===============================================================================
D E V I L M A Y C R Y 3:
------ + ----- + ------ + --
D A N T E 'S A W A K E N I N G
+================================+
+SPECIAL EDITION+
^^-----------------------^^
W A L K T H R O U G H
---=====================---
AUTHOR: PAUL MICHAEL (VHAYSTE®)
CONTACT: vhayste@gmail.com
~ ~ ~ ~ ~
COPYRIGHT
~ ~ ~ ~ ~
This document is copyrighted to me, Vhayste®. It is intended for
~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic
media involved in a commercial business, in part or in whole, in any way,
shape, or form. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
A written permision must be obtained from the author if this faq is gonna
be posted on any other websites the author originally contributed it.
~ ~ ~ ~ ~ ~ ~ ~
VERSION HISTORY
~ ~ ~ ~ ~ ~ ~ ~
V1.0
June 26, 2006
--finished normal game with dante
--currently playing as Vergil
--completed weapon and style list for both
characters
V1.2
July 1, 2006
--finished game with Vergil
--completed main walkthrough
--completed miscellaneous details
V1.3
July 3, 2006
--finished hard and very hard modes
--unlocked additional items in gallery
V1.4
July 4, 2006
--inluded blue orb location summary and
red pillar locations
--also inserted devil trigger bonuses
--included item list
V1.5
July 5, 2006
--complete version of the faq
--corrected some minor ambiguities
V1.6
April 10, 2007
--reformatted faq
--added more details in some sections.
~ ~ ~ ~ ~ ~ ~
AUTHOR'S NOTE
~ ~ ~ ~ ~ ~ ~
Welcome. I was originally planning to finish Airforce Delta Strike but got
disappointed soon enough due to the really crappy planes and sluggish control
response. I just remembered that I played this game halfway but never
finished it. I was able to beat the game in normal within the whole day, and
here, I created a walkthrough also.
I've never played the previous installments but Im really interested about
Dante's cool, 'astig' and really kickass character. Not to mention the
controls here are cool and simple. The game also offers a lot of combos to
experiment with. You can even interchange weapons and guns in real time,
giving you a more intense and action-packed brawl.
Just like the faq I created for Drakengard 2, I'll just outline the main things
you should do in the missions. I'll try to note also some hints about the
bosses if needed. The faq is primarily created during normal mode, additions
will be mentioned on the consecutive playthroughs.
In any case there's something missing, incorrect or an addition about the
faq, don't hesitate to email me. I can't promise to personally reply to you
since Im working on a night shift and I take 2 hour long rides fro and to my
home and office. I'll update the faq as needed and I'll automatically give
you credit on my next update.
Have fun!
I just have one question though.... what if Dante and Alicia (Bullet Witch)
pairs together? .....hmnnn...
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- ADDITIONS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
-- VERY HARD MODE
-- BLOODY PALACE/ Survival Mode (contains 9999 levels)
-- TURBO MODE (20% faster gameplay)
-- NEW CONTINUE SYSTEM
Gold Orbs are enabled at the start of the game. You can also remove
Yellow Orbs and allow infinite Continues. The Gold orbs can be purchased
which allows to revive the player instantly without resetting
bosses or enemies. Its pretty handy since you can continue where you
left off
-- NEW BOSS (JESTER)
-- NEW PLAYABLE CHARACTER (VERGIL)
-- DEMO DIGEST (Plays previous cutscenes)
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- CONTROLS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
! This applies to the default button configuration
SQUARE - fire guns
TRIANGLE - use devil arms
CIRCLE - use style move/action
X - jump/ roll
L1 - activate Devil Trigger
L2 - switch guns (Dante)
- switch devil arms (Vergil)
L3 - toggle lock-on
L ANALOG - move character
R1 - lock-on
R2 - toggle devil arms
R3 - reset camera
R ANALOG - move camera
D-PAD UP - item screen
D-PAD DOWN - map screen
D-PAD LEFT - file screen
D-PAD RIGHT - equip screen
START - opens menu screen
SELECT - taunts the enemy
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- DEVIL TRIGGER
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Devil Trigger is like the "super mode"; this transforms Dante and Vergil to
their devil forms. During this mode, all their attributes increases
significantly. Not to mention that they recover HP gradually while in this
mode, which could be very handy in a tight battle.
You need to fill your Devil Trigger gauge, composed of Runes by performing
combos, defeating enemies and/or taking damage. You don't need to have a
full "Rune" bar to initiate it. One rune is enough to activate Devil
Trigger; but in a very, very short time only.
Several bonuses are also added by using different devil arms while in Devil
Trigger mode. Refer to the chart below
+- -+- -+- -+-
| BONUS SKILL | DEVIL ARMS | CONTROLS\ EFFECT |
+---------------+-----------------+------------------------------------+
| GLIDE | REBELLION | During a jump, hold R1 + X button. |
+---------------+-----------------+------------------------------------+
| ATK SPEED+ | CERBERUS, | (Passive) Faster attack speed. |
| | FORCE EDGE (Vergil) |
+---------------+-----------------+------------------------------------+
| ELEMENT+ | AGNI & RUDRA | (Passive) Enables elemental damage.|
+---------------+-----------------+------------------------------------+
| HP RECOV+ | NEVAN | (Passive) Enhanced HP Recovery |
+---------------+-----------------+------------------------------------+
| DEFENSE+ | BEOWULF | (Passive) Enhanced defense. |
+---------------+-----------------+------------------------------------+
+- -+- -+- -+-
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- WEAPONS -- DANTE
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
GUNS
=====
These are your guns. They are great for blasting, combos and anything else
you can think for a gun. And they come with infinite ammo! Can be upgraded by
spending red orbs to increase damage and other attributes.
