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Rogue Galaxy - PS2

Full Walkthrough

(Version: 2.8)
PRINT FRIENDLY VERSION

by vhayste 


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                         ^^-----------------------^^
                         IN DEPTH FAQ / WALKTHROUGH

                    
                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: vhayste@gmail.com

 

 

I.   COPYRIGHT / VERSION HISTORY


II.  AUTHOR'S NOTE


III. ABOUT THE GAME                ABT000
     [CONTROLS]                    ABT001
     [CHARACTERS]                  ABT002
     [BATTLE SYSTEM]               ABT003
     [REVELATION]                  ABT004
     [HUNTING SYSTEM]              ABT005
     [POWER LEVELLING]             ABT006
     [ITEM CREATION]               ABT007
     [MAP COMPLETION]              ABT008
     [MIO'S GAME COMPLETION        ABT009
                 CHECKLIST]


IV.  WALKTHROUGH                   WLK000
     CHAPTER 1                     WLK001
     CHAPTER 2                     WLK002
     CHAPTER 3                     WLK003
     CHAPTER 4                     WLK004
     CHAPTER 5                     WLK005
     CHAPTER 6                     WLK006
     CHAPTER 7                     WLK007
     CHAPTER 8                     WLK008
     CHAPTER 8.1  (JURAIKA)       [WLK8.1]
     CHAPTER 8.2  (ZERARD/ TWR1)  [WLK8.2]
     CHAPTER 8.3  (ZERARD/ TWR2)  [WLK8.3]
     CHAPTER 8.3  (VEDAN)         [WLK8.4]
     CHAPTER 9                     WLK009
     CHAPTER 10                    WLK010
     CHAPTER 11                    WLK011
     CHAPTER 12                    WLK012
     CHAPTER 13                    WLK013


V.   QUARRIES / GENERAL TIPS        QRY000 
                         
      THE SCORCHING ALCHEMIST      [QRY001]
      THE TOMB GUARDIAN            [QRY002]
      THE CAVE BANDIT              [QRY003]
      THE STEEL SHIPWRIGHT         [QRY004]
      THE WAYWARD PHANTASM         [QRY005]
      THE VORACIOUS WANDERER       [QRY006]
      THE JUNGLE MASTER            [QRY007]
      THE SHAPELESS ASSASSIN       [QRY008]
      THE SIN-STEEPED DRIFTER      [QRY009]
      THE RUMORED LADY-HUNTER      [QRY010]
      THE TOWER PREDATOR           [QRY011]
      THE TOWER MATADOR            [QRY012]
      THE DESERT IDOL              [QRY013]
      THE WINGED TRAVELLER         [QRY014]
      THE ROCK 'N ROLLER           [QRY015]
      THE FALLEN MONARCH           [QRY016]
      THE ANCIENT FAIRY            [QRY017]
      THE LABYRINTH TERROR         [QRY018]
      THE ROGUE PIRATES            [QRY019]  
      THE ENVOY FROM ON HIGH       [QRY020]
      THE SEASIDE TERROR           [QRY021]
      THE RIFT TO THE UNDERWORLD   [QRY022]
       - - - - - - - - -           [QRY023]
       - - - - - - - - -           [QRY024]

 
 
VI.  REVELATION FLOW                REV000
             JASTER                [REV001]
             KISALA                [REV002]
             LILIKA                [REV003]
             STEVE                 [REV004]
             SIMON                 [REV005]
             ZEGRAM                [REV006]
             JUPIS                 [REV007]
             DEEGO                 [REV008]
  

VII. INSECTORS                      INS000
     INSECTOR COLISEUM              INS001
     INSECTOR CAGES AND TRAPS       INS002
     INSECTOR STATUS AND FOODS      INS003
     INSECTOR TYPES (FAMILIES)      INS004    
       KNIFE BEETLES              [IST001]
       BAZOO BEETLES              [IST002]
       STAGGY                     [IST003]
       CUTTERPILLAR               [IST004]
       MANTIS                     [IST005]
       FLUTTERBUG                 [IST006]
       SPRINGTAIL                 [IST007]
       STINGBEE                   [IST007]
       LADY BEETLE                [IST008]
       FLIPPERBUG                 [IST009]
       DUNG ROLLER                [IST010]
       ITSAHORSE                  [IST011]
       HERCULES BEETLE            [IST012]
       FAERIE                     [IST013]
       BOMBSNAIL                  [IST014]
       SILKSPIDER                 [IST015]
       DARK EMPEROR               [IST016]

VIII. FACTORY                      FTY000
      BLUEPRINTS                   FTY001
      MATERIALS                    FTY002
      MACHINERIES                  FTY003
      FACTORY OPERATIONs           FTY004
     
         EASY LAYOUT:
                  SHOCK DEFENSE   [LYT001]
         MEDIUM LAYOUT:
                  ALEXANDER       [LYT002]
        ADVANCED LAYOUT # 1:
                  DEVASTATOR      [LYT003]
        ADVANCED LAYOUT # 2:
             HEAVEN'S GUIDE BOW   [LYT004]
        ADVANCED LAYOUT #3
             DEEP DRILL FINGERS   [LYT005]

IX.   HUNTING RECORDS             HNT000
     CHAPTER 1 = 001-007         [HNT001]
     CHAPTER 2 = 006-016         [HNT002]
     CHAPTER 3 = 017-022         [HNT003]
     CHAPTER 4 = 023-033         [HNT004]
     CHAPTER 5 = 034-041         [HNT005]
     CHAPTER 6.1 = 042-049       [HNT006]
     CHAPTER 6.2 = 050-057       [HNT007]
     CHAPTER 7 = 058-065         [HNT008]
     CHAPTER 8.1.1= 066 - 073    [HNT009]
     CHAPTER 8.1.2= 074 - 082    [HNT010]
     CHAPTER 8.2 = 083 - 097     [HNT011]
     CHAPTER 8.3 = 097 - 106     [HNT012] 
     CHAPTER 9 = 107-115         [HNT013] 
     CHAPTER 10 = 116-126        [HNT014]
     CHAPTER 11 = 127-136        [HNT015]
     CHAPTER 12 = 137-146        [HNT016]
     CHAPTER 13 = 147-156        [HNT017]
     GHOST SHIP = 157-170        [GST001]
     GHOST SHIP = 171-200        [GST002]                 
     ALISTIA   = 201-212         [ALS000]

X .  EXTRAS                       EXT000
     ALTERNATE COSTUMES           EXT001
             JASTER              [ALT001]
             KISALA              [ALT002]
             LILIKA              [ALT003]
             STEVE               [ALT004]
             SIMON               [ALT005]
             ZEGRAM              [ALT006]
             JUPIS               [ALT007]
             DEEGO               [ALT008]

    
     SIDEQUESTS                   EXT002
         STARSHIP FACTORY        [SDQ001]
         ALISTIA                 [SDQ002]
         GHOST SHIP              [SDQ003]
         GHOST SHIP EX           [SDQ004]

     RARE ITEMS                   EXT004
         LUVANDA BLADE           [RTM001]
         SHISKA'S NECKLACE       [RTM002]
         L. MAMMOTH TUSK         [RTM003]        
         MIRROR OF TRUTH         [RTM004]       
         ANNALS OF HADES         [RTM005]
         CHARACTER MUG           [RTM006]
         ARBIN'S CHALICE         [RTM007]
         RAKSHASA'S HEART        [RTM008]  
         MAID ROBOT BETTY        [RTM009]
         OTHERS                   OTH000
        

XI. CREDITS

 

 

                          =====================
                         [  C O P Y R I G H T  ]
                          =====================


  This document is copyrighted to me, Vhayste®. It is intended for
~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic
media involved in a commercial business, in part or in whole, in any way,
shape, or form. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

Permission is required from the author in case any site or individual
will like to refer to, or use a portion of this this document. Requests
for posting this faq to other websites aside from the ones the author
originally contributed to still needs to be emailed to the author first.
Expect a prompt response whenever possible.


