____ _ _ _
/ __ \ | | | | (_)
| / \/ __ _ ___| |_| | _____ ____ _ _ __ _ __ _
| | / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` |
| \__/\ (_| \__ \ |_| | __/\ V / (_| | | | | | (_| |
\____/\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
___ _ _ ___ ___ ___ ___ ___ ___ _ ___ _ ___ _ ___ ___ ___
/ __| | | | _ \/ __| __| / _ \| __| | \ /_\ | _ \ |/ / \| | __/ __/ __|
| (__| |_| | /\__ \ _| | (_) | _| | |) / _ \| / ' <| .` | _|\__ \__ \
\___|\___/|_|_\|___/___| \___/|_| |___/_/ \_\_|_\_|\_\_|\_|___|___/___/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Castlevania: Curse of Darkness
FAQ/Walkthrough
Version 1.6
Authored by: Berserker
Last updated: July 6, 2007
berserker_kev@yahoo.com
This document Copyright 2006 Kevin Hall (Berserker)
Castlevania: Curse of Darkness Copyright Konami 2005.
___
/ __\
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___ ++ SECTIONS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Press Ctrl + F then type in one of the codes below to go directly to that
section.
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
- Stage 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]
- Stage 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]
- Stage 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]
- Stage 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]
- Stage 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05]
- Stage 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06]
- Stage 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07]
- Stage 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08]
- Stage 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09]
- Stage 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT10]
Section IV: Extra Quests . . . . . . . . . . . . . . . . . . . . . . [EQ00]
Section V: Maps . . . . . . . . . . . . . . . . . . . . . . . . . . [MP00]
Section VI: Innocent Devil Info . . . . . . . . . . . . . . . . . . . [ID00]
Section VII: Combineable Items and Material . . . . . . . . . . . . . [CI00]
Section VIII: Enemy Steal/Item Drop List . . . . . . . . . . . . . . . [ES00]
Section IX: Chairs and Unlockables . . . . . . . . . . . . . . . . . [CH00]
Section X: Trevor Mode Mini Guide . . . . . . . . . . . . . . . . . [TM00]
- Trevor's Special Weapons
- Stat Increases
- Trevor Move List
- Special Whip Effects
- Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough
Section XI: Frequently Asked Questions . . . . . . . . . . . . . . . [FQ00]
Section XII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EV00]
- Copyright
- Special Thanks
- Contact Info
- About Me
___
Se/ __\tion I [IN00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___ ++ INTRODUCTION ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Three years have passed since Trevor's ultimate confrontation with Lord
Dracula. With his dying words, the dark lord left a curse upon the land of
Europe that enshrouded its inhabitants with desires of cruelty and has been the
cause of many deaths over the past three years. The people's hearts are now
influenced by darkness as they gave in to the curse.
Formely in league with Lord Dracula, the Devil Forgemaster, Hector, who
previously gave up his dark powers, now seeks revenge upon a fellow Devil
Forgemaster known as Isaac for falsely accusing his beloved of being a witch,
and thereby orchestrating her death. Hector sets out for Dracula's Abandoned
Castle in the land of Valachia to seek revenge for this tragedy. There he will
find Isaac and confront him. But in order to face Isaac he must first reawaken
his dark powers that he gave up long ago.
This guide will give you a full walkthrough for the main game, revealing every
item contained within and all secret areas to help you gain 100% completion.
The walkthrough section has maps of each area outlining the paths that I am
describing. The maps are sometimes a little off here and there, so be sure to
use your in-game map as well.
As in my other walkthroughs, I have stayed away from anything dealing with the
plot, but if you consider boss names a spoiler, then tread carefully. Please
enjoy this FAQ and give me an email if you have any questions, comments, or if
you find anything that I missed. Any comments, suggestions, questions, etc.
are always welcome. Email me at berserker_kev@yahoo.com. Also, if you find
any errors in this FAQ (I don't care how little of an error), then please email
me about it.
+ + +
++++++++++++++++ ~~ "Then this is the hour of your death!" ~~ +++++++++++++++++
+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
___
Se/ __\tion II [BS00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___ ++ BASICS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~
+ Controls
~~~~~~~~~~
++ Default Control Setup
X: Jump
Square ([]): Attack
Triangle (/\): Innocent Devil Action
Circle (O): Final Attack/Steal (Lock-on)/Examine
L1: Reset Camera
L2: Change Lock-on Target
R1: Guard
R2: Enable/Disable Lock-on
Left Analog: Move Character
Right Analog: Move Camera
Start: Display Character Menu
Select: Display Map
R1 + []: Launcher
[] + X: Flying Uppercut Launcher
D-pad Up: Cycle through Innocent Devil settings
D-pad Down: Cycle through Innocent Devil settings
D-pad Left: Cycle through Innocent Devil commands
D-pad Right: Cycle through Innocent Devil commands
~~~~~~~~~~~~~~~~~
+ Hector's Skills
~~~~~~~~~~~~~~~~~
Hector will gain many skills throughout his journey that will improve his
combat and allow access to new items. Please note that all of these skills
must found in a stage before you can execute them.
Quick Step
----------
Location: Abandoned Castle
Hold the Guard button, then press any direction and tap the Jump button to
quick step in that direction. Hector will roll or flip in the direction
pressed. Please note that I will sometimes refer to this as "roll" or
"sidestep".
Double Quick Step
-----------------
Location: Abandoned Castle
This is another variation of the Quick Step, but will allow Hector to add
another flip behind the first quick step. His first quick step will also have
no lag after gaining the Double Quick Step, which one should take advantage of.
Perfect Guard
-------------
Location: Baljhet Mountains
Perfect Guarding can be intiated by blocking the second right before an enemy
attack connects. Hearts will be gained for each successful perfect guard.
Every move in the game can be perfect guarded against whether it is blockable
or not.
Steal
-----
Location: Baljhet Mountains
To steal from an enemy, use the use the Lock-On button to target an enemy then
wait for the cursor to turn purple then press the Final Attack button while
standing next to the enemy in order to steal from him. Most enemies' window of
steal will only open while they are perfoming a specific animation. See the
enemy section to find these specific animations.
Marker Mode
-----------
Location: Garibaldi Temple
The Marker will allow you to open the map and place an "X" in an important
area. I will use this frequently in the guide and will ask you to place a
certain color mark on your map so there are no questions as to the location
when I go back over it in the backtrack section of each stage. Here are the
controls for the Marker:
X: Place mark
/\: Erase mark
[]: Change color
Left analog stick: Move map
Right analog stick: Tilt/Rotate map
R1, R2: Zoom Out/Zoom In
L1, L2: Cycle to mark
O: Info ON/OFF
Start: Enter/Exit marker mode
~~~~~~~~~~~~~~~~~
+ Innocent Devils
~~~~~~~~~~~~~~~~~
Similar to the Familiar feature in previous Castlevanias, Innocent Devils are
summoned creatures that will help the main character in battle. Innocent
Devils can be found in Devil Forges throughout the game and will assist Hector
in a variety of ways. Hearts are the main power source for Innocent Devils.
Their current life is displayed in hearts and each time you use an ability that
consumes hearts or the Innocent Devil is hit, it will lose life. When an
Innocent Devil's life gauge is fully gone it will revert back to soul form and
will only be able to follow Hector by his side. Collect hearts to replenish
their life gauge and revert them back to material form if they sustain too much
damage.
Finding Innocent Devils
-----------------------
Innocent Devils are found in certain stages behind a green door, which
represents a Devil Forge. Enter the Devil Forge and Hector will use his powers
to awaken the Innocent Devil contained within.
Using Innocent Devils
---------------------
On the character menu (pause menu), choose "Summon" to display your current
Innocent Devils, then choose one to summon that Innocent Devil. While the
Innocent Devil is summoned, change his settings from "Auto", "Command", or
"Guard" using up of down on the D-pad.
Auto = Innocent Devil will act on its own and attack the enemy using any
abilities that it wants.
Command = Innocent Devil will still attack randomly, but will not use an
ability unless ordered by the player.
Guard = Innocent Devil will defend itself and will not attack.
Cycle through the Innocent Devil's current abilities using left or right on the
D-pad and press /\ to issue a command.
Chain Attacks
-------------
Some Innocent Devils will add an attack to the end of any of your attack
combinations by performing a single press of the final attack button when the
"Chain" word bubble appears during the final attack.
Leveling Up Innocent Devils
---------------------------
A summoned Innocent Devil will level up along with Hector as he defeats enemies
in battle. The Innocent Devil's heart capacity will increase per level, stats
will increase, and it will learn new abilities depending on the number of
enemies defeated. Some restrictions apply on the abilities for some Innocent
Devils (see ID section).
Innocent Devil's Status Enhancements for Hector
-----------------------------------------------
Each Innocent Evil that Hector summons will affect his status depending on the
Innocent Devil that he chooses. Pause the game and press the right shoulder
button for a display of the current ID's statues enhancements for Hector. Look
toward the bottom for a blue box with a Hector sillouette similar to the below
diagram.
+--------------------+
| +STR ??? -> |
| +CON ??? -> HECTOR |
| +LCK ??? -> |
+--------------------+
The extra stats are also displayed under Hector's stats near the middle.
Evolving Innocent Devils
------------------------
An Innocent Devil will be given the opportunity to evolve into another form
with new abilities once enough evolution crystals have been collected from
defeated enemies. The crystals will be available in five different colors and
will determine the path that the Innocent Devil will evolve. The evolution
crystals collected from enemies will depend on the current weapon that Hector
equips.
Red = Sword
Green = Spear
Blue = Axe
Yellow = Knuckles
White = Special
The evolution path for each Innocent Devil will vary depending on the type.
Eventually an Innocent Devil will reach a point to which it cannot evolve
anymore. To turn off an Innocent Devil's evolution, choose "Summon" under the
character menu and press right or left while an Innocent Devil is selected to
enable or disable the evolution of that particular Innocent Devil (Crystal
selected = Evolve, Crystal not selected = Do not Evolve).
Breeding New Innocent Devils
----------------------------
After gaining a certain amount of levels and fighting a certain amount of
enemies, each Innocent Devil type will produce a Devil Shard that can be used
to incubate a new Innocent Devil. The new Innocent Devil will start from the
beginning of its evolution cycle. Breed new Innocent Devils from the Devil
Shards at Julia's Shop in the Bahjhet Mountains.
Storing Innocent Devils
-----------------------
Hector can only hold a certain amount of Innocent Devils at a time, so Julia
will allow you to store Innocent Devils at her shop. She will keep them for
you until you decide to take them with you. Extra ID pockets will allow Hector
to carry more Innocent Devils and finding a new Innocent Devil will allow him
to carry more as well.
