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[- T A L E S of L E G E N D I A -]
-------------------------------- by: Paul Michael ( Vhayste ) email: vhayste@gmail.com ----------------- ================================= NA VERSION
------------------ [ AUTHOR'S NOTE ] ------------------
I just finished my faq for Ace Combat Zero and since the dogfights kinda wore me down, I decided to make a faq for this wonderful RPG. Im played AC ZERO and ToL both at the same time so I think I can concentrate on finishing my own faq for this game. I will try to make this as spoiler-free as possible, and in any instance that it cant be avoided, I'll just mark it before hand to not ruin your game. I'll just address the game as "ToL" throughout this walkthrough. Im not going in detail just like describing what EXACTLY will happen in the cutscenes but I will include directions on getting items along the way as much as possible. With regard to the puzzles in the game, they're not that hard and the game offers aid if you spent a lot of time on a specific puzzle. In that case, my walkthrough DOES NOT include puzzle booth solutions. This will ensure that you'll enjoy the game as you want it to. Im working as a tech support rep and Im creating this faq while working so I have limited time to check my emails and reply to people. I cant answer questions via emails, so if you have questions not found in this faq, just go to the Gamefaqs gaming boards for ToL.We got a lot of helpful people out there.
------------------ [VERSION HISTORY] ------------------
Version 1.0 May 26-30, 2006
--main faq finished --main quest walkthrough finished --pending update for character quests
Version 1.1 May 31, 2006
--added sidequests --finished character quests for Will, Norma, the Interlude and Chloe
Version 1.2 June 2, 2006
--finished remaining cq's --included rare items/ monsters to be found on a particular area --included grade shops, weapons, armors
Version 1.3 June 3, 2006
--finished remaining parts of the faq. --last version.
-------------- [ COPYRIGHT ] --------------
This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without the author's permission. Please email me just in case you wish to post this faq to your site.
No part of this faq may be reproduced in any form. This is protected by copyright and any violations will be dealt legally.
-------------- [ SYNOPSIS ] --------------
Senel Coolidge, an "eren", was drifting in the misty ocean on a small boat with his younger sister Shirley. As food ran out and their strength deteriorated, an island suddenly burst through the mist and approached the boat with astonishing speed, engulfing it with perilous waves. When Senel and Shirley awoke on the shore, they realized this was no ordinary island. Its surface was covered in lush forests teeming with life, but despite its appearance, the ground that stretched out before them was actually an enormous ship called the Legacy..
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--------------------------- [ ABOUT THE GAME - BASICS ] ---------------------------
THE WORLD -- Aboard the Legacy, is massive array of constantly changing landscape and shrouded in mystery. Just like a normal RPG, you need to interact with people to get hints about your mission and proceed with the game.
Scattered around the world are treasure chests that obviously, contains goodies, healing points that recover your party completely, save points to save your progress in the game, "ducts" that serve as teleporters for each new town or dungeon you visit, etc. Keep a good eye for them.
The map is only available when you are outside the town and dungeon. You can check out your current location by pressing R3.
DUNGEONS, PUZZLE BOOTHS -- you need to clear dungeons as part of the main quests. Also midway inside, you'll encounter puzzle booths in the form of green ducts. You need to solve the puzzles before proceeding. In case you get stuck, just press start and have somebody from your team to do it for you. You'll miss one title for senel by doing this however.
MONSTERS -- Monsters can only be encountered on the world map and dungeons. They are your source of EXP and money that is actually mandatory for your progress. They appear randomly when you walk in those said areas.
BATTLES -- Battles must be fought to gain new abilities and develop your characters. The battle system in ToL is ACTIVE. Not to mention that the actual battle system itself allows you to attack, block, move, perform combos with skills you can assign to your command buttons, pretty much like a fighting game. You may issue commands to your party members to use items and cast spells. They will act for themselves and you will only be able to control Senel. If all your team members die in battle, its game over.
SKILLS -- Skills are called "ERES". It is considered as a "blessing" from the Nerifes. IRON eres are utilized by fighters. Characters come along with default "base" eres. Use them frequently in battles to gain enough "skill points" (50 points to master a skill, every use of the skill counts as 1 pt) After mastering some skills or attaining certain levels, your fighters can learn "arcane" eres, usually a combination of two "base" ereses. Eventually, you can combine them a more powerful "compound" eres, usually combination of arcane and base ereses.
Crystal Eres is used by spellcasters. Mastering thier skills are diffrent from the fighters. Instead of the usage frequency of the skill, they need to collect a certain amount of "ERES STONES", which are dropped by monsters. Each monster drops particular eres stones . Spellcasters learn new "scrolls" after reaching a certain level or after having particular skills unlocked/mastered. You can see the new skill however, you will not be able to use it until you meet the required amount of eres stones from required monsters.
CLIMAX MODE -- Its like a "super mode" that freezes time and leave your enemies open to your party's attacks . You can fill the "climax" gauge when you attack and you're damaged. Press L1 to initiate climax mode. Mode ends only when all enemies are defeated or gauge runs out. Also, you can do a "climax combo", in which all your party members will launch a combined attack for massive damage. Press L1 again while in climax mode to initiate this. Climax gauge will be empty after the attack.
ITEMS / EQUIPMENTS -- Integral part of every game. From recovery items to stat boosting equipments, you need to make sure you have upgraded and stocked up before venturing out. Its always bad news if you ran out of neccesary items in the middle of nowhere or crappy equipments against a major battle.. They can be acquired mainly by opening treasure chests and monster drops. Red chests contains consumable items whilst Purple chests contain equipments.
BAKING -- In this game, you will need to collect recipes as well proper ingredients to bake breads. They can be used only outside the battle. They affect all members in your party which is pretty useful if youre deep inside a tough dungeon. You will learn basic recipes but eventually unlocking more by baking 10 breads of the same type. You can also get recipes by finding Mimi disguised as diffrent moving, strange objects throughout the towns and dungeons.
BOOKS -- A part of your in-game menu that allows you to view records for your recipes, collected items, and most of all, the main logs. They often give clues about what you need to do next. Not to mention that since the characters themselves write those records, the way they keep logs is a bit interestingly funny sometimes.
CONTROLS -- I will not go to the details since this part is a pretty obvious topic. Make sure that you familiarize yourself with the controls.
GRADE -- You are graded for each battle you win and the conditions on winning the battle.Examples are: end battle with full hp/tp, used climax mode or combo, performed a combo, attacked enemy with weak/strong element, amount of damage taken, character/player KO'd, ended battle with status effect, etc. Usually, the faster you defeat an enemy with full hp/tp, less/no damage taken, performed a normal/climax combo nets higher grades. Grades are used in post game specialties you can buy.
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----------------------------- [ ABOUT THE GAME - CHARACTERS ] -----------------------------
Senel Coolidge
Age: 17 Height: 5'7 Weight: 130 pounds Nickname: (according to Norma) "SENNY" Weapon type: Fists
A skilled fighter weilding the iron eres, he became an Alliance Marine at a very young age. Strong-willed and highly focused, he never backs out of a commitment, no matter the circumstances. A war orphan, he only had his "sister" Shirley as family. Drawn accidentally to the Legacy for some reason, he strives to protect Shirley at all costs.
Quote: "Sorry, I forgot to go easy on you"
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Shirley Fennes
Age: 15 Height: 5' 1" Weight: 90 pounds Nickname: (according to Norma) "Shirl" Weapon type: ?
Shirley constantly worries about the dangers her brother faces. Delicate and frail, she is allergic to ocean water and even sea breezes. Due to her introverted nature, others often view her as quiet and ephemeral, ut her sense of determination knows no equal. Her life is thrown into chaos when people suspect that she is a descendant of the Merines, a line said to have reigned over the Legacy long ago, because of her unique trait of being able to breathe underwater (freshwater) and her hair changing to color blue.
Quote: "Senel, are you okay?"
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Will Raynard
Age: 28 Height: 6' 2" Weight: 168 pounds Nickname: (according to Norma) "Teach" Weapon type: Hammer
Will Raynard is the first person Senel encounters on the Legacy. A trustworthy man, he has put his crystal eres abilities to good use. A born scholar and historian, he is deeply drawn to the Legacy's mysteries and vauge history. Sometimes strict and sometimes gentle, his experience, leadership skills and ability to make hard decisions serve the party well.
Quote: "Every drop of blood in training is less blood dropped in battle"
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Chloe Valens
Age: 17 Height: 5' 6" Weight: 108 pounds Nickname: (according to Norma) "C" Weapon type: Sword
A practitioner of iron eres, this young girl has an extraordinary talent for wielding the sword. Coming from a family of once distingushed knights from the kingdom of Gadoria, bearing the name Valens gives her the conviction of enforcing justice and peace. Her true intentions boarding the Legacy is revealed during the game. She has developed strong feelings for Senel and usually gets jealous about Shirley.
Quote: "Those wounds, remember them"
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Norma Beatty
Age: 16 Height: 5' 2" Weight: 95 pounds Nickname: (according to Moses) "Bubbles" Weapon type: Straw
A practitioner of crystal eres, this young girl is a treasure hunter that Senel's party encounters on their journey. She came to the Legacy in search of "the Everlight" - a miraculous artifact that grants its wielder any wish imaginable. Cheerful and comical, she banters with those around her and occasionally pokes fun at herself in order to get a good laugh. She enjoys giving people nicknames reserved for only her to use.