[VERSION HISTORY]


1.0 -- 10:20 AM 3/19/2007 - FAQ STARTED
       Faq progress halted - got bad disc; game freezes in EP7

1.1 -- 02:17 PM 3/31/2007 - Got original disc from IGN (Thanks S!)
       Continued main walkthrough

1.2 -- 02:18 PM 4/3/2007  - Started the Insector Section;
       03:58 PM 4/4/2007  - Added basic draft for Quarries
                          - Added Status Modifiers

1.3 -- 06:59 PM 4/5/2007  - Found my lost handwritten notes!
                          - Added common/ enemies
                          - Reformatted main faq, starting from Chapter 1
                          - Added more detailed info about Quarries(#1-12)

1.4 -- 7:16 AM 4/6/2007   - Continued faq revising, now CH5
                          - Added Mio's Game completion Checklist.
                          - Added hidden chest locations in Vedan
                          - Added some details in blueprints and using
                            the Frog Logs

1.5 -- 10:11 AM 4/7/2007  - Added Factory section
                          - Added Revelation Flow section

1.6 -- 9:11 AM 4/8/2007   - Added medium and advanced layouts in the
                            factory
                          - Defined each character's revelation flow
                          - Added Alternate Costumes Section
                          - Added basic draft for the Sidequests section

1.7 -- 8:30 AM 4/9/2007   - Added 4 new Quarries (#15,#17, #22, #23)
                          - Added new layouts
                          - Added more Blueprint entries
                          - Added reward for Mio's Game completion
                            Checklist. (#1 in Hunter Rank)
                          - Added entries to the hunting records.

1.8 -- 1:27 AM 4/10/2007  - Added new section: Rare items
                          - Continued main walkthrough
                         
1.9 -- 5:29 PM 4/11/2007  - Added new character revelation flows
                          - added new Info Edge entries. 

2.0 -- 9:31 AM 4/12/2007  - Played CH9, entered new entries for the
                            Hunting Records

2.1 -- 9:24 AM 4/13/2007  - Added new Quarry, Revelation Flow,
                            completed Alistia Walkthrough, continued main
                            walkthrough

2.2 -- 11:19 AM 4/15/2007 - Added completed materials list, continued main
                            walkthrough

2.3 -- 3:11 PM 4/17/2007  - Continued main walkthrough. Corrected some
                            minor details in other sections.
                          - Added new Revelation Flow Entries and new
                            beasts for the Hunting Records

2.4 -- 11:13 AM 4/18/2007 - Added some Revelation Flow entries, Quarries
                            some Info Edge entries; continued walkthrough

2.5 -- 7:54 AM 4/19/2007  - Almost finished with the main walkthrough (ch12)
                          - completed 9 rare items
                          - added new quarry, some new Revelation Entries

2.6 -- 8:27 AM 4/21/2007  - Finished the game, Completed Ghost Ship.
                          - Added new entries to hunting records
                          - Added guide for the Ghost ship.

2.7 -- 12:53 PM 4/22/2007 - Completed Ghost Ship; Currently completing
                            GS EX.
                          - Fixed some revelation flow entries.
                          - Added some info on bosses for GS EX

2.8 -- 12:43 PM 4/24/2007 - Completed GS EX twice, added new info about
                            the Black Emperor insector.                         


 ()()()()()(()()()()()()()
                   -----==================--- - - -

                           A U T H O R ' S   N O T E

                    - - - -----==================----()()()()()()()()()


Welcome reader. I presume you have either some questions or stuck in a
particular part of this game. Well, I hope that this document will be able
to help you in your journey or quest to finish the game. Just a few
clarifications I would like to point out before we start.

First, this faq, along with my previous works are written based on my
experience in the game. As much as possible, I wouldn't post personal
comments if not necessary. Expect a spoiler-free read since its my own
guideline to create faqs that assists the readers; not dictates the story
for them.

I started this faq 2nd week of March but since all the copies of RG sold
in our country are defective, I almost gave up hope on finishing this
faq. But thank goodness, IGN has featured me as their Faq Writer of the
Month for March and along with that, they sent me a original RG disc -
just like what I needed. So, I would like to thank IGN (specifically S
for recognizing my hard work) about the developments which lead to this
faq's progress. I am more inspired ever to create more comprehensive faqs
whenever I can.

Although I would like to make this complete as much as possible, I just
discovered how long the game is and how immense this game was. However,
since I need to balance work, family and personal life, some details maybe
omitted or missed out. Moreover, I encourage you guys to send your questions,
suggestions or if you want to include additional info or hints not found
on this faq. I will compile it and include it on my next update. Rest
assured you will be credited for it. If you need further help, check out
other in depth faqs in other gaming sites. I will be glad, however to
answer any of your questions the best that I can.

Worthless emails with really uncomprehensive questions, hate mail or
anything like that will either be politely ignored or will recieve a
response in kind. Let's be civilized and act as true gamers/ people.

Lastly, I hope you enjoy the game as much as I do. Game on!

 

!!DISCLAIMER: This guide is created entirely without the use of the
  Rogue Galaxy Official Guide or any other related documents. Its entirely
  a product of hardwork, several sleepless weeks and invaluable investment
  in time. Any information found on those faqs are protected by copyright
  by their respective owners/ authors.

 

 ()()()()()(()()()()()()()
                   -----==================--- - - -

      ABT000            A B O U T  T H E  G A M E

                    - - - -----==================----()()()()()()()()()

[CONTROLS] - ABT001
-------------------

NAVIGATION COMMANDS:

(L) -- Move character
(R) -- Rotates camera
L3  -- Select Active Character
R3  -- First Person View
/\ -- Opens main menu
X  -- choose selection in menu screen/ Talk to people, open chests
() -- JUMP/ cancels selection in menu screen
SELECT -- Opens Map
START  -- PAUSE GAME


BATTLE COMMANDS

D-pad -- Moves cursor
/\ -- Opens battle menu; press again to enter the main menu
[] -- Attack with Subweapon
 X -- Attack with Main Weapon / choose selection in menu screen
() -- jump/ cancels selection in menu screen
R1 -- Guard / Recharge AP (Action Points) when empty

Hold X  -- Performs a charge attack (required to break enemy shields/armor)
R1 + X  -- Lift the enemy, press [] to throw the enemy
R1 + [] -- Execute character's BURNING STRIKE skill

L1/L2 -- Executes action suggested by AI controlled ally (5 second limit)
L3    -- Cancels the suggestions
R3    -- Rotates the camera
SELECT -- Camera View (Low/High)
   

 

[CHARACTERS] - ABT002
 --------------------

A little something about the characters that you keep and control in the
party.


JASTER
------
MainW: Sword
SubW:  Gun
Desc:  An aspiring young lad, dreaming of making it to space. His life
changed after a massive beast attacked their desert town and he met a
mysterious and powerful hooded man. He was mistaken for the legendary
bounty hunter, "DESERT CLAW".


KISALA
------
MainW: Dual Daggers
SubW:  Boots/ Shoes
Desc:  The sole daughter of the mighty space pirate Dorgengoa. she is a
sweet and beautiful young lady, completely contrasting her father's
personality.