Innocent Devil Chart
--------------------
Location: Baljhet Mountains
Once this item is gained, you will be able to view the various Innocent Devil
charts for each Innocent Devil type in the main menu by pausing the game,
pressing one of the shoulder buttons, and choosing "Chart". This will show you
the different paths that an Innocent Devil can evolve and what weapons and how
many crystals are needed to evolve it along said path. An Innocent Devil's
chart will be filled out as you evolve each type. Some Innocent Devils require
a certain weapon in order to evolve them to a specific evolution.
~~~~~~~~~~~~~~~~~~~~
+ Hector's Move List
~~~~~~~~~~~~~~~~~~~~
Normal Sword and Axe
--------------------
Stepping Slashes (A) Energy Wave (FA)
\ /
\ /
\ /
\ /
Jump Slash (A) Spinning Overhead (FA)
\ /
\ /
\ /
\ /
Stab (A) Spinning Slash (FA)
\ /
\ /
\ /
\ /
Upward Slash 2 (A) Sword/Axe Throw (FA)
\ /
\ /
\ /
\ /
Upward Slash (A) Handle Strike (FA)
\ /
\ /
\ /
\ /
Horizontal Slash (A)
Large Sword
-----------
Thrust (A) Ground Stab (FA)
\ /
\ /
\ /
\ /
Side Slash (A) Blade Twirl (FA)
\ /
\ /
\ /
\ /
Upward Slash (A) Spinning Ground Smash (FA)
\ /
\ /
\ /
\ /
Horizontal Slash 2 (A) Force Stab (FA)
\ /
\ /
\ /
\ /
Overhead Slash 2 (A) Blade Ram (FA)
\ /
\ /
\ /
\ /
Overhead Slash (A)
Fencing Sword
-------------
Overhead Combo (A) Stepping Mega Thrust (FA)
\ /
\ /
\ /
\ /
Hopping Slash (A) Rapid Thrusts (FA)
\ /
\ /
\ /
\ /
Side Slash (A) Needle Ground Stab (FA)
\ /
\ /
\ /
\ /
Thrust 2 (A) Sliding Stabs (FA)
\ /
\ /
\ /
\ /
Thrust (A) Low Slash Combo (FA)
\ /
\ /
\ /
\ /
Overhead Slash (A)
Large Axe
---------
Overhead Smash 3 (A) Axe Spin (FA)
\ /
\ /
\ /
\ /
Side Slash 2 (A) Uppercutting Ground Pound (FA)
\ /
\ /
\ /
\ /
Overhead Smash 2 (A) Axe Plow (FA)
\ /
\ /
\ /
\ /
Side Slash (A) Upward Strike (FA)
\ /
\ /
\ /
\ /
Overhead Smash (A)
Knuckles
--------
Overhead Kick (A) Burning Ground Smash (FA)
\ /
\ /
\ /
\ /
Backhand (A) Ground Spin (FA)
\ /
\ /
\ /
\ /
Roundhouse (A) Rapid Jabs (FA)
\ /
\ /
\ /
\ /
Overhead Punch (A) Spinning Jump Kick (FA)
\ /
\ /
\ /
\ /
Straight Punch (A) Sliding Punch (FA)
\ /
\ /
\ /
\ /
Backhand Roundhouse Combo (A) Hammer Punch (FA)
\ /
\ /
\ /
\ /
Jab (A)
Special
-------
The special weapons all have unique moves that can be performed by by tapping
the Attack (A) button. Most of them are single attacks.
++ Gatling Gun
Rapid Fire (Hold A)
Hector will fire a stream of bullets at the area directly in front of him. You
can turn him to the sides slowly as he fires by holding to the left or right.
++ Bomb
Bomb Blast (A)
Hector will leave behind a bomb in midair. Three of these can be left at a
time. A bomb will go off after a few seconds or when an enemy touches a bomb.
++ Boomerang
Boomerang Throw (A)
Hector will throw the boomerang and it will fly either upwards, downwards, or
straight toward the left side. The boomerang will not return.
++ Fire Flask
Fire Bomb (A)
Hector will throw a fire flask and the flask will break apart engulfing that
area in flames. The flask can also be broken on a wall and the flames will
fall to the ground.
++ Shuriken
Shuriken Throw (A)
Hector will throw three shurikens at the enemy. The range is not that great,
but you can keep rapidly throwing shurikens without stopping. All three
shurikens thrown will take damage from the enemy.
++ Hien
Punch Combo (A, A, A)
Hector will do a three hit punch combo with the tonfa-like weapon.
++ Spike Shield
Shield Smack (A)
Hector will swipe the area in front of him with an upward strike.
++ Bat
Homerun Swing (A)
Hector will rear back and deliver a powerful bat swing to the enemy. This will
almost always knock down a standing enemy. The delay before the swing is quite
long.
++ Electric Guitar
Play Stance (A)
Hector will jam on the guitar and enter a play stance. From the Play Stance,
you can do the following...
Guitar Jam (A, A, A)
The first attack will actually send Hector into play stance if he is not
already there. Hector will jam on the guitar a total of three times. Once
while standing, once while bent over, and one while holding the guiatar behind
him.
Guitar Bash (FA)
This can ONLY be done while in Play Stance. Hector will lean the guitar back
and bash it over the enemy's head.
(MOVE LIST UNFINISHED!)
+ + +
+++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++
+++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
___
Se/ __\tion III [WT00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___ ++ WALKTHROUGH ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maps are displayed throughout this walkthrough for every room though they are
sometimes not exactly drawn too well for obvious reasons.
For the maps, use this as a legend:
+--------------------------------------------------------------------------+
| ! = Important item (may be behind a breakable wall) |
| ? = Secret area that I have marked in the backtrack section |
| * = A chair |
| W = Warp room |
| S = Save room |
| >,<, v, ^ = Represents the way that I am describing in the paragraphs |
| Sometimes I will not mark the paths that I describe since it |
| would only clutter the map and confuse the player. |
| I = A wall (just in case someone asks) |
| -, - - = Doors |
| AC, MA... = Acronyms for the stage names, in this case Abandoned Castle |
| and Mortvia Aqueduct. |
| 2F, 1F... = Floor Numbers |
+--------------------------------------------------------------------------+
Be sure to place a mark in all areas that I tell you to if you want to remember
the location for a certain secret area.
+------------------------------+
| Red Mark = Devil-Type ID |
| Black Mark = Battle-type ID |
| White Mark = Mage-type ID |
| Green Mark = Bird-type ID |
| Yellow Mark = Fairy-type ID |
| Blue Mark = Water Drain |
+------------------------------+
Each stage walkthrough has a backtrack section that will help you to achieve
100% in that stage when you have the requirements for that specific area. I
have also noted certain enemies that you should steal from while on your
journey through the stages. If you intend to make some of the best items in
the game, then I would suggest that you steal from each enemy that has an
important material the first chance you get. With that said, now onto the
walkthrough!
[WT01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And so the curtain opens on a new installment of the Castlevania series...
++ Abandoned Castle - First Floor
When the beginning cutscene ends, head to the _____ ____
north to collect a few items. Press the Select ( _>__>_ I
or Back button to bring up your map and make sure I^( IvI
that you are looking at the map in "Fixed Mode". I I I I
Press []/X on the map screen to cycle between _______)^I IvI
Fixed and Free modes. Fixed mode will always ( _>__>__) I I
remain the same no matter where you move, while I^( IvI
Free mode will change depending on the way you I I I I
move - the map will fix itself to face the way I^I IvI
that you are going. Run across the drawbridge I I I I
to find a lit up path ahead. You can strike |^| )v)
the candles with the attack button, but they | | ) )
will not leave you anything except for a bit I^I )v)
of cash (possibly) for the moment. Follow the I I / \
narrow path along the mountainside and at the I^I / \
end you will find a ++POTION++ and possibly I I ( ! )
another item. If you have a Castlevania: I^I \___/
Lament of Innocence save on your PS2 memory I I
card then you will find the ++MOAI++ stone at I^I
the end of the path as well. This can be sold ___I I___
later for a hefty price or it can be used to / ^ \
restore all of your health. Konami purists | |
should recognize the statue head from Gradius | |
since it appears in a number of Konami games. | |
Head back to the south and reenter the \____ ____/
Abandoned Castle. I I
Walk up the steps to where Isaac was standing earlier and open the door. The
door behind you will block off and, as you step forward, an Executioner will
knock down the wall up ahead and attack. Use combos with the attack button to
finish him off quickly. You can only chain four button presses at the moment,
but that will change later. During the normal attack combo, press the Final
Attack button to end the combination with a hard-hitting attack. The animation
will differ based on how many normal attacks you chain. Use the Block button
to guard his attacks if he leans back and tries to hit you. Once he is
disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++
will fall from the ceiling up ahead. Enter the blue door up ahead to save your
game. Throughout your quest the blue doors will be a sign of a save room.
They will appear as red rooms on your map. Choose to "Register Memorial
Ticket" to designate that room as your save room to warp to if you use a
Memorial Ticket. You will need to constantly reregister your Memorial Tickets
throughout your journey if you choose to use them.
~~ 10.09% ~~
(map continued from above map)
__________________I I___________________
I ___________ _>__>__>__>__>__>- I
I I |S| IvI
I ~~~~~~~~~~/ (_) I I
I ~~/_____ _____ IvI
I I I I____________________I I I I
I I = ____________________ I IvI
I I I_____I I__ __I I I
I I I I IvI
I I I I I I
___I I _____ _I I_ -v-___
I I I I____________________I I I I
B1F< I >B1F ____________________ I I ! I
I_____I I_____I I__v__I I__v__I
2F 2F
Exit the save room and head down the corridor on the east side (look at the
map) and enter the door at the end. A few Skeletons will appear along the way.
Keep heading south from the next room and you will eventually enter a room
where the doors will seal off and you will be forced to fight a group of
Skeletons. Fight them off and grab the ++QUICK STEP++ skill from the middle of
the room. This will allow you to quickly roll or flip out of the way of an
attack while guarding. Press a direction and the jump button while guarding to
have Hector quickly move in the corresponding direction to avoid an oncoming
attack. Walk up the stairs on the south side.