Quote: "Norma's the best, ever, yay!"
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Moses Sandor
Age: 17 Height: 6'0" Weight: 146 pounds Nickname: (according to Norma) "Red" Weapon type: Spear
An iron eres practitioner is always accompanied by Giet - his pet Galf (a type of beast). The notorious leader of a clan of mountain bandits aboard the Legacy, Moses Sandor leads his large band of outlaws in raids across the surrounding lands. He views Giet and his outlaw followers as his own family, and will lay down his life to protect them.
Quote: "Im just that strong!"
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J A Y
Age: 16 Height: 5' 1" Weight: 104 pounds Nickname: (according to Norma) "JJ" Weapon type: Dagger
A master analysist, he always calmly observes events from the sidelines and often serves as a strategist and tactician. Not exactly the social type, he frequently infuriates others with his sarcastic remarks. He seems to harbor a special contempt for Moses, who he constantly calls "stupid". Jay is also fond of the Oresoren, a group of talking otters that treats him with great respect.
Quote: "You can try to catch up on me"
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G R U N E
Age: Unknown Height: 5' 9" Weight: 117 pounds Nickname: (according to Norma) "G-Girl" Weapon type: Urn
A mysterious girl possesses the ability to infuse in others a warm feeling of inner peace and tranquility no matter what the circumstances. The only memory she has is that of her name, yet this fact does not dispirit her and she can always be found smiling gently. Never upset or disturbed, she just might be the most fearless and beautiful person in the party; as well as the most clueless.
Quote: (puts hand inside the vase) "... Oh, my hand's stuck..."
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--------------------------- [ W A L K T H R O U G H ] ---------------------------
MAIN QUEST --------
[-PROLOUGE-]
I recommend to watch the opening movie. Anyways, watch the scenes with Senel and Shirley on the boat. After some conversations, you will be thrown to your first battle.
Nothing special here. Just get accustomed to the actual battle system.
After the battle, -cutscene-, you'll find yourself on a beach, actually aboard the Legacy. Watch the scenes, after shirley is taken by a bandit, you will be talking to Will, who in turn joins you to pursue the bandit.
--------------------------- [-C H A P T E R - 1 ] "I N P U R S U I T" ---------------------------
FALLINGWATER =============
Follow the path and left to the stairs to find a chest. Save your game then proceed. On the next screen, you will be introduced to a "wonderbaker". After the cutscene, you will now have recipes to bake breads. Just continue on the path and there would be a little conversation between Senel and Will. Moving on, continue to the path and take the stairs to get to a chest. Head back to the next screen. You'll see another chest and a healing point. Just continue the path gathering items along the way until you reach town.
- () -- () -- () -
WERITES BEACON ==============
Reaching town, there'll be a conversation, then you can control Senel again. Wander around the town to get used to the area. To continue with the story, head to the fountain, just keep on going north wherever you are. A cutscene will occur. Just watch the really entertaining presentation. You will get into trouble and eventually, Will will need to interfere and knock you out.
You'll wake up in a jailcell. You will learn more about Will, and the old lady will eventually convince Will to join you. He joins your party now. Head out.
There is an oven that you can use to bake, and also an apple gum by the bookselves. Head out, there would be a minor cutscene, then head south to the exit of the town.
Outside the town, you will learn about ducts. From your position, just head north to reach a small cottage. Enter.
- () -- () -- () -
COUNTRY COTTAGE ==============
Talk to man inside to learn about the topics you need in the long run. Otherwise, just head out, do some battles to level up and gain some money, before heading to the mountains..
When you're ready, just head northeast to the next place
- () -- () -- () -
MISTY MOUNTAINS ==============
Inside, you will see a dark, watery field. Those are fields that has high encounter rate and enemies are indeed stronger/. Your reward would be some really good items.
Follow the path , save, until you reach a bridge. Cutscene. After that, you will have a fight. This is a story battle. Just play around,cause this will end automatically.
After that, more cutscenes. Once you gain control again, head down for the chest, then go back up. Head left to the dark field and down to get an item. Go back, head north until you reach a save point. Go south and examine the paper thingy to find Mimi again. After that, continue north and around the bridges. Follow this path until you exit to the world map.
Outside, just follow the dirt path until you reach a duct. You can go back in town to resupply or upgrade your gears otherwise just enter Bandit's Lair.
- () -- () -- () -
BANDIT'S LAIR ==============
Scene with Moses. Once you gain control again, get the item and enter the black fields for more goodies. Continue to the next screen, another scene. Will joins you again after that just follow the path upstairs and exit the room. You will be introduced to Chloe Valens. After a brief conversation, scene will shift to Shirley and Moses.
After gaining control, go thru the dark field to get Leather Boots. Continue down the path until you reach some stairs going up. Go north until you find a huge wooden door. Go left and up the stairs.
Moses will show up and will run off. Follow him until you reach a duct. Enter and you will be taken to a "puzzle booth". You will encounter several of these during the course of the game. This is an easy puzzle so just arrange the blocks so that you can reach the other end. Just remember you can push button just in case you screwed yourself up.
After that, you'll find the room Shirley is held. Senel will try to break it but to no avail. You will need to get the key from Moses, on the adjacent room. Make sure you save then meet him on the other room.
--------------- BOSS ---------------
-Moses- -Giet- HP 2194 HP 2852
This is a tough battle if you are unprepared. You need to take out Giet first since he has more Hp and faster. Dont forget to use your climax gauge to take out these two. Guard when you can. Just mind your hp. Always keep it above 50%. Eventually, once one of them is down, the other is a joke.
You will get the key after some conversation with Moses. When you go to Shirley's room, you will find the same guy that sent the demon clinging Shirley away. And also, you'll get the chance to see the lair under attack by a group of soldiers. Moses runs off, Csaba will assist you to the Lair's rear exit. Go back to where the large wooden door is then leave after some scenes. You will get a hint to go to the crystal forest. Save and go 12:00 with your current direction
- () -- () -- () -
CRYSTAL FOREST ==============
Once inside the forest, you'll encounter a young lady being chased by a large creature. Go left to find a chest then go back and take the other direction until you come across some dar fields. Cross through them and grab the chests on the other side. Follow the path til you reach the next screen. Head left for a few more chests and continue north. Go left once you get the chance and you'll eventually reach a save point. Save then follow the path north and you'll run into the young woman again. After a short scene.. boss battle.
--------------- BOSS --------------- CRYSTARANTULA HP 5055
Be careful with this one. Although not as challenging as Giet and Moses, you must not let your guard down. This monster can bind you, in effect, you'll take multiple hits before being knocked down. You'll definitely need to use climax here. Again, mind your HP and you should do fine.
The mischievous chick will introduce herself as Norma Beatty. She will invite you to join "her" party, however she will be ignored and your party will continue forth. Go down after the battle to find a chest. Head back up and follow the path for another chest. Go north to find another one and just follow the path until you reach the next screen.
After that, you will encounter a dead end. Just watch the scene. After that you will acquire Collector's Book and Will recieves a new title.
There would be a few more chests left. Backtrack to get them and once you're done, just follow the newly opened passageway. Follow the path and you'll end up out in the world map,
Dont bother to open the cottage here, since its still locked. Follow the coast to the east to reach the Secret Passage. Updated places will appear red on the map. Open the duct. You can return to Werites Beacon to resupply or if you're good to go, enter the Secret Passage.
- () -- () -- () -
SECRET PASSAGE ==============
Cutscene between Shirley and ??? man. Your party tries to follow however the door cant be opened by normal means. Norma finds a way to open it.
Go down the stairs then left to find a chest. Backtrack and go down the stairs some more. Get the Gladius past the dark field and continue on until you get to the save point. Head to the next screen to find the man. After the conversation, you will fight the ??? man. (cant find suitable alias for him)
This is a scripted fight, so just play around. After the fight, a pillar beside Shirley will fall and the man will save her. The path behind you caved in but you can still go back to get the four items. Go to the next screen, get the item past the dark field and continue down until you reach a green duct.
You guessed it right. A puzzle booth is ahead of you.
You now be able to use the Sorcerer's Ring. You need to light up the crystals using the ring. Press R2 to shoot a beam of light. You can only use the ring inside puzzle booths. After that, the ring disappears.
After getting out of the puzzle booth, walk a bit to get a cutscene in which your party encounters a talking otter. After the short scene, get the item your right then head to the door. Another cute scene takes place, then you'll be in control again.
Examine the area thouroughly. Also, examine the odd looking statue to get another recipe from Mimi. There is also a restore and save point on the northern part of this dungeon.
Exit and you will be inside the 2nd part of the Secret Passage. Head down to get 2 items, then go across the bridge to get 2 items past dark fields. Follow the path to find 2 more chests. Cross this bridge and go south to the next floor. Go down the stairs unto the rails then go south for 2 more items. Now head north out of this area. The next area is sealed.
A long conversation takes place, until finally the pathway was opened.
