~~~~
!_// \\_! \!!/ // \\
! // \\ ! \\ // // \\
!!!!// \\!!!! \\ // // \\
!!!! // \\ !!!! \\ // // \\
!!!! // \\ !!!! \\~~~~~~~~// // \\
!!!! //\\ !!!! \\~~~~~~~~~~// \\ //
!!!! /\ !!!! \\ // \\ //
!!!! !!!! \\ // \\ //
~~~~ ~~~~ \\ // \\ //
~~~---))) ~~~~ /\ /\ ~~~ ~~~ ::::::::
! ! ))) \!!/ /\ /\ !_// !!!! ::::::::
! ! ))) \\ // /\ /\ ! // !!!! !!
! !----))) \\ // /\ /\ !!!!// !!!! !!
! !--))) \\ // /\ /\ !!!! // !!!! ::::::::
! ! \\~~~~~~~~// \/ !!!! // !!!! ::::::::
! ! \\~~~~~~~~~~// [/ !!!! //!!!! !!
! ! \\ // [/ !!!! \\ ! !!
! ! \\ // [/ !!!! \\_! !:::::::
~~~ \\ // //\\ ~~~~ ~~~~ !:::::::
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
: A Max Payne PC Faq/Walkthrough :
:=================By I-M-INDIAN18 (aka Aditya Singh)==================:
:=====================Copyright 2006 Aditya Singh=====================:
: Public Email: t2_people18@rediffmail.com :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Disclaimer
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
This Max Payne Faq/Walkthrough is made solely by I-M-INDIAN18,
aka Aditya Singh, Copyright (c) 2006 Aditya Singh.
I hold the rights for this guide. This may be not be reproduced
under any circumstances except for personal, private use. You cannot
reproduce this faq/walkthrough without my permission. You cannot
reproduce this faq/walkthrough without giving the credit to me and me
alone. You cannot distribute this faq/walkthrough on any site without
my permission. You cannot claim to own any part of the faq/walkthrough
either. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders.
=======================================================================
=======================================================================
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Contents
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
Use the numbers to 'Find (ctrl+f)' any sections quickly.
1) Introduction ==========================================(100)
2) My Review ---------------------------------------------(200)
3) Story =================================================(300)
4) Characters --------------------------------------------(400)
i) A Few Good Men ===================================(420)
ii) A Few Bad Men ------------------------------------(440)
iii) TV, Cartoon & Radio Characters ===================(460)
iv) Other Things Worth Knowing -----------------------(480)
5) Weapons ===============================================(500)
6) Hints & Tips ------------------------------------------(600)
7) Controls ==============================================(700)
8) Bullet time & Shootdodge ------------------------------(800)
9) Walkthrough ===========================================(900)
Format of Walkthrough ---------------------------------(920)
i) Part I ===========================================(940)
ii) Part II ------------------------------------------(960)
iii) Part III =========================================(980)
10) Game Statistics --------------------------------------(1000)
11) Easter Eggs & Fun Facts ==============================(1100)
12) Cheats -----------------------------------------------(1200)
i) Console Cheats ==================================(1220)
ii) Access the Secret Ending ------------------------(1240)
iii) Different Character Models ======================(1260)
iv) Instantly Unlock All Gameplay Modes -------------(1280)
13) Question Hour ========================================(1300)
14) Version History --------------------------------------(1400)
15) Sites where you can find this Faq/Walkthrough ========(1500)
16) My other Faqs/Walkthroughs ---------------------------(1600)
17) Credits ==============================================(1700)
=======================================================================
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1) Introduction (100)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
I welcome you to the wonderful and brutal world of Max Payne.
The protagonist of this game, Max Payne, lives in a world full of
hundreds of mafia members, drug addicts (known as junkies), government
assassins and officials, who combine their forces to make your life as
difficult as a hellhole. You, as Max Payne, go through an incredible
journey full of emotional losses, setbacks, revenge, and finally,
redemption.
The world of Max Payne is incredibly scarce of normal, law-
abiding citizens since the entire story takes place in a timeline in
which the city is hit by the fiercest storm in the recorded history.
But the story is so well told, that you will instantly believe any
given circumstances throughout the game.
The story of Max Payne is the crux of this game (besides
gameplay). It is told through a number of cut-scenes and graphic novels
(ala Sin City). The writer has done a wonderful job of crisp and witty
writing which greatly serves the purpose of keeping the players at the
edge of their seats throughout the game. Both, the cut-scenes and the
graphic novels, are nicely done and maintain the dark mood and the
intense atmosphere of the game.
Now, we come to the come to the gameplay of Max Payne. It
brings to fore a new concept in gaming, Bullet Time (ala The Matrix).
The bullet time will help you through thick-and-thin situations right
through the game. The whole idea behind this concept is to make the
gameplay more stylish and fun to play. When in bullet time, you as a
player , and all your enemies move in ultra-slow motion with the added
benefit of you being able to aim in normal time while the enemies aim
in slow-motion. However, you will have to use it very wisely since the
use of bullet time is limited and it diminishes with time. You can,
however, regain bullet time by killing more and more enemies. Another
wonderful addition to bullet time is shootdodges, which you can use
either with bullet time or separately. You will either dive forward or
roll backwards-sidewards depending on the weapon you may be carrying at
that time. The enemy A.I. is simple---see you-kill you. Thus, making it
both a good thing and a bad thing. It makes for great, intense and
stylish combat set-pieces. However, it would have been nice if the
enemies could lose your trail, bringing a different kind of strategy to
the fore. But, that's not saying much. It remains a great game through
and through.
All said and done, this game will always be remembered for it's
story, it's unique and stylish gameplay, it's great characters, and
it's memorable lead protagonist, Max Payne.
Get ready to taste the Payne.
=======================================================================
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2) My Review (200)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
Introduction
A few years ago, I wasn't much into personal computer gaming at all
when a friend told me about a game developed by Remedy Entertainment
and 3D Realms which played just like the movie, The Matrix. It was
supposed to be a cool action game, with great story, never-before-seen
game-play, including bullet time and shoot dodge, and many other things
to go with it. I went forward and tried the demo. And that changed my
whole video-gaming habits and converted me into a pc gamer. I was
bitten by the Payne!
Preview
Welcome to the wonderful and brutal world of Max Payne. The protagonist
of this game, Max Payne, lives in a world full of hundreds of mafia
members, drug addicts (known as junkies), government assassins and
officials, who combine their forces to make your life as difficult as a
hellhole. You, as Max Payne, go through an incredible journey full of
emotional losses, setbacks, revenge, and finally, redemption.
The world of Max Payne is incredibly scarce of normal, law-abiding
citizens since the entire story takes place in a time-line in which the
city is hit by the fiercest storm in the recorded history. But the
story is so well told, that you will instantly believe any given
circumstances throughout the game.
Story: 9.0/10
The story of Max Payne is the crux of this game (besides game-play). It
is told through a number of cut-scenes and graphic novels (ala Sin
City). The writer has done a wonderful job of crisp and witty writing
which greatly serves the purpose of keeping the players at the edge of
their seats throughout the game. Both, the cut-scenes and the graphic
novels, are nicely done and maintain the dark mood and the intense
atmosphere of the game.
The story is told in flashback by the character you play as, Max Payne.
A NYPD Detective (New York Police Department), Max Payne is shown as a
family caring man who has refused a job offered by the DEA(Drug
Enforcement Agency) because he then, may have had to go undercover
which would have been bad for his family.
One day, Max returns home to find his house ransacked and his wife and
baby daughter murdered by junkies high on the designer drug V-Valkyr.
It happened on a fateful summer evening three years ago. Now, three
years on, he is shown working as a DEA undercover cop trying to uncover
the mystery behind the drug V.
While on the job, his best friend and fellow partner gets killed by the
Mafioso and Max gets framed for the kill. Now, he is a fugitive running
away from law while trying to get the real killers of his friend and
uncovering the mystery behind the drug V.
The conspirators weren't ready to face the Payne!
Gameplay: 10/10
Now, we come to the game-play of Max Payne. Its game-play is the
biggest highlight of the game. It's incredibly well done and extremely
enjoyable to play. You get the feeling that you are actually watching a
movie.
It brought to fore a new concept in gaming, Bullet Time (ala The
Matrix). The bullet time will help you through thick-and-thin
situations right through the game. The whole idea behind this concept
is to make the game-play more stylish and fun to play. When in bullet
time, you as a player , and all your enemies move in ultra-slow motion
with the added benefit of you being able to aim in normal time while
the enemies aim in slow-motion. However, you will have to use it very
wisely since the use of bullet time is limited and it diminishes with
time. You can, however, regain bullet time by killing more and more
enemies.
Another wonderful addition to bullet time is shoot-dodges, which you
can use either with bullet time or separately. You will either dive
forward/backwards/sidewards or roll forwards/backwards/sidewards
depending on the weapon you may be carrying at that time.
Enemy A.I.: 8.0/10
The enemy A.I. is simple---see you-kill you. Thus, making it both a
good thing and a bad thing! It makes for great, intense and stylish
combat set-pieces. However, it would have been nice if the enemies
could lose your trail, bringing a different kind of strategy to the
fore. But, that's not saying much. It remains a great game through and
through.
Graphics: 9.0/10
Though, the game is quite old, it still looks very good. The textures
and models are nicely detailed and they look realistic. Weapons,
character models, weapon reloading, environment, etc. all look fluent
and realistic. The explosions and flames are nicely done, lending
itself to creating a nice atmosphere. Carnage by bullets and explosions
are permanent and looks good. Death animation of enemies has its
restrictions, though. Also, there is no lip-syncing for the characters
which look odd at times.
