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Ratchet & Clank Future: Tools of Destruction - PS3

FAQ/ Walkthrough

(Version: 6.0)
PRINT FRIENDLY VERSION

by HellViper69 
                                                                            
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Ratchet & Clank Future:
Tools of Destruction
PlayStation 3

FAQ/Walkthrough
by Darren Kuzela

Version 6.0 (FINAL)
E-mail: hellviper69@hotmail.com
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Legal Information:
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This walkthrough is authorized to be hosted on the following websites:
www.gamefaqs.com
www.gamesradar.com
www.cheatplanet.com
www.neoseeker.com
www.psxextreme.com
www.ign.com
www.supercheats.com
www.cheathappens.com
www.gamerstemple.com
www.gamerevolution.com
www.cheatcc.com

If you see this walkthrough on a site other than those listed, please notify
me of any such sites by E-mail.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Contact Information:
I can be contacted by E-mail at hellviper69@hotmail.com. Check all the way
through my walkthrough for the information you need before writing me with
a query.

Although as I am a bit anal retentive and yet lazy, typos tick me off but I
don't really feel like running spell checker every planet so if you happen
to notice one (or more) typos, do me a favor and e-mail me.

Copyright (c) 2007 by Darren Kuzela

Version History

Ver 1.0--Second attempt ever at a walkthrough (also Taz: Wanted)
Every skill point explained
Cheats listed

Ver 2.0--Gold Bolts added
Began game walkthrough
Weapons listed

Ver 3.0--Continued walkthrough
Started listing Holo-Plans

Ver 4.0--Listed more cheat costs
Added more planet walkthrough
Listed more Holo-Plans

Ver 5.0--Finished planet walkthrough
Listed remaining Holo-Plans
Celebrated my fifth time beating the game
Finally able to begin playing Star Wars: Complete Saga

Ver 6.0--Got bored and wanted to try making an ASCII header

(If I end up updating this to Version 7, it will merely be for grammatical
purposes or if I receive e-mails regarding any misprints/wrong info.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Table of Contents:
I. Game Controls.............................(GCS12)
II. Devices used throughout the game..........(DEV12)
III. Gadgets used throughout the game..........(GAD12)
IV. Items under the "INVENTORY" listing.......(INV12)
V. Weapons used throughout the game..........(WEA12)
VI. Planetary Walkthrough
A-Planet Kerwan.........................(PKW12)
B-Planet Cobalia........................(PCB12)
C-Planet Kortog.........................(PKT12)
D-Planet Fastoon........................(PFT12)
E-Voron Asteroid Belt...................(VAB12)
F-Planet Mukow..........................(PMK12)
G-Nundac Asteroid Ring..................(NAR12)
H-Planet Ardolis........................(PAD12)
I-Rakar Star Cluster....................(RSC12)
J-Rykan V...............................(RKV12)
K-Planet Sargasso.......................(PSG12)
F-Planet Mukow (revisited)..............(PMKX2)
L-Kreeli Comet..........................(KRC12)
M-Planet Viceron........................(PVR12)
N-Verdigris Black Hole..................(VBH12)
O-Planet Jasindu........................(PJS12)
P-Ublik Passage.........................(UPS12)
Q-Planet Reepor.........................(PRP12)
R-Planet Igliak.........................(PIL12)
S-Planet Fastoon (revisited)............(PFR12)
VII. Skill Points..............................(SKIL1)
VIII. Gold Bolts................................(GOLD1)
IX. Holo-Plan Locations.......................(HPL12)
X. Cheats and Skins..........................(C&S12)
XI. Acknowledgments

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I. Game Controls (GCS12)
****************
-Ratchet-
START button: Pauses during gameplay and brings up menu
SELECT button: Access the map of the level
L1 button/X button: Jump/Twice-double jump/Hold down after to glide
R1 button/CIRCLE button: Fires selected weapon/Uses Swingshot/Hydropack
L2 button: Hold down to access Look Mode/First Person Targeting
R2 button: Crouch/Drop down/Tap twice to use Charge boots
Left Analog Stick: Walk/Run/Strafe
Right Analog Stick: Rotate the camera
TRIANGLE button: Access Quick Select pages (use w/ left stick or L1/R1)
SQUARE button: Attack with wrench/Dive underwater (while swimming)

-Clank-
Left Analog Stick: Walk/Run
Right Analog Stick: Rotate the camera
R1 button: Slows time down (must hold down)
X button: Jump/Glide (press and hold a second time)
TRIANGLE button: Hold down to access Zuni command screen
SQUARE button: Punch

-Starship-
Left Analog Stick: Steer ship
Right Analog Stick: Aim the Targeting Reticule
R1 button/CIRCLE button: Fire Gun Blasters
L1 button/SQUARE button: Fire Missiles (Hold down then release to fire)
L2 button/R2 button: Barrel Roll (left/right)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

II. Devices used throughout the game (DEV12)
************************************

I gotta say, the game is bought primarily to blow stuff up. It's the weapons
that make this game great. That and the fact that I still don't understand
how a little guy holds that many weapons on his person at one time. These
devices add a little to the overall experience. There were a couple that
would have been great to see as weapons in order to be able to upgrade them.


Death Springs
=============
Of all 8 devices, there were 4 that I got a lot of use from. These
weren't any of them. Deploy one and red springs bounce across the
ground killing any enemy they touch. At which point, they're gone.

Groovitron
==========
A terrific addition to the R&C series IMO. Toss one and every enemy
in the immediate vicinity stops attacking you cuz all they wanna do
is dance. Upgradeable to the Golden Groovitron during Challenge Mode
for infinite ammo.

Leech Bomb
==========
Good if you're low on life. Toss one and it will suck life from your
enemy and give it back to you. Otherwise, of no use at all.

Mega Leech Bomb
===============
Again, good if you're low on life. Takes a much larger amount of life
from your enemy and replenishes you with it. Otherwise, useless.

Transmorpher
============
Turns enemies into penguins. Great if you are Skill Point hunting.
Good if you're low on life since penguins don't attack. Similar to
the Groovitron in that it disables enemies temporarily so you can
beat on them without retaliation. Morph time is limited though.

Visi-Copter
===========
I used these twice. Once when I first got them and once for the
Roflcopter skill point. Like the VisiBomb from 3&4 except now its a
mini-copter that after a short while runs out of gas and falls.

Mr. Zurkon
==========
Seeing as how there were no Agents of Doom to assist you or your R&C
GC robot aids, Mr. Zurkon is a nice addition. Activate him to have a
little flying robot at your side to shoot things you may not have
noticed sneaking up on you or even for additional firepower.

Confuzzler Gas
==============
Now I ain't everyone so if some of you liked using this, that's swell.
Myself, I forgot I had them cuz I never ever once used one. Looks to
be similar to the Infector from R&C3 I think it is.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

III. Gadgets used throughout the game (GAD12)
*************************************

Swingshot
=========
Returning from every single R&C game. Used to latch onto the familiar
looking swing points and either swinging across ravines or pulling
Ratchet towards them.

Heli-Pods
=========
Small helicopter blade items. When you locate a yellow glowing target,
simply toss one of these at it and the Heli-Pod will deploy and lift
whatever it is then attached to.

Gelanator
=========
Useful for boosting Ratchet up the sides of walls. Simply fill it up
at any gel dispenser and you're good to go. Shoot a cube up to three
times to increase it's size and ability to bounce Ratchet higher.

Holo-Pirate Disguise
====================
Transforms Ratchet into a small pirate. Used to go by enemy pirates
undetected and to also gain entry into forbidden pirate-only areas.
Using any weapon will short circuit the device causing it to fail and
Ratchet will again appear as himself.

Heli-Pack
=========
The first upgrade Clank ever gets back in the first R&C game. It's a
helicopter attachment to allow for short heights gains or to glide
further across gaps. Since they both come with Clank at the start of
this game, I would recommend immediately switching to the...

Thruster Pack
=============
Does the same things as the Heli-Pack but does them better.

Robo-Wings
==========
Whenever you come to a green glowing wing-pad. Press TRIANGLE to
deploy the Robo-Wings. Using the Sixaxis controller (or if disabled
-the left analog stick) you can soar through the skies gaining access
to areas normally not reachable by walking or gliding.

Hydro Pack
==========
Also returning from the previous games. While submerged underwater,
pressing R1 will allow Ratchet to swim faster and with more control
then by merely wading through the water.

Grind Boots
==========
When Ratchet approaches a grind rail, these boots allow him to grind
without the fear of falling. Make sure to watch out for obstacles
like fire and missiles and trains.

Gravity Boots
=============
When Ratchet steps onto a Gravity Ramp, these boots allow him to walk
up walls or even across ceilings. Ratchet is limited to movement. No
charging allowed and only a single jump is allowed.

Charge Boots
============
Allows Ratchet to move across land in a short amount of time. Double
tapping R2 will activate them and Ratchet will then blast across a
short area of land. He cannot charge across very large gaps and the
amount of time one charge lasts is quite limited.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

IV. Items under the "INVENTORY" listing (INV12)
***************************************

O2 Mask
=======
Used to submerge Ratchet underwater without depleting his Oxygen
level. Basically allows him to breathe underwater.

Geo-Laser
=========
Clank upgrade. Get close enough to a certain wall and the Geo-Laser
pops out. Similar to how the bolt detector worked from the previous
game. The closer you get the more it beeps. Press TRIANGLE to
activate it. Then use the Sixaxis to cut a hole in the wall. (I
prefer disabling Sixaxis and using the stick myself, it's faster).

InfoBot
=======
(Appears in the same place as the washer. As I tend to skip through
the cutscenes, I'm not completely positive what its true purpose is.
If someone would let me know).

3 3/4 Centicubit Hexagonal Washer
=================================
Not used until the very very end of the game after defeating the
final boss Tachyon. It's used during a cutscene to fix the dimen-
sionator.

Decryptor
=========
A neat little side game invention. Used to open or unlock different
things through the game. You must roll a metal ball to connect to
circuit points to allow the spark to travel from the green starting
point to the red finishing point(s) to actually win.

Gyro-Cycle
==========
Used at any Gyro-cycle point in the game. Creates a glowing sphere
around Ratchet for rolling and a type of General Grievous vehicle to
travel. There are 3 courses in the game. Press X to cause the cycle
to speed up.

Treasure Mapper -3
==================
After you get this, viewing any map will be easier to locate missing
gold bolts or other secret goodies to find. If you're short on
Raritarium, this helps locate crates of that as well.

Box Basher 2000 -3
==================
When you Hyper Strike the ground, any crates/breakable objects in the
environment immediately surrounding Ratchet will blow up releasing
bolts which are easier to grab with the...

Armor Magnetizer
================
Polarizes Ratchet's armor which causes the magnetized bolts to just
fly towards him making it easier to collect them.

Tachyon Statues -6
==================
Only good on Planet Mukow. Collect all 6 to gain entrance to the
obstacle course area of the planet.

Lombax Flight Components -6
=========================================
This space is only occupied during your initial visit to Planet Fastoon
when you are trying to repair the red ship that you will use for the
rest of the game. Once all 6 pieces are collected, this space will re-
main empty for the duration of the game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

V. Weapons used throughout the game (WEA12)
***********************************

To be honest, weapon stats just ain't my thing. Picking em up blowing stuff
up is. I am going to give the honor to outsider90909's weapon FAQ at
http://www.gamefaqs.com/console/ps3/file/932369/50639

I will however list each basic weapon and it's Level 5 upgrade. Of course
Level 6-X just simply add the word "Omega" in front of the name.

OmniWrench
==========
The one weapon of Ratchet's that has never ever changed. Well...unless
you count the whole upgrading thing from previous games. But anyway,
it's always been there for Ratchet and has always been dependable. And
you never have to worry about ammunition for it. Not upgradeable.