The area is straightforward from here. Just follow the path, grab the items along the way. Save when you reach the save point then go to the next screen.
-Cutscene-
After the cutscene, you will be already out of the passage but the "L.L Demon" still caught up with you. Agitated by the sunlight, the beast attacks you.
--------------- BOSS --------------- DINOWYRM HP 6549
Not a hard fight at all. Just attack and heal, you should do fine.
-cutscene-
Senel and Shirley will just leave without anybody noticing. Senel will be the only one fighting now. Just follow the path to get an item. Get past the dark field to get a Ringmail. Just continue forth, heal then save.
You'll run into a group of soldiers lead by one villain. -Cutscene- Shirley taken and Senel thrown out to the cliff.
- () -- () -- () -
DOWN THE CLIFF ==============
-cutscene-
After that, you will need to go back to Werites Beacon. Grab the items then head out. Watch the cutscenes as Chapter 1 ends.
--------------------------- [-C H A P T E R - 2 ] "J U S T O U T O F R E A C H" ---------------------------
You will start Ch2 on the world map. Go westward, past those mountains to reach Werites Beacon.
WERITES BEACON ==============
Harriet will ask you to bring her to Will's place. New items is available on shops, just check them out if you want to. Anyways, head to will's house. You will find Will and Chloe talking. There would be a short scene and you will be taken to Will's house.
-scene-
Will and Chloe team's up. Senel tries to tag along but was immediately turned down because of what he did. Go outside and Norma will talk to you. Another short scene. Norma joins you and you need to go to the fountain. Once there, you will run with Curtis and Isabella.. almost gonna start to fight yet Norma tells them Senel's story. The two secedes.
-scene shifts to shirley, while locked up-
Back to Senel, you will discover that Will and Chloe will go to the Port-on- rage. Follow them. The port is nearby the town. Pretty obvious so you wont miss it.
- () -- () -- () -
PORT-ON-RAGE ==============
-Scene-
After the scene, collect all the items available, then talk to the guy that offered you a boat.
-another scene-
after the scenes, you will be taken to the Crags.
- () -- () -- () -
THE CRAGS ==============
USe the restoration and save points available. Head to the next screen. Gather the items scattered around the area. Keep heading left and go through dark fields for more chests. Keep going left until you see another Otter. Coincidentally, this small fella is connected to the otter you met back in the secret passage. He infroms you about his sub sunk by an underwater "goat". You will then need to escort him to his village.
Continue moving on, grab the chests behind the next dark fields. Then head south to grab more items. On the next screen, use the healing point then save, if needed. Go through the next black field for another set of chests. Head north, then left then another dark field. Continue until you reach the next area, then head south for another item. Grab the other chest southwest, then continue north for a cutscene/ boss battle.
--------------- BOSS --------------- DINOWYRM HP 7181
Not much of a battle. Just attack and when you see him performing/charging up for an attack, guard. You can also manually command Norma to cast spells time to time while you hack and slash. Just keep an eye for both of your HP.
After that, the path is kind of straight forward. Just go north through the dark fields then left to exit the area.
You'll come across a boat, take it to reach the Oresoren Village. After reaching shore, head north and there would be another scene. You will meet Jay, the unseen. After the scenes, head to the cave, take the stairs down then right to get an item. Backtrack then left to reach the next screen.
- () -- () -- () -
ORESOREN VILLAGE ==============
There will be scene, regarding Harriet and Will, then eventually, prompting the kid to run off into the village.
After that, you can rest free by the inn on your right, then head north. Check out the shops to upgrade equipment and restock inventory. You can also find Mimi disguised as Pacman, by the docks on the left part of the screen to get another recipe.
Head right then up to reach Jay's house, beside a save point and a chest. Watch the scene to gain info about your next mission. After its done, head out. After some conversation, Will and Chloe will join your party again.
Exit the village then activate the duct. Just follow the path and cross some bridges. You will find another duct. Activate it and enter the Waterways.
- () -- () -- () -
WATERWAYS ==============
Jay and the otters will be waiting for you inside. Scenes will follow. Just watch them. (watch out for Moses' laugh line, hehe). You will end up inside the Waterways.
Just follow the path and grab the chests, heading to the next screen. Shirley and Fenimore are cornered by a couple of enemy guards. After downing them, there would be a short conversation. Melanie (the "horny" girl) shows up opens the watergate and unleashes a powerful turrent of water, sweeping your party away. Just watch the cutscenes that follow.
As soon as you gain control, open chest then head up to meet with Will and Norma. Also another scene occurs concerning Shirley and her companions.
After that go and heal up, then save. Follow the path and grab the chest along the way. Go down the stairs, then right and through the dark field for an item. Go down then right to reach the next screen. Open the chests behind the dark fields. Take the path where it arcs and go to the right. Get the item behind the dark field. Head back to the left, then down, and go through another dark field again for another chest. Keep going down until you reach next area.
Head south and then past the black field for a chest containing 3000 Gald. Head north and you'll get a scene where you bump into Moses. Once you regain control, continue on down the path to find a duct leading to the next puzzle booth.
No need for special solutions here. Try to light the all crystals in the room as needed. Remember to use the reflectors to light crystals that cant be reached normally. Once done, exit.
Head down for a chest and then proceed to the right to reach the next screen. Grab the chest then go back to the left, walk further down. Go through the dark field on the right and up the stairs to get an item. Head around the path for another chest and follow the path until you reach the next screen. Scenes will occur.
Go down and open the chest and follow the path around for a scene. Senel will open up a secret room but only finds Fenimore and a wounded Walter. A brief conversation will occur.
After that, use the healing and save points outside the secret room. Head to the next screen. You will catch up with Melanie but she will flee, leaving a pet behind. Boss battle.
--------------- BOSS --------------- CITADEL TURTLE HP 7609
This monster has high defense and could stand against your attacks. He has an attack that could knock you down, so be cautious. Anyways due to his heavy armor, this enemy moves slowly. Just try to attack and guard after a couple of combos. Dont hesitate using climax mode if needed. Just have Will and Norma spam healing and attack spells from the back lines.
After the battle, there would be another cutscene. After that, you'll have Moses as your 5th party member.
End of Chapter 2.
- () -- () -- () -
--------------------------- [-C H A P T E R - 3 ] " A F A T E F U L E N C O U N T E R" ---------------------------
You need to take a long walk to reach ruins of frozen light. Just check your map every so often to know where you are. To start off, just follow the path, until you reach another duct. Activate it, save then enter.
RUINS OF FROZEN LIGHT ==============
Just watch the scene. Jay relays valuable info in which your party agrees. The next destination at this moment forth would be the Great Hollow. Exit the place, then head west to reach the Hollow.
GREAT HOLLOW ==============
Watch the scene and examine the platform. It will bring you down to the lower level. Go through the dark field to get a weapon for Chloe. Head back to the split, go up then left for a chest. Go back again to the split, go right, get another item. Follow the path and go through another dark field. Open the chest to get a new weapon for Senel. Go back down and continue to the path. Get the item and continue until you reach a savepoint. Save then head to the next elevator. Examine to head down.
Head to the left for a couple of chests, then head back to the elevator, proceed right and down for another chest. Follow the path left, then head up. Grab item, continue with the path until you reach the last elevator down.
Finally, you're at the bottom of the hollow, beside a wonderfully clear river. A conversation will transpire between your party members, then a cutscene will occur with Shirley and Vaclav.
After that, head left to the next screen. The mechanic otter, Poppo will meet your party and invite you inside.
- () -- () -- () -
POPPO'S WORKSHOP ==============
Open the chests outside the workshop. The otter on the left of the entrance sells items, a leather cape accesory and some ingredients. The otter on the right allows you to rest for free. Heal up, then enter the workshop.
The otter genius will reveal a wooden sub. Chloe freaks out to learn that they'll need to go through an underwater cavern to reach the Ruins. To increase the intial 10% chance of success, Poppo requires you to obtain a horn from a grand gaet.
On your way out, examine the traffic cone to recieve another recipe from the clumsy baker Mimi. Save then head out.
Head right to the "boneyard", and you will have a cutscene. Soon after, you'll be thrown to a boss battle.
--------------- BOSS --------------- GREAT GAET HP 22000
Yes, he may have a lot of HP and deals a fair amount of damage. You would like to have Chloe attack with her new sword, because it has "poison" as an additional status effect. Just make sure that you have him stay away from your spellcasters and you guard whenver possible. This will take a while, depending on how your characters are leveled up. Again, Climax mode is a great help here, just keep your healers alive, and your hp afloat.
Poppo will arrive and will apologize to the "Great One" for the trouble and will just ask for the horn. After the rather funky reply from the Gaet, you will acquire the horn.
Watch some scenes as Jay will take time to finish the preparations for the sub. When youre ready just set off. You can only watch the conversation as you travel underwater, and ha, Chloe tries to stay calm. After that, your sub starts to fill in water. Fortunately you were able to make it.
- () -- () -- () -
RUINS OF FROZEN LIGHT ==============
Head inside the ruins. Norma will open the door in a scene.
Go back to the ruins and take the other door. Head right, get past the dark fields and grab the item on the other end. Head back to the entrance and this time, head left until you reach a chest. Follow the path up.
