grand Andreas
       Playing the Steinway Grand
       The Glenman's Gotta Whole Lot o' Auto
       San Las Los the cosmos
       co-starring the li'l Dodo
       Rated just O (for "Oo-oo!")

      Don't adjust your sets--I'm the one with the draw distance problem.
      (Thanks already to Ernie Kovaks.)
      http://en.wikipedia.org/wiki/Ernie_Kovacs


     Oriented for the original PC version
     with the Mouse and Keyboard Configuration and Mouse Controlled Steering

     by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revo-
lution, and GameBorder)

     glenster (who's at) rediffmail.com

     This walk-through, with active links for the web addresses I use, is at:
     http://www.freewebs.com/glenster1/index.htm

     Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page.  To compare pictures of vehicles, you might bring a
page up twice and click a link from each.

     While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
     http://gtw6437.tripod.com/

     Game Revolution has this walk-through, with active links that open web
sites in separate windows (special thanks to Tim!), at:
     http://www.gamerevolution.com/faq/pc/grand_theft_auto_san_andreas/17570/pop

     Icey, who appears in the "Rockstar support for modding" section, let me run
this walk-through through a parser, so it could have active links not only for
the Internet sites that open in separate windows but the chapter designations,
which makes navigating this daunting thing a lot easier (special thanks to
Icey!).  It's at the freewebs site.

      It's a G thang.

&&&&&&&&&&&&&&&&&&&&

  When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there.  At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.

********


  CONTENTS

  I      Introduction

  I.1    Paying tributes and having things in common

  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC
  I.2.b  Get your hard drive clean and in order
  I.2.c  Use the latest updates
  I.2.d  Turn off unnecessary applications before running the game
  I.2.e  Take-Two Games web site and support,
           the v 1.01 patch, and v.2 and the Special Edition
  I.2.f  Tweak guides
  I.2.g  Volume
  I.2.h  System requirements

  I.2.i  PC hardware and software on a budget

  I.3    How to save games
  I.3.a    The convenience of copies of your GTA San Andreas User File
  I.3.b    Glenster's Go On, San Andreas v.1 Mission Select Save Games
  I.3.c    Some advice about saving the game
             How to use save games from v.1 for v.2 and vice versa
  I.3.d  An application that tells you your mission completion status, and shows
           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps
           you need to tend to
  I.3.e  A mod that shows you the locations of items left to find on your radar
  I.3.f  100% completion guide

  I.4    Settings

  I.5    Stats
         How to check the Stats
         STATS .HTML file

  I.5.a  Criminal Rating
  I.5.aa  Increasing the Criminal Rating
            The fastest way to get "King of San Andreas"
            How to make the fastest way available from the start of the game
  I.5.b  Health in relationship to Stats
  I.5.c  Player--Muscle and Fat Stats
  I.5.d  Player--Stamina and Lung Capacity Stats
  I.5.e  Player--Total Respect and Sex Appeal Stats
  I.5.f  Player--vehicle Stats
  I.5.g  Player--Pilot Ranking
  I.5.h  Player--Gambling and Luck Stats
  I.5.i  Weapons
  I.5.j  Crimes--Total number of wanted stars attained and evaded
  I.5.k  Crimes--Criminals wasted
  I.5.l  Crimes--Gang members wasted
  I.5.m  Crimes--Cost of property damaged
  I.5.n  Gangs
  I.5.o  Achievements--Flight time
  I.5.p  Mission--Mission Attempts/Missions Passed
  I.5.q  Miscellaneous--Progress made

  I.6.a  Some distinctions between the PS2 and original PC versions
  I.6.b  Adapters for PS2 and Xbox controllers
  I.6.c  Gamepad controls

********

  I.7    Controls

  A couple of instant replays that should have been (and other odd moments)
  WTF screenshots

********

  I.7.a  Foot Controls

  Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."

  I.7.aa   Climbing trees

  I.7.aaa  Taking Photographs

  I.7.b    Initial fight moves Controls

  I.7.bb   Having C.J. punch his neighbors to get to know them

  I.7.c    Swimming Controls
             Walking, driving, and flying underwater
             Swimming mania hits San Andreas

********

  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock to Left Shift--same reason.

  I.7.e  Four-Wheel vehicle Controls
         The things you can find in the back of trucks

  I.7.f  Motorcycle or Bicycle Controls

  I.7.ff  Stunt information
            Wallride
            Bump
            The Wheelie method for a faster bicycle
            Airgrab
            The San Andreas Superjump
            Monster Superjump
            Quad front flips
            The BMX Stoppie glitch
            The Two Wheeler gimmick
            Quadruple Insane Jumps

  I.7.g  Note for all the flying vehicles
           Where the three airline entrances are
  I.7.h  Plane or Jet Controls
  I.7.i  Hydra Controls
  I.7.j  Helicopter Controls

  I.7.k  Parachute Controls
  I.7.l  Jetpack Controls
  I.7.m  Crane Controls
  I.7.n  Boat Controls

********

  I.8.a  A rundown of some of the vehicles and some of their real names
           Flying vehicles
           Boats
           Hybrids
           Land vehicles

  I.8.b  A rundown of some of the people who drive them

  I.9   Wanted Ratings
          One wanted star and bribes
          Some basics for handling a wanted rating
          Things that remove any number of wanted stars
          The Stat for how long C.J. can make a five star wanted rating last
          Fun with wanted ratings
          The off-limits area of Area 69
          The off-limits area of Easter Basin Naval Base

  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

          Interior heaven
          Liberty City
          Entrance markers in the sky
          How to enter the Bone County "Stowaway" Andromada
            by MOrt(at)nius and me
          Fireman's, edisoncarter's, and pdescobar's coordinates
          Going through the Jefferson Motel skylight by me
          Hole in a ceiling of the Prickle Pine safehouse

          Ghost World and Blue hell entrances
          The Pro-Laps, Alexander's Toys and Vulgari,
            and Mulholland house entrances
          The Las Colinas entrance
          Ghost mountain
            The_Raven's Mount Chiliad entrance to Blue Hell
          Ghost garage entrance
          Mxyzptlk's entrance to Blue Hell
            W of the LV Turning Tricks Driving School
          Great Saiyaman's Blackfield entrance
          Ghost 69
            How to enter the interior of Area 69 from the start of the game
          Ring_of_Fire's way to open the door to Ghost World

          Fireman's method to make extra interiors available
            at the start of the game

          Rough draft/Go through everything world 1
            by sum GTA Guy and gamefarter

          Driving a blown-up boat by Ring_of_Fire
          Ghost land vehicles for travelling into buildings
          Ghost Beagle and Mower
          "Ghost" Glendales, etc.
          Ghost upside-down chili vendor
          Ghost house
          Ghost 3D office building
          Ghost woman in a pawn shop wall
          A very minor ghost world find
          Ghost Garver Bridge
          Ghost walls
            Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
            bagga rabbit's invisible wall on the porch of Cranberry Station
          Ghost fence
          The Vinewood cemetery