Combuster
=========
The "pistol" of the game. Upgrades to: Magma Combuster.

Fusion Grenade
==============
Bomb lobber. If there's a big group of enemies, lob one into the
middle of them. Upgrades to: Fusion Bomb.

Shock Ravager
=============
"Whip" weapon. I was a fan of the previous R&C whip. This one seems
to have better reach. Upgrades to: Lightning Ravager.

Tornado Launcher
================
Nice use of the PS3's Sixaxis feature. We're not in Kansas anymore.
OK that was lame but I got nothing. Upgrades to: Tempest Launcher.

Buzz Blades
===========
Throws out blades that can ricochet and hit enemies multiple times.
Good for long distance attacks. Upgrades to: Doom Blades.

Predator Launcher
=================
"Lock-On" missile launcher. Decent but won't get used as often as some
weapons except to obtain LX. Upgrades to: Raptor Launcher.

Alpha Disruptor
===============
Charge it up and let it go. Strong weapon. Upgraded it can take out
multiple enemies with a single blast. Upgrades to: Alpha Cannon.

Pyro Blaster
============
Flame thrower. Strafe back and forth against multiple enemies.
Upgrades to: Incinerator.

Plasma Beast
============
Always nice to have the "creature" weapon. Works like the Agents of Doom.
Upgrades to: Plasma Stalker.

Shard Reaper
============
Shoots out shrapnel like a shotgun. Good for close combat like the arena.
Upgrades to: Nitro Reaper.

Negotiator
==========
Rocket launcher. Good for power and fighting large enemies/bosses.
Upgrades to: Judicator.

Nano-Swarmers
=============
I love this weapon. Swarm of attacking insects for killing multiple
enemies and a laser sight to direct the insects which upgrades to an ice
beam to freeze enemies from doing anything. Upgrades to: Toxic Swarmers.

Mag-Net Launcher
================
Launch an electro-net at enemies. Incapacitates them for a brief while as
it continues to deplete their life with the shock. Even expands to cover
larger enemies. Upgrades to: Mag-Net Cannon.

Razor Claws
===========
Hand-to-Hand fighting. When you got nothing else to do but upgrade, break
these out. Using them increases your chances of getting hit so use them
as long as there is no risk of dying soon. Upgrades to: Shredder Claws.

RYNO IV
=======
Yeah, ever since its not so humble origins in R&C 1, the RYNO has become
one of the primary questions people ask of upcoming R&C titles. Is it
gonna have the RYNO? It never disappoints and comes stocked with a lot
of ammo. The Rip Ya a New One Class 4 is a must have this holiday season.
And the best part is IT'S FREE THIS TIME!! Upgrades to: RYNO 4-Ever.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

VI. Planetary Walkthrough

Note that any Gold Bolts not explained during the initial walkthrough
of the planet can be found at the end in the Gold Bolt section. The
reason for this is because aside from going for the Gold Bolts, Holo-
Plans, or Skill Points, there's no other reason to return to that
particular planet from a walkthrough P.O.V. The one exception to that
is returning to Mukow to complete the arena challenges.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A-Planet Kerwan (PKW12)
===============


-Go to the Defense Center
OK, let's begin this thing off. Starting off, there will be some breakable
items. When you are done there, walk across the first bridge where you will en-
counter your first enemy of the game, I'm gonna call him the mech-bot cuz I
I don't have the strategy guide which from what I am told has the enemy's
names listed. After you kill the first group, you'll notice the orange/red fish
flopping around. Go ahead and whack those for more bolts. At the other end is
a statue. Or partial statue. A new enemy the "cop bot." You get it? Cuz they're
robots with sirens. Kill those and you can then proceed left from the statue
for crates or just go right. For those that've beaten the game, it sucks start-
ing all over again without the Box Smasher kinda blows. I couldn't for the life
of me figure out why my hyper strike wasn't working. Anyway...confront the next
group of mech-bots. When you make your way through them, you're gonna enter a
small room with exits in all directions. The left and right are a couple crates
and consumer bots.

The center is the way out. You'll see a hovering mech-bot. Kill him and when
you approach the bridge a dropship appears and drops a lot of bad guys for you
to destroy. After you make your way across the bridge, you'll see a green tri-
angle. That's the launch pad, or jump pad. Stand on it and press X to launch.

Don't try killing this 4-legged robot walker. Just make your way to the other
end of the platform where you will see another jump pad. Take it up. At the
third section, kill the dropped mech-bots and after you are done in the area,
approach the first grind rail. Jump onto it and remember to jump to the right
at the end to make your way to the next rail. Avoid the electrical rings and
gaps in the rail. Try not to die by getting too into what's going on in the
background as you grind. At the end, take out the mech-bots and some cop bots
come out of the hall on the left. If you go straight past the hallway there
are more crates. Then enter the hall to get a brief lesson on aiming.

At the other end is a hovership. One fusion grenade should do it. Go out the
exit to the left and take the jump pad. When you land, destroy all. One gre-
nade centrally placed will take out both hoverships. Careful crossing this
next bridge. It will collapse. Have the grenades handy to take out the enemies
that appear. Jump the gaps and at the other end is another room to enter. OK,
um, I'm gonna stop saying smash crates and kill enemies cuz that's kinda redun-
dant. We're gonna do that anyway. Any-way, before taking the next grind rail
you come to, there is a small room off to the right with more crates and nano-
tech crates. Make your way to the second grind rail when you're ready.


-Escape on the Mag Rail
Now that you're on the grind rail, let it take you around to where it
becomes 3 rails. Jump to avoid the trains and make your way to the center rail
to make sure you get to the next area. When you're done on the next platform,
hit the jump pad. At the next platform, same thing, another launch pad.

The next platform is kinda long and will collapse so grab your grenades ready.
Run and jump the gaps and toss grenades at enemies that appear to clear them
out. At the other end, there will be a large explosion introducing you to the
first Sixaxis part of the game. There's no missiles so it's easy. Just avoid
traffic and once you hit bottom, you'll go to the final grind rail.

Jump to avoid the hovership laser blasts and trains. Make your way onto the
right rail to continue on. Jump the gaps the ship creates and keep jumping to
avoid the laser blasts. The rail will then curve around for 3 more blasts.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

B-Planet Cobalia (PCB12)
================


-Search Cobalia
To begin make your way up the platforms encountering the new ankle biter
enemy and the centipede. Keep working on the crates and enemies as you go. As
you reach the gap in the walkway, you can drop down for some more crates.
Ultimately you will need to make your way across the gap to continue. High jump
to get on the cliff and you will meet your first Basilisk Leviathan of the
game. Can't do anything with him yet. You're gonna come to a tunnel. Kill
everything but before you enter the tunnel, turn to the left of the tunnel.
Jump up the ledge and you will locate your first Raritarium crate. Go back into
the tunnel and continue to the other end passing more centipedes. You will see
your first wall jump section. Just jump to a wall and keep pressing jump as you
land to make your way up to the next level.


-Explore Cobalia
At the top of the platform, you will see another Leviathan flying around.
Not necessary to kill it for any skill points. I just let it go and instead
just glide down to the large island in the center of the swamp. Jump across the
small islands til you reach the mainland. Kill everything and make your way
into the next tunnel. Go up the next wall jump area. You will see a crate with
a question mark. This is a jackpot box. It multiplies the bolt counter there-
fore doubling (or more in Challenge mode) the number of bolts you collect from
each crate/enemy. Hit that first then smash all of the remaining crates. I miss
my Box Smasher. Make your way out the hole and continue into the swamp area.


-Defeat the Leviathan
The Basilisk has 3 attacks: The blue electric balls, the blue spitfire,
and the charge attack. Basically avoid contact with the big guy while firing
your grenades and combuster at it. Once it dies, you will collect your first
Leviathan Soul. You will get these from different creatures throughout the game.
They're good for money. Leviathans also drop Raritarium for you. Once you're
done here, continue onward and you'll come to Cobalia Spaceport.


-Explore the Spaceport
For anyone trying for the Smashing Good Time Skill Point, this is where
it starts. Destroy all consumer bots, crates in this area, even the second
level, as well as in the Gel Factory, which is a bit later. You will also meet
your first weapons vendor. The weapons vendor always has 3 options: Buy new wea-
pons/ammo for any weapon; the middle option just buys enough ammo to fill every
weapon without having to select how much is needed, and the right option is to
upgrade the weapons you possess. For this you need Raritarium. You also need
Outsider90909's weapon FAQ as it will explain the different upgrades for every
weapon. Anyway, make your way to the pimp with the (is that a Proto Pet on his
shoulder?) Yeah this guy is the Smuggler. You'll find him on a few planets
throughout the game. He is always willing to buy Souls from you as well as
provide you with useless knowledge. Talk to him to obtain the Gelanator.

You can smash the green containers of gel without losing life then either enter
the Gel Factory now, or turn left and continue along the walkway to meet your
first device vendor. Not a lot to offer now, just the Groovitron and the Leech
Bomb. Anyway, now you must enter the Gel Factory.


-Restore the Gelatonium Pumps
Inside the factory, you will notice the cylindrical gel dispenser. Walk
up to it and press TRIANGLE to fill your Gelanator. Anytime you see a dispenser
like this, you can fill or empty your Gelanator. Red is empty, white is full.
You can never enter a Gel factory without filling it and you can never leave a
Gel factory without emptying the Gelanator. Once inside, you'll see a wall with
green arrows. Shoot the Gelanator to make a cube. Shoot that cube two more
times to increase its size and bounce ability. Once at the top, you will come to
the river/waterfall. Toss a cube in and jump to it. another cube, jump again
and it should carry you to safety at the other end.

The creatures with the glowing green butts don't harm Ratchet but they love
gel. If you drop a cube, they will run over and start eating it so jump fast
if they're near. Instead of walking forward, turn left and walk to the large
wall. Three cubes should jump you high enough for a secret area. Crates, then
jump across the ledges to the far end. Continue on to find 2 Raritarium crates.
Make your way back to where you originally landed but walk through the hall and
bounce up this wall. Defeat the ankle biters here and then walk up the Gravity
Ramp. Go to the bolt sticking in the container and press SQUARE to attach your
wrench to turn the bolt. Walk through the open door to the second waterfall.

Make your way to the small rivers to cross. Since these rivers are moving,
you're gonna want to toss the cube at the wall to give more time to jump on
then off it. You need 1 cube the first time, then either 2-3 for the second
jump. For the large moving waterfall, do the same thing and toss cubes towards
the wall and carefully jump across the river. Here there are more ankle biters
and crates. Turn the bolt in the ground here then go up the Gravity Ramp. Turn
the bolt at the top of this canister. This starts the Gel pumps again.


-Hunt for Leviathan Souls
Now to exit the factory, continue towards the end and empty your Gela-
nator at the dispenser and walk onto the elevator. This takes you back to the
device vendor. Speak to the Smuggler and trade your Soul. If you want to ask
him for the ride to Stratus City, ok. But I wanna get the Gold Bolt.

***************************GOLD BOLT: COBALIA**********************************
Starting at the armor vendor go up the ramp to the main platform and continue
walking forward and up the ramp leading towards the circulating gel pump
towers. Make your way across the rotating platforms and continue until you
reach the exterior second level of the gel factory. Smash through the crates
and when you reach the other end near the zipline, you'll see the Gold Bolt.
*******************************************************************************

Behind the ship there is an armor vendor (with the silver cylinder next to it).
There are 4 types of armor you can get. The first one being sold is called the
BlackStar armor (sells for $30,000 bolts and absorbs 25% damage).

Also behind the ship is the Cobalia wilderness. There are more Leviathans here
to be hunted for their Souls. Just a little loop. When you return, walk up to
the Smuggler again.