Abandoned Castle - Second Floor (Outside)
_____ _____
/ \_________________________/ \
( ! <_-<__<__<__<__<__<__<__<_-< < )
\__ I |S| \__ __/
IvI _____ (_) _____ I^I
I I I I _____I I I I
IvI 1F< I I ___ >3F I^I
I I I_ _I I I I_ _I I I
IvI I I I I __I I I^I
I I I I I I (_S I I I
IvI _I I_ I I _I I_ I^I
I I I I___I I I I I-I
IvI I _____I I I I-I
I I I_____I I__v__I v
_IvI 1F 1F
When you reach the outside, move north along the path ahead. Fenrirs will
teleport in front of you and attack. Use normal strikes and you should be able
to knock them down with the final hit of the combination. While they lie on
the ground helplessly, beat them down with constant attacks. Some Skeletons
will attack near the end by the west door. Head to the west to find some more
Skeletons and a save room on the south side of the wall. Keep heading west and
go through the door at the end. On the other side, grab the ++ABANDONED CASTLE
MAP++ from the middle of the area. Now most of the map will be filled out for
you. Head down the path to the south while fighting Fenrirs and Skeletons then
enter the door.
(next map continued from above map [west side])
You will be sealed inside of an area with Skeletons and a Cyclops. _IvI
Focus most of your attacks on the Cyclops and take him out quickly / I__
since he poses the biggest threat. Be sure to block when he leans ( v |
his club back. After the Cyclops has been defeated the doors will \__ __/
unseal. Enter the door to the south. The treasure chest to the _IvI_
right side cannot be opened just yet. Head into the greenish door I I
to the south for a cutscene. This is one of many Devil Forges and I v I
they will always be behind a green door. After the cutscene, you I_ _I
will gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~. The IDs IvI
throughout the game are fueled by hearts. Their life gauges are I I
composed of hearts and many of their abilities will drain their IvI
life gauge so you must always collect hearts to replenish their / \
life. Now you will be able to collect hearts from some candles as ( ! )
well as enemies to give your current ID energy. An ID cannot die, \___/
but they will revert to soul form if they take too much damage.
While in soul form, they will merely follow Hector and will not be able to
perform abilities. Collect hearts to restore them to their material form.
They will gain experience as you do. The Fairy-type can be set to "Auto" or
"Command". Auto will allow her to act on her own, while Command will give you
control over her. Use the D-pad to select between the different settings and
commands. Press the Innocent Devil Action button to issue a command to your
ID. For more info, see the Innocent Devil section under the Basics section.
Go ahead and name your ID then go back to the area with the treasure chest.
When you go back outside, press the Action button near the treasure chest with
the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGON
CREST++. Now you need to go all the way back to the very first save point at
the beginning of the Abandoned Castle.
~~ 23.85% ~~
When you get back to the first save room, take the west path this time. In the
water, Mermen will attack. Once you start to hit them, it will completely stun
them, so attack frequently to keep them from rolling or clawing at you. Walk
through the water and head south to the door at the end. Grab the ++POTION++
and place the Dragon Crest on the door to unlock it. The doors will bar off in
the next room and you will be forced to face an Executioner with his posse of
Skeletons. Defeat the Executioner first while remembering to block his attacks
then go for the Skeletons. After the battle, grab the ++BESTIARY++ from the
middle of the room. This will open up the "Bestiary" menu under the main pause
menu. There you can view all the enemies you have faced thus far along with
information about each of them. Go through the hole in the wall to enter the
B1 area of the Abandoned Castle.
~~ 31.19% ~~
++ Abandoned Castle - B1 Floor
_________
/ <__<__< \
( ( |S| ) )
IvI (_) I^I
I I I I _____ _____
__________IvI I^I I I______________I I
/ _<__<__<_ I I I I ______________ I
( ( ) I I^I I_ _I I_ _I
IvI _ I I I I I I I I
I I/ \_/\ I I I^I I I I I
I> _ !| ( ) I I I I _I I_
I I\_/ \/ I I I^I _I I_ ___________I I
IvI I I / \ I I / _- | _ I
I I_____ I I 1F< ^ ) <1F I ( ( ) || ( I_____I
(_>_-- v) I I \___/ I_____I I I \ || I
) I I I I I \_|| I
IvI I (_____________________( I I__I
I I (___-_____ >-_____ _____)
IvI )^( / \
I I I I ( )
IvI_____________)^I \___/
(__>__--_>__>__>__)
A few Ghosts will attack in the first area. Be sure to watch for their sudden
swings and be prepared to block. Head through the north door and walk further
into the cave ahead. You'll run into a few Skeletons along the way and will
find a save room on the left side as you come to the next doorway. Save your
game and continue further into the cave. Fenrirs will try to gang up on you in
the next area. Take the path to your right as you enter (west path). Fight
through the Skeletons and Fenrirs and enter the door off to the left side.
Barrels of wine will cover the entrance to the room up ahead. Attack the
barrels to find some ++WINE++ (maybe two) and ultimately reveal a room
containing a ++POTION++ and a treasure chest containing an ++ALUMINUM++
material. These materials will be helpful soon. Exit the room and continue
moving south. Keep moving through the doorways until you reach an area where
you must defeat some Ghosts to unbar the door ahead. You might want to head
through the path that you didn't take earlier on the north side if you want
more map completion. Enter the doorway to the east after you have defeated the
ghosts.
~~ 47.70% ~~
Enter the first door on the right on the south _____ _____
side. The room will seal off and you will face I I______________I I
off against many Ghosts and Fenrirs. Grab the I v <__<__<__<__<__< < I
++$100++ in the middle of the room. Exit the I_ _I I_ _I
room after the battle and head northeast along IvI I^I
the path to find another door. Inside the next I I I I
room, your Fairy-type will display a "?" to the IvI _I^I_
side of the screen, which will let you know that _I I_ ___________I I
there is some sort of contraption in the room I v I / _-> v|> _> ^ I
that you can manipulate. Walk over to the third <1F I (^( ) !|| ( I_____I
column that the Fairy-type will hover over and I_____I I I \ || I
attack the column until it crumbles. A narrow I^I \_||^I
rock will fall down from above and form a ramp ________( I I__I
that you can use to gain access to the floor _>__v__->_)
above. Grab the ++WEAPON COMBINE++ item from / \
near the pillar that you just destroyed. Now ( ! )
all those materials that you have been collecting \___/
will come in handy! Go to "Combine" below the
"Equip" menu to be able to combine materials to make weapons and armor. You
should have enough materials to make a leather armor and helmet. Walk up the
newly formed ramp to find a treasure chest up ahead. Open the treasure chest
to find an ++I.D. EVOLUTION CRYSTAL++. This will allow your ID to evolve based
on what weapon you have equipped. For a full explanation on this visit the
Basics section. Walk around the side and enter the door on the east side.
A few Zombies will attack in the next room. Watch for their sudden unblockable
grabs. Enter the corridor up ahead then continue to the next room. You will
run into more Zombies eventually. Head to the west. In the third room,
Wizards will attack. Hit them before they have a chance to cast their spells.
Continue to the south and you will be trapped in a room with Zombies and
Skeletons. Defeat them and head up the stairs to 1F.
~~ 60.55% ~~
++ Abandoned Castle - Second Floor
__________________I I___________________
I ___________ _________________- I
I I |S| I I
I ~~~~~~~~~~/ (_) I I
I ~~/_____ _____ I I
I I I I____________________I I I I
I I <2F< <__<__<__<__<__<__<__< ! I I I
I I I_____I I__ __I I I
I I I^I I I
I I I I I I
___I I _____ _I^I_ - -___
I I I I____________________I I I I
B1F< I >B1F >__>__>__>__>__>__>__> ^ I I I
I_____I I_____I I__ __I I__ __I
2F 2F
A Wizard along with a few Zombies will be waiting in the first big room. This
is when the Zombies will start their yellow vomit attack. If you touch the
vomit pool then you will take damage. Chain two normal hits then use the sword
throw finisher to hit them while they stand in their vomit. In the second big
room, the doors will seal off and you will fight a swarm of Zombies and
Skeleton Blazes. The Skeleton Blazes have some tough defense so you will have
to hit them quite a few times. Once you defeat the enemies, don't go up the
stairs to 2F just yet, continue to the north and go through the next few rooms
until you reach the next set of stairs at the west end. In the third room
you'll find a ++POTION++ along with some Zombies and a Wizard. The fourth room
has a bunch of Zombies inside along with a chair to the right of the 2F stairs.
Different chairs can be found throughout the game and sat in in order to
collect them all in one room later in the game. Go ahead and take a seat in
the **THERAPEUTIC CHAIR** to gain credit for finding it. Don't worry, it's not
killing you, I promise. Go up the stairs to 2F when you're done.
~~ 70.64 ~~
++ Abandoned Castle - Second Floor
In the first room, you'll run into _____ _____
one of the more common enemies in / \_________________________/ \
every Castlevania - the Armor Knight ( __-____________ __________- )
(most call them Axe Knight). Their \__ I |S| \__ __/
armor is tough and you cannot I I _____ (_) _____ I I
stagger them, so attack them and then I I I I _____I !I I I
quickly dodge away or block when I I 1F< v I I _>_ > >3F I I
they start swinging. Lure them away I I I_ _I I^I I_ _I I I
from each other and fight them I I IvI I I __I I I I
separately. In the south room, an I I I I I^I (__ I I I
Armor Knight along with two Wizards I I _IvI_ I I _I I_ I I
will attack. Defeat the Wizards first I I I I___I^I I I I-I
since they will stand back and heal I I I > >__>__I I I I-I
the Armor Knight if you don't. In the I I I_____I I__v__I v
twisting corridor some more Armor _I I 1F 1F
Knights will appear as you walk to the
next room. The doors will seals off in the third room and you will be forced
to fight a group of Armor Knights and Wizards. Like before, defeat the Wizards
first then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skill
from near the 3F stairs. Don't go up to 3F just yet. Enter the corridor to
the south and save your game in the save room. Enter the next room to the south
if you want to boost your map completion. The stairs in the south room will
only take you back down to the first floor. Remember that room where I told
you not to go up the stairs in earlier on 1F? Well, it will lead you to that
room. Go back to the stairs that lead to 3F and go up them.
~~ 80.73% ~~
++ Abandoned Castle - Third Floor
This floor is pretty straightforward _____ _____
since there are no extra rooms. The I I___________________I I
first room has two Skeleton Blazes along I v <__<__<__<__<__<__<_ < < >2F
with a Wizard. Like before, the Wizard I_ _I I_____I
will heal the other enemies so defeat him IvI ___
first and continue west. The second room I I ___________________/ \
has a few more Skeleton Blazes and another IvI4F<___<__<__<__<__<__< < )
familiar enemy to Castlevania fans, the I I \_ _/
Bone Dragons (or White Dragons in this _IvI_ _I I_
version). Jump and hit the White I I___________________I ^ I
Dragons with a few air combos to quickly I > >___>___>___>___>__ > I
defeat them. They won't attack unless I_____I I_____I
you get close to the wall that they are
attached to. More Skelton Blazes will await your arrival in the third room,
skip or fight them and head east. In the fourth room you'll be sealed inside
with plenty of Skeleton Blazes. Two White Dragons are attached to the wall as
well. Stay away from the White Dragons and defeat the Skeleton Blazes first
then use some air combos on the White Dragons. Enter the next area to find a
familiar looking staircase covered with red carpet that leads to the top floor
of the castle complete with a full moon view in the background once you reach
the top. This sight will make any Castlevania fan's blood boil. Ah, time to
fight Dracula already my friend! Just kidding...or am I? Head up the stairs
to 4F.