LILIKA
------
MainW: Bow and Arrow
SubW:  Hatchet
Desc:  A proud warrior leader of the Barkaqua tribe in the primitive but
luschious planet of Juraika. she has a strong sense of pride and honor
whilst possessing a rather short temper.


ZEGRAM
------
MainW: Sword
SubW:  Shuriken
Desc:  Probably one of the most formidable member of the group. This
mysterious figure, also known as the "LONE WOLF" prefers working alone.
He was hired by Dorgengoa to aid him in his ultimate quest...


SIMON
------
MainW: Gun
SubW:  Missile Pod
Desc:  A stout, short man(?) that doesnt show his real face. Little is
known for his past but it is confirmed that he is one of the Dorgen
Ark's first main crew.


STEVE
------
MainW: Knuckles, Fists
SubW:  Orbital Pods
Desc:  A superb android that can express human feelings. He is rather
gentle and intelligent. However, there is really something that links
him to humans...


JUPIS
------
MainW: Spear
SubW:  Weapon Box/ Dispenser
Desc:  A genius working for Daytron's Space-Time research. He is rather
classy and he still found a place in a bunch of space pirates.


DEEGO
------
MainW: Axe
SubW:  Hand machine gun  
Desc:  A soldier that has a blood-soaked and painful past. He is trying to
reclaim his lost honor and pride so he ventured out to space with
Dorgengoa's crew.

 

[BATTLE SYSTEM] - ABT003
----------------

Rouge Galaxy's battle system is somewhat FFXII-like. However, RG has a
fully active battle system and has RANDOM battles. Battles are well
balanced and enemy encounters are really normal, not enough to give you
a frustration.


Here are some quick battle notes you should read:

+ Every action consumes ACTION POINTS. When empty, a blue gauge will appear
  over your character's head and you wont be able to attack unless that
  fills up completely. GUARD by pressing R2 and when an enemy hits you
  while guarding, your Action gauge will fill up instantly.

+ Projectile Subweapons consume ammo. Not particularly in figures but in
  gauge rather. After emptying the whole after some rounds, you need to
  wait for it to fill up before you can fire again.

  You can still attack with your main weapon as it refills, as long as you
  still have remaining action points. Remember that Melee Subweapons (such
  as Kisala's Shoes and Lilika's Hatchet) still use a subweapon gauge but
  they technically they are not using any ammo at all.

+ Speaking of gauge, when using a WEAPON-ENHANCING revelation, the weapon
  will be imbued with elemental properties that can cause status ailments
  on the target. The effect wears off as soon as the gauge is emptied.

+ The battle field is cluttered with throwable objects; use these by
  throwing them to the enemy. It will make the enemy dizzy, open for attacks
  in a few seconds. You can also hit the objects when the enemy is over or
  beside it.

+ Aside from throwing objects, small and medium sized enemies can be lifted
  and thrown to other enemies as well. Also note that a lifted enemy is
  vulnerable; your allies can slash it while you are lifting it.

+ Know your enemies. Some beasts can be damaged only by hitting a certain
  spot or breaking thier shields. Here are some notes:

  SHIELDED enemies have a shield icon over thier heads. You can't damage
  them unless you break thier shield. Hold X to perform a Charge attack.
  The range and type of the attack is character specific.

  BARRIER enemies have barrier protection. You can immediately identify
  them when a barrier appears when you try to hit them. Charge attacks are
  worthless against these type of enemies so you need to equip the BARRIER
  BREAK SHOT subweapon. It is a unique gun that will be acquired during the
  course of the story. Of course, these enemy types will only appear after
  you get the gun.

  Lastly, some enemies needs to be attacked on a specific spot before you
  can damage them. For example, Undead Bandits, Volcanoes and their kind
  needs to be attacked in the head or their tops to damage them. Some
  enemies however, like the SMILEY in the Juraikan forest, you need to
  stomp over them, MARIO-style to open their petals and damage them.

  Dont forget also that using BURNING STRIKE against any of those enemies
  mentioned above nullifies their protection. It means that you can deal
  damage while performing BURNING STRIKE on them.

 


[STATUS MODIFIERS]
 ---------------

As part of any game, battles often cause different status ailments. These
are removed after the battle or can be cured immediately by using a
recovery item.

 

 ----------------------------------------------------------------------
   STATUS        CAUSED BY          CURED BY           EFFECTS
 - --------------------------------------------------------------------


  UNCONSCIOUS*  Fatal Damage,     Resurrection     Unable to take actions
                Death Skills     
  ------------------------------------------------------------------------ 
  SLEEP         Special Skills    Wake-Up Drops    Unable to take actions
  ------------------------------------------------------------------------
  SHOCKED       Electric Attacks  Electroless      Unable to take actions;                                                   HP decreases gradually
  ----------------------------------------------------------------------- 
  CONFUSED      Special skills    Relaxing Aroma   Character attacks other        
                                                   party members
  ------------------------------------------------------------------------
  FROZEN        Ice attacks       Hot Breath       Unable to take actions
  ------------------------------------------------------------------------
  ON FIRE **    Fire attacks      CO2 Powder       HP decreases gradually 
  ------------------------------------------------------------------------
  POISONED      Special skills    Antidote         HP decreases gradually
  ------------------------------------------------------------------------
  PARALYZED     Special Skills    Paralysis Cure   Unable to take actions
  ------------------------------------------------------------------------
  DAZED***      Hard hitting      Stamina Extract  Unable to take actions
                attacks 
  ------------------------------------------------------------------------


 * When a character HP reaches zero, they fall unconscious. Bring them back
   by using a Resurrection item. If the character you're using falls
   unconcious, the battle menu will come up and you can use an item to
   recover him.

   If all your allies became unconscious, its game over. This applies also
   if you are fighting alone. Obviously, unconscious characters can't take
   any actions.

 **You can also move into a nearby body of water            

 *** Quickly move the left analog stick to quickly cure this condition

 

[REVELATION] - ABT004

Technically, REVELATIONS are SKILLS that can be learned by collecting and
interconnecting the required materials to learn them. It is not level-based
so you can learn almost anything as long as you have the correct materials.
There are several categories of Revelations/ Skills each character can
learn and use, this is according to what I call them.


WEAPON ENHANCING -- When activated, the weilder's weapon is imbued with
                    elemental properties. The length of effectiveness is
                    measured by a gauge. Usually, elemental attributes can
                    cause status ailments on the targets.

SELF BUFF        -- As the name implies, it will enhance the weilder's
                    stats better paired with Weapon Enhanching skills.
                   
PARTY BUFFS      -- This actually enhances the entire party's specific
                    stats, such as ATK UP or DEF UP. The effectiveness is
                    also temporary but there are no gauges present to
                    check the length.

GROUP DAMAGING   -- These are offensive revelations that will allow you to
                    damage ALL the enemies in the battefield.

INNATE           -- These are permanently added to your stats after
                    learning them. It could be added ATK, DEF and
                    resistances.

 

[HUNTING SYSTEM] - ABT005
 --------------

Since you play as an aspiring bounty hounter, the game included a HUNTER
SySTEM where you have an option to hunt down a certain number of monsters
and exchange points to improve your overall RANKING. Further details will
be explained below. You can view these after getting the BATTLE RECORDER
event item early in the game.

 

HUNTING
=======

As you go out and defeat enemies, your kills are tallied in the BATTLE
RECORDER. There are certain quota that you must meet for every monster.
Common monsters have higher quotas compared to the uncommon ones. For
example, if the BR (Battle Recorder) indicates MISHA X 30  1000 Pts, it
means that you need to defeat a total of 30 Mishas to get 1000 pts.