EBONY & IVORY - Two .45 caliber, semi automatic handguns. This is Dante's
starting secondary weapon. Although its not that damging
it is a great way to iniate/ continue an air combo since
it allows Dante to 'hover' while firing the guns. The
faster the player presses the fire button, the faster the
firing rate of these pair will be.
SHOTGUN - Its slow rate of fire could be its disadvantage but with
large spread and great stopping power, this is one gun
that you want to use to tame a large group of demons trying
to gangbang you. Not very effective to used in a combo
though.
ARTEMIS - A laser blaster that can lock-on several enemies at once.
Players can charge this weapon before firing for more
devastating shots.
SPIRAL - A large and very powerful sniper rifle that is similar to
a railgun since it can pierce through multiple enemies.
Its firing rate is a bit slower compared to the shotgun but
fires a fatal concentrated shot instead of scattered
shells. Great for taking down/ damaging enemies at a
good distance. You can't target enemies via viewing scope
though.
KALINA ANN - Probably the most damaging weapon you can get. Very powerful,
its rockets deal 'splash damage' than can pwn any enemies
caught within the blast radius. It has good firing rate too;
but its size could limit your movement a bit.
DEVIL ARMS
===========
These are your primary weapons. use with guns for maximum effectivity. They
deal the most damage since you can execute devastating combos with melee
weapons alone. Can be upgraded by spending red orbs to increase damage
and other attributes. The first four styles are the default ones. Quicksilver
and Doppleganger styles must be unlocked first. You need to beat specific
bosses later in the game to unlock these styles.
REBELLION - Dante's detault Weapon. This resembles a broad sword but
our protagonist can still swing it with one hand like its
just a trusted kitchen knife.
MOVE CONTROLS
+-------------+------------------------------------+
| Stinger | Hold R1, then FWD + TRIANGLE |
+-------------+------------------------------------+
| High-Time | Hold R1, then BCK + TRIANGLE |
+-------------+------------------------------------+
| Drive | Hold TRIANGLE, then Release |
+-------------+------------------------------------+
| Air Hike | Press Jump button twice |
+-------------+------------------------------------+
CERBERUS - This a large, flail-like weapon ready to smash any enemy
with its 3 clawlike blades.
MOVE CONTROLS
+-------------+------------------------------------+
| Revolver | Hold R1, then FWD + TRIANGLE |
+-------------+------------------------------------+
| Windmill | Hold R1, then BCK + TRIANGLE |
+-------------+------------------------------------+
AGNI & RUDRA - Twin swords with elemental properties. The swords are
possessed by two demon brothers with the properties of
wind and fire.
MOVE CONTROLS
+-------------+------------------------------------+
| Jetstream | Hold R1, then FWD + TRIANGLE |
+-------------+------------------------------------+
| Whirlwind | Hold R1, then BCK + TRIANGLE |
+-------------+------------------------------------+
| Air Hike | Press Jump button twice |
+-------------+------------------------------------+
NEVAN - An electric guitar (yeah, a freakin guitar which fullfils
Dante's hidden desire to be a rockstar) that has blades
like a scythe and attacks enemies with electricity and
uhmm.... electric bats.
MOVE CONTROLS
+-------------+------------------------------------+
| Reverb Shock| Hold R1, then FWD + TRIANGLE |
+-------------+------------------------------------+
| Bat Rift | Hold R1, then BCK + TRIANGLE |
+-------------+------------------------------------+
| Air Raid | During Devil Trigger, jump then |
| | R1 + X) |
+-------------+------------------------------------+
BEOWULF - A set of 'holy' (probably mithril or steel) gauntlets and
greaves. This allows quick movement and execution of fast
melee combos.
MOVE CONTROLS
+-------------+------------------------------------+
| Straight | Hold R1, then FWD + TRIANGLE |
+-------------+------------------------------------+
| Bst Uppercut| Hold R1, then BCK + TRIANGLE) |
+-------------+------------------------------------+
|Rising Dragon| Hold R1, then BCK + TRIANGLE 2x|
+-------------+------------------------------------+
| Air Hike | Press Jump button twice |
+-------------+------------------------------------+
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- STYLES -- DANTE
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
To further enhance the overall gameplay, Dante will be able to use any of the
6 game-defined styles before any mission, giving him access to special
techniques and moves. You can upgrade these styles and their moves by
spending RED ORBS, which basically serves as the monetary medium of the game.
T R I C K S T E R
-----------------------
This style uses special moves and techniques to evade enemy attacks, and also
to quickly move into striking position.
MOVE DESCRIPTION
+--------------+------------------------------------------------+
| DASH | A dash to any direction. Can be done several |
| | times in a row when levelled up. |
+--------------+------------------------------------------------+
| WALL HIKE | Run up the wall, then kick away. Can be used |
| | with Sky Star. |
+--------------+------------------------------------------------+
| SKY STAR | Dash in mid-air. |
+--------------+------------------------------------------------+
| AIR TRICK | Teleport above an enemy, striking position |
+--------------+------------------------------------------------+
S W O R D M A S T E R
------------------------
Style which allows the player to master different melee weapons. Increases
the player's effeciency in close-range combat by maximizing overall melee
capability. Abilities that players use depends on the weapon equipped.