Go left to get 2 items. Go back and up past the dark field to get another item. Go back and go right then up to find another 2 items. Keep going to the right to the next screen. Get throught the dark fields and go back down then left, then down. Examine the switch. Go back up and go to the left. Save, continue up to get to another puzzle booth.
You need to light the crystals using the ring. You just need to move blocks to way and get into position to light up the crystals. This shouldnt be no problem at all.
Follow the path and to reach another boss.
--------------- BOSS --------------- GIGANT HP 25916
This could be a tough battle. Well, use the same tactic as before. Make sure that you keep your hp above 1/2. Do not attack aggressively. Try to guard after every combo and dont hesitate to use items if necessary. Climax mode and combo can help a lot. Have your casters abuse healing and offensive attacks. After a while, he should go down.
Go up, and get another cutscene. Vaclav will appear. Just goof around though, this battle is UNWINNABLE.
Watch another set of scenes, then eventually, you will be in the Forest of No Return.
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FOREST OF NO RETURN ==============
This place is a maze. If you have a hard time navigating the place, Moses will offer help. You will miss other items and a title for Senel though..
Anyways, if you want to, you can just use the directions.
>From your starting position, go RIGHT, UP, then LEFT. Get item, then LEFT.
>Go LEFT,then UP. Save your game. Proceed to the RIGHT.
>Go UP, then RIGHT.
>Cutscene, go UP for an item, RIGHT for another chest, then keep going to the right.
>Grab the item, go RIGHT for another chest, go back to the split and go UP. You can shop from the merchant in case you need to restock. Go to the RIGHT.
>Go to the RIGHT.
>Cutscene, go UP and LEFT
>Go LEFT then DOWN
>Go right, through the dark field for an item. Then go back to the split and go DOWN, RIGHT, DOWN, RIGHT.
>Go UP then RIGHT for a weapon for MOses. Go back to the split and go LEFT.
>Grab the item then go UP
>Go UP until you reach an item. Go back DOWN, then RIGHT where you see some blue butterflies.
>Go DOWN, then RIGHT. Continue until you reach a save point. Save then continue to the right.
After a scene, you'll be in a bossfight.
--------------- BOSS --------------- ARMORED ANGLER HP 14875
This is not much of a battle so, no special remarks or strategy necessary. Again, just the basics, attack, guard, heal.
Continue up. You'll run into Melanie. Its an ambush. Cutscene then mini-movie. Your party will withdraw then regroup.
Another set of cutscenes, Chapter 3 will end.
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--------------------------- [-C H A P T E R - 4 ] " T H E W A R - T O R N L A N D " ---------------------------
Head south of the forest. If you managed to get out of the forest, Senel will recieve a new title.
There would be a duct here. You can go back to town and restock. Anyways, you need to get to Maurits Hermitage. From the Forest, follow the mountain path then turn around until you reach some shallow water. It'll be better to hug the walls/ mountain side. Get accross the shallow water then work your way to the red dot in your map.
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MAURITS' HERMITAGE ==============
Scene. then enter. You'll see Walter again. You will learn about the Whisper Crystal. Examine the Xmas tree before you enter to get another recipe. Also, there is a peddler here that you can buy items/ equipment with.
Head inside the meeting area. Watch the scene, then you will wake up the other day. Save then go upstairs. Head out, you will find an injured Walter. Norma will offer help to get the Crystal. You will have your party back, then another scene will take place. Exit the area.
Next destination, Man-Eating Ruins. Go east and down the slope you originally came accross with. Follow the path until the mountain range beside you reaches a dead end. Now go west and continue forth until you reach a shallow beach. The dungeon will be marked as red on your map.
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MAN-EATING RUINS ==============
The first part of the dungeon is straightforward. Examine the cake you gonna come accross with. You will recieve another recipe from Mimi. Just make your way to the northern part.
On the next screen, head right for an item, then through the dark fields. Go up to get 2 more items, then go up and then left through tow more dark fields for another chest. Go to the right, save then go to the right and grab the item. Head back to the save point then head north. Another puzzle booth.
After beating the puzzle, you'll have another scene. Obviously, its a boss fight.
--------------- --------------- BOSS BOSS 2 --------------- --------------- MIMIC BED DIVA HP 15000 HP 12000
Watch out for the Diva. It can prtrify your characters. Try to kill it first before the Mimic Bed, since it poses much threat. Again, use climax mode if needed. Once dive is gone, you can take out the mimic bed easily.
Head north, you'll find the Whisper Crystal. You'll also find another character, an alluring and enticing girl named Grune. You will get the crystal then the party will leave.
Head back to the entrance, then use the duct to go back to town, then to Maurits' Hermitage.
- () -- () -- () -
MAURITS' HERMITAGE ==============
Watch the scenes. After that, Chloe will ask Senel to meet her after dark. Head downstairs then sleep. The story will automatically kick in. Another scene between Vaclav and Shirley will take place, then you will gain control again. Head to the rightmost path to Hermit Hill.
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HERMIT HILL ==============
Use the healing point and run around to get into random battles. After a while, Senel and Chloe will rest. They will talk about the past, etc.
You will need to do more battles. After that they take rest, do some talking and eventually catching Moses and Norma eavesdropping thier conversation behind the rock. (Norma's cat mimic didnt work..) Party will go back, and then will be briefed by Jay.
Save your game, then exit the Hermitage. -cutcenes-
Next destination, the Frontlines.
In the world map, you need to move 1 oclock, just follow the path by the mountains and around them. Again, mission specific places are marked RED.
- () -- () -- () -
FRONT LINES ==============
Watch the cutscenes. You need to infiltrate Vaclav's territory. You must sneak past those patrolling guards. If you're seen, you will fight and sent back to the starting point of the current area. Just watch the patterns of the guards first. I dont need to emphasize the locations of the items since they are pretty obvious and easy to locate. Just keep moving cautiously. The path is straight. Once you reach the end of the path, you'll encounter one of the big boys..
--------------- BOSS --------------- PHARAOH GIANT HP 37444
This guy's is tough. Its hard to stagger him so that means that most of his attacks will go through. Keep your healers busy. Climax mode can give you an edge ahead when executed early. Also, watch for your characters HP. Keep them always above half-full. You may never know when you'll recieve a deathblow. Just keep on attacking and healing, he'll eventually fall.
Watch the following scenes. Next destination, Bridge Plains.. its just ahead of you.
- () -- () -- () -
BRIDGE PLAINS ==============
Stock up and rest. Save. You're gonna need it. Jay will outline the plan. You can chose wether to charge into th battlefield or just take the less hostile path. In any case, you may still need to face enemies. Just chose your path northward. When you reach the end of the path, you'll find Quppo and Poppo. Well, there is something following them...
Another bossfight.
--------------- BOSS --------------- DRAGON HP 17507
Not much of a challenge. Just attack and heal. Its attacks are so predictable. When you see a red exclamation point on its head, it means its gonna perform a combo (several continuous bites). Just block when you sense this. Other than that, this shouldnt be a problem.
Watch the scenes, then you'll have Jay as a new party member. You'll be out in the world map. Enter the tent to rest and get some items.
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BRIDGE ==============
Cutscene-, enter. You'll meet Melanie. Jay will help the party escape using a smoke bomb.
On the next screen, follow the path and head left for an item. Examine the switch on the wall also. Go back and up the hall, then go left for another chest and switch. Activate it then go back up. Go the right for another room and switch. Go through the door at the end of the hallway.
Proceed left then right for 4 chests. Go up the right with a chest and switch. Go to the left and open the door. Follow the path down to reach a savepoint. Go left then up for another item. Go up some more for 3 more chests then a puzzle booth duct in the end.
After solving the puzzle, you'll fight a boss.
--------------- BOSS --------------- MELANIE HP 16000
Take out her pet first. Make sure that you attack her in mid-cast to cancel her eres. Just heal every so often and have your other party members concentrate on the bear first. You can use your climax mode if you want to, however you will need it on the next battles. Anyways, just attack and heal, you'll be able to defeat one of the Terrors.
--------------------------
Go up, and you'll run into Cashel. You can follow him as he moves, fight a few random battles to level up or if you're ready, just go down from the start and watch the scenes. You will be pitted against the 2nd Terror.
--------------- BOSS --------------- CASHEL HP 13861
This battle is almost a joke. Just pummel him with 2 fighters, and keep your health afloat, and you should do fine.
--------------------------
Head through the door using the card key you recieved from Cashel. You'll find Stingle on the top. Take the left ramp for a chest. Then proceed to the right ramp. Use the healing point and savepoint. Head up to the next screen. Take long spiral upwards until you reach Stingle.
--------------- BOSS --------------- STINGLE HP 14513
Okay, dont compare him with the first two so-called "Terrors". This man is really dangerous, especially if you let your guard down. You may want your healers spamming healing spells on this one while trying to sandwich Stingle. KEEP HIM AWAY FROM YOUR CASTERS. His combo really devastating. Once you notice a red exclamation point on his head, beware. Just block and heal. Also, you can use the much saved climax mode. He should go after a tough fight.
