Tomb Raider Anniversary
PS2 version
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Introduction
Lara’s back in an almost new adventure: P As a fantastic way to celebrate her
10th birthday, we are blessed with a remake of the game that started it all.
Its great for players who didn’t get a chance to see her first time round,
and also for those die hard fans.
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UPDATES - List of the stuff ive recently added, check here to see whats new :)
17-07-2007
-added 'secrets', nothing major
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The order of what you will find here, if you don’t want to manually look
through it all to reach a certain place, artefact or…something…then type the
number next to the appropriate section.
[01] Introductory stuff, controls etc
[02] Walkthrough – Level 1 – Mountain Caves
[03] Level 2 – City Of Vilcabamba
[04] Level 3 – The Lost Valley
[05] Level 4 – Tomb Of Qualopec
[06] Level 5 – St Francis Folly
[07] Level 6 – The Coliseum
[08] Level 7 – Midas’s Palace
[09] Level 8 – Tomb Of Tihocan
[10] Level 9 – Temple Of Khamoon
[11] Level 10 – Obelisk Of Khamoon
[12] Level 11 – Sanctuary Of The Scion
[13] Level 12 – Natla’s Mines
[14] Level 13 – The Great Pyramid
[15] Level 14 – Final Conflict
[16] The Mansion – Lara’s House
[17] Rewards and extra stuff
[18] Frequently Asked Questions
[19] Contact info and thanks
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[01]
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Main controls (and other useful information)
All this can be found in the booklet, however I’m feeling nice so I will
type it all out for you.
Left analog stick - Movement – tilt gently to sneak, slightly more to walk,
and fully tilted to run
Right analog stick – Rotates camera
Circle button – Crouch/roll
Release from ledge (whilst hanging from ledge)
Square button – Throw/retract grapple
Triangle button – Interact/action (while standing next to an object)
Pick up item/weapon (while standing next to item/weapon)
Safety grab/balance (prevent Lara from falling off ledges
or objects)
Fast traverse (speed up Lara’s movements on ledges)
Pull grapple (only whilst grapple is latched onto
something)
Cross button – Jump (hold to jump further)
L2 – Reset camera angle
R2 – Walk (allows Lara to move carefully)
R3 – Manual aim mode
Up button – Use large medipack
Down button – Use small medipack
Right button – Cycle through weapons clockwise
Left button – Cycle through weapons anti-clockwise
Swimming controls
Left analog stick – Swim left, right, forwards
Right analog stick – Rotate camera
Square button – Dive (hold to dive deeper)
Triangle button – Interact/action (pick up rewards)
Swim quickly (when button is pressed repeatedly)
Cross button – Surface (hold to swim more quickly)
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Combat controls
L1 – Lock onto target
R1 – Fire weapon (performs headshot if timed correctly during an Adrenaline
Dodge)
Right analog stick – Flick left or right to change targets
Left analog stick and Cross button – forwards, backwards, left or right
somersaults
Left analog stick and Circle button – Multi-directional roll
Adrenaline Dodge (if an enemy if performing a Rage attack)
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Other useful controls
Grappling and wall running
Is it just me, or is this game slowly turning into prince of Persia?
Hmm…anyway…grappling is the same as legend. When the grapple is available
to use, a Square hint icon will appear (isn’t that nice?) run in the
direction of the grapple hook and quickly press Square to latch on.
To move up and down the line, hold triangle and use up/down on the analog
stick. Now wall running is a new technique, which allows Lara to show off
some more. Connecting is the same as grappling (though some people find it
hard to get the hang of it at first). Once connected you can move up and
down (like before). To run, press the analog stick in the direction she is
running, when you reach you destination press the cross button to jump off.
Pole techniques
Lara can shimmy and swing along a pole to get to her desired destination.
Use the left analog stick to move Lara across the role, or to start her
swinging. Press the cross button to jump off, but remember to time your
jumps carefully. To let go of a pole, press Circle.
Column traversal
Use the left analog stick to move Lara up and down the column, or to
shimmy around it. Use the cross button to jump off at any point but
remember to aim: P also, something new, Lara can now balance on top of
columns. Use the left anaog stick to turn Lara, and push the cross button
and up on the analog to make her jump. Lara will start to loose her
balance if left on a column for too long, to counter act this, press
triangle.
Rope work
Ropes are used in the same way you move whilst your grappling hook is
connected; push forwards to start swinging… press circle
to let go of the rope.
Ladders
Lara can move up and down a ladder (as if that wasn’t obvious).
Use the left analog stick to move her, pressing triangle repeatedly will
make her move quicker, and pressing circle will cause her to let go.
Swan dives
Not a necessary technique you need, but it looks good really good when
diving from a high point. Whilst running, press cross for Lara to jump,
then immediately press circle. This can be a little tricky to master,
so go get some practice.
Knockdown recovery
When Lara is hit by an enemy, it may cause her to fall down. When timed
right (as she starts to stumble) quickly press the cross button for her
to jump back up before the enemy can start attacking you.
Tumbling
Just to make us all feel bad, Lara can show off her tumbling and acrobatic
techniques. Quickly tap circle to make her to do various tumbles. Pressing
the cross button repeatedly will make her back flip and stuff. These
buttons can be combined to make a really fancy sequence.
Adrenaline Dodge
At first, I thought what the hell? But I quite like this move, and one
your going to have to learn for certain aspects of the game. During combat
some enemies will go into ‘rage’ mode, when this happens they will charge
towards you. The screen will blur except for you and the enemy, a hint
icon will appear telling you to dodge roll (move the analog stick left/
right and press circle). If done correctly, time will slow down, and two
cross hairs will appear. As soon as they come together, press the trigger
button to complete the headshot (the cross hair will turn red and it does
make a ‘click’ sound, so use this to your advantage). Timing is critical,
if not done correctly Lara will get knocked down by the enemy, with a
little practice, you should get the hang of it.
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Collectables
Small medi pack – Fills 25% of Lara’s health bar
Large medi pack – Completely restores Lara’s health bar
Dual pistols – Lara’s trademark weapons, comes with unlimited ammo.
Although they may lack in attack power compared to other
weapons, they are an overall good weapon.
Shotgun – High damaging weapon but only really does damage at close range.
Dual .05 Caliber pistols – Deals more damage than normal pistols,
but fires at a slower rate.
Dual mini SMGs – Weapon of the gods :P ok, maybe not. But there damn good.
High damage at high speed. Just keep an eye on your ammo
count, these guys will get though your supply.
Shotgun, .50 caliber and SMG ammunition – Self-explanatory really.
All three can be collected before
Lara obtains the actual weapon.
Grappling hook – small…metal…grappling hook. What else do you need to know?
Allows Lara to get to difficult areas she can’t reach by
foot.
Journal – If your stuck in an area, check the journal and Lara will give
you a small clue. Nothing useful like ‘climb the hidden ledge,
three steps from the right’ kinda thing, but you get the idea.
Collectables – keys, machinery, tools etc. all found throughout the game.
Scion fragments – again, self-explanatory really. They are…fragments of the
scion: P
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[02] - Walkthrough
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Peru _____________________________________
Level One – Mountain Caves |Artefacts-3 Relics-1 Time Trial- 6:00|
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After the movie sequence, you finally get control of Lara. This bit is
really an intro to the level, just to guide you along the main abilities
you will need to use throughout the game. First off, run straight ahead to
the ledge on the wall and grab on, shimmy right all the way to make your
first wall jump. Time it correctly and make it to the other side, carry on
shimmying until you are able to jump off to the ledge behind you. You
should see another ledge available for you to jump onto, make your way
onto it and climb up the wall using the ledges to guide you. Time to use
your grapple; the little square icon should pop up when faced in the
right direction (just in case you get a little lost). Run, jump and
quickly press square to connect your grapple to the hook. Start swinging
and jump off.
Well done, congratulate yourself if you like. Wander over to your ‘guide’,
he doesn’t have much to say so carry on. To his left…no…your left…you know
what I mean, will be a snowy ramp (highly convenient) run up it and jump
off to grab the platform. To your right will be another grapping hook, so
grapple away and make it to the other side. As you land you should notice
some ledged on the wall, climb on, and make your way to the top. Press the
button and another movie sequence takes place.
Dammit, now you’re stuck. Luckily you’ve got me to get you through the
caves. See, how nice I am? I could be playing away but no, I’m sat doing
this. You can thank me later. Right, follow the path and DO NOT tread on
the floor panel. What? You did? You never listen do you? Carry on going
and you’ll be faced with…*drum roll* darts! (If you turn to face the way
you came, there are some ledges to reach the top of the structure, at the
top there are 2 levers to turn the darts off).The first couple can be
avoided by crawling/crouching…whatever you want to call it; the last few
need careful timing so that you make it through. Once past the trap, if
you can call it that, you will see an opening in the wall in front of you.
To get up there, head on into the next room, up the stairs and follow the
path around.
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Artefact 1
Before heading onto the ledge on the left, turn around to face the way you
just came. Climb on the ledge above you, head to the end and jump to the
next one. Head round the right and jump to grab the edge of a passage.
Head through this and jump to the next ledge, jump off the slope to grab
the opposite ledge. Climb up and collect the artefact. Drop down and head
back to where you were.
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Climb onto the ledge, and shimmy around until you can pull yourself up.
Wasn’t too difficult was it? Pull out your guns, its time for your first
kill. As you move along, three bats will jump out…well fly out. Kill them
all, poor buggers and carry on through the path. You will come to a large
pit; watch out as a couple more bats will try and take your soul! Ok…was
a little OTT, either way, kill them.
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Artefact 2
The slope in front of you allows you to gain the next artefact. Slide down
and jump, when the grapple icon appears quickly grapple. Climb up the
grapple and find the ledge in front of you, swing and jump to it. Shimmy
left and jump to grab the ledge above you, lean back and grab the one
behind you. Drop down to the one below you then head right, once you reach
the end, jump to grab the ledge behind you. Climb up and collect the
artefact. To get back down, hang from the ledge and drop down to the ground.
Kill the two bats that appear.
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Find the hole and drop down, at the end, pull the lever, and head on
through the doorway. Now, if you played the original, you will all
recognise this area…oh the memories. Anyway, follow the path and head
over to the rope bridge. As you make your way…it will break. If you hadn’t
noticed already, two wolves will be hovering around beneath you (there not
literally hovering…though that would be very cool!). As your first proper
battle, it can over whelm you, just keep mashing the trigger button, make
sure to keep moving and you’ll be fine. The second half of the bridge is
climbable so make your way up and follow the trail out of this room. Enter
onto magical pillar room, to your left is another pit with a rope for you
to jump across. If you happen to fall down, be prepared to fight a bear.