REBELLION ABILITIES
~~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+------------------------------------------------------+
| PROP SHREDDER| Dante spins his sword, continously hitting anybody in|
| | front of Dante. |
+--------------+------------------------------------------------------+
| AERIAL RAVE | Slashes the enemy in air. |
+--------------+------------------------------------------------------+
| SWORD PIERCE | Throws the sword towards the enemy. Without his sword|
| | Dante needs to fight barehanded. |
+--------------+------------------------------------------------------+
| DANCE MACABRE| Unleashes a series of fast slashes. |
+--------------+------------------------------------------------------+
|CRAZY DANCE | Stick the sword on the ground while doing Dance |
| | Macabre and spin-kicking all enemies nearby. |
+--------------+------------------------------------------------------+
CERBERUS ABILITIES
~~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+------------------------------------------------------+
| FLICKER | Swing the weapon around, hitting all nearby enemies. |
+--------------+------------------------------------------------------+
| CRYSTAL | Slam the weapon to the ground, creating huge, sharp |
| | icicles protruding from the ground. |
+--------------+------------------------------------------------------+
|MILLION CARAT | Slam the weapon to the ground, creating a massive |
| | ice pillar in front of Dante |
+--------------+------------------------------------------------------+
| ICE CAGE | Envelops Dante in a thick ice shield that wards off |
| | any attacks for a brief period of time. |
+--------------+------------------------------------------------------+
AGNI & RUDRA ABILITIES
~~~~~~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
|CROSSED SWORDS| Slash enemies using both swords in X-like fashion. |
+--------------+----------------------------------------------------+
| SKY DANCE | Swing both swords in the air and descend spinning |
+--------------+----------------------------------------------------+
| CRAWLER | Thrust both swords in the ground, creating a small |
| | firestorm towards the enemy. |
+--------------+----------------------------------------------------+
| TWISTER | Spin both swords to create a twister of fire and |
| | wind. |
+--------------+----------------------------------------------------+
| TEMPEST | Induce a fiery blast to incinerate the enemy |
+--------------+----------------------------------------------------+
NEVAN ABILITIES
~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
| SLASH | Hack enemies using the guitar's hidden scythe-like |
| | blade. |
+--------------+----------------------------------------------------+
| AIR SLASH | Slash enemies in mid-air. |
+--------------+----------------------------------------------------+
| FEEDBACK | Swings the guitar around Dante, hitting enemies |
+--------------+----------------------------------------------------+
| CRAZY ROLL | Zap enemies with electricity while slashing |
+--------------+----------------------------------------------------+
| DISTORTION | Unleashes a barrage of electric bats, some stray |
| | lightning and.... ear-splitting rock music. |
+--------------+----------------------------------------------------+
BEOWULF ABILITIES
~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
| ZODIAC | Hit enemies with energy coming from Dante's hands. |
+--------------+----------------------------------------------------+
| THE HAMMER | Smash enemies to ground while in the air |
+--------------+----------------------------------------------------+
| VOLCANO | Punch the ground, sending shockwaves. |
+--------------+----------------------------------------------------+
| REAL IMPACT | A powerful, concentrated uppercut. Can be used to |
| | start an air combo. |
+--------------+----------------------------------------------------+
| TORNADO | Lunge the enemy to the air, then unleash a flurry |
| | of fast kicks. |
+--------------+----------------------------------------------------+
G U N S L I N G E R
---------------------------
Style which allows the player to master different ranged weapons. Increases
the player's effeciency in long/mid-range combat by maximizing overall
capability. Abilities that players use depends on the weapon equipped.
EBONY & IVORY ABILITIES
~~~~~~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
| TWOSOME TIME | Fire guns in two separate directions. |
+--------------+----------------------------------------------------+
| WILD STOMP | Riddle lying enemy's body with several shots then |
| | kick away. |
+--------------+----------------------------------------------------+
| RAIN STORM | Jump overhead, firing both guns while in mid-air, |
| | targetting the enemies below |
+--------------+----------------------------------------------------+
| CHARGE SHOT | Infuses magic into bullets before firing it. |
+--------------+----------------------------------------------------+
| RAPID SHOT | Unleash a barrage of bullets for a short period of |
| | time |
+--------------+----------------------------------------------------+
SHOTGUN ABILITIES
~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
| FIREWORKS | Swings the shotgun around Dante's body, firing in |
| | almost all directions. |
+--------------+----------------------------------------------------+
| CHARGE SHOT | Infuses magic into shells before firing it. |
+--------------+----------------------------------------------------+
| RAPID SHOT | Unleash a barrage of shells for a short period of |
| | time |
+--------------+----------------------------------------------------+
| GUN STINGER | Slams the shotgun to the enemy before firing |
| | concentrated shells in close range |
+--------------+----------------------------------------------------+
| POINT BLANK | Fires the shotgun in point-blank range to the enemy|
+--------------+----------------------------------------------------+
ARTEMIS ABILITIES
~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
|MULTI-LOCK | Targets a single enemy then fires a volley of |
| | projectiles towards it. |
+--------------+----------------------------------------------------+
| SPHERE | Charges the weapon and fires a large concentrated |
| | sphere of compressed energy. |
+--------------+----------------------------------------------------+
| ACID RAIN | Shoots multiple projectiles in the air then rains |
| | down to the enemies, damaging them. |
+--------------+----------------------------------------------------+
SPIRAL ABILITIES
~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
| TRICK SHOT | Bullets bounce off walls and hit multiple targets |
+--------------+----------------------------------------------------+
| SNIPER | Lock-on the enemy's weak spot then fires a focused |
| | shot, inflicting fatal damage to the enemy. |
+--------------+----------------------------------------------------+
| REFLECTOR | Fires a bullet that bounces of the walls several |
| | times, increasing velocity before hitting an enemy |
+--------------+----------------------------------------------------+
KALINA ANN ABILITIES
~~~~~~~~~~~~~~~~~~~~~
MOVE DESCRIPTION
+--------------+----------------------------------------------------+
| HYSTERIC | Fires a salvo of micromissiles towards the enemy |
+--------------+----------------------------------------------------+
| GRAPPLE | Fires the grappling hook to the enemy, piercing it |
| | and slowly drags it towards you. |
+--------------+----------------------------------------------------+
R O Y A L G U A R D
---------------------------
This style mainly focuses on minimizing enemy damage, absorbing enemy hits
before unleashing collected energy from those attacks. This style also allows
the player to move into a more strategic position. Possibly the strongest
style but requires a lot of skill to master.