--------------------------
Stingle escapes after the fight. Grab the items and take the platform up. Save then head to the door. Alright, make sure that you activate all switches to red and grab the items with the switches. Then, after deactivating the electric fence, head to the next screen.
Okay, do the same thing, but this time change the switches to blue. After doing so, head to the next screen.
alright, you know what to do. Switches must be green this time. Go to the end of the path,using save point at the end. You may want to fight random battles to fill up your climax gauge. You'll need it. Enter the door.
Watch the eye-catching scenes, after that, it's a real fight against Vaclav.
--------------- BOSS --------------- VACLAV HP 17415
Okay, tough and tougher. . this guy can kill you instantly if you're not careful. Keep you casters busy and use temporary stat-raising items. Guard if you sense that he is about to attack. You may need to use the climax mode if he's halfway down. Finish him off quickly.
Watch the long cutscene. It brings strong essence to the story and game. After all of that, Chapter 4 closes.
Congratulations, you're already halfway on finishing the game's main quest.
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--------------------------- [-C H A P T E R - 5 ] " A W A K E N I N G " ---------------------------
GRAVEYARD ==============
You will in Stella's graveyard. Harriet will arrive, informs you that Will wants to see you. Go to his house.
WERITES BEACON ============== When you arrive on Will's house, he'll give you medals you need to give to your party members.
Find Norma is in the inn.
Chloe is in the hospital.
Moses is in the park, on the northern section of the town.
Grune is located in the fountain.
After giving the medals to them, head back to Will's house and catch Jay listening by the door. Watch the scene and Fenimore will visit, asking Senel to visit Shirley.
Before leaving town, upgrade your equipment and restock your items. Mimi is also in the weapon/armor shop. Exit the town.
From your position, go west of Werites Beacon and follow the path south of the shallow lake. You should find a duct. Activate it and go in.
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VILLAGE OF THE FERINES ==============
Watch the short conversation between walter and the party. You will then be lead to Maurits. After some talking, a messenger informs that Shirley is busy and will not be able to meet up with Senel. You will find yourself inside the quarters. Examine the knight piece to find Mimi. You can restock by the merchant outside your room. Otherwise, rest.
Cutscene. Somebody asks him to go to the courtyard, alone.
Head north, watch a rather sad scene. Morning will come after that and Walter informs tha party about the remnant forces of Vaclav discovered somewhere in the Hidden Fortress.
Head straight north to find the location.
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HIDDEN FORTRESS ==============
This part of the dungeon is really straight forward. Just go through the dark fields to get the items and take the path until you reach the duct to the puzzle booth.
After solving the puzzle, you should be inside the torture chamber. Open the cells on the left to get the key and an apple gel. Use the key to proceed.
Get the chest and head left. Open the fourth cell for an apple gel, continue left past the dark field for a chest. Go back to the orb, then go right. Avoid the circles because they trigger the alarm, which in turn will not allow you to open the cells. Just touch the orb again to deactivate alarm. Some cells cause explosions that damage you a little. You can use the cells to evade the circles. Go up then left. Open the second jailcell to get the key. Enter the dark field for an item. Go back right and go up to the door.
Go past the cells, head up and around to enter the dark field to get an item. Open the cell before it to obtain key and go through the other dark field for another item. Go to the right until you reach the door.
The next area should be some sort of library. Just read through the conversation. Just watch the scenes and you will be left with two galfs to deal with.
--------------- --------------- BOSS BOSS --------------- --------------- SILVER GALF GOLDEN GALF HP 25991 HP 25000
This battle may be tough, depends on how the way you levelled you character up. Anyways, they're still not that easy. Like any other multiple bosses, concentrate on one galf at a time. Keep them busy, have your casters spam healing spells and alternatively use items to keep yourselves up. Make sure that you keep them away from your casters. Dont hesitate to use your climax mode to finish them quickly.
Watch the scenes, you'll acquire another key item. You need to go out of this place manually.
Once you exit, head north.
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ALTAR OF THE SEA ==============
You can go back to Werites if you need to restock, otherwise just enter the Altar.
Watch the scenes. Take your first left until you get to a chest. Go back, take the path and go down the split for another chest. Go back, follow the path and go through the dark field for a chest. Proceed to the next screen.
Head through the dark field for another chest. Take the path to find an item. Keep going up. You'll get a scene between a Gadorian Knight and Shirley's party.
After that, back to your party, go the right for a chest and take the path around to get another chest. Go down and then left. Go down again and left for another chest. Go up and follow the path until you reach a save point. Save, then head to the next screen.
Scene switches back to Shirley. Your party will reach the area, then you'll be thrown into a very familiar boss.
--------------- BOSS --------------- ZEPHYR MAMMON HP 21919
Just attack like crazy, heal when necessary. This is a simple fight actually.
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Run up to the altar to find the other Radiants. Watch the scenes and you will be thrown to another bossfight. This battle is UNWINNABLE. Just goof around until you're automatically defeated. Watch the remaining scenes.
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WERITES BEACON ==============
You'll be taken automatically to werites beacon. The people are left in disarrays since nobody can use eres. Your party will be disbanded. Some scenes will happen until you'll find yourself again in the inn. Exit the inn, watch some scenes.
After all the fuss, head to the fountain, to find Will and Jay. Your other party members will join you with the sense of calling to the area. You'll have your party back. Continue forth, then scene again, before eventually going down the elevator.
Just watch the remaining scenes as chapter 5 closes.
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--------------------------- [-C H A P T E R - 6 ] "T H E F A L L E N L A N D S" ---------------------------
THE QUIET LANDS ==============
Just watch the scenes,then Grune decides to join your party. You can go back up to Werites to restock and upgrade your equipment. Anyways, go to the save point and open the chest. Go to the southern part of this place Fire Monument.
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FIRE MONUMENT ==============
Before you enter, make sure that you turn off fire-based eres or spells. This is to prevent you from recieving NEGATIVE grades for every battle. ]
Just make your way from the first room, grab items along the way. You'll encounter crystals that flashback the Legacy's long forgotten history.
Om the next room, there would be cylinders and chests with switches behind them. You need to activate all switches to pass this area. After some scenes, you'll have a boss battle.
--------------- BOSS --------------- VOLCANO GAET HP 36048
This enemy attacks the most and guards the most as well. As long as you continue attacking, he should guard thus delaying time to attack. Also, just sandwich him between your two fighters and he should go down wihtout that much of a problem.
Watch the scenes as they are flashed back as a mini-scene. You'll be back in the beginning of the dungeon. You will recieve a Tablet, key item. The otters will meet you and inform you about a camp they'd setup on the cost. Exit the area, go to the save point then just head north along the tracks.
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COAST ==============
Your party collapses as soon as they reach camp. Just watch the succeeding scenes and conversations, then you'll be back in control. There is a merchant here and you can also rest for free. Not to mention there is a save point here also.
If you noticed the flashbacks, next destination is the Ice monument. Exit the area, then go right, then up. The monument will be pretty obvious.
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ICE MONUMENT ==============
After entering the area, there would be another scene, also an unexpected guest. But due to the location's special properties, the attacker's power is somehow restricted. Just as its getting interested, the fool is carried away from the place. Alright, do the same thing here. Disable ice-based spells and enable fire-spells. You can also equip a flare cape that you got from the last monument to add +30 fire attribute to your attacks.
The next screen is quite simple. You just need to avoid the crystal spikes along the way. You'll encounter crystals that flashback the Legacy's history again.
On the next screen with cylinders and switches, grab the items and activate the switches ONLY if they produce bubbles on the cylinders themselves. If you activate a switch and nothing happens, turn it back off. For this dungeon, you need to activate all switches on the left side only.
Just continue up and recieve another set of scenes, and of course, another boss
--------------- BOSS --------------- GLACIER GAET HP 37745
The same as before yet this one tends to dive and resurface. Just keep healing when needed, and continue your attacks. You should do fine.
Some summary of the scenes you viewed a while ago, then you'll be back from the monument's entrance. Recieve another tablet, exit and head back to the coast to progress the story.
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COAST ==============
Just read through the scenes and conversations for better understanding of the story. You will rest for the night and you'll be given hint about your next destination, Thunder Monument.
To reach it, exit then just head to the southeastern part of the field.
v
THUNDER MONUMENT ==============
Alright, similar cutscenes. Disable lightning spells, enable the others. Proceed inside.
The next area requires you to enter thunderclouds to be warped to another part of the screen. Take the one nearest you for an item. Warp back then just proceed as usual. The flashback crystals are still around. Just move onward to reach the door in the end.
After the short conversation, you will be taken to a similar room. However, you need to activate both switches on the first and third ledges only, grabbing items along the way.
Proceed north and if you still havent guessed it..
--------------- BOSS --------------- TEMPEST GAET HP 39522
Use the same tactic you used in defeating the previous Gaet.
Some scenes, you'll brought back to entrance and recieve another tablet Head camp for now.
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COAST ==============
Watch the scenes as they proceed. I'll save the spoilers here just like what I mentioned in the first place. So, restup and prepare for the last monument to visit.
To reach the Earth Monument, exit then head left of the screen.