Sound: 9.5/10
The voice-over acting in this game is the best you will ever find in
any game. They sound convincing and more! The graphic novels, though
they are great, would have been a big failure if it hadn't been for the
great voice-acting. Voice-acting in this game really makes you fall in
love with the characters. The guns and grenades all sound realistic.
The enemies yell curses at you during fire-fights which add to the
atmosphere. The music of the game, too, is one of the best for any
game, and it goes well with the intense mood of the game.
Controls: 10/10
This game is incredibly easy to control and operate. The features are
very well implemented and the players find it very easy to learn the
moves. You can also change the control set up for the game to any keys
you want to.
Play time
This game can take you anything between 9-12 hours to complete in your
first play through. However, this game has various difficulty modes to
beat.
Replayability: 9.5/10
The game-play is so strong that you can play it multiple times without
getting bored. Once you beat the game for the first time, you can try
to beat the game in higher difficulty modes, which are unlocked one-by-
one as you beat the previous difficulty modes. The game has three
difficulty modes which make the game progressively harder to beat. In
addition to these three difficulty modes, it also has a timed mode to
contain with.
Modifications
The game has quite a few good mods for you to play. And the mod
community for the Max Payne games has gained momentum off-late. So you
can get a few hours game-play out of them.
Overall: 10/10
Recommendation
All said and done, this game will always be remembered for it's story,
it's unique and stylish game-play, it's great characters, and it's
memorable lead protagonist, Max Payne. If you have, by any chance,
missed this gem, go and get it now. It can still bowl you over.
Taste the Payne!!!
=======================================================================
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
3) Story (300)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
The story is told in flashback by the character you play as,
Max Payne. A NYPD Detective (New York Police Department), Max Payne is
shown as a family caring man who has refused a job offered by the
DEA(Drug Enforcement Agency) because he then, may have had to go
undercover which would have been bad for his family.
One day, Max returns home to find his house ransacked and his
wife and baby daughter murdered by junkies high on the designer drug V-
Valkyr. It happened on a fateful summer evening three years ago. Now,
three years on, he is shown working as a DEA undercover cop trying to
uncover the mystery behind the drug V.
While on the job, his best friend and fellow partner gets
killed by the Mafioso and Max gets framed for the kill. Now, he is a
fugitive running away from law while trying to get the real killers of
his friend and uncovering the mystery behind the drug V.
The conspirators weren't ready to face the Payne!!!
=======================================================================
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
4) Characters (400)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
Right through this amazing game, you will meet characters, good
and bad, which will remain with you long after you have finished the
game. The dialogues, story, etc. all serve the purpose of establishing
memorable characters that take the story forward without jarring. Let's
take a look at some of the characters---
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
A Few Good Men (420)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Max Payne: You play the character of Max Payne, a NYPD Detective
(New York Police Department), Max Payne is shown as a family caring man
who has refused a job offered by the DEA(Drug Enforcement Agency)
because he then, may have had to go undercover which would have been
bad for his family. His family gets killed by junkies. Now, three years
on, he is shown working as a DEA undercover cop trying to uncover the
mystery behind the drug V.
"That was three years ago.
Everything ripped apart in a New York Minute."
=======================================================================
=======================================================================
2) Michelle Payne: Max's wife who gets killed by junkies.
"Max, something happened at the office today...
A strange memo, something about Vikings..."
=======================================================================
=======================================================================
3) Max's Daughter (name not known): She too gets killed by junkies.
"The deaths of your wife and daughter were necessary, inevitable.
It is done. You cannot bring them back."
=======================================================================
=======================================================================
4) Alex Balder: Max Payne's best friend who gets killed by mafia's and
for whose murder Max is framed. He works for the DEA as a special
agent.
"Crime-fighting comrades, the best in NYPD-DEA collaborative team."
=======================================================================
=======================================================================
5) Transit Officer: An officer at the Roscoe Street Station who dies
after helping Max on his way.
"A massacre...these armed thugs just appeared out of nowhere, we need to
get help. I can make the call from the control room, one floor up. Can
you take me there?"
=======================================================================
=======================================================================
6) Chemist: A chemist at the Cold Steel Laboratory who helps you get
through the ‘Decontamination’ chamber.
"You’re crazy! No way, the place is blowing up for Christ sakes!”
=======================================================================
=======================================================================
7) Jim Bravura: A NYPD Deputy Chief who is after Max for the murder of
Alex Balder.
"Apart from his suspicious food habits, I figured Bravura to be one of
the good guys. Fate has just dropped us on different sides in this."
=======================================================================
=======================================================================
8) Vladimir Lem: A Russian Gangster, biggest threat to Don Punchinello,
who teams up with Max Payne after an agreement they couldn't refuse.
"I'm going to make you an offer you can't refuse..."
=======================================================================
=======================================================================
9) Mona Sax: Don Punchinello's wife Lisa's twin sister who may or may
not be trustworthy for Max. Is she really Max's love interests???
"Max, we gotta stop meeting like this."
=======================================================================
=======================================================================
10) Alfred Woden: A mysterious man who is part of the Inner Circle which
funded the Project Valhalla. He helps Max on numerous occasions.
"You must hurry. The police are on their way. I will contact you
again."
=======================================================================
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A Few Bad Men (440)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Junkies: These are the valkyr-addicts. They are neither your friend
nor your enemy. They won't notice you until you hurt them in any way.
"V had junkies that could go off without a warning. I had to be
careful."
=======================================================================
=======================================================================
2) The Finito Brothers: Joey and Vergilio Finito, they run Jack
Lupino's shady hotel.
"The place was run by a couple of murdering mobsters, with shark
smiles... The Finito Brothers."
=======================================================================
=======================================================================
3) Candy Dawn: A hooker working in Lupino's hotel. She secretly likes
to make her clients' sex tapes and selling them to the highest bidder.
"...Had talks with the mystery hag over the phone again. Sent her the
latest 'One-eyed Alfred' tape. As long as the hag keeps paying for the
tapes, the old man could come every day for all I care..."
=======================================================================
=======================================================================
4) Rico Muerte: A gangster staying at the Finito Brothers' hotel. He is
a big time hustler and everybody fears him.
"Rico Muerte was a regular Keyser Soze, a spook story told to keep the
apes in line."
=======================================================================
=======================================================================
5) Boris Dime: A gangster who betrayed Vladimir Lem and started working
for Don Punchinello.
"Angie! Tell me, how much did Dime cost you? I bet it was more than his
name."
=======================================================================
=======================================================================
6) Vinnie Gognitti: Jack Lupino's right hand man who fears his boss and
takes out his frustrations on under-age call girls.
"He had the brains to run the business but he lacked the balls, always
falling short..."
=======================================================================
=======================================================================
7) Jack Lupino: A Don in the Punchinello's family who doesn't fear the
ultimate Don. He is shown to be insane who believes in occults and
stuff.
"Jack's gone voodoo. Just the other night he shot Dino 'coz he wanted
to see what his brains looked like splattered on the wall."
=======================================================================
=======================================================================
8) Frankie 'The Bat' Niagara: A gangster working for Don Punchinello
who likes to read violent comics and loves to use his baseball bat for
a good beating.
"I love to watch cartoons.
Cartoon violence's a fascinating thing."
=======================================================================
=======================================================================
9) The Deadly Trio: Pilate Providence aka 'The Big Brother', Joe
"Deadpan" Salem and Vince Mugnaio. These three work for the Don. They
are his henchmen who would love decorate their mansion with the blood
and skull of their victims.
"Upstairs the trio tangoed down the manor halls to the silent rhythm of
their murderous hearts, the blood of their victims rust on their
lips."
=======================================================================
=======================================================================
10) Angelo Punchinello: He is the Head of the Punchinello Family. The
ultimate Don who seems to fear someone high in the Government.
"No, wait! I was just doin' what I was told, couldn't refuse...
She's someone high up, Government maybe, I don't know..."
=======================================================================
=======================================================================
11) BB (Backstabbing Bastard): Another cop gone bad who betrays his
friends.
"What the hell does B.B. stand for anyway? Backstabbing Bastard."
=======================================================================
=======================================================================
12) Nicole Horne: The head of the Aesir Corp. who is behind the
designer drug V. She is someone really high in the government who
blackmails the inner circles into doing whatever she wants. She is your
ultimate enemy who is behind everything.
"Nicole Horne is the President of Aesir Corporation.
She has more than half the city in her pocket."
=======================================================================
A few small-time villain and vamps have not been mentioned here.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
TV, Cartoon & Radio Characters (460)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Kyra Silver: She is a News Reporter on TV. for the NYCNN news
channel.
"New York City is in crisis tonight, with reports of Valkyr-related
gang war in the streets of the Bronx. Apparently, Max Payne, wanted
for questioning in connection with the slaying of a DEA Special Agent
earlier tonight, is waging a one man war against his former partners
in crime. Among the listed casualties so far, are notorious Mafia
members, Joey and Virgillio Finito, as well as Rico Muerte, himself a
fugitive from the law and a suspect for several murders in the Chicago
area. The NYPD has been placed on full alert. A citywide APB has been
put out on Max Payne. Deputy Chief Jim Bravura has promised to take
whatever steps necessary to bring him to justice. What those steps may
be remains to be seen. For NYCNN TV News, this is Kyra Silver."
=======================================================================
=======================================================================
2) Radio News Broadcaster: You will throughout this game, get regular
updates on the outside world through the radio news.
"In his press conference today, the Mayor stated that Valkyr represents
a clear danger to New York, and called for drastic actions to
eliminate the problem. On todays top story, the Valkyr crisis worsens
with the murder of DEA Special Agent Alex Balder. Special Agent Balder
had been shot repeatedly from a point blank range. The gunman has been
identified as Max Payne. The noose is sure to tighten around this
fugitive criminal, as more NYPD units join the search to apprehend
him."