MOVE DESCRIPTION
+--------------+--------------------------------------------------------+
| BLOCK&CHARGE | Block enemy strikes, building up fury for release. |
+--------------+--------------------------------------------------------+
| JUST GUARD | By blocking an enemy attack just before it hits, Dante |
| | is not damaged and gains more fury buildup. |
+--------------+--------------------------------------------------------+
| RELEASE | Release all the stored 'fury' charged from blocking |
| | enemy attacks, dealing massive damage |
+--------------+--------------------------------------------------------+
| JUST RELEASE | Releasing just before the enemy's attack connects, |
| | Dante executes a counter-attack inflicting significant |
| | damage, greater than the normal release |
+--------------+--------------------------------------------------------+
| AIR BLOCK | Block in while in the air |
+--------------+--------------------------------------------------------+
| AIR RELEASE | Perform a release while in mid-air |
+--------------+--------------------------------------------------------+
| ULTIMATE | Absorb enemy attacks, recovering HP |
+--------------+--------------------------------------------------------+
Q U I C K S I L V E R
--------------------------------
This style controls time and allows the player to move at blinding speeds.
MOVE DESCRIPTION
+--------------+--------------------------------------------------------+
| TIME LAG | Enemies enter slow motion while you can still move |
| | normally. It consumes runes though you can also |
| | activate Devil Trigger. But that will just make rune |
| | consumption faster. Great tech to eliminate enemies |
| | that has surrounded you. |
+--------------+--------------------------------------------------------+
D O P P E L G A N G E R
---------------------------------
Style that allows Dante to create shadow copies of himself, assisting him in
battle. A second player mode has been added, allowing a 2nd player to control
the shadow of Dante.
MOVE DESCRIPTION
+--------------+--------------------------------------------------------+
| AFTER IMAGE | Summons Dante's shadow. It moves exactly like a shadow |
| | following Dante's every move. Consumes Runes yet he |
| | can still activate Devil Trigger. |
+--------------+--------------------------------------------------------+
!!Note: The two-player mode can also be used in Mission 19, while Vergil and
Dante is fighting Arkham.
!Vergil needs to be unlocked first by finishing the game once with Dante or
start a new game with a DMC3 save file in your memory card.
!!NOTE: When starting a new game for Vergil, save it as another file. Do not
overwrite you game with Dante since you will lose your file with Dante and
replace it with Vergil.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- WEAPONS -- VIRGIL
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
(Begins the game with all of these)
BEOWULF - A set of 'holy' (probably mithril or steel) gauntlets and
greaves. This allows quick movement and execution of fast
melee combos. Same as Dante's
MOVE CONTROLS
+--------------+-------------------------------------+
| Rising Sun | Hold R1, then BCK + TRIANGLE |
+--------------+-------------------------------------+
| Lunar Phase | Hold R1, then FWD + TRIANGLE |
+--------------+-------------------------------------+
YAMATO - A long katana imbued with dark powers. Can deliver deadly,
very fast slashes almost unseen.
MOVE CONTROLS
+--------------+-------------------------------------+
| Upper Slash | Hold R1, then BCK + TRIANGLE |
+--------------+-------------------------------------+
| Rapid Slash | Hold R1, then FWD + TRIANGLE |
+--------------+-------------------------------------+
FORCE EDGE & YAMATO
- Force Edge is Dante's weapon in the original DMC and the
infamous weapon his father, Sparda used to fight demons.
Both Yamato and Force Edge is equipped you select Force
Edge.
MOVE CONTROLS
+--------------+-------------------------------------+
| Stinger | Hold R1, then FWD + TRIANGLE |
+--------------+-------------------------------------+
| High Time | Hold R1, then BCK + TRIANGLE |
+--------------+-------------------------------------+
| Round Trip | Hold TRIANGLE, then release |
+--------------+-------------------------------------+
SUMMONED SWORDS - Summon dark energy swords which Virgil can control at
will.
MOVE CONTROLS
+--------------+-------------------------------------+
| Spiral Swords| HOLD SQUARE |
+--------------+-------------------------------------+
| Sword Storm | After Spiral Swords, Hold R1, + FWD |
| | then TRIANGLE |
+--------------+-------------------------------------+
|Blistering | After Spiral Swords, Hold R1, + BCK |
|Swords | then TRIANGLE |
+--------------+-------------------------------------+
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
ABOUT THE GAME -- STYLES -- VIRGIL
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
D A R K S L A Y E R
----------------------------
This is Virgil's only style. Though it has limited styles, they are just
enough to give him manuevarability to strike enemies.
MOVE DESCRIPTION
+--------------+-----------------------------------+
| AIR TRICK | CIRCLE, HOLD R1, CIRCLE |
+--------------+-----------------------------------+
| TRICK UP | HOLD R1,then FWD + CIRCLE |
+--------------+-----------------------------------+
| TRICK DOWN | HOLD R1,then BCK + CIRCLE |
+--------------+-----------------------------------+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
W A L K T H R O U G H
_________ _ _ _ ___________
_ _ ________ _ _____ _ __________ _ _
^ ^^^^^^^^ ^^^^^^^^^ ^ ^
` ~ ~ ~~~""""""
{MISSION 1{ C R A Z Y P A R T Y
~~ ~ ~ ~~~~~~~_~_~_~_______________________________""""""""
"... Violent response to an insane caller "
-- Alright, let's get started. This is a chance to get used to the
controls and the actual gameplay. Players from the previous
installments can actually flyby this mission.
-- You need to fight the most common of enemies here. Just avoid
fighting in the middle of the room to avoid being mobbed.