-Hitch a Ride with the Smuggler
Talk to Smuggler and ask for a ride to Stratus City after selling the
Souls. **Until I'm told otherwise, and as long as you aren't strapped for
bolts, don't sell the Souls to the Smuggler. Wait for one of the next 2 Soul
planets to sell them for more then what you will get on Cobalia. They are also
good to collect and save for the times in which you will need to trade Souls to
the Smuggler for other goods.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

C-Planet Kortog (PKT12)
===============


-Escape Tachyon's Forces
To begin, you're gonna be floating downward. This time, and for every-
time from this point on in the game, when you are floating down, there will be
missiles launched at you. Once you reach the bottom, there is a weapons vendor.
For those of you trying to get Wrench Ninja 3 S.P., this is where it starts.
You need to make it to the Robo-Wings launch pad with only your wrench.

But to start off, there will be a jackpot box behind the cop bots. Some drop-
ships appear and you will encounter a shielded mech-bot. There is a Raritarium
crate just up the first flight of stairs to the left. When you approach the
large wall of crates another new creature blows through them. All he does is
rotate and fire his gun trying to lock on you. Once past him, you will get the
Shock Ravager (new weapon). Continue along the busted bridge and then there'll
be more shielded warriors. Now in the circular room, if you walk around to the
right and approach the Tachyon TV, there is a red tunnel. Follow it for another
Raritarium crate. Go back and up the stairs. There are cop bots and hoverships.
Go towards the left and hit the zipline.

Now we're gonna use the Swingshot twice. On the floating platform, watch for
the cargo ships carrying the 4 canisters. There is a grapple point below the
cab. Press and hold CIRCLE all the way to swing to the next area of the level.


-Swing through the Docks
For Wrench Ninjas, it may be a good idea to jump around the wheeled
gunner and the hovership and just sling your Swingshot to the next platform.
Turn left where the 2 hoverships are and you will see a wall with yellow broken
lines. These are actually grapple ledges. Jump up and Ratchet will grab onto
them. Continue jumping and Ratchet will reach the top. Now don't touch the blue
pool. It will hurt you. Go around the pool to the wall jump area. At the top,
Swingshot one of the moving grapple points and hold on til you can drop safely
in front of the second electric pool. There is a gel dispenser here on your
left behind the crates. For those that want the We Don’t Need No Stinkin Bridges
S.P., fill up your Gelanator. Otherwise, it doesn't matter. You will see the
gel cube wall. Use either the Swingshot or the gel cubes to go up the wall.
Continue using the Swingshot to the circular platform with the 3 red pads. OK,
for those looking for the W.D.N.N.S.B. S.P., avoid the red pads and make a
large gel cube at the very edge of the platform facing the next area. Once it's
built, jump on and bounce across holding X to make sure you glide across. Aim
right if you're doing Wrench Ninja, or else you can land by the enemies and
take them out. Otherwise, aim right towards the tall stacks of metal crates.
Climb up and jump across to the adjacent tower with the zipline. Take it down.
Swingshot across and you'll get the Robo-Wings.


-Fly to the Hall of Knowledge
Press TRIANGLE to deploy the Robo-Wings and fly through the path of rings
the Zuni creates. When you make it to the Hall of Knowledge, make a mental note
of where you are on the map. Now, IF you want to test the Robo-Wings out, you
can explore the city. There's Raritarium crates, a Holo-Plan, and other goodies
to be had. To complete every mission, you'll need to do it. But for now, I'm
gonna direct you to the Hall of Knowledge so go ahead and explore but make sure
to meet up back here with the rest of the tour group so we can continue on.


-Explore Stratus City
Not sure what you must do. I took off from the Robo-Wing pad near the
ship and immediately fulfilled the mission. I will however explain how to get
a Gold Bolt.

***************************GOLD BOLT: KORTOG 1*********************************
OK, navigating with Robo-Wings is easy but explaining directions to the Bolt
ain't as simple. And, since it didn't dawn on me til after I got flown to Fas-
toon, I am uncertain as to if you can get this after reaching the Hall of Know-
ledge through the Zuni rings or if you actually have to fly back after fixing
your ship. But here it is: On the map is a large circular loop almost in the
center of the city. It has 2 Robo-Wing launch pads in the lower left and one at
the upper right. The building itself is just one big loop. If you land near the
higher pad of the two in the lower left, you should see the Gold Bolt in the
room next to the pad.
*******************************************************************************

There is also a Holo-Plan to be had in the level. If you want to get it, just
fly south of the large circular loop and you should come across a diamond-
shaped area. In here, after defeating the enemies, you will locate a large
stack of crates at the southmost point. Smash these crates to find the Holo-
Plan. On with the tour, and we're walking...


-Explore the Hall of Knowledge
OK, for those that flew straight here after getting the Robo-Wings. And
for those that just joined us after exploring the city, we will continue. In-
side the Hall, hop in the water. SQUARE submerges you and R1 activates the
Hydro Pack for faster swimming. Watch the mines. Eventually kill the wheeled
gunner and you will come to a circular room with mines. Look around the room.
There are 3 alcoves with touch pads. Swim around quickly and press all 3 to
open the floor up in the center of the floor. Swim to it and through the tunnel.
The Shock Ravager works well on the little cop bots.

***************************GOLD BOLT: KORTOG 2*********************************
The next room has harmless jellyfish. If you look around there are 2 exits not
including the one you came in from. One has yellow ladder rungs and the other
is just a high balcony. That high balcony has a Gold Bolt. Go ahead get to the
center platform with the bolt. Turn it to activate the high pitched sonar
device to make the jellyfish rise up. Turn to face the jellyfish directly under
the Gold Bolt alcove and toss a gel cube on its head. Bounce up for the bolt.
*******************************************************************************

Return and use the circling jellyfish to reach the ladder rungs to
leave the room. Now before you drop out of the duct, try to jump glide to the
duct in front of you to find a Raritarium crate. Now drop down. This is where I
got Surface-to-Air Plasma Beasts S.P. Go ahead and kill the mech-bots and
shielded warriors. Eventually you will see 3 hoverships appear through the 3
windows. Just toss a plasma beast in front of each window and it will destroy
its respective hovership. Level over for now.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

D-Planet Fastoon (PFT12)
================


-Explore the Lombax City
Walk by the weapons vendor and jump onto the platform in front of you.
Swingshot across and walk towards the junked red ship. Now we need to find all
6 pieces of the ship. There are new enemies here. Little red ones with clubs.
If you notice the tall tower in the center, go ahead and climb up it. At the
top, you will find your first Lombax Flight Component. Grab it then grab the
jackpot crate then hit the Raritarium to double the amount and grab the zip-
line and ride down. Smash all the crates here then jump back down to the main
level. Turn immediately around and you will see a grayish circle with a small
cut out circle towards the bottom. Walk to it and press TRIANGLE to send Clank
into the Raritarium mines.

-Search the Mine
This is the first time in the game you get to play as Clank. And between
the new slowing down of time and the levitation, it's a nice addition. Anyway,
you will see 3 Zunis. To control them, press and hold TRIANGLE. Then press up
and select FOLLOW. Now you can stand on the glowing circle on the ground. After
the door in front of you raises, press and hold R1 to slow time down. Hold it
until you make it through the door, then you can release it. Step onto the sec-
ond circle and repeat through the second door. You don't need to worry about
the Zuni, they teleport. Now you are officially in the mine. The crystal form-
ations you see can be shattered for Moon Stones...no, silly, wrong game. Yes,
the answer of course is Raritarium. Walk onto the red pad to activate it, then
walk near the edge and press and hold TRIANGLE. Select down to Levitate and
cross the gap. Walk over the other two pads and then go through the open door.

In the next room there will be a series of smashing pistons, because as mine
workers all know, you want dangerous smashing objects as you walk to your job
daily. Anyway walk up to one and hold R1 to slow time down and walk safely
through the pistons. One good thing about the Zuni is you don't need to tell
them to attack. They will start lobbing projectiles at any enemy they encounter
so that's good, one less thing. So continue on and Levitate across the gap that
is right in front of another set of pistons this time above a large gap. Slow
time down and when the first piston opens up all the way outward hold TRIANGLE
and select Levitate and you should make it safely across without falling. The
next section has a series of conveyor belts with spikes in certain sections. R1
and make sure to jump to each one as there are gaps to fall through in between.

There will now be 3 green dots. Hold TRIANGLE and press left to MANIPULATE the
Zuni. They will fix the elevator for you to ride up on. Repeat the process in
next room after taking out the enemies. Again you need to select FOLLOW for the
new Zuni. Cross by the next conveyor belts. On the third one, going down to up,
you will need to Levitate really close to the end of it to make it to the last
conveyor belt. Now you can hold R1 to slow time down and kick ass Matrix-style.
Or just let the Zuni take em all out. After the room is clear, Manipulate them
to raise the junk to reveal a red pad. Hit all three to open the next door and
you will lose your Zuni. But you get the second flight component and you're
done with the cave so it's ok. Jump down the elevator and exit back out to
Ratchet.

-Find the Lombax Ship Parts
Back in control of Ratchet, walk to the right along the cliff edge and
you will come to a Swingshot. Cross over it, kill everything and you can then
walk up the stairs and enter the doorway. You will see the flight component in
the middle of the dirt mound. Take the launch pad near the Swingshot back and
turn right and proceed to the Gravity Ramp. On top, walk through the area and
you'll get the next flight component at the end of the balcony. Now jump off
and continue right. There will be a small platform you must jump to with a big
group of crates to smash. When you're back on the main level, right to your
right will be a raised platform to jump to and continue climbing the platforms.
You will be above where the shuttle is that you took to get here. Continue
walking around the second level and you will come to another flight component.
One more to go. Zipline down to the main level and continue walking to the
right and you will see the building with the doorway in the front. Enter it and
you will see a pool of water. Jump in and make your way to the other side. Kill
the two red creatures and jump into the second pool. Make your way to the left
and when you round the first corner, pop up and you should see the last compo-
nent on the left on a little ledge. Get it and continue swimming onward. You
will get to a Raritarium crate and then hit the four columns with the wrench
and jump in the water. Go left but follow the right wall til you make your way
out of the water and go back to the junked red ship.

-Repair the Lombax Ship
After you repair the ship, it will talk to you. You are gonna want to
have it play the cartridge to get access to Planet Mukow. But on the way...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

E-Voron Asteroid Belt (VAB12)
=====================


-Battle the Space Pirates
Flying space level. R1 to fire guns. Hold L1 then release to launch
missiles. The round blue rings restore health. If there is a large group of
enemy ships, quickly hold L2 until they are all locked on then release to get
them all at once. When you start off, just do me a favor and keep pressing L2
or R2 over and over til you get the Skill Point. OK, now I'm satisfied.

Eventually you will make your way to the level boss. I hope they didn't just
call him Poopy-Pants Wallace. Or maybe it's Poofy-Pants Wallace. Dodge around
the red spinning blade. Circle around the screen to avoid the missiles he fires
and then when the mouth opens, watch for the white laser. Just circle around
the screen avoiding it and eventually you will defeat him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F-Planet Mukow (PMK12)
==============


-Explore the Festival
Make your way to the armor vendor and stop. Now, to proceed through
the Trail of Turning Terror, you need 6 Tachyon statues. Spin the camera around
from the armor vendor and you will see up on a platform to the right the first
one. They float and emit a blue ring. Go to the right and jump up to get it.
Now go onto the fountain and jump to the pillar in the center of it and grab
the next statue. Continue forward and there will be a small landscaped area
touching the fountain. Third statue. In front of you should be a group of
consumer bots and beyond them a gap with a row of TNT crates lined along the
edge. Take them out and jump the gap towards the statue surrounded by cop bots.
Grab the statue and jump back to the main level. To the left you should see the
weapons vendor and beyond him another statue next to the floating monitor. Stop
right where you are when you get this statue and turn the camera right to the
fountain. You should see a large yellow building with the ferris wheel behind
it. Go towards the building and look to its right to see the Tachyon statue
that emits a fire blast. In front of which you should see statue #6. Now, enter
the yellow building to your left.