~~ 94.49% ~~
++ Abandoned Castle - Fourth Floor
A save room and a boss door, what more can I _____
say? Notice that the boss doors are the same __I I_________________
ones from Lament of Innocence. Boss doors (O_ Boss __<__<__<__<__<__>3F
will always have a red door complete with a I_____I |S|
skull on the front to let you know that you (_)
had best save before you enter, since there
is big battle ahead. Save your game in the save room and walk through the
door.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss 1 - Crazy Armor
+ Level 9
+ HP: 1330
+ Weakness: Thunder
+ Tolerance: N/A
+ Steal: Galtite (Boss Rush Mode ONLY)
++ When to steal: When he drills his head into the ground, you have to steal
from his back. He does this attack rarely. (Boss Rush Mode ONLY)
First fight:
Try to have some sort of armor and helmet equipped and this battle will be a
breeze, even if he hits you a bunch. Use your Fairy-type to heal yourself if
you start to suffer a bunch of damage.
With the way this battle starts out, you better be ready to move or block.
The boss will almost instantly try to hit you with a weapon strike. He will
do a mix of overhead and horizontal strikes throughout the battle (sometimes
in a row). Thankfully all of his attacks can be guarded against for the first
battle. Strike him after each attack and watch his arms for the next swing.
With his vertical strikes it is better to guard rather than dodge them, since
they clear an entire section of the room. He also has an attack in which
rotating gears shoot out of his mouth, which can be easily blocked as well -
he usually does this attack up close and will pause before the attack.
Second fight:
During the second fight, all of his attacks can still be guarded against, but
some of them will eventually break your guard if you block too much. He will
spew flames from each head that is connected with a gear - it is best to get
away from him when he starts this attack since it has a bad habit of breaking
your guard. As the battle progresses he will start to get more flame-happy
and will nearly fill the whole room with flames. He may eventually shoot
fireballs, which can be easily avoided by running around or you can block
them. Hit him whenever he is not attacking and you can take him down the
second time even faster than the first.
Crazy Mode:
On Crazy Mode, this boss is much more difficult the first time you fight him,
mainly because he hardly ever staggers and he will mix up his attacks to where
you will never know if he is about to do a one, two, or three hit combo. Be
sure to equip a small sword or knuckles for this fight so you can recover
quickly after an attack. Block his side attack and roll to the side then
attack during his overheads. Attack sparingly because you can't afford to get
hit that much at all. When he reaches his second bar he will start to do the
move where he will bury his head gears into the floor thankfully, so you can
dodge this and get some hits while he recovers. The second fight is not that
bad at all as long as you stay away when he flames the area around him and
block or quick step away from the fireballs.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When the fight is over, heal yourself by stepping into the blue glow that
appears on the floor next to the Gondola that rises from the floor below. Go
back and save your game and then come back and enter the Gondola to ride down
to the next stage. Sitting in the Gondola will also credit you with the
**GONDOLA** chair, which you will find later in the game in the chair room.
~~ 99.08% ~~
++ Backtrack to Abandoned Castle
[ ] The rest of Abandoned Castle will not be complete until after Stage 8.
When you return after Stage 8, the floor above the boss room will be open to
you and you will fight an extra boss on 5F giving you a complete percentage for
the Abandoned Castle stage.
~~ 100.00% COMPLETE (Abandoned Castle) ~~
[WT02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++ Baljhet Mountains 1F (East)
_
( )
___________|S|_____
( _______________ )
___ I ( _) I_ ___
BM (West)=_ \ I I _| |_ ___ / \
\ \ | | I I / \ I ! I _____
\ (_________( I I I I I_\_ _/_I I
(____________) I I I _______ AC <<
I I I I I_____I
__________ I___ ___I \ /
( ______- \ I I I I
_________ I ( \ \ I I / /
( __-__ ) I I \ \ _I I_ I I
I ( ) I I I \ \/ \ I I
I I I I I I \ I I I
_____/ \__ I (________) I \ I I I
I I S_) (____________) \_____/ I I
I I ___________________________ I I
I_____I I / _____-___________________ \ - -
I I I I _ _____ \ \ I I
___ __| |__ I I / \____________I I \ \ I I
/ \| |__________) I / ____________ ! I \ \__) I
I W ______-___ I I ( I_____I \_-_ I
I | | ) I I I ______________ I I
\___/|___ ___| I I \ I / ___________- \ I I
I I___I I___( ( ___ \ \ \ \
\_____ \_/ I \ \ I I
\ - I \ \___) I
\______/ \ I ) _- I
I I / / \__I
( (______/ /
( ______-_/
(__/
Once you exit the Gondola, head to the west and enter the Devil Forge off to
the right. A cutscene will play then you will receive the ~~ATTACK-TYPE
INNOCENT DEVIL~~. This ID will be a lot more active in battle when an enemy is
encountered compared to the rest of the IDs. He also has a setting called
"Guard" that will set up a small force field allowing him to deflect any
oncoming attacks. You can also get in the force field and allow the ID to
protect you. The force field will fade in time. This is also the first ID
that will allow you to chain attacks. Press the Final Attack button at the end
of a combo when a bubble with the word "Chain" pops up to have the ID attack
the enemy with a special attack.
Leave the Devil Forge and head across the bridge, ___
then to the south. Defeat the Lizardmen along the ___ / \
path and if they drop a Jet Black material, combine / \ I ! I _____
it with a Short Sword to give yourself a Broadsword I I_\_ _/_I I
for more damage. Also, make yourself some Hard I v <__<__< AC <<
Leather Armor using the Jet Black material. The I I I_____I
Lizardmen are much like the Mermen from earlier, in \ v /
that, you can stun them by attacking rapidly. When I I
you enter the next area, fight through the Skeletons /v/
and Fenrirs. Do not take the first west path; take I I
the second west path at the south end of your current IvI
path. Defeat the Skeletons and Orcs at the split I I
path and take the left path (southern path). Several IvI
Fenrirs will ambush you along the mountainside. Keep I I
moving to the west. In ___________________________ IvI
the next area, for map / _____-___________________ \ - -
completion purposes, I I _ _____ \ \ IvI
you may want to go down I I /?\____________I I \ \ I I
the first path to the ) I / _>___>___>__ > !I \ \__)vI
north. Enter the - I I ^( I_____I \_-_ I
second path and walk ) I I! I ______________ IvI
into the middle of the I I \ ^I / ___________- \ I I
area while fighting I I___I I___( ( ___ \ \ \v\
Skeletons. Turn to \_____^ \_/ I \ \ I I
face the left and look up \ < < <- < I \ \___)vI
to notice a platform with \______/ \ I )v_-< I
++SERUM++ up above you. Double I^ I / / \__I
jump up to the platform and collect the ( (______/v/
Serum. Jump to the next platform and ( ^ __<__<-_/
look across to notice a treasure chest (__/
in the distance. We will need the Bird-
type ID with the "Glide" ability in order the get that chest. You don't have a
marker just yet, but you will want to mark this area with a --GREEN MARK (Bird-
type)-- for backtracking purposes once you get the marker. Approach the door
at the bottom of the hill and it will seal off as you approach it. You'll be
forced to fight a Cyclops. Defeat him while avoiding or blocking his attack
then enter the area through the door. Grab the ++PERFECT GUARD++ skill on the
pedestal inside. If you played Lament of Innocence then you will know that a
perfect guard is achieved by blocking shortly before an enemy attacks. This is
a timing issue and will require you to know an enemy attack well. Perfect
guarding will give your ID hearts for each successful perfect guard. If you
can learn to use it, it will assist you greatly. Please note that ANY move can
be perfect guarded, even unblockable attacks.
~~ 25.26% ~~
Head back to the path that you were just at and head further to the west by
taking the third path. You'll come to another split path that will be guarded
by Lizardmen and an Orc. Travel on the northeast path if you want to complete
your map (it will lead you back to the beginning) and enter the west path to
advance further into the mountains and to watch a cutscene. Grab the
++POTION++ near the large iron door (that cannot be opened just yet) then open
the yellow door to enter the first of many warp rooms. The warp is not active
yet, but you can sit in the chair to gain the **WARP ROOM CHAIR** for later.
Warp rooms will always be labeled as as a green room on your map. Exit the
warp room and head to the north. The east room is a save room and the door on
the west will lead you to Julia's Shop. Grab the ++MAGICAL TICKET++ next to
the door of Julia's Shop and walk inside. You will be returning to this shop
quite a bit on your journey. Grab the ++BALJHET MOUNTAINS MAP++ to the right
near the counter and see what Julia has to offer. Stock up on Magical Tickets
and Memorial Tickets since these will help you out greatly for teleporting to
different areas quickly. Julia will allow you to store, take, remove, and
create new types of Innocent Devils as well. See the Basics section for more
info on this. Before you leave Julia's Shop make sure to sit in the **ROCKING
CHAIR** on the right (as you're leaving) to receive credit for that chair.
~~ 38.94% ~~
_
( )
___________|S|_____
(v _<__<__<__<__<_ <)
___ I ( _) I_
BM (West)=_<\ IvI _| ^ |_
\ \ | | I I
\^\_________(vI I ^ I
(__<__<__<___) I I
I ^ I
__________ I___ ___I
( _>__>_- \ I^I
_________ I^( \v\ I I
(> _!-_> ) I I \ \ _I^I_
I ( )vI I^I \v\/ \
I^I I I I I \ > ^ I
_____/ \__ Iv(________)^I \ * I
I I ^ S_) (___>__>__>__) \_____/
IJulia I
I___*_I I
I I
___ __| |__
/ \| |________
I W ______-_
I | |
\___/|___ ___|
Back outside, head down the northeast path. At the end of the path, you'll
find the ++STEAL++ skill next to the doorway leading out of the area. Press
the Final Attack button while locked on to an enemy in order to steal from them
when the cursor turns purple. You will have to wait until certain animations
in order to steal from most enemies. Check the Enemies section for a complete
rundown of all the items that you can steal from every enemy. Don't forget to
always try to steal from bosses, since they carry some exclusive items most of
the time.
