Valkyrie Profile FAQ/Walkthrough (North American version)
by Captain K. (shibakev@earthlink.net)
Copyright 2001-2006
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07-19-2006 Version 3.4 Corrected the Seraphic Gate walkthrough and added two
item drops there. Added the Lucid Potion trick to Hints and Tips. Added the
Concentration glitch. More Frequently Asked Questions.
03-01-2006 Version 3.3 Corrected the Forest of Spirits walkthrough.
Clarified the Tombs of Amenti reverse walkthrough. Even more Frequently
Asked Questions (YES, THIS GAME IS EXPENSIVE!). General formatting cleanup
in preparation for the VP: Lenneth PSP port.
08-30-2004 Version 3.2 Corrected the Charge Time for Jayle's PWS. Corrected
the Tombs of Amenti walkthrough and added a way to get out. Clarified the
Seal Rating requirement in the A Ending section. Added the Demon Sword
"Levantine" (whoops) and made some notes in the Items section. Added the
damage multipliers for spells to the Technical Info section.
04-18-2004 Version 3.1 More Frequently Asked Questions. Clarified getting the
chests in Gorhia Cult HQ. Rewrote the A ending section to make it easier to
understand. Added more to the Characters section and changed some ratings.
Added more to the Technical Info section.
03-08-2003 Version 3.0 Added Technical Info section. Added two more
Frequently Asked Questions. Added Books of Riddles, Cure Condition, Long
Sword, Shiny Rupture, and Full Plate to items section. Added info on which
weapons allow Valkyrie's level 2 and 3 Nibelung Valesti to items section.
Other minor typos corrected.
07-21-2002 Version 2.0 Retyped large sections of the FAQ. Moved
Frequently Asked Questions section up to the beginning and expanded it.
Added Glitches section. Made some corrections on the events that alter
your Seal Rating. Added a couple more dropped items from monsters. Added
Darkness Arrow in Tombs of Amenti. Added a few more rooms in Lezard's Tower.
Added the Status skills and CP costs for raising all skills. Corrected other
minor misinformations throughout the FAQ.
11-21-2001 Version 1.4 Added the Eye of Heaven in Arianrod. Added more
dropped items from monsters. Added the Darkness status effect. Added
third strategy for sleeping Guardian.
8-30-2001 Version 1.3 Corrected error on Arianrod Labyrinth
walkthrough. Clarified Dark Tower of Xervah walkthrough. Found extra
room in Palace of the Dragon. Added some info on Artolian Mountain
Ruins, Tower of Lezard Valeth, and Lost City of Dipan. Filled in a
significant number of dropped items. Added Lamellar and Silver Mail to
armor list.
8-12-2001 Version 1.2 Added solo games section. Added spell and status
effect info the battle section. Added info on character's attacks.
Filled in some more dropped items. Minor additions throughout the FAQ.
7-14-2001 Version 1.1 Added skills section. Added a lot of info to
Transferring characters section. Filled in many blanks on dropped
items. Completed item lists. Corrected typos. Improved formatting.
Revised evaluation of Llewelyn from "very, very bad" to just "very bad".
7-01-2001 Version 1.0 First posting of FAQ. All Walkthroughs are
complete at this point.
0) Glossary
1) Introduction
2) Frequently Asked Questions
3) Battle system
4) Crystal tricks
5) Transferring characters to Asgard
6) Walkthrough - Chapter 0
7) Walkthrough - Chapter 1
8) Walkthrough - Chapter 2
9) Walkthrough - Chapter 3
10) Walkthrough - Chapter 4
11) Walkthrough - Chapter 5
12) Walkthrough - Chapter 6
13) Walkthrough - Chapter 7
14) Walkthrough - Chapter 8
15) Walkthrough - Jotunheim Palace
16) Walkthrough - Asgard Hill
17) Walkthrough - Seraphic Gate
18) Endings
19) Characters
20) Item Lists
21) Skills
22) Hints and Tips
23) Glitches
24) Technical Info
25) Solo games
26) Thanks
====================
0) Glossary
====================
DME - Divine Materialize Energy. These are the character's hit points.
Since the characters are only souls, Valkyrie must use energy to give
them physical form. When DME reaches 0, that character's body
disappears.
PWS - Purify Weird Soul. These are extra-strong finishing moves that
characters can use under certain conditions (see Battle system).
CT - Charge Time. If a character has more than zero charge time it will
not be able to use a PWS move or magic.
MP - Materialize Points. These are the "money" that you use to create
items with. Go to the status screen and select Divine Items to spend
them.
CP - Capacity Points. These are points you spend to purchase skills for
your characters.
====================
1) Introduction.
====================
Valkyrie Profile is one of the most unique RPGs ever made. It features
half realtime/half turn-based combat, 2-D platform game movement, and a
story plucked from Norse Mythology. This guide will show you every nook and
cranny of the game's three modes. I have left the story details out of the
guide intentionally, but there are still numerous spoilers throughout in
regards to solving puzzles, recruiting characters, etc. So if you like to
experience your games slowly, read ahead at your own risk.
When you first start the game, you'll notice that there are three game-
modes to choose from: Easy, Normal, and Hard. In each version, you
will earn varying amounts of experience from the enemies. Also, the
dungeons that appear in each mode vary, and there are more characters
available in the harder modes. Hard mode is not really that hard, it's
just longer and has some unique dungeons with more difficult puzzles. I
really don't recommend Easy mode at all. Normal has everything it has to offer
and then some. Plus the end of the game is actually harder in Easy than the
other modes because you can't get any really good weapons.
I've referenced information from three other FAQs for this game, Keith
Rhee's Best Ending Guide (in the Endings section), Steven Bruck's Hard
Mode Guide (in the walkthrough for the Clockwork Mansion), and Aryuze
RV's Debug Mode FAQ (in the Transfer section).
The walkthroughs may look confusing at first. They are telling you the
direction you must exit each room. "Right" means to exit the room on
the right side. "Up" means to push up where it says "To the Rear".
"Down" means to push down where it says "To the Front". If there is
more than one exit available on the side of the room, then I will
clarify which one to use. "Up and to the right" does not mean exit up,
then exit right. It means move to the upper part of the screen, then
exit right. This will make more sense when you start playing. In most
cases, I will not specify where the treasure chests are in the room. If I
list a treasure as being in a room and you do not see it, check behind
scenery and on top of high ledges. Note that you can use the X button to
pick up a hidden chest and walk with it to where you can open it more easily
(set it down with the circle button). Also, for artifacts, I have put an
asterisk (*) by the ones that you should definitely keep.
But note that you can keep all the artifacts in the game without penalty as
long as you transfer at least one character per chapter.
=================================
2) Frequently Asked Questions
=================================
Q: Why is this game so expensive?
A: Supply and demand. Only 73,000 copies were sold in North America. In
addition, the game is extremely sensitive to scratches. The smallest scratch
can make it unplayable, so not all of those copies work. Combine that with
excellent word of mouth that this is a must-play game, and the game is
suddenly impossible to find for less than $100.
Q: Where can I find this game?
A: Ebay is the only consistent place to find it, but be prepared to pay steep
prices. If you don't mind importing, it's very easy to find a Japanese copy
(it was reprinted in 2004). Be careful about buying this game used - see
above note about scratches. If you own a PSP, you can now get Valkyrie
Profile: Lenneth, which is the same game with the exception of the cutscenes
being changed from anime to FMV.
Q: Where are the Flame Jewels? (Lotus Gems for the Japanese version)
A: In the Hard Mode dungeons. There's one in each of Salerno Academy,
Dark Tower of Xervah, Citadel of Flame, Sunken Shrine, Arianrod
Labyrinth, Celestial Castle. There's two in the Tombs of Amenti.
Clockwork Mansion does not have a Flame Jewel.
Q: Which artifacts should I keep?
A: All of them. Seriously. As long as you transfer at least one high
Hero Value character per Chapter, you will suffer no negative effects
from this. If you insist on sending something to Odin, at least keep the ones
I've marked with an asterisk (*) in the walkthrough.
Q: How do I use the Holy Grail?
A: You don't. Leave it in your inventory and each Chapter it will produce a
Holy Drop that you can Use. The Golden Fowl works the same way. Note that
having two Holy Grails doesn't increase the number of Holy Drops, so you can
transmute one into a Bracelet of Zoe.
Q: Why won't my Seal Rating go down?
A: You're looking at the Evaluation, not the Seal Rating. Seal Rating is on
Valkyrie's Status screen, where Hero Value would be on other characters.
Q: Who do I transfer in Chapter 3 if I don't have an archer?
A: Don't worry about it. You don't have to meet Freya's requirements
exactly. Just send someone with a high Hero Value and you'll be fine.
Q: Easy, Normal, Hard. Which should I choose?
A: Hard mode is the best overall. You can get every character, and they all
start at level 1, so you can make them stronger by using Bracelets of Zoe.
Hard has eight dungeons that aren't in the other modes, and they are all
puzzle-oriented. If you're not good at solving puzzles, pick Normal, because
the dungeons are easier to get through. Don't ever play Easy, unless you want
an extra challenge. Normal has everything that's in Easy mode, and more. You
can't get any of the good weapons or skills in Easy, so it's actually harder
than the other modes. Although you can reach the Seraphic Gate from all modes,
you can only open the locked doors with the Flame Jewels found in Hard mode.
Q: Will there be a sequel to this game?
A: YES!!! Valkyrie Profile: Silmeria is now out for the PS2 in Japan. The
North American version is supposed to be released in September 2006.
Q: What's Attack Trust and Hit Trust?
A: Attack Trust is the odds that you'll do full damage with your
weapon. A weapon with a very low Attack Trust will rarely do its full
damage. Hit Trust affects your chances of hitting the enemy and
performing a Guard Crush. With a low Hit Trust, you will sometimes miss the
enemy, even in the middle of a combo! There is also a Defend Trust stat which
lowers the opposing person's Attack Trust.
Q: What are the Xs and Os in the weapon descriptions?
A: Each character has three potential attacks they can use. The weapon
equipped determines which are available. Valkyrie starts with an O X X weapon,
so she can only use her first attack. The weapon Freya gives her at the end of
the first dungeon is O O O, so she can attack three times.
Q: Can I beat Brahms in his castle?
A: Yes, you won't be able to hurt him with physical attacks, but magic
works on him. Just make sure you have lots of Union Plumes to bring
back the people he kills while you wear him down with magic. Note that
beating him, losing to him, and choosing not to fight him all have the
same effect.
Q: What do I do at the end of the Cave of Thackus?
A: If nothing happens when you reach the end, you forgot to get the item from
the wizard's body. Go back to the dead body and search it to find what you
need.
Q: Why can't I find Lezard?
A: You must complete Lezard's Tower in Chapter 4, and you must not walk
out of the tower once you enter it. If you walk out, Lezard will be gone and
you've destroyed your chance at getting the A ending. If you really must leave
the tower let yourself die in battle and you will reappear outside.
Q: How do I open the bookcase in Dipan?
A: Go outside the castle into the town. Enter the very first building
that you come to and go upstairs. Talk to the woman there and now you
can open the bookcase.
Q: How do I stop my weapons from breaking?
A: Stop using them. Most weapons that you find in dungeons have a chance of
breaking at the end of each round of combat. Don't equip these weapons unless
you're fighting enemies that they should be used against (like Dragon Zombies
for the Dragonslayer). Note that the only time the game checks for breakage is
when control shifts from the characters to the enemy. So if you can kill all
the enemies in one turn, there is no chance of weapon breakage. Wands use a
different system however. Wands have no chance of breaking with normal
spellcasting, but can break anytime you use them in a PWS.
Q: How can I get better weapons?
A: In Lezard's Tower(Chapter 4, Normal and Hard modes only) there is an
accessory called the Creation Gem (*not* the Gem of Creation! That is a
totally different item!). When you get it, equip it on Valkyrie. Now
transmute the Fairy Bottle (Normal) or Manual of Resurrection (Hard) to get an
Orihalcon. Transmute the Orihalcon to get a Creation Jewel. If you don't
have the Fairy Bottle or Manual just try and save up 100,000 MP to buy
Orihalcon in Chapter 6. Unfortunately, in Easy Mode you can't get any of
these goodies. So you're stuck with what you can Divine.
Once you have the Creation Jewel, equip it on Valkyrie and start
transmuting away. Some of the best items:
Broken Armor: Glare Sword
Broken Blade: Glare Guard
Broken Spear: Crimson Edge
Book of Everlasting Life: Icicle Sword
If you can manufacture another piece of Orihalcon, transmute it into
Gram, a super-strong sword.
Q: Any websites for this game?
A: Check the webring:
http://www.ringsurf.com/netring?ring=valkyrieprofileweb;action=list
These sites are also good:
www.clubsquaresoft.com/media/valkyrie-profile
http://tartarus.rpgclassics.com/~valkyrie/
Q: Is Gabriel Celeste a guy?
A: Yes. This has been debated for some time, but Radiata Stories cleared it
up for us. He is very definitely male.
Q: Do I have to do everything that comes up in Spiritual Concentration?
A: Nope. You may not want to go through the Caves of Oblivon. They're
somewhat random and can be dangerous. Many of the monsters will wipe out
parties in the early chapters.
Q: How do I defeat Bloodbane?
A: Bloodbane is one of the hardest enemies in the game because most of
his attacks hit the whole party. First, make sure everyone has level 8
Guts. Then give everyone the Auto-item skill and set it so Union Plume
is at 100%. Equip your front-line people with any guard that shoots out stuff
like Extreme Guard, Star Guard, Glare Guard, etc. Bloodbane's accuracy isn't
that great, so these will sometimes damage him and break up his attack.
Anything that reduces fire and lightning damage helps, as do Mighty Checks
(for the status-changing attack Diseased Tempest).
The second problem is that he casts Heal on himself on every round
number ending in zero (every ten turns). If you don't combo your attacks
effectively you won't be able to kill him. Here's one strategy that works
well. Equip a Fairy Ring on your mage. On Round 1, cast Might Reinforce. Do
normal attacks with the other characters (no PWS!). On Round 2, Cast Sap
Guard. Again do normal attacks only with the other characters. On Round 3,
chain all four of your PWS together for a massive damage combo. This should
drain about 2/3rds of his life. After that keep attacking him and try to get
his remaining hitpoints below 30% by Round 10. Once his hitpoints are below
30%, he will no longer use Heal, but will start wasting your party with the
powerful Gravity Blessing spell. Just keep attacking and try to kill him
before he wears through your Auto-Item/Guts combo.
Q: Where's a good place to level up?