` ~ ~ ~~~""""""
{MISSION 2{ B L O O D L I N K
~~ ~ ~ ~~~~~~~_~_~_~_______________________________""""""""
"...Bludgeon the devil like an iron hammer "
-- You will taken now outside your office, with a lot of enemies...
Pick up Vital Star. Fight the enemies normally, and eventually
a monster carrying a bomb will appear. Do not attempt to slice and
dice him since he automatically deflects melee attacks. Stay
adistance and kill him using gunfire.
-- Just kill the enemies and then, boss will appear.
!!BOSS- HELL VANGUARD
-- This is your first bossfight. Just go near him, and slash away
until he parries your attack. Roll or dodge away after the parry
to avoid his attack. He will be open after that, take the oppurtunity
then attack again.
Time to time, he will teleport to a diffrent spot, just follow him
and attack. When you notice the ground being distorted, immediately
roll over to avoid his attack. Also sometimes he dashes towards you
while swinging his scythe.
Just use your combos when you have the chance and you should do fine.
` ~ ~ ~~~""""""
{MISSION 3{ T H E D E V I L 'S T O W E R
~~ ~ ~ ~~~~~~~_~_~_~_________________________________ """"""""
"...Invade the colossal tower "
--You can go back to earn some more exp or orbs. Otherwise proceed
as normal.
[66th Sunset Avenue]
--There will be a enemy type here, the Enigma. Just approach them while
evading their blue projectiles. Also, the usual bunch of enemies
are on the streets. Use your guns, the barrels or just kill the bombs
first to make the battle quick.
[BULLS EYE]
--Just destory all breakable items to get orbs. Just hit the symbol
behind the jukeboxes to reveal a firewheel. Just light it all up
to break the blue seal/wall; Get the shotgun from the left wall.
[LOVE PLANET]
--red seal/wall will block your path. Defeat all enemies to continue
[13th AVENUE]
--Jump on top of the sign to find some orbs, then destroy the trash
bins for more. You can try also jumping on the buildings to find more.
--Head to the top of the left building, near the end of the path to
find a statue (Combat Adjudicator). Use combos until you get a
"BLAST!" style ranking for a BLUE ORB FRGMNT. Another fragment is top
of the last building to the right. There is also a secret mission by
entering the doors, in the building to the right.
` ~ ~ ~~~"""""" ~~ """ ''""{
! {SECRET MISSION 1{ T H E E X O R C I S T'"
~~ ~ ~ ~~~~~~~_~_~_~______ _ _ _ ____ _ _ _"" _ _
"Defeat all enemies within the time limit "
--Just defeat all enemies within the preset time to obtain
another BLUE ORB FRGMNT. Just make sure every hit counts.
This one should be fairly easy.
proceed to the end of the path to go inside the tower, and the ice
chamber. A boss will be waiting.
!!BOSS- CERBERUS (WK VS. FIRE)
You may want to stay adistance for the meantime. Or you can just hit
and run. Rush towards the boss and hit him until the ice on his heads
chips out. You can also use your guns to do that but this will last
longer.
Attacks:
1. Frost will begin to form in the ground where you're standing.
Roll over to dodge it. Later in the battle, the duration of
the ice rain will be longer, prompting you to evade several
times.
2. Cerberus will shoot ice projectiles from his mouth. You can parry
it for some green (healing) orbs if you have good aim or timing.
He will be open during this attack so if you're not in the actual
line of fire, you can go to his side, hit his foot and then take
time to hit one of his downed heads until he recovers completely.
3. Halfway on his health, he will start to "pounce" towards you,
knocking you off and dealing heavy damage. You may want to
anticipate his attack to evade quickly. He will lean back, ready
to jump towards you. The chains will retract him back, giving you
ample time to abuse this vulnerability. Keep on attacking him until
he reaches his original position.
4. Also, he will stomp the ground, sprouting out ice shards from the
ground. He will also begin to move faster as he nears death.
5. His basic attacks include bite, strike, shockwave. He will do it
if you stay close to him for too long.
--you will obtain CERBERUS devil arm as an addition to your basic
sword.
` ~ ~ ~~~""""""
{MISSION 4{ T H E U N I N V I T E D O N E
~~ ~ ~ ~~~~~~~_~_~_~_________________________________ """"""""
"...Find the key to the stars"
[CHAMBER OF ECHOES]
--A divinity statue is on the right side if you need it. Head upstairs
take the BLUE door first.
[ENTRANCEWAY]
Kill the enemies that are in your way and continue to next area
[LIVING STATUE ROOM]
Defeat the Enigmas and Lusts to open the sealed door. After that, go
through it.
[Silent Statuary]
Break the statues for some orbs. Light up the firewheel and get on the
elevator
[Incandescent Space]
More enemies will attack. Just get rid of them. There is a BLUE ORB
FRGMNT above the pipe. Use the railing to get to the top.
[CHAMBER OF ECHOES]
Go up to the next level and enter YELLOW door.
[ENDLESS INFERNUM]
Walk up the stairs, it'll crumble.
[CHAMBER OF SINS]
You will ambushed by number of enemies. Just defeat them all and a
portal will appear. Take it to leave the wretched place.
[ENDLESS INFERNUM]
Enter door to proceed
[GIANTWALKER CHAMBER]
!!BOSS- GIGAPEDE (WEAK VS. ICE, FIRE)
This boss is fairly easy compared to Cerberus. You just need to get
to the highest ledge you can find and wait for it to pass. Jump over
its head and keep hitting it. You can still hit it on the other parts
of its body but it will spin around and drop you.
If you're underneath it, it will send out a several purple electric
spheres. They're easy to avoid. Make your way back to the upper
levels if this happens.
You can lock onto it so that you can tell which hole will it come
out. As its hp gets low, its speed increases. After defeating it,
head to the next door.