When you reach the path ahead, you will need to fight through a few Axe Armors
and Wizards in order to open up the doorway at the end. Defeat the Wizards
first so they will not heal the Axe Armors just like in the last stage. In the
next area, run toward the gun that is firing at you. When the target turns
purple roll or run out of the way of the gunfire. Chop through the Orc in your
way and attack the skeleton on the gunnery seat. Hop onto the chair and fire
at the cannons on the sides of the castle wall ahead. After enough damage,
they will eventually explode. Turn your attention to the barricade on the
castle bridge next. Fire at the barricade and the orcs behind it. A group of
Axe Armors will appear after the Orcs have been defeated. For sitting down in
the gunnery chair, you will gain the **GUNNERY SEAT** later in the game. Enter
the castle. Inside the castle walls, a group of Axe Armors and Orcs will
attack as the doors seal off. Save your game at the save room along the path
ahead. Fight off the Orcs to open the doorway at the top of path. Skeleton
Blazes will appear but you don't have to fight them. Keep heading west to
fight through some more Orcs and Skeleton Blazes.
~~ 52.63 ~~
++ Baljhet Mountains 1F (West)
_____
Eventually you will come along a split path. Take I I________________
the north path first so I can show you an area that I _?____________ I
you will need to come back to. If you don't want I_____I I I
to go there, then read below. Fight _____ I I
through the Cyclops and Skeleton Blazes I ! I I I
to open the doorway at the top. On the I * I ____________/ I
other side, fight through the ________I__ __I______ ( _________-___I
first Skeleton Blaze and second ( __-______________ I I )
set of Skeleton Blazes until you I ( I I I I
reach the third sealed doorway I I | | I I____
where Blood Skeletons will \ \ ___/ / Iv _<__=BM (East)
appear. You cannot beat them / /_____ ( ___) / /
right now and will need to come I I I / ( (v/
back to this area when you have I ! I / / | |
a Mage-type Nautilus Rod with the I I_____I / / IvI
"Purify" ability. For now, I I_____ / / I I
remember to place a I I I I I IvI
--WHITE MARK (Mage-type)-- in I ! I \ \ _______( I
this area on your map once you I I_____I | | (v <__<__<)
get a marker. Go back the way I \ _______I I I (
you came and head down the south \ \/ ____ _) IvI
path. Along this path you'll fight \__/ ) ) I I
a few Skeleton Blazes and Ghosts. I I IvI
When you reach the bridge take the I I I I
only open path to the west. You | |____|v|
may notice that my map has an I? I
extra route where you can | | I ! < <I
pick up some extra items. I \ I /
Well, you will have to wait I \_________ I v /
until near the end of the (___-__<__<__-<__<__!I
game for the water in all
areas to drain then come back to this part. For now, place a --BLUE MARK
(Water Drain)-- in this area on your map once you get the marker. Fight
through the Spirits and open the chest on the other side of the bridge for an
++I.D. CHART++. With this, you can check the different evolutions for any type
of Innocent Devil in your current inventory. Pause the game and press one of
the shoulder buttons, then choose "Chart" to access the evolution chart. This
will show you the correct weapons to use and the number of crystals needed for
evolving an ID along each path. The paths will be filled out as you evolve
each type. Head through the doorway to the west. Kill the Wizard in the next
area to open the door then fight off the Cockatrice. Beware the Cockatrice's
sudden charge attacks and stone breath all of which can be blocked. Head for
the doorway to the north after the battle.
~~ 64.21 % ~~
You'll arrive at a split path. You'll _______ _______________
want to go both ways if you want the full / \ ( <__<_ <__<_ <)
map percentage for this stage, but be / \ Iv( |S| ) I
sure to take the west path since there ( Boss ) I I (_) I^I
is an item there that you will need to \ / |v| | |
get. Skeletons will continually teleport \____ / I I (^)
into the area and a Cockatrice will attack. I I IvI __/ \__
Further north, defeat the Wizards first so I^(_____) I (^ _>__ )
they want heal the Cockatrice. Jump along (__<__<__<) I I I I
the platform on the east side to find a | | | |
treasure chest containing a ++BOILING RING++. This will come I^I ( )
in handy in a few minutes so equip it now! While on that I I ( )
platform with the chest, look off to the west to see a floating I^\__ ( )
HP Max Up container. We will need a Bird-type with the "Glide" I ? \_ I I
ability to reach that item. Mark this section with a I^ !|I I
--GREEN MARK (Bird-type)-- once you get the marker. Walk up \ __|I I
the steps and enter the next area to the north. Skeletons will |^| I I
teleport continually into the next area. Explore the bottom path I I I I
for map completion purposes then enter the north path. As you I^(___| |
try to enter, Efreets will block off the exit and attack you. (__<_ < _)
The Boiling Ring will reduce damage from their attacks so be sure I I
to have it equipped. Efreets will sometimes try to grab you as they I^)
die and explode with you in their hands. Rotate the analog to get
away from them. You'll come across a save room as you battle Skeletons up the
side of the mountain. Save your game then enter the next path. A single
Efreet will try to stop you. Walk up the side of the mountain while battling
the Lizardmen to find a boss door at the top.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss 2 - Wyvern
+ Level 14
+ HP: 1900
+ Weakness: N/A
+ Tolerance: Fire
+ Steal: Shortcake
+ When to steal: When the Wyvern sticks his head in the dirt, jump on his
back. He will start to fly and carry you extremely far up in the air. The
purple marker will appear after about 7 seconds while in the air. Steal
from his neck and you will fall back down to the ground to continue the
battle.
Be sure to equip the boiling ring if you have it, so the boss's fire attacks
take less from you.
This boss can only be hit in his head. Air attacks and ground attacks both
work well for damaging him. He has a variety of attacks, but will only pull
some of them off after his life gauge has been taken down halfway. At the
start of the battle, he will mainly use his tail swipe and ground pound, both
of which can be avoided by blocking. He does an occasional bite every now and
then as well (he will rear back much like the tail swipe before he does this).
When he buries his head in the dirt, rush up to him and attack his neck.
After you steal from him, he will no longer bury his head into the dirt.
When his life has been taken down halfway, he will become more aggressive and
start to fly. When he flies around in the air he will swoop by and breathe a
trail of fire twice in a row and then land - keep running to dodge the flames.
When he lands he will send out a slight shockwave in that area that will hit
you if you are close. While on the ground, he will sometimes rear his head
back, which means he is about to breathe fire in the area around him. To
avoid the ground fire, be sure to run away from him (toward the screen) once
he rears his head back. His fire attacks can be blocked but they will break
your guard with the first hit allowing the rest of the attack to hit you so it
is best to avoid them.
Crazy Mode:
Other than the fact that the Wyvern will have tons of life, he is not any
harder if you block his attacks. Be sure to take advantage of when he buries
his head into the ground. Get on his back and attack him the whole time he
flies in the air. You can do this quite a few times up until he reaches his
second bar; then he will stop. Stay away from the flames as usual and you
shouldn't have any problems.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, step in the blue glow to refresh yourself then go through the
exit boss door.
~~ 86.31% ~~
Backtrack Checklist for Baljhet Mountains
[ ] GREEN MARK 1 (Bird-type) - Right before the area where you got the Perfect
Guard ability, jump to the top of the two platforms then use your Bird-type's
"Glide" ability to reach the treasure chest on the other side. Use your Fairy-
type to open it for an ++XS POTION++.
~~ 86.31% ~~
[ ] GREEN MARK 2 (Bird-type) - In the area where you got the Boiling Ring,
stand on the platform across from the glowing HP Max Up in the distance and use
your Bird-type to glide over to it. Grab the ++HP MAX UP++ on the other side.
~~ 86.31% ~~
[ ] WHITE MARK 1 (Mage-type) - Once you have a Mage-type Nautilus Rod with the
"Purify" ability he will be able to kill the Blood Skeletons and unseal the
door in the north section of the Baljhet Mountains. Purify will automatically
kill them with one hit after he casts the spell on them. Behind the door, you
will find an ++HP MAX UP++ on the pedestal in the back of the room.
~~ 87.36% ~~
[ ] BLUE MARK 1 (Water Drain) - Go to the area with the bridge in the Baljhet
Mountains to find that the water has drained and you can now gain access to the
cave in the back of the drained lake. Pick up the ++HIGH POTION++ on the way
to the cave entrance. In the first tunnel, fight through the group of Thiefs
and Spirits then go through the doorway in the back. As you enter the next
tunnel, open the door to the right to find an ++XS POTION++ on a pedestal
inside. Fight through the Thiefs and enter the next door down the tunnel to
find a ++DARK CRYSTAL++ on the pedestal inside. In the very back of the
tunnel, go through the doorway and then the door on the left as you walk into
the next tunnel to find the **PANCHINKO** chair inside, along with a ++DRAGON
SCALE++ on the pedestal. Continue down the tunnels to the left while fighting
Thiefs and Spirits to exit this area.
~~ 100.00% COMPLETE (Baljhet Mountains) ~~
[WT03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 3 ~ Garibaldi Temple ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++ Garibaldi Temple 1F
___
I ! I
___I_ _I_________
I ___________-_ I _______
I I I I / I
I I I I _______ ___( I
I I_____________I I____ (____ I I _ I
I____ _____ _-_______ I I I I I ( I
/ | I I I I \ I I I \_ ___I
______/ /__ I_!_I ____- -______/ \__I I ___I I ____
-__ ___ __ ___ (____ ______ ____II ___I I __>>BM
|S| \ \ I ! I - - \ / I I I I
(_) \ |__I_ _I_______I I / I I I I I
_ I_________-____ ___I !___I I I I_____I I
I!I I I (_______I I____-____I
I I_________________I I
I_____ _________-_____I
I I
I_!_I
Run down the stairs and through the next few areas while fighting through the
Skeletons and Orcs. In the north area with the tower, the doorways will seal
off and you will be forced to fight a pair of Orcs and an Efreet. The tower in
the middle of the area is the Tower of Evermore, but you will not be able to go
inside just yet. Head to the west and walk into the courtyard of Garibaldi
Temple for a cutscene. Don't enter Garibaldi Temple just yet. Go around the
south side then jump and break the cracked wall on the side of Garibaldi Temple
to reveal an ++HP MAX UP++. Run around the north side to find a ++MAGICAL
TICKET++. Enter Garabaldi Temple afterwards. As you walk into Garabaldi
Temple, Bone Soldiers and a Cyclops will crash through the windows and the
doors will seal off. Fight them off then enter the north hall. Flea Men will
attack as you walk into the hall. Make sure to guard when they leap toward you
to block their jumping attack. Use your Attack-type's Aura Blast to quickly
clear your current area of Flea Men. They can get quite vicious so watch your
life bar closely if you get hit a bunch and heal appropriately. Start with the
northwestern path once the hall splits. Fight through the next swarm of Flea
Men and enter the north most room to find some Armor Knights and Flea Men
guarding a chest. Equip your Attack-type ID and use Aura Blast to keep the
Flea Men off of you while you deal with the Armor Knights. Use the Fairy-type
ID to open the chest and reveal the ++MARKER MODE++. Now go back to all the
areas on your map that I told you to highlight with a certain color and place a
check on them. Bring up the map and press Start to make the marker appear.