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EARTH MONUMENT ==============
Again, watch the scenes then enter the area. You may need to take note of the moving squares because if you get caught, you'll be returned to your starting position. Make your way through the items and crystals to the next screen. Just take note of a really entertaining show put up by Norma and Grune.
Again the same setup. However you need to activate the right switch on the 1st floor, the left switch on the second then the right switch again for the third floor. Grab items along the way. Just continue up and some scenes will occur. After that, another Gaet boss battle.
--------------- BOSS --------------- EARTHQUAKE GAET HP 41383
Nothing special about this big fella. Just attack as usual. Guard when you see him charging up. But overall, there should be no problems bringing down this one.
After the battle, watch the scene, and you will be warped to the entrance, recieve another tablet. Exit and head back to the coast.
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COAST ==============
Just read through the conversation about the Cataclysm. After the scene, a bright light will appear, and you will need to check it out. Rest, head out and continue right until you reach the coast on the other end, in the Geoglyph Area.
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GEOGLYPH AREA ==============
Watch the scene, and soon, you'll need to arrange the tablets to find the real events that happened in history. Tablet 1 on the left, tablet 4 is on the right. You need to put in the tablets in this order. 3 - 2 - 1 - 4.
Witness your characters getting "blessed" by Nerifes and acquiring "Sacred Eres". All of them except Senel. Confused and shocked, you will need to return to camp.
- () -- () -- () -
COAST ==============
The party will disband leaving Senel alone. You can save then rest to have the story progress. Watch the scenes that'll follow.
After the scene switches back to senel, Chloe will talk to him. More conversations, you will learn about the truth on Senel's past. It'll become clear why Senel is the only one not blessed by Nerifes. Watch more scenes and finally, Senel gets blessed too.
Plans will be discussed, and Jay will have you meet him by the elevator. Exit then head out to the elevator.
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ELEVATOR ==============
More conversations will ensue, and you will be introduced to your means of transportation to the Mirage Palace. Watch the remaining scenes, this ends the chapter.
--------------------------- [-C H A P T E R - 7] "S H I N I N G B L U E" ---------------------------
MIRAGE PALACE ==============
Welcome to the final chapter of the main quest. From the start, go left for a chest, then right and up, continue with the path. Go through the next dark field down for an item. Go up and left to reach the next screen.
The dark fields here serve only as shortcuts,there are no items in the area. Just follow the path to get to the next screen. Watch the scene and save. Go up then left for an item. Touch the pillars here to be teleported. Touch the one near you for an item. Touch it again to go back to the save point. Go down for another item, touch the pillar to warp. Go straight down for the next screen.
Go down, enter the dark field for a chest, then up for another item. Go past that chest for another item, activate the warp next to it. Grab the chest and continue forth to get a scene with Walter. You will have a boss battle after that.
--------------- BOSS --------------- ZEPHYR LUCIFER HP 33162
NOthing special, if you were able to defeat the previous bosses without problems, this one is no hassle.
After the battle, go left for an item. Backtrack, then up, then left for another item. Go back, then go right and continue until to come accross with a healing point and save point. Go up, then left and through the dark field for a chest. Go down through another dark zone then left to go to the next screen. Go up past the dark field for an item. Go up again for another item behind a dark field. Go back and go down the path. Go through the next dark field for another item. Go up, follow the path until you reach the puzzle booth.
After solving the puzzle booth, you will reach the next maze:
>Go to the first portal, from there, use the one on the left to find an item. Use the right portal, then the left portal for a chest then the right for another chest. Use the bottom and then the top portal to get back to the entrance. Now use all the left portals everytime to reach the exit.
You will meet Walter on the next screen. Alright, its showtime.
--------------- BOSS --------------- WALTER HP 55270
Okay, here we go. This guy can kill you in one combo if you're not careful. Just try to wait for him to stop his combo then launch your own assault. Also, if you ever manage to corner him, then good. Just keep him at bay, away from your casters, as you will need Will or Norma casting Revive and First Aid/ Cure alternatively. You can also use climax mode if needed.
After the battle, watch the scenes. When you gain control again. Go through the door on the right side then watch the scenes. After the events, you will be beside the tram. After some scenes and conversations, you will need to go back to Werites Beacon.
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WERITES BEACON ==============
Party will be disbanded and you may need to head for the fountain. Go there and watch the following scenes. It'll be the next morning and you will be by the tram. You can also restock items, bake breads and upgrade equipments. After doing so, talk to the otters then head to the next destination.
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WINGS OF LIGHT ==============
Welcome to the final dungeon of the main quest. The enemies here are fairly powerful, so better be prepared. I would suggest to have Norma in the party since her Revive spell will be useful in this place. For a another caster you can choose either Will or Grune. Also to make more easier, have a shortcut for Norma's Revive on either your L2 or R2 buttons.
Alright, lets start. Save the game, then take the elevator. Continue forth and go through the dark field for a chest. Go right then up leading to the next screen.
Go to the left for a chest, then up and then right. Get the item behind the dark field. Enter the other dark field again for an item, then go back down, grab the item then head to the next screen. Go down, then right and through the dark fields again for an item, and through another set again for another chest. Go back left then continue going down, then go to the right for another chest. Go back, follow the path down until you reach the puzzle booth.
This puzzle is all about timing and angle. You need to light up the crystals.
After the puzzle booth, go up and left past the dark field for a chest. Go to the right and use the portal to get into the green path. Follow that to reach the next area. Take the portal down and follow the path until you reach a chest. Go back to the portal, go up to reach the next screen.
Go through the dark field for an item, then follow the path until it bends upwards then head left then down to the next screen. Follow the path on your left for an item behind the dark field. Follow the path as it curves upwards and around the right. Take the elevator to the green path. Take the elevator to go up.
In the new room, go right and through the door to another elevator. Use the healing and save point. Just follow the path to the next area. Go to the right and open the chest, keep going right. Once the path curves, continue going until you reach the next area.
Follow the path and grab the chest. Keep going along the path, picking up items along the way. This is rather a long straighforward path so you dont need directions with this. Eventually you will run into Walter. He sends out a new monster to stop you.
--------------- BOSS --------------- ROYAL AUTOMATA HP 41875
This metal scrap is not a threat at all. Just bang it away.
Walter, dies on the spot. Go up for an item, then left for the next screen. Go down to the healing and save point. Prepare for the final battle(s). You will be having 3 consecutive battles.
There would be conversations, scenes then you will battle Maurits
--------------- BOSS --------------- MAURITS HP 31724
Dont underestimate this guy. He is hard to stagger, and his combos hurt and can knock you down. Keep you casters busy healing and giving items. Keep your HP above 1/2. ALWAYS.
He'll be defeated. Yet, he charges up and will battle you again.
--------------- BOSS --------------- MAURITS HP 33217
Again, not the same old maurits you battled. His attacks are more poweful and has some really good crowd control techniques. Again, have your healers spam continuous healing spells, especially Norma's Revive.
Again, after the battle, some scenes will occur and you will gain control. If you want, you can go back and save. Once ready, go forward and face Shirley. More scenes will occur, then after a while, you'll be facing the last boss..
--------------- BOSS --------------- NERIFES HP 83043
This is gonna be one tough and long battle. This guy can appear anywhere, fast and most of his attacks are unblockable and damaging. Again, do not rely entirely to your healers. Make good use of all recovery items possible, not to mention abusing your climax mode. Just be careful, patient and you'll end up winning this fight.
___________________________________________________________________ =============================================================================
Watch the remaining scenes. Congratulations! , you're done with the Main Quest!
Watch the credits, and get ready for the character quests!
--------------------------- [ W A L K T H R O U G H ] ---------------------------
CHARACTER QUESTS --------
--------------------------- [-C H A R A C T E R Q U E S T-] "I N T R O D U C T I O N" ---------------------------
DOWN THE CLIFF ==============
You'll find Senel and Shirley confronting an Egg Bear. You gotta fight it twice and then one last time. You will need to see Will. Grab the items and head back to Werites beacon.
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WERITES BEACON ==============
Watch the scenes with Harriet and learn that Will is in Musette's house. Go there and when you arrive, Will will greet you. Some conversation, and you will be requested by Will to go to Port-on-Rage to meet up with Chloe. You can check new items/equipment on the shops and also, the Customization shop is now open. That is just in the same building where you buy accessories almost in front of the inn. Head to Port-on-Rage when ready.
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PORT-ON-RAGE ==============
Once you enter, you will meet up with Chloe. Just watch the scenes, and while walking home, you'll run into somebody that is attacked by Lizardmen. You'll fight them to rescue the girl and her father. Due to the danger of monsters getting stronger, your party will escort them to reach town.
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WERITES BEACON ==============
After some conversation, you'll run into an old man looking for the graveyard. You will need to escort him there. Upon arriving to the graveyard, you will find Norma. Apparently, Norma knows the old guy and then suddenly bursts into anger. Leave the place once in control again, and find Norma, still pissed off. Out of nowhere, Curtis shows up and advises you to the inn.
Head to the inn and go down to the lowest level, in the battle arena. You'll find Moses' galf there. The receptionist forces Senel inside the cage for a battle. The opponent is no other than Moses himself.