-Trail of Turning Terror
Proceed carefully through the rotating tunnel with the buzz saws to the
other side. Swingshot to the rotating tower and again to the next platform in
front of the ferris wheel. There are some crates and Raritarium crates to the
right of the ferris wheel. Also this is where the Mukow Holo-Plan is located.
Hop on the ferris wheel and ride it around to the platform on the left to con-
tinue. Again, Swingshot this time past 2 rotating towers and onto another sec-
tion of land.

***************************GOLD BOLT: MUKOW 1**********************************
As you go down the steps, head left and walk along the cliff. You will come to
a rocky structure. Jump around the structure and you will see a few Raritarium
crates. The Gold Bolt is located in here.
*******************************************************************************

Back in the main section, hop up to the walkway into the next section. Here's
another rotating tunnel with more buzz saws. Carefully go through here and you
will find the Charge Boots. Walk down the Gravity Ramp to the next area. Take
the zipline at the end back to your ship.

-Find Qwark
Go back into the Festival and take the right path near the armor vendor.
At the weapons vendor, take a sharp right and walk to the Swingshot to enter the
Challenger's Entrance. Proceed through here avoiding the fire on the bridge and
you will get to a wall jump. Go up there and be careful when you step on the
floor pad because 2 (clapping) bots will attack. Through the door will be a
launch pad. Now if you go left up here it will take you around a loop for crates
and Raritarium but ultimately will take you back to the zipline.

***************************GOLD BOLT: MUKOW 2**********************************
If you walk to the edge of the cliff near the zipline and look down-left, you
will see a walkway. If you jump and glide down there, go through 2 Tachyon
statues that shoot fire, you will come to the Gold Bolt. If you jump down here
you will wind up at the main section. Just repeat your steps to get back up to
the zipline and this time take the zipline down.
*******************************************************************************

Taking the zipline down will put you at the next area. Cop bots and mech-bots.
Go left and up the steps. Here you will see, just to the right of where the
stairs are located that has a stream of fire shooting across it, there will be
a green light above a section of wall. This is another Gold Bolt location.
Patience, we can't get it yet. Proceed up the steps avoiding the fire and walk
along the pathway avoiding the teleporting enemies and those that pop out from
the side. You will approach a bridge. Cross it and try not to hit any of the 4
sets of Tachyon statues shooting fire. (Fast and Firey-ous S.P.) At the other
end it the arena. Step on the warp pad and enter the arena.

This consists of three rounds. Anyone working on the Everybody Dance Now should
toss Groovitrons here as this is the only area of the game where some enemies
appear. Anyway, good strategy is just exhaust your Plasma Beasts and Fusion
Grenades into large areas of enemies and toss the wrench at single enemies.
Then again, the ammo crates are there so it doesn't matter that much what you
wanna use. After the three rounds, you will fight the boss Crushto. He has 3
attacks: 2 volleys of machine gun fire. Just jump to avoid these. Missiles-if
you just run left or right, they won't hit you. And lastly he sucks and blows.
(Stick to the walkthrough...) He will either try to suck you in and gnaw on you
at which point, just push down to walk away and keep firing. Or he will try to
blow you off the platform. Just push towards him and keep shooting. Not hard.

Beating this first match will give you the Heli-Pods and also locate Qwark.

-Win the Coliseum Battles
To unlock these, you will first have to beat Crushto and see Qwark.


(Noobius Maximus) Three rounds. Same battle that you fought to locate Qwark.
Good strategy is just toss Plasma Beasts and Fusion Grenades into large areas
of enemies and pick off individual enemies with the Combuster. No Crushto.

(Deadlines are Brutal) You have 2 minutes to go through 5 rounds of enemies.
I use the same strategy every time. Large explosions to take out many and pick
off the stragglers that remain.

(Flaming Cragmite) I don't know what the "firey wrath" means cuz I got hit with
the fire blast and didn't lose. 5 rounds to go through with no time limit.

(The Lightning Round) It says just use the Shock Avenger. But you can also use
your wrench if you run out of ammo. Try to take the enemies out in groups to
conserve ammo. 3 rounds of enemies. Third round seemed shorter then most.

(Smackdown at the Disco) 4 rounds. This one is a bit tougher since you can
only use the wrench. That means getting close and if you don't have much life,
one hit could end it. So practice tossing your wrench for safety. Once per
round in this fight, a Groovitron comes out for a limited time so take that
time and kill off as many enemies as possible before the music stops. I try
taking out the shooting enemies first since I can run from and dodge the
blade-swinging ones.

(Return of Crushto) Same fight as you did before against him except now there's
a time limit of 1 minute. Good strategy is use the heavy hard hitting weapons
til they're empty to take as much life as possible. Then whittle away at what's
left. 10,000 bolts for beating him the first time at this challenge.

(Get Your Dang Hands Off Me) For those unfamiliar with arena fighting in R&C,
this one is more strategic. You can't get hit by anything or else you lose.
That means keep your distance. Plasma Beasts, wrench tossing, Fusion Bombs,
Swarmers, anything that will hit from a distance and keep you safe. 4 rounds.

Afterwards, it's time to try out the Heli-pods. Walk forward and check out the
yellow glowing target. Toss a Heli-pod at it to raise the door. Jump on the
platform and toss a second heli-pod to raise yourself up. Step on the warp pad
to return to your ship and get into your ship.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

G-Nundac Asteroid Ring/Apogee Space Station (NAR12)
===========================================


-Make a Trade with the Smuggler
Walk up to the Smuggler to talk to him. We're gonna need to collect
Souls to trade for the launch code. Now before heading to the left into the
ring object. This is a teleport cannon. Not yet Daniel-san. There are also
blue crystals. Yes Raritarium. So if you need it, break it. Walk around the
right side of Asteroid Alpha. There are two floating smaller sections of aster-
oid here. Jump to the larger one to fight your first Leviathan of the level.
Heavy weapons then use what you got left. One Soul down. Locate the green
launch pad on the smaller asteroid and take it. Crates and such. Now jump to
the teleport cannon Alpha. Aim it towards Beta and fire. I need me one of these
to get to work.

On Beta, if you hyper strike 5 of the centipedes in the level, you can get a
S.P. As you continue around Beta, you will come to a decision, launchpad or
Swingshot.

***************************GOLD BOLT: NUNDAC***********************************
Take the Swingshot here twice to find the Gold Bolt. Swingshot back.
*******************************************************************************

Otherwise, take the green launchpad up to the next level. There should be 2 Le-
viathans to fight here for your 3 Souls needed for the Smuggler. You could go
back from Beta to Alpha and sell them off for the launch code. but I figure,
I'm already up here, might as well make my way across all the asteroids. If you
don't wanna be like me, skip down to the "Sell Your Souls." Otherwise, let's
continue on to Asteroid Gamma.

Raritarium, centipedes, crates, the usual. Leviathan here. Use the green launch
pad to find another Leviathan. Shard Reaper also a good weapon against them.
Now make your way back down to the teleport cannon and fly to Delta.

Delta has a weapon and device vendor if you need them. Navigate around the
asteroid past the device vendor and you will come to a launch pad and Swingshot.
Take the Swingshot for another Leviathan and another Swingshot will take you to
the Nundac Holo-Plan. Grab it and use the green launch pad to fight another
Leviathan. Jump down back to the teleport cannon and fly to Epsilon.

We will be using the Gelanator here on Epsilon. To both the left and right of
the dispenser are areas of the asteroid where you can use gel cubes to bounce
and get some crates and Raritarium, To the middle, though, behind the dispenser
you will see a hollowed out asteroid. Just in front of that, stand on the green
pond and build a large gel cube and bounce up to the top. There will be a
Leviathan here to fight. Before you jump back down, there is a small island off
in the distance. If you want the Raritarium and crates on it, you will need to
build a large gel cube and bounce/glide over to it and repeat to get back. Fly
to Asteroid Zeta now.

If you flew in the correct alphabetical order, you will get the Skill Point. On
Zeta, walk through it to the green launch pad and use it. Leviathan again. Now
since all the Leviathans should be dead, teleport back to Alpha and talk to the
Smuggler.

-Sell Your Souls
After you retrieve every Leviathan Soul for the entire level. There are
roughly 8 or 9 in all among the various asteroids. That includes the ones you
trade for the launch code, not just for money.

-Navigate the Gravity Cube
After selling the Souls and getting the launch code, walk over to the
round shuttle and get in to go to the Station. We will begin at the start of
the Gravity Cube. Jump and walk across any platform or moving platform you come
to. The blue see-through ones will drop after a real short time so hop fast.
Also watch out for the yellow laser beams. They could knock you off the plat-
form you're on. Starting at the Sigma-3 Maintenance Hub. Make your way through
all the platforms and obstacles until you reach the Gravity Ramp that leads you
up to the Apogee Space Station. There are some crates around the outside as
well as a new teleport cannon Eta but to finish, you must enter the elevator.

-Get to the Space Station
Successfully navigate the Gravity Cube and then jump into the elevator
at the end to go up to the Space Station.

-Search the Station
Take a right into the next room and collect everything, then head back
to the left and you will hear the Station Commander talking over the intercom
and then the door will open. Take out the laser arm bots and go all the way
through til you reach the large door with the jackpot crate. Take out all the
bots here and there will be one turret near the bolt you need to turn. When all
is calm, turn the bolt and jump down into the pool. Swim through avoiding the
mines and when you exit out the tunnel, swim to the top. Locate the large
waterfall and then turn left to find the area you need to jump out at. When you
get on land, a turret will immediately pop up so have a weapon ready. Go ahead
and take out everything in this room. make your way up the stairs past the
laser trap and go to the next room.

Behind the right stack of crates will be a turret. Go up the stairs and maybe
drop Plasma Beasts because roughly 8 turrets pop out of the ground and then one
more as you are heading out the exit will pop out of the ceiling. Continue til
you reach the outdoor area. Watch for the turrets and more of the laser arm
bots. Take everything out in order for the laser trap in front of the door to
go away. Once it does, go ahead and enter the doorway. You will meet Talwyn,
Cronk, and Zephyr. When you leave the hideout, take a right and jump up til
you reach a section of wall where the Geo-Laser works really well. Press
TRIANGLE and then either use the Sixaxis or left analog stick to burn through
all the small crosshairs to blow a hole in the wall. That ends the level.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

H-Planet Ardolis (PAD12)
================


-Infiltrate the Pirate Hideout
Starting off, walk along and past the first doorway on the left you
will notice a pathway off to the left. Take the path and use a Heli-pod to
raise the grind rail. Ride it jumping the gaps and make your way to the little
island. Toss more heli-pods to raise the platforms out of the water and make
your way to the building in the background. Use the Heli-pod to open the door.
If you want, high jump on the door and high jump again to the left and there
will be a Raritarium crate. Jump back down and enter the door. You can explore
but you will need to go to the metal door with the Heli-pod emblem and the 2
sticks coming out of the water with the Heli-pod. Now jump on the raised ship
and let the wind blow you. Off to the left you should see the Swingshot to use.

Make your way up to the Raritarium crates then jump/glide down to the lower
levels. Swingshot again to the dock.

****************************GOLD BOLT: ARDOLIS 1*******************************
OK, the first dock will have a Heli-pod platform to the right. Hit it to lower
a bridge for you to cross but don't cross it. Instead ride it up to the main
deck of the ship next to you and you will see the Gold Bolt.
*******************************************************************************

Jump back to the dock and repeat with the second platform. Now jump up towards
the door at the end and you will locate the armor magnetizer to attract bolts
from further away. Now use the Heli-pod to open the door here and you will be
be back out where you first started. Walk down the hill, cross the gaps and
when prompted, use the Geo-Laser to open a hole in the wall. You are now in the
Walk slowly into it and when you notice the Thwogs sleeping upside down, take
out the Predator Launcher works good, and target 5 or more of the sleeping ones
and in doing so, you will get the S.P.