All your accumulated points are tallied in your overall score. You belong
to the top 100 hunters in the galaxy and you need to make your way to the
top by earning points.


HUNTING BASICS
--------------

Some monsters can be encountered easily, some are rare. If you want to
complete your list, you need to be patient when hunting them down. For the
first half of the game, you dont have an option to choose your destination
yet so to prevent too much work later, I sugges hunting down all the
enemies in the area.

Note also that some enemies after more frequently on specific areas. Try to
remember where encountered the rare beasts the most.

 

RANK
----------
Your overall ranking increases whenever you exchange points for hunting
rewards. As you climb the ladder, you will be able to recieve numerous
rewards from other hunters you just bypassed. For the top 10 hunters,
they all have items. Most items that can be acquired as a RANK reward are
unique; so it is really worth to hunt beasts and earn points.

 

LICENSES
--------
Hunter Licenses can only be acquired by exchanging HUNTER COINS. Licenses
allow you to buy better items and get discounts in all shops. These are
available in EPISODE 6, once you can get back to the planets you have
visited before.

SILVER - 20 Coins
GOLD   - 40 Coins
PLATINUM 60 Coins

 

HUNTER COINS
------------

Hunter coins can only be acquired for winning "CHALLENGES" and defeating
fairly powerful beasts called "MIMICS". Further details are discussed
below.


+ CHALLENGES +

  Challenges come in diffrent types and is timed. This is quite random
  and the enemies that you will face are not Challenge Specific only.


  FINISH THE BATTLE IN XX SECONDS!
  To win this challenge easily, just activate each of your party member's
  group damaging skills.
 
 
  FINISH THE BATTLE WITHOUT DAMAGE!

  In this challenge, just stay away from the enemy and avoid YOURSELF from
  taking damage. Just step back and/or use offensive, group damaging
  skills.


  FINISH THE BATTLE WITHOUT USING ITEMS OR ABILITIES!

  This challenge can be hard or easy, depending on the enemies you will
  be facing. Just use your mainW or subW and finish the battle as quickly
  as possible.


  FINISH THE BATTLE WITH <insert character here> ALONE!

  This challenge can be won only if the mentioned character damages the
  enemies. You will lose this challenge if any of your allies put a finger
  on any of the enemies. So use the TEAM COMMAND - STEP BACK! and start
  defeating the enemies all by yourself. Or if your Group Damaging skill
  can knock the beasts in one blow, then use it.
 


+ THE MIMIC +

  No, this is not those human-sized cockroaches from the movie. Instead,
  it is a beast taking the form of a treasure chest. It is fairly powerful
  but still manageable. Defeating a Mimic always reward you a HUNTER COIN.
  Remember that MIMIC is just a generic name. This applies to all beasts
  taking form of a treasure chest (Regardless of the actual names)

  You wont know that you have a MIMIC until you open the chest. You will
  learn immediately if its a mimic when THE CHEST PAUSED A SPLIT-SECOND
  while opening. A mimic will always catch you off guard so you'll start
  with zero or charging action points.


  TIPS for defeating Mimics:

  1. Set your Team Command to GO ALL OUT (Make sure that you have a fair
     stock of healing and recovery items)

  2. Quickly use GROUP buffs then WEAPON-ENHANCING skills for all
     characters. Status effects also works wonders in mimics.

  3. As much as possible, attack from the back. Mimics can only attack
     targets in the front and they do deal massive damage.

 

+ QUARRIES + <see QRY000 for details>

  This is similar to the HUNTING MARKS in FFXII. However, the main
  difference is that you need to BUY THE HUNTING CONTRACT IN THE GALAXY
  CORP and you need some certain items to draw them into battle. (Further
  details will be discussed on the QUARRIES section of this faq)

  Hunting contracts only first become available after getting the mainframe
  back up and running. Further contracts will be available as the story
  progresses.

  Quarries are optional bosses that pack a punch and lots of extra EXP and
  money. Not to mention some rare/uncommon goodies as well. Not to mention
  that they have large bounties on their heads. So defeating one can
  greatly skyrocket your ranking by several levels!

 

[POWER LEVELLING vs HUNTING] - ABT006
 --------------------------

Power levelling is the term used for excessive battles for farming
experience points and money. However, even if you haven't noticed, if you
are hunting for a certain number of beasts (specially the rare ones) you
are actually power levelling already. It is very effective when you're
doint this on an area near a savepoint.

PROS:
+ Quick level up
+ Additional credits/ Money
+ Quick weapon level up
+ Better chances of getting items, even those needed for revelation


CONS:
+ Time exhausting
+ Frustrating sometimes
+ Tests your patience.

 

[ITEM CREATION] - ABT007
 -------------

Aside from the normal items you can get and buy in shops, the game further
enhances your playing experience by allowing you to create your own items.


TOADY - Not your ordinary toad... <see FRG000 for details>
------------------------------

After the event in Juraika, Toady will join your group; not as party member
but as an item. Yes, you need to access him in the ITEM MENU and use him to
combine weapons. Every successful, unique/ uncommon weapons created will be
recorded in the FROG LOG.


+ COMBINING WEAPONS / SUBWEAPONS +

- Remember that you can only combine weapons and subweapons for the same
  character only.

- You can only combine weapons with MAX or MASTERED status. A combined
  weapon starts with zero experience.

- Combined weapons are oftentimes more powerful. Finding the right
  combination can be daunting so make sure that you use Toady's ANALYZE
  ability. He will actually tell you what will be the best combination for
  that specific weapon/ subweapon.

- Analyzed weapons with RARE/ UNCOMMON by-products will be recorded in the
  FROG LOG; Although it would appear as an open slot until you successfully
  create the weapon.

- Be sure to analyze a weapon as soon as you max it out then immediately
  open the Frog Log to check what weapon is available to synthesizing. You
  will know this because the "OK" button is lighted BLUE.

- You will learn that you created a rare/ uncommon weapon when Toady
  comments "NOW, THAT'S WHAT I CALL A MASTERPIECE!"

- Upgraded versions of the weapons (example: Vajra's Might vs Vajra's Might EX)
  can be achieved during weapon synthesis.

- Another rule in synthesizing: FOLLOW THE ORDER SPECIFIED ON THE FROG LOG.
  For example: Rock Crusher + Shining Horn = Wild Edge; If you tried
  feeding Toady the Shining Horn first then the Rock Crusher, you will get
  a different weapon. This is very crucial when trying to synthesize rare
  weapons.

- Synthesize weapons with the EXACT REQUIRED MATERIALS only. For example, a
  weapon that requires [Aqua Slashers EX + Rune Breakers]. Combining with
  just an ordinary Aquary Slasher may result to a different weapon. You
  cannot substitute a unique weapon with an ordinary/ different one.

- KEEP ALL YOUR WEAPONS, until you get Toady or until you find the correct
  combination for it. Remember that it is hard to level up weapons since they
  take several battles to max out, even for low level weapons.

- DO NOT COMBINE RARE, EVENT RELATED WEAPONS. That goes for the Desert
  Seeker, Freeze shot, Monography Shot and Barrier Break Shot. Combining
  ANY sword with the Desert Seeker will always result to a normal Desert
  Seeker. For the guns, it may result into the same thing.

 

FACTORY       [see FTY000 for details] 
-------

You will only gain access to the factory after defeating Jupis in Zerard.
After that you can remotely access it to create items. You need to make
sure that you have the proper materials and blueprints. Please refer to
the FACTORY portion discussed later on this faq.