Get the Astronomical Board, scene. Mission completes.
` ~ ~ ~~~""""""
{MISSION 5{ O F D E V I L S A N D S W O R D S
~~ ~ ~ ~~~~~~~_~_~~________________________________________ """"""""
"...Find the key to the stars"
[GIANTWALKER CHAMBER]
Bloodgoyles will attack you. You need to turn them to stone first
before you can actually kill them. To do that, hit them first using
your guns until they become stones then hit them with your melee
weapons until they break. They will turn back from stone to blood
form if you leave them for a short period of time. And also, they
multiply if you attempt to hit them with a melee weapon in thier
blood form.
Portal will appear. Take it to a boss battle.
!!BOSS- JESTER
"Jester's gonna spank your butt, spank you in the buuuttt!"
Ok, this is the additional boss for DMC3:SP. This guy is very
predictable, and you can always anticipate what's he's going to
do. When he does his taunt just blast your guns at him. He will
dance to dodge the bullets, then teleports far away from you,
fanning himself. This is the time to attack him your melee weapons.
Attacks:
1. He will charge and portals will appear behind him. You need to
roll over to avoid the projectiles being thrown at you.
2. Several charged spheres will appear and encircle the area. You
can also destroy a distinct green sphere to get a healing orb.
You can also try running and hitting him in between the attacks.
Just enter the portal and you will taken back.
[GIANTWALKER CHAMBER]
Head to the exit to go back to the Chamber of Echoes.
[CHAMBER OF ECHOES]
Go to the top, there should be panel where you can put the
ASTRONOMICAL BOARD. An item should be accessible now, and also a
magical "trampoline" that allows you to jump really high.
Go to the fourth floor on the left part of the chamber, examine the
shiny thingy on the panel to obtain VAJURA. Go to the third floor
and through the blue door again.
[ENTRANCEWAY]
Kill the enemies that are in your way and continue to next area
[LIVING STATUE ROOM]
Use the VAJURA as a lever on the 2nd floor crank (before the cage).
Cage should open, obtain SOUL OF STEEL.
Also, get an "ALRIGHT!" rank using the Combat Adjudicator with
Cerberus to obtain another BLUE ORB FRGMNT.
[ENDLESS INFERNUM]
Just take the path leading to the door. You will not fall down
into the abyss. Use the SOUL OF STEEL to open path.
[SURGE OF FORTUNAS]
Walk down the steps then towards the elevator. Examine the red symbol
on the wall for another secret mission.
` ~ ~ ~~~"""""" ~~ """ ''""{
! {SECRET MISSION 2{ U N T O U C H A B L E '"
~~ ~ ~ ~~~~~~~_~_~_~______ _ _ _ ____ _ _ _"" _ _
Defeat all enemies without taking damage.
Two Enigmas are initially visible on the screen. The other two are
offscreen on the left and right. Having the Trickster style here is
really helpful. Just try to score a few basic hits then roll when the
arrows are fired. Defeat all of them, mission completes.
Obtain BLUE ORB FRGMNT.
[SURGE OF FORTUNAS]
Light up the firewheel then jump on the elevator. Enemies will ambush
you, so just fight them off or better yet, just hit them until they're
knocked off the elevator
[AZURE GARDEN]
Destroy all breakable items to obtain orbs, then leap up to the walls
to get some more. Head to the next door.
[FIRESTORM CHAMBER]
!!BOSS - AGNI (WEAK VS. ICE) & RUDRA
This two mimics each other. If one attacks, you can definitely
anticipate the other. They will dash, slash or jump at you.
Just concentrate your hits on one of them if given a chance, if
you're using Cerberus, it will kill Agni easier.
Also, you can knock thier weapons by doing a jump attack, leaving
them vulnerable and you can deal twice the damage. Also, if you
defeat one of them, the other one will take the other sword, equipping
it. Just take note of thier attack patterns and you should do fine.
Just remember that there would be chances when you can attack them
open. Most of the time, they will yell when they'll gonna do an attack
There'll also be times that they will charge thier swords. During that
time, you can rush in and score a few slashes.
Try to attack them from behind as much as possible. Also, you can
parry thier own attack to disarm them for a brief period of time.
After defeating them, you will obtain AGNI & RUDRA twin swords.
Proceed to the door to continue.
` ~ ~ ~~~""""""
{MISSION 6{ F A M I L Y T I E S
~~ ~ ~ ~~~~~~~_~_~~_____________________________ """"""""
"...Clear the trial and forge a new path"
[MUTE GODDESS' CHAMBER]
Get the red orbs on top of the statue. Head through the red door.
[CHAMBER OF THREE TRIALS]
The door on the right is blocked by rock debris and you need to pass
at least two trials to get two essences, needed to power up the laser
and clear the path for you. Get three and you will obtain a fairly
neat weapon. You can choose whichever path you want.
The rooms and trials are:
TRIAL OF THE WARRIOR -- Right door
TRIAL OF SKILL -- Middle door
TRIAL OF WISDOM -- Left door
I suggest taking the Trials of Wisdom and Skill first since they're
easier. But again, it's up you.
[TRIAL OF WISDOM ]
"Your wisdom will be put to the test in the chamber ahead. Use your
lifetime experience: from the crawling infant; to the man standing
tall; and finally to the old man-leaning on his cane."
This is one age-old phrase. An infant walks on four legs, a man walks
on two while and old man leaning on his cane is three. Use the pattern
to find the correct path.
If you happen to enter the wrong door, you will need to defeat all
enemies to exit. You just need to enter 3 correct doors to get to the
chamber that contains the Essence of Intelligence. Exit through any
door.
[TRIAL OF SKILL]
The essence is located in the far-most end of the room. You need to
dodge the series of spikes in all directions. After obtaining the
Essence of Technique, enemies will appear. Defeat them then leave
the room.