A: In Chapter 3, you can go to the Oddrock Caves of Camille Cemetary
(Normal and Hard modes). It only costs 1 period to visit them. In
Chapter 5 you can go to Arkdain Ruins. There are three ways to fight an
infinite number of enemies here:
1) Exit the castle (to the woods outside the gate), then go back in.
All the enemies will reappear.
2) Near the boss room is a trap where you must kill all the enemies to
escape. You can keep going in this room and the enemies will reappear.
3) Open a chest, fight the monster, don't take the treasure. Leave the
room and come back, and the chest will reset. This is the worst method, but I
mention it out of a sense of completeness.
Q: How do I access the Voice Collection?
A: On the title screen, go to "Sound Mode", then "Voice Collection".
It's amazing that this is a frequently asked question.
Q: Why did my Voice Collection disappear?
A: It draws from your saved games on the memory card. If you erase
your save files your voices go too.
Q: Are these the same voice actors from Pokemon/Slayers?
A: Yes. Go to www.imdb.com to learn more about voice acting. Note that the
PSP version has new actors for the cutscenes (other than Lenneth), but the
other voices are the same as the original version.
Q: How do I get all the quotes for (boss)?
A: You can spend hours fighting the bosses and still not hear all their
quotes. So don't waste your time trying. Instead, try to complete 95% of your
total voice collection (all characters combined) and the remaining 5% of the
voices will fill in, including those boss quotes you couldn't get.
*** SPOILER WARNING ***
THE FOLLOWING QUESTIONS CONTAIN MILD STORY SPOILERS
***************************************************
Q: What happens when you lose the War in Asgard?
A: You can't. The lowest you can go down to is two Asgard warriors (if you
don't transfer anyone in all eight Chapters). You also can't win the war. In
other words, it has no effect on the game.
Q: Is Valkyrie Platina?
A: Yes. It should be obvious if you watched the intro.
Q: How did Lawfer die?
A: The game does not say. Most players believe he either died breaking
Roland out of jail or on a dangerous adventure after breaking Roland
out. Perhaps he was killed chasing down Grey. In the official VP manga,
he was turned into a vampire and killed by Arngrim.
Q: Who's Lady Beliza?
A: She is never mentioned again in the game after the Belenus scene. A
dropped plot-thread, most likely. The text in the Japanese version is
slightly different for that scene. It implies that Belenus's wife summoned
the vampire because she was jealous of Asaka.
====================
3) Battle system.
====================
a) Basics
b) Spells
c) Status effects
a) Basics
When a battle begins, the screen shifts and you will see your characters on
the right side of the screen and the enemies on the left. Your characters
are always in a diamond formation that corresponds to the buttons on the
gamepad. Triangle is the top character, Circle the right character (the only
one on the back row), X is the bottom character, and Square the left
character. Enemies will number from 1 to 4, and they will either be in
diamond (3 front, 1 back), square (2 front, 2 back), triangle (2 front, 1
back), or line (1 front, 1 back or 1-3 front) formation. Back row enemies
can only be attacked with magic or bows. Very few enemies will attack back-
row characters at all.
At the top-left of the screen there is the word "Target" along with the
name of the monster currently being attacked and a bar showing that
monster's approximate amount of hit points. To change which enemy you
are targeting, push the directional pad.
At the top-right is a circle with a number in it that tells you the
current turn number. This helps you keep track of the duration of your
spells. Below that is a diagram of the button layout on the gamepad.
The buttons that are lit up indicate characters which are eligible for
attack. Also, a number is present (1, 2, or 3) which indicates the
number of attacks that character can make. The weapon you have equipped will
determine how many attacks you will get.
Along the bottom of the screen is the information about your party. It
will have each character's name, DME, and a bar to show how much charge
time has been accumulated by that character. When a character has more
than zero charge time he/she is not able to use PWS moves or Magic.
When you attack an enemy, the character information disappears and is
replaced by a circle in the bottom-left corner. This indicates the
number of consecutive hits that characters have inflicted on the enemy.
If too much time is spent in between attacks, this number resets to
zero. Alongside this circle is a bar. When hits are scored, the bar is
increased (the amount depends on the attack that was used) and a number below
the bar increases. When this number reaches 100, characters that participated
in the attack are eligible to use PWS moves. This will be referred to as the
energy bar hereafter.
Each hit in a combo increases the damage by 1 percent. For example,
when the number of hits is 25, the 26th hit will do 125% of its normal
damage.
When the energy bar has reached 100 and everyone has stopped using their
normal attacks, the screen will turn dark. The energy bar resets to 80 and
begins draining rapidly. There is also a bar in the middle of the screen that
will drain rapidly. To the right is a display of which characters are able to
execute a PWS. Note that characters that have charge time, did not
participate in the attack, or were blocked by the enemy will not be able to
use a PWS. Simply press the button for the eligible character to use the PWS.
The character will leap forward and do their move on the enemy. These moves
will also increase the number of consecutive hits and increase the energy bar
as well. If the energy bar reaches 100 again, another character's PWS may be
executed. However, this time the energy bar resets to 60. So it will be a
little harder to reach 100 again. After the second PWS, the bar resets to 40.
If the third character can get the bar back up to 100, the fourth
character may use their PWS.
If you successfully chain three PWS together, the third one will do 1/3
more damage than normal. The same is true for the fourth PWS in a chain. This
is why you should save your most powerful PWS for last (Freya). There may
also be a bonus multiplier for an extremely high number of hits (75+), but
this is unconfirmed at this time.
When battle begins, the first attack is determined by whether Valkyrie
was able to hit the monster with her sword or not. If she did, the
characters will have the first attack and will have zero CT. If
Valkyrie bumped into the monster, one of two things will happen. Either the
enemies will attack first, or the characters will strike first. But if the
characters strike first, they will all start with 1 CT. Equipping a character
with a Scout Orb increases the chances that the characters will strike first.
After the characters attack, the enemies will have their turn to attack. When
they are finished, it is the characters' turn again. This continues until
either all characters or all monsters are dead. If the characters die, the
party will be ejected from the dungeon and back to the world map. This is not
bad in and of itself, but it does waste time that may be needed for other
things.
Hitting the enemies in certain situations knocks items out of them. If
you hit them in the air (juggling), you may get a magic crystal. If you hit
them while on the ground (laying on the ground, not standing and reeling
backwards), you may get a purple gem. Each magic crystal
increases the amount of experience you gain at the end of battle by 5
percent. You can get a maximum of 40 crystals which is 3 times the
normal experience. Purple gems are distributed randomly by the game to
reduce CT. You can't control who gets the gems, so try to knock as many out
as possible to increase the odds of your mage getting them. Occasionally a
treasure chest will be knocked out instead of a crystal or gem. Each monster
will only give up 1 treasure chest. Treasure is awarded at the end of the
battle, and most monsters have two different treasures that may be given.
Pressing the Select button (or L3 button on a Dual Shock controller)
brings up a menu. Here you can change your party's formation, change a
character's weapon (this uses up their turn), have a character use an
item, cast a more powerful magic spell that either hits all enemies or
does extra hits to one enemy, or flee the battle. Fleeing is a good
option when you get in a battle that's over your head. Also on this
menu you can select end turn. This lets the monsters go when you don't
want to use all of your character's attacks. Some spells like Heal can
only be cast from this menu.
After a battle is over the characters will gain experience and also
receive any treasures that they may have knocked out of enemies.
b) Spells
Spells can be cast in one of two ways. Each mage can have one offensive spell
selected to cast (choose which one from the "Ability" menu). These spells are
cast by pressing the mage's corresponding attack button in combat. The other
way to cast spells is from the combat menu (press Select button). Any spell
in the mage's inventory can be cast from this menu. This is the only way to
cast non-offensive spells like Heal.
Offensive spells cast from the combat menu are identical to those cast
with the attack button, with the following exceptions:
Mystic Cross, Poison Blow, Lightning Bolt, Fire Storm, Icicle Edge, and
Shadow Servant will strike for full effect on all enemies instead of
one.
Also, you usually cannot combo off of spells cast in this way (the hit
meter and energy gauge do not appear). However some spells like Fire
Storm cause a long enough hang-time for you to get a combo in.
Offensive spells have two versions for their PWS. The first is a
regular PWS which is just the normal spell being cast three times in
succession. The second version is called Great Magic, and can only be
performed by a mage equipped with the following wands:
Element Scepter
Ether Scepter
Infinity Rod
Unicorn's Horn
Wand of Apocalypse
Wand "Mystic Sage"
Great Magic hits all enemies, and is usually much stronger than a
regular PWS.
Here are all the offensive spells. After each spell is its charge time
for normal casting, number of hits for normal casting, amount added to
energy gauge for normal casting, number of hits for Great Magic casting, and
amount added to energy gauge for Great Magic casting. Not listed is the
charge time for regular PWS or Great Magic (too difficult to determine with
all the gems flying around) or the number of hits and energy provided by
regular PWS (it's just three times the normal casting amount).
Note that the number of hits listed is the maximum possible. Actual
hits will vary depending on enemy size and shape.
Sacred Javelin 3, 5, 10 each hit, 3, 21 total
Mystic Cross 6, 4, 10 each hit, 7, 70 total
Stone Torch 3, 1, 5, 3, 48 total May turn the enemy
to Stone
Poison Blow 3, 1, 5, 3, 51 total May Poison enemy
Prismatic Missile 10, 5, 10 each hit, 3, 48 total May cause random
status ailments
in enemy
Lightning Bolt 9, 3, 8 each hit, 4, 48 total
Fire Lance 3, 2, 20 each hit, 5, 20 total
Fire Storm 2, 1, 50, 1, 50
Frigid Damsel 5, 3, 15 each hit, 4, 64 total May Freeze enemy
Icicle Edge 5, 3, 5 each hit, 2, 50 total May Freeze enemy
Dark Savior 3, 3, 5 each hit, 1, 50
Shadow Servant 5, 3, 15 each hit, 7, 50 total
Here are the support spells and their charge times:
Normalize (1) Cures status ailments in 1 person.
Heal (5) Restores 80% of maximum DME to whole party
Reflect Sorcery (8) Causes enemy spells to be reflected
Might Reinforce (3) Increases attack power of whole party
Spell Reinforce (3) Increases magic power of whole party
Guard Reinforce (3) Increases RDM of whole party
Invoke Feather (5) Restores slain character with 50% DME
Shield Critical (6) Completely worthless spell. Trust me.
Sap Guard (1) Decreases enemy RDM and Defend Trust
Sap Power (1) Decreases enemy attack power
Dampen Magic (6) Attempts to inflict Silence on all enemies
The best offensive spells are Mystic Cross and Poison Blow. Mystic
Cross does lots of hits and has the most powerful Great Magic. Poison
Blow does very high damage and there are many enemies weak against
Poison.
The best support spells are Sap Guard and Might Reinforce. Heal and
Invoke Feather are handy also.
c) Status Effects
Poison: slowly lose DME each round.
Frozen: can't move. Being hit breaks you free.
Faint: can't move. Being hit breaks you free.
Paralysis: can't move.
Silence: can't cast magic.
Stone: can't move.
Curse: can't perform PWS, can't change equipment (even outside of
battle!) It is unknown what negative effect it has on an enemy.
Darkness: I'm not sure what this does. May affect hit rates.
All of these status effects (except possibly Darkness)can be produced by the
Prismatic Missile spell. All bosses are immune to status effects except for
the Sivapithicus in the Forest of Spirits (probably a programming oversight on
that one). All can be cured with the Cure Condition skill except for Darkness
and Faint.
All status effect wear off with time, but some last longer than others.
==============================
4) Crystal tricks.
==============================
Pressing the square button when inside a dungeon shoots out a blast from
Valkyrie. If it contacts a solid surface it will form a crystal. Shoot the
crystal again and it will form a large crystal. Shoot the crystal a third
time and the crystal will shatter, producing a cloud of dust that lasts for
five seconds and drifts slowly downward. You can have up to three crystals
(large or small) active at one time. Making a fourth causes the first one to
disappear.
Valkyrie can stand on crystals. Jumping on a crystal once will cause it to
crack. Jumping on it a second time will cause it to break. Large crystals
crack the second time they are jumped on, and break the third time. Crystals
can also be broken with your sword.
A broken crystal turns into 1 rectangular block and 1 small sphere.
These can be picked up with the X button. When picked up, they can be
thrown with the X button or dropped with the Circle button. These
broken pieces float in water, and can be used as stepping stones. I
recommend ignoring the small spheres and just working with the
rectangular blocks. You can have up to three sets of broken pieces at
one time. Making more causes the first set to disappear.
To ascend a wall, place a crystal, jump on it, place another crystal,
jump on it, and so on.
This is the procedure to make something to stand on when you can't reach an
overhead ledge. Make three ice crystals on the ground and shatter them with
your sword so that you have a bunch of ice chunks. Now, form a large crystal
on the ground under the end of an overhead ledge (not directly under the
ledge, inbetween the two ledges). Pick up a large ice chunk with the X
button, and lay it on top of the crystal with the circle button. Repeat this
with the other two large ice chunks. All three chunks should be laying in the
same spot on top of the crystal. Now jump on top of the crystal, to the side
of the chunks (not on top of them). Press the X button to pick one up, then
drop it immediately with the circle button. It should stack on top of the
other chunks. Press the X button again, and pick up one more chunk. Drop it
with the circle button. Now you should have a stack of three chunks on top of
the crystal. This is what it ends up looking like:
x=chunk, C=large crystal
x
x
x
CCC
CCC
You can now stand on the top of the stack and jump to reach
whatever you need to. Note that the crystal will not break if you are
standing on the broken pieces on top of it. This trick is referred to
in the walkthroughs as "crystal steps". In most cases two steps on
top of the crystal are sufficient to reach whatever it is above you.
It takes three steps to reach the chests in the bell tower at Gorhia
Cult HQ, and to reach the chest at the end of Palace of the Dragon requires
you to build your large crystal on top of the artifact treasure chests.
When a cloud of dust is formed from shattering a crystal, Valkyrie can
jump and stand on the middle of the cloud. When Valkyrie is standing on this
cloud, it will not disappear after five seconds. It will disappear when she
jumps off or if it touches the ground. You can use this as a stepping stone
to reach higher areas. I will refer to this in the walkthrough as "crystal
dust" or "dust cloud".
Shattering a crystal when Valkyrie is next to it will fling her away.
She can shatter a crystal she is standing on and it will fling her
upwards. There is no reason to do this, however, as it does not
increase her jump height. A more useful application is to shatter a
crystal on the ground while ducking next to it. This will fling
Valkyrie away horizontally, allowing her to cross a narrow horizontal
distance. Some dungeons require this trick to advance. I will refer to this
trick in the walkthrough as the "crystal bounce."