=======================================================================
=======================================================================
3) Captain Baseball-Bat Boy: A character from a violent comic strip in
the game.
"He's back...he's mean...
and he's got a bat."
=======================================================================
=======================================================================
4) Bicyclehelmet-Girl: Another character from the Captain Baseball-Bat
Boy comic strip.
"Even my arch-enemy, Bicyclehelmet-Girl swoons at the sight of me."
=======================================================================
=======================================================================
5) Lords and Ladies (a TV show): It has a couple of interesting
characters like Lord Lawrence and Lady Amelia.
"My Lord, it is too dreadful. Do not force me to speak the words."
"My Lady, I beg of you, I must know. I would rather die than not know."
=======================================================================
=======================================================================
6) Flamingo: Another character from another TV show, 'Address Unknown'.
"The flesh of fallen angels."
=======================================================================
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Other Things Worth Knowing (480)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Valkyr: It is a drug which plays a very crucial part in the story of
Max Payne. The story closely revolves around this drug and the main
character has a very personal score to settle with the drug and the
people behind it. Valkyr has emerged as one of the biggest problem for
the New York City Police, as it turns its addicts into freaking zombies
from outer space!!!
"Valkyr had been meant to be a white-winged maiden that would lift you
to a warrior's heaven...
But it had turned out to be a one-way demon ride to hell. The devil
was in the drug. I knew. I had met him..."
=======================================================================
=======================================================================
2) Painkillers: These are found throughout the levels to help you
relieve your pain.
"The pills would hold the pain back for a while."
=======================================================================
=======================================================================
3) Helicopter (pilot): Nicole Horne's killer helicopter which stalks
you a few times in the game. It has a machine gun attached to it.
"The unmarked chopper was Horne's pet guardian.
Inhuman and flawless, it was stalking me."
=======================================================================
=======================================================================
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
5) Weapons (500)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
Max Payne has a lovely arsenal of weaponry which can be
categorized into six types which are explained below.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
a) Melee Weapons
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Baseball Bat: Useful for breaking small crates and a few other non-
useful things. You can use it on the junkies since they don't attack
you until you mess with them. Useless in fighting against real
enemies.
=======================================================================
=======================================================================
2) Lead Pipe: Same as above.
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
b) Handguns
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Desert Eagle: A powerful and accurate handgun which can be used to
take on a couple of enemies at one time.
Drawbacks: Clip size is small and slow rate of fire
Clip size: 12
Total ammo: 48
=======================================================================
=======================================================================
2) Beretta: The least powerful weapon in your armory but one of the
most accurate weapon. Also, it fires very fast.
Drawbacks: Not much use.
Clip size: 18
Total ammo: 162
=======================================================================
=======================================================================
3) Dual Berettas: Same as above, except you carry two of these.
Drawbacks: None. Can be used pretty much anywhere in the first two
parts.
Clip size: 36
Total ammo: 162
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
c) Shotguns
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Pump-Action Shotguns: This is my personal favorite since it's handy
for most occasions. It is very powerful.
Drawbacks: Slow rate of fire, not efficient at long ranges.
Clip size: 7
Total ammo: 80
=======================================================================
=======================================================================
2) Sawed-off Shotguns: These look cool but not very efficient at
handling more than one enemy at a time since it can hold only two
shells at a time.
Drawbacks: Can hold only two shells, not efficient at long ranges.
Clip size: 2
Total ammo: 80
=======================================================================
=======================================================================
3) Jackhammer: Just like shotgun but can carry 12 shells and has a very
fast rate of fire.
Drawbacks: Limited ammo.
Clip size: 12
Total ammo: 168
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
d) Automatic Weapons
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Ingrams: A great weapon at short and medium range distance and it
has a very high speed of fire.
Drawbacks: Inaccurate at long ranges.
Clip size: 50
Total ammo: 300
=======================================================================
=======================================================================
2) Dual Ingrams: Same as above except you carry two of these.
Drawbacks: Same as above.
Clip size: 100
Total ammo: 300
=======================================================================
=======================================================================
3) Colt Commando: It looks great, feels great and it is great. Good
rate of fire, accurate and good for long ranges.
Drawbacks: None.
Clip size: 30
Total ammo: 150
=======================================================================
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e) Throwable Weapons
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Molotovs: It is a dark colored bottle with a cloth coming out from
top. It explodes at contact and burns the enemy to hell.
Drawbacks: Throw it far away from you or you too may burn yourself.
Clip size: 1
Total ammo: 10
=======================================================================
=======================================================================
2) Grenades: Blow enemies to hell with this weapon.
Drawbacks: Can explode you too.
Clip size: 1
Total ammo: 10
=======================================================================
=======================================================================
3) M79: It is not a throwable weapon but rather a grenade launcher.
Drawbacks: Watch out, it can blow your ass up.
Clip size: 1
Total ammo: 10
=======================================================================
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f) Snipers
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Sniper rifle: Another of my favorite weapon. You can take out
enemies out from long distances using the scope.
Drawbacks: A liability at short ranges, slow rate of fire.
Clip size: 5
Total ammo: 20
=======================================================================
=======================================================================
It's done. That will be your arsenal. Now get moving player.
=======================================================================
=======================================================================
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6) Hints & Tips (600)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
1) Always collect weapons after killing an enemy.
2) Use painkillers, bullet time and shootdodges extensively.
3) Rolling sideways/backwards/forward isn't really useful, since you
can't shoot while doing it. Try not to perform them. They are not
worth it.
4) Quick saves are a must in your first play through. Always quick save
after a tough fire-fight or before venturing into the unknown (new
rooms).
5) Always peek into the room before entering it, using the left or
right side of the doorways. It always useful to know rather than to
speculate the danger awaiting you.
6) If there are too many enemies, then wait and watch their movements
and think out a suitable strategy.
7) If an enemy is holding his position, and you're not in a condition
to attack, then use cover, show yourself and hide to make him fire
at you. And make your move when your enemy is busy reloading.
8) If an enemy is coming towards you, let him come and take cover,
attacking when he is near.
9) If you get your enemy in a state of suppression fire (i.e., shot him
and he is not in a position to shoot back while taking damage) keep
firing with a rapid firing weapon till the enemy's down and out.
10) If you are using a wall or a door as a cover and enemies are
charging at you then follow the following mantra to stay fit :
Step out-shoot once or twice-back to hiding-repeat till all of them
are dead.
11) Once an enemy spots, he will come after you. Be ready for some
action.
12) If you are in a hole, then you can always entice enemies into
following you. Take cover and let them have it once they come after
you.
13) Always try to aim for the head.
14) Keep check of your ammo and bullet time.
15) Make sure to turn off Bullet time as soon as your enemies are dead.
Don't wait for them to fall to the ground. Waste too much Bullet
time.
16) Make a habit of reloading after every fire-fight. It can save your
life.
17) Use the environment to your advantage. Dive behind sofas, chairs,
take cover behind walls, doors, pillars, etc. during fire-fights.
18) You need not shoot al the enemies that you see. Some of them are
often standing near explosive things (i.e., propane tanks, laser
tripwires, explosive drums, etc.) which you can explode to blow a
few enemies at one go.
=======================================================================
=======================================================================
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7) Controls (700)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
The default controls for this game are very good. Let's take a look:
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
a) Movement
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
forward --------------- w or up arrow
backward -------------- s or down arrow
strafe left ----------- a or left arrow
strafe right ---------- d or right arrow
crouch ---------------- c or right ctrl
jump ------------------ space or right shift
use/sniper zoom ------- e or enter
use painkiller -------- tab or backspace
bullet time combo ----- right mouse click or left shift
bullet time only ------ unassigned
shoot dodge only ------ unassigned
pause game ------------ p or pause
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
b) Combat
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
shoot ------------------ left mouse click
reload ----------------- r or number pad 0
next weapon ------------ [ or mouse wheel
previous weapon -------- ] or mouse wheel
select best weapon ----- g
melee weapons ---------- 1
handgun weapons--------- 2
shotgun weapons--------- 3
automatic weapons ------ 4
throwable weapons ------ 5
sniper rifle ----------- 6
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
c) Game
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
read story -------- F1
show objective ---- F2
quick save -------- F5
quick load -------- F9
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
You can also enable or disable the following:
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Show crosshair
Enable auto aiming
Auto weapon change
Enable gameplay tips
Enable bullet time aid
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Important Note:
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
1) Each function can be assigned to 2 different keys.
2) Each function can be re-assigned to different keys.
3) All keys can be reassigned except the game function keys.
4) Press F1 to read any graphic novels you have seen.
5) Press F2 to show your mission objectives, which change as you
proceed through a level.
6) Press Jump and Backwards/Strafe left/ Strafe right to perform an
escape roll.
=======================================================================
=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
8) Bullet Time & Shootdodge (800)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
Now, we come to the come to the gameplay of Max Payne. It
brings to fore a new concept in gaming, Bullet Time (ala The Matrix).
The bullet time will help you through thick-and-thin situations right
through the game. The whole idea behind this concept is to make the
gameplay more stylish and fun to play. When in bullet time, you as a
player , and all your enemies move in ultra-slow motion with the added
benefit of you being able to aim in normal time while the enemies aim
in slow-motion. However, you will have to use it very wisely since the
use of bullet time is limited and it diminishes with time. You can,
however, regain bullet time by killing more and more enemies. You can
activate bullet time in three ways:
1) While moving and pressing bullet time/shootdodge combo, you will
perform a shootdodge in slow motion. Bullet time will end when you
stand up again.
2) While standing still and pressing bullet time/shootdodge combo, you
and the world will go into bullet time. You can stop it by pressing
the same button again or performing a shootdodge.