Now, it will be a little tougher than the wolf battle as you don’t really
have a lot of room…and only your pistols to kill it with. Keep moving and
eventually he will die.
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Artefact 3
To make your way back up you can use the ledges however, that means
missing out on the last artefact. Head into the alcove the bear was in
before you lured him out. Pull the switch to open the door (I think its
on a timer but I’m not sure) head on through, drop to the lower ledge and
collect the artefact. Drop down to the room below and you’ll find yourself
back where you fought the wolves. Head back to the bear pit and swing
across.
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Once across head down the stairs carry on until you reach another pit.
This one fortunately, contains no bears. Use the pole to swing across and
make your way out of the room. Again you will be faced with darts, roll
across, dodging them as best you can. Nice, big, fancy door awaits you.
Sadly, it’s locked. Fear not, two levers await your assistance. To the
left will be some ledges for you to make your way up, for the moment,
ignore the ledges in front of you and kill the wolf that comes out from
the doorway to your left. Make your way through and turn left, swing
across the poles and as you land on the other side, quickly dispose of
the two wolves that appear. Run through here and climb the ledges at the
far wall, jump back onto the pole and allow it to move. Once in position,
swing and grab the lever. As you pull it down, one of the locks becomes
released. One more to go. Drop down to where the big door is,
make your way back up the ledges (where you went originally) and climb
up the ledges in front of you (the ones I told you not to go up before).
Climb up, shimmy along and jump onto the second lever. The door is now
accessible. Drop down, back to the door and stand on the pressure pad.
Assuming you didn’t take too long pulling the second lever, the door
should open.
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Relic – Killer Whale Bottle
To get this, you need to head back to where you pulled the first lever.
Once your there you need to climb onto the ledges like before, this
time, when you land on the pole, you need to jump straight off to grab
the crevice on the left. This can be a little tricky, just keep trying.
Shimmy left and at the end jump to reach the pole. Swing to the small
ledge in front of you, jump up, then jump to the pole behind you. Swing
across and grab the ledge, climb up and collect the relic. To get back,
use the same way you came, when you reach the last pole, drop to the
ground and head through the door.
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[03]
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Level Two – City Of Vilcabamba |Artefacts-1 Relics-0 Time Trial- 7:00|
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Make your way forwards until you reach a large pit with two columns. Jump
onto the one nearest to you, slide down and drop to the floor, near by
will be a ledge for you to climb. Jump up to the next ledge and jump onto
the column behind you. Turn to face the way you came in, climb up a bit
and jump backwards to the platform. Carry on through the doors and
eventually you will see the village. Make your way down the steps on your
left, when you reach the cave area, pull out your weapons and kill the two
wolves lurking in there. As you exit this cave, you will enter the village
itself, as you move forward a bear will come out. After a couple of shots
he will enter ‘rage’ mode and charge towards you. When the on screen icon
appears quickly dodge roll, then when the cross hair’s join and turn red,
press R1 to fire your weapon. If done correctly you will have completed
your first headshot. Well done. You can check out the area if you wish,
there isn’t a lot to be done here so head into the water. Find the
underwater tunnel and swim through, remember to keep pressing triangle to
make her swim faster. At the end pull the lever; allowing you to surface
and get some much needed air. Climb out and head up the stairs, jump
across the gap (keep the jump button pressed to make her jump further, its
quite a long jump.) As you enter the next room, the wooden planks will
collapse. Damn. Find the gate and shoot the lock (you will most likely
need to enter manual aim mode) don’t go through the gate yet, it only
leads back to the village. In a hole nearby, is a moveable box, move it
out the way so you can access the room behind. At the back of the room,
collect the shotgun shells, and in the little alcove to the left, pick up
the Village Key. Now make your way back to the village. Bring the box with
you.
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Artefact
Position the box next to the column back in the village; the column should
be opposite the stairs you used to enter this area originally. Climb onto
the column, at the top jump off to the platform and kill 2 bats. Jump to
the pole and swing across to the ledge in front. Climb up and grapple the
hook, swing across and jump to grab the small ledge on the other side.
Shimmy left, jump up and grab the pole, jump to the next one and finally
grab the top of the waterfall. Another 2 bats will come out, so kill them
and collect the artefact. Jump to the nearby roof and slide down.
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Back at the village find the lock and use the village key you picked up
earlier. Pull out your weapons and prepare for some quick moves, head in
a little to lure out some wolves (they will literally jump out at you so
be quick and keep dodging them.) When they are dead, enter the next room,
another wolf will come out from the far corner. The big shiny door in
front of you is sealed by two locks; three guesses where the other two
doors lead. It doesn’t matter which order you do them, so for the hell of
it, enter the left door first. You will find yourself in a large room,
lots of ledges and a nice big swimming pool should you fall and want a
softer landing. Head up the stairs and start climbing, the layout is
simple so make your way to the top. Your final jump requires you to jump
to a platform behind you, as Lara lands she will not catch it properly and
you will be taught how to use ‘recover’, press triangle and she will grab
the edge with both hands. Run along the path and beware as two bats fly up
in front of you. Once dead, jump over the gap, and then jump to the pole
to activate the first lever. Drop down and carefully make your way to
ground floor. Head through the right hand door and you will find yourself
in a room similar to the other. Follow the same procedure and make your
way to the top, kill the bats in the next room and jump onto the pole to
open the door. See? Wasn’t too difficult was it? Enter the next area and
jump onto the ledge with the ramp, slide down and jump grab to the pole,
swing across to the column. Push forwards and jump to make it off safely.
At the next pit, jump to grab the ledge and lower yourself to the floor,
run to the other end, find the ledge on the wall and climb on. Jump back
to the pole behind you, swing across and land on the opposite ledge. Make
your way to the wooden platform, but be careful as you climb up, and there
are darts flying across. Once on the ledge, turn around, jump to land on
the top of the column, jump across and follow the path to reach the end
of the level.
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[04]
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Level Three – The Lost Valley |Artefacts-2 Relics-1 Time Trial- 15:00|
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Now this level is quite long compared to the previous two, but its also a
damn good level :P you’ll see what I mean later on. As you enter, admire
the pretty waterfall and the serenity of the surroundings. How nice,
peaceful and calm. Time to mash things up, let’s start with a bit of wolf
killing shall we? Drop down and two wolves will come out from there little
cave, if you get a chance to do a head shot, do it. You’re going to need
the practice.
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Secret
Dive into the pool of water and locate the underwater tunnel, swim through,
climb out and collect the small medi-pack
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Ignore the ladder for now, you’ll be back later to explore
up there. For now, head up the rocks and collect Cog number 1. Follow the
ledges and cracks to make your way up to the top of the waterfall. Resist
all urges to swan dive into the pool and follow the path to the left, jump
across the broken bridge and land on the other side. On the right hand
wall are some nicely placed ledges for you to climb up and then jump to
the platform behind you. Enter manual aim mode and shoot the rope, climb
on the ledge, shimmy around and jump to the pole behind you. Swing across;
follow the path, making a U turn. Run, jump and pull out your grapple to
swing across, land on the platform. Find the ledge on the back right wall
and climb up, jump across the gap and enter the little area. Cross the
rope bridge and locate the second cog nearby, as soon as you pick it up,
kill the bats that come out from the cave above the waterfall.
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Get the shotgun
The place where you get the 2nd cog. Shoot the brigde and grapple on the hook.
A bit left to the waterfall is a small cave, you can jump in there using the
grapple.Voila got yourself a shiny new shotgun. (And a medpack, I think.)
-Thanks to Black. Arrow for emailing me and letting me know :)
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Go to the end of the ledge and jump to grab the moving pole. Swing and
jump to grab the small ledge on the wooden structure. Climb up and when
you reach the last one, jump to grab the edge of the platform behind you.
Follow the passage and use the switch to open a gate somewhere in the
level. This gate will give you access to the Relic, so make sure you pull
the switch if you want it. Now, jump into the water and let it take you
back to where the level started.
As you get out, three wolves will come out from that little cave again,
so take care of them. Now, climb the ladder and place a cog on the stick
thingy, pull the lever to start the first stage of the mechanism.
Jump onto the pole above you and swing to the next set of poles, make your
way across and swing onto the ladder. Climb up and place cog number 2 on
the stick, and pull the lever. On the right hand side, jump to the ledges
and make your way across and then up, finally jumping to the wooden ledge
behind you. Now, you will see a revolving ledge in front of you that leads
to where cog number 3 goes, but we don’t have it yet. So turn around,
face the wall you climbed up, and turn slightly to the right. You will
see some more ledges for you to climb. Jump onto them and shimmy around
until your back is facing the rope, make sure to be on the higher ledge,
else you will fall. Once on the rope, turn left to face the wall, start
swinging and when at the peak of the swing, jump off to land on the
ledge. Again shimmy along and land on the wooden planks beneath you, the
shock will cause the ladder to fall and break, leaving a stick for you to
swing on. Ignore that for now and head through the cave. When you reach
the low rock, which causes you to crawl, pull out your weapons. As soon
as you enter the room a bear will start to attack you, this isn’t easy as
there is little room to move. If you wish, you can stand on the rocks
nearby and shoot him from there, but chances are he will run back to his
little hole and wait for you to stand on the ground floor. On the rocks,
climb up and find the .50 caliber ammo on the wooden platform.
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Artefact 1
Stand near to the horizontal poles, if you look down you will see a wooden
slope. You need to jump from here onto the fourth wooden plank from the
right. You don’t have to be exact but this is the best way I found to
reaching the ledge. When you land on the slope jump to grab the crevice.
If your jump doesn’t reach, climb up and try again, at least you know
where you have to go. Once on the ledge shimmy left, then jump to the
alcove behind you, collect the artefact and climb down. Make your way
back to the wooden structure.
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Stand on the top part (where you collected the ammo) and turn to face the
way you climbed up. There will be some more ledges for you to climb on,
jump over to them and jump onto the column behind you. Remember to press
triangle if Lara’s balance starts to fall, make your way across the other
column and into the hole. Once in, follow the path and collect the
shotgun ammo on the side, and stand on the edge of the platform. Now, you
have to place your jumps right, else she will miss and fall. Jump to the
ramp in front of you, just before the ramp ends, jump to the ledge. Shimmy
right and jump to the platform on the side, where there is some more ammo
for you. Jump to the pole, swing across and climb up the ledges on the
side to finally reach safe ground. In the next area jump to the ledge and
shimmy left, jump to the ledge opposite you and quickly drop. Kill the
two bats that start attacking you, and collect the medi pack on the edge.