Although it's not necessary for any part of the game, there is a neat
trick you can do to walk through the air. It's useful in the Dark Tower of
Xervah where you normally have to jump across those shifting
platforms. What you do is shoot a crystal onto the ceiling, then turn
it into dust. Jump onto the dust platform, standing on the edge of the
cloud. Now make another dust cloud on the ceiling and jump onto it. By
repeating this, you can slowly make your way across the top of the
screen riding the dust clouds.
Many of the treasure chests in the game require a combination of step-
building and cloud-riding to reach. There is often more than one
solution, so the methods I list in this FAQ are simply the ones I used.
======================================
5) Transferring characters to Asgard
======================================
In order to get anywhere in this game, you must transfer the warriors
you've trained up to Valhalla. Don't worry, in most cases you will get
them back at the end of the game. There are certain requirements to
meet in each chapter for the warriors you send up. You don't need to
meet all of the requirements, but try to meet as many as possible (at a
bare minimum the Hero Value). You do not need to send people up at the
beginning of the Chapter. You can wait until right before the Sacred
Phase to do so. Just don't wait too long!
During the Sacred Phase, you will receive a certain number of
Materialize Points to spend creating items. This number is increased by
roughly 1000 points per person you transferred during the chapter. So, if you
transfer two people per chapter, you will end up with about 2000 points more
than if you transferred no one. But note that Transferring two people may
prevent you from getting the A ending - see the Endings section for details.
Also during the Sacred Phase, Odin will give you items. The items that
you get are determined by the combined Hero Value of all the Einherjar
you have transferred throughout the game. Transferring one high Hero
Value person per Chapter is sufficient to get the best items available.
If you're not getting all of the "best items" listed in the following
section, try transferring two characters instead of one.
There are some special scenes you can see during the Sacred Phase if you
transfer two certain characters at the same time. They are:
Lawfer and Kashell (Chapter 3)
Badrach and Jelanda (Chapter 7)
Suo and Shiho (Chapter 7)
Note that if you go for the A ending you won't be able to see the
Suo/Shiho scene and the Badrach/Jelanda one also.
This info originally came from Aryuze RV's Debug Mode FAQ.
Also note that Arngrim, Mystina, and Gandar can never be transferred.
Here are some quick recommendations for each Chapter. Read the section
below for more detail.
Chapter 1: Llewelyn
Chapter 2: Belenus (or Lawfer or Jun)
Chapter 3: Janus (or one of your extra mages)
Chapter 4: Jelanda (or anyone else)
Chapter 5: Yumei (or Lucian)
Chapter 6: Lucian (or Jayle or Grey)
Chapter 7: Shiho (or Lorenta)
Chapter 8: None (or Suo)
Requirements:
Chapter 1: Hero Value 40. You have a choice between Llewelyn, Belenus, and
Jelanda. I recommend Llewelyn, because he's not too great in combat and his
Hero Value is too low to meet any other Chapter's requirements easily.
Belenus will score much higher, however. If you do send Llewelyn make sure he
is at least level 3 with all of his traits maxed out. Also make sure he is
wearing some basic equipment.
Best items available: Element Scepter, Fire Lance, Frigid Damsel, Wait
Reaction, Normalize, Combo Counter, random weapon (either Lightning
Edge, Spinning Spear, Elemental Edge, Holy Prayer, Go-Shorai Blade, or
Supreme Crossbow)
Chapter 2: Hero Value 50, a Warrior, Tactics, Leadership, Identify.
Again, Belenus is a good choice as is Lawfer (Normal and Hard modes).
You might have Jun by this point, and he works as well.
Best items available: Element Scepter, Lightning Bolt, Shadow Servant,
Splash, Heal, Throw, Extreme Guard, Emerald Necklace
Chapter 3: Hero Value 65, an Archer, Find Trap, Survival. This one's
simple: Janus. Llewelyn can be sent, but I don't recommend it, as Odin will
not give you the best items. However, there is a chance that you won't have
Janus by this chapter, so just use whoever's available.
Best items available: Element Scepter, Icicle Edge, Fire Storm,
Darkness Arrow, Reflect Sorcery, Auto Item, Faim Fenn, Holy Grail,
random weapon (either Radiance Sword, Heart Piercer, Ignite Sword,
Accepter Rod, Ten-Horin Blade, or Crescent Arrow)
Chapter 4: Hero Value 80, Negotiator, Trick, Demon Int, Hear Noise.
Anyone can meet the skills requirement for this one. The negotiation
aspect can be achieved by equipping someone with the "Angel Lips"
accessory (+1 to their evaluation for each equipped). You might want to send
up Jelanda at this point as you've got both Nanami and Yumei for magical
support by now.
Best items available: Ether Scepter, Mystic Cross, Resist Damage,
Invoke Feather, Bracelet of Zoe, Spell Reinforce, Concentration, Coin of
Fortune
Chapter 5: Hero Value 90, Nimble, Swimmer, March, Attack Pow, Resist
Damage, Defend. This is the first of the tricky ones. Yumei is the
only Swimmer, but she can't have Attack Pow. Nevertheless, Yumei will
score extremely high if you send her with all the other skills listed.
Other choices for Nimble include Jun and Lucian (Normal and Hard modes). The
transferred character also gains +1 to their evaluation for each "Pearl of
Karula" equipped. Check the "A" ending section for more information about
transferring in this Chapter.
Best items available: Ether Scepter, Guard Reinforce, Poison Blow, Holy Wand
"Adventia", Stone Torch, Star Guard, random weapon (either Scarlet Forge, Holy
Halberd, Violet Forge, Absolute Force, Demon Blade, or Shiny Rupture)
Chapter 6: Hero Value 100, Brave, a Sorcerer, Monster Int, Hit.
Another tricky one, because there are no sorcerers with either Brave or
the Hit skill. If you're only going to send one Einherjar, make it a
warrior, because sorcerers do not score well in this Chapter. Options
for Brave include Grey, Jayle, and Janus. Also, the transferred
character gains +1 evaluation for each "Flame Bandanna" equipped.
Best items available: Ether Scepter, Dark Savior, Prismatic Missile,
Dampen Magic, Tome of Alchemy, Wand of Exchange
Chapter 7: Hero Value 110, Undead Int, a High Level Sorcerer, Avoid,
Resist Magic. Several options here: Nanami, Yumei, Lorenta (Normal and
Hard modes), and Lyseria (Hard mode). Take your pick. Note that if you
transfer Lyseria, you will not get her back at the end of the game (it's a
bug).
But on the other hand, you get to see the goofiest picture in the game when
she's in Asgard (unless you're going for the A ending).
Best items available: Ether Scepter, Sacred Javelin, Shield Critical,
Might Reinforce, random weapon (either Ice Coffin, Arc Wind, Bahamut
Tear, Noble Desire, Ana-no-Murakumo Blade, Last Avenger, or Gram). You
might want to reset if you don't get Gram. It's much better than the
other weapons.
Chapter 8: Hero Value 120, March, Brave, Fight, Counter, Leadership,
Formation. Although you don't really have to send anyone up in this
Chapter, it does increase the Materialize Points you're given at the end of
the
Chapter if you do so. Suo is the perfect candidate this time.
It's also been reported that you can get a Great Spear "Dinosaur" in one of
the Sacred Phases. I've played the game through more than 19 times, and I've
never seen it. Consider yourself extremely lucky if you get it.
=============================
6) Walkthrough - Chapter 0
=============================
After the introduction, you will find Arngrim and Lawfer battling a
Lesser Harpy. This is an easy fight, just press their buttons to kill
the creature.
After some more exposition, you will battle the transformed Jelanda.
Valkyrie, Freya, and Arngrim are available. You may notice that Freya's
attack is very slow. In order to combo with her, press her button first.
Then pause and press Valkyrie and Arngrim's buttons.
Next is the battle with Lombert. Again this is an easy battle.
After you use your spiritual concentration, hold the Circle button and
fly towards the red dot. Note that you can change the way the map looks by
pressing the select button. I prefer the full-screen map myself. When you
are looking at the red arrow, press the X button to enter the Artolian
Mountain Ruins.
Artolian Mountain Ruins
Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed
Ghast HP: 600 Weak: none Drop: Long Sword, Leather Armor
Pongo HP: 1000 Weak: none Drop: Normalize, Fire Lance
Dragon Servant HP: 500 Weak: Ice Drop: Chainmail, Broadsword
Elder Vampire HP: 4800 Weak: None Drop: Aqua Vitae
Items found (Normal and Hard modes): Iron-Barred Key, Eye of Heaven,
Vegetable Seed x3, Book of Everlasting Life, Angel Curio, Savory, Quartz Gem,
Nightshade, Element Scepter, Fox Glove, Fire Lance, Treasure Search, Lapis
Lazuli, Sealed Box, Jeweled Blade "Grimrist"
Items found (Easy mode): Iron-Barred Key, Vegetable Seed x3, Book of
Everlasting Life, Treasure Search, Sealed Box, Jeweled Blade "Grimrist"
Inside the ruins, Freya will give you tips as you move along. Let's
take a moment to go over all the menu items:
Press the Triangle button to open up the menu. You will see your
current party as well as their DME and experience. First select skill
at the top of the screen and press the X button.
In the skill menu you will see a character and the words Learn/Set
Up/Traits. First press learn. You can move the cursor around and spend CP
for the characters to learn skills. I suggest for new characters to learn the
Counter skill from Status skills, and the First Aid skill from Reaction skill.
After you've learned some skills, go to Set Up to assign them. Most skills
will not work unless you assign them! You can set two Reaction skills, one
Support skill, and one Attack skill. Status skill are always available and do
not need to be set up. Reaction skills and support skills work automatically
at the appropriate times. Attack skills require a certain button sequence to
be pressed before they will activate in combat. Status skills work
automatically except for Counter, which requires a button press in combat.
Also from the skill menu you can increase a character's Traits by spending CP.
These increase the character's Hero Value and make them better suited for the
war in Asgard. Note that Arngrim, Mystina, and Gandar cannot be transferred
to Asgard, so increasing their traits is useless, and also increasing any
Status skill for them that does not have a combat effect is also useless.
The next section in the menu is Use Item. The first thing you can do
here is use an item for some special effect. Note that most items have
no effect in and of themselves. The second thing you can do is
Transmute an item. This changes the item into a totally different item. If
Valkyrie is equipped with either a Creation Gem or a Creation Jewel, the
things she can transmute changes. Finally, you can convert items into
Materialize Points. This enables you to change unwanted items into MPs so you
can buy other things.
The next section in the menu is Divine Item. This allows you to spend
Materialize Points to create items, weapons, armor, and equipment.
The next menu section is Party. Here you can change the members of your party
with any other characters you may have available. Valkyrie can never be
removed from the party. Also in this menu is the Experience Orb. At certain
points in the game, you will earn Event Experience. All such experience is
stored in the Orb. When you come to this menu you can allocate that
experience to whichever party member you choose. The last item on this menu
is Practice. This enables you to fight an unkillable enemy to practice your
combos on. Select Flee in order to end your practice session.
The last item on the top row is Ability. This lets you select which
spell a mage will use to attack with normally, which order a warrior's
attacks will come in (if they have more than one attack), and which
attack they will use to counterattack. If you find a warrior is not
connecting with their multiple attacks (like Aelia) come to this screen
and change the order up.
On the next row is Equipment, which lets you change a character's
weapons, armor, and other equipment.
Transfer sends a character to Valhalla. The character is gone from your party
until the end of the game. You can transfer a maximum of two characters per
chapter. See the Transferring Characters section for more information.
The next item is Status, which shows you each character's statistics and some
other information about them.
Configure lets you set up the audio and visual aspects of the game and
also change the buttons on your controller. If you do not have a stereo
television, set the sound output to Monaural or many of the voices will be
muffled.
The last item on the menu is Data. This lets you save your game to a
memory card, or load a previously saved game. It takes two blocks of
memory to create a savefile.
Now for the walkthrough. Note that this dungeon is different in Easy
mode! There is nothing past the Treasure Search room, and the boss is
where the boat would normally be.
Go right, right, up, get the Iron-Barred Key, go down, down, take the
first passage up, (Eye of Heaven), down, left and up, left. There is a
Vegetable Seed and Book of Everlasting Life in this room. Go down, left and
up, then climb the wall to find an Angel Curio, Savory, Quartz Gem, and
Nightshade. Now go down, right, ride the boat (Element Scepter), right, up,
(Fox Glove, Fire Lance spell), down, left, left, up. Take the bottom-right
exit. Slash the pillar with your sword, then go left, up and right. There
are two Vegetable Seeds and a very important item, the Treasure Search here.
The Treasure Search is rather hard to reach. Climb the right wall with
crystals, then jump off the platform to the left and shoot a crystal on the
side of the platform with the chest. Now climb the right wall again using
only two crystal (a third will make your other crystal disappear). Jump off
the platform to the left, land on your crystal, and get the chest. Watch out
because the chest is trapped and will hurl you off the ledge. Now go up,
slide under the wall, take the lower right exit (Lapis Lazuli), left, take the
top right exit, save your game, and go right. Here you will fight an Elder
Vampire and two Dragon Servants. Freya will leave for this battle, but loan
you a powerful sword for the fight. The easiest way to beat the Dragon
Servants is for Jelanda to start with her Fire Storm spell. You may need to
have her Heal as well, because the Elder Vampire can do some serious damage.
After defeating them, you get a Sealed Box and the Jeweled Blade "Grimrist"*.
==============================
7) Walkthrough - Chapter 1
==============================
When you press the Start button on the World Map, each of these things
will be revealed to you. The order may vary depending on the game mode
you are playing. You do not have to visit each location as soon as it
is revealed. You can keep pressing Start until no new locations show
up.
a) Lassen - Recruit Belenus
b) Crell Monferaigne - Recruit Llewelyn
c) Artolia - Get Arngrim's sword
d) The Forest of Woe (Easy and Normal)
e) Solde Catacombs (Normal and Hard)
f) Cave of Oblivion (All)
a) Go to Lassen and you will recruit Belenus. After you return to the
World Map, reenter Lassen and go to Belenus's house. Inside Asaka's
room you will find a Pressed Flower accessory.
b) Go to Crell Monferaigne and you will recruit Llewelyn. After you
return to the World Map, reenter Crell Monferaigne and you will find
a Goddess Pendant in the woods.
c) Go to Arngrim's house in Artolia, and you will get a Dragon Slayer
sword in his room. Don't equip it! The Dragon Slayer breaks easily,
and you will want to save it for some dragon-type enemies later on.
d) The Forest of Woe. (Easy and Normal)
Lesser Vampire HP: 400 Weakness: none Drop: Sage,Vegetable Seed
Ghast HP: 600 Weakness: none Drop: Long Sword, Leather Armor
Dragon Servant HP: 500 Weakness: Ice Drop: Chainmail, Broad Sword
Insane Yeti HP: 5200 Weakness: Fire Drop: Ebony Powder
Items found: Eye of Heaven, Icicle Edge, Flare Crystal, Element Scepter
x2, Lapis Lazuli, Flare Crystal, Extreme Guard, Phoenix Feather
Head left to get an Eye of Heaven. Go right to find the Icicle Edge
spell. Then go left, up, up, left, left, up (there is a Flare Crystal
hidden behind the tree), up to find two Element Scepters. Now go down ,
down, right, up (find a Lapis Lazuli), down , right, up (find a Flare
Crystal), up, and left. Save your game. Now go left, and you will
encounter 3 Insane Yeti. Like Valkyrie suggests, just keep beating on
one until it dies. Use Jelanda's Fire Storm for extra effectiveness.