+ BLUEPRINTS +

Blueprints contain all info regarding the actual setup and materials needed
for that particular item. Get these blueprints from different people
thoughout the galaxy. You will notice if the NPC has blueprints if they
have AN ORANGE ORB ABOVE THEIR HEADS. Talk to them to learn the blueprint.

Note also that some blueprints cannot be acquired from one person only. You
even need to talk to several people before acquiring a single blueprint!
Usually, these items are powerful and rare. Note that they it doesn't
matter whether who you talked first just make sure you talk to people with
BLUE ORBS OVER THEIR HEADS.


+ MATERIALS +

Materials are grouped into MECHANICAL, METALLIC, GEM, ALCHEMY and CIRCUIT.
Find these in shops or enemy drops


+ LAY OUT +

Processing materials is not as easy as it seems. Every type of material
needs a specific part to process it into processing form. Every part also
have their own TIME requirement to process the materials. All materials
much reach the ASSEMBLER in the EXACT TIME so calculating how long the
materials will reach the assembler is the key to successfully create the
items.


+ FINISHED PRODUCTS +

After you successfully created the item, it will be available in some
specific shops (indicated on the item)

 

[MAP COMPLETION] - ABT008
 --------------

Once you used all the transporters in the planet, you will recieve a
message after you use the last transporter. This will display ALL the
chests left unopened, both locked chests and the basic ones. You won't be
able to complete maps until deep later in the game.

 


[ MIO'S GAME COMPLETION CHECKLIST] - ABT009
  -------------------------------

Talking to Mio in the Galaxy Corp and choosing the 3rd option will allow
you to know the details on how much you completed the game. Mio will give
you an item (alternate costumes for each characgers) for each criteria that
has been completed. Here is the criteria.


HUNTER RANKINGS     --  This is your overall rank in the top 100 hunter's
                        list. Getting the first rank (bypassing Desert Claw
                        as the galaxy's top hunter) will get you a 100%
                        completion in this criteria. Rank # 1 to complet this.

           REWARD: Desert Claw's Outfit
                        


RARE ITEMS          --  There are nine rare items in the galaxy, 3 of
                        them are the Key Pieces themselves. THe others, you
                        need to find out yourself by talking to different
                        people.

QUARRIES            --  IF you were able to defeat all quarries, you will
                        get a 100% for this.


HUNTING RECORD      --  If you hunted all the beasts in the list (not only
                        encountering them but completing their required
                        kills) then you have completed this criteria.

INSECTRON           --  I am sure that the number and type of insectors you
                        have capture doesn't count. This is for the
                        insectron tournament. If you conquered all the
                        ranks and became the Rank S champion, then you got
                        this completed.

REVELATION FLOW     --  If you have completed all the revelation flows for
                        each character, then you have completed this task.

FROG LOG            --  This could be one of the most daunting task to
                        complete. IF you have been analyzing since you got
                        Toady, no prob. But you still need to find more
                        weapons and max them out. Im not sure if getting
                        the finished product counts, though.

FACTORY             --  This is for the blueprints and the finished
                        products you have created. Obtain all the blueprints
                        and create them.

 


 ()()()()()(()()()()()()()
                   -----==================--- - - -

      WLK000            W A L K T H R O U G H

                    - - - -----==================----()()()()()()()()()

 

From this here on, is the main walkthrough. I will write it in outline
format so that it will be easy to follow and you can immediately find
what you are looking for. For the locked chests, I will call them by the
Key that unlocks them.

 

[C H A P T E R  1 ]    - WLK001

     ----------------------------------------------------------
----------          "D E P A R T U R E"            ----------------
    -----------------------       ------------------------------

 

Location:      Planet Rosa
Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
               Sun Key     - 1 (*requires Sun Key to open)
               Star Chest  - 1 (*requires Star Key to open)


ENEMIES:       Common:              Uncommon/ Rare:
               ------------         --------------
               Baphu                Gold Child  
               Sand Tortoise        Statue Dog
               Dragonfly            Cactulus
               Mish              
                    


- Watch the scenes. You will now control Jaster. You and the Hooded Man.
Will be in a battle against some Baphu. Just familiarize yourself with the
battle controls.

- In free roam, go inside the Church for a chest containing HEAL POTION
(x3). Another one is located on the other side of it. (SNOW CREST X3)

- Go to the first save point (Transporter), save your game. Take the path
in the upper right to find two boxes, one of them is a STAR CHEST. 

- Follow the path and enter the houses. There should be another chest in
one of those house. On one house there is an Earth Chest. Climb the
ladder beside the lady to reach another chest containing a MAX HEAL.

- Move forward and just swim across the river, by the broken bridge.
Grab the the two items (CO2 Powder and Heal Potion x3) and save your game
in the transporter.

- After receiving the tutorial for ABILITIES, enter the house to the right,
before the path turning left. Ignore the first chest in the right since it
is a SUN CHEST. Climb the ladder to reach the other chest
containing a DIVINE HEALING.

- Go out the house and walk down the street to trigger a scene. Watch the
events and you will recieve one of the Seven Galactic swords, the
DESERT SEEKER and the battle recorder. Just read the tutorials if you want
to. Jaster will be thrown into a fight against...

 

<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>

BOSS   : GIANTS   (x2)
REwARDS: Heal Potion (x4)
         30 EXP


TIPS: These guys hit hard and you may receive your first 'GAME OVER' if
you're not careful. Remember to block often and watch your HP. Do not
hesitate to use healing potions. They are quite abundant and you have
access to them almost everywhere. IF you have learned Flash Sword, it will
be very useful here. Remember that you can only damage them by hitting the
head of the Giants.

Its a good idea to block when they are attacking and when you see and
opening, jump and perform a 3-hit combo in the air. When paired with Flash
Sword, you can deal greater damage than a normal attack would do. The
third strike will knock them down.

Just focus your attack on one Giant at a time.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

 

- After the battle, a scene takes place. Simon and Steve will join your
party. You can now SWITCH CHARACTERS amd issue TEAM COMMANDS in battle.
Make sure to check your new team mates' Revelation Flow Chart and
have them learn whatever skill they access at this time.

- Continue forward to the next transporter, use it. Enter the Salgin Shop
and resupply/ upgrade as needed. Grab some CO2 powders as well. Don't
bother buying those Sanchez Fruits for the meantime unless they are needed
for revelations. There is a chest inside the shop, so check it out. Exit
the shop and continue forward to find another chest along the way.

- Continue south. You may be introduced to Sand Tortoises. A tutorial will
appear giving you hints on how to deal with Shielded enemies. Use a charge
attack to break their defense. You will reach what seems to be a dead end.

- Jump and grab the ledges in the rubble to get across it. There is a chest
on the side. Just follow the path and you should find another chest and
further out, another save point. Walk past the gates for a cutscene/ boss
battle.

 

<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>

BOSS   : Salamander Type VIII
REwARDS: Resurrection, Tri-Heal
        
TIPS: Target and destroy all the metal collars on its legs. After
destroying the collars, the beast's weak spot on the back is revealed.
After some scenes, Simon will give you an event item, Monography Shot.
Equip it.

The battle will resume but you can only control Jaster for this part of
the battle. Use the footholds to reach the top back of the beast. Just
attack the exposed part. After a few seconds the footholds will disappear
so you need to repeat the process again. Just equip the monography shot
to do it again.

After weakening the beast, the last phase of the battle will start. Attack
the boss on the head. Beware of its fire breath since it can cause the
"ON FIRE" status. Just use a CO2 powder to put it out. Just abuse using
your FLASH SWORD skill and continue attacking. Keep an eye to your HP and
just guard against its melee attack.