Carry on and enter the grassy cave, follow the trail to the collapsing
wood. No way back now. Carry on and enter a large expanse, for those of
you who have played the original, you know what’s coming, if you’ve yet
to experience this, then your in for some fun. Notice the large rock to
the right? Use this as safe ground to kill the next few enemies as they
come in numbers and are quite fast unless your used to the combat skills.
Move forward to lure out the first three raptors (not sure if that’s what
they are but I’m calling them raptors, so tough) they take quite a few
shots before going down, if your feeling bored, drop down to their level
and cause them to go into rage mode. Its up to you. Soon after three more
will come out, take care of them as well. Checkpoint, think you’re
finished? Think again. A movie will take place; unfortunately button
sequences were kept from Legend (personally I hate them and think there
pointless but hey, whatever). Make sure to push the right buttons else
Lara may just end up as lunch. Now the bit we’ve all been waiting for.
Time to kick some T-Rex ass.
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I guess you could call this your first ‘boss’ battle. He’s a lot tougher
than in the original and although he’s one big cookie, taking him down is
really easy. First, and most important, keep moving. Mr T-rex is one big
dude and can easily catch up to you, keep jumping, rolling, whatever to
stay out his way. Basically start shooting away, you will then be
informed of his rage bar (which you already new about from previous
enemy’s, you just get to see it in the case) the bottom bar will fill up
as you shoot him, when its full he will roar and then charge at you.
Remember, he moves quickly so perform dodge roll as soon as it appears,
and then pull the trigger to complete the adrenaline dodge. Sadly, it
doesn’t kill him right away like all the others, but it does cause him to
run into the wall taking a little chunk of health. Keep shooting at him;
it does take his health away but its very slow going. If you really can’t
master the dodge roll technique, just kill him the old fashioned way and
shoot him, just make sure his rage bar never fills. Eventually, another
button sequence will take place, which finally finishes him off.
A quick way to kill him is to position yourself in front of the spiked
platform things. When you complete the dodge roll he will run into it and
it will take off a massive chunk of health. They do break when he hits
them, but they are there to help.
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Well done, feel proud, have a meaningful moment to yourself if you like.
Maybe a pat on the back? Ok, don’t over do it. In the area, there is some
ammo, and a small medi pack, a small consolation for the effort it took to
kill the bugger. Oh well, climb the rocks next to where he fell and laugh
at his beady little eyes. Hehehe…okay, enough of that. In the next area
collect cog number 3 from the island. Jump into the water and find the
passage, swim along and surface in an area with a column in the centre.
Climb on and jump onto the platform, unfortunately the exit is just out of
reach so your going to have to go the long way. Near the exit is a ledge,
climb on and make your way along, jump onto the tip of the column and then
jump to the next ledge. Then make your way to the exit, the jump will be a
little odd angled but she will make it. Once your outside, climb on the
rocks in the corner, and run along the stone ledge. On the opposite side
you should be able to make out your destination, run along the various
platforms to get there. Head onto the column and into the little cave area.
Admire the scenery and carry on, were almost there. Jump to the ledge and
shimmy around and jump to the wooden platform behind you. Slide down the
ramp and jump to the column, use this to get into the hole in the wall.
Once you’re in, find the small medi pack nearby, head through the door
way and into the next area. Climb the ledges and you’ll find yourself
back where you killer the raptors.
Jump across the broken rope bridge and collect the large medi pack in
the alcove ahead. Head back out of this area and find the ledge to the
left side, make your way to the top and face the slope (it has a water
dripping onto it).
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Artefact 2
Before you use the slope, jump over it to land on the ledge. Climb down to
the ledge on your right, and then into the area with the artefact. To head
out, climb back up and into the next area. You should recognise where you
are, head back up to the slope.
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Slide down, and jump onto another ramp, slide down this and then jump to
grab the pole, swing along and enter the grassy cave. Follow it all the
way along, slide down and grab the ledge. Lean back to grab the lower
ledge behind you, shimmy along to the right and drop down.
You should now, fully recognise where you are, if not, you clearly weren’t
paying attention earlier. Time to head back across the pit with the slides.
Climb down the ledges, jump to the pole behind you and then swing onto the
platform. Now you can either try and grab the ledge (and risk her not
grabbing, it is an awkward angle) or jump on the slide and immediately
jump to the ledge. This time, don’t go right, you’ll only go back to where
you where a moment ago, jump up, shimmy left, drop onto the other ramp,
slide down and grab the opposite ledge. Climb up and make your way to the
top, follow the path then climb the column. At the top, jump to the
smaller column and then jump into the alcove. You will now be back where
Mr bear was, or is, if you didn’t kill him. From here you should know your
way back to the waterfall. Once you’re at the waterfall area, head back
up the ladder; now make your way to where the revolving platform was.
Time your jump and run along, jumping to the next ledge. Here you can use
the last cog, and don’t forget to pull the lever. This will stop the flow
of water, revealing a hidden trail. Jump into the water but before heading
through the waterfall, its time to collect the Relic.
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Relic – Kero Mug
You need to make your way back to the top of where the waterfall used to
be, jump into the water and swim now that there is no current. Find the
tunnel and swim through, surface and collect the Relic.
Make your way back to the pool underneath the waterfall and enter the
passageway
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[05]
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______________________________________
Level Four – Tomb Of Qualopec |Artefacts-2 Relics-0 Time Trial- 13:00|
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Follow the path until you reach the open area. Run and jump towards the
column, then onto the next column. From here, jump to the platform on
the right, and then finally across to the ledge on the opposite side.
Phew, now enter the next area. Firstly run towards the ramp on the other
side, as soon as the boulder starts moving, get the hell out of its way.
This boulder will destroy part of the path and allow you to move a wooden
structure. You should also notice that the ramp is now blocked by three
gates, boo hoo. You know the drill by now, three gates usually means
three locks. Well done, lets get on with it. Turn to face the way you
came in and you should notice a couple of ledges on the right hand side,
which will allow you to make a safe journey to the bottom. Do so, when
your there, move the broken piece over to the ledges you just used (you
need it to get back up). Move the wooden structure on the left hand side
and pull it back into the larger area. Find the light patch on the floor
and place it on there. Note: it doesn’t have to be ON the light patch,
it’s just a rough guide, just make sure it’s somewhere near it. Head back
up to the main pillar and jump on the wooden platform, then jump into the
alcove. If you cannot make either jump, move the wooden structure so that
you can. Honestly, do I have to tell you everything?
Once you’re in follow the path and collect the shotgun ammo, watch out for
the darts. Jump to the pole and swing to the ledge. Shimmy left and jump
to the next ledge. Keep going left, jump across again and try to avoid
the darts. They don’t knock you down or anything, but they still take a
chunk of health. Drop down to lower ledge and shimmy under the next set
of darts. Climb up and then jump to ladder on opposite wall, climb to the
top and jump right. Keep heading right, drop down, turn to jump to column
behind you and then finally onto the platform. Collect the small medi
pack nearby, then another slightly further along the path. Ever get the
feeling they’re being too generous with the health items? More darts
ahead, lucky you. Eventually you will reach the room with the lever;
sadly you’ve got to carry on jumping about till you reach it. Nothing is
ever that simple. Run, jump and then grapple to land on the stair island
bit. This can get annoying as the grappling hook may snap and you have to
keep re trying. Maybe it’s just me, but it happened a lot. Either way,
once you’re on, jump to the column on the left hand side, aim as best
you can and jump to the pole. Swing to ledge and climb up. Move along
the wooden path, collect the ammo on the side before jumping and grabbing
the lever. Drop down and make your way back to the pillar. Avoid the
darts and swinging blades (they were quickly installed while you were
jumping about), be careful of the raptor that jumps out as you turn the
corner. Make your way back across the chasm, you can stick to this wall,
just keep going left and then swing off the pole at the end.
Jump back onto the wooden platform but rather than jumping to the
pillar, jump to the left and onto a ledge. Climb up and grab the
column, then jump to the top platform. Enter manual aim mode and shoot
the ring supporting the big disk, as this falls it will destroy some more
of the pillar. Almost done up here, jump across and grapple. Then, become
Spiderman and jump and grapple again, swinging across until you reach the
alcove with lever number 2. Pull it and another gate will rise up. Just
one more to go. Before you can get to it, you need to re arrange the
wooden structures. Make your way back down to the ground floor and pull
wooden structure you used earlier to the other side of the area, place it
right against the sloped wall, then take the new structure and put that
on the light area. Head back up and use both to get to the other side.
Again, if you cant make the jumps, re arrange them so they are nicely
spaced out.
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Artefact 1
As you reach the new area, hang down from the edge and make your way to
the ground. At the far end will be the artefact, collect it and head up
the way you came.
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Again, more darts await you. Jump to the column and then to the ledge on
the left hand wall. Shimmy right across the darts and at the end,
lean back and jump to the column, before jumping to another platform. As
you enter the room, pull out your weapons and moved forward, the floor
will break and a couple of wolves are roaming about below. Take care of
them. Run up the wooden pathway and find the metal cage hiding in the
alcove, pull it out and push it to the floor. Move it to the right
pillar, the ledges on it are now accessible. Climb up and make your way
across the room.
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Artefact 2
When you are on the last hanging pole face the wall so that the lever is
on your right. You should notice an opening in the left corner, jump from
the pole to the edge and climb up. Pick the artefact up and jump back
onto the pole.
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Carefully aim yourself towards the lever (it may take a few goes to get
it right). Jump to the column behind you and then onto the pole,
swing onto the ledge on the wall. Make your way up to the top,
and then follow the path before jumping back to where you originally
came in. Kill another raptor as you make your way back. Jump to the top
of the column, then to the pole, swing to the next column climb up.
Now make your way back to the pillar. All three gates should now be
open, head up with ramp and go around the block that contained the
boulder. Enter the room with a piece of the Scion. After the movie run
back to the Lost Valley, as far as I know, the falling debris cannot
harm you unlike in the original. Either way, you don’t want to hang
around here, so make your way back. When you enter The Lost Valley a
sequence will start with Larson, push the buttons accordingly and then
say farewell to Peru.