Walk up the hill and continue until you reach the bridge with the shielded
pirate at the other end. Take him out and then next two pirates by the fire out.
Further on you will have another Geo-Laser spot to cut down a stalagmite (or
stalactite). Walk back up and use the newly fallen stalac-thing to hop across
to the other side. Another Geo-Laser spot and you will enter the secret Pirate
hideout. To thin the numbers, I like tossing Plasma Beasts into the room and
then running through it tossing Fusion Bombs at the groups of shielded pirates.
You will notice a door with a pirate head on it. This is a door guardian but to
get access, you'll need to come back after receiving the Holo-Pirate Disguise.
At the far end of the room will be a ramp up to a doorway with a Corsair behind
it (Pirate with a gun). The next enemy you will come across is a Necrophyd. If
you are just starting out, 4 Fusion Bombs should do the trick. Follow the path
and continue on until you see a pirate barge stop and drop off 4 shielded pi-
rates. Kill them and there will be a Corsair to the right. Step on his platform
and walk near the pole in the center to ride an elevator up. Take the zipline
to the next area.

There is a weapons vendor here and then 2 Corsairs appear near the dock. Kill
them and you will see the Swingshot point on the right. Make your way to the
other end of the ship and ride the next elevator up to the next zipline. Kill
every Corsair here and 2 more Necrophyds will come running. After dispatching
them, walk into the pirate bar. Once everyone is destroyed, an elevator with
3 Corsairs comes down. Take them out but wait to ride the elevator up. Around
the one side of the room you will or should notice a Heli-Pod gate. Use a Heli-
Pod to open it and high jump to get outside. There will be a Raritarium crate
and some other crates to smash to locate the Holo-Plan. Now go back inside and
take the elevator up. Walk and shoot everything until you make it to the end
of the dock. Another barge appears and deposits clubbed pirates. Walk onto the
plank and board the barge, or Rusty Pete's Pirate Tour. 4 pirates appear to be
taken out. Then walk off the barge to reach the pirate base.

Another weapons vendor here and continue into the round room where you will
meet a large top-heavy robot. Dodge his balls that come out of the small
cannon arm. Once he's down you will see 3 doorways. To the left, a door guar-
dian so save that for later. To the right are some Raritarium crates and then
straight ahead is the walkway to the warp pad back to your ship.


-Find the Treasure Room
Not specifically sure what I did for this. But it is covered already
in the planet walkthrough.


-Catch up to Talwyn
After retrieving the Lombax artifact, you will meet up with Talwyn who
will then take the artifact from you.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I-Rakar Star Cluster (RSC12)
====================


-Evade the Pirate Fleet
Flying space level. R1 to fire guns. Hold L1 then release to launch
missiles. The round blue rings restore health. If there is a large group of
enemy ships, quickly hold L2 until they are all locked on then release to get
them all at once. (Yeah that's the same text as before but it's the same con-
cept as before). If you are Skill Point hunting, you can actually do all three
in one pass. One thing are the large battleships. There are 3 to worry about:
The first one comes on the left. Shoot the white orb on its hull to destroy the
ship. The next two actually cross from the outside of the screen inward. Hit
the closer one's orb and blast through the smoke and aim for the second one and
you should earn that S.P.

Secondly, there are 3 Snatchers in the level. Roughly halfway through you will
encounter a ship that just hovers and shoots a constant energy beam at you and
will chase you around the screen with it. Avoid the blast and don't shoot any
of these 3 ships to earn another S.P.

Lastly, eventually you will make your way to the level boss. His name is Iron
Crotch. He also, like the boss before him, has 3 attacks: the first and least
used are the missiles. Secondly, his favorite is the white ball he tosses to
create a pillar of fire. Just roll left or right to avoid most of those. Lastly
he shoots energy rings outward. To avoid getting hit, try to stay in the center
of them and just keep shooting and using missiles until he blows up.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

J-Rykan V (RKV12)
=========


-Breach the Security Barrier
You will start off free falling. Just move around to avoid the missiles
and once you reach the ground, it becomes a pretty big war. Just keep moving
around taking out each enemy that appears. Plasma Beasts are good here as they
will lie in wait for enemies to approach in the next waves. Once enough enemies
are beaten, Cronk runs to the door and plants an explosive. Keep killing until
you see a timer count down from 20 seconds. Once it goes off, you can locate a
weapons vendor and proceed to the next section of battle.


-Defeat the Imperial Forces
There will be more enemies to fight off. Once you manage to make it
through most of the waves of enemies, the green orbs on the wall will activate.


-Destroy the Artillery Turrets
Each one is a gun turret. Just jump to avoid their blasts or use the
cover to protect yourself. Keep firing at them to take them out. Most weapons
are good enough to hit them. But ultimately once you blow up the last one, an
elevator will lower allowing you access to the Rykan V Spaceport and your ship.


-Buy a Gyro-cycle
Talk to the Smuggler here and ask him about exploring the Lombax Re-
fineries, can you help a Lombax out? He will then offer you a Gyro-cycle for
5,000 bolts. You don't have a choice, you will have to buy it or else not
worry about beating the game. If you somehow don't have enough for it, you can
take your ship and work on increasing bolts somewhere.


-Explore the Spaceport
There is also weapons, device, and armor vendor here. The armor vendor
has a new armor called the Helios Armor and it goes for 100,000 bolts. You'll
also notice beyond the armor vendor some yellowish pipes with a container in
front of it. (Or skip to the Lava Tube if you don't need/want the bolt).

*******************************GOLD BOLT: RYKAN V 1****************************
Jump to the container and grab the ledge below the yellow pipes and shimmy
around to the left. Repeat with the next ledge and you will now be in a new
area. Follow the walkway to the left and you ultimately will find a Gravity
Ramp. Take the ramp up and turn right. You will notice a building with the top
of the zipline. Jump to that building but DON'T take the zipline. To the right
of the zipline cable is a building you should be able to jump/glide over to. Do
so and then hop up to the right onto the higher roof. Now walk to the edge of
the roof near the lava river and spin the camera. You should notice a small
alcove in the front of the building. Inside of which is the Gold Bolt. To exit,
jump out and go around the left of the building to reach safety.
*******************************************************************************

While you are in the area, if you go back up the Gravity Ramp and this time,
look right but find the row of buildings on the left along the mountainside.
Jump/glide to the first one and make your way to the fourth one, that's the one
with the green electrical barrier. Use a Heli-Pod at the green barrier to raise
a platform. use it to jump across to another roof with crates to smash. Inside
of which will be the Holo-Plan.


-Travel the Lava Tube Network
If you got the Gold Bolt and Holo-Plan, just make your way via zipline
back to the main section of town. Next to the Smuggler and your ship you will
see a warp pad. This one is actually used for the Gyro-cycle. Go ahead and step
on it and press TRIANGLE to activate the Gyro-cycle.

The Lava Tube isn't all that difficult. You will need to go through twice for
the two Skill Points. Just remember X to boost speed. Roll onto the 3 red pads
to open the door to the course and just make your way along the path. You don't
need to avoid every single flame spurt unless you are trying for the Untouch-
able S.P. Otherwise, you can hit a few without dying. Just roll along each
section and you will be shot upwards from one pipe into another pipe and con-
tinue along the path. Be careful not to fall off the narrow platforms while
trying to avoid the flame spurts. Once you get shot upward and out a second
time, you will be done with the Gyro-cycle. When you reach the island, and
after a cut scene, exit the building. Now, we can go for another Gold Bolt or
just walk to the warp pad to teleport to your ship and onto another planet.

*******************************GOLD BOLT: RYKAN V 2****************************
Upon exiting the building, turn right and you will see a short ledge you can
jump to. Between two large rocks you should see some crates and Raritarium.
From here, turn left and you will see some bushes blowing in the wind. If you
look carefully, you should see the Gold Bolt in these bushes. Just don't fall
into the lava river.
*******************************************************************************

Now you can teleport back to your ship and you're pretty much done here.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

K-Planet Sargasso (PSG12)
=================


-Trade Souls for the Decryptor
Speak to the Smuggler and you will find out you need 3 Souls to trade
for the Decryptor. If you decided not to sell some of the Souls from previous
levels, you may have enough to trade right off the bat. Otherwise, you are
going to have to hunt down Souls. That means Grunthers. They are large, mean
vicious dinosaurs. They resemble T-Rex in a way. And generally will pop up out
of the water when you come close. Now there are ultimately 16 of them on the
entire planet. Killing all of them gets you the Extinction S.P. and if you have
been hunting Souls on all 3 planets, you should also get the Bolts in the Bank
S.P. as well. Anyway, once you have 3, return to the Smuggler and trade up for
the Decryptor. Now if you killed every Grunther, you can also sell the rest of
the Souls for a nice 8,000 bolts apiece. There is one Grunther hiding in the
banana shaped peninsula on the southeast island. Hop on the first drilling
platform you come to and walk around it until you see a bone outlined cave.
Inside will be a single Grunther.


-Soul Searching
Covered in the previous mission. Basically once all 16 Grunthers are
hunted down, return to the Smuggler to sell the Souls off and you will accom-
plish this mission.


-Explore Sargasso
To use the Decryptor, walk to the Robo-Wing pad next to the Smuggler
and press TRIANGLE near the podium to activate it. The object of the Decryp-
tor is to roll the metal ball between 2 electrical contact points, then hold
down X to keep it from rolling away, and what will happen is the flow of
electricity (represented by the spark) will make its way through the circuit.
On some circuits, it takes planning to decide just how you want the spark to
travel to make its way to the end (the red light). Some circuits even require
you to have the spark split like a parallel circuit and therefore will have
more then one red light end point. \


-Search from the Sky
But once you unlock the Robo-Wing pad, the planet becomes that much
funner. First off, you need to follow the Zuni rings to locate the Kerchu
Outpost/Gel Factory. Walk along the platform and enter the Gel Factory after
you activate the Decryptor point at the front gate.


-Investigate the Kerchu Outpost
Inside there will be one enemy, he resembles a buzz saw when he rolls
up and comes at you. Try to kill him and then fill the gelanator at the dis-
penser. There are a few crates in the back but ultimately you want to locate
the wall with the gel cube hint icon in front of it. Make your way up and
around the entire factory being careful not to miss the moving platform. Empty
the gelanator and walk to the platform at the exit.

**************************GOLD BOLT: SARGASSO 1********************************
Before you jump off, move the camera to the left, then down. You will see the
Gold Bolt next to the large orange silo thing. Jump/glide down to it and grab
it.
*******************************************************************************

Out on the main ground, there will be 3 buzz saw creatures and 3 red pads. Ac-
ticate the red pads and a lift will lower from a nearby platform. Ride it up
to the platform and turn right. You will see another couple platforms moving
back and forth across the water. Make your way across and use the Decryptor
podium to open the large door. Inside are 2 pyroguards. Kill them and then a
whole mess of enemies appears. Kill them off then walk to the dirt hill at the
rear of the room you are in. To the right of the dirt mound will be a short
ledge against the rear wall you can jump to then high jump up to the platform.
Turn the bolt with the wrench to open the door and then jump to the next plat-
form to discover the Alpha Disruptor. Go back out and you will see a bridge
come down. Cross the bridge to find another area with 3 more red pads. Step on
them to lower another lift to yet another platform. Walk along the platform and
jump to the moving platform which takes you to a platform with 2 buzz saws. You
will see an arched doorway you must enter now. Carefully go through the rib
cage bone bridge and out the other side where you will see another Decryptor.