  I.11  Odds and Ends
          Rebirth: a suggestion for how to make music in a future GTA,
          where to get the 1st two GTA's and "Wild Metal Country" free,
          how to see the coordinates on the PC "GTA2,"
          how to get Darkel into "III," find Odie's Statue of Liberty mod, the
            Wichita-Airport Bridge, the Nakt patch, etc.
            let Claude leave Portland early,
            use Robert De Niro as Travis Bickle for the lead player of "III,"
          how to pick the version of "Mafia: The City of Lost Heaven" you run,
          and some GTA clones you might try

  I.12  Glitches

  I.12.a  Problem glitches
            Cures for the gym and basketball glitches
            Pdescobar's cure for the Taxi mission glitch
            The extra gang territory glitch
            Hmvartak's Online Glitch Repair Tool
            System error's advice at GTA Forums regarding various other glitches
            The Fire Extinguisher glitch
            The Xoomer garage and Flips glitches

  I.12.b  Fun glitches, gimmicks, etc.

            Pdescobar's way to explore areas that create a wanted rating without
              creating a wanted rating
            Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

            Invincible C.J. 1 by tommy vercetti guy
            Invincible C.J. 2 by ?
            Invincible C.J. 3 by most anyone who's observant,
              which, at times, includes me
            Invincible ped by GTAFAN4LIFE
            Invincible gang member by gtamike123 and digimetal
            Invisible gang member 1 by xspudx
            Invisible gang member 2 by gtamike123 and Drizz
            Invisible Vagos
            How to make the Flint trailer park photographers appear
            Lemmings gimmick 1
            Lemmings gimmick 2
            Lemmings gimmick 3

            How to make the Jetpack appear at a save place beyond the airstrip
            Invincible Police Mavericks by spaceeinstein and GTA_Phreak
            How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
            The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
            How to jack a police helicopter by GTA Phreak
            How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
            "Stowaway" earthquake glitch by Mike_Toreno
            Everything-proof "Black Project" Mothership
              by pdescobar, serge, and digimetal
            Make any vehicle explosion and bullet-proof by gtamike123
            How to cause a Packer toss by Redtier999666 and Webdude06
            Rhino glitch by Jérémie Blanc
            Boat flinging by Haro
            5th Quarry mission Double Insane stat by FlannelMenace
            Crane gimmicks

            Kill a crowd by killing one of the people in it by spaaceeinstein
            Auto-aim the Minigun by Mr Killer
            Destroying an Artificial Intelligence-guided helicopter with one
              shot from a Sniper Rifle, one Hand Granade, or several Molotovs
              by voodoochild19, TheTank, and GTA_Phreak
            Infinite ammo by 2Shores
            Fiery ballistic pool balls

            Burglary ski mask outside of the Burglary mission by The Demon
            Burglarizing Freddy's house by lord fido
            Basketballs aplenty by gamefarter

  I.13  Radio

  I.14  Codes

  I.15  Video walk-through/people who help with missions/entire games "Done
          Quick"

  I.16  How to get as much done as possible before starting the main missions
          Four star survival guides (and cycle jumps)
            by Orion_SR and rubregg
          Airborne bribes
          How to open the fast food places before doing the main missions
          Flying vehicles available early and how to keep them from blowing up

&&&&&&&&&&&&&&&&&&&&

  II    The beginning

  II.1  "The Introduction"
  II.2  "The San Andreas Theme Song"  Lyrics by Young MayLay

  II.3  Los Santos 1st main missions

  II.4  "In The Beginning"                      The Johnson garage is free and
                                                immediately available
  II.5  "Big Smoke"        Carl Johnson
  II.6  "Sweet and Kendl"  Carl Johnson         The Johnson house is available
                                                A Camera is in C.J.'s room
                                                Sweet Johnson calls about local
                                                turf battles

  II.7  "Ryder"            Carl Johnson         The restaurants, barber shops,
                                                and tattoo parlors are open

&&&&&&&&&&&&&&&&&&&&


  III   Preliminaries for Los Santos

  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
            radar, and a trainer:
            how to control space and time

  III.2   Spraying Tags              100 Tags

    C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
    Cocktails are available in the kitchen of the Johnson house.

  III.3   Weapons
          8 Ball's Bomb Shop

  III.4   Armor and Bribes

  III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vendor
             booth markers, reappear

  III.5   Maximum Stats of all kinds in one sitting
          and the fastest way to raise weapon Stats on PS2

  III.6   Cycling Stat (bicycle)    Bicycles reverse faster, C.J. stays on a
                                    bike better, and he can Bunny Hop higher

  III.7   The Commerce 24/7 Courier Asset Mission,
            aka the Roboi's Food Mart Asset Mission
  III.8   BMX Challenge
  III.9   The Taxi Driver mission  (a Sub-mission)   50 fares  unlimited NOS
                                                     Boost for Taxis and Cabbies
  III.10  "Burglary"               (a Sub-mission)

  Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.

  III.11  Kill Criminals
  III.12  Inside Track Betting
            The Horse Races gimmick
  III.13  Save houses
  III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  III.14  Weapon Stats and Gang Respect
  III.14.a  Initial weapon gathering
  III.14.b  What weapon upgrading does
  III.14.c  Upgrading weapon skills while earning Respect
  III.15  Recruiting gang members

  C.J. has more moves for all, and can dual wield some, weapons, and, with more
Respect, can recruit up to seven gang members

  III.16  Lung Capacity
  III.17  Oysters                           Good for Sex Appeal
  III.18  Sex Appeal                        Oo-oo!
            The wardrobe glitch by bamspeedy1298
  III.19  Flying Stat                       The airport opens, flying vehicles
                                                handle better, and C.J. gets a
                                                Parachute if he bails
  III.20  Bike Stat (motorcycle)            C.J. stays on a motorcycle better
  III.21  Driving Stat                      C.J.'s four-wheel vehicles handle
                                                better

  III.22    Pimping Mission     (a Sub-mission)   level 10  Hookers pay C.J.
              GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  III.23    Firefighter Mission (a Sub-mission)   level 12  C.J. gets the fire-
                                                            proof feature, good
                                                            for using Molotovs

  III.24    Vigilante Mission   (a Sub-mission)   level 12  C.J. gets 150 Armor
              The N San Fierro Cluckin' Bell Vigilante gimmick

  III.25    Paramedic Mission   (a Sub-mission)   level 12  maximum Health
  III.25.a  Firetruck, Vigilante, and Paramedic mission pay

  III.26  8-Track           Los Santos Forum  A Hotring Racer and a Monster
                                                Truck are available
  III.27  Some non-mission vehicle locations
            and Orion_SR's explanation of how impound garages work

  III.28  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&


  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson   The basketball game is available
  IV.2  "Cleaning the Hood"  Sweet Johnson
  IV.3  "Drive-Thru"         Sweet Johnson   Opens all three Gyms

  IV.4  Los Santos gym                       Build Stamina and Muscle fast and
                                             beat the trainer for boxing moves.