After defeating them, you will get the artifacts Extreme Guard and
Phoenix Feather*.
e) Solde Catacombs (Normal and Hard)
Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed
Dragon Servant HP: 500 Weak: Ice Drop: Chainmail, Broad Sword
Ramapithicus HP: 4000 Weak: None Drop: Mandrake
Drow Shaman HP: 1000 Weak: None Drop: Sap Power
Items found: Attack Pow, Short Bow, Avoid, Fire Lance, Broad Sword, Eye
of Heaven, Element Scepter, Crown of Felmar, Emerald Necklace, Secret of
Damascus, Magic Pow, Frigid Damsel
Head right and drop down into the hole. There is an Attack Pow skill
here. Exit left (find a Short Bow), go left, then up. In this room is
a pentagram with a demon statue on it. First destroy the statue with
your sword. Then you must push or drag the large slab over to the
pentagram. Go up to the slab and hold down the X button to grab it.
After that head down, left (find an Avoid skill), up (another slab to
move), down, slide under the wall, go down, right (find a Fire Lance
spell and another slab to move), down (find a Broad Sword, an Eye of
Heaven, and another slab to move), right (find an Element Scepter).
Save your game and go up to face the Ramapithicus and two Drow Shamans.
The Ramapithicus is very hard to kill, which gives the weaker Drow time
to blast you with spells. So use your own magic plus archery to kill
the Drow first. After defeating them, you will get the Crown of Felmar,
Emerald Necklace*, and Secret of Damascus. There is also a Magic Pow skill
and a Frigid Damsel spell higher up in the room.
f) Cave of Oblivion (All)
There are many Caves of Oblivion in the game, and the one which appears
is random*. The strength of the enemies inside varies tremendously
depending on which one you get. So it is best not to fight any enemies
you encounter inside. Freeze them with crystals while you explore. The caves
are all very short. Basically, when you come to a deep crevice in the middle
of the screen, jump across. If there's nothing on the other side, jump down
and pull against the left wall. Sometimes there is a cave there. After you
get out of that cave drop down and pull to the left again. Sometimes there is
another cave there. Several of the Caves are one-way only. Many have no
treasure, but some have good items like a Mighty Check and a Ring of Learning,
so it's worth exploring them. If a cave has no treasure, you can try
resetting your game and reentering the cave. This sometimes changes the
treasures available.
*seems to depend on the game mode. Random in Normal, fixed in Hard, ? in Easy.
More research is needed on this.
============================
8) Walkthrough - Chapter 2
============================
a) Artolia - Recruit Lawfer (Normal and Hard only)
b) Hai Lan - Recruit Nanami (may occur in Chapter 3 or 4 instead)
c) Hai Lan - Recruit Jun (may occur in Chapter 3 or 4 instead)
d) Crell Monferaigne - Recruit Janus (may occur in Chapter 3 or 4
instead)
e) Hai Lan - Recruit Yumei (may occur in Chapter 3 or 4 instead)
f) Dragoncastle Caverns (Easy and Normal only)
g) Nethov Swamp (Normal and Hard only)
h) Salerno Academy (Hard only)
i) Cave of Oblivion (All)
a) Go to Artolia and recruit Lawfer. Lawfer does not appear in Easy
mode.
b) Nanami may appear in Hai Lan. If you recruit her, return to Hai Lan
and you will receive the Dragonbane weapon from Minayo in the
Pleiades Shrine.
c) Jun may appear in Hai Lan. Recruit him.
d) Janus may appear in Crell Monferaigne. Recruit him. After
recruiting him go back to his house at Crell Monferaigne and get a
Raven Slayer.
e) Yumei may appear in Hai Lan. Recruit her. Cry a lot. Then return
to Hai Lan to get a Fragment of Lapis Gem at the seashore.
f) Dragoncastle Caverns (Easy and Normal only)
Current Fish HP: 1300 Weak: Fire Drop: Fresh Meat, Beast's Fangs
Monstrous Viper HP: 900 Weak: None Drop: Broken Blade, Aconite
Venomous Spider HP: 1500 Weak: Ice Drop: Long Sword, Chainmail
Banshee HP: 400 Weak: None Drop: Frigid Damsel, Fire Storm
Lesser Dragon HP: 9000 Weak: Lightning, Holy, Poison Drop: Holy
Water
Items found: Eye of Heaven, Lapis Lazuli x2, Fire Storm, Short Spear,
Frigid Damsel, Fox Glove x2, Element Scepter, Nightshade, Quartz Gem,
Vegetable Seed, Long Sword, Savory, Aconite, Slanting Rain, Spear "Dark
Angel", Scarlet Lotus Sword
Go left, down the ladder, left (find an Eye of Heaven). Then go right,
jump off the ladder to the left, left, down the ladder to the left, down and
to the right, go to the rear. From this room you can go:
Left (find a Lapis Lazuli and a Fire Storm spell), right, right, up and
to
the left, left (find a Short Spear and a Frigid Damsel spell).
Up and to the left (find a Foxglove and an Element Scepter), up and to
the right (Nightshade and Lapis Lazuli), Right (Quartz Gem, Vegetable Seed,
Long Sword).
Now go left and drop down (Savory), right, right, right, right, save
your game, right, down and to the left (Foxglove, Aconite, Slanting Rain
skill), right, right. Now you fight the Lesser Dragon. The Lesser Dragon has
several weaknesses to exploit. If you have the Grimrist sword from the
Artolian Mountain Ruins, you can kill it in one shot. The Dragon Slayer sword
also does the job. After defeating it you get the Spear "Dark Angel" and the
Scarlet Lotus Sword.
g) Nethov Swamp (Normal and Hard)
Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance
Vermin HP: 530 Weak: none Drop: Feather, Beast's Fangs
Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear
Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed,Beast's
Fangs
Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken
Armor
Items found: Shadow Servant x2, Holy Crystal x2, Cure Condition, Short
Spear, Quartz Gem, Daemon Slayer, Flare Baselard, Charge, Wait Reaction, Eye
of Heaven, Element Scepter, Bark of the Dryad, Inscribed Fragment
Go up (Shadow Servant spell), left (another Shadow Servant spell), up (a Holy
Crystal), down, right, down, down, down, left, left, down. There is a Cure
Condition skill, Short Spear, Quartz Gem, Daemon Slayer, and Flare Baselard
here. Most of these are hidden under water. Press the X button while walking
through the water to pick up the chests. Then walk to land and press the
circle button to set them down. Now go up, right, right, slash the tree and
jump on it for a ride to the right. There is a Charge skill here. Now go up
(Holy Crystal, Wait Reaction skill, Eye of Heaven, Element Scepter), down,
down, left, down, and drop down to the bottom. Note that this is a one-way
trip, so don't drop down unless you're ready. Now you fight the Dragon
Zombie. Physical attacks will do nothing to him (unless you have a Sap Guard
spell, but you probably don't at this point). So to beat him you either have
to use one of the Holy Crystals you just acquired or use the Dragon Slayer
sword. Both of these will take him out handily. After defeating him, head
right to get a Bark of the Dryad* and an Inscribed Fragment.
h) Salerno Academy (Hard)
Vermin HP: 530 Weak: None Drop: Feather, Beast's Fangs
Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance
Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear
Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed, Beast's Fangs
Harpy HP: 12000 Weak: Fire, Poison Drop: Bracelet of Zoe
Items found: Slanting Rain, Eye of Heaven, Icicle Edge, Element Scepter, Flame
Jewel, Holy Grail, Faim Fenn, Tiara of the Holy Empress
This one's tricky because you have a time limit of sorts. You must
perform certain actions in order, and if you walk through too many rooms the
puzzle will reset. So follow the directions below exactly.
Cut down the vines that block your way. Go down, down, left. Walk in
the water. Notice there's now a little cloud of smell around you. Go
right, up, cut the vines and walk to the right, down (Slanting Rain
skill), right. Go up to the the vat and press X to get some Strong
Acid. Now go left, down, right (Eye of Heaven), left. Walk through the vine
with red flowers, then press X and you will be prompted to pour the Strong
Acid on it. Do so. Now go back right and up, right and get some more acid.
Then go left, down, left (walk next to the yellow flower to get a new scent),
right, take the first passage up, walk through the yellow vine (do not use
your acid) and examine the body to get a third scent. Now go up, right, down,
right and up. Walk through the blue vine and use your acid on it. Go back
down, down, left (touch the yellow flower again), down, right and up, right
and up, right and up (Icicle Edge spell), up, walk through the yellow vine, go
left (Element Scepter), right, up, right. There's a Flame Jewel and some more
water for you to walk in. Now go left, climb the vine, left, left, down the
vine, walk through the red vine, and save your game. Go left to fight the
Harpy. The Harpy gets really dangerous when it's close to dying, so make sure
you have a team that can pull off lots of PWS moves. High DME characters help
as well. After defeating the Harpy you get the Holy Grail*, Faim Fenn, and
Tiara of the Holy Empress.
i) Cave of Oblivion (All)
See Chapter 1 for information on the various Caves of Oblivion.
============================
9) Chapter 3 Walkthrough
============================
a) Camille Village - Recruit Kashell (Normal and Hard only)
b) Oddrock Caves (Normal and Hard only) (inside Camille Village)
c) Gorhia Cult Headquarters (Easy and Normal only)
d) Clockwork Mansion (Hard only)
e) Brahms Castle (Normal and Hard only) (on western island)
f) Cave of Oblivion
a) Kashell appears in Camille Village. After recruiting him, go back to
Camille Village and get the Vainslayer sword. Also, you can now open the
doors to the tomb that lead to the Oddrock Caves.
b) Oddrock Caves (Normal and Hard only)
Note that this dungeon does not appear on the World Map. It is part of
Camille Village, and only available after recruiting Kashell.
Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed
Lesser Vampire HP: 2500 Weak: none Drop: Broken Spear, Broken Blade
Knight Fiend HP: 2500 Weak: none Drop: Falchion, Warhammer
Necromancer HP: 1000 Weak: none Drop: Icicle Edge, Stone Torch
Drow Shaman HP: 1000 Weak: none Drop: Sap Power, Icicle Edge
Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken
Armor, Neckless Doll
Greater Demon HP: 22,000 Weak: None Drop: Poison Blow
Items found: Bastard Sword, Defend, Flare Baselard, War Hammer, Trick
Step, Eye of Heaven, Sap Guard, Dragon Slayer, Golden Fowl, Grand Sting
Go right to fight another Dragon Zombie and get a Bastard Sword. Then
go left, left, up (Defend skill), down. There is a stone statue moving
on the ground here. This is not an enemy and you cannot destroy it. If it
touches you you will take some minor damage and freeze for a few
seconds. Also, there are eyeballs stuck to the ceiling which shoot
beams that produce the same freezing effect. Just avoid these as best
you can. Go left, up the ladder, left (find a Flare Baselard), right,
down the ladder, down, right. There is a wall of sludge here that you
cannot get through. To pass, you have to get one of the eyeball beams
to freeze the sludge. Place a crystal on the ground where the beam will
bounce off at an angle. Once you've done that, just break the sludge with
your sword and go right, down and to the right (War Hammer and Trick Step
skill), left, left. There's another Dragon Zombie here, guarding an Eye of
Heaven, Sap Guard spell, and a Dragon Slayer sword (yay!). Now head right, up
and to the left, down. Use a crystal to bounce the beam as before, but this
time you have to bounce the beam several times to reach the sludge on the far
left. Place one crystal on the bottom, one on the ceiling, and another on the
bottom. If the beam is still missing the sludge, jump and put one more
crystal on the ceiling, which should do the trick. Nw go left, break through
one more piece of sludge, fight another Dragon Zombie, go left, down and to
the right, down, and save your game. Head right and face the Greater Demon.
If you have the Daemon Slayer from Nethov Swamp this is very easy. Otherwise,
just use PWS combos starting with your mage. After beating him you get the
Golden Fowl* and the Grand Sting.
c) Gorhia Cult Headquarters (Easy and Normal only)
Lesser Vampire HP: 2500 Weak: None Drop: Broken Spear, Broken Blade
Thaumaturgist HP: 2200 Weak: Poison Drop: Shadow Servant,Heal
Knight Fiend HP: 2500 Weak: None Drop: Falchion,Warhammer
Necromancer HP:1000 Weak: None Drop: Icicle Edge, Stone Torch
Will-O'-Wisp HP: 6500 Weak: Dark Drop: Lightning Bolt
Noble Vampire: HP: 10,500 Weak: None Drop: Citrine
Items found: Guts, Mithril Ore, Eye of Heaven, Lapis Lazuli, Ether
Scepter, Poison Check, Fairy Ring, Quartz Gem, Sap Power, Adept Illusion
Go right, right to get the Guts skill. Then left, the first path down
that you get to, right, up, right, right, down and to the left. Save
your game. Then go right, right to fight a Thaumaturgist and two Lesser
Vampires. There is a Mithril Ore in this room.
Now you will find that all the rooms are filled with monsters. In order to
proceed, you must kill 8-10 monsters. At that point you will hear a bell
ringing, and the last boss will show up in the bell tower.
Make your way back to the main hallway. Then go left and down (Eye of
Heaven), up, right and up, right, right (save your game), right, up and
to the left, left. If you killed enough monsters you will fight the
Noble Vampire and 3 Will-O'-Wisps. The Wisps are amazingly annoying.
If you reduce their hit points to half or less, they will commit suicide and
do massive damage on your whole party. Try damaging them about 1/3 of their
life first, then doing a big PWS chain on the next round to kill them before
they explode. Also, if you use a Shadow Crystal, you can kill all the Wisps
in one shot. After defeating them you get the Gargoyle Statue and Incense
Burner of Darlis*.