Enter the door to the Lombax Testing Facility. Continue to the next area.

************************GOLD BOLT: SARGASSO 2**********************************
From here, you will see 2 Troglasaurs with a Grunther in between them. Make
your way to the Troglasaur on the left (technically east one-according to map)
and walk under him. You will see one red pad. The other 2 are under his rear
feet. Activate the rear leg pads first then hit the one that is exposed to open
the door in the side of the mountain. Enter it for the Gold Bolt.
*******************************************************************************

Now make your way up the back of the Troglasaur that is standing on the pads.
If you turn around from his back you will see the building with the stack of
crates and a few flying bee/mosquito enemies. Smash the crates here to find
the Holo-Plan for this planet.

************************GOLD BOLT: SARGASSO 3**********************************
Get your Robo-Wings out and fly to the southwest island and locate the Trogla-
saur here. He has the Gold Bolt right on his back.
*******************************************************************************

************************GOLD BOLT: SARGASSO 4**********************************
Fly to the starting point and activate the Robo-Wings and fly dead ahead to the
last drilling platform before you hit the mountainside. Near the end will be a
big square platform. Land on it and right in the middle of it you will see the
Gold Bolt.
*******************************************************************************

-Return to the Fight Festival
Once you're done doing whatever you want to do on Sargasso, take your
ship to Planet Mukow to fight again in the arena.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F-Planet Mukow (revisited) (PMKX2)


-Return to the Aphelion
Once you receive Qwark's encrypted message, return to your ship to play
the message. (Aphelion is the name of your ship if you weren't aware).

-Fight for Cash Prizes
When you enter the Festival, take an immediate right and follow the
mountainside to the Decryptor podium.

**************************GOLD BOLT: MUKOW 3***********************************
Activate it and then jump up the wall jump. At the top will be the Gold Bolt.
*******************************************************************************

Make your way back to the arena. Don't take the cab though.

**************************GOLD BOLT: MUKOW 4***********************************
Take the old fashioned way and eventually after a zipline you will come to the
stairs with the flame shooting across it. Walk to the green light and below it
is when Clank's Geo-Laser activates. Cut the hole for the Peephole S.P. as well
as get the Gold Bolt.
*******************************************************************************

Back at the arena, you will continue fighting.

First you will start with a 5 minute time limit, 5 round challenge. Not too
tough. Swarmers and Plasma Beasts make most arena battles easy. After you win,
you will now take on Zorthan. He has 3 attacks: his spinning tornado attack
which allows him to chase you; his energy balls that get tossed and then bounce
endlessly around the screen hoping you run into one; and the dual laser blasts
which will cross in the middle twice but just jump and hover to avoid them.

(Well Done, Mustachio) The 5 minute, 5 round fight you won before.

(Introducing Zorthan) A repeat of the previous battle. Same strategy to win.

(Variety is the Spice of Death) 5 rounds as your weapon randomly changes. Once
you run out of ammo, the weapon will change randomly.

(They Were on Sale) 100 bomb bots through 5 rounds. Easy thing is drop a Swar-
mer every so often and they will take out most of the bots. I made it through
4 and a half rounds just using the Plasma Beasts and Swarmers without moving.

(Untouchable) Similar to Get Your Dang Hands Off!. One touch and you fail. Just
use the distant weapons, like Swarmers and Plasma Beasts. Avoid the saws on the
ground as well. Just keep tossing a Swarmer followed by a few Beasts.

(Tag Team) Battle against you and Crushto AND Zorthan. Same strategies for them
when you beat them before. It will switch from Crushto to Zorthan to Crushto to
Zorthan and finally Crushto's last stand.

(Light a Match, Mustachio) 3 rounds. Take out the enemies fairly quickly as
there is poisonous gas depleting your life. With the amount of nanotech crates,
I generally forget there is even gas here.

(Heavy Hitters) 4 rounds. You can ONLY use the Alpha Disruptor. There is in-
finite ammo for this challenge. Whenever you release a bullet, it will reappear
in your ammo slot.

(Zorthan's Revenge) 2 minutes to take out Zorthan. Same strategy the previous
times. Even without maxed weapons, it still only took 51 seconds to beat him.

(Everybody Wants a Piece of Mustachio) 5 rounds of kinda tough enemies followed
by the Tag Team of Crushto and Zorthan. I managed to drop the occasional Swar-
mer and refill it with the ammo crates and the Swarmers took me all the way
to Crushto without wasting any other ammo. Then repeat the Tag Team strategy.

Exiting the arena will allow you to receive the coordinates to the IRIS.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

L-Kreeli Comet (KRC12)
==============


-Infiltrate the Pirate Camp
At the start, walk past the weapons vendor and you will eventually come
to a group of pirates talking around a cauldron. Take out every pirate you see
and once that is done, use the Holo-Pirate Disguise. Walk up to the Pirate
Door Guardian and talk with him.

Whenever you want to gain access to one of these doors, you will need to be
wearing the Disguise. The view switches to look behind Ratchet. There will be
3 pirates now behind Ratchet. Whenever the left one points his sword outward,
press the stick to the left. When the right one points, press right. When the
one behind Ratchet points up, press up. Whenever all 3 turn around and shake
their booty, shake your controller back and forth to shake your booty.

Now that you have access into the first pirate door, continue into the large
room. Smash everything and then turn the bolt with your wrench to go up the
elevator. Now if you are looking to earn the Mow Down Hoedown S.P., you can
begin at this turret. Otherwise, take out the pirates however you wish. You
will come to the grind rail. To work on the Lombaxes Don't Like Cold S.P.,
pay attention because there are icicles on the grind rail to shatter. When you
drop off, take out the pirates and jump across the islands onto the next area.
Careful of the turret and the shielded pirates. Once they are eliminated, go to
the turret and you will see a couple ledges to jump up. Some pirates will pop
out and a Necrophyd appears from the Raritarium crate. After he's dead, climb
the ladder and at the top, shimmy to the left along the stern of the ship. You
will reach an opening you can jump up. Do so and take out the pirates.

You eventually gain access into the ship. Take out the many pirates that attack
here as well as another Necrophyd. After that, there is only one way out. If
you look, it is actually a Gravity Ramp. We're gonna avoid that altogether, well
we will as long as you want a S.P. and the Holo-Plan. If you look dead ahead
past the net you will see the Swingshot. Go ahead and jump off to the left and
glide down, you will land on a secret icy area with a Pirate Door Guardian.
Walk the other way and you will come to a Swingshot. Swing over and smash the
crates for the Holo-Plan. If you take the next Swingshot, there will actually
be icicles to smash for the Lombaxes Don't Like Cold S.P.

****************************GOLD BOLT: KREELI 1********************************
After you're done, go back and enter the Door Guardian door. As you walk
through here, you will see the Gold Bolt lying among some Raritarium crates as
well as regular crates. Grab it, then get on the blue elevator to go up.
*******************************************************************************

You will now be at the location that the Gravity Ramp would have taken you.
Another large metal pirate robot crashes down. Take him out and then continue.


-The Battle for the IRIS
Here you will see the warp pad back to your ship in case you feel like
using it. Further on, carefully watch out because there will be turrets up
ahead both to the left and the right. Through those will be another turret on
the right. At some point, you will come to a bolt to turn in the ground. Be-
fore turning it, if you aren't leveled up or are short on strong ammo, I would
recommend dropping 3-4 Plasma creatures out in front because after a short time
a Necrophyd will emerge and come towards you. If the Plasma creatures take it
out before it reaches you, so much the better. Or Swarmers. You will then cross
the bridge.

One of the large pirate robot flies up from the chasm. Take him out and Clank
will make a comment that there has to be another way through. The Geo-Laser at
this point will activate. Follow it and cut the hole it suggests. Make your way
across the islands until you reach the area with the gunner pirates. Along the
walkway you will reach the third cauldron of four (if you weren't counting).
There is also a weapons vendor here to restock and then make your way into the
ice cavern. The fourth cauldron (if you are working on the Saucy Wrench S.P.)
will be at the bottom of the slope after the Necrophyd. Hit the jackpot crate
and work your way through the level avoiding the pirates and turret. After you
can, safely make your way to the final Door Guardian and enter it. The last
large robot pirate will appear here. Once past him, walk into the archway to
gain access to the IRIS supercomputer.


-Repair the IRIS
Another Clank level. Step onto the monitors and step on the circle then
press TRIANGLE to send Clank in. Here in the supercomputer there are a series
of rotating disk/circles to avoid. R1 to slow time down works real well here.
Also you will make it to electrical barriers. R1 to step through those is also
suggested. But in the first room, step through the disk then locate the Zuni.
Go through the first electrical barrier and then you come to the electrified
floor. You can only step on the sections that aren't moving (non-electrified).
If you can't make it to one by walking, you must levitate across to one. Before
you make it off the electro-floor, there will be 3 Zuni off in the distance to
your right. Levitate to them and have them follow you. Return and walk off the
electro-floor to a group of 2 pedestals. Have them charge up the pedestals. One
note about having Zuni charge up. It is inevitable, you can't finish without it
but once they finish charging, they are gone. Can't use them again. There are 2
ways to take out the pirates. You can wait while the Zuni lob their energy orbs
or slow time down and run in with 2 punches to kill them faster. Instead of
passing through the electrified barrier, look right and you will notice a diff-
erent way to proceed. Take that path and you eventually find 6 Zuni. Take them
and return to the path you would have been on had you gone through the barrier.
Charge the 4 pedestals and continue on.

Here you see 2 rotating disks. If you decide, however, to turn right before the
first disk, you should see a safe section of floor among the electrified ones.
Levitate to that. Continue levitating until you come to the last safe area and
you should receive the secret code that everyone is asking about (if you didn't
already know where it was). Anyway, back on the main path, you eventually will
come to a couple more pirates. Also there will be a decision as to which way to
go. To the left a stationary platform, to the right, 3 hovering platforms. We
need to go right for more Zuni so levitate across each platform and locate the
Zuni, then levitate down to the platform you were on and then take the left
platform and across the floor and through the next disk. At the next platform
are more pedestals to charge and some Nanotech crates. 3 Zuni left. Continue on
killing whatever comes at you until you hit the row of 4 electric barriers. I
like to turn the camera slightly one way and slowly make my way through all 4.
At the end is a type of hieroglyphic circle. Levitate to is and manipulate the
Zuni to repair the IRIS. Not much left unless you want to ask IRIS questions.
Warp pad back to ship. You now have coordinates to Planet Viceron.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

M-Planet Viceron (PVR12)
================


-Grind the Rails to the Prison
If you look off to the left near the edge, you will notice a series of
platforms along with a series of Heli-Pad platforms. **GOLD BOLT** But this is
one of the longer ones to obtain and instead of explaining here how to get it,
just drop down to the Gold Bolt section. In fact, I made a special jump word
so you can jump immediately to it, then just scroll back up to here. (SGBVR) to
go down. And (RTPVR) to return here.

OK, the other direction is towards another edge, past the cop bots and you
will eventually see (or not see) 2 semi-invisible enemies. Electricity will
disrupt their camouflage and make them vulnerable. I like to lay down a Swar-
mer or Plasma creature and once the camouflage shuts down, they will immedi-
ately target the enemies. Use the Decryptor podium and a grind rail will ro-
tate into place. Take it avoiding the usual obstacles but also there will be
gaps that will automatically catapult you into the air. When that happens,
immediately use your Swingshot to swing to the next grind rail. At the other end
you will see red searchlights and in the distance a robot surrounded by a green
force field. If any of the searchlights spot you, these robots will be dis-
patched to attack you. You can, however, shoot through the searchlights safely.