  IV.5  "Nines and AKs"      Sweet Johnson   Opens OG Loc and Big Smoke missions
                                             A Pistol is at Emmet's place
  IV.6  Clothes                              Binco, Pro-Laps, and Sub Urban
                                             clothes stores are open
  IV.7  "Drive-By"           Sweet Johnson   Opens Ryder missions
                                             The earliest opportunity to
                                             enter the off-limits areas
                                             without a wanted rating.
  IV.8  "Sweet's Girl"       Sweet Johnson
  IV.9  "Cesar Vialpando"    Sweet Johnson   Unlocks Loco Low Co. lowrider mod-
                                             ding garage, "Lowrider Challenge,"
                                             and Cesar's missions
                                             Transfender modding garage is open

  IV.10  Lowrider Challenge  Not required for 100%  Use a Lowrider for it
                                                    and the next mission

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

    The Ryder missions

  IV.12  "Home Invasion"        Ryder
  IV.13  "Catalyst"             Ryder
  IV.14  "Robbing Uncle Sam"    Ryder

    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke
  IV.16  "Running Dog"                 Big Smoke
  IV.17  "Wrong Side of the Tracks"    Big Smoke
  IV.18  "Just Business"               Big Smoke

    The  OG Loc missions

  IV.19  "Life's a Beach"      OG Loc
  IV.20  "Madd Dogg's Rhymes"  OG Loc           Opens C.R.A.S.H. missions
  IV.21  "Management Issues"   OG Loc           The "Management Issues" way to
                                                make a copy of C.J.

  IV.22  "House Party"         OG Loc

    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.          Girlfriend Denise and more Sweet
                                                Johnson missions are available
  IV.24  "Gray Imports"     C.R.A.S.H.

    The Sweet missions continued

  IV.25  "Doberman"                 Sweet Johnson  C.J. can take territories
                                                   from gangs, but any taken are
                                                   lost after "The Green Sabre"

    Ammu-Nations are open        Body Armor $200, 9mm Pistol $200, Silenced 9mm
                                 Pistol $600, Tec9 $300, Micro SMG $500, SMG
                                 $2,000, Shotgun $600, Sawnoff Shotgun $800, and
                                 Grenades $300, are at Ammu-Nation.

                                 Two of four Ammu-Nation Challenges are avail-
                                 able, but you need four in a row to complete
                                 the mission and the 4th isn't available till
                                 Las Venturas opens up

  IV.26  "Los Sepulcros"            Sweet Johnson

    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson  Two opportunities to enter
                                                   the off-limits areas
                                                   without a wanted rating
  IV.28  "The Green Sabre"          Sweet Johnson  Cesar tips C.J. to the sight
                                                   of Big Smoke and Ryder with a
                                                   couple of Ballas, officer
                                                   Tenpenny, and officer Pulas-
                                                   ki, who drives the green Sa-
                                                   bre used when C.J.'s Mom was
                                                   gunned down.

         The Badlands and San Fierro are officially open
         The Badlands and Red County save houses are now available

&&&&&&&&&&&&&&&&&&&&


  V  The Badlands and San Fierro Preliminaries

  V.1.a  Snapshots   50
    Use the camera you're given in IV.28--it has an unlimited amount of film.
    The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
    Xoomer garage in Doherty, San Fierro

  V.1.b  Weapon gathering

  V.2  Save houses

  V.3  Barber and Tattoo shops

  V.4  Weapons

  V.5  Armor and Bribes

  V.6  Oysters

  V.7   Mount Chiliad Challenge  7:00 to 18:00  (three races)

  V.7.a       Race 1  Scotch Bonnet Yellow route
  V.7.b       Race 2  Birdseye Winder Yellow route
  V.7.c       Race 3  Cobra Run

  V.8   Hippy Shopper Courier Asset Mission (four stages)

  V.9   NRG-500 Challenge

  V.10  Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
                                    A Bloodring Banger will be by Corvin Stadium

  V.11  San Fierro Gym    Get stamina and muscle past the buff stage,
                          and beat the trainer to get martial arts moves

  V.12  Beat the Cock     1st of two triathlons
                          Not needed for 100% completion

  V.13  Some non-mission vehicle locations

  V.14  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&


  VI  The main story missions of the Badlands and San Fierro

    The Badlands missions

  VI.1  Badlands    C.R.A.S.H.
  VI.2  First Date             Catalina cut scene--she wants to rob four places
  VI.3  Tanker Commander       Catalina  Opens RS Haul Trucking Asset Mission
                                         The Truth calls
********

    The RS Haul Trucking Asset mission  (part one)

  VI.4.a  1. Timed: 2:15
  VI.4.b  2. Fragile cargo
  VI.4.c  3. Three star wanted level
  VI.4.d  4. Timed: 6:00
  VI.4.e  5. Fragile cargo
  VI.4.f  6. Three star wanted level

********

    The Truth calls and you can meet him for missions

  VI.5  "Body Harvest"   The Truth  The Rifle, $1,000, and Remote Explosives,
                                    $2,000, are at Ammu-Nation
                                    Cesar calls

  VI.6  "King in Exile"       Cesar Vialpando      Cesar Vialpando cut scene

  Save house:
  Fern Ridge        C4         free
  At the dot just NE of the "O" of "RED COUNTY"

  VI.7   "First Base"          Catalina   Catalonia cut scene
                                         C.J. can rob the three remaining places

  VI.8   "Against All Odds"    Catalina   Cesar calls about street racing
  VI.9   "Gone Courting"       Catalina   Catalina cut scene
  VI.10  "Local Liquor Store"  Catalina   Cesar calls about courier missions
  VI.11  "Made in Heaven"      Catalina   Catalina cut scene
  VI.12  "Small Town Bank"     Catalina

********

  VI.13  Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
 game)

********

  Cesar calls about street racing in the country.  Get a Cheetah, Hotring Racer,
Buffalo, Elegy--something like that--and go to:

  VI.14  "Wu Zi Mu"           Cesar Vialpando
  VI.15  "Farewell, My Love"  Cesar Vialpando    The Truth calls
                                                 C.J. can get five wanted stars

  Free save place in Doherty
  The Xoomer garage   W edge of C2   garage    free

  VI.16  "Are You Going to San Fierro?"  The Truth

  Saving the Mothership
  A glitch lets you send C.J. to the blocked off areas without a wanted rating.


    The San Fierro missions

********

  VI.17  Save houses

  VI.18  Clothes      Zip clothes stores are open

********

    The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson  Call from Zero
                                                     Buy his RC shop

    The Zero RC Store Asset missions

  VI.20    "Air Raid"        Zero
  VI.21    "Supply Lines"    Zero
  VI.22.a  "New Model Army"  Zero    Completes Zero RC Store asset--
                                     it makes $5,000 a day and max.
********

  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game

********

    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson     The Valet outfit is available
                                            Opens the Valet mission

********

  VI.24  Valet Parking Asset Mission  (5 Levels)  Vank Off Hotel in Financial
                                      The hotel makes $2,000 a day and max.