In this same room, there are some chests high above you. To reach them, you
will have to build crystal steps. The minimum number of steps you need is
three on top of a large crystal. From here you can jump up and grab the second
chain stretched across the room by holding Up on the controller. If you're
having trouble making steps this high, you can use the artifact chests left
after you defeat the boss for extra height.
Here you can get a Lapis Lazuli, Ether Scepter, Poison Check, and Fairy
Ring. Then go left, take the second door up (Quartz Gem), down, the first
door down (Sap Power), up, then the second door down (Adept Illusion).
d) Clockwork Mansion (Hard)
Necrophidius HP: 3600 Weak: None Drop: Beast's Fangs, Bastard Sword
Chimera HP: 20000 Weak: None Drop: Bracelet of Zoe
Items found: Eye of Heaven, Adept Illusion, Guts, Mirage Robe, Mirror of
Pleiades
This is a really short dungeon but it contains one doozy of a puzzle.
Go right, right, right, right (Eye of Heaven), left, down, left (Adept
Illusion, Guts), right, up, left, up, right, right, right to reach the
puzzle area. You can press Select to display your map. Everytime you
move into a room, every room's orientation changes 90 degrees except for the
room you're entering and the room you're leaving. There's more than one
solution, but here's a good one from Steven Bruck's Hard Mode FAQ:
Go down, jump across the water to the right (note: you have to start at
the edge in order to make it over the water), right, right, up, left,
left, up, up, jump across the water to the right, right, down, down,
right.
If you fall down or get stuck, just stand still for a minute and a
samurai head will come in the room. Touch it and you will be
transported back to the beginning of the puzzle.
Once you're through the puzzle, save your game and go right to face the
Chimera. It can really do a lot of damage to your whole party, so be
careful. If you have the Beast Slayer from Brahms Castle it will make
short work of your foe. After defeating it you get the Mirage Robe* and the
Mirror of Pleiades*.
e) Brahms Castle (Normal and Hard)
Important: If you are concerned about the ending you get, you should
not complete this castle yet. You can take all the treasures, but don't visit
the boss until a later chapter (see the section on Endings for more
information).
Lesser Vampire HP: 2500 Weak: None Drop: Broken Spear, Broken Blade
Demon Servant HP: 2000 Weak: None Drop: Chainmail, Falchion
Vampire Lord HP: 5000 Weak: None Drop: Shadow Servant, Invoke Feather
Succubus HP: 2000 Weak: None Drop: Dampen Magic, Heal
Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, Ebony Powder
Brahms HP: 52000 Weak: None Drop: N/A
Items found: Unicorn Horn, Moonflax, Normalize, Burgundy Flask, Beast
Slayer, Combo Counter, Nightshade, Heal, Flare Baselard, Vegetable Seed,
Throw, Warhammer, Lapis Lazuli, Mithril Ore, Savory, Stone Torch.
This castle does not appear in Spiritual Concentration. It is on the
island west of Artolia. Look for a red dot on the map that wasn't there
before.
You have a time limit in this castle. The time only passes while you
are walking around, not while you are in battle. If time runs out, you
are sent back to the World Map. Many of the treasure chests are facing
the wrong way, so pick them up and move them in order to open them.
Right, up, up, left (Unicorn Horn, Moonflax), right, right, take the
first passage down (Normalize), up, the next passage down (Burgundy
Flask), up, right, down (Beast Slayer), up, right, up the stairs (Combo
Counter skill, Nightshade), down, down, down, down, down, left, up
(Heal), down, left, left (Flare Baselard), right, right, up, up, left
and up (Vegetable Seed), down, right and up (Throw skill), down, right,
up the stairs to the right, up (Warhammer, Lapis Lazuli, Mithril Ore),
down, down (Savory, Stone Torch), up, left, jump across to the left,
left. Here you face Brahms. You can either "Fight on regardless" or
"Pause to consider". Your Seal Rating will drop by 10 regardless of what you
choose and if you defeat him or not.
f) Cave of Oblivion (All)
See Chapter 1 Walkthrough for information about the various Caves of
Oblivion.
===========================
10) Chapter 4 Walkthrough
===========================
a) Villnore - Recruit Aelia (Normal and Hard only)
b) Black Dream Tower (Easy and Normal only)
c) Cave of Thackus (Normal and Hard only)
d) Dark Tower of Xervah (Hard only)
e) Flenceburg - Recruit Lorenta and visit the Tower of Lezard Valeth
(Normal and Hard only)
f) Cave of Oblivion
a) Aelia appears in Villnore (Normal and Hard only). Recruit her.
b) Black Dream Tower (Easy and Normal only)
Grave Mist HP: 2500 Weak: None Drop: Sap Power,Sap Guard
Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword
Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard
Harpy HP: 6000 Weak: None Drop: Rapid Bow, Invoke Feather
Dragon-Tooth Warrior HP: 15000 Weak: Holy Drop: Rapid Bow,
Breastplate
Wise Sorcerer HP: 25000 Weak: None Drop: Holy Relic
Items found: Vainslayer, Auto Item, War Hammer, Noise Arrow, Element
Scepter, Hit, Splash, Quartz Gem, Dancing Sword, Lightning Bolt, Eye of
Heaven, Fairy Bottle, Bewitching Statue
This tower is very confusing, so make sure you follow these directions
exactly. Go up, down (Vainslayer, Auto Item skill), left and up, up,
left and up (War Hammer), right and down (Noise Arrow skill, Element
Scepter), up, left and down, jump up and climb the "ladder" up, then go
left and down, down, down, take the first door up and immediately pull
left. You can get the Hit skill, Splash skill, and Quartz Gem in this
room. If you fall to the bottom, you can either climb back up using
Crystal Steps/Dust or you can exit out the bottom, which will put you
near the dungeon's entrance (check your map). Assuming you didn't fall, go
up, right and up (Dancing Sword skill), down, far to the left and up, take the
first passage up, up (Lightning Bolt spell, Eye of Heaven), down right and
down (save your game), left and up. Now you will fight the Wise Sorceror and
a Dragon-Tooth Warrior. If possible, kill the Sorceror first with archery and
magic. If you don't, killing the Dragon-Tooth Warrior will cause the Sorceror
to become "possessed". A possessed creature is healed of all damage, given
double hit points, increased attack and magic power, and increased defense.
You can still beat the Sorceror if this happens though. After winning you get
the Fairy Bottle* and the Bewitching Statue.
c) Cave of Thackus (Normal and Hard only)
Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard
Harpy HP: 6000 Weak: None Drop: Invoke Feather, Rapid Bow
Mire Creeper HP: 2200 Weak: None Drop: Bastard Sword, Lamellar
Crab Giant HP: 1000 Weak: Fire Drop: Fresh Meat, Broken Bow
Dragon Zombie HP: 15000 Weak: Holy Drop: Mithril Ore, Aconite
Kraken HP: 24000 Weak: Fire Drop: Dampen Magic
Items found: Eye of Heaven, Strike Edge, Flare Baselard, Bracelet of
Zoe, Coin of Fortune
The Crab Giants have extremely high RDM, so a mage with a fire spell is
almost a necessity here. Go left, left, left (jump up to find an Eye of
Heaven), left (slide under the wall to find a Strike Edge skill), down.
You'll see a rock floating in the water attached to a string. Go down in the
water next to it and cut the string with your sword. Then immediately jump up
onto the rock as it rises. There are several floating rocks like this in this
dungeon. Now go right. Save your game and talk to the ghost. Then examine
the dead body. This is very important! Now go right, down, left, down, left
and up (Flare Baselard), down, right and up, up and to the left, left, jump
across to the left, drop through the hole in the ground. There is a ball
floating on the other side of the water stream. Jump and shoot it with a
crystal to activate it. Now go right, up and to the left, and activate the
control panel. Drop through the hole again (you can pick up the ball, but it
doesn't do anything), go left, save your game, and go left. You'll fight the
Kraken and three Crab Giants. They're all weak against fire, so bust out the
fire spells. You might want to use more than one mage. When you win, you'll
get the Bracelet of Zoe* and the Coin of Fortune*. On your way out, talk to
the ghost again for a little more experience.
d) Dark Tower of Xervah (Hard)
Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword
Undead Carcass HP: 4600 Weak: None Drop: Raw Meat,Mandrake
Crying Soul HP: 3650 Weak: None Drop: Lightning Bolt, Fire Storm
Fire Elemental HP: 6000 Weak: Ice Drop: Sap Power, Sap Guard
Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail,
Breastplate
Iron Golem HP: 20000 Weak: None Drop: Raptor's Claw, Burgundy Flask
Hel Servant HP: 22000 Weak: None Drop: Dampen Magic
Items found: Eye of Heaven, Poison Blow x2, Warhammer, Bastard Sword,
Auto Item, Hit, Quartz Gem, Mandrake, Mage Slayer, Flame Jewel, Flare
Baselard, Holy Relic, Savory, Lightning Bolt, Invisibility Potion x2,
Noise Arrow, Vegetable Seed, Lapis Lazuli, Manual of Resurrection, Holy
Sword "Seraphy", Spear "Basilisk"
Go right (Eye of Heaven), take the top exit right, right (Poison Blow
spell), up and to the left, left (Warhammer, Bastard Sword, Auto Item
skill), right, right, down and to the left, left. Take the middle exit
right, right (Hit skill), up and to the left. Slash the heart with your sword
to get it pumping. Now go right, down and to the left, left, take the bottom
exit right, right (Quartz Gem, Mandrake). There's a gaping maw with teeth in
the floor. Jump into it. In the new room there is a Mage Slayer and a Flame
Jewel hidden to the left at your feet. Once you get these jump into the blood
vessel in the middle. Now go right, jump into the middle of the teeth and wait
for them to let you through. Go right, climb the wall up and to the left
(Flare Baselard, Holy Relic). Now go right, take the bottom exit left, left
(Savory). Here you'll have to jump across the blood vessels. But you must do
it quickly or they will suck you in! After you get across go left, left
(Lightning Bolt spell), up and to the right to find an Invisibility Potion and
another heart. Hit this heart as before, but you must attack it many times in
order to make it pump enough blood to open up all of the passages. Then go
left, left (Noise Arrow skill), left (Invisibility Potion, Poison Blow), down
and to the right (Vegetable Seed, Lapis Lazuli), right (if your way is blocked
go back and hit the heart some more) and save your game. Go right to face two
Hel Servants. This is a tough fight. They do extreme damage to your
characters, are mostly immune to magic, and if you don't kill them both at the
same time they'll revive each other. Take your strongest warriors with strong
weapons here. Attack one until its hit points are almost depleted, then
switch and do the same to the other. Then try to kill them both on the same
turn. The Guts skill will really help you in this battle. After defeating
them you get the Manual of Resurrection*, Holy Sword "Seraphy", and Spear
"Basilisk".
e) Lorenta appears in Flenceburg (Normal and Hard). After recruiting
her you will be in the Tower of Lezard Valeth.
Tower of Lezard Valeth (Normal and Hard only)
Dragon-Tooth Warrior HP: 15000 Weak: Holy Drop: Breastplate, Rapid
Bow
Blood Sucker HP: 4000 Weak: none Drop: Raptor's Claw, Ghoul Powder
Wise Sorcerer HP: 4400 Weak: Poison Drop: Stone Torch, Invoke Feather
Manticore HP: 13000 Weak: none Drop: Broken Bow, Broken Blade
Fatal Glimmer HP: 9200 Weak: Dark Drop: Poison Blow, Shadow Servant
Dragon Zombie HP: 24000 Weak: Lightning Drop: Broken Armor, Broken
Spear
Dragon-Tooth Warrior HP: 14000 Weak: None Drop: n/a
Lezard Valeth HP: 10000 Weak: none Drop: n/a
Items found: Book of Everlasting Life, War Hammer, Eye of Heaven,
Splash, Nightshade, Frigid Damsel, Teachings of Asa, Creation Gem, Timer Ring,
Ether Scepter, Dancing Sword, Lapis Lazuli, Citrine, Base Metal, Normalize.
IMPORTANT NOTE: If you do not complete this dungeon in Chapter 4, Lezard will
not appear at the end and you will be unable to recruit Mystina or get the "A"
ending. Also, DO NOT leave the tower! If you walk out and reenter, Lezard
will not appear, destroying your chance at getting the A ending sequence! If
you must leave the tower, let yourself die in battle. You'll reappear outside,
but can still go back and fight Lezard.
This dungeon is considerably harder than any you've faced so far. Make
sure you use a party that you're comfortable with. I really recommend
the newly recruited Lorenta (even though she starts at level 1 in Hard),
because she comes with an array of useful spells. Teach her Shadow Servant
(for the deadly Fatal Glimmers) and Poison Blow (for the Wise Sorcerers) and
use Mystic Cross as her main attack. The Manticores can be killed easily with
a Beast Slayer if you went through Brahm's Castle. So use Sap Guard on them
and whack away. The Dragon Zombies can be killed with Grimrist or a Dragon
Slayer, but if you don't have that it's Sap Guard time again. Don't be
embarrassed to flee a fight here. It can get out of hand quickly. Your map
is near useless here because the rooms are so packed together, so follow the
directions below carefully.
Go up, left where you'll find yourself in an elevator. Wait until it
stops, then go right, up, right and down, left, up, right to find a Book of
Everlasting Life. Then go left, down, right, up, left and down, left
(elevator again). When it stops, go right, then back left again (nothing on
this floor). When it stops again, go right, down (save your game), left, up,
left (another elevator). Right (War Hammer, Eye of Heaven), left (elevator),
right, down, right (Splash skill), left, up, left (elevator). Now go right,
down (Nightshade, Frigid Damsel spell), right up left, down, right, take the
first passage up, left (another elevator), right, up, left (Teachings of Asa),
right, go far to the right and down, left and up, right, up, left (use your
sword to activate the crystal), right, down, left, up, left, left and down,
down, right (activate the crystal), left, up, up, right, down, down. There's
a magic circle on the floor which can be used to teleport. Do so. Now go
right, up, left (Creation Gem, Timer Ring, Ether Scepter), right, down, left,
and teleport again. Now go left and up, up, left, take the first passage
down, down. Save your game and get the three treasures on the right of the
teleporter (Dancing Sword skill, Lapis Lazuli, Citrine). Go through the
teleporter (Base Metal, Normalize spell) and go left. You will face Lezard
Valeth and two Dragon-Tooth Warriors. The warriors are easy to kill with a
Dragon Slayer, but if you do that Lezard will be possessed twice. So use
archery and magic to kill him first (rather easily), then deal with the
Warriors.
f) Cave of Oblivion (All)
See the Chapter 1 Walkthrough for information on the various Caves of
Oblivion.