!!Note that this is your first quarry. Remember to exchange points for this
beast. Further info for Quarry monsters are discussed briefly above and
will be featured on a dedicated section of this faq.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

- After the battle, Jaster will be alone again. New enemies will be here
so make sure to complete your hunts before moving forward in the story.
Save your game and check out the other places you haven't visited yet.

- To the left of the exit, there is a chest containing and IZERIUM. It is
rigged with a trap so be careful. Navigate the Residential Area to find
three more chests. Check out the Space Port too to find four more chests,
including one EARTH CHEST.

-- Teleport to the Church and go inside. A short scene will take place.
There will be 3 new chests here so make sure you grab them. The chest on
farthest left side of the church is rigged with trap as well.


-- Now, teleport back to the Residential area and check out the two shops.
IN the Item Shop, grab some Iron Cube for Revelation purposes. You can also
grab newer swords for Jaster. I suggest getting both swords so that you
can level them up and can be used for weapon synthesis later.

!! DO NOT SELL ANYTHING !! If you are short, win a few battles until you
get enough. Selling is not recommended specially if you have just a few
items. That applies to weapons as well. You can store unused weapons
temporarily.

- After resupplying and upgrading weapons, you may now proceed as you wish.
Rent a Yago from Katahari and leave.

- watch the next few scenes and Episode I ends.

 

 

[C H A P T E R  2 ]    - WLK002

     ----------------------------------------------------------
----------    "T H E   J U N G L E   P L A N E T"      ----------------
    -----------------------       ------------------------------


Location     : Dorgenark
Locked Chests: 0
Enemies      : Devilers (Mini-boss fight)

    
- You will start the episode aboard the Dorgenark. Save your game and then,
talk to Steve. Take the elevator, then head north to the exit. You will be
in the deck and there will be a short scene with Kisala. After that, you
will be thrown into a mini-boss battle.

 

<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>

BOSS   : Devilers (x4)

TIPS: All of these beasts attacks are blockable. To end the battle quickly,
use Flash Sword and Kisala's Dagger Slash (you must learn this first) to
deal more damage. These guys move fast and they float around the field,
making them harder to hit. Just slash with your sword up close and then
use your gun to hit at a distance. Battle will end when you defeat at least
one of them.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- The ship suffered extensive damage, forcing them to crash land in the
  jungle planet of Juraika.


Location     : Planet Juraika
Locked Chests: Star Chest  - 1 (*requires Star Key to open)
               Earth Chest - 1 (*requires Earth Key to open)


ENEMIES:       Common:              Uncommon/ Rare:
               ------------         --------------
        
               Horrorwood           Blue Thunder
               King Bee             Moui
               Mutch                Mutch
               Gorra
               Pirahnite
               Stump
               Smiley

 
- Your main objective is to collect Fire Fruits to make some booster oil
for the ship. For this whole ordeal, your party will be joined by Zegram
and Kisala. Anyways, from the deck, take the landing gondola down. Shop
if you want then save your game in the transporter. Just get some status
recovery items for each type if you like.

- Make sure that you get some revelations activated for both Zegram and
Kisala as well.

- Grab the first chest near the Shop for Jaster's Graverosse gun. Head
north while following the winding path. Once you reach the Creekside,
there should be a little uphill, past the second transporter. Head up and
go near the statue. There is an EARTH chest along the way but you
wont be able to open it until later. A scene will trigger. After that, go
back to the creekside.

- The path east leads to a treasure chest and two mimics. If you are
confident about your levels and skills, I suggest taking them first for
some extra experience and hunter coins.

- After conquering the East, backtrack a bit, save in the Transporter then
head West.  Keep heading west until you find a chest containing a Myriad
Branch. Then head south to find a transporter and a hut.

- Go to the hut and you will then meet Filio. After some more scenes, you
will recieve the event item, POWER GLOVE. The chest inside Filio's hut
requires a Star key. You can just use the tranporter to teleport
to the creekside transporter or just walk to hunt some new beasts for the
battle recorder.

- Make your way to the huge statue. There is a THINKING CIRCLE there. Step
on it and press X. You will then need to choose the Power Glove you just
got. Watch the scenes.

- Continue forward and find two chests along the way. Head up to the other
side of the river, then activate the transporter. Continue forth, there
should be a large boulder blocking your path and another thinking circle
for your disposal.

- Back track a bit and head west this time. There should be a shop there
so resupply and upgrade your weapons when needed.

- The first chest here is a Mimic so be warned. As you continue, you
shall be thrown into battle against some Gorras. You will recieve a
Ancient Scroll I, giving you access to your Burning Strike Revelation.
I suggest use the scroll to Jaster. Continue to the westernmost part of
the path and find yet another chest and transporter. Go near the hut for
a short scene.

- Watch the scenes and you will recieve a BOMB from Dario. Now, teleport
to the transporter by the river or just walk to continue hunting.

- In front of the large boulder, examine the thinking circle and use the
Bomb Dario gave you.

- Continue north and examine the chest on the west side. You will
then reach an intersection. The west contains 2 chests and 1 mimic. The
east leads to the Spring that has a Transporter, two chests and one Earth
Chest. After visiting those places, head north.

- YOu will meet Fable along the way. After a short conversation, he will
give you a Insector Trap I, Rearing Cage I and a Sanchez fruit. You
set this up now if you want. <refer to INS000 for more info about
insectors>

- Just continue north and you will be stopped by the locals, denying you
entry to their village. Go back to the intersection then take the east
path leading to the springs. Save your game, watch some scenes and
prepare for a boss battle.

 


<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>

BOSS   : MUD WHOOPER
REwARDS: Heal Potion
         Rock Crusher


Kisala will be out in this battle but Lilika will replace her temporarily.
Its most damaging attack probably will be the electric attack. It dips its
electrically charged tentacles on the water and deals continous damage.
This attack however is blockable. Just set the strategy to GO ALL OUT if
you cant keep an eye on the healing. Also, its a good idea to maintain a
good close distance. Getting too close to the Mud Whooper can actually
damage you as well. Just use your gun at a distance, then abuse FLASH
SWORD. IF you have learned Illusion Sword then use that instead.

The guy should be down after a while.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- On your way out of the springs, a scene and Toady will join your
party. A tutorial about weapon synthesis will be shown so take note of
that. You will recieve a new sword also for this event. I stronly suggest
that before combining/ synthesizing weapons, ANALYZE them first. The
combination will be saved in the Frog Log even if you haven't created the
weapon yet. <refer to ABT007 for the overview of this topic>

- Save your game and go back to the village. A scene will take place and
the Chapter ends.

 

 

 

[C H A P T E R  3 ]    - WLK003

     ----------------------------------------------------------
----------     "T H E   S T A R  G O D 'S  A L T A R"      - --------
    -----------------------       ------------------------------

 

Location: Planet Juraika / Burkaqua Village
Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
               Earth Key - Inside the Chief's House


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------
               Maurya               Muu Muu
               Shadow Wood          Stinger
               Catugus
               Red Spider


- There is a transporter inside the village itself. Start navigating the
village for chests. There are chests inside the Mish pens. check out each
houses and the lookout tower as well. One of the houses also contains
an EARTH CHEST, but you need to come back for it later.

- After checking it out, head in the upper level and enter the Chief's
house  (the one with the guards in it). Watch the scenes.

- After the scenes, you can go visit the shop just south of the Chief's
house. Again, resupply or upgrade weapons as needed. I suggest maxing out
your weapons first, analyze them, then combine them if necessary. This
will ensure that you will always have powerful weapons.