Press the Final Attack button from there to display the marker controls.
Exit the room and head around the south side of the hall. Don't go in the
first door just yet - enter the second door on the right. Flea Men and an
Armor Knight will attack. Fight them off and grab the ++GARABALDI TEMPLE MAP++
from the back of the room. As you exit, please note that the door to the right
will lead you back to the beginning, so you will want to go through the door on
the left. An Armor Knight will be waiting in the middle of the corridor. To
the west you will find a save room. Head to the south and enter the corridor
then enter the room on the north side. Fight off the three Armor Knights then
grab the ++POTION++ from the back of the room. Head back outside and enter the
door to the east. Travel down the hall while fighting or avoiding the Flea Men
and go down the south corridor. Ghosts will appear in the next corrdor. Enter
the first door on the south side to find a room full of Ghosts and Flea Men.
Grab the ++MEMORIAL TICKET++ in the back then exit the room. Travel to the end
of the hall to find an ++UNCURSE++ potion. Head back to the save room and save
your game and then climb the second floor stairs to the east of the save room.
Two Armor Knights will appear as you approach the stairs and the stairs will
seal off, so you'll need to defeat them to break the seal.
~~ 35.08% ~~
++ Garibaldi Temple 2F
Walk down the hall and a Dead _________________________
Baron will appear and attack you. I ____ ____-____ ____ I
Watch for his teleport attack - I I I I I I I I
he will teleport behind you and I I ( ) ( ) I I
perform an upward strike with his I I (__) (_!) I I____________
sword. Enter the door to the I I I ____________>1F
west. Plenty of Armor Knights I I __ __ I I
will appear along the way to each I I (! ) (! ) I I
of the balconies on the east half I I ( ) ( ) I I
of 2F and a Dead Fencer will I I___I I___ ___I I___I I
appear at each balcony to stop I____________-____________I
you from gaining the items. The
Dead Fencers have a thrust attack that they will charge as you run toward them.
Try to hit them before they finish charging then combo them to death. Fenrirs
will attack on the west half. Grab the ++UNCURSE++ potion from the Northeast
and Southwest balconies and a ++SERUM++ from the Southeast balcony. Return to
the bottom floor and save your game once again then enter the door in the west.
~~ 42.98% ~~
_
/ \ ___ _____ _
| W | I ! I I B I ( )
_______\ /___I_ _I_I o I___|S|__________________________
I ___________ _____- s -_____________-____________-___ I
I I _______ I I I s I I I
I I I_ ___ II I I_____I _____________ I I
I I I I I II I I _______-__ \ I I
I I I_!_I I II I __________- - \ \______I I
I I I II I____ __I ________ I | ________I
I I_______I II____ I(_S I - -__________/ /
I___________I I I I I I_________-___/
________ IvI I I
I __-_ I B1F I I
_____I I I I_________I I
I I I I________-____I
I! - I
I_____I I
I I_______________
I___- _ __-__ _ I
I I I I I I
I I___I I___I I____
___I I___ ___I -__ _
_I I I I I I I |S|
I -? - I_ _I I_ _I I (_)
I I___I______-______I
___I I
I I I
I * - I
I___I I _____
I I____I I
I______ I
I_____I
The big empty rooms in the middle of this area do not contain anything except
for extra enemies. Enter them for map completion purposes however. Dead
Fencers will prowl the halls as you move to the next set of corridors. On the
west side, Fenrirs will attack in packs. Enter the room on the far southwest
side. Defeat the Dead Fencer and Armor Knights first of all. Notice the
cracked wall with a hole underneath it. In order to get back there you will
need a Devil-type ID with "Magic Circle". You can't access this area yet, so
place a --RED MARK (Devil-type)-- on your map in this area. Leave the room and
enter the next corridor through the door to the northwest. In this corridor,
you will run into the first few Blaze Master enemies. These are much like the
Skeleton Blazes, but they are more aggressive and tougher. You should note
that you steal a valuable material from the Blaze Master, but it is hard to
steal and you will have a chance to steal this material much more easily in
Stage 5 from Vassagos. To steal from a Blaze Master, you must perfect guard
their flip kick and steal from them as they fly back from the perfect guard.
They must have their back to a wall so that you steal from them as they fly
back. They will give you Ceremonial Tools if you can withstand the tight steal
window. Enter the room on the left (west) side to fight some more Blaze
Masters and Fenrirs. The second wave of enemies will be Dead Fencers. Use
your Fairy-type to open the treasure chest in the back to receive a
++CEREMONIAL TOOL++. You can most likely use this to make an Ada sword by now
if you want. Fight through the enemies and enter the next hall to the
northeast. Attack or run by the Blaze Masters and the Wizard and enter the
next hall to the east. More Blaze Masters will be in the next hall. Stop by
the save room on the way down the hall and save your game.
~~ 57.89% ~~
Go back in the hall, and head to the east. In the next corridor some Wizards
and a Lesser Demon will block off the doors and attack. Take some time to
steal some Spirit of Fuji materials from the Lesser Demons since this is the
only place that you can steal it - steal as they spin toward you. Enter either
hall up ahead and fight through the Lesser Demons and Wizards as you head
toward the split hall then enter the far east hall. Spectral Swords and
Phantom Swords will litter the next few halls. They can take damage rather
quickly so look out for their sword swings. Save your game in the save room
right before the boss door then enter the boss room for a cutscene. Try to
have the best helmet (Gallic) and armor (Brigandine) that you can possibly get
this early in the game and this battle will be easy since the boss won't be
able to take off that much at all.
~~ 70.17% ~~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss 3 - Trevor Belmont
+ Level N/A
+ HP: N/A
+ Weakness: N/A
+ Tolerance: N/A
+ Steal: N/A
+ When to steal: N/A
For this boss you must learn how to dodge his attacks well. Trevor loves to
run up and pressure you with combos and holy water. He will do a holy water
attack from far, which will send a stream of white fire toward you that can be
blocked. When he rushes in, he will do one of two combos. For his first
combo he will start with his green whip and do three strikes and might end the
combo with a circle of holy water. It is best to roll out of the way before
the second or (for sure) third whip attack strikes you since you, sometimes,
cannot guard it because his hits will make you stagger. For his second combo,
he will start out with a few punches and then move into a series of kicks.
The kicks can be guarded against, but not the entire combo, so you must roll
out of the way as he starts the kick portion. All of the hits of each combo
can be guarded, but NOT the entire combo as Hector will start to stagger after
the third hit. Even the circle of holy water can be guarded against at the
end of the whip combo if it is not in a series of blocked hits. He will be
left open to your attack after each of these combos unless he finishes with
the holy water.
His fiery charge punch cannot be guarded - you will have to time a roll or
jump so that you move out of the way right before he does this move. Like his
combos, he will be left wide open to attacks after the charge punch. It will
seem as if you are underleveled by the little amount of life that you take
from him while attacking, but that is the way the battle is set up. After you
have learned his moves, he is not hard at all. He will cease his attack after
you have taken about 25% of his life.
Extra tips:
1) If you have a Fairy-type with the "Poison Powder" ability, she will hit
Trevor and try to poison him. The poison won't affect Trevor, but he will turn
his attention on the Fairy-type, who cannot be hit, which will allow you the
chance to get in some free hits.
2) If you can time your blocking so that you perfect guard any of Trevor's
physical attacks then he will stagger and you will be able to attack him
immediately afterward. To perfect guard the charge punch while close, wait
until right after the "Haaaa!" and tap block when he yells "Uh!" and you will
perfect guard the hit every time. The third hit of his whip combo is not too
hard to perfect guard either. Block the first two hits and wait until right
before the overhead swing of the third hit connects then tap guard.
Crazy Mode:
Trevor's whip attacks don't take off as much as you think they would. His holy
water attacks are the main attacks that you will have to look out for. Make
sure to watch for the holy water at the end of his whip combos when you go to
hit him. Make use of perfect guarding during his combos and you should be able
to take him down quickly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As usual, enter the glowing blue light to refresh yourself after the battle
then continue ahead. Grab the ++MAGICAL TICKET++ and enter the door beside it.
Summon your Battle-type ID and have him stand in the glowing red circle for him
to learn the ++BRUTE FORCE++ skill. The Brute Force skill will automatically
be bestowed upon any Battle-type that you incubate from now on as well. Leave
the room and head to the right. Stand in front of the big iron door with your
Battle-type equipped and have him use Brute Force to slide the door open. In
the next room, a warp room will be on your right, but we don't want to enter
there just yet since there's still a few items in Garibaldi that we need. You
might want to run back and save your game before you go down to B1 since there
are some tough enemies down there. Open the door across from the warp room and
go down the stairs at the end to reach B1F. A few Slogras will attack along
the way. Be sure to watch your life when fighting a Slogra since they can take
it down quickly with some of their attacks.
++ Garabaldi Temple B1F
Plenty of Skeletons and a few Thiefs will teleport _____________
into the area once you're in the first corridor I <__<__<__<__>1F
of B1. If the Thiefs steal an item, defeat them I I
to get it back. The second corridor has more IvI
Skeletons and a few Wizards. In the third I I
corridor, defeat the Slogras and Wizards to unseal IvI _____
the bottom door. The fourth corridor I I I I__________
will have Lesser Demons and Ectoplasms ________- - I! <__<__<_ <I
within it. The Ectoplasms will curse I <__<__<__I I_____I I I
you, leaving you unable to attack, if I I I^I
they hit you while they are purple. IvI ______________________ I I
Defeat the enemies to unbar the doors. I I I _____________-____ I I^I
The fifth room is where the enemies start IvI I I ____ I I I I
to really pile on with two Slogras and I I I I / \ I I I^I
tons of Lesser Demons. Be sure to have a IvI I I _/ \ I I I I
Fairy-type with you and watch your I I I I / ) I I I^I
health! In the final room, jump on the - - I I / /\ / I I I I
pedestal and grab the ++SIXTH SENSE IvI I I ( ( \____/ I I I^I
BROOCH++. Head back to 1F and open the I I I I \ \ I I I I
door on the west end. IvI I I \ \___________I I - -
I I I I \_____ __-___I I^I
You'll face a few Thiefs as you run down IvI I I_________ I I I I
the corridor, but nothing major. Pick I I I_________1F> (_) I^I
up the ++SUN TEARS++ material lying on IvI___________________________I I
the pedestal in the room at the end. Go I__>__>__>__>-_>__>__>__>__>___^I
back to the warp room near the boss
chamber and warp to the Baljhet Mountains.