===========================
11) Chapter 5 Walkthrough
===========================
a) Villnore - Recruit Badrach (may occur in Chapter 6)
b) Crell Monferaigne - Recruit Jayle (may occur in Chapter 6)
c) Hai Lan - Recruit Shiho (may occur in Chapter 6)
d) Flenceburg - Recruit Mystina (Normal and Hard only)
e) Gerabellum - Recruit Lucain (Normal and Hard only)
f) Arkdain Ruins (All)
g) Arkdain Ruins - Recruit Grey (may occur in Chapter 6)
h) Citadel of Flame (Hard only)
i) Cave of Oblivion (All)
a) Badrach may appear in Villnore. After recruiting him, go to the
graveyard in Camille Village and get the Handwoven Bandanna.
b) Jayle may appear in Crell Monferaigne. There is an easy battle here
against Genevieve.
Genevieve HP: 10000 Weak: None Drop: N/A
c) Shiho may appear in Hai Lan. Recruit her if she does.
d) Mystina appears in Flenceburg (Normal and Hard only, and only if you
completed the Tower of Lezard Valeth in Chapter 4). After recruiting
her, go to her room in Flenceburg to get the Infinity Rod.
e) Lucian appears in Gerabellum (Normal and Hard only). Recruit him.
f) Arkdain Ruins (All)
Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe
Brackish Muck HP: 7000 Weak: None Drop: Burgundy Flask, Base Metal
Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt
Raver Lord HP: 16000 Weak: None Drop: Tome of Alchemy
Items found: Raptor's Claw, Sap Power x2, Stun Magic, Ranseur, Ether
Scepter x2, Sap Guard x2, Dark, Nightshade, Resist Magic, Eye of Heaven, Stun
Check, Darkness Arrow, Estoc, Vegetable Seed, Resist Damage, Lapis Lazuli,
Quartz Gem, Savory, Beast Slayer, Combo Jewel, Daemon Slayer, Holy Wand
"Adventia", Robe of Bryttain, Star Guard, Mighty Check.
A relatively short dungeon, but almost every treasure chest has a
monster in it. Very annoying.
Right (Raptor's Claw), right (Sap Power spell), right (Stun Magic
skill), up (Ranseur), up and to the left (Ether Scepter, Sap Guard
spell), down (Dark skill), up, right, down, left, down (Nightshade),
make a crystal and jump up and to the right (Resist Magic skill, Eye of
Heaven), right, right (Stun Check), right, up (Darkness Arrow skill,
Estoc, Vegetable Seed), down, right, down and to the left (Ether
Scepter, Resist Damage skill, Lapis Lazuli), right, up and to the left,
left, drop down and exit up, up, right (Quartz Gem, Sap Power spell,
Savory). Kill the monsters to exit the room. Build a crystal step and
use the dust trick to reach the upper platform where the save point is.
Left (Beast Slayer, Sap Guard spell), right, jump up over the save point to
reach a Combo Jewel and a Daemon Slayer. Go right to fight three Raver Lords.
Pretty easy fight, just keep your hit points up. Stun/Mighty checks help.
After beating them you get the Holy Wand `Adventia', Robe of Bryttain, and a
Star Guard. There is a Mighty Check behind the girl in the crystal. You
can't do anything with the girl in the crystal, so just leave for now.
g) Grey may appear in the Arkdain ruins. Recruit him if he's available.
h) Citadel of Flame (Hard only)
Beetle Giant HP: 5000 Weak: Ice Drop: Nightshade, Aconite
Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe
Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt
Fire Elemental HP: 15200 Weak: Ice Drop: Sap Power, Lightning Bolt
Gelatinous Ooze HP: 7500 Weak: None Drop: Iron Ore, Foxglove
Figment HP: 3500 Weak: Ice Drop: Fire Lance, Sap Guard
Fire Elemental HP: 36000 Weak: Ice Drop: Bracelet of Zoe
Items found: Eye of Heaven, Shadow Servant, Soul Slayer, Dark Savior,
Ghoul Powder, Estoc, Stone Torch, Ranseur, Flame Jewel, Eternal Lamp,
Infernas, Holy Water of Mithra.
Icicle Swords are highly recommended here. They'll kill most of the
monsters here in 1 hit, including the boss.
The first room contains an Eye of Heaven. But it's a pain to get
because of the fireballs dropping on you from the sky. Inch your way to the
right, avoiding the fireballs and slashing them with your sword.
There's no way to get through this easily. Go right. In this room,
you'll need to do a "crystal bounce" to get across to the right and
reach the Shadow Servant spell. From here go down. You'll find a Soul
Slayer and a machine with a floating orb. Press the X button to
activate the machine. Now go up, crystal bounce, take the new exit up.
There's a Dark Savior spell, Ghoul Powder, Estoc, and a Stone Torch
spell in this room. Use the crystal bounce three times to move across
the platforms at the top of the room. Now go up. This room contains a
Ranseur and a Flame Jewel (on the left side, use a crystal to reach it).
The exit from this room is in the middle, on a platform that is hard to
reach. The best way to get to it is to form a cloud of dust on the edge of
the platform, then use that as a step to reach the platform. You get some
Event Experience for doing this. Now go up, left and down, down, activate the
machine on the left, take the new passage up, save your game, and go up.
There is a pot on the left side of the room that you can pick up with the X
button. Throw the pot so that it goes under the wall. Walk to the right side
of the pot and pick it up again (you may have to do this several times to get
it past the wall). Holding the pot over your head, walk to the right. More
fireballs appear. Try and catch them in the pot. After you've caught
several, the fireballs stop and the boss, a Fire Elemental appears. Destroy
him with an Icicle Sword or Ice magic. After defeating him, you get the
Eternal Lamp*, Infernas*, and Holy Water of Mithra* Wow, three good artifacts
in one shot.
i) Cave of Oblivion (All)
See the Chapter 1 Walkthrough for information about the various Caves of
Oblivion.
===========================
12) Chapter 6 Walkthrough
===========================
a) Lost City of Dipan (all)
b) Sunken Shrine (Hard only)
c) Cave of Oblivion (all)
a) Lost City of Dipan (All)
Barbarossa HP: 62700 Weak: None Drop: N/A
Harpy HP: 22000 Weak: Fire Drop: Prismatic Missile, Poison Blow
Victory HP: 10000 Weak: Lightning Drop: Flamberg, Full Plate
Lifestealer HP: 25700 Weak: Lightning Drop: Aconite, Raptor's Claw
Wise Sorceror HP: 5600 Weak: Poison Drop: Shield Critical,Dark Savior
Evil Eye HP: 24900 Weak: None Drop: Invisibility Potion, Neckless
Doll (Hard mode only)
Dallas HP: 18000 Weak: None Drop: Noble Banish
Gyne HP: 18000 Weak: None Drop: Noble Elixir
Walther HP: 30000 Weak: None Drop: Fairy Ring
Items found: Eye of Heaven, Dark Savior, Ranseur, Triple Distress,
Neckless Doll, Burgundy Flask, Invoke Feather, Estoc, Reflect Sorcery,
Ether Scepter, Nightshade, Mystic Cross, Concentration, Ruin's Fate,
Rust-red Circlet, Dragoon Tyrant
IMPORTANT NOTE: If you do not complete this dungeon in Chapter 6,
Barbarossa will not appear and you will be unable to unlock the second
part of the castle and fight the bosses.
Okay, as soon as you enter the city you're going to get spanked by
Barbarossa. Everything up until this point was a cakewalk. You may
need to seriously rethink your strategy on this guy. Basically, you
need to kill him in three rounds, or he'll nuke your whole party with
Calamity Blast. I suggest a mage with Sap Guard and Might Reinforce, as well
as your heaviest-hitting fighters. Don't pull any punches. After you beat
him, you get to do it again! Just so the game knows you didn't get lucky the
first time.
After you take care of business, you get to check out the rest of the
castle. Notice that the monsters here are all weak against Lightning or
Poison. Sounds like good spells for your mage to have would be
Lightning Bolt and Poison Blow. Also instant-kill swords like Grimrist
will make things easier too.
Down, right, right, right, down, right, down and to the left, left,
left. You will find yourself in the castle of the past. Exit the
castle and go talk to every townsperson. Then reenter the castle and
notice that there's a staircase leading up that wasn't there in the
castle's future. Go up, right, right, up and to the left, left, up and
to the right, right, up and to the left, left, left, push the bookcase,
left. After the cutscene, you'll be back in the present. Go up on the
same staircase in the main hall. There's a save point. If you want to
fight monsters, you can retrace your steps to where the Queen was
hidden, stopping in each side room along the way to pick up treasure
chests. Otherwise, you can fight the bosses first, then get the
treasures when the monsters are gone. The bosses are hidden above the
save point. You have to build a crystal step and make your way up to
the stained glass window. Break the window with your sword and go
through. After going left you will face Dallas, Gyne, and Walther.
Mages are key in this battle. You'll need at least one, with Reflect
Sorcery. Sap Guard and Might Reinforce help too. Basically, keep
Reflect Sorcery going at all times. Make sure you pop out plenty of
gems to keep your mage's CT down. Kill Gyne first because he can
resurrect the others. Unfortunately, Gyne also happens to be the
hardest to kill. He has a very high RDM, so make sure you have your
strongest weapons equipped. After Gyne falls, the other two are easy.
Your prizes are a Rust-red Circlet and a Dragoon Tyrant.
b) Sunken Shrine (Hard only)
Giant Squid HP: 42600 Weak: Poison, Holy Drop: Fresh Meat,Savory
Red Lobster HP: 20000 Weak: Poison, Holy Drop: Fresh Meat,Ghoul
Powder
Bream Giant HP: 18400 Weak: Poison, Holy Drop: Mystic Cross,
Normalize
Roper HP: 17200 Weak: Poison, Holy Drop: Broken Spear, Foxglove
Inferior Eye HP: 40000 Weak: None Drop: Raw Meat, Sacred Javelin
Gill-Man HP: 15300 Weak: Poison Drop: Composite Bow, Silver Mail
Wraith HP: 100000 Weak: None Drop: Magic Charm
Items found: Eye of Heaven, Sacred Javelin, Dark, Angel Curio, Lapis
Lazuli, Prismatic Missile, Ruin's Fate, Footman's Axe, Charge, Flame
Jewel, Reflect Armor, Slashing Sword "Farewell", Tear of the Cosmos.
Nearly every enemy here can be killed in one hit from the Glare Sword.
If you don't have one, you can still bust heads with the Mystic Cross
spell.
Go right, right, right. Jump on the pedastals in the water, then jump
on the statue's head when it lowers. Go right (Eye of Heaven), down,
right, right, right. Grab the stone with the X button and drag it to
the left. Now go left, left, left. Jump on the left side of the
clockwork apparatus and hang on until it reaches the bottom. Now go
right. Pull out both sides of the basin with the X button. Go right,
take the middle exit right (Sacred Javelin), left, take the top exit
right (Dark skill), right, right. Hit the crystal twice with your
sword. Go left, left, take the top exit right, right, push the basins
in, right, up (Angel Curio), down, left, pull the basins, left, left,
bottom right, right. Hit the crystal twice. Go left, left, top right,
right, push the basins in, right, up, left (Lapis Lazuli, Prismatic
Missile). Make a crystal and then shatter with your sword. Pick up a
fragment and walk with it into the water. Release it with the circle
button when you're standing under the switch. Now go left. Use a
crystal to reflect the beam so that it hits the orb. Go up, left
(Ruin's Fate, Footman's Axe). Ride a floating crystal fragment up just
like you did in the Cave of Thackus. Go left, and use two crystal
fragments to operate the switches. When you go up, start jumping as
fast as you can. Try to reach the top before the walls close. You'll
find a Charge skill there. Now go right (Flame Jewel), up, right. Use
two crystals to bounce the beams. Turn the second crystal into dust,
and as it drifts down the beams will activate all the orbs. Now go
right and save your game. Go right and face Wraith. He can be killed
instantly with the Holy Water of Mithra. Otherwise, just slug it out
with him. Make sure you have everyone with Guts, because he can cast
Gravity Blessing to wipe out the whole party. After defeating him you
get Reflect Armor, Slashing Sword "Farewell" and Tear of the Cosmos*.
c) Cave of Oblivion (All)
See the Chapter 1 Walkthrough for information on the various Caves of
Oblivion.
============================
13) Chapter 7 Walkthrough
============================
a) Hai Lan - Recruit Suo.
b) Arkdain Ruins - Recruit Lyseria (Hard only)
c) Forest of Spirits (All)
d) Tombs of Amenti (Hard only)
e) Cave of Oblivion (All)
a) Go to Hai Lan and recruit Suo.
b) Lyseria appears in the boss room of the Arkdain Ruins. (Hard mode
only) You have an easy fight against her before she joins you.
Lyseria HP: 12000 Weak: None Drop: n/a
c) Forest of Spirits (All)
Corrosive Vine HP: 7000 Weak: Fire Drop: Savory, Vegetable Seed
Corsair Beetle HP: 3600 Weak: Fire Drop: Burgundy Flask, Beast's
Fangs
Crustacean Monster HP: 14300 Weak: Fire Drop: Wassail-Rapier, Fine
Halberd
Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical
Viscous Clod HP: 8049 Weak: None Drop: Composite Bow, Full Plate
Harpy HP: 23000 Weak: Fire Drop: Reflect Sorcery, Dark Savior
Cockatrice HP: 50000 Weak: Fire Drop: Feather
Venemous Spider HP: 30000 Weak: Holy Drop: Chainmail, Long Sword
Sivapithecus HP: 42000 Weak: Ice Drop: n/a
Items found: Eye of Heaven, Lucerne Hammer, Sap Power, Golden Egg x3,
Dampen Magic x2, Sacred Javelin, Lapis Lazuli, Invoke Feather, Wassail-
Rapier, Timer Ring, Reflect Sorcery, Mystic Cross, Heal, Sylphan Robe,
Accursed Flame Gem, Elven Bow, Arectaris.
Some monster notes: the Crustacean Monsters are extremely hard to kill
without Fire magic. The Corsair Beetles have very high defense but
magic kills them quickly. Mandragoras are extremely dangerous! If you
encounter them it's best to flee. They are far harder than any of the
bosses here. They can kill your entire party in one shot! If you have
the Infernas sword from the Citadel of Flame you can kill them easily,
though.