********

    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson     Jethro calls--Driving School opens

********

  VI.26  "Back To School" Turning Tricks Driving School
                                        Have C.J. start dating Michelle before
                                        finishing driving school to avoid the
                                        glitch of her not showing up very often.
  VI.26.a  "The 360"
  VI.26.b  "The 180"
  VI.26.c  "Whip and Terminate"
  VI.26.d  "Pop and Control"
  VI.26.e  "Burn and Lap"
  VI.26.f  "Cone Coil"
  VI.26.g  "The '90'"
  VI.26.h  "Wheelie Weave"
  VI.26.i  "Spin and Go"
  VI.26.j  "P.I.T. Maneuver"
  VI.26.k  "Alley Oop"
  VI.26.l  "City Slicking"       "Back to School" is completed

********

    The Syndicate missions

  VI.27  "Photo Opportunity"
  VI.28  "Jizzy"               Opens Wu Zi Mu missions, which need to be done
                               before "Yay Ka-Boom-Boom."
  VI.29  "T-Bone Mendez"
  VI.30  "Mike Toreno"
  VI.31  "Outrider"
  VI.32  "Snail Trail"         Flying trains
  VI.33  "Ice Cold Killa"
  VI.34  "Pier 69"                            Sniper Rifle $5,000 at Ammu-Nation
  VI.35  "Toreno's Last Fight"

    The Woozie missions

  VI.36  "Mountain Cloud Boys"    Wu Zi Mu
  VI.37  "Ran Fa Li"              Wu Zi Mu
  VI.38  "Lure"                   Wu Zi Mu    AK-47 $3,500 at Ammu-Nation
  VI.39  "Amphibious Assault"     Wu Zi Mu
  VI.40  "The Da Nang Thang"      Wu Zi Mu

    The last Syndicate mission

  VI.41  "Yay Ka-Boom-Boom"  Syndicate        M4 $4,500 at Ammu-Nation
                            Someone calls using an electronic voice disguiser.
                            Jethro calls and a CV icon appears at Wang's Autos.
                            The Desert and Las Venturas (and the Miniguns there)
                            are officially available.
                            Three save houses can be bought.

    The Steal Cars missions

  VI.42  "Zeroing In"           Cesar Vialpando   Wheel Arch Angels mod shop
                                                  opens
  VI.43  "Test Drive"           Cesar Vialpando
  VI.44  "Customs Fast Track"   Cesar Vialpando   Export/Import boards open

  VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)

  VI.46  "Puncture Wounds"      Cesar Vialpando   Completes Wang Car asset
                                                  $8,000 a day and max.

&&&&&&&&&&&&&&&&&&&&


  VII  The Desert and Las Venturas Preliminaries

  VII.1  Save houses

  VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available

  VII.3  Ammu-Nation and weapons

  VII.4  Armor and Bribes

  VII.5  Oysters

  VII.6  Bayside Marina Boat School
  VII.6.a  "Basic Seamanship"
  VII.6.b  "Plot a Course"
  VII.6.c  "Fresh Slalom"
  VII.6.d  "Flying Fish"
  VII.6.e  "Land, Sea, and Air"

  VII.7    RS Haul Trucking Asset Mission (final two missions)
  VII.7.a    Mission 7
  VII.7.b    Mission 8

  VII.8    Horseshoes          $100 x 50 and $100,000
                               The Combat Shotgun, Remote Explosive, M4, and SMG
                               are in front of The Four Dragons Casino

  VII.9   Las Venturas Bike School
  VII.9.a   "360"
  VII.9.b   "180"
  VII.9.c   "Wheelie"
  VII.9.d   "Jump and Stop"
  VII.9.e   "Stoppie"
  VII.9.f   "Jump and Stoppie"

  VII.10   Burger Shot Courier Asset Mission  (4 runs)

  VII.11   Kick start and Dirt Track (Blackfield Stadium)

  VII.12   The Freight Train mission  $50,000 and free train rides

  VII.13   The Ammu-Nation "Shooting Range Challenge"
  VII.13.a   "Pistol Challenge"
  VII.13.b   "SMG Challenge"
  VII.13.c   "Shotgun Challenge"
  VII.13.d   "AK47 Challenge"

  VII.14  Las Venturas Gym   Stamina and Muscle should be past the buff stage,
                             so beat the trainer to get kick boxing moves.

  VII.15  Beat the Cock      2nd of two triathlons
                             Not needed for 100% completion

  VII.16  Some non-mission vehicle locations

  VII.17  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&


  VIII  The Desert and Las Venturas

        The Desert

    The Toreno missions

  VIII.1  "Monster"           Mike Toreno
  VIII.2  "Highjack"          Mike Toreno
  VIII.3  "Interdiction"      Mike Toreno
  VIII.4  "Verdant Meadows"   Mike Toreno   Jethro calls about street races--
                                            four checkered flag icons appear

  VIII.5  Buy Verdant Meadows Aircraft Graveyard $80,000   opens next mission
                                            C.J. can get six wanted stars
                                            Two Rhinos are available at Area 69

    The Airstrip missions

  VIII.6  "Learning to Fly"  (Pilot School)

  VIII.6.a   "Takeoff
  VIII.6.b   "Land Plane"
  VIII.6.c   "Circle Airstrip"
  VIII.6.d   "Circle Airstrip and Land"
  VIII.6.e   "Helicopter Takeoff"
  VIII.6.f   "Land Helicopter"
  VIII.6.g   "Destroy Targets"
  VIII.6.h   "Loop-the-Loop"
  VIII.6.i   "Barrel Roll"
  VIII.6.j   "Parachute onto Target"
                 All bronze awards--the Rustler at Verdant Meadows
                 All silver awards--the Stuntplane at Verdant Meadows
                 All gold awards--the Hunter at Verdant Meadows and Easter Basin
                 The Four Dragons Casino is a free save place
                 Wu Zi calls with work at the Four Dragons Casino

  VIII.6.k  How to jack a Rhino from Area 69

********

  VIII.7  Buy the remaining save houses

  VIII.8  Clothes  The Victim clothes store is open

********

  VIII.9  Los Santos Race Tournaments
  VIII.9.a       "Lowrider Race"
  VIII.9.b       "Little Loop"
  VIII.9.c       "Backroad Wanderer"
  VIII.9.d       "City Circuit"
  VIII.9.e       "Vinewood"
  VIII.9.f       "Freeway"
  VIII.9.g       "Into the Country"
  VIII.9.h       "Badlands A"
  VIII.9.i       "Badlands B"