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[06]
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Greece ______________________________________
Level Five - St Francis Folly |Artefacts-6 Relics-0 Time Trial- 34:00|
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Kill the lions that attack you, use your new shotgun if you like, it’s a
good weapon. Watch the movie with Pierre, I’m sorry, but he’s just not
the same I mean I want the Pierre we had in tomb raider chronicles
*speaks with a French accent* “come, let uz get out of ere, and zen, I
will buy you milkshake” I mean, what was wrong with him?
Anyway, lets get on with it, shall we? I haven’t got all day you know.
I will apologise for this, its hard to explain, which column is which,
so please bare with me. From the entrance climb onto the right hand
pillar, shimmy around and make your way to the top. Turn to face the
opposite direction and jump towards the column in front of you, you may
need to press triangle as Lara grabs the ledge. Shimmy around and up
until you reach the top, lean back and jump to the next column.
Climb to the top, then run and jump to grab the column in front of you, at
the top jump over to the platform, then to the one on the left hand side.
Right, if you understood that and you got where I explained…well done…
firstly to me because it was readable…and to you for understanding it :P
Now, time for your first wall run, this can be tricky, some people find
it hard to get going. Basically it’s like connecting the grapple on a
normal hook, except this time you run along the wall. Once you’ve got the
hang of it, jump into the alcove on the other side.
Now for the next puzzle, walk into the room and you will see a portrait
with several holes of light, stand on the plate in front to turn them off.
Head round to the other side and you will see an identical portrait,
however two of the ‘holes’ are highlighted, take note of which ones they
are. Go back to the original and shoot the corresponding holes. This
should open the door, head back and wall run along to the platform,
then jump up to the higher ledge. Here, you will find another copy of
the portrait, this time 4 holes are highlighted. Again, take note and
head back to the original and shoot the matching holes. If done correctly
the gate will open and you can get your hands on the metal ball. Grapple
the handles and pull them off, this allows you to move the ball. Roll
it onto the floor and down where the columns are, make your way back down
using the various pillars and then roll it onto the pressure plate. This
opens a gate at the top, to get there you need to head over to the gate
below it, turn around and climb on the on left hand column, make your
way to the furthest point, then jump onto the other column (the really
tall one!) and make your way to the top of that. Once there, run and jump
to the ledge with the open gate. Head to the bottom of the room and pull
the lever, this opens the gate. You need to get the ball and bring it
into this room and put it on the pressure pad, be careful, as 2 more lions
will attack you as you leave the room. Once the ball is on the new
pressure pad, it will open the door.
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Artefact 1
Above the door you will see a familiar image, pay attention to the
highlighted stones, and then make your way back to original mural.
Shoot the stones and access to the artefact will be granted. Once you’ve
collected it, head back to where we left off.
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Head all the way down the never-ending stairs and enter the most annoying
part ever. I’m not joking either. If you thought my explanation for
getting around the columns in the previous section was crap,
this is going to be worse. There are so many ledges, cracks, and different
things to explain, it’s going to be difficult. Basically, a quick run
down of this room. Rule number 1: Do not fall down, it’s a long way,
and chances are you’ll have to repeat what you’ve already done. Rule
number 2: Do not fall down! For the same reason as above! You will,
I guarantee fall down/die a lot in the area. Try and die in the 4 rooms,
at least there are checkpoints and you wont have to repeat much.
Rule number 3: The main point of this area is to open four doors, each
leading to a ‘god room’ as I like to call them. In each room you will
ultimately find a key that unlocks the big main door on the ground floor.
Obviously, each door requires a lever to open it; the lever is not,
I repeat NOT next to the door. So you have to find it then find the door
it opened. So lots of fun! Or not. Right, enough babbling. I have replayed
this level several times to find the best way to complete it, and I’ve
used this way the past 2 times. I hope it makes some sense and that you
can actually make it through the level :P either way, it’s going to take
a long time.
First things first, jump to the main platform and walk to the end of the
left hand side. See the extended ledge? See the one next to it that needs
pulling out? Grapple it and press triangle to extend the ledge, you’ll
need this later on. Run and jump to the one that was already stuck out,
it looks pretty far but you CAN make it. Then head into the alcove on the
left, grab the pole, swing and land near the steps. Pull the lever to
activate the Poseidon door, use the new ledge to jump back to the main
structure. Kill the two bats that attack you.
Drop down a level on the main structure and face the wall that has the
entrance and shoot the button. This causes a ledge to extend which you
will need later. Turn left and use the grapple to pull the column down.
Drop down another level and you should see the top of a ladder, face it
and turn left. Grapple the column to pull it down, like before. Turn
left again and cross the column you originally knocked down, collect
the medi pack and climb onto opposite side. Climb onto ledge on the
wall, shimmy around corner, and jump up twice to reach another lever.
This opens the Hephaestus door. Another platform will extend and
eventually 2 more bats will come out, kill them both. Return to the
central structure.
Drop down another level and jump to the island platform near you,
from here jump to the extended platform. Grab the ledge on the right
hand wall and jump across, pull up then jump to grab the pole, swing and
jump across to grab the ledge. Pull up, crawl through tunnel and make your
way onto the ledge, which leads to the Hephaestus door.
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Key number 1 – Hephaestus
Head on through until you reach the gate, if you pull the switch it will
open the gate, however it will fall off. Don’t stand behind it when it
falls, you will get crushed. Turn to face the way you came in, find the
ledge and climb up. Shimmy round, when you reach the end, lean back and
jump to grab the opening. In the next room you’ll find a grid pattern on
the floor and a big ball of lightening that shoots out electricity.
And here you were thinking you wouldn’t have to face Thor :P Maybe he got
tired, who knows. Anyway, to get through to the next area you need to
stand on the four pressure plates, and don’t just run on then off again.
You will need to stand on them for a second or two to make sure it gets
activated. As you may have noticed, some of the plates rise up, if you
also paid attention you will also notice that the lightening will only
strike a plate that’s risen up. The ones you need to activate are
constantly raised up, so you should be able to find them easily.
Make your way across, activating the plates and avoid standing on raised
parts.
Once all four plates have been stood on, the gate will open to the next
area. If you played the original you will recognise the hammer, oh the
fun we had :P I will say it now, and if you don’t listen then you can’t
say I didn’t warn you. If you stand on the dark square underneath the
hammer, it will fall. If you don’t move, it will crush you. Right, the key
is in the little hut thing, to open the gate to it, you need to put three
statues onto the holes on the floor. Simple, no? Move the one that’s
already out, doesn’t matter where it goes, just make sure it faces the
right way (notice the arrows on the floor). Statue number two lurks in the
block, push the block under the hammer. You should be able to pull the
statue without the hammer falling on you. Again, move it into a hole and
face it in the right direction. For the last statue you need to be on
the balcony to the right of the entrance, to get there, you need the
help of the hammer. Facing the hammer, you will see two platforms on
either side, to get to the statue; you need to get onto the right hand
side. Stand with your back to it, allow the hammer to fall, move away,
quickly grab on, climb up and then jump back onto the ledge behind you.
If you don’t make it, try again.
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Artefact 2
Jump onto the top of the building and enter the area on the left to
collect the artefact.
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Make your way to the opposite side of the room, find the block and
push it off the balcony. Jump down and slot it into the final hole,
when all three are in the correct position, the gate will open and you
have access to the Hephaestus key. One down, three to go. Head back over
the plate grid, avoid the lightening. To get back to the main room, you
need to head back through the little hole above the gate. Pull the lever,
and grab onto the gate, it will rise up but only for about three seconds.
You can’t get into the hole with the gate fully raised, so to get through
you have to jump up quickly as the gate starts to fall. To do this
correctly, listen to the ‘clunk’ sounds. Just after you hear the 2nd
‘clunk’ press jump, you should make it onto the edge of the hole in the
wall. Head back through and you’ll back to where you began.
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Jump to grab the ledge on the pillar on the right, shimmy round the corner
and drop down, go right and climb up. Face the Atlas door, grab the
ladder on the left hand side and climb down, release to drop to lower
level. Go to the other side of the platform and notice the switch in the
alcove. To make it safely, jump to the ramp on the right hand side and
slide down. Pull the switch to open the Damocles door. Hang from the
ledge; slowly drop down to reach the Atlas switch. Drop to the ground
floor and approach the central structure, climb on the lower block and
then to the one on the left. Grab the crevice, shimmy round and jump to
the ladder and climb up. Turn to the left and grapple the hook to pull
the ledge out. Climb on the little block, jump to grab the ledge on the
opposite pillar and shimmy round two corners. Climb up and jump to the
ledge (the one you jumped from to reach the Damocles lever), jump to the
ledge on the left and grab the crevice on the left pillar. Shimmy round
and grab the upper ledge, jump across to the right pillar and jump up.
The Atlas door should now be facing you. Climb the block, grab crevice,
shimmy round and jump up. Grab ledge on left and climb up the pillar,
shimmy round and grab the ledge above, then climb up. You should now be
at the top of the structure (if not, either you missed something or I
did :P)
Go round to the other side and jump on the extended ledge (the one you
pulled right at the beginning) grab the ledge on the right and drop
down. Hang from the next ledge and shimmy around the corner, drop down
and shimmy again so you are above the ramp. Let go and jump to the
ledge, shimmy left, drop down, shimmy again and pull you. With any luck,
you should be at the Atlas door.
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Artefact 3
Run through the door to create a checkpoint and head back out. Hang from
the edge you where on, then drop down the one below and shimmy left. At
the end, jump to grab the ledge and then onto the pole behind you.
Swing and jump into the alcove, climb on the block and collect the
artefact. Carefully, jump back to the pole and make your way back to the
Atlas door.
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Key Number Two – Atlas
Follow the path, pull the lever and grab on the gate. You need to do
exactly what you did when returning from the Hephaestus trial.
Once through ignore the pole and climb down. Follow the path until you
reach the main chamber. To me it makes it a little obvious to what’s
going to happen, but ah well. Atlas is at the top of the chamber and he’s
waited a long time to see you, so lets not keep him waiting. Push the
lever to make the bridge extend, quickly make your way over as it starts
to withdraw as soon as you let go of the lever. About half way up, you
need to find the ledge on the left hand side and make your way onto the
platform. Find the switch which makes two poles connect, you must pull
this switch in order to complete the next section. Drop down and head
on up to Atlas, now it should be really obvious to you, you need to be
quick.