[TRIAL OF THE WARRIOR]
Take note of the enemies here. You can't stop them while they still
have the purple shades on them. You need to light up both firewheels
completely to release the shades and make them vulnerable. Also,
the firewheels only stay lit for a few seconds. You need to light
them again if you notice the purple shades back on the enemies.
Just defeat them all to obtain the Essence of Fighting.
After obtaining the essences, examine the odd looking statue. After
putting two of the essences, a laser will fire, clearing your path.
Put in the third essence and you will obtain ARTEMIS.
Head through the door.
[DARK CORRIDOR]
Use Agni & Rudra on the Combat Adjudicator and try to get an
"ALRIGHT!" ranking to obtain a BLUE ORB FRGMNT. Continue, and note
that there are red orbs above the statue and above the stairway.
Walk upstairs to complete mission.
` ~ ~ ~~~""""""
{MISSION 7{ A C H A N C E M E E T I N G
~~ ~ ~ ~~~~~~~_~_~~__________________________________ """"""""
"Duel of the demon children"
[DARK CORRIDOR]
You can backtrack to gather the red orbs on thier original locations.
On the right of the face imprinted door, there is a small ledge.
Jump to reach it and examine the skeleton statue with the red jewel
for another secret mission.
` ~ ~ ~~~"""""" ~~ """ ''""{
! {SECRET MISSION 3{ D E A T H F R O M A B O V E '"
~~ ~ ~ ~~~~~~~_~_~_~______ _ _ _ ____________ _ _ _"" _ _
Stay in the air for 20 seconds or more.
Having a level 2 trickster will help out well here. I had a hard time
doing this myself so you can figure out other ways that suits you
well.
Just remember that Air Hike, Ebony& Ivory's rapid blast in mid-air,
weapon switching, and jumping off enemies actually helps.
You will recieve a BLUE ORB FRGMNT after completing this mission.
[DARK CORRIDOR]
Enter door with face imprint.
[HEAVENRISE CHAMBER]
Fall all the way to the bottom, take door.
[DIVINE LIBRARY]
Some statues here will turn to life when you get near them. You can
attack them and just evade if you notice thier swords glowing red.
Just defeat all of them, you should get an ORIHALCON FRAGMENT as a
drop from one of them. Exit the library.
[HEAVENRISE CHAMBER]
Jump on the glowing floor emblems and make your way to the very top.
Enter green door.
[PITCH BLACK VOID]
Jump of the arches to reach a BLUE ORB FRGMNT on the last small
arch. Go through the blue door.
[SKULL SPIRE]
Your path will be blocked by several statues. Break them into pieces.
Continue forth. Just ignore the door with skull statues for now. Head
to the left corridor, obtain a Vital Star S on the right railing.
Enter door.
[TRANQUIL SOUL ROOM]
You will need to clear the rooms of enemies in order to proceed. Go
to the statue where the candles are lit and new monsters will appear.
These guys call in reinforcements by sticking thier coffins in the
ground, leaving them open to attacks as well. In future battles, you
need to get rid of these guys first. Also, you will know if they're
gonna swing at you if they raise thier coffins.
Obtain SIREN'S SHRIEK from the altar after clearing the room of
enemies. Go to the next area.
[LIFT ROOM]
Get a "STYLISH" rank on the Combat Adjudicator to get another BLUE
ORB FRGMNT. Put the Orihalcon fragment on the center elevator panel
to power it up. Ride the elevator down.
[CHAMBER OF ECHOES]
Use the Siren's Scream on the flames blocking the door on your left.
Enter room.
[ENTRANCEWAY]
Enemies will be waiting here. Get rid of them then walk downstairs to
obtain Gold or Yellow Orb. Enter door upstairs.\
[CURSED SKULL CHAMBER]
Destroy the cracked wall and light up the firewheel. A chained sphere
will fall down, destroy it to obtain CRYSTAL SKULL. Enemies will
appear in the area. Just get rid of those coffin guys first.
Exit room.
[CHAMBER OF ECHOES]
Take elevator back.
[TRANQUIL SOUL ROOM]
As you enter another wave of enemies will appear. After the other
enemies die, a Vangurad appears. Defeat it to break the seals on the
doors.
[CURSED SKULL CHAMBER]
Put the crystal skull in the skeleton statue, door opens.
[MOONLIGHT MILE]
Keep hitting the red orb cyrstallization for some free orbs, and just
take the path. Use the Divinity Statue to restock items and power up.
(Boss battle lying ahead!)
[TOP OF THE TOWER]
Door behind you will close. Run up the walkway to initiate boss
battle.
[PEAK OF DARKNESS]
!!BOSS - VERGIL
His attacks are fairly powerful yet predictable. You need to dodge
his attacks and when you have the chance, hit him. When he teleports,
expect that he will appear on your side, ready to strike. Roll away
to evade. Also, just let him finish the combo he started so that he
will be open for a few hits.
Near the end of the battle, he will send out a dimensional wave
towards you, so just roll to evade it. You can also use your guns
when you're at a distance. Also, Vergil can dash towards you rapidly
so watch for it.
Not to mention that he has a technique where he will teleport towards
you and begin a combo. You should be able to get through this battle
fine.
After the scene, mission completes.
` ~ ~ ~~~""""""
{MISSION 8{ A R E N E W E D F E A R
~~ ~ ~ ~~~~~~~_~_~~_____________________________ """"""""
"Burst forth from the great demon's womb"
[LEVIATHAN'S STOMACH]
You need to locate 4 organic membranes and destroy them to release
the tusks blocking the path. Avoid the acid pools (green liquid) in
floor since they can damage you.
-- from the starting position, Dante's left
-- also in the same floor but in the other end.