  VIII.10  San Fierro Race Tournaments
  VIII.10.a         "Dirtbike Danger"
  VIII.10.b         "Bandito County"
  VIII.10.c         "Go-Go Carting"
  VIII.10.d         "San Fierro Fastlane"
  VIII.10.e         "San Fierro Hills"
  VIII.10.f         "Country Endurance"

  VIII.11  Las Venturas Race Tournaments (Cars)
  VIII.11.a         "San Fierro to Las Venturas"
  VIII.11.b         "Dam Rider"
  VIII.11.c         "Desert Tricks"
  VIII.11.d         "Las Venturas Ringroad"

  VIII.12  Las Venturas Race Tournaments (Aircraft)
  VIII.12.a         "World War Aces"
  VIII.12.b         "Barnstorming"
  VIII.12.c         "Military Service"
  VIII.12.d         "Chopper Checkpoint"
  VIII.12.e         "Whirly Bird Waypoint"
  VIII.12.f         "Heli Hell"

********

    The Airstrip missions continued

  VIII.13    "N.O.E."
  VIII.14    "Stowaway"
  VIII.15    "Black Project"
               The 1st part of the mission
               The layout of the interior of Area 69
               The 2nd part of the mission
               SAM sites: blowing them up, the blind spot between them,
               and fun with SAM sites

                                  the Desert Eagle is at Ammu-Nations  $1,200
                                  the Thermal Goggles are available

  VIII.16    "Green Goo"          the airstrip will make $10,000 a day and max.
                                  the Jetpack is available

    The Casino missions

  VIII.17  "Fender Ketchup"         The Four Dragons Casino
  VIII.18  "Explosive Situation"    The Four Dragons Casino

                            Opens The Heist missions and Hunter Quarry missions

********

    Hunter Quarry Asset missions

  VIII.19.a  Mission 1
  VIII.19.b  Mission 2
  VIII.19.c  Mission 3
  VIII.19.d  Mission 4
  VIII.19.e  Mission 5
  VIII.19.f  Mission 6
  VIII.19.g  Mission 7            Hunter Quarry makes $2,000 a day and max.

********

    The Casino missions continued

  VIII.20  "You've Had Your Chips"  The Four Dragons Casino
  VIII.21  "Don Peyote"             The Four Dragons Casino  Combat Shotgun
                                                          $1,000 at Ammu-Nations
  VIII.22  "Intensive Care"            Caligula's Palace
  VIII.23  "Misappropriation"                 C.R.A.S.H.
  VIII.24  "The Meat Business"         Caligula's Palace
  VIII.25  "Fish in a Barrel"       The Four Dragons Casino
  VIII.26  "Madd Dogg"                           Madd Dogg
  VIII.27  "Freefall"                  Caligula's Palace
  VIII.28  "High Noon"                        C.R.A.S.H.
  VIII.29  "Saint Mark's Bistro"       Caligula's Palace

********

  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos

********

    The Heist missions

  VIII.31  "Architectural Espionage"          The Heist
  VIII.32  "Key to Her Heart"                 The Heist  Girlfriend Millie
                                                         is available
  VIII.33  "Dam and Blast"                    The Heist
  VIII.34  "Cop Wheels"                       The Heist
  VIII.35  "Up, Up, and Away!"                The Heist  A Minigun ammo gimmick
  VIII.36  "Breaking the Bank at Caligula's"  The Heist  Night Vision Goggles
                                                         are available
  VIII.37  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&


  IX  Return to Los Santos for the final Los Santos missions

      The Mansion missions

  IX.1  "A Home in the Hills"       The Four Dragons Casino

  Thermal Goggles are in the bar room, and a heart pickup--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
available.

  Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts.  If you want to save in the area, save at the mansion nearby.

  The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway.  You can download a fix for the PC version of it (I.12).

  IX.2  "Vertical Bird"         Carl Johnson

  The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
has two, and on the E end of the Easter Basin aircraft carrier.

  The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)
ranch.

  IX.3  "Home Coming"           Carl Johnson
  IX.4  "Cut Throat Business"   Carl Johnson

    The Grove Street missions

  IX.5    "Beat Down on B-Dup"    Sweet Johnson
  IX.6.a  "Grove 4 Life"          Sweet Johnson

********

  IX.6.b  Territory takeover

   You need 35% (about 19) or more of the gang territories to finish the game.
   Get all of them and C.J. won't be attacked by rival gang members again.

********

    The Riots missions

  IX.7  "Riot"                  Carl Johnson
  IX.8  "Los Desperados"        Carl Johnson

  IX.9  "End of the Line"          Sweet Johnson

  100% completion

  IX.10   Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&

 

  X    Basic skins, modding (use at your own risk),
         music, and screen shot tutorial

       Modding section

       Special note about "San Andreas" v.2
       Rockstar support for modding

  X.1  Compressed File Utility

  X.2  Web sites for skins and mods

  X.3  Mods
  X.4  Un-check the green dot 1st
  X.5  Make backups (and where to find other SA backup files)

  X.6  Tools:
               The IMG Tool v.2
               IMG
               The TXD Workshop
               CFGStudio
               The GTA: San Andreas GXT Editor
               The San Andreas Ultimate Editor

  X.7  Installing most car, bike, or pedestrian mods:
       changing .dff and .txd files

  X.8  Skin viewing and editing

  X.9  Women

  X.9.a   The Hot Coffee mod

  X.9.b   Other hidden San Andreas pedestrians
          DeeZire's "Things To Do in San Andreas
          'Till You're Dead (Volume 1)" mod

  X.9.c   The Nude Girlfriends mod
  X.9.d   How to change the way they walk

  X.10  Cars and bikes (TGIOPC)

  X.10.a    How to change their wheels
  X.10.b    How to change their mass,
               ability to stay upright and hug the driving surface,
               ability to survive in water,
               cornering and braking, top speed, acceleration,
               suspension, durability, and miscellaneous jazz
  X.10.c    Game play advantages
  X.10.d       Making vehicles weaker or stronger
  X.10.e       How to create your own "Alloy Wheels of Steel" Freeway
  X.10.f    How to change their colors
  X.10.g    How to change their on-screen names
  X.10.h    How to change the traction of surfaces

  X.11  Weapons and Attackers
                How to lessen or beef up the severity of attacks

  X.12  Helicopters
                 How to make a helicopter easier to fly

  X.13    Miscellaneous mods, etc.