There's an Eye of Heaven in the first area. Then go left, left, left
and talk to the Elf. She will take you to the Elven Village. After you speak
with the Elf, go right, right, take the first path up, go left and up, left
(Lucerne Hammer), up, go down at the path next to the Elf. There is a save
point, Sap Power spell, and a Golden Egg here. Now go right and fight the
Cockatrice. After beating him go left, up, right and down, right, right
(Dampen Magic spell), up (Sacred Javelin spell), down at the Elf (Lapis
Lazuli, Golden Egg, Invoke Feather spell), right. Here you fight the Venemous
Spider. Now go left, up, right (Wassail-Rapier), right, down, down, left.
The Sivapithecus is high in the tree. After defeating it, go left, down,
down, left to find the Polar Fountain. Talk to the Elf, then go right and
immediately back left again. The Fountain will be full, and you can get the
Polar Drops. Now go right, right, (Timer Ring, Golden Egg, Dampen Magic
spell, Reflect Sorcery spell), left, down (Mystic Cross spell), left, left
(Heal spell, Sylphan Robe), right, right, up, up, left, left. Talk to the Elf
and she will repair the Accursed Flame Gem. Give the Gem to Odin - it's
useless. Now exit the Forest.
After exiting the Forest go back in. A new area will be opened up. Go
left, left, left, left, down, left, down, left. There is another
Cockatrice here. After defeating it you get the Elven Bow* and
Arectaris greatsword.
d) Tombs of Amenti (Hard only)
Undead Slave HP: 19000 Weak: Holy Drop: Guard Reinforce, Icicle Edge
Lizardman HP: 15000 Weak: Holy Drop: Wassail-Rapier, Silver Mail
Dullahan HP: 35000 Weak: None Drop: Broken Blade, Broken Armor
Basilisk HP: 22000 Weak: None Drop: Basilisk Scale, Mandrake
Stealer Robin HP: 9000 Weak: None Drop: Raptor's Claw, Feather
Wise Sorcerer HP: 10000 Weak: Poison Drop: Guard Reinforce, Frigid
Damsel
Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, Ebony Powder
Akhetamen HP: 130000 Weak: Holy Drop: Ring of Healing
Items found: Eye of Heaven, Flame Jewel x2, Base Metal, Darkness Arrow,
Mithril Plate, Stone Check, Resist Magic, Ruin's Fate, Iron Ore, Mystic Cross,
Mithril Ore, Lucerne Hammer, Unicorn Horn, Wassail-Rapier, Invoke Feather,
Reflect Sorcery, Raven Slayer x2, Guard Reinforce, Basilisk Scale, Lapis
Lazuli, Ether Scepter, Ambrosia, Ruby Music Box, Bracelet of Basilisk, Mask of
the Dead King, Richebourg.
The Tombs aren't particularly hard, but they are long. Many of the
treasure chests have monsters in them. You may want to equip a Scout
Orb to get the first attack on them. In the first room, there is an Eye of
Heaven above the door. You'll need to make some crystal steps to reach it.
Now go right, and there is a Flame Jewel above the door. Many of the
remaining chests in the Tombs are hidden on high ledges like this.
Now go right, up and to the left (Base Metal), right, right, right, up and to
the left (Darkness Arrow skill),left, down, right (Mithril Plate), then take
the upper right exit. There is a Blue Gem in this room. Pick it up, and the
door will seal behind you. To escape, form a crystal on the platform where
the Gem was and shatter it with your sword. The weight of the fragments will
trigger the switch (like Raiders of the Lost Ark!). Now go left, down and to
the right (Stone Check), right, down and to the left, left (Save your game),
up and to the right. A giant head will come towards you. To get past it,
kneel and cut its beard and chin, then slide under it. There is a Resist
Magic skill in this room. Go left, left. Hit the bottom spike wall with your
sword to stop it from moving, then jump over it when the top wall passes to
reach the Ruin's Fate. Now go right, take the bottom exit right, ride the
moving platform to the upper right exit (remember this room, you may need to
return to it later), ride the moving platform to the upper right exit(pick up
an Iron Ore along the way), right, up, up and to the left (Mystic Cross
spell), left (Mithil Ore), right, ride the spikes up to the right, right
(Lucerne Hammer), down and to the left, left (Unicorn Horn), left, take the
second exit down, use a crystal to jump to the door on the triangle above you
(the left one), and from there jump to the door above the right triangle
(press up here), jump on the spikes to ride up, left (Wassail-Rapier), up and
to the right (Save your game), right, up and to the left, up and to the left.
There is a Red Gem here. Take it in the same way you did the Blue Gem. Now go
right, down and to the left, cut the statue's chin and slide under, left, up,
right (Invoke Feather spell), right, right (Reflect Sorcery spell), down and
to the left. From this point on, you will see floating heads in the air. If
you touch one, you will be teleported to the room to the right of the vertical
passage you just came from. To escape this room, you have to cut the three
heads on the right wall with your sword. You'll have to use crystals to reach
the higher ones. Keep hacking them until they stop making noise. You may
want to go through this once to get the Event Experience. Continuing on, go
left, down and to the right (Raven Slayer), right (Flame Jewel), down and to
the left (Guard Reinforce spell), take the bottom exit left (Basilisk Scale),
right, take the bottom exit right (Lapis Lazuli), left, take the top exit
left, down, down, right (Raven Slayer), right (Save your game), right. You
will be asked a riddle in this room, but it doesn't matter which answer you
choose. They're all the same ("Man" is the classical answer). Go right, pick
up the Ether Scepter, then place the Blue and Red Gems on the pedastal in the
center of the room. You will now fight Akhetamen and two Undead Slaves. He's
fairly tough. It's a good idea to have all of your party members with Holy
resistance (Mighty Checks are your best bet). You can nuke him with the Holy
Water of Mithra, but wait until you damage him a bit or he'll cast Heal on
himself. After defeating him you get Ambrosia*, Ruby Music Box, Bracelet of
Basilisk*, Mask of the Dead King*, and Richebourg. Check your Evaluation
level if you're the type to keep all artifacts. Losing 25 points at once
could put you in the danger zone here.
Now here comes the part many people have trouble with - getting out of the
Tombs! So for this dungeon only, you get a reverse walkthrough!
Left, climb the statue left, left, left, up, up, right, ride the spike
platforms to the upper right, let the floating head touch you, destroy the
faces and go left, up and to the left, left, left, down, right, right, right,
down and left (save point), left, down and right, down, drop down to the
ground and go up, right, right, right, up and to the left, down, left, jump
across to the left, up and to the left (stand on the edge of the block to
avoid the flames), left, left, up, right, right, down and left, left, left,
left. And you're out!
e) Cave of Oblivion (all)
See the Chapter 1 walkthrough for information on the various Caves of
Oblivion
============================
14) Chapter 8 Walkthrough
============================
a) Palace of the Dragon (Normal and Hard)
b) Arianrod Labyrinth (Hard only)
c) Celestial Castle (Hard only)
d) Cave of Oblivion (All)
a) Palace of the Dragon (Normal and Hard)
Grey Bones HP: 27000 Weak: None Drop: Lucerne Hammer, Damascus Sword
Dullahan Lord HP: 40000 Weak: None Drop: Broken Spear, Broken Bow
Mage Lord HP: 12000 Weak: Poison Drop: Might Reinforce, Dampen Magic
Eternal Chimera HP: 40000 Weak: None Drop: Prismatic Missile, Shield
Critical
Dragonewt HP: 20000 Weak: None Drop: Broken Armor, Broken Spear
Dark Pudding HP: 9200 Weak: None Drop: Broken Blade, Broken Bow
Gandar HP: 35000 Weak: None Drop: n/a
Items found: Eye of Heaven, Wassail-Rapier, Lapis Lazuli x2, Quartz Gem
x2, Guard Reinforce, Ether Scepter, Lucerne Hammer, Fire Storm, Burgundy
Flask, Sacred Javelin, Eye of Heaven, Frigid Damsel, Shield Critical, Dragon
Slayer, Lightning Bolt, Might Reinforce, Spell Reinforce, Savory, Prismatic
Missile, Scroll of Golem, Hourglass of the Gods, Dragoon Faith, Great Spear
"Dinosaur".
Go right, right, press X at the picture twice (Full Moon Stone), left,
take the second passage up, use the Full Moon Stone, down, left (Eye of
Heaven, Wassail-Rapier), right, right (Lapis Lazuli), left, push the
stone, up (Lapis Lazuli), right, right, right (Eclipse Stone), left,
left, push the stone and go up (Quartz Gem, Guard Reinforce spell),
down, left, down, left and up, use the Eclipse Stone, down, right and up
(Ether Scepter), right, right. Move the statues so the top one faces left,
the left one faces right, the bottom one faces up, and the right one faces
down. Now go right and get the Crescent Moon Stone, left, left, take the
first passage up (Lucerne Hammer, Fire Storm spell), down, left and up,
(Burgundy Flask, Darkspot Stone), down, left, down, left and up, use the
Crescent Moon Stone, left, left (Darkpath Stone), right, right, use the
Darkpath Stone, left. There are eight doors in this room. You have to enter
them in a certain order. Numbered from one to eight starting at the far left,
enter them in this order: third, seventh, fifth, fourth, second, first, sixth,
eighth (the far right one is last). After you do this go left (Sacred Javelin
spell, New Moon Stone), right, right, use the New Moon Stone, left, left (Eye
of Heaven). Operate the machine at the top, then go right, right, use the
Darkspot Stone, left, left (Frigid Damsel spell), up (Save your game), right,
right (Shield Critical spell), up and to the left. The next few rooms feature
moving statues called Guardians. If you touch one, it will teleport you to a
poison-filled series of rooms. To escape, you have to find a statue and use
the Darkspot Stone to return to the main Palace. The spot the Guardian
teleports you to is random, so just keep looking for the statue. Now, in this
first Guardian room, you have to follow behind him. When he gets to the end,
jump over him (don't let him touch you!). Follow behind him again and you
will see him open a passage up. Go up. There is a Dragon Slayer in this
room, and another Guardian. Go right and up (Lightning Bolt spell, Quartz
Gem), down (watch out for the Guardian), left and up, left (Might Reinforce
spell, Spell Reinforce spell). In this room you have to wait until the
Guardian falls asleep. There are three different ways you can accomplish
this. All three work but the third one is easiest to do.
1)Just follow behind him, jumping over him when he reaches the end and
turns around.
2)Let him chase you a lot to tire him out.
3)Put a crystal in the center of the room (near the chest) and use it to jump
over the Guardian when he comes by.
If one method isn't working, try another one. After 2-4 passes he
will stop moving, and it will be safe to touch him and get the Blood-Red
Stone. Now go right, down, down, down and to the left, left, down, right,
right, use the Blood-Red Stone, left (Save your game), left. Here you will
fight Gandar. If you made it this far, he should be easy for you. After
defeating him, you get the Scroll of Golem, Hourglass of the Gods*, Dragoon
Faith*. Also the Great Spear "Dinosaur" is in this room on a high ledge. To
reach it, you need to build a combination of crystal steps with the treasure
chests, then jump up using crystal dust.
When you leave, use the Full Moon Stone on the statue and go down,
right/up, right, right/up to get a Savory and a Prismatic Missile spell. Use
the Eclipse Stone to return to the entrance.
b) Arianrod Labyrinth (Hard only)
Argent Knight HP: 18000 Weak: None Drop: Cranequin-Crossbow, Mithril
Plate
Hell Gaze HP: 20000 Weak: None Drop: Reflect Sorcery, Shield Critical
Dark Sorceress HP: 18700 Weak: Poison Drop: Heal, Invoke Feather
Wraith Lord HP: 65000 Weak: Holy Drop: Poison Blow, Frigid Damsel
Silver Golem HP: 80000 Weak: Ice, Lightning Drop: Frigid Damsel,
Poison Blow
Spectator HP: 24600 Weak: Ice Drop: Neckless Doll, Savory
Demon "Wiead" HP: 55700 Weak: None Drop: Nightshade, Ghoul Powder
Ridiculer HP: 18700 Weak: None Drop: n/a
Demon "Vallan" HP: 70000 Weak: None Drop: Mithril Ore
Dark Lord HP: 415000 Weak: Holy Drop: Magic Blade "Cromrea"
Items found: Eye of Heaven, Magic Blade "Cromrea", Eternal Fault, Wand
of Apocalypse, Foul Slayer, Flame Jewel, Shadzard, Secrets of Zolon,
Unicorn's Horn
This dungeon is built of teleporters. Each room has one or two machines with
numbers on them. You can flip a switch to change the numbers. Basic math
(agghh, math!) will tell you where you're teleporting to. If the left machine
says "3", and the right machine says "x5", then you will teleport to room 15.
If there is no operand, just add the two numbers together. Okay, ready for
the shortest walkthrough ever?
(Eye of Heaven), 10, 8 (Magic Blade "Cromrea"), 18, 16, 21 (Wand of
Apocalypse), 12, 13 (Eternal Fault), 12, 14 (Foul Slayer), 7, 6, 11
(Flame Jewel), 17 (Save your game), 25.
In room 25 you will fight Dark Lord and two Demon "Vallan". I highly
recommend that you take three mages for this battle. Kill one of the
demons, but don't kill the other one. Blast Dark Lord with magic (and a bow
on Valkyrie) until he dies (which takes a very long time). The reason you
don't want to kill both demons is that Dark Lord won't attack while he's in
the back row. In the front row, he uses Insanity Blast about 90% of the time,
which does extreme damage to all four party members. Ouch. Needless to say,
Guts and Auto-Item (Union Plume-100%) are absolute necessities if you decide
to slug it out in hand-to-hand with him. After defeating him you get
Shadzard*, Secrets of Zolon, and a Unicorn's Horn*.
c) Celestial Castle (Hard only)
Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail,
Breastplate
Grey Bones HP: 27000 Weak: None Drop: Lucerne Hammer, Damascus Sword
Mage Lord HP: 12000 Weak: Poison Drop: Might Reinforce, Dampen Magic
Forager HP: 44000 Weak: None Drop: Mithril Plate, Cranequin-Crossbow
Monstrous Vermin HP: 10200 Weak: None Drop: Iron Ore, Feather
Harpy HP: 30000 Weak: None Drop: Base Metal, Nightshade
Haunt HP: 62000 Weak: Holy Drop: Heal, Sacred Javelin
Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical
Daemonic Baron HP: 42000 Weak: None Drop: Quartz Gem
Genevieve HP: 188,000 Weak: None Drop: Ether Scepter
Items found: Eye of Heaven, Ghoul Powder x2, Flame Jewel, Wassail-
Rapier, Vegetable Seed, Shield Critical, Quartz Gem, Reflect Sorcery,
Concentration, Lucerne Hammer, Aqua Vitae, Sword of Silvans, Armor of
Aleph, Harp of Atrasia, Berserker Bow
I really, really, really hate the Celestial Castle. Just thought I'd
get that off my chest. Go right, up and to the right, right, take the
first passage down (Eye of Heaven), up, right and down, right and up
(Ghoul Powder), down, left and up, left, left, down and to the right, up
(Flame Jewel), right and down, go right and take the first passage up, down
and right. The bottom of the screen here is open air. If you
fall, you will be back on the World Map and will have to waste two
periods to start the Castle over. I highly recommend that you skip the
treasure chests until after you beat the boss and the monsters are gone. Most
of the chests have explosion traps, so pay attention to which way you're
facing when they blow you backwards. Anyway, swing on the chains to the right
(passing a Wassail-Rapier, Vegetable Seed, Shield Critical spell, Quartz Gem).