3) Or you can do it by pressing the bullet time only button and stop it
by pressing the same.
Another wonderful addition to bullet time is shootdodges, which
you can use either with bullet time or separately. You will either dive
forward/backwards/sidewards or roll forwards/backwards/sidewards
depending on the weapon you may be carrying at that time.
=======================================================================
=======================================================================
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9) Walkthrough (900)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================
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Format of Walkthrough (920)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A cut-scene/graphic novel (whichever way a level begins).
City-Year (Past or Present)-Time (in Days or Nights)-Location of the
Level's Events.
A Quote from the Level.
A cut-scene/graphic novel.
Normal walkthrough for the level begins.
A cut-scene/graphic novel (whichever way a level ends).
Level Statistics.
=======================================================================
: Timeline------------------ of the level.
=======================================================================
=======================================================================
: Location------------------ of the level.
=======================================================================
=======================================================================
: Characters---------------- characters that are making their first
appearance in the game (in person).
=======================================================================
=======================================================================
: Characters (letters)------ Characters appearing in the level only
through letters, diaries, etc.
=======================================================================
=======================================================================
: Re-entry------------------ characters who have already made an
appearance in another level (in person).
=======================================================================
=======================================================================
: Weapons------------------- weapons which are making their first
appearance in the game.
=======================================================================
=======================================================================
: Total enemies killed------ total number of people that you can kill
in the level.
=======================================================================
=======================================================================
: Must kills---------------- minimum kills required to cross the level.
=======================================================================
=======================================================================
: Junkies------------------- total number of junkies appearing in the
level.
=======================================================================
Easter Eggs & Fun Facts.
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Part I: The American Dream (940)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A cut-scene.
New York City. Present day. One hour ago. On a high-rise Building
Terrace.
"They were all dead. The final gunshot was an exclamation mark to
everything that had led to this point. I released my finger from the
trigger and then, it was over."
A graphic novel.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. One hour ago.
=======================================================================
=======================================================================
: Location------------------ On a high-rise Building Terrace.
=======================================================================
=======================================================================
: Characters---------------- Max Payne.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ None.
=======================================================================
=======================================================================
: Must kills---------------- None.
=======================================================================
=======================================================================
: Junkies------------------- None.
=======================================================================
Easter Eggs & Fun Facts:
None so far.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Prologue
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New Jersey. Three years ago. Max Payne's house.
"But dreams have a nasty habit of going bad when you're not looking."
A cut-scene.
Max reaches his home after refusing an offer to join the DEA
with a view of spending a nice and quality time with his family.
Instead, he finds that his house has been ransacked and a strange
graffiti has been tattooed on the wall. Look on the right side wall and
you will find it. Use your 'use' key to trigger a graphic novel.
Go straight through the door-a cut scene-phone is ringing, walk
up to it and press 'use' key-another graphic novel. Look behind in the
wardrobe. You will find a shotgun. Now go up the stairs-a cut scene-
turn right and walk towards the door-a cut scene-shoot as soon as you
gain control and shoot again to kill another junkie behind the first
one. Walk into the room-a cut scene-go into the next room and look for
a baseball bat near a wardrobe or a table/chair. Go into the next room
and shoot the last one-a cut scene followed by a graphic novel. End.
A graphic novel.
Level Statistics.
=======================================================================
: Timeline------------------ Three years ago.
=======================================================================
=======================================================================
: Location------------------ Max Payne's house.
=======================================================================
=======================================================================
: Characters---------------- Alex Balder, Michelle Payne, Max's baby
daughter, Junkies, A mysterious woman
(phone).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- Baseball bat, berretta, dual Berettas and
pump-action shotgun.
=======================================================================
=======================================================================
: Total enemies killed------ 3.
=======================================================================
=======================================================================
: Must kills---------------- 3.
=======================================================================
=======================================================================
: Junkies------------------- 3.
=======================================================================
Easter Eggs & Fun Facts:
None so far.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 1: Roscoe Street Station
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Roscoe Street Station.
"The feeling hit me like a point-blank shot straight in the face...
Something was not right about this."
A cut-scene.
After a graphic novel followed by a cut-scene, you arrive at an
isolated station, your friend missing, sense of evil and crime high in
the air.
Look on the right side, you will find a locked steel gate. Go
towards it to trigger some dialogues from Max. On the left side, you
will find a door marked 'Personnel Only' leading to a room, go through
it-a cut scene-check all the lockers and cabinets to find some
painkillers and ammo. Go back to the previous room and near the door
leading back to platform. A couple of bad goons have arrived. Kill
them. Show yourself to them and then, quickly hide behind the gate. One
of them will come for you; get a head shot and the other one will hide
behind the barrels. Use the pillars to get near him, shootdodge, aim
for the head, KO. Take their desert eagles. The locked steel gate is
now open.
Go up the stairs, two of them are blocking the passage to the
right, kill them using bullet time/desert eagle. Remember to collect
weapons after every kill. Walk straight, look left, a thug behind the
locked gate, leave him. Turn right and down the stairs. Turn left, go
straight until the next left turn, equip desert eagles, and wait till
he turns and attack. Shotguns. You are now looking at the locked door
to the control room.
Go down the stairs to the right. When nearly down, you will see
a moving thug and a standing one. Shootdodge/shotguns the standing one,
while still in shootdodge, turn right and kill the moving one. If you
got him, good. If you missed him, then he has moved into the room to
your right. This room is not necessary. But we will take a look. Go in,
check their positions by peeking around the walls and kill them. A dead
guard. Check the lockers. At the far end of the room there is a
passage, follow it, you will reach a locked gate, desert eagles to kill
the two goons behind the door. Back out of the room and to the other
side of the floor .First room on the left, one thug and the security
guard (you need him to open the control room), shotgun, and one shot
kill. Check the cabinets in the room at the far end.
Now, back to the floor above, guard will follow you. Wait
outside the locked gate and he will open it-a cut scene-quickly hit the
panel on the right and go into the room and through the next gate and
wait outside the third one. A thug will move just inside the doorway of
the next room, kill him. Shootdodge and hide behind the control panels,
crouch, check their movement and introduce your shotguns to them. Go
into the only new room you can go and switch on the first train control
button. Painkillers.
Go back down to the floor below and enter the train. Hit the
control panel of the train-a cut scene-go out the front door. As soon
as you pass the fallen gate and past the bend, three more goons will
appear. You can kill them by shooting the cylinders but you need to be
quick for that. If not, just use whatever weapon you feel like using.
Go up to the cylinders and up the left staircase to exit the level.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Roscoe Street Station.
=======================================================================
=======================================================================
: Characters---------------- Transit officer, B.B. (phone).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- Lead pipe, painkillers (not a weapon),
desert eagle.
=======================================================================
=======================================================================
: Total enemies killed------ 19.
=======================================================================
=======================================================================
: Must kills---------------- 16.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================
Easter Eggs & Fun Facts:
None so far.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 2: Live From the Crime Scene
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Unused part of Roscoe
Street Station.
"We come to you now live from the crime scene.
Right back at you."
A cut-scene.
You will start in an old and abandoned part of the station. Go
left; break the crate before turning left. Wait; take a peek around the
right side, a couple of thugs, shootdodge--shotguns to kill them. Check
the crates near the gate. Stand beside the gate, go into bullet time,
exit the door and kill the crook coming upstairs. Go down and you will
find another one at the end of the second set of stairs. Shotguns-
shootdodge--surprise attack. Exit the stairs and you will come out in
an underground tunnel. Go right. Stop when you see a thug. Shotgun
kills him, the other one will hide behind the crates. Quickly take
guard behind the pillar and take him and another one out with your
shotgun. Check the crates for ammo.
Go right and up the stairs. Boom!!! What the hell was that???
Go right in the next room and up another set of stairs and hide behind
a set of crates. You will see a couple of gangsters arguing until one
of them shoots the other. Now quickly kill the remaining one with a
weapon of your choice. You will have got hold of a sawed-off shotgun.
Check the crates. You will also notice a door, go and press the 'use'
key near its handle. It has bomb without a detonator attached to it. It
won't open. Go down the stairs opposite the door. Two more bad ones in
the room below. Use shootdodge--surprise attack to make short work of
them. Proceed right and through the broken wall and stop when you reach
the cell doors.
Their objective is about to become clear. Go into the hallway
and kill the goon with his back to you. Retreat back into the cell.
Three more thugs in that room. Run, dive and hide behind that room's
steel doors and carefully pick two of them and then the third one will
come out running. Kill him. Into the room. Look at the closed door with
a panel to the left. Press it. Door opens and a goon will come out
towards your room. Kill him and the one behind him. Desert eagle and
aim at the robber behind the control panel. Now, shootdodge--surprise
the last one.
Collect the painkillers on the panel, answer the phone, shoot
the alarm. Thank You!!! You will see three panels. Go to Vault C first
if you want to find out what the robbers were after. Then go to Vault A
and collect the detonator. Remember the door with the bomb, your next
destination. Now, press Vault B and head back to that door with the
bomb. But, stop just before the stairs opposite the door. Three robbers
will appear as soon as you take the stairs. Be quick and use berettas
on the first one as soon as you see him. Others are pressing a bench to
block the way. Quickly switch to shotgun/shootdodge and kill them. If
one of them manages to throw a grenade, quickly run away from that
place. After killing them, go to the door handle and press 'use' key to
blow open the door. Take cover behind the crates. A cut scene.
Bang, someone's dead!!! You will see a robber at the top of the
stairs on the far side of the room. Desert eagle to handle him. Two
more will appear and charge towards you with full vengeance.