- When night falls and after the cutscene, go back to the Chief's house.
Grab the chest beside him to get the !!EARTH KEY!! You can now go down
and enter the house containing the locked Earth Chest. (Kisala's Wishing
Stars) You can also head north to the Valley of Departure to activate
another transporter and find a chest. IF you want, you can also take time
to search the whole area.

- You can actually head to the Maiden's shrine or just take time to
explore the other places in the Path to the Altar. You can also head back
and get the other EARTH CHESTS you passed earlier. If you are ready, go
back to town and enter the house with the Star on it.

- when day comes, you need to follow Lilika and Miri. If you have
navigated the area the night before, you should be well familiar with all
the key areas here, not to mention that you have access to different
transporters in the area.

-- Exit north of the village, to Path to the altar. Just behind the wooden
gate, there is a chest. Grab it.

--Head to the northern part of the path first, to the place where the
destroyed cruiser is. After the event you should get the broken FREEZE
SHOT. Grab the two chests behind the cruiser. There is EARTH CHEST across
the tranporter. Walk uphill and you should find another chest by the
waterfall. Also jump and look a chest on the side of the cruiser. It
contains Zegram's FROZEN SLASHER.

--Follow the objective marker heading south while picking items along the
way. You should reach a path along the river. Just follow it until you
reach the next transporter. Continue to Sherio's house and watch the
scenes.

-  Just leave the STAR CHEST located inside Sherio's house for the
meantime. After getting the fixed Freeze Shot from Sherio, go back to the
intersection you took. This time, head west in the map towards the
waterfalls.

- The falls has a shop and a transporter in it. Save your game, restock
items then swim to the little rock across the waterfalls. Stand on the
Thinking Circle, and use the Freeze shot. After freezing the waterfalls,
stand on the Thinking circle again and use the Monography shot.

- Jump on the footholds and make sure to grab the JUNGLE COAT, a secondary
costume for Jaster, along the way. Upon reaching the top, swim to the far
end of the waterfalls. There is a single treasure chest along the way so
dont miss it.

- As soon as reach the far shore, Zegram will leave the party. Continue
forward with Kisala and activate the transporter. Take this time to
complete your hunting records since you won't be able to return to Juraika
in a while. Once ready, save your game.

- Watch the scenes and you will then need to do battle with Kisala only.


<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>

Boss: Star God - Individer


- The Freeze Shot you just got will be very useful here. You wont be able
to damage this enemy in its normal form. And occasionally, it will drop
some alive, snake-like parts of its body. Just freeze him for a few seconds
then start slashing away. It will be very effective if you use weapon
enhancing skills such as Flash Sword (Illusion Sword if you have it already)
and Dagger Slash for Kisala.

Remember that the Freeze Shot has a rather slow recharge speed so remember
to guard against the attacks while the freeze shot is recharging. You can
also kill those smaller minions if they start getting in your way.

This boss loves to jump around around the area so make sure you fire the
Freeze Shot when you are near him. This will save precious seconds since you
can attack him immediately instead of running towards him to attack.

Occasionally, the Individer will release some web that will paralyze any
characters caught in it. Avoid it since you are open for his damaging
attacks.

After depleting the boss' HP to a certain point, Lilika will join the
fight. use the same tactics and destroy the boss completely.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

- After the fight, watch some scenes and Lilika will join the party. You
will get the event item, BOOSTER OIL.

 


[C H A P T E R  4 ]    - WLK004

     ----------------------------------------------------------
----------     "T H E   G R E A T  E S C A P E"      - --------
    -----------------------       ------------------------------


Location: Planet Zerard / Rosencaster Prison
Locked Chests: Earth Chest - 4 (*requires Earth Key to open)
               Sun Key     - 1 (*requires Sun Key to open)
               Star Chest  - 3 (*requires Star Key to open)


- You will need to renew your Galactic Visa. For this mission, Lilika and
Simon will come with you. There are 5 chests in the area where the Dogenark
is docked. Also within the Space Port, there are two more chests, one is a
STAR CHEST.

- On the main street, head up. There should be a shop beside a transporter.
Be sure to grab to item on the west side of the map. If you want, I suggest
checking out all the shops in the WESTERN and EASTERN sides. There are also
several chests along the way; their locations are pretty obvious so I wont
enumerate them individually. Just teleport to the main street after
checking it all out.

Note: In the Northeastern part of the map, beside a transporter is the
entrance to the Insectron Stadium. You will meet Fable. Here, you can buy
an Insectron License (3000z), an Insector Trap II and Rearing cage II.
You can also get some Insect Feeds/ Revelation items here if you still have
the cash. You can also start battling here but you should have at least 5
insectrons and they should be, well, raised a bit.

There is also a soldier blocking the a path in the EAST side, just past
the Insectron Stadium. You won't be able to enter the area until later.

- When ready, go to the main street. After the shop beside the transporter
in the main street, head to the path leading east. Grab the two items there,
head back to the north and enter the Galaxy Corp.

- Inside the Galaxy Corp, try to walk around the area since there are
several chests here; 1/6 is locked and requires a Star Key. After
collecting it, head towards the main counter. Watch the next unexpected
events...

 

 -----------------------------------
+R O S E N C A S T E R   P R I S O N +
 -----------------------------------


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------

               Crow                  Nelvoron
               Livid Ape             Roller
               Savage Dog            Petit Pooch
               Shadowman             Phantom Tail
               Tarantula
               Slime
               Protobeast


!!NOTE: If you are completing your Hunter Records, the Petit Pooch appears
        only in the Interior Pathway Area, and is very rare. I suggest
        just hunt the other beasts here and wait until the next chapter to
        continue your hunt for the Pooch.


- You should find yourself in the Rosencaster Prison. When you have control,
talk to the hooded prisoner and head towards the bars to activate another
scene.

- Once you gain control, there will be a shop. Before heading down, enter
the two seemingly empty cells on the other end of the cell you were held.
There should be items there ready for the taking. Once ready, take the
elevator.

 

PRISON LEVEL 3
--------------

- You will be in the 3rd level. Your way of exit is by entering the red-lit
doors. Before doing that, examine the area thoroughly, including the bottom
level for two chests, in the NW. There should be chests also in the upper
floors. After collecting the goodies, take the red door. One of the chests
contain a Dargon God Skull, I believe. Use it to start Lilika's revelation
flow by learning her first ability, WARRIOR GOD's CRY.

- Keep heading west until you reach a merchant. Restock as needed. If you
want to, you can upgrade Lilika's main weapon. Don't buy Jaster's
Binding Frost and Lilika's Triton Hatchet since they can be found in chests
later on. There should be another transporter on the next room. I suggest
do some power levelling for extra exp, z, and hunter records.

- Enter the next area. A short event will take place, and you will be in a
fight against a protobeast. After the battle, make your way, slowly scanning
each ramp for items. One key item, the PRISON BARRIER KEY in the middle
ramps. Jaster's Binding Frost gun is also located on the bottom floor. After
looking around, head to the red door and step on the THINKING CIRCLE. Use
the PRISON BARRIER KEY as needed. Move on.

- Keep heading west, until your party reaches another large room with
several floors. Do not bother searching the bottom floor since it doesnt
have any items. Move up the ramps on each floor, while opening chests along
the way. There are 4 chests here so make sure you don't miss them. Exit
through the red door heading west.


- Move through the corridor to reach the elevator. Don't forget to grab
Lilika's Triton Hatchet near the elevator.

 

PRISON LEVEL 2
--------------

- Upon disembarking out of the elevator, there should be a shop and
transporter nearby. Save your game, then open the two chests in the corners.
Open the southwest door to continue.