In the next room, there's a Reflect Sorcery spell, Concentration skill,
Lucerne Hammer, Aqua Vitae, and a Ghoul Powder. Exit right, up, left. Kill
all the butterflies in this room with your sword, then go left. In this room
you have to kill the butterflies again, but each time the lasers hit you
another butterfly is created. Go left (Sword of Silvans), save your game,
down, left, up, right, right, right, right, right, right, save your game,
right. Here you fight Genevieve and two Daemonic Barons. The Pressed Flower
and Bracelet of Basilisk help against her strong Poison Blows. Items that
resist Dark will help against her Cosmic Spear magic. Otherwise just beat on
her. If you've still got a Holy Water of Mithra, you can use that to finish
her off. After defeating her you get Armor of Aleph*, Harp of Atrasia, and
Berserker Bow*
d) Cave of Oblivion (all)
Check the Chapter 1 Walkthrough for information about the various Caves
of Oblivion.
=======================
15) Jotunheim Palace
=======================
Vanir HP: 14000 Weak: Poison Drop: Guard Reinforce, Might Reinforce
Vanir HP: 22000 Weak: None Drop: Reflect Sorcery, Dampen Magic
Vanir HP: 22000 Weak: None Drop: Sap Power, Sap Guard
Vanir HP: 22000 Weak: None Drop: Dampen Magic, Shield Critical
Wise Sorcerer HP: 10000 Weak: Poison Drop: Sap Power, Sap Guard
Mithril Golem HP: 100000 Weak: None Drop: Vegetable Seed, Foxglove
Bloodbane HP: 222000 Weak: None Drop: Angel Curio
Surt HP: 300000 Weak: None Drop: n/a
Items found: Mental Reaction, Freeze Check x3, Foxglove x4, Eye of
Heaven, Flare Crystal x2, Vegetable Seed x3, Ether Scepter, Scarlet
Edge, Demon Sword "Levantine", Lapis Lazuli, Noble Elixir
Jotunheim Palace is the default place for you to end up at the end of
the game. You can Divine items anywhere here, not just on the save
points.
Go up, up (Mental Reaction skill), left (Freeze Check, Foxglove), left,
left (Foxglove, Eye of Heaven - these are below the ice bridge), left,
left. There are four pedastals in this room, three of which have
flames burning on them. Jump across to the top left and press X to get
the Red Flame. Drop down to the bottom and place the Red Flame on the
empty pedastal. Now get the Blue Flame from the right hand side and put it on
the bottom pedastal. It will form Daisy Fire, which you can pick up. Doing
this opens the passage to Bloodbane later on. Now return to the palace
entrance.
From the entrance go left, left, up and to the right, up, up (Flare
Crystal, Vegetable Seed), down, down, left, left (Flare Crystal), down
and right, right, down and left, left (watch out for the falling
icicles), left (Freeze Check, Ether Scepter), left (Scarlet Edge skill), up
and right, right, up and left, take the passage up, up, left (Foxglove, Ether
Scepter). Now you need to go up and right. You can jump off the ice
platforms, but you may find it easier to get on the ledge below and use the
crystal steps/dust trick to reach the overhang. Now go right and save. Be
sure to save! To the right is Bloodbane, arguably the hardest monster in the
game. This fight is optional, but you can try it to test your abilities. All
four party members will need maxed out Guts skills and either Auto-Item (Union
Plume-100%) or Angel Curios. A mage with Sap Guard and Might Reinforce helps
immensely. It also helps to have items that resist Fire (like Stun Checks)
and Mighty Checks. Bloodbane is just a tough customer. Almost every one of
his attacks hits the whole party for big damage, so you must have a way of
reviving yourself. He also casts Heal on himself every 10 turns (unless he's
very near death) so you have a bit of a time limit as well. When he gets
seriously injured he'll start blowing you away with Gravity Blessing. After
defeating him you get the Levantine Sword, the strongest weapon outside of the
Seraphic Gate.
Now go left, down and right, down, down, up and right, up and left, up
and right, right, right, up and right. You'll need to jump across the
platforms here. Make a crystal to stand on at the middle one for some
extra jumping height. There is also a Freeze Check and a Lapis Lazuli
in this room (they're well hidden). Now go right, right, down and left, left,
left, left (Noble Elixir), left. The Fires of Purgatoy are burning in this
room. Once you get it there is a time limit. If you take too long it will
burn out. You must go to the right and fight each of the Vanir you encounter.
You can't jump over them because the icicles will knock you back and you will
run out of time. The time spent in battles does not count towards the flame
burning out. From the Fires room run right (fight the Vanir), right (fight
the Vanir), right. There will be a passage up that wasn't there before. Go
through it. If you didn't make it before the Fires burned out, just return to
the Fires room and pick it up again. Once you've made it through the passage
go up (Foxglove), left (Vegetable Seed), up and to the left, left, up and to
the left, left (Vegetable Seed, Noble Elixir), left and down, down, right.
Save your game and go right. You'll face Surt and two Vanir. Surt's much
easier than Bloodbane. Once again, items that resist Fire will be a big help.
After you defeat him, the game is over and you get the B ending.
==================
16) Asgard Hill
==================
Vanir HP: 14000 Weak: Poison Drop: Guard Reinforce, Might Reinforce
Vanir HP: 22000 Weak: None Drop: Sap Power, Sap Guard
Vanir HP: 22000 Weak: None Drop: Dampen Magic, Shield Critical
Phantom Lord HP: 45000 Weak: Holy Drop: ?,?
Fire Elemental HP: 52000 Weak: Ice Drop: Spell Reinforce, Sap Guard
Charon HP: 52000 Weak: None Drop: Spell Reinforce, ?
Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, ?
Mind Flayer HP: 54900 Weak: None Drop: Haste Ring, ?
Bloodbane HP: 222000 Weak: None Drop: Angel Curio
Fenrir HP: 250000 Weak: Fire Drop: Ambrosia
Loki HP: 400000 Weak: None Drop: n/a
Items found: Demon Sword "Levantine"
In order to reach Asgard Hill you must complete the steps for the A
ending sequence. Most of the regular enemies are simple enough. The
one fight to watch out for is the Mind Flayer/Ram Guardian combo. If
you kill the Ram Guardian first, the Mind Flayer will become possessed
and then resurrect the Guardian. You must kill the Mind Flayer first!
Sap Guard may be needed.
Gee, and I thought the Arianrod Labyrinth walkthrough was short. All you do
here is go up, up, up, up. and so on. When you get to a savepoint, use it!
First you'll run into Bloodbane. Make sure at a bare minimum you have all
four party members with maxed out Guts and either Auto-Item (Union Plume-100%)
or Angel Curios. Sap Guard and Might Reinforce help a lot as well.
Next is Fenrir. You fight him the same way as Bloodbane, but watch out
for his Frost Bait attack. When he gets near death he will use this
every single round. It will either kill or freeze every member of your
party. If you don't have the Eternal Lamp, make sure that each party
member has a Freeze or Mighty Check. If you have the Infernas sword,
you can kill him in one hit. :)
Finally it's Loki. At first you won't be able to hurt him. Just make
sure you survive for three rounds. Then Valkyrie will power up like He-Man
(you think I'm joking) and the battle will restart. Again, just beat on him
and make sure you have plenty of Union Plumes. And that's the end!
After the credits don't turn the game off! There's some more dialogue
several minutes after the "Fin" screen appears.
=====================
17) Seraphic Gate
=====================
The Seraphic Gate is accessible from the title screen once your party
has saved at the final Save Point (whether Jotunheim Palace or Asgard
Hill). Select Seraphic Gate, then your savefile to start. Note that
the Seraphic Gate is a one-way trip! If you save in the Gate your party will
not be able to return to the regular game!
Gill-Man Leader HP: 30,000 Weak: Lightning Drop: ?,?
Fire Elemental HP: 52,000 Weak: Ice Drop: Spell Reinforce, Sap Guard
Unburied Dead HP: 21,600 Weak: none Drop: ?,?
Bream Giant HP: 18,400 Weak: Poison, Holy Drop: Mystic Cross, Normalize
Anemone HP: 42,600 Weak: none Drop: Daemon Slayer, Beast Slayer
Hell Gaze HP: 20,000 Weak: none Drop: Shield Critical, Reflect Sorcery
Brutal Gaze HP: 54,900 Weak: none Drop: Lapis Lazuli, Wand of
Exchange
Lesser Vampire HP: 22,600 Weak: none Drop: Beast's Fangs, Burgundy
Flask
Ancient Golem HP: 120,000 Weak: none Drop: Mage Slayer, Raven Slayer
Misery Seeker HP: 47,700 Weak: none Drop: ?,?
King Kraken HP: 64,000 Weak: none Drop: Dragoon Faith, ?
Unliving Vapor HP: 52,300 Weak: Holy Drop: ?,?
Unholy Terror HP: 62,000 Weak: none Drop: Dimension Slip, Lapis
Lazuli
Necro Centipede HP: 41,600 Weak: Poison Drop: ?,?
Larvae HP: 282,600 Weak: none Drop: ?,?
Venom HP: 100,000 Weak: none Drop: ?,?
Mummy HP: 45,600 Weak: Fire Drop: ?,?
Abyss HP: 205,000 Weak: none Drop: ?,?
Lycurgus HP: 188,000 Weak: Poison Drop: ?,?
Wise Sorcerer HP: 260,000 Weak: Poison Drop: ?,?
Dragon Tyrant HP: 950,000 Weak: none Drop: Lapis Lazuli, ?
Demon "Zorkreyl" HP: 299,900 Weak: none Drop: Lapis Lazuli, ?
Accused One HP: 380,000 Weak: none Drop: Lapis Lazuli, ?
Setkhefre HP: 500,000 Weak: none Drop: Noble Elixir, Noble Banish
Disaster Eye HP: 500,000 Weak: none Drop: Lapis Lazuli,?
Carnage Beast HP: 652,000 Weak: Fire Drop: Demon Sword "Nefarious", ?
Lich HP: 546,000 Weak: none Drop: Eternal Garb, ?
Vanir HP: 22,000 Weak: none Drop: Reflect Sorcery, Dampen Magic
Giant Lord HP: 750,000 Weak: none Drop: Wand "Mystic Sage", Holy
Wand of Telos
Loki Shade HP: 752,000 Weak: none Drop: Ethereal Divide, ?
Hamster HP: 400,000 Weak: none Drop: Dainslef, Wand "Mystic Sage"
Dark Valkyrie HP: 440,000 Weak: none Drop: Glance Reviver, ?
Lezard Valeth HP: 100,000 Weak: none Drop: Glance Reviver
Brahms HP: 172,000 Weak: none Drop: Razor Shaft
Freya HP: 300,000 Weak: none Drop: n/a
Gabriel Celeste HP: 800,000 Weak: none Drop: n/a
Iseria Queen HP: 2,300,000 Weak: none Drop: n/a
Items found: Golden Egg x15, Spell Reinforce, Fire Lance, Gem of
Creation, Mighty Check x2, Might Reinforce, Razor Shaft, Eternal Garb
x4, Poison Blow, Sap Guard, Fire Storm, Soul Sword "Kusanagi", Wand
"Mystic Sage", Frigid Damsel, Scout Orb, Ethereal Divide, Holy Wand of
Telos, Lightning Bolt, Shield Critical, Demon Sword "Nefarious", Bloody-
Duster, Icicle Edge, Dainslef, Ether Laser, Lapis Lazuli, Wand of Exchange,
Quartz Gem, Tri-Emblem, Book of Riddles #1-8, Angel Slayer
Many of the monsters in the Gate drop only one type of treasure or none
at all. There are eight locked doors in the Gate which can only be
opened with a Flame Jewel. The Flame Jewels are found in the Hard Mode
dungeons. You can still play through the Seraphic Gate without the
Flame Jewels, but you will not be able to get the bonus characters and
some of the best weapons. In the following walkthrough, sections where
you need a Flame Jewel are blocked off [*** like this ***]. If you
don't have a Flame Jewel, just skip past that section and continue on
with the walkthrough. There is only one savepoint in the Gate, right at the
beginning. You can Divine items anywhere in the Gate, not just at the
savepoint.
Go right, right (Golden Egg, Spell Reinforce spell), down and to the
left, left (Golden Egg), right, down and to the right, right (Golden
Egg), right, up and to the right, up and to the left (Fire Lance spell), up
and to the left (Gem of Creation, Mighty Check), right, right, down and to the
left, down and to the right (Might Reinforce spell), left, down and to the
left, left, [*** up and to the left, left (Razor Shaft, Eternal Garb), right,
right ***] up and to the right. Step into the glowing sphere to teleport.
Now go right, right and teleport again. Go left (Golden Egg), [*** down and
to the left, left (teleport), right. Now you will fight Lezard Valeth, a
Brutal Gaze, and a Hell Gaze. This isn't too hard, just be sure to kill the
two eyes at the same time to avoid them Restoring each other. Try to knock a
treasure chest out of Lezard to get the useful Glance Reviver. After beating
him he will join your party. Go left (teleport), right, right ***] up and to
the left, (Golden Egg, Eternal Garb, Poison Blow spell), left (Sap Guard
spell, Golden Egg, Fire Storm spell), right, up and to the right, right
(Golden Egg, Eternal Garb), up and to the left, left, left [*** up and to the
right (Soul Sword "Kusanagi", Wand "Mystic Sage"), left ***], left. Don't
fall through the bottom of the screen! Jump/swing across (Frigid Damsel
spell, Mighty Check, Golden Egg, Golden Egg), left (form a large crystal to
step on and jump up to the ropes), left (Scout Orb), left, down and to the
right (teleport), left (Golden Egg), down and to the right, right [*** up and
to the right, right (Golden Egg), right, right, down and to the left,
(Ethereal Divide, Holy Wand of Telos), right, up and to the left, left, left,
left ***], down and to the right. Now fall through the bottom of