--------------- BOSS --------------- MOSES HP 34781
Moses has a weak point. His attacks are long ranged and somehow when you stay so close to him, his spears will just fly over your head. Just corner him and continue chipping his HP away by using continous combos.
After the battle, some conversations more and you'll be in Will's house. Grune is outside, singing while planting something. Go inside the house. You will have a meeting about monsters getting stronger. An earthquake will occur. Curtis and Isabella appears, informing you about Musette's request to investigate the cause of the earthquake, somewhere in Lumen Springs. You will acquire the Sorcerer Scanner, by pressing L2, you'll find hidden items and monsters. Also take note of dark fields that is empty. Head out through the west exit to Fallingwater.
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FALLINGWATER ==============
*M - RARE LIZARDMAN *M - WONDER BREAD LIZARD *I - ELIXIR
The path is really straight forward. Just follow it and Norma will show how the scanner works. You'll get an item by doing it and also, you'll fight the first rare monster of the game. Continue until you reach the save point. Also scan the area near the tree where you first met Mimi. Save then use the scanner by the tree just beside the save point to get an Elixer. Continue forth and you will readh Lumen Spring.
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LUMEN SPRING ==============
Once you enter the place, you will encounter another egg bear yet this time, there is a strange black mist coming out and forming into an eggtopus, then possesses the egg bear. Boss battle.
--------------- BOSS --------------- FIEND HP 55650
Be serious when taking this guy out. His attacks are damaging, and you really constant healing. Just make sure that your fighters are always at full Hp almost, and keep this fiend away from your party. One tactic that worked well for me is making Norma my leader, have my fighters pummel him and Im taking care of the recovery items and healing. Using this tactic, you can keep constant watch of your party's hp as the same time lower the casting intervals and the advantage of gurading when cornered or moving to a safer location faster. Just heal and attack and you should do fine.
The enemy tries to get back up but Moses and Giet knocks it down for good. You will now need to return, and save your game. You will have a scene with Harriet looking at the flowers in Vista Point. Shirley goes to Will's place to wake him up. Harriet with start nagging again and wants to go to Musette's place. The first character quest is about to start.
During the character quests, you may need to return to the dungeons you already cleared as part of the missions. The good thing is, all chests has been restocked with diffrent items. You should take time to clear every dungeon thoroughly.
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--------------------------- [-S I D E Q U E S T S-] ---------------------------
I just inserted this portion here to give you a headstart about the game's sidequests. Since some sidequests are event specific, I'll just give the details here so that you wont miss them, in turn missing great items. They are only optional. You can still finish the game without doing any of these. However, if you want to have your collector's book completed, you may need to do these.
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===================================== -C U S T O M I Z A T I O N S H O P- =====================================
Not really a sidequest but since you will only have access to the shop during the CQ's, might as well include it. The shop doesnt sell anything but you need to gather certain materials to create the equipments listed there. The rarer materials, the powerful the weapon. And also, you need to search for the items so its a mini-sidequest as it seems.
Also as a note, make sure that you dont create multiple copies of what you already have. If you manage to get enough materials to create 3 armors of the same type, keep in mind that other more powerful armors can be acquired and you'll just end up losing valuable, irreplaceable materials. So as much as possible, RESIST THE URGE ON CREATING MORE THAN ONE COPY of the item. This will ensure that you will have enough materials for future customizations.
Take note also that the shop gets an upgrade on the inventory on the later part of the game.
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================== -C O T T A G E S- ==================
Scattered around the world map are cottages that gives you access to some of the game's rare items. You will be taking a quiz, and need to get 10 correct answers in a row. You can try as long as you want, but the questions will be randomly arranged and also the choices. To make it easier for you, like I did, I got a pen and paper, taking note of the questions and the correct answers. I have a list myself but since I already put an effort to it, I suggest so would you. Dont worry, most of the questions are game-related (of course) and if you manage to read the story, you will know the answers. Also, you can start this quest as soon as you get the bow cottage key. However, the locations for the other cottages have powerful monsters as random battles so better be prepared if you want to go there.
I will post answers for the quizzes for each cottages in a separate faq anytime soon.
BOW COTTAGE ==================
Requires: BOW KEY (acquired as a key item from Fallingwaters)
Location: Take the duct to the Secret Passage and go south. Just follow the dirt road and you will find it.
Items: Port Key 765K Hammer (weapon for will)
PORT COTTAGE ==================
Requires: PORT KEY (acquired from BOW cottage)
Location: Take the duct to the Hidden Fortress and follow the coast (the beach line) until you reach two bridges that are close to each other. go north a bit and you'll see the beach. go across it [dont worry it should be shallow] and just follow it.
Items:STARBOARD KEY Kitty Cap (for Norma, Grune, Shirley)
STARBOARD COTTAGE ==================
Requires: STARBOARD KEY (acquired from PORT cottage)
Location: Take the duct to the Hidden Passage and go north a bit, then to the right [side with shallow waters] go there and then keep going south.
Items: STERN KEY Bear Suit (for Will, Jay; material for DEMON SEAL)
STERN COTTAGE ==================
Requires: STERN KEY (acquired from STARBOARD cottage)
Location: To the Quiet Lands. Go southeast and take the duct [almost beside the path to the thunder monument] and basically go south.
Items: Emperor's New Clothes (for Moses)
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================================== -THE SEARCH FOR THE BLUE SEPHIRA- ==================================
In the northwest part of town go to a large house with a red roof. Inside is a young lady named Yuri, daughter of a nobleman and Kerel, a treasure hunter. To marry Yuri, Kerel needs to find one legendary item - the blue sephira. You can just return to them as soon as you get the item.
Location: Secret Passage, Jay's Quest In the area where there are 3 treasure chests located together, the opposite side with the blank space on it. Use the scanner there.
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================ -GRANDMA BAKER- ================
On the beside Senel's house (the one with the save point in front of it), talk to her with a full basket and acquire all recipes you have learned from the main quest. You will recieve a large basket, which will increase your bread carrying capacity of 30 breads.
Also after learning all the other recipes in the game, talk to her to learn the final recipe and titles for both Jay and Senel.
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====================================================== -THE LEGEND OF CAPOEIRAKKO, CAROLINE'S QUEST- ======================================================
You need to talk to her at certain times of the game:
--Chapter 5, Main Quest
--CQ intro, after getting the scanner
--Will's Quest, when you're notified about the commotion in the entrance.
--start of Character Quest interlude
--after Chloe's Quest, upon returning from the Forest of no Return, talk to her twice.
You should recieve Capoeirakko Robe, Jay's best armor.
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================= -LOVE COUPLE- =================
Known as Berry and Mckenzie, they are located in the house near the path to the fountain.
This is one of the trickiest sidequests in the game. You need to activate the scenes on the times indicated:
-- End of Chapter 5, right before going to the Beacon (right after Curtis's appearance)
-- Chapter 7, right before going to the Wings of Light after the party at the fountain, at night
-- Introduction, as soon as you return to Werites with Senel and Shirley
-- Will's Quest, when you're notified about the commotion in the entrance
-- As soon as the CQ interlude begins
-- Chloe's Quest, as soon as the chapter starts
You will get the Clear Shell, a material used in the customization shop. Its needed to create the Skeleton Mask, Chloe's best helm.
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================= -MIMI's HAT- =================
After learning all the recipes available, go to the empty house in Werites beside the two watermills. You should have a black screen and also some noise. Exit the house and go back in. You should find Mimi. Recieve Mimi's hat and a title for Shirley.
==========================================================================
--------------------------- [ W A L K T H R O U G H ] ---------------------------
CHARACTER QUESTS --------
"A FLOWER AND A PROMISE" ---------------------------- WILL
WERITES BEACON ==============
Watch the scenes. You will see a baby on Shirley's arms and a note from the parents that they will kill themselves. Apparently, the child by handed to Harriet by the wary parents.
Go outside, you'll meet Chloe and Elsa. Watch the conversations, and learn that you need to head to the Great Hollow. Prepare to move out. Take the duct to reach the place.
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GREAT HOLLOW ==============
*M - BUILDING BLOCK TURLTLE *M - SIREN *I - ALL DIVIDE
The place is the same, only with tougher enemies. Just follow the same layout, and get all the items as much as possible. Once you reach the bottom of the hollow, you'll the parents attacked by a monster. Move out and save them.
--------------- BOSS --------------- ACIENT PUP HP 59488
No special notes about this battle. You can win this easily.
Scenes will follow. Once youre in control again, head left to the workshop. Rest and save if you want. Grab the items here and proceed to the boneyard, to the place where you defeated the grand gaet during the main quest. Use your scanner here to find a rare monster, Siren. After that, go back to the elevator but dont enter yet. Use your scanner on the area near the elevator, on the upper right part, beside it. There will be another rare monster here. After that, head up and return to town.
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WERITES BEACON ==============
Upon arriving, just watch the scenes that will follow. Head to the fountain to find Harriet and the rest of the gang. She will request you to help her find a lesser pup to take it to Will. You need to go to the Thunder Monument.
Prepare and head to the beacon entrance on the northern part of the town. Enter it and go down the elevator to the Quiet/ Fallen Lands.