  X.13.a  The San Andreas Place Manager
  X.13.b  The Map Teleporter/Vehicle Spawn
  X.13.c  The GTA SA Control Center
  X.13.d  The Skateboard mod
  X.13.e  The No Rust and Dirt mods
  X.13.f  2x, 4x, and 10x Draw Distance mods
  X.13.g  John Lennon's glasses
  X.13.h  The Horseshoe Help mod
  X.13.i  The Driver mod
  X.13.j  The Roberto Clemente shirt
  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt
  X.13.l  Pizzadox's Plus 27 Trainer
  X.13.m  Heli Magnet
  X.13.n  Darkpact SA
  X.13.o  Analogue Speedometer
  X.13.p  Gradius and Gyruss games mod
  X.13.q  Pawfect Skin Changer Mod v1.1
  X.13.r  MP5 ReSkin and more...
  X.13.s  rc vehicles (drivable)
  X.13.t  Spurtster
  X.13.u  Heavens on Earth
  X.13.v  The Homie Mod
  X.13.w  Grove Gang Revision Mod
  X.13.x  2 Player Mod
  X.13.y  Easter Bay Aircraft Carrier Beta 2
  X.13.z  Jarra Mono Arsenal v1.3
  X.13.aa  Detailed Radar mod
  X.13.bb  Holla Back Girl
  X.13.cc  1963 Chevrolet Corvette
  X.13.dd  Half-Life 2 Buggy
  X.13.ee  SCM Hook
  X.13.ff  PLPynton's mission mods
  X.13.gg  Pillager
  X.13.hh  Audio Toolkit
  X.13.ii  The All In One Mod
  X.13.jj  1957 Chevrolet Bel Air
  X.13.kk  Transfender Fix
  X.13.ll  Chain game save games

  X.13.aaa  Mod requests


  X.14  Music
              MP3s and wav files
              How to save hard disk space with shortcuts

  X.15  Screen shots and videos
              Fraps, the Easy Graphic Converter, and Virtual Dub
              How I make videos

&&&&&&&&&&&&&&&&&&&&

  XI.     And there's always more
  XI.a  Unique Jumps
  XI.b  Girlfriends
          and jealous girlfriends
  XI.c  Basketball
  XI.d  Video games
  XI.e  Gambling

&&&&&&&&&&&&&&&&&&&&


  I  Introduction

  A few things I've noticed about "San Andreas" are different than in "Vice
City."  Besides SA being bigger, C.J. needs to use the food system or his Health
will go down.  It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the lead
character get into a shaft of light and make his money goes down.  Heart pickups
are only available during certain fighting missions--the only one with a fixed
location is at Madd Dogg's Crib after "A Home in the Hills."

  There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
"San Andreas"--you can't make the birds explode by shooting them, but you can
blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street
to let the traffic blow it up).  The little Dodo that always flew around in the
sky has been replaced by a variety of planes that sometimes run into the ground
and blow up, but they're just as capable of being blown up by a Rocket Launcher.
You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman
Dam is a good place to have him try).

  Some of the shadows move across the scenery, including at night, even when the
only light source, the moon in the S, doesn't move.

  The pedestrians sometimes ran into walls then bent over like they were throw-
ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
feed C.J. eleven meals in a row, he throws up.  When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.

  There are a lot more clothes in SA, although I've usually had Tommy in his de-
fault blue jeans and shirt, and I've had C.J. do something like that in SA.  I
guess it replaces being able to use the "stilllikedressingup" code in VC.  It
offers some variety, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC).  C.J. can't use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.

  If C.J. takes over all the gang territories by the end of the game, you don't
have something like the attacks of Mafia or Haitian gangsters making it hard to
use an area to do stunts afterward.  C.J. can swim with the fish, fly through
the clouds, and shoot the ball through a hoop.

  C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him  do it, have him jump from beyond a corner of the base to the highest of the
bottom limbs.  (To be fair to Tommy, palm trees don't have limbs.)  While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
catch them as often.  He can swim out if they fall in the ocean, though.

  The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
and undecided jury for a fourth, and the subsequent riots.  (In 1994, two offi-
cers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spousal abuse,
violence, and motoring offenses--on his own.)  (Al Pacino was funnier.)
  http://www.rottentomatoes.com/m/menace_ii_society/
  http://en.wikipedia.org/wiki/Rodney_King
  http://www.courttv.com/archive/casefiles/rodneyking/


  The "camera" doesn't look ahead of the lead player or their vehicle as strict-
ly in SA.  Where previously you swiveled the standing lead player around, "cam-
era" behind them, with one move of the mouse, you now swivel the "camera" around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again.  This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.

  Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn and
Lap," are a couple of examples of situations I've heard a lot of complaints
about.

  The way just a tap of acceleration sent the "camera" looking ahead of the ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
the vehicle, or having to press the RMB and turn the mouse, or have C.J. look
behind himself for a moment, to aim the "San Andreas" "camera" forward.  (Using
the Number Pad "camera" controls in SA won't always point the "camera" ahead of
the vehicle--it may just make it spin in a view that's looking down from above,
for some forsaken reason.)

  The ability of the VC vehicle "camera" to aim forward with a tap of accelera-
tion combined with the SA ability to press the RMB to look around the vehicle
would be better than the current SA vehicle "camera" controls.

  If either Tommy or C.J. would have a problem from running into something be-
fore they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise.  I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....

  And if someone made a mod to make the instant replays have the slow motion of
the Unique Jumps and a variety of "camera" angles, show the fire trails from ve-
hicles on fire and the turning of motorcycle wheels, and keep the lead charact-
er's legs from looking so jittery in motorcycle replays, like the ones in "Vice
City," I'd grab that right up.


  The land vehicles are bouncier and feel flimsier.  You might see them run not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall.  I guess something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread out
too much.  You're going to drive a lot in a GTA, and land vehicle traction was
better in "Vice city."

  Because it's supposed to be parts of California and Nevada, the Hermes and all
look like they've been preserved better, but the landscape is so big the shading
got screwed up.  Some things, like distant sections of the road, come into focus
as the lead character approaches them like in the PC version of the game "Ma-
fia."  Compared to before, vehicles with fixed locations may not show up till
the lead character has gone by the spot two or three times, and his latest ve-
hicle is more prone to disappear.


  The spinning propellers don't look as good, the escalators don't work (unless
C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't
revolve, and none of the lighthouses have lights that revolve, as in "Vice
City."  The SA pedestrian's mouths move when they talk, but not like in "Ma-
fia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator.

  And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over.  An exception is that there are a lot
of bathrooms but they're bland-looking and C.J. can't even interact with the
sinks (but see X.9.b).  "North Point Mall" was a funny take on a suburban mall,
but I'd probably just drive past the SA interiors, and a slot machine isn't as
funny as a pinball machine could be.  (You could make the ball do insane jumps,
give things on the board rag doll physics, use funny voices and sound effects--
don't get me started.)