- Continue forth while grabbing all chests along the way, on each floor.
DOn't miss Simon's Electro Nozzle on the top floor. Head out to the door
to NW. Grab the two chests lying beside the exit.


- In the next area, be sure to check every floor for items. There are 6
chests in total. 3 chests are in the lower floors, 2 chests on the third
floor and a chest on the other end of the exit. There are no random
battles here fortunately.

 

PRISON LEVEL 1
--------------

- You will enter another multi-floored area. Go to the 3rd floor, and grab
two chests containing some Heal Potions and Resurrections respectively.
There is a Mimic near those two chests. Make your way to the very top of
the floor and grab the final chest (absolute zero stone) for this area.
You can now jump to the bottom of the floor and enter the door there.

- Find two chests in the corridor and then go through the door. Exit
through another door ahead and enter a room with 3 chests. The mimic is
the 3rd chest from your left (while facing the chests). Grab the items
then go through the southwest door.

- Jump to the bottom floor and the get Steve's Killer Grenades from the
Chest. Head up to the second floor and get the Silver Bagles from the chest.
Finally, open the last two chests in the top floor, one containing the
event item EV STARTUP CHIP.

-- Continue to the next room and find a transporter, a merchant and the
Thinking Circle. Save and resupply as needed. Use the Startup Chip in the
thinking circle and use the elevators to go up.


Interior Pathway A3
----------------


- Lilika's Sea Gazer Bow is located in one room by the corridor. Continue
through the corridors until you reach another Transported. Enter the door
for a scene.

- Starting from this area, grab the chest hidden just beside the dead
Salamander's head. Head up the stairs to reach the next room.

- Head north and find two chests, one of them is a mimic. Take the hallway
leading south and a scene will trigger. Enter the door after the scene.

- There are two paths but they both lead to a single exit. Anyway, take
any of the paths since they both lead to rooms with items in them.


Interior Pathway A2
----------------

-His is rather a straightforward path and a lot of new enemies so remember
to save frequently. Don't bother opening the door on the easternmost part
of the area since it is locked until later. Make your way to the
transporter and make sure to save in the end of the path. Prepare for a
boss battle.


<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>

Boss: Rosencaster


- This boss has multi-hit, damaging combos. Have your party "GO ALL OUT"
team command. The safest way to attack him from the behind while using
Group Buffing skills. His rocket launcher can cause burn and his whip
has a decent attack range as well. He will also take advantage of the
field by dashing/ ramming your party members while having enough
distance to launch his long-ranged attacks.

Stay away from his line of attacks. There are fairly powerful so expect a
hard time if you are low in underlevelled. Abusing the use of guns in the
battle is permitted. Its better to land 3 hit successful combos so that ]
you will still have time to react and guard against his attacks.

Halfway on his life, he will be use a shield which will deflect any
normal attacks. I suggest use weapon enhancing skills such as Flash
Sword. After his shield breaks, just apply the same tactics you've used
on the first half of the battle.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


- After finishing him, some events will take place and you will be taken
back to the city. Head back to where you came out of the Rosencaster
Prison. Activate the transporter then and get the two chests lying in there.

- Make your way back to the Main Street. On your way, there will be a short
cutscene. Save your game and move forth for another cutscene.

Chapter Ends.

 

 


[C H A P T E R  5 ]    - WLK005

     ----------------------------------------------------------
----------     "T H E    M A S T E R   H A C K E R"      - --------
    -----------------------       ------------------------------

 

Location: Planet Zerard / Daytron Ship Factory
Locked Chests: Earth Chest - 1 (*requires Earth Key to open)
               Star Chest  - 1 (*requires Star Key to open)


!!Note: Save a least one MIRROR UNIT; You will need this to summon a Quarry
in the next chapter. The factory has abundant supply of Mirror Unit drops
from enemies.


- Make your way to the main street, to the fountain. Watch the events.
After that, Simon will leave the party and Steve takes over. Make sure
to check his revelation flow and upgrade his weapons.

- Head to the Galaxy Corp and talk to Mio. You will have yet another
mission to complete before able to renew the long due galactic visa.

- If you have visited all the places as I suggested earlier, you should
remember one place in the Eastern alleys that you cant enter before. It is
near the Insectron Stadium so just teleport there. If you havent, just
check out the Eastern path and make sure to check out all shops there,
including the Insectron Stadium for some revelation items and new weapons
as well.

- There is a transporter as soon as you enter the area. Activate it and get
near the entrance. Watch the short scene. There will be two items by the
sides of the Factory entrance, one is a Star Chest.

 


    -----------------------------
 + S T A R S H I P   F A C T O R Y+
    -----------------------------
 


ENEMIES:       Common:              Uncommon/ Rare:
               --------------       ----------------

               Cleaner Bob          Type-K
               Shock Gem            Yellowbolt
               Oilder               Petit Pooch
               Max'
               Type-J
               Greenbolt 

!! As mentioned earlier, the Petit Pooch is also a rare beast here but it
appears here by 4's. So you have better chance of hunting them all versus
1-2 Petit Pooch spawns in Rosencaster Prison.


- Enter the factory and you will have another short scene. After that you
will be surrounded by Maxes. Just use a group damaging skill such as
Jaster's DESERT  WIND or Lilika's VOODOO DANCE to dispatch them quickly.
Head inside afterwards.

- In the Entrance Hallway, there are several corridors leading to two paths.
The southern area is where Tarantulas and Petit Pooches spawn more
frequently but they spawn on the first few rooms as well.  If you take the
northeastern part, there should be a transporter and a door. It leads to
Assembly Line 1. If you take the southern door, it still leads to Assembly
Line 1 but near the elevator. There is also and item nearby. Take the
elevator up after getting the item.


Assembly Line 1
---------------

- As soon as you enter, grab the chest on the left side of the wall. Head
south to find an elevator. Use it to get to the upper levels.

- Check out the ledge and find the FACTORY KEY in the chest. Jump on the
moving platform or jump over the hanging platforms and head to the
southeastern portion of the area, where the THINKING CIRCLE is located, in
front of the door. Make sure to grab the two chests in the northeastern
ledge (the door will be locked for now; but you can come back to check it
out later <see [SDQ002]>). Use the Factory Key and head to the next area.

 

Assembly Line 1 Hallway
-----------------------

- There are two paths here leading to the same area; Assembly Line 2. The
locked door on the northeast opens in the next chapter. Take the
southeastern path to reach the next assembly room. A scene will trigger
upon reaching the door in the Southeast.


Assembly Line 2
---------------

Once you reach the Assembly Line 2, save in the transporter. Grab the item
in the south. Jump down. There is an elevator on the southeastern corner of
the area. Take it up and find a Earth Chest behind the crates. Grab it.

- Jump down and get the two items on the Northern part of the Assembly
Line. Take the door in the east to continue. Avoid touching the hot metal
planks in the conveyors since it can damage party members.


Assembly Line 2 Hallway
-----------------------

- Although there are a lot of corridors here, they only lead to one exit.
Just continue East until you reach another transporter. Save your game and
move to the next area.

 

Assembly Line 3
---------------

- After the short scene, you will be in a fight against two Assault
Walkers.


<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>


BOSS: Assault Walkers (x2)

These machines will start the battle with the shield on. Use charge
attacks to break their shields. Start casting weapon enhancement skills
for any of your party members; include casting buffs as well.

Illusion Sword works wonders here, combined with Warrior Cry. Just
concentrate on one enemy first. Avoid getting caught in the middle since
they can really damage quickly. Just move out, and attack them from behind.
Once of them is down, the other one should go down quickly.

<><><><><><><><><><><><><><><><><><><><&g