~~ 88.59% ~~
When you exit the warp room, summon your Battle-type and have him lift open the
iron door on the right with his Brute Force ability. Enter the area beyond the
door to find the next stage.
++ Backtrack Checklist for Garabaldi Temple
[ ] RED MARK 1 (Devil-type) - When you have your Devil-type ID with you, return
to the southwest most point of Garibaldi Temple and use "Magic Circle" to go
under the crack in the wall. Enter the door off to the right to find a room
filled with Armor Knights and the **COFFEE CUP** chair in the middle. Dead
Barons will swarm the room after the Armor Knights are defeated and Thiefs will
constantly pop up as well. Exit the room when you're done and head to the
southeast door of the outside corridor. Walk to the back of the area
overlooking the staircase and grab the ++ETHER++ material from next to the
altar.
Downstairs, Skeletons will constantly teleport into the area as you run down
the ramp of B1. The door at the bottom will lead you to a corridor full of
nothing but Blood Skeletons. Summon your Mage-type that has the "Purify"
ability if you want to defeat some. These are level 75 Blood Skeletons,
however, so they can kill you in seconds if you are low-leveled. You'll find a
save room at the bottom area along one of the best places in the game to level
up! Be sure to steal from these Evil Cores - target, hit them, then steal -
since this is the only way to get some extra Dark Matter material. The Evil
Cores will also randomly (VERY RANDOMLY) drop a Miracle Egg material, which you
will definitely need if you plan to get the Pumpkin-type Innocent Devil later
in the game. A Miracle Egg can easily take you over an hour to get from these
Evil Cores, but there are other ways to obtain one (see Frequently Asked
Questions).
Be sure to save your game before you enter the boss door at the bottom. Inside
the next room, you will fight the optional bosses - Legion and Nuculais. Good
luck!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss (optional) - Legion
+ Level 52
+ HP: 6900
+ Weakness: Light
+ Tolerance: Dark
+ Steal: Pizza
+ When to steal: When you have knocked away all the dead bodies and the core is
revealed, target the core, jump toward it, and steal from it.
I would recommend that you be near level 50 before attempting this boss fight.
For the first part of the boss fight you will need to destroy the mound of dead
bodies that are covering the core. Go up the stairs (knock the zombies out of
your way) until you reach the boss and hack away at the sides of him until the
core is totally revealed. Zombies will be after you the entire time. They
will race toward you while their head swells. You must not let them explode on
you or it will take quite a bit of damage. As more of the core is revealed,
the zombies will get faster and explode sooner. Have an Innocent Devil help
you out on exposing the core to make the first part of this fight faster. Once
the core is revealed, jump and hit it (or steal from it), to reveal the next
boss. Don't stand below the core as it falls or it will damage you.
Extra Tips:
(Please note that not all of the list below is used in the first battle. Skip
down to the Nuculais battle to see the uses of everything else)
First, you need to bring a few things with you,
- A Mage Type ID with the Floating B skill
- Megingelos (accessory that increases damage as your health is lowered)
- Sacrifice Brooch (accesory that sends any damage you take to your ID)
- A Fairy Type ID for healing emergencies
- and as many Battle Type IDs you can bring
Get a Mage type ID with the Floating B skill and keep it on you. About 95% of
the time, it'll keep any of the exploding zombies from reaching you while you
pound away at Legion. Simple and efficient. Don't keep the Mage-type equipped
while climbing the stairs however, or the zombies will hit it.
(thanks to Biscuit)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss (optional) - Nuculais
+ Level 53
+ HP: 8875
+ Weakness: Dark
+ Tolerance: Light
+ Steal: Napoletana (this is a food item)
+ When to steal: As he begins to perform his grab attack, you must perfect
guard his hand at the moment he hits you and then run up and steal while he
is dizzy.
For the second battle he will actually be in human form (somewhat) and will no
longer be immobile. It's a good idea to use an Innocent Devil as bait for this
battle. Set one of your battle-type Innocent Devil's to "Guard" and the boss
will, most of the time, go after the Innocent Devil allowing you to attack him
from behind. This boss has several attacks, most of which can be blocked. He
will teleport around the room constantly. He teleports by jumping into lava
and then rising out of the lava at another part of the room. The lava is
blockable, but the irritating part about this move is the fact that it will
sometimes catch you in the middle of an attack if you are not cautious while
attacking him. If he jumps at any time, then get ready to guard or dodge.
His other moves are a blade strike (blockable), a grab in which his arm will
stretch out toward you (this must be avoided by rolling), several punches (he
usually chains about 4 punches together, they can be blocked) and a move in
which he will summon a bunch of dead bodies and hurl them at you. When he
summons the dead bodies, block the first set that he throws at you, roll and
quickstep from the second set and, for the third set, block the first few
bodies, then roll and quickstep to avoid the move completely. He also has a
purple beam that must be avoided as well (roll or run...A LOT). If you have
your battle-type Innocent Devil in guard mode, step into his shield and it will
protect you from the entire beam attack. Hit him sparingly throughout the
battle and watch for his attacks. The only time that you can usually get a
full combo in safely is when he recovers from a physical attack (punch, blade
strike).
Once he is down to his second bar, he will start to dig at the ground. Run up
to him and combo the hell out of him while he searches through the floor. He
will pull a dead body out of the ground and absorb it, causing him to grow to
giant size. When he is like this, he will have very few attacks, but he can be
extremely hard to hit without getting damaged. Each step he takes creates a
shockwave on the ground (these can be blocked). When he jumps he will create a
gigantic shockwave that will reach further than usual (jump to avoid it).
Summon an Innocent Devil with a strong projectile move and have him fire upon
the boss. Eventually he will shrink back down to normal size and the fight
will continue as it was until you beat him.
Extra Tips:
1) A bird-type Innocent Devil with "carpet bombs" can be extremely useful for
this fight.
2) A Corpsey (battle-type) Innocent Devil will literally win the battle for you
if you allow him to. His bone storm is especially useful. Set him to auto, or
have him use his bone storm often. Hit the boss from the back as he tries to
attack Corpsey. Don't forget to use Corpsey's guard if the boss does his beam
attack.
3) Set your first Battle Type ID to guard and let him get you a little low on
HP. This will give you a much greater damage rate on him thanks to the
megingelos (I chose force glove as my weapon). Also, when you get sufficiently
low on HP, equip the sacrifice brooch so you don't take any more damage as long
as you have an ID out. Usually, he will be attacking the ID, but even if not,
his attacks are fairly easy to dodge. When he gets big, the only strategy
change you need is to start doing air combos to his kneecaps (another good
reason to use force gloves for a big air combo). This part is incredibly easy
if you make sure not to get caught by his jump attack. Keep at it, and he'll
be dead in no time.
(thanks to Biscuit for tip 3)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~~ 100.00% COMPLETE (Garibaldi Temple) ~~
[WT04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 4 ~ Mortvia Aqueduct ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++ Mortvia Aqueduct 1F
Hop into the water for a cutscene. BM
When the cutscene ends, head south to ^
the tower up ahead to fight a group I^I
of Mermen. Enter the tower after the I I
battle to fight some more along with I I
some Bone Soldiers. Open the door I I
on the side to enter another waterway I I
filled with more Mermen. Enter the I I
tower to the right (south). Fight I I
off the Mermen and Armor Knights I I
inside the tower then open the door I I
on the right (west). After fighting I I
off several Mermen in the waterway, I I ___ ___
enter the next tower to the west. / \_____________/ \ / \
Grab the ++MORTVIA AQUEDUCT MAP++ ( _____ _____ ) ( ! )
then head back to the middle tower. \___/ I I \ / \ /
Enter through the door on the west I I I I I I
side. There is no reason to enter I I I I I I
the left north tower except ___ I I I I I I
for map completion so enter / \__________/ \_____I I I I
the tower to the south. ( ! __________ _____ I I I
Fight the two Bone Soldiers \___/ \___/ I I I I
inside the next tower and I I I I
attack the ~~CRACKED WALL~~ I I I I
on the left side to make it break and ___ I I I I
reveal a door. Fight through the / \___________/ \___________/ \
enemies in the next few waterways and ( ___________ ___________ )
the next tower and enter the tower _\_ _/ \___/ \___/
in the northeast. Grab the ++EXTRA I I_____________________________
I.D. POCKET++ inside the northeast I___________- I
tower. This will allow you to carry I I
one more ID then you currently have. Head back I____ ______ I
to the tower where you broke the wall and go I ____| \ I
through the door across from the broken wall. I____ _ \_______I
More Mermen and some Ectoplasms will attack in I__ ___| |___ !I
the waterway outside. Enter the final tower to I | ____I
find a group of Bone Soldiers and Ectoplasms. I | | I
Fight through them to open the doors then walk I___ ___|___|____I
outside. Enter the open area that the stairs will __I I
lead you to. Cannons will fire as you enter the (_S I
area. Quick step to the sides to avoid _____ _I I_
their fire and head for the gun cannon I I_______I I
in the very back. Quick step along the I _______ I
way to avoid getting hit then knock the I_ _I I_____I
Bone Soldier out of his seat and sit I I
down in the Gunnery Seat. Fire at the I I
cannon tower that keeps firing at you and I I
fire at any Orcs that try to shoot you. _I I_
Fire at the remaining Orcs after the I I
cannon tower falls then turn your 2F< I
attention to the left. Fire at the I_____I
leaning cannon tower in the distance on
the south side to make it fall. This will make a bridge across to the next
area. Fall to the area below the bridge you made to find ++$500++ in the area
below. Head back to the top via the stairs in the west and head across the
bridge. Bone Soldiers will teleport into the area near the door. Notice the
treasure chest in the distance on the east side. You will need a Bird-type ID
with "Glide" to reach that chest so place a --GREEN MARK (Bird-type)-- in that
area on your map. Exit the area through the next door. A save room will be to
your right as you enter the next area. Choose to "Register Memorial Ticket"
and keep that save room registered throughout the Mortvia Aqueduct stage so you
can come back easily once you have the Bird-type ID. You'll thank me later.