Stand as far away as you can and shoot the two targets either side of
Atlas. As you hit each one, a row of spikes will disappear and the
Atlas key becomes available. However, when you hit the 2nd target,
he gets fed up of holding the world (can you blame him?) as soon as the
picture clip shows you this, pull down on the analog stick to give you a
little extra time to escape. The ball moves quickly, don’t jump or roll,
just run. Now the camera becomes a real pain here, in true style you
can’t see where you’re going, so you’re going to have to pay close
attention. As soon as you see the edge of the gap, jump and grab the
pole and IMMEDIATELY jump off. You have to press the jump button as soon
as you grab onto it, else the boulder will break the pole and you’ll
fall. This can be tricky, mainly for the pure fact you cant tell where
the hole is, with a little practise, you will get the hang of it.
Don’t leave, were not done yet. Push the lever to make the bridge
extend again. Head back on up to claim the Atlas key. Whilst heading
back down the ramp, notice the broken pillar on the left hand side.
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Artefact 4
At the top behind some rubble, is the artefact.
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Find the switch, pulling it makes the bridge extend once again to allow
you to exit this place. You need to drop down quickly before the bridge
withdraws, you can now leave. Wasn’t too bad was it? Only two more to go.
Head back to the gate, pull the switch and grab on. This time, jump to
grab the pole behind you and use this to swing into the hole in the wall.
Head on back into the main room.
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Run and jump to the opposite ledge and pull up. Climb down the ladder on
the right hand side and drop to the platform beneath you. Turn right and
jump to the opposite ledge, it should have a broke column for you to walk
on. Cross over it and climb up the right hand side, pull the box as far as
you can. Hang down and shimmy right around the corner, collect the medi-
pack and shimmy back round. Stand on the box; jump forward to grab the
ledge above and in front of you. Shimmy and drop down to the ledge below,
collect the small medi pack. Hang from here and drop down, traverse the
corner and drop down. Slide down the slope to reach the Damocles door.
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Key Number Three – Damocles
Oh, my favourite. Or not. I hated this part in the original, and I hate it
more so in this :P If you know your Greek gods then you know all about
Damocles. Had a fondness for swords, just thought I’d briefly prepare you.
Again follow the same steps to get into the hole in the wall, however
this gate sucks and wont support your weight. If you noticed when you
came in, there is a block in the hole, grapple it and pull it to the
floor. Pull the lever and quickly push the block underneath it to support
it, climb up through the hold and into Damocles lair. If you look up, the
ceiling is set into grids, and in some of those grids, are nice big
swords. They may be daunting, but you CAN walk under them. Make your
way to the other side of the room and collect the key, quickly, and I
mean, quickly, move. The chandelier will fall, and it will kill you if
you are in its way. Now a series of event happen, the entrance door
closes, spikes come up from the patterned floor and there was something
else. Let me think, oh yeah, those hanging swords in the ceiling, wont
be hanging should you step underneath it. Needless to say, your journey
back, wont be as easy as getting here.
Find the sloped ledge at the back of the room, run up it and jump,
grapple the hook to wall run to the platform on the other side. Now, I
had problems getting the grapple to connect, you have to make sure you
jump high and throw it at the peak of her jump. It’s frustrating, but it’s
the only way up. From the platform, jump to the ‘L’ shaped ledge in the
middle of the room. On the right hand side, jump to the broken section and
then into the alcove in front and pull the switch. Drop to the floor, its
time to make your way back. As you enter the room a sword will pound down,
there big, heavy and don’t really like intruders. If you get in its way,
say bye bye to Lara. Now, keep to the wall on the right hand side and you
shouldn’t get hit. You now have to get across the spikes.
It’s easy, but can take some time to perfect. The white squares hold the
spikes down for a little longer than the red ones. Your exit from the
square is a few squares up and to the right, its not far,
but getting there can be annoying. If you touch a blade near to you it
will cause Lara to stumble and by the time she recovers, the blades
beneath her will come back up. You will have to cross the red squares,
to get out, just move quickly and very carefully. Face the first white
square, when the blades go, stand on it. As soon as the white square to
your upper left becomes available, head onto it. Then to the next one,
and then to the exit between the two pillars. I’m sorry if that wasn’t
much use, I scribbled all this down on paper a week ago and now I’m
typing it up, it doesn’t make much sense :P You should be able to see
the gap from where you started, so use this as a guide, you don’t need
to cross the whole thing.
Once you are safe, take a deep breath, its not over yet. Also, there are a
lot of swords dangling above you, take care when crossing this next
section. The camera probably won’t allow you to look up enough to see
where they are, so use the method I did, stick to the wall. Firstly,
take a couple (I mean a couple) of steps forward, a sword will fall but
shouldn’t hit you, from here as long as you move straight ahead, you can
climb on the broken pillar in front of you. From here you should be able
to move the camera enough to see where the swords are, but if you stick to
the wall you should be fine. Follow the wall and make your way around,
I found a couple of swords will fall near to you, but as long as you are
right against the wall, they will not hit you.
At the end, climb on the broken pillar, run to grab the ledge, climb up,
shimmy round and then pull yourself up and pull the lever.
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Artefact 5
You need to make your way back to the room that had the key in. Jump over
the swords next to the pillar to allow easy access. Make your way to the
platform at the top. Above the doorway are two ledges (the one on the
right had a lever that you used earlier, remember?) the one on the left
is where you need to go. Collect the artefact and then head back to the
lever you pulled a moment ago.
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Once back at the platform, climb the pole and face the wall, so that her
back is facing the pillar behind you. Jump and grab onto this, then jump
to the next one. From here, jump to another pole, slide down and collect
the medi pack. Jump to the crevice on the left hand side, jump up and head
left. Now jump off and throw the grapple to perform the wall run. You
need to spring off the wall and onto the pillar behind you. This is
annoying as she won’t always spring off the wall, she’ll jump off. I
find turning the camera so she is running left to right, rather than up
and down (if that makes any sense). At the peak of her wall run, jump off
to land on the pillar. Make your way across the columns and onto the
ledge on the far wall. Shimmy right and you’ll eventually reach the lever,
which opens the door. Pull it, quickly drop down and exit. Follow
previous steps to make your way back to the main room.
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Well, only one more to go. It’s possibly the easiest out of them all so
lets get it over with and get the hell out of this level. Hang from
either side of the ledge and drop down till you reach the bottom of the
room. Start making your way back up and onto the ladder, climb up. Turn
left and jump to the ledge you extended earlier. Jump to the crevice,
shimmy right and keep going. Climb up two ledges and pull yourself up.
Climb onto the ledge on the right and crawl under the rock, at the end
drop down to enter the Poseidon door.
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Key Number Four – Poseidon
Last but not least, god of water…or something like that. You know the
drill by now, use the gate to enter the hole in the wall and make your
way through. Kill three rats that appear as you turn the corner. Jump
into the water, swim through and find the lever, its on a timer so swim
through and surface. If (like me) you were expecting a water maze, think
again.
On the platform on the right of the entrance (when you face it) is a
small medi pack. Jump into the water and climb onto the central platform
and start to climb. At the top, find the fish statue pull the block away
to raise the water level. Jump into the water and find the lever on the
platform you climbed a moment ago. This opens a gate, which lets a wooden
plank out, sadly it gets caught. Surface and find the block you moved a
moment ago, on the opposite side of the room, is another alcove with a
box, push this into the water. Head back to the other side and push the
box back under the fish’s mouth, this makes the water go back down to its
original position.
Head down and the box you pushed should have landed in an alcove with a
statue, push it over the grate to lower the water level again. You can
now access the wooden platform. Climb down to the bottom and position
the wooden platform so that it is next to the pile of rocks on the floor.
Climb back up and flood the room, then climb the pillar and flood the
room again. If the wooden platform is in the right place, is should be
floating in the middle of the two walkways. You should now be able to
jump onto this and then into the alcove. If it’s not in the right place,
you will need to completely drain the water and re-position it from the
ground floor. Once in the alcove, climb the ledge, shimmy around and jump
to the opening and climb up. Drop down and you can collect the key, the
lever opens the gate and allows you to leave this place.
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Artefact 6
Swim into the water and find the lower most lever on the central
structure. This opens a gate near to where you collected the small
medi-pack.
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-------------------------------------------------
You need to find the tunnel you used to get here, if you don’t think
Lara’s breath will last that long, drain some of the water and swim out.
Again make your way back to the main room.
--------------------------------------------------------------------------
--------------------------------------------------
Jump back to the central structure for the last time and make your way
to the ground floor. Use the keys in the right locks and the door will
open. Make a hasty exit and leave this place. Thank god for that.
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[07]
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______________________________________
Level Six - The Coliseum |Artefacts-1 Relics-0 Time Trial- 11:00|
--------------------------------------
Fairly easy level, not to long either, makes up for the pain in the ass
level you just did. Follow the path until you reach an open area. Two rats
will come out so take care of them. Head over to the far, right corner
and climb up. Drop into the next section and into the water. You will
nee to be quick in this next section. Take the right path
(has a huge rock in the archway) then take another left, then right and
swim through the hole in the wall. Surface and enter a room with lots of
cages. Kill the bats and rats that appear when you climb out the water.
Find the low box and jump to the ledge (next to where you surfaced),
shimmy left and make your way onto the pole. Jump onto the larger box and
jump through the gap. Head up the sandy path and watch the cinematic.
When it ends kill both gorillas. Find the ramp, run up and jump to the
‘seating’ area.
Make your way up to the pillar in front of you, go behind it and kill the
2 bats. Grab onto the crevice, shimmy left then grab the ledge above you.
Jump to grab the platform and climb up. Slide down the ramp and climb onto
the platform on the left hand side. From here jump onto the ledge above
the entrance to the coliseum. Head inside and turn left to find a lever,
pull it to open a gate below. Head back down to the arena and prepare to
take on 2 gorillas and 2 lions. Using the adrenaline dodge will really
help out here. If you prefer to fight from a safe distance, climb back
onto the seating area and shoot them from here.
Once you done head through the newly opened gate, on the left alcove as
you enter, you will see a key on top of a cage. You can’t reach it from
here, so head into the next room. Climb onto the box in the left corner
and grapple the box from the cage. Push this into the previous room and
use it to gain access to the key. You need to head back to the balcony,
I wont explain it all again. If you forgot how to get there, look in the
previous paragraph. Once there, use the key to open the gate. Climb the
ladder to reach the top of the coliseum. Head left and jump across the
gap, run and jump and grapple the hook in front of you. Slide down and
start swinging, you should notice another hook on a ledge below. Make
your way onto this.