On the next platform will be a bolt to turn. The safest time is when the red
searchlight JUST passes by the bolt moving to the left. Turn the bolt quickly
and an elevator will lower. Now there are a few crates and Raritarium crates
behind the robot on the main level but to continue, you need to get on the
elevator. There's a device vendor straight ahead and a jump to the left to
make it to the next area with the Gravity Ramp. If you save the cop bots, you
can toss a Groovitron for the Dancin' On the Ceiling S.P. At the top, avoid the
searchlights as well as the new electrical barriers and you will make your way
to the prison.


-Jailbreak
We start of in Sector 2 Cell Block. After dispatching enemies, use the
Decryptor podium and then cross the bridge. There are 2 large walkers here to
confront. Pass them and Swingshot to the far platform. Once the enemies are
beaten, enter the next area where you will see tentacles emerging from holes
in the wall. I haven't been able to kill or disable them so I have to assume
they are indestructible.

******************************GOLD BOLT: VICERON 1*****************************
When you reach the other end of the tentacle room, if you look to the left of
the Decryptor podium dead ahead, you will see another Decryptor podium slightly
around the corner. Activate that one to enable an elevator. Take it to the
second level. Avoid more tentacles to get some Raritarium crates and eventually
the Gold Bolt.
*******************************************************************************

Jump down and proceed back to the Decryptor podium that was straight ahead of
you. It will open the floor in the next room so jump down. Navigate Ratchet
through the safe spot in each laser floor. There are 7 in all. At the bottom,
4-5 of the robot suited Drophyds appear. This is where I got the Grilled Ahi
S.P. with the Pyro Blaster. Anyway, forward from that you eventually reach a
room with a weapons vendor and another Decryptor podium. Activating it will
allow you to free Talwyn.


-Escape from Zordoom
Back through, kill whatever enemies you want or need to and once you
are back at the area where you dropped through the laser floors, it will
contain an elevator for you to ride up. Take out whatever drops to fight you
and at the top, Talwyn will fly off to the upper doorway while you go through
the lower doorway. Once you are at the main room that you first entered the
prison through, you will want to go up the steps after killing the walker. At
the top, you can take out some of the enemies walking around the middle plat-
form because that is where you are jump/gliding to now. You will see one way
out from the middle and that is via Swingshot but careful because when you do
approach the edge, bots will fly up from below. Soon there is another ten-
tacle room but they will be on both sides of the room this time. There is also
another weapons vendor here. Make your way to the next room which has a circu-
lar platform with a small barricade and 5 panels on the wall. Toss a Swarmer
and take out any enemies that appear from behind the panels. There are many
waves of them but once the last one is gone, the door to the left will open.
JUMP to the door so you don't fall and walk down the Gravity Ramp.

When the enemies here are gone, you will notice 2 raised platforms from where
you are standing, one to the left, and one to the right. Take the right one and
there will be a group of crates. Smash them for the Holo-Plan. Now go back to
the left and jump on the taxi to go back to your ship. Our next stop will be
Planet Jasindu, but first a short stop along the way.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

N-Verdigris Black Hole (VBH12)
=============


-Escape from Slag's Clutches
The final flying level. R1 to fire guns. Hold L1 then release to launch
missiles. The round blue rings restore health. If there is a large group of
enemy ships, quickly hold L2 until they are all locked on then release to get
them all at once. Just in case you forgot.

At the end, you will fly into the black hole. The boss here is Greasepalms
McGee. He's a large skull ship. His 3 attacks to watch for are the missiles,
which you should already know to just fly around the screen to avoid. He also
has a machine gun which will also follow you around the screen, just rotate
around again. And the third attack, which is the hardest to avoid, is a series
of lasers shot from the various points surrounding the skull. It generally
rotates around but sometimes will be fired at random points. Just try your best
to avoid as many as possible. But it's ok to get hit cuz if you are trying for
the Can't Touch This S.P., you only have to avoid damage up until you make it
to face the boss, not including facing him. Once you beat him, any and all
S.P.s that you earned through the level will be rewarded to you.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

O-Planet Jasindu (PJS12)
================


-Search the Gel Factory
I know it's out of order, but I just want to get what's at the end of
the factory first before the rest of the level. So, when you start, turn around
and head back to the ship. You will see a warp pad which actually is an
elevator to take you down into the Gel Factory. Fill up your gelanator and go
to the next room. Here after the enemies and crates, you will see a gel lake
with an island in the middle. When you're ready, gel cube bounce to the island
and then again to reach the higher platform in front of you. Here there is a
pressure plate. Step on it and when the door is fully open, tap R2 twice to
charge through before the door closes. Turn the bolt to open the next door and
gel cube bounce up into it.

The next room will be a long stretch of gel lake. Bounce across it and at the
end is an electric barrier. It will disintegrate gel so you need to quickly
make a cube then bounce up before the electricity comes back on. Turn the bolt
to get to the next room. Glide to the island and turn right. There will be, off
to the left and right, alcoves you can get into and a circular door dead ahead.

******************************GOLD BOLT: JASINDU 1*****************************
First bounce to the left alcove and behind the large gel canister you should
see the Gold Bolt.
*******************************************************************************

Now, to the other alcove in front of you will be a bolt you need to turn to
open the large circular door. Finally bounce to the large open door and go
through. You will see 3 electrical barriers here followed by a gel lake. You
can actually go past the electricity and stand at the edge of the lake safely.
Then just bounce to the other end. Defeat the Pyroguard here and turn the bolt
in the ground. It will open another door to go through. Go up the wall jump and
there will be another pressure pad on the floor. This time it's not a simple
charge through. Which is why the gel eating creatures are here. You will have
to create a cube on the pressure plate to open the door and get through before
the gel slides off the pad or the creatures eat it. Once you get through, you
will pick up the Box Smasher 2000. This, along with the Armor Magnetizer, makes
earning bolts all the easier. Drain the gelanator and exit out of the factory.


-Follow the Road to Kerchu City
Back at the ship, take the path across the gaps. You will come to 2
pirates shooting it out with a Pyroguard. Take them all out and walk across the
path alongside the cliff. When you make it to the other end before walking into
the large field populated with many many pirates, turn to the right and you
should notice a ledge high up with a Raritarium crates and a few other crates.
Jump up to it and smash everything to find the Holo-Plan.

Jump back down, take out all of the pirates and continue forward underneath the
bridge. You will come to a large square shaped vehicle with treads. The vehicle
doesn't move, it's stationary. Which reminds me of the joke: Why doesn't a
notepad move by itself? It's stationery. Get it? I'll be here all week, try the
veal. I'm gonna delete that in Version 6, I swear. So anyway, as you pass
through the treaded object and come to the other side, you will notice to the
right is the path to continue on.

******************************GOLD BOLT: JASINDU 2*****************************
However, if you turn to the left and go up the steps to the base of the zipline
you will be able to hop up onto the treaded object's roof. Walk along this path
and through 2 more structures where you should see next to the top of the zip-
line the Gold Bolt.
*******************************************************************************

Take the zipline down and take the right path. You will board the barge. This
is the barge for the Dead Aim S.P. At the other end, fight off the Pyroguard
and use the weapons vendor if needed.


-Fight Your Way into the City
Make your way into the building behind the Pyroguard and turn left.
There will be 3 buzzsaws and a Pyroguard further up. Cross the bridge and a
large ship will drop off numerous enemies. However you want to take them all
out is up to you. You will then want to walk up the ramp into the next area.


-Survive the Kershu Onslaught
You will encounter another Necrophyd here. Proceed left down another
ramp and you will see a lot of pirates approaching. Use the Swingshots across
and there will be a weapons and device vendor. When you are set, walk along to
the grind rail.

First you are going to have to jump the gaps the large guardian makes in the
rail. Then are a series of green flames to jump. You will spiral up a tower but
make sure to jump the electric rings. When the rail splits to 3, jump to avoid
the guardian's missiles and eventually get back to center rail. Jump the rings
and eventually you will turn upside down and face off against the Guardian.


-Defeat the Kerchu Guardian
I have beaten him both remaining upside down on the initial platform
and also when he smashed my platform I ended up falling down to the ground.
I prefer the first one for some reason. He has 3 attacks while you are upside-
down: a barrage of missiles fired that will stick in the ground then explode
after a period of time so don't stay near. He will pound the platform sending
a brown shockwave that you need to jump over (or under...not sure how that
works upside-down). Lastly, if you stay too long on a particular side of the
platform, he will smash a fist into it sending it crumbling and leaving you
with one fewer platform section to run between.

Swarmers, Plasma creatures, and the heavy hitting weapons are what's needed to
quickly deplete his life. And reflexes. I know there is a different attack if
he is successful at knocking you off the platform, I think maybe Cop bots or
some small creatures will attack. But for the life of me, I can't remember.
The same strategy should apply. Dodge the missiles and retaliate with a heavy
barrage and let your Swarmers/Plasmoids work for you.

Upon defeating him, you will be able to warp back and continue onward to...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

P-Ublik Passage (UPS12)
===============


-Infiltrate Slag's Fleet
The last weapon available for purchase, the Mag-Net Launcher is here.
If you haven't gotten the Six Gun Salute S.P., I will make it easy for you.
Starting off, immediately morph to the pirate. Walk forward and you will
encounter the first pirate of the planet. Press X so the pirate salutes back.
Repeat this 5 or 6 more times and you will have the S.P. Now kill him. Jump to
the barge and kill the one pirate that emerges. At the other end, take out the
pirates and you will then turn to the right down a hallway. A large robot
pirate emerges. Take him out and then walk to the end. You are going to see 2
things: a bridge that is not extended and opposite that, a Door Guardian. Open
the door he is guarding and you will see pirates, a bolt to turn, and a turret.
Take out the pirates to avoid them getting on the turret. Before turning the
bolt, look to the right just past the turret along the edge. You should see the
Gravity Ramp. The Holo-Plan is listed in the Gold Bolt description here.

****************************GOLD BOLT: UBLIK 1*********************************
Walk along the ramp and at the other end will be a large row of crates. The
Holo-Plan is in side them. Continue along the path and use the Heli-pod to get
up to the pirate barge. To the left under the zipline will be e Gold Bolt on a
suspended platform. Get it, then take the zipline back to the turret.
*******************************************************************************

Turn the bolt and cross the newly extended bridge. There will be a weapons ven-
dor before you cross if you need it. At the other end, toss a Swarmer to take
out the 5 pirates. As you near the hole in the center, another large robot
pirate emerges. Take him out and then prepare for 4 Necrophyds appearing. Once
every enemy here is defeated, a new bridge will connect you to the next area.
Kill the club pirates and cross it. I am unsure if it is a glitch or if the
Raritarium crate housing the Necrophyd after you cross actually moves towards
you or if it was supposed to remain still. But anyway, left of the Necrophyd
is a few real Raritarium crates to smash. You ultimately want to go the other
way of the bridge. Look towards the left and you should see a grated walkway.
Take it, killing the turret pirate and anything else in your way. Fill up at
the weapons vendor and board the barge at the end.

As you ride the barge, there will be 3 enemy barges that appear. Each has 3
cannon doors that open up and fire on you. Your goal is to shoot all 3 cannons
on all 3 barges while staying alive between the cannon fire and the pirates
that board your barge. I like using the Swarmer/Plasmoid combo to watch my back
while I concentrate on heavy firepower towards the cannons. One Alpha shot is
enough to take out a cannon. The first 2 barges come from the right, the last
from the left. After they are gone and the pirates on your barge are as well,
you should dock at the next area of the planet.

Walk forward and 2 Necrophyds should jump out to attack. Activate the Door
Guardian here to gain access into Slag's inner base. Take out the turret at
the very beginning of the room and then proceed around the walkway until you
reach the next Door Guardian.