Shootdodge--desert eagle to kill them. Go to the ticket booth behind
you to collect the painkillers. Now, take the stairs from where the
thugs appeared, right and left. Police sirens. You will notice another
set of three robbers. Shoot kill one of them and retreat away from that
place as one of them may throw a grenade. Now, wait for them to charge
at you and introduce your shotgun to them when they take the turn
towards you. But wait; there is still another one waiting for you in
the next room. Step into the room and shootdodge kill him. Now go to
the booth, press the Exit Door Control lever to open the gate to your
left and collect the painkillers. More sirens. Move out through the
doors and into the open sky and falling snow.
A graphic novel.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Unused part of Roscoe Street Station.
=======================================================================
=======================================================================
: Characters---------------- A mysterious person whose identity is not
revealed, Jim Bravura (phone).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Alex Balder.
=======================================================================
=======================================================================
: Weapons------------------- Sawed-off shotguns, grenade.
=======================================================================
=======================================================================
: Total enemies killed------ 29.
=======================================================================
=======================================================================
: Must kills---------------- 28.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================
Easter Eggs & Fun Facts:
1) Check the 'Easter Eggs and Fun Facts' section for an easter egg
related to this level.
2) Check the 'Easter Eggs and Fun Facts' section for another easter egg
related to this level.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 3: Playing It Bogart
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Lupino's hotel.
"My cover had been blown. The doors slammed shut behind me...
And then I was dodging bullets like raindrops."
A cut-scene.
You start off in The Finito's Brothers' Office. Get ready as
they start shooting as soon as you gain control. Shotgun. Hide behind
the wall beside sofa. Shoot the first Finito brother as soon as he
attacks/shoots you. The other is hiding behind a desk. Run and dive and
aim at his head to kill him. Check the drawers and safe for ammo and
painkillers. Read the papers. A graphic novel. You find that another
big don-like mobster is coming to stay at the hotel, Room 313, your
next destination. Three goons are knocking in the door. Grenade. As
soon as they enter, throw it on the other side of the sofa and kill
whoever's left with shotgun.
Out of the room, down the stairs, left into the bathroom to
collect painkillers. Back out, forward and left side this time, into
the room with the bed. Go into the next room, right side, and listen to
the radio. A graphic novel. Check all the drawers in the house and step
into the large glass door/window to move on. Left side and stop outside
the next door. Take a peek. Open, shoot the first one and then aim for
the cylinders to blow the remaining two gangsters. Back out of the room
too. Alternatively, you can wait for them to come out.
Go in; check the straight room, back out and down the stairs to
your right. Straight and through the first door of the new floor. Shoot
the ruffian. Check the closet. Press the bed vibrating switch to find a
shotgun under the bed. Back out of the room and go left down the
hallway. Check the room 302 and carry on near the sofa and shoot the
ruffian on the sofa. Two more will come out from the straight large
door. Kill them. Go into the bathroom. Painkillers and a junkie. Back
out and through the big double-door.
Shootdodge kill the guy coming outta room on the left side.
Another will come out from the room on the other side. Kill him. The
next door is locked. So, shoot the locks and into the next room and
near the doorway. You will see a couple of hooligans near the vending
machine. Kill one of them and head back into the room and wait for them
to charge at you. Three of them will come and get killed by you. Lol.
Hall way and into the first room on the right. Watch the TV. A cut-
scene. Check the closets and switch the bed button to trigger a few
words from Max.
Back out and left down the hallway and into the room. Kill the
junkie. Check the shelves. Out of the second door, you will see a thug
appearing beside the pillar. Kill him and back into the room. Three
more will come after you. Shoot them with dual berettas. Out, turn
right and left and into room 313. Quickly move away from the door as a
shotgun will fire. Check the papers. A graphic novel. Grab all the ammo
and check the closets. Exit the room and head on the left side of the
room towards the pillar. Two more thugs from the door on the left, Kill
them. Back and right side of the room. Turn left at the end. Into the
bathroom. A junkie. Just as you enter a junkie comes out from the last
toilet booth. Kill him. Back out. A door covered with wood planks. An
interesting Easter egg awaits you. Check it out. Now, back to the
pillar thingy and out from where the two thugs came out of and shoot
the boiler.
Go down the big hole after the voices fade away. Take cover
behind the boiler. Shoot one of the two thugs and the other will come
at you. Waste him too. Now up and running. Shoot the thug on the left
hallway. Check the room beside him. A junkie. Exit the room from the
other door and straight into the opposite door. Hmm. Check the diary. A
graphic novel. Exit via wardrobe. A recording room. Check the camera.
Exit the room with the new door and left. Near another left turn and
you will find a thug who retreats at the sight of you. Three of them
there. Kill all of them using dual berettas and bullet time and
shootdodge. Exit via elevator. Press the switch panel. On to the next
level.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Lupino's hotel.
=======================================================================
=======================================================================
: Characters---------------- The Finito Brothers-- Joey and
Vergilio Finito, Radio Newsreader,
Kyra Silver (TV), Lords & Ladies (TV).
=======================================================================
=======================================================================
: Characters (letters)------ Vinnie Gognitti, Angelo Punchinello,
Candy Dawn.
=======================================================================
=======================================================================
: Re-entry------------------ Junkies.
=======================================================================
=======================================================================
: Weapons------------------- Molotovs.
=======================================================================
=======================================================================
: Total enemies killed------ 35.
=======================================================================
=======================================================================
: Must kills---------------- 30.
=======================================================================
=======================================================================
: Junkies------------------- 4.
=======================================================================
Easter Eggs & Fun Facts:
1) Check the 'Easter Eggs and Fun Facts' section for an easter egg
related to this level.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 4: The Blood Veins of New York
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Bowels of Lupino's hotel.
"The word was out, a deadly virus released into the city's Corrupt
Circulatory System. Something wicked this way comes.
Max Payne at large."
A cut-scene.
Step out of the elevator. Left, move along the lines of wooden
shelves and attract the three thugs' attention and retreat a couple of
steps. Dual Berettas, aim along the lines of the shelf, aim for the
head. Keep shooting. They are all dead. Check all the shelves and boxes
and then switch on the TV. A graphic novel. Open the door opposite the
TV. Two ruffians will come outta opposite door. Back out. Now,
carefully aim at the cylinders. Boom!!! One of them is dead, the other
charging at ya. Shoot to kill. Enter the room, check the boxes. You
will get some Ingram ammo too. Now, break the boxes blocking the door
with green light and proceed. Another enemy with a shotgun. Kill him.
Now check the newspapers. A graphic novel, Captain Baseball Batboy.
Take the baseball bat lying beside the steel steps.
Now proceed to the stairs and stop when you hear them talking.
Shotgun, shoot at the door and place yourself at the bottom of the
stairs. Three of them will come to check and to die. Now, check the
closet behind the boiler and move to the next room via the stairs. A
kitchen. On the far right corner wall, painkillers. Back and straight
and up the stairs. Open the door to the left and enter. Check the
closets. Dual Berettas, open the first double-door to the left and back
out on the right side of the doors, start shooting for the head as soon
as you see them, all four of them will come on that spot. Killed, now
check their room for ammos and stuff. Take the 'key' to the bar from
the small table on the right.
Move out of the room and proceed to the right, restaurant is
closed, check the bathroom for some painkillers and go the bar. A
graphic novel. Now, hide on the left side of the door, wait, and three
men will charge at you. Step to the right, shoot, hide, and repeat the
steps until all three of them are dead. Enter the bar and kill the
woman. Now, go to the counter and check the area for things. Now, stand
as close to the door beside the counter as possible without opening it.
Go into bullet time and charge, aim for the head and shoot as soon as
you see him. Stop bullet time as soon as you start hit the target and
continue shooting until he is dead. Collect the Ingram. Want to taste
the new cool weapon. Ok. Go down the hallway and shoot at the two men
who appear. Go for the head as it will save Ingram ammo. Now, go to the
control room on the left and click on the switchboard to trigger a
graphic novel. Check the closets and move to the collapsible gates.
It's locked.
Go up the stairs and into the club, ignore the bathroom and
peek around the corner. A ruffian playing on the slot machine. Desert
eagle kill him, another will charge at you, kill him. Collect the
painkillers beside the sofa on the other side. Now go straight through
the double door, shoot the glass, and drop down on the boxes. Take
cover behind the boxes and second pillar. Four men will join the party,
two on each side. The two men from the steel gate side will attack you
after seeing you, kill them using shotguns. Another will shoot you from
behind the pillar, any gun. Now, move closer to the small gate and the
small box and Molotov burn the dude with the Ingram gun. Collect ammo.
Go back to the hallway and into the reception counter and click the
exit button. Back inside the room you dropped into and through the
double-door and out into the streets.
A cut-scene.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Bowels of Lupino's hotel.
=======================================================================
=======================================================================
: Characters---------------- Rico Muerte, Candy Dawn, Vinnie Gognitti
(phone), Captain Baseball-Bat Boy (Comic).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Kyra Silver (TV).
=======================================================================
=======================================================================
: Weapons------------------- Ingram, dual ingram.
=======================================================================
=======================================================================
: Total enemies killed------ 27.
=======================================================================
=======================================================================
: Must kills---------------- 27.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================
Easter Eggs & Fun Facts:
None so far.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 5: Let the Gun Do the Talking
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Street; through a Bombed
Building (Lupino's).
"Turn around, walk away, blow town.
That would have been the smart thing to do."
A cut-scene.