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Secret
Use the first grapple hook to swing to the platform above the 2nd hook.
Jump to grab the ledge in the pillar, shimmy left and climb up. Collect
some .50 caliber ammo. Hang from the ledge and shimmy left to reach the
platform you were originally on.
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Artefact
Once on the 2nd grapple hook, slide fully down the rope and find alcove with
the artefact in, swing to this grab the ledge and climb up.
---------------------------------------------------------------------------
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Hang from the ledge with the artefact and shimmy right, climb up onto the
platform. Slide down the slope and jump to grab the crevice in the pillar,
shimmy round and grab the ledge above you and climb up. Jump to the ledge
in front of you, climb the column, then jump to the next one, and finally
to the top of the building. Jump down to the rock at the far end,
turn around and jump to the balcony, follow path to reach the end of the
level.
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[08]
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______________________________________
Level Seven – Midas’s Palace |Artefacts-1 Relics-2 Time Trial- 16:00|
--------------------------------------
See the big statue? We’ll discuss him in a moment. Head into the room and
kill the 2 gorillas, when they are dead, another will come out from the
left corner so take care of him. Now, this (big statue guy) is Midas and
seeing as all these Greek guys have some trait, his was that anything he
touched turned to gold. I mean anything, including out heroin so take care
when moving near his hand. If you wish to watch Lara die whilst turning
into gold, go ahead; just find a checkpoint before hand. There are four
slots in the statues base that need something put in, one has already been
done. So lets go find the other three.
Turn to face the entrance; you need to climb onto the fountain using the
little rock. From here, jump to the crevice in the wall and then make your
way onto the balcony. Collect the medi pack and pull the lever. Head back
down and head through the gate you just opened. Follow the path and enter
the spike room, as I like to call it. Turn to face the way you came in and
notice the rocks on your right, grapple them and pull them down. Find the
entrance to the right (when you enter the room), to the right of the
stairs is a block, pull it all the way out of the room (the reason for
this is that you need it to help get the relic, if you don’t want it just
pull the box out enough to get the lever) pull the lever behind it to open
the gate on your left. Again, head on through. At the top you will find
another lever, this raises the platforms from the room below. However,
some only stay for a few seconds when Lara has stood on them, so you’re
going to have to be quick when completing this next section. Firstly,
take note of the sloped platform in the top left hand corner. You need to
get the box you moved, pull it out and place it under this platform.
There is a chunk missing from the side of platform that is revealed when
you pull the lever, which raises them. If the box is placed correctly,
it will allow you to gain one of the Relic’s for this level.
Jump to the platform in front of you and then to the spiked one on your
left. Shimmy round twice and then jump back to a sloped ledge, jump off
this onto a ledge. This will start to withdraw once Lara is standing on
it, jump to the ledge on your right, jump up a level and shimmy round
twice. From here you need to jump the platform behind you and then onto
the slope in front of you. Immediately jump onto the ledge, then to the
one on the left, then to the pillar on the left of that. You are safe for
the moment. Shimmy left, at the end, jump back to the platform behind you.
Climb up and then jump to the alcove, in here collect the lead bar.
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Relic 1
To get this, you need to get into the alcove behind the rocks you pulled
down. There are several ways of doing this but I find this way easier.
Head back to the lever that raises the pillars. In the far left corner
is a sloped platform, you need to drop down from here and push the box
into the cracked section. This prevents the pillar from falling down when
you stand on it. Now, make your way back up. You need to follow the same
steps as before, when you were retrieving the lead bar. This time, rather
than jumping to the alcove where the lead bar was, jump to the sloped
ledge to the left of this and jump into the alcove containing the Athenian
Owl Figurine.
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Artefact
Again, I think there is a couple of different ways to do this; my friend
did it a different way to me but they both seem to work.
Head back up to the lever and pull it, jump on the pillar in front,
then jump down to the darkened pillar below you on the right. You can
drop down and climb on this if you want, rather than jump onto the first
pillar. Quickly jump to the pillar in front of you that starts to rise,
climb up then jump to the alcove with the artefact.
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-------------------------------------------------
Head back down and back to the main room, be careful as two gorilla’s
attack as you enter. Stand on the base of Midas and find the crevices,
use them to get to the top. Pull the lever at the back to open the other
gate down below. Head back down using the ledges and head through the
gate. When you reach the new area you will be shown the lead bar, which
is trapped in the pillar. Head into the entrance in the top left corner
and follow the path, as you enter the under ground area, a gorilla and a
lion will attack. Take care of them and pull the three supports with your
grapple, this makes the lead bar fall down. Pick it up and head back to
the previous room. You will notice that its now full of sand, head back
to the original entrance. Don’t go back to the statue; you still have one
more lever to pull. Take the stairs on the left and make your way to the
top. Kill the four bats that fly out from the corner climb up the rocks
on your right and into the crevice on the right hand wall. Shimmy left and
then wall run to the ledge on the opposite side. Shimmy right and jump to
the rope behind you. You need to swing to the central pillar which is
now broken, when you land on it slide down and jump to the rock in front.
Turn around to face the pillar and jump to the crevice, shimmy round and
jump to the broken platform (this is where the bats came out earlier).
Climb on the ledge, jump up and shimmy right. Jump across to the next
ledge and climb up. Wall run to the sand against the wall and slide down.
Enter and follow the passage, two gorillas will attack so watch out. Make
your way onto the balcony and pull the final lever.
Go down and climb back up the statue, head on through the new door. You
will find yourself in a large room; the balcony on the opposite side of
the room is where you need to go. First things first, jump into the water
and lure the crocodile out, climb out the water and kill it. You don’t
have to; it just makes things easier if you fall in. Find the under water
switch which raises a pillar above you. Climb back out the water and stand
on the pressure plate, this makes things a little more interesting.
Every one loves a bit of flaming death. As far as I’m aware you can’t
actually catch on fire like before, but it does still harm you. Obviously.
Right, jump to the platform in front of you with the single flame, from
here jump to the one on the right. Wait for the flames to pass you and
then follow them, about ¾ of the way round, climb to the ledge in the
pillar and climb up. At the top, lean back and jump to the alcove behind
you, pull the lever to raise another platform.
Jump into the water and head back to the beginning. Head back to the
pillar with the moving flames and then jump to the pillar you raised a
moment ago. Wait for the fire to go and jump to the pillar in front
(has lion heads breathing fire). Shimmy left and stop under the 2nd
lion, lean back and jump to the small platform behind you.
Find the ladder on the nearby wall climb up and pull the lever.
Stand on the little out crop and jump back to the lion pillar; you
should land on the golden strip, which has the lions on. Wait for the
fire to go and shimmy left, again wait, then quickly climb up. Repeat
until you reach the top of the pillar. Jump to the next pillar with the
moving flames; quickly climb on the crevices on the left side and climb
up 2 ledges. When the fire next to you goes, quickly shimmy right,
do this again for the next lion head. When the fire above you goes,
jump up and shimmy right out of harms way. Jump to the balcony behind
you and collect the lead bar. Jump into the water and head back.
--------------------------------------------------------------------------
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Relic
This is annoying, and may take a few attempts. Make your way to the alcove
with the first lever you pulled. Face the lever and turn left, you will
see a hook on the wall, jump and grapple it to start a wall run. Jump to
grab the ledge on the left, drop down and slide, before you reach the end
jump to grab the next ledge. Jump to the ledge on the right and climb up.
Head onto the slope behind you, jump off and land on the pole, swing to
the next one and then land on the pole. Before you lose your balance,
jump to the slope and then into the alcove. Pull the switch.
Now, you have about 50 seconds (ish) to retrieve the relic before the
pillar returns to its original position. If you don’t make it, you will
have to repeat the process all over again. You need to make your way as if
you were going to get the lead bar. Once you land on the last pillar
(with the moving flames) head round the side and collect the Griffin Head
Protome.
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-------------------------------------------------
Head back to the statue and kill the two gorillas along the way. Stand
next to the broken hand; don’t stand on it for obvious reasons. When
the triangle button appears, press it to bring up the item list. Select a
lead bar, when it’s on the hand it will turn to gold. Pick it up and
repeat for the next two lead bars. When they are all gold, place them in
the slots and the gate will open.
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[09]
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______________________________________
Level Eight – Tomb Of Tihocan |Artefact-2 Relic-0 Time Trial-13:20sec|
--------------------------------------
Head into the water and through the gate, follow the path and get air if
you need to. Climb out and push the box into the next room. Kill the rat
and place the box under the switch, pull it to open the trap door. Drop
down, kill the rat and enter the next area. For those who played the
original, you will recognise this as the Cistern. For some reason they
combined the two original level. It also means they cut out a lot of what
happens in the Cistern. Right, enough reminiscing (oo big word) lets get
on with it.
The path to the left leads to a lever, don’t pull it yet. Instead find the
pole on the right and swing to grapple the hook. Wall run and jump to grab
a ledge, shimmy along and then jump to the next grapple hook (I managed to
get across without using the ledge by complete accident, I tried again and
she died) Any who, wall run to the platform on the other side, go left
then jump up to the next ledge. Jump to grab the pole and swing to the
next one, finally swing to the platform and push the box off. Stand on the
edge and jump to grab the crevice, then up to the next one. Jump to grab
the pole, swing across and jump to the next ledge. Go to the other side
and grab the crevice, head round the corner and use the two poles to
swing to the ledge in the opposite side. Shimmy round and grab the ledge
behind you, climb up and push the box off the platform.
Cross the bridge and jump to the other side. You now need to head to the
bottom, the easiest and quickest way is just to jump into the water.
Quickly climb out and kill the crocodiles in the pool. The box you pushed
should be here, so push it into the pool. Head around this area until you
find a lever, push it to drain the water in the pool, push the second box
into the area where the pool used to be. Carefully drop into the pool and
push the two boxes onto the pressure plates. One grate reveals a wooden
platform; the other lowers some bars nearby. Find the slope to the left of
the bars and quickly jump to grapple the hook. Wall run to land on a ledge
in the left hand corner, jump to grab the crevice and shimmy around.
Jump to grab the above ledge and the jump to the pole. Swing to the
crevice on the opposite side, go around 2 corners and jump to grab the
next pole. Swing to grab the ledge in front, climb up the ledges and make
your way back to the top. Find the lever and pull it again to flood the
pool.