  More importantly, wherever you go, things are less shaded (some even bleached-
looking, like some of the U.S. flags) and have less of a mixture of hues, or are
so much lighter they seem that way, than in "Vice City."  A lot of the things in
"San Andreas" remind me of a colorized black and white movie--one whole wall is
one shade of orange, one whole roof is one shade of brown, etc.  Compare the
hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-
tion of I.1: the SA versions look like sketches for what in VC are like impres-
sionist paintings of a variety of richer hues.
  http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
  http://img146.imageshack.us/img146/5420/saguide4cx9.jpg

  Compare the contrast, therefore depth of dimension created by shine and shad-
ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"
PCJ600 at the next two links.
  http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg
  http://img146.imageshack.us/img146/396/saguide6pd5.jpg

  And that's with a good computer--the SA hues are supposed to look like that.
I like a little unique surreal impressionism with care taken for rich hues bet-
ter than a lot of sloppy bland realism just like I'd rather watch a good Looney
Tune than read Prince Valiant from a paper that's been out in the rain.  It's
like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it
looked more like a real rabbit?"  More likely, it's due to wanting more to ap-
pear on a bigger map.  The rule should be to make the game as big as it can be
and still look good and no bigger.

  The graphics include more cloud effects, bleached light things, realistic mid-
range hues except for a lot of uncoordinated shading (things that glow in the
dark that shouldn't, mis-matched door and house colors), less shaded, and paler
(rainbows, etc.) things, and murky dark things (use daylight for You Tube vid-
eos).  Much of SA looks like the same artwork for outlines but a bad Xerox copy
of VC for hues.  How some people say the graphics look better, I have no idea.

  With "Vice City" you can use the Liberty City mod to give it "III" with the
PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that
tried to give SA the hues of VC.

  In "San Andreas," you need a better computer--what's currently considered a
moderately good computer--to turn the graphics fancies up to get it to look its
best.  I think one reason for lagging PC sales of SA is that some people are
waiting to upgrade their PCs.  Another may be that new copies are probably Se-
cond Edition copies, which you can't mod as much.

  And it's made the li'l Dodo, always bright red and white, cheerful in the face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either).  And you can't do that.


  And I know why the "camera" and controls changed and the graphics were dimin-
ished--a lot of message board posts complained that the flying vehicles need to
be easier to fly and over a bigger landscape.  Compromises were made to make
planes and jets very easy to fly and even more to make the landscape bigger.
Nevertheless, I've read complaints by reviewers about the flying controls for
"San Andreas" and praise for the graphics.  These people aren't wired up right.
We need our motorcycle stunts with the slow motion replays and different cinema-
tic angles in scenery that's good to look at--it's one of the coolest things
GTA's ever did.  This may be a plot on the part of competing game makers to have
Rockstar ruin the scenery and the handling of vehicles on the ground.

  People who can't fly the Skimmer get on the message boards, and Sony and Wal-
Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
and Wal-Mart money.  Since Skimmer weenies play an important part in why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
important to try to understand what they are.

  I'll try to depict a Skimmer weenie--you try to figure out what it is:

  "I want it real big, like the last two in one.  You can have motorcycles and
stunts but you don't have to do them.  I want to buy some snacks--you have to
get the snacks.  And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do.  And I want the
Minigun to show up late in the game and hum like the blender I make my pancakes
with.  And I want to go for a swim.  I don't want any sunken subs or boats down
there, they scare me--just little fish, and when you go by them, they swim away
real quick."

  "I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets.  Let me just press a button for that.  The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts.  I
want him and his girlfriend to be like Barbie and Ken--people get worried enough
if I see that--in case I see that sex thing.  The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car.  I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds.  Some old movies light up the lead character in a dark room so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"

  Let me read the box again--do you have to be over 18 or under?  Who are these
people?

  I'll try a suggestion.  Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a motor-
cycle.  Skimmer-weenies aren't 'cycle people.  You're gonna have Skimmer ween-
ies, and you should be nice to them, but you don't put them in charge of the
GTA's.  I think their favorite thing about "Vice City" was North Point Mall ex-
cept they wished they could shop there more.

  By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs.   I don't mean all 17 year olds, although there's some common
ground with the controversy makers with what I'm saying: if the "Skimmer ween-
ies," at least, among those under 18 years old don't handle the issues the soft
sex cartoon brings up any better than they try to fly the Skimmer, they could
become social aberrants.

  I think I've isolated the weirdness of the Skimmer weenies.  They actually can
fly the Skimmer but are too quick to complain before giving it the effort to
learn.  So Rockstar makes the learning curve lower to accommodate the impression
of a common learning curve this laziness creates.  It's not the actual general
learning curve or the Microsoft flying series wouldn't be popular.  You can just
push a button to have C.J. ride a jet to another city--you don't have to fly it.
If shopkeepers keep letting Skimmer weenies get this game, get on message
boards, and influence Rockstar, pretty soon no more flying, no driving cars--you
just push a button.  And you can buy him some shorts, and some new socks, and
make him deep and sensitive, and it's going to be "The Sims."  And, for some
reason, we don't know why--zombies.


  A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done.  This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC).  The programming is basically the same as for "Vice
City" with some added parameters.

  Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
Zire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).

  As before, somebody might get back up after C.J. runs over them with a vehicle
if he doesn't do it too fast.


  One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer.  All he's have to do is follow C.J. around with a camcorder for a half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up?  You play a guy
who thinks nothing of running down five old ladies to drive down the street to
beat the timer in a race, and the plot resolution is to kill a bad guy.  But the
lead character is a bad guy.  But a different bad guy.

  The guy gets rich and still runs around stealing cars.  That's a desperate
poor person thing to do.  Who would risk getting shot to get a car when they get
rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a
nicer guy)?   Oprah Winfrey and Paul McCartney don't run around stealing cars.

  Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict.  After "End of the Line," his gang members still
buy things from the pushers outside and help finance organized crime.  If he
killed them, his Respect Stat would go down.  I guess it's who you know.

  It's those weenies again--"he's more sensitive and deeper now."  Less 'centric
and more sensitive than who--Hitler?  Does the phrase "dramatic sense" register
as a blip anywhere on their radar scope?


  But as a work of fiction with a sense of tongue-in-cheek humor about finding
a way to come up with an excuse to play with the videogame weapons and vehicles,
it makes a kind of sense.  You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the groups.
A more serious, ethical approach usually means it's relatively boring, and even
seems kind of silly for the context.  You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads.  If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.
  http://en.wikipedia.org/wiki/Mad_Magazine
  http://en.wikipedia.org/wiki/Harvey_Kurtzman
  http://en.wikipedia.org/wiki/Will_Elder
  http://en.wikipedia.org/wiki/William_Gaines
  http://en.wikipedia.org/wiki/Don_Martin
  http://en.wikipedia.org/wiki/Sergio_Aragones

  Complaints aside, the GTA series is still a blend of surreal gaming tradi-
tions, the real world, and humor in a blend I like.  The most important thing is
that the little Dodo is back--awwwr!


  Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea
Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and
Emanuele of GameBorder.  I can use all the help I can get--and thanks to every-
one for giving so much.  (PS: I've since learned that the letters "IGN" aren't
initials for words anymore--"IGN" just represents the company like "DMA" once
did for another company.)
  http://www.gamefaqs.com/
  http://www.ign.com/
  http://www.supercheats.com/
  http://www.stuckgamer.com/
  http://www.neoseeker.com/
  http://www.1up.com/
  http://www.mycheats.com/list/hot/0/games
  http://forums.gamershell.com/
  http://www.gamerhelp.com/
  http://www.gamerevolution.com/
  http://www.gameborder.com

  Thanks to freewebs for giving this walk-through a web site where you can click
(most of) the links instead of copying and pasting the web addresses to the URL
bar and clicking "Go."  (It won't let me turn off Word Wrap, though, which is
why the vertical columns and lists are out of alignment a bit):
  http://www.freewebs.com/glenster1/index.htm
  http://members.freewebs.com/

  Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
tive links that open web sites in separate windows (which is good for comparing
the real and game cars, etc.) at:
  http://grbeta.bolt.com/faq/pc/grand_theft_auto_san_andreas
  http://www.gamerevolution.com/

  Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
datacarcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore around
the huge thing:
  http://iceyboard.no-ip.org/

  Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.
  http://www.gamefaqs.com/
  http://faqs.ign.com/articles/588/588661p1.html

  You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
same web site.  it contains a lot of dialogue he extracted from the PS2 version
of the american.gxt file--dialogue that Rockstar created but didn't use in the
final release of the game.
  http://www.gamefaqs.com/

  Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas
v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,
planetgrandtheftauto, moddb, and gta-action for hosting my mission select save
games.
  http://www.filefront.com/
  http://www.gtagarage.com/mods/index.php
  http://www.thegtaplace.com/
  http://www.fileplanet.com/
  http://planetgrandtheftauto.gamespy.com/
  http://www.moddb.com/
  http://gta-action.planet-multiplayer.de/

  Thanks to the BradyGames strategy guide for Xbox and PC.  It has lots of use-
ful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
us would never have known without it.  Either Rockstar told them or they figured
it out with the files of the game somehow.
  http://www.bradygames.com/index.asp?rl=1

  Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
the modding section, car names, punctuation, etc.  ("Cerbera" is for "TVR Cer-
bera," which is a British sports car.)
  http://projectcerbera.com/

  Thanks to Spaceeinstein for taking the time from his many, many contributions
to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is
at x.13.ii) to help make this walk-through a better place for the world with a
batch of helpful ideas he wrote to me about.  If anyone knows a good strategy
(including the the fastest ways to do "Explosive Situation" and "Black Pro-
ject"), from the information given in the mission to the coding it's based on,
it's him, and I've enjoyed hearing from him.
  http://www.freewebs.com/spaceeinstein/grandtheftauto.htm
  http://www.gtamodding.com/index.php?title=User:Spaceeinstein
  http://en.wikipedia.org/wiki/Einstein

  Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
hardtop has been converted for "San Andreas" twice in separate efforts by Bren-
dan62 and Escandero (see X.13.jj).
  http://www.gta-classics.de/
  http://gta-worldmods.planet-multiplayer.de/
  http://gta.com.ua/klarny/

  Thanks to OrionSR for giving me a lot of possibilities to pick from and writ-
ing the Darkpactor script for the additions made to "Glenster's Go On, San An-
dreas v.1 Mission Select Save Games," I.3.b.  (Now there's an Andromada at Ver-
dant Meadows, you can save at Madd Dogg' Crib without getting the basketball
glitch, etc.)  I'm glad his help runs through this guide in telling us how im-
pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,
getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,
recommendation to stop the frame limiter for boat school, VII.6, etc.

  Thanks to Colin Attle for being my friendly correspondent for U.K. references,
I.1, which he's also helped with for "Vice City," and his explanation of emer-
gency vehicle mission pay, III.25.a.

  Thanks for the E-mails and message board responses from the good friends among
my readers who've included:
  A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
  Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
through),
  Ghostchild (for the mighty stunting help, I.7.ff),
  Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start
of the game, and the jealous girlfriends section, XI.b, etc.),
  Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make the
Voodoo explode, etc.),
  Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and
"Los Sepulcros," IV.26),
  Gman8 (real names for vehicles, I.8.a),
  sonofkorol (the real name of the Windsor, I.8.a),
  Peter Jong (the Cargobob fuselage real name help, I.8.a),
  Pete Zsolnay (real names of places, I.1),
  Shane Wong (people without assigned vehicles and who follow C.J. can swim,
I.7.c),
  Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
  Kristan McGuinness (who was a Maccer before there was a "San Andreas,"
VIII.21),
  Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),
  zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),
  Tony B (the "Pier 69" exploration glitch, VI.34),
  Bryan Lowe (Control Center/Freight train mission advice, VII.12),
  Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
  Wolfie2k5 (real names of places, I.1),
  fonz808 (the madonna wall painting similarity, I.1),
  Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
  anOILERSfan (the slot machine tip, XI.e),
  Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,
etc.),
  Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),
  Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),
  scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,
I.12.a),
  Morgoth (N.O.E. videos, VIII.13),
  GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"
VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police
helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,
III.22, etc.),
  juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),
  rubregg (a kind mention of my walk-through in his "Early Side-Missions In
Locked-Off Areas" guide, I.16),
  ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),
  gui (reminded me to give a link to a copy of the paper map, III.1),
  pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
  Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),
  Hitokri Battusai (Ghost Cops, I.7),
  Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up
boats, I.10),
  punknoodle (Las Colinas ghost world entrance, I.10),
  Great Saiyaman (Blackfield ghost world entrance, I.10),
  Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),
  DazzaJay (Linerunner and Packer I.D. help, I.8.a),
  Logan King (range of years for the real life versions of the Rancher/Ranger,
F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),
  dj_chrismanno (the programming explanation for train derailments, VI.32),
  DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),
and
  gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
ning horse every time you bet after the 1st time, III.12, though I still have to
figure out the circumstances that cause it to work).

  Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-
mails.  Sometimes it feels like I'm trying to write a newspaper without a staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.

********

  A special thanks to Young MayLay, the trampoline high, ultra Visine (see tram-
poline high), call out the Marines young man about the town, and the star of the
show, for kindly dropping me a note (and he must have a hundred people tugging
on his coat sleeve all the time) after I asked him to help when I messed up his
lyrics a little bit.
  http://www.myspace.com/youngmaylay

********

  Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)
  http://www.gtagarage.com/mods/show.php?id=296
  http://www.gtaforums.com/index.php?showtopic=194346&st=0
  http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%
20Tool&st=0

  Thanks to pdescobar for the way to explore areas that create a wanted rating
without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,
advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,
I.12.a, etc.

  Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.
  http://www.gtaforums.com/index.php?showtopic=202014

  Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).
  http://files.filefront.com/GTASA+Hot+Coffee+Mod+v21czip/;8402165;/file
info.html
  http://www.gtagarage.com/mods/show.php?id=28

   Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...
  http://faqs.ign.com/articles/584/584765p1.html

  ...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.
  http://www.gtaforums.com/index.php?showtopic=174800&st=0

  Thanks to thedude777 for both his contributions to the topic