You start off in a street. Go right and look on the left side
of the street for a pawnbroker shop. Open the gate and wait outside. A
man will charge at you, kill him and go inside instantly diving,
shooting and killing the man on the right side. Take the ammo on the
shelf and the glass display and come out. Go left, Turn left again
around the corner and click on the newspapers. A graphic novel. Go
straight and down, open the gate. A man will come after you, kill him,
hide on the left side-step right-shoot the second man. Go into the room
diving and looking on the right side and shoot the hiding man. Come
outside again and explore the nearby van for things. Go back in. Exit
the first room, turn right into the hallway, and check the room to your
right to find a couple of junkies. Come back out and continue forward,
turning right. Boom!!! Another explosion has caused the ceiling to fall
down blocking the previous hallway. You are trapped. Now, continue
towards the only way you can.
You will find a gate that is locked. Comeback halfway, kiss the
wall to your right and shoot the cylinders. It will go flying into the
gate. A man will come to check. Kill him. Enter the next room to find a
couple of junkies in the far end of the room to the left. Get the
painkillers straight ahead. Exit the room via the door to your right.
Go straight towards the first wall and hide. A hooligan will come out
of the next room for a walk. Shoot him. Another will follow. Repeat.
Now enter the next room and head straight towards the stairs. A guy
will come shooting the walls with his Ingram. Hide using the corner
walls and shootdodge kill him. Exit the stairs and enter the room at
the top. Collect the ammo from the locker benches. Into the next
hallway. Answer the phone. A graphic novel.
Go and stop outside the next doorway. A couple of thugs will
come walking towards it and run away when they notice you. Kill them
while they are retreating or they will hide in a room to the right. If
they escaped, kill the using hide-shoot-hide-repeat strategy. Enter
that room. Break the lock on the door to the left and enter. Collect
everything including the key to the next locked door. Read the paper on
the left counter. A graphic novel. Exit that place quickly and into the
big room. Falling ceiling.
Go to the door on the other side and climb the stairs. Another
man comes down shooting. Kill him. After you climb the first set of
stairs and turn and take the second set of stairs, a goon will toss a
grenade. Run back down. Boom!!! Go back to the second stairs. Reach the
top, hide on the left-shoot to kill. Another will come to get it. Give
him. Now look up at the next set of stairs and the goon will shoot and
climb up. Check the bathrooms next to the two dead bodies and then go
upstairs and kill the last one. Go right into the balcony, left and
right. Jump over the hole in the ground. Turn right and left into the
hallway. The balcony ground near you will collapse as a bomb a goes
off.
Open the door and hide on the right side of the door. Look at
the door and behind it. A ruffian will keep coming, shooting and
retreating to his hiding place. Shoot him. Another will charge at you.
Kill him. Enter the room and dive shooting the man in the room to your
right. Enter that room to kill another hiding thug. Now explore the
house for things and come back to this room's window. Jump at the
window to exit.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Street; through a Bombed Building
(Lupino's).
=======================================================================
=======================================================================
: Characters---------------- Vladimir Lem, Alfred Woden (phone),
Jim Bravura.
=======================================================================
=======================================================================
: Characters (letters)------ Vinnie Gognitti.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 23.
=======================================================================
=======================================================================
: Must kills---------------- 17.
=======================================================================
=======================================================================
: Junkies------------------- 4.
=======================================================================
Easter Eggs & Fun Facts:
None so far.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 6: Fear That Gives Men Wings
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Streets; Rooftops and
buildings.
"I don't know about angels but its fear that gives men wings."
A cut-scene.
You start off in a fire escape. Go the only way you can, which
is down. Jump onto the garbage box. Go to the two junkies. Kill them if
you feel like it. Enter the building with "Luigi's Laundry" sign on it.
Continue the only way you can. A cut-scene. Try the door to your left
to trigger a few words from Max. Take the door to you right to exit. Go
to the first building to your left and enter. Ignore the first door and
take the straighter one. Turn left. A few junkies. Take the stairs and
stop at the bottom. Three guards will charge at you. Shotgun kills
them. Keep climbing. You will come across a second set of junkies. Now,
don't wait near the bottom of the stairs next to them as two more
killers are coming down to get you. Kill the two goons who come down.
Now, take the stairs. Go to the door. A cut-scene.
Don't kill the one who is moving. Kill the one near the fire,
if you want to. Now, descend down the stairs. Before exiting the
building, collect ammo from the first door near the exiting door. Go
back to the locked door in the previous building. Hide in the left side
of the door. Look at the guy banging on the door. Kill him as soon as
the door opens. Now dive through door and kill the thug on the right
side. Go to the doorway on the left and wait. Go into bullet time only
as soon as you see a thug appear and kill him. Kill the other goon on
the left side of that room. Collect ammo from the table in the first
room and exit the second room via a door on the right. Go left into the
counter room and collect the ammo painkillers. Take the lift opposite
the counter. Press the panel to move up and shoot the speaker if you
want to. Thank You!!! Exit the lift and take the only door you can on
the left. Kiss the bathroom door, collect the ingram on the cupboard
near it and wait outside the bathroom. Kill him. Switch on the TV. A
graphic novel.
Check the closet and exit via window. Go to the pipe connecting
the two buildings on the right. Shoot the window on the other side. Now
get ready to kill three people from this side. Move on the terrace of
your building to see all three and use desert eagle to kill them all.
There a cool Easter egg on your side of the terrace. Check all the
windows and see if you can find it. Now proceed to their apartment.
Check the TV. if it isn't broken yet. Circle around to the other side
and check the closet before exiting via window. Land on rooftop; take
the pipes to the next building.
Enter the door and go near doorway to the balcony. Hide on the
right side of the doorway; see two men from either side walking on the
level above. Wait for them to come together and shoot them with
berettas. Killed, go left and into the room and watch around the other
side. A funny thing happens. Now, go and kiss the door. Another funny
thing happens. Go through the biggg hole. Forward and turn around. Go
and stand at the bottom of the fallen wall. Shoot the two thugs who
come running down with a shotgun. Climb and kiss the wall to go over to
the other side. Enter the balcony on the right and get ready blow off
the enemy on the side of the balcony. Job accomplished, go left and
then, right.
Enter the door. Check the closet, equip dual ingrams, save, and
enter the only closed door. A graphic novel. And a cut-scene. Now,
forward shootdodge to kill the three guys with your ingrams. You may
lose some health if not done right. Go the desk to read a letter. A
graphic novel. Exit via window on the left/right (as the case may be).
A cut-scene. Follow Vinnie Gognitti. You're in the room where you
killed the three people from the other terrace. Right and into the
previously locked door. Up and right, through the door. Onto another
terrace. A cut-scene. Now you need to jump onto a train. Simply
shootdodge/dive when a train passes by.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Streets; Rooftops and buildings.
=======================================================================
=======================================================================
: Characters---------------- Vinnie Gognitti, Flamingo (TV).
=======================================================================
=======================================================================
: Characters (letters)------ Vinnie Gognitti.
=======================================================================
=======================================================================
: Re-entry------------------ Junkies, Kyra Silver (TV).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 29.
=======================================================================
=======================================================================
: Must kills---------------- 20.
=======================================================================
=======================================================================
: Junkies------------------- 8.
=======================================================================
Easter Eggs & Fun Facts:
1) Check the 'Easter Eggs and Fun Facts' section for an easter egg
related to this level.
2) Check the 'Easter Eggs and Fun Facts' section for another easter egg
related to this level. The 3rd easter egg also applies to this level.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 7: Police Brutality
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Train, rooftops and
buildings.
"The Good and the Just were like gold dust in this city. I had no
illusions. I was not one of them...I was no hero.
Just Me and the Gun and the Crook. My options had decreased to a
singular course."
A cut-scene.
You once again start off on a rooftop. Take the pipe to the
next building and run straight towards the wall to hide. Two men will
come from behind the wall. Kill them. Take right and jump to the
adjoining building. Straight and jump across to the next building. Hide
behind the billboards. Desert eagle and shoot the goons appearing on
the terrace of the building on the right side. Continue along and take
a U-Turn to the other side of this terrace and enter the door. Check
the crates and stop near the top staircase. A cut-scene. Wait there and
a thug will try to run up the stairs. Shoot him. Another will hide
behind the crates in the floor below. Slowly move down backwards and
use ingrams to shoot him. Another will attack you. Kill him. Check the
crates on that floor too. Go right down to the bottom floor.
Painkillers.
Now head out via a door on the far end of the floor. Peek at
the basketball court using the wall on the left. Note their positions
and show yourself to them. Repeat. The one behind the bench will move
to his left and patrol at the far end outside the court. Another one
will charge at you. Kill him. Dual Ingrams and shootdodge to your right
killing the first one while you fall. Now go straight towards the guy
you killed. Go near the doorway, peek at the door. Another thug
guarding it. Hide, toss a Molotov at him. Collect the ammo. Go through
the door. A cut-scene. Up the stairs and dive to kill a thug to your
left. Drop down into the hole to collect the ammo and painkillers. Back
up via crates and check the trailer van on the left for goodies. Climb
the van nearby and toss a well-aimed grenade at the man on the 2nd
floor. Now go to the extreme right of the floor and hide behind the
pillar near the fence and shoot the guy on the terrace of the opposite
building with a desert eagle.
Near the lift, press the panel on the right pillar, enter and
up. Go to the level below for ammo and back. Go inside the doorway and
peek around the right corner without showing yourself. Toss a grenade a
few feet away from yourself and back out. Two mobsters will be blown to
bits while a third one will come for you. Kill him and enter. Go to the
walkway with a billboard and wait, ready with your dual ingrams. As
soon as you see a man, dive and shoot to kill. Another may or may not
charge. If he does, instantly dive and shoot again. Killed, check the
left corner for painkillers and proceed via the walkway, right around
to the other side. You will see two hooligans talking on the lower
level. Shoot the one on the right with your desert eagle, and wait for
the other one to make for the door. When he does, kill him.