Face the pool and go to the right to reach the canal like area, grapple
the wooden plank and pull it into the canal as far as you can. Now its
time to head all the way back up, jump back into the pool and find the
low ledge to climb out of. Go left and find the ramp that leads to a
pillar with ledges on. Jump up, shimmy left and head onto the pole,
swing across to the ledge. Climb up, now its time for a tricky jump as I
find that she doesn’t always grab the ledge. You need to turn to the
pillar you just climbed on, and jump back onto it. Once you make it,
shimmy round and climb up. Use the level in the far right alcove the floor
the area.
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Artefact 1
Behind one of the under water pillars is a switch, pull it to open a gate
at the bottom of the pool. Swim down to collect it.
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Find the wooden platform, stand on it and use it to reach the balcony
above. If you cant reach it, stand on the walkway and grapple it so you
can reach it. Once you are in swim along and let the current drag you.
When you gain control, find the next tunnel and swim through. You are
now at the temple. Swim to the left and find a little platform with some
items for you. Drop back into the water.
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Artefact 2
Facing the ledge with the items on, locate the underwater tunnel to the
right. Swim through to get the artefact.
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Swim back to where you entered this room and find the under water tunnel
on the left. Swim through and pull the lever, which opens the gate to the
temple. Swim back through and enter the temple. Watch the scene and
prepare for another button sequence.
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Boss Battle – Centaurs
They are a little trickier to kill than in the original, whoever said
plain old shooting them was no fun? You need to keep an eye on them,
use your pistols to shoot one until they enter rage mode. They will
then either start aiming at you with a green ray, or charge at you.
If they start aiming they will eventually turn you to stone, keep
pressing left and right to break the stone. If they charge at you, you
know the drill, dodge roll. When you have dodged, quickly grapple
its shield and pull it off. You can do this with both centaurs if you
wish, but one will suffice. Stay relatively close to the fallen shield,
now rage them again and when they start aiming, quickly pick up a
shield to reflect the attack. Once the centaur is turned to stone, shoot
it to take off massive damage. It is possible to kill them in one turn
with your pistols but it may take longer. When one of them is dead,
repeat the process for the other one. Congratulations, you’re free to
leave Greece.
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[10]
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Egypt _________________________________________
Level Nine – Temple Of Khamoon |Artefacts-3 Relics-1 Time Trial- 20:30sec|
-----------------------------------------
Follow the path and head into the next room. Carefully drop down and pull
the block nearby, collect a medi pack from inside. Grapple the two pillars
and pull them down, allowing you to leave this area. The left one will
leave a block, climb on and grab the ledge. Shimmy left and onto the
next crevice, jump up twice and shimmy left. Jump to the pole and swing
across to the slope, jump onto the next ledge in front of you. Shimmy
around, jump to pole behind you, swing across to the platform and climb
up.Shimmy right, jump to the hole and climb up. Quick note about scarab
beetle levers, use them like any other ledge, except they cannot hold
Lara’s weight. You must quickly jump to the next ledge to avoid the
beetle moving down. At the next part stop at the hole, pull out your
weapons and then jump in. Kill the panther that’s hiding in the right
hand corner. When its dead collect the ammo from the corner it was in.
-------------------------------------------------------------------------
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Secret 1
climb on the ledge leading into the next area, use the ledges to reach the
platform and collect the Large Medi-pack
-------------------------------------------------------------------------
-------------------------------------------------
Drop down and head into the next area. Watch the scene and quickly take
care of the mummies when it ends. There is a small medi pack in the pool
if you want it. Remember this area, as we will be returning here later on.
To the left of the sphinx opposite the way you came in is a broken pillar.
Climb to the top then jump to the next pillar, again, climb to the top
and jump across to the platform. Shoot the target and a pole will come
out from the wall, use it to get to the other side quickly as it only
stays out for a few seconds. Collect the ammo and jump to the top of
the next pillar. Find the one below you and jump to that, from here jump
to the sphinx’s shoulder and climb up the ladder.
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Artefact 1
Climb into the opening above the sphinx’s head, and climb into the alcove
on the right. Collect the artefact.
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--------------------------------------------------
Jump to the sphinx’s head, then run and jump to grapple the hook. Swing
to the pillar then jump to the next ledge. Complete two wall runs to reach
the other side of the room. Jump to the head and drop down, pull the
lever. Climb down and head through the door you just opened. At the end
of the room is 2 panthers waiting for you, kill them and find the switch
next to the room they were in. Pull it to move the statues, however it
also releases 2 more panthers, kill them and then pull the switch again.
Quickly run to the other side, climb on the small rock and jump to the
platform, it will start to move away so jump across to the one on the
left. Make your way across the statues on the left hand side. At the last
one, grapple the hook and do a wall run to grab the ledge above the
lever. Drop down and shimmy right, then jump up to the gate. Quickly
jump to the ledge above that, as the gate will start to fall. If you
don’t make it, you will have to pull the lever and make your way back.
Shimmy right and grab the ledge above, shimmy right again and then
climb into the next room. Follow the path and slide down, kill the rats
that are waiting. Pull the block that’s next to the slope and move it to
the other side of the pit, climb on it to get out. At the next pit wait
for the pole to come out, swing across and then onto the next pole.
Swing to the beetle and quickly jump up and climb out.
Hang from the ledge to lure a crocodile out, if you cant shoot it from
here, go down and kill it, another will come from the other side of the
room so be prepared to kill it. There is a medi pack in the hole the
crocodile was in.
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Secret 2
Face the cat statue and head into the far left corner behind the pillars.
Head into the opening and pick up the small medi-pack an the shotgun ammo.
-------------------------------------------------------------------------
------------------------------------------------
Jump into the water and through the hole, pull the
lever and quickly swim through the gate. Surface and climb out. Find the
beetle on the wall, jump to it and climb to the ledge above that. Shimmy
right and jump to the next ledge, quickly climb up as it starts to recede
into the wall. Turn right and jump across to the other side, jump to
grab the crevice. You should now be on the wall that’s opposite to where
you came in. Jump to the ledge on the left and then jump to the one
behind you. Quickly run across this and jump to grab the beetle, quickly
jump to grab the ledge. Shimmy right and jump to platform, enter the room.
Jump to the pole, then onto the beetle and quickly to the ledge above it.
Jump back to the pole and balance on top, head into the alcove on the
left hand side. Pull the left and climb back down. Jump to the platform
that now has a box on it, pull the box to the other side of the platform
and position it so you can reach the ledges. Climb up them and then to the
ledge behind you. It starts to move so run along it to grab the beetle,
jump up. Jump to the beetle on the right and the climb up. Shimmy left to
the next ledge and then onto the pole behind you. Swing to the alcove and
turn to face the other side of the room. Grapple the gate at the far end
and pull the door down. Quickly swing across and into the room before the
gate closes. Find the lever and pull it. You’ll now be on a balcony facing
the room where you killed the crocodiles.
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Artefact 2
Notice the hook on the wall? Grapple it and wall run to the ledge on the
other side. Grab the hook behind you and turn around. Find the next two
hooks and wall run them both to reach the cat. Grab the artefact. Jump to
safe ground.
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Another two crocodiles are lurking so kill them. Head over to where the
floor fell away under the statue and climb down. Slide into the next
room, a panther is wandering in the pit. Drop down and kill it, another
3 will join it when you drop down. Find the lever next to a cage with
more panthers. Pull it and kill them. Find the ledge, jump up and then
jump across to the gate, quickly lean back and jump to the ledge behind
you. Climb up and jump to the bar, which will move. When it slots into
the pillar, shimmy left and jump back to the wall. Jump up then climb to
platform.
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------------------------------------------------
Secret 3
Look left and find the button on the far wall, shoot it to make a grapple
hook appear. Swing across to collect Large Medi-Pack and .50 caliber ammo.
Swing back across to continue.
-------------------------------------------------------------------------
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Head into the room and follow the path, kill the panther.
Head into the alcove in front and climb the ladder. In the next room kill
the mummy. Find the ladder and climb up. You will be on a balcony
overlooking the statues from the beginning of the level. Pull the lever
to see them move. Cross over them avoiding the walls that block your way,
you need to almost zig zag to the other side. Collect medi pack and pull
the next lever, head back to the room where you killed the mummy.
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Artefact 3
Climb onto the blocks in the corner and jump to grab the hook. Grapple it
but don’t wall run. Climb up till her feet are in line with the base of
the bars. Jump back to land on the pillar, and then jump to the one on
your left. Use the pillars on the right to reach the crevice on the wall.
Jump to grapple the hook and wall run to the other side, climb up and
collect the artefact. Carefully make your way back down.
---------------------------------------------------------------------------
-------------------------------------------------
Make your way back onto the hook like before, again don’t do the wall run.
Jump to the pillar behind you but this time go right. Jump to the ledge in
the wall. Quickly shimmy across as some parts break and jump to the pole.
This activates the trap door beneath you, swing across to land safely.
Head down the door using the ledges and enter the room next to you.
To make things easier I’m going to number the pillars in front of you.
Number one is on your far left, next to that is pillar number 2 and so on,
so number 4 is on your far right. Got it? There are eight blocks in the
room; pulling four of them will raise the pillars. But which ones which?
I’m going to start with the block right of the entrance, you don’t have to
start here; I just am to make things easier. Pull each block out in a
clockwise direction.
1st block – Contains an item
2nd block – A panther will run out, raises pillar number 2
3rd block – Contains an item
4th block – Raises pillar number 4
5th block – Another panther, raises pillar number 1
6th block – Empty
7th block – Raises pillar number 3
8th block – Contains an item.
Now all the pillars are raised you need to turn the obelisk so that
the correct image points towards the exit door. The images for them are:
Pillar 1 – 2 white pots
Pillar 2 – Blue pot
Pillar 3 – Blue stick and green pot
Pillar 4 – White statue
The door should now be open. If not, re check the images and make sure
they are fitted properly (you will hear a ‘clunk’ every time an image is
set into place).
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Relic
Move block number 5 (right of the exit door) so that you can climb on it
and onto the pillar. Climb up and shimmy round 2 corners and jump to grab
the ledge behind. Jump to the next ledge in the next pillar and go round
one corner. Jump to the above crevice and jump to the first obelisk.
Jump along all of them, at the last one jump to grab the ledge in the
pillar and shimmy round. Grab lower ledge and shimmy to alcove and
collect the Mummified Cat. Drop down and head through the door.
--------------------------------------------------------------------------
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[11]
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_______________________________________
Level Ten – Obelisk Of Khamoon |Artefact-4 Relic-0 Time Trial- 18:15sec|
---------------------------------------
Head into the room, turn right and pull the lever to drop down a bridge.