-- behind the school bus
-- go to the tunnel near the bus and look for a small stream of acid
-- inside the same tunnel, jump two levels, and you will be out in a
bridge. Go right to find the last one. Also there is an orb
formation on the other end.
There is a BLUE ORB FRGMNT just on top of the boat. Just use the
ledges and Air Hike to reach it. You need to cross the boat's tusk
slowly.
There is also a hidden tablet behind the boat's hull. On the bottom,
destroy the cracked wooden planks. Examine it to start a secret
mission.
` ~ ~ ~~~"""""" ~~~ ~ ~~~~~ """ ''""{
!{SECRET MISSION 4{ D E V I L ' S T E E T O R -T O O T E R '"
~~ ~ ~ ~~~~~~~_~_~_~______ _ _ _ _____________ ___ _ _"" _ _
Ride the elevator to the top.
Light the firewheel and jump to the elevator. A group of purple
shaded enemies will join you in the elevator.
Make sure you knock off the enemies as quickly as you can. The
shotgun is good to use here. If they enemies start to crowd, the
elevator will start to go down. Just try to knock them off quickly
as they appear.
Take note that if you leave the platform, the enemies will disappear.
So if you have trickster, just jump to the wall, air hike then
sky star back to the platform.
You'll get BLUE ORB FRGMNT.
[LEVIATHAN'S STOMACH]
Enter the opened path above the bus.
[LEVIATHAN'S INTESTINES]
Follow path, avoid the slimes. There would be a Divinity Statue on
the right that you can use, just in case. Hit the red thin tissue
to open another path.
[LEVIATHAN'S HEARTCORE]
Walk through the next opening.
[LEVIATHAN'S INTESTINES]
A Gigapede will appear and chase you. You can run or fight it. If
you just want to run, just follow the path until you reach the small
opening south. It will be blocked off. Go to the next opening.
[LEVIATHAN'S INTESTINES]
Some more enemies will appear here. Just get rid of them and follow
the path until you reach the opening.
[LEVIATHAN'S RETINA]
Defeat the enemies that will attack you. Just kill them all and
obtain IGNIS FATUUS from the center portion. Now the place will turn
dark and the exit should be lighted. Get out of the place.
[LEVIATHAN'S INTESTINES]
Go to the left opening to find a green orb. Backtrack, follow the main
path. On the left side of it is an opening with a Combat Adjudicator.
Use Cerberus on it and obtain "SHOWTIME!" ranking to get another
BLUE ORB FRGMNT. Hid the red tissue again to reveal an opening and
exit.
[LEVIATHAN'S INTESTINES]
Once inside the tunnel, another Gigapede will chase you. Again, run or
fight it. Enter the opening in the end of the tunnel.
[LEVIATHAN'S STOMACH]
The place is darker now, and also there are more enemies waiting.
Just take the opening above the bus once again to reach the heartcore.
[LEVIATHAN'S HEARTCORE]
Place the IGNIS FATUUS in the middle panel and you will have a
bossfight.
!!BOSS - HEART OF LEVIATHAN
This boss has 3 parts. The main heart which is on the center, the
red heart and the blue heart. The red one abrorbs the red orbs dropped
by the defeated basic enemies (Hell Envies) while the blue one
drains your Devil Trigger gauge. They will try the mob you and you
need to actually inflict serious damage on both red and blue hearts
to expose the weakness of the main heart. Also, attacking with your
guns in the air helps. Note that when the hearts turns red, its about
to fire a laser. Just make sure you anticipate this and evade. Another
this is if you manage to own a holy water, you can use it here. It can
damage all hearts seriously.
` ~ ~ ~~~""""""
{MISSION 9{ F A D E D M E M O R I E S
~~ ~ ~ ~~~~~~~_~_~~_____________________________ """"""""
"Christen the sorceress of the abyss with a blade"
[ROTATING BRIDGE]
Just ignore the control panel on the bridge. Go straight to the
other end and enter next room
[PROVISIONS STOREROOM]
Both doors will be sealed and spider creatures will attack you.
Just use normal attack combos and also air combos would do as well.
Seals should break after defeating the enemies.
[SUBTERRANEAN GARDEN]
The door will be sealed blue. There is a Divinity Statue to the left
if you need to and also another BLUE ORB FRGMNT above it, by the
waterfall. Just walk accross the bridge, jump over the tablet to find
more red orbs. On the other side of the bridge should be a simple
puzzle. You need to destroy some "reflectors" to guide the light
beam towards to the statue. If you ever make a mistake, just light
up the firewheel to restart the puzzle.
This one should be fairly easy for you. Just destroy the one infront
of the statue and the corner left reflector.
The blue seal on the door should break, just enter the door.
[SUB GROUND WATER VEIN]
Just run through the sniping Enigmas here and take the door in the
end of the path.
[ROUNDED PATHWAY]
Take care of the enemies while avoiding the rotating blades. Just
make sure you get rid of Hell Greeds to prevent them summoning more
enemies.
[SUBTERRANEAN LAKE]
Go to the ruins on the right part of the screen, to find a bunch of
red orbs and a green orb. Walk to the other end, find a Combat
Adjudicator. You need to score a "BLAST!" style here to obtain a
blue orb fragment using NEVAN (You may need to come back after
obtaining it). Jump on the pillars heading upwards to find the
SPIRAL rifle for Dante. Ignore the opening by the waterfall for now.
Just enter the door with a colored circle engraving, next to the
Divinity Statue.
[ROUNDED PATHWAY]
Just make your way safely and defeat the enemies along the way.
[PROVISIONS STOREROOM]
Take the AMBROSIA. After that, the exit will be sealed red, needing
you to defeat the enemies. Go back to the Subterranean Lake and
enter the cavern by the waterfall.
[LIMESTONE CAVERN]
Jump to the opening in the side of the cave a