Drop down and collect the goodies. Exit via door and up the
stairs and left, through the door. You're on a terrace, left and down
the fire escape to the floor below. Into the room below, check the room
for ammo and switch on the t.v. A cut scene. Go to the bathroom up
ahead to get painkillers. Out and through the door to the right,
shootdodge and shoot while opening to kill a mugger. The others will
run around. Right and around, back away to this side as one of them
will toss a grenade. Quickly, throw a grenade. Two of them will be
dead. Now, peek around the corner and you will notice two of them
backing away. Quickly kill them using Dual Ingrams or they will exit
through the door. If they do, follow them. They will cross over to the
other building side via rooftop. Follow them inside the other door.
Make sure they are out of sight before entering the new door. Take to
hiding near the stirs to your left (which is blocked). They will come
back to get you. Kill them. Now, face the door and move backwards. Run
to your hiding spot as soon as you hear 'click' of a grenade being
thrown. Now, proceed forward and shootdodge-dual Ingrams-left side to
kill the last one here. Exit through the door. A cut-scene.
Position yourself at the top of the stairs. A gun-totting crook
will make his way through there. Kill him. Another will be moving to
and fro at the bottom of the stairs. Desert eagle to kill him. Now go
near the doorway parapet and shoot the crook behind the dumpster with a
desert eagle. Back to the top of the stairs, another will be coming up
for your blood, Shotgun kill him. Back to the parapet, and throw a
Molotov (for effect) at the guy moving beneath you. Look to your left
at the area near Vinnie. You will see a guy moving there. Shoot him or
toss a grenade to kill him. Down the stairs and behind the wall near
it. Now look to your left, you will see crook with a sawed-off shotgun
shooting at you from the opposite side. Desert eagle kill him. Save.
Dual Ingrams. Now, go for Vinnie, using bullet time-shootdodge to take
him down.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Train, rooftops and buildings.
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Vinnie Gognitti, Kyra Silver (TV),
Jim Bravura (helicopter & TV).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 35.
=======================================================================
=======================================================================
: Must kills---------------- 31.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================
Easter Eggs & Fun Facts:
1) Check the 'Easter Eggs and Fun Facts' section for an easter egg
related to this level.
2) Check the 'Easter Eggs and Fun Facts' section for another easter egg
related to this level.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 8: Ragnarock
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Ragnarock (a nightclub).
"Given the setting I was surprised to find that somebody had been
passing time reading. The paperback was entitled
'The Age of Murder and Storm.'"
A cut-scene.
Go through the front entrance, left and check the locker on the
left. Back and right. Enter the Ticket booth; press the security lever
to reveal a room behind you. Take a couple of steps inside and hide
beside the wall on the left. A guard will come that way. Shoot him with
a shotgun. Another will come to check. Repeat and proceed. Check the
book on the table. A graphic novel. Check the shelves on both sides for
goodies. Open the gate and shoot the guy with a shotgun, back-off as
far as you can. Boom!!! Now, go through the door and hide behind the
first pillar. Shoot the guy moving to and fro. Desert eagle kill the
guy on the balcony of the above floor on the opposite side. Now exit
the counter and stand between the two pillars, face the counter and
move backwards slowly, Just enough to see the guy above. He has
Molotovs. Shoot him. Now check the tables and exit the room via door on
the right side.
Stand near the second door. Peek on the right side around the
door to see a couple of thugs. Quickly exit the door and retreat. They
will have changed their position. Enter the room, turn right and hold
position behind the wall on the right. A thug will come running, shoot
him. Peek around the corner of the wall to see a Black suited crook
standing on the far end. Show a part of yourself to him. He will come
running towards you. Kill him. Now, peek around the wall at the bar
behind you. A thug is hiding there. Dual Ingrams and shootdodge-attack
kills him. Exit via doorway to the right of the second bar, left and
through the door. Shield yourself using the door and shoot one of the
guys on the left. Two will come running for your blood. Shoot them and
enter the room. Check the counter for things and check the books on the
table at the end. A graphic novel.
Press the keyhole near the gate to open and enter, stop. Go
into bullet time as soon as a killer jumps in view and cap him. Take
the stairs on the right and open the gate at the top. Use the left gate
as shield and shoot the crook on the other balcony. Take cover; kill
the guy on the left. Use the metal ramp to explore the other side for
goodies and head back to this side. Go through the first gate on the
left and shootdodge through the second gate, shoot one of the guards,
shootdodge again and kill the other. Check the PYRO control panel for
painkiller. Check beside the speakers on the right side for three-
hundred ingram-ammo. Then exit the room via doors on the other side and
up the stairs.
Enter the gate and take cover behind the first pillar. Two
black-suited guards will for you, shotgun kills them. Take cover behind
the third (middle) pillar, and toss a grenade (for cool effect) at the
table to kill the last one. Take cover behind the pillar and three
thugs will charge at you. Kill them. Check the shelves, table and
proceed between the shelves and near another doorway. Take a couple of
steps and a thug will appear. Kill him. Go halfway down and crouch to
see another thug at the top of the first set of stairs. Desert eagle
kill him. Save. Take a couple of steps, crouch and kill another one at
the op of second set of stairs with ingram. If you miss him, he will
run to the top of the stair-case. Take the stairs, keep looking up and
shoot with dual-Ingrams, shootdodge a couple of times, kill two of them
up there.
Take the door at the top, and off to the second door on the
rooftop. Look down to see a thug. Use desert eagle to kill him. Proceed
using the wooden plank and out onto another rooftop. Go right until you
reach two lit windows, go to the parapet and walk on them until you
reach the other side. Go through the door, shoot the guy on the left
and take position at the top of the stairs. Two more guard will come
up. Shoot them. Descend down the stairs and press the switch near the
gate.
Hide on the left of the doorway; kill the attacking black-
suited thug. Enter, take guard at the top of the stairs and kill the
thug at the landing below. Stay put as three more thugs will come up.
Kill them and check the wall on the far end of the walkway. Back down
the stairs; check the crates and drums, proceed to the controls on the
right up the stairs. Click on the stage controls to open the stage up.
Another thug there!!! Kill him with shotguns. A thug will come running
into this room. Kill him and exit via new opening. Left and up the
stairs to reach controls. Press two and four to clear your way. Go down
the stairs and make your way through the new walkway. When you reach
the bottom of the stairway, a black-suited guy will toss a grenade at
you. Retreat and away from that grenade. Stay put as the guard will run
up and falls to his death. Now, take the stairs to the top and go down
the walkway. There's a gap in the walkway, jump over it. Enter the
door.
A cut-scene.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Ragnarock (a nightclub).
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 39.
=======================================================================
=======================================================================
: Must kills---------------- 36.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================
Easter Eggs & Fun Facts:
1) Check the 'Easter Eggs and Fun Facts' section for an easter egg
related to this level.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Chapter 9: An Empire of Evil
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
A graphic novel.
New York City. Present day. Two nights ago. Ragnarock's backstage area
(a nightclub).
"I've tasted the Devil's blood. It runs in my veins. I have seen the
world of skin, the architecture of blood and bone marrow...
Death is coming...
She is coming, and hell follows with her ! This is the twilight
winter..."
A cut-scene.
Check the table. A graphic novel. Check the couch for a letter.
A graphic novel. Check the pedestal. A graphic novel. Now exit the room
through an opening in the curtains on the left side. Go the only way
you can until you reach a door. Press the switch and enter. A cut-
scene. Save. Do anything but stepping on the big circle on the ground
in the middle of the room. Check all the tables to fill your arsenal
up. To the max.
Now approach the stairs from the right side, enter the big
circle and back. Hide behind the stairs, near the table on the right.
Save. Black suits will come from the opposite side, left and right
first floor. Use shotguns and ingrams to kill them. Six will from right
(straight ahead, first floor) and four will come from left. After
killing them, go to the middle, dual ingrams, look up on your hiding
side. A guard will be throwing molotovs at you from high up. Kill him.
Another will replace him. Repeat. Back to your hiding place. A graphic
novel, and a cut-scene. Save as soon as you gain control. Kill the
three people using ingrams. Shootdodge a lot and use bullet time a lot
too. Aim for the head, if you can. You will manage to kill them
eventually.
A graphic novel.
Level Statistics.
=======================================================================
: Timeline------------------ Present day. Two nights ago.
=======================================================================
=======================================================================
: Location------------------ Ragnarock's backstage area (a nightclub).
=======================================================================
=======================================================================
: Characters---------------- Jack Lupino, Mona Sax.
=======================================================================
=======================================================================
: Characters (letters)------ Angelo Punchinello.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 15.
=======================================================================
=======================================================================
: Must kills---------------- 15.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================
Easter Eggs & Fun Facts:
None so far.
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Part II: A Cold Day in Hell (960)
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Prologue
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A graphic novel.
New York City. Present day. Two nights ago. Max's house(in Max's
dream).
"The Payne Family.
Happiness captured in a Polaroid moment.
I had thought it would last forever, "Till death do us apart...""
A cut-scene.
Enter through the doorway. Now follow my directions carefully :
Go right, right, right, right, left, left, left, left, right, ignore
both turns and continue forward, left, miss the left turn, left, right,
right, and you are in the house's drawing room. A cut-scene. Or you can
try to do it by following the voices. Anyways, check the picture on the
left of the stairs. A graphic novel. Now, check the pictures on the
right of the stairs. A graphic novel. Take the stairs to go to the
upper level. Check the bathroom door beside the shower for a cool
effect. Back out and take the next door. Straight and right. Save.
Now, follow the blood (red) trail. Follow my directions
carefully :
Go straight, right, left, right, right, turn around and jump on the new
line behind you. Go straight, right, left, left, right, left, right,
left, and jump onto the new line in front of you. Go straight, left,
right, left, right, left, left, right, and enter the corridor. Walk
straight down the corridor and turn right. Go till you reach a door.