Run along it and collect the Eye of Horus. Dive into the water and find
the opening in the wall, follow the path and pass through the moving
blocks carefully. When you enter the next area, head over to the broken
stairs on your right, run up them and jump to the lever, a cut scene will
show you that it makes a pillar behind you drop down. Quickly jump off the
lever and run to stand on the pillar behind you. When it moves back to the
top, jump to the pole and swing to the ledge, climb up to the top ledge.
Jump to the platform behind you, quickly run across and jump to the
platform in front of you. Now you need to jump from here to the platform
in the middle of the room. It’s a long jump but you can make it, she will
grab at the last moment, be prepared to press triangle. Climb up.
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Artefact 1
Jump to grab the ledge on the opposite side, go behind the rocks and
find the switch. Before you pull it, a word for the wise. If this is your
first play of this level, I don’t recommend you get this now. The artefact
is located higher up the room, and the pole to reach it only stays for
about 90 seconds after you pull the lever. You have to be quick and HAVE
to know how to reach the top without hesitation. You can climb up to the
top and memorise the way, then climb back down, pull the switch and
head back up. Its up to you. If you want to get it, then read below,
as you have to head up to the top anyway. I will tell you where the
artefact is located.
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Once on the main central platform and head onto the broken part.
Climb onto the pillar, jump up then shimmy right. Jump across to the
next pillar but don’t stand on it or get in the way of the darts. Shimmy
round and jump to the next pillar, shimmy right, jump up and jump to the
crevice in the wall. Go right onto the pole and swing to the other side.
Run along and find the ledges on the wall, climb up to the top and then
jump to the platform behind you. Quickly jump off this to the platform in
front of you. Hang from here and shimmy right, climb up and hand from the
other side. Shimmy left and then climb onto the pillar, go left and then
jump to the pillar behind you. Drop down and shimmy right and climb up,
jump to the ledges on the wall, it can be a little tricky I found she
doesn’t always grab, but she will make it.
At the top most one, head left and jump back and grapple, wall run to the
other side and grab the ledge. Shimmy left and jump across, jump to the
pillar behind you and shimmy to the other side. Jump to the next pillar,
shimmy right and then climb up so that you don’t get hit by the darts.
Jump to the next pillar and climb up to the platform. If you are getting
the artefact, the pole to reach it will be on the right hand side, if
its not there, then you didn’t reach it in time and will have to head all
the way back down. Use the pole on the left to carry on with the level.
Swing across and head into the room.
Kill the mummy that attacks and jump to the pole, immediately jump to the
next one before it falls down. Swing to the beetle and jump up to the
ledge, if you don’t make it there is a ladder to climb back up. Shimmy
left and jump to the stairs, there will be some more blocks so make your
way past them safely. You will find yourself at the top of the room you
started in (at least you should be).
Climb to the ledge on the right, shimmy across and jump to the pole, swing
across and pull the lever to make another bridge drop down. Make your way
back to where you came in, this time climb along the ledges on the other
side, be careful of the broken parts. Once across, head on through the
gate. Crawl under the spinning blades. At the next pit, wait for the
blades to go into the slots and then swing across.
At the next room, locate the artefact in front of you, you can’t reach it
yet, but memorise its location. Slide down the slope and kill the mummy
at the bottom, find the switch in the alcove to turn the slope into
steps and opens 2 gates. Pull the block from the alcove and position it so
you can grab the ledges above you. At the top, jump to grapple and
wall run to other side. Jump off the platform and find the crevices,
climb up to the top. Time to face the blades. As soon as they go in,
grapple the hook, run along to reach the beetle and then jump to the
ledge above. Shimmy left and wait for the blades to go, wall run again
and run to reach the ledge above the one you were on a moment ago. Jump up
and wall run dodging two blades to reach the top of the room.
Turn to face the blocks going down and jump to grapple the hook. You may
want to go down a couple of steps, she didn’t always grapple for me at the
top and would then fall to her death, this way she’ll but only lose a
small amount of health. Turn the camera so that it faces the wall
(and Lara is running left to right) at the top most point, press jump and
down to let go, grapple onto the hook behind you. You should now be above
the artefact. If you choose to get it now, feel free, but you will have to
make your way back to the top. If you wait, I will show you a better way.
Wall run to reach the opposite side and climb up to the top part, jump to
the opening. Climb up and head through to find yourself back at the main
room. Use the switch to lower the next bridge and head back to the
previous room.
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Artefact 2
Turn left and jump to the ledge you came from a moment ago. Drop down to
the square ledge below you. Jump to grapple the hook from before and climb
down to reach the artefact. Head back to the bottom of the room.
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Find the gate and head through to face evil trap rooms. There not to bad
once you learn the timing. Move past the wall and jump to the pole, wait
for the blades to go and quickly jump to the next pole. Wait for the
blocks to slam together and jump (this sounds crazy but trust me) by the
time you reach the pole, the blocks will have gone, giving you more time
to get across. Run along to collect the Seal of Anubis. Use the two poles
and swing to the other side. Head to the end and use the next 2 poles to
reach the platform. Collect the Ankh Of Isis. Head through the opening
behind you. Crawl under the blades, jump to the pole and then jump off.
Avoid the blocks and when the blocks slam together, jump onto the pole and
off again. I had trouble with this, if I stood at the edge she would
simply jump over the pole. If this happens take a few steps back, it
helped me.
When you enter the next room, look down to see the welcoming committee,
three mummies. Also pay close attention to the Ankh lever on the left
hand side. Do NOT activate it. If you do, your journey will become so
much harder. Its not too bad, I pulled it first time through the level,
just be careful. If you pull it (or have pulled it), it activates spinning
blades throughout this area. Jump to the pillar on your left, its lower
down than the one your on. Use the ledges in it to climb down. You can
aim at the mummies from here, so shoot them. However, they do have a
habit of hiding from you (damn things) so it may be wise just to drop
down and kill them. Use the grapple to wall run to the other side and
land on the pillar. Again you can try and kill the mummies from here.
Before you climb down, see the artefact in the alcove? You can’t reach it
yet, but we’ll be back for it later.
Drop down and kill the mummies and find the ledges that lead into another
area. For the spinning blades, roll under the high ones and jump over the
low ones, chances are you’ll still get hit but get through them as best as
possible. Now for the hard part. Remember what I told you about jumping to
the poles when the blocks are closed? You need to do that for the next few
jumps so keep that in mind. Jump to the first one, wait for the next set
of blocks to close and jump again, repeat for the last one and then jump
to the ledge. Chances are you will need to press triangle on the jumps so
be prepared to press it as soon as she lands. A couple of seconds of not
moving will lead to death. If you really can’t get through, there isn’t a
lot I can say. It took me at least 10 goes to do it first time and that
included me throwing the controller across my room :P Good times. You
HAVE to go through this area, but this isn’t the worst part so don’t worry
:P Once on the ledge, shimmy left/right and wait for the blade to go past
you, as soon as it goes, quickly climb up.
Pull the lever to knock down the final bridge, if only those bars weren’t
there, you could make an easy but long way back :P Sadly, you have to
return the way you came. Now, I found getting back across the poles so
much harder. Luckily, there is a checkpoint after you pull the lever so
you don’t have to worry about going across again if you die. Jump to the
first pole, when the middle blocks close, jump to the pole. Wait for the
one in front of you to close (if you try jumping straight from the middle
you wont make it), as soon as it does, jump and then onto the ledge. Climb
up avoiding the blade like before. See? Wasn’t too difficult was it?
I assure you that the hard parts over. Think it’s about time for an
artefact, don’t you?
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Artefact 3
Head back to the room and go onto the ledges on the right, shimmy left.
Don’t use the ledge above you, it’s for later. Head onto the next ledge
and keep going left, pull up into the alcove and collect the prize.
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Drop to the ground and climb up the ledges you used a moment ago,
but climb up into the platform. Climb onto the low block and grab the
crevice above. Shimmy left and jump to grab the next ledge. Pull up,
grab the crevice and climb on the ledge above. Follow the hallway, as
soon as you reach the other side a mummy will attack from the passage
you came from. Climb up the two ledges and jump to grab the ledge behind
you.
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Artefact 4
Grapple the hook but don’t start the wall run, you need to position
yourself first. This is another wall run to get the ledge behind you;
however, some people find this hard to do. After experimenting with
things, I found that where you are on the grapple line affects it.
Move up or down and you’re going to need to get in the right place.
The painting on the right hand side is your guide. Start wall running,
if she goes past this painting, move up/ down on the line.
When you’ve got her so that at the peak of her run, she doesn’t go
past the painting, you’re in the right place. Start the wall run and
move the camera to the usual position, when she reaches that point on the
painting, pull down and jump to ledge behind. Jump to the pole and
quickly jump to the ledge and collect the artefact.
If you don’t make it, obviously you will fall to the floor and die. This
wouldn’t be a problem if you could just re try, however, the last
checkpoint, is right at the bottom where you started. So if you do die,
you’re going to have to make your way back. It’s not that far, but if
you’re really struggling it’s going to get annoying if you’re making the
journey over and over. There is (as far as I’m aware) no way to make this
easy, it’s just going to be a trial and error thing till you make it.
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Get to the square ledge where you came from and the drop to the one below.
Grab the crevice and shimmy left. You should now be able to see the ankh
lever on your left. Don’t drop to the lower ledge; you need to jump from
here to the block in the corner. Now, I couldn’t make this jump and
refused to believe it was possible to make it. However, my friend came
over and showed me that it was so feel free to give it a try. Maybe I’m
the only one who can’t make it.
If I’m not the only one, there is an alternative method to get back out.
However, if you have already made your way up to retrieve the artefact,
this is a little out of the way. You need to go back to the bottom of the
room, yes, all the way to the floor. Once there, climb on the pillar
opposite the alcove that contained artefact 3. Grapple the hook and wall
run to the other side, climb up and your back at the entrance. See?
Isn’t that so much easier?
Once your back follow the path (avoiding the traps once more) to reach the
main room. Don’t jump into the water yet, move onto the bridge and jump
to the one on your left. Collect the Scarab of Osiris and then jump into
the water. Swim through the now open gate and surface in the next room.
Pull the lever to open the door above you, recognise where you are? I hope
so. Climb out and head back to the area with the Sphinx’s; a centaur
will be roaming around so kill it. Finally, put the artefacts into the
obelisk to end the level.
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