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THE QUIET LANDS ==============
*E - OGRE SWORD
You can go first to the Geoglyph area and use your scanner on the stone formation to get a rare weapon for Jay.
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THUNDER MONUMENT ==============
Same place, same chest locations. Just grab the items and go to the next area. The switches are on already so no need to bother them, just grab the items. Head north, and you'll be in a boss battle
--------------- BOSS --------------- FAFNIR HP 69475
This dragon is just like any typical dragons you may have faced before, only tougher. Same moves yet damaging. Again, keep your casters distance and watch for your fighters' HP. This could be a tough fight or a normal one, depending on your ability to bring down larger foes. Your level matters of course.
After defeating the boss, just watch the scenes. To sum it all, Harriet brokes her valued hairpin, and Shirley gets injured. You will be advised to return to the surface.
Before you return, you can take time to open all the chests in the area, clear the other monuments (dont worry, there would be no bosses for the meantime). The peddler on the cost is still there and also you can rest for free. Its a great time to acquire great items and also to level up. In any case, go back up to town.
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WERITES BEACON ===============
Once back, Will be waiting in the entrance. Watch the scenes. Will scolds Harriet, and the party attempts to calm her father down. Just watch the scenes.
The next morning, Will will ask for your help to check out the Waterways. Once you get your party back, just preparre for another adventure. When ready, take the duct to the waterways.
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WATERWAYS ==============
*M - RARE EGGBEAR *C - AIFREADS FLAG
I hate this place. Personally. Anyways, just head inside. Go past the save point and some dark fields to get some chests. Go back to the save point and follow the other path to the next screen.
You'll come accross a Golden Bear and surprisingly, Will didnt even take note of it. Some short party conversations. Once done, go to the path that Will took. Go down the stairs past the black field to enter the lower part of the previous area for an item. Proceed to the next screen and past the dark fields for a couple of chests. Go back then head up the stairs and follow the path until it turns to the right. Use the healing and save points here. Open the door and scan the middle on the room to fight another rare monster. Once done, go back and continue around the path. Go down some more stairts then go left and some more stairs.
Continue forth and go right when you see a split to get an item. Go back and go to the farthest right for another chest. Head back to the left for another item, take the stairs and into the puzzle booth.
Same puzzle. Same solutions. Exit the puzzle and go down. Get the item behind the dark zone. Go up and right. Go to the farthest right for an item. Go back then grab the item past the dark fields. Go down to another dark field for a chest. Go down and left for another restoration and save point. Continue, watch the scenes, and you will fight Dark Will..
--------------- BOSS --------------- DARK WILL HP 43776
This could be one tough battle. His melee attacks can break guards instantly, and also his spells are also damaging. He's also hard to stagger and he can cast spells quicker than the real Will. You need to somehow keep on attacking, giving him little chance to cast. Also make sure that you heal a lot. You gonna need it.
Watch the scenes and you'll be prompted to save (meaning the chapter is about to end).
Watch the long cutscenes.
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WERITES BEACON ===============
Scenes about Norma's teacher occurs.
When you gain control, Norma will ask you to go to the Fountain Plaza. Your party will be gathered and Norma will ask for your help to search for the Everlight. Everybody agrees, then next chapter unfolds...
================================================================
"CHASING A DREAM" ---------------------------- NORMA
Your next destination is the Man-Eating Ruins. Prepare to leave, once ready head out. You will see scenes for Norma's past. After that, just take the duct and head to the Man-Eating Ruins.
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MAN-EATING RUINS ==============
*C - AIFREAD'S FLAG *C - RADISH *M - MELLO MELLO HEAD, MELLO MELLO *E - Turquoise
Same dungeon, same layout. Just get all the items on the screens before proceeding. Halfway through, there would be a short scene in which Norma attempts to disarm the traps. And guess who's the guinea pig...
Anyways, head up to the next screen. Use your scanner on the dark field that has an empty space behind it. Once all items are collected, save then go up.
Use the scanner again in the middle of the room to fight 2 rare monsters. After that, continue up for a couple of short scenes and eventually a boss fight.
--------------- --------------- BOSS BOSS --------------- --------------- BLOODY BED MINDFLAYER HP 11459 HP 40315
Simple fight, really. Just take care of the bed first then take care of the other. Just fight normally, and you should be done.
After that, use the scanner on the spot where the Whisper Crystal was located. You should find a Torquoise
Head back to town. Norma will inform you about the next destination So prepare and move out.
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ICE MONUMENT ==============
This is the same. If you manage to clear all the monuments when you a while ago, then this would be a very easy and straightforward trip. Head inside, and continue to the last, topmost room. You will have another bossfight.
--------------- BOSS --------------- BEAR FIEND HP 80406
Just apply the same tactics you used before.
Watch the scenes again. Norma will be hurt and will taken out of the party. You can put somebody in her place so do so. Go back to town.
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WERITES BEACON ==============
You'll meet Arcott and the party will explain the situation to him. Party will split. You need to go to the hospital.
Arcott will make the antidote, and will inform you that symptoms will be intermittent. Go to the inn to find your other friends. When Senel goes up to check her, you will discover she has fled on her own. Scenes will follow.
After the search and still no signs of Norma. You will come across with Zamaran, which hints you that she could be on the graveyard. Go there and take the kid back to the inn. After some scenes, she will run off again, leaving her notebook behind. You will meet the old guy again, and this time, informs you that she couldve gone off to the Crystal Forest. Prepare for leaving the town.
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CRYSTAL FOREST ==============
*M - KOTATSU *C - BLUE ORES
Alright, nothing special here. Just the dungeon, same layout. Just dont forget to use the scanner on the blank areas behind the dark fields. From the start of the dungeon, there should be a big rock with spider webs on the left side of the screen. Use your scanner thier to fight a hidden monster.
Make your way to the farthest north of the crystal forest, to find a crack on the screen. Save your game then head inside. Just follow the path. There would be another set of scenes, then there would be a boss fight. You'll get a chance to put Norma back in to your party before proceeding with the fight.
--------------- BOSS --------------- DARK NORMA HP 52619
Not that tough of a battle. Just pummel her with your fighters.
Alright, after the battle, you will watch another set of scenes, including an anime cut-scene.
You will be back in town after that.
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WERITES BEACON ==============
You'll be waken up by Grune (hope she does that everyday) and Shirley arrives, having a bit of a wrong idea there. Anyways, you will need to go to Will's house again. Do so.
--------------------------------- [-C H A R A C T E R Q U E S T-] "I N T E R L U D E" ---------------------------------
*E - REVIVE RING
Exit the house and you'll run into some real old punk, asking for directions to the graveyard. After that, head over to Will's house. You will learn about recent attacks on Moses's boys by a galf. They suspect Giet was doing it. Moses is reluctant.
Will asks the party go with him to the Village of Ferines because they have a meeting with Maurits. Go out and take the duct to the Village.
VILLAGE OF THE FERINES =======================
Enter the village and watch the not so warm welcome. Just enter the tent of Mauritz and watch the succeeding scenes. When you gain control, make sure that you buy maximum Unicorn Horns from the merchant. These are one of the few rare materials that are renewable. Also, use the scanner in the middle of Shirley's tent to find a good item. Head to the northern part of the town to find Shirley.
After an earthquake and somebody screaming, head to the entrance. There will be a galf, shrouded in black mist. Boss fight.
--------------- BOSS --------------- GALF FIEND HP 84191
This fiend is tough, well, not to mention that it has a field of effect (FOE) Just stay clear of the actual FOE, have your casters cast healing spells continously. Use items and climax mode if necessary.
Watch the remaining scenes and you'll be back in town. You will learn that Elsa's father has gone collecting herbs but havent came back yet. Harriet will wake Senel up and informs him about Chloe's request for a meeting. Proceed to Will's house. You will learn about the situation and to make things worse, Elsa, has gone off her own to look for her father. The party will look for them as the new chapter starts..
Exit and head out to the hidden fortress. ================================================================
"A PLACE TO CALL HOME" ---------------------------- CHLOE
HIDDEN FORTRESS ================
*C - LURE *M - BOWWOW
Pretty straight forward path. Just continue until you reach the next screen. The alarms are disabled so you can walk freely. Just dont forget to examine or scan the blank areas behind the dark zones. Head to the last room, where the library is located.
You'll find Arcott and after a few seconds, a Gaet appears infront of them.
--------------- BOSS --------------- CHARIOT GAET HP 124610
Dont get intimadated about his high Hp. His attack patterns are just like any other normal Gaets. just fight as you normally would.
After some scenes, you may need to go back to werites beacon.
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WERITES BEACON ==============
Arcott will thank you for saving him and his daughter. Chloe wanted to ask something yet since Elsa is in pretty bad shape, she can just ask it later. Jay will mention going back to Will's house.
Once you arrive, they will discuss Arcott's real identity. After some scenes, Shirley will inform you that Chloe havent return yet. Go to the graveyard. Chloe will be attacked by a bandit. The bandit falls and Chloe wants to kill him. Further scenes will occur.
Norma will wake Senel up. Go to the hospital to proceed with the story. Elsa is in pretty bad shape.. Arcott will ask you to gather some ingredients to help cure Elsa. You need to go to the earth monument.
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