Enter; you have now reached the room where Max's baby daughter was
killed. Walk up to the baby. A cut-scene. Now, take the second door and
follow it till you reach a new doorway, enter the room. A cut-scene.
Read the diary on the table. A graphic novel. Enter the door to your
left.
A cut-scene.
Level Statistics.
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: Timeline------------------ Present day. Two nights ago.
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: Location------------------ Max's house (in Max's dream).
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: Characters---------------- Frankie 'The Bat' Niagara,
Max Payne (the killer).
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: Characters (letters)------ None.
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: Re-entry------------------ Mona Sax, Alex Balder (picture),
Michelle Payne, Max's baby daughter.
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: Weapons------------------- None.
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: Total enemies killed------ 0.
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: Must kills---------------- 0.
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: Junkies------------------- 0.
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Easter Eggs & Fun Facts:
None so far.
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Chapter 1: The Baseball Bat
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A graphic novel.
New York City. Present day. One night ago. Bowels of Lupino's hotel.
"You play, you pay, you bastard."
A cut-scene.
Check the closet foe painkillers, use them. Go through the door
to your right. Go along the lines of the door. Two thugs are walking
down the corridor to your right. Let them go. Now, look to your left
corridor. A single thug will be coming your way. Save. Kill him with
the baseball bat when he nears you, and quickly hide in the room you
came out from. Make sure you got his desert eagle. Hide near the left
of the door. Go into bullet time only and kill whoever shows up in the
doorway. Stand close to the doorway; you will get their ammo and
weapons. A total of seven/eight thugs will make for you. After you kill
them all, exit, check the right corridor for another thug, if you only
killed seven thugs near the doorway. Kill him.
Go right and turn left and enter the door to your right. Check
the shelves and crates for ammo and painkillers. Exit and enter the big
room opposite the door. Check all the shelves for goodies. Now, exit
through the back door. You are on the left side corridor now. Save.
Enter through the door on the left wall, and kill the two thugs. Check
the newspaper on the ground. A graphic novel. Check the shelves and
crates. Exit the room, left and turn right, into the new corridor. Near
the end, you will find a lift. Enter and press the switch.
Look at the backside of the lift. It will open. Two thugs here.
Let them runaway. Go near the large exit door, step out and back in. A
goon from the room on the right throws a grenade on the right side of
the big van, killing one of the thugs who runaway. Now, enter the van,
and aim at the goon hiding near a machine on the left inside the room.
Use the left wall of that room as cover and kill him with desert eagle.
Now, use the right door of the van, and kill the thug on the right,
near the steps. Run to the steps, equip desert eagle and shoot the two
thugs coming after you. Enter the room they came from and check for
ammo and painkiller (on the wall to your left). Back out, turn right
and shoot dodge through the door on the far right, shoot the thug on
your right with dual Ingrams. Back out, exit through the walkway on
the right. Go left and enter the hotel doors. A graphic novel.
Remember the place??? Go left to the lounge door. A cut-scene
and a graphic novel. Hide to the right of the door. A guard comes out.
Kill him. Two other thugs will take cover in the opposite room namely
'Cabinets'. Run over to the left of the room's doorway and hide. One of
the black-suits will come running out. Kill him and the man hiding
behind the table inside the room. Back out and check the small table. A
graphic novel.
Go the bar. A graphic novel, and a cut-scene. Save. Stay where
you are. A thug will move to and fro on the right side door inside the
room. Quickly kill him. Whether you managed to kill him or not, another
thug will charge at you. Run back and hide near the wall on the left.
Kill him and again hide near the left doorway. Kill the man behind the
counter with a desert eagle. Frankie will attack you now. Equip dual
ingrams, go into bullet time only, and aim for his head. K.O. A graphic
novel.
Level Statistics.
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: Timeline------------------ Present day. One night ago.
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: Location------------------ Bowels of Lupino's hotel.
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: Characters---------------- Bicyclehelmet-Girl (Comic).
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: Characters (letters)------ Angelo Punchinello.
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: Re-entry------------------ Frankie 'The Bat' Niagara,
Captain Baseball-Bat Boy (Comic),
Radio Newsreader.
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: Weapons------------------- None.
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: Total enemies killed------ 25.
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: Must kills---------------- 7.
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: Junkies------------------- 0.
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Easter Eggs & Fun Facts:
None so far.
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Chapter 2: An Offer You Can't Refuse
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A graphic novel.
New York City. Present day. One night ago. Brooklyn riverfront;
warehouses.
"Vladimir was one of those old-time bad guys with honor and morals,
which made him almost one of the good guys. None of us was a saint."
A cut-scene.
Go to the small cabin and kill the man inside it. Check the
shelves and press the switch beside the gate. Now, come out and enter
through the main gate. Take cover behind the big box, kill the man
coming towards you on the left and then kill the second man. Go towards
the gate on the far right corner (near the stairs) and press the switch
on the right. Take cover on the left side and shoot the closest person
with a shotgun. Desert eagle for the thug on the far end. Press the
switch, show yourself and back off. Boom!!! Press the switch and kill
the man on the top gallery. Use the stacked up boxes on the middle to
climb the stairs. Walk around to the end for some goodies. Back down;
check the top box on the left for a painkiller. Exit via door on the
middle right.
Wait for the goon to get near the explosive barrel and shoot
the barrel. Shootdodge--Dual Ingrams to kill the thug from the trailer.
Check the trailer and proceed to the far end and enter the room on the
far left. Ingrams to kill the thug on the top gallery. Be quick or he
will throw a grenade. Straight, and take the lift. Walk around to the
other and press the lever. Stay put as two more goons will enter the
room from the right side of the lever. Kill them using desert eagle.
Check the cabinet to your right and go down.
Take the middle door and kill the thug on your right with the
shotgun. Left and kill the thug there. Proceed and take cover behind
the containers when a goon attacks you. Three of them will make for
you. Kill them using dual Ingrams or shotgun. Back and right, check the
tent for goodies. Now, go back and up the big yellow crane. Go inside
the driver seat, press the controls to clear your way. Look back and
kill the goon on the gallery at the far end with a desert eagle. Exit
the crane and kill the two thugs approaching from the other side of the
crane. Check the tent behind the crane for goodies.
Go to the front and through the block way on the left. As you
pass it, the crane will drop the container it had just lifted, thus
blocking your way. Turn left and another goon will attack you. Kill
him. Make your way through the containers until you reach a big
gallery. Turn right and near the legs of the big crane. It will start
to move backwards. Follow it and regain your place between the
containers, just as it lifts the building block. Two more guards will
attack you. Kill them and head right.
Check the open room on the left side of the walkway. Exit and
right, go between the blocks and shootdodge-dual Ingrams kill the thug
on the right. Check the crate beside the block on the left. Head right
and hide behind the big crate. The big crane will move in your
direction and stop. Kill the driver with desert eagle, and it will lift
its cargo clearing your way forward. But stay put as two more guards
will come to check, stop near the crane. Incite them and kill. Now,
proceed through the crane and two more thugs will attack you.
Shootdodge kill them. Go left and kill the thug there.
Hide and peek to the left side of the path. A couple of them.
Show yourself and hide. One of them will come for you. Kill him. Turn
left and shootdodge inside the right path, killing the thug there. Do
it before he can throw a grenade. Back to the main walkway and open the
room on the right side of the path. Kill the thug inside and check the
table for a letter. A graphic novel. A new weapon for you, Sniper
Rifle. Press 'use' key to zoom in with the sniper rifle. Rejoice and
proceed to the left of the room. Turn right and keep running over the
metal bridge as the guard is looking on the other side. Kill him and
shootdodge kill the thug who comes from behind. Turn right shoot the
lock on the metal gate to collect goodies inside.
Out and to the right, Look through the fence at the back wheel
of the truck. It's blocked by a wooden plank. Shoot the piece of wood
and run back. Turn left. As you cross the metal bridge a thug will
appear. Kill him. Another thug will appear. Kill him too. Now, peek
around the corner to your left. You will see a thug in the distance.
Snipe him and the one who comes up to the thug you just sniped. Run
down the long path to the metal bridge on the left. As you approach the
left-side bridge, another thug will attack you. Take him down. And
proceed to the metal bridge. Take cover behind the truck as another
thug will come out of the room on the right side. Take him down and
look on the far end of the open yard. A thug on the far end. Snipe him.
And enter the room. Check the shelves and wall for goodies.
Press the switch to the right of the shelf to open a secret room. Enter
and collect the goodies. Back out; go to the exit door of the room. As
you near it, another thug will come in. Kill him and exit. Go to the
right and enter the door on the far end.
Level Statistics.
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: Timeline------------------ Present day. One night ago.
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: Location------------------ Brooklyn riverfront; warehouses.
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: Characters---------------- None.
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: Characters (letters)------ A mysterious woman.
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: Re-entry------------------ Vladimir Lem.
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: Weapons------------------- Sniper rifle.
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: Total enemies killed------ 43.
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: Must kills---------------- 39.
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: Junkies------------------- 0.
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Easter Eggs & Fun Facts:
None so far.
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Chapter 3: With Rats and Oily Water
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A cut-scene.
New York City. Present day. One night ago. Brooklyn riverfront;
warehouses; hauler; ship.
"The guns were probably being kept in the hold, buried amidst the rats
and oily water."
You start off in a warehouse. Snipe the man on top of the cargo
and hide on the left of the pillar. A goon with Ingram will come to get
you. Kill him. Right and left, straight to the end. Check the shelves
for goodies and go back. Take the right, between the cargos. Yu will
see shelves but turn right and hide behind the pillar beside the cargo.
A thug will appear behind the shelf and another on the top