Fight through the Dark Warlock and Bone Soldiers then enter the door on the
left (west). Inside the building two Dark Warlocks and several Bone Soldiers
will appear down the stairs. Run or fight through them and enter the door at
the bottom. When you reach the bottom of the stairs in the next building,
several Bone Soldiers will teleport into the area for your hacking pleasure.
Head up the stairs to enter 2F of Mortvia.
~~ 31.81% ~~
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++ Mortvia Aqueduct 2F
In the first room of the second floor, you'll fight quite a few Fishmen and a
Dark Warlock. Take this chance to steal some Aquamarines from the Fishmen -
steal as they roll. You can make a better helmet, and you will also need these
later for combining other items. Enter the next room and walk up the stairs to
find some Frost Dragons at the top. Enter the metal door to the left (west).
Rush down the stairs and kill the Frost Dragon to open the next metal door.
Two Gaibons will attack in the next room. Their energy rings can stun you so
make sure to quick step out of the way when you see the attack coming. Enter
through the door to the left (south). Steal some more Aquamarines from the
Fishmen in the next area then head down the stairs to 1F.
++ Mortvia Aqueduct 1F
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Fight through the Fishmen and enter the door to the north. Grab the ++POTION++
in the next room with the Thiefs. Alright, you see all that water? Place a
--BLUE MARK (Water Drain)-- on your map so you will remember to come back here
once the water drains in this area. It might be best to place the mark on the
2F map, on the west side of the room with the big statue, since that will make
it easier to find when you come back. Head back the way you came and enter the
wooden door on the north side of the middle room on 2F.
++ Mortvia Aqueduct 2F
The doors will seal off in the room ahead and some Blaze Masters will appear at
the bottom of the stairs. Fight them off to unseal the doors then head up the
stairs and enter the next room. Walk up to the statue and strike it to make
stairs rise from the floor. Head up the stairs to 3F.
~~ 45.45% ~~
++ Mortvia Aqueduct 3F
2F
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Defeat the Ghost to unseal the doors ahead - Blaze Masters will attack as well.
Enter through the door to find some more Ghosts and Blaze Masters ahead then
enter the room to the west. More Blaze Masters will crash the party in the
next room, either run or fight then head south. Travel down the silent
corridor then enter the next room to find several Wolf Skeletons. Defeat the
Wolf Skeletons to open the next door. Another silent corridor will follow,
then you'll enter another area with Wolf Skeletons. Walk toward the north end
of the room to find a save room off to the side. Don't register your Memorial
Ticket, keep that last save room registered! Head north across the bridge,
then go down the stairs to 2F when you reach the room with the Fishmen.
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++ Mortvia Aqueduct 2F
More Fishmen just waiting to bleed all over you as you kill them will attack as
you enter this area. Open the door in the south to be forced into fighting
even more Fishmen. Head south some more to enter a room with more Fishmen and
two Gaibons. Go east to do battle with some more Fishmen then enter the final
room of 2F. Not wanting you to leave their monotonous Aqueduct, some Fishmen
will seal off the door and attack. Defeat the Frost Dragons first so they
won't shoot ice shards at you the entire battle. Everything must be defeated
to move on.
~~ 65.45% ~~
++ Mortvia Aqueduct 1F
_ ___________ _
/ \ _ / \ / \
_____ ( W ) ( ) | ___ | ( ! )
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2F< _______-_____ __________-_____Boss ___________ !|
I_____I _/ _____ | | | \___/_____________|
/?_/| ____| !_| | |
| | ( | | \___________/
| | \ /? >> FOJ
| |_ (___/___/
More Fishmen and Frost Dragons will be waiting in the area below. When you
reach the outside section of the first floor, head to the east to find a warp
room, a save room, and a boss door. Head down the stairs across from the warp
room to find to find a ++POTION++ at the bottom. See that staircase that leads
into the water across from the warp room? Well, when the water drains, you
will be able to access another area from there, so place a --BLUE MARK (Water
Drain)-- on your map for that portion. Notice that there is an area across
from the boss door that you can't get to yet, that will be solved in just a
minute. If you want, you can place a --GREEN MARK (Bird-type)-- in that area
on your map. Save your game then enter the boss door for a big fight. Walk to
the edge of the bridge to start a cutscene that will lead into the boss fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss 4 - Skeleton Diver
+ Level 24
+ HP: 3422
+ Weakness: Fire
+ Tolerance: N/A
+ Steal: Sushi
+ When to steal: When the fish dashes toward you while up on the platform (and
the skeleton is on the fish's back), double jump toward the fish at comes
near and steal from the skeleton on top.
This is a team boss fight. The skeleton and the fish will both attack you
separately at some point. Usually the skeleton will start out by throwing
spears at you. Guard against the spears or dodge them, both kinds of spears
can be blocked (normal and fire). It is possible to hit the fish while he is
in the water, but watch for the spears! If the fish comes up on the platform
that you are on and races toward you, be sure to guard or roll to avoid its
dashing attack. If you roll you can get a few hits in from the fish's side
before he gets to the other side of the platform.
The fish will eventually jump over the platform that you are on and do one of
two things - either the skeleton will jump off and try to hit you with his
spear or the skeleton will throw down spears at you. Immediately run up and
combo the skeleton from behind when he jumps off for some free hits. The
skeleton's attacks can be easily guarded but his combo attacks will cause you
to stagger if you block them in a row, and might result in a hit. The
skeleton's weak point is his back - if you can hit him in the back he will be
stunned and open to a combo. The best opportunity to hit him is right after
his spear lunge when he hits the ground. The fish may try to interrupt the
fight by lunging out of the water directly at you - avoid him or block the
attack. When the fish surfaces on the platform, he will either spray water
around the platform or stagger around the platform while on his side and move
toward you. The water attack can be avoided by rolling or jumping. If the
fish moves toward you while on his side, only the mouth will be able to hit
you, so stay on either side of him and hit him. Once the boss is down to only
half of his life the skeleton will stay on the fish more often and throw
spears so you will be forced to attack the fish.
Extra Tips:
1) If you have a Battle-type ID summoned, especially an aggressive one (Speed
Mail, Corpsey, or Liquid Golem with Magma Mode), it is possible to nearly trap
the skeleton on the platform when he jumps off. If you can hit him in the
back and knock him down, run over to him and keep attacking as your Battle-
type attacks to double team him. Try to attack him from the opposite side of
the Battle-type and he will not be able to do a thing.
(Boss Rush Mode only)
2) The Bird ID Crimson's Ignition Blow will actually KNOCKDOWN Skeleton Diver
if he is on the platform. Plus, it does double damage to him, as SkeleDive is
weak against fire. As the fireballs are hitting him, you can get in combos.
Fun. The fireballs will hit him as long as he is above water, but at one point
after he takes enough damage on the platform, he will become invulnerable.
Wait for him to get back on the fish, then resume fireballing, although he
won't be knocked down.
(thanks to whythecynic)
Crazy Mode:
Watch out for the fish's attacks! The fish can deal nearly 100 damage with
each attack, but the Skeleton doesn't take near as much. Summon a Battle-type
(especially Liquid Golem with Magma Mode) when the skeleton jumps on the
platform and try to trap him on the platform for some heavy damage. Always be
on the lookout for the fish's attacks while you attack the Skeleton however.
Set your ID to "Guard" when the Skeleton is on the fish and wait for him to get
off again.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When the fight is over, run up the ramp that rises out of the water and head
for the Devil Forge at the top. All the water in this area will drain toward
the end of the game as well, so open your map and place a --BLUE MARK (Water
Drain)-- in this area. Grab the ++SPIRIT OF FUJI++ material from near the wall
and enter the Devil Forge for a cutscene. You will gain the ++BIRD-TYPE
INNOCENT DEVIL++ after the cutscene. Go back outside and walk to the broken
middle portion of the bridge with your Bird-type equipped then use "Glide" to
fly back to the other side. Save your game at the save room once again then
turn your attention toward the area to the left side of the boss' door (south
area). You can now glide over to that area and enter the next stage through
the doorway on the other side. If you want to, you can now go back to that
save room that I told you to register your Memorial Ticket at and pick up an
extra item from the other side of that cannon area. You can also go back to
the Baljhet Mountains and pick up two extra items with the "Glide" ability.
Use a Magical Ticket to go to Julia's shop to get back to the Baljhet Mountains
quickly. If you want to make a later boss in Stage 6 much, much easier then go
ahead and start evolving a Phoenix Bird-type and have him learn "Big Bang"
starting now.
~~ 81.81% ~~
Backtrack Checklist for Mortvia Aqueduct
[ ] GREEN MARK 1 (Bird-type) - In the area where you knocked down the tower to
get to the other side, go to the side with the Bone Soldiers and use your Bird-
type to glide over to platform on the east end. Use your Fairy-type to open
the chest on the other side to reveal the ++BROOCH OF BONDS++.
~~ 82.72% ~~
[ ] BLUE MARK 1 (Water Drain) - Only try this after the Stage 9 boss fight. In
the area with the standing water, as shown in the walkthrough, a door will now
be in the east end. Enter the door and fight off the two Fishmen inside to
open the next dooway at the end of the hall. You'll eventually enter an area
with more Fishmen and some White Dragons. Defeat the Fishmen to unseal the
doors then head south. The next room will seal off and tons of Fishmen will
attack, so defeat them and be sure to make plenty of blood stains in the area.
Fight off the White Dragons on each side to unseal the doors then enter the
east side first. Run down the corridor ahead and defeat the two Fishmen to
unseal the door at the end. Summon your Fairy-type in the next room then open
the chest to find a ++DARK MATTER++ material. Go back to the area with two
doors and enter the west end. Walk down the long corridor then enter the room
at the end to find an ++AQUAMARINE++. Sit in the **TWO-SEATER SOFA** to the
left side to get credit for that seat in the Chair Room.
~~ 96.36% ~~
[ ] BLUE MARK 2 (Water Drain) - Enter the area where you fought the Skeleton
Diver boss behind the boss door in Mortvia Aqueduct. Jump into the area below,
where the water was standing earlier, and walk around to the northeast side of
this area. You'll find a chest next to the inner wall. Use your Fairy-type to
open the chest and get an ++ANGEL HALO++. Jump along the steps in the west
section of the middle area to get out.
~~ 97.27% ~~
You can gain the last bit of percentage after the Stage 9 boss fight. Walk out
on the bridge that goes to the castle in the distance that was previously
covered with water. This will start a cutscene and also finish the remainder
of the percentage for Mortivia Aqueduct.
~~ 100.00 COMPLETE (Mortvia Aqueduct) ~~
[WT05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ ~~ Stage 5 - Forest of Jigramunt ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++ Forest of Jigramunt (North)
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AC <<_-________ \
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