****************************GOLD BOLT: UBLIK 2*********************************
BEFORE walking through the Door Guardian door, you should notice to the left is
a Gravity Ramp. Take it up and then around the ceiling and down to another
platform in the room. Smash the crates and walk through the hall where you will
see a Raritarium...oh no, it's another Necrophyd. What a surprise. Take him out
and then get on the Gyro-cycle platform. No time limit S.P. here. Just a nice
leisurely ride through a clear tube where you will automatically run across the
Gold Bolt. Then be deposited back in the room with the Door Guardian.
*******************************************************************************

Now you can walk through the Door Guardian to face Captain Slag.


-Defeat Captain Slag
He, like those bosses before him, has 3 main attacks. The most common
is the blue bullet/boomerang projectiles. You can actually shoot these with
most weapons while at the same time hitting him. He has a flamethrower in his
mouth. The fire emitted remains on the ground for a while so be careful while
you are walking. Lastly he carries a hammer. He will strike the ground with it
which will send a white wave outwards. Just jump over it each time to avoid it.

After each quarter of his life is depleted, he will jump up to a platform and
send out a series of pirates. While waiting for them to come out, toss a Swar-
mer to take out most if not all of the pirates for you. Slag will then jump
down. Just repeat what you did before until he eventually explodes. It will
look like he should be dead at one point because you don't see any red in his
life meter. Just keep going, don't let him kill you when you're that close.

Walk past Rusty Pete and you will receive treasure mapper. Then warp to your
ship and fly off to the next Planet.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Q-Planet Reepor (PRP12)
===============


-Search the Cragmite Homeworld
You must fly down while avoiding missiles. There is a huge battle here.
To the left of where you touch down is a weapons vendor, he is very useful be-
cause when you buy things, he will replenish your life to full. The first wave
of enemies is long. Shielded bots, gunner bots, hoverships, walkers. Just keep
working on them and you will know you are done with the first wave when the
spinning gears appears at the bottom right to show a save to the hard drive.


-Secure the Area
Refill your ammo after each wave. Now, to the left of where you landed
will be a structure guarded by a force field. The second wave begins with the
wheeled gunner as well as more enemies from the dropships. Take them all out
and your teammate (either Cronk or Zephyr-I didn't pay attention). Enter the
building now and take out the enemies, then run across the 3 touch pads so that
the cannon here will be able to be activated.

Go back out to the main area and the third wave will appear. Take them out and
this time, to the right of where you dropped in will be another structure
similar to the first one on the left. Before entering it, if you look at the
left of it, you should see a platform with a small stack of crates. Jump to it
and smash the crates for the Holo-Plan. Now go around the front and enter the
right building. There will be a wheeled gunner at the back. Take him out and
hit the 3 touch pads here and the cannon here will be reactivated. Exit and
take out the wave 4 enemies.


-Deactivate the Forcefields
Afterwards, Talwyn will speak and then soon after cannon blasts will
disable the forcefield, allowing you to gain entry to the base. As you go
near the elevator, there will be one more walker to take out. When you do,
before going up the elevator, if you look to the left and right, there will
be hallways. If you want the crates, there will be some in both directions.
If not, just get on the elevator and go up.


-Infiltrate the Cragmite Base
At the top, another walker comes out from the force fielded base.
Kill it and Talwyn will then suggest to find another way in. Now if you walk
to where she was standing on the right side of the upper level, the Geo-laser
should go off. Cut the hole, then enter and make your way around to the ele-
vator which will take you down.


-Search for Ratchet
After the cutscene, you will be in control of Clank for the last time
in the game. Even without Zuni present, you can hold R1 to slow time down. You
can use this to take out the enemies here. Then locate the 3 Zuni to the left.
Use them to manipulate the rock pile. Levitate over the gas spurts. You will
find more Zuni and have them charge the platform so it rotates to you. As you
reach Zuni points, just have them charge up or manipulate whatever is in front
of you. Before you have the 4 Zuni manipulate the next platform, look off to
the right and you should see more Zuni up on a ledge. Now it doesn't look as if
you can levitate but you can. It will bump you up to the level to retrieve the
Zuni. Then levitate back down. Make your way to the other end where you will be
forced to levitate down to where a group of regurgitating enemies are located.
You can Matrix punch them or let the Zuni take them out. You will then walk to
the end while jumping the gaps and avoiding the gas spurts.


-Escape from Cragmite Caves
Back to Ratchet, there will be a weapons vendor. Now since you don't
have Clank, be extra careful when you jump gaps. Make your way around to the
next area where you will encounter the purple warping ninja type enemies. I'm
gonna call them PWNs (Purple Warping Ninjas). Of course, if you take them for
granted, they will PWN you something fierce. Once you take out the first group
of them, walk forward and you will see a pod come up and spit out a number of
the little purple creatures. If you take the pod out, it will stop producing
enemies, however, it will only produce around 10 so it's not going to be too
overwhelming if you want to gain some experience. You will come to a Swingshot
to cross. Continue along the rocky platforms until you come to a weapons vendor
off to the right. Refill here, but more importantly, look off beyond him to the
right of the purple column and you should see some stone steps. This goes to a
Gold Bold but without Clank, it's useless. But you will have him soon.

On the last platform right before you go into the narrow walkway, you will
fight a large number of PWNs. Take them out to gain access to the walkway. You
can jump across the stalactites that fall creating jumpable gaps. Go forward
all the way and get on the elevator. Walk to your teammates and there will be
a cutscene. You now have coordinates to Igliak but you also have Clank back so
if you want to go back for the Gold Bolts, you can. And there won't be any
enemies left so it will be smooth sailing. Just jump down to the Gold Bolt
section to do it (GIASN) or else just get in your ship to fly off.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

R-Planet Igliak (PIL12)
===============


-Save Meridian City
At the start, there is only a weapons vendor. Cross the bridge and take
out the small creatures then go up to the ledge ahead of you. Jump up and you
will run into the PWNs. Hold L2 and tap left or right and jump at the same time
10 times to get the Hold Still... S.P. Continue forward to the Gravity Ramp and
you will meet 2 more PWNs. Go up the ramp to meet another weapon vendor.

*****************************GOLD BOLT: IGLIAK 1*******************************
Jump to the next platform outside the large glass dome structure. Before enter-
ing, turn to the right and look down over the edge. You should see the small
dome that the PWN was standing on earlier. The Gold Bolt should also be easy to
spot on it as well. Jump/glide down and grab it.
*******************************************************************************

Make your way back up and this time enter the glass dome. There will be 2 PWNs
and a walker in here. Climb up the higher level and toss a Groovitron to make
it easy on yourself. Take out the PWNs and walker. Then while on the higher
level, turn to face the door that you walked in through. You should notice on
each end of the platform is a glass walkway along the edge of the room. Look at
the left on (right on your right as you entered the room) and you should see a
small stack of boxes. Smash these boxes to locate the Holo-Plan.

Go to where the walker was and step on the pressure pad to deactivate the red
force field. Walk down the Gravity Ramp and you will come to another weapon
vendor. Up the next ledge will be 4 more PWNs to take out. After which will be
a covered arched building where you should encounter a walker and a spawn pod.

*****************************GOLD BOLT: IGLIAK 2*******************************
After taking out the walker here, and before going up the elevator that was
behind it, walk along the edge of the structure with the archway openings look-
ing out into the city. If you look down a bit, you should see another of the
small domes structures with a Gold Bolt on the left side of it on a glass plat-
form. Jump/glide down to it.
*******************************************************************************

To safely make it back, look for the shiny rim along the bottom of the struc-
ture you flew to. If you hug the wall, you can walk around it and then jump
back to the area you were at before. Just go back and ride up the elevator now
to another Decryptor podium. Activate it for access to the Spaceport.

**For those attempting the Everybody Dance Now S.P. I tossed my Golden Groovi-
tron everywhere but I actually got the S.P. in the Meridian City Spaceport room
when I tossed the Groovitron fighting the PWNs in here. So basically, I know I
already got the enemies I will encounter on Fastoon. Hopefully a helpful FYI.**


-Rescue Qwark
Once you free the city, the doors in the Spaceport will open allowing
you access to the right (back to your ship) or left (Gyro-cycle and then a
Robo-Wing section). Left is the way we will need to take unless you have to
refill ammo. Take the Gyro-cycle. Now if you can navigate the half-pipe area
and collapsing bridges without dying within 55 seconds, you can get the S.P.
After the two collapsing bridges, you will reach the other end of the course.


-Rescue Qwark - Part 2
In the next area, walk forward and use the Robo-Wings. If you want to
get the S.P., I would suggest doing it at the very first electrical barrier.
Just fly underneath the lower of the two streams and you will get it. Continue
avoiding the traffic, electricity, and signs falling until you reach the other
end. There will be a few more PWNs to take out but in the end, defeating them
will free Qwark and end the level.


-Return to the Aphelion
Tachyon is back on Fastoon. Warp back to your ship and take off.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

S-Planet Fastoon (revisited) (PFR12)
============================


-Return to Fastoon
Fly to Fastoon from whatever planet you are adventuring on. This will
be the last time you will have to fly down while avoiding missiles. Aww, I know
I'll miss it too.


-Destroy the Magna-Cannons
There will be 5 of these on Fastoon. They're large and fire white
blasts in the air. 2 on the main platform. One beyond the Swingshot. One up in
the Gravity Ramp room. And the last one, you need to climb the central tower
and zipline down to the Magna Cannon.


-Cover Talwyn
Once all 5 Cannons are taken out, Talwyn will fly in. A whole bunch of
enemies will then commence attacking your team. Dropships, wave after wave of
bots and even a few PWNs. At some point, Talwyn will try to work on lowering
the bridge so you need to fend off more waves of enemies. I generally like
the Swarmer/Plasmoid combo again to take out multiple enemies without worry-
ing about them myself. Once the bridge is down, walk across it to the weapon
vendor. At the top, there will be another large battle against the PWNs. Once
you defeat all of them, walk forward towards the Gravity Ramp for a cutscene.


-Enter the Court of Azimuth
Make your way up the Gravity Ramp here next to the Tachyon TV. There
will be one PWN to defeat on the ramp. Then make your way down to the doors
leading to the Courtyard. You can buy any unbought weapons, refill ammo, refill
devices, and buy armor if needed. If I didn't mention it sooner, there should
be the third and best type of armor available, I forget the name but it costs
300,00 bolts and will be the last available type of armor until you sign up
for Challenge Mode.

Step on the red pad to open the door and walk through. There will be a number
of PWNs to defeat here. Once you are able to though, I would recommend retur-
ning to refill your ammo. Go back through the room and you will locate the last
Decryptor podium to activate. Once doing so, a door will open and you will face
yet another large batch of PWNs. Once they are dispatched, Talwyn will tell you
she needs the bridge moved. Walk across the 3 red pads and then turn the bolt
in the ground to rotate the bridge. Walk up towards the steps and your last
(yes I promise) battle against numerous PWNs will occur. Talwyn will then join
you and stand on one of the 2 glowing red pads.

*****************************GOLD BOLT: FASTOON********************************
Before stepping on your red pad, walk towards Talwyn, then turn around to face
into the room. There will be a wall to your right. Walk along the wall and
below the bridge that you rotated should be a door that has been recently
opened. Inside, you should find the Gold Bolt.
*******************************************************************************

Continue walking along the right side of the room and continue walking past the
doorway you entered from and after a short walk past the entrance doorway, you
should be able to locate the Holo-Plan. Now if you want to retrieve the RYNO,
I suggest stepping on the red pad to deactivate the forcefield and gain entry
into Tachyon's chambers. That way, when you return with the RYNO, you won't
have to fight through all of the PWNs that respawn. Then again with the RYNO it
may not matter. Whether you are returning from getting the RYNO or just getting
done stepping on your red pad next to Talwyn, your next step is to walk into
Tachyon's chambers for the final boss battle.


-Find Tachyon
Once you walk between the 2 red pads into the doorway, you will enter
Tachyon's chambers.

The first third of his life is fought in this room.